View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • doctorbadwolf's Avatar
    Friday, 17th May, 2019, 08:01 PM
    Yeah, no. Self control isnít part of the equation, except on the part of those hoarding wealth that belongs to the community. But this is an inherently political topic, so best we leave it. I doubt either of us has arguments to make that the other canít ever hear elsewhere.
    118 replies | 4371 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 16th May, 2019, 06:04 AM
    Property. Most wealth is property, not dollars. So, poverty? 100% chance.
    118 replies | 4371 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 16th May, 2019, 05:53 AM
    Cute.
    118 replies | 4371 view(s)
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  • doctorbadwolf's Avatar
    Monday, 13th May, 2019, 08:26 AM
    And every Paladin can cure diseases, at least once per day. Also, Detect Disease and Poison. It identifies the disease. This pretty well inherently means dnd clerics have at least a Paracelsus level of understanding of toxicology. Prestidigitation lets you clean stuff, and make food safe. Itís a cantrip. Shape Water combined with any knowledge of hydraulics means indoor plumbing, good...
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  • doctorbadwolf's Avatar
    Friday, 10th May, 2019, 04:00 PM
    Also scout is great for melee rogues, too. Being a melee rogue is dangerous, and your bonus action is valuable. Scout and Swashbuckler can bypass that problem better than other subclasses.
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  • doctorbadwolf's Avatar
    Thursday, 9th May, 2019, 06:59 PM
    Also, Kensei/scout does allow you to be a sniper who canít be pinned down, if thatís what you want. If you wanna stab without being pinned down, seriously look at Drunken Master, and remember that it doesnít actually involve/require ACTUAL drunkenness.
    13 replies | 409 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 9th May, 2019, 06:58 PM
    Drunken Master Monk does a Disengage whenever they use Flurry of Blows, if youíre willing to look outside of those three. Kensei is especially fun if the game allows guns. Shadow has a ton of utility, and pass without trace is cool for a seal team. 4 Elements can be a lot of fun, but I recommend reducing all ki costs by 1, to a minimum of 1 ki. Makes it roughly 1/spell level, matching...
    13 replies | 409 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 9th May, 2019, 06:50 PM
    Thanos always kills half, not everyone. He was a mix of both, though. His confidence and sort of jocularity is Hulk. Banner doesnít act like that in any MCU movie.
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  • doctorbadwolf's Avatar
    Tuesday, 7th May, 2019, 09:06 PM
    Itís established early in the movie that she has been leading New Asgard for 5 years, already, and we see no signs of her drinking in the film.
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  • Garthanos's Avatar
    Monday, 6th May, 2019, 09:48 PM
    Ah that was called a warlord
    7 replies | 622 view(s)
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  • Garthanos's Avatar
    Sunday, 5th May, 2019, 06:45 PM
    An interesting thing I find is that heroic Warlords in fiction are not necessarily "older" characters they often are geniuses or reincarnations, ie the returning hero is sometimes the foundation explanation for this ability. In this realm we find legendaries such as King Arthur as well as Historic ones like Alexander the Great. I just found this one I am investigating and it has a difference...
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  • doctorbadwolf's Avatar
    Sunday, 5th May, 2019, 06:23 AM
    He came from another timeline, and never changed his own past, or anyone elseís.
    176 replies | 4700 view(s)
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  • Garthanos's Avatar
    Tuesday, 30th April, 2019, 04:18 PM
    Huh?
    34 replies | 2861 view(s)
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  • Garthanos's Avatar
    Friday, 26th April, 2019, 03:23 PM
    This is still a thing? I would like to see an android version If it was written using NativeScript or the like we could have both.
    24 replies | 9783 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 24th April, 2019, 06:53 PM
    You could take Mobile, dual wield, mark up to 3 targets in a round, and use positioning to make it hard or dangerous for them to follow you, so they have to choose whether to suffer OAs or make attacks at disadvantage. Also, a Stout Halfling would be able to have a dog mount that can actually fit anywhere the humans can, and thus get more out of the mounted combat stuff.
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  • doctorbadwolf's Avatar
    Wednesday, 24th April, 2019, 04:04 AM
    When you are very strange, crappy people very quickly and enthusiastically tell you precisely who they are. There is an appeal in exploring that in a safe environment such as a role playing game. Lotta folks have felt like freaks in their life, and also they look fracking cool. Itís probably that simple.
    90 replies | 5389 view(s)
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  • Garthanos's Avatar
    Tuesday, 23rd April, 2019, 09:23 PM
    yup ;)
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  • doctorbadwolf's Avatar
    Monday, 22nd April, 2019, 06:32 PM
    Exactly. If TRS shows us that the new canon is that ďbalanceĒ means a dualistic balance between light and dark, thatís fine. I wonít be particularly interested in the franchise going forward, but I can just enjoy the old stuff and ignore Disney SW as advanced fanfic. Yep. The good guys are good, and defeating the evil emperor brings balance to the force. Thatís Star Wars.
    135 replies | 3687 view(s)
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  • doctorbadwolf's Avatar
    Monday, 22nd April, 2019, 06:23 PM
    I really like this. Iíd consider adding a clause at level 3 that you can use Sneak Attack if the target is Frightened.
    73 replies | 7510 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 21st April, 2019, 11:20 PM
    Iíd say rapier + BB and familiar is flat better than TWF, even if the damage were exactly equal. For one thing, you can let the familiar Help others on many rounds, since you can move freely and then hide as a bonus action, but you also can always dash, almost any round you need to, basically guaranteed. That means no rounds spent not attacking, and it means more room to make enemies choose...
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  • doctorbadwolf's Avatar
    Sunday, 21st April, 2019, 07:07 AM
    Interesting! How does the AT rogue compare to a Swashbuckler with Magic Initiate (for BB and Find Familiar) and a rapier? (Or thief, I guess, but SB has much better ability to hit and run without reprisal, and is more likely to get the secondary BB damage as a result)
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  • doctorbadwolf's Avatar
