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Worlds of Design: Fantasy vs. Sci-Fi Part 2 Monday, 12th November, 2018 03:50 PM

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Monday, 5th November, 2018


Sunday, 4th November, 2018


Friday, 2nd November, 2018


Thursday, 1st November, 2018


Wednesday, 31st October, 2018


Tuesday, 30th October, 2018


Sunday, 28th October, 2018


Wednesday, 14th December, 2016

  • 10:04 PM - dragonfriend7738 mentioned Koloth in post Player vs Player PC death
    Koloth The party hasn't been together since level one, and the cleric is the only expressly good aligned character in the party (the rest are varying degrees of neutral.) We're a group of active duty military players, and our schedules make it so that we can't always game together. The fighter (and the ranger) joined the party while I (the cleric) was away from the party due to work. They had about 2-3 months of sporadic gaming without the cleric, (about 2 weeks in game time.) Of the 3 original players, there's just the CN bandit and the cleric left, which is why I'd like to think most of the party would back me, but there's no guarantee. And as I stated earlier, the character is only suspicious because of the lie and the proximity of the corrupting artifact. His CG nature is heavily based on freedom of choice, and so he doesn't use divination spells to pry secrets. He definitely can and will send messages to his church about the events and try to talk to the rest of the party about t...

Tuesday, 3rd November, 2015

  • 04:40 PM - Cody C. Lewis mentioned Koloth in post D&D Does Digital Part III: PDFs
    Koloth Good question. I obviously do not have the answer, but as much as I would hope that they would make more money by offering PDFs (thus encouraging them to do so) I don't believe there is any doubt that 5e is a smashing success. I just hope that because they have tasted success that they do not feel a need to produce their material in a digital format is a low priority at the moment.

Monday, 2nd November, 2015

  • 05:06 PM - Cody C. Lewis mentioned Koloth in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality

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Thursday, 8th November, 2018

  • 12:41 AM - pickin_grinnin quoted Koloth in post John Wick Presents Lays Off 7th Sea Staff
    Before all the long knives get drawn, keep in mind that WOTC has a track record for laying off a lot of folks once a product is mature and many of the promised books are out the door. There are a few threads on this forum discussing past WOTC Christmas layoffs. Once a product is mostly complete, produced and shipping, the harsh truth is you either need a new product line to keep folks busy or you don't need the folks. Sounds like this KS got most of the stuff out the door and into backers hands before the layoffs hit. That's why you should hire people on a contract basis for the project. Hiring people and then laying them off isn't necessary.

Thursday, 1st November, 2018

  • 12:55 AM - pemerton quoted Koloth in post More Details About RPGSports Emerge
    For that matter, the miniatures game might make a better fit. None of that pesky role playing to get in the way of slinging fireballs and rending soft underbellies.RPGing isn't funny voices. It's playing the fiction. What's not clear (to me, at least) whether or not playing the fiction will be part of this. It was certainly an important elementin the classic D&D tournaments.

Wednesday, 31st October, 2018

  • 08:07 PM - Henry quoted Koloth in post More Details About RPGSports Emerge
    There have been versions of tournament play for RPGs almost as long as RPGs have been around. I played a few of the 'Living X' games during the 3.x period. A different type of play then the normal table top games. I found that unlike most friendly games, players were far less likely to have their characters try to help another character due to the risk to their own. But for those that like it, power to them. If you don't like tournament play, don't play it. If you do, have fun. For that matter, the miniatures game might make a better fit. None of that pesky role playing to get in the way of slinging fireballs and rending soft underbellies. The first A1 "Slave Pits of the Undercity" is still an EXCELLENT module to run at cons, if you just take the 'tournament only' parts and use them, which I've done before a couple of times (once in 4th edition, once in 5th edition). It's just the right length for a four hour session and if you want you can use the scoring system. I've had a...

Monday, 1st October, 2018

  • 08:52 PM - Jay Verkuilen quoted Koloth in post Shootout at the D&D Corral
    A lot of stories both real and fictional seem to repeat. Magnificent Seven vs Seven Samurai. Well in this case the Magnificent Seven was explicitly based on the Seven Samurai... indeed the Japanese title translates essentially to "magnificent seven" as I recall. Of course Seven Samurai is very strongly based on Westerns, which Kurosawa loved. And guns can mix reasonably well in a fantasy setting if proper limits are set. The Mountain Men from early US history had effective guns but a very limited supply of powder and bullets. One of the characters in a Pathfinder game is a gunslinger. Doesn't seem to unbalance things too much. I let people use guns in my game, though I've long liked and allowed a good bit of clockpunk influence so it fits. To really rock and roll you need to invest a lot, which means you're not doing other things. As to guns and melee co-existing: Melee combat was actually quite important as late as World War I. Obviously, if the GM lets a fully equipped and...

