View Profile: Elderbrain - Morrus' Unofficial Tabletop RPG News
  • Elderbrain's Avatar
    Monday, 15th April, 2019, 08:32 AM
    Thank you SO much - I really appreciate this. Perhaps this is just a temporary crash? But the fact that somebody else is using the Planewalker.com name is worrisome. I have a feeling if they do come back, it'll be under an new name. Hopefully somebody with ties to the site will post here and let us know what's up.
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  • Elderbrain's Avatar
    Monday, 15th April, 2019, 02:39 AM
    Planewalker.com is - or WAS - a fan site about the 2e Planescape campaign setting, but when I tried to go there recently, I was directed to a music site with the same name. It appears that the fan site has disappeared/gone under! :.-(:.-(:.-( Does anybody have any information as to what happened? Are there any posters here that frequented the site? I know there were some, such as Shemmy (Shemeska...
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  • Elderbrain's Avatar
    Thursday, 11th April, 2019, 10:59 AM
    Nice. Hey, can one of you canny bashers give me the dark on what's happened to the Planewalker.com website? A music website seems to have replaced it! Chant has it that the old site is in the dead-book - Powers forbid! Shemmy, if you're there, lann us on what's going on! :(
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  • Elderbrain's Avatar
    Saturday, 6th April, 2019, 03:19 PM
    1) Assassin - has a special Death attack. Unless the Rogue gets that, that doesn't cut it. 2) Illusionists are supposed to be better at illusion spells than other Wizards who take spells from the Illusion school. 3) Have to crack open my old books but pretty sure they got powers not covered by Fighter or Paladin. Basically, it's about the powers, not the name. Give me the ability to create a...
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  • Elderbrain's Avatar
    Saturday, 6th April, 2019, 03:13 PM
    What about a case where the person was born without a certain limb, say, an arm? Does the fact that the spells mentioned "SEVERED" limbs mean it won't grow such a person an arm?
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  • Elderbrain's Avatar
    Saturday, 6th April, 2019, 03:30 AM
    I read somewhere that if Gygax had been in control of what went into the 2nd edition, that the Oriental characters classes (Samurai, Ninja, Sohei, etc.) would have all been in the 2e Player's handbook along with the Western classes, along with the associated armors and weapons. I assume more of the Oriental monsters would've appeared in the Monster Manual as well. I imagine psionics would've...
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  • Elderbrain's Avatar
    Wednesday, 3rd April, 2019, 06:17 AM
    - You just made me realize that some RW critters - such as crabs - come in separate saltwater and freshwater versions, so that while "Crabs" as a group might be found in either environment, it won't be the SAME crabs and putting one type in the other's water will have the usual negative effect....
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  • Elderbrain's Avatar
    Wednesday, 3rd April, 2019, 03:25 AM
    If you have the 3.5 edition book "Stormwrack" which dealt with all things aquatic in nature, two things? First, I think it had a sidebar on what happens if a creature suited to one kind of water (i.e. freshwater) entered the other kind of water (i.e. saltwater) - could somebody either quote me the rule or summarize it? Second, does this book have a list of which creatures go in which...
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  • Elderbrain's Avatar
    Wednesday, 3rd April, 2019, 03:18 AM
    There are quite a few Aquatic creatures in 5e, but (at least per their history in prior editions) they don't all thrive or live in the same kind of water. Koa-Toa, for instance, only seem to live in freshwater pools (and underground, at that), whereas I believe Sahuagin are only found in the seas, which is saltwater. Sadly, the DMG fails to differentiate between these two watery environments or...
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  • Elderbrain's Avatar
    Friday, 29th March, 2019, 08:05 PM
    Well, in the case of the Elemental Princes of Evil, they were ALWAYS depicted as evil (hence the group name!) so no surprise they were evil in 4e. I missed that issue of Dragon so was unaware of that stat block for Mual-Tar - have to go take a look. But there was a lot of "gods sorta good (mostly), Primordials bad" talk in 4e books - I would have liked to seen it made more equivocal, because...
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  • Elderbrain's Avatar
    Friday, 29th March, 2019, 06:40 AM
    We're gonna have to agree to disagree on most of that. However, you are correct in stating that there were some Unaligned, non-evil Primordials (what I called Dawn Titans): The four Elemental rulers (often treated as deities) Grumbar of Earth, Kossoth of Fire, Ishtishia of (Water?) and the Air one, that (I think) first appeared in 1e and later because associated with the Forgotten Realms (because...
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  • Elderbrain's Avatar
    Thursday, 28th March, 2019, 10:03 AM
    Because all the monsters assumed the 4e cosmology and fluff. In 4e, Giants were created by the Dawn Titans, the Dawn Titans were Evil, therefore all Giants were made Evil, including traditional good-aligned Giants such as Storm Giants (who couldn't be Chaotic Good anymore anyway, since 4e eliminated that alignment outright, along with Chaotic Neutral. If you had the word "Chaotic" in your...
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  • Elderbrain's Avatar
    Thursday, 28th March, 2019, 12:04 AM
    I use the Great Wheel. In 4e I did use the World Axis because it was so deeply ingrained into the rules system, and I didn't feel like doing the work needed to "fix" everything. In 5e I switched back. :cool:
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Saturday, 13th April, 2019


