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  • Yunru's Avatar
    Friday, 22nd February, 2019, 11:03 PM
    If only we had a mass Compel Duel.
    16 replies | 453 view(s)
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  • Yunru's Avatar
    Friday, 22nd February, 2019, 09:35 PM
    Unwavering Mark, when pared with Sentinel, is better than something that only costs then 10 extra feet to move out of. Of course the best "tank" is the Conquest Paladin.
    16 replies | 453 view(s)
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  • Yunru's Avatar
    Friday, 22nd February, 2019, 08:50 PM
    Make opponents go away from you, maybe. It does absolutely nothing to keep them with you and away from the squishies (except the half speed bit).
    16 replies | 453 view(s)
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  • Yunru's Avatar
    Friday, 22nd February, 2019, 07:42 PM
    Sounds simple enough. After all there's two ways to disable a ship: Shoot the :):):):) out of it, or disable the crew. Make the ships the map, but don't forget to give them AC and HP like other objects. That way players can choose to board the opposition's ship, shoot the opposition's crew, or just shoot the other ship, be it with cannon or spell.
    8 replies | 277 view(s)
    1 XP
  • Yunru's Avatar
    Friday, 22nd February, 2019, 06:51 PM
    I had one, once. Kept insisting that any NPC with more than a dressing of character was a DMPC and would try and get them killed, often with no in game rational. Still wish I hadn't had to though.
    21 replies | 830 view(s)
    1 XP
  • Yunru's Avatar
    Friday, 22nd February, 2019, 06:40 PM
    Check out the Cavalier class in Xanathar's Guide to Everything. It's got one of the few "tank" mechanics in the game. You're not a tank if you can't make an opponent go after you.
    16 replies | 453 view(s)
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  • Yunru's Avatar
    Friday, 22nd February, 2019, 04:33 PM
    Personally what I find confusing is that some people want to argue against characters knowing how spells work.
    62 replies | 1696 view(s)
    1 XP
  • Yunru's Avatar
    Thursday, 21st February, 2019, 10:35 PM
    Ummm... what? None of fhose have ever, in fiction or otherwise, ended those conditions. There can be no anecdotes of those because that's not how it works. There can be anecdotes of Polymorph being undone via damage, because Polymoprh can be undone via damage. Now stop arguing in bad faith.
    62 replies | 1696 view(s)
    1 XP
  • Yunru's Avatar
    Thursday, 21st February, 2019, 10:28 PM
    Hahaha! What. "Metaknowledge" It's not metaknowledge when the in game fiction has an in fiction spell with in fiction limitations. That's just "knowledge".
    62 replies | 1696 view(s)
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  • Yunru's Avatar
    Thursday, 21st February, 2019, 10:15 PM
    That's false equivalence. By that logic the Wizard should be able to know how to, but like the Fighter's knowledge of the spell, it's academic only. Each lacks the training the other has gone through to be able to use that knowledge.
    62 replies | 1696 view(s)
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  • Yunru's Avatar
    Thursday, 21st February, 2019, 06:39 PM
    Clearly you've never paired it with a Bag of Devouring :P
    62 replies | 1696 view(s)
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  • Yunru's Avatar
    Thursday, 21st February, 2019, 01:57 AM
    I could, but I won't. It was the first spell to jump to my mind too, after all.
    53 replies | 2058 view(s)
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  • Yunru's Avatar
    Thursday, 21st February, 2019, 01:06 AM
    Thing is with Hex, is that it further brings you out of the fiction. Work your hocus pocus to move the Hex to a new target and cast a levelled spell? Sure. Work your hocus pocus to cast a Hex on a target and cast a levelled spell? Go directly to jail. Do not pass go. Do not collect M200.
    53 replies | 2058 view(s)
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  • Yunru's Avatar
    Wednesday, 20th February, 2019, 09:31 PM
    That is the unofficially accepted gesture, yes.
    53 replies | 2058 view(s)
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  • Yunru's Avatar
    Wednesday, 20th February, 2019, 08:48 PM
    The Sorcerer cackles like mad every cpmbat, but other than that no.
    53 replies | 2058 view(s)
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  • Yunru's Avatar
    Wednesday, 20th February, 2019, 04:39 PM
    For how situational that would be, I'd hope there'd be no check involved.
    53 replies | 2058 view(s)
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  • Yunru's Avatar
    Wednesday, 20th February, 2019, 04:11 PM
    I just threw out the silly bonus action spell rule.
    53 replies | 2058 view(s)
    1 XP
  • Yunru's Avatar
    Tuesday, 19th February, 2019, 02:55 PM
    This must be one of the first subclasses I made. Wow. Updated it a bit, now I've got a better idea of the general power level of 5e.
    14 replies | 1491 view(s)
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  • Yunru's Avatar
    Tuesday, 19th February, 2019, 02:23 PM
    Reworded things to make the language fit better, made weapon specialisation based on damage type (so now no weapon is excluded), and upped Hold the line to +prof to Initiative.
    14 replies | 2096 view(s)
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  • Yunru's Avatar
    Tuesday, 19th February, 2019, 01:51 PM
    And now refined to more than crib notes: Twisted Mind: Your magic comes from your fractured perception of reality. You can see beyond just the material and visualise something... else. Something more. Others might look upon you as eccentric or crazy, but you know it's more than that. Expanded Spell List: Your knowledge encompasses several spells. The following spells are added to the...
    1 replies | 428 view(s)
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  • Yunru's Avatar
    Tuesday, 19th February, 2019, 01:08 PM
    Babump.
    6 replies | 1069 view(s)
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  • Yunru's Avatar
    Tuesday, 19th February, 2019, 12:52 AM
    Babump. Might be able to actually play a Tinker Ranger in the distant future, so any kinks you guys can see that I might of missed?
    9 replies | 502 view(s)
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  • Yunru's Avatar
    Monday, 18th February, 2019, 07:54 PM
    Personally I think "drop the Sorcerer", but then I've never got the point of Sorcadins.
    37 replies | 633 view(s)
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  • Yunru's Avatar
    Monday, 18th February, 2019, 07:42 PM
    Honestly what I really want is to rework the entire weapon system in full. Things like Loading only adding a die of damage bug me, and this is probably just going to end up part of a great behind-the-scenes whole.
    31 replies | 836 view(s)
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  • Yunru's Avatar
    Monday, 18th February, 2019, 07:37 PM
    Mobile is amazing for Monks. You see, Monks, especially low level Monks, have this big problem: they don't move in combat. Instead, they move half their speed to an opponent, attack, and then move back to the spot where they're (hopefully) less likely to be attacked. At the cost of receiving an OA. With Mobile, not only is their area of operation increased by 5 feet (which can be the...
    30 replies | 1227 view(s)
    1 XP
  • Yunru's Avatar
    Monday, 18th February, 2019, 06:58 PM
    So this came up while I was looking over making a Cavalier/Moon Druid. You can use Unwavering Mark's special BAA a number of times a day equal to your strength mod. So let's say you start out with a strength modifier of 1. You use the special attack. But now you wildshape into something with a strength modifier of 3. Can you use the special attack two more times? I believe the answer is...
    0 replies | 84 view(s)
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  • Yunru's Avatar
    Monday, 18th February, 2019, 03:19 PM
    It's more they get a benefit for meeting it, since it would of had loading normally anyway.
    31 replies | 836 view(s)
