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  • Shiroiken's Avatar
    Sunday, 15th July, 2018, 05:55 PM
    As others have said, my play as a DM doesn't change based on the availability of player abilities. I generally have more deaths before revivify, mostly because lower level characters are more fragile. While I seldom have creatures attack downed characters, it's based on the intelligence of the creature. The last time I recall having done it was when a 1st level PC charged into a group of 10...
    29 replies | 847 view(s)
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  • Shiroiken's Avatar
    Sunday, 15th July, 2018, 07:44 AM
    Edit: nevermind. I'm tired, and I would rather post after I collect my thoughts better.
    33 replies | 721 view(s)
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  • Shiroiken's Avatar
    Saturday, 14th July, 2018, 07:34 AM
    Not the OP, but I take issue with your disagreement 1) Most DMs don't have monsters spend attacks killing downed characters, unless there is a good reason to do so. Not only does it feel mean, but it often doesn't help the monster survive the combat. 2) If you are making death saving throws, you are dying, thus you are hurt. Also, you've obviously never had a concussion before, as the effects...
    33 replies | 721 view(s)
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  • Shiroiken's Avatar
    Friday, 13th July, 2018, 03:22 AM
    I've tried making damage in combat more problematic, but have found that the game's mechanics are well designed in combat. The problem is the rest recovering you to full, which is why I suggested an alternate resting option in another thread. If you want to make in combat healing more of a problem, the simplest solutions I've seen is: at 0 HP you gain 1 rank of Exhaustion that disappears...
    33 replies | 721 view(s)
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  • Shiroiken's Avatar
    Friday, 13th July, 2018, 03:06 AM
    I always felt this was a missed opportunity. During the playtest, I had concerns that 5E was going to be unplayable for me and my group (thankfully, I worried needlessly). However, I did spend time using the various playtest material we had to mash together my own version of 5E... just in case. When they mentioned that levels 1-2 were going to be "apprentice tier," that got me thinking. What...
    98 replies | 2629 view(s)
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  • Shiroiken's Avatar
    Thursday, 12th July, 2018, 10:14 PM
    There are really three types of people who RPGs. ROLE playing game - focus on fluff role playing GAME - focus on crunch role PLAYING game - the normal people who just play the game I focus on the ROLE, and find a lot of silly/stupid ideas used to cover up various mechanical monstrosities fairly offensive in games I'm running or playing in. Those sacred cows are SACRED dammit! Others...
    98 replies | 2629 view(s)
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  • Shiroiken's Avatar
    Thursday, 12th July, 2018, 09:57 PM
    I never actually had a problem with the players deciding when to rest (i.e. 5 minute work day). If they want to take a short rest, I'll make a check to see if they're interrupted, plus check to see if the party's actions have been noticed by the enemy, who will then take appropriate action and/or adjustments based on their Intelligence. The same is even more true for taking a long rest, so my...
    5 replies | 210 view(s)
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  • Shiroiken's Avatar
    Wednesday, 11th July, 2018, 10:16 PM
    Overall I find the standard resting rules to work perfectly fine, but sometimes I want to run something a bit grittier. However, the slow healing option from the DMG is too much in that directions, limiting the amount of combat possible for most adventures. Seeking out a middle ground, I thought of the idea of a Medium Rest to go between the Short Rest and the Long Rest, and wanted to share and...
    5 replies | 210 view(s)
    1 XP
  • Shiroiken's Avatar
    Wednesday, 11th July, 2018, 01:21 AM
    Leveling came fast and furiously when I ran my epic AP style campaign. On average 4 hour sessions, and leveled about every 2 sessions. My West Marches style game had a much slower pace, with about 1-2 sessions to get to level 2, 2-3 to get to level 3, and 3-4 to get to level 4 (no one has reached level 5, but the two closest have 4 sessions built towards it).
    29 replies | 896 view(s)
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  • Shiroiken's Avatar
    Tuesday, 10th July, 2018, 04:35 AM
    Lolth at the end of Queen of the Demonweb Pits, which I'd made around CR 26 IIRC. The party was 4 level 17 PCs, and 2 level 17 NPCs. The party faced her a total of 4 times if you include a Simulacrum, as the adventure is designed for her to fight the party, then withdraw while they have to deal with her minions. They eventually faced her with 4 Iron Golems, forcing her to abandoning the Demonweb...
    29 replies | 908 view(s)
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  • Shiroiken's Avatar
    Sunday, 8th July, 2018, 06:08 PM
    Shiroiken replied to 6e? Why?
    Market share isn't enough, it's about profit and profit margin. If D&D doesn't create enough profit at a large enough margin, then something will need to be changed. This happened in 4E, which did fairly well initially, but failed to meet the unrealistic expectations set by either Hasbro or WotC. TSR had a huge amount of the market share during 2E, but still went bankrupt and had to sell to WotC....
    144 replies | 7108 view(s)
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  • Shiroiken's Avatar
    Sunday, 8th July, 2018, 06:58 AM
    From 1E Manual of the Planes: Air=Vacuum Earth=Dust Fire=Ash Water=Salt Other options you could consider: Air=Smoke
    10 replies | 323 view(s)
    2 XP
  • Shiroiken's Avatar
    Sunday, 8th July, 2018, 06:48 AM
    Shiroiken replied to 6e? Why?
