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Writer, Roleplayer, DM, and official voice of The City of Brass
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Playing N.E.W. and Pathfinder.

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Friday, 14th September, 2018

  • 03:16 AM - Rune mentioned LucasC in post The EN World IRON DM 2018 Tournament Scheduling Thread
    Perhaps some former contestants, judges, and/or alternates from the last few tournaments might want to get in on the fun? Leopold LongGoneWrier LucasC Lwaxy MortalPlague PnPgamer Radiating Gnome Slit518 steeldragons UselessTriviaMan Waylander the Slayer Wicht Wik Yaztromo

Thursday, 7th December, 2017

  • 06:48 PM - Rune mentioned LucasC in post Scheduling for the IRON DM 2017 Tournament
    Perhaps some former contestants, judges, and/or alternates from the last few tournaments might want to get in on the fun? GuardianLurker Imhotepthewise Iron Sky Leopold LongGoneWrier LucasC Lwaxy MortalPlague PnPgamer Radiating Gnome Slit518 steeldragons UselessTriviaMan Waylander the Slayer Wicht Wik

Monday, 19th June, 2017

  • 08:55 PM - Morrus mentioned LucasC in post Sunken Temple
    Calling @LucasC! He's the architect of that product and Kickstarter. I backed it and have the PDF; I think the softcover version is on it's way.

Monday, 3rd October, 2016


Sunday, 2nd October, 2016

  • 09:09 PM - Wicht mentioned LucasC in post Iron DM 2016 (The Complete Game Thread!)
    Round 1, Match 1 LongGoneWrier vs. LucasC Your Ingredients are: Opaque Window Dancing Jack-o-lanterns Rude Necromancer Dread Pestilence Dangerous Score Silver Idol You have until 4:10 p.m. EST tomorrow to produce your entry. Good Luck, and please remember not to edit your entry after you post it. I will be the judge of this first match.
  • 08:00 PM - Wicht mentioned LucasC in post Iron DM 2016 (The Complete Game Thread!)
    The first match is scheduled to begin at 4 pm EST (10/02) LucasC, and LongGoneWrier - you may check in at you convenience, if you want, to let us know you are ready
  • 07:58 PM - Wicht mentioned LucasC in post Iron DM 2016 (The Complete Game Thread!)
    ...t including the title and ingredients list--any descriptions or definitions of ingredients will count against the limit!). The contestant who wins this match will become the IRON DM 2016! Addendum: By entering Iron DM, you acknoweldge that your ideas are subject to being used by others, as this is a public contest and the entries will be posted publically. This does not preclude you from making whatever use you want of the material you produce on your own website, for your own campaign, or even professionally. We do ask that following the contest, you leave your entry as is, for posterity and that your entry may be added to our growing anthology of entries. This Year's Competitors! 1. Deuce Traveler 2. Rune 3. Gradine 4. Imhotepthewise 5. GuardianLurker 6. steeldragons 7. LongGoneWrier 8. LucasC This Year's Judges! Wicht, Iron Sky, Lwaxy Round 1 Match 1: LucasC vs. LongGone Wrier; Judgment Match 2: Steeldragons vs. Rune; Judgment Match 3: Guardian Lurker vs. Imhotepthewise; Judgment Match 4: Gradine vs. Deuce Traveler; Judgment Round 2 Match 1: LongGoneWrier vs. Deuce Traveler Match 2: Imhotepthewise vs. Rune Round 3 Final Match: Deuce Traveler vs. Rune
  • 01:47 AM - Wicht mentioned LucasC in post IRON DM 2016! (Sign-up and Scheduling)
    And now we have a full slate of contestants! 1. Deuce Traveler 2. Rune 3. Gradine 4. Imhotepthewise 5. GuardianLurker 6. steeldragons 7. LongGoneWrier 8. LucasC Gentlebeings... let's talk schedules... Who is up to go first and when?
  • 01:45 AM - Wicht mentioned LucasC in post IRON DM 2016! (Sign-up and Scheduling)
    ...ht ingredients, all of which are to be used in each entry. Entries in this match will have a 2000 word limit (not including the title and ingredients list--any descriptions or definitions of ingredients will count against the limit!). The contestant who wins this match will become the IRON DM 2016! Addendum: By entering Iron DM, you acknoweldge that your ideas are subject to being used by others, as this is a public contest and the entries will be posted publically. This does not preclude you from making whatever use you want of the material you produce on your own website, for your own campaign, or even professionally. We do ask that following the contest, you leave your entry as is, for posterity and that your entry may be added to our growing anthology of entries. This Year's Competitors! 1. Deuce Traveler 2. Rune 3. Gradine 4. Imhotepthewise 5. GuardianLurker 6. steeldragons 7. LongGoneWrier 8. LucasC Declared Alternates:: Slit518 This Year's Judges! Wicht, Iron Sky, Lwaxy

