View Profile: Lucas Yew - Morrus' Unofficial Tabletop RPG News
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  • Lucas Yew's Avatar
    Wednesday, 20th March, 2019, 01:35 AM
    Some Table of Contents errors; - There's no such thing as a Villager origin in the chapter proper. - The Archmage career is missing on the ToC.
    16 replies | 392 view(s)
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  • Lucas Yew's Avatar
    Friday, 8th March, 2019, 01:09 PM
    Thank you for the swift answer for the topic! Yessss, the closer to zero errata the better, I definitely agree...
    2 replies | 198 view(s)
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  • Lucas Yew's Avatar
    Friday, 8th March, 2019, 11:52 AM
    I heard snippets around the forums that the (hopefully) imminent 1.2 update for O.L.D. will include some additional crunch accumulated in supplemental materials. Such as the Goblin race and its associated career. Is there a coherent list of all such juicy additions? I'm struggling to wait even longer! ---- P.S. Is any form of manipulating a character's physical youth and maximum...
    2 replies | 198 view(s)
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About Lucas Yew

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About Lucas Yew
Introduction:
Loves digging game physics.
Location:
Seongnam, South Korea
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Sex:
Male
Age Group:
25-30
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Details of games currently playing and games being sought.

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Other (non-US)
Country:
South Korea

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O.L.D. v1.2 Playtest Version Wednesday, 20th March, 2019 01:35 AM

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Yesterday 10:13 PM
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Wednesday, 2nd July, 2014
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South Korea

Monday, 25th March, 2019


Sunday, 17th March, 2019


Friday, 26th December, 2014

  • 08:49 AM - Tanaka Chris mentioned Lucas Yew in post Dragons and Resistances
    Lucas Yew, how would you do that? I'm a new player and I see my DM's devil horns growing since he got the MM and DM guide, I'd like to come prepared to battles if possible ;)

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Monday, 19th November, 2018


Thursday, 7th December, 2017

  • 04:13 PM - Morrus quoted Lucas Yew in post N.E.W. v 1.2 is here!
    Yeah, maybe I was too used to the concept of Reflex saves... Reflex saves are a Pathfinder mechanic. Nothing to do with WOIN!

Tuesday, 5th September, 2017

  • 04:19 PM - Morrus quoted Lucas Yew in post O.L.D. Errata Document
    When will the errata be applied to the PDF and physical book? Thank goodness I learned right before ordering my paper copy... Long time. We waited a full year for NEW and the errata is still in layout.

Wednesday, 12th July, 2017

  • 01:17 PM - CapnZapp quoted Lucas Yew in post Favorite Epic Boons
    I refrained at first for them not in the SRD5, but oh well, here they are for reference... Thanks! Boon of Combat Prowess Turn a missed melee weapon attack into a hit once per rest. Considering the number of attacks an epic martial character can pull off, and the high attack bonus, this is really weak. To make this really epic: * Your first melee weapon attack each round hits automatically Now you're talking. Boon of Dimensional Prowess Cast misty step as an action without slots/components once per rest. Meh. Shadow Monks gets to this 1) every round 2) as a bonus action. An epic boon considerably worse than a class ability from fourteen levels ago isn't epic. Suggested improvements: * Cast teleport as an action for yourself and 50 pounds of non-living gear only without slots/components once per rest. Now you're matching the ability of monsters half your level. * Cast misty step as an action without slots/components at-will. Now you have epic maneuvrability, but still cannot attack-and-ste...

Tuesday, 26th April, 2016

  • 12:03 AM - Morrus quoted Lucas Yew in post [WOIN] Fantasy Core Is Here!
    Does the Fantasy Core book have some basic monsters included, like dragons? Not in that specific book, but there are tons for free on the website (which will be in the Bestiary when it is released) so you have plenty to play with. Along with comprehensive guidelines and rules for designing your own monsters!

