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    Sunday, 23rd December, 2018, 04:24 PM
    99% of horror movies won't scare me and the same happens to a lot of persons, that doesn't mean they are not horror movies. A RPG that is played with a group, sorry, it's 100% impossible that I will be scared, same with a lot of people, if you want to scare you need the correct audience.
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  • dco's Avatar
    Sunday, 23rd December, 2018, 04:01 PM
    D&D --> Ptolus, Freeport (this has a version without system), etc. Shadow world RM --> Eidolon and Sel-kai city or the new version Eidolon city by the sky, Haalkitaine and the Imperial Court. Warhammer --> Marienburg and Middenheim. The 2nd edition has some books with some pages for a city and adventure like Terror in Talabheim. Fantasy Hero --> Valdorian age setting is a bit like Conan, it...
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Monday, 24th December, 2018


Sunday, 23rd December, 2018


Wednesday, 21st November, 2018

  • 06:28 PM - OB1 mentioned dco in post Ranger Beast Master: errata will add new features to your animal companion!
    5ekyu your argument is that balance is subjective. My argument is that itís objective but not a single point. There is a range of acceptable power levels that can be considered balanced in the overall context of the game. dco argues that the errata was made for balance issues, and that the designers used to think the subclass was balanced and now say it wasnít and needed fixing. My argument is that pre and post errata are both balanced, and that the reason for the change lies outside of actual mechanical balance and more in play experience.

Sunday, 7th May, 2017

  • 04:14 PM - MoonSong mentioned dco in post This is a directory of posters who think the sorcerer needs fixing
    ...of each other. I used to be alone like a mad Cassandra way back during the open playtest when I predicted that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spel...

Thursday, 4th May, 2017

  • 01:16 AM - Quickleaf mentioned dco in post The Fighter Problem
    Also dco I'm curious about your thoughts about the cleric and wizard getting lots of subclasses in the PHB, and the fighter and rogue getting three subclasses in comparison. I see a double standard, but I'm suspecting you (and others) see it differently. How do you see it?

Thursday, 20th April, 2017

  • 09:08 PM - CapnZapp mentioned dco in post Nerfing Great Weapon Master
    Ilbranteloth, Tony Vargas and dco: Thanks for your replies. I guess I owe y'all an apology - I didn't mean to appear undecided on the question of disadvantage compared to −5: I know disadvantage is a penalty that varies from −1 to −5 so obviously disadvantage can only be better. The reason I asked (but apparently failed to carry across) is that in the actual playtested scenario, players heavily rely on having advantage to wring the most out of the feat. And so I was wondering what the removal of advantage does to the analysis. (Imposing disadvantage doesn't mean the feat will get used with actual disadvantage; it means the feat can now never be used with advantage). So I didn't mean to ask the basic question of whether disadvantage or −5 is preferable. We've already established that the analysis at this basic stage (applying advantage to the raw feat), the feat still looks fairly reasonable, because the miss chance seems decently high. And so the conclusion is that the feat isn't too badly ...
  • 06:28 PM - Ilbranteloth mentioned dco in post Nerfing Great Weapon Master
    I still don't immediately see how you arrive at "Disadvantage would make the feat more powerful". Perhaps you can walk me through it. Disadvantage is generally stated to be equal to -5, but mathematically that's incorrect. See here: http://andrewgelman.com/2014/07/12/dnd-5e-advantage-disadvantage-probability/ or here: http://onlinedungeonmaster.com/2012/05/24/advantage-and-disadvantage-in-dd-next-the-math/ among many other places. In general, the +5/-5 for advantage/disadvantage is in the middle of the curve. The closer you get to the ends the curve you get, the less of a bonus of penalty it imposes. The math that dco posted was to show you that when you're trying to hit an AC of less than 5, then you hit 64% of the time with disadvantage, but only 55% of the time with a -5 penalty. On the other end, when the target is an AC 15 or higher, disadvantage hits 9% of the time, but with a -1 penalty you only hit 5% of the time (when you roll a 20). This is assuming no other modifiers to the roll, of course. But basically it's an acknowledgement that disadvantage is only -5 when your target number is around 10 or 11. Otherwise it's less of a penalty than -5. In addition, by using a numerical penalty, there are potential situations where you can have disadvantage and the -5 penalty. RAW, that can't happen with reckless attack, but it does take away the advantage so it still an additional penalty. Another irony of the D&D combat system is that once you need to roll a natural 20 in order to hit at all, none of the other penalties aside from disadvantage matter. Disadvantage is the only way, RAW, ...
  • 11:48 AM - CapnZapp mentioned dco in post Nerfing Great Weapon Master
    ...are close to hitting. Finally, Lucky helps considerably when perhaps only a roll of 1-4 will be deemed bad enough that you will accept a miss (and not spend a superiority dice). It cuts down misses by a whopping 25%. If only 1 or 2 is such a bad result, misses are reduced by 50%! Anyway, the probability of rolling 2, 3, or 4 on advantage is certainly less than 20%, which is what I charitably use as the assumed miss chance when I arrive at my figure of +40 bonus damage per round on average. --- Back to the disadvantage proposal. Once you no longer can achieve actual advantage, as opposed to merely negating disadvantage, you will burn through your superiority dice much faster and Lucky is no longer nearly as attractive. And you need these to truly abuse the feat. I have not done the calculations to back up this hunch, though. My point is that once you see the whole minmaxing picture, perhaps you are hurt more by the lack of advantage than your initial numbers suggest, dco?

