View Profile: PrometheanVigil - Morrus' Unofficial Tabletop RPG News
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About PrometheanVigil

Basic Information

About PrometheanVigil
Introduction:
London NWOD group!
About Me:
I am a GM who places the enjoyment, satisfaction, comfort and safety of my players as a priority in all of my games. I always strive to provide an entertaining and somewhat thoughtful game session for my players. I always make sure to accommodate for players who are unfamiliar with the NWOD or are new to P'n'P games in general. In the last few sessions I have hosted, my players (some new, others experienced) unanimously expressed that they really enjoyed my sessions and, to paraphrase a more experienced player, "This is the best character creation ever!" and from a new player, "I wonder what happened to that GPS tag that got sucked into that portal in the pub bathroom? I can't wait to find out!". From start to finish, my players are always my priority for each and every session.
Location:
London
Sex:
Male
Age Group:
19-24
My Game Details

Details of games currently playing and games being sought.

Town:
London
State:
UK
Country:
United Kingdom
Game Details:
Age-range: Players MUST be 18+ (safety and security reasons). Players 18-30yrs preferred, though older players are welcome (older players MUST be prepared to play with younger players and vice versa)

My games: All official templates in the New World of Darkness series. I have a passing interest in the OWOD and Scion series. When running games, I always strive to accommodate all gaming tastes, from mystery and investigation to action and adventure, intrigue and even crafting/construction.

Spec: I am looking to start a new New World of Darkness group that can meet in the London area and can, optimally, play weekly or more. I am looking to host a max of 8-10 players in a game with a min of 2-3 players (both caps excl. GM). My group will play any and all official NWOD templates currently available, including future games (Mummy, Demon etc...), with preference given to the group's most popular template choices.

I am willing and interested in joining other groups which play WOD gam
More information:
http://forum.rpg.net/showthread.php?668336-London-UK-LFP-NWOD-Looking-to-start-London-%28UK%29-New-World-of-Darkness-group&p=16233009#post16233009

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WORLD OF DARKNESS DOCUMENTARY JUST DROPPED ON AMAZON PRIME! Wednesday, 2nd May, 2018 07:59 PM

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General Information
Last Activity
Friday, 31st August, 2018 04:37 PM
Join Date
Tuesday, 18th December, 2012
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
London
State:
UK
Country:
United Kingdom
Game Details:
Age-range: Players MUST be 18+ (safety and security reasons). Players 18-30yrs preferred, though older players are welcome (older players MUST be prepared to play with younger players and vice versa)

My games: All official templates in the New World of Darkness series. I have a passing interest in the OWOD and Scion series. When running games, I always strive to accommodate all gaming tastes, from mystery and investigation to action and adventure, intrigue and even crafting/construction.

Spec: I am looking to start a new New World of Darkness group that can meet in the London area and can, optimally, play weekly or more. I am looking to host a max of 8-10 players in a game with a min of 2-3 players (both caps excl. GM). My group will play any and all official NWOD templates currently available, including future games (Mummy, Demon etc...), with preference given to the group's most popular template choices.

I am willing and interested in joining other groups which play WOD gam
More information:
http://forum.rpg.net/showthread.php?668336-London-UK-LFP-NWOD-Looking-to-start-London-%28UK%29-New-World-of-Darkness-group&p=16233009#post16233009
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Tuesday, 17th January, 2017

  • 07:08 PM - innerdude mentioned PrometheanVigil in post Power Gaming vs Role Playing
    I read through PrometheanVigil 's response. The tone is fairly representative of "that other RPG forum site" that I generally refuse to frequent, specifically because most of the conversation is in this general vein. But aside from that, I also have to disagree generally with most of the stated opinions. It seems in his opinion that power gaming is the "true" way to game, that "roleplaying" serves only a secondary (at best) function to the actual point of roleplaying which is to "bring the awesome, ALL THE TIME!!!!!!!" (Because obviously, playing an arms race with your GM is the truest way to gaming satisfaction.) His response to Blue here: . . . it's great to see you've tipped your hat to mechanical efficacy since that's the point of all this "role-playing" at the end of the day . . . feels narrow-minded at best, and actively hostile to players looking for character-driven play at worst. But ultimately, as Blue said upthread, these are fundamentally separate axes, or spectra, or continuum...

Tuesday, 10th January, 2017


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Saturday, 7th April, 2018

  • 08:37 PM - Celebrim quoted PrometheanVigil in post PVP combat issue
    Gods eye view, this sounds like a terrible situation at the table. Not because of the scenario but because of how it was handled. "Well, that's enough of that tomfoolery!" should not be an acceptable way of handling this offensive-bodily-product. You should totally just have the healer character heal the character being less of an inbred-donkey. That or something else much more authentic/realistic. So, never handle OOC problems with IC solutions. IC my character did not know which of the two characters was being less of an "inbred-donkey" as you put it. And I wasn't going to put myself in a situation of having my character choose on the basis of which player was less of an "inbred-donkey". So I had my character respond in a very IC way, namely something like, "As you all know, I'm escorting my daughter. My primary duty is to her safety. These two gentlemen were clearly poor choices of travelling companions, as they resorted to resolving whatever differences that they had between them through ...
  • 08:13 PM - Lanefan quoted PrometheanVigil in post PVP combat issue
    The only advice I'd chuck in here for the DM is to, at the start of next session, lay down the law hard in one respect: that what happens in character stays in character. If Falstaff (Joe's PC) and Halfred (Mary's PC) want to scream at each other and throw down in-game, that's fine; but as soon as Joe and Mary start yelling at each other out-of-character someone gets tossed. After that: let 'em fight, sit back and enjoy the show. :) Gods eye view, this sounds like a terrible situation at the table. Not because of the scenario but because of how it was handled. "Well, that's enough of that tomfoolery!" should not be an acceptable way of handling this offensive-bodily-product. You should totally just have the healer character heal the character being less of an inbred-donkey. That or something else much more authentic/realistic. Were I playing the healer, and not knowing the rest of the context e.g. whether either of these PCs were friendly with the healer etc., chances are I'd have done the sa...

