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  • jayoungr's Avatar
    Yesterday, 09:53 PM
    Here are some resources that you might find useful, in addition to what's in the DMG. Official Wizards Material Curse of Strahd Character Options (Includes backgrounds, trinkets, and a new type of equipment pack; free) Expanded Dark Gifts Table (Pay What You Want) The season 4 Adventurer's League modules each contain an introductory section with information about spell modifications...
    13 replies | 309 view(s)
    2 XP
  • jayoungr's Avatar
    Yesterday, 04:31 PM
    Does Eberron count as a D&D setting now that the Wayfinder's Guide has been published?
    50 replies | 21959 view(s)
    0 XP
  • jayoungr's Avatar
    Yesterday, 04:00 PM
    Are you running Curse of Strahd, the DDAL season 4 adventures, a conversion of one of the earlier Ravenloft modules, or your own original storyline? If you're running Curse of Strahd, check out the "enhancement" thread for that campaign: Enhancing "Curse of Strahd" If you're running DDAL season 4, I'm currently writing up my own experiences on turning them into a campaign: Running DDAL04...
    13 replies | 309 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 21st March, 2019, 05:39 AM
    Here's a link to the "Enhancing" thread" http://www.enworld.org/forum/showthread.php?394128-Enhancing-quot-Hoard-of-the-Dragon-Queen-quot-(Practical-stuff-to-try-at-your-table!) Re the monk, my group completely blew the mission to rescue him. I just had him escape on his own and turn up in Greenest later. They were still able to clear out the dragon hatchery after the main body of the...
    3 replies | 155 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 20th March, 2019, 05:14 PM
    I'm assuming you don't want to have the church just take all their possessions and fuse metal masks to their faces? Because that does seem like the logical next step. Assuming you want to find a credible way to avoid it, here's a suggestion: The nobles intervene, but don't have the clout to free them from all consequences. Maybe a powerful noble family is secretly a follower of this...
    9 replies | 288 view(s)
    1 XP
  • jayoungr's Avatar
    Tuesday, 19th March, 2019, 05:50 PM
    So you don't like hitpoints, and you don't like experience points or leveling. I say this in absolutely the most non-snarky and respectful way possible, but: have you considered trying an RPG other than D&D, rather than kitbashing D&D to be what you want? There are plenty of games out there that don't use either hitpoints or experience points.
    36 replies | 824 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 18th March, 2019, 04:15 PM
    If these rules seem too generous to you, note that the DMG has grittier alternate rules for slower healing. Using them will make 5E feel more like AD&D, if that is a goal for you.
    28 replies | 952 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 18th March, 2019, 04:07 PM
    Another suggestion from my experiences preparing season 4: Look for redundancy. See if you can combine or link any duplicate elements, so that they look like part of a pattern rather than sheer repetitiveness. And on the flip side, look for one-off elements that seem to come from nowhere. They aren't such a big deal in a stand-alone adventure, but they stick out more in a campaign. See if...
    12 replies | 468 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 18th March, 2019, 04:57 AM
    For some tables, maybe, but I know my players and I know that won't fly with them. They're the types who will ask these questions, and they won't be satisfied with "A wizard did it" for an answer. Also, like I said above, Barovia is a physical location in their homebrew world, so that cuts down further on the amount of handwavium I can use. They have decades' worth of expectations for these...
    19 replies | 917 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 16th March, 2019, 02:32 AM
    In the game Iím playing in, the DM capped our hit dice at 10. Some from 11th level on, weíve just been getting our Con mod (plus, in my PCís case, +1 hp/lvl for being a hill dwarf). He says heís done the same for monsters and NPCs. Seems to be working OK.
    62 replies | 2038 view(s)
    3 XP
  • jayoungr's Avatar
    Friday, 15th March, 2019, 07:10 PM
    Rant: Oraşnou Makes No Sense The village of Oraşnou is described as very small and isolated. The expanded background information packet, "The Mist and the Wood," says it has only about three dozen residents and they rely on monthly trading visits from the Vistani, who are the only ones to bring them news and goods. The only nearby town is Vallaki; the village of Barovia is geographically...
    19 replies | 917 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 15th March, 2019, 02:55 PM
    It's on my list of "things to check out sometime when I have the time and brainspace for something that big." Along with Game of Thrones and Avatar: the Last Airbender.
    92 replies | 3566 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 14th March, 2019, 08:35 PM
    OverlordOcelot: Iíve got a pool of 6 players, although I generally only get 3-4 of them at any one session. In terms of optimising, Iíd say theyíre pretty average.
    12 replies | 468 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 14th March, 2019, 05:32 PM
    Here's what I would do: In the next session, explain that you made a mistake. But give the player an immediate opportunity to acquire a set of goggles of night (they're in the DMG), either for purchase or as a quest reward or part of a treasure trove. Then the character can finish out the adventure with darkvision, but in a form that makes sense and that could be taken away if they lose their...
    26 replies | 677 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 14th March, 2019, 03:43 PM
    Have you tried Adventure Lookup? They don't have a filter for tone, but you can filter by setting, level, and common monsters. Maybe something originally written for Greyhawk would work?
    14 replies | 529 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 14th March, 2019, 03:03 PM
    I'm probably going to change the orcs and yuan-ti to something else. As mentioned above, I already came up with an explanation for the elves.
    19 replies | 917 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 14th March, 2019, 03:01 PM
    I added a section for maps and artwork. I wasn't sure where to put it, so I have put it under Dungeon Mastering for now, but feel free to move if there's a better place for it.
    55 replies | 32399 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 10:41 PM
    Thanks, MerricB! I was looking at a post on your blog and came up with another option: I could follow the story of the Moonsea seasons and run Season 1 all the way through, then move on to the Tier 2 mods from Season 2, then move on to the Tier 2 and/or 3 mods from Season 3 and maybe some Lost Tales as well. Would that be doable? So many options!
    12 replies | 468 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 07:53 PM
    Thanks for the tips, jayoungr! Iím actually thinking Season 5 might be the best one to start with.
    12 replies | 468 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 13th March, 2019, 03:28 PM
    My tip is to read, or at least skim, all the adventures first so you know how they fit together and what things would benefit from some foreshadowing. Introduce characters early who are going to become important later, so the players have some connection with them. Then when their time comes to play major parts in the story, you can just say, "Remember So-and-so, from the market? She comes to...
    12 replies | 468 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 09:29 AM
    No, the AL rules and restrictions don't appeal to me. I just want to run AL adventures for my home group. The problem is that the optimal levels don't go in an even spread. Season 2 has one adventure with an optimal level of 1, five adventures with an optimal level of 2, four adventures with an optimal level of 3, three adventures with an optimal level of 6, and then three adventures with...
