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  • DQDesign's Avatar
    Today, 09:10 AM
    Ravnica, but just because lately I'm supporting the setting issuing multiple products on dmsguild.
    23 replies | 429 view(s)
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    Tuesday, 12th February, 2019, 08:20 AM
    this idea is briefly developed, from a 5E rules point of view, in the Wayfinder's Guide to Eberron currently on dmsguild.
    24 replies | 815 view(s)
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  • DQDesign's Avatar
    Friday, 8th February, 2019, 07:13 AM
    Mouseferatu I agree. Classes/subclasses complexity is too much for the casual/standard gamer, apart for the Champion and few other options.
    7 replies | 460 view(s)
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  • DQDesign's Avatar
    Wednesday, 6th February, 2019, 05:42 PM
    I GMed a 40 hours long game powered by Dungeon World rules with a single player using Link as a character. The game was conceived as spiritual successor of Link's Awakening, with strong influeces from Ocarina of Time and Majora's Mask. About half the hours were spent in dungeons with maps realized by pixel art. A lot of fun!
    19 replies | 741 view(s)
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  • DQDesign's Avatar
    Wednesday, 6th February, 2019, 10:18 AM
    Metal is fairly rare in Dark Sun, so the bell could ring when 'reacting' to the nearby presence of other silver (or any other metal). an item like that would be coveted by a lot of dangerous beings on Athas...
    4 replies | 296 view(s)
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  • DQDesign's Avatar
    Wednesday, 6th February, 2019, 08:14 AM
    dnd 3,4,5. but, most of all, Dungeon World.
    44 replies | 1209 view(s)
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  • DQDesign's Avatar
    Tuesday, 5th February, 2019, 07:07 PM
    So, just to understand, in your opinion the producers still have no idea about which setting has to be used for the D&D movie and for this reason Greyhawk and Dragonlance campaigns are still not updated for 5E?
    20 replies | 1363 view(s)
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  • DQDesign's Avatar
    Tuesday, 5th February, 2019, 11:59 AM
    quite unlikely. the priority now are oars, boats and seasickness. strongly more epic than any new version of Greyhawk or Dragonlance.
    20 replies | 1363 view(s)
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  • DQDesign's Avatar
    Tuesday, 5th February, 2019, 08:54 AM
    I use my own rules strongly derived from Dungeon World, so are the rules themselves that prevent me from investing a lot of time into GM preparation. I normally prepare a list of useful creatures, places and situations just 30 minutes before the session, and that's all. if interested, you could check https://www.dungeonworldsrd.com/gamemastering/ also this one could be a useful reading...
    22 replies | 636 view(s)
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  • DQDesign's Avatar
    Tuesday, 5th February, 2019, 06:46 AM
    I surely missed something. Is it possible to buy ebook files of the 5e dnd core rules? I mean offline files, not dndbeyond.
    98 replies | 3144 view(s)
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  • DQDesign's Avatar
    Monday, 4th February, 2019, 07:18 PM
    DQDesign replied to Pesky Players
    I would suggest 'the forge of fury', included in 'tales of the yawning portal'. you should work a little bit on it, though, because it is an adventure optimized for 3rd level characters...
    11 replies | 483 view(s)
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  • DQDesign's Avatar
    Monday, 4th February, 2019, 07:13 PM
    I think it is not, it is just another random wotc thing.
    20 replies | 1363 view(s)
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  • DQDesign's Avatar
    Monday, 4th February, 2019, 10:17 AM
    there are some suggestions about that in the GM section of the old Numenera core book.
    5 replies | 315 view(s)
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  • DQDesign's Avatar
    Friday, 1st February, 2019, 09:42 PM
    (sorry for the double post) The same system powered also the LotR gamebooks of the 80s (some of them were tranlsated in Italian during the 90s, also!).
    3 replies | 258 view(s)
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  • DQDesign's Avatar
    Friday, 1st February, 2019, 09:40 PM