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Thursday, 28th March, 2019


Friday, 9th December, 2016

  • 08:03 AM - pemerton mentioned Elderbrain in post Do you care about setting "canon"?
    ...otic Good in 4e... well yes that would be a houserule. <snip> the actual label is what a creatures alignment is... this is especially important in campaigns where the factions of alignmment are actual cosmological forces in the multiverse.No one claimed that 4e eldadrin have the CG alignment - that is not part of the 4e mechanics. I claimed that eladrin in 4e, as in 2nd ed AD&D, are otherworldy beings of CG bent. Your complaint seems to be that they are not CG outsiders in some technical sense (the technicality itself differs between 2nd ed AD&D, 3E and 5e - I don't know if you regard those as objectionable changes to lore or not). That doesn't seem to be any different from complaining that their planar home has changed, or that the cosmology has changed - those things are all bound up together. It's not a new ground of objection - as in, it wouldn't make sense to generally welcome 4e cosmology, but identify the non-CG status of eladrin as a distinct source of frustration. Elderbrain's complaint, though, seems to be that they are not "officially" CG. That the label has changed.
  • 01:01 AM - pemerton mentioned Elderbrain in post Do you care about setting "canon"?
    Imaro, Shasarak, Elderbrain I am utterly baffled. You are now arguing that it is a house rule to play a character with the 4e Good alignment with the same personality and outlook as a 2nd ed AD&D character with the CG alignment, even though the description of Good clearly encompasses the description of CG. Presumably, it follows that you think that no character before AD&D could be played identically with an AD&D character because the prior alignment descriptors were different. Presumably, it follow that you think that every LE monster that, in 4e, was relabelled "Evil" was fundamentally changed. This is just bizarre. Utterly bizarre. Why do you think the label is more important than the actual personality, motivation, moral outlook, etc - which have not changed one iota!

Thursday, 8th December, 2016

  • 03:50 PM - pemerton mentioned Elderbrain in post Do you care about setting "canon"?
    but still not Chaotic good in ALIGNMENT which was the original statementThe original statement was one that I made - that eladrin in 4e are otherplaner beings of CG bent. This is what Elderbrain denied. And the denial is wrong. You can be of CG bent without having the CG label on the sheet/statblock. Yet the argument was about whether that alignment exists officially in 4eWhose argument was that? Not mine. My claim, as I've reiterated several times, is that eladrin in 4e are of CG bent. You don't need an official label to achieve that. The weird thing is - does anyone really argue that goblins and hobgoblins in Moldvay Basic are radically different from in AD&D because Chaotic rather than LE? Or a gold dragon wildly different because Lawful rather than LG? Yet you and Elderbrain are now arguing that, because 4e changes the alignment labels slightly, it is impossible for it to have Eladrin. Presumably you must think the same thing about all of 4e's devils, because they don't have the (non-existent) LE alignment; you must think the same thing about its goblins and hobgoblins (which likewise have the Evil rather than LE label); etc. If the label, rather than the under...
  • 02:06 AM - pemerton mentioned Elderbrain in post Do you care about setting "canon"?
    So by the book... and using the alignments given in the book... you can't be chaotic good... only good.This makes no sense. Upthread, in the post that Elderbrain quoted, I said that "they [Eladrin] are also extraplanar creatures of a CG bent". You and Elderbrain are arguing that this is false because there is no official CG alignment label. It's like arguing that, by the book, a 4e PC can't be a man or a woman, only a human, because the PC-build mechanics don't call out sex as a mechanically salient aspect of the character (cf 1st ed AD&D, where sex is called out in both the STR stat rules and the height-and-weight charts).

