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About VengerSatanis

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Date of Birth
November 25, 1974 (44)
About VengerSatanis
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United States
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Male
Age Group:
31-40
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Details of games currently playing and games being sought.

Town:
Sun Prairie
State:
Wisconsin
Country:
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Larry DiTillio, RPG & TV Writer, Passes Away Sunday, 17th March, 2019 11:48 PM

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Sunday, 17th March, 2019 11:48 PM
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Sunday, 6th October, 2013
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Town:
Sun Prairie
State:
Wisconsin
Country:
USA

Tuesday, 19th February, 2019


Sunday, 17th February, 2019


Saturday, 19th September, 2015

  • 06:57 AM - Morrus mentioned VengerSatanis in post 50% off sale
    Yeah, when the spambots are more informative than the actual posters, there's a problem. VengerSatanis, would you update this with some actual text, please? This forum's for press releases, not just for copy/pasting links. Thanks!

Thursday, 4th June, 2015

  • 12:48 PM - Morrus mentioned VengerSatanis in post Best way to roll dice; best RPG everrr!!!
    The text is white on a black background. VS This thread will explain it, VengerSatanis. http://www.enworld.org/forum/showthread.php?348563-Dark-Text-on-a-Dark-Background-Tutorial Needless to say, half the audience can't read your post.

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Monday, 11th February, 2019

  • 10:08 PM - Umbran quoted VengerSatanis in post RPG Writer Zak S Accused Of Abusive Behaviour
    Please, let's not derail this thread with further discussion on the merits and flaws of either H.P. Lovecraft or the Cthulhu Mythos. I'm going to support this. The issue at hand isn't Lovecraft. The digression would be rather disrespectful to the people here and now. If you want to discuss Lovecraft, please take it to another thread.
  • 09:48 PM - Yunru quoted VengerSatanis in post RPG Writer Zak S Accused Of Abusive Behaviour
    Please, let's not derail this thread with further discussion on the merits and flaws of either H.P. Lovecraft or the Cthulhu Mythos. I'm sure there's another thread in this forum that already goes into a 100+ pages of pros, cons, and all kinds of debate.But it's directly relevant to having calls for his award(s) to be rescinded.
  • 04:50 PM - billd91 quoted VengerSatanis in post RPG Writer Zak S Accused Of Abusive Behaviour
    Regardless, some of the allegations have been corroborated by Zak S' former partner, Patrick Stuart, here: http://falsemachine.blogspot.com/2019/02/you-should-read-this.html Many in the RPG community/hobby/industry have run afoul of Zak S. (myself included), and I think it's extremely easy for some of us to believe that behavior occurred beyond a shadow of a doubt. Yeah, here's my takeaway: And then there is this other guy. The one that comes out in text form usually. In arguments about nerd stuff. This guy is condescending, aggressive, clever and manipulative. This guy will say anything to win some f-ing internet argument and never, ever, ever admits wrong, backs down or recognises the humanity in his opponents. There's a lot of this online and, frankly, I can understand people having a bad day from time to time - but if someone's online persona is consistently an asshat, if they bait and troll all the time, I'm not going to buy any explanation that "oh, he's only like that online." Th...

Wednesday, 23rd January, 2019

  • 08:14 PM - eyeheartawk quoted VengerSatanis in post RPG Crowdfunding News – Wolfspell, The Cryptid Manual, Destination Danger, Between Sun & Shadow, and more
    Probably at least as double-vile as Jordan B. Peterson, Alexander Macris, SNL writers... perhaps Andy Kaufman? Just imagine the far-left outrage if I started wearing a MAGA hat! But seriously, I don't pretend to represent you or your values. Just like you don't represent me or mine. Clearly, we're different people who have RPGs in common and probably not much else. That's ok. Different tribes don't have to be openly hostile to each other. Your Bogeyman, VS I also don't support Autarch because of Macris and his non gaming activities (well, that and I don't need another D&D but with spreadsheets). I don't subscribe to your suspiciously beneficial (to you) view that you can say whatever childish, hateful thing you wish and then throw up your hands and say "but we're all gamers and we don't have to agree and that's okay". I think actions have consequences and you don't get to hide from them behind this terribly flimsy justification. I liked you better when you just flipped out over bad reviews.

Saturday, 5th January, 2019

  • 05:35 PM - Aldarc quoted VengerSatanis in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    Can't you see the glaring contradiction in your post? BTW, I haven't read all the comments in this thread. VSIs this some sort of "Gotcha Game"? If Umbran has somehow failed, perhaps it would be helpful to discussion if you at least let this conversation "Fail Forward" through actually introducing the discursive complication that has resulted from his "failure" rather than let it dangle? Those folks are all actors. Their tears while on camera cannot be trusted. This is something that's been discussed elsewhere, but bears a reminder here - Critical Role is not just a bunch of folks sitting down and playing a game. It is a bunch of professional actors sitting down to make a show that is supposed to earn money. While it is a common referent, it isn't an outstanding example of how games do/should work at our tables. Or, we can say that CR is not Old School or New School gaming. It is Media Gaming - gaming for an external audience's benefit, rather than for the player's. There's a...

