View Profile: Weird Dave - Morrus' Unofficial Tabletop RPG News
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November 9, 1982 (35)
About Weird Dave
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A writer and arranger and a young boy bearing arms
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Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage Sunday, 3rd June, 2018 07:52 PM

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Wednesday, 26th August, 2015

  • 01:17 AM - Quickleaf mentioned Weird Dave in post Let's Tweak the 5E Ranger!
    Weird Dave Looks like a good start! And welcome to ENWorld :) I noticed you extracted the "Hiding" features of the ranger and put those into the Stalker sub-class. An interesting design choice! Usually I conceive of the ranger as being THE reconnaissance and scouting class, so I was surprised by this. A few quick comments about sub-class features... Bestial Fury Starting at 11th level, your beast companion can make two attacks when you command it (as a bonus action) to use the Attack action. Depending on the sorts of beasts the ranger can get as its companion, this could be overpowered. No other class gets the ability to use a bonus action for TWO attacks. Primeval Awareness Beginning at 7th level, you can use your action to focus your awareness on the region around you. For 1 minute per ranger level, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragon...

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Monday, 12th February, 2018

  • 09:45 PM - Lanefan quoted Weird Dave in post Whatever Happened to D&D's Underdog?
    I see D&D's persistent move toward PCs that are already heroes when they first start out, as compared to the average commoner, as a serious bug rather than any kind of useful feature. The Dungeon Crawl Classics RPG uses 0-level characters in a novel way through adventures called "funnels." Essentially, each player rolls 2 to 4 random 0-level characters, which can include halfling cheesemakers, dwarven brewers, human chicken farmers, and a whole lot of other fun. They each get bare minimum equipment, maybe not even a weapon, and are thrust into the path of adventure. Hit points are low and death is frequent, but the characters that survive have that extra special mark of having lived through a harrowing ordeal! Game-wise they get a small bump in hp from other characters, but it creates an investment in the character that can be pretty surprising.The DCCRPG system has its flaws and issues elsewhere, but the funnel method of character generation is pure brilliance! And it reflects real life as ...
  • 07:58 PM - neuronphaser quoted Weird Dave in post Whatever Happened to D&D's Underdog?
    The Dungeon Crawl Classics RPG uses 0-level characters in a novel way through adventures called "funnels." Essentially, each player rolls 2 to 4 random 0-level characters, which can include halfling cheesemakers, dwarven brewers, human chicken farmers, and a whole lot of other fun. They each get bare minimum equipment, maybe not even a weapon, and are thrust into the path of adventure. Hit points are low and death is frequent, but the characters that survive have that extra special mark of having lived through a harrowing ordeal! Game-wise they get a small bump in hp from other characters, but it creates an investment in the character that can be pretty surprising. You can find funnel adventures at a lot of cons, and I would definitely recommend giving it a try sometime. Portal Under the Stars was my favorite gaming session as a player in 5+ years because of the funnel system in DCC. It's such a simple but interesting way to make 0-level a thing that matters to the development of the campaign,...
  • 06:25 PM - Polyhedral Columbia quoted Weird Dave in post Whatever Happened to D&D's Underdog?
    The Dungeon Crawl Classics RPG uses 0-level characters in a novel way through adventures called "funnels." Yeah, that's actually really fun. I DM'ed a session with one player - I had him roll 12 0-level peasants. They made it all the way through Pathfinder beginner box - defeated the black dragon by swarming it. A PC would get killed every attack! The 3 who survived were that much more treasured. Fun stuff!

Wednesday, 14th December, 2016

  • 01:11 AM - Grazzt quoted Weird Dave in post Solving the problem of initiative.
    One of the most interesting that I've seen is the HackMaster 5th Edition system, which uses a "count up" system. There is no round - time is measured in seconds, and actions you decide to take use up so many seconds. Swing a sword? You can do that once every 10 seconds. Swing a two-handed sword? You can do that once every 18 seconds. Etc., etc. You can move 5 feet in one second, but then you can jog 10 feet the next second, and then break into a run on the third second. It's pretty intuitive BUT it's a huge pain for the GM I've found and almost totally reliant on a grid & miniatures. Aces & Eights (also by Kenzer) uses this system. Each combatant rolls initiative. Modified by speed. Lower is better because the gamemaster starts the "count up" and when your count is reached, you can start to act. Say you roll and after modifying for Speed your count is 3. When the count reaches 3 you act. If you have your gun drawn, you can fire (1 count). If you have to draw your gun, it's like 5 counts, so yo...

