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  • Shiroiken's Avatar
    Today, 03:43 AM
    I have to say I dislike much of the surface elf lore in MToF. It makes elves seem like emo jerks that long for the relief that death will bring. I mean, birth is a time of sadness because it steals a soul from elf heaven? Screw that; elves are suppose to love life! The creation of new life should be the most joyous of occasions, not a pity party. Oh, and as a grognard, elves don't have souls,...
    11 replies | 240 view(s)
    0 XP
  • Shiroiken's Avatar
    Today, 03:36 AM
    I gotta say, lowkey13, you are cracked. The d12 is BY FAR the worst die in the game! The only people who like it are barbarians and orcs :p For all the love you have for the d20 (which I'll grant, does have a game system based on it), you seem to forget that it's almost as round as the d100. I've seen those suckers roll like a ball, never wanting to stop... I want to love the d4. I really...
    15 replies | 356 view(s)
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  • Shiroiken's Avatar
    Wednesday, 23rd May, 2018, 10:24 PM
    You need to limit the amount of spells they cast in a different way, or you need to buff the warlock and every non-caster class (plus Warlock, who gets screwed). To limit the casters, you could either require a spellcasting check every time a non-ritual spell is cast (DC: 10+spell level) with failure wasting the casting time. Out of combat spells might not be greatly impacted, but it'll make...
    26 replies | 610 view(s)
    1 XP
  • Shiroiken's Avatar
    Tuesday, 22nd May, 2018, 11:44 PM
    Shiroiken replied to Core+1
    Is there a better system that could have been used? Probably. Like many aspects of 5E, WotC decided to use a simple system that works fairly well for the largest number of people. I considered using it for my West Marches style game, but honestly don't feel there is enough bloat in the game yet to require it. Eventually I could see it becoming more common in home games, but at the current rate of...
    80 replies | 1878 view(s)
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  • Shiroiken's Avatar
    Tuesday, 22nd May, 2018, 11:32 PM
    More monsters are always needed, but for this poll I chose Feats. Feats that add definition to a character are a great way to customize builds. Magic Items would be a close 2nd, but as I tend to make my own, I don't really need a lot.
    53 replies | 1619 view(s)
    1 XP
  • Shiroiken's Avatar
    Monday, 21st May, 2018, 10:14 PM
    The way I've always done it, and probably always will, is to propose a campaign to the players. This includes setting and theme, so that they can decide how they feel about it and ask questions. If someone doesn't like it, they have the choice to not play (usually they'll take up the issue with me first and we'll see what accommodations can be made). If too many people choose not to play, then...
    94 replies | 2644 view(s)
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  • Shiroiken's Avatar
    Sunday, 20th May, 2018, 10:02 PM
    First Preference: a published setting run by a DM who both knows and loves it. They can take the information and bring it alive, while the players can use the information available to them to better interact with the world. It's a great feeling when the DM talks about people, places, or events and you have a frame of reference. Ideally they provide information on which books are valid sources, in...
    47 replies | 1211 view(s)
    1 XP
  • Shiroiken's Avatar
    Saturday, 19th May, 2018, 04:42 PM
    It wouldn't for me, but I'm a grognard who loves Greyhawk. I don't really follow the canon story though, having reverted to Gygaxian Greyhawk (using the 1983 boxed set as by baseline). I like Gygax's idea of everyone starting from the same point in the world. Out of curiosity, why would someone not want to play in Greyhawk? The only complaint that I've heard about it is that it's "boring"...
    36 replies | 1176 view(s)
    5 XP
  • Shiroiken's Avatar
    Friday, 18th May, 2018, 10:16 PM
    Since the thread's already been resurrected... I've removed the ability use of the Healer's Kit (other than with the Healer Feat, which I'm fine with). Instead, you have disadvantage on the check if you don't have a Healer's Kit. This makes the skill very valuable, unless the party has magic (Potions of Healing are not available for purchase), and even then it might be needed to save the...
    55 replies | 9616 view(s)
    0 XP
  • Shiroiken's Avatar
    Friday, 18th May, 2018, 10:04 PM
    Not something i normally think about, since it almost never comes up, even in games with planar adventures. Unless the connections are relevant for an adventure, the information needed about the planes is fairly limited (mechanical changes, description, denizens, etc.). That said, the Great Wheel (which is really a rectangle from 1E) is my default. I like the idea of switching things up for...
    68 replies | 1752 view(s)
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  • Shiroiken's Avatar
    Thursday, 17th May, 2018, 04:42 AM
    I've considered using a limitation where it doesn't work if you're within bright light. This is similar to the way infravision was limited in AD&D, which was the ancestor of Darkvision.
    103 replies | 3065 view(s)
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  • Shiroiken's Avatar
    Tuesday, 15th May, 2018, 04:21 AM
    My current wizard has been lacking his spellbook and focus, as he was introduced as a prisoner, so my spells have been fairly limited. I only have Detect Magic and Flaming Sphere as concentration spells, and I don't have the components for FS. My previous spellcaster, a Grassland Druid, probably failed about 1 Concentration check every session or so. Druid is odd, because they have a LOT of...
    21 replies | 850 view(s)
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  • Shiroiken's Avatar
    Monday, 14th May, 2018, 10:25 PM
    Elves are only 5' tall. Dwarves are Nordic, not Scottish. Half-orcs are very ugly humans (because they're usually attacked if revealed to be half-orcs. Some of you may recognize these weird tropes from AD&D...
    42 replies | 1498 view(s)
    3 XP
  • Shiroiken's Avatar
    Monday, 14th May, 2018, 04:29 AM
    How obvious was this murder? If no one is around, the players could try to cover it up, possibly disguising the death to be from the death dogs. If successful, this shouldn't impact your original plan. If not, then consider these other options: The village militia (or whatever) try to capture the PCs to take before the mayor for judgement. Instead of getting gold to perform the mission, they...
    5 replies | 196 view(s)
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  • Shiroiken's Avatar
    Monday, 14th May, 2018, 04:13 AM
    The best way IMO is based on how NPCs act, and making sure cultural references can be found during adventures. You don't have to beat the players over the head with it, but you can at least incorporate it into the game in a way that they become aware of it, even if they choose not to roleplay it themselves. If you want to have a plot hook where an NPC comes looking for aid from the party, have...
    32 replies | 1005 view(s)
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  • Shiroiken's Avatar
    Sunday, 13th May, 2018, 04:19 PM
    The primary difference between Pathfinder and 5E is the difference between optimized and non-optimized characters. While there are a few things that can be done to min-max your character in 5E, regular characters don't lag very far behind, making min-maxing less efficient than Pathfinder. This means that character creation and leveling don't have to take nearly as long to do, but players who like...
    53 replies | 1823 view(s)
    1 XP
  • Shiroiken's Avatar
    Sunday, 13th May, 2018, 07:47 AM
    One of my interesting examples revealed the resistance to the other players. The creature had fire resistance, but the sorceress ignored fire resistance. When she hit it with fire, it seemed surprised by how much it hurt!