    12 replies | 468 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 06:51 AM
    Are there any guidelines for using milestone advancement in AL adventures? I was going to use XP since it's nicely built-in, but I do actually prefer milestone leveling myself. Also, I note on your blog that you've run Season 3 several times now. Do you have any tips on running it as an ongoing campaign? Any issues I should look out for? Do you know if there are any additional resources for...
    12 replies | 468 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 02:58 AM
    Hi all, Like jayoungr, I am considering running a DDAL season as an episodic campaign for one of my home groups. Advice Iíve read elsewhere is that most seasonsí adventures can be run in numerical order by tier in order to make a more or less chronological story. I am leaning towards Season 3 (Rage of Demons) for thematic reasons, although the ability to easily mix in adventures from...
    12 replies | 468 view(s)
    0 XP
  • jayoungr's Avatar
    Tuesday, 12th March, 2019, 08:15 PM
    Allow me to recommend the "Enhancing" thread for this adventure: http://www.enworld.org/forum/showthread.php?480057-Enhancing-quot-Curse-of-Strahd-quot-(and-DDAL-adventures) Please add your own embellishments when you have them!
    3 replies | 307 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 11th March, 2019, 10:03 PM
    Okay. I was hoping to find just individual maps without having to get the whole book in multiple formats (I already own it in print), but I guess that's the model nowadays. Thanks!
    254 replies | 24166 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 11th March, 2019, 08:05 PM
    Then if you know how to make it work for your table, I don't see any reason not to do it. Ravenloft exists as a physical location in the world I DM in. (This wasn't my decision; the players decided this decades ago, before I joined the group.) It creates no problems. In fact, there are entire families of vampire-hunters in the setting.
    25 replies | 658 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 11th March, 2019, 07:05 PM
    Oh, hey! Are you the person who did the maps for Guildmaster's Guide to Ravnica? I made a separate thread about this, but I might as well get it straight from the source: are those maps available anywhere for purchase as individual image files? In particular, I'm looking for the Notorious Nightclub maps.
    254 replies | 24166 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 11th March, 2019, 07:01 PM
    My only question about using Dragon Heist as a lead-in to Ravenloft is, "Wouldn't that kind of cause tonal whiplash?"
    25 replies | 658 view(s)
    1 XP
  • jayoungr's Avatar
    Sunday, 10th March, 2019, 10:40 PM
    Any tips that aren't covered in your blog? Also, just so you know, your review of DDAL04-04, "The Marionette," doesn't have the "Curse of Strahd" tag, so it doesn't show up on the link above. (I left a comment there too.) Orasnou is right next to Vallaki; maybe have them do stuff in Vallaki after "The Beast" and then come back for "The Executioner" a bit later? To ensure that my players...
    19 replies | 917 view(s)
    0 XP
  • jayoungr's Avatar
    Saturday, 9th March, 2019, 08:45 PM
    A Trip to the Quivering Forest part 1: DDAL04-01 & DDAL04-06 Since Barovia is in my group's homebrew world, the Quivering Forest just another location there, and Jeny Greenteeth is a local fey being. In my group's world, elves don't typically live in Barovia, so I changed the history of Greenhall: it's an enclave of druids working to heal the forest, which includes some elves who have...
    19 replies | 917 view(s)
    1 XP
  • jayoungr's Avatar
    Saturday, 9th March, 2019, 06:06 PM
    If you start with the free Basic Rules, you can read them onscreen and blow them up to whatever size works best for you.
    61 replies | 2074 view(s)
    0 XP
  • jayoungr's Avatar
    Saturday, 9th March, 2019, 05:24 PM
    Does anyone know if the maps from Guildmaster's Guide to Ravnica are available separately in electronic format anywhere? I think I've heard they're available for Fantasy Grounds, but I use Roll20.
    2 replies | 274 view(s)
    0 XP
  • jayoungr's Avatar
    Saturday, 9th March, 2019, 04:49 PM
    It can be done, but you'll probably need to dip into some third-party material. I'm currently running a world-hopping campaign where I've allowed any character concept as long as it still counts as fantasy. I've got a Jedi and a Sith, both with different builds (the Jedi is a monk/mystic, and the Sith is a barbarian/mystic), as well as an anime-style magical girl (built on a warlock chassis). ...
    61 replies | 2074 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 8th March, 2019, 08:28 PM
    Those of my group who remember 2E say that they feel 5E is quite similar, just with cleaned-up math. The DM's Guild has quite a few short adventures that are meant to work with the Basic Rules, and many of them are "Pay What You Want" for price: https://www.dmsguild.com/browse.php?keywords=%22basic+rules+adventure%22&x=0&y=0&author=&artist=&pfrom=&pto= If you do go on to a full...
    61 replies | 2074 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 8th March, 2019, 05:31 PM
    Do you know about Adventure Lookup? https://www.adventurelookup.com/adventures/ It's a great resource for finding things you want, although "sandbox" isn't one of the filters, sadly.
    15 replies | 633 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 8th March, 2019, 05:27 PM
    Dieselpunk is also the era where things like electricity really come into their own. Technomancy and magitech seem like natural parts of the setting--more so than traditional spellcasters, really. Have you looked at the "Modern Magic" Unearthed Arcana? https://media.wizards.com/2015/downloads/dnd/UA_ModernMagic.pdf Most of it seems to be usable for a Dieselpunk setting, except for maybe...
    6 replies | 232 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 8th March, 2019, 04:41 PM
    I notice you have two copies of the PHB. Isn't that cheating? :D
    27 replies | 1080 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 7th March, 2019, 11:52 PM
    DDAL04-02, "The Beast" I started with this adventure because of the strong story. I originally intended just to run it as a one-shot, but the group's response to it was positive, so I decided to extend to the rest of the series. Had I known that I was going to run the campaign from the beginning, I would definitely have taken more time to introduce the town of Oraşnou and its inhabitants. I...
    19 replies | 917 view(s)
    2 XP
  • jayoungr's Avatar
    Thursday, 7th March, 2019, 03:57 PM
    So, I tried out this monster on my group last night. I think CR 6 might be a little low. They hit really hard and potentially have five attacks per round (three main attacks, bonus action, and reaction). Also, I substituted a round of being stunned with surprise (unable to take actions) for the confusion spell. I thought it was a bit much to say that the sight of this creature could...
    17 replies | 710 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 7th March, 2019, 05:22 AM
    Yeah, those are going to be at minimum heavily edited and rearranged for me too. Or I might outright cut them. I'm tempted to go the opposite route and just not bring her into the story at all until she actually plays a part. I'm not running an AL game, so spellcasting services aren't important in the same way. It would mean running "The Ghost" without the ghost, which is a shame because...
    19 replies | 917 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 6th March, 2019, 07:37 PM
    So, the grapple escape DC for this monster would be 14?
    17 replies | 710 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 6th March, 2019, 06:22 PM
    Which ones are you thinking of? At minimum, I'm going to use the Mist Zombies from that adventure whenever zombies turn up. They're a different flavor from regular zombies, which my players have already fought before. She is, but as I read through the adventures, am I right in thinking that she only shows up at the very beginning and the very end? Seems like the main purpose of...
