View Profile: Parmandur - Morrus' Unofficial Tabletop RPG News
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  • Parmandur's Avatar
    Yesterday, 10:43 PM
    Yakety Sax.
    19 replies | 289 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 05:54 AM
    Ari Levitch has said they will have it on the DMsGuild, but details are still forthcoming.
    3 replies | 177 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 16th November, 2018, 09:56 PM
    Oh, I have no plans to buy it. Just saw it.
    24 replies | 1043 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 16th November, 2018, 09:31 PM
    As promised, there's now updated official errata documents for the D&D Player's Handbook, Monster Manual, and Dungeon Master's Guide up on WotC's website. The Player's Handbook errata is 3 pages, Monster Manual is 2 pages, and DMG is just over a page. UPDATE -- the linked errata is the 2016 errata. The 2018 errata for the PHB is here. "The three core rulebooks of fifth edition...
    60 replies | 2991 view(s)
  • Parmandur's Avatar
    Friday, 16th November, 2018, 08:39 PM
    Figured it was something along those lines...
    60 replies | 2349 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 16th November, 2018, 08:19 PM
    I notice that every Class now gets their spells specified as " spells"rather than just spells. Is this is some sort of anti-cheese maneuver by the devs?
    60 replies | 2349 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 16th November, 2018, 08:02 PM
    As promised, there's now updated official errata documents for the D&D Player's Handbook, Monster Manual, and Dungeon Master's Guide up on WotC's website. The Player's Handbook errata is 3 pages, Monster Manual is 2 pages, and DMG is just over a page. UPDATE -- the linked errata is the 2016 errata. The 2018 errata for the PHB is here. "The three core rulebooks of fifth edition...
    60 replies | 2349 view(s)
    8 XP
  • Parmandur's Avatar
    Friday, 16th November, 2018, 07:16 PM
    Just noticed this on the site, for release in February next year, might fit what some here are looking for in general: http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeons-dragons-tactical-maps-reincarnated
    24 replies | 1043 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 16th November, 2018, 06:15 PM
    Too busy: my preference is for the old blue scale maps, very easy to use and get the lay of the land without anything getting in the way. Also, easier to copy. Love the maps in the recent products.
    24 replies | 1043 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 16th November, 2018, 05:19 PM
    Both Dragon Heist and the Dungeon have black and white, utilitarian maps that harken back to old school design. Some have complained about it, from the opposite viewpoint you have about the older AP maps. This amuses me to no end, because I am sick in the head.
    24 replies | 1043 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 16th November, 2018, 04:24 PM
    You haven't seen the maps for DotMM, have you...?
    24 replies | 1043 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 13th November, 2018, 04:34 AM
    The Mad Mage has rules for Spelljamming, through a Spelljamming Helm item. Doesn't preclude Spelljamming making it into another AP, but the Mad Mage provides the rules to do it.
    116 replies | 3282 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 13th November, 2018, 03:41 AM
    And the comic set at sea along the Sword Coast...
    116 replies | 3282 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 13th November, 2018, 03:41 AM
    They love doing older edition references in UA.
    116 replies | 3282 view(s)
    3 XP
  • Parmandur's Avatar
    Tuesday, 13th November, 2018, 03:40 AM
    Spelljammer rules are already in Dungeon of the Mad Mage. There have been indications that there will be a high seas AP along the Sword Coast in the near future, though Spelljammer could get in there easily enough.
    116 replies | 3282 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 11th November, 2018, 07:06 PM
    I dunno, but it seems plausible.
    9 replies | 938 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 11th November, 2018, 05:46 PM
    So, it would possibly dovetail nicely if they put the original in a theoretical Tales from the Yawning Portal 2: Eldritch Bugaloo? Interesting.
    9 replies | 938 view(s)
    1 XP
  • Parmandur's Avatar
    Sunday, 11th November, 2018, 04:17 AM
    Does it actually include direct parts of the original, or is it more of a tribute...?
    9 replies | 938 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 9th November, 2018, 11:08 PM
    Well, he didn't put anything anywhere: he crowdsourced on Twitter and shared the results.
    51 replies | 1319 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 9th November, 2018, 05:25 PM
    Well, this really isn't true at all: certainly, 5E gives PCs more of a cinematic survival rate, but Perkins is actually pretty bent on giving ample room for player mortality in published adventures even with more generous rules.
    51 replies | 1319 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 9th November, 2018, 05:42 AM
    Any other info you've seen?
    20 replies | 775 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 9th November, 2018, 02:31 AM
    Tomb of Annihilation has specific advice on how to work in new PCs when characters die.
    51 replies | 1319 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 8th November, 2018, 07:29 PM
    It had been free on DMsGuild, but they took it down some time ago. Given that it was well received (it was fuuuun), and that they used Dead in Thay in TftYP, AND that Mearls admitted as recently as Tuesday that they are "looking into" doing a similar book because TFtYP was successful...I could see it making a comeback. It was a low-ish level Dungeon, though, not Tomb of Horrors league, just...
    51 replies | 1319 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 8th November, 2018, 07:17 PM
    Well, we do have Dungeon of the Mad Mage coming out tomorrow: I personally doubt many of us will ever see the end of it, but it might generate some share experiences and fun stories. That has actually been the adventure design philosophy throughout 5E: try to provide springboards for shared experiences and stories. Adventure Zone started their major arc in the Lost Mines, for instance.
    51 replies | 1319 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 7th November, 2018, 09:09 PM
    I voted that I'm not a number. Out of the box, 5E provides a DM the tools for either low-magic or high-magic, or inbetween.
    31 replies | 1151 view(s)
    2 XP
  • Parmandur's Avatar
    Saturday, 3rd November, 2018, 06:52 PM
    Probably a slip of the tongue, given the nature of streaming. Hard to say what he really meant: maybe "a book that we have not revealed" or somethign along those lines.
    155 replies | 4543 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 3rd November, 2018, 06:25 PM
    True, but that could go either way. They might do an Eberron hardcover (which would explain why they have spent so much of their playtest efforts on Eberron crunch), and in Magic do an Eberron block. Though it could be whatever next setting Magic does, assuming that isn't a D&D setting in Magic. We'll see, but at least we have an idea that in D&D we will have one hardcover AP and one hardcover...
