View Profile: Shiroiken - Morrus' Unofficial Tabletop RPG News
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  • Shiroiken's Avatar
    Yesterday, 09:59 PM
    Lolth, both her avatar in the Vault of the Drow and her true form in the Demonweb pits. She had 2 forms, a drow female that could cast spells (with Legendary Actions), and a giant spider that could cast Heal for 2 Legendary Actions (3x per day - true form only) and she could cast a special Web spell (no concentration, and deals acid damage to any non-spider). She a lot more common abilities as...
    17 replies | 428 view(s)
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  • Shiroiken's Avatar
    Yesterday, 09:51 PM
    I'd be alright with most of this, but did you mean Reloading a Crossbow? Otherwise you have 2 attacks of opportunity for using a bow, which is pointless since you only get 1 reaction per round (and even cool effects only give you 1 per turn). Really improves the crossbow over the bow, but overall ranged while in melee becomes ugly (which I'm okay with). This is already RAW. I would require...
    19 replies | 503 view(s)
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  • Shiroiken's Avatar
    Yesterday, 09:41 PM
    I'm assuming this was supposed to have been a response to your other thread? If so, you should go to the thread and reply to the thread. It's a common mistake for those new to the site. If not, I have no idea what you're talking about. A DCI number is only useful if you do Organized Play (i.e. Adventurer's League) or play one of their card/board games competitively. I don't have one because I...
    4 replies | 104 view(s)
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  • Shiroiken's Avatar
    Yesterday, 09:36 PM
    What's the big deal with tracking HP's in a home game? Or bothering with those pesky dice... when you can just tell the DM what you think it should be. I mean, it's not like any of it actually matters!
    8 replies | 225 view(s)
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  • Shiroiken's Avatar
    Yesterday, 11:49 AM
    The only celestial encounter I've used in 5E was after the party had just completed a major mission for a deity (they didn't know they were working for him, it was just an adventure for them). While in a church of that god, meeting the bishop who asked them to investigate, an astral deva burst through the stained glass window high above bathed in a bright light, but the shards of glass...
    4 replies | 178 view(s)
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  • Shiroiken's Avatar
    Monday, 18th March, 2019, 03:08 AM
    I think the best way to do it would be to utilize the faction system. Create a couple of factions wherever you want to have the campaign based out of. They don't have be as dramatically opposed as the ones used in the Realms, but simply represent broad groups the adventurers may work for, such as nobility, churches, wealthy merchants, etc. The players don't join the factions, but successful...
    33 replies | 706 view(s)
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  • Shiroiken's Avatar
    Monday, 18th March, 2019, 02:59 AM
    This is a mechanic that is hard to get people to agree to. The 5E system is very simple and very efficient. It has some issues, but the pros outweigh the cons for a huge majority of players. You're only likely to get old school players and/or players of other RPGs that use that mechanic (such as the early L5R RPG's declare in reverse action order system).
    40 replies | 1062 view(s)
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  • Shiroiken's Avatar
    Monday, 18th March, 2019, 02:54 AM
    I also feel that net should have been listed under equipment, like alchemist's fire and acid, rather than as a weapon. The only reason I think they kept it a weapon is for martial weapon proficiency (which they simply could have added in the text).
    52 replies | 1079 view(s)
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  • Shiroiken's Avatar
    Sunday, 17th March, 2019, 09:05 AM
    Welcome home! You are in a great deal of luck, because the current edition holds a lot of concepts from the old AD&D days. There are mechanical differences of course, but for the most part those are massive improvements over the overly complicated AD&D rules. May the dice fall in your favor :D
    25 replies | 759 view(s)
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  • Shiroiken's Avatar
    Saturday, 16th March, 2019, 07:52 AM
    As a rule of thumb, most Str checks required by monsters and traps should probably apply athletics IMO, since technique actually matters for a lot of Str based activities. Same is true for Dex and Acrobatics.
    7 replies | 302 view(s)
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  • Shiroiken's Avatar
    Saturday, 16th March, 2019, 07:44 AM
    I would suggest incorporating a "wound" system. Basically each race gets a number of wounds (say 5 is average, elf gets 4, dwarf gets 6). You gain wounds by: taking a critical hit, taking 20 damage from a single source, dropping to 0 HP, or taking a failed death save (this replaces the death saves). If you take too many wounds, you die. Wounds can be removed by: completing a long rest, healing...
    62 replies | 1944 view(s)
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  • Shiroiken's Avatar
    Friday, 15th March, 2019, 11:20 AM
    During session 0 I explain how "abnormal" characters are handled. For example, half-orcs are hated and feared among almost every single civilized area, but I've changed their appearance back to the 1E version (10%, including all PCs, can easily pass as an ugly human). Drow would be killed on sight, so they should disguise themselves (assuming I allow drow in the first place). If someone were to...
    75 replies | 2281 view(s)
    3 XP
  • Shiroiken's Avatar
    Monday, 11th March, 2019, 03:46 AM
    If the hunt is integral to the story, the easiest way to do this is with a series of checks during travel. Player will have to choose their speed and actions, with at least one person needing to track. Throw a few false trails and threats in the way to spice it up, and you have an interesting encounter. If the hunt is just for food, I'd just use survival as noted in the DMG.
    12 replies | 361 view(s)
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  • Shiroiken's Avatar
    Monday, 11th March, 2019, 03:43 AM
    Other than the obvious answer of game balance, I take an old school approach to it. There used to be 4 aspects of spellcasting: Verbal, Somatic, Material, and Mnemonic. While some spells might not need V, S, or M, all of them required Mnemonic, which was the memorization of the spell into a spell slot. While this aspect has been lost over the editions, it appears to have been replaced by Energy...
    32 replies | 1319 view(s)
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  • Shiroiken's Avatar
    Monday, 11th March, 2019, 03:32 AM
    It is clearly a DM's call if they are unarmed attacks or not, since the books are unclear. The only example of a PC having natural weapons without a transmutation (that seem to have listed rules) that I've seen in a non-3PP is the Tabaxi. The Tabaxi cat claws ability clearly calls out that they can be used as an unarmed attack. A DM could believe that this sets precedent, meaning that all natural...
    43 replies | 1129 view(s)
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  • Shiroiken's Avatar
    Saturday, 9th March, 2019, 07:31 PM
    My favorite Command (as the DM) is Defecate. Nothing horrifies players more :D In general, I try to balance out the power of Command to be a one turn loss. With other commands, none of them seem to force an action. In the case of flee, I'd have them move, but not force the dash action.
