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  • Yunru's Avatar
    Monday, 12th November, 2018, 07:56 PM
    Don't. Just use a double-ended scimitar.
    10 replies | 341 view(s)
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  • Yunru's Avatar
    Tuesday, 6th November, 2018, 05:38 PM
    The encounter rules are built around the assumption of an average group doing six to eight medium encounters a day with two short rests. If any of that is not true, such as in your case you sound like you have an above average party, feel free to step things up a bit. After all, if you were playing a video game with multiple difficulties, you wouldn't complain that it's too easy, you'd just...
    2 replies | 136 view(s)
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  • Yunru's Avatar
    Tuesday, 6th November, 2018, 01:00 AM
    Booming Blade is a ranged spell. Well... feck. Kinda forgot about that. Still, I suggest taking it and a whip at level 4. Eh, I only mention them because someone mentioned using Polearm Master to OA with Booming Blade on approaching enemies. 1d4 really isn't that bad of an offset. It's 2 points average per attack off of the Rapier (which itself is overly strong of an option), and...
    10 replies | 587 view(s)
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  • Yunru's Avatar
    Monday, 5th November, 2018, 07:49 PM
    Yunru replied to Monk attacks
    Page 9 of the basic rules, under "Weapons". Page 60 of the basic rules, under "Attack Rolls and Damage". Page 73 of the basic rules, under "Melee Attacks".
    8 replies | 368 view(s)
    1 XP
  • Yunru's Avatar
    Monday, 5th November, 2018, 07:41 PM
    Yunru replied to Monk attacks
    Specifically, because of Martial Arts.
    8 replies | 368 view(s)
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  • Yunru's Avatar
    Monday, 5th November, 2018, 04:35 PM
    Three feats; you also need Spell Sniper to cast Booming Blade at a target more than 5ft away.
    10 replies | 587 view(s)
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  • Yunru's Avatar
    Monday, 5th November, 2018, 03:03 PM
    Why not take Spell Sniper instead? It gets you Booming Blade from level 1, and doubles it's range so you could pick up a Whip (or Glaive/Halberd I guess) and not worry about taking any hits unless they've reach.
    10 replies | 587 view(s)
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  • Yunru's Avatar
    Monday, 5th November, 2018, 02:11 PM
    I couldn't disagree more with your premise. In fact, the Wizard should actively be nerfed, and it's spell list torn asunder and redistributed. The days of wizard supremacy are ending, and thank the gods for that.
    60 replies | 1712 view(s)
    3 XP
  • Yunru's Avatar
    Sunday, 4th November, 2018, 06:21 PM
    But... they had there statistics that proved it was "just a vocal minority" being whiny about the Beastmaster. Whyever would they change it? Oh right, they had another survey that probably proved them wrong.
    69 replies | 3361 view(s)
    1 XP
  • Yunru's Avatar
    Sunday, 4th November, 2018, 02:49 AM
    Theros is pre-mending?
    24 replies | 872 view(s)
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  • Yunru's Avatar
    Saturday, 3rd November, 2018, 10:59 AM
    M:tG planeswalkers? Hell no! Those things are, on average, only just below the gods of the plane they're on. You're talking something that starts at it's weakest as like a 11th level character, up to and beyond 20th level. Sounds fitting for a Paragon Path/Epic Destiny mechanic though.
    24 replies | 872 view(s)
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  • Yunru's Avatar
    Saturday, 3rd November, 2018, 10:57 AM
    It's not a way to make them stand out. It's a way to let them focus on other things that do make them stand out, without having to worry overmuch about contributing to combat.
    118 replies | 3819 view(s)
    1 XP
  • Yunru's Avatar
    Saturday, 3rd November, 2018, 10:54 AM
    I don't think anyone considers it a variant, but being able to use any ability score with a skill (provided it makes sense to the situation) rather than just the normal one.
    42 replies | 1585 view(s)
    3 XP
  • Yunru's Avatar
    Saturday, 3rd November, 2018, 12:07 AM
    Magic ammo? Just use a magic bow.
    118 replies | 3819 view(s)
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  • Yunru's Avatar
    Thursday, 1st November, 2018, 06:08 PM
    Does a Fighter not deserve the attacks from his extra attack? Is a Warlock not entitled to only need one attack cantrip?
    118 replies | 3819 view(s)
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  • Yunru's Avatar
    Wednesday, 31st October, 2018, 01:47 PM
    You mean I'd training... To improve my killing of creatures... Despite spending my adventures killing creatures all the time... Something doesn't sound right there. It's called "experience" for a reason.
    36 replies | 854 view(s)
    1 XP
  • Yunru's Avatar
    Wednesday, 31st October, 2018, 09:44 AM
    I'd also give them the Divine Eminence feature. Mostly because I want to see it on a PC option damn it :P
    14 replies | 483 view(s)
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  • Yunru's Avatar
    Wednesday, 31st October, 2018, 09:40 AM
    Sorry, that tends to happen when I make a post just to use "Wrong" every line :P -5/+10 feats aren't great in isolation. At levels 1-3 they're objectively worse off than a BAA feat unless you were already hitting on a 7 (I believe it was, my maths is in another thread). Of course, each time your to hit modifier increases, that AC goes up, and nothing is stopping you taking both, so... I...
    80 replies | 2903 view(s)
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  • Yunru's Avatar
    Tuesday, 30th October, 2018, 06:05 PM
    Have a beauty contest. No-one better to judge.
    25 replies | 710 view(s)
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  • Yunru's Avatar
    Monday, 29th October, 2018, 11:14 AM
    Revenant Blade's kinda... "eh." Namely because if you want to use the finesse property you have to be sucky for the first 3 levels.
    38 replies | 30380 view(s)
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  • Yunru's Avatar
    Sunday, 28th October, 2018, 08:47 PM
    You don't have to lie to mislead, plus there's always the greater good: Fighting the prime evil saves more kittens than saving kittens from trees.
    12 replies | 449 view(s)
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  • Yunru's Avatar
    Sunday, 28th October, 2018, 06:16 PM
    Eberron.
    80 replies | 2903 view(s)
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  • Yunru's Avatar
    Sunday, 28th October, 2018, 11:16 AM
