View Profile: oknazevad - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Blue's Avatar
    Yesterday, 10:46 PM
    Okay, back from Switzerland. My ToBeRead pile stayed at home, I needed to travel light so it was all kindle. (My "lowest cost" flight had zero checked bags, so I needed to fit 5 working days and a travel-back day in my carry-on. Plus all my work materials.) Didn't get as much time to read as expected, was out and about Basel. Wonderful city, very clean. But I did end up reading all seven...
    6 replies | 200 view(s)
    0 XP
  • oknazevad's Avatar
    Thursday, 8th November, 2018, 03:03 PM
    I voted medium magic, because while magic may be common for PCs and NPCs in adventures, as they tend to deal with the metaphysics of the world more, which is magical in nature. But they tend to be exceptional people, and to the ordinary populace, magic is still very mysterious and strange. So answer really depends on whether we're talking from the in-universe or out-of-universe perspective. So I...
    31 replies | 1124 view(s)
    0 XP
  • oknazevad's Avatar
    Thursday, 8th November, 2018, 02:34 PM
    Elemental Command 21 Evasion 9-2=7 Then again, considering how it's evaded deletion... Feather Falling 21 Free Action 25 Invisibility 24 Mind Shielding 19 Ram 18 Regeneration 14+1=15 This will not die. Resistance 14 Shooting Stars 26
    275 replies | 3588 view(s)
    0 XP
  • oknazevad's Avatar
    Wednesday, 7th November, 2018, 06:43 AM
    Elemental Command 21 Evasion 16 Feather Falling 23 Free Action 24 Invisibility 23 Mind Shielding 20 Ram 22 Regeneration 20 Resistance 18 Shooting Stars 26
    275 replies | 3588 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 08:26 PM
    Reading through now. Will give feedback as I read. Equipment: monogrammed handkerchief. Excellent. If this eye to detail (and subtle humor) is throughout the whole thing I think I'm in for a treat. Hmm, superiority dice at 1st level. I wonder if this will be cherry picked during multiclassing. Wonder about the list, because the Martial Adept feat can add another die plus two from the...
    6 replies | 308 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 03:19 PM
    Blue replied to Can of spinach
    Technically this can bypass even the Legendary Potion of Giant Strength, so it's rarity would need to be high even with only 10-20 minutes instead of an hour.
    6 replies | 326 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 03:03 PM
    Just spitballing here, how about an alternate proposal: Instead of spending Invocations to improve cantrips, you can spend Invocations to get other spells at-will. Dark Talent Prerequisite: 5th level Pick a 1st level spell you know from your Warlock spell list. For you this becomes a cantrip and becomes an extra cantrip known. It is cast using two levels behind your normal Warlock spell...
    21 replies | 618 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 02:47 PM
    Just a random thought. Warlocks with Maledictions are better at damage dealing cantrips than other classes. Which can lead to wanting more damage dealing cantrips than normal for the flexibility between cantrips. With the few cantrips known, this leads to less space for non-combat cantrips as an possible unintended consequence. But the warlock's limited spell slots does call on use of...
    21 replies | 618 view(s)
    0 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 10:26 PM
    I'm not familiar with planeswalkers, can you bring me up to speed? First, what are they. Aren't they the player-avatar for M:tG? Tapping lands and casting spells? What niche does a level 1 planeswalker do with a new party? How do they interact with the world in a way different than the others? Same question for the other three tiers.
    24 replies | 850 view(s)
    0 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 07:39 PM
    Oh, a corner case: Tripling the range does some unexpected things for some spells. Sword Burst is now range 15' so it's a much larger circle around you (that can also toss one foe back and slow one foe). I had a few things written up about Booming Blade and Green-Flame Blade, but I realized they specify a save or a spell attack, so they are unaffected.
    21 replies | 618 view(s)
    1 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 07:29 PM
    Interesting. A good follow-up to your post from a few days ago about EB being so good it crowded out other options. Let's start with I like it. So any problems I point out are just edge cases to be taken care of, not a criticism of the concept. First, do you know all maledictions? You broken them out from Invocations so it's not from that pool (right?) but I don't see anything about...
    21 replies | 618 view(s)
    0 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 01:17 AM
    I agree - doing this allows players to chose how they want to play their character, and you aren't doing both at the same time. I also do this for clerics - they get boost to weapon and cantrip. (Though if they somehow have Booming Blade or Green Flame Blade, not both).
    12 replies | 478 view(s)
    0 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 12:56 AM
    If your 6th level wizard isn't casting a few cantrips a battle your DM is doing something wrong. 6-8 encounters a day, 3-5 rounds per encounter. That's 18-40 actions to fill a day, call in 30. 25 on the lighter side. A 6th level wizard has 10 spell slots. So assuming they cast absolutely no spells outside of combat, and then only on their action, they're still using cantrips more than...
    12 replies | 478 view(s)
    7 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 05:54 PM
    I think that page is just the change to rewards. There's also changes to faction unless you take the faction background or give up the feature from your background for the faction feature. The change to treasure is a big deal. It hurts classes like wizard who have expenditures. It makes consumables, even mundanes ones, a serious expense. Plate armor - might as just got for a magic item. ...
    20 replies | 857 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 01:44 PM
    So I finished I Shall Wear Midnight, one of the Tiffany Aching-focused Discworld novels. Wow, for categorized YA it really hit on some serious subject, the beginning was dark. I quite enjoyed it. I needed a book I had on ereader so I just reread the first of Marion Harmon's Wearing the Cape series. Decent read. I'm a bit torn of superhero books. They aren't my normal genre, I like them...
    6 replies | 200 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 01:36 PM
    It looks like you are optimizing for your DM's house rules. One that really enables the abuse of coffeelock, and another that allows a scaling cantrip for opportunity attacks plus an older UA that's one of the few sources of additional OAs. Just to clarify one of your DM's house rules - normally you can't use a cantrip to make a OA without the Warcaster feat. Is that also being ignored? I...
    1 replies | 225 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 01:00 PM