    45 replies | 1748 view(s)
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  • Shiroiken's Avatar
    Saturday, 9th March, 2019, 07:05 PM
    One thing that might bug you as a DM is that PCs are much more powerful that they used to be, even from an AD&D perspective. Don't worry, however, since monsters are also more powerful, so it balances out. PCs generally hit more often, while monsters generally deal more damage per hit; this is an intentional design decision based on player preferences per the public playtest survey results. If...
    61 replies | 2005 view(s)
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  • Shiroiken's Avatar
    Thursday, 7th March, 2019, 03:17 AM
    This is by design, and quite intentional. Surveys during the D&D Next open playtest revealed that players don't like to miss, but they don't like to be hit often either. The solution is that PCs generally have higher defenses. Monsters on the other hand, often have lower defenses, higher HP, and deal quite a bit of damage per hit (as a percentage of PC HP). This means that the players will...
    84 replies | 3688 view(s)
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  • Shiroiken's Avatar
    Wednesday, 6th March, 2019, 05:16 AM
    Rather than fully detail the NPC, I'd suggest simply using the Noble from the Monster Manual list of NPCs. Since the primary goal is to keep him alive while making him feel like the big hero, it will be a tricky, since the base NPC is only 2HD (average 9 HP). A level 6 fighter with very little real world experience is bit... hokey IMO. You could up his AC (daddy buys the best Plate and...
    14 replies | 414 view(s)
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  • Shiroiken's Avatar
    Monday, 4th March, 2019, 10:31 PM
    There is a section in the DMG that suggests encounter distances. Pre-made maps are often just at the edge of this distance, but only if both sides start at one end. The easiest way to setup an encounter at larger ranges is to have the PCs start off the map. Use dice to determine their distance from the edge, and unless on a flat plain or desert you can assume cover for both sides until they reach...
    8 replies | 462 view(s)
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  • Shiroiken's Avatar
    Monday, 4th March, 2019, 04:17 AM
    This was a fairly common technique back in the AD&D days. The only thing I would suggest is instead of raising your hand and lowering it, which might be misinterpreted, I would simply raise both hands with fingers spread wide, then slowly close 1 finger at a time. This is a MUCH more obvious countdown, which will put the pressure on the players. A vocal countdown can work, but I've found that it...
    22 replies | 674 view(s)
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  • Shiroiken's Avatar
    Sunday, 3rd March, 2019, 08:55 AM
    While Milestone Leveling/XP are not my cup of tea, I have used them. I granted XP as normal, but the way the campaign was set, they needed to be at certain levels when they got to certain points. By awarding XP, the player could get ahead of the curve, depending on their actions. However, if they shortcuted their way past most of the XP, they would automatically level when they hit certain...
    94 replies | 3152 view(s)
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  • Shiroiken's Avatar
    Sunday, 3rd March, 2019, 08:47 AM
    Something to take into consideration is how the DM runs the game. A DM that allows the 5MWD (or only 2-3 combats per day) is going to see a lot more full casters. A DM that runs closer to 6-8 combats per day is going to see a lot more Fighters, Rogues, and Warlocks, because they get most of their stuff back on only Short Rests, and can even go a while with only a couple of short rests. If Feats...
    131 replies | 5213 view(s)
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  • Shiroiken's Avatar
    Sunday, 3rd March, 2019, 08:36 AM
    As I've heard, since I don't actually play AL, Sage Advice is NOT official for AL, even JC's twitter and other stuff, only errata. This makes a level of sense, because DM's don't have to keep up with the latest "ruling," especially if/when JC changes his mind on twitter. However, I believe that it would be wise for AL to make their own interpretation of common issues, and institute them league...
    116 replies | 4545 view(s)
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  • Shiroiken's Avatar
    Saturday, 2nd March, 2019, 05:53 PM
    The problem with the OP's situation is that there is no RAW answer. Studded leader doesn't state that the studs are metal, but most people assume that they are. If the DM assumes that it's metal, then he is right for his game (even AL or other organized play), because DM's are required to make that call. Unless you always play with this DM, I'd suggest buying both and taking the armor that is...
    116 replies | 4545 view(s)
    1 XP
  • Shiroiken's Avatar
    Saturday, 2nd March, 2019, 05:46 PM
    By RAW, it would be 2B, since 5E doesn't allow spell disruption via damage. A logical argument could be made that unless the fighter is very close (say 10 ft), the words and motion would be complete by the time the attack reaches the target anyway. Some DMs could houserule that spellcasters could be forced to make said Concentration check (mostly fans of 3E and older). It really depends on how...
    197 replies | 5402 view(s)
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  • Shiroiken's Avatar
    Wednesday, 27th February, 2019, 12:42 PM
    This can be somewhat contentious, but whenever everyone considers it, I would use the Working Together rules. Basically the group decides one person to roll with Advantage, assuming that at least 1 person could reasonably help. In your example, they could be talking about it among themselves, with the combined little bits of knowledge totaling the result. IIRC, being ambushed uses Passive...
    10 replies | 484 view(s)
    2 XP
  • Shiroiken's Avatar
    Tuesday, 26th February, 2019, 11:22 PM
    I wouldn't mind seeing some updates for Greyhawk, but it would have to be done carefully. On the PC side of things, I would limit races (and sub-races), possibly classes (or at least sub-classes) and have set multi-classing options. I would also provide a section on how the DM can incorporate removed races/sub-races/classes/sub-classes if they desire, but they are not considered standard. On the...
    142 replies | 4663 view(s)
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  • Shiroiken's Avatar
    Tuesday, 26th February, 2019, 11:05 PM
    In general alignment isn't something that 5E really focuses on, but your campaign might, especially when deities are involved. One question that I have to ask: how is he acting CN (or as you later put it "chaotic selfish")? CN is probably one of, if not the most misunderstood alignment D&D has ever had. Does he regularly break laws? Does he stand of up individuals, as opposed to groups? Does...
    24 replies | 839 view(s)
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  • Shiroiken's Avatar
    Tuesday, 26th February, 2019, 12:40 PM
    Some players always play the same character, no matter what is on their sheet. I know a guy who's always playing a rogue/assassin type, even if he's a paladin or wizard. That's just the way he plays.
    29 replies | 915 view(s)
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  • Shiroiken's Avatar
    Monday, 25th February, 2019, 11:45 PM
    Ideally, an RPG should have a simple framework that the DM can expound upon to the level of detail and complexity to suit the needs of the individual campaign. 5E does a fairly good job of this IMO.
