View Profile: Mike Myler - Morrus' Unofficial Tabletop RPG News
  • Mike Myler's Avatar
    Monday, 10th December, 2018, 02:24 PM
    Today’s entry in Mythological Figures is probably my favorite American myth: the steel-driving man known as John Henry! While there’s a lot of contention about where it happened (ranging from West Virginia to Virginia or Alabama, and even Jamaica), there’s not much argument about what happened. An industrialist (or inventor or salesman--it’s another contention in the folk tale) arrives...
    7 replies | 694 view(s)
  • Yaarel's Avatar
    Monday, 10th December, 2018, 10:22 AM
    Manganiello is probably more famous for the Magic Mike movie. But Tru Blood, yeah. The fact that this scifi geek is also a sex symbol, is kinda awesome.
    11 replies | 676 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 9th December, 2018, 08:44 PM
    Remove the design space of ‘race’, entirely. So it is more like creating a superhero character, where the ‘race’ is only one of many explanations for where the power comes from. Build your character by selecting ability score improvements, feats, and traits. The default is human, but you and the DM decide whatever it is.
    106 replies | 2558 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 7th December, 2018, 01:15 AM
    Yaarel replied to Norse World
    Toward a translation of Norse magic into D&D mechanics 1. Norse magic: the shamanic traditions of mindpowers Norse animism is a spiritual tradition that is rugged, individualistic, and self-reliant. The Norse worldview perceives every ‘living being’, vættr, to be a ‘mind’, hugr. Like the mind of a human body, the diverse features of nature are also living beings, who exhibit a...
    79 replies | 5043 view(s)
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  • Mike Myler's Avatar
    Monday, 3rd December, 2018, 05:22 PM
    In Mythological Figures today we’re headed after a person that is more popular in terms of ancient Western mythologies than probably anyone else: Odysseus/Ulysses! Odysseus is known for two principal things: his role in the Trojan War (recounted in The Illiad) and his long, perilous journey back home collectively known as The Odyssey. If you find yourself saying, “that word looks...
    69 replies | 933 view(s)
  • Mike Myler's Avatar
    Monday, 3rd December, 2018, 12:15 PM
    In Mythological Figures today we’re headed after a person that is more popular in terms of ancient Western mythologies than probably anyone else: Odysseus/Ulysses! Odysseus is known for two principal things: his role in the Trojan War (recounted in The Illiad) and his long, perilous journey back home collectively known as The Odyssey. If you find yourself saying, “that word looks...
    69 replies | 260 view(s)
  • Yaarel's Avatar
    Thursday, 29th November, 2018, 01:30 AM
    The best mechanics for having a ‘pet’, is simply to play one as a player character. Take a mundane animal as-is, from the Players Handbook appendix, or create one according player and DM preferences, and simply add a player class to it, such as Fighter, Rogue, or a spellcaster class if the pet is more magical. Normal character, normal rules, determine encounter level as appropriate. It is...
    120 replies | 4572 view(s)
    4 XP
  • Yaarel's Avatar
    Monday, 26th November, 2018, 09:43 PM
    Starvision. If any dim or bright light is in your line of sight, you become able to see in any direction as if in bright daylight. For the convenience of the DM, this version purposely avoids worrying about tracking light radiuses. Moreorless only darkvision and torches need to force the DM to pay attention to distances. I am similarly tempted to make ‘superior darkvision’...
    178 replies | 4687 view(s)
    0 XP
  • Mike Myler's Avatar
    Monday, 26th November, 2018, 03:29 PM
    Guys you don't need to lose your heads over it... 8)
    12 replies | 306 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 25th November, 2018, 10:39 PM
    DMs need monster and encounter building tools to estimate how challenging an encounter will be. At the same time, the game works better when mixing in overpowered and underpowered encounters. Sometimes the encounter is a cakewalk where players can show off. Sometimes the way to ‘win’ an encounter is to run away and hide. The problem only happens when players have become accustomed to the...
    41 replies | 1209 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 25th November, 2018, 10:26 PM
    It seems possible to make ‘darkvision’ and ‘dimvision’ identical statistically, except that the dimvision requires at least some lightsource, no matter how small − even a single star would suffice.
    178 replies | 4687 view(s)
    3 XP
  • Yaarel's Avatar
    Sunday, 25th November, 2018, 10:21 PM
    I think of the D&D Wood Elf as a nocturnal land spirit, in the tradition of the English fairyfolk. As dwellers of darkness, they benefit from darkvision. But any elf of Norse tradition there is no darkvision, and I remove it and instead grant the Light cantrip atwill, to represent their affinity with shineshine. Also for the Norse elf, +2 Charisma and +1 Any replaces the ability improvement.
    178 replies | 4687 view(s)
    0 XP
  • Mike Myler's Avatar
    Sunday, 25th November, 2018, 01:35 PM
    In our entry for Epic Monsters today we’re looking at a common motif in European folklore that didn’t really get its footing until The Legend of Sleepy Hollow. I’m talking of course about the Headless Horseman! In the American tale it’s a Hessian soldier (German mercenary) that loses his head when a cannonball decapitates him and, buried without it, he rises to find it. Conversely the...
    12 replies | 1137 view(s)
  • Mike Myler's Avatar
    Saturday, 24th November, 2018, 09:43 PM
    Good question! 1) I expect GMs to cut extraneous traits they don't need when using one of these as an NPC (I do). 2) Often times folks want to play ____ but aren't sure how to build them. This is kind of a how-to guide in that respect. 3) It's a fun display of the system's versatility. 4) It is (as closely as possible) RAW. The DMG even has guidelines for class level NPCs (ignore proficiency...