    Sunday, 21st April, 2019, 06:33 AM
    The difference is semantic. Your posts continually push those infleunces quite strongly as things that must be contended with. Telling me that Iím ďignoringĒ the connection of Campbell, for instance. The actual point of contention is whether itís new and interesting to make female heroes that are different from male heroes because of their gender. IMO, few things could be less new or...
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  • doctorbadwolf's Avatar
    Sunday, 21st April, 2019, 06:25 AM
    The game features, in a couple places, feature which describe Advantage without actually being it. No reason the same couldnít be done here. Simpler, though, might be to give a bonus to initiative and to attack on your first attack in a round. Aggro combatants might have an additional bonus against each other. Defensive gives the same penalty to init, and get a special defensive perk....
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  • doctorbadwolf's Avatar
    Sunday, 21st April, 2019, 05:31 AM
    Nope. I understand you perfectly, and I disagree with you. Star Wars is no more bound to Campbell than it is to Taoism, and likewise not bound to IRL cultural bounds. Itís speculative fiction.
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  • doctorbadwolf's Avatar
    Sunday, 21st April, 2019, 05:25 AM
    Right, thatís precisely what I donít want in Star Wars.
    135 replies | 3687 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 21st April, 2019, 04:48 AM
    Double post
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  • doctorbadwolf's Avatar
    Sunday, 21st April, 2019, 04:38 AM
    There is no evidence that the SW Galaxy is as deeply gender split as our own, or that the same cultural and influences exist to push people toward the same roles and tropes such male aggression and female nurturing, etc. There is a good deal of positive evidence that the SWG does not feature those elements. SW shares this with much of fantasy and science fiction in general. Beyond that,...
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  • Garthanos's Avatar
    Sunday, 21st April, 2019, 03:09 AM
    Hoping it presages improved organization.
    78 replies | 3352 view(s)
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  • Garthanos's Avatar
    Sunday, 21st April, 2019, 02:45 AM
    If a thread is necroed and it new conversation happens because of it the new conversation has a clearer context ... all is good.
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 10:49 PM
    Iíd much rather continue to have a franchise where there is genuine Good, genuine Evil, and folks in between. In more DnD terms; the Dark Side is the corruption represented by aberrations, and the Force is Nature/The Will of Nature. Nature is unbalanced as long as beholders and aboleths exist. There is no balance between Nature and Aberrations. In the same way, I prefer Star Wars to leave...
    135 replies | 3687 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 10:41 PM
    My issue is, why would a woman use the force differently, in a universe or where they seem to take it for granted that female and male humans (much less other species) arenít meaningfully different? Regardless of any ďliberal orthodoxyĒ or whatever the phrase was in your earlier post, the SW Galaxy doesnít pay any mind whatsoever to any meaningful difference between human sexes or genders, beyond...
    192 replies | 4893 view(s)
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  • Garthanos's Avatar
    Saturday, 20th April, 2019, 08:06 PM
    This in response to the structure and naming of the forum. /just saying
    78 replies | 3352 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 08:01 PM
    Maybe I watch a lot more anime and cartoons than you, but from what Iíve seen, the heroine who refuses to solve a conflict with violence, and thereby does what couldnít have been done through violence, is a very well represented trope. Almost stereotypical, Iíd go so far as to say. Show me a male hero who does that, and Iíll be impressed and surprised. (Well, only in terms of recent works....
    192 replies | 4893 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 07:50 PM
    Seriously there is a whole other thread for that argument. And yeah, rewatching it, I think youíre right.
    135 replies | 3687 view(s)
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  • Garthanos's Avatar
    Saturday, 20th April, 2019, 07:44 PM
    Not sure this is exactly a perfect representation I wasn't even too picky about many accessories but... since character builder was mentioned. ====== Created Using Wizards of the Coast D&D Character Builder ====== Aurelia Warleader, level 30 Deva, Warlord, Favored Soul, Exalted Angel Build: Tactical Warlord Archer Warlord Optional Choice: Standard Warlord Armor Features Warlord: Combat...
    25 replies | 2107 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 07:18 PM
    Woulda had to have been aware of any connection between the post I scrolled by with some house rules and some homebrew rules text or stat block or whatever, and the post I was replying to. A simple, ďthis is why I do XYZ, in addition to the homebrew I mentioned before.Ē Or similar, would have indicated that your post was relevant/in reference to an earlier post. As stated, it appeared to...
    45 replies | 1469 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 06:21 AM
    Rebels. The word youíre searching for is rebels. Revolutionaries kinda works, too, but since theyíre fighting a tyrannical dictator who abolished the democratic governing body, it doesnít seem as apt as rebels. Resistance fighters or freedom fighters also works. They avoid killing civilians, even to the point of avoiding civilians who support the wholly illegitimate imperial government, and...
    46 replies | 1164 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 05:56 AM
    Eventually they plan to add Facebook, I think, as well.
    1 replies | 250 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 05:40 AM
    I do a similar thing in my WIP TTRPG. I have Aggressive, Defensive, Readied, and characters can choose not to take up a stance. Iíd consider leveraging Initiative as a cost/reward element to such a system. In my game itís simply that aggressives go first, Readys next, and Defensives last. Initiative is a d10 roll, and you choose a Stance when it is rolled, and can change stance as a Quick...
    24 replies | 823 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 20th April, 2019, 05:26 AM
    Youíre quite confused. I quoted post #14, your second post in this thread. You seem to think I quoted your first post in this thread. In fact, I sailed past your first post without paying much attention to it or looking at who the post was by, and quoted your second post, without it ever occurring to me that the two posts had any relation to each other. Now, your reply to me had no...
    45 replies | 1469 view(s)
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About doctorbadwolf