Wednesday, 7th December, 2016

  • 11:09 PM - Imaro mentioned Elderbrain in post Do you care about setting "canon"?
    ... often found the idea of 'Chaotic Good' or 'Lawful' Evil and even the various sorts of neutrality counter-intuitive or confusing. 4e simplified the presentation of alignments and made them more intuitive, but it didn't actually eliminate any of them, in fact, it expanded the options in a sense. Read the 5 alignments that were available and it's clear that Evil was LE (and NE), and that 'Good' was NG (and CG), and that Unaligned worked as a catch-all for all the N and N-component alignments, as well as the unbelievably liberating option of chucking the whole alignment wardrobe of designer straightjackets and playing a character with complex motivations, instead. There's no CG alignment. That doesn't mean that there can't be good beings who think that individual self-realisation, rather than collective action, is the best path to happiness and well-being! EDIGT: I saw that Tony Vargas made the same point, but more pithily: It seems both of you (purposefully??) ignored the rest of Elderbrain 's post, mainly... not if you go by the official (and only) alignments available to you in the books

Friday, 11th November, 2016

  • 12:42 AM - pemerton mentioned Elderbrain in post Do you care about setting "canon"?
    Metallic dragons, angels, and storm giants of the top of my head.Metallic dragons weren't made evil. Angels weren't made evil either - they are "any". So storm giants. That's not "many creatures" as Elderbrain said.

Sunday, 6th November, 2016

  • 08:55 AM - pemerton mentioned Elderbrain in post Do you care about setting "canon"?
    Why is it easy to ignore changing Demons to Elementals but such a drastic change making Gods into Aliens?They're both trivial to ignore. My point is that I disagree with Elderbrain (and I think you and I'm A Banana). I don't accept that the Planescape change is nothing, or is purely "additibe", whereas the 4e change is huge. They're both big changes to the fiction - though personally I think the Planescape one is bigger, because it changes the relationship of demons to human gods and morality (by making "Joe Peasant" and his/her clerical advisors wrong about all that), whereas the 4e one leaves all that intact but changes the metaphysics (by sharpening the metaphysical contrast between the heavens and the chaos/abyss). But if you happen to prefer the earlier fiction, in either case, they're both trivially ignored. Hence my point that 4e is not some dramatic change unlike anything that proceeded it.

Friday, 29th April, 2016

  • 11:10 PM - Quickleaf mentioned Elderbrain in post WHY is there (still) no Class that allows you to use both Arcane and Divine magic...?
    I do like the idea of the themed caster, I've done something kind of similar with an updated 5e Dragonlance mystic and sorcerer using the sorcerer class as the base. I've split the spells up into the various spheres and realms and, although a mystic/sorcerer can choose any spell from each of the spheres/realms (Mystics choose from spheres and sorcerers from realms), there are one or two abilities in the archetype that benefit them focusing on some spells from the same realm over a large amount of diverse spells. Yeah, a themed caster, that's a good way of describing it. Wolfgang Baur's "path mage", the "domain mage" from Unearthed Arcana, and powers-oriented spellcasting systems (e.g True20) would be similar examples. I felt that the question in Elderbrain's OP had a glaringly obvious answer (i.e. there are LOTS of ways to play a caster using healing and combat magic, from a bard to multi-classing to feat selection), so I assumed that the question was asking about something deeper. Or I assumed a deeper question because that's the question I wanted to answer ;) A themed caster does more than what could be possible as a bard, multi-classed character, or a wizard with a feat. And it also goes beyond the rather mechanical mandate of "a class that can use healing and combat magic." I feel the concept of a class should NEVER be rooted in mechanics, rather it should be rooted in compelling themes, literature, myths, stories, movies, etc. The basic design precept of a themed caster might be that "even archmages never truly master all magic, so you can be a master of one or two types of magic, a jack of all trades, or something in between." But it would need to go beyond that to occupy a meaningful design space alongside the PHB classes. So...

