View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • doctorbadwolf's Avatar
    Friday, 22nd February, 2019, 06:59 AM
    are you joking? Missing 1 attack in a round for a Fighter after level 11 is negligible. For a rogue, hitting with the first attack more reliable means more SA per combat, and greater ability to use Cunning Action, and better ability to get the most out of things like Magic Initiate for SCAG cantrips attacks. crossbow expert doesnít have a -5/+10 mechanic, so how is -5/+10 even relevant to...
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  • doctorbadwolf's Avatar
    Thursday, 21st February, 2019, 10:48 PM
    makes sense. Some sort of dual blade zeitgeist! Is it? The rogue not being a combat beast is poor design? Iím all for options that accommodate a stronger combat focus, but I think thatís a pretty spurious claim youíre making. Rogues get a lot of benefit from accuracy increases, get more out of dual wielding, get more out of crossbow expert than others do, and have more build room for...
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  • doctorbadwolf's Avatar
    Thursday, 21st February, 2019, 10:19 PM
    id never realized that before, but yeah, youíre right. Also, when did Eberron, with its Valenar double scimitars, come out? Hard to say. When did Chrono Cross and FF9 come out? IMO, they did use subclasses to increase average DPR, in the Swashbuckler and Inquisitive, who both have more reliable Sneak Attack. I think they just also donít see ďthe rogue does less damage than other...
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  • doctorbadwolf's Avatar
    Thursday, 21st February, 2019, 02:52 AM
    I really like that. Nice. Like adv on opportunity attacks? Iím for it. Absolutely. I donít think monks need monopoly on that in order to be unique. Niiiiiiice. I kinda miss WoW, but I never even hit high levels when I played. I think I maxed in the 20ís on my warlock and my pally.
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  • doctorbadwolf's Avatar
    Wednesday, 20th February, 2019, 08:00 PM
    I like intimidate upon crit. Once per X advantage against targets at less than full HP could definitely work.
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  • doctorbadwolf's Avatar
    Tuesday, 19th February, 2019, 06:58 PM
    How so? Why would a rogue increase strength just because they can use medium armor? Youíre just making the subclass work at cross purposes to the rest of the class. Swahsbuckler already does it, as does Arcane Trickster with SCAG cantrips. One that does it in a different way isnít going to throw things off. Certainly wonít require giving up anything from the base class. True, but...
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  • doctorbadwolf's Avatar
    Tuesday, 19th February, 2019, 07:22 AM
    Iíd love to see a rogue version, too, but otherwise Iíd just repeat what 77IM said. Also, if you create a base stat block, itís easier to just upgrade the pet, rather than changing what type of pet it is, which makes for a better homebrew BM fix, as well.
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  • doctorbadwolf's Avatar
    Tuesday, 19th February, 2019, 07:06 AM
    Sure, or a spear, or a longsword. I honestly donít think the finesse restriction even makes sense. A dagger master rogue is a fun concept, though, that Iím currently running using a thief with Sharpshooter. (My group unanimously agrees that thrown weapons should count as ranged weapons for things like feats and fighting styles) Also, the idea is only ďmore damage focused than the assassinĒ...
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  • Garthanos's Avatar
    Tuesday, 19th February, 2019, 06:20 AM
    LOL....
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  • doctorbadwolf's Avatar
    Monday, 18th February, 2019, 06:53 AM
    Not being able to attack in the two most important rounds of combat is the big limiter for mobile on a monk. Being able to attack and move with impunity does allow more disarm, trip, and shove, attempts against more targets, though. Not as good as the Drunken Masterís feature, but still good.
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  • doctorbadwolf's Avatar
    Monday, 18th February, 2019, 02:28 AM
    It doesnít, IMO, ever. MC rules are kludgey, not always available, and require greater system mastery to use without unintended drawbacks. Further, I donít believe that a new option should ever be shot down because it can be accomplished via multiclass. I donít design things for specific games, unless itís a unique magic item or other in game resource/reward, or itís really weird but...
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  • doctorbadwolf's Avatar
    Monday, 18th February, 2019, 12:02 AM
    Autumn Bask As I replied to someone else, itís easy enough to include a clause that the expanded weapons do not benefit from any features that require heavy, reach, or two-handed, weapons while also using sneak attack. The rogue would have to choose between SA and PAM or GWM. Also, how does this theoretical rogue compare to a sniper rogue with a longbow and SS? And the Champion is widely...
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  • doctorbadwolf's Avatar
    Sunday, 17th February, 2019, 11:52 PM
    Yes, that's what we're trying to figure out. Why do you want to play a fighter - by your description of what they do - but play a rogue - by the name of a class. So I'm trying to understand what "rogue" means to you. Because "more martial damage" is part of another class. And you can get a more damage rogue already by simply multiclassing the two. IMO, ďmulticlass itĒ isnít an answer...
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  • doctorbadwolf's Avatar
    Sunday, 17th February, 2019, 06:04 AM
    Perfectly reasonable. The Assassin is an unreliable nova-killer. Iíd like something closer to the scout or swashbuckler, but simpler and less dependent on ďgimmickĒ mechanics. With respect, Iím not interested in ďjust multiclassĒ as an alternative to a new option. I disagree entirely on the point that those abilities arenít useful in combat. They are extremely so. A rogue that...
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  • doctorbadwolf's Avatar
    Sunday, 17th February, 2019, 01:08 AM
    Incorrect. I said, The last part is very obviously in reference to the first part. I explicitly said it hits harder without stealth and disguises. Not a word about not using either at all. Nor about "does use stealth a lot". As with any rogue other than the Assassin, it would be up to the player whether they even train Stealth, Deception, or the Disguise Kit. An enforcer might well like...
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  • doctorbadwolf's Avatar
    Sunday, 17th February, 2019, 12:28 AM
    4 skills, the most important tool, 4 expertise skills, reliable talent, and Cunning Action is just as much out of combat as combat, then we have the subclasses, which are at least half utility, even in the case of the more combat focused archetypes.
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 07:51 PM
    Eh, I'd rather just give bonuses for strength. Simpler, does the same job, be done with it. Let there be bows with greater reach and damage that require a certain strength, if you must, but the simplest thing is to just make them finesse, or allow a strength bonus to damage on top of whatever else you're adding to damage. I'm probably going to allow all weapon attacks (even the ones that...
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 07:43 PM
    None of that is my intent. I should have been clearer, but I was trying to invite you to provide some sort of analysis of the numbers showing the sort of incredible damage deficit you're seeing, because we can't really get anywhere if we don't even have a common starting point. It may be that the difference between our games means that a single subclass or variant feature can't provide a strong...
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 06:54 PM
    Right, a subclass that doesnít rely on stealth for doing more damage than non-damage-focused subclasses of the class. That isnít the same thing as not using stealth. Seriously? Personal attacks? Thatís unnecessary. Setting that aside, you didnít indicate any desire to understand what the OP was about, but instead indicated nothing more than a desire to thread crap. I do find that...
