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  • Blue's Avatar
    Today, 06:08 PM
    Your proposal is much more generous then expected items in both power of items and also allowing choice. As such items will have a bigger impact then expected and characters will be a lot more powerful. (Which also leads to defeating more powerful foes and gaining more XP so advancing faster, etc.) Here's how I would modify it to bring it in line with expectations. First, here's a...
    4 replies | 65 view(s)
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  • Blue's Avatar
    Today, 05:56 PM
    Yeah, I put in creatures both way above and way below the PCs power. And make sure that it comes across in my descriptions. Start them early with a fight they know they can't win, so they understand that there are times retreat or at least not a frontal assault is their best option. And then have them with a substantially similar fight later int eh campaign, where they can beat it and know...
    7 replies | 97 view(s)
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  • Blue's Avatar
    Yesterday, 08:53 PM
    Eh ... you are correct, but in a way that makes me cringe. D&D sidesteps the idea of having to deal with unintentionally captured enemies by making foes die at zero. But if the in-game narrative holds true, it makes a weird case for every single inhabitant except the PCs. In that everythign they have ever experienced is that if you intend the last blow to be a killing blow IT IS - except for...
    29 replies | 847 view(s)
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  • Blue's Avatar
    Yesterday, 08:27 PM
    If you order a creature you summoned to attack and then afterwards cast Sanctuary, does it break it when the creature attacks? If you order a paid mercenary to attack and then cast Sanctuary? If you order a party member completely not under your control to attack and then cast sanctuary?
    16 replies | 516 view(s)
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  • Blue's Avatar
    Sunday, 15th July, 2018, 12:53 PM
    They actually expand on that in the following books, it becomes more solid.
    28 replies | 602 view(s)
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  • Blue's Avatar
    Sunday, 15th July, 2018, 12:35 PM
    But the question was not about an anachronistic weapon, or rather it was already acceptable that they had grenades. It was about a weapon that did greater damage. That's like saying an ogre's club is anachronistic because it does as much damage as a chainsaw.
    25 replies | 1112 view(s)
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  • Blue's Avatar
    Sunday, 15th July, 2018, 04:08 AM
    I have monsters attack according to the monster. Some are beasts and go after those that hurt them or are the closest. Some are tactical warriors who focus fire. Some are honor bound that go one on one. Some are undead that will stop to feast. Some have area of effect attacks and will inflict additional hits to finish off opponents. Others have goals that involve defeat but aren't...
    29 replies | 847 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 15th July, 2018, 04:04 AM
    Exhaustion on Death saves leaves to death spirals like Shadowrun. It starts by making you bad at EVERY SINGLE THING outside combat besides spells - because the only mechanical support for anything outside combat is an ability check (all skills are ability checks) and you have disadvantage on them. Then you become worse at combat, so you get more, and then you likely die. And because of the...
    29 replies | 847 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 10:41 PM
    Here's how I look at things. A complete character fits both the setting and the rules. There are plenty of examples where a character doesn't fit the rules and would not be allowed. But not fitting the setting is also a thing: Burger McKing the Cow-stealer probably wouldn't fit into a grimdark setting even if the rules are correct. For many, the idea of making a pact with a patron and...
    98 replies | 2629 view(s)
    3 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 10:11 PM
    Shadowrun is one of the well know examples of death spirals. Taking damage makes it harder to resist damage makes you take more damage (and start to suck in other ways) and if it continues, you die. Death spirals just aren't fun to play. You get one character who has a few unlucky rolls and they are at a whole reduced level of survivability that makes them a lot less fun to play when it...
    33 replies | 721 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 12:56 PM
    If you double the damage, you need to double just the rolled damage and then add in the static numbers. If your base damage is 3d6+4 it becomes 6d6+4, not 6d6+8.
    38 replies | 1783 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 04:43 AM
    This is sort of like that for damage, but still pays attention to the tactics and being able to stop enemies from getting to all targets in all numbers. As for HPs, I yoinked 13th Age's Mooks rules. If eight goblins have 12 HP each, I just do a pool of 96 HPs for them, killing one off every 12 HP dealt. So yes, a crit might kill two - and I'm fine with that. I just have the player describe...
    6 replies | 154 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 04:39 AM
    Because I can't do that math as quickly as multiplying two integers. Trying to work out fractions and having different damage for every character (as their AC varies) would lose all the time saved by not rolling to hit. That doesn't meet the stated goals. If you can work out "I have +8 with this monster and they have an AC of 16 so I need an 8 or higher which is 13/20 so what's 13/20s of 17...
    6 replies | 154 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 04:32 AM
    Hey TwoSix, I finished Marked. I was happy to see how competent Alex had gotten, but I agree that except for Anne there wasn't much of the supporting cast. A bit of Luna and generic named NPC levels for Vari and Arachne. And while I'm glad for the dramatic development, I don't feel like much of the series plot arcs progressed. Yes, and , but nothing new from , just the same sort of ploy as...
    28 replies | 602 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 10:09 PM
    One issue that has come up at tables is how summoned creatures take time to run. I've seen good advice to just let other players run them (NOT the caster), but I was also thinking about how much time they add. Then I was thinking about the same thing from the DM side, where if you want a horde of stooges it's still a lot of individual rolls to hit. Even D&D 4e Mooks or 13th Age Minions still...