    Ehh... It's more an issue that they decided to fix pact of the blade by making a patron tax. Besides, you can always go the Ghost Rider route. But just glancing at it, I'd go for a Paladin of Devotion with one level of Hexblade. But if that's really not on the table, just go pure Paladin and dual wield. If you're playing with feats you could drop it for PAM at level 4, allowing you to...
    12 replies | 449 view(s)
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  • Yunru's Avatar
    Sunday, 28th October, 2018, 10:41 AM
    For a Fighter? Yes. For others... not really. Of course, TWF has a problem that there are two different feats and a weapon that give them same effect without taking up a fighting style (Polearm Master, Crossbow Master, Double-Bladed Scimitar).
    80 replies | 2903 view(s)
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  • Yunru's Avatar
    Sunday, 28th October, 2018, 01:18 AM
    I don't remember the exact numbers, but without feats on either side (in the above the TWF has Dual Wielder), the GWF pulls ahead at the start, slips a bit at level 4, regains it at level 5, slips again at 6, then pulls ahead (and stays there) at levels 11+.
    80 replies | 2903 view(s)
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  • Yunru's Avatar
    Sunday, 28th October, 2018, 12:54 AM
    Wrong. When you factor it into your maths, it becomes a maths problem. Wrong. Weapon I guess, sounds like you confused Greatsword and Greataxe. Wrong. Since we need to compare it to TWF damage, not just it's own damage without the -5/+10. Wrong, an Action Surging Archer applies the +2 seven times. An Action Surging GWF applies his feature 6 to 7 times. An Action Surging Duelist applies...
    80 replies | 2903 view(s)
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  • Yunru's Avatar
    Saturday, 27th October, 2018, 08:36 PM
    I did maths for three years at university. And the only thing I learned is that I really needed to check my workings more. So now I do :P
    80 replies | 2903 view(s)
    1 XP
  • Yunru's Avatar
    Saturday, 27th October, 2018, 08:36 PM
    Again with the bad maths. Crits DON'T add static bonuses. What? No seriously, what? The average of a GWF Greatsword is (3.5+3.5+3+4+5+6)/3, or 25/3, which is 8.333(...). Therefore three attacks with a +5 modifier are 40 damage (25+15). Wrong. It lowers the bounds of hitting on more than a 20/missing on more than a 1, adding 5 columns. Wrong. Because the TWF still only gets the same...
    80 replies | 2903 view(s)
    1 XP
  • Yunru's Avatar
    Saturday, 27th October, 2018, 08:26 PM
    Go ahead, check my maths, you won't find anything wrong. See above. Nope. Because it is a trap. It provides slightly better damage than the duelist without any feats, but loses to the Archer and the GWF if they use their -5/+10. At least, at lower levels.
    80 replies | 2903 view(s)
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  • Yunru's Avatar
    Saturday, 27th October, 2018, 06:30 PM
    Again, your maths is wrong. From 4 attacks I assume we're level 11. You mention Dual Wielder so I'll assume one feat. A Dual Wielder uses two Longswords at 1d8+5 each. From the 4 attacks, we have an average damage of 38 (which will have to be multiplied by accuracy). From the chance of critting, we have an average damage of 4*0.05*4.5, which is 0.9. A Great Weapon Master uses a...
    80 replies | 2903 view(s)
    1 XP
  • Yunru's Avatar
    Saturday, 27th October, 2018, 04:19 PM
    Darkness doesn't have that big a radius, so it's worth taking. Obviously don't use it in a cramped area though.
    14 replies | 840 view(s)
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  • Yunru's Avatar
    Saturday, 27th October, 2018, 01:42 AM
    That is some dodgy ass maths. A TWF at 1st level does 13 average damage, while a GWF does 11(.3333333) average damage, with both having the same accuracy. That's a lot narrower window than your unexplained maths. At 5th level, a TWF does 22.5 average damage, while a GWF does 22(.6666666) average damage, disproving your claim that Dual Wielder damage is at the top. I could go on, because...
    80 replies | 2903 view(s)
    1 XP
  • Yunru's Avatar
    Saturday, 27th October, 2018, 12:56 AM
    Honestly, I've always gone with (and on reading the Goblin Boss) so does the Monster Manual) a simple extra attack at disadvantage.
    80 replies | 2903 view(s)
    1 XP
  • Yunru's Avatar
    Friday, 26th October, 2018, 08:00 PM
    I just have dual wielding adding an attack at disadvantage... as does the Monster Manual (see: Goblin Boss).
    85 replies | 3358 view(s)
    1 XP
  • Yunru's Avatar
    Friday, 26th October, 2018, 07:30 PM
    They can be amazing at things. A better level 10 necromancer than a Warlock 5/Wizard 5 you will not find. Archfey are great at throwing out a game changer (Sleep, Faerie Fire, Greater Invisibility) then dealing almost as much damage as a Fighter archer. Etc.
    14 replies | 840 view(s)
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  • Yunru's Avatar
    Wednesday, 24th October, 2018, 07:47 PM
    Why he said.
    27 replies | 1472 view(s)
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  • Yunru's Avatar
    Wednesday, 24th October, 2018, 05:49 PM
    Can you? That's up to your DM, not you.
    167 replies | 3614 view(s)
    2 XP
  • Yunru's Avatar
    Wednesday, 24th October, 2018, 05:06 PM
    Nonsense. Any improvised weapon which doesn't match a weapon enough does do 1d4, yes. But it's up to the DM what can be used as an improvised weapon.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Wednesday, 24th October, 2018, 03:21 PM
    Of course not, it acts like armour. It makes you harder to hit, because they have to get past the armour.
    138 replies | 5014 view(s)
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  • Yunru's Avatar
    Tuesday, 23rd October, 2018, 10:25 AM
    Yunru replied to Titanboa
    Because dinosaurs are cooler :P
    8 replies | 304 view(s)
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  • Yunru's Avatar
    Tuesday, 23rd October, 2018, 08:39 AM
    Of course not, because only in your weird reality are those two separate things. It's literally the dictionary definition of resemble: "resemble : to look like or be similar to another person or thing" Between that and "starting" an action being different from "taking" an action... I don't think you should be talking about reading comprehension.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Tuesday, 23rd October, 2018, 12:07 AM
    See: My first post
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 10:46 PM
    And yet, being made of metal and used to slam into someone doesn't count? If I didn't know you better I'd be accusing you of being a troll.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 10:44 PM
