View Profile: The Boondock Saint - Morrus' Unofficial Tabletop RPG News
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About The Boondock Saint

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January 7
About The Boondock Saint
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United States
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31-40
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Town:
Memphis
State:
Tennessee
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USA

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Shadowrun Sixth World Beginner Box Review Sunday, 12th May, 2019 07:05 PM

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Monday, 20th May, 2019 05:20 AM
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Sunday, 12th May, 2019

  • 07:22 PM - Abstruse quoted The Boondock Saint in post Shadowrun Sixth World Beginner Box Review
    Fair enough. I don't think *I* made myself clear enough when I commented. I was thinking in terms of the core rulebook and "on down the line", but it's clear that you can't read my mind. :) Thanks for elaborating, though. I'd like to see a few more options (maybe 1-2 for each point total), but I agree that too many and it will bog things down. I think if we see any others added, it'll be more narrow-focused to a specific build type. Like you can only use this Edge Boost when decking or when astral projecting or whatever. Or it might be the function of certain types of cyberware, like the tactical subprocessor giving you the ability to spend edge on an ally's roll or something like that. It would add more complexity and variety to the system, but still be optional. Don't want the extra options bogging things down, don't get that cyberware or that adept power.
  • 05:20 PM - Abstruse quoted The Boondock Saint in post Shadowrun Sixth World Beginner Box Review
    While not perfectly analogous to Shadowrun 6e's Edge system, I think the end result will be similar: as one becomes more familiar with the system, it becomes second nature, ultimately speeding up combat, as Catalyst suggest. The players, in turn, will also have their favorite Edges to use, so there won't be as much flipping through the lists as time goes on, either. I don't think I made this clear, but that pretty much IS the Edge list. It's one page with descriptions of each option and I only left a couple off (mostly ones that tied to other mechanics and I didn't want to get tangled explaining too much all at once). There may be more options in the full core rules, but according to Jason Hardy, it's still a single page in the core rules. It's the fine line of trying to give enough choices to be interesting but not so many that it creates analysis paralysis. Particularly where that's possible to come up with the action economy (as players are probably going to want to use every single action they can e...
  • 05:20 PM - schneeland quoted The Boondock Saint in post Shadowrun Sixth World Beginner Box Review
    As for it being overly complex, I'm reminded of when I introduced The Dark Eye RPG to my friends. Several weren't fans of rolling three dice and checking against attributes, using the rating of the skill to buy successes if one of the dice failed on the roll. To them, it was going to increase the time spent doing something that D&D managed with a single roll. While not perfectly analogous to Shadowrun 6e's Edge system, I think the end result will be similar: as one becomes more familiar with the system, it becomes second nature, ultimately speeding up combat, as Catalyst suggest. The players, in turn, will also have their favorite Edges to use, so there won't be as much flipping through the lists as time goes on, either. As a German I should probably not say that, but I think The Dark Eye's 3d20 check is an abomination that should be cast back to the abyss out of which it crawled ;)

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