View Profile: Parmandur - Morrus' Unofficial Tabletop RPG News
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  • Parmandur's Avatar
    Yesterday, 07:19 AM
    It's not just that they are ten factions, it is that these ten factions are everything: government, business, religion...all of it. The Ecumenopolis is a unique factor, from r D&D settings. The chapter following the location Gazeeter (the Tenth District is a megacity itself!) is apparently chock full of procedural generation tables, as in Chapter 3 of the DMG, to help with generation of Urban...
    191 replies | 8582 view(s)
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  • Parmandur's Avatar
    Yesterday, 06:41 AM
    Dragonlance SAGA was not a D&D product.
    191 replies | 8582 view(s)
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  • Parmandur's Avatar
    Yesterday, 03:23 AM
    As somebody who started with 3E, I could never go back after 5E.
    191 replies | 8582 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 03:00 AM
    Your mileage may vary, but I'm quite happy with my time and money investment, and goodness knows that I am hardly alone.
    191 replies | 8582 view(s)
    3 XP
  • Parmandur's Avatar
    Yesterday, 02:49 AM
    In the intro to the Planeshift: Dominara booklet, Wyatt says that he considers Guildmasters Guide to Ravnica to be the Planeshift document. They chose to work on it because it is the current M:tG,and seemed different enough to warrant a full book.
    191 replies | 8582 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 02:24 AM
    It's the Guilds, yes. Their interlocking, pseudo-Cyberpunk web of relationships is a different setting for D&D. Honestly, I don't expect to run or play in Ravnica anytime soon (though I have some thoughts percolating about retooling Dead in Thay from TftYP for Ravnica). But I am interested in the fluff, the player options and the monsters. The procedural generation tools can have definite use...
    191 replies | 8582 view(s)
    2 XP
  • Parmandur's Avatar
    Yesterday, 01:00 AM
    Yet they have been clear from word go that this book is not a Magic book at all. No advertisement to the contrary, unless you have seen something I haven't.
    191 replies | 8582 view(s)
    4 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 10:16 PM
    Why can't it be both...?
    191 replies | 8582 view(s)
    1 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 10:12 PM
    They've made it very clear from literally Day One, this is not a Magic: the Gathering book. It is a D&D book, about Ravnica as a setting. Comparing Ravnica to Planescape is very shallow: both have a city, and factions. Neither the city, the factions nor the genre of story involved is similar. It's like saying Star Wars is basically just Julius Cesar's Gallic Wars, because both have swords and...
    191 replies | 8582 view(s)
    1 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 10:03 PM
    Yup, it is coming early in the New Year.
    191 replies | 8582 view(s)
    1 XP
  • Parmandur's Avatar
    Sunday, 21st October, 2018, 06:02 PM
    I don't think it will happen, but you know what, you get mad bragging rights if it does. The NPC stat blocks seem more useful than the straight monsters, honestly. Having a new crazed cultist or mad wizard stat block is just as useful for the Realms as for Ravnica.
    191 replies | 8582 view(s)
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  • Parmandur's Avatar
    Sunday, 21st October, 2018, 05:10 PM
    I count ~80 pages in the beastiary...?
    191 replies | 8582 view(s)
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  • Parmandur's Avatar
    Sunday, 21st October, 2018, 04:55 PM
    Volo's Guide to Spirits & Spectres is an off-hand joke in Waterdeep Dragon Heist, when Volo as NPC is discussing his future plans. It's an alcohol pun.
    191 replies | 8582 view(s)
    1 XP
  • Parmandur's Avatar
    Saturday, 20th October, 2018, 10:05 PM
    The beautiful thing about it is how complex it is mathematically, yet very intuitive in value to mediocre mathematicians.
    95 replies | 3196 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 19th October, 2018, 01:56 AM
    To be honest, I rather doubt it,beyond maybe references or sidebars in other books. One and done, open it up on the DMsGuild is my prediction for support. Maybe an AL series.
    10 replies | 323 view(s)
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  • Parmandur's Avatar
    Thursday, 18th October, 2018, 04:06 AM
    I don't think Druids can use shields, certainly not when in beast form.
    127 replies | 3413 view(s)
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  • Parmandur's Avatar
    Thursday, 18th October, 2018, 03:45 AM
    Also, on Twitter, Ari confirms that Ravnica is coming to DMsGuild for community use, details forthcoming.
    10 replies | 323 view(s)
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  • Parmandur's Avatar
    Thursday, 18th October, 2018, 03:44 AM
    I'm curious to know what other segment he will do to pair with the final two guilds.
    10 replies | 323 view(s)
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  • Parmandur's Avatar
    Thursday, 18th October, 2018, 02:20 AM
    It seems they are setting up every Guild as both the potential home for PCs, but also potential antagonists. I'm liking what they are laying down. Ari says here that there will be an intro adventure in the book, and it will involve a Gateless Goblin gang.
    10 replies | 323 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 18th October, 2018, 01:33 AM
    The Adventure Skills can't be improved in downtime, but Tool Proficiency can be gained.
    60 replies | 1947 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th October, 2018, 06:00 PM
    YMMV. Many of your consideration are what I would consider pros, like the elegance of builds or improvisational nature of DC challenges. The "classic feel" seems to be a big part of what is drawing in younger players, oddly enough, in contrast to crunchy video games. As someone who started with 3.x and played it for a long while, I could never go back after 5E.
    60 replies | 1947 view(s)
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  • Parmandur's Avatar
    Tuesday, 16th October, 2018, 07:18 PM
    Will be interesting to see if they are Volo's reprints, or a more M:tG version, as Magic Goblins are a different thing entirely. Based on the Minotaur/Centaur rules, I'm hoping it is a unique take.
    15 replies | 756 view(s)
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  • Parmandur's Avatar
    Monday, 15th October, 2018, 07:52 PM
    The style guide handles more than just references, and is an overall solid professional standard.