Thursday, 3rd January, 2019

  • 07:42 PM - jasper quoted VengerSatanis in post "How do I beat the Matt Mercer effect?"
    It is a gaming handle. My real name is infinitely more pedestrian. FYI, I've written all of my 40+ gaming books under Venger As'Nas Satanis. VS Well how nice for you. Amazon lists 24. And looking at the covers. Well does not look like stuff I would want.
  • 07:20 PM - jasper quoted VengerSatanis in post "How do I beat the Matt Mercer effect?"
    Since multiple people asked me to directly name my GMing book, it's called How To Game Master Like A F'ing Boss (although, f'ing is actually spelled out). It can be found on both DriveThruRPG: https://www.drivethrurpg.com/product/148728/How-to-Game-Master-like-a-:):):):)ing-Boss ...and Amazon.com. Wasn't trying to be mysterious, thought that most people on here knew me and my works. Not sure why, now that I think about it... I rarely post on ENworld. VS Also your handle looks like a gaming handle. Not like an real name.

Tuesday, 1st January, 2019

  • 09:47 AM - MechaPilot quoted VengerSatanis in post "How do I beat the Matt Mercer effect?"
    I've recently gotten into watching the first Critical Role campaign. Mostly, I have it on as background while I work on my own D&D stuff. It's sort of like mood music in that regard. I also agree with 5ekyu & cmad1977 in that it's kind of like listening to a radio play. I don't see how this is any different from getting a player who has only ever had one DM before YOU. And unlike that situation, you have the benefit (if you want) of knowing exactly how this other DM does the job. It has a lot of similarities, but Critical Role has a much large audience than one player's former DM. That popularity gives it a kind of implied authority that goes beyond "the one guy who introduced me to the game did it this way." As with all social issues in RPGs, COMMUNICATION is key. Very true. See, I don't get this. Do people really evaluate other roleplayers based on their acting ability? Unfortunately, yes, it's a thing I've seen before. Fortunately, I haven't seen it often; m...

Monday, 31st December, 2018

  • 11:21 PM - Mistwell quoted VengerSatanis in post "How do I beat the Matt Mercer effect?"
    As author of a bestselling book on GMing, I have an opinion that may or may not be worthwhile to you. But I usually don't sugarcoat my dark wisdom. VS Mind if I ask what your book title is? Not looking to bash you just genuinely interested. Might pick it up.
  • 02:45 AM - Cergorach quoted VengerSatanis in post "How do I beat the Matt Mercer effect?"
    I don't think it's unreasonable for new players to think that D&D is just like the example they've seen, but I would think that viewpoint would diminish after a few games. I think it's quite foolish to think that D&D is just like on TV/YouTube, it's also foolish to think that playing sports yourself is at the same level as what you see on TV/YouTube. What about reality/dating shows, is it not foolish to think that those portray real life? The type of player who has irked me the most when I DM is the one who thinks it is my job to entertain them. Isn't it? It's your job as the DM to entertain the players, just like it's the players job to entertain the DM and the other players. On a show like Matt Mercer runs, the object is to entertain the audience... Maybe grow thicker skin, and be open to improving. You learn by doing it yourself and not being forced to ape someone else. I've certainly learned from other DMs and have acknowledged my betters in that regard, but Matt Mercer and his troupe...

Sunday, 30th December, 2018

  • 07:06 PM - Wraith Form quoted VengerSatanis in post "How do I beat the Matt Mercer effect?"
    Maybe grow thicker skin, and be open to improving. Really? That's a crap response. Whether the poster should be more self-confident or not, it's still impolite for players to verbally complain about DMing style. If they think can do the job better, let them step up and try. Or they can leave the game and find someone that can emulate Mercer (good luck with that). But to suggest a DM grow a thicker skin for player douche-iness? Jerk move.
  • 05:44 PM - vincegetorix quoted VengerSatanis in post "How do I beat the Matt Mercer effect?"
    Hurtful and impolite? Maybe grow thicker skin, and be open to improving. No GM is perfect, even Mercer. Comparisons have been around since... forever. They're inevitable. VS Or I could just tell my player that their constant comparison is unwelcome and induce an unwanted pressure on my game. You know, just discussing the things that might create conflict, like normal adults. I dont think having one side ''endure'' is the way to go and, seeing from the number of time those threads pop-up online, I dont think I'm the only one in this situation. EDIT: Where did I say that I wasnt open to improvement? The fact that I use RAW ressurection and potion use and not Mercer's doest mean that I dont want to improve myself, I just dont like his rules for my campaigns. After each game my player do a short evaluation survey, and we have reserved time at the start of ech session to discuss the changes players want to make because I see DMing as a shared task.

