View Profile: MonsterEnvy - Morrus' Unofficial Tabletop RPG News
  • MonsterEnvy's Avatar
    Wednesday, 14th November, 2018, 11:46 PM
    How did Strahd escape Barovia.
    13 replies | 629 view(s)
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  • MonsterEnvy's Avatar
    Friday, 9th November, 2018, 09:19 AM
    Why did you necro this thread. And none of this stuff is true in the current edition. (I don't even think most of this is true in the older editions.) Did you just post your version of Tharizdun for some reason?
    13 replies | 12051 view(s)
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  • MonsterEnvy's Avatar
    Sunday, 21st October, 2018, 10:47 AM
    Just say Thor. This stuff is called worship. And the Aesir were more then just Sky Spirits. And were called on for more then just bad weather or good weather. (Thor in particular was the one normally called on there.) This is a form of Worship, and the Aesir and Vanir were considered a step above the other vættir, stepping into the preview of godhood. Use different terms all you like,...
    77 replies | 4650 view(s)
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  • MonsterEnvy's Avatar
    Sunday, 21st October, 2018, 06:05 AM
    This is something that is completely subjective. For me it's a toss up between the Cassalanters and Manshoon.
    8 replies | 824 view(s)
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Friday, 9th November, 2018


Friday, 26th October, 2018


Monday, 22nd October, 2018


Monday, 22nd October, 2018

  • 11:41 PM - Jester David mentioned MonsterEnvy in post Ravnica Table of Contents & More
    It would depend on the initial answers: whuch other Guilds are the enemies of the Guild or Guilds running the caravan, etc. This is why they are using tables to organize the information. Point is, the answers to all of your questions would be Guild information. Because the Guilds are the setting. Which is why I was asking MonsterEnvy. He knows the Guilds so the answers should be apparent. He knows whatever the merchant Guild is, so he should know what the caravan would be holding, where it is going, and who is trying to steal it. To say nothing of what the city looks like and how to describe the journey...

Wednesday, 30th May, 2018

  • 07:27 PM - PrintableHeroes mentioned MonsterEnvy in post Reopening Mordenkainen's Tome of Foes
    MonsterEnvy I don't suppose you happen to know why those weren't included? Quality-wise it's on par compared to some of the other illustrations, but I could see the direction being too similar to Ghouls - that would be my issue with them.

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned MonsterEnvy in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Friday, 16th March, 2018

  • 04:56 PM - Hawk Diesel mentioned MonsterEnvy in post Curse of Strahd - Finale Help - Spoilers
    MonsterEnvy I don't think you need to be so harsh. We know nothing of the campaign before this fight. Additionally each table is different. While you may disapprove of the stylistic differences, this may be quite appropriate to the OP's table. Personally, I think it would be a much more productive conversation of instead of bashing the OP, we trust that he knows what is fun for his table and either raise question to his choices (encouraging reflection on why he is running this way) or providing suggestions within the framework he has posed. As to the OP, Strahd is smart, has had centuries to master his craft, and has the blessing of the Dark Powers of Barovia. I would recommend sprinkling in traps and illusions. Strahd likely knows that his bones pose a weakness. Either he would have multiple sets of bones in the room, guardians protecting them, illusions to confuse and disorient the players, or most reasonably a combination of all these things. Another cool trick might be to have the bones...

Saturday, 2nd December, 2017

  • 03:15 PM - Jacob Lewis mentioned MonsterEnvy in post Valindra Shadowmantle
    MonsterEnvy Oh, her survivability isn't in question. Liches, right? I just meant to illustrate how her awesomeness in-game, both online and in the original Neverwinter campaign setting for 4th Edition, has gotten her an appearance as little more than an Easter egg. But work is work. Hope she was compensated adequately for her cameo! Or at the least, open more job opportunities!

Friday, 24th March, 2017

  • 08:38 PM - Quickleaf mentioned MonsterEnvy in post WOTC teasing planescape.com
    Hoping it's something related to the Planescape we know and not a complete reboot using the MTG Planeshift stuff they have been putting out (Which is my hunch). I don't supposed anyone has actually confirmed that it's a WoTC owned address have they? Most I have gotten so far is that it's registered with Godaddy. Well, MonsterEnvy confirmed here that it was posted on WOTC's Twitter account.