Sunday, 14th February, 2016

  • 11:32 PM - R_Chance quoted Lucas Yew in post The Most Straightforward Modern OSR Game Available?
    Is this port OGL based? Had to wonder a bit after seeing my favorite "(dis)advantage" 5E term... And will the paper copy ship overseas? I went in at the 14 pound / 20 dollar level. It added shipping for overseas (I'm in the U.S.), + 9 pounds / 13 dollars bringing me to $33 total. So yes, it will ship overseas, for an added cost, no problem. The additional shipping was based on location btw.
  • 10:45 AM - DavidBlack quoted Lucas Yew in post The Most Straightforward Modern OSR Game Available?
    Is this port OGL based? Had to wonder a bit after seeing my favorite "(dis)advantage" 5E term... And will the paper copy ship overseas? I immediately see an unclear point: is it literally "roll below", or do you mean "roll equal to or under"? So you do mean it literally? Yes, when I wrote "a player must roll below it" I did in fact, and in a very literal sense, intend for the player - to roll below it. I appreciate the need to take into account peoples assumptions, but I also have to balance that against my belief that people will be able to read the rules and be bright enough to follow them as written, and as you rightly said - the wording is not unclear, so I feel I've done all I can towards this end.
  • 09:29 AM - DavidBlack quoted Lucas Yew in post The Most Straightforward Modern OSR Game Available?
    Is this port OGL based? Had to wonder a bit after seeing my favorite "(dis)advantage" 5E term... And will the paper copy ship overseas? I immediately see an unclear point: is it literally "roll below", or do you mean "roll equal to or under"? 1) The KS has been set up to ship overseas, as far as I'm aware Peter (who is running the logistic side of the KS) has a very good reputation for delivering on time or early, many other backers who aren't in the UK seem to have nice things to say about him. But if you have any specific questions about shipping you should direct them to him either on G+ or over at the KS. 2) I'm not sure how its unclear - the rules say "in order to successfully test a stat - a player must roll below it."

Saturday, 21st November, 2015

  • 06:10 PM - MonsterEnvy quoted Lucas Yew in post [Forgotten Realms] The Wall of the Faithless
    Ideally, the canon Realms might actually be running like this. But I'll just assume the worst just in case... It does. If a person was living their life following or fairly closing following what a Deities tenets are. Then that god claims them in the Fugue Plane. Even if they never actually worshiped that god as long as they did not go out of their way to reject that one. You also don't need to pick a patron god. If a normal farmer in the realms normally pays respect to multiple gods, but follows the tenets of one more then the others or holds more respect for a certain one. Then they would be claimed by that one in the end. Faithless are those who reject the deities, while False are those who who picked a patron god then intentionally betrayed them. (The false are not bound to the wall but are punished depending on the severity of their crime.)

Saturday, 19th September, 2015

  • 02:53 PM - ad_hoc quoted Lucas Yew in post Hitting ghosts, elementals, and such
    Your idea's really good. For me, I'd also like to think that the "willpower" exerted when swinging a weapon to hurt something else deals some kind of "conceptual damage" to the hurt thing. While ghosts are indeed incorporeal, they're still a low level undead, so I'd hand wave it off and treat it as acceptable simulation. Yeah, with a lack of anything better we have been doing the 'hand wave' method. It just isn't satisfying for my players. They don't get it and neither do I. We understand why the rules work like this so that combats are 'fair' . It still doesn't make sense narratively speaking.

Monday, 10th August, 2015

  • 06:58 PM - Monte At Home quoted Lucas Yew in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    Okay, straight to what really puzzled me on the thoughts of a top pro designer; What do you think of the so-called "Linear Fighters Quadratic Wizards" problem, that has been ravaging the Internet for at most around 4 decades? It's a complex issue, but ultimately not as big an issue in my mind as in those of some players. It reminds me of the early days of 3E, right here on these very boards, as we saw individual threads claiming that each and every class (well, maybe not the bard) was overpowered. We knew we'd done something right at that time, because there was no one class that everyone was gravitating toward. The truth is, classes are more fundamental archetypes than they are just a series of stats and bonuses. Someone who wants to play a fighter because of what a fighter is, is going to have fun being that character, and is going to be able to do the kinds of things it feels like a fighter should do. (If that isn't the case, there's something wrong.) The same with a wizard. The fact th...

