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  • Pauln6's Avatar
    Thursday, 29th November, 2018, 01:45 PM
    Could the trident not simply be given 1d8 damage underwater and a feat to give it a specialised fighting style?
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    Friday, 23rd November, 2018, 10:01 PM
    I dunno, I think the point in bounded accuracy is that maybe she should. The reduction in opportunity to kill PCs comes from taking her down that bit faster.
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    Friday, 23rd November, 2018, 07:34 PM
    Yes, this is essentially what I do. It makes sense but maintains some balance while being fairer when you compare to animal summoning where commanding summoned creatures isn't even an action.
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    Friday, 23rd November, 2018, 07:21 PM
    There is also the question of the definition of 'absent'. If it is intended to be equivalent to incapacitated i.e. when the ranger is incapable of giving commands, it doesn't specify that. But it's moot for me. We don't play in official games and I will certainly play beast companions as following commands until they can't or are too scared to do so.
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    Friday, 23rd November, 2018, 05:53 PM
    Yes, I suppose it's in the interpretation of issuing a command and how long that command stays in effect. They removed the phrase that said it doesn't take an action unless you command it but they retained the definition of a command being required to attack. I'm not in favour of technical language overruling common sense. If a handler commands a trained animal to attack someone, it will...
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    Friday, 23rd November, 2018, 03:56 PM
    Simple, although I'm not 100% in favour of increasing its stats that quickly, it penalises smaller animals, and it does nothing to balance multi attack.
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  • Pauln6's Avatar
    Friday, 23rd November, 2018, 03:28 PM
    The key to interpretation of the errata is not look at a single sentence in isolation. It's clear that the animal will defend itself or its master if appropriate. If the ranger is not commanding the beast, it continues to act like a beast. If Rex is commanded to attack the orc, Rex attacks the orc and keeps on attacking, freeing up the ranger to use their own attack. It's for the DM to...
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    Friday, 23rd November, 2018, 10:48 AM
    I think the problem is that letting everyone be proficient in every save messes with bounded accuracy in that low level monsters abilities will become irrelevant. If you never have epic DCs then fighting ancient dragons and deities can become business as usual. Maybe the issue is assuming a mythical status for level 20 beyond that originally intended? Epic boons might be a method of...
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  • Pauln6's Avatar
    Friday, 23rd November, 2018, 08:19 AM
    I'm not sure how true this is with the recent clarifications in the errata. If the beast can defend itself or its master without express instructions each round there might end up being a slight increase in damage while it is conscious.
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  • Pauln6's Avatar
    Friday, 23rd November, 2018, 02:54 AM
    I would not use the revised ranger as a baseline as they deliberately swung too far the other way. Always keep an eye on multiclass synergy. Free Hunter's Mark on favoured enemies works better since it doesn't synergise well with spells and berserking. Ranger's damage output is generally ok so they don't particularly need a damage boost. +1 damage to favoured enemies at level 1 becomes +2...
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  • Pauln6's Avatar
    Friday, 23rd November, 2018, 01:18 AM
    Too good for dipping sadly! I'd probably split the difference. The beast companions will get their con bonus when they spend their hit dice (although the errata was vague on what dice the beasts should get - a compromise would be giving the beast its base hit dice but letting it share the benefit of the ranger spending their own hit dice). I don't think you need to widen the gap by adding con...
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    Thursday, 22nd November, 2018, 02:35 AM
    Valid points on both sides for an occasional issue. You don't often come across saves that high, they will only be difficult saves for certain group members, they often have an inconveniencing effect or an effect that is temporary, or just hp loss. Some group members may have magic to remove effects, limit effects, or boost saves. Some classes have class features that can do the same. While...
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  • Pauln6's Avatar
    Wednesday, 21st November, 2018, 01:54 AM