    155 replies | 4543 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 3rd November, 2018, 06:02 PM
    WotC's Nathan Stewart, while speaking on a Twitch stream, said "Next year for our annual releases I can confirm there will be a setting book... A new setting book. A book that we have not created that is for a D&D setting." No real details yet, other than denying that it will be Spelljammer. We don't know what it is, but we do know it's not Spelljammer! So far WotC has based most...
    155 replies | 4543 view(s)
    2 XP
  • Parmandur's Avatar
    Saturday, 3rd November, 2018, 02:35 AM
    Maybe there is some element that compensates the Guildless. We'll see, though it strikes me that they expect most people to be Guild members if this book is in play.
    20 replies | 775 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 2nd November, 2018, 04:57 PM
    Problem there is that Planeswalkers are a wide variety of character types. The Planewalking spark as an Epic Boon makes more sense to me.
    24 replies | 895 view(s)
    3 XP
  • Parmandur's Avatar
    Friday, 2nd November, 2018, 04:55 PM
    Right, and D&D doesn't do canon like that anymore, hasn't for years.
    46 replies | 1456 view(s)
    3 XP
  • Parmandur's Avatar
    Friday, 2nd November, 2018, 04:46 PM
    Metaplot is something D&D gave up on years ago, as it gets messy in implementation for Tabletop RPGs. For M:TG, metaplot isn't a potential problem, since the game qua game is very abstract and it is just cool flavor in the literal background.
    46 replies | 1456 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 2nd November, 2018, 04:21 PM
    WotC has taken the approach that the Forgotten Realms at my table and the Forgotten Realms at your table aren't the same. So, I'm going with no, they are not the "same" as such.
    46 replies | 1456 view(s)
    3 XP
  • Parmandur's Avatar
    Friday, 2nd November, 2018, 03:57 PM
    Chris Perkins discussed the Whole Realms Catalog on Lore You Should Know recently, and pointed out that literally everything in it is perfectly valid in 5E rules, and he encouraged people to buy it and use it with 5E games.
    253 replies | 10414 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 2nd November, 2018, 03:37 PM
    Mearls got a promotion a while back. His new title is Franchise Creative Director, which he described on Twitter as follows: "Mainly a difference of scope - looking at the bigger picture for D&D in terms of new things, still involved in the RPG, but with growing staff I’ll be more strategic (product concepts) than tactical (specific subclasses)." "This is already true for many products....
    75 replies | 3581 view(s)
    2 XP
  • Parmandur's Avatar
    Friday, 2nd November, 2018, 02:25 PM
    Charms are already va variant rule in the DMG, as they discuss here. Force Grey or the Harpers can give Charms, at the DMs discretion. That's not the Background in play, just using the existing variant rules for Factions.
    20 replies | 775 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 2nd November, 2018, 02:20 AM
    Listened to the whole thing now, and it seems Crawford is pretty casual about mixing in Guildless PCs in the book. So it doesn't seem they view these Backgrounds as better, as such. The Guild Spells take up a big chunk of book, which was probably playtested extensively. I like the idea of an Orzhav Illusionist and a Dmir Illusionist getting a different flavor through spell options.
    20 replies | 775 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 1st November, 2018, 10:50 PM
    Magic attacks does seem to be a more substantive change, however.
    75 replies | 3581 view(s)
    2 XP
  • Parmandur's Avatar
    Thursday, 1st November, 2018, 06:56 PM
    I have my own opinion, it is just different than yours: the rules as provided are sufficiently high definition for my purposes.
    253 replies | 10414 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 1st November, 2018, 03:09 PM
    In feel, yes, but not necessarily balance. I'm intrigued to see how they have this set up.
    20 replies | 775 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 1st November, 2018, 03:59 AM
    It's bit really "gimping," as spell lists are more about theme and flavor than mechanical balance, per WotC. Certainly, this system is designed to be used by all player Sina a given game.
    20 replies | 775 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 1st November, 2018, 02:46 AM
    Thing is, everybody is doing things at high level tgat are ludicrous. At will Magic Missle us about in particular with at will Cure Wounds. Mearls has talked on his Happy Fun Hour how damage to enemies and healing for allies are identical in the spreadsheets for mathematical value that they use. I don't know that the Guilds are more powerful, so much as they fuse the DMG faction rules onto the...
    20 replies | 775 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 31st October, 2018, 06:43 PM
    More tables would be helpful.
    253 replies | 10414 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 31st October, 2018, 03:09 PM
    I checked the DMG again, and it specifically calls out Rarity as tracking with utility.
    253 replies | 10414 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 31st October, 2018, 01:06 PM
    Chris Cocks spoke to GeekWire. He had some interesting things to say, but my main takeaways were that D&D is up at least 30% in 2018 over 2017, and Magic/D&D crossovers are likely to continue: "Growth in hobby game stores, a core driver of Wizards’ business, is also a leading factor in the company’s success. And the huge audiences attracted to the streaming of games online, on platforms such as...
    63 replies | 3884 view(s)
  • Parmandur's Avatar
    Wednesday, 31st October, 2018, 04:50 AM
    Chris Cocks spoke to GeekWire. He had some interesting things to say, but my main takeaways were that D&D is up at least 30% in 2018 over 2017, and Magic/D&D crossovers are likely to continue: "Growth in hobby game stores, a core driver of Wizards’ business, is also a leading factor in the company’s success. And the huge audiences attracted to the streaming of games online, on platforms such as...
    63 replies | 1943 view(s)
    3 XP
  • Parmandur's Avatar
    Tuesday, 30th October, 2018, 10:32 PM
    Rarity accomplishes that. Per the DMG guidelines, both would be worth ~501-5000 GP, as Rare items. The system reflects utility, in flexible bands. A Holy Avenger is, essentially, priceless.
    253 replies | 10414 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 30th October, 2018, 03:39 PM
    Well, admittedly, it is not important to me, and if it was important to significant numbers of players I'm sure WotC would have made up some numbers. The way the game is designed, it doesn't hurt if a level 1 PC gets a +3 Vorpal Axe, nor does a level 20 PC need one.
    253 replies | 10414 view(s)
    2 XP
  • Parmandur's Avatar
    Monday, 29th October, 2018, 06:22 PM
