View Profile: Mike Myler - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Yaarel's Avatar
    Today, 09:53 AM
    More positively, there are in fact the Seven Virtues. Four of them derive from classical Hellenistic philosophy. Three of them derive from the New Testament, but are also universalist. • Perseverance (Fortitude: pressing on when circumstances are difficult) • Self-Knowledge (Prudence: a realistic assessment of ones own strengths and weaknesses) • Self-Discipline (Temperance: never losing...
    6 replies | 139 view(s)
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  • Mike Myler's Avatar
    Tuesday, 17th July, 2018, 10:44 PM
    It is. The vast majority of the time Cthulhu will make the save but occasionally it won't--I'm not buck wild on inner belly fights and figure that at least once a minute somebody that's been swallowed should be able to get out and participate in the battle again.
    13 replies | 346 view(s)
    0 XP
  • Mike Myler's Avatar
    Tuesday, 17th July, 2018, 03:38 PM
    Welcome to Epic Monsters, a complementary series to the Mythological Figures column! These are high challenge rating statblocks built to bring a grin to the faces of GMs and strike terror into the hearts of even the most experienced adventurers. Read on only if you have the mettle for it! What better way to kick off the series than with the greatest of the Great Old Ones: Cthulhu! Cthulhu...
    13 replies | 1404 view(s)
  • Mike Myler's Avatar
    Saturday, 14th July, 2018, 09:14 PM
    Forgot to respond to this when I first got pinged (sorry!) but aye he's got it right.
    14 replies | 358 view(s)
    0 XP
  • Christopher Helton's Avatar
    Saturday, 14th July, 2018, 02:25 PM
    Welcome aboard our latest Journey To... a distant culture in Earth's past to examine how we might incorporate that culture into a broader gaming experience. Today we journey to the Hopi, a sovereign nation in the southwest United States. Today, the Hopi live on the Hopi Reservation lands in northern Arizona, though once, their lands stretched throughout the area known today as the Four Corners....
    5 replies | 1204 view(s)
  • Christopher Helton's Avatar
    Friday, 13th July, 2018, 04:26 PM
    Many RPGs promise to let us do exactly what we want, but few of them achieve this goal quite as well as Open Legend. With a bit of effort this setting-free system can allow you to build everything from a band of medieval knights to off-brand X-Men, though this comes at the cost of a little more complexity than you'd expect from the average d20-based game. The core mechanic of the game is...
    6 replies | 2016 view(s)
  • Christopher Helton's Avatar
    Wednesday, 11th July, 2018, 10:16 PM
    The Dragon Issue 5 was published in March 1977. It is 32 pages long, with a cover price of $1.50. In this issue they start their move to be more than just a "house organ" for TSR games. Editor Tim Kask has some welcome news for readers. The Dragon has been so successful that they are expanding from six to eight issues per year! There is a downside, though, as the expansion was made...
    17 replies | 1691 view(s)
  • Yaarel's Avatar
    Wednesday, 11th July, 2018, 08:32 AM
    Huh. ‘Drow’ is a Scottish word. A variant of Scots ‘trow’. According to the Scots language, it is pronounced . As such, the Scots term sounds somewhat in between American English ‘crow’ and ‘cow’.
    165 replies | 22500 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 11th July, 2018, 07:13 AM
    Yaarel replied to Mass Effect d20
    This looks awesome! Both your campaign and the link to the online Mass Effect setting.
    1 replies | 233 view(s)
    0 XP
  • Christopher Helton's Avatar
    Tuesday, 10th July, 2018, 09:12 PM
    A few weeks ago, a ponderous volume was plopped onto my doorstep by a no doubt arcane delivery service. It was Sandy Petersen's Cthulhu Mythos for the Pathfinder role-playing game. I've had a couple of weeks to go through the book now, and I think that I have my thoughts on it gathered up. Outside of Lovecraft himself, I don't think that few single people have had as great of an impact upon the...
    9 replies | 1620 view(s)
  • Mike Myler's Avatar
    Tuesday, 10th July, 2018, 06:17 PM
    I got to ask award-winning lead game designer Ross Watson over at Ulisses North America about Wrath & Glory, the new Warhammer 40,000 RPG releasing next month at GenCon 2018! Ross is a veteran when it comes to the grimdark future, leading the teams on Dark Heresy, Rogue Trader, Deathwatch, and working on several different iterations of play in the Imperium for card games, miniature games, and...
    9 replies | 2038 view(s)
  • Mike Myler's Avatar
    Tuesday, 10th July, 2018, 06:06 PM
    I got to ask award-winning lead game designer Ross Watson over at Ulisses North America about Wrath & Glory, the new Warhammer 40,000 RPG releasing next month at GenCon 2018! Ross is a veteran when it comes to the grimdark future, leading the teams on Dark Heresy, Rogue Trader, Deathwatch, and working on several different iterations of play in the Imperium for card games, miniature games, and...
    9 replies | 151 view(s)
    0 XP
  • Mike Myler's Avatar
    Tuesday, 10th July, 2018, 10:05 AM
    Today’s entry in Mythological Figures is one of Greece’s most beloved heroes, known far and wide for slaying Medusa and having the coolest gear: Perseus! He is not however the tamer of Pegasus—read onward to find out more about the invisible-capped decapitating founder of Mycenea. Not unsurprisingly, Perseus is one of Zeus’ offspring. His mother is Danaë, a woman prophecied to beget the...
    11 replies | 741 view(s)
  • Yaarel's Avatar
    Tuesday, 10th July, 2018, 04:08 AM
    Shakespeare mentions fairies dressed in white, green, gray, and black. Namely, colors of lush vegetation during the moonlit night. The fairy of Shakespeare are strictly nocturnal childlike nature spirits. white = high elf (moon elf) green = wood elf (wild elf) gray = gray elf (sun elf) black = black elf / dark elf
    18 replies | 1554 view(s)
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  • Christopher Helton's Avatar
    Tuesday, 10th July, 2018, 02:40 AM
    It's not every day that you find a Pathfinder supplement written with both players and GMs in mind. Lore of the Gods, a divinity-focused supplement from Dragon Wing Games, strikes that balance admirably, but the flavor bursting from the seams is marred somewhat by the inconsistency of style and substance throughout the book. First and foremost, credit where credit is due. What little I do...
    0 replies | 1080 view(s)
  • Christopher Helton's Avatar
    Saturday, 7th July, 2018, 10:07 PM