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  • Yunru's Avatar
    Monday, 18th February, 2019, 02:37 PM
    Not a clue, beyond it wouldn't be a blanket ignore loading. I'm thinking maybe +proficiency to strength for thr purposes of loading.
    31 replies | 836 view(s)
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  • Yunru's Avatar
    Sunday, 17th February, 2019, 11:29 AM
    Everything's evaulated with regards to being multiclassed already, so when I talk about Elementals I'm comparing a Monk 1(-5)/Druid 10's beast form to their elemental. That said, a Monk 5/Druid 5 is probably worse off than a Druid 10, although how much of that is the druid not getting CR2 forms I'm unsure of.
    17 replies | 473 view(s)
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  • Yunru's Avatar
    Sunday, 17th February, 2019, 11:25 AM
    If the letter of the law says no, then that's where the buck stops. Because that's the only baseline a guide can take.
    42 replies | 12075 view(s)
    2 XP
  • Yunru's Avatar
    Sunday, 17th February, 2019, 01:13 AM
    Man you're lucky. Pretty sure 4/5ths of the parties I'm in would kill for a bag of holding. At least, in game. Everything adds up. 50 coins? That's 1 lb. A scimitar? 3 lbs. Want a shield? That's 6 lbs. A dungeoneer's pack? 61.5 lbs.
    245 replies | 7483 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 09:58 PM
    The main goals would be thus: Add another negative to dumping strength. Add an incentive for ranged attackers to raise strength as well as Dexterity. Of course, Crossbow Expert would need changing to not totally negate that last point.
    31 replies | 836 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 09:11 PM
    Thanks for catching that! One isn't an errata for the other, so Steeders exist as both Monstrosities and Beasts. As such, I'll continue to list it for those who run into beast Steeders. I wish WotC stopped messing up the good product they made, but alas, they decide that both stat blocks are official.
    17 replies | 473 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 08:49 PM
    A character without any strength? Good luck carrying anything. If you ignore all penalties, anything looks good.
    245 replies | 7483 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 07:43 PM
    But there's no Sage Advice on "take an action" meaning the action has to be finished. Not for bonus actions like JC originally references, not for Shield Master.
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 07:23 PM
    None of which is official, and didn't make it into any of the official materials like Eratta or SA Compendium.
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 06:48 PM
    I do plan on going over this exact thing along with some sample builds (it's what's taking me so long, in part). The crib notes are that Extra Attack makes up for the srop in offense (and then some), while your higher AC partially compensates for the lack of HP higher CR critters have (except CR 3, it seems). Whether to go beyond Monk 5 depends on whether you want more Ki for your Ki abilities,...
    17 replies | 473 view(s)
    1 XP
  • Yunru's Avatar
    Saturday, 16th February, 2019, 11:44 AM
    That's not worth a half feat, let alone a full feat.
    42 replies | 12075 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 11:25 AM
    God don't start that! (Although I choose to define "wet" as something covered in a liquid, or a liquid that can saturate a solid. Then I laugh at everyone who's arguing over it like language is immutable or something.)
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 11:16 AM
    It's a combination of two things for bows. One is draw, and the other is uniformity.
    31 replies | 836 view(s)
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  • Yunru's Avatar
    Saturday, 16th February, 2019, 02:02 AM
    No, it didn't. If you actually read it, nothing about the Attack action being finished is mentioned. Why the change, one must ask.
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Friday, 15th February, 2019, 09:54 PM
    Strength might be worsr at ranged combat, but at least they can carry their loot. #3PillarsNot1
    245 replies | 7483 view(s)
    1 XP
  • Yunru's Avatar
    Friday, 15th February, 2019, 05:59 PM
    Then why didn't it make it into the compendium? Because on review they decided it wasn't. There's no other reasonable explanation.
    571 replies | 17966 view(s)
    1 XP
  • Yunru's Avatar
    Friday, 15th February, 2019, 05:46 PM
    You do know repeatedly saying something doesn't automatically make it true, right? There are zero rules on the action having to be taken and completed. None. Of all the official text, it is mentioned exactly nowhere.
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Friday, 15th February, 2019, 02:32 PM
    Post 11 of 11
    17 replies | 473 view(s)
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    Friday, 15th February, 2019, 02:32 PM
    Post 10 of 11
    17 replies | 473 view(s)
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    Friday, 15th February, 2019, 02:31 PM
    Post 9 of 11
    17 replies | 473 view(s)
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    Friday, 15th February, 2019, 02:30 PM
    Post 8 of 11
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    Friday, 15th February, 2019, 02:29 PM
    Post 7 of 11
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    Friday, 15th February, 2019, 02:29 PM
    Post 6 of 11
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  • Yunru's Avatar
    Friday, 15th February, 2019, 02:28 PM
    Post 4: Combat forms Druid 2-3: Brown Bear: With low Dexterity and multiattack, this front runner for a normal druid is somewhere in the middle of the league for the karate kid. Crag Cat: The Crag Cat is the best choice if your fighting a spellcaster. It has decent attack that you can use with Martial Arts, a high dexterity score, darkvision, nondetection, and oh yeah, Spell Turning. ...
    17 replies | 473 view(s)
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  • Yunru's Avatar
    Friday, 15th February, 2019, 02:27 PM
    Post 3: Multiclassing and Races Multiclassing: There are several things to consider when it comes to multiclassing: Martial Arts adds another attack to all our beast forms that have a single action attack. Extra Attack adds another attack to all our beast forms that have a single action attack. Unarmored Defense adds an alternate AC for us that is in most cases going to be higher...
    17 replies | 473 view(s)
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  • Yunru's Avatar
    Friday, 15th February, 2019, 02:26 PM
    Post 2: Class Features We'll be evaluating features under the assumption that you start as a Monk, then immediately take two levels in Druid. So don't be surprised if Martial Arts or Unarmored Defense is mentioned in the Druid features evaluation. Ratings are only used when there's something to compare, and go as such: Sky Blue: This feature is one of the best of it's grouping,...
    17 replies | 473 view(s)
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  • Yunru's Avatar
    Friday, 15th February, 2019, 02:22 PM
    Post 1: The fiddly stuff What features can you use in Wild Shape? The key part here is this bit: "You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense." So then, as long as your new...
    17 replies | 473 view(s)
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  • Yunru's Avatar
    Friday, 15th February, 2019, 02:21 PM
    The Karate Kid: A Guide to Monk/Druid Multiclassing Art by Michael Megedus What is a moon druid? A moon druid is a druid who specialises in turning into beasts. These shapeshifters are powerful at early levels, but slowly lose value as the class progresses (unless you go all the way to level 20). What is a monk? A monk specialises in martial arts, and prioritising not wearing armor in...
    17 replies | 473 view(s)
    1 XP
  • Yunru's Avatar
    Thursday, 14th February, 2019, 10:34 PM
    Thank you! EDIT: For the colourful sheet, might I suggest swapping the locations of current and Max HP? That way it displays like 5/37, which is more intuitive than 37/5.
    1800 replies | 218050 view(s)