Basic Information

Age
34
About doctorbadwolf
Introduction:
Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
Sex:
Rather not say
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.
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Friday, 10th May, 2019



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Saturday, 20th April, 2019

  • 09:31 PM - Mercurius mentioned doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    doctorbadwolf, I watch absolutely zero anime or cartoons, so can't comment on that. And yeah, it would be nice to see a male hero that doesn't solve everything through brute force. I don't disagree with what you said re: Carol Danvers and WW, but also think there's room for exploring gender-flavored themes and ideas (e.g. "How might a woman use the Force differently than a man?").

Thursday, 18th April, 2019


Friday, 12th April, 2019

  • 07:57 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...suffer in distance, that does not mean that inventive individuals could not develop new throwing techniques that better balance accuracy with distance. 2) These competitions use ideal throwing implements. But the implements do not have any input into the execution of the throw. If we are talking about launching a person, and that person is as practiced at being launched as the thrower is at launching a person, then there may be opportunities and techniques made by both the thrower and throwee that improve distance and accuracy. So long as the throwee is not just being passive, dead weight then there is opportunity for the throwing implement to aid in the execution of the throw. Something a caber or weight cannot do. For example, check out the heights and distances achieved by this taekwondo team: https://youtu.be/eSnEaoQeAqc They are working together to achieve more height and distance than they could alone, and demonstrating ability to accurately strike targets as well. doctorbadwolf - The above video may provide additional inspiration for team maneuvers.

Wednesday, 10th April, 2019

  • 06:16 PM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Elfcrusher - That was my main point though. If a player is not just wanting to try something, but is using resources and class/racial abilities to attempt these feats, then why not allow them to try and do so with some reward for creative use of their resources. In a world full of magic and elements that break traditional concepts of "normal" and "physics," I just have difficulty understanding the line people use to determine that one element is completely fine (magic users bending the laws of reality to their whim), but fantasy warriors of fictional strength couldn't achieve feats outside what one might expect in the real world. And yes, I'm aware of the meter long chain. I was a thrower in college. If you haven't tried it, there is NOTHING more therapeutic than spinning to whip a metal ball hurtling through the air fast enough to destroy anything in it's path. ^_^ Elfcrusher and doctorbadwolf - Let's try and cool off a bit. We are all talking about a dice game that we imagine in our heads. We all have different concepts about what D&D is or isn't. While I disagree where some people place the line for what does or doesn't break immersion, genre, or levels of gonzo, I fully respect people's ability to place the line where they are most comfortable. I think its interesting to discuss with people the reasons for their considerations, both as a means to challenge and expand my own stances, as well as to reinforce them through my arguments. Let's not let differences of opinion or hostility break down a really interesting conversation about how something like this could be incorporated into D&D, how it might be executed, under what circumstances, and how people might rule on it in the moment. Players are always testing us as DMs with creative ideas or solutions that we could never have expected, forcing us to make off-the-cuff rulings based on gut instinct. So let's use this as an...

