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About collin
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I've been into role-playing games of all types for >22 years
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Kansas City area, Kansas

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New Campaign Setting Hint Is Eberron? Tuesday, 10th July, 2018 07:40 PM

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Friday, 20th July, 2018


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Monday, 2nd July, 2018


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Monday, 9th April, 2018

  • 03:16 PM - talien quoted collin in post Whatever Happened to Acererak?
    "D&D is completely excluded from the film however." I think you meant to say "isn't" instead of "is". Nice article. Yikes! Sorry about that, fixed!

Friday, 16th February, 2018

  • 05:21 PM - Gradine quoted collin in post The Favourite Official D&D Products Ranked
    Not surprised to see Hoard of the Dragon Queen and Sword Coast Adventurer's Guide at the bottom, especially HotDQ. That was a terrible first outing for an adventure campaign when launching a new/revised game system. Not to say it didn't have some good moments in it and good production values, but from the first page of the adventure it stank and could only get better. I guess it was the result of those 2 books that forced WotC's hand by choosing not to out-source more keep books from then on. To be fair, RoT was far better received than HotDQ (though the damage had already been done on that storyline, I guess), but PotA was also out-sourced and was extremely well received. I'm not sure it was fan reaction that caused them to stop out-sourcing. I'd buy it more as a reason for them to stop splitting storylines into two books.

Tuesday, 2nd January, 2018

  • 02:38 PM - GreyLord quoted collin in post Xanathar’s Guide to Everything is the fastest-selling Dungeons & Dragons book of all time
    I basically agree with your assessment, even without the supporting data to back it up. However, I think there is one exception, and that is that it would take ~20,000 copies sold of the current 5e books for WotC to break-even. I realize this was just a hypothetical number on your part, but bare with me here. A lot of these newer books are being farmed out to other companies/groups to create vs. doing it in-house. Hiring vendors adds another dynamic to the formula. So, it's possible WotC's breakeven point is < or > 20,000 (i.e., break-even number) books, depending on how much they are paying vendors to write them vs. in-house people doing it. If the cost is less (which is probably a more likely scenario), then profitability obviously would be even greater with the 5e books than previous editions. Well, one good side of a slow release as WotC has been doing is that you can extend the sales of the books. The strategy they are doing today (whether they realize it or not) is more focused ...

Wednesday, 27th December, 2017

  • 10:04 PM - Parmandur quoted collin in post Xanathar’s Guide to Everything is the fastest-selling Dungeons & Dragons book of all time
    I basically agree with your assessment, even without the supporting data to back it up. However, I think there is one exception, and that is that it would take ~20,000 copies sold of the current 5e books for WotC to break-even. I realize this was just a hypothetical number on your part, but bare with me here. A lot of these newer books are being farmed out to other companies/groups to create vs. doing it in-house. Hiring vendors adds another dynamic to the formula. So, it's possible WotC's breakeven point is < or > 20,000 (i.e., break-even number) books, depending on how much they are paying vendors to write them vs. in-house people doing it. If the cost is less (which is probably a more likely scenario), then profitability obviously would be even greater with the 5e books than previous editions.It's been over two years since WotC has done an outsourced D&D book. Sent from my [device_name] using EN World mobile app

Friday, 24th March, 2017


Thursday, 2nd March, 2017

  • 04:23 AM - Achan hiArusa quoted collin in post Take Your First Look At The Upcoming ALTERNITY RPG!
    I think the D20 system borrowed from different places, including building on 2nd edition and some concepts of the Alternity system. The task resolution system was pulled whole cloth from Ars Magica. Go find a copy of the third edition and read the Berserk Virtue on page 76 ("While Berserk you gain a +2 bonus on Damage, Soak, and Fatigue Scores while suffering a -2 penalty on Defense"). The attributes went from -4 to +4 (so Green Ronin's True20 innovation of getting rid of the ability scores and just using the ability modifiers was actually a step back to ArM) and the Talents, Skills, and Knowledges section looks mighty familiar. It just uses a d20 instead of a d10. It also doesn't hurt that Johnathan Tweet wrote both ArM and the D&D 3.0 PH. Of course, this fact comes up periodically and I'm one of the people who brings it up. And I liked the original Alternity system. It had degrees of success and a die pool that didn't require buying your FLGS out of d10s or d6s

Monday, 20th February, 2017

  • 10:01 PM - Mercule quoted collin in post UA Warforged vs. Keith Baker's Warforged
    I also prefer KB's version to the UA version. It has more of a traditional Eberron feel (obviously) than the UA version. Yeah. I'm afraid Eberron may be in a similar state as Greyhawk: No one can quite capture the feel of Greyhawk besides Gary; no one quite captures the same Eberron feel as Keith. I reconciled myself to Greyhawk being better off left dead, years ago. *sigh*

