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Critical Role's Kickstarter Breaks $1,000,000 In About An Hour! Wednesday, 17th April, 2019 09:39 AM

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Wednesday, 1st May, 2019


Tuesday, 23rd April, 2019


Friday, 1st March, 2019

  • 12:24 AM - Ash Mantle mentioned Iry in post Artificer UA has been released!
    As promised, WotC has just released the new version of the Artificer in a 10-page PDF! "In a previous installment of Unearthed Arcana, we presented a new character class: the artificer, a master of magical invention. Based on the feedback we received, we now offer a new look at this class." 105135 They also note that the schedule for Unearthed Arcana is changing -- "We typically look to release Unearthed Arcana once a month. The series remains a valuable opportunity for us to publish playtest content and gather your feedback. That said, we want to release Unearthed Arcana content only when it is ready for you to try. Moving forward, this content will release on a more flexible schedule, roughly once a month and on whatever day works best that month. We’ll let you know when the next UA installment is ready! (There’s a good chance it will contain more content for the artificer.)"

Monday, 12th February, 2018


Saturday, 10th February, 2018

  • 04:11 AM - Harzel mentioned Iry in post Survivor D&D Villains- IGGWILV WINS!
    Acererak 14 Asmodeus 20 Demogorgon 16 Graz'zt 6 lggwilv 12 Iuz 17 Tharizdun 21 (edited, previously based on wrong values) Acererak 14 Asmodeus 21 Demogorgon 16 Graz'zt 6 lggwilv 12 Iuz 17 Tharizdun 19 Acererak 14 Asmodeus 19 - first time everyone's been below 20 Demogorgon 16 Graz'zt 7 lggwilv 12 Iuz 17 Tharizdun 18 - this builds in a correction from two posts up where Iry only knocked one point off for a downvote instead of two; the second point is cancelled out by my upvote here where I left it at 18. Hmm. Looks to me like Iry did take two points off. Adding one to Tharizdun. Acererak 11 Asmodeus 16 Demogorgon 9 Graz'zt 8 lggwilv 14 Iuz 15 Tharizdun 15

Friday, 9th February, 2018

  • 10:41 AM - Lanefan mentioned Iry in post Survivor D&D Villains- IGGWILV WINS!
    Acererak 14 Asmodeus 19 - first time everyone's been below 20 Demogorgon 16 Graz'zt 7 lggwilv 12 Iuz 17 Tharizdun 18 - this builds in a correction from two posts up where Iry only knocked one point off for a downvote instead of two; the second point is cancelled out by my upvote here where I left it at 18.

Sunday, 17th December, 2017

  • 02:32 AM - pming mentioned Iry in post [Homebrew] Elf
    ...ed for hundreds if not thousands of years (depending on subrace). 1e AD&D had to 'balance' elves somehow. Ergo, Level Limits (as they were in Basic). And before anyone goes off on how 'stupid' level limits were, I've found that many who think this are thinking of level limits 'backwards'. If you think of EVERY race having level limits and restrictions, then you can think of humans two biggest (and only, really) advantages; they can choose any class and can go to any level. Elves have all their special abilities and whatnot...humans can be any class and reach any level. It's the human's "shtick"...which explains why they are so dominant as the 'core AD&D race'. Ahem. Anyway...with regards to your elven subrace thing here, you will have to address WHY elves don't rule everything. If they focus, as a race, on learning magic, and each house/clan focuses on one aspect of magic, and they live for thousands of years, and they can reach any level....well...you can see the disconnect. As Iry said, you're pretty much saying "Elves can just pick stuff and come up with why after". You might want to add in some sort of un-changeable reason why elves don't dominate existence. Level limits and class choice did this for 1e (and 2e to a lesser degree). Maybe have a set chance after an elf hits, say, 20th level or 300 years old (whichever comes first), that the elves 'magic life force' is deemed to have completed it's task and is pulled back into the Fey world to be used again. Have it increase every X years or something so that, eventually, the elf's "life force" will be reintegrated to the Fey. I'd go with something like, 10% + (1d6-1)% per year added, cumulative, after hitting 20th or 300. So at 301, the DM rolls 1d6-1 (so, 0 to 5) to the 10% base. Then the player rolls d100. If he/she rolls equal or under, his elf's life force has a few days to prepare his leaving and he then performs some ritual, some swan like boats appear and whisk his 'spirit' back to the Fey. Anyway, go...

