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  • jayoungr's Avatar
    Today, 06:17 AM
    Bump for visibility. This is cool--thanks for posting it!
    1 replies | 112 view(s)
    0 XP
  • pukunui's Avatar
    Yesterday, 10:07 PM
    I might have to experiment and try using a few different versions of these in my campaigns.
    10 replies | 267 view(s)
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  • pukunui's Avatar
    Yesterday, 09:18 AM
    Thanks for all the feedback, everyone! I appreciate it. What if, instead of granting (dis)advantage, it granted a Luck point (as per the Lucky feat)? If the coin lands with Tymora facing up, the player who flipped the coin gets a Luck point. If the coin lands with Beshaba facing up, the DM gets a Luck point. In either case, the Luck point disappears at the end of the session if it hasn't been...
    10 replies | 267 view(s)
    3 XP
  • pukunui's Avatar
    Yesterday, 04:47 AM
    Hi all, I've had an idea for a cool little magic coin. Currently, both of my campaigns are set in the Forgotten Realms, which has goddesses of both good and bad luck (Tymora and Beshaba respectively). I was thinking it would be cool to have a coin - on one side is an image of Tymora, on the other an image of Beshaba. When you flip the coin, if it lands with Tymora's image facing up (heads),...
    10 replies | 267 view(s)
    1 XP
  • pukunui's Avatar
    Saturday, 25th May, 2019, 08:09 AM
    Reminds me a bit of the "fire" world from the Death Gate Cycle as well.
    24 replies | 555 view(s)
    1 XP
  • jayoungr's Avatar
    Saturday, 25th May, 2019, 04:36 AM
    I found (thanks to this thread) an archived Reddit post with suggestions on how to transition from Lost Mine of Phandelver into PotA. I cut and pasted the text of the post and comments into a Word document, which is attached here.
    23 replies | 9327 view(s)
    1 XP
  • jayoungr's Avatar
    Saturday, 25th May, 2019, 04:33 AM
    I cut and pasted the text of the original post and comments to a Word file. Enjoy! ETA: I also copied the text of the linked post with suggestions on transitioning to Princes of the Apocalypse, here.
    4 replies | 314 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 24th May, 2019, 03:12 AM
    It's notably closer than the Sword Coast, and is connected to them via the Sea of Fallen Stars at least.
    5 replies | 406 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 24th May, 2019, 02:17 AM
    I might have to watch this. Picard has always been my favorite ST captain.
    24 replies | 476 view(s)
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  • pukunui's Avatar
    Friday, 24th May, 2019, 01:49 AM
    Actually, there's fine print at the end indicating WotC's copyright. Didn't notice it at first.
    78 replies | 2315 view(s)
    2 XP
  • pukunui's Avatar
    Friday, 24th May, 2019, 01:25 AM
    I don't know who owns the IP for the old D&D cartoon characters, but they're using WotC's dragon designs for Tiamat's heads. I wonder if there's any copyright violation going on in this ad?
    78 replies | 2315 view(s)
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  • pukunui's Avatar
    Friday, 24th May, 2019, 01:11 AM
    Yes, Chris Lindsay was talking about this some time ago. Does it make you feel any better knowing that they are going to use a part of the Realms that is not on the Sword Coast? Turmish isn't all that far from your beloved Old Empires.
    5 replies | 406 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 23rd May, 2019, 03:46 PM
    "Other cults said I was daft to build a manor on a swamp, but I built it all the same, just to show 'em. It sank into the swamp. So, I built a second one. That sank into the swamp. So, I built a third one. That burned down, fell over, then sank into the swamp."
    47 replies | 1815 view(s)
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  • jayoungr's Avatar
    Thursday, 23rd May, 2019, 06:12 AM
    I blush to say we actually did that in a con game I played several years ago.
    47 replies | 1815 view(s)
    1 XP
  • jayoungr's Avatar
    Wednesday, 22nd May, 2019, 09:22 PM
    This sounds interesting. Do you have a link to this supplement?
    4 replies | 262 view(s)
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  • jayoungr's Avatar
    Wednesday, 22nd May, 2019, 08:58 PM
    Shaping the Second Half of the Campaign I'll get back to writing up my experiences with "The Marionette" and "The Seer" soon. But I just wanted to make a post about where I am in planning out the second half of the campaign, which is considerably messier than the first. The biggest issue for me is the presence of beings that don't belong in my group's version of Barovia, since we're not...
    26 replies | 1667 view(s)
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  • jayoungr's Avatar
    Wednesday, 22nd May, 2019, 03:41 PM
    I re-watched TOS fairly recently. I don't remember it being in "Return to Tomorrow" (the Sargon body-stealing episode), but it was definitely in "The Paradise Syndrome" (the Kirok and the asteroid one).
    95 replies | 5492 view(s)
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  • jayoungr's Avatar
    Wednesday, 22nd May, 2019, 02:58 PM
    Could be something as superficial as "There are two female humanoids to one male on the cover (plus a monster of indeterminate gender), so obviously it's a feminist product!"
    41 replies | 1945 view(s)
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  • pukunui's Avatar
    Wednesday, 22nd May, 2019, 05:26 AM
    I think Grey Worm had enough sense to realise that murdering Jon would’ve had much more dire consequences than murdering some defenseless Lannister soldiers.
    110 replies | 2997 view(s)
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  • pukunui's Avatar
    Tuesday, 21st May, 2019, 11:35 AM
    A series set in the waning days of Valyria, that perhaps culminates in its destruction and leads to the Targaryens’ conquest of Westeros could be cool. I find the whole “Doom of Valyria” thing fascinating.
    24 replies | 490 view(s)
    1 XP
  • pukunui's Avatar
    Tuesday, 21st May, 2019, 05:36 AM
    Not quite Mike Mearls in a box but it’ll do. Thanks! 😉
    32 replies | 2197 view(s)
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  • jayoungr's Avatar
    Monday, 20th May, 2019, 11:02 PM
    I think I'm the first in my group to even take any of these spells, and I have yet to use Leomund's Tiny Hut. So it wouldn't change our style of play at all. That said, I didn't think limiting the places where you can have a long rest was an unusual thing?
    53 replies | 1533 view(s)
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  • jayoungr's Avatar
    Monday, 20th May, 2019, 10:08 PM
    I like this a lot. Thanks for posting it!
    1 replies | 244 view(s)
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  • pukunui's Avatar
    Monday, 20th May, 2019, 12:04 PM
    I was not entirely convinced by some of the choices in the final moments of Game of Thrones' floor routine. Some of the moves were not well-rehearsed and were therefore poorly executed. But, boy, did they stick the landing!
    110 replies | 2997 view(s)
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  • pukunui's Avatar
    Monday, 20th May, 2019, 11:50 AM
    Well, I found that ending satisfactory. The Starks won the game after all! Brandon Stark is now king of the Six Kingdoms, while Sansa Stark is queen of the North. Meanwhile, Arya Stark is set to displace Barbie as queen of the waves, and Jon looks like he may just end up king beyond the Wall. That was *almost* a smile on his face when he looked at all the wildlings around him. Oh, and the...
