View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • doctorbadwolf's Avatar
    Today, 12:01 AM
    4e. Itís hard to choose between the breadth of meaningful customization for players, and all the various widgets like rituals and skill challenges that help fill out out of combat challenges.
    74 replies | 4664 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 10:15 PM
    Lol why are you getting defensive and slinging personal insults now?
    53 replies | 3489 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 09:29 PM
    Tony Vargas I disagree that 13th Age does what a 5.4e game would do.
    180 replies | 5506 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 09:26 PM
    none of that even comes close, tbh. Most of of those sentences donít even make sense, as well, so I wouldnít congratulate yourself too much!
    53 replies | 3489 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 06:53 PM
    Iím proposing a 5e Advanced or whatever that injects the balance and depth of 4e into the framework of 5e. Itís an OGL project, not a GSL one.
    180 replies | 5506 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 22nd May, 2019, 09:34 PM
    I wouldn't go that far. After all, there is a tangible difference between the classes, but for the most part you're right. As far as the accuracy and damage vs HP numbers go, it's just a treadmill. Replacing it with 5e-esque numbers with a slightly higher starting point would work fine. Then you just port over the classes, rework powers to look like manuevers, and star wars saga style force...
    180 replies | 5506 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 22nd May, 2019, 09:31 PM
    Yep. The AqInc fans, especially the Shadow Council (C Team fans for those who don't watch), will buy out the first printing by themselves. The general dnd audience will buy a decent amount once there is a better understanding of what these franchises and franchise roles add to the game, and that it expands on FR in new and interesting ways.
    24 replies | 946 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 22nd May, 2019, 09:24 PM
    Oh, I'm pretty sure that book is going to sell extremely well. It's got a whole subsystem for running an adventuring company like a company, and using party roles to thematically put some of the work of record keeping into the hands of the players, give the group a decision tie breaker who isn't necessarily the leader, etc, each of which levels up based on doing the thing it's there for, and...
    24 replies | 946 view(s)
    2 XP
  • doctorbadwolf's Avatar
    Wednesday, 22nd May, 2019, 08:49 PM
    Twitter is also vastly more positive about 5e than it was about 4e. It's also more positive about 4e than it was several years ago, actually. Right. Those threads are full of two kinds of people A. Those who like Warlords and 5e, and disagree with the statements sacrosanct quoted about why Warlords don't work or whatever. (seriously, there isn't any less a consensus amongst warlord fans...
    180 replies | 5506 view(s)
    4 XP
  • doctorbadwolf's Avatar
    Wednesday, 22nd May, 2019, 08:22 PM
    Ya know, I don't think there is a single reference, meme, or other such little cultural artifact, in existence that I am more tired of than that one. Especially in text medium, wherein it just makes no sense at all. That totally fun and not at all buzzkilling aside...aside, those articles are great!
    53 replies | 3489 view(s)
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  • doctorbadwolf's Avatar
    Tuesday, 21st May, 2019, 07:38 AM
    You mean, ďEven betterĒ, surely!
    53 replies | 3489 view(s)
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  • doctorbadwolf's Avatar
    Monday, 20th May, 2019, 11:40 PM
    doctorbadwolf replied to Firearms
    Eh, you're better off taking the Battle Master subclass and simply giving the player gun proficiency and proficiency with Tinker Tools. The Gunslinger isn't actually very good at all. What we see from Percy on Critical Role is a result of the many attacks a Fighter gets, and abilities that the Battle Master also has, and the properties of the guns he built. The subclass is adding basically...
    160 replies | 4749 view(s)
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  • doctorbadwolf's Avatar
    Monday, 20th May, 2019, 09:16 PM
    "Perfection"? lol oof. It's pretty good movie, with a batman that is...fine, I guess? It's probably the third best live action Batman movie, maybe 4th. And Pattinson is a morbid weirdo who comes across at a casual glance as a vapid pop star. Literally my only worry with him is the physical build, but if Keaton can pull it off, I'm sure he can too.
    25 replies | 572 view(s)
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  • doctorbadwolf's Avatar
    Monday, 20th May, 2019, 09:04 PM
    I voted for 4e. I'm still considering making a hack of 4e that simply shares some simple powers within a role or power source to simplify the power list (delete effective duplicates), and put in bounded accuracy instead of the number ramping, and block most static bonus stacking. IMO, those things, and enemy HP, are the only major problems with 4e.
    180 replies | 5506 view(s)
    2 XP