    I'm pretty sure disagreeing with the core of your argument is commenting about the substance of a post.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 10:21 PM
    Incorrect. He clearly is talking merely about visual appearance. See: It's used like a mace/club, it's made out of similar materials, but it's a houserule because it doesn't look like one. You have read the thread, right?
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 10:10 PM
    No. Hence why it's being used to point out the absurdity of Frog's argument.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 09:25 PM
    No.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 08:07 PM
    So you don't use both as a weapon by slamming a sharp edge into someone?
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 08:06 PM
    Yunru replied to Carnufex
    Well, when you put it like that... *Yoink*
    11 replies | 505 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 07:27 PM
    Why, for the love of god, are you arguing about whether a WEAPON looks like another weapon? For the purposes of damage, it's pretty fraking obvious that "resembles" ISN'T talking about appearance, rather about how much it resembles how the other weapon's used.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 07:19 PM
    Yunru replied to Carnufex
    Ewww... Why would you want to make it's bite less scary? It doesn't, fully. Which is why it has such a strong bite.
    11 replies | 505 view(s)
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  • Yunru's Avatar
    Monday, 22nd October, 2018, 03:54 PM
    Wow. I guess I have to retract that "no-one's that outlandish statement." A kitchen knife is a one-handed weapon used to stab or slash. You don't swing with your arm. It's nothing like a greatsword for that reason. Now a shield? A shield is a large solid object held in one hand that you ram into your opponent by swinging your arm at them in order to bludgeon them. That's exactly what a mace...
    167 replies | 3614 view(s)
    1 XP
  • Yunru's Avatar
    Monday, 22nd October, 2018, 03:49 PM
    Eurgh, the only good thing to come from this cesspool of a thread is that I'm now always going to list damage ranges, and accuracy along with average DPR. Because as much as it pains me to admit it, the OP does have a point about overkill. (Which also favours Polearm over Great Weapon btw, since it comes from 2 attacks, if the first attack drops them, you can hit someone else with the second.)
    53 replies | 20246 view(s)
    1 XP
  • Yunru's Avatar
    Monday, 22nd October, 2018, 03:45 PM
    When used as a weapon a shield does function much like a mace. You smash it into an opponent to deal blunt damage. Unless you're trying to claim it has to match the appearance. But no-one's that outlandish.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Sunday, 21st October, 2018, 08:35 PM
    Yes, but they have to have an AC of less than 10 for GWM to be superior at 1st level. Obviously that number increases each time the player's attack bonus does. Ummm... no? Nothing about the maths changes just because you hit 2nd level? Unless you're talking reckless attack, but that has its own downsides that also have to be considered.
    53 replies | 20246 view(s)
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  • Yunru's Avatar
    Sunday, 21st October, 2018, 08:28 PM
    Honestly, I haven't looked into it much. I think it was Devils mostly? I know Tiamat does.
    21 replies | 636 view(s)
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  • Yunru's Avatar
    Sunday, 21st October, 2018, 05:25 PM
    Most (all?) Planar beings return to their home plane upon dropping to 0.
    21 replies | 636 view(s)
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  • Yunru's Avatar
    Sunday, 21st October, 2018, 01:05 AM
    Except Crossbow Expert still requires you attack with a light weapon, which a shield still isn't.
    167 replies | 3614 view(s)
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  • Yunru's Avatar
    Sunday, 21st October, 2018, 12:59 AM
    Yunru replied to Titanboa
    Technically the Bite is the save, but as a friend pointed out, that has issues with the Restrained.
    8 replies | 304 view(s)
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  • Yunru's Avatar
    Saturday, 20th October, 2018, 10:11 AM
    Yunru replied to Carnufex
    Mostly the Carnufex Carolinensis. And it is a big beatstick, yes. Like the T-Rex, except I like to think this one plays a bit more tactically.
    11 replies | 505 view(s)
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  • Yunru's Avatar
    Saturday, 20th October, 2018, 08:58 AM
    Yunru started a thread Carnufex
    Huge Beast, unaligned Armour Class 15 (natural armour) Hit Points 136 (13d12+52) Speed 40 ft., Swim 40 ft.
    11 replies | 505 view(s)
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  • Yunru's Avatar
    Saturday, 20th October, 2018, 08:46 AM
    I was going to say "Oh no, not this again" but then I saw this: Was the only response. So my answer is that ^.
    167 replies | 3614 view(s)
    2 XP
  • Yunru's Avatar
    Saturday, 20th October, 2018, 08:42 AM
    Well armour also does that in real life... (since if the armour absorbed it, they haven't really hit you, and if it deflects it, well... they still haven't hit you.) Not to mention camo armour.
    138 replies | 5014 view(s)
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  • Yunru's Avatar
    Saturday, 20th October, 2018, 08:39 AM
    Yunru replied to Titanboa
    Eh, I don't know what it is, but I find myself disinterested in the ToB Titanboa. Not sure if it's the sparkly scales or just the Wall O' Text for Bite that does it for me, probably both.
    8 replies | 304 view(s)
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  • Yunru's Avatar
    Friday, 19th October, 2018, 06:27 PM
    Yes, in the subforum for it.
    57 replies | 698168 view(s)
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  • Yunru's Avatar
    Friday, 19th October, 2018, 06:26 PM
    There is no Quasit in the opening setup, so I'm assuming that was a mistake.
    21 replies | 636 view(s)
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  • Yunru's Avatar
    Friday, 19th October, 2018, 09:55 AM
    Because they specifically say they don't, which makes it not the same as Barkskin.
    138 replies | 5014 view(s)
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  • Yunru's Avatar
    Friday, 19th October, 2018, 09:52 AM
    The familiar is being knocked out by the Druid biting it.
    21 replies | 636 view(s)
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  • Yunru's Avatar
