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Older Activity
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Friday, 22nd February, 2019, 05:20 AM
Yeah, it was for 3e because things quickly get out of control for spellcasters after 6.
I suppose in 5e it would be 10th level but it's not really the same as it isn't the same game.
9 replies | 320 view(s)
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Monday, 18th February, 2019, 10:17 PM
I know the general rule for moving between attacks.
Specific exceptions always supersede general rules.
There is no taking an action without doing the action. There is no declare actions step. You're spending 1 Ki to make 2 attacks immediately after the attack action.
Here is Jeremy Crawford discussing it at 6:30
https://www.youtube.com/watch?v=ew1dc6VBHhA
30 replies | 1227 view(s)
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Monday, 18th February, 2019, 10:46 AM
You're discounting the cost of a feat here which is huge.
I mean, sure, having another way to avoid OAs that doesn't cost Ki is an advantage. But is it worth a feat? It's a specific circumstance where you have to run past 1 enemy. When you need to run past 3 or 4 to get to your target then Mobile is no good. If you don't need to run past any, then again it doesn't benefit you.
The...
30 replies | 1227 view(s)
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Monday, 18th February, 2019, 07:48 AM
It's not as strong as Valour but could be more fun depending on taste.
Bardic Inspiration is very strong but using it on flourishes means not using it for allies. Mobile flourish has the most potential. Slashing isn't worth the inspiration cost and the defensive one is nice to have in dire circumstances.
Cloud of Daggers is a great spell for a Swords Bard. Keep in mind too that it works...
19 replies | 829 view(s)
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Monday, 18th February, 2019, 07:38 AM
Well, not if you're using Flurry. Both of those need to come immediately after the last attack of the attack action. Personally I'd rather eat an OA from a mook (if it comes to it) and get my full attacks against the target I'm trying to Stunning Strike than take a feat so I can use an attack to avoid an OA. The amount of times that specific scenario will happen is pretty rare.
If you need to...
30 replies | 1227 view(s)
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Monday, 18th February, 2019, 04:53 AM
No, Mobile is mostly redundant on a Monk.
Bonuses to movement speed decrease in benefit the more movement you have.
In order to avoid OAs you need to attack the creature first which means you're probably not attacking the ones you really want. It also doesn't stop creatures from just walking up to you and attack you on their turn.
There is benefit to it but it's not worth a feat. You...
30 replies | 1227 view(s)
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Monday, 18th February, 2019, 01:30 AM
Whatever adventure we're currently playing.

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Sunday, 17th February, 2019, 11:24 PM
The Backgrounds already do that, for Ideals at least.
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Saturday, 16th February, 2019, 10:13 PM
It's as easy or hard as your table makes it to be.
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Saturday, 16th February, 2019, 07:55 AM
I think the Guardians of the Galaxy template is perfect for a D&D movie.
The GotG were a completely unknown C-list comic book property before their movie. The plot is mediocre at best; they're out to get a MacGuffin and stop Mr. Evil Twirling Moustache.
It's the dynamics between the characters and fun tone of it that made it good.
That's all a D&D movie needs. A party of likeable...
50 replies | 4521 view(s)
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Friday, 15th February, 2019, 12:18 AM
I think the best way to do it is to use the Sun Soul as a template for other elements if you want them.
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Thursday, 14th February, 2019, 11:31 AM
Just checked and mine worked.
Perhaps logging out and logging back in or clearing your cookies/cache?