    73 replies | 2949 view(s)
    2 XP
  • Parmandur's Avatar
    Monday, 15th October, 2018, 04:00 PM
    Might be different stats from D&D Goblins, if they follow the trend from the Planeshift articles.
    15 replies | 756 view(s)
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  • Parmandur's Avatar
    Sunday, 14th October, 2018, 11:10 PM
    WotC isn't bound by the DMsGuild rules when they publish using their own IP. They have M:tG products on DMsGuild but the Magic settings are not currently open, for example.
    8 replies | 456 view(s)
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  • Parmandur's Avatar
    Sunday, 14th October, 2018, 03:58 PM
    Mearls owns a house in the Seattle area. I'm sure the pay is competitive.
    73 replies | 2949 view(s)
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  • Parmandur's Avatar
    Sunday, 14th October, 2018, 02:33 AM
    The Chicago Manual is also pretty standard for some academic writing. Industry standard. "Must be able to write professionally and be numerate" seems a fair standard yo be on the D&D team. Srlf- publishing might be sufficient, if the work itself impresses Mearls & Co. or you were able to make a functioning company around it.
    73 replies | 2949 view(s)
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  • Parmandur's Avatar
    Saturday, 13th October, 2018, 10:43 PM
    Last time they did this, Mearls stated that DMsGuild products counted, and they are fairly open minded about product credits in general.
    73 replies | 2949 view(s)
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  • Parmandur's Avatar
    Saturday, 13th October, 2018, 08:52 PM
    I'd buy it.
    8 replies | 456 view(s)
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  • Parmandur's Avatar
    Saturday, 13th October, 2018, 05:37 PM
    So, haven't seen many people talking about this, but WotC let slip the following information about an upcoming Extra Life DMsGuild product in the latest Dragon+ "Extra Life is a charity organization D&D has been happy to be involved with since 2013, where gamers stream themselves playing together with the express purpose of driving donations to the Children's Hospitals Network. In 2017 the D&D...
    8 replies | 456 view(s)
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  • Parmandur's Avatar
    Thursday, 11th October, 2018, 04:37 AM
    Honestly, the comics are usually the best part.
    13 replies | 573 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 11th October, 2018, 03:55 AM
    It gives a pretty detailed breakdown of the two Maps & Miscellany products. Of course it's a glorified ad, it's a magazine, and a free one to boot.
    13 replies | 573 view(s)
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  • Parmandur's Avatar
    Thursday, 11th October, 2018, 01:18 AM
    Interesting detail about their DMsGuild charity adventure under "In the Works": "Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. He disappeared in the peaks eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own research."
    13 replies | 573 view(s)
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  • Parmandur's Avatar
    Thursday, 11th October, 2018, 01:15 AM
    Yeah, Crawford's talked on Twitch about the Minotaur/Centaur UA article from a few months back being a stealth Ravnica playtest. Dunno if he had confirmed it had made the final cut previously.
    1 replies | 256 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 10th October, 2018, 04:44 AM
    An X-Com like game, playing as the Harpers or some such, would be amazing.
    146 replies | 8755 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 8th October, 2018, 11:51 PM
    Mike Mearls has clarified on Twitter why they don't have many fillable fields: "For those asking - we're using this survey to find soft spots in the game, and will follow-up with more detailed surveys with open-ended responses. We like to use those when we expect to do a deeper dive." https://t.co/Oi3Ep0UoV8
    65 replies | 2725 view(s)
    3 XP
  • Parmandur's Avatar
    Monday, 8th October, 2018, 04:51 AM
    I think, for whatever reason, that is the more natural way to look at it.
    146 replies | 8755 view(s)
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  • Parmandur's Avatar
    Sunday, 7th October, 2018, 07:18 AM
    Hasbro/WotC aren't offering anybody any money: they accept offers of cash, not the other way around. Which is why the recent D&D games have been more cash-flush offerings, like Idle Champions or Neverwinter.
    146 replies | 8755 view(s)
    1 XP
  • Parmandur's Avatar
    Saturday, 6th October, 2018, 02:58 PM
    The Twitter/streaming format also drives home the casual nature of the rulings: they aren't rule changes, just optional interpretations of existing rules.
    61 replies | 3417 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 6th October, 2018, 05:41 AM
    Mea culpa, mea culpa, mea maxima culpa...
    61 replies | 3417 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 6th October, 2018, 05:15 AM
    I thought it was pretty clear that he meant there would be some errata giving Dams advice in how to handle followers, including the Beastmaster companion.
    61 replies | 3417 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 2nd October, 2018, 05:56 PM
    I must say, this thread worked out much better than the "pile on Tolkien" cluster of the first. Good show!
    863 replies | 15639 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 2nd October, 2018, 03:45 PM
    Alexander, Lloyd 0 Good night, sweet prince... LeGuin, Ursula 15 Pratchett, Terry 8 Pretty pleased with the final group, can't lose with these folks.
    863 replies | 15639 view(s)
    2 XP
  • Parmandur's Avatar
    Monday, 1st October, 2018, 10:44 PM
    Half-Orcs are covered by Volo's, Half-Elves and Tieflings by MToF. The human portion in terms of race isn't going to be touched by WotC with a ten foot pole, so Half-Orcs and Half-Elves are covered by the parent race material. The Devil fluff in MToF is fantastic, and plays nicely as mythic background for the Tieflings. Dragonborn are easy enough to cover in a Dragon book, which seems a likely...
    10 replies | 469 view(s)
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  • Parmandur's Avatar
    Monday, 1st October, 2018, 09:10 PM
    To me, it seems they felt it was weird to have more role-playing information for Orcs and Kobolds than for Elves & Dwarves after Volo's, and decided to fix that with the PC race information (also a good place for subraces & such). Really, it's more Volo's with some chapters acting as "The Complete Book of Elces/Dwarves/Gnomes & Halfli s/Gith." And the fluff is a lot of fun, so it works, for those...