    never tried, but I know it as a trimmed down version of MERP. It was also translated in Italian during the 90s :)
    3 replies | 258 view(s)
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  • DQDesign's Avatar
    Friday, 1st February, 2019, 08:26 AM
    more or less 300 printed products divided among five bookcases in two houses.
    49 replies | 1514 view(s)
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  • DQDesign's Avatar
    Wednesday, 30th January, 2019, 08:39 AM
    Onyx Path 'Scarred Lands' for 5e. Really interesting setting, and the core book contains players' options, new magic items and monsters. Moreover, it has a 'dmsguild-like' program. Very good, IMO. https://www.drivethrurpg.com/m/product/197803
    14 replies | 802 view(s)
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  • DQDesign's Avatar
    Tuesday, 29th January, 2019, 08:45 PM
    I'm just old :) anyway, feel free to ask for support for any rpg project you have in mind, maybe I can be useful :)
    26 replies | 656 view(s)
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  • DQDesign's Avatar
    Tuesday, 29th January, 2019, 06:48 PM
    Hi Aldarc I dunno exactly, but maybe this can be useful for your 'hearth fantasy' thing, especially when it approaches higher levels (it is 5E dnd, though) https://koboldpress.com/dunsany-dragons-adventures-from-english-literature/
    26 replies | 656 view(s)
    2 XP
  • DQDesign's Avatar
    Monday, 28th January, 2019, 05:26 PM
    Aldarc you are welcome.
    26 replies | 656 view(s)
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  • DQDesign's Avatar
    Monday, 28th January, 2019, 08:08 AM
    What about running Chapter 2 of good ol' "Expedition to Castle Ravenloft" module? It is a real classic in 'horror village zombie incursion'! :D https://www.dmsguild.com/m/product/54340
    9 replies | 366 view(s)
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  • DQDesign's Avatar
    Sunday, 27th January, 2019, 07:50 PM
    Hi Aldarc, I would suggest checking this https://index.rpg.net/display-entry.phtml?mainid=10246 I think has some good ideas, useful for your campaign. Other things which comes to my mind are https://en.m.wikipedia.org/wiki/Wraith:_The_Oblivion as support for ideas, and https://www.modiphius.net/products/kult-divinity-lost-4th-edition-of-kult for the game system, which is PbtA.
    26 replies | 656 view(s)
    1 XP
  • DQDesign's Avatar
    Saturday, 26th January, 2019, 12:48 PM
    Considering how much technology is kept hidden from the masses, I think it is more a matter of politics rather than tech level :)
    245 replies | 4949 view(s)
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  • DQDesign's Avatar
    Saturday, 26th January, 2019, 12:45 PM
    Just some inspiration from M:tG...
    8 replies | 429 view(s)
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  • DQDesign's Avatar
    Friday, 25th January, 2019, 08:46 AM
    well, it can happen, especially when modifiers approach +3. I see 2 possible solutions: - when a '+3' roll gets a 2-6 result, use a GM REALLY hard move. in other words, raise the stakes: scatter PCs body parts across the multiverse when a teleport goes wrong, have them crash into the giant monster mouth when they fail flying and so on; - use d20 instead of 2d6 to increase granularity, with...
    7 replies | 358 view(s)
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  • DQDesign's Avatar
    Friday, 25th January, 2019, 07:10 AM
    https://www.rpgnow.com/m/product/128281 this supplement for Dungeon World contains rules dedicated to fight against uber-giant monsters. Moreover, the intrinsic rules of DW avoid PCs' "supercoolness" problem, so setting a power cap should not be necessary.
    7 replies | 358 view(s)
    2 XP
  • DQDesign's Avatar
    Wednesday, 23rd January, 2019, 06:49 AM
    So the hashtags were nothing more than bait-and-switch...
    8 replies | 782 view(s)
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  • DQDesign's Avatar
    Tuesday, 22nd January, 2019, 07:44 PM
    To my own Dungeon World hack. Because I find the fail forward mechanic really useful and relevant to the overall benefit of the gaming experience. Also because it is a lot more accessible to newbies (less rules, less math), and leaves more space for GMs rulings, a lot more than the advantage/disadvantage rule. Finally it requires less work from the GM side and provides more satisfaction to...
    74 replies | 3650 view(s)
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Wednesday, 13th February, 2019

