View Profile: Fairman Rogers - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About Fairman Rogers

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About Fairman Rogers
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Steamscapes Lead Developer
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Details of games currently playing and games being sought.

State:
Illinois
Country:
USA
More information:
http://www.steamscapes.com

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What's a Freelance RPG Writer Worth? Wednesday, 14th October, 2015 06:24 AM

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Tuesday, 3rd May, 2016 03:01 PM
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Tuesday, 11th June, 2013
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State:
Illinois
Country:
USA
More information:
http://www.steamscapes.com
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Thursday, 19th February, 2015

  • 11:27 PM - buzz mentioned Fairman Rogers in post Chicago Gameday 40 is March 21 at Games Plus in Mt. Prospect, IL
    GMs, please remember that you need to register for this event over on Warhorn.net so that I can assign you as a GM. If you already have, but are using a name different from what you use here, please let me know so I can assign you. Traxiss meganjank hujraadjohaansen Isawa Hochiu MrF meganjank Fairman Rogers Reidzilla FASA_Bogie

Monday, 19th May, 2014

  • 03:57 PM - buzz mentioned Fairman Rogers in post Chicago Gameday 38 is June 14th at Games Plus in Mt. Prospect, IL
    Hey GMs, if you haven't posted your full event descriptions here on the tread, please do so at your earliest convenience. Since we're using Warhorn now, I can post events as I receive them, allowing random folk to browse the Warhorn site. Thanks! Tim C Koppang Reidzilla Fairman Rogers Nev the Deranged DainXB paladinlee Teldurn willowx TracerBullet42

Wednesday, 19th February, 2014

  • 03:32 AM - Imaro mentioned Fairman Rogers in post Is it... too simple? (Related experience inside)
    @Fairman Rogers : I guess I'm having a hard time understanding your view on this and the odd (IMO) perception being used for determining the "value"of effort. In D&D 3e/4e you expend a non-renewable resource to get a single +1 with a particular type of weapon... Is that feat then worthless anytime you don't hit by 1... since you only ever need it if you miss by one... or should we be looking at the fact that over the lifetime of play you will hit by one numerous times and the cost of the feat being spent to gain it evens out over that time period in the higher average of successful hits (+5%) with that +1 you spent the feat on? I think a renewable resource that can be used to give you a +3 on any roll (skill/attk/dmg/etc.) is a pretty big deal and looking at it as only valuable for a range of 3 numbers is true but not an entirely accurate picture... I think looking at it as making you 15% more effective overall is a more fair way of looking at it... IMO of course. EDIT: Furthermore I think that th...

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Wednesday, 14th October, 2015

  • 11:37 AM - ARMR quoted Fairman Rogers in post What's a Freelance RPG Writer Worth?
    I feel there are two parts to improving the situation: 1) Consumers need to be willing to pay more for quality work. It is not cheap to publish a book even digital-only, but there's still a pervading sense that PDFs have to be super cheap. As long as publishers are trying to shave their margins as tightly as possible, the pay and therefore quality will continue to suffer. I feel like this is gradually improving, but I still see some holdouts of this attitude. 2) Publishers need to pay more per word but commission fewer words. We've been seeing some serious page-bloat over the last couple years, and I definitely think quality is suffering. Unfortunately, this is fed by the problems mentioned in #1 - consumers have built up a perception that page count should be a determiner of price. We have got to break the page-inflation feedback loop. The thing is, both of these need to change for the improvements to make economic sense. If I drop from 200,000 words to 80,000 words but I go up from .01 to .05 pe...
  • 07:21 AM - Ricochet quoted Fairman Rogers in post What's a Freelance RPG Writer Worth?
    I feel there are two parts to improving the situation: 1) Consumers need to be willing to pay more for quality work. It is not cheap to publish a book even digital-only, but there's still a pervading sense that PDFs have to be super cheap. As long as publishers are trying to shave their margins as tightly as possible, the pay and therefore quality will continue to suffer. I feel like this is gradually improving, but I still see some holdouts of this attitude. 2) Publishers need to pay more per word but commission fewer words. We've been seeing some serious page-bloat over the last couple years, and I definitely think quality is suffering. Unfortunately, this is fed by the problems mentioned in #1 - consumers have built up a perception that page count should be a determiner of price. We have got to break the page-inflation feedback loop. The thing is, both of these need to change for the improvements to make economic sense. If I drop from 200,000 words to 80,000 words but I go up from .01 to .05 pe...

Monday, 22nd June, 2015


Tuesday, 2nd June, 2015


Thursday, 5th February, 2015

  • 06:42 PM - buzz quoted Fairman Rogers in post Chicago Gameday 40 is March 21 at Games Plus in Mt. Prospect, IL
    Gotta drop mine this time. Scheduling conflicts got me. Maybe I'll make it down in June. Sorry to hear it, Mark. No sweat. I don't know if anyone is on the waiting list for the private room in the afternoon, but I'd love to take it if Mark is dropping. I've gone ahead and noted your request in the OP.

Friday, 16th January, 2015


Monday, 2nd June, 2014

  • 09:26 PM - buzz quoted Fairman Rogers in post Chicago Gameday 38 is June 14th at Games Plus in Mt. Prospect, IL
    Hey Buzz! I was just checking Warhorn to verify, and it looks like I'm set up for a max of 4 players. I believe I had said 6, so I was wondering if you adjusted it based on the table? Anyway, please adjust if possible. Fixed! Sorry about that. Warhorn has you specify the number of players both for the scenario and for the scheduled session of said scenario, but the latter trumps the former. It's all good now.

Tuesday, 6th May, 2014

  • 04:24 PM - buzz quoted Fairman Rogers in post Chicago Gameday 38 is June 14th at Games Plus in Mt. Prospect, IL
    I'd like to grab a morning slot to run Shock: Human Contact, please. Added! I'll take a morning slot for $1000, Buzz. :) I plan on running a Dungeon Crawl Classic RPG 0 level character funnel adventure based in a post apocalyptic world. I'll be able to seat 6 so table G, please. Added! I would like to grab a morning slot for a Steamscapes game. More details coming soon. Added! Thanks, gentlemen!

Friday, 28th February, 2014

  • 06:07 PM - buzz quoted Fairman Rogers in post Chicago Gameday 37 Event Planning
    I feel bad for not picking it up, but I am swamped with writing and other prep at the moment. I promise I will be back for the next one! No sweat, FR! We'll catch you next time. I might have a line on somebody, so stay tuned.

Thursday, 20th February, 2014

  • 09:03 PM - Celebrim quoted Fairman Rogers in post Is it... too simple? (Related experience inside)
    To give an example that is similar but opposite to this discussion, I hear so much talk on forums and podcasts about Apocalypse World and its derivatives. Much of this talk surrounds the "succeed with consequence" result, as if that's the entire focus of the game. When you look at the mechanics, though, that range is pretty small. It is more likely that a player will either straight-up succeed or fail than "succeed with consequence." Despite this narrow range, the very existence of that result seems to energize players of the system. It's almost all they talk about. So while the range of results we are talking about is indeed narrow, and the resource may not be as much an issue in play as it might seem in reading, nevertheless it can cause an issue of perception. I agree. And I'm going to keep hammering this home until it sticks: How you think about a system, how you prepare to play aa system, and how you approach the game are more important than the system. A lot of indy inspired game...

Wednesday, 19th February, 2014

  • 05:23 PM - Imaro quoted Fairman Rogers in post Is it... too simple? (Related experience inside)
    @Imaro Maybe I don't quite understand how scarce effort is supposed to be. I have a perception that it's pretty limited within a single game session, but maybe that's not how it plays. Do you find that there's a decent balance of scarcity (to make it feel like not-every-time thing) and availability (to make you feel comfortable spending it)? I mean, if you can use it all the time, then it's not really resource management, it's just a permanent bonus. But if you can only use it on a few of your rolls in each session, then it would have the potential to be frustrating to me. How does it feel when you play? Do you feel like it's there whenever you need it but only when you really need it? Well there are a few things about effort... The first is that it comes from the same pool(s) that you also take damage from... so it doesn't just deplete from using effort. There is also "Edge" which reduces your cost for levels of effort for certain actions. The pool is replenished by resting, when you rest you r...
  • 01:08 AM - Imaro quoted Fairman Rogers in post Is it... too simple? (Related experience inside)
    I can understand your intention to avoid too much gaming of the system, but the way it is seems to be too far in the other direction. It's TOO random. But what I really mean by that is that it's too random for resource expenditure. If it were just the skills and assets - all the static bonuses - then the d20 mechanic would be fine as is. But once you throw in the effort mechanic, now you're basically paying for what is still a very random roll. I disagree here, as well as with the blog post you mentioned earlier. A starting character can only expend one level of effort on an action which is comparable to a +3 or 15% increase in chance of success. However as characters advance they are able to expend more levels of effort which in turn increase the bonus they are receiving. At effort 2 it is equivalent to a +6/30% increase, at effort 3 it's a +9/45% increase... as the game stands now, characters can progress up to the 6th tier at which point they can expend 6 levels of effort for what equates to a...

Tuesday, 18th February, 2014

  • 07:17 PM - Imaro quoted Fairman Rogers in post Is it... too simple? (Related experience inside)
    I can't find the review I read about this several months back, but it made a point about the math of the game that would pretty much break my enjoyment of it. The review made the observation that - assets and skills aside - there is always a 3-point "sweet spot" on the d20 roll where you have spent the correct amount of effort. Unless you roll right in that sweet spot, you spent either too much effort or not enough. And because a d20 is a very wide and flat distribution, chances are that you are going to get that guess wrong a lot. Considering that effort is supposed to be a risk/reward calculation, this is too much random chance to ever be sure about whether/how much to spend. If the system used a multi-dice roll (such as 2d6 or 3d6), then the risk/reward would be more of a real calculation. On a 3d6, for example, the difference between 12 and 9 is clearly worth the effort, while the difference between 9 and 6 will sometimes not be. I really feel like Numenera would be a better game if Monte had n...

Monday, 17th February, 2014

  • 04:50 AM - Dethklok quoted Fairman Rogers in post Can words have power without gods?
    Ooookay. So Dethklok, I have a simple question: Do you believe magic really exists? If you don't, then your handcuff analogy (and this entire argument) makes no sense. I'm sorry if the analogy doesn't make sense to you, but my problem doesn't depend on whether or not magic really exists in this world (a subject on which I remain agnostic). Physicist, actually... There's a whole lot of people who aren't, "the most brilliant thinkers the world has ever produced," who get along with modern science just fine. Look Umbran, I get along fine with every hard scientific field I've ever met, but that doesn't mean I regard, say, the electromagnetic force as "not mysterious at all." Unlike charges attract and like charges repel according to an inverse square law; so much is clear to the typical undergraduate. But why they should interact at all is a fundamental mystery of our universe. (Even the how of their interactions remains mysterious - the exchange theory has charged particles interacting through virtu...

Friday, 14th February, 2014

  • 05:00 AM - Dethklok quoted Fairman Rogers in post Can words have power without gods?
    Um, dude - when you read it right, that is poetry. There's a solid rhythm to it, a certain fluidity of sound - so, poetry. What's wrong with poetry? Incantations may be poetry, but all poems are not incantations. In any event, nothing is wrong with poems as a magical aid per se, but it's the way Mystics already worked magic in the world I used; the power came from within them, but they would often use a word or poem to direct their focus. In other words, the split that the game world had between mystics and wizards doesn't make sense. While I can understand the desire to have a bit of consistency and meaning, you can only go so far - if you go too far with logic, you're talking science, not magic. Magic must, at some point, be impervious to logic, or it becomes technology, which is not mysterious at all! Spoken like an engineer. The science underlying the technology you regard as "not mysterious at all" confounds the most brilliant thinkers this world has ever produced. Simple inconsistencies do no...

Wednesday, 12th February, 2014

  • 02:29 AM - Dethklok quoted Fairman Rogers in post Can words have power without gods?
    If you assume that in the distant past the Lost Empire of Atlantis wielded great and mighty technology, it's not entirely beyond the realm of supposition that they seeded the atmosphere with lots of nanotech devices. Not entirely, no. But in this case, the denizens of Atlantis are simply "gods." You could go the route of sound waves triggering physical reactions in the magical background field of the universe. One of my friends suggested this. But in that case wouldn't magic be more like songs or strange ululations which everyone had to match specifically and exactly with whatever vocal apparatus they possessed, rather than words per se? This is plausible, but it isn't the magic that most of us recognize, not least because it would be dependent on physical characteristics more than intelligence, willpower, or spirituality. Throughout history, most concepts of incantations require a divine agency, though. Of course; it can be really cool. (In fact, that's how we always use magic in our games.) I...

Saturday, 12th October, 2013


Tuesday, 10th September, 2013

  • 07:37 PM - buzz quoted Fairman Rogers in post Chicago Gameday 36 Event Planning
    By golly, it's about time I ran some Star Wars again. Added to the roster! Buzz, Please note that I edited my original post on pg 1 to include all the cool details of my game. And yes, they are cool. -- WJ Noted! So, put me down for Supernatural: Rock & Roll Will Live Forever, 6 Players, pm slot, Table D preferred but not required, and I'll get back to you with details or change of plans. -Thanks! Added to the roster! Time: afternoon (3:30 p.m.) slot; System: Savage Worlds Added to the roster! Put me down for Torchbearer in the morning. Fancy blurb to come. Added to the roster! [COLOR="#D3D3D3"]Time: Afternoon (3:30 p.m.) slot Game system: Marvel Heroic Roleplaying Added to the roster! Time: Morning Game System: Monster of the Week or Monsterhearts or Long Orbit; I'll decide soon Event Title: TBD Desciption: TBD Added to the roster! OK, Dread it is... Title: Ghastly Things Come in Small Packages System: Dread Description: TBA Players: 4 Added to the roster! Wow! What a lineup we...

Tuesday, 11th June, 2013


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