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  • Yunru's Avatar
    Thursday, 14th February, 2019, 10:13 PM
    When did the character sheets become DMsGuild only? I've gotten a new computer and was looking to redownload the sheets, but my donation email links aren't working, and there's no links here any more.
    1800 replies | 218050 view(s)
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  • Yunru's Avatar
    Thursday, 14th February, 2019, 06:25 PM
    Here's the general thought: A bow or crossbow has a base Strength requirement of 10. If a character wields a bow or crossbow and doesn't meet the Strength requirement, it gains the loading property. If a bow or crossbow has the light property, it's Strength requirement decreases by 3. If a bow or crossbow has the heavy property, the Strength requirement increases by 3. If a bow or crossbow has...
    31 replies | 836 view(s)
    2 XP
  • Yunru's Avatar
    Thursday, 14th February, 2019, 06:07 PM
    I think people are seeing the reinforcement that actions are divisible as an implicit "actions aren't divisible in other situations."
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Thursday, 14th February, 2019, 04:23 PM
    I mean, if there's a war on, shouldn't you be prepped for ranged combat? Why are they the only ones between an army and the city? Are there no forests or other canopies they could retreat to?
    245 replies | 7483 view(s)
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  • Yunru's Avatar
    Thursday, 14th February, 2019, 02:14 PM
    And the party couldn't retreat to a more tactically advantageous position?
    245 replies | 7483 view(s)
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  • Yunru's Avatar
    Thursday, 14th February, 2019, 02:04 PM
    It doesn't though. It specifies the Attack action and an attack with a light weapon.
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Thursday, 14th February, 2019, 12:11 PM
    Sorry, but you must be wrong. Because TWF has more conditions, not less, than Shield Master. So if taking the Attack action means "take and complete the Attack action" for SM, then the only way to read TWF is "when you take and complete the Attack action and attacked with a ..." "If you attacked with ... as part of an Attack action" (as you claim) is a very different thing.
    571 replies | 17966 view(s)
    1 XP
  • Yunru's Avatar
    Wednesday, 13th February, 2019, 07:25 PM
    All things I hadn't considered. It's only impossible to remove from the person it hits. Imagine a regular barb, if the barb fused with your flesh. Over time the body would slowly push it out, but we're talking time spans greater than most adventures. You can heal, it's just you'd heal around it. Primarily the thought was to use it to tether flying enemies, or as a fireable grappling hook.
    4 replies | 175 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 04:27 PM
    This magical arrow expands inside the target, causing 1d6 slashing damage and becoming impossible to remove. As a side note, what's the most abusive thing you can think of doing with this?
    4 replies | 175 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 04:00 PM
    So far everyone's is matching mine too.
    8 replies | 319 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 03:53 PM
    Of the versions I've seen, one appears to a be a total rewrite, where all that matters is the weapon uses ammunition, one where arrows are replaced as you use them (magical or otherwise), one where non-magical arrows are created before use, and one where the quiver has to have no magic arrows.
    8 replies | 319 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 03:41 PM
    I'm seeing different versions posted about, but a quick check of the offical errata reveals nothing. So tell me, around p. 279, what does your copy of the PHB say for this spell?
    8 replies | 319 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 03:23 PM
    7-9 is "fairly high"?
    245 replies | 7483 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 02:30 PM
    Uh... what? "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd."
    245 replies | 7483 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 02:28 PM
    That was a direct quote of making any attack spell or weapon. Thus sequential spell attacks target sequentially
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 02:08 PM
    It's not, it's resolving an attack, period. "Whether you’re striking with a melee weapon, firing a weapon at range, or Making an Attack roll as part of a spell, an Attack has a simple structure. Choose a target. Pick a target within your attack’s range: a creature, an object, or a location."
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 09:36 AM
    My additiona? Mr. (Ms.? Mrs.?) 'Actions are indivisible despite it not being written anywhere, or in any offical source'?
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 09:17 AM
    Horde breaker is not part of any action, and it's not unique in that either. There are undefined "free actions" such as using Action Surge". And thus, you can use Horde Breaker with a loading weapon.
    23 replies | 848 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 09:12 AM
    No there isn't. Step 1 of making an attack is choosing a target.
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Wednesday, 13th February, 2019, 09:11 AM
    "Fake rules"
    571 replies | 17966 view(s)
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  • Yunru's Avatar
    Tuesday, 12th February, 2019, 11:35 PM
    That foreshadowing them is somehow playing them dumber.
    245 replies | 7483 view(s)
    1 XP
  • Yunru's Avatar
    Tuesday, 12th February, 2019, 11:24 PM
    Then you're arguing a strawman so poor I think someone burnt it to ash first.
    245 replies | 7483 view(s)
    1 XP
  • Yunru's Avatar
    Tuesday, 12th February, 2019, 11:15 PM
    This sounds like you're argueing for bad DMing. Also there is something they can do:ready attacks.
    245 replies | 7483 view(s)
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  • Yunru's Avatar
    Tuesday, 12th February, 2019, 10:56 PM
    You mean the ancient dragons that have obvious and notable lair effects?
    245 replies | 7483 view(s)
    3 XP
  • Yunru's Avatar
    Tuesday, 12th February, 2019, 10:54 PM
    Yes, but triggering off of an attack does not make it part of the action that attack belongs to.
    23 replies | 848 view(s)
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  • Yunru's Avatar
    Tuesday, 12th February, 2019, 10:29 PM
    Sure, but unless they just ninja out of the void, there should be some warning signs.
    245 replies | 7483 view(s)
    1 XP
  • Yunru's Avatar
    Tuesday, 12th February, 2019, 09:34 PM
    A strength build can always do damage. At worst loose rocks are 1d4+Str mod.
    245 replies | 7483 view(s)
    1 XP
  • Yunru's Avatar
    Tuesday, 12th February, 2019, 09:22 PM
    Yeah, it's quite edge case, pretty sure it's almost exclusively for Swift Quiver since weapon cantrips didn't exist in the PHB.
    23 replies | 848 view(s)
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  • Yunru's Avatar
    Tuesday, 12th February, 2019, 09:13 PM
    Reactions, certain bonus actions (Swift quiver comes to mind).
    23 replies | 848 view(s)
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  • Yunru's Avatar
    Tuesday, 12th February, 2019, 08:26 PM
    No it's not. In fact it's specifically worded such that it can trigger off of any action.
    23 replies | 848 view(s)
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  • Yunru's Avatar
    Tuesday, 12th February, 2019, 07:28 PM
    Only one attack as part of an action, but Horde Breaker isn't part of an action, so loading doesn't apply.
    23 replies | 848 view(s)
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  • Yunru's Avatar
    Tuesday, 12th February, 2019, 02:26 PM
    I know it'd undercut Crossbow Expert, but what if both bows and crossbows had the Loading property, but only if you don't meet a strength requirement (the same way armour only slows you if you don't meet the requirement)?
    245 replies | 7483 view(s)
    2 XP
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Monday, 18th February, 2019