    28 replies | 853 view(s)
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  • Shiroiken's Avatar
    Monday, 25th February, 2019, 11:38 PM
    The type of campaign will always have an affect on a character class's effectiveness. While characters are seldom "pointless," as could happen in prior editions, different classes often provide similar roles. In an undead campaign, a light cleric is going to be way more effective than a glamour bard, even though they may provide somewhat similar roles. Conversely, in a battle heavy campaign, a...
    8 replies | 384 view(s)
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  • Shiroiken's Avatar
    Monday, 25th February, 2019, 12:30 PM
    Everything that moves is either liquid or has joints. If it has joints, those are weaknesses that can be exploited by a rogue. The stone golem is made up of a pile of rocks, so it should have many cracks and joints for a rogue to bypass, just like a dragon's scales. If it's liquid... well it makes just as much sense as any weapon attack being effective. How does a fighter's sword work against...
    165 replies | 5139 view(s)
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  • Shiroiken's Avatar
    Sunday, 24th February, 2019, 08:10 PM
    I think it really depends on how people view the game. In the game I play in, everyone's background is an essential part of who we are, because we enjoy RP and character development. Our forge cleric is a blacksmith, who wants to take the armor and weapons of enemies we fight, because he fixes them and sells them. I'm a mercenary war mage, and everyone knows that with few exceptions, I'm not...
    51 replies | 1945 view(s)
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  • Shiroiken's Avatar
    Saturday, 23rd February, 2019, 05:21 AM
    I have never ejected a player mid-session, but I've never had the need to. I've booted them away from the game (cheating is the most common offense, but have had a couple of sabotaging players), but that's mostly because I'd rather handle such stuff without taking away from the session. I give them a chance to explain their actions, but a second offense gets only the message "don't come back." ...
    21 replies | 1140 view(s)
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  • Shiroiken's Avatar
    Saturday, 23rd February, 2019, 05:06 AM
    Permanent death is really common before level 3, uncommon from 3-5, and rare afterwards. Even if there's not a cleric for revivify, players will often pool resources and seek out a priest to cast Raise Dead. Even temporary death is uncommon after level 5, because players have significant HP to avoid instant death, and it usually takes a very stupid decision (or an evil DM) for the enemies to...
    25 replies | 905 view(s)
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  • Shiroiken's Avatar
    Friday, 22nd February, 2019, 12:25 PM
    Having run a 5E game from level 3 to level 18, I can say that while the game does have a few higher level issues, it's nowhere near the issues of 3E or AD&D. If you wanted to run something like E6, you're probably better off stoping at tier 3 (level 11), since it's just after this point that things get wonky. Since most campaigns end at around this point it seems fairly unecessary, but viable if...
    9 replies | 414 view(s)
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  • Shiroiken's Avatar
    Thursday, 21st February, 2019, 07:34 PM
    I've used it to turn a PC into a frog in combat. One cast the spell, a second picked it up and put it in an opaque jar, while the third put it with a bunch of similar jars (and cast a spell). The PCs couldn't figure out which jar had the PC during the fight, so they were down one for the fight. Giant Shark is the easiest option, however. It can survive for several minutes before suffocating,...
    288 replies | 7984 view(s)
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  • Shiroiken's Avatar
    Wednesday, 20th February, 2019, 10:46 PM
    The only way to really make initiative meaningful will make it more complicated, which may not be worth the trade off. My suggestion would be to have everyone declare their action at the start of each round (in basic terms, such as Attack, Cast a Spell, Dodge, etc.), then roll initiative, resolving each turn in initiative order. Characters can move however they want, and take bonus actions as...
    43 replies | 1341 view(s)
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  • Shiroiken's Avatar
    Tuesday, 19th February, 2019, 12:18 PM
    Well, as I opened my comment with, we don't really like the mechanic to begin with. We find it to be a bit "gamey" as printed, since we feel that roleplaying your character's personality, ideals, bonds, and flaws is actually part of the fun. Giving a carrot for something you should already want to do feels wrong to us. That's why I gave it out for reaching certain story points instead, as a way...
    63 replies | 1781 view(s)
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  • Shiroiken's Avatar
    Tuesday, 19th February, 2019, 04:57 AM
    I'm not generally a fan of the mechanic, nor is my group. I used it in my prior AP style campaign when the party achieved certain story moments, but I also modified it so that it could be used after the roll, but could not be transferred between players. Even then about half the players would forget they had it and not get it the next time.
    63 replies | 1781 view(s)
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  • Shiroiken's Avatar
    Tuesday, 19th February, 2019, 04:47 AM
    I've allowed Deception vs. Insight for a character who was talking with an NPC that wanted to surprise attack him (he already had a weapon in hand). I know other DMs wouldn't allow something like that, so it really does depend on how much leeway the DM goes with the rules. For your questions, I think that Deception vs. Insight is probably the most common response, but I could see Stealth vs....
    11 replies | 426 view(s)
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  • Shiroiken's Avatar
    Monday, 18th February, 2019, 02:33 PM
    I've seen the College of Glamor and College of Swords in play, and both worked really well. College of Swords is less of a team player than most, being more focused on personal combat. Forge Domain is fun for a Dwarf Cleric, but don't know if it's really powerful or not compared to other Domains. Oath of Conquest is solid (we've had 2), but can cause some inter-party conflict if the group tries...
    19 replies | 987 view(s)
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  • Shiroiken's Avatar
    Monday, 18th February, 2019, 07:02 AM
    XGtE is by far the most used non-core book by the players. As the DM, I'd probably say that currently I mostly use Tome of Beasts (3PP), because it has a lot more Fey creatures, and the party is currently dealing with a Fey Forest. The previous adventure I ran, the MM had everything I needed. In general, I imagine that most DMs will primarily use either an AP or the various monster books, because...
    26 replies | 977 view(s)
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  • Shiroiken's Avatar
    Monday, 18th February, 2019, 06:52 AM
    I've played a lot of classes that have issues with concentration overlap (Circle of the Land Druid, for example), and found that you need to select your spells very carefully. Out of combat utility spells shouldn't be too much of an issue, but you might lose long duration spells if combat breaks out. You should limit your concentration combat spells to no more than half your total combat spells,...
    10 replies | 479 view(s)
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About Shiroiken