    6 replies | 154 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 08:20 PM
    Eldritch Smite is limited to Warlock spell slots only, it can not make use of Sorcerer slots. This is int he description of Eldritch Smite. This is unlike Divine Smite which can was had errata to allow use of any spell slots. So multiclassing to feed slots to ES won't work, unlike a Paladin.
    2 replies | 198 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 05:55 PM
    Disguise Self + Friends.
    8 replies | 330 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 03:53 PM
    I disagree. Monk's Unarmored Defense starts at 10 and it also uses Wisdom - a casting ability for a full caster. Heck, Barbarian's uses CON -- helping both not get hit and having more HPs and better HD healing if you are hit is definitely multipliers. With 8 + DEX + INT, you max out at 18 - the same as you can get with full plate but without NEARLY as large an investment and plate gives...
    34 replies | 898 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 02:07 AM
    One of the house rules I played with was: When you gain Heavy Armor Proficiency, you may swap it out for: Unarmored Tactician: When unarmored, your AC is 10 + DEX + INT. Only problem is it was too cherry-pick-able for wizards.
    34 replies | 898 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 02:03 AM
    Perdido Street Station seems to be one of those books you love or hate. Or maybe love AND hate it. It was my first Mieville, and none of the others that I read have hit those same rarefied heights. Or maybe it was just in contrast of reading too many "our elves are different!" (but everything else is the same) fantasy books at the time.
    28 replies | 602 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 08:55 PM
    Back in earlier editions of D&D when some races had Infravision and saw by heat, I had dwarven runes designed that they were clearly readable with light or if you rubbed your hand on them to heat the surrounding area with friction.
    27 replies | 510 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 08:53 PM
    Wow, just read Lesser Restoration - you can go up to a creature that species never had eyes, and end the Blinded condition on it. I was going to ask about those born blind vs. having become blind, but your species doesn't need to be sighted to have it remove blindness. That's ... interesting. Now all it is is poor vs. those that can afford to have a 2nd level spell cast on them.
    27 replies | 510 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 03:55 PM
    With the idea that you're attacking foes engaged with other party members it's great for you ... but not so good for the party. With barbarian HPs and especially with resistance during rages, part of what you contribute in a combat is spreading the damage around. Mobile leaves it all on others. Now, if you have a primarily melee party then this isn't a big deal. But if you have just one...
    69 replies | 1640 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 10th July, 2018, 03:38 AM
    I'd recommend two tone for Oath of Devotion's Sacred Weapon depending on Charisma invested. With a 20 CHR it is superior to Oath of Vengance's Vow of Emnity which is sky blue. Advantage from Vow gives a variable amount that tops at +5 if you need exactly an 11+ to hit, any other roll is less bonus. Sacred Weapon is +5 at all times. If you have Sacred Weapon and get advantage, you chance...
    19 replies | 741 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 11:08 PM
    My preorder of Marked is within reach, but I've been finishing up two other books. It's next on my list.
    28 replies | 602 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 11:02 PM
    Well, both Saelorn and I gave XP to your post, so you probably hit a reasonable middle ground. :) It comes down to opportunity cost. To get the 2nd-4th level benefits, you are giving up the opportunity to take 1st level in other classes. Some classes give more than others at 1st. Depending what you are looking for, clerics (with domains and proficiencies even if nto your 1st class),...
    86 replies | 3357 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 10:48 PM
    If I'm picking a single classed character, but it's against the rules to pick any full caster - well, that right there shows that fully 6 of the 12 classes (the full casters, including warlock) can't be done better with multiclassing. Okay, so let me pick among the remaining classes. Let's go simple: A front line melee tank/striker/support - the Oath of Ancients Paladin. Features I'm...
    86 replies | 3357 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 10:25 PM
    Spells: There are some quite good 2nd level spells. And, of course if you are mixing caster and non-caster you're also losing spell slots known - something I hadn't mentioned the first time around but there's a big difference between 2 first level slots and 4 first level plus 3 second level slots. +1 hit/damage I assume is your assumption for the ASI. That and +1 DC is a common ASI at 4th -...
    86 replies | 3357 view(s)
    1 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 07:24 PM
    The main thing is hitpoints ... and subclasses. And spells known of higher levels. And advancement of things like rages, spell points, combat wildshape, action surge, ki, divine smite, sneak attack damage, invocations, and other features that support the first class. Oh, and your first ASI/feat. Sorry, let's replace that with "levels 2-4 give a huge amount to making a character work, to the...
    86 replies | 3357 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 07:16 PM
    I have to disagree. Sure, I can build a character that "at level X only" may be better, not having to worry about getting there or advancing past that point. But when making a character I am playing over the course of a campaign I don't think that the general statement of "the same multiclass character will be better then a single classed character at levels as they advance through levels at...
    86 replies | 3357 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 07:11 PM
    The biggest problems with multiclassing is that it's easy to unintentionally shoot yourself in the foot and make a character that is far below the average character when you wanted someone on-par. This is especially true the earlier levels. They have done a good job of moving back important features from 1-2 level to avoid cherry-picking, and the ASI advancement tied to class level is the...
    86 replies | 3357 view(s)
