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Wednesday, 22nd May, 2019



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Wednesday, 22nd May, 2019


Tuesday, 12th March, 2019

  • 10:33 PM - CleverNickName mentioned Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.The core cast of Critical Role is diverse in ways that a lot of other similar content creators aren't. Nearly half the cast is female. Taliesin came out as bisexual back in 2017. Like Parmandur said: they have been extremely diverse with the guests to the show, as well. The cast is white, but I wouldn't say they lack diversity.

Tuesday, 26th February, 2019

  • 02:59 PM - oreofox mentioned Parmandur in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suspect it's more like a very small number of posters making a lot of noise... (Quite frankly, there is good reason FR overtook Greyhawk in popularity). That's what happens when you place practically every video game in FR. And I saw more FR novels than nearly any other setting, except maybe Dragonlance. And that setting went downhill after Dragons of Summer Flame. Demetrios1453 and Parmandur : I didn't read any of the monster lore because as I stated, they were useless to me as I have my own lore for my own setting. And I figured they were FR focused since EVERY other book released has been (adventures minus Strahd, SCAG). Giving them names of Greyhawk characters really means nothing. So I made a mistake, but like I said, I didn't read the lore because it's rather useless to me. It's good to know it isn't FR focused, though.

Monday, 28th January, 2019

  • 08:20 PM - flametitan mentioned Parmandur in post These Are DDB's Most Viewed D&D Adventures
    On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff? The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc. What is there left to make Eberron and Planescape special? To add on to what Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world). Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a ne...

Tuesday, 20th November, 2018

  • 12:14 AM - darkbard mentioned Parmandur in post Mike Mearls on how 4E could have looked
    I have to admit, it's really, REALLY funny watching people who hate a game, hardly if ever played a game, trying to argue with people with hundreds if not thousands of hours of experience with the game. It really is amusing. Even though I awarded you XPs for this already, it's worth restating. Imaro, Parmandur, etc. seem to be here for the argument (for argument's sake) as they've proven over the course of many, many threads like this in the past (as well as this one) that they have no real interest in 4E ... other than to jump in on the hate.

Friday, 16th November, 2018

  • 11:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Two further comments: (1) If, as Parmandur suggested upthread is widespread according to Mearls, someone wants to have an RPG experience which is mostly about GM-mediated fiction and story revelation, then conflict resolution/closed scene resolution will be unnecessary, and task resolution with no system-established finality will be fine - the skill check in effect becomes an element of colour that the GM weaves into the unfolding narration of the ingame situation. This seems to me to be an assumption many modules from the mid-80s on make about how the game will proceed, at least out of combat. (Eg if the PCs fail to find the dirt in the safe because they fail their safecracking roll, then they'll find it in the waste paper bin or in a note on a dead henchman or whatever.) It's hard to see how the "path" in an AP would work without this sort of thing. (2) Contra Lanefan and maybe some others, it's simply not true that differential XP tables in AD&D made fighters stronger than wizards at mid-to-upper levels. A 6th level wi...
  • 09:07 AM - Hussar mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Hit dice, short rests, healing potions (assumed in the PHB) Cleric spell slots...did you notice the part where at Level 18 the Champion becomes Wolverine and will never be below half HP in a day, before considering Hit Dice...? Hit Dice are limited resources in 5e. You only replenish half on a long rest. Which means that after the first adventuring day, you're down resources. Cleric spell slots? Umm, so, you're adventuring day rests on the cleric's ability to recharge your resources? And, hey, 18th level, congratulations, you finally get to do half of what a caster has been able to do since about 4th level. :erm: Let's compare shall we Parmandur, since you've repeatedly talked about how epic it is for a 17th level fighter to shoot 12 arrows in 2 rounds. Let's not forget though, that it took you 12 levels just to catch up to the monk who has been getting 8 attacks over 2 rounds (12 over three, which equals a 16th level fighter) since 5th level. And, at the same time you get to shoot 12 arrows, that monk can instantly kill 5 opponents per short rest. How come your Hawkeye or Green Arrow cannot so much as slow down a monster with an arrow (something that the characters do in the comics all the time) yet our monk is instantly killing dragons? And you consider this to be equal? Or, let's wander over to the Ranger. At 11th level, the archer ranger has up to 25 attacks in a single round (every target within 5 feet of your original target builds a nice 5x5 square, you don't include the original target in the area of effect). Granted that's extremely rare, but, 5 or 6 attacks in a single round isn't. Congratulations, it onl...