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About Shiroiken
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Greyhawk Grognard
About Me:
I started playing when I was 14 or so, with AD&D 1E. I've played and DMed every edition of D&D except OD&D, and have played several RPGs over the years. My favorites are: (A)D&D, L5R, and Deadlands (original RPG). I am currently only playing and running D&D 5E.
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Cincinnati
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I am running a Gyagxian Greyhawk campaign, tying several of Gygax's best adventures together into an semi-AP. The group stated with the Temple of Elemental Evil, then moved on to the Lost Caverns of Tsojcanth (with a stopover at the Forgotten Temple of Tharizdun), before beginning Against the Giants.

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I am running a Gyagxian Greyhawk campaign, tying several of Gygax's best adventures together into an semi-AP. The group stated with the Temple of Elemental Evil, then moved on to the Lost Caverns of Tsojcanth (with a stopover at the Forgotten Temple of Tharizdun), before beginning Against the Giants.
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Tuesday, 22nd January, 2019

  • 12:03 AM - TaranTheWanderer mentioned Shiroiken in post Detect Thoughts spell doubt: can I concentrate on the target without going deeper into its mind?
    That's the only way the caster can remain "on" one person round after round. You can't stay on a person's surface thoughts continuously... after the first round of surface thoughts, the next round you have to probe deeper. Or if you don't want to probe deeper, you either move to another person or you end the spell. I don't really agree with this interpretation. My interpretation is closer Shiroiken s' interpretation. The exact quote is, "As an action, you CAN either shift your attention to another creature's thoughts or attempt to probe further." Nothing in the text says you "MUST USE YOUR ACTION" to shift your attention... So, I interpret it this way: You can read surface thoughts...and choose not to use any action at all and just stay on one person... If you so choose, you may use an action to do something different. The spell stipulates what That action can do: change target or probe deeper. I'm not saying DEFCON is wrong. I just read it differently. Your table has to decide how to play it. Edit: And wording aside, my reasoning for not forcing someone to have to move it is this: If you are forced to move it, a player is just going to keep moving it to and fro between the target subject and another random person, perhaps even an ally. So, for an interrogation which is measured in minutes (or hours)and not 'rounds', it's kind of a moot point whether you...

Thursday, 20th December, 2018

  • 01:15 PM - TaranTheWanderer mentioned Shiroiken in post Character Death Variant
    That kind of situation....I have a Base HP of 16 and I'm at 20 HP therefore I'm in big trouble.....is kind of what we're going for, but it's also an area of concern. The idea is to do away with the "I'm fine till at 0 HP" thinking, but we didn't want to incorporate "death spiral" type mechanics, where their ability or potency weakens with damage. But adding the option to drop unconscious after any hit helps mitigate a bit of the swingy risk at play, but still gives the players some level of control. It's a good idea. So, what both you and Shiroiken are talking about is the Concession rule in FATE. It works well, and this is how it works: You can concede at any time, even after the DM says you are going to be attacked but BEFORE the dice gets rolled. The player who concedes gets to narrate their concession. Examples: -You get hit by an Ogre and have 20 hit points left. On your turn you attack the ogre and say, "I'm only barely able to stand, in a final ditch effort, I attack the ogre but the exertion causes me to fall unconscious." - You get hit by an Ogre, the fight continues and, on the Ogres next turn, the DM says, "The Ogre attacks you!" "Don't bother rolling! I concede the fight. 'The ogres club comes down and I barely have time to shield myself as the club grazes my head, knocking me unconscious as I go sprawling under a bush.'." Obviously, you can concede before the fight starts...that just called surrendering. Or surrender any time...there's probably no need to formalize the rules around surrendering...

Friday, 30th November, 2018

  • 10:12 AM - MNblockhead mentioned Shiroiken in post How do you do secret doors?
    I roll a d20 against the party's passive perception, using a modifier equal to the DC of the door -9. If it beats everyone's Passive Perception, then it's not seen. If someone is actively searching, I allow either a Perception or Investigation (player's choice) instead. Once found, an Investigation check is required to figure out how to open it. Shiroiken, curious why you use "-9" ? -10 seems more in keeping with 5e (unless I'm missing something). How do you handle advantage on Perception? RAW is to apply +5 to passive score but I could also see handling it as 2 rolls and taking the lower (since trying to roll under instead of over).

Monday, 26th November, 2018

  • 12:50 AM - Laurefindel mentioned Shiroiken in post How do you do secret doors?
    I get the concern about passive perception...it’s one of the things where you are damned either way. If you go with passive...a party either auto succeeds or auto fails. With rolling, due to the math of multiple characters rolling, the chance to spot goes way up...so you often have to raise the DC to compensate. And it takes more time. A poster above proposed a third possibility, and the more I think about it, the better I like the idea: the door rolls its own ability check! [edit] that was @Shiroiken in this post So instead of having a set DC, the door has some sort of "hiding bonus" (presumably set by the makers of the secret door) and when the PC walk in front of it, the DM makes a check for the door (DC = passive perception). If the check is successful, the door remains hidden. Otherwise, it is discovered. The DM even has the possibility of giving the door "advantage" if he/she wants to (covered in snow/dust, overgrown with vines and moss, etc). This way, players don’t get a hint for rolling perception out of the blue (and get four attempts for a 4-player party), and passive perception is not always a auto-win/auto-lose.

Thursday, 18th October, 2018

  • 02:09 PM - jasper mentioned Shiroiken in post My (Personal) Early Evaluation of the D&D 5thEd System – Wall of Text
    AlterEgo....Not just one store. I've been to AL in 4 different stores in 3 different states. All charged $5 and said they were 'supposed' to because of AL rules. None of them charge for a PFS or SW game at the same store. The only place that didn't charge was AL at a bar. But even they said they were told they were supposed to charge but didn't because we all came in and bought plenty of drinks and food. ....... Ok I have review all the AL docs I have on hand and I don't find this rule. Are they "WPN" ( I think those are the initials ) stores? If you have facebook join the Adventure League Facebook book page, and ask if this an official. Never mind. I just ask there if a $5 cover was required. Will update if the post gets approved and answered. *** Shiroiken 13. I can't comment on AL, because I don't participate in any organized play anymore. When they started charging the DM to run events, I quit and never looked back. When did this happen? I started AL back in July 2016 and never been charged. Ok I do generally buy my own modules. *** elterEgo I own Seasons 1-8 AL adventures. Some con create and Adept modules. How about you list the adventures you have game with and some the problems in the modules. That way we can see if was bad editing on the module or bad dming.