Tuesday, 7th February, 2017

  • 11:50 PM - Helldritch mentioned dco in post When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
    dco Strahd will never ever fight the pc head on. He will ambush. He will retreat. He will come back with help. He will enforce the 6 to 8 encounters per day so that your players will have to spend ressources. Your players should never be able to fight Strahd fresh from rest. Once they try to take on him, he will not allow them to rest. He will harrass them through out their rest where ever it might be. Strahd through his spies will know the PCs' strength and weaknesses and he will use that against them. He will know if they have the sunsword or the symbol or Ravenkind. He will not allow the players to choose the battle ground, he will choose it himself. P239 of the CoS book says that whenever Strahd is encountered outside the Tarroka reading he will be accompanied minions. Only on a 19-20 will you see no minions. That leaves us with many many possible fights/reinforcement. Fighting Strahd is a war of attrition. There will be no glorious charge, no duel to death, no clear cut way ...

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Sunday, 23rd December, 2018

  • 10:19 PM - TrippyHippy quoted dco in post WorldOfDarkness.com Closing Down?
    From what I know they changed the cover and that's all, they had some problems with the Black Madonna not sure if in USA or Germany.Believe me, it wasn't the cover. In fact, they had already anticipated the cover change right before the Kickstarter campaign began. The imagery I'm talking about was in the 'Book Three' section of the book. You'd know it if you see it - but honestly, it's not something that ought to be greatly missed. I also understand that there was some issue with Black Madonna too, although this may be a different issue to do with the surrounding historical symbolism around the content. Like I say, I was a backer and have the originals rather than the general release versions - so it's hard to know exactly what has changed without comparing the two directly. I would stress again though, as someone involved in playtesting and as such, seeing the game develop through the manuscripts - the actual text of the game hasn't been changed at all, I think. In my view, it is the b...

Saturday, 24th November, 2018

  • 10:41 PM - doctorbadwolf quoted dco in post Big Changes At White Wolf Following Controversy
    You were talking in general but it doesn't change anything I understand that writting about something happening now is more problematic and has more backslash, as this is a RPG it makes perfect sense that they don't use the polemic parts but if they wanted to use them it would still be fiction. This discourse about what people should write doesn't make any sense. Writters are free to write about what they want and if they are breaking any law then the law will punish them, following what you say a lot of books would not exist. Books can have different audiences, themes, purposes, they don't need to be politically correct or push some virtues or social interests that make you happy, they are written by people who are complex human beings who think different, are under different laws, etc. I also don't care about your labels, the author of that section of the vampire RPG could be a better human being than you and me...in any case what is important is the quality and if you like his work. ...
  • 07:26 PM - doctorbadwolf quoted dco in post Big Changes At White Wolf Following Controversy
    Who is we and why not? Because you don't like it? Decent human beings. Iím pretty sure even trippyhippy agrees with the statement youíre challenging. They just disagree that the case in question is actually a case of such trivialization. If you think that we should be trivializing real world atrocities as theyíre happening, Iíve nothing else to say to you that wonít get me banned.

Wednesday, 21st November, 2018

  • 04:25 PM - 5ekyu quoted dco in post Ranger Beast Master: errata will add new features to your animal companion!
    Obviously it is subjective, I have my opinion but it doesn't change randomly depending on the direction of the wind like it happens with the designers.It may be just me but... Small erratta for the ranger after years and a playtest with feedback seems not to be on the same par as the wind changing direction. The latter happens a lot more frequently and less obvious as to cause behind it. But that might be subjective too.
  • 03:28 PM - OB1 quoted dco in post Ranger Beast Master: errata will add new features to your animal companion!
    I was told the ranger was unbalanced, later I was told they were alright and the lack of balance was a myth and now they are going to release an errata. Funny. Balance in 5e isnít on a tightrope, itís on a meter wide suspension bridge. There is plenty of room to adjust without falling off. This change wasnít necessary for balance, but it does move the class closer to the middle of the bridge without changing the intended flavor of the class.
  • 03:21 PM - 5ekyu quoted dco in post Ranger Beast Master: errata will add new features to your animal companion!
    I was told the ranger was unbalanced, later I was told they were alright and the lack of balance was a myth and now they are going to release an errata. Funny.Almost like balance is a subjective judgement... Odd.