    10 replies | 469 view(s)
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  • Parmandur's Avatar
    Monday, 1st October, 2018, 06:17 PM
    Alexander, Lloyd 6 LeGuin, Ursula 20 McKillip, Patricia 8 Pratchett, Terry 10
    863 replies | 15639 view(s)
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  • Parmandur's Avatar
    Sunday, 30th September, 2018, 04:55 PM
    Alexander, Lloyd 8 Jemisin, N.K. 7 LeGuin, Ursula 24 McKillip, Patricia 8 Pratchett, Terry 19 can't stop backing Sir Terry after all, the dream lives on... Wolfe, Gene 6
    863 replies | 15639 view(s)
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  • Parmandur's Avatar
    Saturday, 29th September, 2018, 06:09 PM
    Alexander, Lloyd 20 Cook, Glen 3 Jemisin, N.K. 8 LeGuin, Ursula 21 McKillip, Patricia 11 Pratchett, Terry 16 Wolfe, Gene 13 All authors remaining are worthy and good: bit, based on the math demonstrated earlier, upvoting LeGuim and downvoting Alexander seems to be the most efficient way to reach the end game.
    863 replies | 15639 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 28th September, 2018, 02:18 PM
    Alexander, Lloyd 20 Cook, Glen 18 Jemisin, N.K. 12 Kay, Guy Gavriel 1 LeGuin, Ursula 22 McKillip, Patricia 13 Pratchett, Terry 16 Wolfe, Gene 17
    863 replies | 15639 view(s)
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  • Parmandur's Avatar
    Friday, 28th September, 2018, 01:33 AM
    My impression is that Magic has always been more fluid with things like Cosmology than D&D, which I think can also be seen in how 3E and 4E treated Cosmology.
    21 replies | 711 view(s)
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  • Parmandur's Avatar
    Thursday, 27th September, 2018, 07:28 PM
    Alexander, Lloyd 22 Cook, Glen 19 Jemisin, N.K. 13 Kay, Guy Gavriel 6 LeGuin, Ursula 23 McKillip, Patricia 15 Pratchett, Terry 17 Wolfe, Gene 20
    863 replies | 15639 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 27th September, 2018, 01:27 AM
    Having listened to the whole thing now, I didn't see much in the way of crunch spoilers, except for the Izzet Arcane Focus magic item. Maybe a casual confirmation of Goblins and Merfolk. I wonder if we might see some of the XGtE Subclasses that didn't make it, like the Stone Sorcerer....
    21 replies | 711 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 26th September, 2018, 05:53 PM
    Interesting, so Ari Levitch is apparently working for Chris Perkins on the D&D team as a "Narrative Designer" now, not the Magic team.
    21 replies | 711 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 26th September, 2018, 02:16 PM
    Alexander, Lloyd 21 Cook, Glen 18 Jemisin, N.K. 14 Kay, Guy Gavriel 21 LeGuin, Ursula 21 Lynch, Scott 20 McKillip, Patricia 20 Peake, Mervyn 6 Pratchett, Terry 17 Wolfe, Gene 21
    863 replies | 15639 view(s)
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  • Parmandur's Avatar
    Wednesday, 26th September, 2018, 03:21 AM
    What, wanting to know what others think about your hobby, and discuss it???
    21 replies | 711 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 26th September, 2018, 12:52 AM
    Very interested, haven't had the chance to give it a listen yet.
    21 replies | 711 view(s)
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  • Parmandur's Avatar
    Tuesday, 25th September, 2018, 06:15 PM
    Yup, my bad, focused on formatting and forgot to finish the math.
    863 replies | 15639 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 25th September, 2018, 05:58 PM
    Alexander, Lloyd 23 Cook, Glen 20 Jemisin, N.K. 18 Kay, Guy Gavriel 20 LeGuin, Ursula 20 Lynch, Scott 19 McKillip, Patricia 21 Peake, Mervyn 11 Pratchett, Terry 21 Sanderson, Brandon 4
    863 replies | 15639 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 25th September, 2018, 12:12 AM
    I'm pretty sure the OP disclaims any real intent: these are a goofy game. That being said, even though Tolkien was the right answer in the last thread, the ultimate result of Fritz Leiber is pretty legit.
    863 replies | 15639 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 24th September, 2018, 05:07 PM
    Alexander, Lloyd 21 Bulfinch, Thomas 10 Cook, Glen 21 Jemisin, N.K. 18 Kay, Guy Gavriel 20 LeGuin, Ursula 20 Lynch, Scott 20 McKillip, Patricia 21 Peake, Mervyn 16 Pratchett, Terry 19
    863 replies | 15639 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 23rd September, 2018, 05:20 PM
    Alexander, Lloyd 23 Bulfinch, Thomas 20 Cook, Glen 21 Jemisin, N.K. 19 Kay, Guy Gavriel 21 LeGuin, Ursula 19 Lynch, Scott 21 McKillip, Patricia 23 Peake, Mervyn 19 Pratchett, Terry 21
    863 replies | 15639 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 23rd September, 2018, 05:19 PM
    So, in this week's Dragon Talk, there is a Lore You Should Know where Perkins talks about a vampire named Artor Morlin: apparently, he was going to appear in Dragon Heist but got cut, has some small role in Dungeon of the Mad Mage, and has plans "which will be revealed soon-ish." Could be that he has a role to play in the next AP, based on what Perkins was laying down: not sure what that...
    107 replies | 3733 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 22nd September, 2018, 07:10 PM
    Right, which is why WotC has worked on other options: don't like the 4E, try the Sun Soul, and alternate Ranger approaches are being considered. I don't think the Ranger will be completely righted until a 6E, frankly, when they can build it again for Core. For now, alternate Class features and Subclasses are being offered.
    28 replies | 1107 view(s)
    1 XP
  • Parmandur's Avatar
    Saturday, 22nd September, 2018, 06:20 PM
    Alexander, Lloyd 22 Bulfinch, Thomas 21 Cook, Glen 25 Jemisin, N.K. 21 Kay, Guy Gavriel 23 LeGuin, Ursula 23 Lynch, Scott 24 McKillip, Patricia 23 Peake, Mervyn 18 Pratchett, Terry 19
    863 replies | 15639 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 22nd September, 2018, 05:53 PM
    Based on listening to the Happy Fun Hour recently, the conclusion that WotC has made about the 4E Mono and the whole Ranger Class is that people react badly to what is, mathematically speaking, just fine due to an overwhelming set of options of dubious payoff.
    28 replies | 1107 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 22nd September, 2018, 05:45 AM
    Alexander, Lloyd 26 Bulfinch, Thomas 21 Cook, Glen 24 Jemisin, N.K. 23 Kay, Guy Gavriel 24 LeGuin, Ursula 26 Lynch, Scott 24 McKillip, Patricia 23 Peake, Mervyn 19 Pratchett, Terry 20
    863 replies | 15639 view(s)
    0 XP
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About Parmandur