  • doctorbadwolf's Avatar
    Friday, 17th May, 2019, 08:01 PM
    Yeah, no. Self control isnít part of the equation, except on the part of those hoarding wealth that belongs to the community. But this is an inherently political topic, so best we leave it. I doubt either of us has arguments to make that the other canít ever hear elsewhere.
    136 replies | 5566 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 16th May, 2019, 06:04 AM
    Property. Most wealth is property, not dollars. So, poverty? 100% chance.
    136 replies | 5566 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 16th May, 2019, 05:53 AM
    Cute.
    136 replies | 5566 view(s)
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  • doctorbadwolf's Avatar
    Monday, 13th May, 2019, 08:26 AM
    And every Paladin can cure diseases, at least once per day. Also, Detect Disease and Poison. It identifies the disease. This pretty well inherently means dnd clerics have at least a Paracelsus level of understanding of toxicology. Prestidigitation lets you clean stuff, and make food safe. Itís a cantrip. Shape Water combined with any knowledge of hydraulics means indoor plumbing, good...
    136 replies | 5566 view(s)
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  • doctorbadwolf's Avatar
    Friday, 10th May, 2019, 04:00 PM
    Also scout is great for melee rogues, too. Being a melee rogue is dangerous, and your bonus action is valuable. Scout and Swashbuckler can bypass that problem better than other subclasses.
    13 replies | 441 view(s)
    1 XP
  • doctorbadwolf's Avatar
    Thursday, 9th May, 2019, 06:59 PM
    Also, Kensei/scout does allow you to be a sniper who canít be pinned down, if thatís what you want. If you wanna stab without being pinned down, seriously look at Drunken Master, and remember that it doesnít actually involve/require ACTUAL drunkenness.
    13 replies | 441 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 9th May, 2019, 06:58 PM
    Drunken Master Monk does a Disengage whenever they use Flurry of Blows, if youíre willing to look outside of those three. Kensei is especially fun if the game allows guns. Shadow has a ton of utility, and pass without trace is cool for a seal team. 4 Elements can be a lot of fun, but I recommend reducing all ki costs by 1, to a minimum of 1 ki. Makes it roughly 1/spell level, matching...
    13 replies | 441 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 9th May, 2019, 06:50 PM
    Thanos always kills half, not everyone. He was a mix of both, though. His confidence and sort of jocularity is Hulk. Banner doesnít act like that in any MCU movie.
    176 replies | 4744 view(s)
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  • doctorbadwolf's Avatar
    Tuesday, 7th May, 2019, 09:06 PM
    Itís established early in the movie that she has been leading New Asgard for 5 years, already, and we see no signs of her drinking in the film.
    176 replies | 4744 view(s)
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  • Garthanos's Avatar
    Monday, 6th May, 2019, 09:48 PM
    Ah that was called a warlord
    7 replies | 665 view(s)
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  • Garthanos's Avatar
    Sunday, 5th May, 2019, 06:45 PM
    An interesting thing I find is that heroic Warlords in fiction are not necessarily "older" characters they often are geniuses or reincarnations, ie the returning hero is sometimes the foundation explanation for this ability. In this realm we find legendaries such as King Arthur as well as Historic ones like Alexander the Great. I just found this one I am investigating and it has a difference...
    33 replies | 2904 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 5th May, 2019, 06:23 AM
    He came from another timeline, and never changed his own past, or anyone elseís.
    176 replies | 4744 view(s)
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  • Garthanos's Avatar
    Tuesday, 30th April, 2019, 04:18 PM
    Huh?
    33 replies | 2904 view(s)
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  • Garthanos's Avatar
    Friday, 26th April, 2019, 03:23 PM
    This is still a thing? I would like to see an android version If it was written using NativeScript or the like we could have both.
    24 replies | 9794 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 24th April, 2019, 06:53 PM
    You could take Mobile, dual wield, mark up to 3 targets in a round, and use positioning to make it hard or dangerous for them to follow you, so they have to choose whether to suffer OAs or make attacks at disadvantage. Also, a Stout Halfling would be able to have a dog mount that can actually fit anywhere the humans can, and thus get more out of the mounted combat stuff.
    28 replies | 41782 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 24th April, 2019, 04:04 AM
    When you are very strange, crappy people very quickly and enthusiastically tell you precisely who they are. There is an appeal in exploring that in a safe environment such as a role playing game. Lotta folks have felt like freaks in their life, and also they look fracking cool. Itís probably that simple.
    90 replies | 5466 view(s)
    5 XP
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About doctorbadwolf