Friday, 26th October, 2018

  • 08:14 PM - Stalker0 quoted dco in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    They should also get past the clothes to hit/touch you if that is your point and clothes don't get AC bonus. That is simply the scale of how AC works. I like to think that clothes provide ".2 AC", but it gets rounded down. Aka it provides some protection, but in the scale of what we are dealing with, not enough to matter.

Wednesday, 24th October, 2018


Saturday, 20th October, 2018

  • 08:42 AM - Yunru quoted dco in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    Who cares, in this game you don an armor and suddenly enemies have more difficulty to hit you. The important thing is the effect. Well armour also does that in real life... (since if the armour absorbed it, they haven't really hit you, and if it deflects it, well... they still haven't hit you.) Not to mention camo armour.

Friday, 19th October, 2018

  • 05:53 PM - Doctor Futurity quoted dco in post The New Savage Worlds Is Storming Kickstarter
    Looks more of the same to me, from art to small rules tweaks that you could do yourself, but more expensive. It seems the things I dislike will continue there: - The wild die and its quirks, 63% for a d4 and 88% for d12 and sometimes a better die is worse. - Open rolls that make the game very swingy and slower. - Lack of uniformity or consistency, I have the sensation of playing minigames for some rules and others are disjointed. - It claims to be fast but it isn't. Will check it when it is released, perhaps it surprises me improving a lot of little things but the last edition had some negatives compared to the previous one. You should find an experienced group to try it with. None of the problems you identify manifest at my table, and the game is definitely fast (and furious).
  • 03:43 PM - Azgulor quoted dco in post The New Savage Worlds Is Storming Kickstarter
    Looks more of the same to me, from art to small rules tweaks that you could do yourself, but more expensive. It seems the things I dislike will continue there: - The wild die and its quirks, 63% for a d4 and 88% for d12 and sometimes a better die is worse. - Open rolls that make the game very swingy and slower. - Lack of uniformity or consistency, I have the sensation of playing minigames for some rules and others are disjointed. - It claims to be fast but it isn't. Will check it when it is released, perhaps it surprises me improving a lot of little things but the last edition had some negatives compared to the previous one. Different strokes, different tastes, etc. Savage Worlds isn't for everyone, so no worries if you don't like it. However, the game plays fast. If you're saying it doesn't, I'd say that's a user issue rather than a system issue.

Monday, 3rd September, 2018

  • 11:25 PM - Asgorath quoted dco in post Revised Ranger update
    All can attack at range, a melee ranger without spells compared to a monk or barbarian will only do 1d8 more to that flying dragon in the case he chose colossus slayer. I don't know what is a gloomstalker as I never buy extra books, it looks good but doesn't change the other subclasses, in any case food for thought for homebrews and works differently than an extra attack, thanks for pointing it out, will try it substituting volley and whirlwind attack. Hide is good but you need somewhere to hide and in combat a GM that lets you hide in front of an enemy unless you have surprise. Not our group. The things out of combat are not very good, I can be a rogue with more skills, double proficiency on them, take a 10, hide, dash and disengage as a bonus action, don't need to specialize in melee or ranged combat, better damage unless you use hunter's mark and damage focused on one enemy which is usually better. Uncanny dodge and evasion sooner, if I go arcane trickster I have access to illusions ...
  • 07:55 PM - Asgorath quoted dco in post Revised Ranger update
    We don't use feats and they are optional, practically on 1/3 hits hunter's mark will go down without a feat. If you use them and want damage the best feats are GWF, Polearm master and sharpshooter and other classes can have hex, the gap with other classes will be bigger. I also find a bit disgusting that you need that one spell to try to keep up with other classes, if it is so important they should have designed the class better. 1d8 is good, but beyond the second attack that's all the extra reliable damage you get till you reach level 20. At that level other classes have some good powers, monk can have two more unarmed attacks, the berserker another attack, the battlemaster has his maneuvers, the paladin can make his weapon magical with +CHA to hit, or have advantage against one enemy, etc. At level 11 a champion will have 3 attacks which can be also used at range, more initiative, general durability, better saves, action surge, etc, that makes him far better at combat. The melee ra...
  • 03:04 AM - Chaosmancer quoted dco in post Revised Ranger update
    Well, you asked why I found the melee ranger bad, the general class features are part of the melee ranger and a great reason of why I don't like the class, lots of features wasted to make the class better in some specific circumstances. We don't use feats and they are optional, practically on 1/3 hits hunter's mark will go down without a feat. If you use them and want damage the best feats are GWF, Polearm master and sharpshooter and other classes can have hex, the gap with other classes will be bigger. I also find a bit disgusting that you need that one spell to try to keep up with other classes, if it is so important they should have designed the class better. 1d8 is good, but beyond the second attack that's all the extra reliable damage you get till you reach level 20. At that level other classes have some good powers, monk can have two more unarmed attacks, the berserker another attack, the battlemaster has his maneuvers, the paladin can make his weapon magical with +CHA to hit, ...