    20 replies | 527 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 23rd November, 2018, 05:00 AM
    The Euriga setting seems mainly animistic with the presence of ubiquitous nature spirits. In such worldviews, humans too are often themselves understood to be ‘nature spirits’ as well, with their own personal magical power. This is the case among the Norse, the Australian Aborigines, various Native American tribes, various African Animisms, and so on. Personally, I am waiting for 5e...
    23 replies | 952 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 22nd November, 2018, 04:56 PM
    ‘Support’ also implies (and requires) followup adventures. Maybe at least one campaign from level 1 to 20.
    34 replies | 920 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 21st November, 2018, 09:59 PM
    I found the alignment description for the Ravnica Vampire, spot on. Also, the Blood Thirst description uses available gaming mechanics well, where a vampire must drink blood from a living creature each day, or else suffer a level of exhaustion. The bite itself functions as a kind of attack cantrip whose necrotic damage increases by tier. It presents the highlights of the Ravnica setting...
    6 replies | 260 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 21st November, 2018, 09:49 PM
    Finally had a chance to check out this Ravnica race. This is great!
    6 replies | 260 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 20th November, 2018, 08:26 PM
    It looks like the DMs Guild will include Ravnica. Your own creations tend to be high quality, so intend to look out for your Ravnica setting content. At least for the moment, ENWorld is experimenting with listing 5e products here in this forum. So, a description, discussion and link to any DMs Guild products should be ok to mention here in this forum.
    16 replies | 682 view(s)
    0 XP
  • Mike Myler's Avatar
    Tuesday, 20th November, 2018, 12:06 PM
    Mythological Figures once again heads to the far east, this time considering one of the best known figures in all of recorded history, a person with teachings that still have influence today more than a century after their time: Confucius! It might surprise you to learn that while alive Confucius didn’t really get that much recognition other than that people of influence found him to be...
    20 replies | 1321 view(s)
  • Yaarel's Avatar
    Sunday, 18th November, 2018, 07:16 PM
    Heh, on the other hand, the death of my first character was honestly traumatic − and also happened during a solo. I am glad 5e is more forgiving about death. It gives the DM more room to maneuver the story, and helps shore up the centrality of a character. At some point, I plan to recontinue my first dead character. He was an Elf fighter wizard, and a werewolf killed him. It would be...
    19 replies | 754 view(s)
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  • Yaarel's Avatar
    Sunday, 18th November, 2018, 07:09 PM
    One-on-one is how I learned how to play D&D. So for me, fond memories are also part of the charm of solo adventures.
    19 replies | 754 view(s)
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  • Yaarel's Avatar
    Sunday, 18th November, 2018, 05:53 PM
    For a rough comparison of how much advantage is worth. Natural Advantage d20 ≈ Flat Roll Bonus Needed 10 +4 11 +5
    43 replies | 1421 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 18th November, 2018, 05:28 PM
    It is less about the frequency of needing a natural 18 or higher, it is about when these situations come up, the advantage vanishes. Oppositely, advantage is only strong when the result of the roll has less consequence. Advantage is a great mechanic to represent being reliable at average things. However, it is of diminishing value to achieve anything difficult. Our campaign style...
    43 replies | 1421 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 16th November, 2018, 08:05 PM
    We can all agree, the usefulness of advantage depends on how often a player needs to roll a natural 18 or higher. In my games, this is often enough. Magic bonuses from weapons and such, are rare. Higher than expected level encounters are common. (Sometimes 1 out of 4 encounters. Lower than expected level is also common, but not relevant here.) I am unsure why the arguments ignore the...
    43 replies | 1421 view(s)
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  • Yaarel's Avatar
    Friday, 16th November, 2018, 06:54 PM
    In my experience, what you are saying is true enough for the lowest levels of the ‘apprentice tier’ when the DM tends to coddle the players. But at higher levels − for more ‘verisimilitudinous’ play styles − heroes are likely to come across creatures whose levels diverge significantly from their own. The AC can vary significantly. Often enough, the advantage proves unhelpful. Yes,...
    43 replies | 1421 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 16th November, 2018, 05:58 PM
    The benefits of advantage were heavily discusses when 5e playtests first announced the concept. The problem is, the straightforward math fails to take into account the following consideration. Advantage is beneficial when you dont need it − when the AC is already low. Advantage is unhelpful when you really need it − when the AC is too high.
    43 replies | 1421 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 15th November, 2018, 10:17 PM
    Yaarel replied to Norse World
    Norse texts describe how the Norse culture interacts with æsir as well as with other clans of nature spirits. For example, Þórr is the lifeforce of summer electrical storms. Some farmers ask this nature spirit for protection from the winter weather that kills crops. Some fishers ask Þórr for protection from arctic sea storms that sink ships. These requests are for certain nature spirits to...
    79 replies | 5043 view(s)
    0 XP
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About Mike Myler