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Monday, 22nd October, 2018



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Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...

Wednesday, 9th May, 2018


Sunday, 21st January, 2018

  • 05:18 PM - Corpsetaker mentioned Parmandur in post Kate Welch is WotC's New D&D Designer
    Parmandur You do realize the laugh button doesn't work in that way anymore. You look silly trying to "laugh with" a post that the original author wasn't laughing to begin with. You are giving me XP and making yourself look silly.

Thursday, 23rd November, 2017

  • 09:47 PM - pukunui mentioned Parmandur in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    Assuming the information about Broadway and Labyrinth both being big adventures and released only two months apart is true, it would sound likely that they're a two-part adventure much like Hoard of the Dragon Queen + Rise of Tiamat. I think it's kind of useless to speculate on the contents of a product based on a single word that may or may not be related in hindsight. I mean, sure, Cloak = Vampire and Dagger = Shakespearean giants... you can make sense of it after the fact, but that's some Law of Fives-level justification.Indeed. I mean, it's entirely possible that they codenamed SKT "Dagger" simply because they'd codenamed the previous one "Cloak" so they could have a little chuckle about "cloak and dagger". Parmandur: Could you please get back to me regarding the PMs I've sent you pertaining to comments you've made in this thread?
  • 02:05 AM - Hussar mentioned Parmandur in post So Was That Z Fellow right?
    While I'm not about to defend Parmandur about the head hunting thing, I think he's gone too far, he does make a point. This is a one trick pony that adds nothing else to the group. I LOVE characters like this because it's so easy to challenge them. Drop them in a pit filled with water - watch that dump stat Str try to swim and climb. Use the rules for buying magic items as a downtime activity and watch them fail every time because they have no social skills. Fun. Or, heck, the Ravenloft module has no magic pistol crossbows at all, and no magic bolts. At least, none that we found. Watch Mr. Specialist whine and complain because he's doing half damage to every single major opponent in the entire module, that, after all, only goes to about 10th level, so, this build actually only comes into play in the very, very tail end.

Wednesday, 15th November, 2017

  • 06:58 AM - pemerton mentioned Parmandur in post Why D&D is not (just) Tolkien
    when do we start seeing non-human protagonists in fantasy? In the pulps, the first one I can think of is Elric and that's pretty recent. There are many complaints about the "Cantina Scene" thing in D&D where the local tavern has a mix of different species all drinking together, but, that concept is pretty much straight from Tolkien. No disagreement at all on this score. I'm pretty sure my first (or near-to-first) post in both the Tolkien threads has been to say that the whole idea of non-human fantasy races which are basically human cultures in funny suits - and hence which lend themselves to literary treatments, and RPing, just as if they were human - comes from JRRT. To my mind, it's the most obvious thing that D&D owes to Tolkien. EDIT: This is why I said you and Parmandur are both right. GH owes its non-humans to JRRT. But everything else about GH seems to me closer to the Hyborian Age than to Middle Earth. Also, for what it's worth, I'm currently GMing a Burning Wheel game using GH as the setting, and the tensions between the S&S aspects of GH (which the BW rules for humans support well) and the Tolkien-esque aspects of GH (which the BW rules for elves and dwarves support better than any other RPG system I know) is one source of challenge in GMing that game.