Sunday, 2nd September, 2018

  • 06:48 PM - Mistwell quoted dco in post Revised Ranger update
    I can play the same game, the number of people playing a class doesn't mean it's balanced, someone not having trouble doesn't mean it is balanced, people saying it is balanced doesn't mean it is balanced. There is no evidence of it being balanced, as you are so eager to ask for evidence why don't you offer some evidence? Yes there is. They did a lengthy extensive playtest to measure balance, tested it internally, then with a smaller paid consultant group of third party objective creators from a wide array of experience, then with with many surveys both to a smaller professional group of playtesters, then to a much larger audience in the largest public playtest of any RPG ever, and got as much data as any company has ever gotten to measure balance perspectives on the class. It came out balanced. Once you get that, the burden is on those claiming it's not balanced to provide any evidence that is the case. We've seen none. We're 5 years in, the class is no longer ranking at the bottom...
  • 04:53 PM - UngeheuerLich quoted dco in post Revised Ranger update
    I can play the same game, the number of people playing a class doesn't mean it's balanced, someone not having trouble doesn't mean it is balanced, people saying it is balanced doesn't mean it is balanced. There is no evidence of it being balanced, as you are so eager to ask for evidence why don't you offer some evidence? That is not how it works. You need to show that something needs an overhaul. It is wasted time to prove that something has to stay as is. The work hypothesis should be everything is ok if it does not interrupt the game. Otherwise you don't get anywhere. Look at 4e. The constant revision because some people abused rules that worked in 99 percent of all cases and only broke if you interpreted rules in a very twisted way.
  • 02:39 PM - Mistwell quoted dco in post Revised Ranger update
    Seriously? You only have to read the first pages of this thread. And if it was balanced what was the point all the discusions and people talking about tweaks?, they want to make the class unbalanced? From the UA: Do I need to explain what means balance? Weak relative to other classes is not the same as unbalanced. SOMETHING will be the weakest compared to the other classes by definition. It could be perfectly balanced and still rank lowest, because something must rank lowest when you do a ranking. So yes, there is no evidence anything is unbalanced. People want it to do more in a certain aspect of the game, hence suggesting some additions. That's also not the same as people claiming it's not balanced.

Saturday, 25th August, 2018

  • 07:00 PM - Chaosmancer quoted dco in post Revised Ranger update
    There. Any questions? Yeah, can you please cool the rage a bit man? Look, I get the frustration and anger, but you've pretty much just tossed around insults for the last two weeks. You obviously aren't helping the case, and it is getting to be a bit much. Given the evidence that tens of thousands of people are able to play a Beastmaster Ranger successfully, I can only conclude that CapnZapp lacks the skill necessary to do so, and wishes WotC to produce an easier version of the class more in line with his abilities. First of all, unnecessary jab man. Secondly, do you actually have evidence of "Tens of Thousands" of players who are playing the PHB Beastmaster with no houserules what so ever, and that they are completely satisfied? All I've heard from WoTC is that people are satisfied with "The Ranger" and that is a completely different statement, considering there are so many different versions of the Ranger officially and unofficially. - Any class can be a...

Friday, 24th August, 2018

  • 08:17 PM - Mistwell quoted dco in post Revised Ranger update
    Not sure why do you insist or what is so difficult to grasp, I find it unbalanced because of reasons and I don't like the class as it is, don't need and don't want to try it because I'm not a masochist, I play for fun. You can search this forum, use google, meet more people or read the revised ranger UA specially the first paragraphs. I have, and I find nobody saying anything about the Hunter Ranger being unbalanced. You made a claim, I've tried to back up your own claim and found nothing, so where are you seeing this? If it's all over this forum and Google and the UA (which it's not in that UA by the way - I just checked and it says nothing even vaguely like that as all it talks about is unpopularity and the weakness of some powers, not an unbalanced nature of the class or that subclass in particular) then it should be pretty easy go link to ... but it's not. WHO says the Hunter Ranger is unbalanced?
  • 07:47 PM - ehren37 quoted dco in post Thoughts on a Shillelagh Magic Item for a Cleric
    I find it a bit unreasonable, as Zardnaar said if you use feats the player has that option and if he wanted shillelagh the nature cleric is the choice. Probably it is not problematic but as this is a class system I don't like when differences between them are diluted. I don't see how it's an issue if there's no nature cleric in the group. Who cares if you step on hypothetical toes? A character no one made doesn't need niche protection.


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