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Let's Look At Some Monster Stat Blocks For Pathfinder 2 Saturday, 19th May, 2018 12:01 PM

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Sunday, 20th May, 2018


Thursday, 3rd May, 2018


Wednesday, 2nd May, 2018


Wednesday, 14th December, 2016

  • 10:04 PM - dragonfriend7738 mentioned Koloth in post Player vs Player PC death
    Koloth The party hasn't been together since level one, and the cleric is the only expressly good aligned character in the party (the rest are varying degrees of neutral.) We're a group of active duty military players, and our schedules make it so that we can't always game together. The fighter (and the ranger) joined the party while I (the cleric) was away from the party due to work. They had about 2-3 months of sporadic gaming without the cleric, (about 2 weeks in game time.) Of the 3 original players, there's just the CN bandit and the cleric left, which is why I'd like to think most of the party would back me, but there's no guarantee. And as I stated earlier, the character is only suspicious because of the lie and the proximity of the corrupting artifact. His CG nature is heavily based on freedom of choice, and so he doesn't use divination spells to pry secrets. He definitely can and will send messages to his church about the events and try to talk to the rest of the party about t...

Tuesday, 3rd November, 2015

  • 04:40 PM - Cody C. Lewis mentioned Koloth in post D&D Does Digital Part III: PDFs
    Koloth Good question. I obviously do not have the answer, but as much as I would hope that they would make more money by offering PDFs (thus encouraging them to do so) I don't believe there is any doubt that 5e is a smashing success. I just hope that because they have tasted success that they do not feel a need to produce their material in a digital format is a low priority at the moment.

Monday, 2nd November, 2015

  • 05:06 PM - Cody C. Lewis mentioned Koloth in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality

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Wednesday, 2nd May, 2018

  • 01:08 PM - jasper quoted Koloth in post The "Superstitious Mumbo Jumbo" Of Dice Rolling
    Don't know why not, the flats are opposite each other. d4s may be a mite difficult to measure. Dice Caliper maybe wrong word. Ok you people in gambling towns, I need your help. I was watching a documentary on how Vegas keeps things fair, regulated, etc. The show interview one of the state regulators who had a "Dice Caliper". He would got to a casino grab a couple of d6s. Stick in the machine and spin the die. After x spins he could tell if the die was fair. What is the machine? And does Amazon sell them.

Tuesday, 17th April, 2018

  • 04:31 PM - Kobold Boots quoted Koloth in post PF2: Spells!
    Have to wonder if that 7th level Regenerate spell can be undone by 1pt of acid damage from that 0 lvl Ray of Acid cantrip? If so, would seem to contradict the stuff about high level spells being more resistant to low level spells. If I read the article correctly, cantrips now cast at the highest level of casting that a caster can use. So if you're casting that 7th level regen, your cantrip casts at 7th level. I'd imagine that lower level casters are going to have a hard time offsetting higher level spells. Will the Bard's playing a violin to satisfy the verbal action still work in an area of silence? No example to go on so who knows, but I'd wager that non-magical sounds would not work, but if the magic on an instrument were stronger than the casting level of area of silence, boom. Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round? Unlikely as previous material has classified some spells as costing one action, some c...
  • 04:20 PM - turkeygiant quoted Koloth in post PF2: Spells!
    Have to wonder if that 7th level Regenerate spell can be undone by 1pt of acid damage from that 0 lvl Ray of Acid cantrip? If so, would seem to contradict the stuff about high level spells being more resistant to low level spells. Will the Bard's playing a violin to satisfy the verbal action still work in an area of silence? Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round? Hope they include as a downloadable document a cross reference of spell names so we can figure out that Cure Wounds is now Heal. I think it is a mistake to think of cantrips as a 0 lvl. spell now when with scaling they are more like a max current level spell that doesn't use up a slot. But I see your point if a say lvl. 1 acid damage spell could negate regenerate, maybe you should have to take a certain amount of acid/fire damage in a turn before regenerate is stopped?
  • 02:41 PM - Aldarc quoted Koloth in post PF2: Spells!
    Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round? Yes. So if an action has Verbal and Somatic "components/actions" that would require two of your three actions to perform each action.