Tuesday, 13th December, 2016

  • 05:57 PM - innerdude quoted Weird Dave in post Solving the problem of initiative.
    Depending on what kinds of problems you are trying to solve with initiative, you can also look at kitbashing the Savage Worlds game system. That system uses a deck of regular playing cards, deals out one to each participant in the combat, and then counts down from Ace to Deuce (spades, hearts, diamonds, clubs for suits in case of ties). Holding your action involves flipping your card upside down and not getting another one on the next draw but allows you to interrupt someone else's action. In Savage Worlds there are Edges (similar-ish to feats) that change some of the mechanics of the card-based initiative - Level Headed, for example, allows you to take two cards and keep one of them of your choice. Jokers are wild and give you a special bonus. The Savage Worlds initiative system is hands down one of the best parts of the system. Once you try the "card deck count down" variant for initiative, rolling dice every round is simply boring. It also adds real tension, because the order of combat ch...
  • 02:42 PM - Lanliss quoted Weird Dave in post Solving the problem of initiative.
    Many of the game mechanics of 5E are based around action economy - you can only do so much on your "turn" in a combat round, but here are some nifty tricks you can alternate between. Changing that would be difficult, and while I agree that initiative might be one of the more "this is a game!" aspects of RPGs in general there have been some stabs at making it more intuitive that are worth highlighting. One of the most interesting that I've seen is the HackMaster 5th Edition system, which uses a "count up" system. There is no round - time is measured in seconds, and actions you decide to take use up so many seconds. Swing a sword? You can do that once every 10 seconds. Swing a two-handed sword? You can do that once every 18 seconds. Etc., etc. You can move 5 feet in one second, but then you can jog 10 feet the next second, and then break into a run on the third second. It's pretty intuitive BUT it's a huge pain for the GM I've found and almost totally reliant on a grid & miniatures. Depending on ...

Thursday, 8th December, 2016

  • 10:55 PM - Vepr quoted Weird Dave in post Wizkids announce More Pathfinder and D&D Miniatures...
    Honestly, the case incentive for this set intrigues me more than the other ones. I realize I'm probably an anomaly in regards to my miniature collection, but I'm more excited for the set dressing pieces than the bevy of common NPCs that are going to clutter up my character box (how many of those dwarf giant slayer figures do I need?!?!). You are not the only one. I am actually looking forward to this one. :)

Monday, 5th December, 2016

  • 09:58 PM - turkeygiant quoted Weird Dave in post Wizkids announce More Pathfinder and D&D Miniatures...
    Honestly, the case incentive for this set intrigues me more than the other ones. I realize I'm probably an anomaly in regards to my miniature collection, but I'm more excited for the set dressing pieces than the bevy of common NPCs that are going to clutter up my character box (how many of those dwarf giant slayer figures do I need?!?!). Its a great incentive, if you can look past the disincentive of having to buy a brick of wizkids minis. I really wish the quality of the D&D minis was higher.

Friday, 7th October, 2016

  • 03:44 PM - Mirtek quoted Weird Dave in post Is R.A. Salvatore's "Hero" the last Forgotten Realms book?
    Has anyone heard anything regarding the Troy Denning Orcus novel? Chris Perkins mentions it specifically in the forward to Out of the Abyss. I bet that would have been a fun read, I always wondered what the Demon Prince of the Undead was doing down there in the Underdark. I think his storyline was supposed to be explored in Sword Coast Legends ... or Neverwinter ... or something else, perhaps just this lost novel. It' cancelled. As of now Hero is the last upcomming FR novel Orcus' was the content of the last Neverwinter Expansion however
  • 03:17 PM - Jester David quoted Weird Dave in post Is R.A. Salvatore's "Hero" the last Forgotten Realms book?
    Has anyone heard anything regarding the Troy Denning Orcus novel? Chris Perkins mentions it specifically in the forward to Out of the Abyss. I bet that would have been a fun read, I always wondered what the Demon Prince of the Undead was doing down there in the Underdark. I think his storyline was supposed to be explored in Sword Coast Legends ... or Neverwinter ... or something else, perhaps just this lost novel. It was one two Denning novels that never ended up being published. No reasons given.

