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  • Shiroiken's Avatar
    Yesterday, 11:21 PM
    That's one way to avoid downvotes :D
    154 replies | 2326 view(s)
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  • Shiroiken's Avatar
    Yesterday, 11:42 AM
    Baldur's Gate 24 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 23 Free City of Greyhawk 25 Glantri City 18 Huzuz 23 Lankhmar 24 Palanthas 16
    154 replies | 2326 view(s)
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  • Shiroiken's Avatar
    Tuesday, 24th April, 2018, 11:28 AM
    I'd steal the ending of Dragons of Autumn Twilight (the first novel of Dragonlance). There's an ancient red who's partially blind and quite senile, who thinks the slave children are her own children (which are long dead from battle). When they are threatened, she responds with rage and fire.
    33 replies | 971 view(s)
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  • Shiroiken's Avatar
    Tuesday, 24th April, 2018, 11:24 AM
    IRL games I normally prefer TotM, with sketch maps as needed to describe the area. Battlemaps can take a while to set up and break the flow of the game. On Roll20 we almost always use a grid, since it comes with one. Little to no time is needed to set it up during the session (since it's all done before the game), and you can flow from exploration to combat and back with little transition...
    57 replies | 1402 view(s)
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  • Shiroiken's Avatar
    Tuesday, 24th April, 2018, 11:18 AM
    Baldur's Gate 23 Blackmoor 20 Calimport 19 City of Brass 21 City state of the Invincible Overlord 25 Free City of Greyhawk 26 Glantri City 18 Huzuz 24 Lankhmar 25 Neverwinter -1
    154 replies | 2326 view(s)
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  • Shiroiken's Avatar
    Tuesday, 24th April, 2018, 12:42 AM
    It really depends on how you want to go about it. Greyhawk has hundreds of deities, as does the Realms. Dragonlance has only about 2 dozen, and Dark Sun doesn't really have any. Your setup is particularly well thought out, but I would suggest a few minor changes: 8 Overdieties - This works pretty well, but I would just consider them the Greater Gods, because that's how you describe them. I...
    49 replies | 1098 view(s)
    2 XP
  • Shiroiken's Avatar
    Tuesday, 24th April, 2018, 12:23 AM
    Baldur's Gate 22 Blackmoor 20 Calimport 19 City of Brass 21 City state of the Invincible Overlord 25 Fallcrest 6 Free City of Greyhawk 26 Glantri City 18 Huzuz 23 Lankhmar 25
    154 replies | 2326 view(s)
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  • Shiroiken's Avatar
    Sunday, 22nd April, 2018, 07:55 AM
    There's still some stigma to playing D&D, but nowhere near what it used to be. Now they just think that I'm a geek (which I am for many reasons), rather than thinking I'm a devil worshiper or drug user.
    25 replies | 1425 view(s)
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  • Shiroiken's Avatar
    Sunday, 22nd April, 2018, 07:52 AM
    It really depends on how you prefer to view morality in the game. Originally, the game had a static morality, which fit the original concept of medieval Europe fantasy. Law and Chaos were absolute concepts, with most creatures naturally fitting into one of the three camps. Good and Evil were added in AD&D, expanding the nuance to a 2 axis setup. Evil creatures were evil because they were...
    26 replies | 789 view(s)
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  • Shiroiken's Avatar
    Sunday, 22nd April, 2018, 07:15 AM
    Anuire 4 Baldur’s Gate 20 Blackmoor 20 Calimport 20 City of Brass 21 City State of the Invincible Overlord 24 Fallcrest 16 Free City of Greyhawk 25 Glantri City 20 Huzuz 22
    154 replies | 2326 view(s)
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  • Shiroiken's Avatar
    Saturday, 21st April, 2018, 05:45 AM
    Anuire 8 Baldur's Gate 19 Blackmoor 20 Calimport 20 City of Brass 20 City State of the Invincible Overlord 21 Fallcrest 18 Free City of Greyhawk 25 Glantri City 20 Huzuz 21
    154 replies | 2326 view(s)
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  • Shiroiken's Avatar
    Saturday, 21st April, 2018, 03:54 AM
    Assuming you just want to run for a couple of hours, Tomb of Horrors from TftYP is good for a one shot. Create about 2 dozen characters, and allow everyone to choose one. When they die (not if), they'll have plenty of back ups. You could theoretically finish it within time, but you probably won't. In fact, it actually more likely you'll run out of characters first :D
    18 replies | 694 view(s)
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  • Shiroiken's Avatar
    Saturday, 21st April, 2018, 03:48 AM
    I provide largely random magic items, interfering mostly to remove items that I just don't want to deal with. With weapons, I roll based on the table in the 1E DMG, which heavily favors swords (especially the longsword). In my last campaign, the paladin with polearm mastery asked if he was ever going to get a magic glaive, and I gave him the odds of it (~0%). He decided to spend most of his...
    26 replies | 857 view(s)
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  • Shiroiken's Avatar
    Friday, 20th April, 2018, 11:40 AM
    Anuire 14 Baldur's Gate 21 Blackmoor 20 Calimport 20 City of Brass 20 City State of the Invincible Overlord 21 Fallcrest 18 Free City of Greyhawk 23 Glantri City 20 Huzuz 21
    154 replies | 2326 view(s)
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  • Shiroiken's Avatar
    Friday, 20th April, 2018, 04:08 AM
    Anuire 16 Baldur's Gate 20 Blackmoor 20 Calimport 20 City of Brass 20 City State of the Invincible Overlord 21 Fallcrest 20 Free City of Greyhawk 23 Glantri City 20 Huzuz 20
    154 replies | 2326 view(s)
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  • Shiroiken's Avatar
    Tuesday, 17th April, 2018, 11:31 AM
    I have not played any APs, except one aborted attempt at Out of the Abyss (we got to the third chapter when the campaign died out. I have heard quite a bit about the official APs, so I'll forward the information I have. Curse of Strahd is the best overall, being fairly consistent from beginning to end. Tomb of Annihilation is very strong until you actually get to the Tomb, where permanent instant...
    13 replies | 639 view(s)
    1 XP
  • Shiroiken's Avatar
    Monday, 16th April, 2018, 11:53 PM
    I generally don't worry about it. If anything, I always worry my combat's won't be hard enough! The nature of the enemy makes a big difference. If the NPCs are intelligent, they will often take prisoners, allowing a potential future escape. In my last campaign this occurred twice, both at lower levels. I would not have done it if it didn't make sense at the time, but in both cases it...
    180 replies | 4242 view(s)
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  • Shiroiken's Avatar
    Sunday, 15th April, 2018, 07:11 AM
    It would really depend on the type of roll. Attacks have numerous ways of gaining advantage, so expertise would be better overall. I like advantage on saving throws, because it gives protection against bad rolls. Ability checks (which is probably what this is about) might be better with expertise, because it raises your potential maximum.
    28 replies | 1126 view(s)
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  • Shiroiken's Avatar
    Saturday, 14th April, 2018, 03:43 AM
    I always loved elves and wizards, so I think my choice is obvious :)
    48 replies | 1218 view(s)
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  • Shiroiken's Avatar
