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    Yesterday, 02:04 AM
    My biggest quibble for all the versions of the mystic, save perhaps the first one, are that they are far too broad thematically. If a mystic can take the role of a ranger, fighter, monk, and wizard, its way too good. I've yet to see any homebrew that addresses all the issues that it has, unfortunately. I keep meaning to write my own, but I simply don't have the time...
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About Inchoroi

Basic Information

Date of Birth
February 18, 1985 (34)
About Inchoroi
Location:
New Bern, North Carolina
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No
Sex:
Male
Age Group:
25-30
My Game Details

Details of games currently playing and games being sought.

Town:
James City
State:
North Carolina
Country:
USA
Game Details:
Currently running: Rise of the Runelords (5e Conversion)

Up Next: Princes of the Apocalypse

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550
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0.27
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State of the mystic Yesterday 02:04 AM

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Last Activity
Yesterday 01:36 PM
Join Date
Tuesday, 12th November, 2013
Product Reviews & Ratings
Reviews Written
1
My Game Details
Town:
James City
State:
North Carolina
Country:
USA
Game Details:
Currently running: Rise of the Runelords (5e Conversion)

Up Next: Princes of the Apocalypse

Sunday, 19th May, 2019


Tuesday, 14th May, 2019


Thursday, 25th April, 2019


Wednesday, 13th June, 2018

  • 08:01 AM - Coroc mentioned Inchoroi in post UA: Giant Soul Sorcerer
    Inchoroi is that legit asuming the UA is RAW? Isn't that some sort of game breaking, ceiling braking, floor braking, wall breaking, clothes breaking, armor breaking... Naked Godzilla just crashed the townhall!! :)

Monday, 2nd April, 2018

  • 02:22 AM - MechaPilot mentioned Inchoroi in post Should I share my game world with you folks?
    My answer is a bit of yes and no. Please don't take this as a commentary on your creative skills but your description of the setting hasn't really done anything to hook me, or to peak my interest. So, just from your description I'd pass on getting a fuller description of it. That said, there's really no harm in having other settings out there. I've enjoyed plucking odd bits from other settings before, especially when I'm running a game set in FR, or some other setting that I feel needs more spicing up. I will echo the sentiment Inchoroi offered. If you plan to publish your setting, you'll want to be careful not to give the whole thing away with what you present here. Frequently, that can be easier said than done. So if I were you and were planning to publish the setting (even on a pay what want basis) I wouldn't present it here.

Sunday, 30th April, 2017


Saturday, 29th April, 2017


Sunday, 24th May, 2015

  • 05:59 AM - Connorsrpg mentioned Inchoroi in post 5 Fighter Archetypes
    Inchoroi Oh, I'm not embarrassed about my creations. I have been homebrewing for over 20 years, and would find some of my earlier ones embarrassing too. I created each of these for a particular reason, style, player, concept and even yes, b/c I liked a different mechanic. I certainly knew that they would be unpopular with the majority here. I figured there might be the odd player that loved their **13th Age** fighter mechanics for eg and might have found something here to work with. Perhaps I was a little discouraged from posting here, but I went in knowing what the deal is here. I would not expect these to be welcome in every game, I was just hoping there was someone out there also searching for something like one of these concepts that does not exist in the PHB. And I will say again - the Battle Master to me is not a concept. It is just a bunch of rules to give a fighter choice (which is also cool, but it doesn't gel as a concept - it can be used to create concepts with specific choices...

Tuesday, 5th May, 2015


Saturday, 7th March, 2015

  • 09:21 AM - Quickleaf mentioned Inchoroi in post Actively Evil PCs & a Pirate Sandbox?
    Inchoroi Looks like you've got lots of advice about sandboxes. I actually have something specific about 5e & pirate games for you: Check my sig for Spell & Crossbones, or alternately click the group icon of the skull in crossbones to the left of my post. You'll find tons of resources I made including some awesome random encounter tables for sea, port, island, and "the abyss" which are great for sandbox play. References to unique monsters refer to my Buccaneer's Bestiary in the Homebrew section (there's a link to it somewhere in there). I also highly recommend Skull & Crossbones an OOP Green Ronin d20 book available as a PDF from their site. Cheers matey!

Friday, 6th March, 2015


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Tuesday, 14th May, 2019


Saturday, 27th April, 2019


Friday, 22nd March, 2019

  • 07:52 PM - Corone quoted Inchoroi in post Tough Truths About the Game Industry
    My dumb ass writes for the RPG industry. If I can get in, anybody can. Just takes work. I feel the same. :) My usual advice is 'write what they asked you to write and turn it in on time' then you'll find plenty of people looking to hire you :)

Thursday, 21st February, 2019


Monday, 21st January, 2019

  • 09:26 AM - Eubani quoted Inchoroi in post Improving melee for a cleric
    I am interested in these! Think you can dig them up? I have them on D&D Beyond. Righteous Brand: Melee + if hits next person hits target does +1d4 Radiant extra. Astral Seal: Melee + if hits next person hits target gains 1d6 temp hp.