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  • Blue's Avatar
    Wednesday, 4th July, 2018, 02:41 PM
    Hye, I have a side book I'm reading on my phone for when I'm waiting somewhere without a book. "Scoundrels: Star Wars Legends" by Timothy Zahn. I've long been a fan of Zahn's work, reading his Cobra books back in the library when I was a teen. And many know his Star Wars credentials of Admiral Thrawn and Mara Jade. This is a Han Solo focused book, placed after A New Home. It's a heist...
    28 replies | 602 view(s)
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  • Blue's Avatar
    Wednesday, 4th July, 2018, 02:33 PM
    Yeah. My only quibble is that I really disliked how Sanderson wrote ... okay, SPOILER ... . . . . . .
    28 replies | 602 view(s)
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  • Blue's Avatar
    Monday, 2nd July, 2018, 04:25 PM
    Still on my Terry Pratchett kick, though my TBR pile of other books looms at me. Just finished up Going Postal, like the newly introduced Moist von Lipwig. What a horrible name. Quite the thrillseeker, and I love the idea that anyone can shoot for the possible, so shoot for the impossible. Started the next book with him, Making Money. Trying to avoid spoilers, I'll say I'm far enough in...
    28 replies | 602 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 07:14 PM
    Shadowblade is a great spell, though it wasn't out during the part of 2017 that the rest of this thread was written in. However it's a concentration spell, so there's an opportunity cost in that you can't have up any of the other fantastic buff or debuff spells.
    40 replies | 11668 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 07:04 PM
    I think you'll find it's very rare the table that regular exceeds the 6-8 encounters per day recommended by the DMG - in fact the most common thing I see is tables not getting near 6-8 regularly and having less, if more difficult. If you regularly hit 8-12 encounters a day I can see conserving higher level slots by using Bless on easier encounters, even with the bounty of slots a 15th level...
    14 replies | 635 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 03:57 PM
    Improving healing by a few HPs that won't make a huge difference at the levels 15+ to give up on 8th level spells. Ouch, as well as moving bardic inspiration up to d12s. That's quite the trade-off. Heavy armor is a complete trap unless you switch from DEX (which has so many advatnages) to STR so that you aren't slowed. Bless IS a really nice spells - but takes up your concentration slot just...
    14 replies | 635 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 03:23 PM
    If you want to "game it" more, give the players a few "easy" tokens each session. Tell them that they can decide if any particular DC is easy, medium or hard. If they chose easy they need to either spend a toekn or there will bea consequence even if succeed ("Yes, BUT ..."). If they decide something is hard, if it'a a meaningful test (not like cooking for dinner, something with a real...
    9 replies | 383 view(s)
    2 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 09:40 PM
    Blue started a thread Balancing flexibility
    Say you are designing a D&D-like RPG. There are two builds that you are trying to balance focusing on combat. (Assume there will be other passes about balance for other pillars of play.) Both exercise their combat prowess as shapeshifters. Alpha can assume a potent combat form that great at doing damage. Beta can assume a variety of potent combat forms, including ones focusing on...
    3 replies | 177 view(s)
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  • Blue's Avatar
    Friday, 29th June, 2018, 03:50 PM
    Just finished Monstrous Regiment. Left me interested in seeing more Polly Perks stories after the character growth during the book. Started Going Postal, and I've heard a lot of comments in the past about enjoying the main character so I'm happy to finally be getting to him.
    21 replies | 902 view(s)
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  • Blue's Avatar
    Friday, 29th June, 2018, 03:44 PM
    When you're looking for advice on a specific character build that is single classed (or mostly so), is it better to create a new thread, or to ask it in an appropriate guide. Putting it in a guide means everyone from now to the death of the edition will see it - which could be gold if you've got a unique build, or could be dross if you're covering details already covering in the guide. ...
    2 replies | 197 view(s)
    1 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:31 PM
    Okay, this seems to have two parts. Rejoice that your players come up with plans like this. You can't hold onto your sunk planning time. Don't be afraid to kill your darlings - don't fall so in love with what you planned or with your NPCs and plots that you won't allow players to do something that invalidates them. That way lies railroading and players with no sense of agency. The second...
    43 replies | 1244 view(s)
    2 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:16 PM
    As a bard, remember the Beatles: "I get by with a little help from my friends". You may not have a "I win" combo by yourself, but you have so much that helps your team exceed. Greater Invis and a Bardic Inspiration just in case can make sure that rogue or someone with GWM/SS never fails to deliver. Not that you have nothing. You mentioned Otto's - ready that to go off after a big boss...
    14 replies | 635 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 10:28 PM
    Blue replied to Giant Soul Sorc.
    I haven't seen it played yet. I did think Brandes Stoddard's breakdown of the subclass was pretty good: https://www.tribality.com/2018/06/11/unearthed-arcana-giant-soul-sorcerer-breakdown/
    3 replies | 267 view(s)
    4 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 09:14 PM
    Welcome to ENWorld, have some XP. I agree with you, a lore bard can definitely be a valued member of the group at those levels. Well, any 15th level caster who can poach spells from any other list with Magical Secrets is going to be a strong contender to start with. You have good uses for bonus actions in handing out Inspiration abnd/or reaction in using Cutting Words. Need to be careful...
    14 replies | 635 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 08:47 PM
    Blue replied to Spoiling Secrets
    Eh, I mentioned several, but none of the others were as interesting so I didn't post them above. Here they are for completeness. Both were from the 80s, when gender and orientation were more taboo. One was a male elf whom another party member, a female human wizard, had a crush. The elf was friendly but just seemed not to notice - he was urbane and polite with everyone. Almost Spock-like...