Thursday, 28th April, 2016

  • 09:40 PM - Quickleaf mentioned Elderbrain in post WHY is there (still) no Class that allows you to use both Arcane and Divine magic...?
    Elderbrain To be fair, there's a bit of abstraction and tweaking that's necessary with most magic-based classes in D&D to approximate a particular literary character. Actually, when I think of characters like Dresden, Harry Potter, Gandalf, and Walker Boh their magic was actually more thematically narrow than the smorgasbord of the 5e wizard. IF you wanted a class that could choose ANY spells, you'd need to develop a way to limit its spell list to balance it against other spellcasters in 5e D&D. One idea I've played with before (and I may come back to) is the idea of a "domain mage" who would select domains like "Dream", "Healing", "Fire", or "Chicanery." Each domain would then include its own spell list tightly constructed around its theme, along with a thematic cantrip or a minor ability of some kind. For # of domains a character knows, I'd probably use a similar progression to Warlock Invocations (topping out around 8-10). So each mage would have their own unique spell list — construc...

Saturday, 11th October, 2014

  • 10:58 AM - pemerton mentioned Elderbrain in post The Multiverse is back....
    ...pure selfishness. <snip> A lawful good character is a good character who acts lawfully and believes order is the best way to promote good. A chaotic good character, conversely, is a good character who acts freely and believes that if people are free to do what they want everyone will be better off.Here's a bonus incoherence that follows from the language of "unadulterated evil": Presumably, by way of symmetry, if NE is the most unadulterated evil, then NG is the most unadulterated good. Hence, a LG or CG person must believe that the best way to achieved goodness is not via unadulterated goodness, but rather by diluting the goodness with a bit of law or chaos. Which only has to be stated for its absurdity to become apparent. (In the case of evil the absurdity is less clear, because no one really supposes that evil beings actively affirm evil as a value, so they have no reason to be concerned about watering down their evil.) The obvious way out of the absurdity is, as per Elderbrain's post a few above this one, to recognise that LG, NG and CG are all fully adequate modes of being good. (As the alignment graph also recognises.) From which it then follows, though, that a LG person has no rational basis to judge a CG person morally flawed (and vice versa).

Friday, 10th October, 2014

  • 01:50 AM - Hussar mentioned Elderbrain in post The Multiverse is back....
    Let's take things from this way. Elderbrain, if you'll notice, I 100% support the idea of The Planes getting their own material. I want you to have so much stuff that you'll never finish it. You want a City of Brass? Well, here's your sourcebook. You want a Hell that works like traditional D&D's planar Hell? Fair enough, here's your book. I earlier talked about wanting supplements similar to the Environmental series dealing with the planes. Remalthalis pointed out that in 3e there were several examples of what I wanted, when it came to thematic books - Heroes of the Fallen Lands, etc - all setting free or at least setting light. But, the second you step off the Prime, Whammo! You MUST play in The Planes. You have zero choice in D&D. Not if you want to use any supplements anyway. If I want to run a setting light module set in a mountain region, there's fifteen different ones I could choose from. If I want to run a setting light urban adventure, again, there are fifteen options for me to use at least. But, as soon ...