Thursday, 15th November, 2018

  • 12:22 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Don't agree with your summary of what was expressed. the game provides tools to challenge high level spellcasters just like high level martials. If you choose not to employ all of said tools for challenging spellcasters you shouldn't be surprised that they are more powerful because of it. Parmandur was responding to Manbearcat mentioning some particular tools - anti-magic zones and spellbook issues. Here is Manbearcat's post: This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. And here is Parmandur's reply to those words: Your final assumption would be incorrect. That is literally the DMs job. There is only one possible reading of this: Parmandur things that it is literally the GM's job to deploy anti-magic zones and spellbook-stealing thieves and other similar devices that block the use of spells by the player of a high-level wizard. This is bull... ritual caster alone makes casters more effective than martial PC's in 4e.Is this based on your actual play experience? (1) Not all casters in 4e have ritual casting. (2) I...

Wednesday, 14th November, 2018

  • 04:42 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    in all editions casters have - or can have, depending on spells known - the advantage; and I've never claimed otherwise. Other posters (eg Imaro, Parmandur, Sadras) seemed to be disagreeing with me when I said that in this respect 4e differs from 5e (because what you say is not generally the case in 4e, at least as I have experienced it). If in fact they do agree with you that in 5e casters have the advantage in these non-combat, no-time-pressure situations, then most of the discussion is over. Because that's the whole difference I've been talking about with the discussion of DC-by-level, skill challenges and the like. I can't see how this would be any different in 4e than in 5e or 1e or 3e.Then reread some of my posts in this thread, some actual play reports, etc. Manbearcat has already rehearsed the bulk of it in a post not far upthread. It's not rocket science - this is RPG design tech that was pioneered over 20 years ago.
  • 03:39 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...ous Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. Your final assumption would be incorrect. That is literally the DMs job. I mean, yes, the game works best when played as intended. More on this at 11.OK, this is the first time in this thread that anyone has posted that the way 5e is "intended" to work is by having the GM block a high level wizard player's capabilities in various ways. Personally I don't enjoy that sort of play, either as GM and player. So let me note another strength of 4e not yet commented on in this thread: it preserves an intraparty balance of mechanical effectiveness even when every player is doing his/her thing in accordance with his/her resources resulting from PC build. EDIT: I saw this: in no-pressure situations the casters are likely to rule the roost. Fair enough With likes from Imaro and Parmandur. So just to be clear - is it now uncontroversial that in fact, in a whole suite of non-combat situations (which would include something "no pressure" like reforging a hammer at one's leisure) 5e spellcasters are more effective than martial PCs? Because that's certainly not true in 4e. But when I've been asserting that the two systems are different in this respect, I thought that was widely denied. So I'm confused.

Sunday, 11th November, 2018

  • 01:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Bounded Accuracy allows one to "influence the fiction" over a greater range of mechanical difficulty. If it's true that all DCs are set by GM fiat (as Parmandur said and you seemed to agree with) then what does it mean to say that bounded accuracy allows one to "influence the fiction". Eg if the GM decides that the DC for the holding the hammer in the forge is 15 for the 15th level fighter, but the 1st level fighter doesn't get to roll for it and automatically burns his/her hands off, what work was bounded accuracy doing? I'm not sure why pemerton you are trying to continually push it as having been stated as an all or nothing type thingI'm just trying to understand what is being said. Some posts say that bounded accuracy means that the DC is the same for the 1st and the 15th level PC. And other posts say that the GM can decide that the 1st level PC automatically fails while setting a DC for the 15th level PC which the player of the 1st level PC might succeed at if allowed to roll against it. That second approach does not seem to involve bounded accuracy; in fact it seems directly at odds with it!

