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    Yesterday, 03:32 AM
    If you have a local game shop, you can probably find someone to paint the mini for you (for a cost, of course). However, as others have said on this thread, you can find lots of tutorials on YouTube to help you out in terms of painting. Reaper and other companies often have starter painter kits with a good smattering of basic colors, plus a figure or 2 to help you get some skills practice. I...
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  • collin's Avatar
    Saturday, 20th April, 2019, 07:47 PM
    As someone who has several HeroForge minis, I can say, you will definitely want to prime it. I concur with DM Dave1: their current cheapest minis are better material than what they initially started with. They are light, but the more expensive plastic is more brittle than what you have, and I am always concerned about less durability and more breakage from them.
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    Monday, 8th April, 2019, 12:19 AM
    More is always better as a challenge, e.g, what makes a horde of zombies or skeletons is not their CR but the fact there are so many of them and they just keep coming. More targets to focus on and attack with.
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  • collin's Avatar
    Tuesday, 26th March, 2019, 03:38 PM
    collin replied to "House" Rules
    The only house rules my group is using that I can think of are: 1) You can add your Constitution bonus to a Death saving roll 2) Rogues get advantage in finding traps. We used to use things like "critical fail/fumble", but that has tended to go by the wayside for reasons already mentioned here.
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  • collin's Avatar
    Monday, 25th March, 2019, 01:37 AM
    I would say on a scale of 1-10, the campaign has a seriousness level of about 9. Around the table, the players have a seriousness level of about 5 at best. I attribute that fact to a group of guys who have played since early college, which was ~35 years ago, and so when we manage to get together to play, a lot of humor and old experiences rise up and overtake our playing. But no one seems to...
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About collin

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About collin
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I've been into role-playing games of all types for >22 years
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Kansas City area, Kansas

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Friday, 26th October, 2018

  • 02:24 AM - pukunui mentioned collin in post Enhancing "Dragon Heist"
    Although Istrid's description talks about her rates being comparable to those of the Cassalanters, it doesn't specify what any of their rates actually are.Oops. The book *does* actually indicate what Istrid's rates are (on page 17, under "Zhentarim support comes in these ways"): "Istrid offers loans of up to 2,500 gp with an interest rate of 10 percent per tenday." collin Elfcrusher

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Wednesday, 2nd January, 2019

  • 11:19 PM - lluewhyn quoted collin in post Give Me Your Dragon Heist Tips
    Then, more than a few times during the playing of the adventure, I would take a time-out from the game and talk to them as DM to players. "Okay, at this point in the adventure, they want you or expect you to do X-Y-Z. We can do that if you want, or we can skip it and move on from there," or "I could have you fumble around and have you do X, or I can just tell you what you need to know at this point, or we can just bypass this little piece and move on." When I DM'd this, I wondered what the intended experience was supposed to be. It almost seems like you need to run this on a Meta level like you described. There certainly isn't a lot of natural information flow to the PCs to make appropriate decisions to solve the adventure as written.

Thursday, 27th December, 2018

  • 04:24 AM - Charlaquin quoted collin in post Waterdeep: Dragon Heist - Posssible to use all four villains?
    That sounds EXCELLENT! Would love to have you report back after you've run a few sessions to hear how it works out. Thanks! It’ll definitely be a while. I’m currently running my group through Yawning Portal. I just want to plan ahead for once we finish, because I have some pretty lofty ambitions for the Waterdeep adventures.
  • 02:52 AM - Charlaquin quoted collin in post Waterdeep: Dragon Heist - Posssible to use all four villains?
    I think these are some very good points to keep in mind. You will need quite an appendix and chart mapping out who is located where, their motivation, what they will do in certain situations, etc. Also, Practicalm is correct in that someone was considering having the McGuffin move from major villain to major villain before the endgame so as to force the players to encounter all of the major villains, while also trying not to take any of the villains head-on and risk a TPK. To me, the way WDH is laid out, I think of it being designed as more of a race against the main villain to get to the treasure first. It certainly has some potential comedic beats built into it, and if you play the Autumn/Jarlaxle scenario, it is even more comical and tongue-in-cheek, imo. Therefore, I turned to some films to help decide how I might consider how to approach this adventure, and the one that I looked at the most was "It's a Mad, Mad, Mad, Mad World". Now, that movie is a flat-out comedy, but is esse...