    John Wick Presents' 7th Sea 2e offers a marketplace to sell original, crowd-sourced products called the Explorer's Society. Each month, I review some of the best pieces just as EN World does for the DMs Guild (D&D) as well as Storyteller's Vault (World of Darkness). Let’s explore Thomas G. Harrison’s Bloody Misadventures: Dramatic Battles on the High Seas, a 27-page manual detailing...
    0 replies | 1045 view(s)
  • Christopher Helton's Avatar
    Friday, 6th July, 2018, 11:22 PM
    Last weekend, I spent some time hanging out with a friend from my D&D group. We had other things on the agenda, but we also realized that it was a perfect opportunity to have an in-character conversation we had been trying to have in-game for nearly two months. Our sessions have been eventful, and there wasn’t a good time to pause for it. We thought it might be a longish discussion, and wouldn't...
    17 replies | 2269 view(s)
  • Mike Myler's Avatar
    Wednesday, 4th July, 2018, 08:04 AM
    Welcome to Epic Monsters, a complementary series to the Mythological Figures column! These are high challenge rating statblocks built to bring a grin to the faces of GMs and strike terror into the hearts of even the most experienced adventurers. Read on only if you have the mettle for it! What better way to kick off the series than with the greatest of the Great Old Ones: Cthulhu! Cthulhu...
    13 replies | 346 view(s)
    1 XP
  • Christopher Helton's Avatar
    Tuesday, 3rd July, 2018, 02:08 PM
    Back in 1977, a couple of weekend after it opened, my mother took my younger brother and I to a movie that changed things for a lot of people. That movie was, of course, Star Wars. A short ten years later, all three of the original Star Wars movies had come out and everyone thought that there wouldn't be any more movies coming out. That was when West End Games entered with their Star Wars: The...
    19 replies | 2571 view(s)
  • Mike Myler's Avatar
    Tuesday, 3rd July, 2018, 10:06 AM
    Today’s entry in Mythological Figures is the beleaguered slayer of windmills, the man of La Mancha, the greatest knight errant (errant knight?) of Spain: Don Quixote! The deluded protagonist of The Ingenious Nobleman Sir Quixote of La Mancha is the first of his kind and an archetypal knight—just not the sort most warriors aspire to be. Actually named Alonso Quixano and a middle-aged...
    14 replies | 1031 view(s)
  • Christopher Helton's Avatar
    Monday, 2nd July, 2018, 10:54 PM
    Good evening! Or good morning, or good afternoon, depending on when you read this - you know what, that's not important. WELCOME BACK TO THE PAIZO NEWS ROUNDUP! Pathfinder 2E is AL. MOST. HERE. and I canNOT handle it, this is gonna be redonk you guys. Enough time wasting, let's talk about Pocket Editions and – hold on, I'm getting some chatter from pedants here, apparently, it's called the...
    1 replies | 1726 view(s)
  • Yaarel's Avatar
    Monday, 2nd July, 2018, 05:16 PM
    Also, people who are talented in many different areas often need some moments to switch their modes of cognition, from one category of information to refresh the new category of information. Good design skills require someone who is good at navigating information, as opposed to reciting information.
    273 replies | 13955 view(s)
    0 XP
  • Christopher Helton's Avatar
    Saturday, 30th June, 2018, 05:59 PM
    Are you looking for an old school adventure for your traditional fantasy games? Check out Operation Unfathomable, a dungeon delve for games like Swords & Wizardry that explores weird fantasy worlds. What will this adventure bring to your gaming table? Let's look and see. Operation Unfathomable is an OSR adventure by the Hydra Cooperative funded originally by Kickstarter. The PDF is 108...
    5 replies | 1696 view(s)
  • Christopher Helton's Avatar
    Friday, 29th June, 2018, 05:02 PM
    Do your D&D games ever contain romantic elements? I’m not talking about stereotypical antics involving trying to hook up with NPC barmaids or seduce a guard as a distraction. Realistic relationships are unlikely to develop that much in a one-shot, or in a style of play which de-emphasizes role play in favor of action. But in longer-running games with ample time for RP, I’m curious how often it...
    45 replies | 2769 view(s)
  • Yaarel's Avatar
    Thursday, 28th June, 2018, 12:11 AM
    Happy Fun Hour 6/26 2018 is up! The Nomad Psion explores space-time. This show focuses on aspects of time travel. The Original Post updates to include all of the Happy Fun Hours relating to psionics − so now you can binge watch them!
    273 replies | 13955 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 07:38 PM
    @mrpopstar Personally, I am leaning toward ‘Standard’, ‘Light’ and ‘Heavy’. For both weapons and armors. The weapons already have the keywords ‘light’ and ‘heavy’, like armor does. These keywords describe every member of the respective group exactly. Also, referring to ‘heavy weapons’ and ‘light weapons’ sounds normal enough for categories. Even light ammo and heavy ammo. Technically,...
    113 replies | 3642 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 04:01 PM
    It occurs to me. The super simple armor organizes by ‘light’, ‘medium’, and ‘heavy’ armors. It makes sense to divide super simple weapons similarly. Weapons • Light d6 finesse, light, versatile, simple, throw 30 feet • Medium d8 versatile, martial • Heavy d10 heavy, two-handed, reach, martial Ammunitions • Light d6, light, shoot 30 feet • Medium d8, two-hand, shoot 300 feet
    113 replies | 3642 view(s)
    1 XP
  • Christopher Helton's Avatar
    Wednesday, 27th June, 2018, 03:24 PM
    The Dragon Issue #3 was published in October 1976, with a cover price of $1.50. The issue contained the usual mix of fiction (a bit too heavy on the fiction for some readers) and gaming material. One of the more controversial articles of the early years of The Dragon appeared in this issue. In the editorial, Tim Kask gives an impassioned defense of his decision to include so much fiction...
    38 replies | 2601 view(s)
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 04:06 AM
    Simple ammunition d6 light, shoot 30 feet Martial ammunition d8 two-hand, ammunition, shoot 300 feet Great ammunition d10 heavy, two-hand, loading, shoot 300 feet Here are the ranged weapons from the Players Handbook Simple ammunition d6 light, shoot 30 feet • handbow
    70 replies | 2016 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 10:20 PM
    Simple d6 light/versatile, finesse, thrown Martial d8 versatile Great d10 heavy, two-handed, reach Note, the simple weapon is either light (can use off-hand, like shortsword) or versatile (can use two-hand, like staff).
    70 replies | 2016 view(s)
    1 XP
  • Christopher Helton's Avatar