    Some interesting stuff there. Interesting that they are looking at options for a spell free beastmaster and a spell free hunter, although exploits sound like something you'd want fighters to have.
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  • Pauln6's Avatar
    Wednesday, 21st November, 2018, 12:00 AM
    Rangers are not a pure combat class in 5e. They have a ton of exploratory abilities. Expecting them to perform as well as a class with less out of combat utility is probably not sensible. They are nothing like 4e rangers.
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  • Pauln6's Avatar
    Tuesday, 20th November, 2018, 11:04 PM
    I thought the UA Ranger needed a lot more work to balance the class more. The problem for the ranger is more that the paladin is too strong rather than the ranger is too weak, issues with beast companions notwithstanding.
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  • Pauln6's Avatar
    Sunday, 18th November, 2018, 03:56 PM
    So is the issue basically that there isn't a side bar formally giving DMs the option to allow saves on a natural 20? Not really needed but I can see how some in organised play might like it. I'm not sure I can get behind the notion that buffer classes should not spend resources to buff allies though. Some players love being self sufficient, some like being nova, and some like helping allies. ...
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  • Pauln6's Avatar
    Saturday, 17th November, 2018, 05:50 PM
    So from the errata I think I have been treating animal companions correctly all along. If you command them to attack a foe, they probably continue to do so unless they have to change tack to protect themselves or their master. With no instructions their default action is to dodge. Seems to cover some objections.
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  • Pauln6's Avatar
    Tuesday, 13th November, 2018, 01:37 PM
    My general rule is like doesn't stack with like, so class features don't stack, magic items don't stack, spells of the same type don't stack. I would probably allow the forgemaster bonus to stack with magic items but not say a fighting style.
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  • Pauln6's Avatar
    Tuesday, 13th November, 2018, 01:33 PM
    Don't counter attack unless your men are with you, you fool! Withdraw! If limited to two manoeuvres then I might add a couple of levels of bard for healing word and bardic inspiration.
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  • Pauln6's Avatar
    Tuesday, 13th November, 2018, 09:21 AM
    Curses. Inspiring leader instead then? Although personally, if the express purpose was to build a Warlord, 2d6 dice and 4 Warlord manoeuvres is not going to unbalance anything.
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  • Pauln6's Avatar
    Tuesday, 13th November, 2018, 09:17 AM
    I suppose even without magical stacking, they would still have AC23 which is still awesome.
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  • Pauln6's Avatar
    Tuesday, 13th November, 2018, 01:45 AM
    I rule magic plusses on armour and shields don't stack but most resource based stuff is fine. Possibly ogre power and giant strength might need a fix. My preferred option is +2 strength capped at 19, wearer treated as large for tests of strength, carrying, and lifting or +4 capped as per the type of belt, wearer treated as huge for tests of strength, carrying and lifting.
    70 replies | 1499 view(s)
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  • Pauln6's Avatar
    Tuesday, 13th November, 2018, 01:12 AM
    How about Rogue (Mastermind) 4 / Fighter (Banneret) 4+, Martial Adept Feat x2? It's a shame that they didn't let the Banneret have superiority dice to add to Persuasion at level 7 (like the playtest scout fighter) instead of double proficiency since that would have synergised better with the martial adept feat.
    14 replies | 621 view(s)
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  • Pauln6's Avatar
    Monday, 12th November, 2018, 09:56 PM
    Yeah, while I do think a natural 20 should save and was surprised to discover RAW do not support that, I think that most monsters abilities are just designed to wear down hp a bit. It takes strategy as well as character builds to succeed more easily. Not every pc can or should shine in every scenario. That said, applying half proficiency bonus to untrained saves would work fine as a patch...
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  • Pauln6's Avatar
    Monday, 12th November, 2018, 01:46 PM
    I think it's a design choice rather than bad design. I have one player who has diligently plugged almost every weakness but is frustrated that he can't nova and another player who is a risk-taking glass canon. I think the game would be worse if they were both the same. Have you run the fight against Grazzt to see how it plays? He's not meant to be a push over.
    139 replies | 6291 view(s)
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About Pauln6