    Friday, 19th October, 2018, 12:39 AM
    *Cough*
    138 replies | 5014 view(s)
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  • Yunru's Avatar
    Thursday, 18th October, 2018, 12:35 PM
    Yunru replied to Spine-Back
    Ah but these are shootable spines! It stalks its prey, then shoots them full of spines. Then eats them. Also added a Bite.
    9 replies | 279 view(s)
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  • Yunru's Avatar
    Thursday, 18th October, 2018, 11:58 AM
    Yunru started a thread Titanboa
    Gargantuan Beast, unaligned Armour Class 14 Hit Points 197 (15d20+30) Speed 60 ft., Swim 60 ft.
    8 replies | 304 view(s)
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  • Yunru's Avatar
    Thursday, 18th October, 2018, 11:36 AM
    Counterpoint: It doesn't say that. "You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16 " Okay, so the target's armour class can't be less than 16. Nothing specifies not getting bonuses from shields. So let's look at other cases where things mention armour class. Unarmored Defense: "While you...
    138 replies | 5014 view(s)
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  • Yunru's Avatar
    Thursday, 18th October, 2018, 11:18 AM
    What would you choose for the damage type? Thunder?
    23 replies | 846 view(s)
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  • Yunru's Avatar
    Thursday, 18th October, 2018, 09:54 AM
    I can see quite a few ways to go beyond a T-Rex. Flying alone adds +2 effective AC (for +0.5 total CR), up to CR 10. Some sort of chameleon skin for invisibility would be +4 attack roll modifier and +4 AC, for +2 challenge. Adding a swallow ability would also make it more strategically challenging. Although I can't see all of those together on the same creature.
    23 replies | 846 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 07:12 PM
    And bingo. "When you go to college" means "when you start". So why are you arguing otherwise for Shield Master? When you take the Attack action means "when you start to take the attack action", not "when you finish the attack action".
    247 replies | 6595 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:51 PM
    And shields should give partial cover?
    138 replies | 5014 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:49 PM
    But that's what the internet is for! Hooray, we can get an agreed upon common usage (which is what the parents would be using). "In common usage, "going to college" simply means attending school for an undergraduate degree, whether it's from an institution recognized as a college or a university." Now then, after the first day, do you get the car? You've not got a degree or dropped out, so...
    247 replies | 6595 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:43 PM
    Last I saw, Morpheus was telling a girl not to kill Ant-Man.
    247 replies | 6595 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:37 PM
    Actually it's not a word game. Thank you for that statement, please bear with me. You get the car for going to college, irrelevant of if you're still going to college? Because normally the completion of going to college is graduation, or dropping out. Otherwise you're still going to college.
    247 replies | 6595 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:34 PM
    I think you need to just assert your role as the final arbiter there. And if they complain, they need thicker skin. ... That was supposed to be a pun. Brain, why do you fail me?
    138 replies | 5014 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:31 PM
    But you just said you don't do something until you finish doing it. You haven't finished going to college, so by your logic you can't have the car because you've yet to go to college.
    247 replies | 6595 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:30 PM
    Yeah, I made mine a sea creature because everything's bigger in the surf. But they left themselves plenty of room to work with, but chose not to fill it. Only thing I can think of is for balance, which means the Druid and Polymorph.
    23 replies | 846 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:25 PM
    So you finish college after the first day?
    247 replies | 6595 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:22 PM
    So you're saying you're not still going to college past day(/second?) 1?
    247 replies | 6595 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:15 PM
    And thus, most students get their car when they get their acceptance. When they start going to college. Uhhhh... No? The act of going to college being completed means they've either dropped out or graduated. Not started.
    247 replies | 6595 view(s)
    1 XP
  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:10 PM
    Citation? Also: Man how I hate 5e's categorisation. Unicorns aren't even Fey any more.
    23 replies | 846 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:06 PM
    Oh you didn't just! You, Mr., are out of line. I never once argued that you have "taken" something, mid-doing it. But let's buy into your example. If mum says "When you take your medicine, count to three in your head" when do you start counting? Hint: It isn't after you've finished taking your meds.
    247 replies | 6595 view(s)
    1 XP
  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:02 PM
    Then why doesn't he just publish straight into Errata if he's as infallible as you claim?
    247 replies | 6595 view(s)
    1 XP
  • Yunru's Avatar
    Wednesday, 17th October, 2018, 06:00 PM
    Citation needed. Because that's against every rule of grammar relevant to the subject. Get it through your skull: Take. Is. Present. Tense. If you've finished something you're not taking it because you've already taken it. EDIT: You know what, you're right. To take an action you can't just have started taking it. Because to start an action is to take it.
    247 replies | 6595 view(s)
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  • Yunru's Avatar
    Wednesday, 17th October, 2018, 05:51 PM
    ??? Well now you just make no sense. Take, verb: use or have ready to use. If you're "starting" something, you're taking it. If you "start" something, you take it. As for your last sentence: See every time I've asked you what it matters. Shield Master DOESN'T CARE if you've taken something, only that you take it.
    247 replies | 6595 view(s)
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January 18
About Yunru
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Peasedown St John
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Age Group:
19-24
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Monday, 12th November, 2018