    7 replies | 314 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 07:54 PM
    Blue replied to Spoiling Secrets
    I've had a couple of characters with big secrets that came out. Some were bad for the character, some amusing, and one had some great roleplaying. I was joining an existing Champions (superheros) game. Great game, and a lot of internal character drama that the players were happy with - good RP, not inter-player problems. With the DM and the player of the leader of the team, we worked out...
    7 replies | 314 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 06:08 PM
    Would Equal Rites, Wyrd Sisters, Witches Abroad, Lords and Ladies, Maskerade and Carpe Jugulum be enough of the witches to get the context? :) Do love them witches.
    21 replies | 902 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 04:22 PM
    Well, I just read Thud! for more Vimes action, and then picked up Monsterous Regiment, which has some Vimes in it. I haven't read any of those yet. With them being listed as YA I had picked others first. I've got Going Postal and Making Money on deck. We seem to have similar tastes, so I'll ignore the YA part and pick one up.
    21 replies | 902 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 04:10 PM
    Blue replied to D&D CRPGS & You!
    Pillars of Eternity, Pillars of Eternity II, and a bundle with both and all the DLCs are on sale on Steam right now thru July 5th.
    7 replies | 346 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 03:59 PM
    I was with you, wrote a big screed against Exhaustion ... then noticed that he completely changed the effects of it. Not it's just a -1 to various checks per level of exhaustion.
    6 replies | 372 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 03:57 PM
    Thanks for starting with your goals - that really gives a clear understanding of what you are trying to achieve and we can evaluate them in that light. These are fairly big changes, I suggest you leave yourself open to changing them once you have more experience with how they affect your table, and let your players know you are open to concerns. General Comments It looks like you're...
    6 replies | 372 view(s)
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  • Blue's Avatar
    Wednesday, 27th June, 2018, 04:00 PM
    I'm strongly on the Yes side - with the caveat that the player(s) need to give me a reason why that we fit into the narrative. So no mechanical issues, just have it make sense. (And that "makes sense" could even include thinks like making a pact with a patron like a warlock does.) I have player(s) allowing the plural there because the whole group brainstorming these out (with me included as...
    196 replies | 6467 view(s)
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  • Blue's Avatar
    Wednesday, 27th June, 2018, 03:40 PM
    EDIT: Found something that invalidated what I said. Rewriting. -- Okay, this can happen fairly easily if someone moves then jumps - because you subtract it from your movement speed. Amusingly, the same thing is listed for swimming, which seems to invalidate swim speeds > land speeds for aquatic creatures. Technically, your move is up when you reach the end of your move speed, leading...
    108 replies | 2806 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 03:39 AM
    Okay, let's try this from the top. It's not actually expected to work as a feat. I wouldn't want it in a game, it makes no narrative or game sense. Please don't try to fix it. But, it brings up interesting questions. It's a thought experiment to see what numbers make it a god feat and what merely makes it competitive. It's completely understood and discussed that it's no good at low...
    5 replies | 335 view(s)
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  • Blue's Avatar
    Wednesday, 27th June, 2018, 01:58 AM
    Instead of Excel, have you thought about Visio, or mind mapping software? So you can have a circle marked "Gnolls", and draw a red line (for enmity) to a circle for Gerald and another to Teck-Ed. And maybe the Gnolls want to destroy Keep Ardess which is on their ancestral lands (more circles and lines). Fletch has been and enmity with Duchess Traliv of Keep Ardess (another circle, and a...
    16 replies | 572 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 12:51 AM
    A recent thread about Heavy Armor Mastery got me thinking. It's mostly good at lower level when it stops a higher percentage of the damage. When you have a CR 8 frost giant hitting for 3d12+6 it's not a big deal. One issue with HAM style "DR" (vs. Resistance which just halves the damage) is that it applies the same regardless of how many dice of damage are getting rolled, so it doesn't scale...
    5 replies | 335 view(s)
    0 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 04:09 PM
    Variant humans are just that - an optional rule. I don't allow them in my game. With them, normal humans lose out. Without them, well there's something to be said for +1s across the board. I think you'll find that without the variant option, humans will be picked on par with other races. Mind you, there are a few races that are picked a lot - human AND a bunch of the others are less likely...
    14 replies | 539 view(s)
    4 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 02:24 PM
    Actually, I noticed nothing of the sort. I noticed that the OP reduced all weapons mechanics to their mechanics. I don't see anywhere where they also said that all fluff must change and that weapons couldn't or shouldn't be described. Since they call out specific weapons by name that are changed by this, I fully believe that the original poster still expected weapons to be able to be named and...
    70 replies | 1966 view(s)
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  • Blue's Avatar
    Monday, 25th June, 2018, 02:16 PM
    Completely agree with you, but the topic of this post is explicitly between 4e and Essentials. So only looking at the context of those two, this was one of the bigger changes. As you and others pointed out, there had been some variation before this, but they were at least on the same page. Essentials classes though didn't attempt to mimic the same framework of power acquisition.
    61 replies | 1988 view(s)
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  • Blue's Avatar
    Monday, 25th June, 2018, 02:09 AM