Monday, 31st October, 2016


Friday, 11th March, 2016

  • 11:37 PM - feartheminotaur mentioned MonsterEnvy in post "The" Lich?
    I thought this was a Monty Python thread before I realized it said "Lich" not "Larch" But, Tam would be the one to me. MonsterEnvy lays out a good delineation point: The others are more than just a lich.

Friday, 5th February, 2016

  • 12:10 AM - pukunui mentioned MonsterEnvy in post Enter Into The Frozen Castle With Kobold Publishing
    jayoungr: As MonsterEnvy suggests, you could make it so the cult attacked the castle, causing it to crash, sometime after the PCs left. Then, at an appropriate point during The Rise of Tiamat (that is, when the PCs are 10th or 11th level), a representative from Blagothkus could approach the council and ask that the PCs come and help get the castle flying again. That's what I will most likely do if the castle doesn't crash at the end of HotDQ in my campaign.

Saturday, 19th September, 2015

  • 06:38 PM - Rhenny mentioned MonsterEnvy in post Help Me Plan My Next Move (Princes of the Apocalypse Spoilers)
    MonsterEnvy, Rabbitbait, and Marcelus14 - We may play tonight so I think I'll use a little bit from all of you. I'll have the feast scene all seem well and good. Perhaps the PCs will notice some of the knights looking at them strangely (but only if they tell me they are looking for it). Thurl will talk up the evil of the Earth Cult and encourage the group to investigate, but he'll also invite them to stay the night to rest and begin their adventure in the morning. That night, I'll have the Three Knights along with Barister (the cleric who is an Air Cultist), sneak into their room to capture them and bring them to the Pinnacle. Up there, Thurl Merosska and some other Knights and Initiates will hold a sort of trial. If someone in the party speaks well (and persuades) Thurl, he will commend the Half-Orc and tell the others in his society that it is that type of "ferociousness" that he and the others should develop in order to wipe out the Earth, Fire and Water cults. (This will be the ...

Sunday, 10th May, 2015


Sunday, 31st August, 2014


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Thursday, 15th November, 2018

  • 01:35 PM - Gwaihir quoted MonsterEnvy in post Orcus Vs Strahd plot help
    How did Strahd escape Barovia. Based on the actions of the party in the first part of my campaign. Strahd played them the whole time, with the intetent of being freed from the demiplane. He used a vistani effigy (as in DCA) and planned on leaving Barovia with them, at which point vistani assests in Faerun would seize the puppet and free him. Alas one of my players threw me a curveball at the climax, he declared that he was staying in barovia and ruling it. I figured Strahd, being a genius, would have anticipated this and was able to use a flawed ritual performed on the puppet by a PC to still escape Barovia, although as an incorporeal form. G

Friday, 9th November, 2018


Wednesday, 24th October, 2018

  • 12:48 AM - Kramodlog quoted MonsterEnvy in post Ravnica Table of Contents & More
    Thats not how it works. The Guilds are a part of the worlds Lore. There are only 10 of them. And they determine nearly everything. You are pretty much complaining about something you have no idea about. I have a pretty good idea of what they are. They are the entire setting of Ravnica in that D&D supplement. It will get old fast. As Jester pointed out, there use to be a setting called Council of Wyrms where you played dragons. You could play it it for long Same for the 3e setting Ghostwalk. You could play the dead soul of your character. They are one trick ponies that do not can be fun at first, but become boring real fast. There also was the Planescape setting. The planes and Sigil had factions which is another word ofr guilds. Factions quickly became part of the background of our adventures rather than the main feature. What saved Planescape was the dept of the setting. It had other stuff to offer than factions. With out that dept, the setting would be as forgotten as Birthright. I played...