Wednesday, 12th December, 2018

  • 08:18 PM - Aiden_Keller_ quoted collin in post Running Horde of the Dragon Queen: Bard Wants to Join Rezmir!
    Funny you should mention this attraction to Rezmir, because my character's backstory was that he had previously had a fling with Rezmir and she was kind of trying to coax him into joining the Dragon cult, but as soon as things got weird, he dumped her and took off. It created an interesting and funny "reunion" when they met up later. :o If you play Rezmir like she was portrayed in our adventure, then the bard could become a "toy" or "tool" for Rezmir. Lots to consider there, but as others have said, you need to take into account how this will affect the other players, their characters, and play at the table in future sessions. This is going to be how I play it. For now he will think she actually wants him (in the cult and as a potential lover) and then after taking all his gold (because its for the horde...) she double crosses him.

Monday, 5th November, 2018

  • 01:20 AM - pukunui quoted collin in post Rating 5e adventures - best for my group?
    This is a good list, but not all of the choices are good, imo. I am not a fan of Hoard of the Dragon Queen. It is not well written and very rail-roady. I have read similar comments about the sequel: Rise of Tiamat. I think Tomb of Annihilation is very good, but it could take your group a year or more to get through it. I would narrow it down to these three: 1. Lost Mines of Phandelver 2. Tales of the Yawning Portal 3. Waterdeep: Dragon Heist A fourth option is to check out DM's Guild. There some very good adventures there. Most are one-off's, but there are a few continuing sagas, and you could always string a few individual scenarios together.I enjoyed running the Tyranny of Dragons adventures. I am not really enjoying Dragon Heist.

Thursday, 25th October, 2018

  • 04:45 PM - Elfcrusher quoted collin in post Enhancing "Dragon Heist"
    5000 gp. Pick a number. Per what time unit?
  • 05:48 AM - Elfcrusher quoted collin in post Enhancing "Dragon Heist"
    Whatever the market will bear. ;) Seriously, if you want the moneylenders to be more on the generous side, I think 10% would be reasonable. If you want them to be more greedy, I would shoot for 25%. ??? Per what? Makes all the difference.

Wednesday, 17th October, 2018

  • 04:52 AM - Elfcrusher quoted collin in post Would Rogues be broken if Sneak Attack were always on?
    Yes it would be broken. I understand the confusion about when the rogue has advantage in order to use sneak attack, but that damage really starts to add up in a hurry. Based on my experience, with Cunning Action, it really creates a power-killer in a hurry that outclasses everyone else, with the possible exception of the fighter. How would it interact with Cunning Action to become OP? I would have thought it's almost redundant: currently we have archer rogues using Cunning Action to Hide and get Disadvantage (and thus Sneak Attack) every round against ranged targets. How would giving them automatic advantage make that worse?

Friday, 5th October, 2018

  • 05:38 PM - ScuroNotte quoted collin in post Another take on the Ranger class...would love some (a lot) input/opinions/etc
    I think it is a fine variant, but I do not see it as better than or a total replacement for the current WotC 5e ranger. I'll guess we will disagree. We all have different views of how the Ranger class is written by WoTC. The features in the PHB are based on Favored Terrain and Enemy. Here offering features that will be useful against any creature and all terrains.

Wednesday, 19th September, 2018

  • 06:13 PM - DEFCON 1 quoted collin in post Animal Messenger + Beast Sense = Telegraph Stations?
    I like it. Sounds like something that would be used in Eberron in the Eldeen Reaches. :) Actually, it was just this sort of "creative spell use" premise that had Keith Baker and the others create Dragonmarks for Eberron. While the actual spells themselves as written do not accomplish exactly what is necessary to create these kind of "sending stations", the game world itself goes into detail about how when you use dragonshards in conjunction with the magic you gain from dragonmarks, you can achieve this sort of extended magic system and get these logical "technological" advances. And House Sivis runs all manner of these magical mail systems within Eberron. Whether or not you can accomplish this kind of thing in a game really comes down to just how by the book and by the numbers the DM runs spells in their game. If they treat spells as only doing precisely what they say they do, with no "story flourish" extra stuff, then creating these extended uses for magic probably won't go over....