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Friday, 23rd November, 2018

  • 04:02 PM - SkidAce mentioned Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    While true, Pauln6, it seems to play well. With the ranger gaining the animal at low levels, lack of multi is balanced with the rest of the group. And then as with the standard ranger, at higher levels you can use a bonus action to get another attack from the animal, simulating the training "with" the ranger instead of natural abilities. In our campaign, I used the mastiff stats (tweaked) as a young owlbear they hatched from a hibernating egg. It has grown with the ranger and is working well for us.

Monday, 2nd April, 2018

  • 03:43 AM - Elfcrusher mentioned Pauln6 in post "Warlord" Fighter sub-class from MMHFT podcast. Further duscussion.
    The only substantive objection I have to this is the name "Warlord" which remains one of the worst class names ever. I still don't see the need for healing, but at least the source for it was left vague. Those who need it to be non-magical can make it so. I find the abilities themselves fun and flavorful, although rather "unwieldy" as Pauln6 said. The nifty/tricky thing about it is that because you declare the tactical focus on one turn and use it on subsequent turns you actually have to plan ahead...at least a little bit...so in that sense it really is tactical and not just reactionary.

Sunday, 2nd October, 2016

  • 01:43 PM - Helldritch mentioned Pauln6 in post Against the Giants for 5e
    Pauln6 Wow, no arcane caster but a bard (if that counts ;) ) in your group. That means no access to fire balls and mass damage spell. It would've change a lot of the dynamics in the fight. Yet it must be quite a tough group as their hp must be way ahead of what I usualy see in my groups. From memory, hill giant steading should be easy. The frost giants will be a bit more tricky as the lay out of the caves are prone to let the giant fast on the intruders. I'd cut down the numbers 25% to be sure to be ok. Then again it depends greatly on the group itself and the amount of magic available. The hardest, as expected will be the fire giants. The fact that drows are around and that the silence spell is now static make it likely that the alarm will be sound relatively soon in the first few rooms. Again it will be a case by case basis with different group but I would replace many giants with ogres slaves/minions. Right off the bat I'd say maybe as much as 30% to 40% if not more. The drow part shoul...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Pauln6 in post Warlord Name Poll
    ...; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @t...

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Wednesday, 5th December, 2018

  • 06:58 AM - Kobold Stew quoted Pauln6 in post Mythological Figures: Odysseus/Ulysses (5E)
    What the greeks meant by wisdom in battle seemed more like cleverness and trickiness with a dash of knowing when to run (maybe). Ulysses loved taunting or rubbing it in when he maybe shouldn't have to my thinking it wasn't what we think of as wise though I suppose perception was likely there. It would be reasonable to give the character meh wisdom while riding significantly higher on Str . Od 13.297-8, Athena says to him "You are among mortals the best in council/advice and speech/stories. It's not just wisdom in battle. Personally, I think it would still be within the OPs ambit to grant divine boons to boost stats where the literary characters are demi gods or favoured by the gods. His strength was considered proof of his divine status and a significant story feature ... sigh sad. Or, perhaps more appropriately, the gods favoured him because of his high stats. We see Athena making him more beautiful, but I can't think of anything else where it's divine favour that is helping hi...
  • 12:07 AM - dave2008 quoted Pauln6 in post Mythological Figures: Odysseus/Ulysses (5E)
    There is nothing wrong with not having uber stats but you could use lucky and prodigy to reflect some of the gaps. Personally, I'd probably reduce wisdom slightly and increase strength slightly. Many of his feats are due to high intelligence and high athletics rather than other issues. I agree. Haveing proficiency in insight, persuasion, perception, etc. can cover a lot of the non-physical abilities, given more room to increase STR & CON. I also think his HP is a bout low.
  • 12:04 AM - dave2008 quoted Pauln6 in post Mythological Figures: Odysseus/Ulysses (5E)
    Personally, I think it would still be within the OPs ambit to grant divine boons to boost stats where the literary characters are demi gods or favoured by the gods. That is what I would do too, but that is outside the bounds of Mike's concept as I understand it.