Tuesday, 14th November, 2017


Sunday, 16th July, 2017

  • 06:40 AM - Kobold Stew mentioned Iry in post Why are 5e familiars celestial/fey/fiend instead of beasts?
    Iry has it, and I do think it was a conscious choice. As a spirit the familiar can die and be re-cast and come back and be the "same" (or can re-appear as a different species, and be the "same"). There's no cruelty in keeping it dismissed; etc. I would have preferred familiars to be beasts -- real cats and owls, instead of fey cats and owls.

Tuesday, 28th February, 2017

  • 07:09 PM - lowkey13 mentioned Iry in post Tempter class
    Uh, no. As @Iry already alluded, this class is ... how do I put this nicely ... RIDICULOUSLY UNBALANCED. Okay, that wasn't being nice, but honest. Putting aside what I assume to be typos, and not wishful thinking (you get 5 hit points at higher levels with a d8, not 6), this class in insane. You are combining- 1. d8 hit points; and 2. Access to ninth level spells; and 3. Decent spell list (in fairness, at least you didn't provide eldritch blast and fireball!); and 4. Two fighting styles (!) and action surge (!!); and 5. Ridonkulous abilities like bribe and resistance to melee attacks (!!!); and 6. Confusing abilities (if your proficiencies are simple weapons and swords, why is amorous archery a fighting style?). There's a good concept in there, and you've clearly done some excellent work on it, but I would not allow this class, as-is, in my campaign.

Sunday, 27th March, 2016

  • 10:23 PM - Satyrn mentioned Iry in post Clerics and Wisdom
    . . . But I think Satyrn really nails it. . . I I'm tempted to make a crucifixion joke. . . But I really want to deflect the credit you're giving me. It's @Pontius Pilate that nailed it. I mean Iry.
  • 06:51 PM - Satyrn mentioned Iry in post Clerics and Wisdom
    What Iry said. Though you could apply Charisma to an Evangelical sort of. . . I was gonna say "relationship with your god". . . but I realized that it'd be more for a relationship with your flock.

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Tuesday, 16th April, 2019


Saturday, 13th April, 2019

  • 08:26 AM - Autumn Bask quoted Iry in post Gnomes and Paladins the RPG
    Fighting Styles Swishy - Automatically deal 2 slashing damage to any target in melee range if you flourish your weapon. Swoopy - Once per turn, Move 10' without provoking an attack of opportunity after flourishing your cape. Shorty - You count as Small or Medium, whichever is most advantageous at any given moment. Including seduction. Sparkly - You can innately cast Shield once per combat if you polish and shine your weapon/armor beforehand. Aww! Just like Pokemon Let's Go!

Friday, 12th April, 2019

  • 11:50 AM - dnd4vr quoted Iry in post Gnomes and Paladins the RPG
    Fighting Styles Swishy - Automatically deal 2 slashing damage to any target in melee range if you flourish your weapon. Swoopy - Once per turn, Move 10' without provoking an attack of opportunity after flourishing your cape. Shorty - You count as Small or Medium, whichever is most advantageous at any given moment. Including seduction. Sparkly - You can innately cast Shield once per combat if you polish and shine your weapon/armor beforehand. This proves Gnomes are distant cousins to Dwarves: Happy, Grumpy, Sleepy, and so on.

Thursday, 11th April, 2019

  • 04:46 PM - Paul Farquhar quoted Iry in post Is using a familiar in combat to grant advantage a common tactic?
    The Help Action generously gives your ally an entire turn to make their attack. The two notable concerns are: 1) The familiar rolls initiative and sometimes goes after you, so you don't get the benefit until next turn. 2) The monster might get a turn between the familiar and you, which means the monster can wander off. This can include the monster going to attack someone else, weaving between its own allies to make you suffer attacks of opportunity to reach it, or just ending its turn around a corner. You could hold your action until your familiar has it's turn.