Saturday, 31st March, 2018

  • 03:55 PM - kenmarable quoted Koloth in post Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
    Will the mage have an chance to get a critical success on her fireball spell and get double damage? More likely, their targets could critically fail their save and take double damage (since its likely still a saving throw spell rather than a roll to hit spell). But thinking about that, I realized this really ups the heroic nature of PCs. When an evil wizard start launching off fireballs or a dragon attacks a city, high level PCs might be able to shrug it off with minimal effect but low level common folk don’t stand a chance. Same thing the other way with a high level PC obliterating a dragon’s kobold minions but still having a challenging battle against the dragon itself. A basilisk gaze might be terrifying to common folk but mid-level PCs might weigh the odds and give it a try. It’s a nice way to maintain the fear and dread these things earn among communities while still allowing PCs to stand a chance (and still keep it challenging rather than easily sliding to either deadly or easy ca...

Monday, 19th March, 2018

  • 07:54 AM - mcosgrave quoted Koloth in post Game Mechanics And Player Agency
    Don't remember ever hearing the term 'Player Agency' before. Things you learn after 40+ years of RPG playing. I have found that playing a character that is under some other entity's control can be an interesting role play opportunity. Especially if the other players don't know that my character is not his/her normal self. Can be a interesting game seeing how long the character can carry out the controlling instructions before being found out. Or depending on level of control, finding a way to let the other party members know something isn't right while still complying with the instructions. GMs that try to assume control or limit player/character actions too often should remember that while the game may be under GM control, the players have the final say on whether or not their butts stay seated at that table. There is an interesting version of this in ‘Eye Spy’ in series 1 of Agents of Shield’ involving control through a cybernetic eye with a kill switch for disobedience- see ...
  • 12:05 AM - Lanefan quoted Koloth in post Game Mechanics And Player Agency
    Don't remember ever hearing the term 'Player Agency' before. Things you learn after 40+ years of RPG playing. You obviously haven't been reading the now-huge "what is worldbuilding for" thread, then, as player agency (in one definition or another) has been at the core of that discussion right from the start.

Saturday, 10th March, 2018

  • 08:31 PM - TrippyHippy quoted Koloth in post Adventure In The Far Future With Traveller Second Edition
    As one who has been playing Traveller since the 5x7 black box editions of the early 80's, one the of hallmarks of new versions have been changes in the primary setting. Emperors get assassinated, revolutions happen, virii run wild thru technology, etc. Plus some versions bring a whole new way of creating characters(GURPS Traveller vs Classic Traveller for example). If this review had been of a brand new game that had no past history, it would have been a good article. As a review of a new version of a game with a long and rich history, it needs a paragraph or two of what is different about this version and how well it might work with previous versions.The Mongoose Traveller editions are based upon Classic Traveller, rather than GDW's other follow on editions. This means that the primary setting is implied, like in D&D say, rather than detailed heavily with meta plots and the like. The setting details of follow on editions, such as MegaTraveller or Traveller: The New Era have no bearing on...
  • 01:36 PM - Charles Dunwoody quoted Koloth in post Adventure In The Far Future With Traveller Second Edition
    As one who has been playing Traveller since the 5x7 black box editions of the early 80's, one the of hallmarks of new versions have been changes in the primary setting. Emperors get assassinated, revolutions happen, virii run wild thru technology, etc. Plus some versions bring a whole new way of creating characters(GURPS Traveller vs Classic Traveller for example). If this review had been of a brand new game that had no past history, it would have been a good article. As a review of a new version of a game with a long and rich history, it needs a paragraph or two of what is different about this version and how well it might work with previous versions. Here we go again. I don't own the previous versions. How am I to tell you about other RPGs, many of them out of print, if I don't own them in a review about a different RPG? And how would I know how it works with previous versions if I don't own or play previous versions? I bought this version to play Traveller. You don't need to know...