Sunday, 11th November, 2018


Thursday, 8th November, 2018


Wednesday, 7th November, 2018


Tuesday, 6th November, 2018


Monday, 5th November, 2018


Sunday, 4th November, 2018


Saturday, 3rd November, 2018


Friday, 2nd November, 2018



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Tuesday, 6th November, 2018

  • 12:32 AM - thebestjessins mentioned Yunru in post My Booming Blade Focused Eldritch Knight
    CSS: Yea, I'm aware of the material and for the most part I don't think it will be a big deal. I can also just buy scrolls of the spell and not worry about the material components as well. I know that an owl will be quit squishy but if it dies it at least absorbs an attack that would have been on me anyways. I'll probably attempt the scroll route more than using one of the very few daily spell slots to recast anyways. I assume as the level rises it will die a lot. If it starts getting crazy I can reassess. Depends on DM really. Yunru: The issue is that the prereq for spell sniper says I must be able to cast at least one spell already. At first level you can't so the first opportunity to take it will be 4th level. It's not a free spell for a non spell casting class. The glaive and the halberd are both heavy 2 handed weapons which means I cannot use a shield (down 2 AC), have to respec for a strength build, which drops initiative, and drops my crossbow attack and damage, and cannot use Defensive Duelist because it's not a finesse weapon. The whip is cool but it's only 1d4 and unless you have the spell sniper then it's reach won't sync well. Gavin O: Yea, the action economy of the DD is a bit weak because it's the Reaction slot so only once per round so my plan was to primary use it only when I move away and trigger AoO. Since DD only works again melee attacks and you can only perform a melee attack (unless they have certain spell abilities or otherwise) on attack of opportunities. I figure I'm I'm going to intenti...

Saturday, 3rd November, 2018

  • 11:53 AM - clearstream mentioned Yunru in post Banishing Eldritch Blast
    Unless a GM chooses his foes based on random die roll at CR4 (which iirc is neither required nor even recommended) then the nose count from MM have almost no relevance. Its not how games are actually run in what i have seen. One can consider or ignore whatever factors one likes. For me, when a quarter of foes have a feature, then it's reasonable to suppose that feature will appear in sessions at a higher rate then others that only one percent of foes have. That supposition tallies with our experience over 64 sessions, two years of play. Thus, for me, it is a factor I cannot easily ignore. What weighs more heavily for me is Yunru drawing attention to the DMG Errata, where ammunition from a magic ranged weapon is deemed magical. Which on the one hand makes one wonder what magical ammunition is for (!?) and on the other hand seems eminently sensible.

Friday, 19th October, 2018

  • 09:12 PM - Maxperson mentioned Yunru in post I was right about Shield Master
    Ah, my bad. (My fault for not reading the whole thread...how on earth did "simultaneous" even become a point of argument?) Yunru's claim that you have taken the attack action before you actually take the attack action. He said that getting the bonus action with the attack action meant that you could use the bonus action prior to attacking. I pointed out that "with" meant simultaneous or after and not before. Or if the attack comes after the push, really. I agree, but that doesn't seem to be the intent of the feat. It also makes sense for the feat to allow the bonus action after the attack, as the opponent will be off balance or at least more vulnerable to a push due to avoiding the blow or being hit. The feat would allow you to take advantage of that with the bonus action.

Thursday, 18th October, 2018

  • 12:18 AM - pemerton mentioned Yunru in post I was right about Shield Master
    When you go to college you can have a car.That's an odd example for you to put forward, because normally you'd expect that car when you start going to college, not when you graduate! EDIT: And once again beaten to the post by Yunru.

Wednesday, 17th October, 2018

  • 05:49 PM - pemerton mentioned Yunru in post I was right about Shield Master
    I really don't understand why some people insist they understand the rules better than the people who professionally wrote and interpret said rules. <snip> But if you think you have greater claim on understanding and interpreting the RAW than Jeremy Crawford you're sadly mistaken.This isn't true for poetry, and it isn't true for legislation - both of which have received far more attention as objects of interpretation than RPG rules - so I don't see any reason to think that it would be true of the 5e rules. The "rules as written" say that the bonus action is enlivened when you take the attack action. What counts as taking the attack action? Contra Yunru, I think that you must make an attack to take that action. Contra Ristamar, I see no good reason to think that taking that action requires having taken all your attacks (eg if I am playing an 8th level fighter and delcare an attack-move-attack, when do I take the attack action? To me the answer seems to be at the start of that sequence). Jeremy Crawford no doubt has his own opinion, but I don't see where he wrote it down in the rules!
  • 05:43 PM - pemerton mentioned Yunru in post I was right about Shield Master
    Simple one liner. If your attack action isn’t yet over then you haven’t taken the attack action but are still in the process of taking the attack actionThe feat doesn't use the past tense "taken". It says If you take the attack action. And your attack action doesn't have to be over for it to be true that you are taking it. EDIT: I see that Yunru beat me to it. Also, this is a good illustration of the constitution of events one by another!: An attack action cannot be taken without attacking just like you can’t brush your teeth without moving the tooth brush over your teeth.

Monday, 10th September, 2018


Tuesday, 4th September, 2018

  • 02:20 PM - Asgorath mentioned Yunru in post Revised Ranger update
    ...surprisingly, rangers apear to be lot better at surviving than fighters. Every subclass except for Beastmaster(which clearly needs to be refined) gains a defensive ability at level 7 and level 15. Rangers are fine, and melee rangers are absolutely capable with spells from XGtE. Right, that's why I said "some Fighters" because an archery Fighter will still do more damage than a Ranger. I'm totally okay with that, of course. If I had wanted to simply create the highest-damage archer I could, then my character would've been a Fighter. With the right background and skill choices, you could create a very Ranger-like character that's still a Fighter, if that's what you're interested in. However, I was able to create an interesting character that can do plenty of damage (at no point have I felt like I was under-performing), in fact a non-trivial factor in my decision to create a Ranger was to see what all the fuss was about and why everyone ranked them so poorly. I agree with what Yunru said above, maybe the overall chassis isn't the greatest thing ever but I'm still having a ton of fun playing the class and especially like the new XGtE subclasses.

Tuesday, 28th August, 2018

  • 10:05 PM - OB1 mentioned Yunru in post Revised Ranger update
    Yunru would the following feats and spells give you what you want? Feat - greater companion. You can now train large creatures and those of a CR up to 1/2. If you have 8 levels in the Ranger class, the CR of your companion can be 1. 1st Level Spell - Hunting Party- concentration, 1 minute. You gain an additional action that you can use only to issue commands to your beast companion. Your companion gains 5 temp hit points (+5 for each additional spell slot level) and gains a 1d4 bonus to its damage rolls. 2nd level spell - Revive Beast - you touch a beast that has been dead for less than a minute. It returns to life with 1 HP. 3rd - Reinvigorate Beast, bonus Action, range 60’, you voice brings vitality back to a beast. It regains all lost hit points and can immediately move up to its speed without taking an opportunity attack.