  • 10:14 PM - TaranTheWanderer mentioned Yunru in post Strength requirements for ranged weapons
    It would push all martials into being more MAD while keeping casters SAD by comparison. Why can’t they just be happy?! Yunru Allow d6 ranged weapons a benefit to strength bonus damage up to plus 1(12-13 str) Allow d8 ranged weapons benefit to strength bonus damage up to plus 2 (14-15 str) The justification being stronger characters can make use of the stronger pull of the different weapons. It gives a bit of incentive to be a bit stronger but doesn’t take much away from full dex characters. It doesn’t benefit 16-20 str characters as much but having 20 str has other benefits. I wouldn’t give that to crossbows. They have the benefit of being simple weapons that any commoner can use...which means you might want to put heavy crossbows in the simple weapon category. I don’t think that will break the game.

Saturday, 16th February, 2019


Thursday, 7th February, 2019

  • 05:13 PM - DM Dave1 mentioned Yunru in post Why deciding to round down multiclassing spellcaster levels was stupid
    Because if you have a class, like Paladin 3, your existing benefits should not get worse because you took a level of some other class. I'm quite happen that ASI are class levels, spells known as class levels, etc. I'm not pushing for more powerful multiclass. But what Yunru pointed out is that you are taking something away that you had previously given, and that I am not for. Can you clarify the bolded part above? The existing benefits of a 5e Paladin 3 do not get worse in any way that I can see if the player chooses to multiclass into, say Paladin 3/Ranger 1. The Paladin 3 abilities stay the same, but the character gains the Ranger 1 abilities. Are you (and/or Yunru) maybe saying in past editions, the MC spell progression was different and you are calling those "existing benefits" that are now being "taken away"?

