View Profile: Mike Myler - Morrus' Unofficial Tabletop RPG News
  • Mike Myler's Avatar
    Yesterday, 11:02 AM
    Today in Mythological Figures we’ve got the master of the bow, leader of the Merry Men, and maybe the world’s first famous and most beloved outlaw: Robin Hood! Robin Hood is about as mythological as it gets (with ballads that go back more than 600 years and a 543 year old play) so from the start let’s be clear that this design is intended for the earliest iterations of the character that...
    10 replies | 523 view(s)
  • Yaarel's Avatar
    Yesterday, 03:38 AM
    Yaarel replied to Norse World
    One feature that distinguishes the arrival of the Early Viking Period is the widespread use of high quality steel. The Norse are typically proficient with metalworking. Most make their own tools from steel bars. It is also common to recycle steel from earlier items. Talented metalworkers are in demand and enjoy high social status. Those who can produce consistently good steel from raw iron ore...
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  • Yaarel's Avatar
    Sunday, 23rd September, 2018, 10:28 PM
    Yaarel replied to Norse World
    Scandinavian archeologists lack consensus about how to periodize the Viking Period. A main difficulty is, the time is defined by things that happen in other lands. But when archeologists look in the lands of Scandinavia itself, there is little difference before or after. Some consider the Viking Period to be part of the Late Iron Age, some consider it to be part of the Early Medieval Period, and...
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  • Mike Myler's Avatar
    Saturday, 22nd September, 2018, 04:20 AM
    Today in Mythological Figures we’ve got the master of the bow, leader of the Merry Men, and maybe the world’s first famous and most beloved outlaw: Robin Hood! Robin Hood is about as mythological as it gets (with ballads that go back more than 600 years and a 543 year old play) so from the start let’s be clear that this design is intended for the earliest iterations of the character that...
    10 replies | 169 view(s)
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  • Yaarel's Avatar
    Saturday, 22nd September, 2018, 02:56 AM
    Pretty cool.
    1 replies | 205 view(s)
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  • Mike Myler's Avatar
    Tuesday, 18th September, 2018, 09:53 PM
    1) All of the Mortal Kombat D&D 5E builds hyperlinked in one convenient spot 2) Free full-size arena map 3) Rules for use in Arena-based combat (D&D 5E and Shadow of the Demon Lord)
    34 replies | 1046 view(s)
    1 XP
  • Mike Myler's Avatar
    Tuesday, 18th September, 2018, 04:08 AM
    She has no magic items to boost saving throws and multiclassed a touch so only has one use of Indomitable. That said, fighters aren't too well known for solid all-around saves (thus Indomitable existing). It probably wouldn't be the end of the world to give her a stone of good luck and/or a ring of protection (she can certainly afford at least one of those).
    20 replies | 440 view(s)
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  • Mike Myler's Avatar
    Monday, 17th September, 2018, 11:04 PM
    Last Kombatant post--I've got something special on tap for tomorrow!
    34 replies | 1046 view(s)
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  • Yaarel's Avatar
    Monday, 17th September, 2018, 09:20 PM
    The same difference in mechanics applies to settings. If someone uses Eberron mechanics in Greyhawk, then that is homebrew. But if the DM has somekind of magical railway linking two towns in Greyhawk while avoiding mechanical changes to the setting, then that is personalization.
    35 replies | 810 view(s)
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  • Yaarel's Avatar
    Monday, 17th September, 2018, 06:18 PM
    Probably the difference between ‘personalizing’ and ‘homebrewing’ is mechanics. Using the monk class to represent a player character who wants to play a bear, is ‘personalizing’. Changing monk mechanics in any way is ‘homebrewing’. For me, the real ambiguity comes in with regard to magic items. DMs have much latitude to make up their own, and even official adventures make up new...
    35 replies | 810 view(s)
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  • Yaarel's Avatar
    Monday, 17th September, 2018, 04:30 PM
    Yaarel replied to Norse World
    The Viking Period sword-and-shield combat style is more like two-weapon fighting. The combatant uses the shield actively, rather than passively against the body. The offhand holds it, without strapping it to the forearm. The combatant aims the shield boss to backhand or punch weapons out of the way (parry) and to attack opponents.
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  • Yaarel's Avatar
    Monday, 17th September, 2018, 03:07 PM
    Yaarel replied to Norse World
    Yeah, I like having different regions that feel more specialized and distinct from each other. There are so many ways to be human and awesome. Regarding Norse culture, it helps to relate the Norse ideological structures in light of Scandinavian archeology. Also the Norse material culture is important for D&D, heh, so players can hit things in distinctive ways.
    50 replies | 3011 view(s)
    1 XP
  • Mike Myler's Avatar
    Monday, 17th September, 2018, 11:46 AM
    Today we’ve got another entry in Mythological Figures that’s had the House of Maus treatment, a warrior-general from ancient China: Hua Mulan! The first distinction (and one I like most) is that there’s a crater on Venus named after her—how cool is that? More importantly she’s one of the most enduring and popular characters in all of chinese mythology, and because records going back to...
    20 replies | 1046 view(s)
  • Mike Myler's Avatar
    Sunday, 16th September, 2018, 08:57 PM