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About Mike Myler
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Game Designer, Freelance Writer
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List of free stuff on www.mikemyler.com:
More than 20 PDFs for my campaign settings (Pathfinder, Shadow of the Demon Lord, and D&D 5e)
Marvel super heroes for PF/5E
A PDF with over two dozen Street Fighters for D&D 5e
Conversion updates for The New Argonauts 5E
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Tuesday, 4th December, 2018

  • 07:28 AM - dave2008 mentioned Mike Myler in post Mythological Figures: Odysseus/Ulysses (5E)
    ... NPC and then discuss why and what we would do differently within the concept of the series (NPC made with PC rules using point-buy / standard array). This was pretty thoroughly reviewed with Conan I believe. EDIT: Mike usually jumps in and explains his choice and then we can discuss some more if you so desire. I think one thing he should address is why Str is so low. Also, the OP does say So the build is intended to be a NPC, not a PC, and there is no requirement in the 5e rules that a "real person" NPC follow PC build rules - eg NPCs have proficiency bonuses that follow their CR, not their PC level (insofar as that might be inferred by, say, spells useable). There's also a bigger question, also relating to your idea of "real person" - it's at least open to argument that if the ruleset can't model a hero like Odysseus then there is a weakness in the ruleset. Yes it is an NPC. But you can build an NPC with PC rules and I believe that it the concept of this series. Hopefully @Mike Myler will jump on here soon and clarify this one more time!

Friday, 2nd November, 2018

  • 11:39 PM - dave2008 mentioned Mike Myler in post Curse of Strahd Redux - High Level SPOILERS - I guess
    I have not, but your going to need a tougher Strahd! I made a CR 17 version to you could use, but I think you might want to look @Mike Myler 's Dracula posted a few days ago. http://www.enworld.org/forum/showthread.php?654469-Epic-Monsters-Dracula-(5E)

Monday, 20th August, 2018

  • 09:51 AM - Coroc mentioned Mike Myler in post Epic Monsters: Dagon (5E)
    Mike Myler Nethack YASD message Elric-T died on dungeon level 36 - dissolved by a puddle of dagon. Ok, that one is total insider and very much oldschool, it refers to Nethack, a derivate of the Unix Rogue computer game back from the 80s with a player exploring a dungeon and everything displayed was done with ASCCII symbols. When your character died game was over, using save files - other than for a break in the game - was considered cheating. It did remember when your character died, and there were awesome stupid causes of death in that game, and sometimes it would even create a ghost level with the remains of a past PC to encounter with your next one. YASD = Yet Another Stupid Death players would post these on a forum back then.