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 04:55 PM
    CapnZapp thanks for the comments. The issue I have is, Iím not convinced of the severity of damage output gap that youíre referencing. I do see a gap in combat optimized feat heavy games, but not one that merits doubling SA damage per round. I also donít have much trouble in such games keeping my rogue alive in melee. My level 12 thief isnít DPR king, because I chose to make him an...
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 09:45 AM
    Ash Mantle I canít get quoting to not be a pain in the butt. The thread isnít about making a specific character, or anything like that. I like the rogue, as I said. I have a level 12 thief, and a level 6 swashbuckler/Bladesinger, that Iím playing in two campaigns right now. This is about brainstorming a rogue that obviates the need to multiclass in order to create some concepts that many...
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 09:38 AM
    Do fighters do more damage by getting the upper hand, have more skills than most characters, more reliably, with greater mobility, ability to avoid damage rather than soaking it up, and great versatility with their action economy? The base classes are completely different. Also, who said it doesnít use stealth? Itís still a bloody rogue. And itís tougher than other rogues, not tougher...
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 08:48 AM
    Okay, no, Iím gonna edit this to be less snarky. Sorry about that. This is an exaggeration, particularly in terms of the comparisons. Instead of, ďgotta be careful about how far such a concept goes in executionĒ, you seem to jump straight to ďthe extremes are bad so the whole type of concept canít workĒ. if Iíd suggested trading thieves cant for fighting styles, this would be an...
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 07:58 AM
    As for story, IMO the lack of a strength-incentivized rogue is a story deficit in the base rogue. There also isnít currently a ďthugĒ or ďenforcerĒ rogue, which thematically should be a tougher, stronger, less flashy, more brutal, rogue. Someone that just hits harder, mercilessly, without any BS with jumping out the dark or putting on disguises. Nor is there a duelist that isnít forced to...
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 06:22 AM
    Thurmas thatís an interesting idea. While I like that rogues play differently than any other class, that isnít a bad idea way to give a very simple change that brings the rogue to where many players want them. @Jester David btw, the assassin is still a mostly exploration and interaction focused subclass. The point with the subclasses is to have 1 or more option for the rogue that adds...
    69 replies | 1921 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 06:10 AM
    Normally, I respect your opinion on the game. In this case, ďIím disinterested in the point of this threadĒ is better stated by not posting in the thread.
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 04:58 AM
    Choosing a weapon is fine, as long as that feature isnít overvalued in the balance analysis, like it was with the Kensei monk. Itís barely more than a ribbon. There are strength rogue options in 4e. This in no way resembles the slayer. Itís literally not the assassin, at all. The assassin is not a DPR focused rogue, at all. itís a situationally nova-capable infiltrator.
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 04:40 AM
    Maybe keep it even simpler. You can use Deflect Arrow to deflect and redirect elemental attacks against you. When you are the target of an attack roll that would deal elemental damage, . Basically, exactly like deflect arrows, but for magic attacks.
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  • doctorbadwolf's Avatar
    Saturday, 16th February, 2019, 04:10 AM
    I like that. I also let thrown weapons benefit from any feat, class feature, or other trait that is built for ammo weapons. Throwers are cool, in fiction. They shouldnít suck mechanically.
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  • doctorbadwolf's Avatar
    Friday, 15th February, 2019, 09:56 PM
    So, some folks are disappointed that the 5e rogue is not focused on DPR, while others are happy that the Rogue basically auto-wins at skill stuff, and are satisfied with moderate damage output. I am in a third camp. I love the 5e Rogue as it is, but would also love to see a DPR focused subclass and perhaps some options for variant class features that support a more 4e style "kill stuff like a...
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  • doctorbadwolf's Avatar
    Friday, 15th February, 2019, 08:55 PM
    I still just don't see why we shouldn't just make bows finesse, and give str characters some kind of bonus that applies to all str characters, scales with str score, and makes Dex characters willing to consider not dumping str. Like...it's purely additive, and it gives just enough room that in games with feats we can also boost the dual wielding feat and the defensive duelist feat so that dex...
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  • doctorbadwolf's Avatar
    Friday, 15th February, 2019, 08:52 PM
    I'm curious about why it's Feyland, rather than just using the Feywild? Other than that, it seems cool! I generally prefer books with both player and DM options, these days, but this looks like it might be high enough value to overcome that preference.
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  • doctorbadwolf's Avatar
    Friday, 15th February, 2019, 08:50 PM
    I don't think that's true at all, actually. Paying 1 ki to cast Absorb Elements is in line with how the Shadow Monk functions. It's a totally fair price that enhances the strength to the class overall. It doesn't fix the subclass, but it certainly doesn't make it even worse. Combine it with reduced Ki cost of all disciplines, and 1 cantrip per subclass level, and you've got a subclass that...
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  • doctorbadwolf's Avatar
    Thursday, 14th February, 2019, 07:55 PM
    Same. Lost me at folding 3 classes into 1 and ditching Jedi as a class. Iíd be fine with opening Jedi up into a Force Adept class with some Jedi talent trees, but not going the other way.
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  • doctorbadwolf's Avatar
    Thursday, 14th February, 2019, 07:52 PM
    Ask your DM to let you take the Armor of Agythis spell as a wizard spell.
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  • Garthanos's Avatar
    Thursday, 14th February, 2019, 10:31 AM
    I like how organized and presented this is.
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  • doctorbadwolf's Avatar
    Thursday, 14th February, 2019, 04:13 AM
    Is this not a thread about new Star Wars? Specifically wherein the OP stated what they would have done differently? Why are you so interested in shushing someone whose opinion on that you disagree with? Btw, Zardnaar there is an obvious and extreme difference between employing assassins, and employing pre-pubescent children as assassins. It doesnít doesnít ďinject a bit of greyĒ or...
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  • doctorbadwolf's Avatar
    Thursday, 14th February, 2019, 04:01 AM
    And Legends, thankfully, isnít canon anymore. Lol I love it when someone tries to use the idea that someone is ďemotionally investedĒ as some sort of platform to dismiss their arguments. Iím not anymore emotionally invested in Star Wars than in any other media I enjoy. I do get annoyed by disengenuous arguments, and especially by goalpost shifting, disengenuous, arguments that paint...
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  • doctorbadwolf's Avatar
    Thursday, 14th February, 2019, 03:48 AM
    Jedi arenít soldiers, nor is Ezra. Whether teenagers are ďchildrenĒ is debatable (by the time he is fighting the empire, rather than just stealing and smuggling, he isnít 14, so ď14 year old Ezra BridgerĒ is entirely disengenuous) but no one asked Ezra to get himself in trouble that brought imperial trouble, and then end up being force sensitive in a universe where the government is hunting...