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  • Yaarel's Avatar
    Sunday, 16th September, 2018, 06:50 PM
    Yaarel replied to Fantasy Africa
    The best way to create a setting that represents an ethnic group in Africa, is to encourage that ethnicity to play D&D, and see what kinds of settings they create with it.
    38 replies | 1255 view(s)
    4 XP
  • Mike Myler's Avatar
    Saturday, 15th September, 2018, 07:23 PM

    34 replies | 1046 view(s)
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  • Mike Myler's Avatar
    Friday, 14th September, 2018, 10:07 PM

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  • Mike Myler's Avatar
    Thursday, 13th September, 2018, 11:30 PM
    Thornwhip isn't a bad idea, but in the Scorpion write-up I put something else together. Can't believe I forgot Smoke had that move too! Fixed! :D
    34 replies | 1046 view(s)
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  • Yaarel's Avatar
    Thursday, 13th September, 2018, 09:44 PM
    Yaarel replied to Norse World
    Snorri characterizes the Norse spiritual heritage before the arrival of Christianity. Animism is the worldview that natural objects possess desire and intention. Such natural objects can extend to any significant phenomenon, and can include stones, plants, animals, humans, the sun and the moon, even the entire earth and sky. The desire and intention is usually understood as an aspect of a...
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  • Mike Myler's Avatar
    Thursday, 13th September, 2018, 06:16 PM

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  • Mike Myler's Avatar
    Wednesday, 12th September, 2018, 09:37 PM

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  • Mike Myler's Avatar
    Tuesday, 11th September, 2018, 07:21 PM

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  • Mike Myler's Avatar
    Monday, 10th September, 2018, 10:29 PM

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  • Mike Myler's Avatar
    Monday, 10th September, 2018, 04:29 PM
    Martial artists get the best out of the deal--max 2 complete stances plus up to 2 extra feats probably also on stances (that's capping out at average 9-12 probably at least half-energy type extra damage on unarmed strikes) but the trees are satisfying for non-monks too. It doesn't make for *weak* characters, but a little extra damage (usually 2-4 average) hasn't seemed to break anything (none are...
    34 replies | 1046 view(s)
    1 XP
  • Mike Myler's Avatar
    Monday, 10th September, 2018, 10:58 AM
    In today’s Mythological Figures post we’ve got the Epic Monster to end all Epic Monsters, it that is all things and all times yet none of the above so very certainly Lovecraftian in the extreme—Yog-Sothoth! We’re at an impasse once again. As with Coyote I’ve stumbled onto something worthy of mechanical impact but too great and ephemeral to lock down into a statblock (the golems were...
    14 replies | 1390 view(s)
  • Mike Myler's Avatar
    Sunday, 9th September, 2018, 09:10 PM

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  • Mike Myler's Avatar
    Sunday, 9th September, 2018, 05:19 AM
    Also:
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  • Mike Myler's Avatar
    Saturday, 8th September, 2018, 06:07 PM
    Woot a question! In the final write-up for the setting the number of different stances a character can use at one time is more limited (a single stance except for martial artists which can ultimately use up to four at a time by 17th level), but one stance feat taken two or three times still only qualifies as one stance (so having Stance of Broken Stone three times doesn't provide +3 to AC while...
    34 replies | 1046 view(s)
    1 XP
  • Mike Myler's Avatar
    Saturday, 8th September, 2018, 12:16 AM

