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  • collin's Avatar
    Sunday, 2nd December, 2018, 03:46 AM
    Or you don't want to infuse gunpowder in your medieval fantasy RPG you could change it from smokepowder to smoke powder and start an illicit drug smuggling ring with the Bregen D'aerth boys.
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  • collin's Avatar
    Monday, 26th November, 2018, 11:39 PM
    Sadly, you are right about this one. I had very high hopes for this adventure when it was first mentioned, but after giving a thorough read and seeing how it plays, I have to say I am rather disappointed. Why couldn't it have been an urban adventure about the players actually planning and executing a heist (of any kind)? What fun that would be!
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  • collin's Avatar
    Saturday, 24th November, 2018, 02:49 AM
    Honestly, you're right, bard would be the most obvious choice. I used to not like them, either, but I have to admit they've grown on me quite a bit. As an alternative, I like the urban ranger theme with an inquisitive.
    15 replies | 722 view(s)
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  • collin's Avatar
    Saturday, 17th November, 2018, 09:21 PM
    An evil wizard I had in the Eberron campaign that I ran who was living on a deserted isle of animal-people and at war with a former partner/artificer who was on a nearby island. I modeled the wizard (Darwell Umbruskor) after Sean Connery (picture long-haired Sean from The Rock). The party loved it and were so enamored by his charisma, they forget to keep someone on guard at their boat (which the...
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  • collin's Avatar
    Thursday, 15th November, 2018, 01:41 AM
    I had a half-drow cleric/bard named Sammy. I modeled him after Sammy Davis, Jr. I only got to play him in a few gaming sessions before the whole group just quit.
    43 replies | 1235 view(s)
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About collin

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About collin
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I've been into role-playing games of all types for >22 years
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Kansas City area, Kansas

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Smokepowder in Waterdeep: Dragon Heist Sunday, 2nd December, 2018 03:46 AM

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Friday, 26th October, 2018

  • 02:24 AM - pukunui mentioned collin in post Enhancing "Dragon Heist"
    Although Istrid's description talks about her rates being comparable to those of the Cassalanters, it doesn't specify what any of their rates actually are.Oops. The book *does* actually indicate what Istrid's rates are (on page 17, under "Zhentarim support comes in these ways"): "Istrid offers loans of up to 2,500 gp with an interest rate of 10 percent per tenday." collin Elfcrusher

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Monday, 5th November, 2018

  • 01:20 AM - pukunui quoted collin in post Rating 5e adventures - best for my group?
    This is a good list, but not all of the choices are good, imo. I am not a fan of Hoard of the Dragon Queen. It is not well written and very rail-roady. I have read similar comments about the sequel: Rise of Tiamat. I think Tomb of Annihilation is very good, but it could take your group a year or more to get through it. I would narrow it down to these three: 1. Lost Mines of Phandelver 2. Tales of the Yawning Portal 3. Waterdeep: Dragon Heist A fourth option is to check out DM's Guild. There some very good adventures there. Most are one-off's, but there are a few continuing sagas, and you could always string a few individual scenarios together.I enjoyed running the Tyranny of Dragons adventures. I am not really enjoying Dragon Heist.

Thursday, 25th October, 2018

  • 04:45 PM - Elfcrusher quoted collin in post Enhancing "Dragon Heist"
    5000 gp. Pick a number. Per what time unit?
  • 05:48 AM - Elfcrusher quoted collin in post Enhancing "Dragon Heist"
    Whatever the market will bear. ;) Seriously, if you want the moneylenders to be more on the generous side, I think 10% would be reasonable. If you want them to be more greedy, I would shoot for 25%. ??? Per what? Makes all the difference.

Wednesday, 17th October, 2018

  • 04:52 AM - Elfcrusher quoted collin in post Would Rogues be broken if Sneak Attack were always on?
    Yes it would be broken. I understand the confusion about when the rogue has advantage in order to use sneak attack, but that damage really starts to add up in a hurry. Based on my experience, with Cunning Action, it really creates a power-killer in a hurry that outclasses everyone else, with the possible exception of the fighter. How would it interact with Cunning Action to become OP? I would have thought it's almost redundant: currently we have archer rogues using Cunning Action to Hide and get Disadvantage (and thus Sneak Attack) every round against ranged targets. How would giving them automatic advantage make that worse?