Thursday, 8th March, 2018

  • 07:08 PM - Aldarc quoted Koloth in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    Not sure I like the apparent action cost to use a shield each round. What happens to it if you choose not to 'raise shield' this round? Does it hang limply at your side? Fall off your arm? Go to some magic extra dimensional pocket until you raise it again? Still early in the play test process so I expect a lot of changes as folks get to play and report.I kinda like this idea in PF 2E, as it kinda makes shield use sound less like passive AC. You are taking action to defend yourself with your shield. I think if you choose not to use the shield action that you are disregarding the defensive function of the shield and leaving yourself open. IMHO, that makes sense.
  • 05:01 PM - Charlaquin quoted Koloth in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    Not sure I like the apparent action cost to use a shield each round. What happens to it if you choose not to 'raise shield' this round? Does it hang limply at your side? Fall off your arm? Go to some magic extra dimensional pocket until you raise it again? Still early in the play test process so I expect a lot of changes as folks get to play and report. I see what you mean. I also worry that it will make sword and board an unappealing style compared to 2-handed weapon or dual-wielding. But I do really like that if you use an action to raise your shield, you get the option to reduce damage on a hit with your reaction.

Monday, 26th February, 2018

  • 03:05 AM - Lord Rasputin quoted Koloth in post News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, International Tabletop Day, and more!
    Don't know about the world at large, but for the groups I have played with, the majority of our runs have been in published modules or adventure paths. Back when D&D didn't have versions, there weren't adventure paths and we would simply decide which module to try next. Often a poor photocopy of one from a game magazine. Even when a GM was doing a self generated adventure, we often supplemented with a pregenerated module just to give the GM a break.The last one was true in my experience, but otherwise, this has been mixed. I've had one friend who liked to run them exclusively, but otherwise, most avoided them. And I've played in many groups over more than 30 years. I hope SJG gives some consideration to a GURPS module KS similar to the one for Ogrezine. More funding would equal letting out additional contracts for more modules. That way they aren't risking money on something that doesn't sell.If they're stand-alone and have replay value, sure. If they're adventure paths, no.

Saturday, 24th February, 2018

  • 03:34 PM - Lord Rasputin quoted Koloth in post News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, International Tabletop Day, and more!
    I backed the DF KS. One disappointment was the Adventurers and Spells books were pared down versions of the basic GURPS Character book. Already had GURPS Characters so felt like that was mostly wasted content. Uh, yeah. That was the point. It was to make a new fantasy RPG based on GURPS, which means it has to include the material from the Basic Set and Magic. The basic structure was always going to be this, and SJG was pretty up-front about it: GURPS is famous for letting you play any character you can imagine. Dungeon Fantasy keeps this flexibility while trimming away unnecessary details, concentrating on just what matters to monster-slaying, treasure-hunting action That pretty much means that Kromm is paring down the Basic Set and Magic and adding some of the Dungeon Fantasy PDFs. The GURPS line does a wonderful job of providing a rich rules framework and piles of setting material. The big failure is the lack of ready to run modules/adventures. Want to run a Pathfinder or D&D ...

Tuesday, 20th February, 2018

  • 05:38 AM - aramis erak quoted Koloth in post Asmodee North America Acquires Mayfair Games Assets
    Reading a bit between the lines, either Mayfair's cash flow was on a down slope or the owner(s) decided NOW was a good time to take the money and retire. The mention of 36 years makes me think the later. Consolidation isn't always bad. D&D is much better off for TSR being 'gobbled up' by WOTC. Only because the they were mismanaged whilst gobbled by the heiress to the dille family trust.
  • 04:39 AM - Von Ether quoted Koloth in post Heroes In Shades Of Grey
    One big problem with the traditional D&D alignment systems is the alignments are defined from the John Wayne White Hat point of view, especially the good vs evil balance. Do Orcs consider themselves evil? Or is it those nasty repressive racist humans always attacking without cause and stealing our family heirlooms that are evil? The simpler truth of it is that it's much easier to create a world where the neon sign points "Here be adventure!" when you have a black and while morality set up. You don't need to figure out where your loyalties lie or who is telling the truth. If you hit an orc, or a goblin or a undead, you are hitting the right targets. Worlds with gray morality maybe be more "realistic" but it's harder to just set out and adventure. Is that a dagger or a pipe that the orc is pulling out of his vest? Until you find out, your adventure to kick butt is on hold.

