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  • jayoungr's Avatar
    Today, 06:24 PM
    Bump! I hope I can run this sometime...
    52 replies | 5820 view(s)
    1 XP
  • jayoungr's Avatar
    Today, 06:11 PM
    This map gallery by MichaelArkAngel has several digital maps for Storm King's Thunder: https://www.deviantart.com/michaelarkangel/gallery/
    480 replies | 110105 view(s)
    1 XP
  • jayoungr's Avatar
    Today, 04:57 PM
    For what it's worth, I've run D&D for a party including two 11- and 10-year-old girls, and they did just fine as long as I told them what to roll and what to add. Your daughters might be able to handle more rules than you think. But of course, you know them, and I don't! That said, here are some images I found of one DM's simplified character sheet. I can't find the blank version online,...
    27 replies | 633 view(s)
    0 XP
  • jayoungr's Avatar
    Today, 04:18 PM
    Parking a quote from another thread with a useful link: The gallery has maps for HotDQ and RoT, as well as several other adventures.
    260 replies | 77830 view(s)
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  • jayoungr's Avatar
    Today, 04:15 PM
    A related thread with a dilemma from the table: Bard wants to Join Rezmir! Also linked on that thread, be sure to check out these maps by MichaelArkAngel! He has maps for both HotDQ and RoT, as well as several other adventures, in this gallery: https://www.deviantart.com/michaelarkangel/gallery/
    366 replies | 87264 view(s)
    0 XP
  • jayoungr's Avatar
    Today, 04:10 PM
    Has the player said anything about why he wants his character to join Rezmir and the cult? Is it just because he's attracted to her, or are there other reasons? Knowing this would help us figure out the best suggestion to make everyone happy. Also, MichaelArkAngel, those are amazing maps! I wish I'd had them when I was running these adventures on Roll20 for my group. I'm going to put a...
    7 replies | 172 view(s)
    1 XP
  • jayoungr's Avatar
    Yesterday, 05:19 PM
    Interesting that the DMG sells better than the Monster Manual. I would have expected the MM to be the second-highest seller.
    43 replies | 1413 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 9th December, 2018, 03:18 AM
    Jarlaxle's Master Attuner trait lets him attune to five magic items. However, he has *seven* magic items on his person that require attunement: bracer of flying daggers, cloak of invisibility, feather of diatryma summoning, hat of diguise, knave's eye patch, ring of truth telling, wand of web. Would you allow him to cheat and attune to all of them at once, or would you actually bother to...
    92 replies | 11007 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 7th December, 2018, 04:45 PM
    Do the PCs need something from the aarakocra? You could make each fall (and how the PC deals with it) affect the group's prestige or reputation in the aarakocra's eyes, providing a modifier on social interactions when they try to negotiate.
    51 replies | 890 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 7th December, 2018, 11:38 AM
    Chopper is definitely one of the best droids.
    110 replies | 1945 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 7th December, 2018, 10:50 AM
    Nevertheless I do not think we are due another one any time soon. Not for another four years at least!
    15 replies | 797 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 7th December, 2018, 10:35 AM
    Oh, I sincerely hope not! One was more than enough!
    15 replies | 797 view(s)
    2 XP
  • pukunui's Avatar
    Friday, 7th December, 2018, 09:39 AM
    Oh gosh, I don’t think I can do a proper overall ranking. I can definitely rate by group, though. Here goes: Original Trilogy I was born in 1981, so I grew up watching these on the small screen.* The Empire Strikes Back has always been my favorite, though Return of the Jedi is good too. I do like A New Hope, but I feel it hasn’t aged all that well compared to the other two. OT Ranking: 1)...
    110 replies | 1945 view(s)
    2 XP
  • jayoungr's Avatar
    Monday, 3rd December, 2018, 05:01 PM
    I don't have a problem with them, but that doesn't matter for your table. The whole point of D&D is to do what works for you and your group. So if you don't like 'em, ditch 'em!
    201 replies | 6741 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 3rd December, 2018, 04:21 PM
    Wow, I didn't know about this. What a great resource! Thanks for making them available, Turgenev!
    11 replies | 494 view(s)
    1 XP
  • pukunui's Avatar
    Monday, 3rd December, 2018, 05:57 AM
    Look at “Weakening the Dragon Queen” on page 88 of The Rise of Tiamat.
    10 replies | 339 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 2nd December, 2018, 07:41 PM
    brehobit: Have you looked at the Tiamat stats in The Rise of Tiamat? She’s CR 30, but the book includes a number of options to weaken her enough that a party of 14th or 15th level PCs can beat her.
    10 replies | 339 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 30th November, 2018, 08:52 PM
    GoI was one of the last SWSE books. EDIT: The second-to-last in fact.
    21 replies | 690 view(s)
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  • pukunui's Avatar
    Friday, 30th November, 2018, 07:46 PM
    Yeah, the GoI skill challenge rules were a refinement of the 4e rules (which were technically in the DMG, not the PHB). That said, I remember trying to run a skill challenge in my SWSE game using the GoI rules. It didn’t work out so well in my opinion. Still felt too artificial. Have avoided skill challenges ever since.
    21 replies | 690 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 29th November, 2018, 07:48 AM
    And if the content somehow ends up on a different page, it's even more of a pain to have to go through all the other products that now refer to the incorrect page.
    24 replies | 1147 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 28th November, 2018, 08:59 PM
    I'd love to get your tips for running Dragon Heist on the relevant "Enhancing" thread! http://www.enworld.org/forum/showthread.php?653535-Enhancing-quot-Dragon-Heist-quot
    92 replies | 4405 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 28th November, 2018, 06:24 AM
    Good point!
    24 replies | 1147 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 28th November, 2018, 05:04 AM
    Yeah, that’s one of the changes in the latest errata.
    1 replies | 178 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 28th November, 2018, 12:50 AM
    There's some great stuff in the FR style guide. It's a real shame WotC doesn't bother to make sure their hardcovers follow the guidelines (e.g. The style guide says "week" is banned and one should use "tenday" instead, but "week" shows up in FR products all the time!)
    24 replies | 1147 view(s)
    2 XP
  • pukunui's Avatar
    Tuesday, 27th November, 2018, 10:58 AM
    I would argue that it’s a bad adventure. Then again, I would also argue that Hoard of the Dragon Queen is actually pretty decent. YMMV. That said, I really don’t think murder hoboism is a factor. There’s lots of disappointment that the name and tagline are misleading (it’s more about stopping a heist than perpetrating one, and the hoard isn’t really “yours for the taking”), though. It’s...
    92 replies | 4405 view(s)
    1 XP
  • pukunui's Avatar
    Tuesday, 27th November, 2018, 10:13 AM
    Sadras I think you may have me confused with jayoungr. She’s started most of the enhancing threads, although I have posted a lot in some of them. I’m afraid you won’t get many Dragon Heist enhancements from me. Possibly not for Mad Mage either. I haven’t got it yet and am not even sure if I will run it.
    92 replies | 4405 view(s)
    1 XP
  • pukunui's Avatar
    Tuesday, 27th November, 2018, 10:00 AM
    FWIW Dragon Heist is currently polling at 58.5% here on EN World. Of all the official 5e hardcover adventures, only Hoard of the Dragon Queen has a lower score and not by much (52.5%). Granted DH is still one review short of being certified; nevertheless, I think it is fairly telling that it is currently the second least-popular hardcover adventure.
    92 replies | 4405 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 27th November, 2018, 07:30 AM
    I share your sentiments here. Not to mention that the adventure has some pretty egregious examples of actual railroading built-in. Fair enough. I will probably never run the adventure again either. However, I might recycle some of its parts for other adventures. I wish I could give you lots of XP for this one.
    129 replies | 5230 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 27th November, 2018, 05:19 AM