Saturday, 29th December, 2018

  • 10:34 PM - Jay Verkuilen quoted VengerSatanis in post Worlds of Design: When There's Too Many Magic Items
    A good idea, but then you take away a primary motivation for adventuring - acquiring and using epic magic items. VS It is for some folks, which I one reason I don't like stomping on items to the extent that the 5E designers did, but if you have a good story or other motivations, that helps. Also, items of legend don't necessarily show up in one fell swoop. For instance, an item like the Rod of Law is ordinarily found in pieces and the Hammer of Thunderbolts is cool on its own but truly awesome only when you've managed to assemble the panoply.
  • 09:51 PM - Ed Laprade quoted VengerSatanis in post Worlds of Design: When There's Too Many Magic Items
    Just to clarify, it would definitely work for as many times as the character's level per day. But, yes, there would be a chance of it not working if PCs kept spamming healing potions throughout the day. Being less infallible, maybe they wouldn't get hoarded. Or if you think that would be a problem, just decrease the number of healing potions in the world. All things being equal, you want players to wait for "just the right time" to use a special item or magical ability. Otherwise, magic is just commonplace and eventually may become boring. VS I can't argue that last bit. Its clueing the players in on when that time is, without being super obvious about it, that's the hard part.
  • 09:44 PM - Lanefan quoted VengerSatanis in post Worlds of Design: When There's Too Many Magic Items
    All things being equal, you want players to wait for "just the right time" to use a special item or magical ability. Otherwise, magic is just commonplace and eventually may become boring. VSIn theory, this is correct. In practice, "just the right time" either comes far too soon (the PC blows all her magic right away and then is left with nothing) or - far more often - never comes at all (the PC rarely if ever uses any magic for fear of the need for it being greater tomorrow than it is today, and so the consumable magic items just get hoarded until something dispels or destroys them).

Friday, 28th December, 2018

  • 09:51 PM - Ed Laprade quoted VengerSatanis in post Worlds of Design: When There's Too Many Magic Items
    I think resonance could work if tweaked. What about non-magic-users can only use, or bring forth, magical effects once per level. After that, there's only a 2 in 6 chance of success... the sword erupting in flame, the healing potion restoring you, or the ring turning you invisible? Yes, I'm thinking of this through an OSR lens, not Pathfinder. VS Ugh. A healing potion that only may, or may not work? No thank you, such a rule would make consumable items nearly useless. They are 'bad' enough in that many people hoard them, waiting for 'just the right time' to use them, which may never come. (Or, if it does, they might not realize it.)
  • 08:53 PM - Jay Verkuilen quoted VengerSatanis in post Worlds of Design: When There's Too Many Magic Items
    I think resonance could work if tweaked. What about non-magic-users can only use, or bring forth, magical effects once per level. After that, there's only a 2 in 6 chance of success... the sword erupting in flame, the healing potion restoring you, or the ring turning you invisible? Yes, I'm thinking of this through an OSR lens, not Pathfinder. VS There are ways to make resonance type ideas work. For instance, items of a certain power level may well not play nice with each other. In my 2E to houserules game, I more or less posited that a character can only bear one item of legendary status---Rod of Law, Hammer of Thunderbolts, just to name two in the game---without serious consequences. That much fate encapsulated in an item in the hands of one person, or in one place, is dangerous. I've more or less embraced a magic item economy for lower end stuff, but there's really only so much of it worth buying and supply is uncertain. This campaign is pretty cosmic in scope, though, and the PCs are leading...
  • 03:45 AM - Dannyalcatraz quoted VengerSatanis in post Hidden

Friday, 9th November, 2018

  • 06:28 AM - Li Shenron quoted VengerSatanis in post 3 Questions on how 5e is being used
    I have some burning questions for 5th edition gamers. Hopefully, you guys can answer them. It'll help me prepare for the Cha'alt kickstarter launching just before Thanksgiving... 1) Back in the day, when playing AD&D many gamers defaulted to the basic version of the game, similar to original D&D, rather than using all the extra mechanical bells and whistles contained within the AD&D rulebooks. What I want to know is how many 5e gamers play their D&D in a simplified or old school / OSR way? Specificly, would you consider full 5e stat-blocks to be essential in a 5e compatible product, or would providing the most important stuff be an option / acceptable? 2) Since official D&D 5e settings are few and far between, how much campaign setting material would you like to see in a published adventure? 3) How much guidance (or hand-holding, if you prefer) would be ideal, in your view? A sentence here and there about the designer's intention or what's going on in general? Paragraphs on sett...
  • 06:10 AM - Bawylie quoted VengerSatanis in post 3 Questions on how 5e is being used
    I have some burning questions for 5th edition gamers. Hopefully, you guys can answer them. It'll help me prepare for the Cha'alt kickstarter launching just before Thanksgiving... 1) Back in the day, when playing AD&D many gamers defaulted to the basic version of the game, similar to original D&D, rather than using all the extra mechanical bells and whistles contained within the AD&D rulebooks. What I want to know is how many 5e gamers play their D&D in a simplified or old school / OSR way? Specificly, would you consider full 5e stat-blocks to be essential in a 5e compatible product, or would providing the most important stuff be an option / acceptable? 2) Since official D&D 5e settings are few and far between, how much campaign setting material would you like to see in a published adventure? 3) How much guidance (or hand-holding, if you prefer) would be ideal, in your view? A sentence here and there about the designer's intention or what's going on in general? Paragraphs on setting things ...


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