Thursday, 29th September, 2016

  • 01:06 PM - Wicht mentioned LucasC in post IRON DM 2016! (Sign-up and Scheduling)
    A morning bump and some shout outs.... Last year's competitors that we haven't heard from: LucasC, Wik, MortalPlague, Nifft (who has been a judge) Some other former contestants we haven't heard from: Waylander the Slayer, Radiating Gnome (who has also been a judge), phoamslinger (who has also, also been a judge), UselessTriviaMan, EP, Mike Myler, Dragonwriter, Loonook, steeldragons, Lwaxy, Shoe, howandwhy99, ender_wiggin, FickleGM Again, with a plug, if you haven't done this before, we greatly encourage you to give it a go and throw your hat in the ring. You might be our 2016 Iron DM champion. But you won't know until you try.

Monday, 26th September, 2016

  • 01:06 PM - Wicht mentioned LucasC in post Pumpkins, Apple Cider and IRON DM!
    So. Tomorrow is the date. I'm hoping to see a good selection of competitors. Last year our competitors were MortalPlague (IRON DM 2014) Myself (IRON DM 2013, IRON DM FALL 2002) Gradine Deuce Traveler (IRON DM 2012, 2015) Imhotepthewise Iron Sky (IRON DM 2009) LucasC Wik with PnPgamer and Leopold as alternates. But don't think it necessary to have participated before to give it a go. If you think you got what it takes as a DM/GM/Storyteller/Narrator to make your PCs sweat, your players cheer and your stories sparkle (but hopefully not your vampires), then get in the queue at 10 tomorrow (EST) and join in the fun. Again, its first come, first served as far as entries, with the exception of Deuce Traveler, who has a title to defend. Old deck hands don't get preferential treatment over ambitious up and comers.

Thursday, 1st October, 2015


Friday, 25th September, 2015

  • 10:56 PM - Rune mentioned LucasC in post IRON DM 2015 Tournament
    Deuce Traveler and LucasC, you have 24 hours to post your entries to this thread. Please limit your entry to a title, a list of the ingredients used and 750 additional words. Be aware, also, that any description of those ingredients that you choose to include will count against your word total. Please include your list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Your ingredients are: New Graves Jovial Innkeeper Desperate Gnoll Painful Pun Death from Above Half Measure
  • 03:17 AM - Rune mentioned LucasC in post Scheduling for IRON DM 2015
    Deuce Traveler and LucasC, if you are both available to start your match Friday 6:00 PM EST, I will do my best to start your match then. I'll be helping someone move, so I might not make it, and I probably won't be available to fine tune things. So, if both of you can post to confirm that you can go just before that time and I am able to, you'll get your ingredients. If you don't have any by 6:01, we'll just have to schedule something for later.

Wednesday, 23rd September, 2015

  • 03:28 AM - Rune mentioned LucasC in post Scheduling for IRON DM 2015
    I think we'll wait until Thursday for match 3. LucasC, Wik, Deuce Traveler, and Gradine, if any of you want to go Thursday, please post your available schedules.