Tuesday, 5th June, 2018


Tuesday, 27th March, 2018

  • 01:09 PM - Morrus mentioned Mike Myler in post Starting Adventures
    Good catch - the submissions page has been updated with the new editor, Mike Myler. I'll page him for you, and he should be able to answer your questions! Mike Myler

Tuesday, 12th September, 2017

  • 07:41 PM - pming mentioned Mike Myler in post Frank Mentzer Reveals More About World of Empyrea
    Hiya! Mike Myler Sounds pretty sweet! :) I remember this "new guy" (Frank) got to write a new version of D&D. I was even a grognard then, with only about 3 or 4 years under my belt at the time (hey, at least I'm consistent :) ). When I saw the new Red Box D&D set, with the dragon, mound of treasure, and fighter? ...pure excitement! Upon reading the little "blurb" on the back ("As you whirl around, your sword ready, the huge red fire-breathing dragon swoops TOWARD you with a ROAR!"), I was hooked on this new version. :) Anyway, having just got the World of Greyhawk folio a year (?) before, I wanted more! I'm SUPER excited about this new campaign setting. :D Really looking forward to reading it and DM'ing in it. I'm on that Kickstarter like dust on a dwarf (or grime on a gnome, or twigs on an elf, or offal on an orc, ...you get the picture).

Thursday, 29th September, 2016

  • 01:06 PM - Wicht mentioned Mike Myler in post IRON DM 2016! (Sign-up and Scheduling)
    A morning bump and some shout outs.... Last year's competitors that we haven't heard from: LucasC, Wik, MortalPlague, Nifft (who has been a judge) Some other former contestants we haven't heard from: Waylander the Slayer, Radiating Gnome (who has also been a judge), phoamslinger (who has also, also been a judge), UselessTriviaMan, EP, Mike Myler, Dragonwriter, Loonook, steeldragons, Lwaxy, Shoe, howandwhy99, ender_wiggin, FickleGM Again, with a plug, if you haven't done this before, we greatly encourage you to give it a go and throw your hat in the ring. You might be our 2016 Iron DM champion. But you won't know until you try.

Wednesday, 30th March, 2016

  • 06:24 PM - Jediking mentioned Mike Myler in post 5e Race: Slugmen
    I think they seem pretty balanced. The only ability that really sticks out is Magical Harmony. It may be a bit of a dead ability early and a bit powerful after getting items, but as it's your race and your game I doubt it'd be an issue. Mike Myler has a good idea with the scent-based (maybe taste as it fits with the Poison resistance fluff?) Perception/Survival, especially as it works with the +1 Wisdom bump.

Thursday, 16th October, 2014

  • 02:46 PM - Morrus mentioned Mike Myler in post Wanna N.O.W. Preview?
    This is a quick look at the initial draft of the first (intro) chapter of the N.O.W. playtest document. N.O.W. is being written by Mike Myler. 64606

Sunday, 14th July, 2013

  • 02:59 AM - Dragonwriter mentioned Mike Myler in post IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
    ...ooking back, I can see how I could have done more with the Point of Origin, like at least making the dungeon created in the same place as the bad guy’s Point of Origin or something useful to manipulate there in the Showdown. I think the biggest thing preying on my mind was the time limit. I knew I wouldn’t have a lot of time in the evening to devote and absolutely none the next morning, so I was really focused on just trying to finish up what was effectively a (maybe) second draft. This also played a large part in me keeping the scope of my scenario much smaller, as I didn’t feel I could comfortably tackle a larger adventure and make it of competitive quality with the time constraints. All that said, I’m glad you enjoyed the style. It was fun to write. :) It might be something I come back and expand upon at some point in the future for one of my games. I will do my best to put your advice to use in my next round. And I’ll make it bigger (the 48 hours will help). :D ……… Mike Myler When I saw how much you got done in those few hours, I was really worried. Your evocative style, clever Asmov Golem rebuilding, and strong mechanical explanations were really well-done, IMO. It was great competing against you, and I hope to see you in the tournament again. :D
  • 02:09 AM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, judgement for your match has been posted.