    10 replies | 339 view(s)
    1 XP
  • Shiroiken's Avatar
    Sunday, 13th May, 2018, 07:44 AM
    When designing an ambush, I figure out the setup from the enemy's perspective (what they think might work). I roll initiative as soon as a combat happens, and run things basically by the book. If someone has a method to avoid surprise, and the enemy is hidden, I describe the feeling of oncoming danger in a way based on the source. For example, a barbarian who could rage to ignore surprise in my...
    36 replies | 859 view(s)
    0 XP
  • Shiroiken's Avatar
    Saturday, 12th May, 2018, 05:50 AM
    I generally read Sage Advice and sometimes these twitter rulings, but I generally find myself using the opposite of JC. This was one of the few "rulings" I was okay with, so I'm not surprised he changed it. Rulings not rules, is by far the best philosophy they've put forth.
    343 replies | 10919 view(s)
    1 XP
  • Shiroiken's Avatar
    Saturday, 12th May, 2018, 01:50 AM
    If you'd been around right after the WotC forums closed, it was a different experience. I'm much happier with the current regular posters, even if I don't agree with them.
    29 replies | 1020 view(s)
    0 XP
  • Shiroiken's Avatar
    Friday, 11th May, 2018, 09:26 PM
    Also depends on character types. Spellcasters that use spells negated with a save need the highest save possible, so maximizing it is top priority. Warriors that make multiple attacks per round really only need an 18, since the effect of a miss isn't that big a deal (they have an unlimited supply). Rogues tend to like the max score, mostly for the attack bonus to ensure they get sneak attack off,...
    59 replies | 1785 view(s)
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  • Shiroiken's Avatar
    Friday, 11th May, 2018, 09:18 PM
    This is a horribly underused option, IME. When I've used it as a player, I get strange looks from the other players.
    52 replies | 1520 view(s)
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  • Shiroiken's Avatar
    Friday, 11th May, 2018, 11:46 AM
    Some flyers can move, attack, and move again without creating an opportunity attack. Against those creature, readying a melee attack is sometimes the best action. This is usually because the player forgot to have any kind of ranged attack, but a ready melee attack is better than a thrown weapon at disadvantage for range.
    52 replies | 1520 view(s)
    4 XP
  • Shiroiken's Avatar
    Friday, 11th May, 2018, 04:48 AM
    In fact, forget the Survivor Threads
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Friday, 11th May, 2018, 12:35 AM
    The perception check should have shown them where the creatures are, not where they were, as the location of the shot should have been somewhat obvious (known exactly by RAW). If the perception check failed I would allow the attack, even with no chance of hitting, since the players don't know if the enemy is there or not (same as shooting at the spot of an invisible & hidden enemy). If they...
    67 replies | 2087 view(s)
    1 XP
  • Shiroiken's Avatar
    Friday, 11th May, 2018, 12:28 AM
    Is this the closest any of these has been? I was holding my breath reading the last posts!
    600 replies | 11690 view(s)
    1 XP
  • Shiroiken's Avatar
    Thursday, 10th May, 2018, 12:01 PM
    City of Brass City State of the Invincible Overlord 5 corrected with my downvote Free City of Greyhawk 10 last vote had only -1 instead of -2
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Wednesday, 9th May, 2018, 10:44 PM
    I'm pretty sure comments like this and @lowkey13 's are rallying its fans to defend it.
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Wednesday, 9th May, 2018, 11:32 AM
    Blackmoor 9 City of Brass 6 City State of the Invincible Overlord 9 Free City of Greyhawk 11 Sharn 4 Sigil 6
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Tuesday, 8th May, 2018, 11:51 AM
    Baldur's Gate 7 Blackmoor 11 City of Brass 8 City State of the Invincible Overlord 9 Free City of Greyhawk 9 Lankhmar 4 Sharn 11 Sigil 9
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Tuesday, 8th May, 2018, 11:47 AM
    Yea... we killed them too :devil:
    25 replies | 1005 view(s)
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  • Shiroiken's Avatar
    Monday, 7th May, 2018, 09:28 PM
    We hired/bribed/raised a barbarian horde to raid a city in order to get vengeance on a noble house that had slandered our name (and tried to have us killed).
    25 replies | 1005 view(s)
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  • Shiroiken's Avatar
    Monday, 7th May, 2018, 09:25 PM
    Baldur's Gate 9 Blackmoor 13 City of Brass 9 City State of the Invincible Overlord 8 Free City of Greyhawk 14 Lankhmar 6 Sharn 12 Sigil 9
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Sunday, 6th May, 2018, 11:06 PM
    Unless you want to get into the specifics (which would be a REALLY long thread), in general From the Ashes takes place just after the Greyhawk Wars. This is a dark time for the Flanaess, with the rise of Iuz's empire, the Great Kingdom's expansion west, and the Scarlet Brotherhood's intrigues. The goodly kingdoms are either in ruins (Shield Lands), economically strained (Nyrond), or politically...
    3 replies | 304 view(s)
    2 XP
  • Shiroiken's Avatar
    Sunday, 6th May, 2018, 04:40 PM
    I'm interested in the Pathfinder 2 weapons. The current system is fairly good, but some aspects of it piss me off, and I'd like to see more diversity with the weapons.
    42 replies | 1803 view(s)
    0 XP
  • Shiroiken's Avatar
    Sunday, 6th May, 2018, 04:33 PM
    The PHB description is actually wrong from a historical bent. Padded armor is neither thin, nor supple, since it's similar to wearing armor made of phone books (Mythbusters had an interesting episode about that, btw). Leather armor is actually boiled and hardened, so it may be thin, but is not especially supple. Studded leather is a misnomer, since it was based of drawings of brigadine armor and...
    4 replies | 268 view(s)
    1 XP
  • Shiroiken's Avatar
    Sunday, 6th May, 2018, 04:25 PM
    You are correct. During the discussion about which cities to use, Solace was nominated due to it's importance as the introductory location of the War of the Lance series.
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Sunday, 6th May, 2018, 07:04 AM
    Circumstances will determine the details, but as a rule of thumb, I'd say 50-100 feet underground or 100-500 feet overland. Something that works really well underground is to have the party wait at a point, have the scout move to the next point of interest, then return back to the party. Repeat as needed, and the party's noise/light/ect. shouldn't be an issue. If something bad might happen to...
    21 replies | 597 view(s)
    1 XP
  • Shiroiken's Avatar
    Sunday, 6th May, 2018, 06:51 AM
    There were many different packets, each with different things. IMO the best packet was the second one, where fighters and rogues got skill dice, wizards were still Vancian (instead of spell slots, prepared spells were lost when cast, and you could prepare the same spell multiple times), and the cleric was the type of caster we have now. The rogue's skill dice were useful for doing skill stuff,...
    43 replies | 2783 view(s)
    1 XP
  • Shiroiken's Avatar
    Sunday, 6th May, 2018, 06:40 AM
    Baldur's Gate 14 Blackmoor 12 City of Brass 13 City State of the Invincible Overlord 10 Free City of Greyhawk 18 Lankhmar 10 Sharn 14 Sigil 16 Solace 4 Stormreach 1
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Saturday, 5th May, 2018, 07:32 AM
    Baldur's Gate 12 Blackmoor 12 City of Brass 16 City State of the Invincible Overlord 14 Free City of Greyhawk 14 Lankhmar 12 Palanthas 6 Sharn 15 Sigil 16 Solace 12
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Saturday, 5th May, 2018, 04:31 AM