Tuesday, 9th April, 2019

  • 01:55 AM - Maxperson quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    As my own rationalization, I always imagined magic like electricity. People got a lot of use out of it and everyone had their own magnet and wire rigs. Archmages and Druids started building turbines that work on river magic, sun magic, shadow magic, etc. Then some FR gods got together and built a nuclear power plant (The Weave) that provided enough power for entire cities and magic for everyday people. Since the drama must flow, it’s melted down a few times, but the general idea is secure. Now everyone in the multiverse is building their own nuclear power plant. But not every nuclear power plant is built to the same safety standards. :] For my part, I like that the Forgotten Realms has the Weave, Dragonlance has the three moons, Darksun has living energy, and so on, to provide the source of magic for the various settings.

Monday, 8th April, 2019

  • 10:17 PM - Azzy quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Forgotten Realms had 12th level spells, that got limited down to 10th in 2nd Edition. Dark Sun went up to 10th level spells and psionics. Tome of Magic had quest spells of unknown-but-higher-than-anything-else level. Birthright had the whole Realm Spells section. And even before 2nd Edition there were the old Immortals Rules. Basically they have been around for a while in almost every setting, just not very codified. You'd think that they would have tried to achieve some sort of consistency and coherence in the execution of "higher than 9th-level spells" department within 1e & 2e at least. But it sounds like they didn't even try.
  • 02:16 PM - trentonjoe quoted Iry in post So what can you do after you disarm an opponent?
    Nothing really stops a Bugbear from putting his foot on the weapon when you try to go for it. How that breaks down in the action economy (Bugbear's Reaction or PC requiring an Action) would be a DM call. Yeah I am cool with that but then it's just as difficult for the bugbear to pick up the sword on his turn right?
  • 06:18 AM - Maxperson quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Apparently it does, and is the new multiversal standard for 5E. Mystra is specific to FR, though. https://www.sageadvice.eu/2017/10/11/does-all-arcane-divine-natural-etc-magic-rely-on-the-weave/ I was rather fond of the Weave being local to the Forgotten Realms setting, so I won't be incorporating this change, but thanks for finding it. :)
  • 05:11 AM - Maxperson quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    I was talking about the Weave outside of FR. Forgotten Realms is the only place I've ever heard of the Weave. I don't think it exists in other settings.
  • 03:03 AM - SkidAce quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Someone might correct me here, but I believe everyone uses the Weave in 5th Edition (without Mystra of course). We do not use the Weave. Having said that, the "sidebar" in the PH does say that without the "Weave" magic is locked away, and "even the mightiest of mages can't even light a candle." But that is in a sidebar, where they put flavor, IMHO.
  • 02:49 AM - Maxperson quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Forgotten Realms had 12th level spells, that got limited down to 10th in 2nd Edition. Dark Sun went up to 10th level spells and psionics. Tome of Magic had quest spells of unknown-but-higher-than-anything-else level. Birthright had the whole Realm Spells section. And even before 2nd Edition there were the old Immortals Rules. Basically they have been around for a while in almost every setting, just not very codified. Someone might correct me here, but I believe everyone uses the Weave in 5th Edition (without Mystra of course). She banned 11th and 12th level spells. 10th level was still allowed. It wasn't until 3rd Edition that 9th level became the maximum in the Realms. A few things. First, the 5e PHB lists Mystra as a 5e Forgotten Realms deity, so she's back and in charge of the weave. Second, I pulled out my 2e Netheril setting and looked at it. It had this to say about Karsus's Avatar. "The notes regarding the spells essence were nowhere to be found. It's believed ...