Wednesday, 14th March, 2018

  • 02:10 AM - Adamant mentioned Yunru in post A Collection of D&D Class Build Guides - the Wiki Thread
    There is, but for some reason no one can add it to the first post. http://www.enworld.org/forum/showthread.php?593300-Guide-How-to-Win-Fights-and-Intimidate-People-(Another-Barbarian-Primer)&highlight=barbarian Morrus or Yunru, can either of you add this, the thread owner asked for help last page and never got a response.

Thursday, 1st March, 2018

  • 08:07 PM - TwoSix mentioned Yunru in post [UPDATED] Most D&D Players Prefer Humans - Without Feats!
    How does that skew the data? The data is the data (if we are to believe JC, which we have no reason not to). Most people don't use feats. I get the impression you have a story you'd like to tell, and this data is not supporting your story. I assume it's somewhere along the lines of "Just because most players in 5e don't take feats doesn't mean most players don't want a broader palette of character customization options. Rather, most players in 5e don't take feats because the system disincentivizes them from doing so." At least, that was my take away from Yunru's post.

Sunday, 26th November, 2017


Thursday, 7th September, 2017

  • 06:42 PM - Yaarel mentioned Yunru in post What is the most powerful spell?
    @Yunru Note, there are two lists. The list inside the spoiler block only lists the spells that are in the SRD. These spells are part of the Open Gaming License that designers can access for their products. Outside the spoiler block with SRD spells, below it, the rest of the post lists All Official Spells, that are in the WotC products. Hex is absent from the SRD, and is only in the list of official spells. Regarding Hex, you are right that it is slightly more useful than Hunters Mark. So it is now moving ‘lower’ to ‘below’ Hunters Mark.

Friday, 1st September, 2017


Thursday, 24th August, 2017


Saturday, 19th August, 2017

  • 09:14 PM - FrogReaver mentioned Yunru in post Great Weapon Mastery - once more into the breach! (with math)
    So the fighter barbarian with elven accuracy and using precision (assuming I added precision maneuver into the equation correctly) is telling me that the fighter barbarian with a greatsword does more damage than your crit fisher in most situations. No magic weapon. No other abilities used except barbarian rage, reckless attack and precision attack. Requires 11 levels of fighter and 2 levels of barbarian. I am looking at level 20 DPR. Any other classes can be used afterwards. AC DPR 11 89.35 12 89.27 13 89.07 14 88.68 15 88.03 16 87.05 17 85.70 18 83.90 19 81.58 20 78.69 21 75.16 22 70.92 23 65.92 24 60.08 25 53.35 26 45.66 27 36.94 28 27.13 29 16.18 30 16.18 @Yunru As requested. Here is the Champion 17 Barbarian 3 DPR. Reckless Attack (advantage), GWM (both -5/+10 and chance for the bonus action attack on a critical), Improved critical (15th level, so 15% crit chance, assuming a crit on an 18 or 19 also auto hits since I haven't checked the rule), Elcen Accuracy, Rage damage bonus, Greatsword Wielder AC DPR 11 106.80 12 106.07 13 104.99 14 103.47 15 101.46 16 98.87 17 95.63 18 91.68 19 86.95 20 81.35 21 74.83 22 67.30 23 58.69 24 48.95 25 48.95 26 48.95 27 48.95 28 48.95 29 48.95 30 48.95

Tuesday, 30th May, 2017

  • 05:05 PM - Morrus mentioned Yunru in post This is a wiki (collaborative) thread
    This is a demo of a modern internet wiki thread (it's not really wiki, it's same BBcode as the rest of forum, except in a sandbox), It has information so that ANYONE can edit it. I know the posts of ENWorld and quote the users historical, From @Morrus to @Umbran in order xp level. Did you know YOU can start a wiki thread? Yes, you! Start a collaborative project, list, or other thing. Who, me? Yes, you. Use wiki threads for any collaborative post or project. Feel free to edit this one to try it out. Click on the question mark above for more info, or click here -- they take you to the same place, through the power of hyperlinks. Or create your own wiki thread. Click the link to find out how easy it is. As a side note @Yunru's shameless plug, go check out a short rest variant of spellcasting. :cool: :cool: Stay tuned! I may say anything next! *** TESTING... oh wow it really works! -gx.sigma @GX.Sigma is right - BI I like soup. Poodle noodle doodle. How fun! Must watch developments, potentially avec popcorn...! - Grassy Neat! Does this count s as one of my three required posts before I'm able to post links? Let's find out! - Breon @Godfear wanders in, looks around wide-eyed, then slinks back into the shadows to lurk. @TerraDave says go here: SWORD SEEKERS | The Dungeon @PinkRose I don't think this works. @BoldItalic offers suggestion: make this post a WikiWiki - an index of all the wikis so people don't have to hunt for them. Best of the 5e Forum UNEARTHED ARCANA Index 5th Edition OGL Guide The new D&D Reading List- WIKI THREAD! Problems with Tales from the Yawning Portal Dude, where's my car? Creators of new Wikis can add links to their own. Neat. ...

Tuesday, 23rd May, 2017

  • 03:40 PM - robus mentioned Yunru in post Resting and the frikkin' Elephant in the Room
    I really don't think CapnZapp is as out of line as many posters here seem to think. The fact that the published adventures completely avoid talking about rest is quite an interesting point. Dungeons should indicate whether places suitable for long rests have been designed in (or what criteria might need to be met in order for a long rest to be possible). And how short rests might be accomplished in the same dungeon. Publishing an adventure without reference to key mechanics (and, sorry Yunru, gravity is not a mechanic) that must have been considered during the design of the adventure is puzzling IMHO - why should the DM have to reverse engineer it at the table?