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  • Yaarel's Avatar
    Friday, 7th September, 2018, 08:42 PM
    Yaarel replied to Norse World
    Wisdom is knowing when to appreciate differences and when to appreciate similarities. Both are vital. Both are problematic. Cool. In an other venue, I want to hear more.
    50 replies | 3011 view(s)
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  • Yaarel's Avatar
    Friday, 7th September, 2018, 01:21 AM
    Yaarel replied to Norse World
    A cool fact that the paper calls attention to is: " Scandinavia holds a unique place in this debate, for it maintained one of the last major hunter-gatherer complexes in Neolithic Europe. " The hunter-gatherer Pitted Ware culture coexists for centuries − despite Neolithic traditions inside Scandinavia − before it eventually merges into the more numerous Neolithic population. Even...
    50 replies | 3011 view(s)
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  • Yaarel's Avatar
    Friday, 7th September, 2018, 01:10 AM
    Yaarel replied to Norse World
    I am currently skimming over this particular paper (Ancient DNA Reveals Lack of Continuity between Neolithic Hunter-Gatherers and Contemporary Scandinavians). Its comments are normal enough and, in fact, repeat what this thread is also is saying. To review the scientific issues, all of this concerns the Stone Age in Scandinavia. In Scandinavia, Pitted Ware material culture flourishes...
    50 replies | 3011 view(s)
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  • Yaarel's Avatar
    Thursday, 6th September, 2018, 11:21 PM
    Yaarel replied to Norse World
    My own area is Mideast archeology. So I am fond of biblical scholars. I am academically sensitive to what polytheism is, and what it is not. If your own focus is biblical studies, and you are immersing in Christian (?) biblical texts, I assume you take scientific precautions to avoid unconsciously projecting the Hellenistic anti-polytheistic polemics onto Non-Hellenistic, Non-Christian,...
    50 replies | 3011 view(s)
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  • Mike Myler's Avatar
    Thursday, 6th September, 2018, 06:56 PM

    34 replies | 1046 view(s)
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  • Yaarel's Avatar
    Thursday, 6th September, 2018, 06:48 PM
    Yaarel replied to Norse World
    Aldarc, I appreciate your last post attempting to constructively contribute to this thread. I would appreciate keeping discourse at a high register.
    50 replies | 3011 view(s)
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  • Mike Myler's Avatar
    Thursday, 6th September, 2018, 05:32 PM
    Getting books available to people and getting them into game stores are very different things. In order to get books into FLGSs you don't just need the book and many copies of it (an offset print run that is not cheap), you need to convince the major distributors that FLGS order from to carry it. Trying to operate in FLGSs outside of that paradigm is virtually impossible because of margins,...
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  • Yaarel's Avatar
    Thursday, 6th September, 2018, 12:42 PM
    Yaarel replied to Norse World
    Much science has happened over the past hundred years. Scandinavian archeology − the available evidence, the methods, and the conclusions − have improved considerably.
    50 replies | 3011 view(s)
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  • Mike Myler's Avatar
    Thursday, 6th September, 2018, 01:31 AM
    1) Sara Shijo isn't on my creative staff, but she's one of the principal artists and has been since the first Mists of Akuma book (and has worked on several of my books). 2) Mists of Akuma is as much about Japan as the World of Grayhawk is about Europe. 3) The core narrative in the world's history is about a country getting occupied and stripmined by foreigners that ultimately get...
    2 replies | 191 view(s)
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  • Mike Myler's Avatar
    Wednesday, 5th September, 2018, 10:32 PM
    (and a secret character)
    34 replies | 1046 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th September, 2018, 03:24 AM
    Yaarel replied to Norse World
    There is such thing as a material culture that can be characterized as ‘Proto-Germanic’, namely the Iron Age Jastorf culture. But it is a relatively small ethnic group, surrounded by other ethnic groups. Jastorf is assumed to be speaking a Proto-Germanic language − but even this is necessarily a speculation. German linguists often characterize everything before the 700s as ‘prehistoric’...
    50 replies | 3011 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 5th September, 2018, 01:40 AM
    Yaarel replied to Norse World
    The Nordic countries value their own Nordic sacred traditions. This is appropriate and healthy. Even today, they maintain literacy in their sacred texts, often immersion. Relatedly, Nordic countries continue to experience reverence for nature. The Norse are the aborigines of Scandinavia, evidencing distinctive Nordic material cultures since the Stone Age. Since that time, the consensus of...
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  • Mike Myler's Avatar
    Tuesday, 4th September, 2018, 07:34 PM