Monday, 13th November, 2017

  • 09:23 AM - pemerton mentioned Parmandur in post Why D&D is not (just) Tolkien
    The Hyborian Age is a narrative device, for telling pseudo-historical stories without having to worry about the history or geography. Middle Earth is, notionally at least, our earth. I find the World of Greyhawk closer to REH - it is a narrative device for telling pseudo-historical stories, with the same sorts of pseudo-nations and cultures as found in the Hyborian Age. With the exception of the Tolkien-esque elves and dwarves. So I think Hussar and Parmandur are both right on this one.

Sunday, 5th November, 2017

  • 02:08 AM - pemerton mentioned Parmandur in post Why D&D is not (just) Tolkien
    Denying that the existing archetype was a major impetus behind the ranger, not denying that it predated Tolkien...The reason are denying that is because everyone knows, by way of direct report from the originators, that the ranger was brought into the game because a player wanted to play Aragorn. As Parmandur and others have posted. Parmandur also deals with the point about parties. Conan doesn't operate in the context of a party. Sometimes he has a sidekick/cohort. Tower of the Elephant is an exception to that - the two meet more as peers - but then the second one dies pretty quickly. I don't know the Lankhmar stories anywhere near as well, but they seem much closer to a party style (albeit a duo rather than a team).

Tuesday, 17th October, 2017

  • 03:44 AM - Azzy mentioned Parmandur in post Xanathar's War Mage is Gandalf, Dr Strange, and Elric
    Is there a reason why the Wizard only got one subclass, but apparently there was enough room for most classes to get three subclasses and the Rogue to get four?!? Yes, because the Wizard has more subclasses in the PHB than any other class (aside from the cleric), while most of the other classes have three or fewer subclasses. This brings all the classes (except for the druid) to at least five subclasses (counting both the PHB and Xanathar's). Here's the totals for each class (by way of Parmandur): Barbarian: 5 Bard: 5 Cleric: 9 Druid: 4 Fighter: 6 Monk: 6 Ranger: 5 Rogue: 7 Paladin: 5 Sorcerer: 5 Warlock: 5 Wizard: 9

Friday, 13th October, 2017


Saturday, 25th February, 2017

  • 04:13 AM - Manbearcat mentioned Parmandur in post Speculation about "the feelz" of D&D 4th Edition
    ...ean "more complex choices and consequences in combat than simple attacks and damage", but what we like about those powers isn't that they support tactical combat. It is everything you said in that other post that mentioned me, except we never examined it in those terms or that much detail. We just talk about how nice it is to know about how a given choice will go if it succeeds, how cool it is to have so many options both when building a character and leveling them, and in a given encounter (combat or not), etc. we don't even play tactically that often. I do DM tactically, but that has been true since 2e, and has nothing to do with mechanics. I don't like the "glom onto a single target till it's dead, then move to the next" gameplay, so as a DM I discourage it by running monsters more tactically than the players are running their character, to push them to engage with the entire enemy force. Just one quick (lol?) response that is a bit of the above and a bit of your exchange with @Parmandur. I completely understand your sense of being trolled when folks start talking about "tactical 4e". We dealt with so much "not an RPG" rubbish related to shallow understanding and/or outright malicious hit-pieces masquerading as informed and objective analysis. I get it. That being said, I don't think folks who play 4e as actual "tactical combat linked by freeform roleplay" have anything to apologize about. Going further still, I don't think folks that run it as just a series of cinematic set-piece combats (where campy barbs are exchanged between players and between players and GM) with just a very stray interlude in a tavern, shop, or a campsite (or whatever) for mere color have anything to apologize about. Torchbearer is a game inspired by Moldvay Basic. It is about a truly grimdark PoL setting where deadend adventurers dare to go beyond the stone walls that hold back the encroaching darkness. Maybe pull some modest treasure from the inhospitable wilds and the ruins within? M...

Friday, 24th February, 2017

  • 02:35 AM - Manbearcat mentioned Parmandur in post Speculation about "the feelz" of D&D 4th Edition
    Originally Posted by Parmandur View Post Well, you listed elements that sounded like they were grounded in tactical situations, like "reliable abilities"? That literally doesn't have anything to do with tactics. At all. @Parmandur , after witnessing your continued exchange with doctorbadwolf (and some of your other posts that are a bit confused on how 4e comes together), I figured I'd analyze a power so you understand precisely what it makes manifest in play. @Ilbranteloth , you may find this illuminating as well (given your most recent posts). Take the level 6 Fighter Utility below: Strong Focus Encounter Martial Minor Action Personal Effect: Until the end of your next turn, you gain a power bonus to Athletics checks and Strength ability checks equal to your Wisdom modifier. 1) 4e is a scene-based game. The (pretty much) exclusive locus of action is the encounter (combat or non-combat). The above is an Encounter power. That means it is available every scene for the Fighter who has it. 2...

Monday, 20th February, 2017

  • 11:50 PM - pemerton mentioned Parmandur in post D&D Fluff Wars: 4e vs 5e
    ...l be true; and I think they are. IIRC/FWIW, WotC, said that's what they were doing... ...not necessarily what they did. They told us what they were doing in Wizards Presents: Worlds & Monsters. That has several pages laying out the setting conceits ("points of light"); it explains why they have a default pantheon (without one, how do they write modules with clerics or draw pictures/sculpt minis with holy symbols?); it outlines the history (Dawn War, empires, fall of Nerath under gnoll attack, etc). They delivered exactly what they promised! The closest I can see to reconciling the basic contradiction is that the proper-noun elements they threw in were mostly either in the over-arching cosmology (shared to a degree by all settings, so not setting-specific) or in the past, where they could be inserted into the litany of fallen empires in a variety of settings. <snip> Whatever the intent, fans treated the Nentir Vale like it was part of an official settingI agree with Parmandur - the proper names, implied history etc are similar to the hints of GH in the artefact section of Gygax's DMG. The Nentir Vale - as in, the final chapter of the DMG - is a separate thing, in that one can completely ignore that (I didn't read it until a couple of years after starting my 4e campaign) yet use the default cosmology. In my case, I use the map/geography in the B/X module Night's Dark Terror for the details of the setting.