    Given their current rate of release and popularity, I suspect 5E will survive (including 5.X versions) for at least as long as 3E, and probably longer. Since 5E is by far easily my favorite edition, I hope it lasts for at least another decade. While "Evergreen" is the goal, eventually the financial needs of WotC will necessitate a new edition (since core books are the primary income of any...
    144 replies | 7108 view(s)
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  • Shiroiken's Avatar
    Saturday, 7th July, 2018, 05:11 AM
    It's not really any different than someone who's running, rather than jumping. Yes, even 12 seconds is a ridiculously long hang time, but if you were to watch long jumpers and such, they seem to be making small movements during the jump to increase their hang time, which I believe would require the character's attention. Even magic won't overcome someone not putting effort into it (just like...
    108 replies | 2806 view(s)
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  • Shiroiken's Avatar
    Thursday, 5th July, 2018, 09:56 PM
    If you have such an issue with it, don't run an epic adventure that forces PCs to manically run around from level 1-20 without a break. Run several adventures that have weeks, months, or even years between them. Adventures in Middle Earth uses this standard, with each adventure (and subsequent downtime) taking up a year. The Training Downtime option in XGtE can slow down adventuring as well,...
    93 replies | 2264 view(s)
    2 XP
  • Shiroiken's Avatar
    Thursday, 5th July, 2018, 11:52 AM
    I have enjoyed one shots in the past, most often at conventions or similar gatherings. They allowed players to try out new character concepts, often at higher levels than their regular campaign had reached. Finally, because there was less connection to the character, players felt more confident in taking risky actions (they were playing with the house's money). The only one shots I've done for...
    12 replies | 998 view(s)
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  • Shiroiken's Avatar
    Thursday, 5th July, 2018, 02:02 AM
    Generally, I've found that most multi-class characters simply dip 1-2 levels to make up for some flaw. The Paladin dipping warlock to get Eldritch Blast is a common example of this, as Paladins are pretty bad at ranged combat. Other than the fact that it can be immersion breaking, it isn't game-breaking IME. The other example I've "seen" is building to a certain level in a class, then...
    86 replies | 3357 view(s)
    1 XP
  • Shiroiken's Avatar
    Friday, 29th June, 2018, 09:40 PM
    When using 3PP, you must always be aware of its potential impact on the game. It sounds like this product is having a pretty negative impact, and so you should simply stop using it. If the players have taken any abilities or feats from it, allow them to select another choice instead.
    6 replies | 406 view(s)
    4 XP
  • Shiroiken's Avatar
    Thursday, 28th June, 2018, 05:00 AM
    I would be willing to agree that anyone who starts their turn mid-jump should have to use their action to Dash if their movement will not finish the jump on the current turn. Thus in your dwarf example, the dwarf would have to spend at least 1 round using the dash action. Another option I could see, is to limit Jump distances by your land speed unless the Dash action is taken. That would...
    108 replies | 2806 view(s)
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  • Shiroiken's Avatar
    Wednesday, 27th June, 2018, 09:42 PM
    Not necessarily. At that high level, many sources of damage are not weapon attacks, or are from supplementary sources (like poison or necrotic). Any magical damage is unaffected, as are most other damage sources (like from traps that deal non-B,S, or P damage). In addition, at this point in many games the players will take a lot of damage from fewer hits (such as Giants or Dragons, which tend to...
    18 replies | 737 view(s)
    1 XP
  • Shiroiken's Avatar
    Wednesday, 27th June, 2018, 09:31 PM
    Does the Jump spell prevent Attacks of Opportunity? If not, it's only taking away the multi-attack feature (assuming the enemy can't just move to hit another PC), which I find acceptable for the cost of a spell slot. How is this any different than someone having Fly or Levitate?
    108 replies | 2806 view(s)
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  • Shiroiken's Avatar
    Wednesday, 27th June, 2018, 06:01 AM
    By RAW, you can't jump further than your movement in a turn. As the DM, you can easily hand-wave that aside, and it shouldn't have significant impact on the game. You could simply mark the height of the character between turns, no different than a flying creature. Remember, a round is only 6 seconds long, and all characters are acting simultaneously. Turns and initiative are constructs used to...
    108 replies | 2806 view(s)
    1 XP
  • Shiroiken's Avatar
    Tuesday, 26th June, 2018, 06:18 PM
    It's level dependant, since HAM doesn't change. You should compare the number of HP you get from Toughness against the assumed number of times you'll get hit per day that HAM activates Lv 1 +2 HP <1 HAM Hit Lv 2 +4 HP <2 HAM Hits Lv 3 +6 HP =2 HAM Hits Lv 4 +8 HP <3 HAM Hits Lv 5 +10 HP <4 HAM Hits Lv 6 +12 HP =4 HAM Hits Lv 7 +14 HP <5 HAM Hits Lv 8 +16 HP <6 HAM Hits
    18 replies | 737 view(s)
    2 XP
  • Shiroiken's Avatar
    Sunday, 24th June, 2018, 05:35 PM
    The best method of keeping the PCs willing (and prepared) to flee is to have the reputation as a "killer DM," who's motto is "if he dies, he dies" :devil: My current group never actually witnessed any TPK, but they've heard stories of ones from earlier groups. They know I'm old school, and that the "Encounter Guidelines" are kind of a joke for me. They've had over a dozen PCs meet a gruesome...
    293 replies | 6640 view(s)
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  • Shiroiken's Avatar
    Saturday, 23rd June, 2018, 07:16 AM
    Sums up my feelings as well, and in a much more humorous way that I could :D