    This statement is true, but meaningless when the context is specifically a conversation about how damaging a cantrip is. That's the point under discussion. For all of the casters outside the warlock, they have a lot of ability to adjust for a particular encounter in terms of either using a lot of slots or preserving the slots and using more cantrips. A warlock for most of their career only...
    118 replies | 3813 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 31st October, 2018, 02:34 PM
    Thanks for the follow up - we have many guides, but actual play at a table is invaluable feedback for how things really go.
    12 replies | 865 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 30th October, 2018, 10:02 PM
    The weather one would be interesting if we changed the direction of the trend by season. If Down/Up had hotter/colder trends, and left/right had drier/wetter (or snow for the cold+wet). So starting near the bottom (as that's where you will end the cycle, spring trends RIGHT down (wet but getting warmer) summer trends DOWN left (more heat, somewhat drier), autumn LEFT up and winter UP right.
    29 replies | 721 view(s)
    2 XP
  • Blue's Avatar
    Monday, 29th October, 2018, 10:40 PM
    I like Shieldmaiden quite a lot. "Crate" seems frumpy alongside it, though none could argue it isn't descriptive. I can see avoiding "Chest" and "Box" to stop any snickers from the immature crowd, but how about some other term: Shieldmaiden's Saddlebags Shieldmaiden's Coffer Shieldmaiden's Treasure
    6 replies | 249 view(s)
    0 XP
  • Blue's Avatar
    Monday, 29th October, 2018, 09:52 PM
    No, they are not. Primarily because the video game idea of boss monsters, where you cap with a single overwhelming boss, isn't a great fit for 5e. Are they meant to be solo monsters? Sure, more than anything else, though as many others have pointed out 5e encounters generally work better with more enemy combatants. This is for a variety of reasons, a non-exclusive list would include the...
    49 replies | 1629 view(s)
    0 XP
  • Blue's Avatar
    Monday, 29th October, 2018, 06:13 PM
    Blue replied to Capture scenario?
    There's one subset of capture scenarios I would handle differently. I dislike intentional capture scenarios where the only way forward with the plot is for the players to lose. If there's no chance of affecting the outcome, don't roll dice. It will show you if you really have player trust or not. Though if you want to deal with it like that, get your players in on it and have them give a...
    3 replies | 201 view(s)
    0 XP
  • Blue's Avatar
    Monday, 29th October, 2018, 03:14 AM
    I really liked the idea of Keys in Lady Blackbird, but I never got to see it in action. Does it play as nicely as it reads?
    118 replies | 2823 view(s)
    0 XP
  • Blue's Avatar
    Monday, 29th October, 2018, 03:14 AM
    Roger Wilco.
    118 replies | 2823 view(s)
    0 XP
  • Blue's Avatar
    Monday, 29th October, 2018, 03:09 AM
    In addition to the offensive ability you are planning, I'd also suggest: Tactical Defense: You may use INT in place of DEX for any of your AC calculations. It is still limited by Max Dex of armor. It can apply to alternate AC calculations like Unarmed Defense. So basically you can have a medium or light armored INT fighter, and could even do something like a level of monk would let you...
    10 replies | 303 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 28th October, 2018, 02:08 AM
    This feels like an entirely different mechanic with an entirely different purpose that just happens to be called he same. Not making any judgement as a mechanic, but it can exist alongside (or not) 5e Inspiration and doesn't fit the same design goals so it's probably better broken off and discussed on it's own merits.
    118 replies | 2823 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 27th October, 2018, 05:38 PM
    I'd love to see some discussion on ways to increase mastery of elements - feats, multiclass dips specifically for elemental boosts, etc.
    10 replies | 425 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 27th October, 2018, 05:30 PM
    Yeah - I see people white-rooming Darkness+Devil's Sight into "I'll have advantage on every attack in every encounter" and ignore the party-unfriendliness in many circumstances.
    13 replies | 751 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 27th October, 2018, 05:16 PM
    I head in an opposite way. For my table, long dungeon crawls for the sake of a dungeon crawl isn't an interest. I usually plan out my dungeons using the Five Room Dungeon method (google for more then you ever wanted to know). It doesn't refer to five actual rooms, just five main points of interest: Room 1: Entrance And Guardian Room 2: Puzzle Or Roleplaying Challenge Room 3: Red Herring...
    3 replies | 290 view(s)
    2 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 07:22 PM
    I'm on board with what you are saying. I like your definition better than mine, the "Charitable" example really brought it home. So in the end we do move more to how Fate does it. Showing how the traits need to be invoked both to get and to spend Inspiration I think reinforces them. With accepting this type of model, do you think the 5e rule of only one point of Inspiration at a time...
    118 replies | 2823 view(s)
    0 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 05:56 PM
    The issue is that in FATE you only get a FP on a compel - so you have incentive to write traits with negative sides. In inspiration, it's if you RP is - so you could do some broad positive ones and still get Inspiration. Think if you could get Fate Points for "Always Ready" just by pointing out how you are ready for X. No downside, no GM actively offering, just agreeing passively that you...
    118 replies | 2823 view(s)
    1 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 05:02 PM
    Here's a link to the blog entry, I mean to put it with the original post: http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/ Rob's implementation is for Dungeon World, I tweaked slightly for 5e Inspiration but all credit to him.
    118 replies | 2823 view(s)
    0 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 04:58 PM
    A 5th level Hex does have a duration of 24 hours, so casting it if you have a slot available and plan on taking a short rest after the current encounter means you have it for effectively free. Just to bring up an (often table-dependent) thought, it is often possible to get casting of long-lasting spells at the beginning of the day and then get a short rest to recharge the slots prior to...
    13 replies | 751 view(s)
    0 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 03:32 PM
    I had taken the limitation on the reach of magic to assume that neither teleport nor scrying could reach outside 800K miles because there is no magic. Much less being able to do magic on Earth.
    58 replies | 1271 view(s)
    0 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 03:05 PM
    Okay, while I am not of the "Inspiration is borked" train, in the spirit of the thread I'll make suggestions on how to make it better. First, I would make it that spending Inspiration needs to be linked to one of your traits. So you gain it as below, but it can be against any of your traits, positive or negative, that you need to narrate out the use of it. Second, five traits per PC is a...