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  • doctorbadwolf's Avatar
    Wednesday, 13th February, 2019, 08:57 AM
    I Bad eye already solved it, before posting the graph. He explained it to you in the other thread.
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  • doctorbadwolf's Avatar
    Wednesday, 13th February, 2019, 07:46 AM
    The Rebels characters arenít children, or soldiers. Jedi younglings arent soldiers, and they donít send Padawans out into danger until theyíre old enough that their age matches the fantasy-esque expectation of a young knight, at least. Ie, legal adult, if barely. Also, what do the Jedi have to do with the Rebel Alliance? The Rebel Alliance does not employ child soldiers.
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  • doctorbadwolf's Avatar
    Tuesday, 12th February, 2019, 07:12 AM
    There is no such thing as diversity for its own sake. Diversity is for the people being represented. There is no dichotomy between increasing diversity and creating good stories. Period.
    179 replies | 3354 view(s)
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  • doctorbadwolf's Avatar
    Tuesday, 12th February, 2019, 04:37 AM
    I canít imagine disagreeing with a post more than I disagree with that post, Zardnaar. Iím just gonna now out. Weíve all had this argument before.
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  • doctorbadwolf's Avatar
    Monday, 11th February, 2019, 11:10 PM
    I'll make no argument about whether it was a good movie. IMVSO, Rogue One isn't Star Wars. The Rebel Alliance does not employ assassins or child soldiers. Period.
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  • doctorbadwolf's Avatar
    Monday, 11th February, 2019, 10:38 PM
    And yet, people make characters with dex ranging from 8-12 all the time. I see it dumped more often than Con, which most players do consider to be genuinely mandatory, IME. But then, I disagree with the idea that a stat being universally a bad stat to dump is a bad thing. The simplest solution, since there is no chance whatsoever of a rewrite of the game, is to simply add a benefit for...
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  • doctorbadwolf's Avatar
    Monday, 11th February, 2019, 10:26 PM
    Surely you can see how overwhelmingly informed by your own preferences your analysis of the situation is, right? Solo lost money because of over-saturation, because it's a story few were asking for (even in he context of standalone stories about known characters. People would have been more interested in a Lando lead movie, or another new character like R1), because there was baffling little...
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  • doctorbadwolf's Avatar
    Monday, 11th February, 2019, 10:13 PM
    It's weird to me that Kylo Ren repairs his helmet rather than making a new one. Like, I'll obviously wait and see, but I'm curious how that is going to make sense.
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  • doctorbadwolf's Avatar
    Monday, 11th February, 2019, 10:08 PM
    Yes. Season 1 especially requires absolutely no knowledge of Trek whatsoever to be enjoyable.
    35 replies | 691 view(s)
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  • doctorbadwolf's Avatar
    Monday, 11th February, 2019, 09:12 PM
    IMO, seasons 1, 2, and the last half of season 4 of Enterprise is great Trek.
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  • doctorbadwolf's Avatar
    Monday, 11th February, 2019, 08:28 PM
    The guy doing to videos and presented the graphs is also the guy who headed the creation of the service, and helped program it. If there is a significant division at DDB between the "business side" and "technical side", he isn't representative of that divide. There was a person who used to post here, who in an interaction via PM that got us both a deserved vacation, tried to tell me...
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  • Garthanos's Avatar
    Sunday, 10th February, 2019, 04:57 AM
    Aka a phalanx of Jotun
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  • doctorbadwolf's Avatar
    Sunday, 10th February, 2019, 03:31 AM
    Not in my experience, or that of anyone I know. Nor can I quite see what basis you have for claiming that. Is it directly experiential, or hypothetical? If you could be specific about what leads you to believe all that, it would help see what actual analysis underline your stance. Criticism can be tough, I get it. Still, personal attacks are never an acceptable response to criticism of your...
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  • Garthanos's Avatar
    Saturday, 9th February, 2019, 03:16 AM
    I had that thought with minions and swarms
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  • Garthanos's Avatar
    Friday, 8th February, 2019, 08:01 PM
    Another few ideas like master of cyphers. Travelers Foresight(Ranger/Soldier) -- Insight/Nature →Direction Sense and Weather Prediction, with a minutes focus you can find your direction easily and surely with clues from the environment your overland travel rate is improved and you can also spend about 10 minutes taking the pulse of the land allowing you to precisely predict weather changes. ...
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  • Garthanos's Avatar
    Friday, 8th February, 2019, 07:47 PM
    Adding Map is the element that would be needed... I think it should be tied in with the land cards (which might represent controlled territory -ie the basic unit of resource) basically a way to have more tactical positioning.
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  • Garthanos's Avatar
    Friday, 8th February, 2019, 07:45 PM
    Garthanos replied to 4E Redux
    The variant looks more versatile than the original AND simultaneously from what I read also as functionally as "balanced" as anything in 5e.
    34 replies | 1629 view(s)
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  • doctorbadwolf's Avatar
    Friday, 8th February, 2019, 07:41 PM
    Perhaps my phone failed me when I viewed it on mobile. when I clicked the preview icon on the page, it did not show the map.
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  • doctorbadwolf's Avatar
    Friday, 8th February, 2019, 06:00 AM
    That's about right, yeah. The class wants a good suite of spells that use a weapon, as well as spells that don't interfere with attacking while making your prowess more impressive in some way. Absorb Elements is a must, but something that responds to incoming damage by teleporting is also good. Maybe one that has you switch places with an ally within 30 feet as a reaction, when an ally is...
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  • doctorbadwolf's Avatar
    Friday, 8th February, 2019, 05:50 AM
    That ain't bad! I like that Aegis mechanic.
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  • doctorbadwolf's Avatar
    Friday, 8th February, 2019, 05:04 AM
    There's a whole 3 page thread about how those don't "cover this"...so...no.
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 09:52 PM
    I'd need to see what the map looks like in a preview before deciding whether or not to purchase it, tbh.
    6 replies | 399 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 09:48 PM
    Same deal, for me at least, with spiked chains, and even fighting with two rapiers. It's cool, iconic in fiction, and I likes it, so I'm gonna do it.
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  • doctorbadwolf's Avatar
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 09:44 PM
    I recently made spaghetti for dinner at my parents' place, and used the sauce and meatballs for sandwiched the next day with my wife. The sauce was made by puree-ing soup starter mix (chopped onion, green onion, cabbage, broccoli, carrot, celery, rosemary) along with the stems of the mushrooms I would add later (the caps are good chopped, the stems make great flavoring by aren't as good in...
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 09:20 PM
    I get the peanut butter from the grinder at winco, and mix in a little honey from there, and put in at in a mason jar. I don't refrigerate it, but we eat a lot of pb, and the honey helps preserve it naturally. I haven't had almond butter that I liked, but I may give it another try at some point.
