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Tuesday, 12th March, 2019

  • 10:33 PM - CleverNickName mentioned Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.The core cast of Critical Role is diverse in ways that a lot of other similar content creators aren't. Nearly half the cast is female. Taliesin came out as bisexual back in 2017. Like Parmandur said: they have been extremely diverse with the guests to the show, as well. The cast is white, but I wouldn't say they lack diversity.

Tuesday, 26th February, 2019

  • 02:59 PM - oreofox mentioned Parmandur in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suspect it's more like a very small number of posters making a lot of noise... (Quite frankly, there is good reason FR overtook Greyhawk in popularity). That's what happens when you place practically every video game in FR. And I saw more FR novels than nearly any other setting, except maybe Dragonlance. And that setting went downhill after Dragons of Summer Flame. Demetrios1453 and Parmandur : I didn't read any of the monster lore because as I stated, they were useless to me as I have my own lore for my own setting. And I figured they were FR focused since EVERY other book released has been (adventures minus Strahd, SCAG). Giving them names of Greyhawk characters really means nothing. So I made a mistake, but like I said, I didn't read the lore because it's rather useless to me. It's good to know it isn't FR focused, though.

Monday, 28th January, 2019

  • 08:20 PM - flametitan mentioned Parmandur in post These Are DDB's Most Viewed D&D Adventures
    On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff? The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc. What is there left to make Eberron and Planescape special? To add on to what Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world). Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a ne...

Tuesday, 20th November, 2018

  • 12:14 AM - darkbard mentioned Parmandur in post Mike Mearls on how 4E could have looked
    I have to admit, it's really, REALLY funny watching people who hate a game, hardly if ever played a game, trying to argue with people with hundreds if not thousands of hours of experience with the game. It really is amusing. Even though I awarded you XPs for this already, it's worth restating. Imaro, Parmandur, etc. seem to be here for the argument (for argument's sake) as they've proven over the course of many, many threads like this in the past (as well as this one) that they have no real interest in 4E ... other than to jump in on the hate.

Friday, 16th November, 2018

  • 11:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Two further comments: (1) If, as Parmandur suggested upthread is widespread according to Mearls, someone wants to have an RPG experience which is mostly about GM-mediated fiction and story revelation, then conflict resolution/closed scene resolution will be unnecessary, and task resolution with no system-established finality will be fine - the skill check in effect becomes an element of colour that the GM weaves into the unfolding narration of the ingame situation. This seems to me to be an assumption many modules from the mid-80s on make about how the game will proceed, at least out of combat. (Eg if the PCs fail to find the dirt in the safe because they fail their safecracking roll, then they'll find it in the waste paper bin or in a note on a dead henchman or whatever.) It's hard to see how the "path" in an AP would work without this sort of thing. (2) Contra Lanefan and maybe some others, it's simply not true that differential XP tables in AD&D made fighters stronger than wizards at mid-to-upper levels. A 6th level wi...
  • 09:07 AM - Hussar mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Hit dice, short rests, healing potions (assumed in the PHB) Cleric spell slots...did you notice the part where at Level 18 the Champion becomes Wolverine and will never be below half HP in a day, before considering Hit Dice...? Hit Dice are limited resources in 5e. You only replenish half on a long rest. Which means that after the first adventuring day, you're down resources. Cleric spell slots? Umm, so, you're adventuring day rests on the cleric's ability to recharge your resources? And, hey, 18th level, congratulations, you finally get to do half of what a caster has been able to do since about 4th level. :erm: Let's compare shall we Parmandur, since you've repeatedly talked about how epic it is for a 17th level fighter to shoot 12 arrows in 2 rounds. Let's not forget though, that it took you 12 levels just to catch up to the monk who has been getting 8 attacks over 2 rounds (12 over three, which equals a 16th level fighter) since 5th level. And, at the same time you get to shoot 12 arrows, that monk can instantly kill 5 opponents per short rest. How come your Hawkeye or Green Arrow cannot so much as slow down a monster with an arrow (something that the characters do in the comics all the time) yet our monk is instantly killing dragons? And you consider this to be equal? Or, let's wander over to the Ranger. At 11th level, the archer ranger has up to 25 attacks in a single round (every target within 5 feet of your original target builds a nice 5x5 square, you don't include the original target in the area of effect). Granted that's extremely rare, but, 5 or 6 attacks in a single round isn't. Congratulations, it onl...