    110 replies | 2997 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 19th May, 2019, 06:18 AM
    Sunday in the US. So we won't know till it's Monday here already.
    70 replies | 4337 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 19th May, 2019, 01:12 AM
    The plural of nemesis is nemeses.
    7 replies | 304 view(s)
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  • jayoungr's Avatar
    Friday, 17th May, 2019, 02:25 PM
    Ah, okay. Still, if you (generic you) wanted the spell to be rarer in your homebrew world, you could restrict it more.
    129 replies | 5137 view(s)
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  • pukunui's Avatar
    Thursday, 16th May, 2019, 09:40 PM
    I dislike the emphasis on “pets”. The turret in particular is too video gamey for my tastes. The new archivist feels more like a psionic character than an artificer. I do like the unique approach to spell casting, though.
    72 replies | 3161 view(s)
    1 XP
  • jayoungr's Avatar
    Tuesday, 14th May, 2019, 03:22 PM
    It would be interesting to have the availability dependent on how close to a ruby mine you are. If there's only one place in the world where you can mine rubies, then maybe continual flames get less common the farther from that part of the world you are. Whereas in the country where the mine is located, virtually every household has one.
    129 replies | 5137 view(s)
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  • jayoungr's Avatar
    Monday, 13th May, 2019, 11:34 PM
    Because if they did it right now, it would probably be in the form of giving it a nice hardback adventure?
    62 replies | 2931 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 10th May, 2019, 03:45 PM
    Don't take it personally. As Charlaquin said upthread, it's just a touchy subject right now, and people are quick to assume you have a message, even though it sounds like that wasn't your intention. (FWIW, I don't have a problem with imaginary alien biology for imaginary alien species.)
    95 replies | 5492 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 10th May, 2019, 03:32 PM
    This is a great idea! I'm adding a link to this on the "Best of 5E" wiki thread. Another free resource is Dragon+ online magazine. Not only is it full of articles with setting and background information, but it frequently includes links to free adventures and other supplements to download. Perhaps you might want to make a follow-up article with a list of free-to-download adventures? Maybe...
    15 replies | 639 view(s)
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  • jayoungr's Avatar
    Thursday, 9th May, 2019, 07:51 PM
    It doesn't say because they assume the PCs won't be fighting them. But I would think the council is made up of ancients at minimum, and there might be some great wyrms among them.
    27 replies | 4804 view(s)
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  • jayoungr's Avatar
    Thursday, 9th May, 2019, 02:58 PM
    There's a Kickstarter running now for a perfectly gorgeous-looking 5E setting based on Korea, if you consider that a "smaller country": https://www.kickstarter.com/projects/aurelienlaine/the-koryo-hall-of-adventures-5e-compatible-campaig/description
    62 replies | 2931 view(s)
    2 XP
  • pukunui's Avatar
    Thursday, 9th May, 2019, 07:40 AM
    But remember that Melisandre told him they would both die in Westeros. She'd just witnessed Rhaegal die. I don't think she'd have been in the right frame of mind to think that tactically.
    60 replies | 1977 view(s)
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  • jayoungr's Avatar
    Wednesday, 8th May, 2019, 07:19 PM
    What about the Purple Dragon Knight from SCAG? Seems like that was an attempt to fill this niche as well, though I don't have an opinion on how good a job it does because I've never seen one played. EDIT: Oops, I missed the part that said "no splats." Sorry about that!
    90 replies | 4184 view(s)
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  • pukunui's Avatar
    Wednesday, 8th May, 2019, 05:57 AM
    Looks to me like GoT is going to go the way of the X-Files and Lost and have a crappy ending. So disappointing.
    60 replies | 1977 view(s)
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  • jayoungr's Avatar
    Wednesday, 8th May, 2019, 05:52 AM
    Oh, I also highly recommend checking out Adventure Lookup: https://www.adventurelookup.com/adventures/ One of the filters you can search on is boss monster. Dragons are listed several different ways, but I found at least 35 adventures for 5E featuring various types of dragons as boss monsters.
    16 replies | 626 view(s)
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  • jayoungr's Avatar
    Tuesday, 7th May, 2019, 07:28 PM
    jayoungr replied to New boxed set
    Well, I can't argue with that. But the dirty secret (I suspect) is that most DMs are overwhelmed and confused the first time. Some are just better at hiding it than others :D.
    33 replies | 1884 view(s)
    3 XP
  • jayoungr's Avatar
    Tuesday, 7th May, 2019, 03:58 PM
    jayoungr replied to New boxed set
    Eh, I don't feel like having a TPK the first time you play is likely to turn off many players who would otherwise have enjoyed the game, if it's being run by a new DM. And if it's being run by an experienced DM, then the DM will know how to run it to avoid a TPK anyway. The "Dungeon Master" section on pages 2-4 looks pretty solid to me, and there are further tips throughout the adventure. ...
    33 replies | 1884 view(s)
    0 XP
  • jayoungr's Avatar
    Tuesday, 7th May, 2019, 03:46 PM
    Some massaging is helpful, yes. Have you checked out the "Enhancing" threads for HotDQ and Rise of Tiamat? They have tons of suggestions on how to handle tricky bits: http://www.enworld.org/forum/showthread.php?394128-Enhancing-quot-Hoard-of-the-Dragon-Queen-quot-(Practical-stuff-to-try-at-your-table!)...
    21 replies | 760 view(s)
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  • pukunui's Avatar
    Tuesday, 7th May, 2019, 08:33 AM
    Bran really needs to *do* something already! What’s the point of him having all those magic powers if he isn’t going to use them?
    60 replies | 1977 view(s)
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  • jayoungr's Avatar
    Monday, 6th May, 2019, 09:55 PM
    Okay, you pushed me over the edge--I'd been eyeing those books for ages, and I just picked up the bestiary during the May D&D sale. :)
    62 replies | 2931 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 6th May, 2019, 09:25 PM
    Another thought: there is the white dragon that has its lair under the castle. You could have it emerge and harass the PCs as they fly. If you're lucky, they might even chase it back to the castle and start exploring from there.
    21 replies | 760 view(s)
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  • jayoungr's Avatar
    Monday, 6th May, 2019, 03:46 PM
    You answer your own question in the next paragraph: Most of the storyline of Rise of Tiamat is about gathering allies and/or striking at high-ranking cult members to slow down their plans anyway.
    21 replies | 760 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 6th May, 2019, 03:43 PM
    jayoungr replied to New boxed set
    What's wrong with it? Also, I don't see how a starter set can get old, since by definition it's going to be used by people who haven't played the game before.
    33 replies | 1884 view(s)
    4 XP
  • jayoungr's Avatar
    Monday, 6th May, 2019, 03:00 PM