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  • Mike Myler's Avatar
    Tuesday, 4th September, 2018, 03:00 PM
    The Mists of Akuma Mega Adventures Kickstarter is live! :D This project is to fund two books for two game systems (D&D 5E and Shadow of the Demon Lord): Trade War (adventure path 3rd-12th) and Imperial Matchmaker (urban mega adventure 3rd-10th). Trade War's 5E version is completely done. It ties together 6 existing adventures into one narrative that has PCs traveling all over the continent...
    34 replies | 1046 view(s)
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  • Mike Myler's Avatar
    Tuesday, 4th September, 2018, 09:41 AM
    The movies. Those wind tunnels. Raiden. Such an incredible mixture of god-awful and flat out amazing.
    34 replies | 1046 view(s)
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  • Mike Myler's Avatar
    Monday, 3rd September, 2018, 09:30 PM
    (and one of the free PDFs for the Mists of Akuma Mega Adventures Kickstarter launching tomorrow!)
    34 replies | 1046 view(s)
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  • Mike Myler's Avatar
    Monday, 3rd September, 2018, 06:38 PM
    Thank you! Meant to click the XP button. There's also a Street Fighter D&D 5E PDF floating around on my blog along with builds for Afro Samurai/Jinno/Samurai Jack (and of course Aku).
    34 replies | 1046 view(s)
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  • Mike Myler's Avatar
    Monday, 3rd September, 2018, 12:34 AM
    Liu Kang!
    34 replies | 1046 view(s)
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  • Mike Myler's Avatar
    Sunday, 2nd September, 2018, 04:58 PM
    Of the many discussions I expected the mahout to encourage, this was very low on the list :)
    46 replies | 1080 view(s)
    2 XP
  • Yaarel's Avatar
    Sunday, 2nd September, 2018, 06:24 AM
    Yaarel replied to Norse World
    Around year 98, Tacitus in his Germania describes an early example of the interpretatio Germanica (which he calls interpretatio Romana). Being a Roman, he ethnocentrically interprets all sacred traditions in Non-Roman cultures, to be as if Roman ‘gods’. Tacitus says the most important ‘god’ in Germania is ‘Mercurius’. Archeologists generally assume he means *Wodanaz (later Old High German...
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  • Mike Myler's Avatar
    Saturday, 1st September, 2018, 10:59 PM
    Mortal Kombat 3 was my jam. Sub-Zero Mythologies let me down *hard* and the only thing I've really come back to the series for since was Mortal Kombat vs. DC Universe (which is a delight).
    34 replies | 1046 view(s)
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  • Mike Myler's Avatar
    Saturday, 1st September, 2018, 10:34 PM
    Because Mortal Kombat was amaaaaazing?
    34 replies | 1046 view(s)
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  • Mike Myler's Avatar
    Saturday, 1st September, 2018, 09:04 PM

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  • Mike Myler's Avatar
    Friday, 31st August, 2018, 07:01 PM
    Mike Myler started a thread MORTAL KOMBAT D&D 5E
    To promote the relaunch of my eastern fantasy adventures Kickstarter I've got a special blog series that starts today: MORTAL KOMBAT D&D 5E! Every day until the project ends a different kombatant is going up onto my website built RAW (rules-as-written) using the core and Mists of Akuma. First up is Johnny Cage!
    34 replies | 1046 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 31st August, 2018, 08:53 AM
    Yaarel replied to Norse World
    The archeologists of Norway and Sweden are Norse, and are better able to understand and assess their own culture, and the archeological and linguistic evidence relating to it.
    50 replies | 3011 view(s)
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  • Yaarel's Avatar
    Thursday, 30th August, 2018, 07:33 PM
    Yaarel replied to Norse World
    Norse sacred traditions are a network overlapping local traditions. What is central to one location might be unknown in an other location. Even where two locations share a cognate concept, their contexts and meanings differ. This relativity is especially true where there are points of contact between Norse and other ethnic groups. For example, the Norse term alfr is cognate with the Old...
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  • Yaarel's Avatar
    Thursday, 30th August, 2018, 04:12 PM
    Yaarel replied to Norse World
    The word ‘Germanic’ is Non-Norse. It feels alien to Scandinavians. Indeed, the concept of a ‘Germanic people’ is a fiction invented by Romantic Era German scholars. Humorously, the tribe that the Romans referred to as the Germanii is probably an unrelated Celtic tribe. The Norse share linguistic influences with other ethnic groups, but these influences occurred during prehistoric periods....
    50 replies | 3011 view(s)
    2 XP
  • Yaarel's Avatar
    Tuesday, 28th August, 2018, 01:03 PM
    Yaarel replied to Norse World
    Mainly, Norway animism, Germany polytheism, Denmark is a mix. Sweden is apparently animistic, like Norway. Today, Swedish archeologists doubt the veracity of alleged polytheism in Uppsala, as claimed by Adam of Bremen, a German Christian. One difference between animism and polytheism is, animism is a horizontal egalitarian worldview of neighboring nature spirits, whereas polytheism is...
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  • Yaarel's Avatar
    Monday, 27th August, 2018, 11:00 PM
    Yaarel replied to Norse World
    Norse Armor During the Viking Period, the Norse mainly rely on agility in combat. Combat equipment is well-crafted and allows for fluid movement. The wooden round shield is a primary defense, while fighting with a one-handed weapon. A warrior might paint the shield with a pattern or image of personal significance. Skald lyrics honor such decorations of shields. Even spear fighters tend to...
    50 replies | 3011 view(s)
    3 XP
  • Mike Myler's Avatar
    Monday, 27th August, 2018, 11:02 AM
    We’re back in Ancient Greece for today’s Mythological Figures post with Circe, transmuter of men and one of the truly unique antagonists in The Odyssey. While ashore on the island of Aeaea some of Odysseus’ sailing crew went inland and found a mansion where a beautiful woman treated them to a fine meal. The feast was drugged however and before they knew it, she’d changed them all into...
    16 replies | 1185 view(s)
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About Mike Myler