    I've seen those threads, yes; WotC claim that the numbers are just made up is more plausible. I'm sure there is stuff for that sort of thing on the DMsGuild, and it's probably as good as anything WitC would make up. Stuff like that is where the DMsGuild really shines.
    253 replies | 10414 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 29th October, 2018, 05:49 PM
    Here's the thing about the 3.x "economy": they just made numbers up. WotC has explicitly stated that is why they aren't doing it this go around, there never was any rational basis for the magic economy. You could use the prices from the 3.x DMG and it would be as rational as anything else.
    253 replies | 10414 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 29th October, 2018, 04:12 PM
    If they had a few dozen Classes, the differences would be pretty minor after a certain point (see also, 3.x). The Class-Subclass system allows for greater control and focus while allowing for a wide narrative varity.
    27 replies | 1490 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 26th October, 2018, 12:08 AM
    WotC's Nathan Stewart has shared another preview of Dungeon of the Mad Mage as part of his Extra Life charity fundraising efforts. This is the introduction to Level 15, the Obstacle Course.
    17 replies | 807 view(s)
    3 XP
  • Parmandur's Avatar
    Wednesday, 24th October, 2018, 09:39 PM
    I don't want depth in combat, nor do I want positioning to matter. Ergo, forego a variant rule that would add fidiliness.
    253 replies | 10414 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 24th October, 2018, 07:23 PM
    Nope, nothing beyond the core 12 Classes yet. There are a couple in the works, that we may see in the next few years. Subclasses are where the variety is to be found.
    27 replies | 1490 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 24th October, 2018, 07:12 PM
    4E has been out of print for longer than it was in print. A minority of D&D players at this point even ever played it, I'd wager.
    253 replies | 10414 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 23rd October, 2018, 10:46 AM
    WotC's Nathan Stewart has shared two pages from the overview of the upcoming adventure, Dungeon of the Mad Mage, as a reward tier for his Extra Life charity fundraising efforts. This two-page spread shows a section on adventure hooks and starting quests. "Thank you to everyone has already donated to you are so amazing. Together we have raised over $123k thru the D&D team so far. As a...
    4 replies | 2589 view(s)
  • Parmandur's Avatar
    Tuesday, 23rd October, 2018, 04:10 AM
    WotC's Nathan Stewart has shared two pages from the overview of the upcoming adventure, Dungeon of the Mad Mage, as a reward tier for his Extra Life charity fundraising efforts. This two-page spread shows a section on adventure hooks and starting quests. "Thank you to everyone has already donated to you are so amazing. Together we have raised over $123k thru the D&D team so far. As a...
    4 replies | 363 view(s)
    6 XP
  • Parmandur's Avatar
    Monday, 22nd October, 2018, 07:19 AM
    It's not just that they are ten factions, it is that these ten factions are everything: government, business, religion...all of it. The Ecumenopolis is a unique factor, from r D&D settings. The chapter following the location Gazeeter (the Tenth District is a megacity itself!) is apparently chock full of procedural generation tables, as in Chapter 3 of the DMG, to help with generation of Urban...
    307 replies | 12964 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 22nd October, 2018, 06:41 AM
    Dragonlance SAGA was not a D&D product.
    307 replies | 12964 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 22nd October, 2018, 03:23 AM
    As somebody who started with 3E, I could never go back after 5E.
    307 replies | 12964 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 22nd October, 2018, 03:00 AM
    Your mileage may vary, but I'm quite happy with my time and money investment, and goodness knows that I am hardly alone.
    307 replies | 12964 view(s)
    3 XP
  • Parmandur's Avatar
    Monday, 22nd October, 2018, 02:49 AM
    In the intro to the Planeshift: Dominara booklet, Wyatt says that he considers Guildmasters Guide to Ravnica to be the Planeshift document. They chose to work on it because it is the current M:tG,and seemed different enough to warrant a full book.
    307 replies | 12964 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 22nd October, 2018, 02:24 AM
    It's the Guilds, yes. Their interlocking, pseudo-Cyberpunk web of relationships is a different setting for D&D. Honestly, I don't expect to run or play in Ravnica anytime soon (though I have some thoughts percolating about retooling Dead in Thay from TftYP for Ravnica). But I am interested in the fluff, the player options and the monsters. The procedural generation tools can have definite use...
    307 replies | 12964 view(s)
    2 XP
  • Parmandur's Avatar
    Monday, 22nd October, 2018, 01:00 AM
    Yet they have been clear from word go that this book is not a Magic book at all. No advertisement to the contrary, unless you have seen something I haven't.
    307 replies | 12964 view(s)
    4 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 10:16 PM
    Why can't it be both...?
    307 replies | 12964 view(s)
    1 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 10:12 PM
    They've made it very clear from literally Day One, this is not a Magic: the Gathering book. It is a D&D book, about Ravnica as a setting. Comparing Ravnica to Planescape is very shallow: both have a city, and factions. Neither the city, the factions nor the genre of story involved is similar. It's like saying Star Wars is basically just Julius Cesar's Gallic Wars, because both have swords and...
    307 replies | 12964 view(s)
    1 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 10:03 PM
    Yup, it is coming early in the New Year.
    307 replies | 12964 view(s)
    2 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 06:02 PM
    I don't think it will happen, but you know what, you get mad bragging rights if it does. The NPC stat blocks seem more useful than the straight monsters, honestly. Having a new crazed cultist or mad wizard stat block is just as useful for the Realms as for Ravnica.
    307 replies | 12964 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 05:10 PM
    I count ~80 pages in the beastiary...?
    307 replies | 12964 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 04:55 PM
    Volo's Guide to Spirits & Spectres is an off-hand joke in Waterdeep Dragon Heist, when Volo as NPC is discussing his future plans. It's an alcohol pun.
    307 replies | 12964 view(s)
    1 XP
  • Parmandur's Avatar
    Saturday, 20th October, 2018, 10:05 PM
    The beautiful thing about it is how complex it is mathematically, yet very intuitive in value to mediocre mathematicians.
    253 replies | 10414 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 19th October, 2018, 01:56 AM
    To be honest, I rather doubt it,beyond maybe references or sidebars in other books. One and done, open it up on the DMsGuild is my prediction for support. Maybe an AL series.
    10 replies | 425 view(s)
    0 XP
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Friday, 16th November, 2018