Sunday, 5th November, 2017

  • 08:40 PM - Herosmith14 quoted PrometheanVigil in post How to Conduct a Military Campaign/Crusade?
    Ask for specific advice -- your question is very broad. If someone has an answer to give, have the time to write it and just plain feel like it, they will. You mentioned diplomacy. Don't make that light, that should be integral to the war. You could play off the treacherous Drow factions (Elisatree, the agent etc..) against each other, using additional manpower from them to make fights with other factions easier (and turn on them once they've been whittled down by the fighting!). It would be good to involve several checks against this particular idea, offering Diplomacy, Bluff et al. Any particular reason why the force makeup are what they are? Could you involved other races, factions, regiment types maybe? First off, thank you for replying, and sorry if that last reply was annoying. This is the first really big post that I've put up in a while, and I forget that it will take a while for people to process and respond. The campaign I'm trying to design is a rather heroic "unite the Underdark" ...

Wednesday, 13th September, 2017

  • 01:18 AM - aramis erak quoted PrometheanVigil in post Fun And The Flow In Games
    It's funny -- I don't see Pathfinder as complicated. It is the standard (as was 3.0/3.5 before it) from which all over tabletop RPG systems are compared with regards to complexity, variety and accessibility. There's a reason newbie gamers are still able to get into it, especially if they're stereotypically prone to giving up on it (female friends, non-nerds etc...). FFG Star Wars is the same, it's not that complicated (in fact, it's one of the better designed games so far this decade to be released, excluding the very flawed talent tree sub-system). All the 40K RPGs are badly laid out in their respective rulebooks and there's so much ill-fitting stuff in the system (although, of course, combat's pretty robust) -- it is a heavy system but only just and only because it attempts to do a lot but then not focus on or smooth out anything not related to facing or scatter graphs. Now give something as DANGEROUS as the Hero system... or something as shallow as Fate... and then you might be onto something. 5E...

Tuesday, 31st January, 2017

  • 10:01 PM - The Fighter-Cricket quoted PrometheanVigil in post Anyone still interested in Shadowrun?
    Funnily enough, like the Priority System, not everyone is going to be good at GM'ing. Like not everyone has high Resonance or Magic: their potential limited by their nature. Unfortunately, this means not many games and even fewer of those games being manned by someone suitably "mathy", level-headed, charismatic and entertaining. But if you can get all four of those, :):):):)ing A! Phew, that sound quite... intimidating to be honest. As I get older I really like rules light systems (or at least those with a manageable amount of obscure rules). SR has its merrits, don't get me wrong, but I prefer systems where I don't have to be Leonardo da Vinci to run them properly. :)

Tuesday, 17th January, 2017

  • 09:22 AM - Lanefan quoted PrometheanVigil in post Power Gaming vs Role Playing
    Philosophical how?Philosophical in that a (stereotypical) powergamer will often approach the creation of any character with a mindset of where there's any conflict between optimization and characterization/personality/backstory, optimization will always prevail and the rest will just have to bend to suit. A role-player will sacrifice some optimization to suit the other stuff. Philosophical in that a (stereotypical) powergamer might be in it to win it - the approach is to be the best and outshine the rest...or to be the best and then be annoyed when others at the table don't follow suit. A role-player might be in it to be the most entertaining, perhaps, but character takes precedence over numbers. Philosophical in that a (stereotypical) powergamer might be getting their character (build) ideas, tips and tricks from char-ops boards. A role-player needs not these things and may or may not know they even exist. Philosophical in that a (stereotypical) powergamer might see the game as a competitive ar...

Monday, 16th January, 2017

  • 11:36 PM - Lylandra quoted PrometheanVigil in post Power Gaming vs Role Playing
    I don't understand why people seem to think these are on the same axis. They are independent. How well you roleplay and how much you apply system mastery are not related. I love to roleplay. I can be overheard having conversations with myself as I try our voice, nuances, and beliefs for a character. I can spend the whole session having in-character conversation with other players, and perhaps do it too often. I'll do things that are awesome and in-character. I'll skip doing things that are awesome but not in character. I've done plenty of stupid things and lived (or not) with the consequences because that's what my character would do. The main place I pull it in is if it impacts other peoples fun - I try not to grandstand or grab the spotlight too much. And while some intra-party drama like convincing the honorable paladin to ambush someone can add some good RP if everyone is up for it, I avoid PvP like the plague. I also enjoy having a high level of expertise in the mechanics. I build eff...

Thursday, 28th February, 2013

  • 06:02 PM - Grogg of the North quoted PrometheanVigil in post No, I'm not using that book.
    Write a list containing the spells that your character uses and has, making it clear that THESE are the spells that they use and they will NOT learn other spells. Give this to the GM, making sure to photocopy it if you haven't written it in an email. I think I'll pass along my standard spells prepared for him. But then again at the end of last session we had something like this: Me: Was that XP for the level 14 or the level 15's? DM: Wait ... you leveled up? Me: Yes. Remember, I sent you new character sheets. And cleared my feat selection with you last time. For those that are curious, the spell in question is revivify*. I've stated to the DM that I'm trying to stick with the PHB and Complete Divine. Not out of any balance concern but because I hate wasting everyone's time because I need to find out what a spell does and I can't remember what book it's in. *Never mind I don't have two copper pieces to rub together, let alone the material components.

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