Basic Information

About Mike Myler
Introduction:
Game Designer, Freelance Writer
About Me:
List of free stuff on www.mikemyler.com:
More than 20 PDFs for my campaign settings (Pathfinder, Shadow of the Demon Lord, and D&D 5e)
Marvel super heroes for PF/5E
A PDF with over two dozen Street Fighters for D&D 5e
Conversion updates for The New Argonauts 5E
Quite frankly more gaming goodies than you can shake a stick at. :p
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Monday, 24th September, 2018


Thursday, 20th September, 2018


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Tuesday, 18th September, 2018



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Monday, 20th August, 2018

  • 09:51 AM - Coroc mentioned Mike Myler in post Epic Monsters: Dagon (5E)
    Mike Myler Nethack YASD message Elric-T died on dungeon level 36 - dissolved by a puddle of dagon. Ok, that one is total insider and very much oldschool, it refers to Nethack, a derivate of the Unix Rogue computer game back from the 80s with a player exploring a dungeon and everything displayed was done with ASCCII symbols. When your character died game was over, using save files - other than for a break in the game - was considered cheating. It did remember when your character died, and there were awesome stupid causes of death in that game, and sometimes it would even create a ghost level with the remains of a past PC to encounter with your next one. YASD = Yet Another Stupid Death players would post these on a forum back then.

Tuesday, 5th June, 2018


Tuesday, 27th March, 2018

  • 01:09 PM - Morrus mentioned Mike Myler in post Starting Adventures
    Good catch - the submissions page has been updated with the new editor, Mike Myler. I'll page him for you, and he should be able to answer your questions! Mike Myler

Tuesday, 12th September, 2017

  • 07:41 PM - pming mentioned Mike Myler in post Frank Mentzer Reveals More About World of Empyrea
    Hiya! Mike Myler Sounds pretty sweet! :) I remember this "new guy" (Frank) got to write a new version of D&D. I was even a grognard then, with only about 3 or 4 years under my belt at the time (hey, at least I'm consistent :) ). When I saw the new Red Box D&D set, with the dragon, mound of treasure, and fighter? ...pure excitement! Upon reading the little "blurb" on the back ("As you whirl around, your sword ready, the huge red fire-breathing dragon swoops TOWARD you with a ROAR!"), I was hooked on this new version. :) Anyway, having just got the World of Greyhawk folio a year (?) before, I wanted more! I'm SUPER excited about this new campaign setting. :D Really looking forward to reading it and DM'ing in it. I'm on that Kickstarter like dust on a dwarf (or grime on a gnome, or twigs on an elf, or offal on an orc, ...you get the picture).

Thursday, 29th September, 2016

  • 01:06 PM - Wicht mentioned Mike Myler in post IRON DM 2016! (Sign-up and Scheduling)
    A morning bump and some shout outs.... Last year's competitors that we haven't heard from: LucasC, Wik, MortalPlague, Nifft (who has been a judge) Some other former contestants we haven't heard from: Waylander the Slayer, Radiating Gnome (who has also been a judge), phoamslinger (who has also, also been a judge), UselessTriviaMan, EP, Mike Myler, Dragonwriter, Loonook, steeldragons, Lwaxy, Shoe, howandwhy99, ender_wiggin, FickleGM Again, with a plug, if you haven't done this before, we greatly encourage you to give it a go and throw your hat in the ring. You might be our 2016 Iron DM champion. But you won't know until you try.

Wednesday, 30th March, 2016

  • 06:24 PM - Jediking mentioned Mike Myler in post 5e Race: Slugmen
    I think they seem pretty balanced. The only ability that really sticks out is Magical Harmony. It may be a bit of a dead ability early and a bit powerful after getting items, but as it's your race and your game I doubt it'd be an issue. Mike Myler has a good idea with the scent-based (maybe taste as it fits with the Poison resistance fluff?) Perception/Survival, especially as it works with the +1 Wisdom bump.