  • 11:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Two further comments: (1) If, as Parmandur suggested upthread is widespread according to Mearls, someone wants to have an RPG experience which is mostly about GM-mediated fiction and story revelation, then conflict resolution/closed scene resolution will be unnecessary, and task resolution with no system-established finality will be fine - the skill check in effect becomes an element of colour that the GM weaves into the unfolding narration of the ingame situation. This seems to me to be an assumption many modules from the mid-80s on make about how the game will proceed, at least out of combat. (Eg if the PCs fail to find the dirt in the safe because they fail their safecracking roll, then they'll find it in the waste paper bin or in a note on a dead henchman or whatever.) It's hard to see how the "path" in an AP would work without this sort of thing. (2) Contra Lanefan and maybe some others, it's simply not true that differential XP tables in AD&D made fighters stronger than wizards at mid-to-upper levels. A 6th level wi...
  • 09:07 AM - Hussar mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Hit dice, short rests, healing potions (assumed in the PHB) Cleric spell slots...did you notice the part where at Level 18 the Champion becomes Wolverine and will never be below half HP in a day, before considering Hit Dice...? Hit Dice are limited resources in 5e. You only replenish half on a long rest. Which means that after the first adventuring day, you're down resources. Cleric spell slots? Umm, so, you're adventuring day rests on the cleric's ability to recharge your resources? And, hey, 18th level, congratulations, you finally get to do half of what a caster has been able to do since about 4th level. :erm: Let's compare shall we Parmandur, since you've repeatedly talked about how epic it is for a 17th level fighter to shoot 12 arrows in 2 rounds. Let's not forget though, that it took you 12 levels just to catch up to the monk who has been getting 8 attacks over 2 rounds (12 over three, which equals a 16th level fighter) since 5th level. And, at the same time you get to shoot 12 arrows, that monk can instantly kill 5 opponents per short rest. How come your Hawkeye or Green Arrow cannot so much as slow down a monster with an arrow (something that the characters do in the comics all the time) yet our monk is instantly killing dragons? And you consider this to be equal? Or, let's wander over to the Ranger. At 11th level, the archer ranger has up to 25 attacks in a single round (every target within 5 feet of your original target builds a nice 5x5 square, you don't include the original target in the area of effect). Granted that's extremely rare, but, 5 or 6 attacks in a single round isn't. Congratulations, it onl...