Thursday, 5th May, 2016

  • 06:26 PM - Jester David quoted collin in post Eberron 5e - What do we want?
    I agree, which is why I don't think a total Eberron CS re-do is needed but a SCAG or some form of website or document that takes what little has been done already and coalesces it into one location or document, but revised and expanded to allow for a true, full 5th edition Campaign setting. I disagree with some of the posts here that I am seeing that say "You don't need updated rules, just use the 5th edition rules and add in a few Eberron elements and you're done.". Okay, how do you handle dragonmarks? They were considered feats in the old system. And, yes, what about artificers and their infusions? Warforged? The Kalashtar (psionics)? You can transfer the locations and setting pretty easily, but the stuff that really under-girds and makes Eberron Eberron is the history and flavor (1920's/30's pulp overlayed with a fantasy setting). The must-have Eberron rules elements are the races (kalashtar, warforged, shifters, and changelings), the artificer, dragonmarks, and dragonshards. Races...
  • 03:14 PM - akr71 quoted collin in post Training to Level Up
    We have generally abided by this rule since D&D 3.0. You get better at being a fighter by fighting things; you get better at being a thief by stealing (whether you are successful or not - you learn by mistakes, too). The only area that makes this logic fall apart in my mind is for spell-casters. We have not required magic-users of any sort to train, but in seems to me they should require some form of education before learning new spells, but then you are laying a set of requirements on them that you don't for other classes. Maybe that is okay since spell-casters are typically regarded as more powerful than straight fighters. I don't think either training or no training is wrong or right, it's all in how everyone agrees to deal with leveling up. For spell casters I view it that they have been practicing these 'new' spells in some form or another all along. When they 'level-up' they have finally mastered the spell - at what time to use the material component, the proper inflection on the ...

Wednesday, 9th March, 2016

  • 09:09 PM - Bupp quoted collin in post Polytheistic Clerics
    From the Eberron Campaign Setting by WotC, copyright 2004, page 68: "The Sovereign Host consists of the deities most commonly worshiped by the majority of Khorvaire’s population. Most people revere the Host as a whole pantheon, offering prayers to different deities in different situations. Even clerics are often devoted to the entire Host rather than to a specific patron. Taken as a whole, the pantheon is neutral good, and its favored weapon is the longsword—the weapon of its martial champion, Dol Dorn." My thoughts have always run in direction. Characters revere the whole pantheon, as does the clergy. Clerics do pick a domain, owing to their personality. I do like the idea of changing up domains. I lean to being able to change during a long rest.

Tuesday, 23rd February, 2016

  • 03:13 AM - talien quoted collin in post What if Murlynd Survived?
    I have never once heard about Don Kaye's talent, background, or education for business or marketing, which is what you need if you are going run a profitable company. This is the reason I didn't further explore the implications of a Kaye/Gygax company, because there's not a whole lot of data I was able to find as to Kaye's business abilities. There's no guarantee anything would be different based on who he was, so I tried to stick to the actions that resulted due to his death: the stock dilution which led to Lorraine Williams' ascension. I think we should put the question to Jon Peterson, who is the most likely to have primary documents from Gygax and Kaye's early days. I'll ask him! So, which is better: to have what tragically happened to Don Kaye early in his life, or have him continue living and perhaps Gygax and he become former friends who don't speak to one another, as what pretty much happened after Dave Arneson came into the picture? Would Gygax have spoken so fondly of Do...

Tuesday, 26th January, 2016

  • 04:41 PM - Morrus quoted collin in post Is TOMB OF HORRORS the Worst Adventure Of All Time?
    Gygax has stated in interviews that he created it because his players thought there was no dungeon he could come up with that would be challenging enough for them, so he met that challenge. Sounds odd. Beating your players is a trivial matter for a GM. Put 99 Tarrasques and a herd of Orcuses in the first room, and you're done. If that doesn't work, blow the planet up. Challenging players is not the hard thing. The hard thing is designing challenges which challenge them *just enough* while still being fun.

Wednesday, 30th December, 2015

  • 06:06 AM - Echohawk quoted collin in post Murder in Baldur's Gate Additional Events
    Pardon me for rehashing this topic just a bit, but I am interested in running Murder in Baldur's Gate and I was looking for the pdf downloads that WotC had posted for that adventure. I found the monster stats, but he event supplement has apparently been taken down (not sure why). See link http://media.wizards.com/downloads/dnd/minbg_events.pdf Would it be improper to ask if someone could send me the pdf or post it somewhere? Since it was free and I have purchased the adventure, I don't think there would be any issues. Hi Collin, Although most of the various supplements for Murder were originally free releases, I think they may have been removed from the WotC site once that adventure went up for sale on DnD Classics. The bundle of PDFs included with Murder in Baldur's Gate for purchase there definitely includes the Events Supplement, Monster Statistics and Launch Weekend files, all of which were originally freebies. I do realise that this information probably isn't very helpful in getting you a copy of the Events Supplement. Sorry about that :(.

Saturday, 27th June, 2015

  • 01:02 AM - aramis erak quoted collin in post What do you think Wizard's preferred customer is like and what are his/her buying habits?
    Only one thing: name recognition, which is perhaps the biggest thing WotC has going for it in D&D. Without that, we would not have seen a 5th edition and it would likely have simply been shelved or sold to some other company who might try to capitalize on said name recognition. Hasbro doesn't sell off its IP. It has shuttered some of its IP for up to a decade plus - but it doesn't let go once it has got it. If the brand falters, it will quite likely quietly fall into permanent oblivion.