Monday, 21st September, 2015

  • 07:42 PM - Rune mentioned LucasC in post Scheduling for IRON DM 2015
    Lets get started! MortalPlague Wicht Gradine Deuce Traveler Imhotepthewise Iron Sky LucasC Wik Please post your availability for the first round matches. Does anyone want to start today?

Monday, 12th January, 2015

  • 05:46 PM - Morrus mentioned LucasC in post Brainstorming DEFENSE
    @LucasC, out of curiosity what happens with your characters if you take the highest of the three physical defenses and simply go with the average opposed roll? (e.g. 6 = 3d6 = 10.5). And what happens to those same characters if you apply -2 for medium armor and -4 for heavy armor, and -2 for large and +2 for small? Ignoring the jedi bonus for now. Applying one relevant skill (if they have one) as normal for an attribute check. Here's what I get for the iconics: Sasha (AGI, medium armor) -- 5 (man, she's terrible!) Gorrat (STR, heavy armor, large, hardy) -- 10 Dr. TikTok (END) -- 10.5 Talik (AGI, acrobatics) -- 17.5 Ashonn (AGI, acrobatics) -- 14 Holmes (AGI, medium armor) -- 3.5 A range from 3.5 to 17.5 (call it 4 to 18). Heck of a range again. Holmes is an outlier, though, and I think Sasha's just a fairly poor build - few of them are able to make a 5d6 defensive pool, which is a character build thing. If they were built with defensive skills in mind, they'd be a bit better.

Saturday, 10th January, 2015

  • 12:39 AM - Morrus mentioned LucasC in post Brainstorming DEFENSE
    This is just a general discussion thread, not an announcement or anything. @LucasC expressed doubts about the latest DEFENSE formulation, so I'm opening this up to ideas - just in case someone sees something I don't. Things we need to be aware of: 1) I don't want everybody to be averaged so much that all the characters are the same as each other 2) There are concerns that wide ranging DEFENSE scores makes it hard to find appropriate challenges 3) I want some critters to be basically too tough for beginning characters to handle, and their DEFENSE to reflect that 4) I want SOAK to be a viable alternative choice to DEFENSE; some folks get hit more, but they can take more 5) It's important not to make a single attribute King Attribute; AGI is already important That said, here are factor which do, or have, played into DEFENSE: SIZE - big things are easy to hit, small things are hard to hit; conversely big things have more SOAK AGILITY - agile things can dodge well, clumsy things cannot PROTECTION - shields, deflection abilities, plus some spells make it harde...

Wednesday, 2nd July, 2014

  • 10:04 PM - Morrus mentioned LucasC in post Progress on N.E.W.
    They are good changes. My initial gut reaction to what the stats encompass: (might be way off here) Intuition - game wise used for random ideas, on the spot knowledge, searching/spotting. Logic - calculations and research knowledge. Pattern recognition, hacking/programming. Wisdom - ehhhh, I've never gotten wisdom in any other system, other than it's usually some sort of willpower or spiritual magic stat that also is used for spotting enemies for mystic reasons beyond logical reasoning... And being able to use old Chinese proverbs. Wisdom? There's no Wisdom! There's INTUITION, LOGIC, and WILLPOWER. Your guesses are fairly close - LOG is knowledge, education, reasoning; INT is empathy, perception, etc. It also means that INT can be used instead of AGI for ranged attacks (you use whichever is best, just like when choosing STR or AGI for melee). That de-emphasizes AGI as the uberstat (something LucasC has noticed before).


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Saturday, 8th October, 2016

  • 04:11 PM - Rune quoted LucasC in post Iron DM 2016 (The Complete Game Thread!)
    I think the 750 limit is good. Really forces you to be concise and creative. 6 ingredients, 12 really if you count the adjective that goes with each is about 3 too many to my thinking. No good. Linking 4, even 5 ingredients is sometimes ridiculously easy. 6 never is. That's why 6 is the baseline. IRON DM is designed to never be easy. And, incidentally, some ingredients are expressed in a different number of words (even one, occasionally). But it doesn't really turn the ingredient into multiple ingredients; rather, each descriptor serves to narrow down each ingredient. It focuses the available options, but the ingredient still is one thing.