Friday, 5th October, 2018

  • 05:38 PM - ScuroNotte quoted collin in post Another take on the Ranger class...would love some (a lot) input/opinions/etc
    I think it is a fine variant, but I do not see it as better than or a total replacement for the current WotC 5e ranger. I'll guess we will disagree. We all have different views of how the Ranger class is written by WoTC. The features in the PHB are based on Favored Terrain and Enemy. Here offering features that will be useful against any creature and all terrains.

Wednesday, 19th September, 2018

  • 06:13 PM - DEFCON 1 quoted collin in post Animal Messenger + Beast Sense = Telegraph Stations?
    I like it. Sounds like something that would be used in Eberron in the Eldeen Reaches. :) Actually, it was just this sort of "creative spell use" premise that had Keith Baker and the others create Dragonmarks for Eberron. While the actual spells themselves as written do not accomplish exactly what is necessary to create these kind of "sending stations", the game world itself goes into detail about how when you use dragonshards in conjunction with the magic you gain from dragonmarks, you can achieve this sort of extended magic system and get these logical "technological" advances. And House Sivis runs all manner of these magical mail systems within Eberron. Whether or not you can accomplish this kind of thing in a game really comes down to just how by the book and by the numbers the DM runs spells in their game. If they treat spells as only doing precisely what they say they do, with no "story flourish" extra stuff, then creating these extended uses for magic probably won't go over....

Saturday, 15th September, 2018

  • 12:15 AM - pukunui quoted collin in post Waterdeep: Dragon Heist First Impressions
    I thought of the Zhentarim as the more ruthless, physical arm or division of the Black Network. Did I miss on that?You can certainly play it that way. By default, though, "The Black Network" is just a nickname for the Zhentarim. The Zhents used to be much more overtly evil prior to the 4e time jump. They were once something of a fanatical cult / evil empire based out of Zhentil Keep (in the Moonsea region to the east of Anauroch), and the Harpers were constantly (and openly) at war with them. These days, though, it would seem they've "reinvented" themselves as a Mafia-like organized crime syndicate attempting to con people into thinking they're "just" a somewhat unscrupulous mercantile org that deals in mercenaries and both legit and illicit goods. In terms of Waterdeep: Dragon Heist, it would seem that one of the Manshoon clone's long-term goals, should he reclaim control of the Zhentarim, would be to return the organization to its 1e-3e roots as an overtly evil, Bane-worshiping ...

Friday, 14th September, 2018

  • 04:43 PM - Gradine quoted collin in post Waterdeep: Dragon Heist First Impressions
    Emerald Claw might be a better stand in for the Zhents. The important thing about the Zhents in the adventure is that there is a split, and so you’ve got faction zhents, and Manshoon loyal Zhents. Again, I haven't read the adventure, and I'm not a FR-lore expert, but everything I've read about the Zhentarim, especially here, just screams Aurum to me. Sure Emerald Claw might have the link to necromancy, but they're mostly known as a terrorist organization, and they're ultimately loyal to Lady Vol; they lack either the public face or the desire for riches/econonic/political power that characterize the Zhents. The fact that there appears to be a split makes things a bit more interesting however. I think of the Zhentarium as more of a combination of the Aurum and the Boromar Clan (or perhaps, the Black Network is the Aurum and the Zhents are the Boromars). As in; the Aurum are the "main" faction of the Zhentarim, while Manshoon and his loyalists are replaced by the Boromars? I could see ...
  • 02:49 PM - Teemu quoted collin in post Waterdeep: Dragon Heist First Impressions
    I am starting to wonder if perhaps Sharn has all most TOO much information, and if an easier transposition would be to set WDH in a city of Aundair, such as Passage or Fairhaven. Yeah, I think so. Sharn is really big, more like Sigil than your typical fantasy metropolis. Even though Waterdeep is the FR city, it's still more grounded and less bombastically fantastical than Sharn.
  • 01:55 PM - pukunui quoted collin in post Waterdeep: Dragon Heist First Impressions
    ... or perhaps, the Black Network is the Aurum and the Zhents are the Boromars ... The Black Network and the Zhentarim are the same thing.