Thursday, 15th November, 2018

  • 12:22 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Don't agree with your summary of what was expressed. the game provides tools to challenge high level spellcasters just like high level martials. If you choose not to employ all of said tools for challenging spellcasters you shouldn't be surprised that they are more powerful because of it. Parmandur was responding to Manbearcat mentioning some particular tools - anti-magic zones and spellbook issues. Here is Manbearcat's post: This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. And here is Parmandur's reply to those words: Your final assumption would be incorrect. That is literally the DMs job. There is only one possible reading of this: Parmandur things that it is literally the GM's job to deploy anti-magic zones and spellbook-stealing thieves and other similar devices that block the use of spells by the player of a high-level wizard. This is bull... ritual caster alone makes casters more effective than martial PC's in 4e.Is this based on your actual play experience? (1) Not all casters in 4e have ritual casting. (2) I...

Wednesday, 14th November, 2018

  • 04:42 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    in all editions casters have - or can have, depending on spells known - the advantage; and I've never claimed otherwise. Other posters (eg Imaro, Parmandur, Sadras) seemed to be disagreeing with me when I said that in this respect 4e differs from 5e (because what you say is not generally the case in 4e, at least as I have experienced it). If in fact they do agree with you that in 5e casters have the advantage in these non-combat, no-time-pressure situations, then most of the discussion is over. Because that's the whole difference I've been talking about with the discussion of DC-by-level, skill challenges and the like. I can't see how this would be any different in 4e than in 5e or 1e or 3e.Then reread some of my posts in this thread, some actual play reports, etc. Manbearcat has already rehearsed the bulk of it in a post not far upthread. It's not rocket science - this is RPG design tech that was pioneered over 20 years ago.
  • 03:39 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...ous Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. Your final assumption would be incorrect. That is literally the DMs job. I mean, yes, the game works best when played as intended. More on this at 11.OK, this is the first time in this thread that anyone has posted that the way 5e is "intended" to work is by having the GM block a high level wizard player's capabilities in various ways. Personally I don't enjoy that sort of play, either as GM and player. So let me note another strength of 4e not yet commented on in this thread: it preserves an intraparty balance of mechanical effectiveness even when every player is doing his/her thing in accordance with his/her resources resulting from PC build. EDIT: I saw this: in no-pressure situations the casters are likely to rule the roost. Fair enough With likes from Imaro and Parmandur. So just to be clear - is it now uncontroversial that in fact, in a whole suite of non-combat situations (which would include something "no pressure" like reforging a hammer at one's leisure) 5e spellcasters are more effective than martial PCs? Because that's certainly not true in 4e. But when I've been asserting that the two systems are different in this respect, I thought that was widely denied. So I'm confused.

Sunday, 11th November, 2018

  • 01:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Bounded Accuracy allows one to "influence the fiction" over a greater range of mechanical difficulty. If it's true that all DCs are set by GM fiat (as Parmandur said and you seemed to agree with) then what does it mean to say that bounded accuracy allows one to "influence the fiction". Eg if the GM decides that the DC for the holding the hammer in the forge is 15 for the 15th level fighter, but the 1st level fighter doesn't get to roll for it and automatically burns his/her hands off, what work was bounded accuracy doing? I'm not sure why pemerton you are trying to continually push it as having been stated as an all or nothing type thingI'm just trying to understand what is being said. Some posts say that bounded accuracy means that the DC is the same for the 1st and the 15th level PC. And other posts say that the GM can decide that the 1st level PC automatically fails while setting a DC for the 15th level PC which the player of the 1st level PC might succeed at if allowed to roll against it. That second approach does not seem to involve bounded accuracy; in fact it seems directly at odds with it!