    Bump to note that it's now been a month, and we're still in limbo...
    83 replies | 3587 view(s)
    1 XP
  • pukunui's Avatar
    Monday, 6th May, 2019, 12:30 PM
    This says it all really ...
    60 replies | 1977 view(s)
    2 XP
  • jayoungr's Avatar
    Sunday, 5th May, 2019, 04:22 PM
    Even if you rule that cover affects the saving throw for a fireball (we've never played it that way due to the "going around corners" thing), there are tons of other spells that force a save. Sacred flame is another favorite, and for that one, the caster just has to be able to see the target.
    60 replies | 2061 view(s)
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  • jayoungr's Avatar
    Sunday, 5th May, 2019, 05:14 AM
    I'm interested in checking this out, but there doesn't seem to be a document at the link?
    95 replies | 5492 view(s)
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  • jayoungr's Avatar
    Saturday, 4th May, 2019, 03:48 PM
    Do you have a preference for the level of this adventure, by the way?
    16 replies | 626 view(s)
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  • jayoungr's Avatar
    Saturday, 4th May, 2019, 02:57 PM
    I apologize if I've given the impression that I'm ignoring anything. I'm not; I'm filing away all these ideas to try out in future sessions, and if I haven't thanked people enough for them, I want to thank you all now. I try to avoid that. But a room has to be pretty big for a fireball not to cover it, and cover doesn't help against a fireball. It happens with low-level groups too. ...
    60 replies | 2061 view(s)
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  • jayoungr's Avatar
    Saturday, 4th May, 2019, 06:00 AM
    I love it! But technically, it'd probably be a Raksha-cub, wouldn't it? I mean, tigers have cubs...
    33 replies | 1004 view(s)
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  • jayoungr's Avatar
    Saturday, 4th May, 2019, 05:57 AM
    DDAL04-04: "The Marionette" I made very few changes to this adventure. It's very solid overall and doesn't need much tweaking. I ran it in two sessions. The PCs got through parts 1-3 in the first session, and the second session was all part 4 (the manor). The group still has a tiny bit of the manor to finish up in the next session. My last post shows a scene I added at the beginning,...
    26 replies | 1667 view(s)
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  • jayoungr's Avatar
    Saturday, 4th May, 2019, 05:34 AM
    I just stumbled across a blog with free virtual tabletop maps suitable for use with this adventure path. Here are some links! https://thedungeongeek.wordpress.com/2018/03/30/free-dd-battlemap-jungle-coast-temple/ https://thedungeongeek.wordpress.com/2018/05/06/free-dd-battle-map-wyrm-jungle-mine-lair/ https://thedungeongeek.wordpress.com/2018/06/21/free-dd-battle-map-jungle-crypt-cavern/...
    446 replies | 163243 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 3rd May, 2019, 08:50 PM
    Yay! Then I choose them ALL!
    33 replies | 1004 view(s)
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  • jayoungr's Avatar
    Friday, 3rd May, 2019, 08:45 PM
    In this particular case, it might be intended as an in-joke, since they're using it with "Unearthed."
    62 replies | 2931 view(s)
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  • jayoungr's Avatar
    Friday, 3rd May, 2019, 06:25 PM
    How can I possibly choose just one?!
    33 replies | 1004 view(s)
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  • jayoungr's Avatar
    Friday, 3rd May, 2019, 04:11 PM
    I run in a variety of settings. But you can't have every adventure in a foggy swamp, and the doorway thing goes way beyond dungeons--just about any type of building is going to lead to the same approach. Even caverns have the equivalent, where the PCs stand at the entry point to the cavern and chuck fireballs into the main cave from there.
    60 replies | 2061 view(s)
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  • jayoungr's Avatar
    Friday, 3rd May, 2019, 03:49 PM
    Mostly in PDF format. Here are some that I found on a quick trip through the DM's Guild (disclaimer: I haven't actually read any of them). Wrath of the Iron Dragon Adventurers of Kara-Tur Gargantuas of Kara-Tur Samurai and Steel Then there are also these very popular non-setting-specific books: Heroes of the Orient
    62 replies | 2931 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 3rd May, 2019, 03:37 PM
    Oh, I didn't pay attention to the date on this. The project is being Kickstarted, so the testing must have gone well: https://www.kickstarter.com/projects/crisprmonkey/genefunk-2090 The setting book is available free: https://www.drivethrurpg.com/product/273002/GeneFunk-2090-Setting-Book
    16 replies | 733 view(s)
    2 XP
  • jayoungr's Avatar
    Friday, 3rd May, 2019, 04:25 AM
    How so? Forgive me if I sound thick, but a fight in a hallway seems functionally the same as a fight in a doorway. There is still a narrow access point where only a couple of enemies will be able to engage a couple of the PCs, while the other PCs hang back safely and make ranged attacks.
    60 replies | 2061 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 07:37 PM
    The main differences I can see from 5E are ... 1. Vulnerability to close and area attacks. 2. Immunity to forced movement effects from melee and ranged attacks. 3. Moving through an enemy's space doesn't provoke opportunity attacks. 4. The swarm gets an opportunity attack on an enemy that moves into its space. Everything else is already in 5E, as far as I can tell. Points 1 and 2...
    48 replies | 1268 view(s)
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  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 06:54 PM
    Oh, yeah! I knew there was at least one other major dragon encounter in Rise of Tiamat. Either that one or chapter 4 (the green dragon encounter described above) would work well as a stand-alone.
    16 replies | 626 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 06:52 PM
    Since Kara-Tur is in the Forgotten Realms, and therefore allowed on the DM's Guild, there's a decent amount of third-party 5E resources for it.
    62 replies | 2931 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 05:29 PM
    I like Rokugan, and don't know much about Kara-Tur. But the fact that Rokugan doesn't (currently) have 5E support puts it at a disadvantage.
    62 replies | 2931 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 05:14 PM
    To expand on this, the easiest option would be the chapter with a green dragon's lair. It would be super-simple to break out that chapter as a stand-alone mini-adventure. The PCs would start by investigating a dragon attack on an elven village and track the dragon to its lair from there. This would be good for level 10-ish PCs. Hoard of the Dragon Queen has potential too--there's the white...
    16 replies | 626 view(s)
    3 XP
  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 04:59 PM
    Don't keep us in suspense; what are those?
    48 replies | 1268 view(s)
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  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 04:50 PM
    Opening Scene for "The Marionette" (DDAL04-04) You're sitting at the Seven Tables and enjoying the food--or maybe "enjoying" is the wrong word. There's way too much salt in the soup; something's clearly off here. Still, it's filling and warm, and in weather like this, that's the main thing. A blast of frigid air blows into the room as the door opens, and two people enter. One is a stout,...