Saturday, 24th November, 2018

  • 07:55 AM - doctorbadwolf quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    I dunno, I think the point in bounded accuracy is that maybe she should. The reduction in opportunity to kill PCs comes from taking her down that bit faster. Agreed. Of course the banshee should be able to hit the level 20 character with her wail. She should remain a threat throughout the game. The wail is a force beyond mortal ken, and should stay that way. I love that in 5e the fantasy stormtroopers don't stop being a threat at level 10.

Friday, 23rd November, 2018

  • 11:35 PM - Saelorn quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    I dunno, I think the point in bounded accuracy is that maybe she should. The reduction in opportunity to kill PCs comes from taking her down that bit faster. I suspect that, against a party of four level 13 characters, a group of four banshees would hit substantially harder than their CR would suggest. If you had four such encounters in a day, as the XP guidelines suggest, there's a fairly high chance of TPK. I mean, I already know that a level 5 monk can punch way above its level, when it comes to disabling bosses; and the most common reason why they don't is because it feels too cheap.
  • 08:31 PM - Saelorn quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    I think the problem is that letting everyone be proficient in every save messes with bounded accuracy in that low level monsters abilities will become irrelevant. If you never have epic DCs then fighting ancient dragons and deities can become business as usual. I don't consider it a problem, if a high-level party is almost immune to a banshee's wail. It's kind of a balance issue already, that non-HP abilities are equally effective across levels. A banshee shouldn't have an identical chance to kill someone who is level 5 or level 20, any more than a level 5 monk should have an equal chance of stunning someone who is level 5 or level 20 (which they do). Character level is supposed to mean something. If you want to deal level-appropriate damage with a Fireball, you have to up-cast it into a higher level slot. If you want to deal a level-appropriate paralysis effect with Hold Person, then it's still just level 2.
  • 07:30 PM - 5ekyu quoted Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    There is also the question of the definition of 'absent'. If it is intended to be equivalent to incapacitated i.e. when the ranger is incapable of giving commands, it doesn't specify that. But it's moot for me. We don't play in official games and I will certainly play beast companions as following commands until they can't or are too scared to do so.My house rules establish the beast as like any other NPC, run by the GM unless the PC overrules with an action. Keeps it consistent with other NPCs.
  • 07:28 PM - Jester David quoted Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    Yes, I suppose it's in the interpretation of issuing a command and how long that command stays in effect. They removed the phrase that said it doesn't take an action unless you command it but they retained the definition of a command being required to attack. Well, no. You spend an action to command it to take an action. Not to beginning attacking or start targeting a creature. The language would be very different if that was the intent. I'm not in favour of technical language overruling common sense. If a handler commands a trained animal to attack someone, it will continue to attack until commanded it to stop or until it is hurt and decides to retreat. Once commanded, the beast should follow that command until it can't any more. At that point it takes the Dodge action until issued a fresh command. That's most games in general, because what's "common sense" is often up for debate. It doesn't make sense that a sword blow that would have killed someone at level 1 is a scratch a...
  • 06:43 PM - 5ekyu quoted Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    Yes, I suppose it's in the interpretation of issuing a command and how long that command stays in effect. They removed the phrase that said it doesn't take an action unless you command it but they retained the definition of a command being required to attack. I'm not in favour of technical language overruling common sense. If a handler commands a trained animal to attack someone, it will continue to attack until commanded it to stop or until it is hurt and decides to retreat. Once commanded, the beast should follow that command until it can't any more. At that point it takes the Dodge action until issued a fresh command. I feel sorry for anyone whose DM can't see that is the most common sense interpretation. Like you say, the animal won't stay conscious for long so it's just a flavourful damage spike like paladins burning spell slots. I have added house rules to beastmaster (the beast shares the effect of Hunter's Mark and the ranger gets the Revivify Beast class feature to burn a...