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Thursday, 11th April, 2019

  • 03:02 PM - Parmandur quoted Elderbrain in post New Acquisitions Inc. Art
    Funny story: The 4e Player's Strategy Guide had similar style artwork. I had a friend who was into 4e so I gave him a copy as a present - and he threw a fit. Couldn't STAND the cartoony artwork. I admit it's not my cup of tea, either, but the contents were perfectly useable (and useful). Plus I gave him a free book, he should've been grateful. Oh well. Well, it is fairly similar, since they are both the work of Mike Krahulik of Penny Arcade. :)

Sunday, 7th April, 2019

  • 06:40 AM - MNblockhead quoted Elderbrain in post Cure Wounds: does it heal amputees?
    What about a case where the person was born without a certain limb, say, an arm? Does the fact that the spells mentioned "SEVERED" limbs mean it won't grow such a person an arm? If it was never there, there is nothing to regenerate or heal. In my campaign you would need wish to generate a limb you never had. No, maybe I could see there being a home-brew generate spell, which could be fun. You could use it to "cure" a congenital missing or underdeveloped limb...or give your self horns or an extra arm. Even wings, though I might rule that while it gives you wings, it doesn't change your entire body sufficiently to allow flight.

Thursday, 4th April, 2019

  • 06:32 AM - Mirtek quoted Elderbrain in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Um, he DOES have a point - Vecna lost to mere mortals. Vecna was a god at the time. So you can't say definitively that it's impossible for Larloch to beat Vecna... and I say that as a Vecna partisan. Actually only Vecnas' avatar lost which caused just enough distraction that he also lost the true divine battle he was fighting in parallel with the LoP

Wednesday, 3rd April, 2019

  • 11:08 PM - Azzy quoted Elderbrain in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Um, he DOES have a point - Vecna lost to mere mortals. Vecna was a god at the time. So you can't say definitively that it's impossible for Larloch to beat Vecna... and I say that as a Vecna partisan. Sure, he lost while in a weakened form to PCs in a module in which he was supposed to be defeated.

Friday, 29th March, 2019

  • 09:22 AM - dave2008 quoted Elderbrain in post Planar Configurations; How Do You Design The Multiverse?
    We're gonna have to agree to disagree on most of that. However, you are correct in stating that there were some Unaligned, non-evil Primordials (what I called Dawn Titans): The four Elemental rulers (often treated as deities) Grumbar of Earth, Kossoth of Fire, Ishtishia of (Water?) and the Air one, that (I think) first appeared in 1e and later because associated with the Forgotten Realms (because they were worshiped there, not because they were FR-specific). Plus there was one other Primordial (a new creation for 4e) that was Unaligned, but if I think he died? I didn't find any good-aligned ones, and I had the Elemental Power book for 4e with a list called the "Roster of Known Primordials" (loved that chart) - if you know his/her/its name, please post? I know that in 5e one Primordial, a volcano-fire related one called Megaera (?) got stats and was non-evil. Since 5e does incorporate elements of 4e, I'd love to see more of these uber-elementals and some of the Star-related big bads named in the 4...

Thursday, 28th March, 2019

  • 08:03 PM - dave2008 quoted Elderbrain in post Planar Configurations; How Do You Design The Multiverse?
    Because all the monsters assumed the 4e cosmology and fluff. OK, so all the stuff you can completely ignore (more true in 4e than ever) Not a big issue IMO. In 4e, Giants were created by the Dawn Titans, the Dawn Titans were Evil, therefore all Giants were made Evil, including traditional good-aligned Giants such as Storm Giants (who couldn't be Chaotic Good anymore anyway, since 4e eliminated that alignment outright, along with Chaotic Neutral. If you had the word "Chaotic" in your alignment in 4e, you were Evil, period. If by Dawn Titans you mean primordials. This is incorrect. Most are unaligned I believe, regardless there are unaligned and good primordials. Likewise, if you had the word "Lawful" in your alignment, you were Good. Lawful Evil and Lawful Neutral didn't exist in 4e, at least, no more explicitly then those alignments exist in, say, GURPS. There were creatures that behaved in what we would call a Lawful Evil manner - Devils, for one - but as a game mechanic the ali...
  • 01:16 AM - Immortal Sun quoted Elderbrain in post Chinese Government Burns Cthulhu RPG Print Run
    - The people you are citing are not known for either their credibility or their respectability. They're, shall we say, on the fringe... :erm: As John Rogers put it: There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs.
  • 01:13 AM - dave2008 quoted Elderbrain in post Planar Configurations; How Do You Design The Multiverse?
    I use the Great Wheel. In 4e I did use the World Axis because it was so deeply ingrained into the rules system, and I didn't feel like doing the work needed to "fix" everything. In 5e I switched back. :cool: I'm curious, how was the cosmology so ingrained in 4e? I liked the 4e cosmology, but I can't remember anytime in the 4+ years we played that it mattered at all. In fact, it didn't come up at all and I don't think my players knew anything about it.