    26 replies | 1667 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 03:44 PM
    Well, in this particular adventure, they needed the item because it was one of four things they needed to unlock the door to the final chamber. But it's just one example of a pattern that's driving me a little crazy. Honestly, I think it's probably too late to train these players not to be ultra-cautious. What I need is tools to overcome that caution in specific situations. Yes, they...
    60 replies | 2061 view(s)
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  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 03:27 PM
    I think they are; I think I'm the main one who's getting frustrated here. But I think the players would be having more fun actually doing things rather than avoiding them, or if combats aren't all the same--and that would also be more fun for me. Not in anything I've run for them. But the core of this particular group all go back to 1st ed., so maybe they were traumatized by the Tomb of...
    60 replies | 2061 view(s)
    2 XP
  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 04:29 AM
    Did that in the last adventure; they sent the earth elemental after it. Yeah, but then it makes me wonder about the point of going to the trouble of placing and learning the treasure at all. Why even have a dungeon if the players are going to go out of their way to do as little of it as they can? It's discouraging for me, and probably not as rewarding for them as a place they'd actually...
    60 replies | 2061 view(s)
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  • jayoungr's Avatar
    Thursday, 2nd May, 2019, 12:54 AM
    That's a great idea, but ... mage hand. (Sigh) Again, mage hand. And there was actually quite a bit of treasure in the last dungeon that the PCs voluntarily passed up just because they were afraid it might be trapped or cursed.
    60 replies | 2061 view(s)
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  • jayoungr's Avatar
    Wednesday, 1st May, 2019, 11:08 PM
    I'd be interested. Let me know what sort of contact information you need.
    16 replies | 733 view(s)
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  • jayoungr's Avatar
    Wednesday, 1st May, 2019, 11:03 PM
    Problems with "Suits of the Mists" (DDAL04-01) If you're not using the plot point of characters (as well as a good chunk of territory) being transported to Barovia by the mists, this whole adventure can safely be cut--or, as I did, plundered for encounters. I only ran Mission 1 and part of Mission 4 from this adventure, and they were heavily modified, as noted above. That said, I do have a...
    26 replies | 1667 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 1st May, 2019, 08:27 PM
    There’s an historical figure called the Night’s King in the books, but no king of the white walkers has been introduced yet. In terms of the show’s Night King, I think we’ll have to wait for one of the spin-off series (apparently there are four in the works?!) to elaborate on his backstory / motivations.
    83 replies | 2544 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 1st May, 2019, 07:45 PM
    So there are certain things that always happen in my games, and for good reason: they benefit the PCs. But the sheer predictability of them is making me want to scream, and I'm just wondering if anyone here has advice on how to shake things up a bit. 1. Fighting from the doorway. It never fails. There might be five monsters in a 30 x 30 room, but what will happen is that the PCs will open...
    60 replies | 2061 view(s)
    3 XP
  • jayoungr's Avatar
    Wednesday, 1st May, 2019, 05:10 PM
    I assume this is for 5E?
    10 replies | 318 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 1st May, 2019, 10:17 AM
    There’s a quick scene of the white walkers approaching the gate. They must meet up with the Night King en route to the Godswood.
    83 replies | 2544 view(s)
    1 XP
  • pukunui's Avatar
    Tuesday, 30th April, 2019, 11:25 PM
    Good points, everyone! It reminds me of all those times where the PCs take out the BBEG more quickly and easily than the DM expected them too. That can feel anticlimactic too. Let’s just hope the last three episodes top this one! For one thing, now that Bran’s no longer in immediate danger, I’d like to see him actually do something useful with his powers again! Yeah, fair enough! So what...
    83 replies | 2544 view(s)
    0 XP
  • jayoungr's Avatar
    Tuesday, 30th April, 2019, 07:28 PM
    In Hoard of the Dragon Queen, there's a combat with two rat swarms for level 1 adventurers. I know many groups have found that challenging.
    48 replies | 1268 view(s)
    1 XP
  • jayoungr's Avatar
    Tuesday, 30th April, 2019, 07:00 PM
    Remember that you can have multiple swarms attack. Last weekend in one of my games, a party of four level 3 adventurers got really torn up by 5 rat swarms.
    48 replies | 1268 view(s)
    5 XP
  • jayoungr's Avatar
    Tuesday, 30th April, 2019, 04:11 PM
    Depends on the player. Most of my experienced players prefer to do that part for themselves, but when I'm working with newer players who seem more hesitant to roleplay, I fill in more of the gaps to make the fiction more vivid and give them an idea of how to work with the story. I usually add a qualifier like "maybe," though, to give the player a chance to offer a different interpretation. ...
    59 replies | 1548 view(s)
    1 XP
  • pukunui's Avatar
    Tuesday, 30th April, 2019, 11:17 AM
    What color eyes does Cersei have? I hope that Arya is the one to kill her and that she gets to use her Faceless powers to do it, like she did with Walder Frey. (Surely that bit of revenge was not the whole pay-off for her side quest to gain that ability.) Also, who thinks Bronn will actually try to kill Jaime and/or Tyrion? I know he’s a mercenary but he’s seems to genuinely like both of them....
    83 replies | 2544 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 30th April, 2019, 10:32 AM
    Mixed feelings for me, too. I enjoyed the spectacle overall but am also feeling let down. The White Walkers and their existential threat was my favourite part of the show. This was not the ending I was expecting. All I can hope for is that the supposed prequel series will flesh out their (back)story more. Random thoughts: Sam, Brienne, Pod, Jaime, and probably also Grey Worm and Tormund ought...
    83 replies | 2544 view(s)
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  • jayoungr's Avatar
    Saturday, 27th April, 2019, 06:35 AM
    Hmm, it looks fine to me, but I'm using the "Reborn" style.
    5 replies | 191 view(s)
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  • jayoungr's Avatar
    Saturday, 27th April, 2019, 05:32 AM
    Just found another potentially very useful resource for running this module. It has its own subreddit: https://www.reddit.com/r/CurseofStrahd/ I admit I've only skimmed it so far, but it looks like there is some good discussion there.
    148 replies | 64681 view(s)
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  • jayoungr's Avatar
    Saturday, 27th April, 2019, 05:13 AM
    I just realized something else that's an issue if the forums stay merged. You can only put one tag on a thread, so if you tag it with an edition, you can't also tag it "Homebrew" or "DDAL" or one of the others. (Though DDAL implies 5E, I guess, since that term wasn't used in earlier editions.)
    83 replies | 3587 view(s)
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Running Rise of Tiamat; playing a bit of D&D 5E, FATE, Feng Shui 2, and various indie games.