    Friday, 13th April, 2018, 03:56 AM
    Reminds me of a dwarf PC in a 3.0E game. He had a permanent Enlarge spell cast on him... making him a HUGE midget!
    25 replies | 782 view(s)
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  • Shiroiken's Avatar
    Thursday, 12th April, 2018, 12:00 AM
    Bad poll! No doughnut!
    7 replies | 313 view(s)
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  • Shiroiken's Avatar
    Thursday, 12th April, 2018, 12:00 AM
    For 5E, I've only done LMoP, but I've played most of the adventures in TftYP in their previous editions :)
    31 replies | 1032 view(s)
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  • Shiroiken's Avatar
    Wednesday, 11th April, 2018, 11:54 PM
    The DMG has specific rules for playing on a grid, and how spells work on it. I don't necessarily agree with it, preferring to play fast and loose with the system. To each his own. I think that consistency is the key, so whatever the DM decides, they should try to keep to it, as well as having NPCs and monsters apply the same rules themselves.
    69 replies | 2036 view(s)
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  • Shiroiken's Avatar
    Wednesday, 11th April, 2018, 11:52 AM
    There are two schools of thought for combat: narrative and tactical. If you're already using a grid, then you've chosen to use the tactical model. In this case, you could decide to allow more flexibility than the RAW allows, since the grid is really an arbitrary tool used for convenience. Since you are deviating from the standard methods, it is advised that you make adjustments to the standard...
    69 replies | 2036 view(s)
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  • Shiroiken's Avatar
    Wednesday, 11th April, 2018, 11:44 AM
    I would go with 1d2, 1d3, 1d4, 1d5, and 1d6 myself. Not only is it fairly simple IRL, but I mostly play on Roll20, where non-traditional dice are no different than the normal ones. As a side note, I love this variant, but my players never wanted to give it a chance.
    8 replies | 288 view(s)
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  • Shiroiken's Avatar
    Sunday, 8th April, 2018, 08:26 AM
    Depending on party makeup, this can be a VERY strong item for them. In the hands of a minimal-offensive caster (say a bard or cleric), it gives them a strong effect 1d6+1 times per day (assuming the party never spends the last charge). You might need to vary your enemies tactics a bit to make sure they don't get too many enemies with it for a single spell, but it shouldn't be abusive. I would...
    54 replies | 1992 view(s)
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  • Shiroiken's Avatar
    Sunday, 8th April, 2018, 08:21 AM
    My campaign is a bit odd, since everyone has multiple characters. There is an online calendar that tracks the activities of all characters, and when a character is used for an adventure, the player tally's up how much they owe for downtime (less any income gained during downtime), and pay it. If a character doesn't have enough, they can borrow from other PCs, or take out a loan. As far as the...
    22 replies | 823 view(s)
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  • Shiroiken's Avatar
    Sunday, 8th April, 2018, 08:15 AM
    Generally Fighter is going to get the best overall use, due to sheer number of attacks. Barbarian and Rogue are the next most useful, because they can deal a lot of weapon damage, only to have it hit resistance or immunity. After that, it gets murky, but Wizard (except bladesinger), Warlock (except bladelock and hexblade), and Sorcerer aren't going to get really any use out of them.
    17 replies | 803 view(s)
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  • Shiroiken's Avatar
    Sunday, 8th April, 2018, 08:11 AM
    IME, common usually equals high tier. Occasionally someone will play something odd, but most players tend towards the better classes. Wizards just aren't one of the better classes, while Paladin, Barbarian, and Sorcerer are. I could make an argument about Bard, but I don't think it's as good as many in my group feel. Ranger is an oddity, because occasionally someone will try to make it work,...
    129 replies | 4398 view(s)
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  • Shiroiken's Avatar
    Saturday, 7th April, 2018, 12:43 PM
    My experiences disagree with that; a group of specialists is far more common in D&D than a group of generalists. The most common classes I've seen in 5E are barbarian, sorcerer, and bard, and only the bard is actually versatile. The barbarian and sorcerer are powerhouses that only do a couple of things, and do them very, very well. The bard is an exception, but it is a versatile class that has...
    129 replies | 4398 view(s)
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  • Shiroiken's Avatar
    Friday, 6th April, 2018, 04:33 PM
    The drugar are fairly intelligent and organized, unlike the orcs. Very likely they already have a chain of command, so there would be someone who could organize them. Rather than swarm their defended position, I would think the drugar would try to organize a defense where the party has to come out. Ideally, they'd want a spot where they'd have to come into a decent sized room (parties are...
    50 replies | 1320 view(s)
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  • Shiroiken's Avatar
    Friday, 6th April, 2018, 04:19 PM
    Deeds, not words.
    10 replies | 403 view(s)
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  • Shiroiken's Avatar
    Friday, 6th April, 2018, 12:10 AM
    I played a multi-class character during the last incarnation of the D&D Next playtest. The Next character was almost completely for mechanical purposes, since we were testing the system. I don't actually like the multi-classing system in 5E. It encourages level dipping, which is most often done for mechanical purposes, rather than thematic reasons, just like 3E. I'm a fan of the original...
    89 replies | 2182 view(s)
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  • Shiroiken's Avatar
    Thursday, 5th April, 2018, 10:18 PM
    I don't have anything to add, but I have some suggested reasons why something might be removed. I think your list is pretty solid as is. Technically, I could see Blackmoor removed, since it was never an "official" setting for the public. It got absorbed and refitted by Greyhawk and Mystara. Could be removed, since it was absorbed and refitted by Realms, even if it did exist as a stand alone...
    85 replies | 2168 view(s)
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  • Shiroiken's Avatar
    Thursday, 5th April, 2018, 10:00 PM
    It really depends on your terms. In earlier (non 4E) editions, casters got more spells as they leveled, and their lower level spells got more powerful, allow them to remain useful(thus gaining twice the benefits per level). Now casters generally stop using lower level spell slots for combat, since they generally don't even keep up with cantrips. Yes, many full casters start off weaker than a lot...
    129 replies | 4398 view(s)
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  • Shiroiken's Avatar
    Thursday, 5th April, 2018, 04:20 AM
    Gotcha! Probably going to be fairly unmanageable, because most settings have several notable/memorable locations. For Greyhawk alone, in addition to Greyhawk itself, I could easily suggest Dyvers, Dorakaa, Highfolk, Irongate, Rauxes, Rel Astra, Verbobonc, and even Erelhei-Cinlu. Realms easily has dozens, and I'm sure even the lesser known settings are going to have quite a few. You could...