Saturday, 10th November, 2018

  • 01:51 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...as an immediate success whereas a lower level PC might be asked to make a roll.OK, that all may be true. It reinforces my view that it's not clearly the case that there are level appropriate DCs, or indeed a clear methodology for determining what might be possible for a 15h level fighter along the lines I've described upthread. To wit . . . I don't think that's true... I think your question was a little unclear. Mechanically there are certain DC's a first level fighter can never attain. However the first step of determining whether there is even the possibility of a check in 5e is in the hands of the DM. I assumed you were familiar with the play procedures of 5e so I didn't think it was relevant to rehash the fact that the DM decides what a 1st level fighter vs. a 15th level fighter is capable of making a check for... I assumed you were asking what DC range was attainable by a fighter at 15th level vs. one at 1st level.Upthread a number of posters - you in an earlier post, Parmandur, I think others too - have said that 5e uses bounded accuracy, in the sense that the DC for task X doesn't change across levels. (More than one poster has compared this to AC - the AC of a goblin is the same whether the to hit check is made by a 1st level or 15th level PC). If now you're saying that DCs are in fact "subjective" - for non-combat, at least, if not for combat - then the difference from 4e seems to be more about the absence of a clear framework for bundling a series of level-appropriate DCs into an overall resolution framework (ie the skill challenge). Anyway I've intended my claim to be clear: that 4e has a system that makes it straightforward for martial prowess to be displayed and resolved in a way that mitigates against tendencies in fantasy RPGing for playes of spellcasters to have a greater range of possibilities open to them, especially once we get into "epic" territory. I posted an actual play illustration. I think the range of responses that has generated...

Friday, 9th November, 2018

  • 08:24 PM - Imaro mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Yeh I am calling it so far from being perfect as to be insulting. Note we arent discussing details like how to make it feel like the person has one "secret" vulnerable spot without making it ridiculously over powered. Even giving innate damage resistance would be hard pressed not to be. Takes extra damage from critical hits would not be a great off set but it would have the flavor. Well that's your call. For me 5e gets the feel close enough (while still maintaining playability of the game) using the methods Parmandur described above that it's not a concern for me.

Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned Parmandur in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...

Wednesday, 9th May, 2018


Sunday, 21st January, 2018

  • 05:18 PM - Corpsetaker mentioned Parmandur in post Kate Welch is WotC's New D&D Designer
    Parmandur You do realize the laugh button doesn't work in that way anymore. You look silly trying to "laugh with" a post that the original author wasn't laughing to begin with. You are giving me XP and making yourself look silly.


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Thursday, 21st March, 2019

  • 06:15 PM - jmucchiello quoted Parmandur in post Casting Begins Soon For D&D Movie?
    Money brings in more talent. More talent increases the odds of quality results. There is a certain orthogonal quality (quirky indie hit versus Transformers can happen), but it is a complex relationship. There are plenty of movies with big budgets and great talents that are not good movies. Money affecting quality is an illusion. What makes a good movie is desire. You can't pay for desire. Let me put it this way. There are far more cheap good movies than expensive good movies. How does that work given your "odds". EDIT: When I say more above I mean "the ratio of good to bad". IOW, the ratio of good:bad movies is greater in cheap movies than the ratio in expensive movies.
  • 03:43 PM - Invincible Overlord quoted Parmandur in post Casting Begins Soon For D&D Movie?
    His company isn't involved at all. Hasn't been for years. Off of IMDB: Dungeons & Dragons (2021) Company Credits Showing all 7 company credits Jump to: Production Companies (5) | Distributors (2) Production Companies Allspark Pictures Hasbro Paramount Pictures Sweetpea Entertainment Vertigo Entertainment Distributors Central Partnership (2021) (Russia) (theatrical) Paramount Pictures (2021) (World-wide) (theatrical)

