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About machineelf

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About machineelf
Introduction:
DMing 5th ed. in North Central Florida
About Me:
I've been DMing for several years. I started playing D&D in Jr. High in the 2nd ed. AD&D days. I picked it back up in 4th edition, and have been running 5th edition games since the playtest.
Location:
Gainesville, Florida
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Male
Age Group:
31-40
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Details of games currently playing and games being sought.

Town:
Gainesville
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Florida
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USA
My Character:
I like to play all sorts, but Human Wizards are my fav.

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Dungeon of the Mad Mage Delayed By One Week! Wednesday, 24th October, 2018 02:10 PM

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Monday, 20th May, 2019 06:57 AM
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Town:
Gainesville
State:
Florida
Country:
USA
My Character:
I like to play all sorts, but Human Wizards are my fav.
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Friday, 21st September, 2018


Thursday, 19th July, 2018

  • 04:06 AM - iserith mentioned machineelf in post Critical Role Episode #26 - spoilers!
    ...cters flaws that do not impact combat. Because it hinders “the entire team”. That I would encourage players to do create personal characteristics from which they can earn a bonus resource without necessarily hindering the entire team is not the same as saying "you can only present flaws in ways that don't negatively impact combat." I'm not going to defend a position I don't hold, sorry. Meanwhile, you keep insisting that your very narrow definition of the player’s and DM’s roles are according to the rules. Which means that the alternative would be against the rules. You have been very clear about that. You very much are casting your option as RAW/ RAI, using that to give your opinion authority. And thus presenting the alternative view as “wrong”. You are very much presenting the alternative a “playing the game wrong”. I stand by my statement. The "very narrow definition" referenced is about the "win" condition perceived by the players and DMs of that group and is a response to @machineelf's post that I view as approaching a false dichotomy. As well, my pointing out that I'm following the prescribed DM and player roles as I understand them is not a judgment on how you or anyone else plays. At best it's a statement of how I prefer to play and nothing more. I repeat my request: Please feel free to criticize my positions. If you're not clear on my positions, please ask instead of attacking positions that I don't hold.

Sunday, 10th December, 2017

  • 09:40 PM - redrick mentioned machineelf in post Can a Player gain an advantage from a Passive Skill that required no effort or cost?
    Agree with secondhander. I can't think of an application where the "Help" action would apply to a Stealth skill check. Help is when two people work together to accomplish the same goal. Instead of each rolling, you grant Advantage to the character you are helping. So, sure, one character could Help another character to move silently, but that wouldn't mean that they are themselves actually moving silently. (I could carry you on my back — as long as you don't cough, sing, or have a line of sight with the people we are hiding from, nobody will know you are there. I, on the other hand, am still making hella noise.) Sneaking generally requires that all parties be silent, so you would use the group check mechanic for this. (Which is still super forgiving — the group check allows a group to succeed if half of the participants succeed. The difference is that everybody uses their own modifiers, so you can't grant advantage to the Rogue with +7 to Stealth.)

Wednesday, 3rd May, 2017

  • 05:08 PM - Sir Brennen mentioned machineelf in post A Matter Of Initiative
    Once when I was running a game of 13th Age (which uses the standard d20 initiative system a la 3e/4e/5e) the party was exploring a tomb with the paladin in the lead. When he entered a room with a bunch of skeletons in it, I called for initiative rolls. The result was that the paladin had to go last despite being in the front and being fully ready for combat. This didn't make any sense in the fiction and the only justification would be to say he stumbled for some weird reason or was uncharacteristically passive, either of which would go against the type of heroic and cinematic gaming I like. I saw this as a huge system fail, so much so I immediately started looking for alternative methods. I think establishing PC initiative outside of combat, like secondhander suggests, is a great idea for situations like this. When the party approaches a door, go through the existing initiative order and see what everyone is doing. PCs who have a higher init than the paladin can act, but they are doing so *b...

Saturday, 18th February, 2017

  • 02:11 AM - iserith mentioned machineelf in post How to deal with Metagaming as a player?
    However, despite that, I bear zero responsibility for any metagaming that occurs. I don't play with toddlers who have no self-control. I play with adults and I expect them to act like adults. That includes not metagaming. Nobody but the players are responsible for metagaming that occurs. So, in this post, you agree that you set the stage where "metagaming" can occur and then you say anyone who "metagames" are "toddlers who have no self-control." That those who "metagame" are not acting "like adults." And here I thought @secondhander's declaration that you're not roleplaying if you "metagame" was the most egregious thing posted in this thread. That seems so quaint now. You saw it here first, folks. @Maxperson knows he can stop "metagaming" before it begins, chooses not to, and declares those who don't conform "toddlers." What a twisted little social test you've concocted. LOL, hilarious.