    85 replies | 2168 view(s)
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  • Shiroiken's Avatar
    Wednesday, 4th April, 2018, 03:55 AM
    Depending on the amount of time this takes place in, you could have Henchman #2 discover the fate of Henchmen #1. They would then immediatly be on the alert, and hunt the complex for the intruders (either carrying the crystal rod if it has powers, or indications that he has it in his portion of the lair if it does not). A good (if railroady) method would be to have a group of underlings of...
    30 replies | 746 view(s)
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  • Shiroiken's Avatar
    Wednesday, 4th April, 2018, 03:46 AM
    Pretty sure you're already aware, but: <> Hommlet and Saltmarsh are GH <> Menzobarranzan, Baldur's Gate, Neverwinter, and Phandalin are FR <> Lanhkmar is both city and setting (like Greyhawk) Sadly, I suspect a large number of these won't be known by the average poster. I know I had to do a wiki search (plus check some of my old books) to find some of these.
    85 replies | 2168 view(s)
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  • Shiroiken's Avatar
    Tuesday, 3rd April, 2018, 03:43 AM
    Interesting idea, assuming you ensure that all encounters are level appropriate. As a DM it's nice to throw something at the players beyond their assumed capabilities, to remind them of the scope of the world. Sometimes however, rather than fleeing, they rise to overcome the seemingly impossible challenge (the dragon in LMoP comes to mind). If this were to occur, would you count it as more than 1...
    17 replies | 523 view(s)
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  • Shiroiken's Avatar
    Tuesday, 3rd April, 2018, 12:24 AM
    Al-Qadim - Huzuz Birthright - Anuire Blackmoor - City of Blackmoor Dark Sun - Tyr Dragonlance - Istar Eberron - Sharn Forgotten Realms - Waterdeep Ghostwalk - Manifest Greyhawk - Greyhawk Lankhmar - Lankhmar
    85 replies | 2168 view(s)
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  • Shiroiken's Avatar
    Monday, 2nd April, 2018, 11:41 PM
    I am not a fan of non-XP leveling variants, but part of that is my enjoyment of a sandbox environment. Milestones work well for adventure paths, because it guarantees the party is the right level at the right time, but that's about it. I tried the XP per session, but that can reward the wrong behavior (taking longer to complete an adventure to level before the end). The idea of just giving out a...
    289 replies | 7770 view(s)
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  • Shiroiken's Avatar
    Monday, 2nd April, 2018, 02:33 AM
    To prevent the 1st level HD from being negated, I'd suggest everything (PCs, NPCs, and monsters) all get half Con score to initial HP, then roll (or average) HP for each HD (so no level 1 max). Will probably come out similar for fighters and barbarians, but keeps the mages with lower HP.
    33 replies | 862 view(s)
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  • Shiroiken's Avatar
    Sunday, 1st April, 2018, 06:36 AM
    Unless you are writing this for a published item, I'd simply add the word proficient somewhere to remind you. Thus: "A proficient DC: 15 Intelligence (Arcana) check reveals the ward radiates faint conjuration magic." or "A DC: 15 Intelligence (Proficient Arcana) check reveals the ward radiates faint conjuration magic." If you are doing this for a published item, you should add a notation...
    19 replies | 467 view(s)
    2 XP
  • Shiroiken's Avatar
    Sunday, 1st April, 2018, 06:21 AM
    Each player and group has their own personal goal of playing an RPG. You care far more about that R than G, while I care more about the G than the R. To me, your opinion on this is nonsense, while I'm sure the reverse is true. No offense is intended or implied. As for splitting the party, it depends on how you do it. In my example game, everyone was paying attention while the scouts were...
    61 replies | 2080 view(s)
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  • Shiroiken's Avatar
    Saturday, 31st March, 2018, 05:17 PM
    I would always recommend asking the DM. With the guidelines you've listed, I haven't seen anything game breaking yet, but that doesn't mean it isn't out there. I'm open to the notion as a DM, but not carte blanche.
    32 replies | 997 view(s)
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  • Shiroiken's Avatar
    Saturday, 31st March, 2018, 04:56 PM
    I'd say a big amount of it depends on the campaign and adventure. My current campaign allows the players to choose their adventures, and I provide suggested levels and primary pillar (combat, exploration, or social). Combat adventures usually have 50-75% of the session devoted to combat, but the exploration ones usually only have 25% or so. Social adventures usually have only 1-2 combats for the...
    33 replies | 714 view(s)
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  • Shiroiken's Avatar
    Saturday, 31st March, 2018, 04:42 PM
    Nonsense. The scout (rogue, ranger, whatever) is doing his job, and taking significant personal risk to do it. In the game I'm playing in, while exploring a cave network, we had two scouts with darkvision (tabaxi rogue and teifling warlock) who moved ahead to search different passages, while we waited behind. Using the two of them, we were able to find the quickest/safest path to the ghoul king,...
    61 replies | 2080 view(s)
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  • Shiroiken's Avatar
    Friday, 30th March, 2018, 01:13 AM
    While I do have the reputation of a killer DM, I'm curious why you consider this rat-bastard DMing. I've done this for years with many different rpgs, ever since a player tried to screw with the system. The rogue rolled low as he went to sneak ahead, so he came back to talk with the party before heading out again (planning on making another check). After a lengthy argument, I decided to never...
    61 replies | 2080 view(s)
    3 XP
  • Shiroiken's Avatar
    Wednesday, 28th March, 2018, 05:31 PM
    I was going to vote, but my group plays entirely on Roll20. There are local groups that play, but I don't know them and have no desire to join a new group. Within my personal group, we have 3 regular DMs who rotate, out of 8 people. We had another who was willing to run a game, but he never got the chance, as he had to leave due to his work schedule.
    30 replies | 1017 view(s)
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  • Shiroiken's Avatar
    Wednesday, 28th March, 2018, 05:22 PM
    Not unless you want to! As ART! said, you should just ignore non-constructive criticism, but not everyone can do that easily. I just wanted to warn you of it, because I've experienced myself on another forum. If you do put it out, I'd suggest simply not responding to non-constructive criticism, and focusing on those who offer legitimate advice.
    31 replies | 1103 view(s)
    1 XP
  • Shiroiken's Avatar
    Wednesday, 28th March, 2018, 11:48 AM
    I've considered it more like the last one. The world works the same, but they just can't move themselves as fast because of some unseen resistance.
    9 replies | 306 view(s)
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  • Shiroiken's Avatar
    Wednesday, 28th March, 2018, 04:25 AM
    Beware of putting your creative work out there. The world is full of jerks, who enjoy ripping others ideas to shreds. If your world works for you and your group, that's all that should matter!
    31 replies | 1103 view(s)
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About Shiroiken