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 09:14 PM
    I am curious about both, but I wanted to start by talking about how a true swordmage could be built in 5e as it is, and from there see what is still missing. I think a new class with a purpose built spell list, and some new features to make it really sing, would be a fairly small amount of work. I'd make it an Int caster who chooses between Strength and Dex just like a fighter, gets cantrips,...
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 09:03 PM
    For me, gnolls are the demonic side of the same fiendish coin as tieflings. A gnolls has stronger desctructive impulses than other races, and even good gnolls are most comfortable around their own kind and their hyena friends, but they aren't actual demons, any more than tieflings are. But in my games, you can play a tiefling as a literal cambion, so, whatever. IMO, only things that ping...
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 08:53 PM
    This a kneejerk aversion to summoning spells, not something based in actual analysis. Summoning makes combat more complex, but it absolutely is not OP.
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 08:43 PM
    I have made it my goal in an upcoming campaign to reverse this. Partly by using gnomes, halflings, goblins, and kobolds (probably the kobold press version, bc the volo's guide version is garbage), as terrifyingly effective antagonists. A gnome army invading your lands should make people crap themselves in terror. Gnomes are much scarier than any other PHB race.
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 08:31 PM
    Surely it would be America (see; The Last Unicorn) and Alan Silvestri (Back To The Future, innumerable others. He's one of the unrecognized greats of movie score composers)?
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 08:24 PM
    in vague chronological order A frankenstein's HeroQuest based game, played off and on throughout junior high school in the late 90's 2e DnD, via AOL, back in the early 2000's Star Wars, Revised Core Rules, after high school Star Wars Saga Edition, several campaigns, spanning the last 10+ years
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 08:08 PM
    I'm discussing making bows finesse, with the other DM in my group, which will help with this problem. However, most barbarians should be fine with a bow, since they'll tend to have decent Dex for the AC. Full tank fighters tend to tank (english is weird) their dex, though. Paladins are a mix, IME. Monks are good with a bow, though. And mobile enough to get to most enemies regardless. A Shadow...
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 08:01 PM
    Paladins are a fun mix of support, DPR, and tanking, so that could be fun for a group like that.
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 08:15 AM
    Glad I could help! About wood, I just mean that they spent thousands of years on underground, and so would be likely a to lose focus on wooden instruments eventually. Then, they came to a world where they could freely spend time above ground. But maybe they used slaves to gather wood, and made instruments.
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 04:45 AM
    Fair enough. We approach this from different enough angles that I wonít be much further help on the cultural front. As for music, it might be useful to also get an idea of what Elven music sounds like. Also, this planet is theirs, right? So, no fear of going topside at night? So, wood instruments would be a fairly new thing, but also a very ancient thing. Maybe look into rare string...
    13 replies | 439 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 7th February, 2019, 04:20 AM
    Thatís pretty good. Iíll give it a deep dive tomorrow if I get a chance
    98 replies | 3233 view(s)
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  • doctorbadwolf's Avatar
    3 replies | 204 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 06:59 PM
    I dig the ritual concept. My main idea in my own swordmage thread is based on using a warlock style chassis to provide a ritualist swordmage. They'd get less powerful "boom" spells, but be an encounter based full caster so that they can have weapon based cantrips. The flavor of their class features and spells would largely be that they are primarily a ritualist who has trained to combine their...
    28 replies | 777 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 05:05 PM
    Have you? It isnít, at all, a 4e computer game. It completely goes down a different design path than 4e. It isnít even close. Which is good. It wouldnít be as much fun if you had to scroll through 5 encounter powers to use one, and each has its own cool down, etc. using action point accumulation to time daily powers is a smart choice that wouldnít work in tabletop 4e, but is great in...
    98 replies | 3233 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 04:58 PM
    That isnít a genuine response
    67 replies | 2678 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 04:29 PM
    Yep, we played epic levels. Never had a turn take longer than about 15 minutes, and that was from someone spending too much time strategizing during, rather than before, their turn. The computer game argument always makes me laugh, though. 4e doesnít translate any better to a computer game than previous editions (or 5e for that matter). Itís 100% tabletop DnD.
    98 replies | 3233 view(s)
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  • Garthanos's Avatar
    Wednesday, 6th February, 2019, 02:13 PM
    Garthanos replied to 4E Redux
    Ever seen the Variant Fighter? https://drive.google.com/file/d/0Bz74Lu7ft9sycGpYbi02UHk5RmM/view To be honest though there is a thread on here about what you give up and what you gain with 4e vs Trad D&D and it among various other things fairlly decisively confirm for me it would be way too much work to make 5e what I would want and I am better off developing 4e
    34 replies | 1629 view(s)
    3 XP
  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 09:03 AM
    Hereís an article for 4e about playing gnolls, writing gnoll tribes, etc, written by Keith Baker. https://www.wizards.com/files/367_Playing_Gnolls.pdf
    42 replies | 3354 view(s)
    1 XP
  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 08:53 AM
    Voloís lore isnít a rule. Itís a take. Itís entirely optional. Even the MM simply presents some creatures. Forgotten Realms gnolls have canonically been capable of not being evil since at least 3.5, where Kempís Shadow War trilogy features gnolls hired to guide the protagonists through a swamp. OP is obviously not playing in a world that follows the voloís lore, since they are in fact...
    42 replies | 3354 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 08:29 AM
    Oh certainly! 15 minutes is an extreme case, where rules get looked up bc the DM doesnít want to make an off the cuff ruling on this particular case, or we fall down a rabbit hole, or people try to play the strategy mini game on someoneís turn and we arenít in any rush. Usually, our 4e turns took maybe a minute. Reminding the next person that theyíre on deck helped. The only real real...
    98 replies | 3233 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 07:53 AM
    I canít respond in depth right now, but I wanted to respond to two points real quick. First, longer lifespans could lead to greater cultural ossification, but it might instead lead to greater tension between the youth and elders, as the rigid authoritarianism of the older generations makes the youth feel stifled and violently resentful. Entire movements could be sparked by nothing more than...
    13 replies | 439 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 6th February, 2019, 07:08 AM
    I like your ideas. Iím at work, and my break isnít long enough to dive deep on the document, so Iíll just address concepts. Versatile (finesse): Love it. I love using versatile to add a property instead of adding damage. Spiked Chain: Yes, good. Iím here for it. I generally just make it a whip with versatile (1d6) Off-hand: awesome. A much appreciated fix. Great! Finesse reach...
    26 replies | 892 view(s)
    1 XP
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About doctorbadwolf