Wednesday, 6th February, 2019

  • 08:57 PM - Oofta mentioned Yunru in post Sage Advice Compendium Update 1/30/2019
    I think the whole two weapon fighting is just another example of the tortured/finicky reading you have to use if we try to parse out exact meanings. I read "when you attack with a light weapon" as meaning that the attacks in the attack action need to be done with a light weapon. I think that's also how Yunru interprets it: the wording has nothing to do with timing. For 5ekyu, it seems to qualify the weapon used and the timing (that only one attack needs to be made). In any case, I just say the heck with that and pay no attention to the letter of the rules.
  • 07:10 AM - Harzel mentioned Yunru in post Why deciding to round down multiclassing spellcaster levels was stupid
    Ironically the Sorlock doesn't suffer this setback at all. (emphasis mine) So you think a Sorcerer X/Warlock 2 is not behind in spellcasting compared to a Sorcerer X+2? Not meaning to put words in their mouth, but it looks like Yunru was referring specifically to the issue raised in the OP (multiclassed caster having fewer spell slots than a single-classed caster with the same total levels due to the rounding rule). That's much more narrow than 'not behind in spellcasting'. And it's correct, as the Sorcerer/Warlock is not subject to the rule referenced in the OP.

Tuesday, 5th February, 2019

  • 09:17 PM - Xeviat mentioned Yunru in post Why deciding to round down multiclassing spellcaster levels was stupid
    Yunru, I'm entirely onboard with you here. If I have a multiclasser, I'll be rounding up after dividing levels and adding them together. The Eldritch Knight and Paladin progressions are rounding up. There's nothing a Paladin/Ranger gains that should require them to loose "caster levels". The Spell Point system does this to characters too.

Friday, 1st February, 2019

  • 06:33 PM - FrogReaver mentioned Yunru in post Human variant archery fighter- did I lock myself into a subpar race?
    It's pretty obvious what I'm comparing. I even labeled them. If it's not obvious to you, it's because you choose not to acknowledge it. I think Yunru explained it better. The comparison you made wasn’t well enough defined or at the proper levels it needs to be at in order to be relevant. Why did you take that specific comparison when you could have easily made one at the appropriate levels?
  • 05:09 PM - DM Dave1 mentioned Yunru in post Sage Advice Compendium Update 1/30/2019
    I feel the rules are clear on this and the sage advice only clarified. I think you are the outside on this one - great name though ;) The rule on limiting bonus actions doesn't apply because you indeed are taking an action. Likewise! :) Yeah, I'm now convinced that free standing bonus actions are possible to invoke even when taking a "forced" action. But whether the bonus action works or not is case specific. I was conflating rulings and rules upthread. Example: Player: My PC would like to Misty Step out of the Stinking Cloud DM: Ok, you use your bonus action to attempt to cast Misty Step... give me a CON check (DC 8 + however much you failed the initial CON check) to see if you can get the words out properly between the retches... Something like that instead of saying "No, you can't use a bonus action b/c rules (that I've misinterpreted... sorry Sage advice)!" This rule is gaining focus for me. Thanks dave2008 and Yunru and BluejayJunior! Cheers

Sunday, 27th January, 2019


Saturday, 12th January, 2019

  • 03:06 PM - Aebir-Toril mentioned Yunru in post The Mechanical Impact of -5/+10
    Here's a breakdown of how using -5/+10 affects average damage, when you deal an average damage of X, and need to roll a minimum of Y on the die to hit (N.B. I'll be going lower than 2 because while the chance for success without -5/+10 ceases to change, the chance for success with it continues to change). The value you get is the increase, so a negative means -5/+10 does less damage. Y -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Dmg Diff 9.5 9-0.05X 8.5-0.1X 8-0.15X 7.5-0.2X 7-0.25X 6.5-0.25X 6-0.25X 5.5-0.25X 5-0.25X 4.5-0.25X 4-0.25X 3.5-0.25X 3-0.25X 2.5-0.25X 2-0.25X 1.5-0.25X 1-0.25X 0.5-0.25X 0.5-0.2X 0.5-0.15X 0.5-0.1X 0.5-0.05X 0.5 Thanks for this Yunru, I was planning on doing an analysis of all of the static bonuses in 5e.

Saturday, 5th January, 2019

  • 11:43 PM - Satyrn mentioned Yunru in post Shield cantrip
    I'd also careful about that. Compare to the 1st-level shield of faith spell (bonus action, +2 AC, concentration). It also potentially boosts the AC up to 21 just with Proficiency and Dex, which is better than any armor, and is well ahead of the AC calculation that dragon sorcerers get. I wouldn't be doing this, either. @Yunru, why are you looking to make a shield cantrip, anyway?

Saturday, 8th December, 2018

  • 03:45 PM - FrogReaver mentioned Yunru in post 5e Character Guides - why rate all features?
    @Yunru do you plan on actually contributing to the thread? Or you going to keep on taking little ad hominem pot shots? Do you have anything more to say on the actual topic or is this change in discourse an indication that you are through with the topic?