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About Shiroiken
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Greyhawk Grognard
About Me:
I started playing when I was 14 or so, with AD&D 1E. I've played and DMed every edition of D&D except OD&D, and have played several RPGs over the years. My favorites are: (A)D&D, L5R, and Deadlands (original RPG). I am currently only playing and running D&D 5E.
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Cincinnati
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I am running a Gyagxian Greyhawk campaign, tying several of Gygax's best adventures together into an semi-AP. The group stated with the Temple of Elemental Evil, then moved on to the Lost Caverns of Tsojcanth (with a stopover at the Forgotten Temple of Tharizdun), before beginning Against the Giants.

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I am running a Gyagxian Greyhawk campaign, tying several of Gygax's best adventures together into an semi-AP. The group stated with the Temple of Elemental Evil, then moved on to the Lost Caverns of Tsojcanth (with a stopover at the Forgotten Temple of Tharizdun), before beginning Against the Giants.
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Monday, 12th February, 2018

  • 05:07 AM - Nevvur mentioned Shiroiken in post How long til you modified 5e?
    Thanks to everyone who has responded and/or voted so far. Some remarks: I didn't think "immediately" would be such a common response. I would've included it as an option on the poll if I suspected it would be. @Shiroiken : You wrote that 5e is great for customization. Out of curiosity, how would you compare the customizability of 5e to earlier editions, assuming you have experience with any of them? (open question if anyone else wants to respond) @Satyrn: You mentioned inventing new monsters doesn't count as modifying. I respectfully disagree, but it wouldn't surprise me to learn I'm in the minority in defining homebrew content as such. The distinction for me is whether the thing implies consideration of mechanical impact on game play. Something to do with the mystical developer's "stamp of approval" some GMs prefer or require before giving a thing serious consideration for inclusion in their own games. Not that anyone needs WotC's approval to modify the game and have fun doing it, and anyway, custom monsters are some of the lowest-impact form of house rules (again, as I define it). Even so, I'd like to avoid derailing the thread with a debate about semantics. However you and others approach the ques...

Wednesday, 27th December, 2017

  • 05:15 AM - Hawk Diesel mentioned Shiroiken in post Advice wanted on Player Vs Player Situation
    ...willing to accept help from the necromancer and has been assisted by the necromancer's minions and powers. So even if the rogue believes this power is potentially bad or corrupting, what responsibility does he take for complacency? Also, if they have been traveling together and battling on the same side, there is an assumption that they have saved each other's lives from time to time. Outside of complete sociopaths, it should not be a decision made lightly or easily to kill a brother-in-arms. Also, how does Harry believe the others are going to respond? These are people that have a bond forged in the fires of battle. Even if Derek has the potential to fall as the first necromancer character did, how is the party going to look at Harry? Are they going to see someone that stopped a future Hitler before he had a chance to do real damage? Or as someone that just killed a friend in his sleep, and may decide to do the same to the others when Harry feels justified? While I agree with Shiroiken that a DM should remain neutral and move the story along for everyone's enjoyment, it is also the DM's job to help flesh out the player characters. I would be having this conversation with the player and asking these questions, and pointing out the inconsistencies such as how he justified traveling and fighting with the necromancer for so long and now all of a sudden feels this person should die. I would ask the player to develop a sense of how these feelings and decisions came to be, while pointing out the potential consequences of his actions. Because not only might the group turn on Harry for killing Derek, but if Derek's character has done nothing to break the law then Harry is going to be a murderer, plain and simple. No matter how badly he may have been trying to reform in the past, he has just elevated and escalated his threat level to society and become a vigilante to be hunted by the law. And while I am not familiar with the module, but if the group has any fame or notoriety f...

Monday, 4th December, 2017

  • 04:14 PM - jasper mentioned Shiroiken in post Players Self-Assigning Rolls
    I have agree with Shiroiken “The primary reason is to prevent the "dice determine everything" mentality that some players adopt” over @5eku “how does "the player rolled ahead" have any effect on the GM”. Rolling ahead interrupts the dm while he is giving out information. The player nor the pc knows if a roll is needed. I even a player roll a knowledge check to determine the correct hallway to take. This is after I told the group to listen, take notes, and repeated the data dump three times. So he wanted a die roll to supersede what was a player choice. Or being Snaky… 5ekyu “ The tall dark handsome strange tells of the tell tale heart in which …. Jasper rolls, die hits the table. “That is 12 so 16 on insight so I know he is lying, 14 I going to use deception to shake him down for more money, 15 on sleight of hand to pick his pocket for the needed map, 12 on initiative and I ready my ray of frost if he has a higher initiative!”. Or Jasper, “ the party enters the room, is 40 by 40 has statue of a drago...

Monday, 16th October, 2017

  • 12:28 AM - Nevvur mentioned Shiroiken in post Forced Movement in 5e ?
    ...ong before (relatively speaking) you reached the maximum distance, providing an opportunity to catch the ledge. A Dexterity saving throw is appropriate in virtually every case, and as others have suggested, the DC can be modified by factors like creature size (and appendages), terrain, and distance beyond the ledge. You wrote you're looking for consistency, so maybe something like this: Dexterity saving throw DC 10 Creature size: S = +5, M = 0, L = -5, H = -10. Assumes the creature has limbs that can grab the ledge. A gorgon could reasonably be expected to simply plummet. Terrain: Rough/obstacles = -5, Flat = 0, Smooth = +5, Slippery = +10 Push distance beyond ledge: 5 feet = 0, 10 = feet = +5, 15 feet = +10 Again, just to be clear, I don't actually use a formal system to handle forced movement over ledges, mostly because it doesn't come up enough in my games. However, I would probably arrive at a DC similar to what the above prescribes when making a spot call for the DC. Shiroiken hints at the subject, but one thing I haven't seen mentioned yet is to base the ruling on the style of game. In a game of gritty realism, I'm going to take the immediacy of gravity into greater consideration. In a wuxia game, gravity might not come into play until the end of the forced movement, effectively preventing a catch check if the distance beyond the ledge is greater than the reach of the creature. Regardless of the game style, I'm permissive about letting mooks fly off the edge without a save. I've also designed combats that would be deadly+ if the PCs didn't try to push enemies off ledges.

Saturday, 14th October, 2017

  • 11:39 PM - Ristamar mentioned Shiroiken in post I don't use Passive Perception
    Shouldn't it be +4, though? EDIT: Wow, rough evening, my math/logic was a total failure on the first pass. Using the example Shiroiken provided, a human with an 11 PP (inferring no proficiency, +1 Wis modifier) has a 40% chance to detect a DC 15 trap when converted to a d20 + 3 DC. The trap is found on a natural die roll of 1, 2, 3, 4, 5, 6, 7, or 8. If the same human was actively making a check against a static DC 15 trap, he'd also have a 35% chance with d20 + modifier. The trap is found on a natural die roll of 14, 15, 16, 17, 18, 19, or 20. So, yes, +4 is correct for a randomly generated DC since ties still indicate successful detection assuming the standard ability check versus target DC mechanic. However, if you are treating the trap as an opposed roll where a tie does not indicate success (the situation remains unchanged, thus the trap is not detected), you would use +3 instead.