Saturday, 15th September, 2018

  • 12:15 AM - pukunui quoted collin in post Waterdeep: Dragon Heist First Impressions
    I thought of the Zhentarim as the more ruthless, physical arm or division of the Black Network. Did I miss on that?You can certainly play it that way. By default, though, "The Black Network" is just a nickname for the Zhentarim. The Zhents used to be much more overtly evil prior to the 4e time jump. They were once something of a fanatical cult / evil empire based out of Zhentil Keep (in the Moonsea region to the east of Anauroch), and the Harpers were constantly (and openly) at war with them. These days, though, it would seem they've "reinvented" themselves as a Mafia-like organized crime syndicate attempting to con people into thinking they're "just" a somewhat unscrupulous mercantile org that deals in mercenaries and both legit and illicit goods. In terms of Waterdeep: Dragon Heist, it would seem that one of the Manshoon clone's long-term goals, should he reclaim control of the Zhentarim, would be to return the organization to its 1e-3e roots as an overtly evil, Bane-worshiping ...

Friday, 14th September, 2018

  • 04:43 PM - Gradine quoted collin in post Waterdeep: Dragon Heist First Impressions
    Emerald Claw might be a better stand in for the Zhents. The important thing about the Zhents in the adventure is that there is a split, and so you’ve got faction zhents, and Manshoon loyal Zhents. Again, I haven't read the adventure, and I'm not a FR-lore expert, but everything I've read about the Zhentarim, especially here, just screams Aurum to me. Sure Emerald Claw might have the link to necromancy, but they're mostly known as a terrorist organization, and they're ultimately loyal to Lady Vol; they lack either the public face or the desire for riches/econonic/political power that characterize the Zhents. The fact that there appears to be a split makes things a bit more interesting however. I think of the Zhentarium as more of a combination of the Aurum and the Boromar Clan (or perhaps, the Black Network is the Aurum and the Zhents are the Boromars). As in; the Aurum are the "main" faction of the Zhentarim, while Manshoon and his loyalists are replaced by the Boromars? I could see ...
  • 02:49 PM - Teemu quoted collin in post Waterdeep: Dragon Heist First Impressions
    I am starting to wonder if perhaps Sharn has all most TOO much information, and if an easier transposition would be to set WDH in a city of Aundair, such as Passage or Fairhaven. Yeah, I think so. Sharn is really big, more like Sigil than your typical fantasy metropolis. Even though Waterdeep is the FR city, it's still more grounded and less bombastically fantastical than Sharn.
  • 01:55 PM - pukunui quoted collin in post Waterdeep: Dragon Heist First Impressions
    ... or perhaps, the Black Network is the Aurum and the Zhents are the Boromars ... The Black Network and the Zhentarim are the same thing.

Thursday, 13th September, 2018

  • 10:41 PM - Gradine quoted collin in post Waterdeep: Dragon Heist First Impressions
    I'll give you a taste of what I am thinking and where I am going with my transposing Waterdeep to Sharn. Zhents = Order of the Emerald Claw, but Boromar Clan could be another option, or they could be in cahoots with each other.:eek: Manshoon = wizard necromancer of the Emerald Claw Xanathar - could leave the same, change his name, or if you want to go full-tilt Eberron, make him a Daelkyr (Dreaming Dark). Xanathar's Guild - Planning on using Daask Jarlaxle = Use a Lhazaar Principalties figure such as Prince Kel from the Eberron Player's Guide (makes changing disguises easier instead of using a hat of disguise since he is already a Changeling) or Syrina d'Lyrander from the Explorer's Guide to Eberron Cassalanters = Could keep them as the same, or change them to another family within Sharn. Are they aligned with the Dreaming Dark/Inspired? Are they involved with a local cult, such as Kielsten Marquan's radiant idol, Zotharr? Lots of options here. There so many Eberron-ish things that paral...