Thursday, 14th January, 2016

  • 01:17 AM - mrm1138 quoted Weird Dave in post Brom's Cover Art For Modiphius' Upcoming CONAN RPG
    Did the Conan property enter public domain recently or is the Howard estate (or whomever holds the copyright) just getting that the property might hold value to gamers? According to the Modiphius site, the game is officially licensed through Paradox Entertainment's subsidiary Conan Properties International. Paradox's claim to ownership seems a bit dubious, but I don't know if anyone is really challenging them on it.

Friday, 4th September, 2015

  • 08:14 PM - Nemio quoted Weird Dave in post D&D Rage of Demons - Designers Explain Villains
    I think Rage of Demons is the first storyline that really brings all of the D&D "brand" elements together - video games, roleplaying game, fiction, and miniatures. The previous releases didn't have all of these elements tied together, though I'm curious if we're going to see a board game variation for Rage of Demons. I'm very excited. Just got my copy of Salvatore's Archmage yesterday, picking up Out of the Abyss tomorrow, going to snag some Rage of Demons minis next week. Yup. I'm that person. One of my players is a fan of Salvatore so will probably also pick that book up. I'm worried that it might spoil the OotA adventure if I choose to DM it after we've finished the Starter Set. I'd be interested in hearing your thoughts about this.
  • 06:06 AM - Green1 quoted Weird Dave in post D&D Rage of Demons - Designers Explain Villains
    I think Rage of Demons is the first storyline that really brings all of the D&D "brand" elements together - video games, roleplaying game, fiction, and miniatures. The previous releases didn't have all of these elements tied together, though I'm curious if we're going to see a board game variation for Rage of Demons. I'm very excited. Just got my copy of Salvatore's Archmage yesterday, picking up Out of the Abyss tomorrow, going to snag some Rage of Demons minis next week. Yup. I'm that person. Yes. But, the frugal DM is only going to at most get the book to loot for Demon Lord stats. Because, you never know when you may need to plop a Demogorgon down. I am guessing they are trying to cross over all the fan bases. Lots play video games but don't do pencil and paper (too complicated or the need to have other players), read the novels but don't play the games (want to play Dritzz or Wulfgar, but instead have to play some gimped level 1 with some DM's rules.) or play DnD but not the video games (...

Saturday, 29th August, 2015

  • 01:22 AM - Dire Bare quoted Weird Dave in post ORCUS! EXCLUSIVE! ESCAPIST!
    As far as Juiblex spelling, it seems Wizards is using that spelling - the demon lord cards they were handing out at GenCon even list the phonetic pronunciation as [JOO-ee-blex]. FWIW, I honestly thought it was Jubilex as well! Juiblex is beyond your petty mortal conceptions of spelling and pronunciation. Tremble!
  • 12:10 AM - JeffB quoted Weird Dave in post HELL's REBELS Art From Paizo's Adventure Path
    . And a one-horned devil bard rat master? Wonder what her story is? female imp.