Basic Information

Age
34
About doctorbadwolf
Introduction:
Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
Sex:
Rather not say
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.
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Friday, 24th May, 2019


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Wednesday, 22nd May, 2019



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Saturday, 20th April, 2019

  • 09:31 PM - Mercurius mentioned doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    doctorbadwolf, I watch absolutely zero anime or cartoons, so can't comment on that. And yeah, it would be nice to see a male hero that doesn't solve everything through brute force. I don't disagree with what you said re: Carol Danvers and WW, but also think there's room for exploring gender-flavored themes and ideas (e.g. "How might a woman use the Force differently than a man?").

Thursday, 18th April, 2019


Friday, 12th April, 2019

  • 07:57 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...suffer in distance, that does not mean that inventive individuals could not develop new throwing techniques that better balance accuracy with distance. 2) These competitions use ideal throwing implements. But the implements do not have any input into the execution of the throw. If we are talking about launching a person, and that person is as practiced at being launched as the thrower is at launching a person, then there may be opportunities and techniques made by both the thrower and throwee that improve distance and accuracy. So long as the throwee is not just being passive, dead weight then there is opportunity for the throwing implement to aid in the execution of the throw. Something a caber or weight cannot do. For example, check out the heights and distances achieved by this taekwondo team: https://youtu.be/eSnEaoQeAqc They are working together to achieve more height and distance than they could alone, and demonstrating ability to accurately strike targets as well. doctorbadwolf - The above video may provide additional inspiration for team maneuvers.

Wednesday, 10th April, 2019

  • 06:16 PM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Elfcrusher - That was my main point though. If a player is not just wanting to try something, but is using resources and class/racial abilities to attempt these feats, then why not allow them to try and do so with some reward for creative use of their resources. In a world full of magic and elements that break traditional concepts of "normal" and "physics," I just have difficulty understanding the line people use to determine that one element is completely fine (magic users bending the laws of reality to their whim), but fantasy warriors of fictional strength couldn't achieve feats outside what one might expect in the real world. And yes, I'm aware of the meter long chain. I was a thrower in college. If you haven't tried it, there is NOTHING more therapeutic than spinning to whip a metal ball hurtling through the air fast enough to destroy anything in it's path. ^_^ Elfcrusher and doctorbadwolf - Let's try and cool off a bit. We are all talking about a dice game that we imagine in our heads. We all have different concepts about what D&D is or isn't. While I disagree where some people place the line for what does or doesn't break immersion, genre, or levels of gonzo, I fully respect people's ability to place the line where they are most comfortable. I think its interesting to discuss with people the reasons for their considerations, both as a means to challenge and expand my own stances, as well as to reinforce them through my arguments. Let's not let differences of opinion or hostility break down a really interesting conversation about how something like this could be incorporated into D&D, how it might be executed, under what circumstances, and how people might rule on it in the moment. Players are always testing us as DMs with creative ideas or solutions that we could never have expected, forcing us to make off-the-cuff rulings based on gut instinct. So let's use this as an...