Wednesday, 15th February, 2017

  • 01:11 AM - pemerton mentioned Parmandur in post Speculation about "the feelz" of D&D 4th Edition
    I disagree, for a subtly-shaded value of 'disagree.' It's easier to just override the system and cut to the intuitive stipulation in 5e because (a) the players have been conditioned to accept rulings since the rules require them constantly and (b) trigonometry* is not fun for everyone, and while 4e reduces everything to the simplistic geometry of squares (cubes if you go 3D), 5e leaves you with circles/spheres, triangles/cones, and Pythagorean diagonal movement. I'm not 100% sure I follow the trigonometry point: it it that, if the maths to do it "objectively" gets hard enough, everyone becomes more relaxed about just punting it all to GM fiat? As far as player attitudes go, that might be true as a sociological generalisation (I've got no strong opinion either way), but doesn't seem to explain anything about Parmandur's group. If they were happy with GM fudging of the geometry in 3E, and are happy with it in 5e, I don't see that 4e did anything magical to make it suddenly untenable for them.

Tuesday, 14th February, 2017

  • 04:53 PM - Manbearcat mentioned Parmandur in post Speculation about "the feelz" of D&D 4th Edition
    ...Wandering Monsters + Encounters + Reaction Adjustment. And all related. Action Scenes charged with PC-centered conflict (from combat to parley to rooftop chase to escape from crumbling complex to infiltration/espionage to esoteric research to perilous journey, etc etc) + dynamic decision-points + universal narrative authority + scene resolution mechanics + failure isn't an endpoint. Play snowballs naturally and premise-coherently in both systems. But the "feelz" are rather different due to divergent premise. Nonetheless, they're still both very much D&D. And they both diverge in certain key ways from AD&D and 3.x (process-modeling rather than outcome-based design is a big area where they diverge from 3.x...universal narrative authority vs spellcaster exclusively, go to the action vs serial exploration, and scene resolution are areas where 4e diverges from both). Resultantly, I would put Moldvay Basic MUCH CLOSER in the D&D family tree to 4e than to the others. One final note to @Parmandur. I think when you're trying to compare the D&D board games to 4e, you're rather showing your lack of familiarity. See my above. If anything, it's probably closer to a Moldvay Basic dungeon generator (where the map and key are generated at the moment of play). It has the basic exploration procedures (less Reaction) of Moldvay at its core. The only thing I can see it shares with actual 4e is VERY rough combat action economy, vanilla class features, and everyone has Dailies. If anything, it is an extraordinarily shallow mash-up of the two (which it isn't...sooo). And of course, most importantly, MB and 4e aren't board games. They're both actual RPGs where the shared, evolving fiction is the primary input for expansive play/action declaration & resolution (hat tip @pemerton for robust, concise definition).