    I think you overly focused on "AEDU" and didn't realize that that was only part of what I said. I took what you quoted and did some bolding so it's obvious what the entire context was. So, where each character has the same number and types of powers, and there is a shared framework for what power types and the rate of accumulation by level and those powers are described by AEDU - that's what...
    61 replies | 1988 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 02:20 PM
    I'd be worried she wouldn't keep up. At 12th I'd really expect every character to have a 20 in the attack ability score. +3 means she misses 10% more, and does less damage every hit. She'll be spending hose divine smites just to make up the difference, not to do greater damage like the other martial characters do. Vengeance, being only once per short rest, will not make up that difference in...
    4 replies | 255 view(s)
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  • Blue's Avatar
    Sunday, 24th June, 2018, 02:00 PM
    Mechanically, the characters were entirely different (sorry Jester David). They entirely went away from the AEDU framework where each character was designed the same with the same number of powers. They had an entirely different mechanical feel, and that lead to some play differences as well. Now, they were numbers-compatible with the earlier characters - it was the same edition so they...
    61 replies | 1988 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 01:35 PM
    I never steal player agency from them. If they want to do something that they know is dangerous I wouldn't make it less dangerous. That's invalidating their decision. Mind you, in my current campaign of 4 years, there's been only 1 PC death and it wasn't in combat. My players have learned that there's things they can't face and retreat or don't engage. This may have been starting training...
    293 replies | 6640 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 01:23 AM
    mrpopstar, with this change and the armro change, you're really moving close the 13th Age. 13th Age is a d20 OGL from a lead designer of 3.0 (Jonathan Tweet) and of 4e (Rob Heinsoo). It came out before 5e but shares a lot of both DNA but also design philosophy - play quick & streamline, don't overburden with mechanics, let's focus on the play. 13th Age has a complete SRD with everything you...
    70 replies | 1966 view(s)
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  • Blue's Avatar
    Sunday, 24th June, 2018, 01:15 AM
    That sounds like a DM who thinks there is nothing but mechanics. With that literalness I can picture an encounter: "You see five 16 HP medium sized gnolls and one 22 HP medium sized gnoll shaman. The gnoll shamman rolled a 24 for initiative so it will go first. It casts summon ghost hyena." Vs. "Six gnolls cackle at you, their insane laughter echoing in the cavern. One of them has...
    70 replies | 1966 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 01:06 AM
    My post was a single sentence starting with "To add to my own post", which is a clue that I am only adding onto the defining traits I had listed. It contained nothing about being easy to DM, so that part could not have been "part of" it. Now, others may have mentioned "easy to DM", but the post you are quoting is explicitly not referencing anything except my own definition. Which did not...
    171 replies | 5760 view(s)
    0 XP
  • Blue's Avatar
    Friday, 22nd June, 2018, 08:19 PM
    To add to my own post - a trait that defined it from the preceding edition was that Monsters were exception based instead of built like characters.
    171 replies | 5760 view(s)
    1 XP
  • Blue's Avatar
    Friday, 22nd June, 2018, 04:20 PM
    From two tables I played at where we got into the mid-teens to low 20s, it really helped with the option paralysis of Paragon+ characters. In my experience some players worked well and some players took a long time with a bunch of thematically linked by fiercely individual powers in terms of how they affected the fight dynamic and range/area which needed to be evaluated every turn. But I was...
    171 replies | 5760 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 21st June, 2018, 06:04 PM
    Core defining trait of 4e. Hrrm. How's this: Characters are archetypes defined sharply by role and power source to populate a standardized array (AEDU) of primarily combat abilities centered around dynamic and highly tactical group combat system. It attempted detailed mechanical resolution of non-combat processes as well (skill challenges), and was willing to rewrite rules and subsystems...
    171 replies | 5760 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 21st June, 2018, 04:00 PM
    No idea what "The Magic faraway Tree" is. If it's a M:tG reference I haven't played that for a pair of decades. Hmm, research, research, research. Ah, it's a set of kids books where there's a tree that the top goes to another land, but the land changes and they can't stay too long. Yes, that it close to part of what I had. Missed the whole refugees, the ruined worlds, the big secrets about...
    29 replies | 877 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 21st June, 2018, 04:22 AM
    One additional thought: I despise when people open up a thread for a long time ago where rules have been errata'd or clarified since and call the original poster all sorts of unpleasant named because "that's not how it works". Sorry, even in a contemporary thread calling someone names is ungood and just to make yourself feel superior. When it's also because you are ignorant of what the...
    25 replies | 785 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 20th June, 2018, 08:59 PM
    Most solo encounters are much weaker in 5e then they seem on paper because of the disparity in the number of actions a single creature gets vs. a full party. I wouldn't use your hatchling - it's a bag of HPs that if it hits does minor scratches, to be attacked by everyone else in the party and worn down quickly. Unless it stays far up, in which case the ranged characters will be the only ones...
    23 replies | 751 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 20th June, 2018, 08:04 PM
    Blue replied to D&D CRPGS & You!
    BTW, in the same ida as the two Balder's Gate's games was Icewind Dale. Same basic idea, you know what you are getting into. Oh, and if you haven't played them yet, the old Dragon Age games and Mass Effect games. Which as first-person and not turn-based. It's three person teams and you only have full control over yourself in terms of both build and actions - you level up the others and...
    7 replies | 346 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 20th June, 2018, 07:28 PM