Thursday, 21st March, 2019


Wednesday, 27th February, 2019

  • 03:55 AM - Hussar quoted Elderbrain in post Pages From The Upcoming Nautical D&D Book!
    My argument was that you didn't "need to" change things in order to make just as much money - an important distinction. Oh, too true. I totally agree. But, my counterpoint was that changing things isn't necessarily a bad thing either. Sometimes it works, sometimes it doesn't.

Thursday, 21st February, 2019

  • 11:22 PM - Saelorn quoted Elderbrain in post Are there any fantasy/medieval RPGs that take into account the effectiveness of different weapons against different armors?
    A lot of RPGs don't seem to account for the fact that, in the real world, you would have to use different types of weapons to deal with foes wearing different types of armors (i.e. using a knife blade to stab a knight wearing plate armor at a vunerable joint, rather than hitting him with a mace, say). Are there any game systems that treat this (semi) realistically?Off the top of my head, I would check out GURPS. I don't remember exactly how they address the issue, but I know they have rules for blunt trauma when a weapon fails to penetrate flexible body armor. You can't really take an approach that's much less complex than GURPS, because it tends to promote weird behavior. For example, when D&D 3.5 introduced the concept of DR that required different damage types and materials to overcome, it prompted fighters to walk around with golf bags full of weapons so that they would always have the right tool for the job. A fighter using a greatsword to hack away at plate armor is less weird than a fig...

Monday, 7th January, 2019

  • 12:51 PM - Imaculata quoted Elderbrain in post Spring's D&D Release Will Be Ship-Themed
    I'm thinking this would be a good book to bring back some of the missing aquatic creatures such as the Locanthah, Aquatic Elves (I know MTOF provides PC rules, but give us NPCs and a little detail on culture, etc), the Hippocampus, and maybe even the Demon Lord Dagon... be nice if they included a chart specifying which are fresh-water and which are salt-water, as well as what happens if a critter from one kind of water enters the other (as was the case in the 3.5 supplement Stormwracked, I believe). Also effects on spells underwater and all that good stuff. More rules for shipboard weapons such as cannons/gunpowder? Stormwrack was an amazing book for 3.5, and I'd love to see more books like it for 5th edition (even if I don't play 5th). I'm more interested in books that provide material for our campaigns, rather than books that provide the campaign itself. Tell me how to run naval encounters, provide me with more more aquatic creatures, new underwater gear and the stats for ships, and I'll make ...

Thursday, 20th December, 2018

  • 01:02 AM - 5ekyu quoted Elderbrain in post Sorcerer Vs Wizard And Why its Closer Than You Think
    See my posts on pgs. 5-6 of the thread "Wizard vs. Sorcerer: Which one would you rather play? Which would you rather be?" for how to build a Sorcerer that needs no material components or gear and can basically think spells into existence while bound and gagged... unlike the Wizard, who is up a creek sans material components and spellbook. (O.K., so the Divine Soul Sorcerer needs a Divine Focus, I think, but other than that...) The total number of spells the Sorcerer gets in 5e stinks, true, but clever selection and use of Subtle Spell can still make for a very effective character. It sure can be effective at something - but to me it cant be that good at representing its "nature" across a variety of its concepts. Thats to me one of the big issues with sorc - a lot of the ideas spawned by the "nature" of the class, by its fluff - are not ones that can really see that much realization in play from that class. Compared to a wizard for which it seems much more straight up you can get out of it ...