Thursday, 27th September, 2018

  • 03:25 AM - (Psi)SeveredHead quoted Koloth in post The Latest Pathfinder 2 Playtest Update Has Dropped!
    The 'Feat Tax' could be a way to enforce a disadvantage on the 'half' races that is paid on character creation. The flavor descriptions in previous versions mention that the halves are often shunned by both pure cultures, especially the Orc variants, yet I have rarely seen that played out in game. The end result is the halves wind up being somewhat better then intended since the shunning and distrust disadvantages rarely show up. I don't agree with trying to balance mechanical advantages with roleplaying, unless you have some kind of meta-currency (hero points, Fate points, etc). I think the half-races are less popular in some (most?) groups because they seem to have less identity. I also usually find half-elves especially to be mechanically weak and flavorless. For Pathfinder I can't even remember the PF1 half-elf's abilities. (I can remember for 4e, being competitive with humans without too much overlap, but the ability score choices really sucked.) Khoravar are that common in Eber...

Monday, 17th September, 2018

  • 02:25 PM - Hussar quoted Koloth in post Dragon Reflections #11 - The Sorcerer Speaks!
    Notice the whole cover. Guessing related to one of the fiction pieces. The little guy has a slave in tow. Presumably to sell to the folks on the wagon. Or he just purchased same and is wrapping up the transaction. At least it isn't just slave girls, the loincloth guy looks to be shackled as well. Wondering if the two gals in the wagon engage in a slightly different business. They don't seem too happy with either the little guy or the critter in tow. Adds to the possibility he just arrived to the wagon rather then is in the process of finishing a transaction. Enjoying the look back. Doubt we would see bare female breasts on a Dragon cover today. That's not two gals on the wagon, unless one of them has a beard. So, no, those are man boobs. :D But, yeah, not really sad that this sort of thing has been left by the wayside. Nothing tells women that they are welcome in the hobby like every depiction of a woman either being a whore or a slave.

Friday, 31st August, 2018

  • 08:17 PM - Jester David quoted Koloth in post WizKids Previews New Mini Sets
    The walls would have been more attractive if they had included Stone and Force and cut the numbers of each to 3. It is a rare situation that would require 6 of one kind. Keep in mind the walls are only 10 feet long. The sample pictures show a row of three. As the spell makes a wall up to 60 feet long, you need all 6 to make that, but the set allows you to adjust the size (or kinda make that ring). -edit- if they sell well, I imagine they'll follow it with walls of stone and iron.

Saturday, 25th August, 2018

  • 08:11 AM - Starfox quoted Koloth in post D&D = American + European Fantasy
    I hope I am wrong but in today's publishing environment in the US, using material from other then European or recent American history is pretty much a no-no... the term Cultural Appropriation came up and was discussed as an evil don't do. Hopefully European publishers have a bit more freedom. This is so sad. As far as I know, the critique of cultural appropriation is part of a broader discussion about how to respectfully live with each other in a multicultural society.... Storytelling often requires villains. But the sign of the times do not allow villains that are not westerners. RPGs actually have a solution to this. If you want to realistically portray a people, you make them demihuman (in the 1E terminology) - elves, dwarfs, humans, halflings. See Paizo's adventure River into Darkness for a blatant example of this. If you want to use the angry outsider model, you make them humanoids (again 1E style) - orcs, goblins gnolls. And you don't say "this is an arab-styl...

Friday, 24th August, 2018

  • 07:28 PM - Flexor the Mighty! quoted Koloth in post Where Do They Get Their Money? Part Two
    Paper documents may have worked well in the real world for the Templars and their customers, but in a D&D type world where fireballs, burning hands and dragon breath are common perils, trusting your net worth to a piece of paper would be a risky business. Aren't held papers and flammables immune to fire spell damage? I would imagine that the well to do would just hire people to hold all their important documents.
  • 03:07 PM - The Fighter-Cricket quoted Koloth in post D&D = American + European Fantasy
    I hope I am wrong but in today's publishing environment in the US, using material from other then European or recent American history is pretty much a no-no. I wound up at a Writer's Convention(the friend that planned the trip thought it was a Fan convention). It was a very interesting experience. In every panel, the term Cultural Appropriation came up and was discussed as an evil don't do. Reinforced by several publishers or publishing company representatives flatly stating they would not publish a story they thought used ideas from non European/American sources unless said use was 'Proper'. I also noticed the CA term quickly came up in the Africa product discussion linked to in the original post. Hopefully European publishers have a bit more freedom. Phew, this topic certainly isn't the easiest to talk about, but I'll try my best. Here it comes: First, I get out some thoughts that I have about the context of the discussion about cultural appropriation. As far as I know...