    Just finished Night Watch by Sir Terry Pratchett. I've always liked Vimes, how can you go wrong with Fifth Elephant or any of the other stories highlighting him and the Night Watch? This one I especially enjoyed. Just who is Sam Vimes when he's free of any external expectations about who he is. (Well, perhaps except from some external pressures from himself, which is a sentence that will...
    21 replies | 902 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 20th June, 2018, 05:23 PM
    Just remembered a bit of time travel in a less than serious game with rotating DMs. The party was in an inter-dimensional bazaar where anything was for sale, and they needed to be able to time travel (I don't remember why). So they tracked down a lead where to go and are heading there, when across a busy street they see themselves. The other set of them wave and yell out over the traffic...
    48 replies | 1236 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 20th June, 2018, 02:44 PM
    Blue replied to Suspense in RPGs
    Just to add to your list, players buy victory with a lot of non-mechanical currency as well. Trading in that favor they are owed. Accepting loss of face to the court to beg the king to intervene. Promising an open-ended favor to an honorable villain for him to withdraw his support from the irredeemably evil big bad. Sacrificing themselves to allow the ritual to be stopped and the world saved.
    157 replies | 4812 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 20th June, 2018, 01:44 PM
    I think it would work balance-wise. Something I don't know if you intended, but is a big feature for me, is that if you replace the equipment section with this it gives a lot more flexibility in describing the appropriate armor for your character without the potential to mechanically penalize yourself. Your street rat could be wearing leather jacket and chaps, your barbarian is wearing...
    113 replies | 3606 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 19th June, 2018, 09:52 PM
    Plenty of love for following the direction the players put out. With the "super NPC" analogy, there's a writing big about "Kill your darlings" - in other words anything that you've fallen so in love with that it will warp the rest of your story needs to go. That doesn't mean you can't have cool campaign ideas (or cool NPCs), it means that you can't let them take the spotlight or the choices...
    29 replies | 877 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 19th June, 2018, 05:38 PM
    Blue replied to D&D CRPGS & You!
    A spiritual successor to Planescape: Torment is out with Cypher system (Monte Cook) rules, called Torment: Tides of Numenera. While not D&D rules, I strongly recommend Pillars of Eternity. (Yes, Pillars of Eternity II: Deadfire just came out. The first one is really good and worth playing first, then try the second one. I'm still playing the second one and found the first plot more...
    7 replies | 346 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 19th June, 2018, 02:33 AM
    I look for something that is particularly different and compelling, and then hang from there. I like coming up with what's unique about the setting and crafting a story around that, which couldn't happen in a "standard" faux-european-medeival-wtih-magic world. Let me give an example of a D&D campaign I've got "on-deck" to show what I mean that the setting leads the story and the story the...
    29 replies | 877 view(s)
    3 XP
  • Blue's Avatar
    Monday, 18th June, 2018, 05:08 PM
    I've been involved in time traveling as both player and DM several times, but never in a D&D-type game. Well, not entirely true, there was an adventure in the far past, but it was very strictly limited in scope. Superheroes has been the most common time-travel genre, up to the point where one player had a character who was a time agent who worked to keep the timeline "correct". (In a game...
    48 replies | 1236 view(s)
    1 XP
  • Blue's Avatar
    Monday, 18th June, 2018, 01:21 PM
    Blue replied to Balancing D&D
    It's amusing, but as an analogy misses the point. All of the pieces of a color are controlled by the same player - they are more like class features, not individual characters. The two players are balanced in features - the primary difference at the state of the game is who has initiative. :)
    81 replies | 3013 view(s)
    0 XP
  • Blue's Avatar
    Monday, 18th June, 2018, 12:59 PM
    Blue replied to Balancing D&D
    Because a DM balancing a min/max build without overwhelming the players with regular builds is actually a real challenge. If I was going to be snarky, I would make a comment along the lines of "if a DM doesn't know that, then maybe someone else should DM" - really it's easy to adjust your challenges to a group that on even keel, be it all min/maxed or all median, or all suboptimal. The game...
    81 replies | 3013 view(s)
    0 XP
  • Blue's Avatar
    Monday, 18th June, 2018, 12:54 PM
    Blue replied to Balancing D&D
    While he doesn't describe my table, I have seen plenty of it, especially at the AL games at my FLGS. We shouldn't try to be gatekeepers, dismissing other's style or games as not part of regular play.
    81 replies | 3013 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 17th June, 2018, 06:57 PM
    Blue replied to Balancing D&D
    Simplest doesn't always mean best though. The MC removal in particular sounds like using a shotgun to kill flies. Not as overwhelming as nuking ti from orbit, but still massive overkill.
    81 replies | 3013 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 17th June, 2018, 12:54 PM
    That's only two encounters per day, about 1/3 of what you can expect. Let's talk about the majority of the time, when rage isn't active. Or let's invest more in barbarian to get more rages. That's why I was asking for numbers - I don't see being very good at the STR checks. I see having a medium STR that struggles to succeed half the time, and two combats a day having advantage which...
    11 replies | 590 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 17th June, 2018, 01:11 AM
    Welcome to ENWorld, have some XP! There was a recent change in the order for triggered bonus actions, that they have to happen after the triggering action. So you won't get your Shield Master shove (to prone) until after your Attack action has completed. Makes it less useful. 2 rages a day is about 1/3 of your expected combats per day. Is it really worth delaying Extra Attack for? ...
    11 replies | 590 view(s)
    1 XP
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Friday, 13th July, 2018