Thursday, 16th October, 2014

  • 02:46 PM - Morrus mentioned Mike Myler in post Wanna N.O.W. Preview?
    This is a quick look at the initial draft of the first (intro) chapter of the N.O.W. playtest document. N.O.W. is being written by Mike Myler. 64606

Sunday, 14th July, 2013

  • 02:59 AM - Dragonwriter mentioned Mike Myler in post IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
    ...ooking back, I can see how I could have done more with the Point of Origin, like at least making the dungeon created in the same place as the bad guy’s Point of Origin or something useful to manipulate there in the Showdown. I think the biggest thing preying on my mind was the time limit. I knew I wouldn’t have a lot of time in the evening to devote and absolutely none the next morning, so I was really focused on just trying to finish up what was effectively a (maybe) second draft. This also played a large part in me keeping the scope of my scenario much smaller, as I didn’t feel I could comfortably tackle a larger adventure and make it of competitive quality with the time constraints. All that said, I’m glad you enjoyed the style. It was fun to write. :) It might be something I come back and expand upon at some point in the future for one of my games. I will do my best to put your advice to use in my next round. And I’ll make it bigger (the 48 hours will help). :D ……… Mike Myler When I saw how much you got done in those few hours, I was really worried. Your evocative style, clever Asmov Golem rebuilding, and strong mechanical explanations were really well-done, IMO. It was great competing against you, and I hope to see you in the tournament again. :D
  • 02:09 AM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, judgement for your match has been posted.

Friday, 12th July, 2013

  • 05:34 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, your match has begun.
  • 05:33 PM - Rune mentioned Mike Myler in post IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
    Mike Myler and Dragonwriter, you have 24 hours to post your entries to this thread. Please include a list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Your ingredients are: Point of Origin Transcendence Aberration Death Spiral Sentient Prey Tasteless Joke
  • 05:16 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, if you are both good to go NOW, please confirm!
  • 04:45 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Dragonwriter and Mike Myler, it looks like we can pull this off! Dragonwriter says that late Monday is a possibility. Would that work for you?

Thursday, 11th July, 2013


Sunday, 7th July, 2013


Tuesday, 2nd July, 2013

  • 10:31 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    I'm calling for check-ins on these 24-hour matches because I want to make sure that the contestants see the ingredients (and have time to do something with them.) 'Cause 24 hours can be hard. In your case, we (all three of us) kept missing each other by hours--and I didn't want to take the chance. For the next two matches, though, I'll call for a range of availability and narrow it down with the check-ins. ...Speaking of which: EP Mike Myler Lwaxy would any two of you like to start a match sometime between Wednesday and Sunday? If so, please post your availability--including a range of time that you could begin in.

Saturday, 29th June, 2013

  • 11:03 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Deuce Traveler Wicht EP Mike Myler MortalPlague Imhotepthewise Lwaxy Keeping in mind that matches during the first round will have a 24 hour time-limit, would any two of you like to kick this off tonight?

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Monday, 24th September, 2018

  • 09:00 PM - TwoSix quoted Mike Myler in post The Lodestar: Basic Class Information
    Keen to see what your take is! By my measure it was a little under-powered compared to monk which was kind of the goal development-wise (because it gets to do stuff at range which is itself a solid advantage). Overall though I really like the class and it instantly made Andrew stand out as a designer--it's a straight-up original fantasy concept and those are harder to come by the longer I'm in this industry. :) Yea, one of the first things I'm planning on looking at is if Orbital Slingshot interacts with the bonus action attack from Monk Martial Arts. Monk 1 seems like a straightforward dip for this class, especially considering that the two classes are thematically coherent. I'm a little bummed the class is heavy with reaction abilities, Lodestone Ricochet is a good mechanic to boost overall damage, but it's competing with Harrier's Orbit and Lodestone Shielding (both very valuable defensive abilities) to do so. I think I would be happier with Harrier's Orbit if it just happened automatica...
  • 08:38 PM - BookBarbarian quoted Mike Myler in post Mythological Figures: Robin Hood (5E)
    That archetype will make an appearance on the column very soon! It was considered for him but I landed on Sharpshooter and "focus on the shooty-bits" because even the oldest stories about Robin Hood talk about his preternatural talent for archery. Ah gotcha! Carry on.