Thursday, 15th November, 2018

  • 12:22 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Don't agree with your summary of what was expressed. the game provides tools to challenge high level spellcasters just like high level martials. If you choose not to employ all of said tools for challenging spellcasters you shouldn't be surprised that they are more powerful because of it. Parmandur was responding to Manbearcat mentioning some particular tools - anti-magic zones and spellbook issues. Here is Manbearcat's post: This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. And here is Parmandur's reply to those words: Your final assumption would be incorrect. That is literally the DMs job. There is only one possible reading of this: Parmandur things that it is literally the GM's job to deploy anti-magic zones and spellbook-stealing thieves and other similar devices that block the use of spells by the player of a high-level wizard. This is bull... ritual caster alone makes casters more effective than martial PC's in 4e.Is this based on your actual play experience? (1) Not all casters in 4e have ritual casting. (2) I...

Wednesday, 14th November, 2018

  • 04:42 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    in all editions casters have - or can have, depending on spells known - the advantage; and I've never claimed otherwise. Other posters (eg Imaro, Parmandur, Sadras) seemed to be disagreeing with me when I said that in this respect 4e differs from 5e (because what you say is not generally the case in 4e, at least as I have experienced it). If in fact they do agree with you that in 5e casters have the advantage in these non-combat, no-time-pressure situations, then most of the discussion is over. Because that's the whole difference I've been talking about with the discussion of DC-by-level, skill challenges and the like. I can't see how this would be any different in 4e than in 5e or 1e or 3e.Then reread some of my posts in this thread, some actual play reports, etc. Manbearcat has already rehearsed the bulk of it in a post not far upthread. It's not rocket science - this is RPG design tech that was pioneered over 20 years ago.
  • 03:39 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...ous Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. Your final assumption would be incorrect. That is literally the DMs job. I mean, yes, the game works best when played as intended. More on this at 11.OK, this is the first time in this thread that anyone has posted that the way 5e is "intended" to work is by having the GM block a high level wizard player's capabilities in various ways. Personally I don't enjoy that sort of play, either as GM and player. So let me note another strength of 4e not yet commented on in this thread: it preserves an intraparty balance of mechanical effectiveness even when every player is doing his/her thing in accordance with his/her resources resulting from PC build. EDIT: I saw this: in no-pressure situations the casters are likely to rule the roost. Fair enough With likes from Imaro and Parmandur. So just to be clear - is it now uncontroversial that in fact, in a whole suite of non-combat situations (which would include something "no pressure" like reforging a hammer at one's leisure) 5e spellcasters are more effective than martial PCs? Because that's certainly not true in 4e. But when I've been asserting that the two systems are different in this respect, I thought that was widely denied. So I'm confused.

Sunday, 11th November, 2018

  • 01:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Bounded Accuracy allows one to "influence the fiction" over a greater range of mechanical difficulty. If it's true that all DCs are set by GM fiat (as Parmandur said and you seemed to agree with) then what does it mean to say that bounded accuracy allows one to "influence the fiction". Eg if the GM decides that the DC for the holding the hammer in the forge is 15 for the 15th level fighter, but the 1st level fighter doesn't get to roll for it and automatically burns his/her hands off, what work was bounded accuracy doing? I'm not sure why pemerton you are trying to continually push it as having been stated as an all or nothing type thingI'm just trying to understand what is being said. Some posts say that bounded accuracy means that the DC is the same for the 1st and the 15th level PC. And other posts say that the GM can decide that the 1st level PC automatically fails while setting a DC for the 15th level PC which the player of the 1st level PC might succeed at if allowed to roll against it. That second approach does not seem to involve bounded accuracy; in fact it seems directly at odds with it!

Saturday, 10th November, 2018

  • 01:51 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...as an immediate success whereas a lower level PC might be asked to make a roll.OK, that all may be true. It reinforces my view that it's not clearly the case that there are level appropriate DCs, or indeed a clear methodology for determining what might be possible for a 15h level fighter along the lines I've described upthread. To wit . . . I don't think that's true... I think your question was a little unclear. Mechanically there are certain DC's a first level fighter can never attain. However the first step of determining whether there is even the possibility of a check in 5e is in the hands of the DM. I assumed you were familiar with the play procedures of 5e so I didn't think it was relevant to rehash the fact that the DM decides what a 1st level fighter vs. a 15th level fighter is capable of making a check for... I assumed you were asking what DC range was attainable by a fighter at 15th level vs. one at 1st level.Upthread a number of posters - you in an earlier post, Parmandur, I think others too - have said that 5e uses bounded accuracy, in the sense that the DC for task X doesn't change across levels. (More than one poster has compared this to AC - the AC of a goblin is the same whether the to hit check is made by a 1st level or 15th level PC). If now you're saying that DCs are in fact "subjective" - for non-combat, at least, if not for combat - then the difference from 4e seems to be more about the absence of a clear framework for bundling a series of level-appropriate DCs into an overall resolution framework (ie the skill challenge). Anyway I've intended my claim to be clear: that 4e has a system that makes it straightforward for martial prowess to be displayed and resolved in a way that mitigates against tendencies in fantasy RPGing for playes of spellcasters to have a greater range of possibilities open to them, especially once we get into "epic" territory. I posted an actual play illustration. I think the range of responses that has generated...