Thursday, 13th September, 2018

  • 10:41 PM - Gradine quoted collin in post Waterdeep: Dragon Heist First Impressions
    I'll give you a taste of what I am thinking and where I am going with my transposing Waterdeep to Sharn. Zhents = Order of the Emerald Claw, but Boromar Clan could be another option, or they could be in cahoots with each other.:eek: Manshoon = wizard necromancer of the Emerald Claw Xanathar - could leave the same, change his name, or if you want to go full-tilt Eberron, make him a Daelkyr (Dreaming Dark). Xanathar's Guild - Planning on using Daask Jarlaxle = Use a Lhazaar Principalties figure such as Prince Kel from the Eberron Player's Guide (makes changing disguises easier instead of using a hat of disguise since he is already a Changeling) or Syrina d'Lyrander from the Explorer's Guide to Eberron Cassalanters = Could keep them as the same, or change them to another family within Sharn. Are they aligned with the Dreaming Dark/Inspired? Are they involved with a local cult, such as Kielsten Marquan's radiant idol, Zotharr? Lots of options here. There so many Eberron-ish things that paral...

Wednesday, 12th September, 2018

  • 02:15 PM - HawaiiSteveO quoted collin in post Waterdeep: Dragon Heist First Impressions
    I'll give you a taste of what I am thinking and where I am going with my transposing Waterdeep to Sharn. Zhents = Order of the Emerald Claw, but Boromar Clan could be another option, or they could be in cahoots with each other.:eek: Manshoon = wizard necromancer of the Emerald Claw Xanathar - could leave the same, change his name, or if you want to go full-tilt Eberron, make him a Daelkyr (Dreaming Dark). Xanathar's Guild - Planning on using Daask Jarlaxle = Use a Lhazaar Principalties figure such as Prince Kel from the Eberron Player's Guide (makes changing disguises easier instead of using a hat of disguise since he is already a Changeling) or Syrina d'Lyrander from the Explorer's Guide to Eberron Cassalanters = Could keep them as the same, or change them to another family within Sharn. Are they aligned with the Dreaming Dark/Inspired? Are they involved with a local cult, such as Kielsten Marquan's radiant idol, Zotharr? Lots of options here. There so many Eberron-ish things that paral...

Tuesday, 11th September, 2018

  • 04:20 PM - Paul Farquhar quoted collin in post Unearthed Arcana Dragonmarks
    If it is a marketing ploy, then it failed because the only reason I would have bought the Wayfarers Guide to Eberron is for the Dragonmarks section. The dragonmarks where already in the free area of D&D Beyond.

Sunday, 9th September, 2018

  • 04:49 PM - HawaiiSteveO quoted collin in post Waterdeep: Dragon Heist First Impressions
    I agree. My original plan was to convert this adventure to Eberron using Sharn in place of Waterdeep. The characters and locations are particularly so integrated to the Realms that it is proving to be a far greater challenge than I originally thought. BUT I AM UP TO THE CHALLENGE! :) ;) B-) I am going ahead with the conversion since I have a fair amount of time before I would be needing to run this adventure with the current group of people I am playing with. I have gotten up through Chapter 2 for making conversions thus far. I just wish the Sharn 3.5 resource book had been better laid out with indexes and so forth. Oh well, I am becoming an expert on Sharn and Waterdeep regardless of where things end up. From my skimming so far seems like lot of the work is converting various factions into Eberron ones. My new campaign has already played 2 adventures in a Sharn are are loosely affiliated with the Boromar Clan. They’ve had a run in with Daask already, and I was planning to th...
  • 10:46 AM - gyor quoted collin in post Waterdeep: Dragon Heist First Impressions
    I agree. My original plan was to convert this adventure to Eberron using Sharn in place of Waterdeep. The characters and locations are particularly so integrated to the Realms that it is proving to be a far greater challenge than I originally thought. BUT I AM UP TO THE CHALLENGE! :) ;) B-) I am going ahead with the conversion since I have a fair amount of time before I would be needing to run this adventure with the current group of people I am playing with. I have gotten up through Chapter 2 for making conversions thus far. I just wish the Sharn 3.5 resource book had been better laid out with indexes and so forth. Oh well, I am becoming an expert on Sharn and Waterdeep regardless of where things end up. You should publish your finished efforts on DMsguild for others.