Tuesday, 18th September, 2018

  • 11:21 PM - Garthanos quoted Mike Myler in post Mythological Figures: Hua Mulan (5E)
    Aye--I wasn't into 4E long enough to play the Warlord but that was the sense I got out of it. Put the paladin and the cleric into a nearby area to draw attacks and glom up assault vectors, put the ranger and the wizard elsewhere, rogue is sneaking about being nefarious. I shouldn't worry about clumping D&Ds throughout the editions no wounding effect makes focus fire super optimal and with melee combatants that means clumping. Rogues are usually in melee being nefarious but they might be a wicked knife thrower (the 1e thief was hiding in the bushes hoping he wasnt noticed). That group you mention probably has 4 melee combatants (with either the ranger sometimes being in Melee or the Rogue) and somehow I think a 10x10 square is not enough. ;) I wonder if Mulan will have any direct benefits for her ranged allies.
  • 06:09 PM - Morrus quoted Mike Myler in post The Mahout: Basic Class Information
    Thanks! It was Morrus' excellent idea. :D That definitely needs to be a book down the road.
  • 08:12 AM - Garthanos quoted Mike Myler in post Mythological Figures: Hua Mulan (5E)
    I think the thing to keep in mind is that the warlord is intended to be used with other adventurers and that was probably part of the thinking with its design. That it encourages redcoat clumping is intended? hmmmmm. I could use a clump of heros (myself and 2 others) as fireball bait then get myself and them out with "run away" in effect saving the unclumped ones too.
  • 07:11 AM - Garthanos quoted Mike Myler in post Mythological Figures: Hua Mulan (5E)
    All of the Mythological Figure builds (and for that matter the Epic Monsters too) are OGL-compliant, which is to say that only SRD material appears with them--in this case that Warlord feature is re-worded (along with the rest of the Warlord features) as Run Away! in Mulan's statblock. :) Nods (I missed that) One could also call it "take cover" One of the problems with the "focus area" design of Mearles Warlord was that it encouraged "Redcoat tactics" ie my allies are more likely to be clumped up and all targeted by enemy explosive fire than a group without a warlord. Perhaps that makes "Run Away" even more vital and it should be opened up to any save vs area of effect?
  • 04:32 AM - Garthanos quoted Mike Myler in post Mythological Figures: Hua Mulan (5E)
    She has no magic items to boost saving throws and multiclassed a touch so only has one use of Indomitable. That said, fighters aren't too well known for solid all-around saves (thus Indomitable existing). It probably wouldn't be the end of the world to give her a stone of good luck and/or a ring of protection (she can certainly afford at least one of those). Giving her luck tokens is definitely in keeping with the character. (the Disney fans will even appreciate it) - Lucky Cricket Ahoy. I could see Tactical Mastery being opened up to benefit saves... although that is something you want to provide or use as a reaction so maybe not.

Saturday, 15th September, 2018


Wednesday, 12th September, 2018

  • 12:02 PM - dave2008 quoted Mike Myler in post Epic Monsters: Yog-Sothoth (5E)
    At the top of a forum post on the right hand side there's buttons for " Thread Tools | Search Thread | Display | Rate This Thread I used Search Thread and after a few minutes managed to find the post with the statblock hyperlink. :) OK, I see the button's - I just don't understand "Search Thread" got you the hyperlink. I will keep at it.
  • 12:50 AM - dave2008 quoted Mike Myler in post Epic Monsters: Yog-Sothoth (5E)
    Mike, How did you do this: Dave's Yog-Sothoth is located here --> http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452 I've wanted to able to link directly to a specific stat block many times, but I only know how to link to specific post. Can you give me a tip on how you do it?
  • 12:47 AM - dave2008 quoted Mike Myler in post Epic Monsters: Yog-Sothoth (5E)
    I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directly they'll always have to go through some abstraction or avatar or etc.". With Coyote it was more of a canon issue (the stories about him are so diverse and varied that trying to pin down specifics enough for a reliably demonstrative build is a fool's errand), but here I felt (and still feel, although note that I am not a master of Lovecraft-fu) that the nature of Yog-Sothoth just makes a monster build a counter-intuitive pursuit. Well to be honest, this is probably the best method to handle all the HPL Outer Gods. That is why I said I understand why no stat block; however I hoped for one. To me D&D is fundamentally different from HPL's general pre...

Monday, 10th September, 2018

  • 12:47 PM - GMforPowergamers quoted Mike Myler in post MORTAL KOMBAT D&D 5E
    Woot a question! In the final write-up for the setting the number of different stances a character can use at one time is more limited (a single stance except for martial artists which can ultimately use up to four at a time by 17th level), but one stance feat taken two or three times still only qualifies as one stance (so having Stance of Broken Stone three times doesn't provide +3 to AC while unarmored, just +1 to AC). Essentially you've got one stances slot and multiple copies fit into that slot just fine, it's only a problem if you know more than one martial arts stance. now you have me intrigued... I had thought about having the prof bonus but rounding up so you could have 1 2 or 3, because I was a little worried having 2 or 3 might be pretty strong when a lot of them are adding d4/d6/d8 damage to unarmed strikes. I like this idea especially since there is not a lot of feats to take.