Tuesday, 18th September, 2018

  • 07:11 PM - Sadras mentioned Shiroiken in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    Interesting. In every 5e table I’ve sat at where Bardic Inspiration or Guidance was used, I saw it used at the time of the check. But you’re saying the correct way is to use them before any check is called for? So the players approach the Duke’s estate, descend to the entrance to the Tomb, or are about to study a book of arcane lore...and Bardic Inspiration or Guidance would be used in advance? I'm not @Shiroiken, but that is exactly what I meant by Immediate vs Prepared. The correct way is to cast the Guidance or provide Bardic Inspiration before the check is required - it rightly should to happen before the active skill use. With group lore checks, do you have the whole party (or whomever is involved/interested) roll, irrespective of proficiency in the pertinent skill? If there is more than one person proficient in the lore, just provide Advantage. If only one person is proficient only they should be allowed to roll - others would not be able to assist. Do you mean you individually don’t allow re-checks, so the Rogue couldn’t attempt to pick the lock but the Warlock with thieves tools proficiency could try? Or do you mean you don’t allow re-checks systemically, so once the Rogue fails to pick a lock that lock is unpickable to the entire party until something major changes? In that instance, if the rogue or the warlock attempted, I would add a complication whether it was a success or...

Sunday, 26th August, 2018

  • 07:39 PM - Oofta mentioned Shiroiken in post How come BBEG coming out never have magic weapons or items?
    I give the bad guys magical weapons depending on the campaign and whether I think I need to up the threat level a little bit. Like Shiroiken mentioned, traditionally most people don't because the PCs will consider it as loot. In addition, the default assumption is that magic items are fairly rare. I have a fairly high magic world so I give the bad guys weapons as appropriate. However, they are frequently cursed and only usable by evil creatures (for various reasons depending on campaign). Since I don't allow evil characters and a blade that needs to be fueled by the blood of an innocent isn't going to be have any value on the open market, I don't have the loot problem. Unless, of course I want to.

Wednesday, 27th June, 2018


Friday, 27th April, 2018

  • 02:28 PM - Oofta mentioned Shiroiken in post Find Steed's Hit Points
    As Shiroiken said, the text is just a holdover from previous editions where the steed was an enhanced version. In my home campaign I give them a little extra oomph, but that's a house rule.

Monday, 12th February, 2018

  • 05:07 AM - Nevvur mentioned Shiroiken in post How long til you modified 5e?
    Thanks to everyone who has responded and/or voted so far. Some remarks: I didn't think "immediately" would be such a common response. I would've included it as an option on the poll if I suspected it would be. @Shiroiken : You wrote that 5e is great for customization. Out of curiosity, how would you compare the customizability of 5e to earlier editions, assuming you have experience with any of them? (open question if anyone else wants to respond) @Satyrn: You mentioned inventing new monsters doesn't count as modifying. I respectfully disagree, but it wouldn't surprise me to learn I'm in the minority in defining homebrew content as such. The distinction for me is whether the thing implies consideration of mechanical impact on game play. Something to do with the mystical developer's "stamp of approval" some GMs prefer or require before giving a thing serious consideration for inclusion in their own games. Not that anyone needs WotC's approval to modify the game and have fun doing it, and anyway, custom monsters are some of the lowest-impact form of house rules (again, as I define it). Even so, I'd like to avoid derailing the thread with a debate about semantics. However you and others approach the ques...

Wednesday, 27th December, 2017

  • 05:15 AM - Hawk Diesel mentioned Shiroiken in post Advice wanted on Player Vs Player Situation
    ...willing to accept help from the necromancer and has been assisted by the necromancer's minions and powers. So even if the rogue believes this power is potentially bad or corrupting, what responsibility does he take for complacency? Also, if they have been traveling together and battling on the same side, there is an assumption that they have saved each other's lives from time to time. Outside of complete sociopaths, it should not be a decision made lightly or easily to kill a brother-in-arms. Also, how does Harry believe the others are going to respond? These are people that have a bond forged in the fires of battle. Even if Derek has the potential to fall as the first necromancer character did, how is the party going to look at Harry? Are they going to see someone that stopped a future Hitler before he had a chance to do real damage? Or as someone that just killed a friend in his sleep, and may decide to do the same to the others when Harry feels justified? While I agree with Shiroiken that a DM should remain neutral and move the story along for everyone's enjoyment, it is also the DM's job to help flesh out the player characters. I would be having this conversation with the player and asking these questions, and pointing out the inconsistencies such as how he justified traveling and fighting with the necromancer for so long and now all of a sudden feels this person should die. I would ask the player to develop a sense of how these feelings and decisions came to be, while pointing out the potential consequences of his actions. Because not only might the group turn on Harry for killing Derek, but if Derek's character has done nothing to break the law then Harry is going to be a murderer, plain and simple. No matter how badly he may have been trying to reform in the past, he has just elevated and escalated his threat level to society and become a vigilante to be hunted by the law. And while I am not familiar with the module, but if the group has any fame or notoriety f...

Monday, 4th December, 2017

  • 04:14 PM - jasper mentioned Shiroiken in post Players Self-Assigning Rolls
    I have agree with Shiroiken “The primary reason is to prevent the "dice determine everything" mentality that some players adopt” over @5eku “how does "the player rolled ahead" have any effect on the GM”. Rolling ahead interrupts the dm while he is giving out information. The player nor the pc knows if a roll is needed. I even a player roll a knowledge check to determine the correct hallway to take. This is after I told the group to listen, take notes, and repeated the data dump three times. So he wanted a die roll to supersede what was a player choice. Or being Snaky… 5ekyu “ The tall dark handsome strange tells of the tell tale heart in which …. Jasper rolls, die hits the table. “That is 12 so 16 on insight so I know he is lying, 14 I going to use deception to shake him down for more money, 15 on sleight of hand to pick his pocket for the needed map, 12 on initiative and I ready my ray of frost if he has a higher initiative!”. Or Jasper, “ the party enters the room, is 40 by 40 has statue of a drago...

Monday, 16th October, 2017

  • 12:28 AM - Nevvur mentioned Shiroiken in post Forced Movement in 5e ?
    ...ong before (relatively speaking) you reached the maximum distance, providing an opportunity to catch the ledge. A Dexterity saving throw is appropriate in virtually every case, and as others have suggested, the DC can be modified by factors like creature size (and appendages), terrain, and distance beyond the ledge. You wrote you're looking for consistency, so maybe something like this: Dexterity saving throw DC 10 Creature size: S = +5, M = 0, L = -5, H = -10. Assumes the creature has limbs that can grab the ledge. A gorgon could reasonably be expected to simply plummet. Terrain: Rough/obstacles = -5, Flat = 0, Smooth = +5, Slippery = +10 Push distance beyond ledge: 5 feet = 0, 10 = feet = +5, 15 feet = +10 Again, just to be clear, I don't actually use a formal system to handle forced movement over ledges, mostly because it doesn't come up enough in my games. However, I would probably arrive at a DC similar to what the above prescribes when making a spot call for the DC. Shiroiken hints at the subject, but one thing I haven't seen mentioned yet is to base the ruling on the style of game. In a game of gritty realism, I'm going to take the immediacy of gravity into greater consideration. In a wuxia game, gravity might not come into play until the end of the forced movement, effectively preventing a catch check if the distance beyond the ledge is greater than the reach of the creature. Regardless of the game style, I'm permissive about letting mooks fly off the edge without a save. I've also designed combats that would be deadly+ if the PCs didn't try to push enemies off ledges.