Sunday, 7th April, 2019

  • 02:45 PM - Maxperson quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    All three liches are active in 5th Edition, so it's genuinely hard to say what they can do when it comes to spell levels above 9th. All three predate 3rd Edition, so we can reasonably determine what spells they know based on that - but actually casting things above 9th becomes a big confused shrug. Even for Vecna. Well, it's confused for Vecna and Acererak. Both of them are Greyhawk liches and there's no weave there, so we don't know what limits spells to 9th level and if it's possible to exceed that limitation or not. All we have to go by are the rule sets, all of which limit spells to 9th level. No rule set or supplement other than Forgotten Realms that I've ever heard of showed any wizard being able cast spells above 9th level, so I'd rule that it's a big no. Larloch is different, though. We KNOW that that the Forgotten Realms setting allowed spells above 9th level up until Karsus cast his spell and Mystral sacrificed her self. Her reincarnation Mystra altered the weave to al...
  • 05:26 AM - Maxperson quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    We know from Ed that Larloch can cast Proctiv's Breach Crystal Sphere. Since 10th level spells were not restricted in 2nd Edition (N:EoM 116), and Proctiv's Breach is an 11th level spell, it's reasonable to conclude that his deal with Mystra was for 11th level spells. As for 12th level spells, there are no canon or Ed-canon sources of him casting any so he probably cannot even if he has knowledge of them. I disagree. It's reasonable to conclude that it got morphed into an epic spell. We know from the rule books that Mystra specifically altered the weave so that no spell higher than 9th level can be cast. This holds true even for her, the goddess of magic. If she can't do it, neither can he. She wouldn't limit herself and let him exceed the limits.
  • 12:59 AM - Azzy quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Larloch was one of the people who made a deal with Mystra to retain his ability to cast Netherise spells, in return for "accidentally" letting arcane lore slip out to persistent mages, and restocking ancient ruins for adventurers to discover. This is really a thing that several people in FR do, including Elminster (not sure if he still does it since he lost power). That's incredibly silly (at best).
  • 12:43 AM - Zardnaar quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Larloch was one of the people who made a deal with Mystra to retain his ability to cast Netherise spells, in return for "accidentally" letting arcane lore slip out to persistent mages, and restocking ancient ruins for adventurers to discover. This is really a thing that several people in FR do, including Elminster (not sure if he still does it since he lost power). As a point of pure speculation, I always assumed letting Rhaugilath write history books and send them to Candlekeep, and sometimes letting him send dreams and nightmares is part of that deal. He can cast level 10 Netherise spells, but his 2E stats and 3E stats have him come up short for level 11 and 12 spells. They all got folded up into epic spells in 3E as the weave could support such spells again.

Saturday, 6th April, 2019


Tuesday, 2nd April, 2019

  • 07:15 PM - gyor quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    I don’t think anyone can top what Vecna did in Sigil. But let’s not forget the near annihilation of Myth Drannor, giving Szass Tam a Death Moon Orb and Thakorsil’s Seat, allowing sanctuary to a clone of Manshoon, saving Mystra’s life during the Spellplague, making an active attempt to become the God of Magic himself, and is a Warlock Patron in 5E. Ioulaum is the one that has literally done nothing. :P Aside from creating Ioun Stones. And both Laroch and Ioulaum used to rule floating Netherese cities right?
  • 03:44 PM - Ralif Redhammer quoted Iry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    As silly as they were, I always enjoyed those articles. If they were to do an undead version of The Wizards Three, I feel like Szass Tam would be invited ahead of Larloch for the Realms. Lord Soth for Krynn, maybe Strahd for Ravenloft (if he can get a hall pass from the Dark Powers), and Vecna and Acererak can fight it out for a seat at that table (maybe play a game of Joust to see who gets to go). I definitely recommend reading The Wizards Three articles from Dragon Magazine, for entertainment value alone.

Monday, 1st April, 2019

  • 05:31 PM - 5ekyu quoted Iry in post Sanctuary useless?
    It’s mostly an abstraction for me. A round might be a series of canny feints and prods at your defenses, before one slips past your guard and makes you frantically scramble to block. Or it might be a great bellow that makes you flinch, and suddenly a mighty axe is crashing through your shield. One attack mechanically, but a theatre of action in those 6 seconds. Every monster and PC will have their own style.No argument there but I dont normally let style and flourish turn into checks to identify. For example, that series of feints and prods, if a players wanted to hide whether or not it made an attack during those fronts and prods, I typically would not be inclined to say do, just as I wouldnt describe thrir foes' turn as "series of feints and prods" and not tell them if an attack had occurred. But I can see where that kind of thing could be right for other tables. Adds a bit of tension if some, lot or all of the actual actions taken are "unknown" so you are guessing what is really g...


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