    Yep. My players were convinced there was no way they could beat Acererak until I told them about the Trickster God boons. Even then, it was a tough fight (from their side of the screen at least) but one that is absolutely winnable (and possibly too easy, from the DM's side of the screen).
    429 replies | 126127 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 27th November, 2018, 05:02 AM
    I'm glad I'm not the only one! For me, it doesn't even necessarily need to be a "railroad" as such. I'm having a helluva lot more fun running SKT than I am WDH. The latter is more of an adventure outline than an actual adventure - lots of broad strokes and not enough attention to detail or quality control (resulting in it feeling noticeably unfinished). LMoP isn't exactly a "railroad"...
    129 replies | 5230 view(s)
    1 XP
  • pukunui's Avatar
    Monday, 26th November, 2018, 07:01 PM
    Could also be because Dragon Heist is pants. I hear Mad Mage is pretty solid, though. But let’s not forget that Ravnica came out at the same time as Mad Mage. We’re not used to getting two books at once, let alone three in as many months.
    92 replies | 4405 view(s)
    1 XP
  • pukunui's Avatar
    Saturday, 24th November, 2018, 07:56 PM
    As a time-poor DM, I would really appreciate some more adventures like LMoP that don’t require loads of prep to run.
    129 replies | 5230 view(s)
    4 XP
  • pukunui's Avatar
    Friday, 23rd November, 2018, 10:01 PM
    According to Waterdeep: Dragon Heist, the City Watch are all veterans (officers are knights, apparently) and can call on mages from the Watchful Order of Mages and Protectors. Then there’s Force Gray - composed of PC-quality adventurers - for when the Watch can’t handle things.
    13 replies | 472 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 23rd November, 2018, 09:52 PM
    Was there any context for the reincarnated dungeon tiles? This looks to just be another in that series of accessories.
    9 replies | 345 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 23rd November, 2018, 04:04 PM
    I found some options on Reddit as well: https://www.reddit.com/r/DungeonsAndDragons/comments/7yy92u/5e_drinking_contest_mini_game_print_and_play/ https://www.reddit.com/r/DnD/comments/7874d8/simple_drinking_game_rules/ https://www.reddit.com/r/dndnext/comments/7fakhg/drinking_contest_rules_any_suggestions/ https://www.reddit.com/r/dndnext/comments/38y070/drinking_contests/
    17 replies | 505 view(s)
    1 XP
  • pukunui's Avatar
    Thursday, 22nd November, 2018, 06:41 AM
    I would love to see the Nentir Vale updated to 5e. I started to do it myself when 5e first came out ... What is this "Wayfinder's Guide to Ravnica" of which the article's author speaks? ;) At least he got the first part right. I see so many people refer to it as the "Wayfarer's" guide rather than "Wayfinder's".
    241 replies | 9064 view(s)
    3 XP
  • jayoungr's Avatar
    Wednesday, 21st November, 2018, 02:27 PM
    Fun, not too complicated, reasonably quick to resolve, and suitable for PC-vs-PC competition. Ah, okay! I thought you meant that players should have actual drinks equal to their CON bonuses lined up in front of them, instead of just marking down the lost HP. I'll check it out, thanks.
    17 replies | 505 view(s)
    0 XP
  • jayoungr's Avatar
    Tuesday, 20th November, 2018, 09:10 PM
    The decision points come in choosing how many drinks to attempt per round--how far you want to push your luck. You can go slowly in hopes of being the last man standing after the others have eliminated themselves by barfing, or you can push it in hopes of being able to hold it all down. (The one time I ran it, no one made it to the end without barfing, so we had to say the one who drank the...
    17 replies | 505 view(s)
    0 XP
  • jayoungr's Avatar
    Tuesday, 20th November, 2018, 05:14 PM
    jayoungr started a thread Drinking Contests
    Anyone know good rules for a drinking contest in 5E? I used the one below once, but it's more about speed. Curious if anyone knows other ways of modeling it.
    17 replies | 505 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 16th November, 2018, 10:58 PM
    Do you subscribe to or otherwise check out Dragon+? They have a regular feature called "Maps of the Month" where you can get several high-res digital maps for free every month. They have already released most if not all the maps from Tomb of Annihiliation for free that way. Also, there is a free download of handouts for Curse of Strahd here:...
    24 replies | 1311 view(s)
    2 XP
  • jayoungr's Avatar
    Friday, 16th November, 2018, 09:58 PM
    Thanks, and I will! I'm trying to decide whether to use the "working" or "abandoned" version. Leaning toward the latter because my party tends to get hung up on "Why are they fighting us?" if they're dealing with living beings. P.S. I also added this thread to the "Best of the forum" wiki thread.
    38 replies | 12238 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 16th November, 2018, 07:45 PM
    A piece of dungeon design advice I read somewhere long ago that has stuck with me: When your characters have extraordinary abilities that enable them to bypass mundane obstacles, create obstacles that can only be even attempted with those abilities. For example, if a party has flight, make an obstacle that requires flight to get past it. In your case, you need obstacles that require...
    13 replies | 468 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 16th November, 2018, 07:34 PM
    Just re-found this post while looking for something to run for my group. I think I may upgrade the Labyrinth Tomb for a higher level party. A question about the ante-chamber: Does the animated mosaic have any mechanical effect, or is it just for flavor?
    38 replies | 12238 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 15th November, 2018, 10:10 PM
    I skimmed and didn't see a link to this discussion, so I'm putting it here: A non-canon timeline of Chult for ToA DMs (This post in the thread includes some more canon-friendly corrections and additions.)
    429 replies | 126127 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 14th November, 2018, 10:01 PM
    Let's see. Each of these characters was from a game that lasted 3-4 sessions, even though they were all run by different GMs. First, there was the crocodile demon (from an Egyptian-flavored pantheon) exiled to Earth in the Buffyverse campaign. She had a tragic backstory that never got to be used. Then, for D&D, I had a monk in a game inspired by Shadow of the Colossus. Her village was...
    43 replies | 1238 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 14th November, 2018, 03:56 AM
    Oofta: There's already another thread discussing this: http://www.enworld.org/forum/showthread.php?654912-Unearthed-Arcana-of-ships-and-the-sea
    4 replies | 228 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 13th November, 2018, 02:51 AM
    Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
    123 replies | 4252 view(s)
    3 XP
  • pukunui's Avatar
    Monday, 12th November, 2018, 06:51 PM
    I converted and ran The Speaker in Dreams for a previous 5e campaign. I could potentially share my conversion notes (on my phone just now).
    7 replies | 348 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 12th November, 2018, 05:49 PM
    First Impressions Thread It includes some discussion that could be relevant to running the game.
    14 replies | 1026 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 10:37 AM
    Cna't speak to RttToEE but PotA can be a bit repetitive. The Red Larch opening adventure is great, though. I've used it as a starting adventure twice now. I've also used bits and pieces of the rest of the adventure to great effect. What about The Forgotten Temple of Tharizdun?
    6 replies | 347 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 05:13 AM
    Never having played the original, I can’t say for sure, but I’d be inclined to say the latter.
    9 replies | 1749 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 01:56 AM
    Yep! "This adventure features numerous encounters and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following modifications ..." The "full version" is for 5-6 sessions. The "short version" is for 2-3 sessions. The "one-shot version" is for one 4-hour session.
    9 replies | 1749 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 01:13 AM
    WotC just posted a new module on the DMs Guild entitled Lost Laboratory of Kwalish. For characters of levels 5-10, it takes place in the Barrier Peaks. It is billed as an "alternate expedition" that includes new monsters, magic items, spells, and "sci-fi trinkets", as well as the "famed suit of power armor". There are a number of adventure hooks provided, some of which tie in with other recent...
    9 replies | 1749 view(s)
    3 XP
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Running Rise of Tiamat; playing a bit of D&D 5E, FATE, Feng Shui 2, and various indie games.