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Running Rise of Tiamat; playing a bit of D&D 5E, FATE, Feng Shui 2, and various indie games.
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Monday, 15th April, 2019

  • 08:59 PM - Blue mentioned jayoungr in post Musing on some variant and homebrewed rules: feedback and insight wanted
    I completely agree about mechanics not just allowing but actively enforcing a setting gives you a strong feel. Thank you for taking the time to be as clear about what you are trying to do, it's a boon for responding. You already mentioned playing with long rests, and jayoungr already mentioned AiME, I'd like to reinforce where those line up - lack of long rests during "the journey". During the days/weeks/months long passage to wherever there will be a variety of challenges. However, long rests are not available via default at all during this. It's things like Elrond's Last Homely House and other rare and location-bound sanctuaries that would allow a long rest. Places you may not be welcome at until it's the reward from something you did. Along the same lines, inter-class balance betweent he primary at-will, short rest, and long-rest recharge classes varies on how often your short and long rests are. Using the slow variations in the DMG (or a similar option) means that it is easier for the DM to control the number of encounters between rests to adjust to where they want it. An interesting side effect of this is that players may be less likely to play primary long-rest recharge classes if they know you are aiming at 6-8, and are just as likely to h...

Wednesday, 13th March, 2019

  • 07:53 PM - pukunui mentioned jayoungr in post Running a DDAL season as a home campaign
    Thanks for the tips, jayoungr! I’m actually thinking Season 5 might be the best one to start with.
  • 02:58 AM - pukunui mentioned jayoungr in post Running a DDAL season as a home campaign
    Hi all, Like jayoungr, I am considering running a DDAL season as an episodic campaign for one of my home groups. Advice I’ve read elsewhere is that most seasons’ adventures can be run in numerical order by tier in order to make a more or less chronological story. I am leaning towards Season 3 (Rage of Demons) for thematic reasons, although the ability to easily mix in adventures from Lost Tales of Myth Drannor to plug gaps and/or continue the campaign is appealing as well. Season 2 (Elemental Evil) is probably the runner-up, although I find Mulmaster a little off-putting. Has anyone else done this? If so, do you have any suggestions or recommendations? I’m a bit concerned that some of the seasons don’t have a good enough spread of adventures across levels, so that I would end up having to plug some other short adventures in to fill the gaps. Would that be the case with Seasons 2 and 3 in particular? Or is there enough there to run PCs from Tier 1 straight through to Tier 3? Please let me know if...

Friday, 7th December, 2018

  • 05:34 PM - Quickleaf mentioned jayoungr in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    ...is scenario, falling doesn't represent character death, it represents a serious set-back. IF the character loses all their HPs, they are not dead but unconscious and now they have to carry them or wait for him to wake up, the character has broken a leg and is at 1/2 movement or has broken an arm and some of the challenges require the other PCs to haul the PC up etc...The injured player has mechanical penalties that last days (this is homebrew now, obviously). And having to start over will be even harder because that storm is setting in and the winds are getting high and the rock is getting wet. If you give the players two options, they can choose the easy way and you can hand-wave the journey and dealing with the NPCs will become the harder challenge. If they choose the difficult way, the reap the benefit at the end. The important thing is the players choose whether they want this to a challenge that takes centre stage. Love your user name :) Interesting, yeah you and jayoungr make similar suggestions about the aarakocra disposition toward the PCs being determined by how their climb goes. Off the top of my head, the aarakocra saint is supposed to openly offer a flight ritual to the PCs once she learns of their quest, but perhaps that's reserved for those she finds "worthy", and those who are "less worthy" would need to perform a quest for the aarakocra in exchange for the flight ritual. Thing is, it's important to the narrative that there is no easy way up to the aarakocra settlement from the ground. Otherwise it wouldn't be such a unique sanctuary, and would be dealing with the same dangerous jungle conditions and roaming undead as everyone else down on the ground. A big part of the character of Kir Sabal is that it's above the challenges faced by ground-dwellers. Being hard-to-reach is its only defense (well, and air elemental summoning). An easy longer way up would undermine that.