    118 replies | 2823 view(s)
    4 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 03:13 AM
    Sure, that's allowed.
    6 replies | 606 view(s)
    0 XP
  • Blue's Avatar
    Friday, 26th October, 2018, 02:21 AM
    We've had a few party portraits over the years, but the only one I have access to right now is one from Champions with our extended (early) team. Just for the record, that's: Lady Polarity, Shadow Lord, I forget, Mr. Invulnerable ("Mr. I"), forgot the sorceress with her giant ferret, Particel, Mist, Ed's ninja with Shadow somewhere in his name", Lacquer, Jedi Knight, someone who left...
    3 replies | 209 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 08:50 PM
    I'm struck by the dichotomy of how you can make claims such as three weapon limit being the most common house rule (excuse me "adjudication") without providing any support and expect me to accept it, but when I give numerous examples from the core book you hand wave that away calling it weak. I believe both our minds are made up, I don't see much use in continuing this conversation. I...
    39 replies | 1275 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 07:21 PM
    Historically look at how much the US developed in term of spaceflight when JFK announced we would go to the moon within a decade. I think the size of the prize would make this happen. Consider nations willing to do what they are talking about with Mars about sending a one-way flight. Add in that they don't need to carry supplies for there, and many types of supplies (oxygen, etc.) can be...
    58 replies | 1271 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 07:14 PM
    If you want to say "the base weapon load given out by classes at 1st level is a ridiculous load to carry and can't be used" that's fine for your game, but don't try to pretend that is a actual rule of the game. Trying to disqualify someone's general discussion because of either your own house rule doesn't fly. Let's see how many of the 1st level weapon-focused classes you would...
    39 replies | 1275 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 03:23 PM
    I think we'd go there within the decade. I think that some countries would be overwhelmed and want to get in their claims, and those would override the current UN agreements. A whole 'nother planet full of breathable atmosphere, terrestrial food, and resources? Is there a bigger prize within the next 50 years? I don't think they'd believe "magic" until it was more directly observed, though...
    58 replies | 1271 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 02:42 PM
    I'm not "defending D&D" - I was against what was happening. I'm talking about the reality of what has happened regularly in the past with this type of setup. I'm glad that you didn't but that's not actually the case with what the OP is presenting, because all of the weapons are commonly available. Do your shopkeepers cut characters off from buying a third weapon? Would you would...
    39 replies | 1275 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 07:01 PM
    I know of no DM that regularly stops purchased from the PHB. Having the weapon is trivial. Costs are also not a big deal past 1st level. If the game rewards having weapons of various types, weapon wielders will very quickly learn about it and take care to have a selection. The weight of most weapons is not a big deal in terms of encumbrance, no penalties for carrying them. Heavy...
    39 replies | 1275 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 01:44 PM
    Just curious, but why? I'm not asking in a dismissive way, I'm trying to jive it with my own observations. In theory it sounds like it could add interest, but the practice didn't work out like that. In 3.x (and I understand PF) a weapons based character just carried multiple weapons of different materials to be able to get around DR. So the game result had little change since characters...
    39 replies | 1275 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 02:13 AM
    It varies a lot by die size. And even with the larger dice sizes it doesn't make much of a difference at higher levels. I'm afraid that the complexity this adds doesn't add much difference and would likely be better served with a simple +2 dmg against the appropriate type. This is, assuming it only affects the weapon die. If it affects all dice rolled for the attack it's still meaningless...
    39 replies | 1275 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 23rd October, 2018, 08:07 PM
    No, I don't accept that we should use a derogatory name on them just because the concept has had different names across different RPGs. It's like calling HPs or AC a gimmick, because it also has a lot of terms in different RPGs. If you want to call them a neutral name, go ahead. But don't pretend you're just giving them a common name and not putting them down when you use the term gimmick. ...
    118 replies | 2823 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 23rd October, 2018, 01:01 AM
    This sounds like a culture thing - because it's absolutely not a gimmick or meta thing, it's part fo the core rules of 5e. It's more core that feats, multiclassing and variant humans. It's just because it's new-to-this-edition that others see it as outside. Well, as long as they are staying in-character to look for in-character solutions, these should be flooding in since being in...
    118 replies | 2823 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 04:43 PM
    I finished Uncompromising Honor, the last (*cough*right*cough*) Honor Harrington book, though not the end of the Honorverse. I regularly felt annoyed as they gave large amount of time to characters developed in non-Honor books in the universe that I was expected to both know and care about already. This book did not stand on it's own at all. And for all that, it left out plenty of core HH...
    28 replies | 798 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 04:20 PM
    I've mentioned before that I let the players hand it out, and that takes care fo remembering it. But if you are looking for a modification suggestion, use it more like compels in FATE. Keep a list of flaws and bonds (only), and not just reward them when the player intentionally triggers them, but also when something in-character but not-the-brightest comes up make it known you have it ready....
    118 replies | 2823 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 02:10 PM
    I have to agree here - I see too many players with the mentality that if an ability score doesn't improve their class features it's not worthwhile. But that ignores that skills can easily be based off an ability score and that for all of the pillars of the game outside of combat, skills are the biggest mechanical aspect. (Spells are #2.) Right now I'm playing an urban investigator paladin...
    253 replies | 10267 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 01:28 PM
    You are 100% correct. With the first printings of the PHB, Unarmed Strikes were on the weapon charts, and WERE considered weapons. Then the errata came, and they are no longer. In other words, this supports what I am saying.