Thursday, 21st September, 2017


Sunday, 4th June, 2017

  • 01:26 PM - clearstream mentioned Shiroiken in post Making Combat More Mobile
    Trust me on this : you don't want fights to become more mobile. In the group I DM for, there's a Barbarian/Rogue with the Mobile feat and it's utterly ridiculous. He strikes, then retreats 50 feet (or 100 feet if he needs to). Try to picture that seriously, it makes no sense at all. Good advice. I feel like it can make sense, but as your example goes on to show, it can be very annoying. the other players were bored to death because both the Deva and the player were moving too fast for them to catch up with, and the Barbarian was bent on retreating AWAY from the group because he didn't want to give the angel a chance to hit him. Ugh. Possibly fun for the Barbarian, but dull for the other players. What I think I want to see is more shifting and changing of targets while retaining coherence. Perhaps then the advice from Shiroiken above makes most sense: make more use of moving around enemies without leaving their reach.

Friday, 26th May, 2017

  • 04:31 PM - clearstream mentioned Shiroiken in post Moving while blind
    ... For me, suspension of disbelief is harmed by doing nothing. For example, some of my players have asked with a tone of incredulity if they can move unhindered when blind? Isn't treating clear terrain as difficult a simple rule? I kind of share your concern about adding complexity so I might leave it at only that. This is not RAW, but when a character is in darkness or blinded, I require a Perception roll to see if they head in the correct direction. (It's incredibly easy to get turned around in complete darkness.) I give advantage if they have a wall or some such near at hand. Whether they succeed on the Per roll or not, treat the terrain as difficult and no dashing. If they fail the Per roll, they tell me how far they are moving and I randomly roll their direction. Seems to work fine, as I impose the same problems on enemies. That perception check could be worth a try. The question is whether it adds enough value to be worth remembering to call for the check? What did you think of @Shiroiken 's suggestion of a Dex check to avoid falling?

Sunday, 21st May, 2017


Friday, 28th April, 2017

  • 04:53 PM - Gadget mentioned Shiroiken in post Questions on flaming sphere and liquid tendrils
    1) This is where D&D's stop motion initiative can be a little confusing. The 5 opponents only take damage if the Flaming Sphere was within 5 feet at the time when they ended their turn; it is not like they are in an 'end turn' state for the rest of the turns until they go again that can be exploited by Flaming Sphere breezing buy. You would have to ram them with the sphere to do damage. 2) I believe Shiroiken above has the right of it.

Friday, 21st April, 2017

  • 05:04 AM - Luz mentioned Shiroiken in post Running T1-4 (ToEE) for the first time. Any advice?
    Another thing: The Temple fell to the forces of good. Powerful good-guys sealed off portions of the dungeons which obviously means it would be rather easy for there to be some pretty solid rumors about what parts of the dungeon levels look like (not in any real detail) and even partial maps. The party hook could be as simple as having found a journal with a lead on a valuable treasure, a colorful story of a battle beneath the temple, and some information about the layout of a small portion of the dungeons. I really like this idea. It could be cryptic message or partial map that hints at a hidden sublevel (the the interdicted prison of Zuggtmoy), perhaps suggesting (or warning) that it is behind the "four seals" or can only be accessed with the golden key (orb). Since we are well into the module now, I may place a mapseller in Nulb's black market who will try to pawn it off on the party. Shiroiken: that's an awesome way to tie Lareth and Lolth to the temple! I wish I had thought of that earlier.

Thursday, 6th April, 2017

  • 10:16 AM - Li Shenron mentioned Shiroiken in post What non-Western campaign settings do you want to play or run in?
    Rokugan. I wrote a 5e conversion of this setting, it's somewhere buried in ENWorld forums if you can find it. Shiroiken has already mentioned many of its features, but I'll toss a few words of my own here as well. What made you choose this setting The setting is based on the L5R card game, but I have never actually played it. It also had its own RPG, but I haven't played that either. I started from the 3e Oriental Adventures which featured Rokugan as default setting, but in practice the OA book had a lot of additional stuff which was not part of Rokugan. But for some reasons, even if Rokugan was a small subset of the OA material, it stroke me as having a strong identity of its own. OA as a whole felt like vanilla D&D with an oriental flavor, but if you only took Rokugan, then it was a lot more distinctive. Sometimes, restrictions and limitations end up in stronger character and identity! How it's different from standard D&D settings In a lot of ways! You have to throw away many typical D&D starting assumption, most importantly these 4: - D&D typically assumes a world with lots of huma...

Sunday, 12th March, 2017

  • 11:41 AM - pming mentioned Shiroiken in post Traps, how do you handle them?
    Hiya! As Shiroiken said, the Players *don't decide* when they get to make a check. Making any sort of skill check, save, or anything else for that matter, is when the DM says to do so. Heck when I'm looking for a player to make some kind of skill check or ability save I usually just say "Roll d20 for me". If I'm checking their PC's Perception and the players had stated they are being 'extra cautious' or slow; then I add their Perception adjustment (I have Passive Perception, Passive Insight and any 'important' skill for that character; e.g., Survival for a Ranger , Knowledge for Wizard types and Bards, Stealth for Thieves, etc). I relay any info that result may have garnered... I DM 5e very similar to how I DM BECMI/1e (or, hell, just about any game I run actually!). That is to say I DM "old skool". If a door is trapped with a falling block, I'll say something like "The door in front of you looks similar to the other dungeon doors you've seen. This one doesn't seem to be used very often at all, as a lar...

Saturday, 11th February, 2017


Wednesday, 8th February, 2017

  • 05:16 AM - ProgBard mentioned Shiroiken in post NPCs: Where can I find more?
    Tome of Beasts has a few good NPCs. Also Adversaries and Allies (DMs Guild) is all about new NPCs. Much obliged, Shiroiken, for pitching my stuff so I don't have to be so gauche as to come in and do it myself. :)

Friday, 27th January, 2017

  • 05:13 PM - Rils mentioned Shiroiken in post Protection from Zone of Truth
    As mentioned above, the best defense is to talk around it. Just because you can only speak the truth doesn't mean you have to spill your deepest secrets. Shiroiken has some great ideas - circle speak, answering questions with questions, changing the topic, simply keeping your mouth shut - it drives players crazy. :)

Saturday, 10th December, 2016

  • 06:21 PM - CapnZapp mentioned Shiroiken in post Feat Workshop
    Shiroiken: not to dwell on this, since it's okay to have different opinions, but: Charge: agree, if I can tie the movement to combat in a graceful manner, I will. I don't think wizards running away should be a concern, however - if they take it despite wasting all the other benefits, let them. Agree on loss felt to other fighting styles. The solution is to offer them another feat. Each fighting style should have a feat. Agree the UA idea to tie the feats to actual implements is too narrow. A feat should work for all tools for a certain fighting style. Whether you dual wield two daggers or two hammers is not something the feat should constrict. Ideally a feat (or other kind of ability) is as useful at level 1 as at level 20. Action Surge, for instance. But a feat must be fairly simple to work at all, and if I need to make a hard choice between overpoweredness at one end and underpoweredness at the other, I will choose the latter every time. In the end, the player's choice fixes this....