Saturday, 10th November, 2018

  • 01:51 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...as an immediate success whereas a lower level PC might be asked to make a roll.OK, that all may be true. It reinforces my view that it's not clearly the case that there are level appropriate DCs, or indeed a clear methodology for determining what might be possible for a 15h level fighter along the lines I've described upthread. To wit . . . I don't think that's true... I think your question was a little unclear. Mechanically there are certain DC's a first level fighter can never attain. However the first step of determining whether there is even the possibility of a check in 5e is in the hands of the DM. I assumed you were familiar with the play procedures of 5e so I didn't think it was relevant to rehash the fact that the DM decides what a 1st level fighter vs. a 15th level fighter is capable of making a check for... I assumed you were asking what DC range was attainable by a fighter at 15th level vs. one at 1st level.Upthread a number of posters - you in an earlier post, Parmandur, I think others too - have said that 5e uses bounded accuracy, in the sense that the DC for task X doesn't change across levels. (More than one poster has compared this to AC - the AC of a goblin is the same whether the to hit check is made by a 1st level or 15th level PC). If now you're saying that DCs are in fact "subjective" - for non-combat, at least, if not for combat - then the difference from 4e seems to be more about the absence of a clear framework for bundling a series of level-appropriate DCs into an overall resolution framework (ie the skill challenge). Anyway I've intended my claim to be clear: that 4e has a system that makes it straightforward for martial prowess to be displayed and resolved in a way that mitigates against tendencies in fantasy RPGing for playes of spellcasters to have a greater range of possibilities open to them, especially once we get into "epic" territory. I posted an actual play illustration. I think the range of responses that has generated...

Friday, 9th November, 2018

  • 08:24 PM - Imaro mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Yeh I am calling it so far from being perfect as to be insulting. Note we arent discussing details like how to make it feel like the person has one "secret" vulnerable spot without making it ridiculously over powered. Even giving innate damage resistance would be hard pressed not to be. Takes extra damage from critical hits would not be a great off set but it would have the flavor. Well that's your call. For me 5e gets the feel close enough (while still maintaining playability of the game) using the methods Parmandur described above that it's not a concern for me.

Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned Parmandur in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...

Wednesday, 9th May, 2018



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Wednesday, 22nd May, 2019

  • 07:13 AM - MerricB quoted Parmandur in post Amazon ratings of Ghosts of Saltmarsh
    In terms of Reddit and forum reviews, only seen good things. I'm loving the description of the town of Saltmarsh and environs myself! One of the best presentations of a base town I've seen in D&D. :) Cheers!