Saturday, 20th June, 2015

  • 01:12 PM - S'mon quoted collin in post Dealing with a trouble player and a major blow up
    I agree with 77IM. Whatever you do, do not ignore it, and do not let him ignore it, ala George in the Seinfeld episode "The Revenge" and pretend like it never happened. Because if you do, it will only makes worse the next time something like this happens. Sounds to me like Majoru already failed his WIS check.

Thursday, 19th March, 2015

  • 01:41 PM - Nellisir quoted collin in post So, 5e OGL
    So I just noticed this last night.... Also Pathguy was allowed by WotC/Hasbro to put his character generator javascript website for 5e back up, but it is a mere shadow of its former self. They only allowed him to make the basic rules from the initial free material available to be used to create a character. I'd be willing to put money at this point that any license will draw on/refer to the Basic Rules, not the Core Rules or anything further. Which, honestly, works great for me. :) http://www.pathguy.com/ddnext.htm

Friday, 13th March, 2015

  • 07:36 AM - pemerton quoted collin in post Reasons Why My Interest in 5e is Waning
    So selling a few boardgames is going to keep the business going?Perhaps. I would have though that, overall, the market for boardgames is bigger than the market for RPGs - at my local games shop (Mind Games in Swanston St, Melbourne) the boargames are in the front, more visible area and the RPGs in the back area. Whether D&D boardgames sell more than D&D RPG books I don't know, and I wouldn't know how to conjecture an answer either way. The problem with this is, if they focus more on the brand than on the game then people will abandon the line and go elsewhere which could cause popularity with another brand.If WotC does not publish many new RPG books, and there are people who want to buy lots of new RPG books, then it follows that they will have to buy them from someone other than WotC. But the only game which is producing product at the sort of rate you are talking about is Pathfinder. Which, as Trickster Spirit has pointed out multiple times upthread, keeps them well within the c...

Thursday, 12th March, 2015

  • 10:37 PM - chriton227 quoted collin in post Reasons Why My Interest in 5e is Waning
    But is that just trying to make even more money, or a sign that Pathfinder as an RPG is failing in terms of revenue? I don't think anyone on these forums can say for certain. And what is considered acceptable profit by today's standards? 100% return on investment? 200%? 300%? I have no clue whether or not Pathfinder is profitable, to my knowledge Paizo isn't a public company and isn't exactly plastering their financials on billboards. I was just making a tongue-in-cheek response to your statement that if they were experiencing a trend of producing products at a loss they would be moving into miniatures, board games, or something else; when in actuality they have been moving into miniatures, card games, comics, audio dramas, and even an MMO that from what I have heard from interviews with the developers has nothing to do with the RPG system at all (it doesn't even use classes or levels in the D20 sense), it just uses the brand and the setting. The expansion of the types of product l...
  • 05:56 AM - bmfrosty quoted collin in post Reasons Why My Interest in 5e is Waning
    You think they are producing oodles of @#$%! at a loss? I could see a few months here and there, but if there was a trend of definite loss, I think anyone with a brain would say it's time to cut our losses and move on to miniatures, board games, or something else. How often was D&D unprofitable for TSR? Companies tend to "Stay the course" when losing money on product that used to be profitable for a long time. Companies big and small lose money for years on end before they lose their good credit or have to shutter operations. Look at TRS, Radio Shack, K-mart, 90% of tech startups, etc, etc, etc... End point is that Paizo is a privately owned company that owns a well known brand and puts out plenty of product to see what sticks. We have a good idea that they were profitable in 2005 with Pathfinder (with it taking the torch from D&D 3.5), but we really don't know if Pathfinder has been profitable for the last couple of years as it's gotten older.
  • 05:44 AM - pemerton quoted collin in post Reasons Why My Interest in 5e is Waning
    I am not buying this theory of "4th edition failed because of WotC's strategy in launching so much product and their release schedule".I'm not sure what, or whose, theory you're talking about. Mearls has stated that the 4e Red Box had good uptake, but there was limited retention and purchase of further products. Part of the rationale of 5e was to make the "on-ramp" easier. A number of people in this thread have stated that they find the "wall of books" to be a barrier across the on-ramp. That seems plausible to me. I played 4th edition only once, and I could see what would happen, and it did: big initial uptake, but it peaked quickly followed by a quick burn and then to game limbo with all the other books and toys on the shelf. They tried to create an RPG that they thought would appeal to the computer gaming crowd, so that is how they built their new system. But just like computer games, once all the kids 'mastered it', 'figured it out', or just plain burned out on playing it, they mo...


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collin's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
New Class: Artificer (Eberron)
My attempt at creating an Artificer class for DnD 5th Edition, largely based in the world of Eberron, with thanks to Keith Baker who provided some initial ideas, material, and suggestions to help me get started. This is strictly my idea of what I th...
521 0 1 Tuesday, 6th January, 2015, 04:05 PM Tuesday, 6th January, 2015, 04:05 PM

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