Friday, 9th December, 2016

  • 11:04 PM - not-so-newguy mentioned Shiroiken in post Futzing With Experience Points (Exploration and Treasure for XP)
    Shiroiken After rereading your post, I realized that you suggested using CR too and I missed it. Apologies. I thumbed through the DMG and Monster Manual, but I'm not seeing anything that would make this less complicated. The closest thing I could find is the XP Threshold table on page 82. Maybe it's a matter of being too close to my own idea to see it, but I don't think 5% is any more complicated than using CR. In fact, I think it might be a little less complicated. Experience Gained is based only on the player's level, so there's no need to thumb through the DMG or MM to figure out the experience granted per CR. The only thing I might want to change is the percentage I use. Since I already have the numbers, it's a pretty simple change. Here's some thoughts I've had over the past couple days: There's another reason why I'm creating these house rules, which is to lessen the focus on monster slaying as the only solution. It's not the only reason, but it's certainly one of the...

Tuesday, 29th November, 2016

  • 02:02 PM - ThePolarBear mentioned Shiroiken in post RAW Shield activation
    ...omething that should be allowed/is not allowed/works differently in a certain game. If there's no rule that requires the DM to keep the rolls secret it does not mean that there is a rule that says that rolls have to be known. The only important thing that has to be passed on to players is the result of their actions and have them informed on how difficult things can be, but there's no requirement on explicitly letting them know a numerical value ("it's extremely hard to climb that wall, you do not think you'll be able to do it at all" vs "Clmb wall, DC 25, for you it's impossible.") In short, it's an interpretation on something that is not stated clearly, not an houserule. Btw, not saying you are "playing it wrong". It's just not an houserule. As i wrote, i'm unsure that this is actually the case and there might be a place where it's stated you have to let the rolls be known or the other way around. If you know where those rules are i'll love to have that information, thank you. @Shiroiken You might be right at calling it a table rule... but somehow i think "table convention" would be even better. I usually refer proper table manners as "table rules", such as no swearing, keep the voice down after x hour and such. But yeah more or less nitpicking on the name :P

Sunday, 6th November, 2016

  • 03:34 PM - Rhenny mentioned Shiroiken in post DM Needs Help Finding Pacing/RP Balance
    ...leplaying aspect (and they are not using the game as a way to escape their work, which involves acting), the best way to "turn on" the acting switch is to some how get the group to envision an audience outside themselves. Actors, teachers, public speakers, comedians, etc. all do their best work when they are in front of an audience. It energizes them and performance becomes purposeful. I think that is why Critical Role is so successful. First, they are playing a game they love, born from the player's desire to just play D&D, but second, because they are on video, they feel the draw to perform for an audience, and that taps into their professional talents. This doesn't mean that you have to video tape, but somehow, if everyone agrees, you should focus on performing for an outside audience. For this reason, I write game summaries of campaign sessions so that when the players re-read them, they get a sense that the show is for more than just the moment, for an audience. But, like Shiroiken mentioned, the actors in your group may just want to take a break from acting, so if that's the case, I wouldn't force them to do too much. You should probably do what you find fun, acting NPCs, narrating what develops more tension and atmospheric imagery, but don't sweat it too much.


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Tuesday, 24th April, 2018

  • 10:27 PM - Tony Vargas quoted Shiroiken in post Killing In The Name Of Advancement
    In OD&D, Basic, and 1E, you gained far more experience for treasure than for killing monsters. Really, really depended on whether your DM tended more towards Monty Haul or Killer. Maybe there'd be a lot of treasure laying around, maybe there'd be a lot of monsters out for your blood. Picking up the treasure or killing the monster got you exp, which one you got more depended on which one there /was/ more of. 2E replaced this with methods of gaining xp for non-combat exploits (except fighter types), but it moved the game much more into killing for xp. IME 3E and 4E were almost entirely about killing for advancement, with maybe some quest or role-playing xp thrown in for variety. 3e had the same sort of vague/arbitrary non-combat xp as 2e, calling them 'story awards,' I think it was, maybe 'quest?' 4e was unique in having an actual (even, a few updates later, functional!) system for creating level-appropriate non-combat challenges that were worth as much exp as combat encounters. 5e, sadly...
  • 08:53 AM - Plutancatty quoted Shiroiken in post How many gods is too many gods?
    It really depends on how you want to go about it. Greyhawk has hundreds of deities, as does the Realms. Dragonlance has only about 2 dozen, and Dark Sun doesn't really have any. Your setup is particularly well thought out, but I would suggest a few minor changes: 8 Overdieties - This works pretty well, but I would just consider them the Greater Gods, because that's how you describe them. I would try to make sure that their alignments are fairly spread out, or perhaps just unaligned (since they are above such things). In general they probably won't have much in the way of direct followers, but they may receive homage in the temples of the 32, since they are the creators. 32 Greater Gods - These should be the lesser gods, as they are more active with the world, having the majority of the temples. I would consider reducing this number down, because it makes more sense for there to be more of the racial gods. Swapping the 32 and 20 should work fine. 20 Racial Gods - These should be the demi-gods ...
  • 05:11 AM - SkidAce quoted Shiroiken in post How many gods is too many gods?
    It really depends on how you want to go about it. Greyhawk has hundreds of deities, as does the Realms. Dragonlance has only about 2 dozen, and Dark Sun doesn't really have any. Your setup is particularly well thought out, but I would suggest a few minor changes: 8 Overdieties - This works pretty well, but I would just consider them the Greater Gods, because that's how you describe them. I would try to make sure that their alignments are fairly spread out, or perhaps just unaligned (since they are above such things). In general they probably won't have much in the way of direct followers, but they may receive homage in the temples of the 32, since they are the creators. 32 Greater Gods - These should be the lesser gods, as they are more active with the world, having the majority of the temples. I would consider reducing this number down, because it makes more sense for there to be more of the racial gods. Swapping the 32 and 20 should work fine. 20 Racial Gods - These should be the demi...

Friday, 13th April, 2018

  • 02:47 PM - CapnZapp quoted Shiroiken in post Encounters per Level
    Interesting idea, assuming you ensure that all encounters are level appropriate. They only need to be that on average.