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Age
34
About doctorbadwolf
Introduction:
Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
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Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
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Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.
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Sunday, 3rd February, 2019

  • 08:39 AM - pukunui mentioned doctorbadwolf in post A 5e Swordmage?
    doctorbadwolf: Have you looked at the stone sorcerer from Unearthed Arcana? I seem to recall that it was something of a swordmage in disguise. It had the swordmage's aegis class feature, and it also enabled you to take the paladin's weapon-based smite spells, among other things.

Saturday, 2nd February, 2019

  • 07:24 AM - Immortal Sun mentioned doctorbadwolf in post What do you envision for a magically enhanced warrior?
    I generally don't like the D&D presentation of "mage knights" because as doctorbadwolf says they don't really blend magic and fighting. They're fighters...who have some magic on the side. I think 4E's powers (or the 3.5/Pathfinder/5E monk) are probably my most favored representation of "magical warriors". People who effectively channel their magic through their fighting, be it their sword or their fists in a way that cannot be separated. It's not a guy who one turn casts a spell to enhance his hitting ability, and the next turn makes a sword swing. It's a guy who makes magical sword swings. The magic and the fighting are one and cannot be separated out into clearly delineated parts.

Friday, 11th January, 2019

  • 09:26 PM - Blue mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. The majority of my characters don't have feats - but a good chunk of my characters haven't gotten their second ASI yet (I rarely go for it with my 1st ASI), and of the ones that have many have gone for a second ASI. But that doesn't mean I'm playing in a featless game - feats are allo...
  • 09:19 PM - Quickleaf mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof. I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD EDIT: If you're in the camp that believes Jeremy is misinterpreting data, you can scroll down to see Adam Bradford's comment about DND Beyond characters who have feats as supporting evidence.

Thursday, 10th January, 2019

  • 10:23 AM - Mercurius mentioned doctorbadwolf in post Matt Colville, and Most Tolkien Critics, Are Wrong
    ...class of 11th graders. We're a few chapters in and so far so good. The biggest hurdle is that most of them have seen the movies, some many times, so I'm trying to encourage to try to "dissolve" the pre-fabricated imagery (as good as it generally was), and enter into Tolkien's Secondary World afresh. So far (a few chapters in) they are taking pretty well to the book, with lots of lively conversations. Maybe I'm biased, though, as I'm having a blast. Just today I gave a 20-minute lecture on the various orders of beings. It isn't every day that I get to talk about how the Istari and Balrogs are of the same general ontological status. But with teenagers (and kids in general), the teacher's enthusiasm about a subject goes a long way in perking their interest. The fact that A) the students respect and like me, B) I'm clearly passionate about Tolkien, means C) they're more engaged with the book than if I was, say, teaching A Tale of Two Cities, which I have no love of (blech...no offense, @doctorbadwolf ;)). Anyhow, @Ovinomancer, can you tell me exactly why you think it is a "bad novel?" What specifically? It is the first time I've read it all the way through in maybe two decades, so I can approach it afresh.

Saturday, 15th December, 2018

  • 02:35 AM - MNblockhead mentioned doctorbadwolf in post Matt Colvilleís Strongholds and Followers
    I am curious as to why you dislike Gem Dragons as they've always been my favorite, especially the Sapphire Dragons. Is it the Psionics instead of magic part? Well, at the risk of upsetting doctorbadwolf, I mainly dislike them because I'm an opinionated Gen Xer who believes that only Fey creatures, not Vampires or Dragons, should sparkle. Also, I don't like the idea of psionic dragons. Leave that to the aberrations and their twisted thralls. Really. No good reason. The artwork for the gem dragons in Matt's book are awesome. They look cool and are probably fun to use in a game. But the words "psionic gem dragons" just turns my stomach a bit sour. Now a Fey flower-petal dragon that has no physical attacks, that's cool. :-)

Friday, 7th December, 2018

  • 11:20 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... @doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler both in terms of mechanics and intuitive cognisance. I didnít talk about infravision etc. and wouldnít want to see those return to the game. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion we have here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having with me than the one I am actually involved in. By all means add it to the discussion with your additional points with others, but please try to stick to the point when quoting me. I donít want what I am talking about confused in the minds of third parties by your responses. Thank you.
  • 11:19 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler in terms of mechanics and intuitive cognisance. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having than the one this is really about.

Thursday, 29th November, 2018


Saturday, 24th November, 2018

  • 11:08 AM - Matrix Sorcica mentioned doctorbadwolf in post Nentir Vale Coming to Dungeons and Dragons
    And that's bad because...? If more people learn about the Vale, isn't that good? And to learn more, wouldn't they turn to the 4e products and fan wiki? And thus see the original? Won't they also just do their own thing anyway? Charlaquin says it better than I ever could. Edit: and doctorbadwolf too

Wednesday, 26th September, 2018

  • 12:17 PM - pemerton mentioned doctorbadwolf in post Mearls On D&D's Design Premises/Goals
    You got the mechanics for an attack wrong. Initiative is a separate mechanic that doesn't have to result in a single attack, so it's not a part of the attack mechanics. Damage happens AFTER the attack mechanic if successful, and also is not a part of it. The attack mechanic is... <establish DC, roll a 20 check, apply applicable modifiers, compare to DC to determine success or failure> Just like skills. Where DC = AC. That's the entirety of the attack mechanic.If I get the argument that you and doctorbadwolf are running correct, it's that attack checks are the same as ability/skeill checks except that instead of generating consequences for the shared fiction they trigger further mechanical processes. Everything there seems to be located in the exception rather than the sameness. Obviously, rolling a d20 and adding some numbers is the same process whatever the context, but rolling a d20 and adding some numbers isn't how you resolve a fight in any version of D&D (contrast, say, HeroWars/Quest where it is; or BW, where it can be (if the extended resolution option is not being used) subject to the caveat that rather than a d20 it is a pool of d6s).

Sunday, 13th May, 2018

  • 02:02 AM - Oofta mentioned doctorbadwolf in post Shield master on twitter
    So, doctorbadwolf, will you at least admit that the feat is less useful? But to address what you think makes it useful, and why I do not think it as useful as other options. First, the tactic of knocking prone: If my PC is fighting a melee character, I could knock them prone at the end of my turn and move away. They will get a free attack, which even if it is at disadvantage, is still not generally a good thing. However, if I could move away and leave the opponent no viable targets (because they are too far away) this might be worth it. If I'm fighting a ranged character this tactic just means on their turn they stand and move further away. Now I can't get to them. Bad move. As a team player, knocking opponents prone is only useful for team PC if we have more melee attackers than ranged attackers before the target has their turn. When I could count myself amongst those getting advantage, the math usually worked out to be in our advantage. However I don't remember the last time I was...