Tuesday, 23rd October, 2018

  • 07:30 PM - gyor quoted MonsterEnvy in post Ravnica Table of Contents & More
    That is even less sensical. It like buying the Old Grey Box and having only Suzail described. Thats not how it works. The Guilds are a part of the worlds Lore. There are only 10 of them. And they determine nearly everything. You are pretty much complaining about something you have no idea about. I think the idea is that maybe they should have expanded the setting beyond the capital region, and maybe explored more locations and cultures. If you read the novels the guilds are the dominate force and the world government of the plane, but most people are still guileless, and the guilds don't control everything, there are organizations outside the guilds, religions, and cultures that predate the guildpact. And there have been revolts against the guilds. And guilds were even dissolved for a time. Its like the government departments, they determine an aweful lot, from infosteuxture, to schools, hospitals, the military, even in some cases religion (like in Iran). But no where does ...
  • 12:18 AM - Kramodlog quoted MonsterEnvy in post Ravnica Table of Contents & More
    Then you clearly don't know much about Ravnica. The Guilds are the world. Designers aren't limited to MtG formats when making books. They could have used Ravnica as a setting and added a tonne of iconic MtG spells, magical items, monsters, NPCs to make this book worthwhile. That is what makes a MtG D&D cross-over interesting. Not guilds. I do not recall anyone demanding more guilds in D&D or even Ravnican guilds in D&D. I do recall demands for a campaign setting, but you only have 24 pages of that in this book. Even on that level the book is a wasted opportunity to expend the D&D multiverse. Guilds are what people demanded. This reminds me so much of 4e's designer telling us what we really wanted in D&D.
  • 12:04 AM - Jester David quoted MonsterEnvy in post Ravnica Table of Contents & More
    There is more then one Merchant guild.(Well to be correct none of them are merchant guilds) Were it would be going and who would try to steal it all depends on the guild. @Rossbert gives a good answer. On what the city looks like and how to describe it, it depends on which guild is in charge of the area. And we are going to get coverage over the most notable area in Ravnica the 10th District. Again, we’re getting 20 pages on the 10th District. Less tha Waterdeep receives in Dragon Heist or Sharn gets in the Wayfarer’s Guide. That’s an anemic amount of pages to describe a setting. If I have to spend all my time inventing locations and settings details, I might as well use a homebrew world....

Monday, 22nd October, 2018

  • 11:12 PM - Jester David quoted MonsterEnvy in post Ravnica Table of Contents & More
    In Ravnica, yes it would. Then what would the answers be?
  • 10:53 PM - Jester David quoted MonsterEnvy in post Ravnica Table of Contents & More
    It is about Ravnica. Knowing about the guilds ensures you know everything you need to about Ravnica. So knowing about the Guilds gives me location adventures? That will tell me how and where the adventuring party meets and what quests they might be given? What people wear and how they act? The history of the setting? What the common trade goods are and where they come from? That feels a little reductive. Like saying that knowing about the gods and faiths of the Forgotten Realms tells you everything you need to know about Faerun. After all, the iconic "adventure" is the party guarding a caravan going from place A to B. Knowing the Guilds likely tells me who would be owning and operating the trade caravan. But it wouldn't tell me what was in the caravan, where it was going, and likely not who would try and and hijack it.
  • 10:29 PM - Jester David quoted MonsterEnvy in post Ravnica Table of Contents & More
    Certainly if the book we're being marketed as a Magic product when it isn't, it would make sense to complain that it is not a Magic: the Gathering RPG: the complaint is that this D&D product being marketed as a D&D book is not a Magic product, which is odd since they have been explicitly and repeatedly clear in presenting it as a D&D book. True. But the sole benefitt of this product versus say "Planewalker's Guide to Sigil" is that it might attract Magic the Gathering fans to the product, potentially increasing sales and maybe getting them into D&D. What's the point of doing this rather than a brand new setting? Then you clearly don't know much about Ravnica. The Guilds are the world. Given this is not a MtG forum, I wouldn't expect people to know much about Ravnica. I'm also not going to fault people for expecting a book titled "Guide to Ravnica" to fire and foremost be about Ravnica!

Friday, 19th October, 2018

  • 11:51 AM - CapnZapp quoted MonsterEnvy in post DnD Sports Changes Name To RPG Sports
    Was there something you’d like to say? We told you WotC was not running it. Whats so funny. I don't get it. Read it as nervous laughter and it makes more sense. In the prior announcement he has multiple posts essentially stating that 'of course WotC is involved' and probably being a little to forceful going after those with dissenting opinions. Foot, meet mouth. I will only talk for myself. I don't excuse anyone's impoliteness but I find his reaction quite natural and easy to understand. To me it's incredibly naive to use a brand name unlicensed, and one that is wholly unsuited to the intended purpose at that. Having to make such a sudden course correction begs the question: what where they thinking? But again, maybe that's just me.
  • 04:53 AM - Vexorg quoted MonsterEnvy in post DnD Sports Changes Name To RPG Sports
    This site does not have anything to do with Roll20 outside of that some people use it to play games or watch people use it to play games. I don't see how you explaining why you are boycotting roll20 would get you kicked. Probably just warned rather than kicked. ENWorld.strongly discourages Discussions of a political nature. And recently there were a few controversies involving a Roll20 cofounder that involved his personal politics.
  • 04:16 AM - Parmandur quoted MonsterEnvy in post DnD Sports Changes Name To RPG Sports
    This site does not have anything to do with Roll20 outside of that some people use it to play games or watch people use it to play games. I don't see how you explaining why you are boycotting roll20 would get you kicked. (Implied politics are implied)