Friday, 12th July, 2013

  • 05:34 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, your match has begun.
  • 05:33 PM - Rune mentioned Mike Myler in post IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
    Mike Myler and Dragonwriter, you have 24 hours to post your entries to this thread. Please include a list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Your ingredients are: Point of Origin Transcendence Aberration Death Spiral Sentient Prey Tasteless Joke
  • 05:16 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, if you are both good to go NOW, please confirm!
  • 04:45 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Dragonwriter and Mike Myler, it looks like we can pull this off! Dragonwriter says that late Monday is a possibility. Would that work for you?

Thursday, 11th July, 2013


Sunday, 7th July, 2013


Tuesday, 2nd July, 2013

  • 10:31 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    I'm calling for check-ins on these 24-hour matches because I want to make sure that the contestants see the ingredients (and have time to do something with them.) 'Cause 24 hours can be hard. In your case, we (all three of us) kept missing each other by hours--and I didn't want to take the chance. For the next two matches, though, I'll call for a range of availability and narrow it down with the check-ins. ...Speaking of which: EP Mike Myler Lwaxy would any two of you like to start a match sometime between Wednesday and Sunday? If so, please post your availability--including a range of time that you could begin in.

Saturday, 29th June, 2013

  • 11:03 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Deuce Traveler Wicht EP Mike Myler MortalPlague Imhotepthewise Lwaxy Keeping in mind that matches during the first round will have a 24 hour time-limit, would any two of you like to kick this off tonight?

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Wednesday, 5th December, 2018

  • 03:16 PM - Beowülf quoted Mike Myler in post Mythological Figures: Odysseus/Ulysses (5E)
    In the Odyssey though it's thought that Homer is talking about a recurve bow Citation needed. From somewhere legitimate. EDIT: Ah, I searched that link for "Odysseus" and didn't find anything, so assumed it wasn't mentioned. But it's there as a reference to "Odyss". Still, it's not really evidence as much as conjecture. I've always remembered it as being about strength, but I'm going to go check out what it actually says in the Odyssey. BRB. EDIT 2: Huh. So, upon re-reading it, all the suitors are described as not being strong enough to string it, but when Odysseus himself does so it is indeed described more as skill than strength. Interesting. So here's a solution: a new kind of bow on the weapon list, that is neither Martial nor Simple, but rather "Exotic" or "Other". Its description includes that if you don't have proficiency it's an Athletics DC of 25 to string it. Odysseus spends a Feat gaining proficiency.
  • 01:15 PM - TheCosmicKid quoted Mike Myler in post Mythological Figures: Odysseus/Ulysses (5E)
    To the folks talking about Odysseus' strength and stringing the bow--I have never interpreted or had this presented to me as a feat of strength. It has always been (in my readings and in classics courses and so on) explained as an act of cunning and skill. In that context "stringing his bow like a lyre" is indicative of special know-how and dexterous fingers more than brute force. Maybe I got bunk tellings? Welcome to mythology! :DIf I were to write a "Bambinoad" about the career of one George Herman "Babe" Ruth, and described him as hitting a home run with with "the ease of a master painter's brushstroke", would this communicate to you that the Babe is not exerting his strength? Or would it mean that he is so strong he can perform this feat without apparent effort? I'd be willing to wager an archaic Greek would have understood this scene in the Odyssey similarly. Of course there is technique to hitting a baseball or stringing a bow, but it enables the effective use of one's strength - it is not ...
  • 11:11 AM - Garthanos quoted Mike Myler in post Mythological Figures: Odysseus/Ulysses (5E)
    . In that context "stringing his bow like a lyre" is indicative of special know-how and dexterous fingers more than brute force. ] Which is not how a bow is strung ;) its an act of body strength to bend the wood... the ease with which he does it is being pointed out as a contrast (lyres do not involve bending them to string them)

Monday, 3rd December, 2018

  • 08:09 PM - BookBarbarian quoted Mike Myler in post Epic Monsters: Dracula (5E)
    omg when did Hellsing include Dracula? Was that the revamped version or did I just completely forget it? I've only seen Hellsing Ultimate. But you see him in all his unleashed glory in episode 8.