Saturday, 18th August, 2018

  • 06:23 AM - ccs quoted Koloth in post Conventions All Report Record Attendance
    Somewhere in there was the .com economic downturn. Add in that D&D v2 was long in tooth and had a few years of poor of support due to TSR issues and you will probably find your answers. 2E only applies to 2k earlier. After that it's 3x. But I think you seriously overestimate D&Ds importance at '90s+ GCs.... Early 2ks (2h-2002) was the .com crash. 2001 also saw the 9/11 attacks. I'm not sure wich of those had more impact on GC 2002, but that year it was real easy to get hotel rooms & deal on the prices. 2007-2009 the housing, credit & auto sectors tanked. Again, real easy to deal on prime hotel space. I think it took WOTC a few years to convince the masses that D&D was back and would be properly supported and for that to translate to convention attendance growth. I'm 100% certain that you overestimate D&Ds importance at modern GCs.

Saturday, 11th August, 2018

  • 02:07 AM - Kobold Boots quoted Koloth in post Where Do They Get Their Money? Part Two
    Paper documents may have worked well in the real world for the Templars and their customers, but in a D&D type world where fireballs, burning hands and dragon breath are common perils, trusting your net worth to a piece of paper would be a risky business. I know that asking for logic on these boards has been a mixed bag, but fire was and is pretty common in the world last I checked. Some type of magically/alchemically/special Dwarf minted coin with a noted worth might be a better approach. The value could be stamped on the coin at the D&D equivalent of the Templar coffer house and the authenticity verified by lay folk via a 0 level spell that almost anyone can cast. Of course, the process to create the coin would be a closely held secret. Part of the creation process for the coin could include various protections against harm, for a small fee of course.. All of this is entirely reasonable provided your game world supports the premise sufficiently for your level of details. I can see...

Thursday, 28th June, 2018

  • 10:43 PM - sstacks quoted Koloth in post In Search Of Mike Carr
    I always found the 'no edged weapons for clerics' a bit artificial. It would be interesting if the reasoning for that could be rediscovered. Smashing something's head with a mace isn't really bloodless. Pretty sure it was just for game balance and to help each class be unique. Clerics could melee, if you gave them a sword it would steal some of the fighter's thunder etc. Let's design it, then come up with a lore reason later. Etc. Remember they were flying by the seat of their pants, this concept of RPGs as some exalted activity / craft / art wasn't really part of it at the time.

Monday, 25th June, 2018

  • 07:55 PM - Celebrim quoted Koloth in post In Search Of Mike Carr
    This is a cool bit of RPG history. Wonder how many of the other classes can have a similar first run identified? Most of it is documented in Jon Peterson's 'Playing at the World', who has done invaluable service to gaming to preserve it's early history in an academic form. I always found the 'no edged weapons for clerics' a bit artificial. It would be interesting if the reasoning for that could be rediscovered. Smashing something's head with a mace isn't really bloodless. It seems really artificial now, but it wasn't at all really artificial at the time. R_Chance has already explained the core idea, but to put a bit more context on it, the original Gygax campaign was set on what was essentially an alternate Medieval Earth. The clerics of that world were assumed to be basically Catholic priests, and as such the notion of 'deity' as D&D now uses it wasn't really a part of the cleric's first inspiration. Rather, the clerics first inspiration were the crusader/warrior priests that...
  • 01:05 PM - Morrus quoted Koloth in post Pirates & Gray Maidens: Archetypes in Pathfinder 2nd Edition!
    Plus I keep finding the [[AA]] nomenclature rather jarring on the eyes. We do have computers and printers with symbols outside the range of an old style typewriter. It’s a placeholder for the little icons they’ll be using in the book.

Friday, 22nd June, 2018

  • 08:09 PM - mewzard quoted Koloth in post Monks in Pathfinder 2: Fighting Styles & Ki
    Wasn't really worried about item enhancements. A 1st lvl PF1 monk does 1d6 unarmed. At 4th lvl, that goes to 1d8 and 1d10 at 8th. Oddly, this made the special monk weapons mostly pointless as they capped at 1d6. Saw no mention in this write up or the Paizo blog on any damage progression by level. Wonder if the PF2 monk will have the same issues with unarmed damage vs monk weapon damage? Well, given style feats change your unarmed attack properties, including what damage dice they do, they might not need to give them that kind of progression. Also, with how they made Greatswords 1d12 instead of 2d6, I think they were trying to remove multiple dice on regular, non +X weapons, so everyone adds the same number of dice for the same number of plusses. Meaning, even if they did keep progression, I doubt it'd go above 1d12 (and probably not even that high, like a 1d8 or a 1d10). I suppose that could make Monk Weapons more valuable (only costs you a feat to use them and they work with...