Sunday, 7th May, 2017

  • 08:54 PM - Satyrn mentioned Yunru in post Precise Strike [Feat]
    I still think this gives too much for a high INT and that stacks too well with existing damage boosters. Especially with advantage and bonus damage dice like Sneak Attack or Divine Smite. How about: Precise Strike: 13 Intelligence Your crit range increases by one - this will stack with other abilities that affect your crit range. You do +INT damage when you critically hit. This is actually a boost for the 13 Int character - it's the same crit range and a little damage. But it doesn't make it a no-brainer for anyone with lots of bonus dice because it's just giving out Champion level boosts plus some extra damage. And it stacks with Champion, which isn't a selling point but has some value if someone wants to to go crit fishing. Oh, just like GWM, you need to build to take full advantage of this. Advantage, on-crit bonuses, etc. This looks more reasonable, although I think I'd forget the bonus damage on a crit rather often. Also, @Yunru, it's a shame you're not DMing my gnome battlemaster, because then you could see your feat in play with a character that could really get a lot out of it. My gnome's a dual wielding brute who for has a 14 Int. I think getting to crit on an 18-20 would be fun, because critting is fun. And we'd get to see if 2 things happened after I took this feat: 1) Do I save all my Superiority Dice for when I crit? 2) Do I pump up my Int with future ASIs? It would be interesting. And as he stands right now, I'm getting no mechanical benefit from his high int, other than being able to say I'm probably the smartest fighter in 5e :uhoh:


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Monday, 5th November, 2018

  • 03:31 PM - Jester David quoted Yunru in post Ranger Beast Master: errata will add new features to your animal companion!
    But... they had there statistics that proved it was "just a vocal minority" being whiny about the Beastmaster. Whyever would they change it? Oh right, they had another survey that probably proved them wrong. ... To get the books to the printers in time for November, they had to begin and finish the errata process loooong before the Survey was released in on October 8th, let alone before it finished and they had all the data.
  • 02:39 PM - clearstream quoted Yunru in post Bolstering Wizards
    I couldn't disagree more with your premise. In fact, the Wizard should actively be nerfed, and it's spell list torn asunder and redistributed. The days of wizard supremacy are ending, and thank the gods for that. I agree with your sentiment! My goal isn't making Wizard's stronger. More instead of being a grab-bag of OP effects, make the class and its archetypes have a greater sense of purpose; features that interconnect across tiers of play. One can hand-wave that their purpose is utility. For me, doing everything isn't a purpose. Even doing everything in an OP way. One might argue more concretely that their purpose is transport, buffing, crowd-control and AoE, which I certainly buy. The features I value highly, that Wizards have, are those that interact with spells that speak to such purposes, coloured by each School's precepts. Enchantment and Evocation both have some, as an example. It's possible that the schools should have been paired, to have 4 really interesting schools ...

Sunday, 4th November, 2018

  • 03:29 AM - gyor quoted Yunru in post Should D&D have a planeswalker class?
    Theros is pre-mending? That was supposed to be Post Mending, my apologies for any confusion, Planeswalkers post mending got nerfed hard.
  • 02:00 AM - Maxperson quoted Yunru in post What variant rules should I add to my new campaign?
    I don't think anyone considers it a variant, but being able to use any ability score with a skill (provided it makes sense to the situation) rather than just the normal one. Yeah. This is listed as a variant in the 5e ability check section, but in my opinion it's a no brainer to include it.

Saturday, 3rd November, 2018

  • 07:39 PM - gyor quoted Yunru in post Should D&D have a planeswalker class?
    M:tG planeswalkers? Hell no! Those things are, on average, only just below the gods of the plane they're on. You're talking something that starts at it's weakest as like a 11th level character, up to and beyond 20th level. Sounds fitting for a Paragon Path/Epic Destiny mechanic though. That was post mending Planeswalkers, since then Planeswalkers got hit hard with the nerf stick, they aren't that powerful anymore, not even close.
  • 11:08 AM - clearstream quoted Yunru in post Banishing Eldritch Blast
    Magic ammo? Just use a magic bow. I wasn't aware of that ruling. It's clarified in the DMG errata that mundane ammunition fired from a magic bow counts as magic. That seems good to me. The comparison is then as always, the caster's magical attacks are magical from day one. The archer needs to find a magic bow. That said, I feel like an archer at tier 3 should be assumed to have one!
  • 02:26 AM - 5ekyu quoted Yunru in post Banishing Eldritch Blast
    Magic ammo? Just use a magic bow. Magic Weapon 2nd level spell - cast before combat

Thursday, 1st November, 2018

  • 04:18 AM - MNblockhead quoted Yunru in post Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
    You mean I'd training... To improve my killing of creatures... Despite spending my adventures killing creatures all the time... Something doesn't sound right there. It's called "experience" for a reason. Yeah because experience alone is going to teach you those new skills and abilities. Things your character has never done. Besides, as I've stated, in this campaign you don't get any experience for killing creatures. You get experience primarily from extracting treasure. One GP of value equals one XP. There is also milestone experience (not milestone leveling, but XP given for hitting certain milestones).