Tuesday, 9th April, 2019

  • 05:50 AM - Immortal Sun mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...esired result. If I am playing as a monk, I can say I run 30' to my target and attack. Or I can describe my monk leaping that distance in a single bound, unleashing a flurry of strikes targeting the soft spots and vulnerable joints of my enemy, making them wail in agony against my assault. Notice that effectively and mechanically, there is literally no difference between these two turns, except for how they are described. But describing every mundane, normal turn in these terms makes these cool actions common place and boring. While I am certainly practicing as a wordsmith, these are not the things that will be remembered. However, using creative problem-solving to attempt something risky, that is "cool" and "epic." Even failing such attempts can be "cool," "epic," or lead to the stories that players and DM alike will remember and retell for years to come. The ordinary actions and tactics that get used over and over again are not what make things memorable. True, but as I point out to doctorbadwolf the response of the player to the DM laying out how things are going to happen determines which the player is putting priority into. Are they looking to gain power with little effort, or are they looking to do something potentially awesome regardless of the outcome? Where is their game priority? As I said, I've played with powergamers before, heck I generally consider myself one. It gets tedious after a while. Are we here to have fun and do neat things regardless of how we have to do them, or are we here to argue about rules and rulings? I'm a strict DM because over the years I've lost patience for the latter. Someone wants to do something "cool" but wants to argue about the ruling then they can either choose not to do it or toss off. So yes, we are in agreement that there should be a cost to pulling off crazy, "epic" maneuvers. There should be risk. But the reward should be commensurate with what is spent, and what is risked. If two players have to use their action, then th...
  • 02:23 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some ambiguity regarding some aspects that would help determine if it's even worth trying the maneuver. And you indicate yourself that success is pretty much the same as running up and attempting an attack. If this would require action economy investment on the part of both the thrower and throwee, then all that for something the throwee could do themselves is not really worth it. So outside of some ambiguity with your propsed solution, my main issue is that you yourself talk about a "punishing" side of a check and that you don't even want it to happen. Now, sure, as a DM there are plenty of things I don't want in my games or don't want my players to do. But in the words of doctorbadwolf, I still try to allow these instances in good faith if it makes sense. I try to reward creativity and provide rewards commensurate to the difficulty of the attempt. Additionally, I try to allow my players to try new things that might not be allowed by the rules if ot makes sense and seems fun. Yes, people are heavy and throwing them might be hard. But what if the thrower is Enlarged or under the effect of Bear's Strength or using a potion of Giant Strength? And maybe the throwee is reduced, wildshaped, or a monk. There are instances where these attempts might make more sense than just normal, everyday fights where the players haven't used relevant resources. But if these things become a problem, session 0 has already established that I may discuss with my players using the Wand of Retcon and change or disallow previous rulings for future sessions if my initial ruling becomes problemstic or the players attempt to abuse my leniency.

Monday, 8th April, 2019

  • 12:50 PM - Oofta mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    doctorbadwolf, when I referenced jump distance base being limited to the jump distance of the thrower, I meant that if the thrower had a supernaturally long jump speed it would not be counted in. So if the thrower has boots of striding and springing, it doesn't get added in for example. There are class features as well that can increase jump distance. As far as the skill check, I sometimes call for it if you need extreme accuracy on where you're targeting, if you want to pull off a stunt or if you want to make a slightly longer leap.

Friday, 29th March, 2019

  • 01:57 AM - Hussar mentioned doctorbadwolf in post How Should Taunting Work?
    doctorbadwolf - I think the point he was trying to make is that you shouldn't get too hung up on the specifics of the example. Iron Golem may have been a bad choice, but the point still remains, is allowing this sort of things to be put in the hands of the player good for the table? At my table? Yup, no worries. Other DM's are far more controlling than I am though, so, they wouldn't like the idea that you could "force" them to do anything. The inconsistency here is, as you point out, we can already do most of a "taunt" with something a heck of a lot smaller than a wolf. Granting advantage every round with a tiny familiar is perfectly fine. Because, apparently, if it's in the rules, then it makes it ok. However, a 150 pound angry wolf drawing aggro is apparently totally unbelievable. :uhoh: Some folks are really, REALLY against anything like a house rule, particularly anything like a house rule proposed by a player. And you will never convince these folks otherwise.

Thursday, 28th February, 2019

  • 05:08 AM - FrogReaver mentioned doctorbadwolf in post Variants/Subclass for a DPR Rogue
    doctorbadwolf A rogue that can self cast haste is a very scary character. It's a good thing that only comes up at level 13+. If I were to do a combat focused rogue I would find a way to add in some NOVA damage capabilities. I think rogue at will damage is about right. It's just paladin's divine smite and fighter's action surge really tend to overshadow them. I feel like a combat focused rogue needs an X times per rest ability that allows him to deal damage as if he had crit on his next hit or something similar.

Sunday, 3rd February, 2019

  • 08:39 AM - pukunui mentioned doctorbadwolf in post A 5e Swordmage?
    doctorbadwolf: Have you looked at the stone sorcerer from Unearthed Arcana? I seem to recall that it was something of a swordmage in disguise. It had the swordmage's aegis class feature, and it also enabled you to take the paladin's weapon-based smite spells, among other things.

Saturday, 2nd February, 2019

  • 07:24 AM - Immortal Sun mentioned doctorbadwolf in post What do you envision for a magically enhanced warrior?
    I generally don't like the D&D presentation of "mage knights" because as doctorbadwolf says they don't really blend magic and fighting. They're fighters...who have some magic on the side. I think 4E's powers (or the 3.5/Pathfinder/5E monk) are probably my most favored representation of "magical warriors". People who effectively channel their magic through their fighting, be it their sword or their fists in a way that cannot be separated. It's not a guy who one turn casts a spell to enhance his hitting ability, and the next turn makes a sword swing. It's a guy who makes magical sword swings. The magic and the fighting are one and cannot be separated out into clearly delineated parts.