Sunday, 2nd October, 2016


Thursday, 1st October, 2015

  • 11:03 PM - Rune quoted LucasC in post IRON DM 2015 Tournament
    So much to respond to! I will take a moment to discuss Shells and her arc though. I'll admit when writing that ending just felt like the obvious perfect way to end it. I didn't put any more thought into it than that. After reading your critique and spending quite a bit of time thinking about it, I'm more convinced than ever that it's the right ending. In fact, I couldn't disagree more strongly with your suggestion. I'm not sure it's necessary to go into it here, but I probably spent three times as many words writing about why it had to end that way than I did in the whole adventure. But I'm extremely grateful for the critique, because without it I wouldn't have spent that time and energy thinking about why I was making the choices that I was. The point is I had 750 words to convince you that it was the right way to end it and I didn't succeed, largely because I didn't even think that that might be necessary. The exercise definitely helps me work toward being a more deliberate and in gener...

Sunday, 20th September, 2015

  • 11:11 PM - Wik quoted LucasC in post Scheduling for IRON DM 2015
    OK, I'll play. At worst y'all can laugh me out of the place. :) It's usually not much like that. I've done a few of these, something like five or six years ago, and they've consistently been one of the most enjoyable - and positive - experiences on ENWorld. A few tips: 1. Watch your ingredients. Be clever with them - the cleverer, the better. But don't try and change the ingredient or stray too far from it in the name of cleverness. For example, if your ingredient is "an intelligent zombie" and you make the villain a sage ghoul, you'll be asking for trouble. 2. Connect your ingredients. As in, don't just have six ingredients floating in the adventure alone. If you can try and tighten your adventure so that, ideally, all ingredients connect to one another to form a coherent whole, you'll be doing great. 3. Edit, edit, edit. I write mine in notepad, go over the word limit, and edit down. As with all writing, the better you edit, the better you'll be. 4. Time...

Wednesday, 26th August, 2015


Wednesday, 29th July, 2015

  • 03:53 PM - dmfubar quoted LucasC in post CITY OF BRASS Launches, Bringing You Web-Based Campaign Management
    dmfubar - there is no limit on the number or types of campaigns you can create. You are free to create as many campaigns (or worlds, characters, monsters, etc.) as you want, for any system(s) you play with your account. Thank you LucasC, I will definitely take a closer look at it, and for $24 a year I am sure I will dive right in.

Tuesday, 28th July, 2015

  • 08:04 AM - pickin_grinnin quoted LucasC in post CITY OF BRASS Launches, Bringing You Web-Based Campaign Management
    Baumi- our focus at present is on delivering content via the web. We intend to create a PDF export, likely beginning with character sheets, but don't have a timeline on this yet. That's why I dropped Realm Works. Without an export feature of some kind, I won't subscribe to something like this. I have had far too many cases (in and out of the RPG world) of having data become unreachable after a company goes out of business or makes other changes. I'm not going to take the time to put a lot of effort into entering data into an online tool if I can't save a copy of it locally.

Tuesday, 14th July, 2015

  • 02:11 PM - Morrus quoted LucasC in post Latest versions of the games
    I will see how it's received at GenCon and then Acadecon (going to run it at both), and then, probably yes, of course I have no art for it just yet. As soon as it's ready, I'll shoot it over so you can look at it. I'm trying to make sure I hit several of the game rules that (IMO) help W.O.I.N. stand out from the pack. Countdowns, skirmish rules, exotic environs, and of course NEW, NOW, and OLD. I'd love to see it! The main things you probably aren't up to date with are the wilderness and space travel rules, and the 'doing science' skill challengy system.