    19 replies | 917 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 6th March, 2019, 05:07 PM
    Ooh, you could have LITERAL flying Night Witches!
    6 replies | 232 view(s)
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  • pukunui's Avatar
    Wednesday, 6th March, 2019, 03:29 AM
    OK.
    105 replies | 28594 view(s)
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  • pukunui's Avatar
    Wednesday, 6th March, 2019, 02:18 AM
    Which is why itís so disappointing and frustrating that, despite having asked for feedback from the playtest crew, the devs deemed them all good enough to publish as-is. Slapping a ďthese races may not be balanced; ask your DM for permissionĒ tag on them was such a cop-out.
    105 replies | 28594 view(s)
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  • jayoungr's Avatar
    Tuesday, 5th March, 2019, 07:56 PM
    I think this is one of those issues that varies a lot by table. For example, the factors you list here would be non-issues to my group. All of us write and/or act in addition to gaming, so we're very story-focused. Gaining progress according to "story beats" feels really natural to us. No one would bat an eye or feel cheated if we were told, "Congratulations, you escaped the dungeon! You...
    94 replies | 3219 view(s)
    2 XP
  • jayoungr's Avatar
    Tuesday, 5th March, 2019, 04:22 PM
    One thing that goes hand-in-hand with dieselpunk is the rise of fascism. Useful for creating villains. This could play into the backgrounds section--make a heroic background for a former member of a fascist army or organization who got out but still knows their secrets (think Finn from the new Star Wars movies). Or an evil background for someone who is still involved.
    6 replies | 232 view(s)
    2 XP
  • pukunui's Avatar
    Tuesday, 5th March, 2019, 04:11 AM
    Who is Dan Dillon again? The name sounds familiar but I can't quite place it ... Congrats to him, though.
    39 replies | 1834 view(s)
    0 XP
  • pukunui's Avatar
    Monday, 4th March, 2019, 10:18 PM
    Exactly. That whole PC races section in Voloís is a pretty big mess. Given that the draft version and the published version are virtually identical, Iím fairly certain the designers made no attempt to revise/balance those races. It was 5eís first sour note for me (and unfortunately it wasnít the last).
    105 replies | 28594 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 4th March, 2019, 09:24 PM
    I skipped DDAL04-01, "Suits of the Mists," because it's essentially just an excuse to get the characters to Barovia via the mists. My players have a longstanding tradition that Barovia is a known location in their homebrew world, so the mists aren't necessary for that. (Things still work oddly in their Barovia, though--Strahd keeps returning no matter how many times he's killed, for example.) ...
    19 replies | 917 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 4th March, 2019, 08:30 PM
    Zip when it moves, pop when it stops, and whirrrrr when it stands still...?
    7 replies | 268 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 4th March, 2019, 08:17 PM
    If you have any links to posts or blogs about other people's experiences, especially external links, please share them! I'd love to read them. Oh yes. I'm grateful that my players are taking a detour to the Quivering Forest because it gives me time to figure out how to handle the notorious DDAL04-03, "The Executioner." Yes, I have been checking it! Very useful.
    19 replies | 917 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 4th March, 2019, 08:14 PM
    When I started this thread, I was under the impression that the DDAL adventures for the season would integrate more closely into the Curse of Strahd storyline, and that it would make sense to discuss them all together. It seems there hasn't been much overlap after all, but still, I'll add this link to a thread I recently started: ...
    147 replies | 61499 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 4th March, 2019, 05:13 PM
    I've begun running season 4 of the DDAL adventures (the ones corresponding to Curse of Strahd) as a short campaign for a home table (i.e., not worrying about being AL compatible). There are 14 adventures in the season, and while they basically fit together into a single storyline, they're designed as discrete incidents that can be played in any order, so there isn't a lot of interconnectivity or...
    19 replies | 917 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 4th March, 2019, 04:01 PM
    These are beautiful. Thanks so much for sharing!
    30 replies | 1666 view(s)
    0 XP
  • jayoungr's Avatar
    Sunday, 3rd March, 2019, 07:00 PM
    I like milestone leveling too, but the idea that only violence awards XP is a red herring. A GM can award XP for whatever he/she wants, and some published adventures even remember to put in XP totals for non-combat events. It is true that this doesn't happen often enough in published material, though. Last night, I ran my players through DDAL04-02, "The Beast." They were able to talk the...
    94 replies | 3219 view(s)
    2 XP
  • jayoungr's Avatar
    Thursday, 28th February, 2019, 09:29 PM
    "It seems to me," I'm guessing?
    32 replies | 1233 view(s)
    1 XP
  • jayoungr's Avatar
    Wednesday, 27th February, 2019, 10:59 PM
    Counterpoint: aren't caryatid columns generally neutral? (Not sure whether there has been an official one for 5E yet, though.)
    41 replies | 1722 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 27th February, 2019, 08:50 PM
    Best of the DM's Guild includes a free adventure to download.
    33 replies | 1864 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 27th February, 2019, 07:22 AM
    According to 5e lore, Ogremoch created gargoyles as a mockery of creatures of elemental air like aarakocra.
    41 replies | 1722 view(s)
    7 XP
  • jayoungr's Avatar
    Tuesday, 26th February, 2019, 03:56 AM
    Why not check out Palace of the Red Pasha? https://www.dmsguild.com/product/180659/DMs-Kit-Palace-of-the-Red-Pasha?filters=0_0_0_0_0_45462_0_0 It's designed for slightly higher level characters, since it's intended as a follow-up to Rise of Tiamat, but it should be easy to scale back. (And actually, my group did this adventure at level 14, but they were pretty well optimized and had some...
    264 replies | 92048 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 25th February, 2019, 10:05 PM
    There are ways other than charm for a bard to mitigate damage. Does the bard have vicious mockery, for instance? Also, is this a hypothetical question, or do you have a particular campaign in mind? If so, are you the DM or the player of the bard?
    8 replies | 401 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 25th February, 2019, 08:10 PM
    I do have the enemy use flanking whenever they can.
    25 replies | 974 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 25th February, 2019, 04:30 PM
    That's why I specified "adventure-related challenges." Seriously, I've never played in a campaign where shoes wore out. If you play in campaigns where that happens regularly, then obviously tool proficiencies are more useful at your table. My main underlying point, though, was that I don't think languages should be devalued in comparison with tool proficiencies, and since MNblockhead has...
    26 replies | 1062 view(s)
    0 XP
  • jayoungr's Avatar
    Sunday, 24th February, 2019, 05:05 PM
    I use flanking, largely because my players were used to 3E and wanted a bit more tactical crunch in their combat. It can be a pretty big bonus, especially for large single monsters, but I've learned to adjust monster difficulty to compensate.
    25 replies | 974 view(s)
    0 XP
  • jayoungr's Avatar
    Sunday, 24th February, 2019, 04:49 PM
    Okay, but isn't that true of most adventuring-relevant tool challenges too? For example, knock will overcome a locked door, and mending can repair things as well as artisan's tools could.
    26 replies | 1062 view(s)
    2 XP
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Wednesday, 13th March, 2019