Monday, 14th January, 2019

  • 07:14 PM - GlassJaw quoted Inchoroi in post yes, this again: Fighters need more non-combat options
    You know, I actually agree that the fighter could use some stuff; not because its not possible for a player to use background stuff and whatnot to make themselves useful outside of combat, but because if a new player comes in with a fighter and doesn't use that stuff, they're kind of out of luck! I noticed it because I have a new player who's playing a fighter; he's awesome in combat, but sits like a bump on a log during anything else (unless its triggering a trap, since he's got the most HP). This! Very well said. I think this is definitely part of what I'm seeing at the table. The fighter could use something that sparks the player to get involved when not in combat. Here are some quick ideas I threw together: Teamwork: Grant a number of allies equal to your proficiency bonus advantage on a group ability check Guard Duty: Gain advantage on next Passive Perception check against an ambush Mentor: If you spend 1 min with an ally, grant advantage to that ally on their next untrained skill ...

Sunday, 13th January, 2019

  • 05:57 PM - Sacrosanct quoted Inchoroi in post yes, this again: Fighters need more non-combat options
    You know, I actually agree that the fighter could use some stuff; not because its not possible for a player to use background stuff and whatnot to make themselves useful outside of combat, but because if a new player comes in with a fighter and doesn't use that stuff, they're kind of out of luck! I noticed it because I have a new player who's playing a fighter; he's awesome in combat, but sits like a bump on a log during anything else (unless its triggering a trap, since he's got the most HP). As 5ekyu said, I don't think that's a class issue, but a player issue, and the experienced players and DM can help guide the new player. For example, we hear the same complaints about casters who prepare all their spells as damage combat spells and then don't do anything out of combat. Or rogues who are super active in exploration, but feel sidelined in combat. Or specializing in GWM or other melee and then complaining when combat is all at range. I.e., players who specialize in one specific area ...
  • 04:13 PM - 5ekyu quoted Inchoroi in post yes, this again: Fighters need more non-combat options
    You know, I actually agree that the fighter could use some stuff; not because its not possible for a player to use background stuff and whatnot to make themselves useful outside of combat, but because if a new player comes in with a fighter and doesn't use that stuff, they're kind of out of luck! I noticed it because I have a new player who's playing a fighter; he's awesome in combat, but sits like a bump on a log during anything else (unless its triggering a trap, since he's got the most HP).But... How is that different from say a wizard who is played by a player who spends every choice on fighting stuff? Takr a bog standard dwarven soldier fighter, you have stonecunning, crafting (mason, brew, smith pick one) and you have your military ranks, athletics, intimidation, gaming set and vehicles. Those are incredibly easy hooks there for a GM to engage that dwarf in most every four huts or more location he enters. In a dungeon type environment, stone cunning can be quite useful. Athletics plus...

Monday, 7th January, 2019

  • 01:06 PM - akr71 quoted Inchoroi in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    I'm not even mad. My players begged me to run a pirate campaign, so this plays right into it. My son has been petitioning his mother and sister for the same. "The next campaign we should be pirates!" and that was well in advance of Critical Role stealing a ship. In fact, to think that WotC suddenly changed gears and rushed to get a 'sea-faring' book on the go once they saw CR is unrealistic. Its been in the works for months, maybe longer. The Unearthed Arcana coming out at the same time as CR's pirate escapades is pure coincidence too. Well, Ii could see Matt Mercer having an inside track and agreeing to playtest some stuff for WotC

Sunday, 6th January, 2019


Wednesday, 26th December, 2018

  • 04:08 PM - Dannyalcatraz quoted Inchoroi in post Shooting down LEGIT character concepts
    ...it'd be like if you were playing a nordic warrior-priest, and he brought in another nordic warrior-priest. Even then, I think it’s best for the DM to let the players handle it. Too easy for it to seem like playing favorites, otherwise.
  • 05:05 AM - Dannyalcatraz quoted Inchoroi in post Shooting down LEGIT character concepts
    For example, if there's a druid focused on nature, animals, and survival, I wouldn't allow another character to bring in a ranger focused on nature, animals, and survival. Most of my players would be annoyed, but would get over it eventually; one of my players, though, would be very upset by it, so I try to prevent that. I leave sorting that kind of thing to the players to resolve. I’ve resolved issues like that as a player, so I know it can be done. Sometimes it becomes a (friendly/unfriendly) rivalry, sometimes it becomes synergistic. But to me, a DM stepping into that dispute can look like favoring one player’s fun over another’s. Especially if the decisions all go one player’s way.* In a 2Ed campaign, another player and I both decided to play warrior-priest clerics using the Player’s Option books. Our concepts were fairly different- mine was from a Nordic culture, while his was more Eastern in flavor. Think spellcasting Monk, if you will. Both of us made a trivially similar...