Friday, 6th March, 2015


Tuesday, 10th February, 2015

  • 07:27 PM - Morrus quoted LucasC in post DEFENSE... again!
    I was just about to post about that. Those penalties look much better. Something to think about perhaps... eliminate the armor penalty altogether and instead give armor a base Defense pool (maybe 2 dice, or 3 dice) and have that replace the characters stat pool. To get SOAK, you then rely entirely on armor. At lower character levels, it will likely benefit you (depending on where you set the armor pool) but as a character's level increases, they are likely to lose DEFENSE in place of SOAK. Second thought... Consider basing armor on either STRENGTH or AGILITY but not allowing ENDURANCE for this purpose. Characters already use END to derive HEALTH and using it for DEFENSE doubles up on its value. It also doubles up skills that add to END like Hardy. This skill now does double-duty adding to both HEALTH and DEFENSE. I added in the STR/AGI thing above; it's a little more complex, actually, but basically what you said. I've considered using armor as an AGI cap, but I'll test th...

Thursday, 29th January, 2015

  • 01:19 PM - Morrus quoted LucasC in post Playtest Feedback (last 4 weeks)
    Careers Speaking generally, I think careers are too restrictive with too many requiring specific prior careers. Consider the Scout. You must have Military Academy to become a Scout. The abilities granted by Scout revolve around reacting quickly and being sneaky. It's not hard to envision non-military means to access these abilities. Thing is, I see it as a infinite number of careers, and they have roleplaying significance. The scout is just the name I gave it; I could have called it the "Military Scout". There's nothing preventing the existence of a non-military sneaky type. A Scout, however, is a guy who went through the military. I'm not fond of "generic" careers; I much prefer lots and lots of specific careers. They refer specific roles in the world, not to (like in D&D) sets of abilities. So the solution to that isn't to change the Scout, it's to create a non-military sneaky career. Of note, 6 of 8 characters have selected Military Academy as one of their careers and only be...
  • 12:38 PM - Morrus quoted LucasC in post Playtest Feedback (last 4 weeks)
    The 2s are clearly abilities not increased from starting. So about 20% of their scores are whatever they started the game with. The 3s and 4s are similar though, in most cases, they are scores that were increased not because the player wanted to raise that ability, but because the increase came as a rider on a career that raised the actual score they wanted. The scores most of them actively seek to increase are at 7 or higher. This suggests that upwards of 60% of their ability scores are just stats they're tracking because its on their sheet but not things they have any active interest in. I'm totally fine with that. They're each interested in 40% of their stats. I don't want everybody to feel they all have to increase all of the stats equally. Again, result would be identical characters. It's fine that someone wants to be the clever character, or the strong one, or the accurate one, or the charming one. The problem lies if all characters are interested in the *same* stats. 3s...

Friday, 16th January, 2015

  • 01:49 PM - Morrus quoted LucasC in post Brainstorming DEFENSE
    Unarmored, my team would be: 20, 21, 21, 21, 22, 24, 24, 29. Yikes. With 5d6, even the lowest (20) is hard to hit. The highest is near impossible!

Tuesday, 13th January, 2015

  • 06:52 PM - Morrus quoted LucasC in post Brainstorming DEFENSE
    The value could serve a purpose though couldn't it? The continual increase in both DEFENSE and ATTACK would mean a few thing: Over time, characters become appreciably more powerful than lower level characters (whether this is good or bad is a diff. question) Equal level characters retain the same likelihood of success as they progress - so a level 1 guy shooting at a level 1 guy might have a 50/50 chance. A level 8 guy shooting at a level 8 guy has the same 50/50 chance. Then you can use tactics to improve from there. Sure. What I meant was that if there was no difference in attack or defense values between any two level 8 characters, you may as well just have one stat: level. If they're all rolling 8d6 attack vs 8d6 defense, there's nothing that distinguishes the characters from each other.

Monday, 12th January, 2015

  • 03:29 PM - Morrus quoted LucasC in post Brainstorming DEFENSE
    You already have a mechanism in the game, that scales up with level, and is intended to answer the question of "Does this action succeed?" It is of course the Difficulty Chance. In this option, you'd simply assign a DC to hitting a stationary, Medium-sized target. Let's just call that Routine [10]. You could apply modifiers to it based on the situation, each increasing the challenge (moving +1 DC rank, small +1 dc rank, cover +2 dc ranks, etc.). In this option, a character doesn't try to get DEFENSE, characters focus on SOAK. I did consider that, and it does have a certain appeal. My main concern about it is that it pretty much eliminates the dodging/agile character type.