Tuesday, 9th April, 2019

  • 05:50 AM - Immortal Sun mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...esired result. If I am playing as a monk, I can say I run 30' to my target and attack. Or I can describe my monk leaping that distance in a single bound, unleashing a flurry of strikes targeting the soft spots and vulnerable joints of my enemy, making them wail in agony against my assault. Notice that effectively and mechanically, there is literally no difference between these two turns, except for how they are described. But describing every mundane, normal turn in these terms makes these cool actions common place and boring. While I am certainly practicing as a wordsmith, these are not the things that will be remembered. However, using creative problem-solving to attempt something risky, that is "cool" and "epic." Even failing such attempts can be "cool," "epic," or lead to the stories that players and DM alike will remember and retell for years to come. The ordinary actions and tactics that get used over and over again are not what make things memorable. True, but as I point out to doctorbadwolf the response of the player to the DM laying out how things are going to happen determines which the player is putting priority into. Are they looking to gain power with little effort, or are they looking to do something potentially awesome regardless of the outcome? Where is their game priority? As I said, I've played with powergamers before, heck I generally consider myself one. It gets tedious after a while. Are we here to have fun and do neat things regardless of how we have to do them, or are we here to argue about rules and rulings? I'm a strict DM because over the years I've lost patience for the latter. Someone wants to do something "cool" but wants to argue about the ruling then they can either choose not to do it or toss off. So yes, we are in agreement that there should be a cost to pulling off crazy, "epic" maneuvers. There should be risk. But the reward should be commensurate with what is spent, and what is risked. If two players have to use their action, then th...
  • 02:23 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some ambiguity regarding some aspects that would help determine if it's even worth trying the maneuver. And you indicate yourself that success is pretty much the same as running up and attempting an attack. If this would require action economy investment on the part of both the thrower and throwee, then all that for something the throwee could do themselves is not really worth it. So outside of some ambiguity with your propsed solution, my main issue is that you yourself talk about a "punishing" side of a check and that you don't even want it to happen. Now, sure, as a DM there are plenty of things I don't want in my games or don't want my players to do. But in the words of doctorbadwolf, I still try to allow these instances in good faith if it makes sense. I try to reward creativity and provide rewards commensurate to the difficulty of the attempt. Additionally, I try to allow my players to try new things that might not be allowed by the rules if ot makes sense and seems fun. Yes, people are heavy and throwing them might be hard. But what if the thrower is Enlarged or under the effect of Bear's Strength or using a potion of Giant Strength? And maybe the throwee is reduced, wildshaped, or a monk. There are instances where these attempts might make more sense than just normal, everyday fights where the players haven't used relevant resources. But if these things become a problem, session 0 has already established that I may discuss with my players using the Wand of Retcon and change or disallow previous rulings for future sessions if my initial ruling becomes problemstic or the players attempt to abuse my leniency.

Monday, 8th April, 2019

  • 12:50 PM - Oofta mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    doctorbadwolf, when I referenced jump distance base being limited to the jump distance of the thrower, I meant that if the thrower had a supernaturally long jump speed it would not be counted in. So if the thrower has boots of striding and springing, it doesn't get added in for example. There are class features as well that can increase jump distance. As far as the skill check, I sometimes call for it if you need extreme accuracy on where you're targeting, if you want to pull off a stunt or if you want to make a slightly longer leap.

Friday, 29th March, 2019

  • 01:57 AM - Hussar mentioned doctorbadwolf in post How Should Taunting Work?
    doctorbadwolf - I think the point he was trying to make is that you shouldn't get too hung up on the specifics of the example. Iron Golem may have been a bad choice, but the point still remains, is allowing this sort of things to be put in the hands of the player good for the table? At my table? Yup, no worries. Other DM's are far more controlling than I am though, so, they wouldn't like the idea that you could "force" them to do anything. The inconsistency here is, as you point out, we can already do most of a "taunt" with something a heck of a lot smaller than a wolf. Granting advantage every round with a tiny familiar is perfectly fine. Because, apparently, if it's in the rules, then it makes it ok. However, a 150 pound angry wolf drawing aggro is apparently totally unbelievable. :uhoh: Some folks are really, REALLY against anything like a house rule, particularly anything like a house rule proposed by a player. And you will never convince these folks otherwise.