Friday, 19th January, 2018

  • 12:44 AM - Abstruse quoted Koloth in post News Digest: Background Checks for WPN Volunteers and Store Employees, New D&D 5e Release Details, Gen Con Details, and more!
    On the background check thing: Interesting that WOTC specifies that a background check be done without specifying what kind, who pays for it, and what happens if the background check gives someone a passing grade when they should not have got one. I could do a background check by doing a Google search. Does that qualify? What is the procedure for when someone disagrees with the results of a background check? This has all the feel of a knee jerk response that attempts to move responsibility from WOTC to the end entities holding the events. And as others have pointed out, what assurances are in place to guarantee that all PII submitted for a check is kept confidential? And it's specifically calling for a background check for employees, which is illegal in many countries and some states (I tried to get a full list with more details about that aspect, but I was quickly falling down one of those rabbit holes that would've meant explaining legalese and I'm pretty sure you guys get sick of m...

Tuesday, 2nd January, 2018

  • 02:36 AM - shidaku quoted Koloth in post Blowing it All Up and Starting Over
    From a financial standpoint, every time they change FR, they can sell thousands of FR books at $30~$50 each. I'm glad someone gets it. You don't make money and you don't stay in business by not selling product. So yeah I mean we could have had one edition of D&D and one setting, no updates, no splat. I'm sure some people would be happy with that. I'm also sure it's not a business practice pretty much anywhere.

Monday, 18th December, 2017

  • 11:13 PM - Jay Verkuilen quoted Koloth in post Tension, Threats And Progression In RPGs
    Maybe the groups I played with were the outliers but early D&D character creation was often as simple as generate 6 numbers using method outlined by the DM, pick a race, class, buy basic armor and such, and a pregenerated Adventurers Pack that had all of the basic gear and start playing. Certainly that's how "old skool" things worked. I recall playing that way a good bit too. Newer games usually have easy ways to recover lost stats, levels and equipment. They do, and are typically less focused on those as being losses. They're more "story" and less "simulation" or "game". Of course, none of those are outright wrong, it's really up to the group and GM to decide what fits. I have often felt that the 'Adventure Path' format removes a lot of risk of failure from the game as the path assumes the PCs will succeed. Plus encounters are often softer compared to older games. It varies, but in general a more story-oriented game has issues if there's major character death, at least withou...

Sunday, 17th December, 2017

  • 09:53 PM - DMMike quoted Koloth in post Tension, Threats And Progression In RPGs
    Plus old style D&D frequently threatened permanent loss of equipment(rust monsters, jellies, oozes, etc), permanent level drains from many types of undead, and a Permanency spell cost a point of Constitution. Ah, the good old days. I'm with Jay - there are different meanings of "loss aversion" at play here. That being said, if your GM is a wargamer in sheep's clothing, you'd best not spend a lot of time on your backstory. If your GM in an entitled millenial, your character can safely invest time in its own Facebook and Instagram accounts. To be fair, I'd probably prefer the millenial GM's story better: risk of death is fun, but shouldn't be the name of the game.
  • 07:06 PM - MarkB quoted Koloth in post Tension, Threats And Progression In RPGs
    I have often felt that the 'Adventure Path' format removes a lot of risk of failure from the game as the path assumes the PCs will succeed. Plus encounters are often softer compared to older games. Depends on the path. I still remember my players' PCs being absolutely ripped apart by both Red Hand of Doom and Savage Tide when I ran them with the encounters as written. So many new characters.


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