    Tuesday, 26th June, 2018, 09:28 PM
    The Fall of Delta Green is a mixed bag of a role-playing game. A well-developed incarnation of the Gumshoe system is married to a setting that really fails to utilize a time period full of drama and story potential as well as it could have. Is the Fall of the title just address the fiction of the Delta Green setting, or does it speak to changing times, or changing tastes, negatively impacting a...
    14 replies | 1709 view(s)
  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 02:00 PM
    Weird weapons. Some weapons are weird, rapier is one of them. I would stat rapier as ‘1d4 finesse reach’. Its blade is very thin but very long, about a meter, and has ‘reach’, same length as a reallife longsword, like a claymore. The rapier is nearly useless versus armor, or at least is at a disadvantage, but the low damage helps to represent that. It qualifies as light, since wielding two...
    70 replies | 2016 view(s)
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  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 01:32 PM
    Yeah, the staff is finesse. This arrangement looks good. It makes sense to call the standard weapon a ‘martial’ weapon. I am less sure about a ‘simple’ weapon. The stats of ‘1d6 finesse versatile’ is how I stat the katana. It is hard to refer to a katana as simple. Maybe call the category ‘finesse’ weapon? Calling daggers ‘hand’ weapons, works.
    70 replies | 2016 view(s)
    0 XP
  • Mike Myler's Avatar
    Tuesday, 26th June, 2018, 09:55 AM
    Here I was thinking King Arthur was going to be hard! For every bit of popularity the lord of Camelot has in the west, the Handsome Monkey King/Great Sage, Equal of Heaven/Victorious Fighting Buddha matches him in the east. You may know him through Goku but to most of the world he’s Sun Wukong! This week in Mythological Figures we’re tackling the untackleable—the star sidekick of Journey...
    6 replies | 1076 view(s)
  • Christopher Helton's Avatar
    Monday, 25th June, 2018, 09:03 PM
    Legacy: Life Among the Ruins is a Powered by the Apocalypse game that draws on the post-apocalyptic origin of this stream of design while introducing a wildly different tone from Apocalypse World. Where the original Apocalypse World is about the hardcore, survival-of-the-fittest-style endurance, Legacy instead tackles the decades-long, even centuries-long, process of rebuilding. Where Apocalypse...
    6 replies | 1864 view(s)
  • Yaarel's Avatar
    Monday, 25th June, 2018, 05:23 PM
    The goal is to remove unnecessary complications, so the player can recognize and focus on the significant choices.
    70 replies | 2016 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 25th June, 2018, 04:59 PM
    Possible to go simpler? Remove the distinction between simple and martial. Moreover, part of the goal is to use a simple weapon effectively, such as a dagger. All the more reason to remove the distinction between martial and simple. Tiny 1d4 (light, finesse, throw) Small 1d6 (light, finesse) Medium 1d8 (versatile) Large 1d10 (heavy, two-hand, reach) Huge 1d12 (heavy, two-hand)
    70 replies | 2016 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 24th June, 2018, 06:50 PM
    Even if switching to class hitdice for weapon damage, I would still want to see things like downsize the hitdice for finesse, reach, and similar. Upsize for two-handed. So the simplification/systemization in the original post is still useful. I want some kind of verisimilitude − even if I want an elegant minimalism.
    70 replies | 2016 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 24th June, 2018, 05:03 PM
    I googled across this website describing different kinds of fighting knives. The analysis is too granular for the goal of elegant simplicity here, but interesting. It distinguishes between ‘thrust’ (piercing), ‘slash’, and ‘hack’. It suggests the thrust of a knife with a dagger blade deals more damage but with a disadvantage on attack. Thus the dagger is better for an unsuspecting target. ...
    70 replies | 2016 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 24th June, 2018, 04:40 PM
    It can make sense to refer to crossbows and guns as ‘one-hand’, ‘hand-and-half’, and ‘two-hand’.
    70 replies | 2016 view(s)
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  • Yaarel's Avatar
    Sunday, 24th June, 2018, 04:22 PM
    Weapon size • agile (finesse) • one-hand (medium) • hand-and-half (versatile) • two-hand (heavy, reach) Technically, modern archeological nomenclature for the type of grip. But works better for the size of blade (or other cold weapon), since the same hand-and-half sword blade can be made with either or a one-hand grip or a two-hand grip, depending on the preferred fighting style of the...
    70 replies | 2016 view(s)
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  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 09:18 PM
    Personally, I would simplify all ranges to 30 feet (throw) or 300 feet (shoot). This roughly equates 10 meters and 100 meters, respectively.
    70 replies | 2016 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 09:13 PM
    The Original Posts makes each category appealing. The reason to pick a martial melee medium weapon − longsword − is because it deals the most damage if using a shield. The reason to pick a martial melee light small weapon − shortsword − is because it benefits from dexterity. The reason to pick a martial melee heavy large weapon − greatsword − is because it gains reach at the cost of two...
    70 replies | 2016 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 08:08 PM
    Characters who use a shield need to toggle AC anyway, depending on whether they need both hands for something or not. So, a shield incurring max Dex 2 helps verisimilitude and is simple enough. BUCKLER By the way, there is such a thing as a ‘light shield’, meaning a ‘buckler’, which one holds in ones hand fist-like, to punch weapons out of the way. This kind of shield relies on...
    113 replies | 3642 view(s)
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  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 08:04 PM
    When looking into the traditions referring to ‘elven chain’, I ended up deciding. Elven chain isnt a magic item. Rather. Elven chain is the high elf race trait to cast the Mage Armor spell as a choice of cantrip. This elven-chain-equals-spell, solved so many problems. It synergizes well with high Dexterity and wizard/fighter flavor.
    113 replies | 3642 view(s)
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  • Christopher Helton's Avatar
    Saturday, 23rd June, 2018, 04:32 PM