  • 04:49 PM - Jester David quoted Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    The key to interpretation of the errata is not look at a single sentence in isolation. It's clear that the animal will defend itself or its master if appropriate. If the ranger is not commanding the beast, it continues to act like a beast. If Rex is commanded to attack the orc, Rex attacks the orc and keeps on attacking, freeing up the ranger to use their own attack. Ummm... no. The text is pretty clear that it will defend you if you are "incapacitated or absent" and will take reactions. If you are capacitated and present, it only attacks if you command it. It's for the DM to decide what the beast does using the same common sense for trained NPC animals. In a vacuum of options, it dodges. If being attacked directly by the target it was commanded to attack, it counter attacks but might flee if injured if not ordered otherwise using the ranger's action. If a different orc is attacking its master, it might go and used the help action instead of fighting the original target. It d...
  • 03:10 PM - Jester David quoted Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    I'm not sure how true this is with the recent clarifications in the errata. If the beast can defend itself or its master without express instructions each round there might end up being a slight increase in damage while it is conscious. If enemies provoke from it. Uncertain how true that will be. Not when they can just kill it and move past. I don't think the extra damage is comparable to the extra attack from Horde Breaker or Giant Killer. Or even the bonus d8 of Colossus Slayer.
  • 04:20 AM - Jester David quoted Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    I would not use the revised ranger as a baseline as they deliberately swung too far the other way. Always keep an eye on multiclass synergy. Free Hunter's Mark on favoured enemies works better since it doesn't synergise well with spells and berserking. I agree that it swung too far. But the PHB ranger needs something at first level. It has two features that require brainpower and have a choice, but are largely ribbons. Ranger's damage output is generally ok so they don't particularly need a damage boost. +1 damage to favoured enemies at level 1 becomes +2 per round at 5 (or +3 if twf) and +4/+6 at level 9 without taking horde breaker or cleave or opportunity attacks into account. That's decent. Itís less about making their damage better and making favoured enemy less, well, useless. I view beast companions as temporary damage boosts and damage mitigation. Just give the beasts a con bonus to hp based on their original hit dice on top of their Ranger hit points. Give th...
  • 02:42 AM - Jester David quoted Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    Too good for dipping sadly! I'd probably split the difference. The beast companions will get their con bonus when they spend their hit dice (although the errata was vague on what dice the beasts should get - a compromise would be giving the beast its base hit dice but letting it share the benefit of the ranger spending their own hit dice). I don't think you need to widen the gap by adding con to hit points, although adding the con bonus from the animal's base hit dice might not be unbalanced and would add slight variation. I think adding half proficiecy bonus to damage might scrape by (a berserk two weapon Ranger would get +15 damage per round against favoured enemies). The other benefits just need to be spread out. Advantage on initiative and attacks could be nice to add at level 5 perhaps. Itís actually less than the revised ranger currently gets, as it only has advantage on the first attack. And doesnít ignore difficult terrain. Which is still pretty good for dipping, admitted...

Thursday, 22nd November, 2018

  • 07:11 AM - doctorbadwolf quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    Valid points on both sides for an occasional issue. You don't often come across saves that high, they will only be difficult saves for certain group members, they often have an inconveniencing effect or an effect that is temporary, or just hp loss. Some group members may have magic to remove effects, limit effects, or boost saves. Some classes have class features that can do the same. While I agree, natural 20 should save, I think the rest of the issues are largely intentional. auto success on a 20 should definitely be in the DMG as a variant rule. I definitely don't want it as the core rule. Great points, though. At that level, the few such DCs that exist aren't going to gank a PC or otherwise take them out of the fight, they're rare, and player characters have all manner of ways to mitigate enemy effects. Also, who says you can't recruit people as part of prep? What, hirelings don't exist? I know you didn't make that point, but it is just weird to me. Also, when you're that...