Thursday, 6th December, 2018

  • 03:17 AM - gyor quoted Elderbrain in post What Celestials would you like to see in 5e?
    Which issue, if you recall? Also, sounds a lot like a 4e/5e style Eladrin with the Celestial type instead of Humanoid or Fey... maybe take the DMG Eladrin and make it Celestial? Wonder if this article was the inspiration for making Eladrin a type of Elf in 4e? Not really expecting much in the way of Planescape Celestials returning, but it would be nice if they brought back the Asuras and the Lillend. Asuras to give us a CG Celestial that not shaped like a horse, and Lillends because they are keepers of the Infinite Staircase and can be used in a variety of non-related ways as well. Oh, and not Celestials, but - Dabus, please! I guess they could make Dabus celestials if they wanted, they wouldn't be the first non good celestials in 5e. Or even cooler they could make Dabus playable for 5e. And I agree that giving us Asuras balances out the celestials more, because almost every single Celestial is lawful, only one or two are Chaotic Good. Coualts, Solars, Planetars, Devas, Evil Em...

Wednesday, 5th December, 2018

  • 09:14 AM - Ash Mantle quoted Elderbrain in post Elminster's Guide to Deities and Avatars
    Also, since Tiamat was classed as a Fiend, I would class any non-evil deity as a Celestial, in game terms. Nor would Valkur's form count as an avatar, and his divine rank of 3 seems to reference the 3e rules, which wouldn't apply here. But that's my take. Oh, thinking about this some more, I'll probably likely use humanoid (avatar) as a designation for any deities that were previously mortal prior to apotheosis, so this'll include Valkur, Bane and his ilk. Otherwise, Tiamat's avatar would be a fiend, Selune's and Lathander's avatars would be celestials respectively.

Tuesday, 4th December, 2018


Sunday, 2nd December, 2018

  • 11:29 PM - dave2008 quoted Elderbrain in post Nentir Vale Coming to Dungeons and Dragons
    Yeah, that's nice. Will definitely help anyone trying to play in NV using 5e (don't forget, the 4e pantheon is detailed in the DMG, folks... :)) FYI, that's the "Dawn War Pantheon" in the DMG, not the 4e pantheon. :) Remember 4e Forgotten Realms and Eberron had their own pantheons.

Tuesday, 13th November, 2018

  • 08:17 AM - MNblockhead quoted Elderbrain in post How do you stat out rulers such as kings and queens in your games?
    One of the things that concerns me if that if the monarchs don't have good HP and AC, then any low-level PC group can bump 'em off with ease and grab the royal crown, etc. Granted they have guards and knights, but they aren't always surrounded by them. Any sufficiently crazy or motivated idiot with a knife or gun can kill the President. That's why there are lots of folks whose job it is to make sure it doesn't happen. A ruler's power isn't strength or stamina, its charisma and wealth. They don't generally deal or take damage from PCs, they have people for that.

Sunday, 11th November, 2018

  • 06:38 AM - Azzy quoted Elderbrain in post How do you stat out rulers such as kings and queens in your games?
    One of the things that concerns me if that if the monarchs don't have good HP and AC, then any low-level PC group can bump 'em off with ease and grab the royal crown, etc. Granted they have guards and knights, but they aren't always surrounded by them. How often A) do your PCs actually interact with rulers for this to be a consideration, B) are you concerned that your players would even try something like that in the event that they do interact with rulers?
  • 06:18 AM - Umbran quoted Elderbrain in post How do you stat out rulers such as kings and queens in your games?
    One of the things that concerns me if that if the monarchs don't have good HP and AC, then any low-level PC group can bump 'em off with ease and grab the royal crown, etc. Maybe. But doing that would be dumb. See below.... Granted they have guards and knights, but they aren't always surrounded by them. The king isn't always surrounded by guards and knights? Since when? He's got an entire castle of them around him, and no, you can't just come in 'cause you feel like it! He's got personal guards at least outside his chambers, if not within, *all the time*. His chambers have the nation's top clerics and wizards laying protections upon them. There's likely a golem in every room he frequents keyed to respond to his command and defense.... But, let us say that all isn't true. Let us say a bunch of level 5 characters get in, and kill him. So, you bumped off the king. Now what? If the kingdom in general does not have a tradition of ascending to the throne by killing the current...


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