    Mike Carr played the first cleric in the history of fantasy tabletop role playing games. Like, the very first. Ever. In the decades since, the character class has earned a spot at the core of the hobby, so when Carr casually mentioned in an email that he played the first one in a now-legendary campaign, it seemed like a follow-up question was necessary. But for Carr, it's just another interesting...
    15 replies | 3923 view(s)
  • Christopher Helton's Avatar
    Friday, 22nd June, 2018, 07:34 PM
    I run a weekly D&D game for children ages 8-14 at my shop. When I took over our Young Heroes League program last fall, I had very little experience as a DM. I started running an Adventurer’s League table for adult players a few months later, which is easy by comparison. There isn’t much the grownups can throw at me that I haven’t already dealt with on some level while wrangling the kids. ...
    15 replies | 2602 view(s)
  • Yaarel's Avatar
    Friday, 22nd June, 2018, 10:32 AM
    While players choose what they want their armor style and materials to look like, the following rule of thumb seems to be in play. LIGHT ARMOR • full fabric armor (arms and legs too: boiled leather, padding, layers, fur) • light helmet (face uncovered) MEDIUM ARMOR • metal armor
    113 replies | 3642 view(s)
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  • Yaarel's Avatar
    Friday, 22nd June, 2018, 10:02 AM
    I get that. Considering that. I guess when thinking about reallife, a shield is highly effective, it is just that it seems highly cumbersome too. At least here, the +2 shield makes sense, but with a max Dex punishment. My gut instinct is that a shield feels like ‘medium armor’. So one would pretty much never see a rogue or monk with a shield. Normal people benefit alot from a shield. But...
    113 replies | 3642 view(s)
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  • Yaarel's Avatar
    Friday, 22nd June, 2018, 09:10 AM
    I am still experimenting to find an ideal mechanic. But one thing is certain, that hitting zero hit points hurts. Those are the lethal wounds, and if survived, leave a scar of some kind. Where zero hit points is a threat to ‘life and limb’, it may result in physical damage rather than death, such as the impairment or even loss of a limb − at least a fatigue-like condition. I also want to...
    113 replies | 3642 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:44 PM
    In reallife, most full plate suit warriors stopped using a shield, because it was mostly redundant, and preferred using two-handed swords. But you are right. Looking at historical suits of armor, enough of them have shields that there must have been some benefit, even if it was worth trading it for a more damaging sword.
    113 replies | 3642 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:32 PM
    Probably a shield deserves max Dex 4 as well, similar to light armor. Otherwise, it feels weird for rogues to be slipping about with a shield in their hand. This also makes the awkwardness of Mage Armor + real shield, less optimal. Simply one shield is slightly less optimal than medium metal armor. Maximum AC Possible • AC 15 = unarmored 10 + (full Dex 5) • AC 16 = unarmored 10 + shield 2 +...
    113 replies | 3642 view(s)
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  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:04 PM
    So far, the progression for AC totals is 16/17/18 + shield 2. To make plate armor ‘special’ (technologically advanced, renaissance era), make it AC 20, but unable to stack with a shield. Essentially plate armor (encasing the entire body in solid metal) is getting shield for free, while leaving both hands free.
    113 replies | 3642 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 21st June, 2018, 09:27 AM
    Simple and effective!
    25 replies | 1221 view(s)
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  • Yaarel's Avatar
    Thursday, 21st June, 2018, 09:19 AM
    @mrpopstar, I like your system here. Some other thoughts when I think about it. • Make naked human Base AC 8 • Helmet +2 AC ( → AC 10) So a helmet works mechanically similar to a shield. This is a simple method to account for the importance of a helmet in combat. So that, in reallife, even someone in ‘light armor’ like a cloth gambeson should be wearing a metal helmet.
    113 replies | 3642 view(s)
    0 XP
  • Christopher Helton's Avatar
    Wednesday, 20th June, 2018, 07:30 PM
    I cannot believe it’s June already, folks, but time waits for no man - and neither does our fearless Golem! Welcome back to the PAIZO NEWS ROUNDUP, my friends! There are Adventure Path updates and Player Companions and even some Pocket Editions coming out, and we’ll get those Pocket Editions even well into the era of Pathfinder 2E. There’s always something new for you stalwart readers, so let’s...
    6 replies | 1497 view(s)
  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 03:48 PM
    For theater of the mind style, the game is better without OAs.
    25 replies | 1221 view(s)
    0 XP
  • Christopher Helton's Avatar
    Wednesday, 20th June, 2018, 09:00 AM
    Today our Dragon Reflections column takes a look at the second issue of The Dragon magazine. This issue was big on fiction from well known names in fantasy fiction, but lighter on gaming content. What was in this issue? Let's look! The Dragon Issue #2 was published in August 1976, two months after the debut issue. The cover price was $1.50. Issue #1 was successful enough for editor Tim...
    6 replies | 1395 view(s)
  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 08:30 AM
    The latest episode of Happy Fun Hour is up! Mearls focuses specifically on the nomad psion teleporter. The nomad enjoys powerful teleportation abilities (at the apprentice tier) at levels 1 thru 3. A ‘teleportation attack’ teleports chunks of an enemy away from the enemy.
    273 replies | 13955 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 04:29 AM
    There are high level celestials, and low level celestials. There are high level fiends, and low level fiends. There are high level feys, and low level feys. There are high level shadows, and low level shadows. There are high level elementals, and low level elementals.
    54 replies | 1404 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 04:14 AM
    Arch-celestials are the powerful good spirits. Arch-fiends are the powerful evil spirits. I am unsure how to refer to the LN, NN, CN, with regard to the celestial-v-fiend division. But I always saw the elemental forces as the main ethically Neutral forces anyway. (Maybe Slaads and Modrons can be understood as aspects of elementals?)
    54 replies | 1404 view(s)
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About Mike Myler