    Anytime you take damage you do it by type, because of immunity/resistance/vulnerability, plus any modifiers like the Heavy Armor Mastery feat. If the target had vulnerability to force damage, for example, on a save they would take half the piercing damage, but the full amount of the force (since doubling half). If the target had resistance to piercing damage, on a save they would take a quarter...
    4 replies | 418 view(s)
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  • Shiroiken's Avatar
    Saturday, 5th May, 2018, 12:23 AM
    You would get the full distance of 600 ft. It does damage as if they were hit by the arrow, meaning an attack, so it would be the die + dex mod. The save would half all the damage by type, which is actually better for them, because odd results are rounded down (so half 1d8+Dex Piercing and half 1d6 Force).
    4 replies | 418 view(s)
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  • Shiroiken's Avatar
    Friday, 4th May, 2018, 11:47 AM
    Baldur's Gate 13 Blackmoor 14 City of Brass 14 City State of the Invincible Overlord 15 Free City of Greyhawk 15 Huzuz 8 Lankhmar 14 Palanthas 10 Sharn 14 Sigil 15
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Thursday, 3rd May, 2018, 09:49 PM
    In the game I run, it's a West Marches style, so missing players simply don't take characters. If they are continuing an existing adventure, their character(s) fight extra enemies (not shown on the map or taking turns), taking no damage and spending no resources. They automatically succeed or fail rolls to the minimum possible effect, but refuse to partake in actions not taken by other...
    25 replies | 820 view(s)
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  • Shiroiken's Avatar
    Thursday, 3rd May, 2018, 11:15 AM
    Baldur's Gate 13 Blackmoor 15 City of Brass 17 City State of the Invincible Overlord 17 Free City of Greyhawk 18 Huzuz 11 Lankhmar 18 Palanthas 10 Sharn 16 Sigil 17
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Wednesday, 2nd May, 2018, 09:57 PM
    by RAW, not really. Various feats and multi-classing can gain you some more cantrips, as well as some racial benefits, but in general you can't. I've used this as a homebrew option, and while it's technically fine, I never had a player even consider it. A spell slot for a cantrip, even a useful one, just isn't worth it. For casters that prepare spells, I've also allowed them to prepare...
    24 replies | 798 view(s)
    2 XP
  • Shiroiken's Avatar
    Wednesday, 2nd May, 2018, 11:42 AM
    Baldur's Gate 13 Blackmoor 16 City of Brass 20 City state of the Invincible Overlord 18 Free City of Greyhawk 20 Huzuz 14 Lankhmar 19 Palanthas 10 Sharn 18 Sigil 17
    600 replies | 11690 view(s)
    0 XP
  • Shiroiken's Avatar
    Wednesday, 2nd May, 2018, 02:09 AM
    My last campaign was: Temple of Elemental Evil Lost Caverns of Tsocanth (with the Forgotten Temple of Tharizdun in the middle) Against the Giants Decent into the Depths of the Earth Shrine of the Koa-Toa Vault of the Drow Queen of the Demonweb Pits My current campaign has used:
    25 replies | 896 view(s)
    4 XP
  • Shiroiken's Avatar
    Tuesday, 1st May, 2018, 11:51 AM
    Baldur's Gate 18 Blackmoor 16 City of Brass 21 City state of the Invincible Overlord 19 Free City of Greyhawk 23 Huzuz 17 Lankhmar 22 Palanthas 12 Sharn 17 Sigil 15
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Monday, 30th April, 2018, 03:55 AM
    Baldur's Gate 23 Blackmoor 18 City of Brass 21 City state of the Invincible Overlord 21 Free City of Greyhawk 25 Huzuz 22 Lankhmar 22 Palanthas 14 Sharn 19 Sigil 22
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Sunday, 29th April, 2018, 06:14 PM
    Not even a little. I would much rather see more areas of the Realms updated (outside of the fricking Sword Coast). Even better, I'd like to see other settings re-explored, like Greyhawk, Dragonlance, or even Dark Sun (and I hate Dark Sun).
    22 replies | 712 view(s)
    0 XP
  • Shiroiken's Avatar
    Sunday, 29th April, 2018, 06:05 AM
    Baldur's Gate 24 Blackmoor 18 Calimport 8 City of Brass 21 City state of the Invincible Overlord 20 Free City of Greyhawk 26 Huzuz 24 Lankhmar 22 Palanthas 16 Sharn 23 - Hiding from downvotes in a pocket dimension :D
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Sunday, 29th April, 2018, 06:00 AM
    I prefer to use the non-rechargeable wands variant, but treat them more like consumables than regular magic items. While this makes it less efficient to up*-cast with charges, I limit the amount of charges that can be used in a single use to a 9th level spell slot (otherwise you could arguably just obliterate something with all the charges). Assuming you use the wands as written, the easiest...
    76 replies | 2586 view(s)
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  • Shiroiken's Avatar
    Friday, 27th April, 2018, 10:49 PM
    Well yes, but we are past that point since characters are already made. As the OP noted, he would have played something different (with higher AC) had he known. You could always choose to get yourself killed and make a new character, but that feels bad. If the DM is open to the player making a new character (as opposed to slow suicide), they're probably somewhat open to working out the issue with...
    36 replies | 1509 view(s)
    0 XP
  • Shiroiken's Avatar
    Friday, 27th April, 2018, 11:42 AM
    Baldur's Gate 25 Blackmoor 19 Calimport 13 City of Brass 21 City state of the Invincible Overlord 22 Free City of Greyhawk 23 Glantri City 6 Huzuz 23 Lankhmar 27 Palanthas 16
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Friday, 27th April, 2018, 03:07 AM
    Unless the DM decides otherwise, the creature does not roll for HP, but has the average listed for the monster. Very likely, if the DM has the creature roll HP, they will keep that roll for every incarnation of the spell (at least, I would). The description is a bit odd, since it doesn't quite match with the statistics, but it's probably a carryover from prior edition descriptions.
    4 replies | 213 view(s)
    0 XP
  • Shiroiken's Avatar
    Thursday, 26th April, 2018, 11:28 PM
    Hmm... I actually haven't had too many brand new players to teach 5E to. Most of my teaching has gone to players of prior editions, or at least players of other RPGs. I think the major focus I put for brand new players is how to locate & use their ability scores and proficiencies. I don't like to use the standard character sheets with brand new players, because they have a lot of information...
    54 replies | 2166 view(s)
    0 XP
  • Shiroiken's Avatar
    Thursday, 26th April, 2018, 11:14 PM
    I've played in a game with a DM that hated rogues before, so I understand (I know you're not a rogue). Basically his version of "realism" said that unless the rules explicitly stated that you could hide or get sneak attack, you couldn't. While this was 3E, I strongly suspect that guy still runs it this way in 5E. You can't really get around it, because the DM has already decided. Other than...
    36 replies | 1509 view(s)
    0 XP
  • Shiroiken's Avatar
    Thursday, 26th April, 2018, 11:05 PM
    When my DM ran it during the playtest, he put it just north of Cormyr bordering with the Stonelands. The Bloodstone lands would probably also be really good, but wasn't it tamed?
    11 replies | 424 view(s)
    1 XP
  • Shiroiken's Avatar
    Thursday, 26th April, 2018, 10:49 AM
    Baldur's Gate 26 Blackmoor 18 Calimport 19 City of Brass 23 City state of the Invincible Overlord 22 Free City of Greyhawk 24 Glantri City 14 Huzuz 24 Lankhmar 26 Palanthas 16
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Wednesday, 25th April, 2018, 11:21 PM
    That's one way to avoid downvotes :D
    600 replies | 11690 view(s)
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  • Shiroiken's Avatar
    Wednesday, 25th April, 2018, 11:42 AM
    Baldur's Gate 24 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 23 Free City of Greyhawk 25 Glantri City 18 Huzuz 23 Lankhmar 24 Palanthas 16
    600 replies | 11690 view(s)
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About Shiroiken