Thursday, 18th October, 2018

  • 09:30 PM - TerraDave quoted MonsterEnvy in post DnD Sports Changes Name To RPG Sports
    Whats so funny. I don't get it. It is pretty amateurish.
  • 09:12 PM - AriochQ quoted MonsterEnvy in post DnD Sports Changes Name To RPG Sports
    Whats so funny. I don't get it. Read it as nervous laughter and it makes more sense. In the prior announcement he has multiple posts essentially stating that 'of course WotC is involved' and probably being a little to forceful going after those with dissenting opinions. Foot, meet mouth.
  • 09:11 PM - DQDesign quoted MonsterEnvy in post DnD Sports Changes Name To RPG Sports
    Whats so funny. I don't get it. nothing nothing it's just me XD XD XD XD XD XD XD XD XD XD
  • 09:01 PM - DQDesign quoted MonsterEnvy in post DnD Sports Changes Name To RPG Sports
    We told you WotC was not running it. yeah yeah they changed the logo to expand their spectrum buahahhahahahhahahahhahahahahhahahahhahahahha really I'm crying it's terrible buahahahhahahahahahhahahha
  • 05:09 PM - Yaarel quoted MonsterEnvy in post Norse World
    It's still weird to me that you are trying to discount the Norse worshiping gods just cause you don't like polytheism. It is the other way around. I resent how Greco-Roman polytheism distorts and misrepresents the culture of Norse aborigines. At least as far as the Norse of Norway are concerned, they are strictly animistic. The misrepresentation of Norse culture by imperialistic Continental European Christians and polytheists, is unwelcome. When people like the Norse, learn who they are. They are actual people. They differ from a fictitious Conan movie. The aboriginal Norse nature spirits are the lifeforces of actual natural phenomena, including mountains and winds. Things you can touch with your hands. Norse nature spirits are mortals and can die. Nature spirits can die of old age. Even powerful nature spirits are fated to die. Norse nature spirits can be defeated by other nature spirits, such as the most powerful æsir sky nature spirits being defeated by a single dvergr earth nature spi...

Tuesday, 16th October, 2018

  • 10:34 PM - pming quoted MonsterEnvy in post "DnDSports": Competitive Play With Prizes
    Hiya. You have no proof of this. And WotC is not trying. This is a third party event. Nope. I don't. What's your point? Pretty sure these forums are here for folks to talk and exchange ideas, thoughts and opinions on things related primarily to gaming. Or is this one of those ingenious little ploys where thinking if someone says "You have no proof", that somehow completely invalidates another persons opinion? As for it being a third-party event; if WotC is officially giving it their stamp of approval or otherwise providing support...it's pretty much the same thing. Besides all this, look at the latest WotC job board: https://company.wizards.com/content/jobs I find the majority of those openings being "digitally related" to be...suspicious...when combined with this eSport D&D release info. And I REALLY shouldn't have to say this, but I will just this once: This is all conjecture and my opinion. ^_^ Paul L. Ming
  • 08:16 AM - ad_hoc quoted MonsterEnvy in post "DnDSports": Competitive Play With Prizes
    It's not a terrible idea. It all depends on how it is done. I am not super interested in it myself. But this is an entirely different thing then normal. No you.
  • 08:08 AM - DQDesign quoted MonsterEnvy in post "DnDSports": Competitive Play With Prizes
    No I am fairly certain you are the one who does not get how this works. WotC is the one getting paid for giving out the licence not the other way around. Along with the fact, that they already gave the licence to the group making this project over a year ago. Who are free to do whatever projects they want with it, within their contract. also an active license requires management work from the company getting the money (suirvellance of the respecting of the terms, regular meetings and so on, not talking about income reporting for fiscal purposes). you do not simply give a license and get the money, especially when you are hasbro.


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