Wednesday, 11th April, 2018

  • 12:41 PM - Li Shenron quoted Shiroiken in post Diagonal area of spells
    There are two schools of thought for combat: narrative and tactical. If you're already using a grid, then you've chosen to use the tactical model. In this case, you could decide to allow more flexibility than the RAW allows, since the grid is really an arbitrary tool used for convenience. Since you are deviating from the standard methods, it is advised that you make adjustments to the standard rules. Do we actually have a RAW to imply that the grid is fixed? I don't use a grid so I am not sure... it just occurred to me that a fixed grid is obviously convenient, but perhaps not strictly required by the RAW, although the books normally refer to moving diagonally on a grid (which kind of implies that the grid must be fixed indeed). The most common method, as noted by other commenters is to require a check to place it precisely. Another option would be to grant advantage on the saving throw, since the character is not completely within the cube. Either method would work fine, so long as you ...
  • 11:58 AM - Evenglare quoted Shiroiken in post Searched the boards didn't see this. Question about the Proficiency dice variant and bards...
    I would go with 1d2, 1d3, 1d4, 1d5, and 1d6 myself. Not only is it fairly simple IRL, but I mostly play on Roll20, where non-traditional dice are no different than the normal ones. As a side note, I love this variant, but my players never wanted to give it a chance. Yeah we're on roll 20 as well. Im producing this as a show for our youtube channel doing editing sound effects and all that. We only ever get to play just an hour or so at a time so I've tried to streamline the rules as much as possible. We've done the ability checks instead of skills rule as well. I actually like the simplicity. I'd Interpret it RAI you roll normally (1d20 for the check) and may add half of your proficency rounded down e.g. you got prof 3 you add 1 Your variant is not familar to me, but i would say you roll your prof dice as normal take half of the roll and round down. so if you roll a 2 or a 3 on a d4 a 1 is the result The variant is in the back of the DMG. The reason that the round down method kind ...

Sunday, 8th April, 2018

  • 04:11 PM - FrogReaver quoted Shiroiken in post Might&Magic: the linear fighter and the exponential wizard
    IME, common usually equals high tier. Occasionally someone will play something odd, but most players tend towards the better classes. Wizards just aren't one of the better classes, while Paladin, Barbarian, and Sorcerer are. I could make an argument about Bard, but I don't think it's as good as many in my group feel. Ranger is an oddity, because occasionally someone will try to make it work, despite being the worst class in the game. Monk and Warlock don't see much play in my group either, but that is mostly due to our play style (we generally use max 1 short rest per day, due to the time constraints). IMO: Tier 1 (best): Paladin, Barbarian, Sorcerer Tier 2: Bard, Cleric, Fighter, Warlock Tier 3: Druid, Monk, Rogue, Wizard Tier 4 (worst): Ranger If I was forced to slide things down to even the ranks out, I'd drop Barbarian, Warlock, and Monk. That would remove the only non-caster from Tier 1, but Paladin isn't much of a caster anyway (since spell slots are almost always reserved for sm...
  • 04:03 PM - Ancalagon quoted Shiroiken in post Might&Magic: the linear fighter and the exponential wizard
    IME, common usually equals high tier. Occasionally someone will play something odd, but most players tend towards the better classes. Wizards just aren't one of the better classes, while Paladin, Barbarian, and Sorcerer are. I could make an argument about Bard, but I don't think it's as good as many in my group feel. Ranger is an oddity, because occasionally someone will try to make it work, despite being the worst class in the game. Monk and Warlock don't see much play in my group either, but that is mostly due to our play style (we generally use max 1 short rest per day, due to the time constraints). IMO: Tier 1 (best): Paladin, Barbarian, Sorcerer Tier 2: Bard, Cleric, Fighter, Warlock Tier 3: Druid, Monk, Rogue, Wizard Tier 4 (worst): Ranger If I was forced to slide things down to even the ranks out, I'd drop Barbarian, Warlock, and Monk. That would remove the only non-caster from Tier 1, but Paladin isn't much of a caster anyway (since spell slots are almost always reserved for sm...

Saturday, 7th April, 2018

  • 07:17 PM - Tony Vargas quoted Shiroiken in post Might&Magic: the linear fighter and the exponential wizard
    My experiences disagree with that; a group of specialists is far more common in D&D than a group of generalists. One point of Tiers was that campaigns should cluster PCs in or around a Tier. Some groups do that naturally. Also, Tier was a rating of the class, not specific builds. A Tier 5 class could conceivably be optimized into approximately the league of a Tier 2 ... It's been a problem for many editions. An improvement is better than nothing... It was a problem for most past editions, but not all. Comparing 5e's LFQW issues with those of 3.5, when the problem was arguably at it's absolute worst, is setting a very low bar for improvement.
  • 07:01 PM - Ancalagon quoted Shiroiken in post Might&Magic: the linear fighter and the exponential wizard
    My experiences disagree with that; a group of specialists is far more common in D&D than a group of generalists. The most common classes I've seen in 5E are barbarian, sorcerer, and bard, and only the bard is actually versatile. The barbarian and sorcerer are powerhouses that only do a couple of things, and do them very, very well. The bard is an exception, but it is a versatile class that has access to healing magic, useful to support another healer or to serve as the healer with other uses. The most versatile class in the game, the wizard, is seldom anywhere to be seen. ... what do you mean by tier then? I am not sure you are using the term how it was defined in the 3.x/PF era... Just because less people are playing the wizard in your group(s) doesn't mean that the sorcerer is better. Common =/= high tier.
  • 07:49 AM - Ancalagon quoted Shiroiken in post Might&Magic: the linear fighter and the exponential wizard
    It really depends on your terms. In earlier (non 4E) editions, casters got more spells as they leveled, and their lower level spells got more powerful, allow them to remain useful(thus gaining twice the benefits per level). Now casters generally stop using lower level spell slots for combat, since they generally don't even keep up with cantrips. But this frees those low level slots for utility. There always has been a tension between "do I use this spell slot to blast, or to solve problems". Now with decent attack cantrips, the caster can get a *lot* of utility out of her magic. Not to mention the utility cantrips themselves! The whole "tier" system of classes btw, has never been about who can kick most butt, but about versatility. There are three scenarios (deal with a dragon troubling an area, help a city defend itself from an incoming invasion, contact a leader of an underground rebellion in a tyrannical kingdom and win their trust) and you see how effective each class is in those ...

Wednesday, 4th April, 2018

  • 03:17 PM - lowkey13 quoted Shiroiken in post RFC: Iconic D&D Cities
    Pretty sure you're already aware, but: <> Hommlet and Saltmarsh are GH <> Menzobarranzan, Baldur's Gate, Neverwinter, and Phandalin are FR <> Lanhkmar is both city and setting (like Greyhawk) Sadly, I suspect a large number of these won't be known by the average poster. I know I had to do a wiki search (plus check some of my old books) to find some of these. I wasn't making myself very clear. There are people that are REALLY into a given setting, and that's totally cool! For example, if you're really into FR, then I'm sure you can think of tons of cities, towns, and so on that are important to FR. Same with GH or most campaign settings. What I was trying to get at is that, for purposes of keeping the numbers manageable, I want to keep the number of cities that are included because they are important to a setting down to a minimum (no more than three, and maybe just one). But if there is an independent significance- like a beloved computer game (Baldur's Gate) or module (Vill...