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About Shiroiken
Introduction:
Greyhawk Grognard
About Me:
I started playing when I was 14 or so, with AD&D 1E. I've played and DMed every edition of D&D except OD&D, and have played several RPGs over the years. My favorites are: (A)D&D, L5R, and Deadlands (original RPG). I am currently only playing and running D&D 5E.
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Cincinnati
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Over 40
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Game Details:
I am running a Gyagxian Greyhawk campaign, tying several of Gygax's best adventures together into an semi-AP. The group stated with the Temple of Elemental Evil, then moved on to the Lost Caverns of Tsojcanth (with a stopover at the Forgotten Temple of Tharizdun), before beginning Against the Giants.

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Town:
Cincinnati
State:
Ohio
Country:
USA
Game Details:
I am running a Gyagxian Greyhawk campaign, tying several of Gygax's best adventures together into an semi-AP. The group stated with the Temple of Elemental Evil, then moved on to the Lost Caverns of Tsojcanth (with a stopover at the Forgotten Temple of Tharizdun), before beginning Against the Giants.
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Friday, 27th April, 2018

  • 02:28 PM - Oofta mentioned Shiroiken in post Find Steed's Hit Points
    As Shiroiken said, the text is just a holdover from previous editions where the steed was an enhanced version. In my home campaign I give them a little extra oomph, but that's a house rule.

Monday, 12th February, 2018

  • 05:07 AM - Nevvur mentioned Shiroiken in post How long til you modified 5e?
    Thanks to everyone who has responded and/or voted so far. Some remarks: I didn't think "immediately" would be such a common response. I would've included it as an option on the poll if I suspected it would be. @Shiroiken : You wrote that 5e is great for customization. Out of curiosity, how would you compare the customizability of 5e to earlier editions, assuming you have experience with any of them? (open question if anyone else wants to respond) @Satyrn: You mentioned inventing new monsters doesn't count as modifying. I respectfully disagree, but it wouldn't surprise me to learn I'm in the minority in defining homebrew content as such. The distinction for me is whether the thing implies consideration of mechanical impact on game play. Something to do with the mystical developer's "stamp of approval" some GMs prefer or require before giving a thing serious consideration for inclusion in their own games. Not that anyone needs WotC's approval to modify the game and have fun doing it, and anyway, custom monsters are some of the lowest-impact form of house rules (again, as I define it). Even so, I'd like to avoid derailing the thread with a debate about semantics. However you and others approach the ques...

Wednesday, 27th December, 2017

  • 05:15 AM - Hawk Diesel mentioned Shiroiken in post Advice wanted on Player Vs Player Situation
    ...willing to accept help from the necromancer and has been assisted by the necromancer's minions and powers. So even if the rogue believes this power is potentially bad or corrupting, what responsibility does he take for complacency? Also, if they have been traveling together and battling on the same side, there is an assumption that they have saved each other's lives from time to time. Outside of complete sociopaths, it should not be a decision made lightly or easily to kill a brother-in-arms. Also, how does Harry believe the others are going to respond? These are people that have a bond forged in the fires of battle. Even if Derek has the potential to fall as the first necromancer character did, how is the party going to look at Harry? Are they going to see someone that stopped a future Hitler before he had a chance to do real damage? Or as someone that just killed a friend in his sleep, and may decide to do the same to the others when Harry feels justified? While I agree with Shiroiken that a DM should remain neutral and move the story along for everyone's enjoyment, it is also the DM's job to help flesh out the player characters. I would be having this conversation with the player and asking these questions, and pointing out the inconsistencies such as how he justified traveling and fighting with the necromancer for so long and now all of a sudden feels this person should die. I would ask the player to develop a sense of how these feelings and decisions came to be, while pointing out the potential consequences of his actions. Because not only might the group turn on Harry for killing Derek, but if Derek's character has done nothing to break the law then Harry is going to be a murderer, plain and simple. No matter how badly he may have been trying to reform in the past, he has just elevated and escalated his threat level to society and become a vigilante to be hunted by the law. And while I am not familiar with the module, but if the group has any fame or notoriety f...