Tuesday, 25th December, 2018

  • 08:49 AM - CapnZapp quoted Inchoroi in post you can sell it "at auction in any major city"
    The DM determines a buyer's identity. Thank you for your suggestion. However it is this step I am asking for ENWorld's help with. That is, instead of me determining the buyers' identities, what are some official identities? Of Realmslore buyers, trading houses, middlemen? [emoji846]

Sunday, 23rd December, 2018

  • 02:53 AM - Imaculata quoted Inchoroi in post DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
    I'm actually thrilled when my players bat above what I expected them to. That means I can dial it up a little bit more. As do I. I rejoice with my players when they triumph against the odds. I do my best to challenge my players, and I definitely do not go easy on them. But when they come up with something really clever, I give their well earned victory to them. This can sometimes make an encounter a lot easier than I intended, but in the end all my villains are expendable, so I don't care when, how or that they meet their end. The villains are supposed to die, and if they do so in a way that entertains the players, I consider my mission a success. I want my players to feel like they are the heroes. That means that they should have these epic victories... these moments where they outsmart my villains and humiliate them. If one of my villains meets a particularly humiliating end, I will often ask my players if they want to fill in the details of the scene, to add one-liners or some kind of ...

Friday, 21st December, 2018

  • 05:25 PM - technoir quoted Inchoroi in post Savant: Basic Class Information
    Alright. I admit I'm intrigued. I love playing smart characters, and making it an interesting class without spellcasting is intriguing. I like having non-magic options in D&D. I don't hate magic or anything but it felt like an area D&D could use more of.

Tuesday, 18th December, 2018

  • 08:28 PM - MarkB quoted Inchoroi in post Unearthed Arcana: Sidekicks
    ......is this something that people wanted? I'm just kind of flabbergasted that they felt the need to put this out there. I mean, if you can use it, by all means! But it seems...unnecessary? I'd probably get more use out of it if it were further simplified a little, but yes, I can absolutely see myself using something like this. I've run more campaigns where the party acquired at least one NPC or creature 'pet' than otherwise, and if they get particularly attached, it can feel even worse if their buddy gets killed than if they lose their own character. Having an easy way to keep those sidekicks' abilities in line with the rest of the party, and better still one that I can very easily just hand off to the player rather than handling it myself, promises to be very handy. And I can easily see myself using these classes when tinkering with monsters or NPCs to beef them up a bit, rather than going to the PHB.
  • 08:23 PM - D1Tremere quoted Inchoroi in post Unearthed Arcana: Sidekicks
    ......is this something that people wanted? I'm just kind of flabbergasted that they felt the need to put this out there. I mean, if you can use it, by all means! But it seems...unnecessary? Came at the perfect time for me, as multiple members of my group have recently purchased trained animals, and one has an obsessed halfling devoted to them. The thing to remember for those talking about power level is that these are not "things" that the PCs own in the technical sense, these are free willed beings that require relationships to maintain. They may have their own agendas, or give the players reason to care about the consequences of entering battle outside of themselves. They cannot be too powerful, nor overshadow the PCs, as ultimately the DM decides on their actions and fate even if the PC gets to run them most of the time to save the DM work. Plot twists, character investment, and just plain relevance for pets and NPC people seems like a winner to me. I am surprised they don't have team up...

Tuesday, 27th November, 2018

  • 11:06 PM - Asgorath quoted Inchoroi in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    I think the game is doing fine; there are some holes, but for the most part its doing well. The latest two adventures, Dragon Heist and Dungeon of the Mad Mage, probably won't do as well as previous offerings, I would guess. I hope that they realize its because of the content, rather than the length--that is, Mad Mage isn't that good of an "adventure," as most megadungeons aren't (this is coming from a guy who worked on several in the last year), because of what it is, not that we don't want adventures that go all the way to higher levels, like 17-20. Yeah I'm still skimming through DotMM, but so far I've been pretty disappointed in the lack of story. I was excited for an official product that went all the way to level 20 because I was looking forward to an actual campaign arc, not just a bunch of dungeon levels with enough XP to get there.

Sunday, 25th November, 2018



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