Tuesday, 13th March, 2018

  • 01:23 AM - Cergorach mentioned doctorbadwolf in post Do We Still Need "Oriental Adventures"?
    ... And when you ask someone, ask the person that was born/grown up there, not the Westerner crusader spouse they married. That is asking for inaccurate information and probably a rant or two... As for Green Ronin "Testament": They, and I'm quoting here, "We're taking great pains to be only as controversial as we need to be in order to make it a great gameable setting.". I suspect that they spend a ridiculous amount of time on it and if evaluated by religious scholars, it still wouldn't pass muster... The problem though with Christianity is not the religious scholars, it's the bigoted masses, and if you pay lipservices to them, chances are that your left alone... Gradine: The 'West' is thoroughly responsible for the Red China mess, although if the 'West' wouldn't have interfered it still might have ended in a mess, just a different mess. People should take a look at the Boxer Rebellion (and what preceded and followed it). Still, a LOT of the stories and history is still there. doctorbadwolf: I would say that Waterdeep (The City of Slendors) was inspired by the great cities of Europe at the height of the Renaissance (Bruges, Lyon, Lisbon, Seville, Venice, Florence, Pisa). Doctor Futurity: We're talking about OA, a WotC product. Then we're talking about replacing OA with a very specific setting that will have a very small interested audience, so low sales numbers. So that's not something WotC is interested in. And possibly a lot of Indies either, because they also need to pay the bills. Now, you could produce a small book, with high quality illustration, layout, editing and writing. But it would either price itself out of the market OR it wouldn't pay for itself, and especially indies can't operate that way. You could source cheap illustration, layout, editing and writing, but that often shows low quality and low appeal... I'm curious how well this 11 page GR product sold on East Asia ($3.95): https://greenroninstore.com/collections/atlas-of-earth-prime/products/atlas-of...

Wednesday, 7th March, 2018

  • 11:41 PM - Gradine mentioned doctorbadwolf in post When Fantasy Meets Africa
    If I was wrong, then it would be pointless to write about those struggles, as no one would be able to relate to them even if I did describe them. It seems to me that you have two radical positions here. First, that a person's experiences are primarily the result of belonging to some group, so that everyone in that group can relate to the experiences of everyone else in it. That is to say, if you are black woman then you are allowed to write about the experiences of being a black woman, even if that black woman is a fictional character. And secondly, you seem to hold the opinion that despite this universal experience everyone in the groups you are slapping your labels on have, nonetheless everyone's individual experiences are so unique that no one else can possibly share them in common. I find both of those positions "blatant nonsense", but perhaps those aren't actually what you are saying. To give you the benefit of the doubt doctorbadwolf didn't, I think you are severely mistaking their position. Your first stated position is not only correct but hardly radical at all. To deny that black people face experiences as a result of being black that other people don't face, and that most black people are able to relate to those experiences is to deny simply truths, basic reality, and essentially all data that has ever been collected on racial bias and discrimination. People of different races may have faced similar experiences, but they still tend vary race-to-race (just to stick the example of race, but sub in gender, sexuality, religion, disability, etc.) in extremely significant ways. Your second position is radically misunderstanding what they're saying. There are experiences that universal to, say, black women, but every individual black woman experiences those in slightly different ways from one another, but in ways that are still relatable to most black women. I say most because there are always going to be exception...

Monday, 11th December, 2017


Saturday, 1st July, 2017

  • 09:09 AM - clearstream mentioned doctorbadwolf in post Is my DM being fair?
    I've no quarrel with the examples that you have described. However, in order to successfully generalize this, it appears to me (could be wrong) that you are counting on the following being true: Every attack is (somehow) perceptible (at least slightly) before it hits. Otherwise you get to pick one of the following: It is possible for an Alert creature to act in response to things that it cannot perceive. It is possible for an Alert creature to be hit with an attack without any possibility to act in response to the attack prior (effectively surprising it). ​This thread has had enough good examples and arguments that I am no longer convinced as to which of these I should choose (and, fortunately, none of my players has taken Alert yet). But I am pretty convinced that when you boil it down, you have to pick one of those three stances. @doctorbadwolf Arial Black I too feel you've brought some good arguments to the thread. Where I feel like right now, today, is that indeed every attack is somehow slightly perceptible before it hits. The bushes start to rustle. The swordsman's fingers twitch on the hilt of his undrawn sword. That could very well solve my narrative problems.

Tuesday, 23rd May, 2017

  • 04:35 AM - Hussar mentioned doctorbadwolf in post Mike Mearls' AMA Summary
    Oh, I don't particularly disagree doctorbadwolf. Thing is, that's where the pipeline was closed. Most DM's learn from other DM's, rather than starting cold. When you lose 2/3rds of your DM's, that pipeline gets a lot smaller. And, couple this with a system that is not particularly inviting - walls of text, text that is written in a very specific voice, and, again, a MOUNTAIN of supplementary material, the odds of new DM's coming in gets smaller and smaller. Think about it, by the end of the first year of 4e, we had the core 3 plus, what, ten more supplements? Plus Dragon magazine material. Plus whatever else. There are entire game lines that have less material than that. Never minding that we had double that by the end of the second year. That's incredibly intimidating to someone who is new to the hobby. Plus, which book are they supposed to buy? While I 100% agree that running 4e is probably easier than any other version of D&D, it doesn't look like it is. And appearances are 90% of marketing. It's not a ding on 4e, ...

Sunday, 14th May, 2017

  • 02:58 AM - Alpha WOLF mentioned doctorbadwolf in post Homebrew Wolfborn Ranger
    doctorbadwolf I have an idea for my character's background.. He was cast out from His group for a vicious crime he didn't commit, but instead of seeking revenge for his bruised honor, he strikes out on his own. He tries to be honorable, but sometimes he can't fight his chaotic, wolfish nature. (I'll edit this when I think of more background info.)

Wednesday, 10th May, 2017

  • 05:15 PM - Oofta mentioned doctorbadwolf in post What Rules do you see people mistake or misapply?
    Pathkeeper24601 , doctorbadwolf , Crawford clearly states in his example that the orcs lose track of the wizard even though she never took the hide action. He also states that if a DM decides you always know where an invisible creature is, that's fine as well. I don't know how much clearer his statements could have been. A DM may decide that you always know where an invisible creature is if they have not taken the hide action. A DM may decide that under certain circumstances you may lose track of an invisible creature in combat and not know where they are. Both are following RAW and RAI. If you have a problem with that statement, I suggest you take it up with the guy who wrote the rule, because I'm done.

Tuesday, 18th April, 2017

  • 06:30 PM - Gradine mentioned doctorbadwolf in post Unearthed Arcana: Get Better At Skills With These Feats
    ... Passive Perception check only notice clues of the trap's existence, but still force the players to figure it out from there. Or you could just say bees. Bees everywhere. Take 10 damage. -Codifying "Skill Tricks" I was actually just thinking about 3.5's Skill Ticks the other day, right before this UA dropped. I remember really liking them, but I also remember really liking 3.5, you know? There's a definite problem with putting an action that really anyone trained in the skill should be able to do into a feat. It means that without the feat, you can't do the action. And granted, a lot of these feats mitigate that by being a bit more specific about the action economy of the action granted (a lot of bonus actions, a few "one of your attacks" mixed in) that don't codify the action but simply the ease and speed at which you can do it. I like that. But there are some that don't bother with this. Performer is the worst offender by far, but there are others. +Historian I love this feature. @doctorbadwolf has the right of it; it's yet another stealth Warlord ability. I've both played and DM'ed for PCs that would get a decent amount of mileage out of something like this. I can imagine a PC or group of PCs justifying the bonus as being extra-motivated to complete the task quickly so Professor Monotone will just. Shut. Up. Already. But then my groups tend to be a bit sillier than most. +BeesMagic. Magic Everywhere Now for the elephant in the room. Hi, welcome to 5e, where everything is magic and magic is everything. Your revolution is over! Condolences! The martials lost! My advice is, do what the rangers did! Get some spells, sir! The martials will always lose, do you hear me Lebowski? THE MARTIALS WILL ALWAYS LOSE! Ahem. I can appreciate and at least partially empathize with the pro-martial crowd, but the sad and unfortunate truth is that 5e has left them behind. In 5e magic suffuses everything. It's practically a part of the natural world, if not for the fact that it's defined as sepa...