Saturday, 14th October, 2017

  • 11:39 PM - Ristamar mentioned Shiroiken in post I don't use Passive Perception
    Shouldn't it be +4, though? EDIT: Wow, rough evening, my math/logic was a total failure on the first pass. Using the example Shiroiken provided, a human with an 11 PP (inferring no proficiency, +1 Wis modifier) has a 40% chance to detect a DC 15 trap when converted to a d20 + 3 DC. The trap is found on a natural die roll of 1, 2, 3, 4, 5, 6, 7, or 8. If the same human was actively making a check against a static DC 15 trap, he'd also have a 35% chance with d20 + modifier. The trap is found on a natural die roll of 14, 15, 16, 17, 18, 19, or 20. So, yes, +4 is correct for a randomly generated DC since ties still indicate successful detection assuming the standard ability check versus target DC mechanic. However, if you are treating the trap as an opposed roll where a tie does not indicate success (the situation remains unchanged, thus the trap is not detected), you would use +3 instead.

Thursday, 21st September, 2017


Sunday, 4th June, 2017

  • 01:26 PM - clearstream mentioned Shiroiken in post Making Combat More Mobile
    Trust me on this : you don't want fights to become more mobile. In the group I DM for, there's a Barbarian/Rogue with the Mobile feat and it's utterly ridiculous. He strikes, then retreats 50 feet (or 100 feet if he needs to). Try to picture that seriously, it makes no sense at all. Good advice. I feel like it can make sense, but as your example goes on to show, it can be very annoying. the other players were bored to death because both the Deva and the player were moving too fast for them to catch up with, and the Barbarian was bent on retreating AWAY from the group because he didn't want to give the angel a chance to hit him. Ugh. Possibly fun for the Barbarian, but dull for the other players. What I think I want to see is more shifting and changing of targets while retaining coherence. Perhaps then the advice from Shiroiken above makes most sense: make more use of moving around enemies without leaving their reach.

Friday, 26th May, 2017

  • 04:31 PM - clearstream mentioned Shiroiken in post Moving while blind
    ... For me, suspension of disbelief is harmed by doing nothing. For example, some of my players have asked with a tone of incredulity if they can move unhindered when blind? Isn't treating clear terrain as difficult a simple rule? I kind of share your concern about adding complexity so I might leave it at only that. This is not RAW, but when a character is in darkness or blinded, I require a Perception roll to see if they head in the correct direction. (It's incredibly easy to get turned around in complete darkness.) I give advantage if they have a wall or some such near at hand. Whether they succeed on the Per roll or not, treat the terrain as difficult and no dashing. If they fail the Per roll, they tell me how far they are moving and I randomly roll their direction. Seems to work fine, as I impose the same problems on enemies. That perception check could be worth a try. The question is whether it adds enough value to be worth remembering to call for the check? What did you think of @Shiroiken 's suggestion of a Dex check to avoid falling?

Sunday, 21st May, 2017


Friday, 28th April, 2017

  • 04:53 PM - Gadget mentioned Shiroiken in post Questions on flaming sphere and liquid tendrils
    1) This is where D&D's stop motion initiative can be a little confusing. The 5 opponents only take damage if the Flaming Sphere was within 5 feet at the time when they ended their turn; it is not like they are in an 'end turn' state for the rest of the turns until they go again that can be exploited by Flaming Sphere breezing buy. You would have to ram them with the sphere to do damage. 2) I believe Shiroiken above has the right of it.

Friday, 21st April, 2017

  • 05:04 AM - Luz mentioned Shiroiken in post Running T1-4 (ToEE) for the first time. Any advice?
    Another thing: The Temple fell to the forces of good. Powerful good-guys sealed off portions of the dungeons which obviously means it would be rather easy for there to be some pretty solid rumors about what parts of the dungeon levels look like (not in any real detail) and even partial maps. The party hook could be as simple as having found a journal with a lead on a valuable treasure, a colorful story of a battle beneath the temple, and some information about the layout of a small portion of the dungeons. I really like this idea. It could be cryptic message or partial map that hints at a hidden sublevel (the the interdicted prison of Zuggtmoy), perhaps suggesting (or warning) that it is behind the "four seals" or can only be accessed with the golden key (orb). Since we are well into the module now, I may place a mapseller in Nulb's black market who will try to pawn it off on the party. Shiroiken: that's an awesome way to tie Lareth and Lolth to the temple! I wish I had thought of that earlier.


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Monday, 18th March, 2019

  • 10:28 AM - S'mon quoted Shiroiken in post Awards other than XP
    I think the best way to do it would be to utilize the faction system. Create a couple of factions wherever you want to have the campaign based out of. They don't have be as dramatically opposed as the ones used in the Realms, but simply represent broad groups the adventurers may work for, such as nobility, churches, wealthy merchants, etc. The players don't join the factions, but successful adventures grant Renown for one of those groups (whoever hired them or benefited from it). This renown can be used to call in favors or to grant privileges. This gives "in world" benefits for their efforts, without grant mechanical benefits that you wish to avoid. Faction Renown seems like a good idea - it can be explicitly statted as an attribute, or eyeballed by the GM. In my Shattered Star/Runelords game I had the Pathfinders offer skill training between adventures - PCs could add additional skill proficiencies. You could have different factions provide training in particular proficiencies, eg a bar...

Thursday, 7th March, 2019

  • 03:32 AM - Johnny3D3D quoted Shiroiken in post Monsters struggling to hit players? Common?
    My PCs are currently level 4 with ACs ranging from 14 (the sorcerer) to 20 (the BM fighter with plate and shield). I haven't found to much problem in monsters hitting them. Early on I would use more monsters that had stuff like pack tactics (Kobalds +4 to hit with advantage - challenged even the fighter). As they go up in levels and monsters start getting +5 or more to hit - it's becoming even less of a concern. Admittedly, my group isn't a very min-max bunch so maybe I'm just lucky. But I suspect if they were - I wouldn't have to try too hard to challenge them. This is by design, and quite intentional. Surveys during the D&D Next open playtest revealed that players don't like to miss, but they don't like to be hit often either. The solution is that PCs generally have higher defenses. Monsters on the other hand, often have lower defenses, higher HP, and deal quite a bit of damage per hit (as a percentage of PC HP). This means that the players will hit often taking awhile to defeat the e...