Monday, 26th November, 2018


Wednesday, 21st November, 2018

  • 11:04 PM - TwoSix quoted Mike Myler in post Bloodweavers: Primal Power Coursing Through Their Veins
    Behold! [URL="https://www.patreon.com/posts/bloodweaver-tome-22849383"]The TOME OF DISCIPLINES! Wow, there's a lot to go through. Nothing yet that seems out of whack, though. The sanguine alacrity disciplines and the blood puppetry disciplines both look quite fun.

Tuesday, 20th November, 2018

  • 04:31 PM - SkidAce quoted Mike Myler in post Bloodweavers: Primal Power Coursing Through Their Veins
    *chanting to himself* Do not devolve into Warhammer 40k memes. Do not devolve into Warhammer 40k memes. Do not devolve into Warhammer 40k memes. *grips his aquila zealously* You know someone will say it.
  • 03:55 PM - lowkey13 quoted Mike Myler in post Bloodweavers: Primal Power Coursing Through Their Veins
    They're getting blessed with abilities by virtue of birth or something other than taking the matter material (the good stuff, the blood) and reworking it into magical power. There's no real use of blood as a component, only as the horse to drag their mage-cart around. Spoken like: 1. A phlebotomist. 2. A serial killer. 3. Me, for about six months in ninth grade. We don't talk about that time, and I've burned all the photographic evidence.
  • 03:28 PM - TwoSix quoted Mike Myler in post Bloodweavers: Primal Power Coursing Through Their Veins
    They're too lengthy to put into the same document (about 15 pages--also too big to break into bits for Basic/Advanced) but they should be posting soon (maybe today, maybe tomorrow). I left a note in the title of the class' internal documents but I think there's some reticence about two postings in one day. Sorry about the delay! Ok, no problem. I got the basic idea of the class (Con mage, using a lot of the old psionic trappings), but obviously it's difficult to fully evaluate without the disciplines. I'm excited to see them, this could be better than the geomancer if the execution is tight.

Monday, 12th November, 2018

  • 11:13 PM - TheCosmicKid quoted Mike Myler in post Mythological Figures: Conan the Barbarian (5E)
    Watered down I'd be an angry rogue, and if that archetype also had part of a feat tucked inside (a juicy part at that) I'd request to rebuild my character as a barbarian. It's just too good. Request to rebuild your character as a wood elf. Then you still get rogue stuff. :)
  • 10:14 PM - dave2008 quoted Mike Myler in post Epic Monsters: Drop Bears (5E)
    I don't have Tomb of Annihilation and am playing through it with a group (just started last week). Any more details you can give me that won't be spoilers? Ecohawk did a Monster ENCyclopedia: Tomb of Annihilation edition and it has the zorbo at the end: http://www.enworld.org/forum/showthread.php?584582-Monster-ENCyclopedia-Tomb-of-Annihilation
  • 10:12 PM - TheCosmicKid quoted Mike Myler in post Mythological Figures: Conan the Barbarian (5E)
    There's a feat for that and Cunning Action is wicked powerful as it is. Dude who regularly GMs my group just banned the Dash part of it in or ToA game because he's tired of rogue super-mobility. :p Just don't let bonus action dash stack with regular action dash. Cunning Action lets rogues multitask, it doesn't turn them into the Flash. When I design, I ignore feats. Or, to be more accurate, I steal from them with abandon. A player shouldn't need to take a feat to complete the effect that their class or subclass is going for. That'd smell like a feat tax even before getting to the feats-are-optional issue.
  • 08:02 PM - BookBarbarian quoted Mike Myler in post Mythological Figures: Conan the Barbarian (5E)
    There's a feat for that and Cunning Action is wicked powerful as it is. Dude who regularly GMs my group just banned the Dash part of it in or ToA game because he's tired of rogue super-mobility. :p I'd cut down the time of The Hunt because if I were playing a rogue, I'd throw my arms up in the air and be like "why the f#$% did I just sink levels into the rogue class" because 80% of the time The Hunt will allow a barbarian overcome (with hour long durations) tasks or obstacles that a rogue (equipped with their core features and such) was intended to do. It's a solid idea but overly generous with how much the resource costs the player (and therein is detrimental to other players, not to the barbarian). It does seem much stronger than say Eagle totem 3. Dash as a bonus action while Raging and Disadvantage on enemies opportunity attacks against you.
  • 11:18 AM - TheCosmicKid quoted Mike Myler in post Mythological Figures: Conan the Barbarian (5E)
    I think Barbaric Prowess is maybe a bit overkill (it grants a very cool feature already at 6th level with two uses for pretty dope effects)... Yeah, I'm going back and forth on that 6th level. I'm not in love with what I did there. But honestly, looking under the hood... Barbaric Prowess is more important to the subclass' mechanical identity as "barbarian, but also skill monkey". I'm glad you think Stronger than Steel is cool, but it's kind of a ribbon in disguise. If anything, I'd leave Prowess where it is, bump off one of the higher-level features that wasn't working, and move Stronger than Steel up there. Maybe gussy up Prowess a bit if it's a solo feature. ...and I'd pull the "hide while lightly obscured" bit out of the Hunt.Why do you say that? After playtesting I think it'd get dropped down toa 10 minute 9or maybe even shorter) duration, possibly with the skill proficiencies looped into it. In my experience the practical difference between a ten-minute duration and an hour duration...