    61 replies | 2339 view(s)
    1 XP
  • Shiroiken's Avatar
    Friday, 22nd June, 2018, 10:20 PM
    The books focus on lower levels of play, because that's what their research shows that most people play. Very few games actually run to level 20, usually ending at about 10th level instead. Thus, the books focus on levels 1-10 because that's the product most people want. The game does work at higher levels, but requires a bit more work and DM experience to pull off well. I believe the assumption...
    122 replies | 4258 view(s)
    3 XP
  • Shiroiken's Avatar
    Friday, 22nd June, 2018, 02:00 AM
    So it in no way restricts a CG character from be a Paladin of Devotion, nor a NG or LN one. Thus, even the most old school type paladin is nothing like it was in AD&D, which was my point (sort of... the point was actually about the Druid, but we've wandered WAY off topic here).
    35 replies | 1697 view(s)
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  • Shiroiken's Avatar
    Thursday, 21st June, 2018, 10:51 PM
    That matters little to someone coming back from AD&D. My statement might not have been accurate for the OP (whom I guess is coming from 3E), but that doesn't change the fact that many of the classes have had their fluff altered quite a bit from prior editions, the paladin more so than most. Alignment is VERY broadly defined in the PHB (pg. 122), existing only as pretty much as only 1-2...
    35 replies | 1697 view(s)
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  • Shiroiken's Avatar
    Wednesday, 20th June, 2018, 08:28 PM
    Do you mean the setting, or the story of the campaign? I'm a world-builder at heart, even though I seldom actually use any of my worlds (I stick to Greyhawk). For campaign stories, it's hard to define. When I start up a campaign, I have a concept for it, but that concept may not have a story attacked. My current campaign, for example, is a Grey Marches style game, which has no overarching...
    29 replies | 877 view(s)
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  • Shiroiken's Avatar
    Wednesday, 20th June, 2018, 08:19 PM
    It was a powerful utility spell, that would be almost on part with Stone Shape. I could see a homebrew one, exactly like Stone Shape (replacing wood for stone) at one level lower. There are hundreds of spells that didn't make it into 5E from earlier editions, and Shape Wood and Warp Wood are pretty niche spells. I doubt they'll ever receive an official version. A friend of mine got Elminster's...
    35 replies | 1697 view(s)
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  • Shiroiken's Avatar
    Wednesday, 20th June, 2018, 01:24 AM
    I recall a lack of AoO during part of the playtest, and it didn't go well for the players. In general, mages always stayed at/beyond the edge of the map, since they want to be at EXACTLY the range of their spells. This left the rest of the party playing catch up, since monsters would often be scattered across the map (hunting down weak PCs), causing the "double move" to happen frequently. If...
    25 replies | 1209 view(s)
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  • Shiroiken's Avatar
    Wednesday, 20th June, 2018, 12:54 AM
    My first thought was how this will look when someone necro's it :D
    25 replies | 785 view(s)
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  • Shiroiken's Avatar
    Wednesday, 20th June, 2018, 12:54 AM
    Putting a max Dex on Light makes a level of sense for this level of simplicity. I would suggest that your Str requirement for Medium not cause the same penalty as Heavy armor, but rather grant disadvantage on stealth.
    113 replies | 3606 view(s)
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  • Shiroiken's Avatar
    Wednesday, 20th June, 2018, 12:44 AM
    The question becomes "why." WHY do certain being gain power from worshipers, but not others? It's an arbitrary reasoning, one that (as far as I can tell) came about because of the Time of Troubles in the Realms (which only then limited the god's power to be based on worship).
    54 replies | 1383 view(s)
    1 XP
  • Shiroiken's Avatar
    Tuesday, 19th June, 2018, 12:32 AM
    I really hate the new system, and ignore it accordingly for world building. Also, the term "god" is relative for these endeavors, since powerful demons, daemons, devils, elementals, and even some fey should have the ability to grant spells to worshipers, making them "gods." I know many people here would argue that they should only have warlocks, but I have never seen any actual difference given...
    54 replies | 1383 view(s)
    1 XP
  • Shiroiken's Avatar
    Monday, 18th June, 2018, 03:43 AM
    Yea, I'd probably have even the kindest of god obliterate an insolent worshiper who pestered them for such trivial reasons.
    45 replies | 1444 view(s)
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  • Shiroiken's Avatar
    Sunday, 17th June, 2018, 08:50 AM
    Your character background should probably be a major focus of your character's activities away from adventuring. Most people have jobs, or at least work they can do to get by. My current PC is a mercenary "transport mage" who uses Tenser's Floating Disk to help transport goods across the harsh jungle environment (horses and other pack animals aren't used due to the dinosaurs and other monsters...
    17 replies | 690 view(s)
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  • Shiroiken's Avatar
    Sunday, 17th June, 2018, 08:36 AM
    I normally try to roll HP for most monsters, but often times I'll just make ad-hock adjustments (giving some less and others more, but overall leaving the monsters the same). In general giving monsters more HP just makes the combats take longer, not actually accomplish anything useful. I like to mix up the HP for most monsters to prevent someone from tracking their HP to try and min-max the...
    40 replies | 1501 view(s)
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About Shiroiken