Tuesday, 6th November, 2018

  • 12:32 AM - thebestjessins mentioned Yunru in post My Booming Blade Focused Eldritch Knight
    CSS: Yea, I'm aware of the material and for the most part I don't think it will be a big deal. I can also just buy scrolls of the spell and not worry about the material components as well. I know that an owl will be quit squishy but if it dies it at least absorbs an attack that would have been on me anyways. I'll probably attempt the scroll route more than using one of the very few daily spell slots to recast anyways. I assume as the level rises it will die a lot. If it starts getting crazy I can reassess. Depends on DM really. Yunru: The issue is that the prereq for spell sniper says I must be able to cast at least one spell already. At first level you can't so the first opportunity to take it will be 4th level. It's not a free spell for a non spell casting class. The glaive and the halberd are both heavy 2 handed weapons which means I cannot use a shield (down 2 AC), have to respec for a strength build, which drops initiative, and drops my crossbow attack and damage, and cannot use Defensive Duelist because it's not a finesse weapon. The whip is cool but it's only 1d4 and unless you have the spell sniper then it's reach won't sync well. Gavin O: Yea, the action economy of the DD is a bit weak because it's the Reaction slot so only once per round so my plan was to primary use it only when I move away and trigger AoO. Since DD only works again melee attacks and you can only perform a melee attack (unless they have certain spell abilities or otherwise) on attack of opportunities. I figure I'm I'm going to intenti...

Saturday, 3rd November, 2018

  • 11:53 AM - clearstream mentioned Yunru in post Banishing Eldritch Blast
    Unless a GM chooses his foes based on random die roll at CR4 (which iirc is neither required nor even recommended) then the nose count from MM have almost no relevance. Its not how games are actually run in what i have seen. One can consider or ignore whatever factors one likes. For me, when a quarter of foes have a feature, then it's reasonable to suppose that feature will appear in sessions at a higher rate then others that only one percent of foes have. That supposition tallies with our experience over 64 sessions, two years of play. Thus, for me, it is a factor I cannot easily ignore. What weighs more heavily for me is Yunru drawing attention to the DMG Errata, where ammunition from a magic ranged weapon is deemed magical. Which on the one hand makes one wonder what magical ammunition is for (!?) and on the other hand seems eminently sensible.

Friday, 19th October, 2018

  • 09:12 PM - Maxperson mentioned Yunru in post I was right about Shield Master
    Ah, my bad. (My fault for not reading the whole thread...how on earth did "simultaneous" even become a point of argument?) Yunru's claim that you have taken the attack action before you actually take the attack action. He said that getting the bonus action with the attack action meant that you could use the bonus action prior to attacking. I pointed out that "with" meant simultaneous or after and not before. Or if the attack comes after the push, really. I agree, but that doesn't seem to be the intent of the feat. It also makes sense for the feat to allow the bonus action after the attack, as the opponent will be off balance or at least more vulnerable to a push due to avoiding the blow or being hit. The feat would allow you to take advantage of that with the bonus action.

Thursday, 18th October, 2018

  • 12:18 AM - pemerton mentioned Yunru in post I was right about Shield Master
    When you go to college you can have a car.That's an odd example for you to put forward, because normally you'd expect that car when you start going to college, not when you graduate! EDIT: And once again beaten to the post by Yunru.

Wednesday, 17th October, 2018

  • 05:49 PM - pemerton mentioned Yunru in post I was right about Shield Master
    I really don't understand why some people insist they understand the rules better than the people who professionally wrote and interpret said rules. <snip> But if you think you have greater claim on understanding and interpreting the RAW than Jeremy Crawford you're sadly mistaken.This isn't true for poetry, and it isn't true for legislation - both of which have received far more attention as objects of interpretation than RPG rules - so I don't see any reason to think that it would be true of the 5e rules. The "rules as written" say that the bonus action is enlivened when you take the attack action. What counts as taking the attack action? Contra Yunru, I think that you must make an attack to take that action. Contra Ristamar, I see no good reason to think that taking that action requires having taken all your attacks (eg if I am playing an 8th level fighter and delcare an attack-move-attack, when do I take the attack action? To me the answer seems to be at the start of that sequence). Jeremy Crawford no doubt has his own opinion, but I don't see where he wrote it down in the rules!
  • 05:43 PM - pemerton mentioned Yunru in post I was right about Shield Master
    Simple one liner. If your attack action isn’t yet over then you haven’t taken the attack action but are still in the process of taking the attack actionThe feat doesn't use the past tense "taken". It says If you take the attack action. And your attack action doesn't have to be over for it to be true that you are taking it. EDIT: I see that Yunru beat me to it. Also, this is a good illustration of the constitution of events one by another!: An attack action cannot be taken without attacking just like you can’t brush your teeth without moving the tooth brush over your teeth.

Monday, 10th September, 2018


Tuesday, 4th September, 2018

  • 02:20 PM - Asgorath mentioned Yunru in post Revised Ranger update
    ...surprisingly, rangers apear to be lot better at surviving than fighters. Every subclass except for Beastmaster(which clearly needs to be refined) gains a defensive ability at level 7 and level 15. Rangers are fine, and melee rangers are absolutely capable with spells from XGtE. Right, that's why I said "some Fighters" because an archery Fighter will still do more damage than a Ranger. I'm totally okay with that, of course. If I had wanted to simply create the highest-damage archer I could, then my character would've been a Fighter. With the right background and skill choices, you could create a very Ranger-like character that's still a Fighter, if that's what you're interested in. However, I was able to create an interesting character that can do plenty of damage (at no point have I felt like I was under-performing), in fact a non-trivial factor in my decision to create a Ranger was to see what all the fuss was about and why everyone ranked them so poorly. I agree with what Yunru said above, maybe the overall chassis isn't the greatest thing ever but I'm still having a ton of fun playing the class and especially like the new XGtE subclasses.


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Saturday, 23rd February, 2019

  • 09:49 AM - Paul Farquhar quoted Yunru in post Question about clerics
    Check out the Cavalier class in Xanathar's Guide to Everything. It's got one of the few "tank" mechanics in the game. You're not a tank if you can't make an opponent go after you. That's the thing with being multiclassed as a Life cleric though - if you are spamming out healing left right and centre it gives your opponents a really good reason to attack you even if you are really hard to hit.