Sunday, 11th January, 2015

  • 12:06 AM - Morrus quoted LucasC in post Brainstorming DEFENSE
    One thing to emphasize from the above post though, my players do not see SOAK as an alternative to DEFENSE. They see it as supplemental. How greedy of them! :D

Friday, 9th January, 2015

  • 11:59 PM - Morrus quoted LucasC in post Simplifying traits
    I like the concept of age having a character impact, but I am not a huge fan of the exploits. My players all wanted to be an age different than what their Career-derived age suggested anyhow, but with game stats tied to it, I had to approach allowing that cautiously. My vision was always that you'd play a character through his/her life, with big downtime periods, and the character would age. Like Kirk did, and like the Star Wars cast will have done come December. And I wanted the players to feel that, but not by penalizing them.
  • 07:13 PM - Morrus quoted LucasC in post Simplifying traits
    Are you dumping Age exploits altogether? I might do. I currently find them a bit arbitrary..

Thursday, 8th January, 2015

  • 05:07 PM - Morrus quoted LucasC in post Playtest Feedback (1/6)
    The thing I think will cause me heartache is the spread. If I put in a critter with a fair shot at hitting the half of the party with 22-24 DEFENSE, the other half, who float in the 14-16 range, are going to be sure hits. The reverse is also true, a critter that has only a decent shot at a 15 will pretty much never seriously threaten the 24s. I think that's OK. 24's a little higher than I'd like, and I'll look at that, but we need to be wary of averaging everybody so much that all characters feel the same as each other. Someone with a low DEFENSE maybe needs some extra armor to compensate and SOAK up some of the damage he's taking, and stay in cover a bit more. Off the top of my head, I would start with the premise of who you want a critter to be a threat to, and pitching it at that, rather than critters who you want to only hit the weakest DEFENSE characters some of the time. A 24 needs 6d6 on average, and a 15 needs 4d6, so perhaps use things in the region of 5d6? Or 4d6 and have...
  • 04:45 PM - Morrus quoted LucasC in post Playtest Feedback (1/6)
    Here's how the higher numbers were arrived at: AGI 3d6 + END 2d6 + ACROBATICS 1d6 + PERCEPTION 2d6 + HARDY 1d6 = 9d6 * 3 = 27 +5 star knight DEFENSE bonus = 32 The 24s it went like this: AGI 4d6 + END 3d6 + ACROBATICS 1d6 = 8d6 * 3 = 24 AGI 2d6 + END 4d6 = 6d6 * 3 = 18 -2 size large = 16 +8 tower shield = 24 Ah, OK, I see the first misunderstanding. You only multiply the attribute dice, not all the bonuses. There's a bit of legacy reference to skills and bonuses still in there I clearly need to clarify! That first guy should be 24, the second guy should be 22, and the third looks right. I guess that's what happens when I post new playtest rules in the form of a forum post rather than a fully explained playtest document! :) The 24 is still pretty high; that +5 Star Knight bonus is significant. I might look at that more closely. I was thinking of making it a defensive stance - i.e. the Star Knight can stand there defensively and get the +5, but attacking removes it.


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LucasC's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
What's O.L.D. is N.E.W. Unofficial Character Sheets (Revised for 4-7-14 Update)
Updated character sheet reflecting N.E.W. rules through 4-7 update.
190 0 1 Tuesday, 8th April, 2014, 07:44 PM Tuesday, 8th April, 2014, 07:44 PM
What's O.L.D. is N.E.W. Unofficial Character Sheets
Character sheets used by my group during the playtest.
161 0 2 Saturday, 1st February, 2014, 05:40 AM Saturday, 1st February, 2014, 05:40 AM

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