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Running Rise of Tiamat; playing a bit of D&D 5E, FATE, Feng Shui 2, and various indie games.
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Friday, 7th December, 2018

  • 05:34 PM - Quickleaf mentioned jayoungr in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    ...is scenario, falling doesn't represent character death, it represents a serious set-back. IF the character loses all their HPs, they are not dead but unconscious and now they have to carry them or wait for him to wake up, the character has broken a leg and is at 1/2 movement or has broken an arm and some of the challenges require the other PCs to haul the PC up etc...The injured player has mechanical penalties that last days (this is homebrew now, obviously). And having to start over will be even harder because that storm is setting in and the winds are getting high and the rock is getting wet. If you give the players two options, they can choose the easy way and you can hand-wave the journey and dealing with the NPCs will become the harder challenge. If they choose the difficult way, the reap the benefit at the end. The important thing is the players choose whether they want this to a challenge that takes centre stage. Love your user name :) Interesting, yeah you and jayoungr make similar suggestions about the aarakocra disposition toward the PCs being determined by how their climb goes. Off the top of my head, the aarakocra saint is supposed to openly offer a flight ritual to the PCs once she learns of their quest, but perhaps that's reserved for those she finds "worthy", and those who are "less worthy" would need to perform a quest for the aarakocra in exchange for the flight ritual. Thing is, it's important to the narrative that there is no easy way up to the aarakocra settlement from the ground. Otherwise it wouldn't be such a unique sanctuary, and would be dealing with the same dangerous jungle conditions and roaming undead as everyone else down on the ground. A big part of the character of Kir Sabal is that it's above the challenges faced by ground-dwellers. Being hard-to-reach is its only defense (well, and air elemental summoning). An easy longer way up would undermine that.