    167 replies | 3598 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 09:26 PM
    Except that Improvised Weapon rules are what are listed under the Weapon section of the PHB. It's pretty clear that Improvised Weapons are a subset of Weapons as per the PHB layout.
    167 replies | 3598 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 09:23 PM
    I believe the OP is talking about using a shield as an Improvised Weapon (PHB 147-148) and attacking with it using two-weapon fighting (PHB 195). Though since it's unlikely a shield would be counted as a light weapon it would require the Dual Wielder feat (PHB 169). All of that looks like it's by the rules.
    167 replies | 3598 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 02:36 PM
    In a related question, if I was planning on using a shield as an Improvised Weapon this turn I wouldn't add the Dueling fighting style to my main weapon.
    167 replies | 3598 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 02:52 AM
    I too love that feeling. Though as they say, sometime you have to make you own luck. Back when (AD&D 2nd) I had a long running character with the largest size bag of holding. I outfitted it over many levels with unwanted items, misc treasure, and with plenty of mundane but odd items. I had a full sheet (from my dot matrix printer, old school) of the things in it. And they came up at the...
    6 replies | 369 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 02:21 AM
    Just let the players give it out, with that if they do it without good reason you'll shut it down. Just advise them once per character per session is what you are looking for as a guideline. We use poker chips. No longer on the DMs plate, and players will be on the lookout to give out something that helps the group.
    253 replies | 10267 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 02:15 AM
    If you need a 20, you have a 5% normally, and a 5% + 95%*5% = 9.75%. Slightly less than a +1. If you need a 2 you have a 95% to succeed normally, and 95% + 5% * 95% = 99.75%, agains slightly less than +1. This is the minimum. If you need an 11, you have a 50% normally, and a 50% + 50% * 50% = 75% with advantage. That's the equivalent of +5. This is the maximum. Your +/-6 to +/-7 is...
    253 replies | 10267 view(s)
    3 XP
  • Blue's Avatar
    Friday, 19th October, 2018, 08:53 PM
    As long as it's not treasure whores.
    253 replies | 10267 view(s)
    0 XP
  • Blue's Avatar
    Friday, 19th October, 2018, 08:34 PM
    1. Backgrounds are about half of your skills, and a flavor bonus you cant''get elsewhere. Really, I want to play a criminally minded sorcerer, I can - I can get my contacts and skills and such. A noble? Sure. They allow so much character customization without needing to multiclass. 2. Inspirations is supposed to be given out by the DM. Since you said you ran, I'm having problems that it...
    253 replies | 10267 view(s)
    0 XP
  • Blue's Avatar
    Friday, 19th October, 2018, 02:50 PM
    If by "too scared" you mean "too scared they will have a repeat of the same massive customer backlash they had when they did that for 4e", then I'm glad that they learned that lesson and we don't have to go through it again. Seriously, older printings of books became actively misleading unless festooned with separate errata sheets all over. The only thing that kept it from being even worse...
    61 replies | 3751 view(s)
    0 XP
  • Blue's Avatar
    Friday, 19th October, 2018, 02:45 PM
    A few months after the PHB came out someone came up with a real index for it. Just print it out and shove it in the back of your PHB. It was more comprehensive as well. I don't have the file anymore to look at a name, but I'm pretty confident Sage Google will be able to find it.
    61 replies | 3751 view(s)
    0 XP
  • Blue's Avatar
    Friday, 19th October, 2018, 02:33 PM
    Diffident, perhaps a bit self-effacing or risk adverse, except when calling the storms or preaching. Then they are full of thunder and lightning, channeling their god in full-on mode, full of power, spit and vinegar. Goes from a warm spring drizzle to an unexpected thunderstorm themselves.
    15 replies | 493 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 18th October, 2018, 03:16 AM
    You are comparing it to the target creature's AC. Not the target creature's armor's base AC or anything else. That's the only AC it can affect. It doesn't target armor, it targets a creature. That's their AC - not part of their AC but we'll add a shield later, or just the base AC of their armor, or AC without cover, or anything like that. If the DM says, "what's your AC" - that's your...
    138 replies | 4980 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 09:52 PM
    Look, narratively I don't like the spell. I think they were trying to come up with something that could ignore any oddity from wild shape (high dex, natural armor, what have you) and ended up with a weird, off off spell. I agree it makes no sense fictionally. If you want to change what the spell does, go for it. But that's not what my answer was about. You said the spell wasn't simple -...
    138 replies | 4980 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:38 PM
    We all filter our perceptions, so that will impact us in some ways. Hard to separate. In one of my previous campaigns was very shades-of-grey. Orcs in particular were a big part of that - there were seven tribes of yurt-dwelling nomadic orcs up in the Northern Steppes, each with their own tribal philosophies, as well as sea raider slaver orcs that lived in an archipelago. The group ended up...
    91 replies | 2667 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:22 PM
    Yunru has been saying everything I would say, and doing it better + faster. I just wanted to unpack that last bit: How does hitting 0 interact with Hex? The same way any other creature dropping to 0 would - the warlock now has the option to spend a bonus action and change the target. They don't have to. Same if a non-wildshape PC was dropped unconscious and then healed - the warlock is...
    21 replies | 634 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:14 PM
    A bit of clarification - you mention only the triggers to get it, but "always on" also seems to imply it would apply to more than one attack per round. What is your intention there? Assuming it's still only a single attack a round, it's a decent buff to the rogue. Perhaps the simplest would just be to say "once per turn you do this extra damage". That gives a bonus of no conditions, but...
    39 replies | 1210 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:02 PM
    Not just caster friendly, but CALCULATION friendly with wild shape. No need to worry about how a beast get's it's AC. If it's lower than 16, it becomes 16. Easy.
    138 replies | 4980 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:00 PM
    People who don't believe it's done that way because it's doesn't match their expectations because of other AC calculations.
    138 replies | 4980 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 04:56 PM
