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About Azulan47

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28
About Azulan47
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Male
Age Group:
19-24
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Currently playing with a group of buddies in a D&D 3.5 homebrew setting, using extensive homebrewed feats and utilizing Upper_Krust's Immortal's Handbook to fill out the upper echelons of divinity. The campaign has been going on for close to a year now and looks to be continuing for at least another year. Current projects include adjusting the crafting system & epic spellcasting system, as well as compiling various databases for the 3.5 compendium.

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Custom divine abilities, portfolios, etc. Monday, 6th January, 2014 08:18 AM

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Tuesday, 2nd December, 2014 07:30 PM
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Sunday, 3rd March, 2013
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My Game Details
Game Details:
Currently playing with a group of buddies in a D&D 3.5 homebrew setting, using extensive homebrewed feats and utilizing Upper_Krust's Immortal's Handbook to fill out the upper echelons of divinity. The campaign has been going on for close to a year now and looks to be continuing for at least another year. Current projects include adjusting the crafting system & epic spellcasting system, as well as compiling various databases for the 3.5 compendium.
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Thursday, 26th December, 2013

  • 06:32 PM - Upper_Krust quoted Azulan47 in post Custom divine abilities, portfolios, etc.
    Hello again Azulan47! :) And for you, oh Krusty one, a few additional questions to pick your omnific brain: 1) Gaining additional ability. Suppose a player wished to gain an ability such as telepathy. The character in question is a quasi-deity who wants to use his Wish ability to gain it. I feel like it is reasonable to do so, but I was wondering what your thoughts were. I remember (way back) when we were playing regularly, that you could use a Permanency Spell to make spells of a certain level Permanent. I think (and this may have been a house rule) that it drained a point of Constitution. I don't recall the exact mitigating factors for Permanency in 3E but I always thought what we did was balanced. 2) Quintessence and planes. An interesting thing that was done in The Primal Order way back in the day was that gods gained primal by holding planes, among other such things. It seems plausible, even very probable, that the planes can be tapped in this manner for quintessence, though if I recall co...

Wednesday, 25th December, 2013

  • 11:38 PM - Upper_Krust quoted Azulan47 in post Custom divine abilities, portfolios, etc.
    Hey guys apologies for the disappearing act these past few weeks. for some reason I stopped getting email notifications to updates on this forum and assumed the traffic had dried up. :o Hey Azulan47! :) I actually have a followup question to Eighth Sense; how do you handle the creature existing one minute into the future? Would a Fireball that is delayed 1 minute affect his present form (i.e. would you deal damage in the current round because it affects him a minute later)? Would the players require certain spells that allow them to precog his future location to accurately target the creature? Nezkrul basically answered this (thanks amigo). To use this 'by the book' you would need to keep track of all the events - or at least the status quo on a round for round basis. That said, I don't expect combat at that magnitude of fire-power to last very long so you likely won't have that many rounds to keep track of. ;)

Friday, 6th December, 2013

  • 10:18 PM - Nezkrul quoted Azulan47 in post Custom divine abilities, portfolios, etc.
    I actually have a followup question to Eighth Sense; how do you handle the creature existing one minute into the future? Would a Fireball that is delayed 1 minute affect his present form (i.e. would you deal damage in the current round because it affects him a minute later)? Would the players require certain spells that allow them to precog his future location to accurately target the creature? Seventh, Eighth, and beyond, senses must be handled with care since it requires the DM to record everyone's actions taken every round, and every round for minutes at a time, so you can go back and change your actions difficult to adjudicate and apply to the game, so I usually don't allow anything beyond seventh sense to have a tangible effect on the game... essentially I make eighth sense act as permanent foresight but the bonus is +10 instead of +2, with twice as many rounds of replay allowed than for seventh sense.

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