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About Shiroiken
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Greyhawk Grognard
About Me:
I started playing when I was 14 or so, with AD&D 1E. I've played and DMed every edition of D&D except OD&D, and have played several RPGs over the years. My favorites are: (A)D&D, L5R, and Deadlands (original RPG). I am currently only playing and running D&D 5E.
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Cincinnati
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I am running a Gyagxian Greyhawk campaign, tying several of Gygax's best adventures together into an semi-AP. The group stated with the Temple of Elemental Evil, then moved on to the Lost Caverns of Tsojcanth (with a stopover at the Forgotten Temple of Tharizdun), before beginning Against the Giants.

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Game Details:
I am running a Gyagxian Greyhawk campaign, tying several of Gygax's best adventures together into an semi-AP. The group stated with the Temple of Elemental Evil, then moved on to the Lost Caverns of Tsojcanth (with a stopover at the Forgotten Temple of Tharizdun), before beginning Against the Giants.
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Wednesday, 27th June, 2018


Friday, 27th April, 2018

  • 02:28 PM - Oofta mentioned Shiroiken in post Find Steed's Hit Points
    As Shiroiken said, the text is just a holdover from previous editions where the steed was an enhanced version. In my home campaign I give them a little extra oomph, but that's a house rule.

Monday, 12th February, 2018

  • 05:07 AM - Nevvur mentioned Shiroiken in post How long til you modified 5e?
    Thanks to everyone who has responded and/or voted so far. Some remarks: I didn't think "immediately" would be such a common response. I would've included it as an option on the poll if I suspected it would be. @Shiroiken : You wrote that 5e is great for customization. Out of curiosity, how would you compare the customizability of 5e to earlier editions, assuming you have experience with any of them? (open question if anyone else wants to respond) @Satyrn: You mentioned inventing new monsters doesn't count as modifying. I respectfully disagree, but it wouldn't surprise me to learn I'm in the minority in defining homebrew content as such. The distinction for me is whether the thing implies consideration of mechanical impact on game play. Something to do with the mystical developer's "stamp of approval" some GMs prefer or require before giving a thing serious consideration for inclusion in their own games. Not that anyone needs WotC's approval to modify the game and have fun doing it, and anyway, custom monsters are some of the lowest-impact form of house rules (again, as I define it). Even so, I'd like to avoid derailing the thread with a debate about semantics. However you and others approach the ques...

Wednesday, 27th December, 2017

  • 05:15 AM - Hawk Diesel mentioned Shiroiken in post Advice wanted on Player Vs Player Situation
    ...willing to accept help from the necromancer and has been assisted by the necromancer's minions and powers. So even if the rogue believes this power is potentially bad or corrupting, what responsibility does he take for complacency? Also, if they have been traveling together and battling on the same side, there is an assumption that they have saved each other's lives from time to time. Outside of complete sociopaths, it should not be a decision made lightly or easily to kill a brother-in-arms. Also, how does Harry believe the others are going to respond? These are people that have a bond forged in the fires of battle. Even if Derek has the potential to fall as the first necromancer character did, how is the party going to look at Harry? Are they going to see someone that stopped a future Hitler before he had a chance to do real damage? Or as someone that just killed a friend in his sleep, and may decide to do the same to the others when Harry feels justified? While I agree with Shiroiken that a DM should remain neutral and move the story along for everyone's enjoyment, it is also the DM's job to help flesh out the player characters. I would be having this conversation with the player and asking these questions, and pointing out the inconsistencies such as how he justified traveling and fighting with the necromancer for so long and now all of a sudden feels this person should die. I would ask the player to develop a sense of how these feelings and decisions came to be, while pointing out the potential consequences of his actions. Because not only might the group turn on Harry for killing Derek, but if Derek's character has done nothing to break the law then Harry is going to be a murderer, plain and simple. No matter how badly he may have been trying to reform in the past, he has just elevated and escalated his threat level to society and become a vigilante to be hunted by the law. And while I am not familiar with the module, but if the group has any fame or notoriety f...

Monday, 4th December, 2017

  • 04:14 PM - jasper mentioned Shiroiken in post Players Self-Assigning Rolls
    I have agree with Shiroiken “The primary reason is to prevent the "dice determine everything" mentality that some players adopt” over @5eku “how does "the player rolled ahead" have any effect on the GM”. Rolling ahead interrupts the dm while he is giving out information. The player nor the pc knows if a roll is needed. I even a player roll a knowledge check to determine the correct hallway to take. This is after I told the group to listen, take notes, and repeated the data dump three times. So he wanted a die roll to supersede what was a player choice. Or being Snaky… 5ekyu “ The tall dark handsome strange tells of the tell tale heart in which …. Jasper rolls, die hits the table. “That is 12 so 16 on insight so I know he is lying, 14 I going to use deception to shake him down for more money, 15 on sleight of hand to pick his pocket for the needed map, 12 on initiative and I ready my ray of frost if he has a higher initiative!”. Or Jasper, “ the party enters the room, is 40 by 40 has statue of a drago...

Monday, 16th October, 2017

  • 12:28 AM - Nevvur mentioned Shiroiken in post Forced Movement in 5e ?
    ...ong before (relatively speaking) you reached the maximum distance, providing an opportunity to catch the ledge. A Dexterity saving throw is appropriate in virtually every case, and as others have suggested, the DC can be modified by factors like creature size (and appendages), terrain, and distance beyond the ledge. You wrote you're looking for consistency, so maybe something like this: Dexterity saving throw DC 10 Creature size: S = +5, M = 0, L = -5, H = -10. Assumes the creature has limbs that can grab the ledge. A gorgon could reasonably be expected to simply plummet. Terrain: Rough/obstacles = -5, Flat = 0, Smooth = +5, Slippery = +10 Push distance beyond ledge: 5 feet = 0, 10 = feet = +5, 15 feet = +10 Again, just to be clear, I don't actually use a formal system to handle forced movement over ledges, mostly because it doesn't come up enough in my games. However, I would probably arrive at a DC similar to what the above prescribes when making a spot call for the DC. Shiroiken hints at the subject, but one thing I haven't seen mentioned yet is to base the ruling on the style of game. In a game of gritty realism, I'm going to take the immediacy of gravity into greater consideration. In a wuxia game, gravity might not come into play until the end of the forced movement, effectively preventing a catch check if the distance beyond the ledge is greater than the reach of the creature. Regardless of the game style, I'm permissive about letting mooks fly off the edge without a save. I've also designed combats that would be deadly+ if the PCs didn't try to push enemies off ledges.