    Of course you can apply cover to your AC. And then you compare your AC to 16, and if it's lower you increase it to 16. The order of operations is: 1. Do all AC calculations. Armor, dex, shield, spells, cover, etc. 2. While barkskin is up if the results of step 1 are less than 16 then use 16 instead.
    138 replies | 4980 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 04:52 PM
    Barkskin doesn't grant an AC, just Say you AC would be 13 without barkskin. You cast barkskin, it's now 16. With yours your AC is 16. Okay. You pick up a shield. With barkskin, you base AC is now 15, so is raised to 16. With yours, it becomes 18. You gain a +2 cover bonus to AC from one target. With barkskin, your 15 becomes a 17 against that target, 16 against everyone else. ...
    138 replies | 4980 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 04:36 PM
    It does. You calculate your AC. Then you compare and adjust if you are less than 16. If you change your AC, they you calculate and adjust if less than 16. If you change you AC AGAIN, you do it AGAIN. For the duration. It doesn't have an AC to modify - it just changes your AC to 16 if, after all AC calculations are done, it's less than 16. And it keeps doing it for the duration of the...
    138 replies | 4980 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 04:31 PM
    Barkskin does not give you a 16 AC, set at the casting. It just makes it 16 if it would be lower. So there is no "barkskin + shield" calculation that can ever be made because barkskin isn't armor. Just a "armor + dex + shield < 16" calculation to have it overwrite your AC. Same if some monster had a debuff that reduced your DEX by 10 points - it wouldn't come off the barkskin AC, just the...
    138 replies | 4980 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 12:56 AM
    I'll even give you a 15% reduction. Of the non-magical B/P/S damage you take at 20th level. Say it keeps you up for one extra hit. Maybe 1/3 of the time you would have dropped that would keep you up for an extra action, other times you'll still drop before your action. The rest of the time it basically means nothing - either you're down anyway or it's fractional less to heal. How many...
    26 replies | 733 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 12:41 AM
    I'm always up for new spells. Thanks for putting these up! Detect Maleficence looks like an outgrowth of Detect Good and Evil. Additional things that can be detected, at a higher level. Looks good. Combat Clarity (and the Mass version) look like the type of spell that in normal play seem like they are well balanced, but are part of power-combos. Even the Fighter (Samurai) can only grant...
    16 replies | 396 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 12:23 AM
    We're not looking for over 20-30 average attack, we are looking for attacks in the 20-30 attack range. So the fact that there aren't many above that range isn't really of import to the discussion. The multiattack was on the giants. At CR 8 and above, giants already are in the 20-30 average damage per attack range, AND they have multiattack with those attacks. So multiattack is not "making...
    26 replies | 733 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 10:31 PM
    Giants start multi-attacking in the 20-30 average range at CR 8 (Frost) and all the ones up with higher CR also do 20-30. Bunch of demons: Balor (CR 19) & Goristro (CT 17) & wow, Nalfeshnee exceed that with 32 average at CR 13. Dinosaurs too: Triceratops (CR *5*) does 24 average. T-Rex at CR *8* is allt he way up to 33 average bite. I just did a quick skim of categories of bruiser type...
    26 replies | 733 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:54 PM
    To me there is a difference between a lie and and a falsehood. Lies have an intent to deceive. I wouldn't have the ring ties into any "cosmic truth", just what the speaker believes is the truth. Simply for game balance reasons. Otherwise you can just have the ring-bearer spout every conspiracy theory and alternate explanation and instead hear the literal truth of what's going on come out. ...
    16 replies | 473 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:46 PM
    I see from other comments that the party was fully rested when they went into this. In that case, this is the working-as-designed result of the mechanics. Now, escaping afterwards with everyone alerted and blowing a lot of their resources may be more of a challenge. I'd suggest combining several other encounters in waves as they rush to the sounds of combat.
    57 replies | 1790 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:43 PM
    This makes sense. Knowing they are there, having the spell prepped ahead so they pop their head out and use their reaction to cast. Same thing as an invisible character stabbing with a dagger. While the attack makes them visible, but they still have advantage for that attack. Same here.
    57 replies | 1790 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:38 PM
    Thanks. I had heard about that months ago, I thought there was a newer change from the tone of the OP.
    247 replies | 6584 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:36 PM
    Ditch Resilent (DEX) for Resilient (WIS). Dex sabves are just damage, and you've got HPs. WIS turns you against your party or locks you down. Which then means you could use one of those remaining ASI to boost back up your DEX if you're that worried about Init and saves. And your WIS if it's now odd, or just DEX with a different half-feat. Lucky will save your posterior. Use it to turn a...
    26 replies | 733 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:21 PM
    So what's the new ruling on timing? I don't follow twitter.
    247 replies | 6584 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th October, 2018, 03:54 PM
    Since I play in home games that aren't part of AL and don't follow the PHB+1 rule, I can tell you there's no "killer combos" out there. Sure, it helps keep possible combo power creep in check, but a big part of it is keeping the barrier to entry to new players as low as possible since AL is the most accessible form for them.
    16 replies | 922 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th October, 2018, 01:42 PM
    You have a very direct approach that I'd like to use as an example. I want to start with: I agree with you. And then continue with afterwards with: How do we improve on the mechanics of a skill challenge to make it more in-line with our other sub-system that we do allow to decide life and death. --- Combat is going away from the whole RP / skills approach to a mechanically heavy...
    55 replies | 1900 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th October, 2018, 07:16 PM
    Blue started a thread Levelable dragon character
    So my daughters have been wanting me to introduce D&D to them and we made characters but haven't played yet, and then they got my niece and nephew involved. Youngest is 12, all are bright, and they get the rules. However, my nephew's creativity makes him really want to play a young dragon instead of a humanoid. He's already come up with a backstory. Also, he's not familiar with the D&D lore...
    12 replies | 487 view(s)
    0 XP
No More Results
About oknazevad