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About Mike Myler
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Game Designer, Freelance Writer
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Marvel super heroes for PF/5E
A PDF with over two dozen Street Fighters for D&D 5e
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Tuesday, 27th March, 2018

  • 01:09 PM - Morrus mentioned Mike Myler in post Starting Adventures
    Good catch - the submissions page has been updated with the new editor, Mike Myler. I'll page him for you, and he should be able to answer your questions! Mike Myler

Tuesday, 12th September, 2017

  • 07:41 PM - pming mentioned Mike Myler in post Frank Mentzer Reveals More About World of Empyrea
    Hiya! Mike Myler Sounds pretty sweet! :) I remember this "new guy" (Frank) got to write a new version of D&D. I was even a grognard then, with only about 3 or 4 years under my belt at the time (hey, at least I'm consistent :) ). When I saw the new Red Box D&D set, with the dragon, mound of treasure, and fighter? ...pure excitement! Upon reading the little "blurb" on the back ("As you whirl around, your sword ready, the huge red fire-breathing dragon swoops TOWARD you with a ROAR!"), I was hooked on this new version. :) Anyway, having just got the World of Greyhawk folio a year (?) before, I wanted more! I'm SUPER excited about this new campaign setting. :D Really looking forward to reading it and DM'ing in it. I'm on that Kickstarter like dust on a dwarf (or grime on a gnome, or twigs on an elf, or offal on an orc, ...you get the picture).

Thursday, 29th September, 2016

  • 01:06 PM - Wicht mentioned Mike Myler in post IRON DM 2016! (Sign-up and Scheduling)
    A morning bump and some shout outs.... Last year's competitors that we haven't heard from: LucasC, Wik, MortalPlague, Nifft (who has been a judge) Some other former contestants we haven't heard from: Waylander the Slayer, Radiating Gnome (who has also been a judge), phoamslinger (who has also, also been a judge), UselessTriviaMan, EP, Mike Myler, Dragonwriter, Loonook, steeldragons, Lwaxy, Shoe, howandwhy99, ender_wiggin, FickleGM Again, with a plug, if you haven't done this before, we greatly encourage you to give it a go and throw your hat in the ring. You might be our 2016 Iron DM champion. But you won't know until you try.