Tuesday, 3rd July, 2018


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned oknazevad in post Warlord Name Poll
    ... @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadi...

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Wednesday, 14th March, 2018

  • 03:40 AM - Dire Bare quoted oknazevad in post Adventure In The Far Future With Traveller Second Edition
    Oh, it gets more complicated than that. The original Traveller, now usually called Classic Traveller, was published by Game Designers Workshop (GDW) in 1977. They published two follow-ups in ensuing years, MegaTraveller in 1987 and Traveller: The New Era in 1993, which used entirely different mechanics. GDW folded in 1996, but the rights to the game reverted to original creator Marc Miller, who quickly released a new version called T4: Marc Miller's Traveller through a start-up called Imperium Games. Though bringing back many of the classic mechanics and resetting the setting timeline (because the metaplot of MT and TNE got a mixed reception), it wasn't that successful, as it was seen as a rush job. Miller was actually bought out of the new company, but still retained rights to Traveller and wound up licensing the setting to other publishers, who used it for publishing versions that used other game systems, including GURPS Traveller in 1998, a D20 version in 2002, and a Hero System versi...

Thursday, 28th December, 2017

  • 06:35 PM - ArchfiendBobbie quoted oknazevad in post New D&D Movie: July 23rd 2021
    Yes. The break even for the film is estimated at $750 million. See https://www.forbes.com/sites/markhughes/2017/11/24/justice-league-disappointing-holiday-box-office-makes-any-fantastic-beasts-comparisons-moot/#52b690df48f5 I'll admit I don't check Forbes much. That website gives my virus scanner fits. Having an advertising budget of 150% of your production budget is a massive screw-up. The movie was expensive to make, but it wasn't expensive enough they should not already be in the black. Even more so since most of the examinations I saw when people were first saying it was failing were talking a break even of $600 million. The movie might break even by the time it leaves theaters, but I have to admit that it was a bad example.
  • 04:50 PM - robus quoted oknazevad in post New D&D Movie: July 23rd 2021
    Yes. The break even for the film is estimated at $750 million. See https://www.forbes.com/sites/markhughes/2017/11/24/justice-league-disappointing-holiday-box-office-makes-any-fantastic-beasts-comparisons-moot/#52b690df48f5 The global marketing campaigns for these movies often match the production in terms of cost. Itís incredible!
  • 04:26 PM - ArchfiendBobbie quoted oknazevad in post New D&D Movie: July 23rd 2021
    Um, Justice League has actually been written off as a financial loss. There's multiple in depth analyses as to how, despite apparently grossing OK (though not great) it actually lost money because of additional marketing costs. It. Was a very expensive film to make, and a really expensive film to market, and only OK in box office results. By most estimates it would need to gross another $100-110 million dollars to break even, which is unlikely at this point. WB has already begun making personnel changes in the exec suite as fallout. Another $100 million on top of $647 million?

Tuesday, 26th December, 2017

  • 10:17 PM - robus quoted oknazevad in post New D&D Movie: July 23rd 2021
    When you admit that you're having fun riling up other posters, you kinda forfeit your right to be indignent about some incivility. That said, I actually think if there ever was a property that was suited to the anthology TV series format ala American Horror Story, it's D&D. After all, what else is it when a group of players switch storylines/campaigns but the same actors assuming different roles in the world. Have each, say, 10-episode season could be a self-contained story arc, with the actors taking on new roles the next season. It actually emulates play while still being a proven model for television. Best part is they can jump from one campaign setting to another between seasons for variety. I must admit Iím now quite intrigued by American Horror Story, I had no idea that was part of its premise!

Wednesday, 5th July, 2017

  • 09:05 PM - robus quoted oknazevad in post Egyptian-themed D&D Setting with PLANE SHIFT: AMONKHET
    Aren't the maps in the coffee table art book for each setting that these PDFs are meant to accompany? You would like to think so - but no. Just artwork from the cardsets and words explaining the lore from James Wyatt. They're lovely to be sure but the missing link is the map IMHO.

Saturday, 15th April, 2017

  • 03:37 AM - Ilbranteloth quoted oknazevad in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    From what I've read, it's because the saddle stapled booklets, with their lack of spines, too easily get lost on store shelves and so are easily overlooked, depressing sales. It's why Pathfinder APs, one-part modules, etc are square-bound "prestige" format, though that raises costs (and therefore prices), making them not quite the inexpensive, disposable items that some are looking for. To that end, the PDF-only AL modules are really intended to fill that niche, though they do have some level of tie-in to their season storyline as part of the "story first" paradigm of 5e releases. That and the razor thin profit margin. Also a lot of damaged and returned ones from being bent in magazine-style racks, etc. I know they have DM's Guild for that now, but there are two problems with that paradigm - there is no "official" D&D adventure product beyond the $50 hardcovers and the Adventurer's League downloadables. ] With the Adventurer's League downloadables you have a lot of official conte...

Wednesday, 5th April, 2017

  • 01:27 PM - R P Davis quoted oknazevad in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    From what I've read, it's because the saddle stapled booklets, with their lack of spines, too easily get lost on store shelves and so are easily overlooked, depressing sales. It's why Pathfinder APs, one-part modules, etc are square-bound "prestige" format, though that raises costs (and therefore prices), making them not quite the inexpensive, disposable items that some are looking for. That makes sense, though the solution to that - to me, at least, speaking as someone who deals in such items for my Real Job [tm] - is a matter of retailer training, not just nixing the whole product line. Display is a relatively easy problem to sort, and if you have a rep making the rounds of the retailers, that rep can give all manner of ideas for shelf-space optimization. As it's also in the retailer's best interest to display product in the most advantageous manner, it's a win-win. To that end, the PDF-only AL modules are really intended to fill that niche, though they do have some level of tie-in to the...

Saturday, 25th March, 2017

  • 10:15 PM - AbdulAlhazred quoted oknazevad in post Revisiting crusty old games
    http://www.enworld.org/forum/showthread.php?381522-Gamma-5-fan-made-Gamma-World-5e Fun fan take on GW for 5e. Not exactly well suited to long campaigns, but I never really though GW as a whole was well suited for long campaigns. The time they tried to make it such is exactly when they sucked the life out of it. Eh, 1e GW wasn't unworkable as a campaign game. There were a series of modules that formed a fairly coherent campaign. We played a few 'GW Campaigns', which admittedly didn't last years, but some of them spanned months, or even a year. The real problem with 1e was just that low tech stuff and melee combat didn't work, so the GM was pretty heavily motivated (and also for thematic reasons) to introduce higher tech stuff. At that point the characters pretty much went from nothing to stupidly powerful very quickly. Since your attributes and basically anything but your high tech equipment mattered little (aside from mutations, if you had some of the bad-assed ones) and there was no real mea...

Tuesday, 21st February, 2017

  • 03:04 PM - akr71 quoted oknazevad in post D&D 5.5e; Your wish for 5.5e update.
    snip But, speaking of which, the entire thread is based on a faulty premise. A revised version of the 5e core books (outside of errata in more recent printings) is not happening for many years. snip And then there's the "are people actually playing" factor. 5e is very much a game people are playing, including a whole lot of brand new players. (I don't know if the rumor is true, but supposedly the guys at WOTC realized it was time for 5e when they looked around the office and saw that no one at the company was actually using 4e outside working hours. If they weren't using it for their own games, how could they expect customers to?) Yes, this - please this. If you read Of Dice and Men it certainly seems to hint that Hasbro & WotC wanted off the Version Treadmill, realizing that it was pushing players away, not attracting them. 5e feels like a solid 'evergreen' product - leave 'improving' and tinkering in the hands of the players and DMs and let WotC publish new content. I woul...