Sunday, 17th March, 2019


Saturday, 16th March, 2019

  • 10:46 PM - vecna00 quoted Parmandur in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Perkins has been laying a lot of groundwork about Modrons for a couple years: sure he plans to pull that trigger in some way, at some point. A Planescape AP is almost a certainty this year, at least in my optimistic opinion. Now if it's an actual setting being released, Eberron is still on the table for a hardcover release, but wouldn't be until the artificer is fully finished. A Planescape setting hardcover wouldn't be out of the realm of possibility, and would certainly be a welcome one. I would not be surprised if it ends up being Spelljammer, just due to Nathan Stewart's endless trolling about it. I would absolutely love for it to be Dark Sun, but psionics are just nowhere near ready. I really don't think they'll be showcasing another section of the Realms, unless it's just used as a launching point for Planescape or Spelljammer. However, I would not be surprised if they pulled another Dragon Heist/DotMM. A smaller 1-5 AP set in Lantan, then 6-10+ in the Planes or Wildspace...I think ...
  • 08:13 PM - Demetrios1453 quoted Parmandur in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Perkins getting so specific about Planescape elements and characters, and talking about the Waffle Crew going to Sigil in the future, is suspicious. Mordenkeinen's Tome of Foes as a preview of a Planescape setting book and/or AP would fit with Tales from the Yawning Portal and Xanathar's Guide to Everything previewing Waterdeep. And if they do do a Planescape-themed AP, they've mentioned the Great Modron March in numerous books so far, both in rulebooks and adventures. It would be a pretty good way of introducing the Outer Planes, moving along with the modrons around the Great Wheel, and each location would likely be designed to be modular, able to be lifted with little tinkering to be used as an adventure location in a homebrew campaign (need a fortress on Avernus or the Plain of Infinite Portals (or anywhere in the Hells or the Abyss really)? Just lift it from this book!)...

Friday, 15th March, 2019

  • 09:51 PM - ExploderWizard quoted Parmandur in post Goodman Games' Next Reincarnation Is Expedition To The Barrier Peaks
    I had suspected that WotC was letting Goodman do B/X, leaving AD&D modules for themselves. But there is a Basic module in Ghosts of Saltmarsh, and now this, so who knows. Saltmarsh series was AD&D not B/X.
  • 07:17 AM - MNblockhead quoted Parmandur in post Goodman Games' Next Reincarnation Is Expedition To The Barrier Peaks
    When they announced Isle of Dread, they said Into the Borderlands was their best selling product...ever. I never bought anything from Goodman Games until their Keep in the Borderlands book. Not only have I now bought two expensive TTRPG books from them because of this series, but it also introduced the company to me and created a lot of Goodwill. I skipped their Lankmar kickstarted because it wasn't 5e, but my experiences with the quality of this series made me take the time to look into DCC and to sign up for a Lankhmar game at a recent convention and I'm pretty sure I'll be buying their Lankhmar setting when it is released. I also discovered that they were selling the old Grimtooth Traps books (I don't believe they were the original publishers, but don't remember) and bought the PDF versions. I have not bought any of their 5th edition fantasy adventure modules, but they are now on my RADAR. Not sure if I'm at all representative of their new customers, but if I am, not only did the book...

Wednesday, 13th March, 2019

  • 04:43 AM - Whizbang Dustyboots quoted Parmandur in post Goodman Games' Next Reincarnation Is Expedition To The Barrier Peaks
    I agree DoD is probably not going to be licensed, but not because of a latter-day FR connection. They are unlikely to give it out because it is perfect for a Ghosts of Saltmarsh/Curse of Strahd style project, maybe mixing in some other desert modules and rules for desert exploration... I concur. There's almost definitely enough compatible Dungeon adventures they can flesh it out with, too, along with good desert/Pharaonic monsters.

Tuesday, 12th March, 2019

  • 10:26 PM - CleverNickName quoted Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.The core cast of Critical Role is diverse in ways that a lot of other similar content creators aren't. Nearly half the cast is female. Taliesin came out as bisexual back in 2017. Like Parmandur said: they have been extremely diverse with the guests to the show, as well. The cast is white, but I wouldn't say they lack diversity.
  • 03:54 AM - MockingBird quoted Parmandur in post Dragon Talk: Margaret Weis
    In Spoilers & Swag, they had been talking about how cool a replica Zelda Mastet Sword they had seen at a charity auction was. Stewart said he would like to get something cool that for D&D. Kate said she had idea, Nate said he knew what she was thinking, but they shouldn't talk about it before June, and them muttered something about a Dragonlance. Oh okay...I'm tracking now. Sorry