Wednesday, 30th March, 2016

  • 06:24 PM - Jediking mentioned Mike Myler in post 5e Race: Slugmen
    I think they seem pretty balanced. The only ability that really sticks out is Magical Harmony. It may be a bit of a dead ability early and a bit powerful after getting items, but as it's your race and your game I doubt it'd be an issue. Mike Myler has a good idea with the scent-based (maybe taste as it fits with the Poison resistance fluff?) Perception/Survival, especially as it works with the +1 Wisdom bump.

Thursday, 16th October, 2014

  • 02:46 PM - Morrus mentioned Mike Myler in post Wanna N.O.W. Preview?
    This is a quick look at the initial draft of the first (intro) chapter of the N.O.W. playtest document. N.O.W. is being written by Mike Myler. 64606

Sunday, 14th July, 2013

  • 02:59 AM - Dragonwriter mentioned Mike Myler in post IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
    ...ooking back, I can see how I could have done more with the Point of Origin, like at least making the dungeon created in the same place as the bad guy’s Point of Origin or something useful to manipulate there in the Showdown. I think the biggest thing preying on my mind was the time limit. I knew I wouldn’t have a lot of time in the evening to devote and absolutely none the next morning, so I was really focused on just trying to finish up what was effectively a (maybe) second draft. This also played a large part in me keeping the scope of my scenario much smaller, as I didn’t feel I could comfortably tackle a larger adventure and make it of competitive quality with the time constraints. All that said, I’m glad you enjoyed the style. It was fun to write. :) It might be something I come back and expand upon at some point in the future for one of my games. I will do my best to put your advice to use in my next round. And I’ll make it bigger (the 48 hours will help). :D ……… Mike Myler When I saw how much you got done in those few hours, I was really worried. Your evocative style, clever Asmov Golem rebuilding, and strong mechanical explanations were really well-done, IMO. It was great competing against you, and I hope to see you in the tournament again. :D
  • 02:09 AM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, judgement for your match has been posted.

Friday, 12th July, 2013

  • 05:34 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, your match has begun.
  • 05:33 PM - Rune mentioned Mike Myler in post IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
    Mike Myler and Dragonwriter, you have 24 hours to post your entries to this thread. Please include a list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Your ingredients are: Point of Origin Transcendence Aberration Death Spiral Sentient Prey Tasteless Joke
  • 05:16 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, if you are both good to go NOW, please confirm!
  • 04:45 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Dragonwriter and Mike Myler, it looks like we can pull this off! Dragonwriter says that late Monday is a possibility. Would that work for you?

Thursday, 11th July, 2013


Sunday, 7th July, 2013


Tuesday, 2nd July, 2013

  • 10:31 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    I'm calling for check-ins on these 24-hour matches because I want to make sure that the contestants see the ingredients (and have time to do something with them.) 'Cause 24 hours can be hard. In your case, we (all three of us) kept missing each other by hours--and I didn't want to take the chance. For the next two matches, though, I'll call for a range of availability and narrow it down with the check-ins. ...Speaking of which: EP Mike Myler Lwaxy would any two of you like to start a match sometime between Wednesday and Sunday? If so, please post your availability--including a range of time that you could begin in.

Saturday, 29th June, 2013

  • 11:03 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Deuce Traveler Wicht EP Mike Myler MortalPlague Imhotepthewise Lwaxy Keeping in mind that matches during the first round will have a 24 hour time-limit, would any two of you like to kick this off tonight?

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Wednesday, 11th July, 2018

  • 11:49 PM - BookBarbarian quoted Mike Myler in post Mythological Figures: Perseus (5E)
    Right? I knew he turned a few people to stone but forgot that it was like everybody he could justify doing it to. Very much a D&D character. His DM must have been so sick of him using the same strategy every time, he just kept letting it succeed.

Tuesday, 10th July, 2018

  • 09:46 PM - Tony Vargas quoted Mike Myler in post Mythological Figures: Perseus (5E)
    Ray Harryhausen was a godsend. I'm a Harryhausen fan from childhood, really. The Golden Voyage of Sinbad, in particular, set my expectations for D&D. ;) Well, and the skelletons from 7th Voyage, and Jason & the Argonauts, of course. But, Clash of the Titans was a dissapointment. As I understood it, he wasn't able to do much of the work himself, anymore, so the level of artistry just wasn't quite what it had been, and I was familiar with Perseus from Edith Hamilton, which did not include the version where he replaced Bellerophon ... ...not that Harryhausen & Schneer were ever remotely faithful to their subject matter... Perseus! ... he’s given a knapsack to hold Medusa’s head, an adamantine sword from Zeus (a sickle-ended blade called a harpe), the Cap of Invisibility from Hades, a polished shield from Athena, and loaned Herme’s talaria (the winged sandals). [Editorial Note: Ridiculous haul.] When he gets to Medusa’s cave she’s sleeping and using the reflection of the shield, he saf...