Basic Information

About oknazevad
Location:
North Jersey

Statistics


Total Posts
Total Posts
48
Posts Per Day
0.03
Last Post
The Goldilocks Poll: How Magic is 5e? Thursday, 8th November, 2018 03:03 PM

Currency

Gold Pieces
0
General Information
Last Activity
Yesterday 05:52 PM
Join Date
Thursday, 7th August, 2014
Product Reviews & Ratings
Reviews Written
1

1 Friend

  1. Blue Blue is offline

    Member

    Blue
Showing Friends 1 to 1 of 1

Sunday, 11th November, 2018


Thursday, 8th November, 2018


Wednesday, 7th November, 2018


Monday, 5th November, 2018


Thursday, 1st November, 2018


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned oknazevad in post Warlord Name Poll
    ... @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadi...

No results to display...
Page 1 of 2 12 LastLast

Wednesday, 7th November, 2018

  • 12:53 PM - gyor quoted oknazevad in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    Not exactly. The Greyhawk version bears no actual resemblance to the full setting; it's really just a name drop as a nod to the days when no one knew anything about any of these settings. The other two were both written by Arneson himself, so may actually be the same place, just different editions. It's intentionally vague and non-commital, largely because of rights issues. These aren't settings where canon is consistent. Indeed, the idea of "one true" version of the setting runs very counter to the ethos of the creators, who were bomebrewers by their nature and always knew that any published version would be modified to meet the needs of the table. "Your setting may vary" is the mentality, not ironbound canon. Jakondor doesn't feel Ravenloft to me; I just don't see any gothic horror vibe to it. If anything it's more Conan-esque sword & sorcery (or sword vs sorcery, if you will). It was meant as a thing that can be dropped in to any homebrew world, so there's is validity to adding it to a...
  • 12:22 PM - gyor quoted oknazevad in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    There's three versions of Blackmoor. Arneson's full, standalone version was last seen as a third-party published 4e setting book. Arneson licensed back the rights and teamed with a company called Zeitgeist Games to produce a 3e version, and later a 4e version as the last thing he worked on before passing away. Those are actually available on the full DriveThruRPG site, but not the DMsGuild storefront for it. There was also the version published as a four-part "DA" module series by TSR for Basic D&D, which officially made that version of Blackmoor the ancient, pre-cataclysm era of Mystara. That series of modules is available through the DMsGuild. Lastly there's the region of Blackmoor in the northern part of the Flanness on Oerth, in the Greyhawk setting. That was really just a shoutout to the "other campaign" as it were in the earliest days of the games development. After all, it was a somewhat distant, cold, wintry land. Just as Minnesota (Arneson's home) appears to the rest of the Midwest, inc...

Monday, 8th October, 2018

  • 02:54 AM - Blue quoted oknazevad in post Proof that PHB +1 is a completely unneeded rule
    No it should NOT have been the rule from day one. You seem to be willfully ignoring the fact that AL is as much ic not more for new players to try out D&D than any experienced player who can't find any other game. The rule is invaluable in keeping the program open to new players instead of getting swamped with optimizing opeergamers that run off newbies with their attitudes, as has happened with the Pathfinder Society. PHB+1is a great rule that I hope they never change. That's been pointed out to him earlier in this thread by me and he never addressed it then, either. I don't know his reasons, but having another legitimate reason for the PHB+1 rule does invalidate his original post since it's dependent on that rule only being for balance reasons.

Wednesday, 14th March, 2018

  • 03:40 AM - Dire Bare quoted oknazevad in post Adventure In The Far Future With Traveller Second Edition
    Oh, it gets more complicated than that. The original Traveller, now usually called Classic Traveller, was published by Game Designers Workshop (GDW) in 1977. They published two follow-ups in ensuing years, MegaTraveller in 1987 and Traveller: The New Era in 1993, which used entirely different mechanics. GDW folded in 1996, but the rights to the game reverted to original creator Marc Miller, who quickly released a new version called T4: Marc Miller's Traveller through a start-up called Imperium Games. Though bringing back many of the classic mechanics and resetting the setting timeline (because the metaplot of MT and TNE got a mixed reception), it wasn't that successful, as it was seen as a rush job. Miller was actually bought out of the new company, but still retained rights to Traveller and wound up licensing the setting to other publishers, who used it for publishing versions that used other game systems, including GURPS Traveller in 1998, a D20 version in 2002, and a Hero System versi...