Friday, 11th January, 2019

  • 09:26 PM - Blue mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. The majority of my characters don't have feats - but a good chunk of my characters haven't gotten their second ASI yet (I rarely go for it with my 1st ASI), and of the ones that have many have gone for a second ASI. But that doesn't mean I'm playing in a featless game - feats are allo...
  • 09:19 PM - Quickleaf mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof. I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD EDIT: If you're in the camp that believes Jeremy is misinterpreting data, you can scroll down to see Adam Bradford's comment about DND Beyond characters who have feats as supporting evidence.

Thursday, 10th January, 2019

  • 10:23 AM - Mercurius mentioned doctorbadwolf in post Matt Colville, and Most Tolkien Critics, Are Wrong
    ...class of 11th graders. We're a few chapters in and so far so good. The biggest hurdle is that most of them have seen the movies, some many times, so I'm trying to encourage to try to "dissolve" the pre-fabricated imagery (as good as it generally was), and enter into Tolkien's Secondary World afresh. So far (a few chapters in) they are taking pretty well to the book, with lots of lively conversations. Maybe I'm biased, though, as I'm having a blast. Just today I gave a 20-minute lecture on the various orders of beings. It isn't every day that I get to talk about how the Istari and Balrogs are of the same general ontological status. But with teenagers (and kids in general), the teacher's enthusiasm about a subject goes a long way in perking their interest. The fact that A) the students respect and like me, B) I'm clearly passionate about Tolkien, means C) they're more engaged with the book than if I was, say, teaching A Tale of Two Cities, which I have no love of (blech...no offense, @doctorbadwolf ;)). Anyhow, @Ovinomancer, can you tell me exactly why you think it is a "bad novel?" What specifically? It is the first time I've read it all the way through in maybe two decades, so I can approach it afresh.

Saturday, 15th December, 2018

  • 02:35 AM - MNblockhead mentioned doctorbadwolf in post Matt Colvilleís Strongholds and Followers
    I am curious as to why you dislike Gem Dragons as they've always been my favorite, especially the Sapphire Dragons. Is it the Psionics instead of magic part? Well, at the risk of upsetting doctorbadwolf, I mainly dislike them because I'm an opinionated Gen Xer who believes that only Fey creatures, not Vampires or Dragons, should sparkle. Also, I don't like the idea of psionic dragons. Leave that to the aberrations and their twisted thralls. Really. No good reason. The artwork for the gem dragons in Matt's book are awesome. They look cool and are probably fun to use in a game. But the words "psionic gem dragons" just turns my stomach a bit sour. Now a Fey flower-petal dragon that has no physical attacks, that's cool. :-)

Friday, 7th December, 2018

  • 11:20 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... @doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler both in terms of mechanics and intuitive cognisance. I didnít talk about infravision etc. and wouldnít want to see those return to the game. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion we have here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having with me than the one I am actually involved in. By all means add it to the discussion with your additional points with others, but please try to stick to the point when quoting me. I donít want what I am talking about confused in the minds of third parties by your responses. Thank you.
  • 11:19 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler in terms of mechanics and intuitive cognisance. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having than the one this is really about.

Thursday, 29th November, 2018


Saturday, 24th November, 2018

  • 11:08 AM - Matrix Sorcica mentioned doctorbadwolf in post Nentir Vale Coming to Dungeons and Dragons
    And that's bad because...? If more people learn about the Vale, isn't that good? And to learn more, wouldn't they turn to the 4e products and fan wiki? And thus see the original? Won't they also just do their own thing anyway? Charlaquin says it better than I ever could. Edit: and doctorbadwolf too

Wednesday, 26th September, 2018

  • 12:17 PM - pemerton mentioned doctorbadwolf in post Mearls On D&D's Design Premises/Goals
    You got the mechanics for an attack wrong. Initiative is a separate mechanic that doesn't have to result in a single attack, so it's not a part of the attack mechanics. Damage happens AFTER the attack mechanic if successful, and also is not a part of it. The attack mechanic is... <establish DC, roll a 20 check, apply applicable modifiers, compare to DC to determine success or failure> Just like skills. Where DC = AC. That's the entirety of the attack mechanic.If I get the argument that you and doctorbadwolf are running correct, it's that attack checks are the same as ability/skeill checks except that instead of generating consequences for the shared fiction they trigger further mechanical processes. Everything there seems to be located in the exception rather than the sameness. Obviously, rolling a d20 and adding some numbers is the same process whatever the context, but rolling a d20 and adding some numbers isn't how you resolve a fight in any version of D&D (contrast, say, HeroWars/Quest where it is; or BW, where it can be (if the extended resolution option is not being used) subject to the caveat that rather than a d20 it is a pool of d6s).