Monday, 4th December, 2017

  • 04:14 PM - jasper mentioned Shiroiken in post Players Self-Assigning Rolls
    I have agree with Shiroiken “The primary reason is to prevent the "dice determine everything" mentality that some players adopt” over @5eku “how does "the player rolled ahead" have any effect on the GM”. Rolling ahead interrupts the dm while he is giving out information. The player nor the pc knows if a roll is needed. I even a player roll a knowledge check to determine the correct hallway to take. This is after I told the group to listen, take notes, and repeated the data dump three times. So he wanted a die roll to supersede what was a player choice. Or being Snaky… 5ekyu “ The tall dark handsome strange tells of the tell tale heart in which …. Jasper rolls, die hits the table. “That is 12 so 16 on insight so I know he is lying, 14 I going to use deception to shake him down for more money, 15 on sleight of hand to pick his pocket for the needed map, 12 on initiative and I ready my ray of frost if he has a higher initiative!”. Or Jasper, “ the party enters the room, is 40 by 40 has statue of a drago...

Monday, 16th October, 2017

  • 12:28 AM - Nevvur mentioned Shiroiken in post Forced Movement in 5e ?
    ...ong before (relatively speaking) you reached the maximum distance, providing an opportunity to catch the ledge. A Dexterity saving throw is appropriate in virtually every case, and as others have suggested, the DC can be modified by factors like creature size (and appendages), terrain, and distance beyond the ledge. You wrote you're looking for consistency, so maybe something like this: Dexterity saving throw DC 10 Creature size: S = +5, M = 0, L = -5, H = -10. Assumes the creature has limbs that can grab the ledge. A gorgon could reasonably be expected to simply plummet. Terrain: Rough/obstacles = -5, Flat = 0, Smooth = +5, Slippery = +10 Push distance beyond ledge: 5 feet = 0, 10 = feet = +5, 15 feet = +10 Again, just to be clear, I don't actually use a formal system to handle forced movement over ledges, mostly because it doesn't come up enough in my games. However, I would probably arrive at a DC similar to what the above prescribes when making a spot call for the DC. Shiroiken hints at the subject, but one thing I haven't seen mentioned yet is to base the ruling on the style of game. In a game of gritty realism, I'm going to take the immediacy of gravity into greater consideration. In a wuxia game, gravity might not come into play until the end of the forced movement, effectively preventing a catch check if the distance beyond the ledge is greater than the reach of the creature. Regardless of the game style, I'm permissive about letting mooks fly off the edge without a save. I've also designed combats that would be deadly+ if the PCs didn't try to push enemies off ledges.

Saturday, 14th October, 2017

  • 11:39 PM - Ristamar mentioned Shiroiken in post I don't use Passive Perception
    Shouldn't it be +4, though? EDIT: Wow, rough evening, my math/logic was a total failure on the first pass. Using the example Shiroiken provided, a human with an 11 PP (inferring no proficiency, +1 Wis modifier) has a 40% chance to detect a DC 15 trap when converted to a d20 + 3 DC. The trap is found on a natural die roll of 1, 2, 3, 4, 5, 6, 7, or 8. If the same human was actively making a check against a static DC 15 trap, he'd also have a 35% chance with d20 + modifier. The trap is found on a natural die roll of 14, 15, 16, 17, 18, 19, or 20. So, yes, +4 is correct for a randomly generated DC since ties still indicate successful detection assuming the standard ability check versus target DC mechanic. However, if you are treating the trap as an opposed roll where a tie does not indicate success (the situation remains unchanged, thus the trap is not detected), you would use +3 instead.

Thursday, 21st September, 2017


Sunday, 4th June, 2017

  • 01:26 PM - clearstream mentioned Shiroiken in post Making Combat More Mobile
    Trust me on this : you don't want fights to become more mobile. In the group I DM for, there's a Barbarian/Rogue with the Mobile feat and it's utterly ridiculous. He strikes, then retreats 50 feet (or 100 feet if he needs to). Try to picture that seriously, it makes no sense at all. Good advice. I feel like it can make sense, but as your example goes on to show, it can be very annoying. the other players were bored to death because both the Deva and the player were moving too fast for them to catch up with, and the Barbarian was bent on retreating AWAY from the group because he didn't want to give the angel a chance to hit him. Ugh. Possibly fun for the Barbarian, but dull for the other players. What I think I want to see is more shifting and changing of targets while retaining coherence. Perhaps then the advice from Shiroiken above makes most sense: make more use of moving around enemies without leaving their reach.

Friday, 26th May, 2017

  • 04:31 PM - clearstream mentioned Shiroiken in post Moving while blind
    ... For me, suspension of disbelief is harmed by doing nothing. For example, some of my players have asked with a tone of incredulity if they can move unhindered when blind? Isn't treating clear terrain as difficult a simple rule? I kind of share your concern about adding complexity so I might leave it at only that. This is not RAW, but when a character is in darkness or blinded, I require a Perception roll to see if they head in the correct direction. (It's incredibly easy to get turned around in complete darkness.) I give advantage if they have a wall or some such near at hand. Whether they succeed on the Per roll or not, treat the terrain as difficult and no dashing. If they fail the Per roll, they tell me how far they are moving and I randomly roll their direction. Seems to work fine, as I impose the same problems on enemies. That perception check could be worth a try. The question is whether it adds enough value to be worth remembering to call for the check? What did you think of @Shiroiken 's suggestion of a Dex check to avoid falling?

Sunday, 21st May, 2017


Friday, 28th April, 2017

  • 04:53 PM - Gadget mentioned Shiroiken in post Questions on flaming sphere and liquid tendrils
    1) This is where D&D's stop motion initiative can be a little confusing. The 5 opponents only take damage if the Flaming Sphere was within 5 feet at the time when they ended their turn; it is not like they are in an 'end turn' state for the rest of the turns until they go again that can be exploited by Flaming Sphere breezing buy. You would have to ram them with the sphere to do damage. 2) I believe Shiroiken above has the right of it.