  • 07:53 PM - pukunui mentioned jayoungr in post Running a DDAL season as a home campaign
    Thanks for the tips, jayoungr! Iím actually thinking Season 5 might be the best one to start with.
  • 02:58 AM - pukunui mentioned jayoungr in post Running a DDAL season as a home campaign
    Hi all, Like jayoungr, I am considering running a DDAL season as an episodic campaign for one of my home groups. Advice Iíve read elsewhere is that most seasonsí adventures can be run in numerical order by tier in order to make a more or less chronological story. I am leaning towards Season 3 (Rage of Demons) for thematic reasons, although the ability to easily mix in adventures from Lost Tales of Myth Drannor to plug gaps and/or continue the campaign is appealing as well. Season 2 (Elemental Evil) is probably the runner-up, although I find Mulmaster a little off-putting. Has anyone else done this? If so, do you have any suggestions or recommendations? Iím a bit concerned that some of the seasons donít have a good enough spread of adventures across levels, so that I would end up having to plug some other short adventures in to fill the gaps. Would that be the case with Seasons 2 and 3 in particular? Or is there enough there to run PCs from Tier 1 straight through to Tier 3? Please let me know if...

Friday, 7th December, 2018

  • 05:34 PM - Quickleaf mentioned jayoungr in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    ...is scenario, falling doesn't represent character death, it represents a serious set-back. IF the character loses all their HPs, they are not dead but unconscious and now they have to carry them or wait for him to wake up, the character has broken a leg and is at 1/2 movement or has broken an arm and some of the challenges require the other PCs to haul the PC up etc...The injured player has mechanical penalties that last days (this is homebrew now, obviously). And having to start over will be even harder because that storm is setting in and the winds are getting high and the rock is getting wet. If you give the players two options, they can choose the easy way and you can hand-wave the journey and dealing with the NPCs will become the harder challenge. If they choose the difficult way, the reap the benefit at the end. The important thing is the players choose whether they want this to a challenge that takes centre stage. Love your user name :) Interesting, yeah you and jayoungr make similar suggestions about the aarakocra disposition toward the PCs being determined by how their climb goes. Off the top of my head, the aarakocra saint is supposed to openly offer a flight ritual to the PCs once she learns of their quest, but perhaps that's reserved for those she finds "worthy", and those who are "less worthy" would need to perform a quest for the aarakocra in exchange for the flight ritual. Thing is, it's important to the narrative that there is no easy way up to the aarakocra settlement from the ground. Otherwise it wouldn't be such a unique sanctuary, and would be dealing with the same dangerous jungle conditions and roaming undead as everyone else down on the ground. A big part of the character of Kir Sabal is that it's above the challenges faced by ground-dwellers. Being hard-to-reach is its only defense (well, and air elemental summoning). An easy longer way up would undermine that.