Thursday, 19th January, 2017

  • 02:33 PM - iserith mentioned machineelf in post Modeling Uncertainty
    secondhander, Elfcrusher: Do your players get to declare that they are making an ability check or ask to make one in your games?

Friday, 14th October, 2016


Monday, 26th January, 2015

  • 04:02 PM - Pauper mentioned machineelf in post Here's what the D&D Adventurer's League is doing for the Elemental Evil storyline!
    secondhander - As I understand it, the only real connection between the Encounters adventure (the first three chapters of Princes of the Apocalypse) and the Expeditions adventures is that they both use the overall setting of the Elemental Evil story. Using Tyranny of Dragons as an example, the Encounters adventures were set in the Sword Coast while the Expeditions adventures were set in the Moonsea, specifically in and around the city of Phlan. Both sets of adventures featured the machinations of the Cult of the Dragon, but each set had its own story progression, and there was virtually no overlap or connection between the two other than that the Cult was involved. I'd imagine that the Elemental Evil season will work similarly -- the team of writers who put Expeditions adventures together aren't at all the folks who wrote Princes of the Apocalypse, and it's hard to know just how much if any coordination the two groups of writers could actually have. As for the Expeditions adventures even...

Sunday, 5th October, 2014

  • 01:38 PM - Morrus mentioned machineelf in post How to open a door
    Just as a note, secondhander, your post is forced black text, which means those of us using the black background can't read it. There's info on how to fix that here: http://www.enworld.org/forum/showthread.php?348563-Dark-Text-on-a-Dark-Background-Tutorial

Sunday, 31st August, 2014

  • 03:57 AM - pming mentioned machineelf in post Druid 20 = Infinite Hit Points
    Hiya. @secondhander: I don't see a problem with that at all. I'd rather use the "all damage taken in wildshape transfers", myself. For me that seems to fit my idea of how a druid's shapechange should work; a druid changes into a full-health animal because he's basically "picturing a healthy animal in his head" and changing into that vision. However, when wounded, he is actually wounded; as HP's in 5e are much more than simple "meat damage" (involving luck, divine favor, personal drive, etc), when a druid goes to change back into his normal form, he takes that 'damage' with him because he can't picture a fully healthy 'himself' (go ahead and try and picture yourself in a perfect way...see?...can't do it...dang psychology! ;) ). @Mouseferatu: I see what you're saying...and what others are saying too. It's that "However" and their example saying the druid has 1hp left, reverting, and transferring 9hp. If they didn't have that "1hp remaining" part, I think it would be pretty clear. But it doesn'...

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Tuesday, 23rd October, 2018

  • 04:37 PM - CleverNickName quoted machineelf in post Dread, Hands-Down
    Since I don't know many of these, you guys mind telling me why you think the one you vote for is so good? It might make me interested in checking one or two out.I think Dread is the best because of its core mechanic: the Tower. You don't roll dice to determine the outcome of a particular challenge or action--instead, you pull one or more blocks out of a Jenga stack. As the story progresses the tower gets taller and less stable, and eventually it will collapse. And when it does, someone's character usually dies. The tower gets rebuilt, the story continues, until the bitter end. Like any good horror story, the tension literally builds over time. The character creation is also pretty awesome, which uses a special questionnaire prepared by the GM. These are usually 10 or more leading questions that help the player get into the role for the evening and decide what he or she is good at. It also let's the GM give hits about the evening's story. It's kind of awesome. I recommend it to anyon...

Tuesday, 25th September, 2018

  • 09:55 PM - Yunru quoted machineelf in post Misty Step in manacles?
    If the DM is being that obtuse, well ... time to find a new DM. ;) "We didn't specify we wanted the DM to teleport with us."