Wednesday, 21st November, 2018

  • 12:07 PM - Giltonio_Santos quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    So is the issue basically that there isn't a side bar formally giving DMs the option to allow saves on a natural 20? Not really needed but I can see how some in organised play might like it. I actually went to the Player's Handbook after reading this thread, and only then I realized that you don't automatically make a save on a natural 20. Not that my players have been saving against DC 21 anyway, but we've been considering 1 as an auto-fail and 20 as an auto-success in saving throws since we started playing 5e, and we'll just continue to do that.
  • 04:17 AM - doctorbadwolf quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    I thought the UA Ranger needed a lot more work to balance the class more. The problem for the ranger is more that the paladin is too strong rather than the ranger is too weak, issues with beast companions notwithstanding. Holy cow! Some awesome person already done way better than a summary (and has done them for the other Happy Fun Hours as well if you are interested). Here's the alternate ranger class feature text: https://thinkdm.wordpress.com/hfh/revised-ranger-2018/ It does lack Mike explaining his thinking. So I do still recommend listening to the VOD. Which can be found at: https://www.twitch.tv/videos/338523993 (Another post edit): The other reason to listen to the cast is that the text is in extreme draft form. It's just a rough idea of where he might go. In fact, one of the alternate class features is a direct copy and past from a fighter subclass he worked on awhile back. It wouldn't be worthwhile to try to figure out the balance of this stuff. He's just get...
  • 02:09 AM - lkj quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    Some interesting stuff there. Interesting that they are looking at options for a spell free beastmaster and a spell free hunter, although exploits sound like something you'd want fighters to have. That table is a straight cut and paste from a fighter subclass he did awhile back. I suspect it will get polished and reflavored AD
  • 12:33 AM - ehren37 quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    Rangers are not a pure combat class in 5e. They have a ton of exploratory abilities. Expecting them to perform as well as a class with less out of combat utility is probably not sensible. They are nothing like 4e rangers. The problem is magic and the outlander background basically handles all that stuff. Their exploration class perks are Natural Explorer, which is mediocre and also given at level 1, so a dip handles it. Favored Enemy, Primeval Awareness and Hide in Plain Sight are all thoroughly underwhelming. Land's Stride is pretty good, but couldnt they have let it extend to magical plants? Vanish has at least some use, but most games peter out before 14th level anyways, and Pass Without Trace is a spell druids have had since 3rd level. You know what rocks in the exploration pillar? Wild Shape. Speak with Plants, Commune with Nature and Scrying. Find the Path. Transport via Plants. Wind Walk. That's a lot to give up for the roughly cantrip level damage of 2 bow shots per round ...

Tuesday, 20th November, 2018

  • 11:32 PM - ehren37 quoted Pauln6 in post Ranger Beast Master: errata will add new features to your animal companion!
    I thought the UA Ranger needed a lot more work to balance the class more. The problem for the ranger is more that the paladin is too strong rather than the ranger is too weak, issues with beast companions notwithstanding. But the UA ranger wasn't even as strong as the paladin. Or an EK. I really don't see an issue. Their abilities actually DID stuff, rather than just mildly improve the stuff most everyone handwaves away (and would still be better solved by a druid). Really that's the problem. They're basically just a druid that loses half their spell progression and wildshape to shoot a bow twice a round.

Tuesday, 13th November, 2018

  • 09:22 AM - S'mon quoted Pauln6 in post Breaking Bounded Accuracy: Proposed Fix
    I suppose even without magical stacking, they would still have AC23 which is still awesome. I get AC 22 (18 plate, +2 shield, +2 magic shield bonus) since the +1 forge bonus is also magical. I think the rule would hurt magic/casting PCs and favour Barbarians, who can get a great AC in just a loincloth. :)


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