Wednesday, 6th March, 2019

  • 05:40 AM - Li Shenron quoted Shiroiken in post Aristocratic NPC - Fighter?
    Rather than fully detail the NPC, I'd suggest simply using the Noble from the Monster Manual list of NPCs. Since the primary goal is to keep him alive while making him feel like the big hero, it will be a tricky, since the base NPC is only 2HD (average 9 HP). Well that sounds like a reason not to use the MM NPC... and actually all those NPCs are basically designed to work against PCs, not as companions. ElterAgo are the PCs going to bring this NPC into combat and trapped dungeons? I think in this case you might want to think of an ad-hoc solution with Hit Points and Saves similar to those of the PCs, but without all the racial and class abilities, so that this NPC has good survivability but bad effectiveness at taking actions and low complexity. I would make something up without regard to any rule, but for example a starting point could be to give him a "character level" equal to the PCs, and use it to determine the number of Hit Dice (and Hit Points, using d8 or d10) and proficiency bo...

Sunday, 3rd March, 2019

  • 05:24 PM - Mistwell quoted Shiroiken in post RAW: Can druids wear studded leather?
    As I've heard, since I don't actually play AL, Sage Advice is NOT official for AL, even JC's twitter and other stuff, only errata. This makes a level of sense, because DM's don't have to keep up with the latest "ruling," especially if/when JC changes his mind on twitter. However, I believe that it would be wise for AL to make their own interpretation of common issues, and institute them league wide. It's not official for AL because there is one official rule for AL - the DM decides, like always. But it can be persuasive in making your case to the DM, which is what's being asked for. Which is why I said it's as official as you can get (without being official). There is no official AL list of decisions and I think it would be a bad idea for there to be one, for this particular type of edition. The DM needs to make a call. That's how this edition is intended to function, and that should not change just because it's at an AL game. It's not Magic, the Gathering. These are not competitive tourn...
  • 08:56 AM - Zardnaar quoted Shiroiken in post The New Class Tiers
    Something to take into consideration is how the DM runs the game. A DM that allows the 5MWD (or only 2-3 combats per day) is going to see a lot more full casters. A DM that runs closer to 6-8 combats per day is going to see a lot more Fighters, Rogues, and Warlocks, because they get most of their stuff back on only Short Rests, and can even go a while with only a couple of short rests. If Feats are not allowed, the Fighter gets quite a bit worse, as the ASI will quickly max out Str/Dex then work on Con, rather than getting cool abilities. If multi-classing is not allowed, I think a couple of classes become less exciting, because they work best with combos (I've not played in a game without multi-classing, so I wouldn't know for sure). Yep if I get around to it I will state the criteria I use. 5MWD doesn't happen much in my games but neither does 8 combats. I would assume a moderate amount if min maxing for example a warlock player picks Eldritch blast and hex but not a full on Sorlock build.

Saturday, 2nd March, 2019

  • 07:02 PM - WilliamCQ quoted Shiroiken in post RAW: Can druids wear studded leather?
    If I did not address a post, it doesn't mean I'm not interested in it's content, I might have forgotten or did't realize its utility. It's definitely not an oversight if I didn't address RAI or RAF content. [...] Unless you always play with this DM, I'd suggest buying both and taking the armor that is accepted by the DM on the adventure (make sure to talk to them in advance). The majority of games I change GMs. I have a limited amount of TPs and I'd rather keep them for something I'll want to redeem right away rather than redeeming something I should ask every game if it's applicable and there's a non-negligible chance it won't be (applicable). I could do that if I ever go so much TP that what would remain (after the potential claim) which I could grab at least 2 nice items (right after its unlock). [...] All that said, I would see if AL has made a ruling or statement on this. Hopefully they have, but I can't find one. AFAIK AL seldom make rules and mostly let GMs make their best interpretat...
  • 06:21 PM - S'mon quoted Shiroiken in post RAW: Can druids wear studded leather?
    The problem with the OP's situation is that there is no RAW answer. Studded leader doesn't state that the studs are metal, but most people assume that they are. If the DM assumes that it's metal, then he is right for his game (even AL or other organized play), because DM's are required to make that call. Unless you always play with this DM, I'd suggest buying both and taking the armor that is accepted by the DM on the adventure (make sure to talk to them in advance). Or make a DEX 14 Druid in Hide?

Wednesday, 27th February, 2019

  • 03:26 PM - robus quoted Shiroiken in post Simple skill check question
    RAW, everyone is supposed to roll, with the lowest roll mattering. I use Group Checks myself, because otherwise stealth is pointless with a single person in heavy armor. I do like the players to earn the group check as it otherwise just seems cheap, so they should at least describe what efforts they're taking to work as a group (muffling the sound of the armor with some bits of cloth to improve stealth, tying themselves together for a difficult climb etc). Show some teamwork and earn a group check :)
  • 01:43 AM - MoonSong quoted Shiroiken in post Do you want Greyhawk updated to 5e?
    I wouldn't mind seeing some updates for Greyhawk, but it would have to be done carefully. On the PC side of things, I would limit races (and sub-races), possibly classes (or at least sub-classes) and have set multi-classing options. I would also provide a section on how the DM can incorporate removed races/sub-races/classes/sub-classes if they desire, but they are not considered standard. On the DM side of things, certain optional rules should be suggested, such as the slower healing rate. The timeline should be based on the original 576 CY (as Gygax intended), but with a section of "alternate futures" that could be drawn upon if desired. Oh, and most definitely the book should have adventure hooks out the wazhoo, all left open for the DM to complete. A single DM's Guild product would be sufficient for me, but I would love to see a series of gazetteers that expand outward from the Flanaess to the rest of Oerth, especially if they can get permission to use Aquarius as the western coast of Oeri...