Wednesday, 4th July, 2018

  • 05:51 AM - TDarien quoted Mike Myler in post ZEITGEIST #4 (Part 1) - Always On Time (5E)
    Each of the adventures in Zeitgeist is very comprehensive--you might run through it quickly by skipping over things, but I'm keeping a quick pace with the conversions and most (even halved) will take more than a month of regular weekly 4-hour sessions to get through. The adventures are released in 3 installments, do you mean each adventure, or each monthly installment?

Wednesday, 20th June, 2018

  • 03:18 PM - Jay Verkuilen quoted Mike Myler in post Mythological Figures: Baba Yaga (5E)
    The lowest she's sporting is a +3 and if it's magical she has advantage (basically a +5 or +6 bonus depending on who you ask) and I figured that covered the gamut pretty well. It's really only a +5(ish) when the DC is fairly low. Against very high DCs, advantage isn't all that. IMO this is a design flaw in 5E. One way to rectify it is to have more attacks require multiple saves against different types at lower DC.

Tuesday, 19th June, 2018

  • 10:28 PM - Radaceus quoted Mike Myler in post Mythological Figures: Baba Yaga (5E)
    Things that need more explanation... 'Armor Class 20 (Intelligence)'-this must be because of Draconic Bloodline (Draconic Resilience~AC= 13+Dex mod) but instead using Intel (13+7), this must be Bloodline Arcane from Pathfinder? '20th-level spellcaster that uses Intelligence' -this is a sorceror build, why is it using intelligence (in 5E build) -also a 20th level Sorc should have 20 sorcery points NOTE: spell slots -has one extra 6th, 7th and 8th level spell slot, why? maybe the broom is also a broom of absolute power? Needs a flavor strip explaining the Bloodline Arcane, and some artifact granting the extra spell slots ( or remove the spell slots...we dont want to open up that precedent for future high level builds ). I mention it in the opening paragraph but unlike usual for this series, Baba Yaga is not an NPC built using classes, she's an NPC built like a monster. That said I tagged in an ability explaining her AC and reduced her spell slots down to the maximum for a 20th level...
  • 08:10 PM - dave2008 quoted Mike Myler in post Mythological Figures: Baba Yaga (5E)
    The lowest she's sporting is a +3 and if it's magical she has advantage (basically a +5 or +6 bonus depending on who you ask) and I figured that covered the gamut pretty well. If your talking about Long-Lived that trait specifically says ability check. A saving throw is not a check. So this trait would not apply to saving throws. Regardless, if it applied to saving throws as well, I still think she should be proficient in some. It just makes sense for someone of her stature, IMO.

Wednesday, 13th June, 2018

  • 08:00 PM - BookBarbarian quoted Mike Myler in post Mythological Figures: Thor Odinson (5E)
    I feel confident that as the god of lightning and thunder (not a disputed point) that zapping folks is well within Thor's purvey. :) That is exactly why I am becoming obsessed with finding an actual example from the Sagas of such an occurrence.
  • 07:52 PM - BookBarbarian quoted Mike Myler in post Mythological Figures: Thor Odinson (5E)
    He definitely is the god of lightning and uses it to punish folks. Now we are getting somewhere. Whom did he punish with lightning? I've read all sorts of stuff with Thor punishing with his hammer, but I can't recall a single time he punished with lightning.
  • 06:25 PM - BookBarbarian quoted Mike Myler in post Mythological Figures: Thor Odinson (5E)
    You made a lot of good points in the message you sent last week and I won't post it here (that doesn't seem cool of me to do) but you totally should. I'm still curious to find examples of Thor dong some spellcasting. I've been looking, but nothing yet.
  • 02:26 AM - dave2008 quoted Mike Myler in post Mythological Figures: Thor Odinson (5E)
    I *did* include a link to the more godly Marvel-ed Thor but I hear ya. You will be displeased with Sun Wukong too I think, but I'm trying to make these things that a GM can use reasonably easily and the response to Coyote as a warlock patron was not super great. Mythological Figures are definitely long in the tooth and wording, but it's all features people know already so still something that's functional, and I'm doing my level best to keep them within the range of play to boot so avoiding high CRs. That said I'm working on Baba Yaga now and there's a monster-built entry on the way. :) I clicked on the link and I like what you did, but still not quite a "god" IMO ;) When it comes to gods and this series I would prefer one of these options: 1) Don't do gods at all. Stick to heroes / heroines that can be represented by PC stats 2) Do deities as warlock patrons. I had not issue with the Coyote article, but personally would have preferred it as its own series. 3) Stat gods as monsters / npcs...