Tuesday, 27th November, 2018


Friday, 9th November, 2018


Sunday, 28th October, 2018


Saturday, 27th October, 2018

  • 10:40 PM - Quickleaf mentioned jayoungr in post How do you encourage players to interact with the environment?
    jayoungr Sounds like you may have a convergence of 3 issues at your table: 1. A group possibly pre-disposed to cautious play, further entrenched into risk-aversion after being "scarred" by Tomb of Horrors. 2. Imbalanced risk vs. reward ratio when it comes to exploration. 3. Insufficient clues coming from the DM to let players know there's something worth exploring here. I've addressed these very issues in my own gaming groups over the years in a "silver buckshot" approach by: Making it clear to players early on that exploration will be rewarded, either by overtly stating so, by demonstrating it through NPC stories of discovering fortunes/magic, or having a PC discover an un-trapped secret door with treasure early on. Making an effort to design dungeons with beneficial secrets/tricks/treasures in the environment. When running modules, make an effort to insert such things into the module if they are lacking. Giving the players a surplus of actionable clues (even when it seems I'm be...

Wednesday, 25th October, 2017


Monday, 23rd October, 2017

  • 08:21 PM - robus mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    jayoungr - I'm making the rounds of the Enhancing threads asking that they be made into Wiki threads so the best ideas can be accumulated on the first post. Collected under Chapter name. I'm not saying you need to do it - just that the opportunity is made available :) (your other threads too if you don't mind :) ) Thanks!

Monday, 18th September, 2017

  • 03:38 AM - robus mentioned jayoungr in post [SPOILERS] Enhancing Tomb of Annihilation
    It's like I don't even exist. http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Running-Tomb-of-Annihilation-Discussion A hat tip to jayoungr in the OP would have probably helped ;)

Monday, 24th July, 2017

  • 04:09 AM - DM Magic mentioned jayoungr in post A Character Sheet for Beginners
    Added small changes over both sides with input from some intrepid non-gamers who helped me soften/clean up/simplify the language. Also added a blank color and blank B&W version for jayoungr Version 1.6.1: https://drive.google.com/open?id=0BxTaDcSMIkaaT2NXazdUM2VkSm8

Sunday, 7th May, 2017

  • 11:18 PM - robus mentioned jayoungr in post Enhancing "Curse of Strahd" (and DDAL adventures)
    jayoungr - awesome stuff on the mega index. May I suggest that you update your first post to include it too - so new people (coming from the "best of" thread don't have to read to the end of the thread to find this great index :)

Thursday, 15th December, 2016

  • 10:11 AM - pukunui mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    I'm having trouble with the Cult Strikes Back setup. I've got four 10th level PCs, with a 6th level NPC druid companion, and I'm looking at the Second Attack options. The text makes it sound like it should be a big force - it talks about multiple nycaloths and mezzoloths and/or multiple cultists dropping down from the black dragon ... but when I do the calculations, I'm getting a deadly encounter with just one dragonsoul, one mezzoloth, and one nycaloth. One dragonsoul and one adult black dragon gets me a deadly encounter as well. (Whereas the black dragon by itself is merely hard.) Anyone got any advice? jayoungr? Eltab? Steven Winter? By the way: I've set this attack up by having the PCs in Everlund just as it comes under attack by the cult. I could potentially have waves of cultists hit them as they try to make it back to Moongleam Tower in order to teleport back to Waterdeep. EDIT: In case it helps, the PCs are as follows: *goliath moon druid 10 *dwarf evoker wizard 10 *human berserker barbarian 10 *halfling swashbuckler rogue 10 *halfling druid NPC (a 6th level caster)

Friday, 18th November, 2016

  • 12:54 AM - pdzoch mentioned jayoungr in post Spell components. Anyone have a DM actually enforce them?
    jayoungr: True: Components are not consumed unless it states they are consumed. But some of the component seem suspect for staying viable for use in a spell, such as a morsel of food, a piece of flesh, drop of blood, all of which would probably rot or dry out (unless the drop was drawn fresh each time from the walking vessel!) and incense (which one would think would be consumed).

Sunday, 9th October, 2016

  • 01:49 AM - pukunui mentioned jayoungr in post A Hoard to Remember: Tyranny of Dragons Campaign Log
    Good news, readers! Thanks to jayoungr, I should be able to restore the missing posts from this thread. It turns out she printed the whole thing out, and she's taken the time to scan it all in and send it to me so I can reconstruct the narrative. I can't thank her enough!

Friday, 6th May, 2016

  • 04:29 PM - hawkeyefan mentioned jayoungr in post CoS: Ireena as a PC?
    jayoungr I wouldn't worry about the two PC thing if it hasn't been an issue before. I think the main thing to focus on is how familiar these players are with Ravenloft, and to set their expectations accordingly. Let them know that some things might be different than what they know and all of that. It's pretty basic advice, but I think that would be my biggest concern in this situation. My players are very familiar with Strahd and the adventure overall, so that's why I took what was in the book and tweaked it a good deal. That may or may not work for everyone, but whatever route you take, I would just talk about it beforehand to make sure any possible issues are known. So let them know that if Ireena is a PC, that could change how the game plays. The last thing you want is the players to get mad when Strahd's minions attack Ireena just as readily as they do the other PCs. If you understand their expectations ahead of time, you can either adjust the adventure to fit those expectations, or tr...