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Thursday, 23rd May, 2019

  • 09:46 PM - Mistwell quoted doctorbadwolf in post Greyhawk is the official setting for Ghosts of Saltmarsh
    none of that even comes close, tbh. Most of of those sentences donít even make sense, as well, so I wouldnít congratulate yourself too much! Oh. I'm sorry. I thought you enjoyed the fruits of a fully functioning sense of humor. My bad, I apologize. I'll try to keep in mind your humorless nature in the future.
  • 07:20 PM - Tony Vargas quoted doctorbadwolf in post Favourite D&D edition thatís not 5E
    Iím proposing a 5e Advanced or whatever that injects the balance and depth of 4e into the framework of 5e. Itís an OGL project, not a GSL one.Not a 4e a clone, but an OGL that's like 5e D&D but better? But we already have 13th Age. ;P I kid, but 13A did hit several of 5e's supposed goals more squarely than 5e did, supporting TotM, for instance, balancing classes with radically different resource mixes, for another, oh, and limiting the Xmass Tree effect, and mooks, and, well, more than a few, I guess. The effect of the numbers in 4e, if you are working from the default Monster books and generally following the advice on encounter building, is that they progress the campaign through "the story of D&D". Well sure, it was still D&D. Every edition did that, it just did it with varying degrees of effdup class balance, mechanical dysfunction, and smoke & mirrors. 4e just did it with less of the first and more of the last. I guess you could say there's a lot of valid distinctions among th...