Monday, 11th March, 2019

  • 11:03 PM - Lidgar quoted Parmandur in post Goodman Games' Next Reincarnation Is Expedition To The Barrier Peaks
    I'm actually really curious as to which old modules are on the table, as I assume Mearls has plotted out which ones to use and how given the success of Strahd and Yawning Portal. If I had to guess? Lost Caverns of Tsojcanth combined with the Forgotten Temple of Tharizdun. Has that "Goodman Vibe" as well. Really happy to see them do this one, as I think there is plenty of room for improvement and expansion, as they did with the other updates. Look forward to seeing how they do the "figure out how to operate the advanced technology" tree...
  • 11:01 PM - Whizbang Dustyboots quoted Parmandur in post Goodman Games' Next Reincarnation Is Expedition To The Barrier Peaks
    I'm sure the history of that is... complicated...but they publish old Dragon and Dungt material in every Dragon+ issue, ai they have been working on the legal side of those, and that might just be starting to pay off. That's a good point. This is probably a mostly solved issue. (It's possible there's stuff that they don't have or can't get the rights to, and we just never see those reprinted or updated anywhere.) In that case, I'm putting in my votes for Citadel by the Sea, Pit of the Oracle and Fedifensor to get updated next. Ooh, and a hag-ariffic update of The Dancing Hut.
  • 10:42 PM - Whizbang Dustyboots quoted Parmandur in post Goodman Games' Next Reincarnation Is Expedition To The Barrier Peaks
    If Ghosts of Saltmarsh is successful, I think we'll see subsequent similar sandbox compilations. Makes good use of the old modular adventures. The only wrinkle on Dungeon and Dragon revamps is the rights issue. I don't know what the old contracts said, but unless they're perpetual rights, WotC would need to renegotiate the use of those old adventures. (Obviously, it's a lot easier when Mearls wrote one of them.) But yeah, there's a treasure trove of old material they could dust off, either as its own product or to flesh out module re-releases.

Saturday, 9th March, 2019


Friday, 8th March, 2019

  • 06:17 PM - jmucchiello quoted Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Oh, God, they're doomed -- they're only taking in $300,000.00 a day, now! How will they make enough stretch goals to fund a series that goes all the way through to the Vecna fight at the end of the campaign, now?? ;) Well, yeah. :) But seriously, most of this talk is about will they get to $20m to be the top KS ever, I think. I doubt they'll get full Vecna funding (before talking about thorny "who owns Vecna?" questions), but it seems plausible that the Chroma Conclave sorry arc might get funded at this rate. The full Chroma Conclave is 3 times longer than the Briarwood Arc. It's in three sections, each as long as the Briarwood arc: The assault on Emon and kill the white dragon, find the vestiges of divergence and work on Keylith's aramente, and finally Thordak and Raishen. There's a trip to the city of brass in there too. And Vasselheim. Vecna is about as long as the Briarwood arc. And the name would not be a problem. They would use whatever was used in the Tal'dorei Campaign Gui...
  • 06:06 PM - epithet quoted Parmandur in post Dragon Talk Interview with Kate Welch re Ghosts of Saltmarsh
    This seems to be the most likely interpretation, given what we know of Mearls plans. Mearls' recent LYSK on Greyhawk included him saying that he would like to publish a Greyhawk product, but that he doesn't know how to approach it. He said that he might approach the Gygax kids at Garycon to see if they had any ideas. My guess is that he would like to work with Luke to put together something like the Eberron pdf that Keith Baker wrote for them, to be put up on the DMs Guild. If so, that might be something we see in 2020.
  • 04:16 PM - DM Dave1 quoted Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    So, I think at least $14 million+ is still highly feasible. Which would make Vox Machina cooler than the Coolest Cooler. Let's go!
  • 01:49 AM - Ash Mantle quoted Parmandur in post Deborah Ann Woll's Relics & Rarities Ep #1 Is Now Free
    Deborah Ann Woll is a fantastic GM, glad she's been given the spotlight to showcase her awesome skills and glad we, as viewers, get the chance to appreciate her gaming style. And I'm old. No worries, I'm slightly younger than her and I am definitely heading into middle age.... According to the Oxford English Dictionary middle age is between 45 and 65. I'd like to see a show with some of those folks. I might be the only one, but it's what I'd like to see. I think the Oxford Dictionary might be trying to make itself feel better. (hehe) (I'm 55, I approve this definition... ;)) I work in the medical profession (hence my almost constant time deprivation), but we refer to anyone up to and including 65 as young :)
  • 12:28 AM - epithet quoted Parmandur in post Deborah Ann Woll's Relics & Rarities Ep #1 Is Now Free
    She is 34; the median age is 39. And I'm old.


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