Thursday, 28th February, 2019

  • 05:08 AM - FrogReaver mentioned doctorbadwolf in post Variants/Subclass for a DPR Rogue
    doctorbadwolf A rogue that can self cast haste is a very scary character. It's a good thing that only comes up at level 13+. If I were to do a combat focused rogue I would find a way to add in some NOVA damage capabilities. I think rogue at will damage is about right. It's just paladin's divine smite and fighter's action surge really tend to overshadow them. I feel like a combat focused rogue needs an X times per rest ability that allows him to deal damage as if he had crit on his next hit or something similar.

Sunday, 3rd February, 2019

  • 08:39 AM - pukunui mentioned doctorbadwolf in post A 5e Swordmage?
    doctorbadwolf: Have you looked at the stone sorcerer from Unearthed Arcana? I seem to recall that it was something of a swordmage in disguise. It had the swordmage's aegis class feature, and it also enabled you to take the paladin's weapon-based smite spells, among other things.

Saturday, 2nd February, 2019

  • 07:24 AM - Immortal Sun mentioned doctorbadwolf in post What do you envision for a magically enhanced warrior?
    I generally don't like the D&D presentation of "mage knights" because as doctorbadwolf says they don't really blend magic and fighting. They're fighters...who have some magic on the side. I think 4E's powers (or the 3.5/Pathfinder/5E monk) are probably my most favored representation of "magical warriors". People who effectively channel their magic through their fighting, be it their sword or their fists in a way that cannot be separated. It's not a guy who one turn casts a spell to enhance his hitting ability, and the next turn makes a sword swing. It's a guy who makes magical sword swings. The magic and the fighting are one and cannot be separated out into clearly delineated parts.

Friday, 11th January, 2019

  • 09:26 PM - Blue mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. The majority of my characters don't have feats - but a good chunk of my characters haven't gotten their second ASI yet (I rarely go for it with my 1st ASI), and of the ones that have many have gone for a second ASI. But that doesn't mean I'm playing in a featless game - feats are allo...
  • 09:19 PM - Quickleaf mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof. I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD EDIT: If you're in the camp that believes Jeremy is misinterpreting data, you can scroll down to see Adam Bradford's comment about DND Beyond characters who have feats as supporting evidence.

Thursday, 10th January, 2019

  • 10:23 AM - Mercurius mentioned doctorbadwolf in post Matt Colville, and Most Tolkien Critics, Are Wrong
    ...class of 11th graders. We're a few chapters in and so far so good. The biggest hurdle is that most of them have seen the movies, some many times, so I'm trying to encourage to try to "dissolve" the pre-fabricated imagery (as good as it generally was), and enter into Tolkien's Secondary World afresh. So far (a few chapters in) they are taking pretty well to the book, with lots of lively conversations. Maybe I'm biased, though, as I'm having a blast. Just today I gave a 20-minute lecture on the various orders of beings. It isn't every day that I get to talk about how the Istari and Balrogs are of the same general ontological status. But with teenagers (and kids in general), the teacher's enthusiasm about a subject goes a long way in perking their interest. The fact that A) the students respect and like me, B) I'm clearly passionate about Tolkien, means C) they're more engaged with the book than if I was, say, teaching A Tale of Two Cities, which I have no love of (blech...no offense, @doctorbadwolf ;)). Anyhow, @Ovinomancer, can you tell me exactly why you think it is a "bad novel?" What specifically? It is the first time I've read it all the way through in maybe two decades, so I can approach it afresh.

Saturday, 15th December, 2018

  • 02:35 AM - MNblockhead mentioned doctorbadwolf in post Matt Colvilleís Strongholds and Followers
    I am curious as to why you dislike Gem Dragons as they've always been my favorite, especially the Sapphire Dragons. Is it the Psionics instead of magic part? Well, at the risk of upsetting doctorbadwolf, I mainly dislike them because I'm an opinionated Gen Xer who believes that only Fey creatures, not Vampires or Dragons, should sparkle. Also, I don't like the idea of psionic dragons. Leave that to the aberrations and their twisted thralls. Really. No good reason. The artwork for the gem dragons in Matt's book are awesome. They look cool and are probably fun to use in a game. But the words "psionic gem dragons" just turns my stomach a bit sour. Now a Fey flower-petal dragon that has no physical attacks, that's cool. :-)

Friday, 7th December, 2018

  • 11:20 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... @doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler both in terms of mechanics and intuitive cognisance. I didnít talk about infravision etc. and wouldnít want to see those return to the game. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion we have here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having with me than the one I am actually involved in. By all means add it to the discussion with your additional points with others, but please try to stick to the point when quoting me. I donít want what I am talking about confused in the minds of third parties by your responses. Thank you.
  • 11:19 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler in terms of mechanics and intuitive cognisance. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having than the one this is really about.