Thursday, 28th December, 2017

  • 06:35 PM - ArchfiendBobbie quoted oknazevad in post New D&D Movie: July 23rd 2021
    Yes. The break even for the film is estimated at $750 million. See https://www.forbes.com/sites/markhughes/2017/11/24/justice-league-disappointing-holiday-box-office-makes-any-fantastic-beasts-comparisons-moot/#52b690df48f5 I'll admit I don't check Forbes much. That website gives my virus scanner fits. Having an advertising budget of 150% of your production budget is a massive screw-up. The movie was expensive to make, but it wasn't expensive enough they should not already be in the black. Even more so since most of the examinations I saw when people were first saying it was failing were talking a break even of $600 million. The movie might break even by the time it leaves theaters, but I have to admit that it was a bad example.
  • 04:50 PM - robus quoted oknazevad in post New D&D Movie: July 23rd 2021
    Yes. The break even for the film is estimated at $750 million. See https://www.forbes.com/sites/markhughes/2017/11/24/justice-league-disappointing-holiday-box-office-makes-any-fantastic-beasts-comparisons-moot/#52b690df48f5 The global marketing campaigns for these movies often match the production in terms of cost. Itís incredible!
  • 04:26 PM - ArchfiendBobbie quoted oknazevad in post New D&D Movie: July 23rd 2021
    Um, Justice League has actually been written off as a financial loss. There's multiple in depth analyses as to how, despite apparently grossing OK (though not great) it actually lost money because of additional marketing costs. It. Was a very expensive film to make, and a really expensive film to market, and only OK in box office results. By most estimates it would need to gross another $100-110 million dollars to break even, which is unlikely at this point. WB has already begun making personnel changes in the exec suite as fallout. Another $100 million on top of $647 million?

Tuesday, 26th December, 2017

  • 10:17 PM - robus quoted oknazevad in post New D&D Movie: July 23rd 2021
    When you admit that you're having fun riling up other posters, you kinda forfeit your right to be indignent about some incivility. That said, I actually think if there ever was a property that was suited to the anthology TV series format ala American Horror Story, it's D&D. After all, what else is it when a group of players switch storylines/campaigns but the same actors assuming different roles in the world. Have each, say, 10-episode season could be a self-contained story arc, with the actors taking on new roles the next season. It actually emulates play while still being a proven model for television. Best part is they can jump from one campaign setting to another between seasons for variety. I must admit Iím now quite intrigued by American Horror Story, I had no idea that was part of its premise!

Wednesday, 5th July, 2017

  • 09:05 PM - robus quoted oknazevad in post Egyptian-themed D&D Setting with PLANE SHIFT: AMONKHET
    Aren't the maps in the coffee table art book for each setting that these PDFs are meant to accompany? You would like to think so - but no. Just artwork from the cardsets and words explaining the lore from James Wyatt. They're lovely to be sure but the missing link is the map IMHO.

Saturday, 15th April, 2017

  • 03:37 AM - Ilbranteloth quoted oknazevad in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    From what I've read, it's because the saddle stapled booklets, with their lack of spines, too easily get lost on store shelves and so are easily overlooked, depressing sales. It's why Pathfinder APs, one-part modules, etc are square-bound "prestige" format, though that raises costs (and therefore prices), making them not quite the inexpensive, disposable items that some are looking for. To that end, the PDF-only AL modules are really intended to fill that niche, though they do have some level of tie-in to their season storyline as part of the "story first" paradigm of 5e releases. That and the razor thin profit margin. Also a lot of damaged and returned ones from being bent in magazine-style racks, etc. I know they have DM's Guild for that now, but there are two problems with that paradigm - there is no "official" D&D adventure product beyond the $50 hardcovers and the Adventurer's League downloadables. ] With the Adventurer's League downloadables you have a lot of official conte...

Wednesday, 5th April, 2017

  • 01:27 PM - R P Davis quoted oknazevad in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    From what I've read, it's because the saddle stapled booklets, with their lack of spines, too easily get lost on store shelves and so are easily overlooked, depressing sales. It's why Pathfinder APs, one-part modules, etc are square-bound "prestige" format, though that raises costs (and therefore prices), making them not quite the inexpensive, disposable items that some are looking for. That makes sense, though the solution to that - to me, at least, speaking as someone who deals in such items for my Real Job [tm] - is a matter of retailer training, not just nixing the whole product line. Display is a relatively easy problem to sort, and if you have a rep making the rounds of the retailers, that rep can give all manner of ideas for shelf-space optimization. As it's also in the retailer's best interest to display product in the most advantageous manner, it's a win-win. To that end, the PDF-only AL modules are really intended to fill that niche, though they do have some level of tie-in to the...

Saturday, 25th March, 2017

  • 10:15 PM - AbdulAlhazred quoted oknazevad in post Revisiting crusty old games
    http://www.enworld.org/forum/showthread.php?381522-Gamma-5-fan-made-Gamma-World-5e Fun fan take on GW for 5e. Not exactly well suited to long campaigns, but I never really though GW as a whole was well suited for long campaigns. The time they tried to make it such is exactly when they sucked the life out of it. Eh, 1e GW wasn't unworkable as a campaign game. There were a series of modules that formed a fairly coherent campaign. We played a few 'GW Campaigns', which admittedly didn't last years, but some of them spanned months, or even a year. The real problem with 1e was just that low tech stuff and melee combat didn't work, so the GM was pretty heavily motivated (and also for thematic reasons) to introduce higher tech stuff. At that point the characters pretty much went from nothing to stupidly powerful very quickly. Since your attributes and basically anything but your high tech equipment mattered little (aside from mutations, if you had some of the bad-assed ones) and there was no real mea...