Friday, 28th August, 2015

  • 08:51 PM - Ristamar quoted Weird Dave in post ORCUS! EXCLUSIVE! ESCAPIST!
    As far as Juiblex spelling, it seems Wizards is using that spelling - the demon lord cards they were handing out at GenCon even list the phonetic pronunciation as [JOO-ee-blex]. FWIW, I honestly thought it was Jubilex as well! Huh. Looks like you're right. The unofficial articles I was looking at regarding Rage of Demons we're all misspelling it.
  • 07:38 PM - Flexor the Mighty! quoted Weird Dave in post ORCUS! EXCLUSIVE! ESCAPIST!
    Agreed on the art. It's pretty evocative if a bit basic in the color scheme, but it's not the worst representation of Orcus I've seen. Yeah. I'm sure I'd sub an image of him if I run this. I've always liked more of this kind of take. 69981

Tuesday, 25th August, 2015

  • 11:18 PM - Inconnunom quoted Weird Dave in post Let's Tweak the 5E Ranger!
    I purposefully left Extra Attack off of the list of abilities for the ranger, to balance out the other more circumstantial combat abilities. And my thoughts originally were to have the tactical tricks stack if appropriate, but I think I'm going to rethink that. Or not? Ranger moves 10 ft and gains +1d8 weapon damage from Skirmish Strike, if the opponent is below max hp gain an additional +1d8 weapon damage from Colossus Slayer, and then additional +Xd6 if you have the target Marked. Hmm. Add in Volley or Whirlwind Attack to that and you can hit a bunch of people for a bunch of damage. But is this too much? You have to be at least 9th level to make that work, and have a group of enemies bunched up that have already been wounded. Assume Whirlwind Attack, Skirmish Strike, and a longsword - base 2d8 damage, or 3d8 if they're not at max hp, against all the targets around you. Too much? Maybe not? First off Mark as you have it is too good and too similar to the rogue. Every class has something unique ...
  • 08:23 PM - jrowland quoted Weird Dave in post Let's Tweak the 5E Ranger!
    And I do think there is room for the ranger in the class list, especially when the focus of the game is on the Three Pillars (Exploration, Interaction, Combat) - none of the other classes come as close to focusing on the Exploration pillar as the ranger! Which is good, but ultimately needs to also be interesting in one of the other Pillars as well because the Exploration pillar is very, very situational. I think abilities that were interesting for the Ranger within the Exploration pillar would be good as well. So far, I am not seeing it...well. (there are hints in various proposals) For example: A "Find the Path" power: A ranger has an uncanny ability to not only track, but to anticipate and deduce intuitively where prey is/likely going. Perhaps the ability could manifest similar to the augury spell: Given a choice, the "find the path" feature points the ranger to the High Reward option (regardless of Danger) or to the lowest danger (if the reward is similar or non existant) - perhaps a ...
  • 08:05 PM - steeldragons quoted Weird Dave in post Let's Tweak the 5E Ranger!
    And I do think there is room for the ranger in the class list, especially when the focus of the game is on the Three Pillars (Exploration, Interaction, Combat) - none of the other classes come as close to focusing on the Exploration pillar as the ranger! Which is good, but ultimately needs to also be interesting in one of the other Pillars as well because the Exploration pillar is very, very situational. You're quite welcome. And I find this an interesting point as well, which I think we [of all backgrounds/former editions] tend to forget as a core design principle...the whole "Three Pillars" thing. That in mind, the ranger takes on more significance...as a primary/major player of the Exploration pillar. I would probably be inclined to say the design of the classes follows (obviously, roleplay can and should allow characters that excel in any of the 3): Combat: The Fighter, obviously is the pinnacle here. Followed up, closely, by the Barbarian and Paladin...more far by the Monk and, for ...


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Weird Dave's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Encyclopedia Magica Random Tables for D&D Next
I put together random tables for the non-unique items in the four volumes of the Encyclopedia Magica with a breakdown corresponding to the categories in D&D Next (Uncommon, Rare, Very Rare, Legendary, and Minor Artifact). The GP value of the items ar...
907 +1 1 Monday, 3rd March, 2014, 12:27 AM Monday, 3rd March, 2014, 12:27 AM
Weird Dave's D&D Next Character Sheet & Spell Sheet
One of the first things I usually do with a game system is modify the base character sheet, and for me the best character sheet ever was the AD&D 2nd Edition sheet (green!). I used a classic OSR font for this D&D Next sheet I've been using in my week...
5165 +2 3 Wednesday, 20th November, 2013, 09:18 PM Wednesday, 20th November, 2013, 09:18 PM

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