Sunday, 24th April, 2016

  • 09:02 PM - Sadras mentioned jayoungr in post Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
    @jayoungr thanks for starting these threads for ToD as a collection of awesome ideas for DMs. Still early days for us as we are somewhere between chapters 3 and 4, except my group decided to travel to Baldur's Gate via a cargo ship, along the coastline, and I'm getting to sneak-in side adventures along the way. Our backstory is very different as the group started HotDQ being level 9 and they are originally from Mystara and in an attempt to escape a scouting party of Githyanki they used an unknown teleportation circle at a Way Point and found themselves in the basement of the Temple of Chauntea during the Cult's assault of Greenest. So they began HotDQ with the Santuary - being with the people trapped inside the Temple. In Greenest I made one of the acolytes an undercover high-level Abjurer assisting the Cult in setting up the attack, ensuring the Bishop of Greenest was away at the time. The Abjurer destroyed the Teleportation Circle under the Temple of Chauntea fearing that more 'strangers' w...

Friday, 8th April, 2016

  • 10:20 AM - pukunui mentioned jayoungr in post Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
    New question: How have others been handling Trepsin the four-armed troll's muddy cape? Is it a one-time thing? He can ignore the first 10 points of fire damage he takes and that's it? Or is it like DR, allowing him to reduce any fire damage he takes by 10 each time he takes fire damage? I'm pretty sure it's meant to be a one-time thing, but I just thought I'd check. Interesting point about the trapped suits of armor in the hunting lodge. I didn't even notice that (my group went in through a side door and I don't think they ever even set off the freezing runes). I'd assume that it's a trap for unwary visitors. You could either say that the cultists don't use that door, or else they have a way of passing through without setting off the runes. Maybe if you say "Hail Tiamat" as you pass the armor, the runes don't go off. Or something like that.In case anyone is wondering, I had also made a comment to jayoungr about the trapped elven armor in the hunting lodge entrance hall. It seems a bit odd to have it there. The cultists must either use the kitchen door or else Talis only sets up the trap when she isn't expecting anyone (except that the text implies that she *is* expecting some other cultists soon, so ...). I will go with the assumption that there is a password that can bypass the trap - so it works more like a glyph of warding. EDIT: Something else worth mentioning that I've just noticed is that the helmed horror in the hunting lodge (p. 65) is stated as having a "Spell Storing" trait. The only monster I can find with such a trait is the shield guardian. I wonder if the authors got the two constructs confused when writing that section. As fun as Evard's black tentacles can be, I think I might just leave it out. What do you guys think?

Monday, 14th March, 2016

  • 11:12 AM - pukunui mentioned jayoungr in post My Tyranny of Dragons
    ...ly just a way for a penanggalan to obtain easy victims, as all of her "students" were female). He then said that he wanted them to retrieve a ring (one of the rings of Myrkul, worn by Dralmorrer) from the castle, as well as destroy the farseer of Illusk as retaliation for Rezmir having stolen something from him (the knowledge that he has a twin). Lastly, he informed them that some lizardfolk were heading towards the camp and that one of them was his servant (Snapjaw), then he slid off into the water. During the boat ride from the camp to the castle, I had a giant crocodile attack them. When Snapjaw talked to the lizardfolk on guard duty, I had the PCs makes a group Charisma check to see how well *they* impressed the guards, rather than having Snapjaw make a single check on their behalf. I then had them make another group check to impress the lizardfolk inside the castle when they met with them during their nightly get-together in the room above the forge. On advice from jayoungr, I have made it so the dragonwings all know the portal password, not just Dralmorrer and Rezmir. This enables the cultists to send loot through the portal without it having to be personally escorted by either of the two leaders. Since other people have complained that Dralmorrer is too much of a pushover, I decided to beef him up a little for my game. I gave him the War Caster feat for starters, and also bumped him up to 8 hit dice (so he has 60 hit points). I also gave him Action Surge, Second Wind, and the Dueling Fighting Style. Lastly, I swapped out shocking grasp for green-flame blade from SCAG and gave him a longsword of life stealing. I've also got him wearing a pendant in the shape of the Eldreth Veluuthra's skull-and-sword emblem. I messed around with Pharblex's spell list a bit, giving him spells like Melf's acid arrow and tidal wave, but the PCs killed him in his sleep, so in the end the changes I made didn't really matter. Go figure! When the PCs went into the caverns...


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Monday, 25th March, 2019

  • 11:10 PM - Azzy quoted jayoungr in post What Are Some Good 5e Resources for Running a Ravenloft Campaign?
    Here are some resources that you might find useful, in addition to what's in the DMG. Thank you!
  • 09:15 PM - Azzy quoted jayoungr in post What Are Some Good 5e Resources for Running a Ravenloft Campaign?
    Are you running Curse of Strahd, the DDAL season 4 adventures, a conversion of one of the earlier Ravenloft modules, or your own original storyline? If you're running Curse of Strahd, check out the "enhancement" thread for that campaign: Enhancing "Curse of Strahd" If you're running DDAL season 4, I'm currently writing up my own experiences on turning them into a campaign: Running DDAL04 Adventures as a Campaign If you're converting one of the older modules, I don't know if we have any threads for that, but if you want to start one, I'm sure lots of people here would be interested. Ditto if it's an original campaign. Doing my own storyline. I'm mostly looking for 5e mechanical conversions of the 2e game mechanics like altered spells, power checks, spells, monsters. Ther fear checks, horror checks and madness are mostly covered by the DMG, but I wouldn't mind seeing expansions on those. I was just hoping that someone else did the heavy lifting so I don't have to convert things mys...