Saturday, 14th October, 2017

  • 11:39 PM - Ristamar mentioned Shiroiken in post I don't use Passive Perception
    Shouldn't it be +4, though? EDIT: Wow, rough evening, my math/logic was a total failure on the first pass. Using the example Shiroiken provided, a human with an 11 PP (inferring no proficiency, +1 Wis modifier) has a 40% chance to detect a DC 15 trap when converted to a d20 + 3 DC. The trap is found on a natural die roll of 1, 2, 3, 4, 5, 6, 7, or 8. If the same human was actively making a check against a static DC 15 trap, he'd also have a 35% chance with d20 + modifier. The trap is found on a natural die roll of 14, 15, 16, 17, 18, 19, or 20. So, yes, +4 is correct for a randomly generated DC since ties still indicate successful detection assuming the standard ability check versus target DC mechanic. However, if you are treating the trap as an opposed roll where a tie does not indicate success (the situation remains unchanged, thus the trap is not detected), you would use +3 instead.

Thursday, 21st September, 2017


Sunday, 4th June, 2017

  • 01:26 PM - clearstream mentioned Shiroiken in post Making Combat More Mobile
    Trust me on this : you don't want fights to become more mobile. In the group I DM for, there's a Barbarian/Rogue with the Mobile feat and it's utterly ridiculous. He strikes, then retreats 50 feet (or 100 feet if he needs to). Try to picture that seriously, it makes no sense at all. Good advice. I feel like it can make sense, but as your example goes on to show, it can be very annoying. the other players were bored to death because both the Deva and the player were moving too fast for them to catch up with, and the Barbarian was bent on retreating AWAY from the group because he didn't want to give the angel a chance to hit him. Ugh. Possibly fun for the Barbarian, but dull for the other players. What I think I want to see is more shifting and changing of targets while retaining coherence. Perhaps then the advice from Shiroiken above makes most sense: make more use of moving around enemies without leaving their reach.

Friday, 26th May, 2017

  • 04:31 PM - clearstream mentioned Shiroiken in post Moving while blind
    ... For me, suspension of disbelief is harmed by doing nothing. For example, some of my players have asked with a tone of incredulity if they can move unhindered when blind? Isn't treating clear terrain as difficult a simple rule? I kind of share your concern about adding complexity so I might leave it at only that. This is not RAW, but when a character is in darkness or blinded, I require a Perception roll to see if they head in the correct direction. (It's incredibly easy to get turned around in complete darkness.) I give advantage if they have a wall or some such near at hand. Whether they succeed on the Per roll or not, treat the terrain as difficult and no dashing. If they fail the Per roll, they tell me how far they are moving and I randomly roll their direction. Seems to work fine, as I impose the same problems on enemies. That perception check could be worth a try. The question is whether it adds enough value to be worth remembering to call for the check? What did you think of @Shiroiken 's suggestion of a Dex check to avoid falling?

Sunday, 21st May, 2017


Friday, 28th April, 2017

  • 04:53 PM - Gadget mentioned Shiroiken in post Questions on flaming sphere and liquid tendrils
    1) This is where D&D's stop motion initiative can be a little confusing. The 5 opponents only take damage if the Flaming Sphere was within 5 feet at the time when they ended their turn; it is not like they are in an 'end turn' state for the rest of the turns until they go again that can be exploited by Flaming Sphere breezing buy. You would have to ram them with the sphere to do damage. 2) I believe Shiroiken above has the right of it.

Friday, 21st April, 2017

  • 05:04 AM - Luz mentioned Shiroiken in post Running T1-4 (ToEE) for the first time. Any advice?
    Another thing: The Temple fell to the forces of good. Powerful good-guys sealed off portions of the dungeons which obviously means it would be rather easy for there to be some pretty solid rumors about what parts of the dungeon levels look like (not in any real detail) and even partial maps. The party hook could be as simple as having found a journal with a lead on a valuable treasure, a colorful story of a battle beneath the temple, and some information about the layout of a small portion of the dungeons. I really like this idea. It could be cryptic message or partial map that hints at a hidden sublevel (the the interdicted prison of Zuggtmoy), perhaps suggesting (or warning) that it is behind the "four seals" or can only be accessed with the golden key (orb). Since we are well into the module now, I may place a mapseller in Nulb's black market who will try to pawn it off on the party. Shiroiken: that's an awesome way to tie Lareth and Lolth to the temple! I wish I had thought of that earlier.

Thursday, 6th April, 2017

  • 10:16 AM - Li Shenron mentioned Shiroiken in post What non-Western campaign settings do you want to play or run in?
    Rokugan. I wrote a 5e conversion of this setting, it's somewhere buried in ENWorld forums if you can find it. Shiroiken has already mentioned many of its features, but I'll toss a few words of my own here as well. What made you choose this setting The setting is based on the L5R card game, but I have never actually played it. It also had its own RPG, but I haven't played that either. I started from the 3e Oriental Adventures which featured Rokugan as default setting, but in practice the OA book had a lot of additional stuff which was not part of Rokugan. But for some reasons, even if Rokugan was a small subset of the OA material, it stroke me as having a strong identity of its own. OA as a whole felt like vanilla D&D with an oriental flavor, but if you only took Rokugan, then it was a lot more distinctive. Sometimes, restrictions and limitations end up in stronger character and identity! How it's different from standard D&D settings In a lot of ways! You have to throw away many typical D&D starting assumption, most importantly these 4: - D&D typically assumes a world with lots of huma...

Sunday, 12th March, 2017

  • 11:41 AM - pming mentioned Shiroiken in post Traps, how do you handle them?
    Hiya! As Shiroiken said, the Players *don't decide* when they get to make a check. Making any sort of skill check, save, or anything else for that matter, is when the DM says to do so. Heck when I'm looking for a player to make some kind of skill check or ability save I usually just say "Roll d20 for me". If I'm checking their PC's Perception and the players had stated they are being 'extra cautious' or slow; then I add their Perception adjustment (I have Passive Perception, Passive Insight and any 'important' skill for that character; e.g., Survival for a Ranger , Knowledge for Wizard types and Bards, Stealth for Thieves, etc). I relay any info that result may have garnered... I DM 5e very similar to how I DM BECMI/1e (or, hell, just about any game I run actually!). That is to say I DM "old skool". If a door is trapped with a falling block, I'll say something like "The door in front of you looks similar to the other dungeon doors you've seen. This one doesn't seem to be used very often at all, as a lar...