Tuesday, 27th November, 2018


Friday, 9th November, 2018


Sunday, 28th October, 2018


Saturday, 27th October, 2018

  • 10:40 PM - Quickleaf mentioned jayoungr in post How do you encourage players to interact with the environment?
    jayoungr Sounds like you may have a convergence of 3 issues at your table: 1. A group possibly pre-disposed to cautious play, further entrenched into risk-aversion after being "scarred" by Tomb of Horrors. 2. Imbalanced risk vs. reward ratio when it comes to exploration. 3. Insufficient clues coming from the DM to let players know there's something worth exploring here. I've addressed these very issues in my own gaming groups over the years in a "silver buckshot" approach by: Making it clear to players early on that exploration will be rewarded, either by overtly stating so, by demonstrating it through NPC stories of discovering fortunes/magic, or having a PC discover an un-trapped secret door with treasure early on. Making an effort to design dungeons with beneficial secrets/tricks/treasures in the environment. When running modules, make an effort to insert such things into the module if they are lacking. Giving the players a surplus of actionable clues (even when it seems I'm be...

Wednesday, 25th October, 2017


Monday, 23rd October, 2017

  • 08:21 PM - robus mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    jayoungr - I'm making the rounds of the Enhancing threads asking that they be made into Wiki threads so the best ideas can be accumulated on the first post. Collected under Chapter name. I'm not saying you need to do it - just that the opportunity is made available :) (your other threads too if you don't mind :) ) Thanks!

Monday, 18th September, 2017

  • 03:38 AM - robus mentioned jayoungr in post [SPOILERS] Enhancing Tomb of Annihilation
    It's like I don't even exist. http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Running-Tomb-of-Annihilation-Discussion A hat tip to jayoungr in the OP would have probably helped ;)

Monday, 24th July, 2017

  • 04:09 AM - DM Magic mentioned jayoungr in post A Character Sheet for Beginners
    Added small changes over both sides with input from some intrepid non-gamers who helped me soften/clean up/simplify the language. Also added a blank color and blank B&W version for jayoungr Version 1.6.1: https://drive.google.com/open?id=0BxTaDcSMIkaaT2NXazdUM2VkSm8

Sunday, 7th May, 2017

  • 11:18 PM - robus mentioned jayoungr in post Enhancing "Curse of Strahd" (and DDAL adventures)
    jayoungr - awesome stuff on the mega index. May I suggest that you update your first post to include it too - so new people (coming from the "best of" thread don't have to read to the end of the thread to find this great index :)

Thursday, 15th December, 2016

  • 10:11 AM - pukunui mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    I'm having trouble with the Cult Strikes Back setup. I've got four 10th level PCs, with a 6th level NPC druid companion, and I'm looking at the Second Attack options. The text makes it sound like it should be a big force - it talks about multiple nycaloths and mezzoloths and/or multiple cultists dropping down from the black dragon ... but when I do the calculations, I'm getting a deadly encounter with just one dragonsoul, one mezzoloth, and one nycaloth. One dragonsoul and one adult black dragon gets me a deadly encounter as well. (Whereas the black dragon by itself is merely hard.) Anyone got any advice? jayoungr? Eltab? Steven Winter? By the way: I've set this attack up by having the PCs in Everlund just as it comes under attack by the cult. I could potentially have waves of cultists hit them as they try to make it back to Moongleam Tower in order to teleport back to Waterdeep. EDIT: In case it helps, the PCs are as follows: *goliath moon druid 10 *dwarf evoker wizard 10 *human berserker barbarian 10 *halfling swashbuckler rogue 10 *halfling druid NPC (a 6th level caster)

Friday, 18th November, 2016

  • 12:54 AM - pdzoch mentioned jayoungr in post Spell components. Anyone have a DM actually enforce them?
    jayoungr: True: Components are not consumed unless it states they are consumed. But some of the component seem suspect for staying viable for use in a spell, such as a morsel of food, a piece of flesh, drop of blood, all of which would probably rot or dry out (unless the drop was drawn fresh each time from the walking vessel!) and incense (which one would think would be consumed).

Sunday, 9th October, 2016

  • 01:49 AM - pukunui mentioned jayoungr in post A Hoard to Remember: Tyranny of Dragons Campaign Log
    Good news, readers! Thanks to jayoungr, I should be able to restore the missing posts from this thread. It turns out she printed the whole thing out, and she's taken the time to scan it all in and send it to me so I can reconstruct the narrative. I can't thank her enough!

Friday, 6th May, 2016

  • 04:29 PM - hawkeyefan mentioned jayoungr in post CoS: Ireena as a PC?
    jayoungr I wouldn't worry about the two PC thing if it hasn't been an issue before. I think the main thing to focus on is how familiar these players are with Ravenloft, and to set their expectations accordingly. Let them know that some things might be different than what they know and all of that. It's pretty basic advice, but I think that would be my biggest concern in this situation. My players are very familiar with Strahd and the adventure overall, so that's why I took what was in the book and tweaked it a good deal. That may or may not work for everyone, but whatever route you take, I would just talk about it beforehand to make sure any possible issues are known. So let them know that if Ireena is a PC, that could change how the game plays. The last thing you want is the players to get mad when Strahd's minions attack Ireena just as readily as they do the other PCs. If you understand their expectations ahead of time, you can either adjust the adventure to fit those expectations, or tr...

Sunday, 24th April, 2016

  • 09:02 PM - Sadras mentioned jayoungr in post Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
    @jayoungr thanks for starting these threads for ToD as a collection of awesome ideas for DMs. Still early days for us as we are somewhere between chapters 3 and 4, except my group decided to travel to Baldur's Gate via a cargo ship, along the coastline, and I'm getting to sneak-in side adventures along the way. Our backstory is very different as the group started HotDQ being level 9 and they are originally from Mystara and in an attempt to escape a scouting party of Githyanki they used an unknown teleportation circle at a Way Point and found themselves in the basement of the Temple of Chauntea during the Cult's assault of Greenest. So they began HotDQ with the Santuary - being with the people trapped inside the Temple. In Greenest I made one of the acolytes an undercover high-level Abjurer assisting the Cult in setting up the attack, ensuring the Bishop of Greenest was away at the time. The Abjurer destroyed the Teleportation Circle under the Temple of Chauntea fearing that more 'strangers' w...