Friday, 9th November, 2018

  • 08:24 PM - Imaro mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Yeh I am calling it so far from being perfect as to be insulting. Note we arent discussing details like how to make it feel like the person has one "secret" vulnerable spot without making it ridiculously over powered. Even giving innate damage resistance would be hard pressed not to be. Takes extra damage from critical hits would not be a great off set but it would have the flavor. Well that's your call. For me 5e gets the feel close enough (while still maintaining playability of the game) using the methods Parmandur described above that it's not a concern for me.

Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned Parmandur in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...

Wednesday, 9th May, 2018


Sunday, 21st January, 2018

  • 05:18 PM - Corpsetaker mentioned Parmandur in post Kate Welch is WotC's New D&D Designer
    Parmandur You do realize the laugh button doesn't work in that way anymore. You look silly trying to "laugh with" a post that the original author wasn't laughing to begin with. You are giving me XP and making yourself look silly.

Thursday, 23rd November, 2017

  • 09:47 PM - pukunui mentioned Parmandur in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    Assuming the information about Broadway and Labyrinth both being big adventures and released only two months apart is true, it would sound likely that they're a two-part adventure much like Hoard of the Dragon Queen + Rise of Tiamat. I think it's kind of useless to speculate on the contents of a product based on a single word that may or may not be related in hindsight. I mean, sure, Cloak = Vampire and Dagger = Shakespearean giants... you can make sense of it after the fact, but that's some Law of Fives-level justification.Indeed. I mean, it's entirely possible that they codenamed SKT "Dagger" simply because they'd codenamed the previous one "Cloak" so they could have a little chuckle about "cloak and dagger". Parmandur: Could you please get back to me regarding the PMs I've sent you pertaining to comments you've made in this thread?
  • 02:05 AM - Hussar mentioned Parmandur in post So Was That Z Fellow right?
    While I'm not about to defend Parmandur about the head hunting thing, I think he's gone too far, he does make a point. This is a one trick pony that adds nothing else to the group. I LOVE characters like this because it's so easy to challenge them. Drop them in a pit filled with water - watch that dump stat Str try to swim and climb. Use the rules for buying magic items as a downtime activity and watch them fail every time because they have no social skills. Fun. Or, heck, the Ravenloft module has no magic pistol crossbows at all, and no magic bolts. At least, none that we found. Watch Mr. Specialist whine and complain because he's doing half damage to every single major opponent in the entire module, that, after all, only goes to about 10th level, so, this build actually only comes into play in the very, very tail end.

Wednesday, 15th November, 2017

  • 06:58 AM - pemerton mentioned Parmandur in post Why D&D is not (just) Tolkien
    when do we start seeing non-human protagonists in fantasy? In the pulps, the first one I can think of is Elric and that's pretty recent. There are many complaints about the "Cantina Scene" thing in D&D where the local tavern has a mix of different species all drinking together, but, that concept is pretty much straight from Tolkien. No disagreement at all on this score. I'm pretty sure my first (or near-to-first) post in both the Tolkien threads has been to say that the whole idea of non-human fantasy races which are basically human cultures in funny suits - and hence which lend themselves to literary treatments, and RPing, just as if they were human - comes from JRRT. To my mind, it's the most obvious thing that D&D owes to Tolkien. EDIT: This is why I said you and Parmandur are both right. GH owes its non-humans to JRRT. But everything else about GH seems to me closer to the Hyborian Age than to Middle Earth. Also, for what it's worth, I'm currently GMing a Burning Wheel game using GH as the setting, and the tensions between the S&S aspects of GH (which the BW rules for humans support well) and the Tolkien-esque aspects of GH (which the BW rules for elves and dwarves support better than any other RPG system I know) is one source of challenge in GMing that game.

Monday, 13th November, 2017

  • 09:23 AM - pemerton mentioned Parmandur in post Why D&D is not (just) Tolkien
    The Hyborian Age is a narrative device, for telling pseudo-historical stories without having to worry about the history or geography. Middle Earth is, notionally at least, our earth. I find the World of Greyhawk closer to REH - it is a narrative device for telling pseudo-historical stories, with the same sorts of pseudo-nations and cultures as found in the Hyborian Age. With the exception of the Tolkien-esque elves and dwarves. So I think Hussar and Parmandur are both right on this one.