Tuesday, 27th November, 2018


Friday, 9th November, 2018


Sunday, 28th October, 2018


Saturday, 27th October, 2018

  • 10:40 PM - Quickleaf mentioned jayoungr in post How do you encourage players to interact with the environment?
    jayoungr Sounds like you may have a convergence of 3 issues at your table: 1. A group possibly pre-disposed to cautious play, further entrenched into risk-aversion after being "scarred" by Tomb of Horrors. 2. Imbalanced risk vs. reward ratio when it comes to exploration. 3. Insufficient clues coming from the DM to let players know there's something worth exploring here. I've addressed these very issues in my own gaming groups over the years in a "silver buckshot" approach by: Making it clear to players early on that exploration will be rewarded, either by overtly stating so, by demonstrating it through NPC stories of discovering fortunes/magic, or having a PC discover an un-trapped secret door with treasure early on. Making an effort to design dungeons with beneficial secrets/tricks/treasures in the environment. When running modules, make an effort to insert such things into the module if they are lacking. Giving the players a surplus of actionable clues (even when it seems I'm be...

Wednesday, 25th October, 2017


Monday, 23rd October, 2017

  • 08:21 PM - robus mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    jayoungr - I'm making the rounds of the Enhancing threads asking that they be made into Wiki threads so the best ideas can be accumulated on the first post. Collected under Chapter name. I'm not saying you need to do it - just that the opportunity is made available :) (your other threads too if you don't mind :) ) Thanks!

Monday, 18th September, 2017

  • 03:38 AM - robus mentioned jayoungr in post [SPOILERS] Enhancing Tomb of Annihilation
    It's like I don't even exist. http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Running-Tomb-of-Annihilation-Discussion A hat tip to jayoungr in the OP would have probably helped ;)

Monday, 24th July, 2017

  • 04:09 AM - DM Magic mentioned jayoungr in post A Character Sheet for Beginners
    Added small changes over both sides with input from some intrepid non-gamers who helped me soften/clean up/simplify the language. Also added a blank color and blank B&W version for jayoungr Version 1.6.1: https://drive.google.com/open?id=0BxTaDcSMIkaaT2NXazdUM2VkSm8

Sunday, 7th May, 2017

  • 11:18 PM - robus mentioned jayoungr in post Enhancing "Curse of Strahd" (and DDAL adventures)
    jayoungr - awesome stuff on the mega index. May I suggest that you update your first post to include it too - so new people (coming from the "best of" thread don't have to read to the end of the thread to find this great index :)

Thursday, 15th December, 2016

  • 10:11 AM - pukunui mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    I'm having trouble with the Cult Strikes Back setup. I've got four 10th level PCs, with a 6th level NPC druid companion, and I'm looking at the Second Attack options. The text makes it sound like it should be a big force - it talks about multiple nycaloths and mezzoloths and/or multiple cultists dropping down from the black dragon ... but when I do the calculations, I'm getting a deadly encounter with just one dragonsoul, one mezzoloth, and one nycaloth. One dragonsoul and one adult black dragon gets me a deadly encounter as well. (Whereas the black dragon by itself is merely hard.) Anyone got any advice? jayoungr? Eltab? Steven Winter? By the way: I've set this attack up by having the PCs in Everlund just as it comes under attack by the cult. I could potentially have waves of cultists hit them as they try to make it back to Moongleam Tower in order to teleport back to Waterdeep. EDIT: In case it helps, the PCs are as follows: *goliath moon druid 10 *dwarf evoker wizard 10 *human berserker barbarian 10 *halfling swashbuckler rogue 10 *halfling druid NPC (a 6th level caster)