Thursday, 29th November, 2018


Saturday, 24th November, 2018

  • 11:08 AM - Matrix Sorcica mentioned doctorbadwolf in post Nentir Vale Coming to Dungeons and Dragons
    And that's bad because...? If more people learn about the Vale, isn't that good? And to learn more, wouldn't they turn to the 4e products and fan wiki? And thus see the original? Won't they also just do their own thing anyway? Charlaquin says it better than I ever could. Edit: and doctorbadwolf too

Wednesday, 26th September, 2018

  • 12:17 PM - pemerton mentioned doctorbadwolf in post Mearls On D&D's Design Premises/Goals
    You got the mechanics for an attack wrong. Initiative is a separate mechanic that doesn't have to result in a single attack, so it's not a part of the attack mechanics. Damage happens AFTER the attack mechanic if successful, and also is not a part of it. The attack mechanic is... <establish DC, roll a 20 check, apply applicable modifiers, compare to DC to determine success or failure> Just like skills. Where DC = AC. That's the entirety of the attack mechanic.If I get the argument that you and doctorbadwolf are running correct, it's that attack checks are the same as ability/skeill checks except that instead of generating consequences for the shared fiction they trigger further mechanical processes. Everything there seems to be located in the exception rather than the sameness. Obviously, rolling a d20 and adding some numbers is the same process whatever the context, but rolling a d20 and adding some numbers isn't how you resolve a fight in any version of D&D (contrast, say, HeroWars/Quest where it is; or BW, where it can be (if the extended resolution option is not being used) subject to the caveat that rather than a d20 it is a pool of d6s).


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Thursday, 16th May, 2019

  • 07:05 AM - Horwath quoted doctorbadwolf in post How do you handle the "economy killing spells" in your game?
    Property. Most wealth is property, not dollars. So, poverty? 100% chance. This could turn into philosophical debate but, Poverty comes from; available resources in any given area vs. number of people in that area. Attitude of governing bodies towards it's general populace and also ability of general population to use available resources. Just if you give someone house and land and car/farming equipment does not mean it will work for them in the long run. Or that will be used to max of it's capacity. Removing poverty starts with education and self-control, not with money being thrown your way.

Monday, 13th May, 2019

  • 02:33 PM - dave2008 quoted doctorbadwolf in post How do you handle the "economy killing spells" in your game?
    Fantasy world populations are far too low, even if all magic users make up only 1% of the total population. In my games adventures in general are no more than .001% of the population. So magic users are even more rare.
  • 09:04 AM - S'mon quoted doctorbadwolf in post How do you handle the "economy killing spells" in your game?
    Fantasy world populations are far too low, even if all magic users make up only 1% of the total population. I suggested to James Jacobs of Paizo that this dire lack of people in the setting (Golarion) was likely due to setting cultural norms - like widespread birth control, Right to Choose, same sex or trans marriages, women in the (adventuring) work force... ...He didn't seem too impressed. :D

Friday, 10th May, 2019

  • 04:28 PM - vulcan_idic quoted doctorbadwolf in post Monk/Rogue MultiClass Help
    Drunken Master Monk does a Disengage whenever they use Flurry of Blows, if youíre willing to look outside of those three. Kensei is especially fun if the game allows guns. Shadow has a ton of utility, and pass without trace is cool for a seal team. 4 Elements can be a lot of fun, but I recommend reducing all ki costs by 1, to a minimum of 1 ki. Makes it roughly 1/spell level, matching the cost of Shadow Monk Spells. Also, Kensei/scout does allow you to be a sniper who canít be pinned down, if thatís what you want. If you wanna stab without being pinned down, seriously look at Drunken Master, and remember that it doesnít actually involve/require ACTUAL drunkenness. Drunken Master might be interesting... maybe reflavor it to something like Art of Sea Legs or something similar! I might ask the DM to let me trade the proficiency with brewers supplies for proficiency with Carpenter's tools (for working on repairing the ship I'm assigned to.
  • 04:11 PM - Esker quoted doctorbadwolf in post Monk/Rogue MultiClass Help
    Also scout is great for melee rogues, too. Being a melee rogue is dangerous, and your bonus action is valuable. Scout and Swashbuckler can bypass that problem better than other subclasses. True, though Swashbuckler bypasses it better than Scout does, IMO, especially if you have a mobility boost, and especially if you can make a lot of attacks (as a monk does), since you can move away on your own turn instead of waiting until after a creature attacks you, and you don't have to use up your reaction to do it. The reaction use is less of an issue if stopping at Rogue 3, since uncanny dodge isn't in play, but it's still something. If ranged, you'd rather have Skirmisher, since you're not wanting to be making the melee attacks that proc fancy footwork. In any case the other level 3 subclass feature favors Scout: extra expertise is better than a small (or possibly nonexistent) initiative boost.