Friday, 8th April, 2016

  • 10:20 AM - pukunui mentioned jayoungr in post Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
    New question: How have others been handling Trepsin the four-armed troll's muddy cape? Is it a one-time thing? He can ignore the first 10 points of fire damage he takes and that's it? Or is it like DR, allowing him to reduce any fire damage he takes by 10 each time he takes fire damage? I'm pretty sure it's meant to be a one-time thing, but I just thought I'd check. Interesting point about the trapped suits of armor in the hunting lodge. I didn't even notice that (my group went in through a side door and I don't think they ever even set off the freezing runes). I'd assume that it's a trap for unwary visitors. You could either say that the cultists don't use that door, or else they have a way of passing through without setting off the runes. Maybe if you say "Hail Tiamat" as you pass the armor, the runes don't go off. Or something like that.In case anyone is wondering, I had also made a comment to jayoungr about the trapped elven armor in the hunting lodge entrance hall. It seems a bit odd to have it there. The cultists must either use the kitchen door or else Talis only sets up the trap when she isn't expecting anyone (except that the text implies that she *is* expecting some other cultists soon, so ...). I will go with the assumption that there is a password that can bypass the trap - so it works more like a glyph of warding. EDIT: Something else worth mentioning that I've just noticed is that the helmed horror in the hunting lodge (p. 65) is stated as having a "Spell Storing" trait. The only monster I can find with such a trait is the shield guardian. I wonder if the authors got the two constructs confused when writing that section. As fun as Evard's black tentacles can be, I think I might just leave it out. What do you guys think?


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Wednesday, 22nd May, 2019


Monday, 20th May, 2019

  • 11:19 PM - Oofta quoted jayoungr in post Long Rests in Dangerous Places -- What if NOPE?
    That said, I didn't think limiting the places where you can have a long rest was an unusual thing? I've always seen this as a bit odd as well. I want my campaign world to be a living, breathing world where the enemy is reasonably intelligent base on what or who they are. Take out a few rooms and ... Go back to town? When you come back, they've abandoned the dungeon taking all their loot with them. They did leave behind a few traps as a parting gift. Go back to town (#2)? They know you're coming back. They have trackers. Have fun with all the ambushes they set up along the way. Find an empty room to hide in? When you open the door there are not only every orc that were in the entire dungeon and they invited a local clan over just for good measure. Find an empty room to hide in (#2)? Good luck opening the door. While you were resting they collapsed the tunnel. Do a leomund's hut? Huh. Why did they set up a catapult to throw mud at you? Gee the hut is now covered co...
  • 02:30 PM - Jer quoted jayoungr in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Also: I was happy about this until I checked out the thread. I won't lie--the negativity here is bringing me down somewhat. I'm sure I'll recover, but reading this thread wasn't good for me. Enjoy the things you want to enjoy! Don't let the negative attitudes of randos on the internet affect your enjoyment of things you like! Because the dirty secret of the internet is that there will always be someone on it that hates the things you like and who will go on at length about how and why what you like is badwrong and why you should feel bad for liking it. And keep in mind that this site especially is full of grumpy people who like to complain and are positive that Wizards is always screwing up D&D. If the announcement had been something else a different subset of people on these boards would be complaining that whatever Wizards had announced it was terrible because it wasn't what they wanted. In fact there would even be some overlap because there are some posters on this board who ha...
  • 05:02 AM - a.everett1287 quoted jayoungr in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    They told us months ago that it wouldn't be Spelljammer. Alas. Also: I was happy about this until I checked out the thread. I won't lie--the negativity here is bringing me down somewhat. I'm sure I'll recover, but reading this thread wasn't good for me. Never use these discussions HERE as barometers of quality. Especially here. I'd also like to know what about Eberron seems to throw some people into these sort of passive-aggressive (or straight aggressive) fits. It's a pretty cool setting.

Thursday, 16th May, 2019

  • 12:17 AM - Greenstone.Walker quoted jayoungr in post The economics of Continual flame
    If there's only one place in the world where you can mine rubies, You don't need rubies for the spell. In a world where fabricate exists, any gemstone will do (as long as it is of reasonable quality). The jadeite mine provides a caster with a barrel of chips of crystal. One casting of fabricate later, there is a ruby 5ft across sitting on the bench. You know, the more I think about it, the more I wonder why there is even such a thing as diamond dust or ruby dust when a spell can combine them back into a single stone.

Monday, 13th May, 2019

  • 05:53 PM - Mike Myler quoted jayoungr in post Mythological Figures: Anne Bonny (5E)
    I like the stat block--nice work! But I have to quibble with your flavor text. The title of ... can only belong to Grace O'Malley. I'd love to see a statblock for her. I'm not qualified for that fight I don't think, but I'll point out: pursuit of the pirate that may be Ireland’s fiercest, most notorious buccaneer I checked to make sure but she's on the list too so I'll get to Grace eventually. :D

Wednesday, 8th May, 2019

  • 07:26 PM - Azzy quoted jayoungr in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    What about the Purple Dragon Knight from SCAG? To be fair, it's easy to forget that one. ;) Seems like that was an attempt to fill this niche as well, though I don't have an opinion on how good a job it does because I've never seen one played. Nor have I, but then I haven't seen a lot of character turnover (I haven't seen a barbarian yet, either).
  • 11:47 AM - CptPhoenix quoted jayoungr in post A Kraken Mini To Go With Your Nautical Adventures This Summer
    I love the fact that the tentacles are separate pieces. Me too. I scratch built some tentacles a while ago based off GW's Watcher in the Deep. Even wrote some (free) rules to play tentacles in D&D.
  • 12:10 AM - Scott Graves quoted jayoungr in post Tyranny of Dragons. Players gone Wild! Advise?
    You could point out that the castle flies all day and all night, and the wyverns can't do that; they are going to get tired at some point. Finding a safe place to land in the castle would be the logical course of action. And then maybe letting your players catch a glimpse of the Red Wizard at a tower window would tempt them to go and have a chat with him? I mathed it out. Assuming the Monk (who is one of the smartest players most of the time) figures out to follow it by flying ahead to rest and hunt for the Wyvern while the castle passes over and keep that jumping ahead resting using the scope to keep track of it and such they can get close. The Monk has a helm of teleportation that he will use to teleport back, pick up the rest of the party and teleport them to where the Castle has landed to pick up more gold. I will play the monk's, ranger's and paladin's character traits against them. The Monk hates orcs and rarely passes an opportunity to murder them. The ranger hates slavery and the o...