Tuesday, 6th November, 2018

  • 07:56 PM - Sabathius42 quoted Mike Myler in post Mythological Figures: Talos (5E)
    I can see how that'd be a problem! A few things: 1) This is hardly a BBEG (CR 4 feels a bit flat for that) 2) Rogues can still sneak attack him they are just at a huge penalty to do so 3) I don't think Talos here is going up against any high-level rogues but that's why they got Use Magic Device in previous editions and the Thief archetype gets it as well. Sometimes having that backstab just won't cut it and you need to use that thing you stole from the party's wizard. ;) 1. I (possibly in error) assume that even though you are designing this as a character, its really meant to be a "monster" to challenge the players. Giving a monster lots of PC abilities makes it much more complex than other monsters of its CR neighborhood and as a GM I usually look at these more intricate monsters as a BBEG in my campaigns. The CR of 4 just means to me its a BBEG for the first adventure in my campaign, not one I would use at higher levels. This may not be your intention and only my interpretation. ...
  • 06:39 AM - pemerton quoted Mike Myler in post Mythological Figures: Talos (5E)
    The goal of Mythological Figures is to keep the builds as RAW as possible so if you wanted to play Talos, you could do so. Some GMs might ban warforged as a player race but I reckon nearly *all* GMs will ban iron golems.I was alluding to Gygax's description in his DMG. Gygax certainly wasn't envisaging Talos as a PC! I assume a "triple iron golem" has 3x the hit points of a standard MM golem (ie 240 hp) and does 3x the damage (ie 12d10). And mabye is also three times as tall (ie 36'). (An ordinary iron golem already attacks on the 16+ HD table, so no improvement there.)

Monday, 5th November, 2018


Thursday, 1st November, 2018


Tuesday, 30th October, 2018

  • 11:02 PM - Aiden_Keller_ quoted Mike Myler in post Epic Monsters: Dr. Jekyll & Mr. Hyde (5E)
    Eeeeeeeeeeeeeeeeeee <3 Tell us about how things go whenever the PCs have stumbled upon the good doctor :D I will!
  • 12:34 AM - squibbles quoted Mike Myler in post Mythological Figures: Conan the Barbarian (5E)
    Boop --> https://mikemyler.com/2018/02/11/dd-5e-in-ancient-greece-the-new-argonauts-5e-conversion/ Summary for those who didn't follow the link: humans only but with some quasi-magical sub-race features, 4 classes (barbarian, fighter, rogue, modified warlock), modified spell list, lots of classical Greece specific feats and equipment (no heavy armor). I haven't put a lot of thought into it, but I would start with: 1) level cap: at least 10, maybe lower. Keeps hit points and magic low. I would also couple this with slower advancement. 2) minions: almost all opponents are CR 1 or below 3) magic: I would probably do away with cantrips, or at least attack cantrips. I would also look at increasing casting time and/or moving higher level spells to rituals. Possibly spell failure from damage (if you take damage before you cast a spell in a round you make a concentration check or you can't cast a spell that round - or something similar) Here are some thoughts: Most casting cl...


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