Friday, 21st April, 2017

  • 05:04 AM - Luz mentioned Shiroiken in post Running T1-4 (ToEE) for the first time. Any advice?
    Another thing: The Temple fell to the forces of good. Powerful good-guys sealed off portions of the dungeons which obviously means it would be rather easy for there to be some pretty solid rumors about what parts of the dungeon levels look like (not in any real detail) and even partial maps. The party hook could be as simple as having found a journal with a lead on a valuable treasure, a colorful story of a battle beneath the temple, and some information about the layout of a small portion of the dungeons. I really like this idea. It could be cryptic message or partial map that hints at a hidden sublevel (the the interdicted prison of Zuggtmoy), perhaps suggesting (or warning) that it is behind the "four seals" or can only be accessed with the golden key (orb). Since we are well into the module now, I may place a mapseller in Nulb's black market who will try to pawn it off on the party. Shiroiken: that's an awesome way to tie Lareth and Lolth to the temple! I wish I had thought of that earlier.

Thursday, 6th April, 2017

  • 10:16 AM - Li Shenron mentioned Shiroiken in post What non-Western campaign settings do you want to play or run in?
    Rokugan. I wrote a 5e conversion of this setting, it's somewhere buried in ENWorld forums if you can find it. Shiroiken has already mentioned many of its features, but I'll toss a few words of my own here as well. What made you choose this setting The setting is based on the L5R card game, but I have never actually played it. It also had its own RPG, but I haven't played that either. I started from the 3e Oriental Adventures which featured Rokugan as default setting, but in practice the OA book had a lot of additional stuff which was not part of Rokugan. But for some reasons, even if Rokugan was a small subset of the OA material, it stroke me as having a strong identity of its own. OA as a whole felt like vanilla D&D with an oriental flavor, but if you only took Rokugan, then it was a lot more distinctive. Sometimes, restrictions and limitations end up in stronger character and identity! How it's different from standard D&D settings In a lot of ways! You have to throw away many typical D&D starting assumption, most importantly these 4: - D&D typically assumes a world with lots of huma...

Sunday, 12th March, 2017

  • 11:41 AM - pming mentioned Shiroiken in post Traps, how do you handle them?
    Hiya! As Shiroiken said, the Players *don't decide* when they get to make a check. Making any sort of skill check, save, or anything else for that matter, is when the DM says to do so. Heck when I'm looking for a player to make some kind of skill check or ability save I usually just say "Roll d20 for me". If I'm checking their PC's Perception and the players had stated they are being 'extra cautious' or slow; then I add their Perception adjustment (I have Passive Perception, Passive Insight and any 'important' skill for that character; e.g., Survival for a Ranger , Knowledge for Wizard types and Bards, Stealth for Thieves, etc). I relay any info that result may have garnered... I DM 5e very similar to how I DM BECMI/1e (or, hell, just about any game I run actually!). That is to say I DM "old skool". If a door is trapped with a falling block, I'll say something like "The door in front of you looks similar to the other dungeon doors you've seen. This one doesn't seem to be used very often at all, as a lar...

Saturday, 11th February, 2017


Wednesday, 8th February, 2017

  • 05:16 AM - ProgBard mentioned Shiroiken in post NPCs: Where can I find more?
    Tome of Beasts has a few good NPCs. Also Adversaries and Allies (DMs Guild) is all about new NPCs. Much obliged, Shiroiken, for pitching my stuff so I don't have to be so gauche as to come in and do it myself. :)

Friday, 27th January, 2017

  • 05:13 PM - Rils mentioned Shiroiken in post Protection from Zone of Truth
    As mentioned above, the best defense is to talk around it. Just because you can only speak the truth doesn't mean you have to spill your deepest secrets. Shiroiken has some great ideas - circle speak, answering questions with questions, changing the topic, simply keeping your mouth shut - it drives players crazy. :)

Saturday, 10th December, 2016

  • 06:21 PM - CapnZapp mentioned Shiroiken in post Feat Workshop
    Shiroiken: not to dwell on this, since it's okay to have different opinions, but: Charge: agree, if I can tie the movement to combat in a graceful manner, I will. I don't think wizards running away should be a concern, however - if they take it despite wasting all the other benefits, let them. Agree on loss felt to other fighting styles. The solution is to offer them another feat. Each fighting style should have a feat. Agree the UA idea to tie the feats to actual implements is too narrow. A feat should work for all tools for a certain fighting style. Whether you dual wield two daggers or two hammers is not something the feat should constrict. Ideally a feat (or other kind of ability) is as useful at level 1 as at level 20. Action Surge, for instance. But a feat must be fairly simple to work at all, and if I need to make a hard choice between overpoweredness at one end and underpoweredness at the other, I will choose the latter every time. In the end, the player's choice fixes this....

Friday, 9th December, 2016

  • 11:04 PM - not-so-newguy mentioned Shiroiken in post Futzing With Experience Points (Exploration and Treasure for XP)
    Shiroiken After rereading your post, I realized that you suggested using CR too and I missed it. Apologies. I thumbed through the DMG and Monster Manual, but I'm not seeing anything that would make this less complicated. The closest thing I could find is the XP Threshold table on page 82. Maybe it's a matter of being too close to my own idea to see it, but I don't think 5% is any more complicated than using CR. In fact, I think it might be a little less complicated. Experience Gained is based only on the player's level, so there's no need to thumb through the DMG or MM to figure out the experience granted per CR. The only thing I might want to change is the percentage I use. Since I already have the numbers, it's a pretty simple change. Here's some thoughts I've had over the past couple days: There's another reason why I'm creating these house rules, which is to lessen the focus on monster slaying as the only solution. It's not the only reason, but it's certainly one of the...