Wednesday, 18th January, 2017



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Monday, 22nd October, 2018

  • 11:40 PM - Jester David quoted Parmandur in post Ravnica Table of Contents & More
    It would depend on the initial answers: whuch other Guilds are the enemies of the Guild or Guilds running the caravan, etc. This is why they are using tables to organize the information. Point is, the answers to all of your questions would be Guild information. Because the Guilds are the setting. Which is why I was asking MonsterEnvy. He knows the Guilds so the answers should be apparent. He knows whatever the merchant Guild is, so he should know what the caravan would be holding, where it is going, and who is trying to steal it. To say nothing of what the city looks like and how to describe the journey...
  • 10:29 PM - Jester David quoted Parmandur in post Ravnica Table of Contents & More
    Certainly if the book we're being marketed as a Magic product when it isn't, it would make sense to complain that it is not a Magic: the Gathering RPG: the complaint is that this D&D product being marketed as a D&D book is not a Magic product, which is odd since they have been explicitly and repeatedly clear in presenting it as a D&D book. True. But the sole benefitt of this product versus say "Planewalker's Guide to Sigil" is that it might attract Magic the Gathering fans to the product, potentially increasing sales and maybe getting them into D&D. What's the point of doing this rather than a brand new setting? Then you clearly don't know much about Ravnica. The Guilds are the world. Given this is not a MtG forum, I wouldn't expect people to know much about Ravnica. I'm also not going to fault people for expecting a book titled "Guide to Ravnica" to fire and foremost be about Ravnica!
  • 09:32 PM - flametitan quoted Parmandur in post Ravnica Table of Contents & More
    I'd recommend checking out the Lore You Should Know segments with Ari Levitch. He goes into detail about the philosophies and Modus Operandi of the various Guilds. I'll have to take a look at that, sure. That said, mt problem is that not I'm feeling the guilds being a central focus, rather than "Are the guilds interesting?" Like I keep saying: good, interesting factions with lots of interplay should be a requirement of every setting, not a selling point of one setting in particular. In Magic terms, the setting came about mechanically from the desire to build dual-color Mana decks, and figuring out how weird combos like Green-Black or Blue-Red could be philosophically reconciled. The Ecumenopolis came from the idea, it seems, that weird combos Land cards such as White-Black or Green-Blue would have to be artificial (Banks or factories rather than swamps or forests). I have little to no interest in Magic the Gathering, so that means nothing to me. I'm asking why, as a D&D player, should ...
  • 08:55 PM - Jester David quoted Parmandur in post Ravnica Table of Contents & More
    It is more than the trade dress, but for marketing purposes the trade dress is extremely important. In other terms, D&D would include things like the 9-point alignment system, or 9 levels of spells, or the Class sysyte, all things that will be in this D&D book. So in other words, with no interior content changes, this is a D&D book and is NOT a Magic book: 102638 But this would be a MtG book and NOT a Dungeons & Dragons book: 102639 Because, while 9-point alignment, 9 levels of spells, and a class system are important, this is a D&D book but has none of that: 102640 (Ignoring that 4e had neither 9 levels of spells or alignment...)
  • 08:30 PM - Jester David quoted Parmandur in post Ravnica Table of Contents & More
    They specifically removed any Magic flavor, other than the setting itself: the book, unlike Star Wars, does bill itself as D&D and use the trade dress. Everything in the book is in D&D terms. Crawford has been extremely specific about this, and the marketing has followed suit. I would argue that Ravnica flavour IS Magic the Gathering flavour. Like Forgotten Realms flavour IS Dungeons & Dragons. So a game like, oh, Baldur’s Gate: Dark Alliance or Idle Champions of the Forgotten Realms that make use of zero TTRPG mechanics are still somewhat D&D. I don’t think all that makes D&D into a D&D product is having the logo. Otherwise the 2010 seventh edition of Gamma World would also be D&D as it had that logo on the box.
  • 05:56 PM - Kramodlog quoted Parmandur in post Ravnica Table of Contents & More
    Magic Ravnica is part if the M:tG multiverse, but D&D Ravnica is part of the D&D multiverse. Earth-One and Earth-2 style. Again, WotC made this clear from word go: this is a D&D book set in the D&D multiverse even (Crawford said that specifically). With MtG advertized all over the book and Ravnica being part of the MtG universe. Got it.
  • 05:21 PM - epithet quoted Parmandur in post Ravnica Table of Contents & More
    They specifically removed any Magic flavor, other than the setting itself: the book, unlike Star Wars, does bill itself as D&D and use the trade dress. Everything in the book is in D&D terms. Crawford has been extremely specific about this, and the marketing has followed suit. It certainly seems to be true that all of the concepts in the book are expressed in D&D terms, without adding any significant new sub-systems of game mechanics to expand D&D with "Magic flavor." However, despite D&D players collectively asking for updates to D&D settings like Planescape and Dark Sun for years now, WotC chose instead to include Ravnica, because it is a Magic property. Yes, it is a D&D book, but it is one seemingly designed to sell D&D to Magic customers, and perhaps the other way around, too. I wonder, when they announce the Magic cards with Elminster and Drizzit, will you be as certain that those are Magic products and not at all D&D products?
  • 04:38 PM - Jester David quoted Parmandur in post Ravnica Table of Contents & More
    Logically speaking, to an extent "Dragonlance" and "Ravnica" are separate intellectual property from either D&D or Magic. The trade dress of this book is that of D&D. Did you listen to or watch the Dragon Talk that was done the day the book was announced? Jeremy Crawford was pretty clear that he wanted this to be in no way a Magic RPG book, but a definite D&D book that happens to be in the Ravnica setting, removing all Magic specific references. At one point, Wyatt had written up a bunch of color mana as alternate alignment system material (which is in Planeshift booklets previously), but Crawford cut it and made it all the in to D&D. They have made every effort in marketing to emphasize this is a D&D book. Which makes it MECHANICALLY D&D, but still a Magic the Gathering book in terms of flavour and lore. In the same way the art books contain zero MtG cards but are still Nahic books. Much like the three editions of Star Wars WotC published were mechanically D&D (to the point fears and spe...
  • 03:14 PM - Jester David quoted Parmandur in post Ravnica Table of Contents & More
    Dragonlance SAGA was not a D&D product. Arguably not. But what about the original Dragonlance novels? And if they count, what about the SAGA novels? How about the modules with both SAGA and AD&D Rules? What about a D&D board game? Those are often less “D&D” than SAGA but have the D&D iconography. So, is this a MtG branded product? I’d say “yes”. Just like a MtG CCG set that was themed around Faerun would kinda be a D&D product.
  • 02:52 PM - Kramodlog quoted Parmandur in post Ravnica Table of Contents & More
    Your mileage may vary, but I'm quite happy with my time and money investment, and goodness knows that I am hardly alone. Meh. 4e was the best edition ever! So was 3e. So was 2e... people keep saying that cause they like shinny new stuff, but it doesn't mean they are right. The same people who say they won't switch to 6e likely will and just repeat the cycle.
  • 07:32 AM - flametitan quoted Parmandur in post Ravnica Table of Contents & More
    It's not just that they are ten factions, it is that these ten factions are everything: government, business, religion...all of it. The Ecumenopolis is a unique factor, from r D&D settings. The chapter following the location Gazeeter (the Tenth District is a megacity itself!) is apparently chock full of procedural generation tables, as in Chapter 3 of the DMG, to help with generation of Urban Fantasy adventures based around the Guilds. Yeah, that still doesn't quite make me excited for Ravnica itself, sorry. The factions controlling everything, again, does not make me think, "Oh, that's unique to Ravnica!" Again, the interplay of different factions and how they try to influence and manipulate each other feels like a core part of worldbuilding. The Ecumenpolis is cool, yes, but what does expanding the city out to cover the world add that a regular urban campaign doesn't? Nevermind that the book itself doesn't seem to really care about the fact that it's a world spanning city, though the table ...
  • 07:11 AM - flametitan quoted Parmandur in post Ravnica Table of Contents & More
    It's the Guilds, yes. Their interlocking, pseudo-Cyberpunk web of relationships is a different setting for D&D. Honestly, I don't expect to run or play in Ravnica anytime soon (though I have some thoughts percolating about retooling Dead in Thay from TftYP for Ravnica). But I am interested in the fluff, the player options and the monsters. The procedural generation tools can have definite use as well. Right, I see. I'll have to take a deeper look when the book comes out, but right now the guilds feel like a bit of a weak hook. The interplay between factions with differing goals and ideals is a crux of many settings to me, so it feels odd to go, "yeah, this setting's interesting thing is that it has factions." Part of that, though, is because when I look into whether a setting interests me or not, it's the encouraged style of campaign that interests me, rather than a setting element. This book focuses heavily on the factions element, and seems to lack in the interesting locales (unless t...
  • 02:47 AM - Kramodlog quoted Parmandur in post Ravnica Table of Contents & More
    Yet they have been clear from word go that this book is not a Magic book at all. No advertisement to the contrary, unless you have seen something I haven't. Yes. I've seen Ravnica as part of the MtG universe since 2005. True story. It is, in part, why they used it instead of some new setting build from scratch. If you can't wrap you hear around Ravnica being part of the MtG universe, I can't help you and you'll just have to live in denial.
  • 01:17 AM - cbwjm quoted Parmandur in post Ravnica Table of Contents & More
    Yet they have been clear from word go that this book is not a Magic book at all. No advertisement to the contrary, unless you have seen something I haven't.I know I haven't heard anything to the contrary. This is a MtG setting converted to DnD, not MtG converted to DnD. People might want the latter but this was never touted as such. I think it's going to be great, MtG has some incredible worlds that are just perfect for conversion to DnD, it's why I like the planeshift documents so much. I've even started a conversion of Theros to DnD using information on the MtG website.