Tuesday, 21st May, 2019

  • 10:48 PM - Charles Dunwoody quoted Parmandur in post Sea of Dread: More Sea Adventures for D&D
    The Goodman Games Isle of Dread for 5E seems a good fit. Great idea. Works for 5E players who use books (looks like no PDF if I'm reading it correctly): http://goodman-games.com/store/product/original-adventures-reincarnated-2-the-isle-of-dread/
  • 10:44 PM - cbwjm quoted Parmandur in post Mike Mearls interview re: Ghosts of Saltmarsh
    Good interview. Interesting to learn that the book was going to resemble TftYP more, but Welch pushed for more generally useful material when she was brought on board. Also, Mearls wrote all of the Greyhawk narrative lore based on his time running Keoland for Living Greyhawk: Welch edited it as a Greyhawk newb to make sure it would be generally useful, while Kim Mohan was brought in to make sure it was solid for Greyhawk afficianados. Lastly, the vehicle rules are revealed by Mearls as being based on as-yet unreleased mass combat rules they are still working on... Oh cool, it means that we should hopefully see these rules in a book that will be more generally useful. I'm interested in the rules but not so much in the adventure book.
  • 09:27 PM - lowkey13 quoted Parmandur in post Favourite D&D edition that’s not 5E
    2E representation on electronic tabletops might be somewhat lower due to the edition not being super-mini dependent: the same applies for "0E" and 1E, but those sold more at the time than 2 E ended up doing. I voted for 1E, because I bought 1E books to use with 5E and have enjoyed them more than my experience with 2E, 3.x or 4E. "I voted for 1E, because I bought 1E books to use with 5E and have enjoyed them more than my experience with 2E, 3.x or 4E." I voted for 1E, because it's the best thing, ever, and other than the puzzling inclusion of Paladins, remains the platonic ideal of games, to which all other RPGs are but shadows on the wall, lacking tables. There. I knew what you meant. :)
  • 09:21 PM - cbwjm quoted Parmandur in post Favourite D&D edition that’s not 5E
    2E representation on electronic tabletops might be somewhat lower due to the edition not being super-mini dependent: the same applies for "0E" and 1E, but those sold more at the time than 2 E ended up doing. I voted for 1E, because I bought 1E books to use with 5E and have enjoyed them more than my experience with 2E, 3.x or 4E.I think it will be interesting to see how much, if at all, that changes when fantasy grounds sets up the 2e rule set. Will there be a sudden boom of 2e games before settling down to similar numbers or will there be an increase which remains constant.
  • 08:27 PM - lowkey13 quoted Parmandur in post Mike Mearls interview re: Ghosts of Saltmarsh
    They seem to have hit on a good idea with themed books. Want to do seafaring adventure? Buy Ghosts of Saltmarsh. Don't buy if that isn't appealing. They seem to be reprinting many of the vehicle rules in Baldur's Gate, and probably in the Eberron hardcover. WotC has shown themselves to be very comfortable with reprinting rules if needed. Yep. I'm really curious to see what they do for the 50th. They have to do something, right? Too good of an opportunity to not do something amazing, right?
  • 05:04 PM - lowkey13 quoted Parmandur in post Mike Mearls interview re: Ghosts of Saltmarsh
    Good interview. Interesting to learn that the book was going to resemble TftYP more, but Welch pushed for more generally useful material when she was brought on board. Also, Mearls wrote all of the Greyhawk narrative lore based on his time running Keoland for Living Greyhawk: Welch edited it as a Greyhawk newb to make sure it would be generally useful, while Kim Mohan was brought in to make sure it was solid for Greyhawk afficianados. Lastly, the vehicle rules are revealed by Mearls as being based on as-yet unreleased mass combat rules they are still working on... So, I am largely supportive of the WoTC release cycle so far (do not over-saturate the market with content), and method (not putting too much crunch out, and mixing stuff around), but that said..... At some point, there is a concern that you're going to have too many rules spread out between books, as opposed to within a single source.
  • 04:22 PM - Paul Farquhar quoted Parmandur in post Another Look at the D&D Essentials Kit
    Yeah, it seems to be a replacement, but Perkins also said he wrote the adventure to basically expand on Phandalin as a sandbox. So, somebody with the Starter Set can use this to extend the game. It's worth noting that you can buy Lost Mine of Phandelver on D&D Beyond, so it's not going away completly. I expect Icespire Peak will also be available on D&D Beyond (although the Stranger Things adventure aint).