Friday, 24th August, 2018

  • 07:06 PM - Yunru quoted collin in post Revised Ranger update
    At this point, I tend to think any changes they would make would create as much dissatisfaction as the current version Pretty sure no-one would be less happy if they gave the Animal Companion some god damn hit dice, rather than just hit points. Of course, then they'd have to allow animal companions that might be stronger than a Wizard with 10 Constitution...

Tuesday, 24th July, 2018

  • 06:42 PM - HawaiiSteveO quoted collin in post Eberron It Is? [UPDATED & CONFIRMED!]
    I am still a little skeptical about laying down $20 for the current resource pdf than I am concerned about the $ for purchasing Dragon Heist. I pretty much have the Eberron mechanics worked out in terms of races, dragonmarks, etc. so I don't know if I should spend my money now or wait until the playtesting is over and the real thing shows up. If you have everything already I'd say you don't need it then. I'm new to Eberron and just finished skimming it first time around and I'm very impressed with what I've read. I'm not a Realms hater by any means, but the 'new' Eberron has a TOTALLY different feel and I can't wait to start playing. Really great stuff it's $20 not 2 grand! :( I honestly don't get the whole 'play testing' fuss and bother.
  • 05:36 PM - HawaiiSteveO quoted collin in post Eberron It Is? [UPDATED & CONFIRMED!]
    I was thinking the same thing when I first read about Dragon Heist, and I have been planning on just such a strategy. Now that we have an Eberron resource book for 5e, I am wondering if there will be conversion notes in the Dragon Heist book to run it in Eberron. Break out the twitter-tweeting ;) someone! Although from what I understand 1/2 the book is about Waterdeep and the other 1/2 is the adventure, so maybe not a great idea after all (as far as cost is concerned).

Monday, 9th April, 2018

  • 03:16 PM - talien quoted collin in post Whatever Happened to Acererak?
    "D&D is completely excluded from the film however." I think you meant to say "isn't" instead of "is". Nice article. Yikes! Sorry about that, fixed!

Friday, 16th February, 2018

  • 05:21 PM - Gradine quoted collin in post The Favourite Official D&D Products Ranked
    Not surprised to see Hoard of the Dragon Queen and Sword Coast Adventurer's Guide at the bottom, especially HotDQ. That was a terrible first outing for an adventure campaign when launching a new/revised game system. Not to say it didn't have some good moments in it and good production values, but from the first page of the adventure it stank and could only get better. I guess it was the result of those 2 books that forced WotC's hand by choosing not to out-source more keep books from then on. To be fair, RoT was far better received than HotDQ (though the damage had already been done on that storyline, I guess), but PotA was also out-sourced and was extremely well received. I'm not sure it was fan reaction that caused them to stop out-sourcing. I'd buy it more as a reason for them to stop splitting storylines into two books.


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New Class: Artificer (Eberron)
My attempt at creating an Artificer class for DnD 5th Edition, largely based in the world of Eberron, with thanks to Keith Baker who provided some initial ideas, material, and suggestions to help me get started. This is strictly my idea of what I th...
529 0 1 Tuesday, 6th January, 2015, 04:05 PM Tuesday, 6th January, 2015, 04:05 PM

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