Friday, 18th November, 2016

  • 12:54 AM - pdzoch mentioned jayoungr in post Spell components. Anyone have a DM actually enforce them?
    jayoungr: True: Components are not consumed unless it states they are consumed. But some of the component seem suspect for staying viable for use in a spell, such as a morsel of food, a piece of flesh, drop of blood, all of which would probably rot or dry out (unless the drop was drawn fresh each time from the walking vessel!) and incense (which one would think would be consumed).

Sunday, 9th October, 2016

  • 01:49 AM - pukunui mentioned jayoungr in post A Hoard to Remember: Tyranny of Dragons Campaign Log
    Good news, readers! Thanks to jayoungr, I should be able to restore the missing posts from this thread. It turns out she printed the whole thing out, and she's taken the time to scan it all in and send it to me so I can reconstruct the narrative. I can't thank her enough!

Friday, 6th May, 2016

  • 04:29 PM - hawkeyefan mentioned jayoungr in post CoS: Ireena as a PC?
    jayoungr I wouldn't worry about the two PC thing if it hasn't been an issue before. I think the main thing to focus on is how familiar these players are with Ravenloft, and to set their expectations accordingly. Let them know that some things might be different than what they know and all of that. It's pretty basic advice, but I think that would be my biggest concern in this situation. My players are very familiar with Strahd and the adventure overall, so that's why I took what was in the book and tweaked it a good deal. That may or may not work for everyone, but whatever route you take, I would just talk about it beforehand to make sure any possible issues are known. So let them know that if Ireena is a PC, that could change how the game plays. The last thing you want is the players to get mad when Strahd's minions attack Ireena just as readily as they do the other PCs. If you understand their expectations ahead of time, you can either adjust the adventure to fit those expectations, or tr...

Sunday, 24th April, 2016

  • 09:02 PM - Sadras mentioned jayoungr in post Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
    @jayoungr thanks for starting these threads for ToD as a collection of awesome ideas for DMs. Still early days for us as we are somewhere between chapters 3 and 4, except my group decided to travel to Baldur's Gate via a cargo ship, along the coastline, and I'm getting to sneak-in side adventures along the way. Our backstory is very different as the group started HotDQ being level 9 and they are originally from Mystara and in an attempt to escape a scouting party of Githyanki they used an unknown teleportation circle at a Way Point and found themselves in the basement of the Temple of Chauntea during the Cult's assault of Greenest. So they began HotDQ with the Santuary - being with the people trapped inside the Temple. In Greenest I made one of the acolytes an undercover high-level Abjurer assisting the Cult in setting up the attack, ensuring the Bishop of Greenest was away at the time. The Abjurer destroyed the Teleportation Circle under the Temple of Chauntea fearing that more 'strangers' w...

Friday, 8th April, 2016

  • 10:20 AM - pukunui mentioned jayoungr in post Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
    New question: How have others been handling Trepsin the four-armed troll's muddy cape? Is it a one-time thing? He can ignore the first 10 points of fire damage he takes and that's it? Or is it like DR, allowing him to reduce any fire damage he takes by 10 each time he takes fire damage? I'm pretty sure it's meant to be a one-time thing, but I just thought I'd check. Interesting point about the trapped suits of armor in the hunting lodge. I didn't even notice that (my group went in through a side door and I don't think they ever even set off the freezing runes). I'd assume that it's a trap for unwary visitors. You could either say that the cultists don't use that door, or else they have a way of passing through without setting off the runes. Maybe if you say "Hail Tiamat" as you pass the armor, the runes don't go off. Or something like that.In case anyone is wondering, I had also made a comment to jayoungr about the trapped elven armor in the hunting lodge entrance hall. It seems a bit odd to have it there. The cultists must either use the kitchen door or else Talis only sets up the trap when she isn't expecting anyone (except that the text implies that she *is* expecting some other cultists soon, so ...). I will go with the assumption that there is a password that can bypass the trap - so it works more like a glyph of warding. EDIT: Something else worth mentioning that I've just noticed is that the helmed horror in the hunting lodge (p. 65) is stated as having a "Spell Storing" trait. The only monster I can find with such a trait is the shield guardian. I wonder if the authors got the two constructs confused when writing that section. As fun as Evard's black tentacles can be, I think I might just leave it out. What do you guys think?