Wednesday, 22nd May, 2019

  • 11:26 PM - Mistwell quoted doctorbadwolf in post Greyhawk is the official setting for Ghosts of Saltmarsh
    Ya know, I don't think there is a single reference, meme, or other such little cultural artifact, in existence that I am more tired of than that one. Especially in text medium, wherein it just makes no sense at all. That totally fun and not at all buzzkilling aside...aside, those articles are great! I understand you feel lowkey13 could have ďchosenÖ.wiselyĒ but instead chose to be devilish about it. It may seem he was saying ďI have come here to chew bubblegum and kick ass... and I'm all out of bubblegum." But you know, ďThe greatest trick the devil ever pulled was convincing the world he didn't exist," so I am going to deny heís being devilish and suggest he was just doing the ole, ďI aim to misbehaveĒ thing. I felt your reaction was a bit over the top. It sounded like you were going all, "Ho-ho-ho. Now I have a machine gun," and considering taking off and nuking the site from orbit as ďitís the only way to be sure.Ē And under those circumstances, "Good. Bad. I'm the guy with the gun...
  • 11:06 PM - lowkey13 quoted doctorbadwolf in post Greyhawk is the official setting for Ghosts of Saltmarsh
    Ya know, I don't think there is a single reference, meme, or other such little cultural artifact, in existence that I am more tired of than that one. Are you sure thatís the challenge you want to issue? I am totally up for it. I better warn you, though, these things escalate quickly. Really can kick up a notch. Last time I killed a guy with a trident.
  • 10:09 PM - Tony Vargas quoted doctorbadwolf in post Favourite D&D edition thatís not 5E
    I wouldn't go that far. After all, there is a tangible difference between the classes, but for the most part you're right. Oh, the classes are very different, even within the same source or role (or in a few cases, Bard v Artificer, frex both) - nothing much to do with the big numbers floating around everyone. The one thing big numbers do, though, is provide an often-credible illusion of advancement.. As far as the accuracy and damage vs HP numbers go, it's just a treadmill. Replacing it with 5e-esque numbers with a slightly higher starting point would work fine. Then you just port over the classes, rework powers to look like manuevers, and star wars saga style force powers or starship manuevers, power over rituals, etc, and it's totally doable.The GSL seriously complicates actually publishing (even e-publishing) any of it, though.
  • 09:28 PM - Parmandur quoted doctorbadwolf in post 2019 WotC D&D Releases
    Oh, I'm pretty sure that book is going to sell extremely well. It's got a whole subsystem for running an adventuring company like a company, and using party roles to thematically put some of the work of record keeping into the hands of the players, give the group a decision tie breaker who isn't necessarily the leader, etc, each of which levels up based on doing the thing it's there for, and provides fun (but only silly if you want them to be) adventuring benefits thematically appropriate to the role. It also adds in elements of maintaining and upgrading a home base and transport, a new weird race, and a ton of lore to play in a version of FR that has some of the interesting elements added by the C Team campaign and the Aquisitions Inc main game. It's a really cool product for dnd. Oh, yeah, this is going to be big. WotC is hyping other books partly because this will work fine by itself.
  • 09:17 PM - Tony Vargas quoted doctorbadwolf in post Favourite D&D edition thatís not 5E
    Those who like Warlords and 5e, and disagree with the statements sacrosanct quoted about why Warlords don't work or whatever. (seriously, there isn't any less a consensus amongst warlord fans than amongst paladin or ranger fans) Or Psionics or Artificer fans. Some of us want an Artificer who's basically just a wizard who specializes in making magic items, others want a steampunk engineer, or Johnny Sokko, or to be Q to their party's James Bond. Psionics? Magic or not? Points or slots? Should it even be a class - it wasn't in 1e! In any group of n on-line fans of x feature in y game, you probably have x^n + n^Y + n ideas of how x should work. (It's not supposed to make sense, stop trying to evaluate it!) So, implying y'all hafta agree, is kinda like moving the goal post on the kicker with the ball in the air Ö except it starts with the goal post on the moon. So, I don't think that the XP tables need to be the same. You could use the 5e OGL to make a 4e descendant game, converting ...
  • 08:55 PM - Azzy quoted doctorbadwolf in post Favourite D&D edition thatís not 5E
    Right. Those threads are full of two kinds of people A. Those who like Warlords and 5e, and disagree with the statements sacrosanct quoted about why Warlords don't work or whatever. (seriously, there isn't any less a consensus amongst warlord fans than amongst paladin or ranger fans) 2. Thread crappers who have nothing useful to add to the thread, but instead just seem to want to crap on the thread premise, and every thought presented by those who are genuinely engaging with the thread premise. Agreed.
  • 08:32 PM - jasper quoted doctorbadwolf in post Greyhawk is the official setting for Ghosts of Saltmarsh
    Ya know, I don't think there is a single reference, meme, or other such little cultural artifact, in existence that I am more tired of than that one. Especially in text medium, wherein it just makes no sense at all. That totally fun and not at all buzzkilling aside...aside, those articles are great! Don't have a cow man! you is such a buzz kill :)

Tuesday, 21st May, 2019


Thursday, 16th May, 2019

  • 07:05 AM - Horwath quoted doctorbadwolf in post How do you handle the "economy killing spells" in your game?
    Property. Most wealth is property, not dollars. So, poverty? 100% chance. This could turn into philosophical debate but, Poverty comes from; available resources in any given area vs. number of people in that area. Attitude of governing bodies towards it's general populace and also ability of general population to use available resources. Just if you give someone house and land and car/farming equipment does not mean it will work for them in the long run. Or that will be used to max of it's capacity. Removing poverty starts with education and self-control, not with money being thrown your way.

Monday, 13th May, 2019

  • 02:33 PM - dave2008 quoted doctorbadwolf in post How do you handle the "economy killing spells" in your game?
    Fantasy world populations are far too low, even if all magic users make up only 1% of the total population. In my games adventures in general are no more than .001% of the population. So magic users are even more rare.
  • 09:04 AM - S'mon quoted doctorbadwolf in post How do you handle the "economy killing spells" in your game?
    Fantasy world populations are far too low, even if all magic users make up only 1% of the total population. I suggested to James Jacobs of Paizo that this dire lack of people in the setting (Golarion) was likely due to setting cultural norms - like widespread birth control, Right to Choose, same sex or trans marriages, women in the (adventuring) work force... ...He didn't seem too impressed. :D