Wednesday, 31st October, 2018

  • 08:52 PM - RonLugge quoted Yunru in post Fighter Archetype, 1/3 Cleric Caster: Crusader
    I'd also give them the Divine Eminence feature. Mostly because I want to see it on a PC option damn it :P I've created a second version, based on this and some other comments. It sacrifices the thematic identity of domains to be a bit more... elegant is the best word I can come up with. Take a look at it and see what you think -- it's underneath the V1 in the original link.
  • 04:35 PM - ZenBear quoted Yunru in post Fighter Archetype, 1/3 Cleric Caster: Crusader
    I'd also give them the Divine Eminence feature. Mostly because I want to see it on a PC option damn it :P That’s essentially a better Divine Smite, much better on a Fighter since they get 4 attacks so you’re quadrupling the effect of a single spell slot.
  • 02:20 PM - clearstream quoted Yunru in post Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
    You mean I'd training... To improve my killing of creatures... Despite spending my adventures killing creatures all the time... Something doesn't sound right there. It's called "experience" for a reason. Training to learn new techniques, that I do not currently possess, and which will indeed improve my killing of creatures (and other things, too!) That said, if a proposed mechanic causes dissonance for a group, it's fine not to use it. If the objection is more that they don't currently have the fluff in mind to support their desired crunch: that can often be overcome.
  • 01:16 AM - WaterRabbit quoted Yunru in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Wrong. When you factor it into your maths, it becomes a maths problem. [Data Entry problem is more precise.] Wrong. Weapon I guess, sounds like you confused Greatsword and Greataxe. [As I stated, so just redundant and repetitive.] Wrong. Since we need to compare it to TWF damage, not just it's own damage without the -5/+10. Wrong, an Action Surging Archer applies the +2 seven times. An Action Surging GWF applies his feature 6 to 7 times. An Action Surging Duelist applies his feature 6 times. An action surging TWF applies his feature... once. [So I finally caught onto what you were on about here as I was already considering Dual Wielder vs GWM/SS. Dual Wielder applies the bonus 7 times (d8 vs d6), so yes without DW TWF FS gives its feature only once. Still not sure how you are getting 7 attacks with an Archer or GWF. Multi-attack gives two additional attacks at 11th level. Action Surge gives an additional action, so 6 attacks total plus the Bonus Action. I only see the Samurai Ra...

Monday, 29th October, 2018

  • 12:02 PM - Gavin O. quoted Yunru in post [Guide] Blades of Justice: The 5e Paladin guide
    Revenant Blade's kinda... "eh." Namely because if you want to use the finesse property you have to be sucky for the first 3 levels. For the first three levels you could use a Rapier+Shield, and all you're losing compared to a normal rapier build is the bonus from your Fighting Style. You could also dual wield shortswords or similar.

Sunday, 28th October, 2018

  • 06:03 PM - bedir than quoted Yunru in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    For a Fighter? Yes. For others... not really. Of course, TWF has a problem that there are two different feats and a weapon that give them same effect without taking up a fighting style (Polearm Master, Crossbow Master, Double-Bladed Scimitar). What book is Double-Bladed Scimitar in?
  • 01:35 PM - 5ekyu quoted Yunru in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    For a Fighter? Yes. For others... not really. Of course, TWF has a problem that there are two different feats and a weapon that give them same effect without taking up a fighting style (Polearm Master, Crossbow Master, Double-Bladed Scimitar).I submit - if ONE CLASS has a TWF dice problem, then the reasonable approach would be to... 1 Ask "is it actually a problem if TWF isnt a top choice for a class - of it has other options and other classes have TWF as good option? 2 Ask if that should be addressed at the class level and not the base TWF level? And again, if the problem is imbalanced feats, fix the feats. How hard would it be if (based on a belief that the feats that give bonus attacks to non-twf are the problem) change the dual-wielding feat to add in extra attack as well - since apparently it's not enough for you as it stands now? Let it add a second extra attack on the bonus action -ala monk. If the goal of the TWF change is to "fix fighter sinle-class based dpr" let's nail ...
  • 02:10 AM - 5ekyu quoted Yunru in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    I don't remember the exact numbers, but without feats on either side (in the above the TWF has Dual Wielder), the GWF pulls ahead at the start, slips a bit at level 4, regains it at level 5, slips again at 6, then pulls ahead (and stays there) at levels 11+.By 11th level of play, is it your experience that the base type of weapon dice are the major element of the damage output as opposed to say higher modifiers and tag-along effects from class abilities, items, buffs, suites etc? Cuz, TBH in most every version of D&D I have played from 1E to 5E (and really, most any RPG) the basic difference in weapon damage has rarely remained critical to any real extent beyond the "first tier" or even noticable really at higher tiers than the second. I mean, if you even add on something as simple as the Warlock Hex adding an extra dice to every hit, the math between x greataxe swings and x+1 shortsword swings changes, right? Sneak attack may be one of the more striking examples early on - where the ex...
  • 01:10 AM - 5ekyu quoted Yunru in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Go ahead, check my maths, you won't find anything wrong. See above. Nope. Because it is a trap. It provides slightly better damage than the duelist without any feats, but loses to the Archer and the GWF if they use their -5/+10. At least, at lower levels."Because it is a trap. It provides slightly better damage than the duelist without any feats, but loses to the Archer and the GWF if they use their -5/+10. At least, at lower levels" This sounds like an argument for a 5/10 feat for TWF (or removal of the others) not a support that TWF itself is a trap. I mean, surely the thing you would want to create to match up to GWF and feat would nbe TWF and feat - right? You dont wsnt TWF no fears to match GWF plus feat, right?

Saturday, 27th October, 2018

  • 11:31 PM - WaterRabbit quoted Yunru in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Again with the bad maths. Crits DON'T add static bonuses. You are correct, I was still thinking v3 where the ability bonus was doubled. But that is a reading problem not a math problem. What? No seriously, what? The average of a GWF Greatsword is (3.5+3.5+3+4+5+6)/3, or 25/3, which is 8.333(...). Therefore three attacks with a +5 modifier are 40 damage (25+15). Ah, I see my mistake here, I was using a d12 for some reason instead of 2d6. That definitely shows that Greatsword is better than Greataxe with GWF. Wrong. It lowers the bounds of hitting on more than a 20/missing on more than a 1, adding 5 columns. For GWM/Sharpshooter, we only care where the inflection point occurs, which seems to be around a 25% to hit (more or less). Above that it will always be better than not taking the penalty, so to each their own. If you feel that adding 5 columns prove the point then more power to you. Wrong. Because the TWF still only gets the same bonus, whereas the others are now ...
  • 08:51 PM - Satyrn quoted Yunru in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    I did maths for three years at university. And the only thing I learned is that I really needed to check my workings more. So now I do :P Makes sense. But you're still pressing your luck by declaring yourself error-free. These are the moments the mischievous math gods wait for. If you haven't prayed sufficiently, One might just perform a phantom edit. :p
  • 08:32 PM - Satyrn quoted Yunru in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Go ahead, check my maths, you won't find anything wrong. Brave man!


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