Friday, 22nd February, 2019

  • 10:56 PM - OverlordOcelot quoted Yunru in post Question about clerics
    Unwavering Mark, when pared with Sentinel, is better than something that only costs then 10 extra feet to move out of. Unwavering mark only affects one creature, at least until you hit 5th level where you can hit two. And it definitely encourages the creature to move away from you even more than spirit guardians does, as you only get your bonus attacks if the creature is within 5' of you. Sentinel's 'you can't move' ability similarly only affects one creature, as you only get one reaction attack, and that doesn't require dipping fighter to get. So I fail to see how it works better in a situation where there are opponents that want to move away from you to 'squishies', as it just encourages them to move, and offers them no protection once the enemy moves. Whatever one creature you can freeze in place with sentinel won't get to them, presuming you hit and they don't have any special actions or bonus actions to get away, but the rest can just do a normal move to the 'squishies' and attack wi...
  • 09:27 PM - OverlordOcelot quoted Yunru in post Question about clerics
    Make opponents go away from you, maybe. It does absolutely nothing to keep them with you and away from the squishies (except the half speed bit). Exactly what fighter abilities are going to make opponents stay with you and away from 'squishies' better than sticking them in difficult terrain while constantly damaging them as they try to approach the 'squishies' not in difficult terrain?
  • 08:40 PM - OverlordOcelot quoted Yunru in post Question about clerics
    There isn't really such thing as a 'main tank' in D&D, that's a concept from MMOs with aggro mechanics that force enemies to act in a really dumb way. Define exactly what it is that you expect a main tank to do, and you'll probably do it better by taking more cleric than more fighter. If you want to wade in with a high AC, you've already got that. If you want to hurt enemies enough to make them regret not attacking you, cleric is amazing at that with spirit guardians as a hilariously good spell and some other obnoxious options. You're not a tank if you can't make an opponent go after you. As a cleric, cast spirit guardians and maybe spiritual weapon and start dodging and/or tossing heals. 3d8 or half that damage per round will either make opponents go after you or die. What fighter abilities that a split-class character gets are going to match that for making opponents want to kill you?
  • 06:11 PM - Dausuul quoted Yunru in post Polymorph is a bad de-buff spell
    Personally what I find confusing is that some people want to argue against characters knowing how spells work. Agreed. Anyone with even passing knowledge of shapechanging would know that fatal injury to the transformed person causes them to change back instead of dying. That's the kind of information (here is a danger, here is how you deal with that danger) that people eagerly spread and share. It isn't some hyper-technical rules point, it's a fundamental principle of how transformations work in the world. 3E had the right idea here: There's polymorph, which is a spell to be cast on a willing ally for buff or utility purposes, and there's baleful polymorph, which is a spell to trap an enemy in animal form. I don't know that I would split polymorph into two spells, but I would give it two modes: The regular mode requires a willing target and is otherwise the same as now. The baleful mode is limited to CR 0 forms. You keep your own hit point total and don't revert when reduced to zero. You ...
  • 04:37 PM - iserith quoted Yunru in post Polymorph is a bad de-buff spell
    Personally what I find confusing is that some people want to argue against characters knowing how spells work. We don't even have to go that far with it. We don't have to establish ANYTHING about the character's knowledge for most actions to be perfectly reasonable.

Thursday, 21st February, 2019

  • 01:54 AM - Bacon Bits quoted Yunru in post So is it official now? Counterspelling
    Thing is with Hex, is that it further brings you out of the fiction. Work your hocus pocus to move the Hex to a new target and cast a levelled spell? Sure. Work your hocus pocus to cast a Hex on a target and cast a levelled spell? Go directly to jail. Do not pass go. Do not collect M200. Or you could say, "I'm not so sure that I agree that Hex is a problem here."

Wednesday, 20th February, 2019

  • 08:01 PM - Dausuul quoted Yunru in post So is it official now? Counterspelling
    I just threw out the silly bonus action spell rule. Have you encountered any issues as a result of that? If not, I might do the same thing.
  • 05:22 PM - Elfcrusher quoted Yunru in post So is it official now? Counterspelling
    For how situational that would be, I'd hope there'd be no check involved. Really? In games I play in, NPCs counterspell PCs fairly often. Not that I disagree: maybe a check isn't needed. EDIT: Or maybe there's a roll depending on relative level, either of caster or slot used. Sort of like how the spell itself works.

Tuesday, 19th February, 2019


Monday, 18th February, 2019

  • 09:08 PM - Benny89 quoted Yunru in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Personally I think "drop the Sorcerer", but then I've never got the point of Sorcadins. I guess the point is more spell slots, more variety of spells, still access to both Sorcere and Cleric spells, quicken Hold spells, AoE CC spells, damage spells, melee cantrips, defense spells etc etc. More Nova, Font of Magic, Metamagic and so on. And you didn't really answer the question of this thread....
  • 08:47 PM - 5ekyu quoted Yunru in post Strength requirements for ranged weapons
    Honestly what I really want is to rework the entire weapon system in full. Things like Loading only adding a die of damage bug me, and this is probably just going to end up part of a great behind-the-scenes whole.Well, if thats the goal that would (in theory) satisfy your needs, this aint it. This sets out to target high dex strength dumpers (iirc) but instead takes aim at extra attack guys only (as far as i can see) and only a sub-set of them.
  • 06:07 PM - 5ekyu quoted Yunru in post Strength requirements for ranged weapons
    It's more they get a benefit for meeting it, since it would of had loading normally anyway.But there's a difference between a real benefit and a paper one. Needing an 18 strength or whatever to fire multiple shots from a heavy crossbow doesnt make them more appealing. It takes so high a strength that the dex driven attack(s) will just be ways to waste more ammo faster. It's still driving heavy and heavier against that small subset of multi-shot *and* non-dex shooters. Especially if crossbow expert gets strength vs loading figured in somehow but loading still allows one shot per each action type. Prime archers shift more heavy to shortbow or hand cross with rogue, sharpshooter and crossbow expert. Longbows and extra attack guys - mostly take all the hits. So, you pick different winners but really dont seem to encourage the strength-based bow play.