Friday, 10th May, 2019

  • 04:28 PM - vulcan_idic quoted doctorbadwolf in post Monk/Rogue MultiClass Help
    Drunken Master Monk does a Disengage whenever they use Flurry of Blows, if youíre willing to look outside of those three. Kensei is especially fun if the game allows guns. Shadow has a ton of utility, and pass without trace is cool for a seal team. 4 Elements can be a lot of fun, but I recommend reducing all ki costs by 1, to a minimum of 1 ki. Makes it roughly 1/spell level, matching the cost of Shadow Monk Spells. Also, Kensei/scout does allow you to be a sniper who canít be pinned down, if thatís what you want. If you wanna stab without being pinned down, seriously look at Drunken Master, and remember that it doesnít actually involve/require ACTUAL drunkenness. Drunken Master might be interesting... maybe reflavor it to something like Art of Sea Legs or something similar! I might ask the DM to let me trade the proficiency with brewers supplies for proficiency with Carpenter's tools (for working on repairing the ship I'm assigned to.
  • 04:11 PM - Esker quoted doctorbadwolf in post Monk/Rogue MultiClass Help
    Also scout is great for melee rogues, too. Being a melee rogue is dangerous, and your bonus action is valuable. Scout and Swashbuckler can bypass that problem better than other subclasses. True, though Swashbuckler bypasses it better than Scout does, IMO, especially if you have a mobility boost, and especially if you can make a lot of attacks (as a monk does), since you can move away on your own turn instead of waiting until after a creature attacks you, and you don't have to use up your reaction to do it. The reaction use is less of an issue if stopping at Rogue 3, since uncanny dodge isn't in play, but it's still something. If ranged, you'd rather have Skirmisher, since you're not wanting to be making the melee attacks that proc fancy footwork. In any case the other level 3 subclass feature favors Scout: extra expertise is better than a small (or possibly nonexistent) initiative boost.

Tuesday, 7th May, 2019

  • 09:39 PM - Umbran quoted doctorbadwolf in post Avengers: Endgame SPOILER THREAD
    Itís established early in the movie that she has been leading New Asgard for 5 years, already, and we see no signs of her drinking in the film. Yeah. She had a problem in the beginning of Thor: Ragnarok. But her involvement in those events seem to have shaken her out of her rut.

Sunday, 5th May, 2019

  • 06:49 PM - Blue quoted doctorbadwolf in post Avengers: Endgame SPOILER THREAD
    He came from another timeline, and never changed his own past, or anyone elseís. I agree, just want to add. Until the moment that Nebula's memories sync'd, that was "the timeline". But as soon as it did it created an alternate timeline that wasn't the past that the Avengers were on. So Thanos came from that alternate timeline exactly as you say - it just was a recently diverged timeline. But still not the Avengers past any more.

Sunday, 21st April, 2019

  • 07:34 PM - Esker quoted doctorbadwolf in post Monoclass DPR Comparison: Eldritch Knight Archer vs Melee Arcane Trickster
    Interesting! How does the AT rogue compare to a Swashbuckler with Magic Initiate (for BB and Find Familiar) and a rapier? (Or thief, I guess, but SB has much better ability to hit and run without reprisal, and is more likely to get the secondary BB damage as a result) In other words take the above but remove shadow blade? I was assuming a 2nd level slot, so the extra d8 is worth about 5 average damage there (4.5 * (to-hit + to-crit)). So the rapier-wielding swashbuckler with owlvantage would get about 46 eDPR at level 14. But using a rapier doesn't really take advantage of fancy footwork, since the arcane trickster can already disengage with their bonus action (granted, if using shadow blade, they can't do that on the turn they cast it). What fancy footwork buys you is the ability to quasi-disengage while also making an offhand attack. If you don't have a source of advantage, that second attack is valuable because it raises the chance of landing your sneak attack by up to 25 percentage points. But...
  • 07:33 PM - Satyrn quoted doctorbadwolf in post Star Wars IX: The Rise of Skywalker Trailer
    Right, thatís precisely what I donít want in Star Wars. Aye! I want a Star Wars where after Han Solo says "Light, dark, I'm the guy the with the blaster" he still joins the good guys.
  • 10:24 AM - Mercurius quoted doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    The difference is semantic. Your posts continually push those infleunces quite strongly as things that must be contended with. Telling me that Iím ďignoringĒ the connection of Campbell, for instance. The actual point of contention is whether itís new and interesting to make female heroes that are different from male heroes because of their gender. IMO, few things could be less new or interesting. The difference isn't as much semantic as it is subtle. Being "bound" implies imprisonent; but being rooted in or connected with implies depth and lineage to a tradition of thinking. Anyhow, what is your issue with recognizing that men and women are different? Do you really prefer to see female heroes that are completely interchangeable with male heroes, as if there are no differences between the two when there clearly are, if only on the biological and physical level? And a question: do you see a difference between stereotypes and archetypes?


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