Thursday, 21st June, 2018

  • 07:26 PM - mewzard quoted Koloth in post Monks in Pathfinder 2: Fighting Styles & Ki
    Maybe I missed it but I didn't see if a PF2 Monk's unarmed damaged improves with levels like the 3.5/PF1 monk's does. Never saw much advantage to Str in a 3.5/PF1 monk due to the fairly quick improvements in unarmed damage as levels increased. Found it better to work on Dex and Wis for the BAB increases(assuming Weapon Finesse Unarmed feat) and AC stat bonus stacking. Str is only useful for improving load carrying before becoming encumbered and losing much of your speed bonus. What I found was the PF1 monk fell behind in BAB and sometimes can't compete with the other melee classes. If you can't hit, you can't damage. Well, remember that any +X enhancements to weapons improve their damage dice, not the modifier. So your item for boosting unarmed damage (I want to say the forums have been calling it Handwraps of Mighty Fists) would raise your unarmed damage dice. So a +5 would make it, say, 6d6 or whatever dice you end up using. Say you use the Dragon Style, and it's 6d10 instead of ...

Tuesday, 19th June, 2018

  • 08:32 PM - aramis erak quoted Koloth in post Where Do They Get Their Money, Part One
    What most players and GMs forget, is in most medieval economies, basic goods tended to use the lowest forms of coinage. The cabbage dealer mentioned in the article is very unlikely to have enough change to break a Platinum piece, new or old, since having that much on hand would make him a lucrative theft target. Questionable that he could break a Gold piece. A major establishment like an Inn might be able to break a Platinum as they could keep a safe in house that would at least slow down those pesky thieves. The typical thing of hauling a wagon full of weapons, armor and other assorted dungeon loot into a town and getting it easily converted to coinage is the real fantasy. Having a PP would probably get him arrested as a thief. Silver-bronze coins would be the next step below silver, either 8ths, 10ths or 12ths, depending upon local math standards. Jackson Crawford (PhD, professor of old norse) has mentioned in a video that Old Norse math was not exclusively decimal - a hundr...

Thursday, 7th June, 2018

  • 07:13 AM - Ghal Maraz quoted Koloth in post Here's The Pathfinder 2nd Edition Skill List!
    Your veterans apparently are far more task oriented then the ones I run with. Most of the ones around here are "Oh, Lassie said Timmy fell down the well? Rescuing the Prince can wait, we must save Timmy! " While attempting to save Timmy, the 'Well' turns out to be an orc/(lvl appropriate monsters) infested cave complex. Three weeks later... Besides, farmers have to complete their tasks in a timely fashion or they tend to starve. And most fantasy type settings don't have crop insurance. I might buy off on the returned veteran being able to apply herself to the task of getting caught up on her farming skills faster then the average commoner. But I don't see her having a +20 to her skill rolls while the person who has been farming constantly for 5 years can have at best +3(Legendary). If the farmer has got to Legendary, he would actually have at least +18 (before characteristic modifier) and, probably, 7 specific Skill Feats. He would be able to do all manner of amazing things...

Wednesday, 6th June, 2018

  • 01:32 PM - houser2112 quoted Koloth in post Here's The Pathfinder 2nd Edition Skill List!
    Another one that thinks char level shouldn't have such a large influence on proficiency rolls. If a 0 lvl character is a Trained Farmer, she has a prof modifier of 0. She decides the heck with farming and takes up adventuring. Five years later, she returns as a 20 lvl character having never farmed another minute. But now she has a Farming prof modifier of 20. Char lvl of 20 + Trained (0) = 20. She is now a much better farmer, at least at basic farming skills, then her sister who has spent the last five years farming. Don't see this is a believable system. That's not any worse than third or fourth edition, or Pathfinder 1E. You'd have to back to the previous millennium to find an edition where killing goblins didn't make you better at farming. Fifth edition makes it less silly, since the level-based bonus only goes from +2 to +6 across twenty levels, but the underlying issue remains. In 3.PF, leveling was the only way to get better at farming (provided you opted to sink points into...


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