Monday, 14th March, 2016

  • 11:12 AM - pukunui mentioned jayoungr in post My Tyranny of Dragons
    ...ly just a way for a penanggalan to obtain easy victims, as all of her "students" were female). He then said that he wanted them to retrieve a ring (one of the rings of Myrkul, worn by Dralmorrer) from the castle, as well as destroy the farseer of Illusk as retaliation for Rezmir having stolen something from him (the knowledge that he has a twin). Lastly, he informed them that some lizardfolk were heading towards the camp and that one of them was his servant (Snapjaw), then he slid off into the water. During the boat ride from the camp to the castle, I had a giant crocodile attack them. When Snapjaw talked to the lizardfolk on guard duty, I had the PCs makes a group Charisma check to see how well *they* impressed the guards, rather than having Snapjaw make a single check on their behalf. I then had them make another group check to impress the lizardfolk inside the castle when they met with them during their nightly get-together in the room above the forge. On advice from jayoungr, I have made it so the dragonwings all know the portal password, not just Dralmorrer and Rezmir. This enables the cultists to send loot through the portal without it having to be personally escorted by either of the two leaders. Since other people have complained that Dralmorrer is too much of a pushover, I decided to beef him up a little for my game. I gave him the War Caster feat for starters, and also bumped him up to 8 hit dice (so he has 60 hit points). I also gave him Action Surge, Second Wind, and the Dueling Fighting Style. Lastly, I swapped out shocking grasp for green-flame blade from SCAG and gave him a longsword of life stealing. I've also got him wearing a pendant in the shape of the Eldreth Veluuthra's skull-and-sword emblem. I messed around with Pharblex's spell list a bit, giving him spells like Melf's acid arrow and tidal wave, but the PCs killed him in his sleep, so in the end the changes I made didn't really matter. Go figure! When the PCs went into the caverns...

Wednesday, 2nd March, 2016

  • 07:41 AM - pemerton mentioned jayoungr in post Inspiration is a PC-on-PC Social Skills Question
    As for taking a feat to be inspirational, bingo. I'm glad you finally see it too. Want to be inspirational (with mechanical benefits to show for it)? There's a feat for that.How is this not subject to the "agency objection" that you, jayoungr and Lord Twig run against the idea of a warlord class? Similarly, if you all think that it is somehow bizarre that only people with a certain class can be truly inspirational, why does the feat not raise exactly the same question? Ask the gods.The question isn't being asked in-fiction. It's a question about game design. Why are all those truly beloved by the gods not also expert warriors or magicians? Whatever in-fiction answer is offered, the game design answer is obvious: it's a class-based game, and being truly beloved by the gods has been silo-ed into a class. (Being somewhat beloved by the gods has been put into a feat.) As I see it (and I think mellored agrees), there is nothing in-principle objectionable about treating the capacity to truly inspire in much the same way as the game system treats the status of being beloved by the gods, and silo-ing it into a class (and a lesser version of it into a feat). Want to be good at punching people? There's a feat for ...

Tuesday, 23rd February, 2016

  • 02:01 AM - pemerton mentioned jayoungr in post Water, water everywhere, Nor any drop to drink
    jayoungr Upthread you were asking about literary examples. Here's a passage from the Iliad (book 5) that seems relevant to thinking about warlords, blessings, inspiration and the like: Now Pallas Athene gave Diomedes, Tydeus’ son, strength and courage to prove himself the finest of the Argives and win glory and renown. She made his helm and shield burn with unwavering flame, like that of Sirius the star of harvest, who when he has bathed in the Ocean depths rises to shine brightest of all. Such was the fire that streamed from his head and shoulders, as she thrust him into the heart of the fight where the enemy were strongest. . . . [W]hen glorious Pandarus, Lycaon’s son, saw Diomedes rage across the plain, routing the army ahead, he swiftly bent his curved bow, and aimed at him, striking him firmly, as he ran, on the right shoulder-plate of his cuirass, so the sharp arrow pierced clean through, and the armour ran with blood. Pandarus cried aloud in triumph: ‘On now, brave Trojans, you...


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Monday, 10th December, 2018


Friday, 7th December, 2018

  • 05:16 PM - Quickleaf quoted jayoungr in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    Do the PCs need something from the aarakocra? You could make each fall (and how the PC deals with it) affect the group's prestige or reputation in the aarakocra's eyes, providing a modifier on social interactions when they try to negotiate. The PCs are interested in going to the aarakocra settlement to trade. They've been in the wilds for 20 days, gathering all kinds of treasures (gems, weapons, trinkets, minor magic) which they want to offload. They also could use re-supply of their provisions. What they don't yet realize is the aarakocra leader is very old and has assembled a lot of lore which may be of use to the PCs, not the least of which is a ritual which can grant them flight for 3 days (a great boon for exploring the jungle/traveling faster to the Forbidden City they're seeking). Lore & this flying ritual may be other things the PCs want from the aarakocra.
  • 06:57 AM - MechaPilot quoted jayoungr in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I don't see the problem. Why can't a healing potion be red and glittery and alcoholic? Anyway, I'm pretty sure the style guide only applies to the Forgotten Realms. Alcoholic was only an example of changes beyond the container, and the container itself was also only an example. Let me be more direct: my game world doesn't use video game logic. Healing potions aren't always red (though some are), potions that restore spell points aren't always blue (though some are), and potions aren't always glittery (though some are). Let me also be thorough: when the players encounter a potion whose appearance I haven't predetermined, I use the tables I shared here. Does it now become clear? Edit: Yes, the style guide applies to the Forgotten Realms. Yet another thing to make that setting unappealing to me. It's a shame simplicity rules over mystery and wonder, over the excitement of discovery, and over rewarding players who recall the qualities of potions they previously encountered.