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Sunday, 24th February, 2019

  • 03:44 AM - Cap'n Kobold quoted doctorbadwolf in post Artificer UA to be released in February
    For me, using guns in Eberron doesn't change the setting pretty much at all, except that the common guard and soldier gets more lethals. The problem for me with wandslingers is that you still have to be able to cast spells to use a wand. However, I do think that Eberron is a setting where using the "Level 1 Bonus Feat (can't be traded for an ASI)" houserule makes a lot of sense, so having characters with Magic Initiate, and a fancy wand, can work. Still, the wandslinger can't fill the same role of the firearm, IMO at all, unless it's something that can be picked up off the floor by an untrained peasant and kill you dead, so Wandslingers are always gonna fall short on that. NPC Wandslingers can't generally cast spells without a wand. Remember in Eberron PCs are unusual. Its like why there are a lot more magewrights than artificers in the world: PC caster classes are much rarer than NPC Wandslingers, and much less limited. Even in a saturated low-magic setting like Eberron, most people can't cast...
  • 03:17 AM - Kurotowa quoted doctorbadwolf in post Artificer UA to be released in February
    I certainly think so. Especially when you consider that it could be based on a miniaturization of lightning rail tech, or a reliably imbued variant of something like Magic Stone or Catapult. Another alternative I've pondered is fluffing it as a Cantrip strength variant of Thunderwave plus a runically enhanced firing barrel to fire projectiles with pure air pressure. In other words, rather than alchemical gunpowder substitutes you'd be using magically powered airsoft guns strong enough to do actual damage. It would explain why the weapons can't be handed to just anyone, get more powerful as you go up in level, and are easily enhanced with extra magical effects. They'd be a pretty specialized weapon, but so is most of what PCs get up to, and you can just figure most Gunsmiths make their own guns.

Saturday, 23rd February, 2019

  • 07:11 PM - Kobold Avenger quoted doctorbadwolf in post Artificer UA to be released in February
    I've gone two ways in the past, adding guns to Eberron. 1) Magic Guns. It's a gun, looks like a gun, it's totally a gun. It is just powered by an alchemical liquid that explodes when you pull the trigger, because magical magnets, basically. It smells bad, too much of it in a small space will cause eyes to water, and it otherwise functions like a gun. 2) A new kind of wand/rod/staff that does a very simple kind of damage, doesn't have charges, and requires no training or spellcasting ability. So, it's more magical in feel, because it's a wand/rod/staff, and it does fire, or radiant, or cold, or whatever, but otherwise it works like a gun that is magical. Range increments, add dex to attack and damage, etc. Both work fine, IME. My idea for guns in Eberron was that the ancient Dhakaani Empire had weapons known as "boomsticks" that were guns, but the Goblins lost knowledge of how to make such weapons after the Dhakaani Empire fell.

Friday, 22nd February, 2019


Thursday, 21st February, 2019

  • 11:27 PM - Zardnaar quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    @Thurmas thatís an interesting idea. While I like that rogues play differently than any other class, that isnít a bad idea way to give a very simple change that brings the rogue to where many players want them. @Jester David btw, the assassin is still a mostly exploration and interaction focused subclass. The point with the subclasses is to have 1 or more option for the rogue that adds nothing to those pillars beyond whatís in the base class. The assassin does not do that much damage in most sessions, it certainly isnít reliable. In doing comparable damage to other damage focused options. A rogue that gives up some skill monkeying to reach the top tier in combat efficacy isnít unreasonable. Assassin using a hand crossbow +CBE feat is fairly reliable. Alot of Rogue players play them terribly from a DPR perspective. They're basically working against it then complain that their Rogue doesn't deal much damage. In one case I had one of them ask me what he was doing wrong, I told him and he kept ...
  • 11:04 PM - CapnZapp quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    Rogues get a lot of benefit from accuracy increases, get more out of dual wielding, get more out of crossbow expert than others do, and have more build room for specialized feats like mage slayer, war mage for arcane tricksters, magic initiate to add GFB and/or BB and find familiar, etc, skulker for permastealth builds, etc. They don't get more benefit out of accuracy. Dual wielding is more of a melee rogue crutch than a serious top tier DPR choice. Crossbow Expert? Sorry you're dead wrong. The +5/-10 mechanic favors many low-damage attacks, not one big attack. Crossbow Expert favors Fighters and Rangers. What does their "build room" got to do with feats, unless you're basically saying "okay, so feats DOESNT grant them anywhere near the DPR increase that fighters get, but look here at some other shiny stuff". Iím all for options to make a damage focused rogue, but the kind of hyperbolic language you use to talk about the rogue, with crap like ďpiss poor designĒ, is both nonsensical an...
  • 10:35 PM - TwoSix quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    id never realized that before, but yeah, youíre right. Also, when did Eberron, with its Valenar double scimitars, come out? Hard to say. When did Chrono Cross and FF9 come out? Eberron was 2004. CC and FF9 were both 2000 in North America, and I think 1999 in Japan.
  • 08:01 PM - TwoSix quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    For reference on why I thought of ff9: 104960 Man, between Zidane and Serge in Chrono Cross, double weapons must have been a thing at the turn of the millennium. I mean, they were in the 3e PHB also!

Wednesday, 20th February, 2019

  • 09:54 PM - Elfcrusher quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    Edut: is that a Final Fantasy 9 reference, btw? WoW. It's been years since I've played, but I'm almost tempted to pay for one month so I can log in, equip my Warglaives of Azzinoth*, and take a screen shot for you. *Earned the HONEST way, during The Burning Crusade expansion. I would show up in battlegrounds with them, and strangers would follow me around, heal-botting me while I carved through legions. It was...glorious. Here's a random screenshot of them (not me): https://prommote.me/wp-content/uploads/2017/07/azzinoth.jpg EDIT: Oh, wait, THERE I AM. Right as the opening credits vanish, just above the two blue bars. (Only one warglaive at that point.) https://www.youtube.com/watch?v=LQjCzS5AN6w A lot of TTRPGers dismiss video games, and I don't play myself anymore either, but I really cherish those...countless hours...gaming with that group. Still in touch with many of them, 11 years later.
  • 01:38 PM - CapnZapp quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    None of that is my intent. I should have been clearer, but I was trying to invite you to provide some sort of analysis of the numbers showing the sort of incredible damage deficit you're seeing, because we can't really get anywhere if we don't even have a common starting point. It may be that the difference between our games means that a single subclass or variant feature can't provide a strong DPR lurker experience for both of us that is balanced in both our games, or it may be that we aren't as far apart as it seems. I've no clue which it is, as of right now. I prefer to just shrug and say if you can't see it by yourself, maybe it's best to just end this at But that is not worth my while if I have to stick to a similar total power level to the PHB Rogue. Frankly, that is akin to trying to design an attractive Beastmaster Ranger that can't abolish the PHB restrictions on the beast, I'm afraid. Quite the mission impossible, or rather mission hopeless. Then, if you ever open up to the notion...