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Sunday, 18th November, 2018

  • 04:37 AM - Manbearcat quoted Parmandur in post Mike Mearls on how 4E could have looked
    Maybe I'm not understanding what fiction first means... if 4e has tiers and those tiers are defined by fiction and said fiction then informs resolution... is that fiction easily disregarded or changed? And if so what is the difference between that and 5e as some posters such as pemerton and Manbearcat discussed earlier in the thread? Oh, I don't think it is different from 5E at all on the narrative front, other than presentation and some details of numbers. Right. Both are designed to put story first. You can always choose to ignore story ala massive dungeon crawls that make little sense from pretty much any fictional standpoint. This is Vincent Baker's Apocalypse World. What do you guys think about this GMing advice and how it relates to "fiction first" GMing? * Make your move, but misdirect. Of course the real reason why you choose a move exists in the real world. Somebody has her character go someplace new, somebody misses a roll, somebody hits a roll that calls for you to ans...
  • 04:02 AM - Garthanos quoted Parmandur in post Mike Mearls on how 4E could have looked
    Oh, I don't think it is different from 5E at all on the narrative front, other than presentation and some details of numbers.Well some of the discussion is as to whether the numbers in 5e actually support the fiction which seems like it is sort of defaulted just as awesome as 4e we do have that much (or whether like in 3e the casters abilities to ignore those numbers and guidelines will make them consistently VIP even if the fiction would have them be another part of the team )

Saturday, 17th November, 2018

  • 10:17 PM - MwaO quoted Parmandur in post Mike Mearls on how 4E could have looked
    The dungeon crawl is the basic mythological type the game is built around, really. Right. And they can have story. But most of the AD&D massive dungeons had little to none. Usually a 'hmm, why is dungeon here? Weird Wizard named Werdna!'
  • 10:00 PM - MwaO quoted Parmandur in post Mike Mearls on how 4E could have looked
    Not sure how to state it, as it seems fairly intuitive to me: both games, being RPGs, are story using some mathematical systems as a bone. Both put story as a priority, and both are easily modded too desire. Right. Both are designed to put story first. You can always choose to ignore story ala massive dungeon crawls that make little sense from pretty much any fictional standpoint.
  • 09:41 PM - Imaro quoted Parmandur in post Mike Mearls on how 4E could have looked
    Not sure how to state it, as it seems fairly intuitive to me: both games, being RPGs, are story using some mathematical systems as a bone. Both put story as a priority, and both are easily modded too desire. Maybe I'm not understanding what fiction first means... if 4e has tiers and those tiers are defined by fiction and said fiction then informs resolution... is that fiction easily disregarded or changed? And if so what is the difference between that and 5e as some posters such as pemerton and Manbearcat discussed earlier in the thread?
  • 08:26 PM - robus quoted Parmandur in post Unearthed Arcana: of ships and the sea
    Per Mearls on the Happy Fun Hour, they actually have way more stuff statted out with these rules, including land vehicles (he half-joked about doing up Kit from Knight Rider), but they wanted a focused set for public feedback of the principles. Perhaps they could communicate those principles, because the current stats seem quite unprincipled!
  • 08:02 PM - Imaro quoted Parmandur in post Mike Mearls on how 4E could have looked
    I think both are true...but equally true of 5E. Ok interest piqued... if you feel like elaborating...
  • 08:01 PM - doctorbadwolf quoted Parmandur in post Unearthed Arcana: of ships and the sea
    Per Mearls on the Happy Fun Hour, they actually have way more stuff statted out with these rules, including land vehicles (he half-joked about doing up Kit from Knight Rider), but they wanted a focused set for public feedback of the principles. Good to know!
  • 07:16 PM - Garthanos quoted Parmandur in post Mike Mearls on how 4E could have looked
    O Just because edition warriors used a given fact hurtfully in the past doesn't mean that it is not true. Nor even that it is bad. It just...is. Again - One can talk about the effects and whether they are valuable and how they contributed to play or still do and I do not see oooh dude that came from a video game as actually very pertinent.
  • 05:24 PM - Jay Verkuilen quoted Parmandur in post Mike Mearls on how 4E could have looked
    Interesting, and fair, point. I have selected out the relevant points, because that can go for any other game, such as perhaps ignoring the encounter guidelines for the resource management game in 5E. But, in inverse, if the game's precepts, instructions and advise are not what a given table wants, it might not be received with the greatest positvity. Nicely put. Much of the issue people had with 4E was that it substantially altered so many things people wanted or expected and built a system that didn't appear like prior versions and, by and large, had very different premises. I recall thinking at the time of release that 4E would have been a great rules engine for a game like White Wolf's Exalted and the whole Dawn War setting felt quite a bit like Exalted. The more high flying action they assumed was also quite Exalted-like. Unfortunately for Exalted, its rules are very grindy. OSR and Pathfinder both started when D&D decided to dump its roots in favor of the direction it chose. The res...
  • 07:24 AM - doctorbadwolf quoted Parmandur in post Official D&D Errata Updated (Nov 2018)
    I notice that every Class now gets their spells specified as "[Class X] spells"rather than just spells. Is this is some sort of anti-cheese maneuver by the devs? I wish they hadn't. I'm not sure, but I think this makes multi-classing between casters more complex and annoying. I get that they want to avoid "cheese", but IMO they go a bit too far with this one. I've seen some people willfully misinterpret the way multiclassing works in order to prepare spells they shouldn't (usually via ignoring the big rule where you treat spells known and preparation as if you were only a single member of that class). This is just to help shut those people up. I don't think it only does that, though. I'll have to dig into it more after the weekend, bc it's gonna be a busy one, though. I'm sure I'm not the only one disappointed in the Beast Master changes, I think many of us were expecting something stronger than this: Continuing the previously-issued command on subsequent rounds would've been a much...
  • 04:34 AM - Reynard quoted Parmandur in post Official D&D Errata Updated (Nov 2018)
    I notice that every Class now gets their spells specified as "[Class X] spells"rather than just spells. Is this is some sort of anti-cheese maneuver by the devs? Probably. i had a player who during a high level test played a sorcerer paladin multiclass that really took advantage of that combo.
  • 04:31 AM - pukunui quoted Parmandur in post Official D&D Errata Updated (Nov 2018)
    No, the bit in question specifies that the bonus against Fiends et al is on top of the existing damage up to 6d8.Ah OK. Thanks. I didn't have my book in front of me. Edit: And it looks like you can now punch the Tarrasque to death, since it's only immune to damage from nonmagical weapons, and unarmed strikes are no longer classified as weapons.Huh? The tarrasque should be covered by the global damage resistances/immunities errata.
  • 12:09 AM - Jay Verkuilen quoted Parmandur in post Mike Mearls on how 4E could have looked
    I'm not directly familiar with Saga Edition, but I have heard people speculate (gesturing to the Original Post) that 4E would have gone over better if it was more like Saga Edition. That and Book of Nine Swords, which was just damned cool. I played a good bit of Saga and it had some very good aspects, though it's been so long... uh, 2010... I don't really remember too many details but it was pretty clear that it was used as a testbed for 4E.