Wednesday, 5th December, 2018

  • 09:47 PM - MechaPilot quoted jayoungr in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I don't think that's precluded by the style guide. As I read it, what they meant is that a potion of healing will always be red and glittery, not that it always comes in the same kind of bottle. If that's the case, I don't really care for that either. The bottle it comes in is just one of the aesthetic changes I make to differentiate potions by creator. For instance, the dwarves in my setting hold alcohol in high regard, taking the old Latin saying "in vino vertias" to heart with the belief that the loss of inhibition as you drink reveals who you truly are. Consequently, dwarf potions are generally alcoholic.

Monday, 3rd December, 2018

  • 07:50 PM - Satyrn quoted jayoungr in post Turgenev's Friday Freebie Maps
    Wow, I didn't know about this. What a great resource! Thanks for making them available, Turgenev! The real cool thing is that, learning about his Friday maps through this thread just a couple weeks ago, there's so much "new" content for me to sift through in his past work. I might have to rename my megadungeon the Turgenov-Dyson Sphere.

Wednesday, 28th November, 2018

  • 09:51 PM - pogre quoted jayoungr in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    I'd love to get your tips for running Dragon Heist on the relevant "Enhancing" thread! http://www.enworld.org/forum/showthread.php?653535-Enhancing-quot-Dragon-Heist-quot I did post a short review here on the site. I do not have anything particularly innovative to add to the thread you started. The main thing I did was create my own connections between scenes that I knew would play to the PCs' motives. I imagine pretty much everyone does that who runs the module.

Wednesday, 21st November, 2018

  • 05:52 PM - TaranTheWanderer quoted jayoungr in post Drinking Contests
    Ah, okay! I thought you meant that players should have actual drinks equal to their CON bonuses lined up in front of them, instead of just marking down the lost HP. Actually, if you line up little shots of water or juice(like a shot glass that's 1/4 to 1/2 full), that'd be an awesome way to track your HPs. When you drink your last shot, you are out. Also, I'd only recommend playing this game if the whole table is playing because, obviously, you wouldn't want people sitting around doing nothing. I'd also recommend by starting the game with a 'silly' rule instead of after the first round. It's the silly rules that make the game fun, after all - and lead to more drinks and a faster game. Not being able to use the word 'drink' is a fun one...and they'd be forced to say 'imbibe' or 'quaff' or 'beverage' instead. Making Animal or body noises are also popular with 12 year old boys. I did a quick experiment to see how long it'd take to play. In less than 5 minutes, 4 players went ar...

Saturday, 17th November, 2018

  • 12:09 AM - Quickleaf quoted jayoungr in post Labyrinth-Tomb of the Minotaur Prince (and other random dungeons)
    Thanks, and I will! I'm trying to decide whether to use the "working" or "abandoned" version. Leaning toward the latter because my party tends to get hung up on "Why are they fighting us?" if they're dealing with living beings. P.S. I also added this thread to the "Best of the forum" wiki thread. Thanks :) Oh! If you wanted to turn it into something mechanical, I'd go with foreshadowing a shatter spell targeting the room, but building up over the course of three rounds. Prostrating with both hands on the mosaic prevents the spell-trap from triggering. Maybe there's some clues about prostrating lining the stairs into the tomb, like statues of human slaves bowing head-and-palms-down to the floor. Plus it's the kind of trap a dispel magic or counterspell might negate, or simply hurrying out of the ante-chamber will avoid (though still alerting the tomb's guardians), so it's not forcing players to do something they don't want or find "just the right solution" to solve the puzzle. If th...

Friday, 16th November, 2018

  • 09:03 PM - Quickleaf quoted jayoungr in post Labyrinth-Tomb of the Minotaur Prince (and other random dungeons)
    Just re-found this post while looking for something to run for my group. I think I may upgrade the Labyrinth Tomb for a higher level party. A question about the ante-chamber: Does the animated mosaic have any mechanical effect, or is it just for flavor? That was just flavor. Have fun running it :) Let me know how it goes?

Friday, 9th November, 2018

  • 11:07 PM - robus quoted jayoungr in post Enhancing "Dungeon of the Mad Mage"
    Oops! Can't believe I forgot that. Thanks! No worries. Have you got your hands on a copy yet? (And added to the pinned "best of" thread as I'm sure valuable posts will soon be forthcoming :) )

Monday, 29th October, 2018

  • 03:57 PM - robus quoted jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    And Laeral Silverhand becomes Open Lord during Rise of Tiamat, so if that's the only problem, it could still be contemporaneous. (Haven't finished reading it yet myself.) Yeah - that's pretty trivial especially if the table has little interest in the political side of things (like my table).

Saturday, 27th October, 2018

  • 05:04 AM - Jeremy E Grenemyer quoted jayoungr in post How do you encourage players to interact with the environment?
    Any suggestions on how I can encourage players to touch things and try stuff out? I like filling dungeons and above ground encounters with examples of the unfortunate results of NPCs interacting with strange somethings the wrong way. Throw in visible treasure, or introduce a clue or two at some point prior to the encounter about how to interact with the trap/monster/magical thing correctly, and players usually take the bait. There's always that one player in the group who likes to figure out puzzles, or at least assumes they're good at it. If you can hook that person, the rest of the party may come along.