Tuesday, 21st February, 2017

  • 03:04 PM - akr71 quoted oknazevad in post D&D 5.5e; Your wish for 5.5e update.
    snip But, speaking of which, the entire thread is based on a faulty premise. A revised version of the 5e core books (outside of errata in more recent printings) is not happening for many years. snip And then there's the "are people actually playing" factor. 5e is very much a game people are playing, including a whole lot of brand new players. (I don't know if the rumor is true, but supposedly the guys at WOTC realized it was time for 5e when they looked around the office and saw that no one at the company was actually using 4e outside working hours. If they weren't using it for their own games, how could they expect customers to?) Yes, this - please this. If you read Of Dice and Men it certainly seems to hint that Hasbro & WotC wanted off the Version Treadmill, realizing that it was pushing players away, not attracting them. 5e feels like a solid 'evergreen' product - leave 'improving' and tinkering in the hands of the players and DMs and let WotC publish new content. I woul...

Monday, 20th February, 2017

  • 11:39 PM - Edwin Suijkerbuijk quoted oknazevad in post D&D 5.5e; Your wish for 5.5e update.
    The Players Option series that followed were just that: options, suggested variant rules that one could use, but never assumed to actually be in use by any other product, Mist be interesting to have 5th edition player option books compared to those for people wh want more options.

Thursday, 22nd September, 2016

  • 05:55 PM - doctorbadwolf quoted oknazevad in post [Merged] "We're back!" Threads
    One word: warlord. All my xp completely vanished. Bummer. I know, me too. And the lost time is pretty much the entire time I've been regularly posting...that was like...3 levels or something! Lol it's funny how much everyone is bummed the XP, tho.

Sunday, 20th December, 2015

  • 04:33 AM - Michael O'Brien quoted oknazevad in post Some Details About Chaosium's Runequest 4th Edition
    I wouldn't say RQ2 was just a blip by any means. It was what most people played when they played RQ before RQ3 came out. RQ1 was only around for a year or so before it was revised into RQ2; the revision was mostly in the presentation (re-typesetting the main book and packaging it in a box set with the original "Basic Role-playing" booklet, which was really just a primer for new players, along with a coupe of starter adventures, character sheets and dice). There were actually very few overall who got the 1st edition booklet, because it's small print run sold out quickly and Chaosium expanded it into the classic 2nd edition box set instead of just reprinting it. So, no, not a blip at all, but the full classic game, as opposed to what was essentially a prototype. You can now get a PDF of RQ1 with the RuneQuest Classic Kickstarter as an Add-On for $10, but don't tarry as the KS ends in 44 hours to go... concludes 7PM Monday night US Eastern Standard.

Saturday, 28th November, 2015

  • 03:42 PM - Maxperson quoted oknazevad in post Settings played in D&D: cause or effect?
    Um, no. Those homebrewers are chock full (about 50%) of people who freely filch from published settings, they just don't see the need to stick to one exclusively. That's exactly what they're data says. So, no, "all those homebrewers" are NOT people who "won't buy FR". You're making crap up. I can filch from a setting and never spend a $ on it. I'm not going to buy a product if all I need is the name Cormyr, it's cities and a few names of NPCs. Google gives me that. Those home brewers are also chocked full of people who won't touch the realms and won't filch from FR, the ONLY published setting (not published settings).
  • 11:41 AM - Bluenose quoted oknazevad in post Settings played in D&D: cause or effect?
    It's possible. I think FR works in part because it is the easiest to steal from for home brew games, so it will sell to the FR fans and to a good chunk of the homebrew folks. Dark Sun and Ravenloft and the like begin to cut that number down, to varying degrees. And don't get me wrong, I am not at all saying that WotC shouldn't try some alternate routes than the pretty regimented product line they are offering so far. I just don't think it's as simple as "ignore the past and take a chance because it's what I want". Why is FR "easiest to steal from for home brew games"? Is the idea that the 5e rules are so steeped in FR concepts that any game run under them is likely to resemble an FR game anyway? The only version of such a story that I know has Moongoose's Matt Sprange as its source. And the book was Menzoberranzan, not Neverwinter. That does sound familiar. It certainly doesn't make it sound like FR is necessarily equivalent to high sales. Um, no. Those homebrewers are chock ful...

Sunday, 15th November, 2015

  • 08:10 PM - Bawylie quoted oknazevad in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    From the introductory flavor text: "The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. ... Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies.". Yep, they're magical powers. Ha! Alright. That same section talks about the magic of speech. The multiverse was "spoken into existence," and those Words of Creation have echoes, and THOSE echoes are what bards attempt to harness. But that's all creation myth stuff. It doesn't and can't apply to every setting. And if it DID, then the objection to "shouting wounds closed" would necessarily be null and void. After all, Warlords are just harnessing the echoes of the Words of Creation spoken by the Gods when they created the multiverse. This is the "everything is magic" argument, which some people fought ling and hard over when martial power was labeled "not magic in the traditional sense."
  • 04:48 PM - Bawylie quoted oknazevad in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    Something that's been bothering me about this conversation. Song of Rest and Bardic Inspiration are magical. The bard, by its very nature, is a magical class. That's what makes a bard more than just a wandering minstrel; a bard is someone whose songs are actually magical, and can affect the world. So Song of Rest, being a song, may not be a spell, but it is a feature of an arcane class that has a spell like effect. Same with Inspiration. So to say that they're existence is an example of a non-magical effect and therefore models for a theoretical, strictly non-magical warlord to have a similar class feature is to miss entirely the nature of the bard as a class. A matter of interpretation at best. Not everything a spell-casting class does is inherently magical. A cleric's attacks aren't. I don't find anything in the text that clearly delineates song of rest or inspiration as magical, spell-like, or whatever. Traditionally, bard songs WERE spell-like, and I wouldn't take issue with a DM ruling t...


Page 1 of 2 12 LastLast

oknazevad's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites