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Dragon Reflections #2: Heavy On Fiction But Light On Mechanics Yesterday 10:21 PM

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Monday, 11th June, 2018


Saturday, 9th June, 2018


Thursday, 7th June, 2018


Wednesday, 6th June, 2018


Sunday, 3rd June, 2018


Wednesday, 14th December, 2016

  • 10:04 PM - dragonfriend7738 mentioned Koloth in post Player vs Player PC death
    Koloth The party hasn't been together since level one, and the cleric is the only expressly good aligned character in the party (the rest are varying degrees of neutral.) We're a group of active duty military players, and our schedules make it so that we can't always game together. The fighter (and the ranger) joined the party while I (the cleric) was away from the party due to work. They had about 2-3 months of sporadic gaming without the cleric, (about 2 weeks in game time.) Of the 3 original players, there's just the CN bandit and the cleric left, which is why I'd like to think most of the party would back me, but there's no guarantee. And as I stated earlier, the character is only suspicious because of the lie and the proximity of the corrupting artifact. His CG nature is heavily based on freedom of choice, and so he doesn't use divination spells to pry secrets. He definitely can and will send messages to his church about the events and try to talk to the rest of the party about t...

Tuesday, 3rd November, 2015

  • 04:40 PM - Cody C. Lewis mentioned Koloth in post D&D Does Digital Part III: PDFs
    Koloth Good question. I obviously do not have the answer, but as much as I would hope that they would make more money by offering PDFs (thus encouraging them to do so) I don't believe there is any doubt that 5e is a smashing success. I just hope that because they have tasted success that they do not feel a need to produce their material in a digital format is a low priority at the moment.

Monday, 2nd November, 2015

  • 05:06 PM - Cody C. Lewis mentioned Koloth in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality

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Tuesday, 19th June, 2018

  • 08:32 PM - aramis erak quoted Koloth in post Where Do They Get Their Money, Part One
    What most players and GMs forget, is in most medieval economies, basic goods tended to use the lowest forms of coinage. The cabbage dealer mentioned in the article is very unlikely to have enough change to break a Platinum piece, new or old, since having that much on hand would make him a lucrative theft target. Questionable that he could break a Gold piece. A major establishment like an Inn might be able to break a Platinum as they could keep a safe in house that would at least slow down those pesky thieves. The typical thing of hauling a wagon full of weapons, armor and other assorted dungeon loot into a town and getting it easily converted to coinage is the real fantasy. Having a PP would probably get him arrested as a thief. Silver-bronze coins would be the next step below silver, either 8ths, 10ths or 12ths, depending upon local math standards. Jackson Crawford (PhD, professor of old norse) has mentioned in a video that Old Norse math was not exclusively decimal - a hundr...

Thursday, 7th June, 2018

  • 07:13 AM - Ghal Maraz quoted Koloth in post Here's The Pathfinder 2nd Edition Skill List!
    Your veterans apparently are far more task oriented then the ones I run with. Most of the ones around here are "Oh, Lassie said Timmy fell down the well? Rescuing the Prince can wait, we must save Timmy! " While attempting to save Timmy, the 'Well' turns out to be an orc/(lvl appropriate monsters) infested cave complex. Three weeks later... Besides, farmers have to complete their tasks in a timely fashion or they tend to starve. And most fantasy type settings don't have crop insurance. I might buy off on the returned veteran being able to apply herself to the task of getting caught up on her farming skills faster then the average commoner. But I don't see her having a +20 to her skill rolls while the person who has been farming constantly for 5 years can have at best +3(Legendary). If the farmer has got to Legendary, he would actually have at least +18 (before characteristic modifier) and, probably, 7 specific Skill Feats. He would be able to do all manner of amazing things...

Wednesday, 6th June, 2018

  • 01:32 PM - houser2112 quoted Koloth in post Here's The Pathfinder 2nd Edition Skill List!
    Another one that thinks char level shouldn't have such a large influence on proficiency rolls. If a 0 lvl character is a Trained Farmer, she has a prof modifier of 0. She decides the heck with farming and takes up adventuring. Five years later, she returns as a 20 lvl character having never farmed another minute. But now she has a Farming prof modifier of 20. Char lvl of 20 + Trained (0) = 20. She is now a much better farmer, at least at basic farming skills, then her sister who has spent the last five years farming. Don't see this is a believable system. That's not any worse than third or fourth edition, or Pathfinder 1E. You'd have to back to the previous millennium to find an edition where killing goblins didn't make you better at farming. Fifth edition makes it less silly, since the level-based bonus only goes from +2 to +6 across twenty levels, but the underlying issue remains. In 3.PF, leveling was the only way to get better at farming (provided you opted to sink points into...
  • 03:15 AM - Riley37 quoted Koloth in post Here's The Pathfinder 2nd Edition Skill List!
    Another one that thinks char level shouldn't have such a large influence on proficiency rolls. If a 0 lvl character is a Trained Farmer, she has a prof modifier of 0. She decides the heck with farming and takes up adventuring. Five years later, she returns as a 20 lvl character having never farmed another minute. But now she has a Farming prof modifier of 20. Char lvl of 20 + Trained (0) = 20. She is now a much better farmer, at least at basic farming skills, then her sister who has spent the last five years farming. Don't see this is a believable system. The veteran who has reached level 20 is better at sowing seeds, watering and weeding because she has developed an ability to stay on task, regardless of distractions, fatigue, or conflicted motives. Her brother, at level 0 and Proficient or Expert in farming, may slow down when he gets bored or tired; he may get sloppy and do a half-assed job, even though he knows *how* to do a better job. She is used to following through on tasks as...
  • 01:16 AM - Shasarak quoted Koloth in post Here's The Pathfinder 2nd Edition Skill List!
    Another one that thinks char level shouldn't have such a large influence on proficiency rolls. If a 0 lvl character is a Trained Farmer, she has a prof modifier of 0. She decides the heck with farming and takes up adventuring. Five years later, she returns as a 20 lvl character having never farmed another minute. But now she has a Farming prof modifier of 20. Char lvl of 20 + Trained (0) = 20. She is now a much better farmer, at least at basic farming skills, then her sister who has spent the last five years farming. Don't see this is a believable system. Just make the sister an Expert at farming and that solves most of your problems.

Tuesday, 5th June, 2018

  • 11:17 PM - prosfilaes quoted Koloth in post Here's The Pathfinder 2nd Edition Skill List!
    If a 0 lvl character is a Trained Farmer, she has a prof modifier of 0. She decides the heck with farming and takes up adventuring. Five years later, she returns as a 20 lvl character having never farmed another minute. But now she has a Farming prof modifier of 20. Char lvl of 20 + Trained (0) = 20. She is now a much better farmer, at least at basic farming skills, then her sister who has spent the last five years farming. Don't see this is a believable system. Isn't it much more important to the believability that in five years, she's gone from a nobody to being one of the most powerful beings on the planet? Yes, she's a much better farmer, too, but that seems to be missing the forest for the trees. Pathfinder isn't concerned about realism in this fashion. There have been other systems that took more concern about that, that only let you put points in skills you've practiced, for example. General opinion seems to be that it wasn't fun. Pathfinder is all about big heroes doing amazin...
  • 10:18 PM - Saelorn quoted Koloth in post Here's The Pathfinder 2nd Edition Skill List!
    Another one that thinks char level shouldn't have such a large influence on proficiency rolls. If a 0 lvl character is a Trained Farmer, she has a prof modifier of 0. She decides the heck with farming and takes up adventuring. Five years later, she returns as a 20 lvl character having never farmed another minute. But now she has a Farming prof modifier of 20. Char lvl of 20 + Trained (0) = 20. She is now a much better farmer, at least at basic farming skills, then her sister who has spent the last five years farming. Don't see this is a believable system.That's not any worse than third or fourth edition, or Pathfinder 1E. You'd have to back to the previous millennium to find an edition where killing goblins didn't make you better at farming. Fifth edition makes it less silly, since the level-based bonus only goes from +2 to +6 across twenty levels, but the underlying issue remains.

Friday, 1st June, 2018

  • 05:20 PM - Tony Vargas quoted Koloth in post Looking At The Pathfinder 2 Wizard Class
    Blasters with endless at-will magical damage. Should be treated more like a warrior swinging his axe all day. These classes gain limited or no access to higher levels of magic. Being able to unleash unlimited amounts of fire (acid etc) is treated as significantly better than ordinary axe swings, even if the numerical damage is similar. That's the logic, and it'd be amusing to see it applied to casters like that, for real. What that logic pointedly & persistently overlooks is that there's rarely a need to spew fire or swing axes /all day/. Maybe if you're engaging in slash-and-burn agriculture. But combats, even in a busy adventuring day, don't add up to all that many rounds, let alone minutes. For those complaining about the 15 minute work day Wizard, that can be remedied by imposing a "mission must be done by deadline" condition. Yes, both the complaint and the run-only-one-type-of-adventure solution are well known. Besides, if Pathfinder 2 turns out to be remotely balan...

Wednesday, 2nd May, 2018

  • 01:08 PM - jasper quoted Koloth in post The "Superstitious Mumbo Jumbo" Of Dice Rolling
    Don't know why not, the flats are opposite each other. d4s may be a mite difficult to measure. Dice Caliper maybe wrong word. Ok you people in gambling towns, I need your help. I was watching a documentary on how Vegas keeps things fair, regulated, etc. The show interview one of the state regulators who had a "Dice Caliper". He would got to a casino grab a couple of d6s. Stick in the machine and spin the die. After x spins he could tell if the die was fair. What is the machine? And does Amazon sell them.

Tuesday, 17th April, 2018

  • 04:31 PM - Kobold Boots quoted Koloth in post PF2: Spells!
    Have to wonder if that 7th level Regenerate spell can be undone by 1pt of acid damage from that 0 lvl Ray of Acid cantrip? If so, would seem to contradict the stuff about high level spells being more resistant to low level spells. If I read the article correctly, cantrips now cast at the highest level of casting that a caster can use. So if you're casting that 7th level regen, your cantrip casts at 7th level. I'd imagine that lower level casters are going to have a hard time offsetting higher level spells. Will the Bard's playing a violin to satisfy the verbal action still work in an area of silence? No example to go on so who knows, but I'd wager that non-magical sounds would not work, but if the magic on an instrument were stronger than the casting level of area of silence, boom. Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round? Unlikely as previous material has classified some spells as costing one action, some c...
  • 04:20 PM - turkeygiant quoted Koloth in post PF2: Spells!
    Have to wonder if that 7th level Regenerate spell can be undone by 1pt of acid damage from that 0 lvl Ray of Acid cantrip? If so, would seem to contradict the stuff about high level spells being more resistant to low level spells. Will the Bard's playing a violin to satisfy the verbal action still work in an area of silence? Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round? Hope they include as a downloadable document a cross reference of spell names so we can figure out that Cure Wounds is now Heal. I think it is a mistake to think of cantrips as a 0 lvl. spell now when with scaling they are more like a max current level spell that doesn't use up a slot. But I see your point if a say lvl. 1 acid damage spell could negate regenerate, maybe you should have to take a certain amount of acid/fire damage in a turn before regenerate is stopped?
  • 02:41 PM - Aldarc quoted Koloth in post PF2: Spells!
    Since they are called Actions, do the verbal, somatic and material actions use any of the three actions in a round? Yes. So if an action has Verbal and Somatic "components/actions" that would require two of your three actions to perform each action.

Saturday, 31st March, 2018

  • 03:55 PM - kenmarable quoted Koloth in post Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
    Will the mage have an chance to get a critical success on her fireball spell and get double damage? More likely, their targets could critically fail their save and take double damage (since its likely still a saving throw spell rather than a roll to hit spell). But thinking about that, I realized this really ups the heroic nature of PCs. When an evil wizard start launching off fireballs or a dragon attacks a city, high level PCs might be able to shrug it off with minimal effect but low level common folk don’t stand a chance. Same thing the other way with a high level PC obliterating a dragon’s kobold minions but still having a challenging battle against the dragon itself. A basilisk gaze might be terrifying to common folk but mid-level PCs might weigh the odds and give it a try. It’s a nice way to maintain the fear and dread these things earn among communities while still allowing PCs to stand a chance (and still keep it challenging rather than easily sliding to either deadly or easy ca...

Monday, 19th March, 2018

  • 07:54 AM - mcosgrave quoted Koloth in post Game Mechanics And Player Agency
    Don't remember ever hearing the term 'Player Agency' before. Things you learn after 40+ years of RPG playing. I have found that playing a character that is under some other entity's control can be an interesting role play opportunity. Especially if the other players don't know that my character is not his/her normal self. Can be a interesting game seeing how long the character can carry out the controlling instructions before being found out. Or depending on level of control, finding a way to let the other party members know something isn't right while still complying with the instructions. GMs that try to assume control or limit player/character actions too often should remember that while the game may be under GM control, the players have the final say on whether or not their butts stay seated at that table. There is an interesting version of this in ‘Eye Spy’ in series 1 of Agents of Shield’ involving control through a cybernetic eye with a kill switch for disobedience- see ...
  • 12:05 AM - Lanefan quoted Koloth in post Game Mechanics And Player Agency
    Don't remember ever hearing the term 'Player Agency' before. Things you learn after 40+ years of RPG playing. You obviously haven't been reading the now-huge "what is worldbuilding for" thread, then, as player agency (in one definition or another) has been at the core of that discussion right from the start.

Saturday, 10th March, 2018

  • 08:31 PM - TrippyHippy quoted Koloth in post Adventure In The Far Future With Traveller Second Edition
    As one who has been playing Traveller since the 5x7 black box editions of the early 80's, one the of hallmarks of new versions have been changes in the primary setting. Emperors get assassinated, revolutions happen, virii run wild thru technology, etc. Plus some versions bring a whole new way of creating characters(GURPS Traveller vs Classic Traveller for example). If this review had been of a brand new game that had no past history, it would have been a good article. As a review of a new version of a game with a long and rich history, it needs a paragraph or two of what is different about this version and how well it might work with previous versions.The Mongoose Traveller editions are based upon Classic Traveller, rather than GDW's other follow on editions. This means that the primary setting is implied, like in D&D say, rather than detailed heavily with meta plots and the like. The setting details of follow on editions, such as MegaTraveller or Traveller: The New Era have no bearing on...
  • 01:36 PM - Charles Dunwoody quoted Koloth in post Adventure In The Far Future With Traveller Second Edition
    As one who has been playing Traveller since the 5x7 black box editions of the early 80's, one the of hallmarks of new versions have been changes in the primary setting. Emperors get assassinated, revolutions happen, virii run wild thru technology, etc. Plus some versions bring a whole new way of creating characters(GURPS Traveller vs Classic Traveller for example). If this review had been of a brand new game that had no past history, it would have been a good article. As a review of a new version of a game with a long and rich history, it needs a paragraph or two of what is different about this version and how well it might work with previous versions. Here we go again. I don't own the previous versions. How am I to tell you about other RPGs, many of them out of print, if I don't own them in a review about a different RPG? And how would I know how it works with previous versions if I don't own or play previous versions? I bought this version to play Traveller. You don't need to know...

Thursday, 8th March, 2018

  • 07:08 PM - Aldarc quoted Koloth in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    Not sure I like the apparent action cost to use a shield each round. What happens to it if you choose not to 'raise shield' this round? Does it hang limply at your side? Fall off your arm? Go to some magic extra dimensional pocket until you raise it again? Still early in the play test process so I expect a lot of changes as folks get to play and report.I kinda like this idea in PF 2E, as it kinda makes shield use sound less like passive AC. You are taking action to defend yourself with your shield. I think if you choose not to use the shield action that you are disregarding the defensive function of the shield and leaving yourself open. IMHO, that makes sense.
  • 05:01 PM - Charlaquin quoted Koloth in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    Not sure I like the apparent action cost to use a shield each round. What happens to it if you choose not to 'raise shield' this round? Does it hang limply at your side? Fall off your arm? Go to some magic extra dimensional pocket until you raise it again? Still early in the play test process so I expect a lot of changes as folks get to play and report. I see what you mean. I also worry that it will make sword and board an unappealing style compared to 2-handed weapon or dual-wielding. But I do really like that if you use an action to raise your shield, you get the option to reduce damage on a hit with your reaction.

Monday, 26th February, 2018

  • 03:05 AM - Lord Rasputin quoted Koloth in post News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, International Tabletop Day, and more!
    Don't know about the world at large, but for the groups I have played with, the majority of our runs have been in published modules or adventure paths. Back when D&D didn't have versions, there weren't adventure paths and we would simply decide which module to try next. Often a poor photocopy of one from a game magazine. Even when a GM was doing a self generated adventure, we often supplemented with a pregenerated module just to give the GM a break.The last one was true in my experience, but otherwise, this has been mixed. I've had one friend who liked to run them exclusively, but otherwise, most avoided them. And I've played in many groups over more than 30 years. I hope SJG gives some consideration to a GURPS module KS similar to the one for Ogrezine. More funding would equal letting out additional contracts for more modules. That way they aren't risking money on something that doesn't sell.If they're stand-alone and have replay value, sure. If they're adventure paths, no.


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