Wednesday, 20th March, 2019

  • 07:54 PM - lkj quoted jayoungr in post Odyssey of the Dragonlords Player's Guide is Free!
    I feel the opposite--reading this, I felt sad that such a rich setting was only going to get one campaign/adventure! So, is there an upcoming Kickstarter attached to this project? Yes. They are apparently almost done with the pdf for the campaign book. They hope to deliver the digital book in May. They'll be kickstarting for a print run in April. Go here: https://www.arcanumworlds.com/blog Search on kickstarter and you'll find it. AD
  • 12:26 AM - Azzy quoted jayoungr in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Unless they mean this Voltaire: https://www.youtube.com/watch?v=u2j4vbaK2VI I've met him a couple times. He's pretty cool and geeky.

Tuesday, 19th March, 2019

  • 05:55 PM - Reynard quoted jayoungr in post Awards other than XP
    So you don't like hitpoints, and you don't like experience points or leveling. I say this in absolutely the most non-snarky and respectful way possible, but: have you considered trying an RPG other than D&D, rather than kitbashing D&D to be what you want? There are plenty of games out there that don't use either hitpoints or experience points. I was having this discussion with a friend earlier today, and a couple things came up. There is a lot I do like about D&D, first of all. I like the mechanics in general and the structure of play at the moment. I don't think issues of steep leveling and the way the game changes because of it are insurmountable, especially given that not ever iteration of D&D has suffered from these problems to the same degree. Also, there is something to be said for the network effect. It is much easier to find players for D&D, simply put. That said, I am currently running Savage Worlds, in part because I am writing for that game and in part to see if another game...

Friday, 15th March, 2019

  • 08:35 PM - GlassJaw quoted jayoungr in post Running DDAL04 Adventures as a Campaign
    This just doesn't add up. None of the ecology or economy of Barovia makes sense. The population is part of that but the larger issue is that it's a closed system (aside from the Vistani). I addressed it in this thread. There are LENGTHY and detailed discussions on the issues of Barovia: for example. While it's interesting to think about, it's largely a waste of time. That Ravenloft doesn't make sense is a feature, not a flaw. It further adds to the alien and unsettling nature of what's going on. It's also what led me to my "simulation" concept. Barovia is a prison for Strahd and the Dark Powers are the wardens. They keep the gears turning so to speak. It's better left unexplained.
  • 06:18 PM - lkj quoted jayoungr in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Didn't they already confirm that the new setting will not be Spelljammer, though? Nathan Stewart confirms every month (without really being asked) that they are not doing Spelljammer. He then goes on to drop shameless Spelljammer hints over an over again, both in the streams and on twitter. Nathan Stewart is messing with us. I think he has successfully made it impossible to tell whether or not a full Spelljammer product is in the works. Which was clearly his goal. Edited to add: It's an ongoing gag. There's no malice in it, though I'm sure it makes some people mad. I think it's funny. AD

Thursday, 14th March, 2019

  • 06:41 PM - robus quoted jayoungr in post Question: To take away or not to take away for that is the question
    Here's what I would do: In the next session, explain that you made a mistake. But give the player an immediate opportunity to acquire a set of goggles of night (they're in the DMG), either for purchase or as a quest reward or part of a treasure trove. Then the character can finish out the adventure with darkvision, but in a form that makes sense and that could be taken away if they lose their stuff somehow. (This is what I did when I realized that my eldritch knight was going to insist on casting spells while holding sword and shield: I just gave her an animated shield so we wouldn't have to think about it.) Funnily enough I did the same thing when they got to the wave echo cave. In one of the offices there was a locked safe that contained a couple of pairs of googles (for VIPs visiting the cave when it was in operation).
  • 05:44 PM - S'mon quoted jayoungr in post Good high level (10+) swords and sorcery themed adventures?
    Have you tried Adventure Lookup? They don't have a filter for tone, but you can filter by setting, level, and common monsters. Maybe something originally written for Greyhawk would work? Well 'Conan' turned up the two TSR Conan modules... There may not be anything much like I'm looking for, certainly for 5e. Ironically some of the Paizo Runelords & Shattered Star AP stuff with Cthulu critters looks quite close - and I'm already using those in another campaign! I suppose one day WoTC might put out an S&S themed campaign, that'd be cool.
  • 04:43 PM - GlassJaw quoted jayoungr in post Running DDAL04 Adventures as a Campaign
    I'm probably going to change the orcs and yuan-ti to something else. As mentioned above, I already came up with an explanation for the elves. That's an option but what I'm noticing is the second half of the CoS AL adventures are really convoluted. As MerricB mentioned, they shoehorned in more FR stuff because it would going to be a tie-in for things to come but then that plan got abandoned. It shows in the second half of the modules. In addition, 11 and 12 have very little to do with the storyline. I also HATE the premise of the The Artifact (#10). It might be ok in the AL where the adventures are more "stand-alone", but in a continuous campaign it's completely jarring to have the Burgomaster, who's been portrayed as a lazy coward up to this point, suddenly need the players to escort him to the Amber Temple. What?! Nevermind that the Amber Temple is completely on the other side of the map. I know the Burgomaster isn't all that he seems but it would be a major head-scratcher. My point ...

Monday, 11th March, 2019

  • 09:30 PM - Dyson Logos quoted jayoungr in post I draw the occasional D&D map
    Oh, hey! Are you the person who did the maps for Guildmaster's Guide to Ravnica? I made a separate thread about this, but I might as well get it straight from the source: are those maps available anywhere for purchase as individual image files? In particular, I'm looking for the Notorious Nightclub maps. I /believe/ they are all available as high res images as part of the book on D&D Beyond.