Monday, 25th February, 2019

  • 12:56 PM - 5ekyu quoted Shiroiken in post Sneak attacking undead and constructs seems wrong
    Everything that moves is either liquid or has joints. If it has joints, those are weaknesses that can be exploited by a rogue. The stone golem is made up of a pile of rocks, so it should have many cracks and joints for a rogue to bypass, just like a dragon's scales. If it's liquid... well it makes just as much sense as any weapon attack being effective. How does a fighter's sword work against a water weird, for example? It's just something that D&D allows because otherwise non-magical characters would be useless against those enemies. i will tend to narratively describe these "liquids" as non-homogeneous - whether its oozes or gelatins or elementals - give them some internal differentiation at the start - maybe water weirds have clusters of sand or shells or maybe they have internalized whirlpools at their "heart" of even just different internal lighting and coloration... all comes back to - only if you describe an utter lack of "stuff that matters" do you have a problem with "stuff th...
  • 12:36 PM - S'mon quoted Shiroiken in post Sneak attacking undead and constructs seems wrong
    If it's liquid... well it makes just as much sense as any weapon attack being effective. How does a fighter's sword work against a water weird, for example? It's just something that D&D allows because otherwise non-magical characters would be useless against those enemies. I find smushing/bashing liquid into disruption more plausible than "subtly striking" it - an issue for piercing weapons in general & rogues in particular.

Tuesday, 19th February, 2019

  • 05:19 AM - Umbran quoted Shiroiken in post How often do you use the Inspiration rules?
    Even then about half the players would forget they had it and not get it the next time. There's an interesting bit of human psychology. If you have a resource, and are unlikely to get more of it, you hoard that resource. You never use it, because if you do, then you won't have it at that critical time. But then since you aren't in the habit of using it... you forget about it, and don't use it when you really should. So, you wind up with a chicken and egg thing - if the GM never gives it out, the players won't use it. But, if the players don't use it, the GM also forgets, or gets the idea that the players don't find it valuable, and so they stop giving it out, ensuring that the players won't use it. In this sense, the fact that you can only ever have one point of inspiration at a time is a flaw. It does not allow the players to test the waters, and see how quickly inspiration will come, so the GM doesn't see it used. Ways around this: One GM I know is just super-generous with al...

Saturday, 16th February, 2019

  • 02:51 AM - Count_Zero quoted Shiroiken in post DM's Adventure Log for D&D 5e?
    I have several versions I've tweaked over the past year. I use them to track the encounters faced (and XP), treasure found, and any particular notes. I have a section that I use to keep tabs on the characters as well, including passive scores. I keep tweaking it over and over, trying to find a good mix of data that will fit on one page, but I'm never quite satisfied. My method was just using an excel spreadsheet. Some cells needed to be merged to balance the page, and the passive skills rotated 90 degrees to limit space. I think I might be able to PM you the file, if you're interested.Sure! I'd love to see it.

Friday, 15th February, 2019

  • 01:41 PM - Delazar78 quoted Shiroiken in post How do I fake my character's death?
    The easiest way for this to happen would be in a cut scene by the DM. We don't want to do a cut-scene, because it will immediately tip the others on the fact that it might not be real. Depending on your character, if the PCs need to withdraw from an unwinnable fight, you might stay behind to cover the retreat (possibly to trigger a spell or trap that would block escape). You may be grappled by a creature and fall off a high cliff (into a magical portal at the bottom). A fight over a lava pit may have a creature push you over the edge (past the illusionary lava). If the players know you are leaving (assuming that's the reason), then they will likely accept any death as being a way to getting rid of your character. If it's a surprise, then you'll have to act angry/frustrated, unless you died via. self-sacrifice. I like the idea of the illusory lava. Maybe even better, it could be real lava. But the bad guy has an efreeti ready for me in the lava, when I drop into the lava I'll prob...

Friday, 8th February, 2019

  • 11:29 PM - Bacon Bits quoted Shiroiken in post Reworking Answering. Or, would you allow an item to give a Legendary Action?
    Generally speaking, Legendary Actions are VERY powerful abilities. The actual Fragarach is a blade from Irish mythology. It's unique -- though I have read stories that describe other such blades -- so I would say that at the very least it would be a relic or minor artifact. It's not as famous as Excalibur, but it's on par with Hrunting, Gungnir, and Durendal. If I remember right, it appeared in the 1e DMG as such, but I'm not completely sure anymore. I'm also pretty sure that the weapon made you attack when struck, and I think you automatically hit, too. Edit: Ah, ha! I should read my own link! "Fragarach appears in the Dungeons & Dragons module The Temple of Elemental Evil as a sword that never misses and 'answers' any strike to the wielder with a strike of its own." Personally, I wouldn't use Legendary Actions at all. Don't be cumbersome. Just describe how you want it to work. I would just phrase it like so: "An answering weapon compels an attuned wielder to strike any creature that d...
  • 04:29 PM - TwoSix quoted Shiroiken in post Build to Balance an All Damage Party
    Tell your Cleric to switch to Bless, rather than Bane. Bane only works until that enemy is dead, while Bless keeps working for most of the combat (and helps his save for spell Concentration). While tactically optimal, I would advise against joining a new group and immediately telling them how to play their characters.
  • 01:16 PM - Quartz quoted Shiroiken in post Reworking Answering. Or, would you allow an item to give a Legendary Action?
    Generally speaking, Legendary Actions are VERY powerful abilities. Well yes. But Fragarach is supposed to be a powerful, legendary weapon. I gave some ideas for scaling it up; ideas such as yours for scaling it down are equally viable.

Thursday, 7th February, 2019

  • 04:55 AM - Hriston quoted Shiroiken in post Theorycrafting Versatile
    The only use for versatile I could figure out was for spellcasters, until they ruled that two handed weapons don't interfere with somatic/material components. The use for versatile, as far as I can tell, is to clean up the weapons table and keep it down to one page. A wider variety of weapons can be represented with fewer entries by having the same weapon cover both shorter spears for throwing and longer spears for melee, or both walking-stick and quarterstaff. The longsword covers both true longswords that are smaller than a claymore or a zweihander, and the even smaller hand-and-a-half swords that were more truly versatile. At least, that’s the way I’ve come to see it.

Tuesday, 5th February, 2019

  • 04:18 AM - Ath-kethin quoted Shiroiken in post How to Make the Fey Less Twee
    Unlike some prior editions, fey are not really the cutesy woodland spirits (although there are some for sure). Hags are fey, for example. Dark fey are a thing, and I suggest checking out Tome of Beasts (3PP) for great new evil/dark fey creatures +1 on the Tome of Beasts. I really didn't care for it at first, since its creatures are often more mechanically complicated than those in the Monster Manual, but boy have I changed that tune. And there are a bunch of cool fey creatures in there.

Monday, 28th January, 2019

  • 08:39 PM - Mouseferatu quoted Shiroiken in post The Problem with Constitution
    Because they use the same rules to get their HP that the characters use. ... If you change the rules for the player characters, this should impact how many HP monsters have as well. Why? Monsters already don't use the same rules as PCs in many respects, maybe even most respects. 5E explicitly and deliberately doesn't create them the same way. There's zero reason determination of HP shouldn't also be different.


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