9 replies | 352 view(s)
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Thursday, 14th February, 2019, 08:59 AM
Clarification for you here, and I promise it will make sense if you think about it.
Unarmed strikes are not weapons. That makes sense right, you're not actually holding a weapon.
Attacking with an unarmed strike is a melee weapon attack. This is where 5e could be a little more clear in the wording.
There are 4 possible attacks
Melee weapon attack
Melee spell attack
3 replies | 273 view(s)
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Friday, 8th February, 2019, 10:29 PM
Barbarians have very few rages.
They won't be raging in most combats. The ones they do get to rage they're quite good.
Seems balanced to me.
55 replies | 2791 view(s)
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Wednesday, 6th February, 2019, 09:53 PM
Maybe that is where you lost me.
Our table doesn't confer with each other to create a party (past trying not to have duplicate class/subclasses).
We just make the character we want to roleplay.
58 replies | 2546 view(s)
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Wednesday, 6th February, 2019, 07:58 PM
I'm with you somewhat but it is odd to me that you use the term 'metagame'. I would consider putting in obstacles that are specifically designed to be overcome by the PC's specific abilities to be metagaming.
I like the adventure that comes from not knowing what will come. If an adventure is tailored to the characters then that takes away the excitement.
And there is a bit of what you said....
58 replies | 2546 view(s)
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Wednesday, 6th February, 2019, 04:03 AM
Maybe we mean different things by 'adventure'.
I think it is fine for an adventure to not have any traps in them.
If a campaign didn't have any traps that would be out of the ordinary and something that should be brought up in session 0.
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Tuesday, 5th February, 2019, 10:55 PM
Guardians of the Galaxy worked very well with a mediocre story.
It's the characters and their interactions that are important.

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Tuesday, 5th February, 2019, 10:50 PM
People have had great success running Ravenloft adventures for a long time.

52 replies | 1971 view(s)
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Tuesday, 5th February, 2019, 10:57 AM
The first rule of horror is that the unseen monster is always scarier. People will imagine the worst.
The key to horror in RPGs is to slowly ratchet up the tension over the course of a session. The trick here is that it needs to be done fresh each session. If you go straight into it then the horror elements will come off as comical. The ever looming threat of what might be around the corner...

52 replies | 1971 view(s)
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Tuesday, 5th February, 2019, 10:52 AM
While the entire adventure doesn't have to be there (but could), a trip to the Feywild would help a lot.
Make the Feywild itself a character. The first reference that comes to mind is the 2018 movie Annihilation. They pass through a prism where the land has been changed and only gets stranger the deeper they go. Some of the abnormalities are beautiful and others are nightmare fuel.

52 replies | 1971 view(s)
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Tuesday, 5th February, 2019, 04:10 AM
I guess this comes down to how we play.
I like the challenges to be the challenges and then how the players approach them depends on what they have and how they go about using those resources.
I think changing the challenges based on what the players have chosen takes away their agency in that regard. And in this case the trap defeater is being a liability on the party because now there are...
58 replies | 2546 view(s)
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Monday, 4th February, 2019, 07:30 PM
Right, but if traps are added to the adventure because of the character then that's bad because now there are traps to deal with.
I do agree that traps should be an assumed part of D&D. 1 adventure might just not happen to have traps and I think that's fine. If all the adventures don't then that's something that should be talked about in session 0.
58 replies | 2546 view(s)
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Monday, 4th February, 2019, 04:30 AM
That doesn't actually accomplish anything.
A character who is supposed to help the party with traps who adds traps to the adventure is doing more harm than good.
In the specific case of traps I think it is a staple of D&D. Most adventures should have some.
58 replies | 2546 view(s)
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Sunday, 3rd February, 2019, 01:31 AM
Thread necromancy noted.
That just isn't true. There is a fairly recent thread that goes into why Strength is important if you care to read it.
A rapier is just a finesse weapon with 1 more damage, it doesn't really make that big of a difference.

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Thursday, 31st January, 2019, 11:00 PM
I can't find anywhere that it says that.
I don't see why we would treat a 5' line as a 10' one, etc.
Just treat a 5' line as a 5' line.

69 replies | 2079 view(s)
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Thursday, 31st January, 2019, 10:32 PM
Looks like they are actually selling for around $300.
I am surprised too. Usually things sold as collector's editions don't actually go up in value because people who want collector's editions just buy them straight away.
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Thursday, 31st January, 2019, 04:50 PM
The game is written story first.
WotC hasn't written a combat strategy game.
They've written D&D.
All throughout the game are story choices they have made. From the identity of the races, classes, backgrounds, etc. to the resolution systems are all in service of the story. Of the particular fantasy world of D&D. In every page they are telling the player what kind of fantasy world to play...

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Thursday, 31st January, 2019, 01:42 AM
Why are you assuming that is for a line with a 5' width?
What is the top diagram for then? A line with a 2.5' width?

69 replies | 2079 view(s)
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Thursday, 31st January, 2019, 12:07 AM
Xanathar's actually shows the opposite.
Look at the 5' diagram.

69 replies | 2079 view(s)
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Wednesday, 30th January, 2019, 06:37 AM
Well now we're getting into power comparisons which are both very complicated and cannot be resolved as it is not a competitive game (so no one can prove they are right).
The question of whether one class should have higher AC than another can be asked of every class in the game.
To answer your question:
I don't think the Druid is under powered. I don't think it needs an AC boost.
...

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Wednesday, 30th January, 2019, 05:49 AM
Nature Cleric is a thing if that is what you want.

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Wednesday, 30th January, 2019, 02:10 AM
They do make good druids.

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Wednesday, 30th January, 2019, 01:24 AM
Oh then we are on the same page.
I suppose it is a preference thing.
If I made a choice like that for my character I wouldn't want it to just be cosmetic.

99 replies | 3942 view(s)
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Tuesday, 29th January, 2019, 11:25 PM
If you replace all metal with things that behave exactly the same way then what is the point?
Not touching metal at all is an interesting thing to me which can create interesting differences and situations. Replacing metal with things that behave exactly the same way as metal is like saying 'my character is different, she has grey eyes!'
I mean yes, that is a difference, but doesn't make a...

99 replies | 3942 view(s)
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Tuesday, 29th January, 2019, 10:50 PM
I think pets are a central theme here.
5e did a lot to smooth play and keep the pace going. They made an attempt to limit summons and such but I don't think they went far enough.
Our table has a limit of 2 on summon spells.
A thing I do is encourage people to roll damage at the same time as their attack. The moon druid in the party said that she likes rolling damage separately because of...
55 replies | 2864 view(s)
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Monday, 28th January, 2019, 09:27 PM
That sounds like TPK.
It is part of the game.
Make new characters!
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Monday, 28th January, 2019, 07:41 PM
Good on you.
I am not a fan of rolling stats but I have always believed that if you're going to roll you should do it in order. Otherwise, what is the point of 'random' scores.

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Monday, 28th January, 2019, 06:48 PM
Hide armour is medium.
That's why Druids have medium armour proficiency.

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Monday, 28th January, 2019, 05:42 AM
If you take the "flavor" out of the game what is there left?

99 replies | 3942 view(s)
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Monday, 28th January, 2019, 04:18 AM
What if she were not okay with her 14 Constitution and decided that her character is actually really tough so she puts down 20 Constitution.
It's her character right?

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Monday, 28th January, 2019, 03:57 AM
Why should other classes have lower AC?
If this is the reasoning you should just make all characters have the same AC so it's fair.

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Monday, 28th January, 2019, 03:56 AM
Why does she get to decide if she is okay with it?
What if a player is a wizard and is not okay with not wearing armour so they want to find plate armour which is light?
Do players just choose what weapons and armour they will use?

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Monday, 28th January, 2019, 03:24 AM
I think we are playing different games.
If you want another example then making a suit of plate armour which counts as light.
Same thing.

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Monday, 28th January, 2019, 02:04 AM
As far as getting 'specialized' armour, I see it the same as making a finesse greatsword and the like.

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Monday, 28th January, 2019, 12:29 AM
Padded, Leather, and Hide

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Sunday, 27th January, 2019, 08:47 PM
You're right I just don't think this is a bad thing.
I could see a character saying "Of course adventurers have a hearty constitution."
They don't all need to be able to recollect libraries of information (low Int) but they sure all need to be at least somewhat tough.
I also think the 1hp/level is actually a big deal at a certain point. There difference between 1hp and 0hp is huge....

105 replies | 5042 view(s)
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Sunday, 27th January, 2019, 07:26 PM
I think Constitution is just weird in that it operates in a different range of numbers than the other stats and yet uses the same ability score pool.
Con is essentially a 12-16 stat rather than an 8-16 one like the rest of them. I think when viewed this way, it is okay thematically. 12 is low, 14 is average, 16 is high. It also makes sense that adventurers would be tough. They literally have...

105 replies | 5042 view(s)
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Sunday, 27th January, 2019, 06:03 PM
Sounds like you want to play AD&D.
Game is still there. Nothing stopping you.
No need for magic items. Just let them ignore Concentration. Like you said, nothing stopping you from changing monster's abilities.
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Saturday, 26th January, 2019, 05:42 AM
Then why are you quoting rules pages?

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Saturday, 26th January, 2019, 05:12 AM
Yelling at a wall all day long won't change anything.

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Saturday, 26th January, 2019, 04:43 AM
shove/grapple are special attack action attacks.
https://www.sageadvice.eu/2015/08/28/grapple-or-shove-opportunity/

254 replies | 175771 view(s)
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Saturday, 26th January, 2019, 01:49 AM
Yes, this.
5e is designed to be intuitive.
The intuitive way is to just allow any order because it makes the game play smoother and everyone is happy.
When we get into worrying about sequencing events we get into the minutiae of competitive games like MtG. I once had a binder printed out of all the errata and rules clarifications that I brought to tournaments to show judges when...

254 replies | 175771 view(s)
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Friday, 25th January, 2019, 09:34 PM
Magic Initiate is much better than 3 cantrips. MI is also not great on a full caster such as the Warlock.
There are diminishing returns. The 3rd cantrip (in the Warlock case, the 6th) is not as powerful as the previous 2.
The level 1 spell can be very good. It can give a non-caster a familiar for example.
At most you can have cha to atk/dmg with the pact weapon. Anything more than that...
17 replies | 790 view(s)
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Friday, 25th January, 2019, 07:08 PM
It is to be used when the enemy gets to you. It's really not hard for enemy creatures to approach PCs in 5e. So this gives Warlocks a good melee option. You don't want to have disadvantage on your Eldritch Blast. You could take a different attack cantrip but a weapon attack will deal more damage.
So it's about versatility. It can't be a full package like the Valour Bard. That's what the...
17 replies | 790 view(s)
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Friday, 25th January, 2019, 05:35 PM
Take 20 is not a rule in 5e.
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Friday, 25th January, 2019, 05:32 PM
Well when you houserule in 3e rules that is going to happen...
I am glad 3e is behind us and most players will never need to worry about its mess. Most of the problems I see on the internet involve 3e players twisting 5e around to fit into its paradigm.
110 replies | 2808 view(s)
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Friday, 25th January, 2019, 05:21 PM
While Blade Pact is the weakest of the pacts, the pacts are all fairly minor abilities. Blade Pact gives you a melee option. That's what it is for. That's it. Turning it into a full subclass' worth of stuff swings the balance too far.
You just made Blade Pact the best choice for all Warlocks. And it's not even close. This is also why the Hexblade is grossly overpowered. It is by far the...
17 replies | 790 view(s)
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Friday, 25th January, 2019, 04:54 PM
5e doesn't have a take 20 rule because the whole endeavour was uninteresting to start with.
You just succeed and move on with the game.
That is because 5e is written narrative first while 3e is written simulation first.
Think of 5e like watching an action movie. Anything that would be uninteresting to watch in an action movie is skipped over because it is also uninteresting to play...
110 replies | 2808 view(s)
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Friday, 25th January, 2019, 04:06 AM
I don't think it strips away the tension because there is no tension to begin with.
The only exception is for downtime activities. 1 roll to simulate a work week's worth of effort for something.
Otherwise just narrate away until there is an important scene and there are stakes and consequences.
Ability check rolls should be special with high stakes associated to succeeding or failing.
110 replies | 2808 view(s)
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