Tuesday, 3rd April, 2018

  • 11:08 PM - Yaarel quoted Shiroiken in post Encounters per Level
    Interesting idea, assuming you ensure that all encounters are level appropriate. As a DM it's nice to throw something at the players beyond their assumed capabilities, to remind them of the scope of the world. Sometimes however, rather than fleeing, they rise to overcome the seemingly impossible challenge (the dragon in LMoP comes to mind). If this were to occur, would you count it as more than 1 challenge? ́ Some encounters feel trivially easy. Each of these generally doesnt count toward the 8, unless several easy encounters seem to be accumulating. Oppositely, some encounters feel tremendously difficulty. Worth more than an ordinary encounter. Alternatively, a solution to a difficult challenge might prove ingenious and satisfying, obviating the difficulty in a meritorious way. The beauty of counting encounters per level is, the toughness of the encounter can be assessed after it is over. An encounter that was supposed to be easy, yet proved unexpectedly difficult, in hindsi...

Sunday, 1st April, 2018

  • 08:37 PM - LordEntrails quoted Shiroiken in post Phrasing a Skill Check that Requires Proficiency
    I don't think it would be a contradiction. In the core rules, all uses of skills are ability checks modified by skill proficiency. If anything, not calling it an Intelligence check is a contradiction of the rules. With the above in mind, assuming proficiency is required and a basic Intelligence check reveals nothing of note, perhaps something akin to this might be more appropriate: "A character proficient in Arcana can attempt a DC 15 Intelligence (Arcana) check to reveal <information>." You're right, I need to include the ability that is used with the proficiency. This and a suggestion below are my two favorite. Does this work for you: "A DC 15 Intelligence (Arcana; proficiency required) check reveals the ward radiates faint conjuration magic." I like this. I also need to look up how a tool proficiency check is worded, that might give me some hints too. ... If you're going to override the DM and establish that there is uncertainty by default, I suggest tying it to a specif...

Saturday, 31st March, 2018

  • 11:19 PM - 5ekyu quoted Shiroiken in post Dealing with stupidly high rolls.
    Nonsense. The scout (rogue, ranger, whatever) is doing his job, and taking significant personal risk to do it. In the game I'm playing in, while exploring a cave network, we had two scouts with darkvision (tabaxi rogue and teifling warlock) who moved ahead to search different passages, while we waited behind. Using the two of them, we were able to find the quickest/safest path to the ghoul king, where we faced him and his allies with most of our resources intact. Afterwards, we used the information they had gathered to explore the rest of the network in relative safety. It wasn't boring, and it allowed a greater sense of suspense and teamwork, since we never knew if the scouts would be killed before returning, and the scouts actually got a moment to shine! From an RPG perspective, Gandolf was a horrible player who chose to trek across the wilderness, rather than use the Giant Eagles to fly to Mordor (or at least chose not to explain why the DM didn't let him do that).As a gm, i do not feel ch...
  • 10:15 PM - TheSword quoted Shiroiken in post Dealing with stupidly high rolls.
    Nonsense. The scout (rogue, ranger, whatever) is doing his job, and taking significant personal risk to do it. Woah, you can disagree with my opinion. But saying it is nonesense is going a bit far. The principle of not splitting the party is a fairly well established one. It create whole chunks of play time where a slice of the party (normally 75%) is left twiddling their thumbs while the DM and rogue go exploring the dungeon. You're group may be cool with that, but other groups might not, ours would certainly get tired of it. Though it depends of course on the tactical situation, the size of the dungeon and how succinct the DM and scout player is. I said that you needed to be careful with it, not that it couldnt be done. The aim of D&D isnt to achieve the objective using the least resources... its to have fun doing it. If your group gets satisfaction that way cool, but the journey is just as important as the destination to me. From an RPG perspective, Gandolf was a horrible player who chos...

Friday, 30th March, 2018

  • 06:11 PM - niklinna quoted Shiroiken in post Dealing with stupidly high rolls.
    One of the things I do as a DM is wait on the roll until (or if) it matters. Example, the rogue wants to sneak up and try and untie the hostage being held by the orcs. I don't have them roll the stealth roll immediately. I wait until they're up close to the hostage and then roll. I know that's rat-bastard-DMing, but it keeps players on their toes. /evilDMlaugh While I do have the reputation of a killer DM, I'm curious why you consider this rat-bastard DMing. I've done this for years with many different rpgs, ever since a player tried to screw with the system. The rogue rolled low as he went to sneak ahead, so he came back to talk with the party before heading out again (planning on making another check). After a lengthy argument, I decided to never call for a roll (or accept an early roll) until it was too late to change anything. Totally agree. The whole point of a roll is that you do it when success is uncertain, but consequences are. If you fail the roll, you have failed the action when it ...
  • 06:26 AM - Hjorimir quoted Shiroiken in post Dealing with stupidly high rolls.
    While I do have the reputation of a killer DM, I'm curious why you consider this rat-bastard DMing. I've done this for years with many different rpgs, ever since a player tried to screw with the system. The rogue rolled low as he went to sneak ahead, so he came back to talk with the party before heading out again (planning on making another check). After a lengthy argument, I decided to never call for a roll (or accept an early roll) until it was too late to change anything. Most DMs I've seen have the player roll the Stealth check immediately...as they approach. I put them in the heart of the area where a failed roll would be of the highest impact.

Wednesday, 28th March, 2018

  • 10:02 PM - Slit518 quoted Shiroiken in post Should I share my game world with you folks?
    Not unless you want to! As @ART! said, you should just ignore non-constructive criticism, but not everyone can do that easily. I just wanted to warn you of it, because I've experienced myself on another forum. If you do put it out, I'd suggest simply not responding to non-constructive criticism, and focusing on those who offer legitimate advice. Whoops! I mistakenly read your post last night as "ripping off" instead of "ripping to shreds." The ripping to shreds part doesn't bother me. I've been around many forums for almost 2 decades. Constructive criticism and feedback is nice, destructive criticism gets ignored. I appreciate you giving me a heads up though. No harm in sharing your ideas. Go for it! But I think the poll is kinda sketchy. Just curious, why is that?
  • 03:22 PM - Slit518 quoted Shiroiken in post Should I share my game world with you folks?
    Beware of putting your creative work out there. The world is full of jerks, who enjoy ripping others ideas to shreds. If your world works for you and your group, that's all that should matter! So I should delete my thread, just in case?


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