Saturday, 11th February, 2017


Wednesday, 8th February, 2017

  • 05:16 AM - ProgBard mentioned Shiroiken in post NPCs: Where can I find more?
    Tome of Beasts has a few good NPCs. Also Adversaries and Allies (DMs Guild) is all about new NPCs. Much obliged, Shiroiken, for pitching my stuff so I don't have to be so gauche as to come in and do it myself. :)

Friday, 27th January, 2017

  • 05:13 PM - Rils mentioned Shiroiken in post Protection from Zone of Truth
    As mentioned above, the best defense is to talk around it. Just because you can only speak the truth doesn't mean you have to spill your deepest secrets. Shiroiken has some great ideas - circle speak, answering questions with questions, changing the topic, simply keeping your mouth shut - it drives players crazy. :)

Saturday, 10th December, 2016

  • 06:21 PM - CapnZapp mentioned Shiroiken in post Feat Workshop
    Shiroiken: not to dwell on this, since it's okay to have different opinions, but: Charge: agree, if I can tie the movement to combat in a graceful manner, I will. I don't think wizards running away should be a concern, however - if they take it despite wasting all the other benefits, let them. Agree on loss felt to other fighting styles. The solution is to offer them another feat. Each fighting style should have a feat. Agree the UA idea to tie the feats to actual implements is too narrow. A feat should work for all tools for a certain fighting style. Whether you dual wield two daggers or two hammers is not something the feat should constrict. Ideally a feat (or other kind of ability) is as useful at level 1 as at level 20. Action Surge, for instance. But a feat must be fairly simple to work at all, and if I need to make a hard choice between overpoweredness at one end and underpoweredness at the other, I will choose the latter every time. In the end, the player's choice fixes this....

Friday, 9th December, 2016

  • 11:04 PM - not-so-newguy mentioned Shiroiken in post Futzing With Experience Points (Exploration and Treasure for XP)
    Shiroiken After rereading your post, I realized that you suggested using CR too and I missed it. Apologies. I thumbed through the DMG and Monster Manual, but I'm not seeing anything that would make this less complicated. The closest thing I could find is the XP Threshold table on page 82. Maybe it's a matter of being too close to my own idea to see it, but I don't think 5% is any more complicated than using CR. In fact, I think it might be a little less complicated. Experience Gained is based only on the player's level, so there's no need to thumb through the DMG or MM to figure out the experience granted per CR. The only thing I might want to change is the percentage I use. Since I already have the numbers, it's a pretty simple change. Here's some thoughts I've had over the past couple days: There's another reason why I'm creating these house rules, which is to lessen the focus on monster slaying as the only solution. It's not the only reason, but it's certainly one of the...


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Sunday, 15th July, 2018

  • 01:26 AM - DMMike quoted Shiroiken in post Crit and death saves mean automatic ability score damage - Too gritty?
    Since my point was that the character in question shouldn't have been in an immersion-breaking situation to begin with, here are the related replies: 1) Most DMs don't have monsters spend attacks killing downed characters, unless there is a good reason to do so. Not only does it feel mean, but it often doesn't help the monster survive the combat. As soon as an intelligent enemy sees the guy in the robe walk over to a comrade and bring him back from the dead, that enemy has a good reason to turn fallen opponents into bloody mush, or to turn the robed guy into bloody mush. But yeah, sometimes characters sit at one HP. Next question: what does one HP mean? It means you have the exact same faculties (in D&D) as if you were at full HP. So really, the character went to bed at full strength, and woke up at full strength. No problem there. 2) If you are making death saving throws, you are dying, thus you are hurt. Also, you've obviously never had a concussion before, as the effects of head...

Friday, 13th July, 2018

  • 04:57 AM - ad_hoc quoted Shiroiken in post Multi classing Objections: Rules vs. Fluff?
    I always felt this was a missed opportunity. During the playtest, I had concerns that 5E was going to be unplayable for me and my group (thankfully, I worried needlessly). However, I did spend time using the various playtest material we had to mash together my own version of 5E... just in case. When they mentioned that levels 1-2 were going to be "apprentice tier," that got me thinking. What if the game default started at level 3. You could play levels 1-2, but that would be similar to playing 0 level characters from earlier editions. With this in mind, you could easily set up a workable multi-class system using the 3E model 5E eventually used. Instead of a level 1 fighter getting proficiency in all weapons and armor, they only get some (more than non-warrior type classes, for sure). Clerics worship a concept or pantheon before settling in to a single deity (i.e. domain). You get the idea, but it would allow characters to dip for some benefit, but not the massive benefit most commonly seen to...

Thursday, 12th July, 2018

  • 12:05 AM - UngeheuerLich quoted Shiroiken in post Alternate Resting option
    Overall I find the standard resting rules to work perfectly fine, but sometimes I want to run something a bit grittier. However, the slow healing option from the DMG is too much in that directions, limiting the amount of combat possible for most adventures. Seeking out a middle ground, I thought of the idea of a Medium Rest to go between the Short Rest and the Long Rest, and wanted to share and get feedback on how well this would fit this need. The quick version is replacing the 8 hour Long Rest with an 8 hour Medium Rest that gives only recovery of half spent HD, plus 1 spell slot per spell level. This also counts as a Short Rest, spending HD and recovering abilities as normal. A Long Rest now takes a full 24 hours in a relatively safe location, but also recovers all spent HD. The Medium Rest should allow some recovery of abilities between days of an adventure, without the full recovery that normally occurs. While most adventures won't have a Long Rest, sometimes the players will be able to...