Tuesday, 29th November, 2016

  • 02:02 PM - ThePolarBear mentioned Shiroiken in post RAW Shield activation
    ...omething that should be allowed/is not allowed/works differently in a certain game. If there's no rule that requires the DM to keep the rolls secret it does not mean that there is a rule that says that rolls have to be known. The only important thing that has to be passed on to players is the result of their actions and have them informed on how difficult things can be, but there's no requirement on explicitly letting them know a numerical value ("it's extremely hard to climb that wall, you do not think you'll be able to do it at all" vs "Clmb wall, DC 25, for you it's impossible.") In short, it's an interpretation on something that is not stated clearly, not an houserule. Btw, not saying you are "playing it wrong". It's just not an houserule. As i wrote, i'm unsure that this is actually the case and there might be a place where it's stated you have to let the rolls be known or the other way around. If you know where those rules are i'll love to have that information, thank you. @Shiroiken You might be right at calling it a table rule... but somehow i think "table convention" would be even better. I usually refer proper table manners as "table rules", such as no swearing, keep the voice down after x hour and such. But yeah more or less nitpicking on the name :P


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Friday, 18th May, 2018

  • 04:10 PM - billd91 quoted Shiroiken in post Character Advancement versus Pathfinder
    The primary difference between Pathfinder and 5E is the difference between optimized and non-optimized characters. While there are a few things that can be done to min-max your character in 5E, regular characters don't lag very far behind, making min-maxing less efficient than Pathfinder. This means that character creation and leveling don't have to take nearly as long to do, but players who like system mastery benefits sometimes find it lacking. Something else to consider, is that Pathfinder is about to release a second edition. If you can, you are probably better off waiting for that to be released, rather than trying to get all the books for the first edition system. I play both PF and 5e and enjoy both - they both scratch slightly different itches and in slightly different ways that I appreciate. That said, I'm looking forward to the PF 2e play test. As much as I've enjoyed what they've done, the game was based on making sure that the 3.5-edition of D&D was still supported with 90% com...

Saturday, 12th May, 2018

  • 05:58 AM - guachi quoted Shiroiken in post I am not ready to ready the ready action...
    This is a horribly underused option, IME. When I've used it as a player, I get strange looks from the other players. Heavily armored cleric. Cast a concentration spell. Cast spiritual hammer. Use bonus action to hit things. Dodge. It is horribly underused.
  • 02:08 AM - Warpiglet quoted Shiroiken in post The EN World boards are great for discussing 5E
    If you'd been around right after the WotC forums closed, it was a different experience. I'm much happier with the current regular posters, even if I don't agree with them. Exactly

Friday, 11th May, 2018

  • 10:22 PM - Jonathon Robinson quoted Shiroiken in post How important to you is maxing your primary stat?
    Also depends on character types. Spellcasters that use spells negated with a save need the highest save possible, so maximizing it is top priority. Warriors that make multiple attacks per round really only need an 18, since the effect of a miss isn't that big a deal (they have an unlimited supply). Rogues tend to like the max score, mostly for the attack bonus to ensure they get sneak attack off, but a feat might have a higher priority than the simple +1. Support characters really only need a 16, since attacking isn't their primary objective, unless they fit the earlier spellcaster category. I was about to say the same thing. The only thing in the game that can raise a spell save DC is your spellcasting stat, so for spellcasters that rely on saves this is the most important stat. When I played an enchanter wizard, I maxed my spell save ASAP so that I had a chance of actually getting something done (most charm spells cannot be repeated). When I played an archer (fighter), I maxed DEX because ...
  • 12:21 PM - Li Shenron quoted Shiroiken in post I am not ready to ready the ready action...
    Some flyers can move, attack, and move again without creating an opportunity attack. Against those creature, readying a melee attack is sometimes the best action. This is usually because the player forgot to have any kind of ranged attack, but a ready melee attack is better than a thrown weapon at disadvantage for range. Sounds good, but I think there are few monsters with Flyby. All others provoke OA so it's straight better to take your turn and save your reaction.

Tuesday, 8th May, 2018


Sunday, 6th May, 2018

  • 11:55 PM - Doc_Klueless quoted Shiroiken in post Greyhawk Sages! Tell me the differences between From the Ashes vs Living Greyhawk/Adventure Begins?
    Unless you are looking for Gygaxian style Greyhawk, Living Greyhawk is probably the best overall single sourcebook for Greyhawk. Unfortunately, it's as dry as an encyclopedia, which is what it really is.Thanks. All that is just what I needed to know.
  • 06:49 PM - Wulffolk quoted Shiroiken in post What do you miss from the D&D Next playtest?
    There were many different packets, each with different things. IMO the best packet was the second one, where fighters and rogues got skill dice, wizards were still Vancian (instead of spell slots, prepared spells were lost when cast, and you could prepare the same spell multiple times), and the cleric was the type of caster we have now. The rogue's skill dice were useful for doing skill stuff, and sneak attack (which was badly done), and the fighter had combat maneuvers. Sub-classes weren't a thing, since the dice maneuvers and spells allowed a lot of customization. The skills had a skill point system that was interesting, but I think the proficiency system is overall better. One of the later packets got rid of skills, except for various lore skills. While the method of using the lore skills was crap, I actually like the idea of those lore skills. I tried to incorporate them in as a houserule, but they needed to match up to the tool proficiency, as they were much less useful than full skills....
  • 09:31 AM - CubicsRube quoted Shiroiken in post What do you miss from the D&D Next playtest?
    Oh, and another packet (don't remember which one) you got +1 to an ability score from your race and +1 from your class. This allowed a bit more flexibility in making characters, since you would always get +1 to a primary ability for the class (fighter got +1 Con, IIRC). That sounds really good. Makes a lot of sense that training in a class would give a boost in its prime stat. Also as you refferd to, allows for less punishing flexibity in race/class combos.

Saturday, 5th May, 2018

  • 08:02 AM - Bromjunaar quoted Shiroiken in post XGtE Arcane Archer
    Anytime you take damage you do it by type, because of immunity/resistance/vulnerability, plus any modifiers like the Heavy Armor Mastery feat. If the target had vulnerability to force damage, for example, on a save they would take half the piercing damage, but the full amount of the force (since doubling half). If the target had resistance to piercing damage, on a save they would take a quarter of the piercing damage (half of half) and half of the force damage. The DM is free to interpret this any way they see fit, of course, so long as they're aware of the potential confusion if those aspects get involved. Edit: you can find it in the Sage Advice compendium, where they discuss damage immunity/resistance/vulnerability, if you're looking for a source of clarification. It does appear that I had a brain fart earlier, because I should have been able to think that through. Thank you for the reply though!
  • 03:34 AM - Bromjunaar quoted Shiroiken in post XGtE Arcane Archer
    You would get the full distance of 600 ft. It does damage as if they were hit by the arrow, meaning an attack, so it would be the die + dex mod. The save would half all the damage by type, which is actually better for them, because odd results are rounded down (so half 1d8+Dex Piercing and half 1d6 Force). You wouldn't happen to know where it specifies that when you halve, you halve by type instead of total, would you? Because that's news to me.