Sunday, 10th March, 2019

  • 05:33 AM - vpuigdoller quoted jayoungr in post Maps from Guildmaster's Guide to Ravnica?
    Does anyone know if the maps from Guildmaster's Guide to Ravnica are available separately in electronic format anywhere? I think I've heard they're available for Fantasy Grounds, but I use Roll20. Well you can get it on Roll20 if you buy GGtR there. Also, I think you can get it thru DnDBeyond.

Thursday, 7th March, 2019

  • 03:33 AM - R_Chance quoted jayoungr in post Odyssey of the Dragonlords Player's Guide is Free!
    They moisturized their unibrows?? Maybe :) I know they did their skin, given they used a toxic lead based skin lightener they probably needed to... *edit* Grammar slips when posting and grading papers at the same time... maybe that's what happens with my students :)

Wednesday, 6th March, 2019

  • 09:30 PM - GlassJaw quoted jayoungr in post Running DDAL04 Adventures as a Campaign
    Which ones are you thinking of? The Donjon and The Raven. As I understand, they were sort of an "interlude" to the main storyline. As MerricB states on this blog: "Both it and The Donjon suffer from being irrelevant to the main plotline, bringing in elements that donít matter, and letting the tension that has been growing through the actions of Esmae and the Burgomaster drain away." She is, but as I read through the adventures, am I right in thinking that she only shows up at the very beginning and the very end? Seems like the main purpose of including her earlier on is to make her available for spellcasting services. She shows up in The Ghost as well. But yes, I definitely would introduce her earlier. Ideally, I would want the players to build an uneasy relationship with her. Certainly not one they feel good about one out of necessity.

Tuesday, 5th March, 2019

  • 09:56 PM - 5ekyu quoted jayoungr in post In Defense of Milestone Leveling
    I think this is one of those issues that varies a lot by table. For example, the factors you list here would be non-issues to my group. All of us write and/or act in addition to gaming, so we're very story-focused. Gaining progress according to "story beats" feels really natural to us. No one would bat an eye or feel cheated if we were told, "Congratulations, you escaped the dungeon! You gain a level." What would feel stiff and flat would be "You escaped the dungeon last session, but that did nothing. Now that you've fought off those random wolves on the way to your next mission, now you gain a level."Agree.

Monday, 4th March, 2019

  • 06:37 AM - CleverNickName quoted jayoungr in post In Defense of Milestone Leveling
    I like milestone leveling too, but the idea that only violence awards XP is a red herring. A GM can award XP for whatever he/she wants, and some published adventures even remember to put in XP totals for non-combat events.Absolutely. This is an important reminder (and great advice) for everyone who prefers to use the default Experience Point rewards system. If you don't like awarding XP for combat, award it for something/anything else. You don't have to abandon XP completely, and milestones aren't your only option. Last night, I ran my players through DDAL04-02, "The Beast." They were able to talk the werewolf down at the end, rather than fighting her. I gave them full XP for the encounter.That's an excellent way to do it. (I would have awarded double XP for my group--I can't even remember the last time they diffused and deescalated a situation instead of gleefully painting the walls with monster-blood...)

Tuesday, 26th February, 2019

  • 06:33 PM - Reynard quoted jayoungr in post Monte Cook Games Announced Its 5E Project: Arcana of the Ancients
    I don't know if it would be a problem financially--at least, Cubicle 7 seems to be doing all right with both The One Ring and Adventures in Middle-Earth. True enough, though I wonder if the fact the C7 is dealing with a licensed setting might impact that decision. We shall see. Maybe if AotA does well they will do more actual Numenera books. Or, quite possibly, I am inferring the wrong thing and this is really a Numenera 5E book. Which is fine. I just want it to be OGL so I can use it for my own work.
  • 07:20 AM - vecna00 quoted jayoungr in post Monte Cook Games Announced Its 5E Project: Arcana of the Ancients
    Do we have a start date for the Kickstarter? The website just says "mid-March." They probably have a date internally they want to hit, but something may be in flux.
  • 05:51 AM - MNblockhead quoted jayoungr in post XGE "Training" Downtime Activity - does it devalue tool proficiencies?
    That's why I specified "adventure-related challenges." Seriously, I've never played in a campaign where shoes wore out. If you play in campaigns where that happens regularly, then obviously tool proficiencies are more useful at your table. Right. That has never happened in any game I ran and if it did it would be session/challenge specific. Never liked the need to repair and maintain equipment Everscroll and other VRPGs, don't find it fun in TTRPGs. But the ability to conduct maintenance to travel farther per day without exhaustion or using the proficiency to determine information from tracks, etc. could very well come up and I find the Xanathar rules for tool proficiencies to be inspiring in helping my players and I make them more meaningful to our games.

Monday, 25th February, 2019

  • 08:02 AM - MNblockhead quoted jayoungr in post XGE "Training" Downtime Activity - does it devalue tool proficiencies?
    Okay, but isn't that true of most adventuring-relevant tool challenges too? For example, knock will overcome a locked door, and mending can repair things as well as artisan's tools could. Depends. Tool proficiencies are not just using the tool, it is also knowledge of the art and materials related to the tools. Let's look at the mending example. Why bother with cobbler's tools if you have a wizard with the mending cantrip? You can just mend any damage to the shoe? Well, you can use cobblers tools to maintain footwear to allow the party to travel further without exhaustion. Your knowledge of the tools can help you with identifying magical footwear, help with tracking and investigations. You can craft or find hidden compartments in footwear. If you lose your shoes or they are destroyed beyond mending, you can make new ones. Also, mending can fix a "single break or tear." Does it restore worn out soles? I would probably rule that if a hole is worn in the shoe, it may close it, but only t...


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