Sunday, 8th July, 2018

  • 07:56 PM - ad_hoc quoted Shiroiken in post 6e? Why?
    I don't think the edition really effects the "brand" concept that much, unless you have a massive shift, like what happened between 3E and 4E that divides the player base. The movie (if it ever happens) won't be tied to an edition, but simply the concept of D&D. Most of the video games they've done have only paid lip service to the rules of any edition of the game. Because of this, I don't think a move to a 6E would significantly hurt the "brand." Right now 5E is doing great with bringing in new players, which means more core books purchased, and hopefully that continues for a long time. Eventually, however, you will run out of new players buying core rule books, or at least the number will slow enough to become an issue for WotC. Assuming you will always have a huge influx of new players was one of the flawed premises of 4E. It absolutely does. D&D has gone mainstream. If people aren't playing it they know people who do. More people are playing D&D than ever, and it's not even close. ...
  • 04:04 PM - OB1 quoted Shiroiken in post 6e? Why?
    While "Evergreen" is the goal, eventually the financial needs of WotC will necessitate a new edition (since core books are the primary income of any RPG). I'm not sure about this assertion. Hasbro doesn't put out new editions of Monopoly or Life with changes to the core rules, they just dress them up in a new skin every once in a while. They don't spend money on development, just on marketing and sales. D&D could follow that path, needing only enough sales to new players to cover those costs. As long as they maintained a healthy market share, there would be no reason to create a new edition. If sales really drop, it wouldn't mean putting out a new edition, it would mean dropping supplement creation down to 1 every year or three. If it's popularity picked back up, they could go back to three or four per year. If Hasbro wants D&D to be a game played through generations like Monopoly, Risk or Life, they can't keep reinventing it every 5-10 years. And the bottom line is the minor f...
  • 03:55 PM - ad_hoc quoted Shiroiken in post 6e? Why?
    While "Evergreen" is the goal, eventually the financial needs of WotC will necessitate a new edition (since core books are the primary income of any RPG). Ideally this would come as 5.X versions that are backwards compatible (as 2E was originally supposed to be for 1E), so that non-core books are still relevant. Will that happen? 2017 was a stronger year than 2014. While the growth will decline I imagine the customer base to buy new books will be far higher than that of a 6e. Well, at least the risk will be there. Plus it is better to have a stronger brand to support movies which are worth much more than some core books. Perhaps when material is abundant enough or , most likely, once rival companies start showing off systems that compete well with it, they might work on another edition. I don't think that is possible. D&D stands alone with no consequential competitors. Even when Pathfinder 2 comes out D&D will still beat their sales that month. Then the month after they will be ba...
  • 09:23 AM - Enevhar Aldarion quoted Shiroiken in post 6e? Why?
    While "Evergreen" is the goal, eventually the financial needs of WotC will necessitate a new edition (since core books are the primary income of any RPG). Or Core books with all-new, special edition covers to get both collectors and new players to buy them? :)

Friday, 6th July, 2018

  • 02:58 PM - jgsugden quoted Shiroiken in post Hang Time - What if you jump farther than your speed?
    I would be willing to agree that anyone who starts their turn mid-jump should have to use their action to Dash if their movement will not finish the jump on the current turn. Thus in your dwarf example, the dwarf would have to spend at least 1 round using the dash action... He is up in the air for nearly 30 seconds. Other than do dynamic poses as a free action, he can't do anything? I'd give them the benefits of the dash action, but not require them to take it. It tells a better story.

Wednesday, 27th June, 2018

  • 01:02 AM - Zethnos quoted Shiroiken in post Heavy Armor Master OR Toughness
    It's level dependant, since HAM doesn't change. You should compare the number of HP you get from Toughness against the assumed number of times you'll get hit per day that HAM activates Lv 1 +2 HP <1 HAM Hit Lv 2 +4 HP <2 HAM Hits Lv 3 +6 HP =2 HAM Hits Lv 4 +8 HP <3 HAM Hits Lv 5 +10 HP <4 HAM Hits Lv 6 +12 HP =4 HAM Hits Lv 7 +14 HP <5 HAM Hits Lv 8 +16 HP <6 HAM Hits Lv 9 +18 HP =6 HAM Hits Lv 10 +20 HP <7 HAM Hit Lv 11 +22 HP <8 HAM Hits Lv 12 +24 HP =8 HAM Hits Lv 13 +26 HP <9 HAM Hits Lv 14 +28 HP <10 HAM Hits Lv 15 +30 HP =10 HAM Hits Lv 16 +32 HP <11 HAM Hits Lv 17 +34 HP <12 HAM Hits Lv 18 +36 HP =12 HAM Hits Lv 19 +38 HP <13 HAM Hits Lv 20 +40 HP < 14 HAM Hits As we can see, HAM is best at lower levels, and then tapers off in the mid to higher levels. Generally speaking, I'd recommend HAM up to level 8. After level 8, you're cost:benefit ratio becomes lower, and Toughness becomes more viable. If the +1 ASI from HAM would increase your Con to an even modifier (and your DM allows retroa...