Monday, 30th April, 2018

  • 09:38 AM - Ymdar quoted Shiroiken in post Forgotten Realms - Would You Be Interested in an Adventure Set in Abeir?
    Not even a little. I would much rather see more areas of the Realms updated (outside of the fricking Sword Coast). Even better, I'd like to see other settings re-explored, like Greyhawk, Dragonlance, or even Dark Sun (and I hate Dark Sun). *GASP* Why WOULDN'T you be interested in a part of the world which is policed by high/epic level adventurers who deal with all plots in the region so the actual PCs will only be cleaning up the mess they are doing? :O
  • 02:07 AM - gyor quoted Shiroiken in post Forgotten Realms - Would You Be Interested in an Adventure Set in Abeir?
    Not even a little. I would much rather see more areas of the Realms updated (outside of the fricking Sword Coast). Even better, I'd like to see other settings re-explored, like Greyhawk, Dragonlance, or even Dark Sun (and I hate Dark Sun). I agree with see other parts of the realms more completely updated.

Saturday, 28th April, 2018

  • 12:35 PM - CapnZapp quoted Shiroiken in post Invisibility /stealth / hide with a rigid DM what can i do instead?
    Well yes, but we are past that point since characters are already made. As the OP noted, he would have played something different (with higher AC) had he known. You could always choose to get yourself killed and make a new character, but that feels bad. If the DM is open to the player making a new character (as opposed to slow suicide), they're probably somewhat open to working out the issue with stealth, which is really the optimal solution.No, I'm specifically calling out this solution as one that might appear reasonable, but really isn't. D&D is a game that relies on highly codified rules (and not vague rulings). The current stealth implementation is essentially broken, unworkable, borked. Replacing it isn't a simple matter. It is much easier to swallow your pride and replace a character than casually demand a DM to come up with a replacement off the cuff that is well integrated and balanced. You don't need to kill off a character to replace it. Just say he changed his mind, and went ho...

Friday, 27th April, 2018

  • 12:10 PM - CapnZapp quoted Shiroiken in post Invisibility /stealth / hide with a rigid DM what can i do instead?
    I've played in a game with a DM that hated rogues before, so I understand (I know you're not a rogue). Basically his version of "realism" said that unless the rules explicitly stated that you could hide or get sneak attack, you couldn't. While this was 3E, I strongly suspect that guy still runs it this way in 5E. You can't really get around it, because the DM has already decided. Other than talking to him about it, the best solution I can think of is to ask "is there anywhere I can hide?" before actually attempting it. This will at least keep you from wasting your turn, even if you can't actually use your skill.I would have thought the best solution to be working with, not against, your DM. Simply play a rogue with another DM, and play something non-stealthy with that DM. Like a kick-in-the-door Barbarian, perhaps?
  • 12:35 AM - vincegetorix quoted Shiroiken in post The Keep on the Borderland in FR?
    When my DM ran it during the playtest, he put it just north of Cormyr bordering with the Stonelands. The Bloodstone lands would probably also be really good, but wasn't it tamed? Damara seems to be ok-ish and I would use it as ''the civilized place'', putting the Keep somewhere on the border between Damara and Vaasa (with the army of darknights from Castle Perilous) or on the border between Damara and Narfell. I would prefer Narfell because of the ''devil summoning'' theme.

Tuesday, 24th April, 2018

  • 10:27 PM - Tony Vargas quoted Shiroiken in post Killing In The Name Of Advancement
    In OD&D, Basic, and 1E, you gained far more experience for treasure than for killing monsters. Really, really depended on whether your DM tended more towards Monty Haul or Killer. Maybe there'd be a lot of treasure laying around, maybe there'd be a lot of monsters out for your blood. Picking up the treasure or killing the monster got you exp, which one you got more depended on which one there /was/ more of. 2E replaced this with methods of gaining xp for non-combat exploits (except fighter types), but it moved the game much more into killing for xp. IME 3E and 4E were almost entirely about killing for advancement, with maybe some quest or role-playing xp thrown in for variety. 3e had the same sort of vague/arbitrary non-combat xp as 2e, calling them 'story awards,' I think it was, maybe 'quest?' 4e was unique in having an actual (even, a few updates later, functional!) system for creating level-appropriate non-combat challenges that were worth as much exp as combat encounters. 5e, sadly...
  • 08:53 AM - Plutancatty quoted Shiroiken in post How many gods is too many gods?
    It really depends on how you want to go about it. Greyhawk has hundreds of deities, as does the Realms. Dragonlance has only about 2 dozen, and Dark Sun doesn't really have any. Your setup is particularly well thought out, but I would suggest a few minor changes: 8 Overdieties - This works pretty well, but I would just consider them the Greater Gods, because that's how you describe them. I would try to make sure that their alignments are fairly spread out, or perhaps just unaligned (since they are above such things). In general they probably won't have much in the way of direct followers, but they may receive homage in the temples of the 32, since they are the creators. 32 Greater Gods - These should be the lesser gods, as they are more active with the world, having the majority of the temples. I would consider reducing this number down, because it makes more sense for there to be more of the racial gods. Swapping the 32 and 20 should work fine. 20 Racial Gods - These should be the demi-gods ...
  • 05:11 AM - SkidAce quoted Shiroiken in post How many gods is too many gods?
    It really depends on how you want to go about it. Greyhawk has hundreds of deities, as does the Realms. Dragonlance has only about 2 dozen, and Dark Sun doesn't really have any. Your setup is particularly well thought out, but I would suggest a few minor changes: 8 Overdieties - This works pretty well, but I would just consider them the Greater Gods, because that's how you describe them. I would try to make sure that their alignments are fairly spread out, or perhaps just unaligned (since they are above such things). In general they probably won't have much in the way of direct followers, but they may receive homage in the temples of the 32, since they are the creators. 32 Greater Gods - These should be the lesser gods, as they are more active with the world, having the majority of the temples. I would consider reducing this number down, because it makes more sense for there to be more of the racial gods. Swapping the 32 and 20 should work fine. 20 Racial Gods - These should be the demi...

Friday, 13th April, 2018

  • 02:47 PM - CapnZapp quoted Shiroiken in post Encounters per Level
    Interesting idea, assuming you ensure that all encounters are level appropriate. They only need to be that on average.


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