Wednesday, 5th September, 2018

  • 09:16 PM - Nathaniel Lee quoted Mike Myler in post The Mahout: Basic Class Information
    because the actual mahout themselves doesn't really get a lot, it's all about the pet I'm curious how this will fly with a more general crowd. I remember watching an interview with one of the designers of Dungeons & Dragons (can't remember if it was Mearls or Crawford) who talked about the process of designing the cavalier from Unearthed Arcana all the way to what finally made it into Xanathar's. One thing they pointed out was that with a class like that where a "companion" played a big role in the identity of the class, the character themselves had to be able to stand alone as well, since it's almost a given that the character will end up in scenarios where they simply cannot have their companion by their side.

Tuesday, 4th September, 2018

  • 05:43 PM - Nathaniel Lee quoted Mike Myler in post The Mahout: Basic Class Information
    In my playtests with it the group was ALL ABOUT having a monster around (the advanced regimens' different creature types!), it didn't have any disproportionate impact on vs. monster combat, definitely influenced vs. NPC combat more than usual, and they were really at a loss for how to handle visiting a settlement before they convinced the mahout character to just tie up his monster outside town (I think they also left signage in a few languages warning people to stay away from it). I could see a lot of challenges for players running this sort of a character in specific thematic settings. I'm using a homebrew campaign setting for the game I'm currently running, and the player characters are in a region where the civilized areas are very much human and even the typically "allied" races like elves, dwarves and halflings are looked upon with varying degrees of suspicion. One of the seven players has a dragonborn character and another is running a kenku so there have been a number of challenges on b...
  • 05:36 PM - Nathaniel Lee quoted Mike Myler in post The Mahout: Basic Class Information
    Of the many discussions I expected the mahout to encourage, this was very low on the list :) Apologies at hijacking your thread. :D
  • 02:33 PM - dave2008 quoted Mike Myler in post Epic Monsters: Nyarlathotep (5E)
    You're welcome to SFX it as teleporting--maybe even shadow-walking--but I would want players to see where he's going to give chase/be lured/etc. which is why it's a move in the first place as opposed to a misty step effect. I like the shadow walk idea and luring people away is also right up his alley While I want to give in here and hop onto the more HP/damage train, I just can't. Dude's got a buttload of hit points, resistances aplenty, great saves (with advantage vs. magic and legendary resistance), and regeneration. It's a lot. That 340 is more like (340 + 180) x 1.5, or rather, 780 hp, and that's just so much. As for damage, he can change into I think all of the ancient dragons and *worse* things like demon princes--and the only thing he doesn't get is class features. In my mind it's on the verge of overkill. :p Oops! I complete misread the damage resistances and didn't see that it included magical weapons. I assumed it was non-magical. I think your fine.
  • 01:30 PM - dave2008 quoted Mike Myler in post Epic Monsters: Nyarlathotep (5E)
    2) Nyarlathotep has a higher speed than I think any creature of a CR near him, and then the legendary action (which doesn't provoke opportunity attacks) is essentially a teleport. 180 feet of mobility in a round is a *lot* and I feel comfortable with it. Yes, you're probably correct. I just like the idea of Ny poping in and out via teleport. It seems little more other worldly than flying around. Works mechanically, just like the teleport thematically better. If for some reason the adventurers encounter him on the Salt Flats of Utah totally by himself then yeah, this might be a little boring, but even then Nyarlathotep ought to hold his own for a good while. For anyone using this guy in an actual game and not a thought experiment, cultists will be involved, it's probably taking place in a locale with more going on than wide open spaces, and Nyarlathotep's focus should be on team-disruption more than simply doling out damage. A party that is fighting only against him will do well, but if ...

Monday, 3rd September, 2018

  • 10:52 PM - dave2008 quoted Mike Myler in post Epic Monsters: Nyarlathotep (5E)
    On initiative count 20 (losing all initiative ties), Nyarlathotep can use one of his lair action options. He can only do so while incapacitated and inside of his lair inside the planet’s core. Also, it is odd to say he can only take lair actions while he is incapacitated since the incapacitated conditions states: "An incapacitated creature can’t take actions or reactions." I understand the intent, but by RAW he can't take actions while incapacitated. I would suggest changing the condition to something unique like "stasis" and then describe that in Immortality.

Sunday, 2nd September, 2018


Saturday, 1st September, 2018



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