Friday, 21st September, 2018

  • 10:20 PM - LordEntrails quoted machineelf in post …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)
    This makes it look like this is more of an adventure through Undermountain rather than a complete guidebook on it (which I didn't think could be done in a single book anyway). This makes me a bit less excited about it, honestly. Still excited, but less so. I guess I'll have to collate all the previous material myself to have a complete conversion of the entire Undermountain. Yes, DotMM won't be exhaustive. A single book can't detail it. It's in the neighborhood of 4000-6000 unique locations. Even at 4 rooms per page that's over 1000 pages. This looks very promising and I can't wait to read thru it. @machineelf Maybe they offer a map of the Undermountain level and a short adventure to run in it? Nope. They will offer partial maps of all 23 levels. According to comments on the SoME, they will be leaving much of each level unmapped. Well, Undermountain is 8 or 9 main levels, and multiple sub-levels. It's HUGE. I thought they had made the claim that this book would cover all of the levels. I took that to mean, it would cover them all exhaustively, which frankly would be impossible in a single book without cutting major corners. It looks like it's going to be more of an adventure that gives you a little glimpse of each level, but isn't going to be a sourcebook of the entire Undermountain. 23 levels. 1000 plus pages. Or a database. ... but the term "megadungeon" has specific connotations. One of those connotations is that it is never finished. Anything that is not infinite can be fully detailed. As for your connotation of megadungeon, I've never heard that before and it's not what it means to ...
  • 10:11 PM - Staccat0 quoted machineelf in post …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)
    Who made that rule? I'm not a big fan of mega-dungeons usually, although I don't mind one existing in the world with a history like undermountain. The largeness of it is part of the lore; something the adventures can get lost in if they choose to, but it's completely optional. But if someone is going to publish a dungeon, whether large or small, give all the details. I can always change whatever I want as a DM, but I don't, frankly, get the idea that you're going to publish something incomplete for the DM to complete it. That's just me, though. Opinions differ. To me, it doesn't sound very big if someone mapped it all and made it a product. Hitting the major features with, with guidance and most-importantly clever random tables might make it both easier to run and also infinitely large. Different strokes and all, but I think these sort of products tend to work best when they let the DM use the product as a tool. Sorta like how I don't want every building in a city keyed or every corner of a f...
  • 09:49 PM - dave2008 quoted machineelf in post …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)
    Well, Undermountain is 8 or 9 main levels, and multiple sub-levels. It's HUGE. I thought they had made the claim that this book would cover all of the levels. I took that to mean, it would cover them all exhaustively, which frankly would be impossible in a single book without cutting major corners. It looks like it's going to be more of an adventure that gives you a little glimpse of each level, but isn't going to be a sourcebook of the entire Undermountain. I am not sure where you got your information, but it has always been an adventure for 5th-20th level characters first and foremost. It was never claimed to be sourcebook for Undermountain. At least not be WotC, I am sure some forum poster's jumped to that conclusion (like OotA is a "sourcebook" for the UnderdarK)
  • 03:33 PM - vpuigdoller quoted machineelf in post …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)
    Well, Undermountain is 8 or 9 main levels, and multiple sub-levels. It's HUGE. I thought they had made the claim that this book would cover all of the levels. I took that to mean, it would cover them all exhaustively, which frankly would be impossible in a single book without cutting major corners. It looks like it's going to be more of an adventure that gives you a little glimpse of each level, but isn't going to be a sourcebook of the entire Undermountain. I still think the adventure should be fun (hopefully), but it isn't quite what I was hoping for. Ah well. https://vignette.wikia.nocookie.net/forgottenrealms/images/f/f6/Undermountain-Profile.jpg/revision/latest?cb=20100218032659 Yah you are right I get what you mean. It seems at most it will be a quick gazeteer.