Friday, 26th October, 2018

  • 11:32 PM - Bawylie quoted jayoungr in post How do you encourage players to interact with the environment?
    This makes a lot of sense, thanks. But that's telegraphing danger. How am I supposed to telegraph safety? The same way we telegraph things you might want “Restaurant: Next exit,” “Last Gas for 100 miles,” “Garage Sale Saturday Morning.” How about this one: “the room contains a fountain of clear, cool liquid. A silver cup rests on the fountain’s stone rim. The little bit of water that remains in the cup and the fingerprint smudges on the handles suggest someone has recently drunk from the fountain.” Or this one: “the painted circle on the floor radiates an arcane energy - to the uninitiated, it feels benignly tingly in the stomach - like butterflies. To those who have studied the arcane arts, the sensation is similar to the featherfall spell.” Or this: “The table before you has a variety of bottled liquids of various colors, all sealed tight. Someone has scratched ‘blue = safe’ into the wood surface. Now you’ve got no idea what any of this stuff does. But you can get the sense that...
  • 07:35 PM - Satyrn quoted jayoungr in post How do you encourage players to interact with the environment?
    I just ran my players through a level 12 adventure that had a fair number of puzzles and unusual features to the area--nothing that would cause player death, but stuff that had cool and interesting effects. For example, a pole that could be climbed, which would reverse gravity so that characters could walk on the ceiling. Most of the features didn't trigger combat, and the ones that did weren't anything the party couldn't handle. But I think my players were trained on the Tomb of Horrors, because they wouldn't touch anything if they could help it, and thus almost missed rescuing the person they had come to find. Any suggestions on how I can encourage players to touch things and try stuff out? Do I have to promise them these things will never trigger combat to stop them from "turtling"? iserith will tell you to hide the bulk of the treasure in secret caches rather than on monsters, so if the players don't go searching they'll stay poor. I've been awarding reduced XP for killing mo...
  • 07:06 PM - ZenBear quoted jayoungr in post A hilarious take on the Oath of Ancients
    This sounds great! Got a link to the relevant episode? https://itunes.apple.com/us/podcast/not-another-d-d-podcast/id1344003690?mt=2&i=1000409962750

Thursday, 20th September, 2018


Monday, 17th September, 2018

  • 08:35 PM - Quickleaf quoted jayoungr in post Roleplay opportunities in a mine (level 2)
    The obvious solution is for someone to have gotten into the mine from the Underdark, but I have a couple of caveats about that. First, the players will be mostly 13-year-old girls, so I don't want to get too graphic or edgy. Second, this is a follow-up to a session I ran last spring, and the "birthday girl" is probably the only returning player. She is running a drow rogue, who will be the only drow PC, so anything involving drow is going to affect that character disproportionately. There’s a knocking sound coming from the walls. At first it’s faint but gradually the rogue realizes its a type of Thieves’ Cant used by prisoners to communicate without their captors realizing it. Who is the originator of this knocking sound, and are they indeed held captive? A down-on-her-luck kobold who picked up some Thieves’ Cant And wants the PCs to aid her on a quest? A lost elven mage-thief hiding from monsters who occasionally weaves in a minor illusion or prestidigitation into her knocking to make i...
  • 04:50 PM - UnknownDyson quoted jayoungr in post Fantasy Africa
    For an antidote to this, try Kingdoms of Kalamar (published by Kenzer & co.). They have an African-analogue setting that they describe as being as extensive and prosperous as the Roman Empire. I don't believe it's been updated to 5E, but it's mostly flavor anyway. Thanks, I will give that a look.

Wednesday, 29th August, 2018

  • 03:28 AM - hastur_nz quoted jayoungr in post Enhancing "Curse of Strahd" (and DDAL adventures)
    Link to a detailed analysis of the Amber Temple: The Amber Temple--A TPK Machine? YMMV, depends on your players. Personally, it was one of my more favourite parts, with the group only exploring about half of it. Inside the temple was fine, but they struggled with the Roc that attacked them on the bridge as they were leaving; one PC got grappled, crushed, and flown off with. That was the PC who got corrupted inside the temple, so I had Strahd's elf-friend turn up and offer to save him and he could come work for the dark lord,... which he accepted. So later, that PC came back and helped Strahd get a near-TPK. The player involved ran his PC in that fight vs the PC's, then next session he ran a new PC and his old one was an NPC (and hated on by the players!) I thought it was a great moment in the campaign, quite fitting; the player involved agreed - his PC had walked a fine line towards evil, got too temped, and fell (player choice, not mine). Eventually, those who didn't succumb to te...

Saturday, 18th August, 2018

  • 03:25 AM - 77IM quoted jayoungr in post Why They Can't Just Stay on the Other Side of the Portal
    Or set themselves up in business opening portals for other residents? This is exactly what they do -- during downtime. It's a pretty good life. But sometimes "troubleshooting" is needed on the other side of a portal, and that's where the adventures come in.


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