Monday, 20th May, 2019

  • 11:40 PM - dave2008 quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    But the playtested portions have been updated: they talked this weekend about making it available for Print on Demand, so it will be updated again. Likely, they will add the Artificer rules. Yes, I know. I am not trying to argue that point. I have been saying WotC is in the process of delivering what they promised (updates and POD). We are in agreement and saying the same thing.
  • 11:05 PM - Yaarel quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Apparently not, since they are both being published. In the Dragon Talk where they announced Wayfarer's Guide and the Ravnica book, Keith Baker went a little into how to mix Ravnica material into Eberron. Do you have a link handy to where Baker suggests mixes?
  • 07:26 PM - Fenris-77 quoted Parmandur in post State of the mystic
    Yeah, in addition to trashing the test Mystic and starting from scratch, they made it pretty clear that sticking to spell slots was one of the big takeaways from that playtest. Who knows where they will go with a Class in particular, but it will a spell slot user. If they're a spell slot user like the Warlock that could still be cool (so minimal but flexible slots and a whackload of special abilities). Anything else would probably suck. I guess what I'm saying I'd rather see a reskinned warlock than a reskinned sorcerer or wizard. Give them three psionic paths at 3rd (fighty/sneaky/casty or whatever) and call it a day. I would be all for the whole class feeling vaguely monk-like too. I do see why they might want to leave the points system behind - it's an ugly mechanical match with anything else in 5e.
  • 03:48 PM - a.everett1287 quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    22 pages out of 175 is not 70%. I mean, that just depends on your concept of 'math.' Because really, who are we to assign value to arbitrary scribbling that we have just decided to call 'numbers.'
  • 07:04 AM - Abstruse quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    The crossover between the two books is not very significant, basically what is free on UA. Per Mearls the day the PDF was released, they were not planning to re-use anything that they were not putting up for free in a "theoretical" hardcover. So, you paid $20 for a detailed Gazeeter of Sharn, and a ton of fluff and role-playing aids from Keith Baker. How can you say what the crossover between the two books is when the above article is literally all the information we have? Like, do you think I'd post an article that's just one sentence of "We're getting Eberron in hardback" if there was more to report? We don't know how much of Wayfarer's Guide is going to show up in the hardback. It could be none of it is repeated, it could be just a general re-write and republishing of the exact same material We don't know. And the not-knowing is part of the problem with the announcement. If they'd ended the stream with "We're doing a hardcover of Literally Any Campaign Setting Other Than Forgotten Realms, Ra...
  • 07:04 AM - Jester David quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    The crossover between the two books is not very significant, basically what is free on UA. Per Mearls the day the PDF was released, they were not planning to re-use anything that they were not putting up for free in a "theoretical" hardcover. So, you paid $20 for a detailed Gazeeter of Sharn, and a ton of fluff and role-playing aids from Keith Baker. 70% isn't significant?
  • 07:01 AM - Jester David quoted Parmandur in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Sure, from Mike Mearls Twitter the day the Wayfarer's Guide was released, discussing the plans to release the crunch for free and make a hard cover book: "This is 100% official content for Eberron. Since it is an ebook, that also means we can update content with comments based on UA playtests of the races and the artificer. If we do an Eberron print product, we will design it to complement as much as possible what the PDF presents." https://twitter.com/mikemearls/status/1021495845223636994?s=19 "Some things, like the artificer, races, and basic world info, will be picked up for a print book, but we want fans to be happy owning both." https://twitter.com/mikemearls/status/1021496102800056321?s=19 "We'll likely make them two, separate things. Just speaking theoretically - the print book might focus on the Five Nations and adventures there, while this covers Sharn in more detail." https://twitter.com/mikemearls/status/1021499358989242369?s=19 This Eberron hardcover was always their pla...
  • 06:06 AM - Jester David quoted Parmandur in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Based on what they said at the time, this will probably only recycle the crunch that was tested, not the boatloads of fluff. Citation please. We don't know what may be new yet: Ravnica had material being playtested through September, so more subclass options seem probable. Races only. Subclasses were tested far earlier. I'd feel better if I liked the current iteration of the artificer. It has a lot of things I dislike. The actual playtest material was realeased through UA as well—for free. People played for the fluff. Yes. They released the material free. Several weeks AFTER a few thousand people bought the PDF. That was a big complaint at the time regarding the UAs.
  • 05:46 AM - flametitan quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    To be fair, the percentage of the AL-legal book they released last year that is likely to be reused is low, based on the plan for a hardcover Mearls laid out the day the Wayfarer's Guide was released: basically just the parts they released as free UA articles are likely to be reprinted, which is a few pages out of a large document. They are likely to put the Wayfarer's Guide up for print on demand, as the fluff will remain relevant and distinct Adding on with my own understanding of things: If I recall correctly when Mearls was explaining the plan on Twitter, the example he provided was that it'd have more emphasis on the Five Kingdoms and a reduced emphasis on Sharn relative to Wayfarer's.
  • 04:57 AM - kenmarable quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I wouldn't be surprised if they did a Dark Sun playtest with a Psion. Yep, I fully expect that to happen as well, just don’t know when. I’m hoping next year (because I *really* want Planescape this year). With how slow they want to be in expanding the crunch, I’d say slightly better odds that they would wait until after Artificer is fully released and see how things with that go before getting more serious with Psion. But I have no idea. I enjoy Dark Sun, too, so I’d be happy with that. But who knows? (Outside of WorC, of course!)
  • 04:35 AM - Azzy quoted Parmandur in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    And the fluff and lore from Baker will probably remain distinctly in that book. Likely. Wayfinder was more like an introduction for people new to the setting, and I think it excelled at that. The hardback will probably be far more dense with less new player handholding.
  • 04:18 AM - FlyingChihuahua quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Ravnica didn't have a new Class, though I would expect a Psion in Dark Sun. Well Ravnica didn't really have D&D stuff highly associated with it, considering it's a MtG setting, but fair enough.


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