Tuesday, 19th February, 2019

  • 07:25 PM - Staffan quoted doctorbadwolf in post Artificer UA to be released in February
    For me, itís more important that the Artificer jack the Xanatharís Guide crafting rules with some narrow down of specifics, and have something like being able to skip the rare ingredient once per level or something. Or even just reduced cost and time, plus the ability to recharge magic items, and maybe even overcharge them somehow. I made an artificer class as a reskinned bard a few years back, and one of the abilities I gave them was that they automatically satisfied any level-appropriate caster prerequisites the DM would place on creating an item, but they would still need any special ingredients and processes. For example, let's say the DM rules that you need to be able to cast lightning bolt in order to make a wand of lightning, and you also need to carve it from the wood of an elm struck twice by natural lightning and soak it in a bath of specially made electrolytes for a fortnight. Being an artificer would help with the lightning bolt casting even though presumably lightning bolt isn't an ...
  • 06:37 PM - Cap'n Kobold quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    I donít care if rogues get medium armor, I just donít think it really fits the class. Its probably the easiest way to make Strength more relevant to a Rogue subclass. First: The subclass isnít going to remove anything. They would function the same as any other subclass. And again, itís not going to be designed for a specific table, character, or game. While I think that its a bad idea in general to regard combat boosts as interchangeable with benefits to the other pillars, without removing the main Social- and Exploration-pillar-dominating abilities of the Rogue base class, its hard to balance improving the already respectable damage capability of the Rogue. Second: The ideas that involve changing core features do remove skill monkeying from the class. They shift the dial a small amount from social and exploration toward combat. If a prof bonus damage bonus is worth more than a single expertise, then the damage bonus has to be more situational or a lower number, bc ditching expertise entir...
  • 05:54 PM - SkidAce quoted doctorbadwolf in post Artificer UA to be released in February
    And a spell list that has all the spells that already involve items, like fabricate, and the tiny servant one, and a spiritual weapon equivalent, etc. and find familiar, because alchemists should be able to have familiars. Especially the bolded part. Indeed. Thats how we got homunculous (sp?) in the first place, right?

Monday, 18th February, 2019

  • 10:23 PM - BookBarbarian quoted doctorbadwolf in post Who's Multiclassing With Who? More D&D Beyond Stats!
    Barbarian/Ranger is a lot of fun! I'm looking forward to it! It especially fits his background as an Uthgardt tribe Member who left his tribe and became a scout for a mercenary company.
  • 03:40 PM - kenmarable quoted doctorbadwolf in post Who's Multiclassing With Who? More D&D Beyond Stats!
    Right, but tenth is still lower than Iíd have expected. OTOH, is Warlock is high for Bards that multiclass, so at least that makes sense. Iíd expect Bards to multiclass more, I guess. If I understand that chart right, that's out of all multiclass characters. So the fact that there are FAR more fighters and rogues than warlocks and bards overall, would cause those to rise up quite a bit. Also, honestly, I really like bards and a I really like warlocks, but thematically, that's a combo that has never occurred to me. Mechanically, it makes sense, and I'm sure there are plenty of interesting concepts. But even as someone who plays those two classes, it wouldn't occur to me to combine them conceptually at all. I was actually surprised that it was that high! :) But it just goes to show that the game is rich enough for people to have very different experiences of them.
  • 07:12 AM - Allistar1801 quoted doctorbadwolf in post Does A Monk Actually Benefit From Taking Mobile?
    Not being able to attack in the two most important rounds of combat is the big limiter for mobile on a monk. Being able to attack and move with impunity does allow more disarm, trip, and shove, attempts against more targets, though. Not as good as the Drunken Masterís feature, but still good. The DM and I made it and worded it in such a way that allows for me to run around disarming people/AC tanking. I can't deal damage, distinctly diffrent than I can't do anything.
  • 06:01 AM - kenmarable quoted doctorbadwolf in post Who's Multiclassing With Who? More D&D Beyond Stats!
    Only surprise to me, here, is the low numbers on Warlock MC for Bards. Itís a really easy and fun way to make a bard Gish or blaster, while sacrificing very, very, little. As TwoSix pointed out, warlock/bard is least popular *of those shown*, which is the top 10. So itís actually quite popular as you figured.

Sunday, 17th February, 2019

  • 08:56 AM - Autumn Bask quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    There is room, here, for a strength rogue. You have my attention, and then some. I was just thinking the other day that I wished there was a Rogue subclass that allowed the use of Strength weapons. Then again, I was also looking for multiclasses for the Barbarian I'm playing, so that factored into it a lot. So, some folks are disappointed that the 5e rogue is not focused on DPR, while others are happy that the Rogue basically auto-wins at skill stuff, and are satisfied with moderate damage output. However, this is honestly the first I'm hearing of anyone being disappointed with the Rogue's damage output. Every game I've ever played in that's had a Rogue, they're typically the ones doing the most impressive damage. Then again, I've yet to play with any Fighters. (Why would anybody pick Fighter? It's so boring.) However, things seem to be turning into a bit of a mess here, and I think that's cause ya'll are throwing around the word DPR without providing any actual calculations, or means of doi...
  • 08:09 AM - Blue quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    I donít understand what is mysterious about it, though. Why on earth would I play a fighter when I want to play a rogue? A dex fighter still ainít a rogue. Iím sorry, but the above quoted text makes not the first bit of sense to me. Yes, that's what we're trying to figure out. Why do you want to play a fighter - by your description of what they do - but play a rogue - by the name of a class. So I'm trying to understand what "rogue" means to you. Because "more martial damage" is part of another class. And you can get a more damage rogue already by simply multiclassing the two. you just said the same thing twice. So you DID comprehend it! Liar, liar, pants on fire. :) I'm saying this jokingly - the intensity of your response feels like someone responding to an attack. Which I wasn't trying to do. So I'm attempting to de-escalate. Iím not going to go around in circles to avoid the convenient mechanical shorthand that we all already know. This is a great arrow at the issue. We only th...
  • 07:53 AM - Ash Mantle quoted doctorbadwolf in post Variants/Subclass for a DPR Rogue
    With respect, Iím not interested in ďjust multiclassĒ as an alternative to a new option. What if that multiclassing could potentially solve the mechanical issues relatively simply and quickly?


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