Friday, 7th August, 2015


Thursday, 6th August, 2015

  • 03:27 AM - Remathilis quoted Lucas Yew in post Still no OGL (or other license) for 5e? Why not clone 5e with the OGL?
    I just wish that I'm no longer scared of getting sued for just putting up a darned stat block with numbers on a personal webpage to brag to others... For example, TRS under that Lorr..Whatever's tyranny did so; MCG just disallows it openly with their Fan Policy, if I'm not mistaken. Which is precisely why I love OGL, CC, and such things. At least they have definite directions on which is safe to copy around, and are also quite lenient about what is free. IANAL, but if previous 4e material is any indication, I think you can be safe if you follow a few common sense guidelines. 1.) Don't reprint the rules on how-to play. If you need to refer to those rules, link to the Basic Document. 2.) Don't reprint things WotC already made. You can make a new version of the ranger without reprinting the already published rules. Likewise, you don't need to reprint the sorcerer base class to make a new subclass. (If you're in doubt, look at how WotC has provided rules in the UA docs). 3.) Make your ...

Sunday, 2nd August, 2015

  • 02:59 AM - Whizbang Dustyboots quoted Lucas Yew in post Still no OGL (or other license) for 5e? Why not clone 5e with the OGL?
    Probably because most people don't like to fuss with Ha$bro's lawyers? No, seriously, while I'd squee at the first news of an Open Game 5E, the Big H most likely wouldn't... Meh. OSRIC pretty much shows it's possible and, technically, 1E is owned by WotC as well. I think it's more a reflection of a lack of demand at this point. When 6E rolls around, I suspect it'll be a different matter. (There are various 4E clones in different stages of completion, for instance.)

Thursday, 2nd April, 2015

  • 01:45 PM - iserith quoted Lucas Yew in post Mario Does D&D
    I want to run this so badly.. Go for it! And tell me how it goes! Also be sure to describe the look on your players' faces when you bust this out to play. This is just so awesome... Thanks!

Friday, 28th November, 2014

  • 03:21 PM - Warmaster Horus quoted Lucas Yew in post I have the DMG!
    Does the Vorpal Sword still exists? If yes, is there any notable changes from the last playtest? Indeed it does exist. I have no idea if it varies from the playtest. It has abilities commensurate to being a vorpal blade.

Tuesday, 4th November, 2014

  • 01:41 PM - bleezy quoted Lucas Yew in post Firearms, Explosives and You
    If I were on the design team, I'd lower the damage dice by 1 step, and treat all firearms as "magical" for the purpose of dealing with non-magical immunity/resistances. It would be narratively silly if a (non-magical) nuke/TNT couldn't wipe out stone golems because of some weird mana-physics whatever... I think it would be awesome if a nuke couldn't wipe out a stone golem.
  • 09:22 AM - Derren quoted Lucas Yew in post Firearms, Explosives and You
    If I were on the design team, I'd lower the damage dice by 1 step, and treat all firearms as "magical" for the purpose of dealing with non-magical immunity/resistances. It would be narratively silly if a (non-magical) nuke/TNT couldn't wipe out stone golems because of some weird mana-physics whatever... And why would a simple handgun be able to hurt the Tarrasque?

Monday, 13th October, 2014

  • 07:28 PM - Grazzt quoted Lucas Yew in post Monsters You Miss
    Well, for me... - Lamia (the classic ones with snake under-torsos) That was/is the Lamia Noble (1e FF). The original Lamia (1e MM) has the same type lower torso as in the 5e MM.

Thursday, 3rd July, 2014

  • 07:54 AM - Tormyr quoted Lucas Yew in post D&D Basic PDF - 3 MB (They're released!)
    Wow, 3MB only? Now that's a pleasant surprise. Was hoping for it to be no bigger than 50MB or higher, after purchasing the BECMI Rules Encyclopedia PDF... Yeah, that is fairly good compression, and it is on par with the playtest files in terms of MB/page. If that is the case, I imagine that it will not contain pictures.


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