Tuesday, 7th May, 2019

  • 09:39 PM - Umbran quoted doctorbadwolf in post Avengers: Endgame SPOILER THREAD
    Itís established early in the movie that she has been leading New Asgard for 5 years, already, and we see no signs of her drinking in the film. Yeah. She had a problem in the beginning of Thor: Ragnarok. But her involvement in those events seem to have shaken her out of her rut.

Sunday, 5th May, 2019

  • 06:49 PM - Blue quoted doctorbadwolf in post Avengers: Endgame SPOILER THREAD
    He came from another timeline, and never changed his own past, or anyone elseís. I agree, just want to add. Until the moment that Nebula's memories sync'd, that was "the timeline". But as soon as it did it created an alternate timeline that wasn't the past that the Avengers were on. So Thanos came from that alternate timeline exactly as you say - it just was a recently diverged timeline. But still not the Avengers past any more.

Sunday, 21st April, 2019

  • 07:34 PM - Esker quoted doctorbadwolf in post Monoclass DPR Comparison: Eldritch Knight Archer vs Melee Arcane Trickster
    Interesting! How does the AT rogue compare to a Swashbuckler with Magic Initiate (for BB and Find Familiar) and a rapier? (Or thief, I guess, but SB has much better ability to hit and run without reprisal, and is more likely to get the secondary BB damage as a result) In other words take the above but remove shadow blade? I was assuming a 2nd level slot, so the extra d8 is worth about 5 average damage there (4.5 * (to-hit + to-crit)). So the rapier-wielding swashbuckler with owlvantage would get about 46 eDPR at level 14. But using a rapier doesn't really take advantage of fancy footwork, since the arcane trickster can already disengage with their bonus action (granted, if using shadow blade, they can't do that on the turn they cast it). What fancy footwork buys you is the ability to quasi-disengage while also making an offhand attack. If you don't have a source of advantage, that second attack is valuable because it raises the chance of landing your sneak attack by up to 25 percentage points. But...
  • 07:33 PM - Satyrn quoted doctorbadwolf in post Star Wars IX: The Rise of Skywalker Trailer
    Right, thatís precisely what I donít want in Star Wars. Aye! I want a Star Wars where after Han Solo says "Light, dark, I'm the guy the with the blaster" he still joins the good guys.
  • 10:24 AM - Mercurius quoted doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    The difference is semantic. Your posts continually push those infleunces quite strongly as things that must be contended with. Telling me that Iím ďignoringĒ the connection of Campbell, for instance. The actual point of contention is whether itís new and interesting to make female heroes that are different from male heroes because of their gender. IMO, few things could be less new or interesting. The difference isn't as much semantic as it is subtle. Being "bound" implies imprisonent; but being rooted in or connected with implies depth and lineage to a tradition of thinking. Anyhow, what is your issue with recognizing that men and women are different? Do you really prefer to see female heroes that are completely interchangeable with male heroes, as if there are no differences between the two when there clearly are, if only on the biological and physical level? And a question: do you see a difference between stereotypes and archetypes?
  • 05:44 AM - Mercurius quoted doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    Nope. I understand you perfectly, and I disagree with you. Star Wars is no more bound to Campbell than it is to Taoism, and likewise not bound to IRL cultural bounds. Itís speculative fiction. Evidently you don't understand me perfectly because I'm not saying SW is "bound" to Campbell, Taoism, or anything in particular - including whatever the latest ideological trends of Hollywood. I am saying that SW is richer for being connected to deeper ideas of myth (Campbell) and spiritual wisdom (Taoism).
  • 04:55 AM - Mercurius quoted doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    There is no evidence that the SW Galaxy is as deeply gender split as our own, or that the same cultural and influences exist to push people toward the same roles and tropes such male aggression and female nurturing, etc. There is a good deal of positive evidence that the SWG does not feature those elements. SW shares this with much of fantasy and science fiction in general. Beyond that, Iím not sure what would be new at all about what youíre proposing. The heroine being a nurturer or peacemaker instead of a warrior...isnít new. Itís the overwhelming cultural assumption of most media. You're reading too much into what I'm saying. In truth, I'm not proposing anything specific, like heroine as nurturer or peacemaker. If anything I am suggesting that what a hero/heroine is can be quite different, and that there are interesting archetypal possibilities to explore. Furthermore, you seem to ignore the fact that SW is based on Joseph Campbell's ideas about mythology, which very much embrace different...
  • 04:22 AM - Mercurius quoted doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    My issue is, why would a woman use the force differently, in a universe or where they seem to take it for granted that female and male humans (much less other species) arenít meaningfully different? I disagree with this assessment. First of all, the Star Wars universe is based upon our own in which male and females are "meaningfully different," at least if you think biology and tens of thousands of years of cultural patterns matter. Secondly, even if we view SW as an entirely different universe, it is still based upon mythic ideas from our world, in which there male and female are quite archetypally different. In fact, some have criticized Joseph Campbell's Hero's Journey for being overly male-centric, that the "female journey" is or can be quite different.