Thursday, 20th September, 2018

  • 06:33 PM - BookBarbarian quoted machineelf in post What DM flaw has caused you to actually leave a game?
    IMO, correcting a DM on a rule when he/she has not asked for help on rules corrections is rude and in bad form. I'll never do it during a session. I'll wait until after a session and bring it up. If the DM says it's ok to help with rules corrections, then I'll bring up clear rule mistakes, but I won't question the DM's interpretation of the rules or house rules. If I think the DM is consistently misapplying or abusing rules, then the solution is for me not to play in that game, not to be a jerk and try to correct everything they get wrong everytime without being asked to. My gaming relationships have been so much better, and I've been at peace with myself, since I adopted this position. When I DM, I explicitly tell my players they are free to bring up rule mistakes I've made right away, because I want to get things right and everyone makes mistakes sometimes. But if it is rule interpretations, I ask them to refrain from arguing with me and bring it up after the session. I need to work on thi...
  • 06:17 PM - 5ekyu quoted machineelf in post What DM flaw has caused you to actually leave a game?
    IMO, correcting a DM on a rule when he/she has not asked for help on rules corrections is rude and in bad form. I'll never do it during a session. I'll wait until after a session and bring it up. If the DM says it's ok to help with rules corrections, then I'll bring up clear rule mistakes, but I won't question the DM's interpretation of the rules or house rules. If I think the DM is consistently misapplying or abusing rules, then the solution is for me not to play in that game, not to be a jerk and try to correct everything they get wrong everytime without being asked to. My gaming relationships have been so much better, and I've been at peace with myself, since I adopted this position. When I DM, I explicitly tell my players they are free to bring up rule mistakes I've made right away, because I want to get things right and everyone makes mistakes sometimes. But if it is rule interpretations, I ask them to refrain from arguing with me and bring it up after the session.I tend to ask. Example...
  • 06:59 AM - iserith quoted machineelf in post What DM flaw has caused you to actually leave a game?
    Ok, but I'm curious. If you had a player who asked, "do I know who it is," at your table, what would you say to that player in response? "How might you know?"
  • 06:26 AM - iserith quoted machineelf in post What DM flaw has caused you to actually leave a game?
    I'm agreeing with a lot of your perspective, but man are those some hairs you're splitting with that answer. If she says, "Do I know who she is?", what more do you want her to say? "I would like to use my brain to try to pull out any memories I have of seeing this in the past."? Imagine a player saying something like "Drawing upon my previous life as an acolyte in service to the church on the Street of a Thousand Gods, I try to recall lore about the significance of this figure." Awesome. The player has stated how he or she might know something about who is depicted in the statue and has even offered a little bit of backstory which tells everyone at the table who this character is. Maybe the player doesn't need to roll at all, given that justification, and just succeeds, recalling that this is Kishar, the goddess of agriculture. Or maybe it's an Intelligence (Religion) check. You might also imagine this is a good opportunity for the player to portray a personality trait, ideal, bond, or flaw and...
  • 06:08 AM - iserith quoted machineelf in post What DM flaw has caused you to actually leave a game?
    I sort of agree with a lot of your perspective. However, where you may go wrong (and I say "may," because I'm enjoying this discussion and I'm interested in your response) is that you are making a delineation between the DM making assumptions on one hand with things like saving throws (a fireball is hurled at you. Make a saving throw. No I didn't wait to hear you say you wanted to dodge out of the way, because the assumption is that you do want to take that action of jumping out of the way) vs knowledge skill checks (you see a statue of a multi-armed figure. Make a intelligence-religion check, because the assumption is you have not turned off your brain and you are going to maybe know what this is). I know that saving throws are for reactions to something that happens to you, and skill checks are generally for something you actively do. But not always, such as knowledge checks. They function much more like saving throws in a way. In fact, saving throws are much more like skill checks than kno...

Thursday, 13th September, 2018

  • 11:54 PM - SkidAce quoted machineelf in post New Survey
    I haven't found that to be true in my experience. Especially when you factor in forum posts by community members, which is basically what twitter and Reddit is. Experience varies I guess. Sure, if you follow official Twitter accounts your going to get official news as fast as anyone can from those sources, but I'm not sure that's a fair comparison to make with a site that collates information from numerous sources after things have been announced. This is also true.
  • 05:53 PM - Parmandur quoted machineelf in post New Survey
    I haven't found that to be true in my experience. Especially when you factor in forum posts by community members, which is basically what twitter and Reddit is. Experience varies I guess. Sure, if you follow official Twitter accounts your going to get official news as fast as anyone can from those sources, but I'm not sure that's a fair comparison to make with a site that collates information from numerous sources after things have been announced. It's not really good or bad: I just out about most stuff from Reddit or my Google feed before it hits the main page here. Sometimes it hits the main page here after I see it on Reddit and post it here for discussion myself, even.

Tuesday, 11th September, 2018

  • 03:02 PM - Over the Hill Gamer quoted machineelf in post Unearthed Arcana Dragonmarks
    ...It gives greater balance, and you less often have a group composed completely of unusual and "weird" races constantly drawing attention to themselves. That makes it harder for the group, if the DM is consistent with how the world works... This is a bit off-topic and I am not faulting the views of this writer in any way but is anyone else tired of the petty racism of the D&D world? If I had a dime for every snide comment directed towards an elf or dwarf player character by another player character, I'd be a rich man. With all of the new races, it seems to intensify, especially if they are considered very rare races. I know such racial rivalries are part and parcel of some very influential fantasy literature but it becomes a bit wearisome to me to hear these views perpetually mouthed by characters. Most DMs feel compelled to express the shock of villagers when confronted by strange player races they've never met before and this often sounds just like common racism. I find such situations to b...