Tuesday, 7th May, 2019

  • 04:13 PM - robus quoted jayoungr in post New boxed set
    Eh, I don't feel like having a TPK the first time you play is likely to turn off many players who would otherwise have enjoyed the game, if it's being run by a new DM. And if it's being run by an experienced DM, then the DM will know how to run it to avoid a TPK anyway. All I can say is I ran it as a first time DM and I felt overwhelmed and confused from the get go (despite devouring the PHB and the Basic Rules). The "Dungeon Master" section on pages 2-4 looks pretty solid to me, and there are further tips throughout the adventure. What else do you think is needed? More annotations and advice in the actual running of the adventure. New DMs are struggling to manage a lot of moving parts (given the chaos that players typically bring to the table :) ) so hoping that they also remember advice given in abstract and know how to apply it in the current situation is adding more complexity not less. The fact that there is no reference to whether each encounter is intended to be easy, medium, ha...

Monday, 6th May, 2019

  • 10:52 PM - Hussar quoted jayoungr in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    It shouldn't be. I mean, look at Troll Lord Games--they produce adventures and setting books for both D&D 5E and their own Castles and Crusades game. With PDF and POD, the only real sunk cost is the time and effort to produce the two versions; it's not like they have to commit to a set print run for either product. There is another issue there though. Troll Lord Games didn't really brand itself as "The alternative to WotC". Paizo, or at least some of Paizo's loudest supporters anyway, tout Paizo as the "anti-WotC", and have spent considerable time and effort trying to show that Paizo is daring to be different. If Paizo then turns around and starts supporting 5e, suddenly that whole brand identity gets called into question. Folks that spent years vilifying WotC aren't suddenly going to start singing hosannas to WotC. They are very much going to see any 5e and WotC connections as an insult.
  • 04:34 PM - Ralif Redhammer quoted jayoungr in post Tyranny of Dragons. Players gone Wild! Advise?
    Hah, I guess I do. Though, one should never underestimate the overconfidence of some PCs. You answer your own question in the next paragraph:
  • 03:49 PM - robus quoted jayoungr in post New boxed set
    What's wrong with it? IMHO it's more an introduction to 5e than it is to D&D. The first encounter, for example, has been described as a potential TPK if DMs don't handle it with kid gloves. There's way too little handholding/guidance (which is why i think it's an introduction to the new edition rather than an introduction to D&D and TTRPG in general). Also, I don't see how a starter set can get old, since by definition it's going to be used by people who haven't played the game before. Many DMs have run it many times over as an introductory adventure. It would be nice to have something fresh for DMs to run (and with some improvements to aid new DMs). But it's just my opinion of course :)

Sunday, 5th May, 2019

  • 06:54 AM - Charlaquin quoted jayoungr in post Want to shake things up: Doorways, Scouting, Caution
    But a room has to be pretty big for a fireball not to cover it, and cover doesn't help against a fireball. Actually it does, since Fireball does half damage on a successful Dex save. Half cover gives +2 to AC and Dex saves, 3/4 cover gives +5 to AC and Dex saves. Granted, cover won’t save a creature from taking damage from Fireball, but it will give them a better chance of reducing the damage by half, which is better than nothing.
  • 12:08 AM - Hussar quoted jayoungr in post Want to shake things up: Doorways, Scouting, Caution
    How so? Forgive me if I sound thick, but a fight in a hallway seems functionally the same as a fight in a doorway. There is still a narrow access point where only a couple of enemies will be able to engage a couple of the PCs, while the other PCs hang back safely and make ranged attacks. This has been answered a bit by others, but, there are other options as well: 1. Anything with a climb speed can "double up" - one on the floor, one on the ceiling, meaning the front rank gets very dangerous. Additionally, being able to use the ceiling to reach the back ranks. 2. Presumably corridors have multiple routes - blocking the party in becomes a real option. 3. The baddies can simply run away further down the corridor. 4. Scouting becomes a LOT more interesting when stuff is moving around. 5. Sometimes simply a different set up can make fairly staple encounters much more interesting. At least the first few times. And, the fact that you only do it for some of the encounters...

Saturday, 4th May, 2019

  • 08:56 AM - CapnZapp quoted jayoungr in post Want to shake things up: Doorways, Scouting, Caution
    .. 1. Have there be more than one door, so some monsters run around. Or have there be two monster groups. Attacking one triggers the other. Or add an ethereal or teleporting monster to the group that can get to the party's back. 2. This is D&D's fault. The game is a group activity and no character class should be given abilities that encourage solo play. There is no solution. You will have to slowly give the players confidence to skip the scouting phase. In the meanwhile, spill the beans quickly with a minimum of rolls. Give the scout everything. Except excitement. 3. Well, D&D is a special kind of game, where you are rewarded for being bold and not thinking too much. Sometimes this puts your character in the :):):):), but this is just another opportunity to heroically shine. Some players have played other games where kicking in doors and sticking your hand where it doesn't belong gets you killed. Some of these players can't enjoy D&D where you are supposed to do all this. You are supp...
  • 08:24 AM - Harzel quoted jayoungr in post Want to shake things up: Doorways, Scouting, Caution
    I run in a variety of settings. But you can't have every adventure in a foggy swamp, and the doorway thing goes way beyond dungeons--just about any type of building is going to lead to the same approach. Even caverns have the equivalent, where the PCs stand at the entry point to the cavern and chuck fireballs into the main cave from there. 1. We can't give you one single technique that will solve all your problems, or even solve one problem all the time. So you have a few foggy swamps, a few dense forests, a blizzard on the tundra, and the Smoke-Filled Pit of Doom, and that will cover some, but certainly not all encounters. For the rest, see #2. 2. You seem to be studiously ignoring lots of the advice that folks have given for when you do have a building, dungeon, or cavern: multiple entrances/exits, opponents with ranged attacks and ranged AoE, structural elements that preclude line-of-effect much beyond the doorway, traps at the doorway that disable the PCs' tactics, opponents that will...
  • 07:24 AM - CleverNickName quoted jayoungr in post Poll Presented Without Context: Little Baby Monster Edition
    I love it! But technically, it'd probably be a Raksha-cub, wouldn't it? I mean, tigers have cubs...Yeah, I know...but "Cubsasha" didn't have a proper ring to it. Kitsasha, maybe?

Friday, 3rd May, 2019



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