Monday, 20th February, 2017

  • 11:39 PM - Edwin Suijkerbuijk quoted oknazevad in post D&D 5.5e; Your wish for 5.5e update.
    The Players Option series that followed were just that: options, suggested variant rules that one could use, but never assumed to actually be in use by any other product, Mist be interesting to have 5th edition player option books compared to those for people wh want more options.

Thursday, 22nd September, 2016

  • 05:55 PM - doctorbadwolf quoted oknazevad in post [Merged] "We're back!" Threads
    One word: warlord. All my xp completely vanished. Bummer. I know, me too. And the lost time is pretty much the entire time I've been regularly posting...that was like...3 levels or something! Lol it's funny how much everyone is bummed the XP, tho.

Sunday, 20th December, 2015

  • 04:33 AM - Michael O'Brien quoted oknazevad in post Some Details About Chaosium's Runequest 4th Edition
    I wouldn't say RQ2 was just a blip by any means. It was what most people played when they played RQ before RQ3 came out. RQ1 was only around for a year or so before it was revised into RQ2; the revision was mostly in the presentation (re-typesetting the main book and packaging it in a box set with the original "Basic Role-playing" booklet, which was really just a primer for new players, along with a coupe of starter adventures, character sheets and dice). There were actually very few overall who got the 1st edition booklet, because it's small print run sold out quickly and Chaosium expanded it into the classic 2nd edition box set instead of just reprinting it. So, no, not a blip at all, but the full classic game, as opposed to what was essentially a prototype. You can now get a PDF of RQ1 with the RuneQuest Classic Kickstarter as an Add-On for $10, but don't tarry as the KS ends in 44 hours to go... concludes 7PM Monday night US Eastern Standard.

Saturday, 28th November, 2015

  • 03:42 PM - Maxperson quoted oknazevad in post Settings played in D&D: cause or effect?
    Um, no. Those homebrewers are chock full (about 50%) of people who freely filch from published settings, they just don't see the need to stick to one exclusively. That's exactly what they're data says. So, no, "all those homebrewers" are NOT people who "won't buy FR". You're making crap up. I can filch from a setting and never spend a $ on it. I'm not going to buy a product if all I need is the name Cormyr, it's cities and a few names of NPCs. Google gives me that. Those home brewers are also chocked full of people who won't touch the realms and won't filch from FR, the ONLY published setting (not published settings).
  • 11:41 AM - Bluenose quoted oknazevad in post Settings played in D&D: cause or effect?
    It's possible. I think FR works in part because it is the easiest to steal from for home brew games, so it will sell to the FR fans and to a good chunk of the homebrew folks. Dark Sun and Ravenloft and the like begin to cut that number down, to varying degrees. And don't get me wrong, I am not at all saying that WotC shouldn't try some alternate routes than the pretty regimented product line they are offering so far. I just don't think it's as simple as "ignore the past and take a chance because it's what I want". Why is FR "easiest to steal from for home brew games"? Is the idea that the 5e rules are so steeped in FR concepts that any game run under them is likely to resemble an FR game anyway? The only version of such a story that I know has Moongoose's Matt Sprange as its source. And the book was Menzoberranzan, not Neverwinter. That does sound familiar. It certainly doesn't make it sound like FR is necessarily equivalent to high sales. Um, no. Those homebrewers are chock ful...

Sunday, 15th November, 2015

  • 08:10 PM - Bawylie quoted oknazevad in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    From the introductory flavor text: "The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. ... Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies.". Yep, they're magical powers. Ha! Alright. That same section talks about the magic of speech. The multiverse was "spoken into existence," and those Words of Creation have echoes, and THOSE echoes are what bards attempt to harness. But that's all creation myth stuff. It doesn't and can't apply to every setting. And if it DID, then the objection to "shouting wounds closed" would necessarily be null and void. After all, Warlords are just harnessing the echoes of the Words of Creation spoken by the Gods when they created the multiverse. This is the "everything is magic" argument, which some people fought ling and hard over when martial power was labeled "not magic in the traditional sense."
  • 04:48 PM - Bawylie quoted oknazevad in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    Something that's been bothering me about this conversation. Song of Rest and Bardic Inspiration are magical. The bard, by its very nature, is a magical class. That's what makes a bard more than just a wandering minstrel; a bard is someone whose songs are actually magical, and can affect the world. So Song of Rest, being a song, may not be a spell, but it is a feature of an arcane class that has a spell like effect. Same with Inspiration. So to say that they're existence is an example of a non-magical effect and therefore models for a theoretical, strictly non-magical warlord to have a similar class feature is to miss entirely the nature of the bard as a class. A matter of interpretation at best. Not everything a spell-casting class does is inherently magical. A cleric's attacks aren't. I don't find anything in the text that clearly delineates song of rest or inspiration as magical, spell-like, or whatever. Traditionally, bard songs WERE spell-like, and I wouldn't take issue with a DM ruling t...

Friday, 6th November, 2015

  • 03:48 AM - EzekielRaiden quoted oknazevad in post Purple Dragon Knight = Warlord?
    Or you could just drop the stick and stop fighting the war. Continuing to use the same derogatory terms, acting sorrowful and lamenting the division yet still making the same arguments and presumptions is still fighting the war. You say you want the fractures to heal, yet not forget the past. There's a big difference between remembering something and continuing to relive it. You're doing the latter. And it's detrimental to your stated goals. Which, honestly, makes me doubt your sincerity. Moving on usually requires that you not completely forget what happened. Particularly when it continues to happen, and current trends provide a form of "legitimacy" or "justification" that is both unwarranted and toxic.

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