Sunday, 17th February, 2019

  • 09:52 AM - Li Shenron quoted Yunru in post Strength requirements for ranged weapons
    The main goals would be thus: Add another negative to dumping strength. Add an incentive for ranged attackers to raise strength as well as Dexterity. This is what I meant in my previous post... When you mention dumping Strength I immediately think of Rogues and spellcasters, none of which gains Extra Attacks and thus never care for the loading property. Maybe Rangers are the ones most subject to this penalty, but really how many dump strength completely? And are Rangers overpowered enough to wanting to pick on them? You might also VERY occasionally get a Fighter with low Strength. You may not like it, but from a different perspective such PC goes against the standard and IMO it's the kind of challenge that should not be hindered.
  • 09:40 AM - Li Shenron quoted Yunru in post Strength requirements for ranged weapons
    Here's the general thought: A bow or crossbow has a base Strength requirement of 10. If a character wields a bow or crossbow and doesn't meet the Strength requirement, it gains the loading property. If a bow or crossbow has the light property, it's Strength requirement decreases by 3. If a bow or crossbow has the heavy property, the Strength requirement increases by 3. If a bow or crossbow has the loading property, the Strength requirement increases by 5. And here's how it'd be displayed: Loading (X) -- Add "unless the wielder has a Strength score of X or higher." Hand Crossbow: Loading (12) Heavy Crossbow: Loading (18) Longbow: Loading (13) Shortbow: Loading (10) At first it sounded an interesting house rule but then I thought: - the LOADING property really only negates extra attacks as far as I know - characters who gain extra attacks are Fighter, Barbarian, Paladin, Ranger, Monk and Bard (Valor) - Monks are not proficient with any of those weapons So essentially you...
  • 08:24 AM - Blue quoted Yunru in post The Karate Kid: A Guide to Monk/Druid Multiclassing
    Thanks for explaining all of that, it makes sense. There is one point I'm still not sure about: Edit: As for elemental forms, in terms of offense and defence, they're at best on par with karate kids, which is why I dismiss them. The special features don't seem worth both your Wildshapes. I'm not sure I see this. At character level 10, a straight druid has elemental wildshape if they need it. At character level 10, what does a karate kid have to emulate? monk 5/druid 5 would have extra attack, but on a CR 2 creature. unarmed would be lower then the elemental wildshape damages. depending on the elemental wildshape vs. wildshape forms which has better movement when you include the monk bonus. An earth elemental has better AC then unarmed defense will give you as well as all those HPs. As for using two wildshapes, I'll give you two scenarios that both equal that out. First is a tough battle where you'll run out of HPs of the first form and need to use the another. The other is that ...
  • 03:52 AM - Oofta quoted Yunru in post Ranged Options for All Classes
    Man you're lucky. Pretty sure 4/5ths of the parties I'm in would kill for a bag of holding. At least, in game. Everything adds up. 50 coins? That's 1 lb. A scimitar? 3 lbs. Want a shield? That's 6 lbs. A dungeoneer's pack? 61.5 lbs. Gold weight is rarely tracked in any game I've seen. You can always exchange for gems or get a pack mule. I have a rogue character I haven't run yet and I just added a bunch of typical gear. He even has an extra set of armor because I forgot to remove a set. He's not encumbered yet. I don't remember ever seeing an issue unless the PC wears medium armor.
  • 01:41 AM - 5ekyu quoted Yunru in post Strength requirements for ranged weapons
    The main goals would be thus: Add another negative to dumping strength. Add an incentive for ranged attackers to raise strength as well as Dexterity. Of course, Crossbow Expert would need changing to not totally negate that last point.So without knowing what the change to crossbow expert is, we got no foundation. Ok. So, ignoring the crossbows entirely then and only looking at bows... For the subset that have longbows extra attacks and 8 str, those builds vanish... they go away... gone... replaced by builds with short bows and 10 str and 2 less on some other fourth down stat. The penalty is not so much a penalty as making that subset of builds no longer worth even looking at. So, favorite picked, offending choice being used now de-facto banned cuz nobody with an 8 str multi-shot longbow is gonna drag 5 ability points from elsewhere to keep that when shortbow is almost as good for just 2 pts drag. (Side benefit - gets their weight carried a little more buffer room. Maybe an armor up-tick...
  • 01:17 AM - 5ekyu quoted Yunru in post Sage Advice Compendium Update 1/30/2019
    Read: I don't have a counter argument so I'm going to say wow and pretend your point is absurd? Yes, that is exactly what I believe. Because, and this seems to be an alien concept to you, taking an action and completing an action are two different things.Actually taking a college course by signing up, paying tuition then showing for one day brings back very bad memories.:-) "Did you take Meyers Chemistry this semester?" "Yup" "How is it going?" "So far, so good." I think there is in the common language a difference between taking a course, passing a course or even completing a course. Of course, shield master references take not taken, right? "If you take the Attack action on your turn,..." So, taken is not really part of the rule. The for attack action... "With this action, you make one melee or ranged attack. " But SM is not one I currently see need to fuss over.
  • 01:04 AM - Oofta quoted Yunru in post Ranged Options for All Classes
    A character without any strength? Good luck carrying anything. If you ignore all penalties, anything looks good. How much do you need to carry? Studded leather and weapons don't weigh much. In addition you can get bags of holding, etc. Assuming you even track weight which a lot of people don't.


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