Saturday, 20th April, 2019

  • 12:14 PM - dnd4vr quoted doctorbadwolf in post Familiars!
    Youíre quite confused. I quoted post #14, your second post in this thread. You seem to think I quoted your first post in this thread. In fact, I sailed past your first post without paying much attention to it or looking at who the post was by, and quoted your second post, without it ever occurring to me that the two posts had any relation to each other. Now, your reply to me had no precedent except expecting me to have read a post other than the one Iíd quoted. You are correct. My mistake, I thought you had quoted from my first post. How silly of me! And yes, I do expect people to read my posts (even the earlier ones) if they are going to ask me questions about it instead of expecting me to repeat myself simply for their convenience. You could have found the answer yourself in my first post.
  • 09:55 AM - CubicsRube quoted doctorbadwolf in post [5e] Offensive and defensive stances
    I do a similar thing in my WIP TTRPG. I have Aggressive, Defensive, Readied, and characters can choose not to take up a stance. Iíd consider leveraging Initiative as a cost/reward element to such a system. In my game itís simply that aggressives go first, Readys next, and Defensives last. Initiative is a d10 roll, and you choose a Stance when it is rolled, and can change stance as a Quick Action (you get 2 per round of those) on your turn. Anyone not in a stance rolls last, and simply slots into the order based on their roll. Ie, if 3 characters are aggressive, their rolls determine who goes first, 2nd, 3rd, among them. If a Defensive rolls a 10, they still donít go before aggressives and readies that rolled lower. Wow, your post made me think of something I hadn't even considered. In shadow of the demon lord they have two phases based on fast (move or action) and slow (move and action). As you said the same idea could be leveraged with this, so those on offense go first, but are vu...
  • 04:04 AM - dnd4vr quoted doctorbadwolf in post Familiars!
    With no reference to that when you quote replied to me. And yes, I definately skimmed your first post in the thread, but I also didnít notice who it was posting that post, because I generally donít bother looking at the tiny little name in the upper left side unless Iím considering replying to a post. But either way, you were unclear in you reply to me. Ok, I have no idea what you are talking about. How can you not know who was posting it??? You quoted my first post (even edited the quote because it was only a bit of my post) where I detailed the revised variant for Find Familiar that we use so you must have known! And yeah you read it, but then you claim not to bother looking at who you are quoting and actually asking a question of that person. So, since you quoted me, and even asked me a question, how can you not expect to reply? I also quoted your post, so it was perfectly obvious and clear what I was replying about, but you say there was no reference? All I can say is it wou...

Friday, 19th April, 2019

  • 08:26 PM - 5ekyu quoted doctorbadwolf in post Familiars!
    This is good stuff. With my rogue/wizard, my Familiar is a wolf he had and my wifeís Ranger adopted after killing an undead bear. There was a litter of wolf cubs, so we took them back to her clan, and we each adopted one. Dresden adopted the runt, and sadly she wasnít doing well. Finally, he performed a ritual that bonded her to him, turning her into a Fey creature. When she gets hurt, she appears in a part of the Feywild, and comes back when I can summon her back. Sheís currently in the form of a hawk, because we are flying around in an airship, but generally I keep her in wolf form. In essence, itís similar to what you describe, except we took a natural creature and used magic to make magical, and she doesnít get killed, she gets hurt a bit and bamfs away into the shadowfell.Nice
  • 06:33 PM - MarkB quoted doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    Supporting this is the very end of LTJ, where a kid uses the force to grab a broom. Yeah, I love that scene. It's a subtle little touch, that I completely missed when I first saw it in the cinema.
  • 04:55 PM - Azzy quoted doctorbadwolf in post Familiars!
    except we took a natural creature and used magic to make magical, and she doesnít get killed, she gets hurt a bit and bamfs away into the shadowfell. I like that. That's pretty cool.
  • 03:32 PM - eyeheartawk quoted doctorbadwolf in post Would you rather we get more setting neutral content than adventures?
    On the other hand, I donít want things like a PHB2. Xanatharís sold well and works very well as a book because, like the phb, it has stuff for everyone, and it expands the game in ways other than just more monsters and player options. Mortyís Doesnít have as much player stuff, but itís primarily a DM book with some player stuff, so I donít mind. Itís a good model. My only problem with the "a bit for everyone" model (besides nakedly being a cynical business consideration) is that it makes the books worse to use at the table. If I'm the DM and I want to look at a table for magic items by rarity to hand out some goodies, is it in the DMG? Nope, in Xanathar's. For some characters I've played I've had to use four different books just for a tiny little section in each. For actual use separating the contents into more tightly themed "player options" and "DM additions" would make the game ​easier to play and prepare for.


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