Sunday, 21st October, 2018

  • 06:40 PM - Satyrn quoted Parmandur in post Ravnica Table of Contents & More
    Given the nature of the setting, covering the Guilds is pretty much everything. There is no government outside the Megacor...Guilds, nor any religion. Oh . . . Now I'm curious to see how easily I could convert these guilds for my own use as Hyperion, Torgue and all the rest.
  • 05:38 PM - gyor quoted Parmandur in post Ravnica Table of Contents & More
    I count ~80 pages in the beastiary...? I don't think he is willing to count the NPCs as part of the Beastiary.
  • 05:33 PM - gyor quoted Parmandur in post Ravnica Table of Contents & More
    Volo's Guide to Spirits & Spectres is an off-hand joke in Waterdeep Dragon Heist, when Volo as NPC is discussing his future plans. It's an alcohol pun. The first instance of VGTSS mentioned in W: DH it was as an alcohol pun. The second time it was mentioned it wasn't. If the joke had been the only mention I'd have written it off as a joke, but twice and the second mention more serious, I feel positive it's an Easter Egg, Volo's Guide to Spirits and Specters is coming, likely late Winter/Early Spring is my guess.
  • 03:36 AM - gyor quoted Parmandur in post Ravnica Table of Contents & More
    Given the nature of the setting, covering the Guilds is pretty much everything. There is no government outside the Megacor...Guilds, nor any religion. There are some things outside of the guilds, Goblin gangs, various racial deities, Cult of Yore, Haazda, maybe more.
  • 01:01 AM - gyor quoted Parmandur in post Ravnica Table of Contents & More
    The fact that nearly 19% of the book is taken up by "Guild spells" yet the contents suggest that there are two spells printed (for Dimir and Izzet), makes me very curious. Maybe some heavy reflavoring of existing spells (very, very heavy)...? Reflavoring, alterations to spells and changes to spell lists. Like maybe all Guild spells count as class spells for you no matter what your class is. And some spell change in fluff and some change in the new mechanics. Like maybe animate undead and create undead also creates none undead Thrulls for Orzhov and Rakdos. Maybe maybe Animal Shapes for Simic include hybrid creatures. Maybe Izzet's fireball can change damage type or becomes separate Lighteningball, Thunderball, Acidball, Poisonball, Coldball spells. Maybe Conjure Celestial, becomes conjure fiend for Rakdos and Dimir. Maybe Planar Ally becomes Guild Ally and instead of summoning creates of particular types it summons creatures allied with your guild. Maybe for Boros and Orzhov Conjur...

Saturday, 20th October, 2018

  • 07:41 PM - gyor quoted Parmandur in post Ravnica Table of Contents & More
    I stand corrected, though the point stands: as far as I can tell (not having read the novels, looking around the Magic info out there), 99%+ of the stories are Tenth District centered, and the Tenth District is itself a huge city within a city. Is that correct? Partly. Yes the 10th district would be like say Toronto surrounded by a planet sized Greater Toronto Area, but the rubble belts would be a mix of Detroit and Flint Michigan. It goes like this, the Ecumenopolis of Ravnica, City (Capital of Ravnica) is also called Ravnica, and within that huge city is the 10 district and within the tenth district is 6 precincts. So yeah it's big. But only part of the novels take place in the tenth, it's one of the most important parts, but other districts do get mentions and visited. Utava is a condemned rubble belt area that is owned by the Orzhov with a small town in the centre, it's an important location as well, and in fact Teysa is the Baroness of Utava. There is also the Ghost...


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