Sunday, 9th September, 2018

  • 04:51 PM - Umbran quoted machineelf in post X & O For More Fun
    Thank you. I think you said it perfectly. He may have said it perfectly, but he didn't think it through to the end. Because that logic cuts both ways: Failing to respond to the X-card request is itself a selfish act of a person who thinks their feelings are more important. Frankly, for a lot of you, I find your lack of compassion and empathy to be highly unfortunate. Several of you seem to want to play your game, as you want, and to heck with how anyone else at the table is doing! They're having a bad time with some of the content? Too frelling bad! I don't wanna change for anyone else! Me! Me me ME!!! The amount of entitlement seen in this thread is quite astounding. It seems that if you don't want to take real-world people into consideration, a cooperative game where you actually have to work with real-world people to have a good time may not be the best choice for you. The others at the table are not AIs providing you content. They are people. They matter. A tabletop RPG ...

Thursday, 6th September, 2018

  • 06:25 PM - Umbran quoted machineelf in post X & O For More Fun
    What happens if someone O cards a room full of bugs, and then someone X cards it? X card wins. In general, it seems to be too be a better idea to speak up in the moment if something makes you uncomfortable, or wait until the session is over to discuss the issue. "Wait until the session is over," means you have to put up with the problematic element for the rest of the session. That's rather missing the point. Tapping the X-card is speaking up - taking an action to inform people of a problem. At the table, the GM launches into something that turns out to be problematic for a player. If the player says, "Please stop," do you immediately know if they are speaking in character or out of character? No. Invoking the X-card gets past all confusion on the matter. The X-card (at least as originally presented to me) is a no-discussion veto. The player who invokes the X-card does not have to explain themselves. There is no simple English word for this. You need, "I invoke the ve...

Wednesday, 5th September, 2018

  • 12:19 AM - R_J_K75 quoted machineelf in post In which I attempt a Waterdeep: Dragon Heist photoshoot
    I've always found GF9 to be a little weird with their marketing. They will have a new product, but won't ever tell anyone about it. I bought a few of their vinyl maps a few years back. Nice but never got much use out of them. Even now Im running a Waterdeep campaign and I have the 2E map printed out b&w mounted on styrofoam art board and barely use it.

Tuesday, 4th September, 2018

  • 10:38 PM - R_J_K75 quoted machineelf in post In which I attempt a Waterdeep: Dragon Heist photoshoot
    Yeah, it can be a bit pricey to get the whole pack. Then again, you are getting several vinyl posters, one for each Ward of the city. That's about 6 maps if I recall correctly. So 6 vinyl maps at a little less than $10 per map is not bad. But for many, spending $100 to get the book and the special map pack is going to just be too much, understandably. I didnt realize they were all vinyl just assumed the larger one was. Amazon didnt have a description. Guess Ill check the GF9 site.
  • 09:37 PM - R_J_K75 quoted machineelf in post In which I attempt a Waterdeep: Dragon Heist photoshoot
    There is a map pack for sale on Amazon by gale-force 9: Dungeons & Dragons - Waterdeep Dragon Heist Map Set https://www.amazon.com/dp/B07GWYX2CZ/ref=cm_sw_r_cp_apa_9GUJBbS0CQX0R They are also selling a big vinyl poster of the whole city. Just search for it there. Kind of pricey for the Map Pack, but the 20" x 40" doesnt seem too bad. Not sure theres much new on them to justify buying though.

Wednesday, 1st August, 2018

  • 11:07 PM - Dire Bare quoted machineelf in post Exploring the Wayfinder's Guide to Eberron
    Explain to me again how someone selling a product that you can choose to buy or not buy is unethical? So you don't want to buy it. I don't care. Telling the people who are selling it that they are unethical for doing so makes it seem like you need to find a hobby other than complaining over something that honestly shouldn't bother you since nobody is forcing you to buy it. I'm confused. I think we are in agreement, but I feel as if you are angrily yelling at me. :)


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