Friday, 16th November, 2018

  • 09:52 PM - LordEntrails quoted Parmandur in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    Too busy: my preference is for the old blue scale maps, very easy to use and get the lay of the land without anything getting in the way. Also, easier to copy. Love the maps in the recent products. But color doesn't make a map too busy. Color used correctly makes a map more informative. And easier to copy... again, depending upon your source and your copier, color doesn't impact that either. Now, color copies are more expensive, so I understand that. Just noticed this on the site, for release in February next year, might fit what some here are looking for in general: http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeons-dragons-tactical-maps-reincarnated But they are color! You don't like color! Besides, those are just reprints of poster/battlemaps I already have :) You might even be able to find them on eBay for less :)
  • 09:00 PM - flametitan quoted Parmandur in post Official D&D Errata Updated (Nov 2018)
    Figured it was something along those lines... It might also have to do with Magic Initiate, as the previous Sage Advice rule for that was that it'd technically add that spell to your spells known if you were of the appropriate class. I'd have to read into it more carefully, but that might also play into it.
  • 08:39 PM - Imaro quoted Parmandur in post Mike Mearls on how 4E could have looked
    I'm not directly familiar with Saga Edition, but I have heard people speculate (gesturing to the Original Post) that 4E would have gone over better if it was more like Saga Edition. To be honest... I bought into 4e originally because it was heavily implied that Saga was a "preview" of sorts for it. While there were some mechanics (like skill challenges) that the two shared I wouldn;t say playing one would give you a feel for playing the other... I would have been much happier with an edition that had been much closer to Saga in play.
  • 08:34 PM - flametitan quoted Parmandur in post Official D&D Errata Updated (Nov 2018)
    I notice that every Class now gets their spells specified as "[Class X] spells"rather than just spells. Is this is some sort of anti-cheese maneuver by the devs? I've seen some people willfully misinterpret the way multiclassing works in order to prepare spells they shouldn't (usually via ignoring the big rule where you treat spells known and preparation as if you were only a single member of that class). This is just to help shut those people up.
  • 08:23 PM - Imaro quoted Parmandur in post Mike Mearls on how 4E could have looked
    Another reason I don't see much real difference, other than not experiencing skill use as different when playing, is that I have seen the Skill Challenge system just taken and transplanted to 5e, and used with no problem. Matt Mercer runs Skill Challenges in Pathfinder and 5E on Critical Role, taking the rules straight from 4E straight as is. And it works fine. 4E can be played without really using the SC system, and the SC system can be thrown on 5E with little pain. The main difference is setting DCs, which is also basically the same (instead of consulting tables to come to a complex solution, here are five numbers, choose which one feels right: I wouldn't be surprised if people did that in 4E too). Funny enough Skill challenges started in Star Wars Saga Edition... and arguably were implemented and explained much better there than they were in 4e originally.
  • 06:06 PM - LordEntrails quoted Parmandur in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    Two, here is the ad copy 'Hundreds of years ago, long before Waterdeep was built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Though it is likely impossible to map out the entirety of Halaster's domain, the maps contained herein lay out the bulk of this deadly. dungeon and are certain to lead you through many hours of play." Notice STILL no mention of size. ... I appreciate the warning. The ad copy is deceptive. IMO, mainly because the maps in DoMM only detail about 15% of what has previously been detailed for the Undermountain, I don't see how anyone can claim that is the "bulk". I will say I'm not surprised by what you describe. I have mixed feelings about it though because I'm working on releasing my own versions of the maps ;p I've been so disappointed (much for the same reasons as you) with their recent maps that I've started a project to create and sell on the DMsGuild full color maps for Und...


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