Wednesday, 12th September, 2018

  • 02:15 PM - HawaiiSteveO quoted collin in post Waterdeep: Dragon Heist First Impressions
    I'll give you a taste of what I am thinking and where I am going with my transposing Waterdeep to Sharn. Zhents = Order of the Emerald Claw, but Boromar Clan could be another option, or they could be in cahoots with each other.:eek: Manshoon = wizard necromancer of the Emerald Claw Xanathar - could leave the same, change his name, or if you want to go full-tilt Eberron, make him a Daelkyr (Dreaming Dark). Xanathar's Guild - Planning on using Daask Jarlaxle = Use a Lhazaar Principalties figure such as Prince Kel from the Eberron Player's Guide (makes changing disguises easier instead of using a hat of disguise since he is already a Changeling) or Syrina d'Lyrander from the Explorer's Guide to Eberron Cassalanters = Could keep them as the same, or change them to another family within Sharn. Are they aligned with the Dreaming Dark/Inspired? Are they involved with a local cult, such as Kielsten Marquan's radiant idol, Zotharr? Lots of options here. There so many Eberron-ish things that paral...

Tuesday, 11th September, 2018

  • 04:20 PM - Paul Farquhar quoted collin in post Unearthed Arcana Dragonmarks
    If it is a marketing ploy, then it failed because the only reason I would have bought the Wayfarers Guide to Eberron is for the Dragonmarks section. The dragonmarks where already in the free area of D&D Beyond.

Sunday, 9th September, 2018

  • 04:49 PM - HawaiiSteveO quoted collin in post Waterdeep: Dragon Heist First Impressions
    I agree. My original plan was to convert this adventure to Eberron using Sharn in place of Waterdeep. The characters and locations are particularly so integrated to the Realms that it is proving to be a far greater challenge than I originally thought. BUT I AM UP TO THE CHALLENGE! :) ;) B-) I am going ahead with the conversion since I have a fair amount of time before I would be needing to run this adventure with the current group of people I am playing with. I have gotten up through Chapter 2 for making conversions thus far. I just wish the Sharn 3.5 resource book had been better laid out with indexes and so forth. Oh well, I am becoming an expert on Sharn and Waterdeep regardless of where things end up. From my skimming so far seems like lot of the work is converting various factions into Eberron ones. My new campaign has already played 2 adventures in a Sharn are are loosely affiliated with the Boromar Clan. They’ve had a run in with Daask already, and I was planning to th...
  • 10:46 AM - gyor quoted collin in post Waterdeep: Dragon Heist First Impressions
    I agree. My original plan was to convert this adventure to Eberron using Sharn in place of Waterdeep. The characters and locations are particularly so integrated to the Realms that it is proving to be a far greater challenge than I originally thought. BUT I AM UP TO THE CHALLENGE! :) ;) B-) I am going ahead with the conversion since I have a fair amount of time before I would be needing to run this adventure with the current group of people I am playing with. I have gotten up through Chapter 2 for making conversions thus far. I just wish the Sharn 3.5 resource book had been better laid out with indexes and so forth. Oh well, I am becoming an expert on Sharn and Waterdeep regardless of where things end up. You should publish your finished efforts on DMsguild for others.

Friday, 24th August, 2018

  • 07:06 PM - Yunru quoted collin in post Revised Ranger update
    At this point, I tend to think any changes they would make would create as much dissatisfaction as the current version Pretty sure no-one would be less happy if they gave the Animal Companion some god damn hit dice, rather than just hit points. Of course, then they'd have to allow animal companions that might be stronger than a Wizard with 10 Constitution...


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collin's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
New Class: Artificer (Eberron)
My attempt at creating an Artificer class for DnD 5th Edition, largely based in the world of Eberron, with thanks to Keith Baker who provided some initial ideas, material, and suggestions to help me get started. This is strictly my idea of what I th...
537 0 1 Tuesday, 6th January, 2015, 04:05 PM Tuesday, 6th January, 2015, 04:05 PM

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