Friday, 22nd June, 2018

  • 04:21 AM - Mouseferatu quoted Shiroiken in post Druid spells .... gone?
    Thus, even the most old school type paladin is nothing like it was in AD&D, which was my point (sort of... the point was actually about the Druid, but we've wandered WAY off topic here). Isn't it? I mean, let's say you're right in your interpretation of 5E alignments. The behavioral requirements of the paladin (at least the Devotion paladin) haven't changed. The tenets of the Oath pretty firmly match what LG was in prior editions. What's changed, then, is not the paladin, but that the alignment definitions have gotten broader. If the paladin's actual behavior has to be the same as it was, does it really matter what alignment's written on the sheet?
  • 12:37 AM - Mouseferatu quoted Shiroiken in post Druid spells .... gone?
    Alignment is VERY broadly defined in the PHB (pg. 122), existing only as pretty much as only 1-2 sentences. Please explain to me how "act as their conscience directs, with little regard for what other expect" is unable to perform one of the following: Sure, a Chaotic Good character could act that way, some or even most of the time. But the code makes references to not lying, and to obeying "just authority." Someone who lives by those tenets even if their conscience might permit otherwise under certain conditions, or when doing so is not the most direct way to the greatest good, seems to me to be a lot more lawful than chaotic.

Thursday, 21st June, 2018

  • 05:04 AM - Mouseferatu quoted Shiroiken in post Druid spells .... gone?
    The classes in 5E are (sadly) different in fluff than prior editions. The paladin is by far the most unrecognizable (any alignment, and no god required) It's a little off-topic, but I have to disagree with this. 1) Gods weren't required in 3E or 4E, either. 2) While there's technically no alignment restriction, the requirements of the Oath of Devotion (which is the "standard" paladin of prior editions) comes pretty close to enforcing Lawful Good. I mean, at a stretch, you could play one as Lawful Neutral or Neutral Good, but LG is pretty clearly the only alignment that fully embraces every aspect of the Oath's requirements.

Wednesday, 20th June, 2018

  • 04:26 AM - the Jester quoted Shiroiken in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    The question becomes "why." WHY do certain being gain power from worshipers, but not others? It's an arbitrary reasoning, one that (as far as I can tell) came about because of the Time of Troubles in the Realms (which only then limited the god's power to be based on worship). I never really liked the worshipper requirement that came about from FR. It seemed to be a core concept of planescape as well. Lose your worshippers and end up as a floating corpse in the Astral. I'm not sure if this is where it started, but a 1e-era Dragon Magazine had a fascinating article, I believe written by Gygax, about how gods received "mana" from their worshipers, which they spent to perform miracles and grant spells. So the more worshipers- as well as the higher level they were, with extra mana being received from paladins and clerics- the more powerful the god becomes. And the fewer worshipers, the fewer clerics and paladins the god can empower to spread the word.
  • 04:13 AM - mrpopstar quoted Shiroiken in post Regarding the Life of Threads
    My first thought was how this will look when someone necro's it :DA lich of a thread from the start!
  • 03:06 AM - mrpopstar quoted Shiroiken in post Super Simple Armor
    The logic makes sense to me. But I don't think that rogues are particularly strong in melee now, and this will make them worse. (Same for bards, really.) So as a practical matter, this will push rogues more towards ranged weapons, which is a little disappointing to me because I like melee rogues :) You could houserule a new rogue ability at level 2 or something that gives them a +1 to AC when wearing light or no armor.I support melee rogues! -- Do you think losing 1 point of armor class "nerfs" them in light of all of Dexterity's bounty? And the knight has Strength 16, so that's covered. The only one in the basic document who looks like they would be in trouble is the priest, who is wearing a chain shirt with a Strength 10. You could address that either by saying that it's a light chain shirt, giving it AC 12 (only one point off); or by giving them some other form of armor. You would also have to go through and recalculate the AC for almost everyone in the book, but only by a point or ...
  • 01:10 AM - gyor quoted Shiroiken in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    The question becomes "why." WHY do certain being gain power from worshipers, but not others? It's an arbitrary reasoning, one that (as far as I can tell) came about because of the Time of Troubles in the Realms (which only then limited the god's power to be based on worship). The IC reason is that to gain power from being worshipped one requires, a divine spark, godhood basically, which is the source of a Gods divine power. Greater Gods Divine Spark is well fed and the most powerful, a Demigods the weakest, too weak to grant spells to Clerics, or usually to hear prayers, but still strong enough to grant them some Divine Abilities including Immortality. Everyone Else, Lesser Gods, Titans, Vestiages are all some where inbetween.

Tuesday, 19th June, 2018

  • 02:03 AM - gyor quoted Shiroiken in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    I really hate the new system, and ignore it accordingly for world building. Also, the term "god" is relative for these endeavors, since powerful demons, daemons, devils, elementals, and even some fey should have the ability to grant spells to worshipers, making them "gods." I know many people here would argue that they should only have warlocks, but I have never seen any actual difference given between the "gods" and non-gods, except arbitrary designation. Anywho, here's my breakdown of the gods: Greater (Elder) God - represents a fundamental aspect of the universe, and is beyond the understanding of mortals. Most have many temples, but few dedicated worshipers, with most give homage only when their aspect is going to be immediately relevant (such as giving tribute to Mother Earth before the spring planting). Boccob, for example, is the Archmage of the Gods, and represents the god of magic for mortals Lesser Gods (usually just called the Gods) - have a much more specific sphere of influ...

Monday, 18th June, 2018


Thursday, 14th June, 2018

  • 03:53 AM - iserith quoted Shiroiken in post Players with multiple characters
    The fact that you have that many players available is what makes many of us jealous. Of course, I'm a bit too selective with my players, which limits my options (I'd rather have a group of 5 friends playing than 5 friends and 1 jackass). I hear you. What I do is run a lot of one-shots and then from those pickup groups invite players I like to join regular games. I have a FANTASTIC group as a result.

Tuesday, 12th June, 2018

  • 10:39 PM - mrpopstar quoted Shiroiken in post Expanding the Weapon List
    They didn't use a formula to design balanced weapons for the PHB, so I'm not really surprised they didn't have one in the DMG to create new ones.They offered a formula for spell damage despite deviating in the design PHB spells. :)


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