Tuesday, 12th June, 2018

  • 10:34 PM - Tony Vargas quoted Mike Myler in post Mythological Figures: Thor Odinson (5E)
    the response to Coyote as a warlock patron was not super great. I thought it was an excellent idea and quite liked it. D&D's long history of presenting combat stats for mythological figures isn't always the greatest idea.
  • 09:05 PM - TheCosmicKid quoted Mike Myler in post Mythological Figures: Thor Odinson (5E)
    I'm not the head of a tribunal so documentation is not necessary for folks to share their thoughts. ;) That said he seemed to be pretty close to this subject and I think was subtly pushing for me to call Thor here by the (what I presume is his ancient) name "Þórr". He's probably having a busy day and will chime in soon I reckon. He's close to the subject, but his conclusions differ markedly in many places from the scholarly consensus. I also am close to the subject, and I find myself having to challenge, correct, or counterbalance what he's said an awful lot. "Þórr" is just how you spell "Thor" in Icelandic. As far as the evolution of his name goes it's the most recent draft.
  • 08:51 PM - TheCosmicKid quoted Mike Myler in post Mythological Figures: Thor Odinson (5E)
    Right you are about the multiclassing--swapped his Intelligence and Charisma around, and ashamed I missed that. From what Yaarel told me (re-post that message here, dude!) he used magic but it was definitely not a major aspect, and I thought the best way to incorporate that (although an odd one) was Eldritch Knight since it kept him heavily martial. I... would say it's a good idea as a general rule to request that Yaarel provide citations for his statements before believing them.
  • 06:18 PM - BookBarbarian quoted Mike Myler in post Mythological Figures: Thor Odinson (5E)
    Right you are about the multiclassing--swapped his Intelligence and Charisma around, and ashamed I missed that. From what Yaarel told me (re-post that message here, dude!) he used magic but it was definitely not a major aspect, and I thought the best way to incorporate that (although an odd one) was Eldritch Knight since it kept him heavily martial. He does do enough magical things that I felt it was merited. Incidentally I made Shao Kahn the other day (for other reasons not at all to do with EN World) and he fit 20th level barbarian perfectly. Comparing that to Thor or considering Beowulf is going up in this column eventually, I shied away from full barbarian. Oh I'd love to see Yaarel's post then. I can't recall much that was even subtly magical that wouldn't be explained by supernatural toughness and strength. Also consider me super excited for Beowulf. That mofo rips arms off of trolls.

Wednesday, 6th June, 2018

  • 01:01 AM - TwoSix quoted Mike Myler in post Mythological Figures: Julie d'Aubigny aka La Maupin (5E)
    The average human's Wisdom is 10 so I'm not sure I'd say that low Wisdom is a requirement for that. Low-Wisdom is definitely a sheep-minded sort of character though, particularly if their alignment is neutral or lawful (if chaotic I imagine their sheep-mindedness is a matter of convenience). And it's just as easy to justify someone particularly mule-headed or stubborn as having low Wisdom. They're just very focused on themselves and their own personal routine (low Insight, low Perception), and thus paradoxically easy to manipulate with mind magic (as they lack the awareness of external references to notice that their patterns have changed). Low Wisdom is fundamentally about being insular, and unconnected with your surroundings, whether environmental, personal, or spiritual. My general belief is that personality and alignment are completely orthogonal to stats, as you can make up back story to explain any combination of high and low stats with any kind of character. High and low stats shoul...

Tuesday, 5th June, 2018

  • 11:50 PM - Yaarel quoted Mike Myler in post Mythological Figures: Julie d'Aubigny aka La Maupin (5E)
    That's the thing about really good crimes--when they are done right, nobody can prove they happened. Edit: Or had good sense enough to weigh the risks in her plans. I consider that kind of technical forensic science to be an Intelligence check involving Investigation. Regarding the risk, I am sure she did weigh the risks of her plan, but she considered rescuing her companion from lifelong psychological torture, to be worth any risk.
  • 11:30 PM - Tony Vargas quoted Mike Myler in post Mythological Figures: Julie d'Aubigny aka La Maupin (5E)
    I definitely looked at bard very hard but ultimately she felt more like a badass fighter and rogue-with-a-shtick. ... Moreover though bards mean spellworkKudos for resisting that temptation - I'd hate to see a build resorting to magic in order to model an historical figure!
  • 11:29 PM - Yaarel quoted Mike Myler in post Mythological Figures: Julie d'Aubigny aka La Maupin (5E)
    I would say that the really wise people in situations where the crown is evil are indeed fighting against it, they're just wise enough not to get caught and be made fugitives. Part of not fitting in was she was bisexual. The local church authorities wanted to burn her alive for rescuing her companion. You cant ‘hide’ from this kind of persecution. Not if being true to oneself. There is no choice but to oppose the ‘crown’.
  • 10:34 PM - Yaarel quoted Mike Myler in post Mythological Figures: Julie d'Aubigny aka La Maupin (5E)
    For example: if you're playing a Knight with a Wisdom of 6 and you're living a glorified life where you rarely ever see the peasants aside from when they're working in the fields, there's good reason to believe that the character just isn't insightful enough to realize there's a huge disparity between what they are being told about peasant life and what peasant life really is. Not only that, the knight tends to fail Wisdom checks to resist Persuasion checks. This knight is a groupthinker that is unable to stand up for oneself, and even unable to think for oneself.
  • 10:22 PM - Yaarel quoted Mike Myler in post Mythological Figures: Julie d'Aubigny aka La Maupin (5E)
    There's nothing high-Wisdom about becoming a fugitive wanted by the crown. When ‘the crown’ (and the church) are doing evil, and persecuting people like her, nevermind thugs bullying her, there is every reason to resist. All her fights were honorable. Rescuing a woman who was forced into a convent by her family. Dueling combatants who fought her willingly in a fair fight. This is Wisdom. ‘Obedience’ and ‘conformity’ are precisely the opposite of wisdom. The opposite of ethics too. If only there were more Germans who were ‘fugitives’ of their ‘crown’ before WW2.


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