  • 05:27 PM - DEFCON 1 mentioned DQDesign in post Artificer UA to be released in February
    There's nothing wrong with CapnZapp or DQDesign believing a snail's pace release schedule sucks for getting new "official" game mechanics (if that matters to you). But I also think we can't deny that their pace has not made their business suffer. And I'd be reticent to put forth the idea that D&D would be "stronger" than they are right now had they been putting out books of game mechanics at the rate they did for 3E and 4E. Expectation for what's coming up has kept interest going for D&D even to us cynics on ENWorld. The fact that we have 100 post threads about trying to divine what two pages of a book might mean and represent is indicative of that. So while some folks want more faster (and there's nothing wrong with that), all of us can understand and accept why we don't get it.

Thursday, 7th February, 2019

  • 06:12 PM - DEFCON 1 mentioned DQDesign in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    Heh... I didn't feel as though I needed to name names, as almost all of us could probably rattle off a bunch off the top of our heads. ;) And heck, I'll even do a solid by stating that I'm probably one of the ones DQDesign would actually put down as one of the "infallible WotC" types. Because quite frankly I don't give them any more blame nor credit that what they have produced in their books. The books are their books. If their stuff is useful, I use it. And anything I don't wish to use, I don't. And if there's other stuff I wish to have that the books don't have, I make it up. Because that is literally what they keep telling me to do. Make a ruling, don't bother demanding rules. And I take them at their word and don't blame them for making that choice and repeatedly telling me of their choice. Because if I didn't like that choice in the first place, I didn't have to play 5E. To get angry at them for not putting in a book that which I wanted but which they chose not to is ridiculous in my opinion. And I usually have no problem pointing out how ridiculous it is. Much to the chagrin of the people who have to occasionally throw me out of particular threads because I'm sometimes not subtle eno...

Monday, 28th January, 2019

  • 04:16 PM - Aldarc mentioned DQDesign in post Brainstorming Potential Underworld Campaign
    Those are some good starting points, DQDesign. Thank you. My perspective: 1) if PCs “die”, they’re returned to their starting point in the Underworld, no changes. The party has the option of going back to get them or soldiering on without. Players should therefore have a stable of replacement PCs (think DarkSun’s “character trees”) to press into play- probably others who have escaped to this point but no further, the newly arrived, otherplaar beings, etc.Good idea. The possibility of characters going through the grinding mill is something that I have discussed with some of the players as part of my initial pitch. But I like your idea of having them somewhat pre-made. Would these alt-characters level-up alongside the characters? Would you suggest your prior character level/tier/advancement minus one or something? 2) one problem with this kind of campaign is deciding how the deceased are kitted out. In many visions of the afterlife, all you have from your former life is YOU. No gear, just your physical body. Others...

Tuesday, 16th October, 2018

  • 02:11 AM - pming mentioned DQDesign in post "DnDSports": Competitive Play With Prizes
    Hiya! First: Called it! ;) Second: There has always been "competitive play". Yes. One party goes through a module and gets points. Another party then does the same. Then another. And maybe a fourth. Which ever party scored the most points during the completion of the module wins. That was the "competition". I am not a aware of a single "adventure" that pitted two groups of players sitting across from one another in a Colosseum type setting where they try and kill each other. IMNSHO, trying to equate "D&D eSports Competition" and "AD&D Tournaments" from the late 70's and into the 80's is...disingenuous, to say the least. Both are COMPLETELY different methods for determining a 'winning side'. Third: [quote=Morrus] [Quote Originally Posted by DQDesign] totally agree. I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.[End DQDesign Quote] [Quote Originally Posted by Morrus] You want to abandon D&D because somebody else you've never met plays D&D differently to you?[End Morrus Quote] Morrus, I think what DQDesign was trying to intone was the overall D&D RPG Community and the potential to where D&D, as a RPG, could end up. It's not about "not playing my way". It's about bringing in a potentially overwhelming amount of people who are NOT "roleplayers" and are not actually interested in any of the "roleplaying". As this group increases, it would bring in more money and more and more voices asking for what they want. WotC is a company, owned by an evil faceless juggernaut who wants to expand and acquire more of everything (market share, money, IP's, etc). At some point, WotC would 'switch' to focus on the eSports D&D side of things....

Monday, 4th June, 2018

  • 02:02 PM - Coroc mentioned DQDesign in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Aldarc Ye you got a Point there but i fear that todays Wotc products cannot / would not give Feelings of nostalgia, at least with their FR products i do not get any. Besides big names like Xanathar etc. it is totally different than e.g. 2nd ed. Not that it is bad, it is just different. Being a Player in an OotA campaign atm, with a DM who sticks quite Close to the book, it is underdark yes, but back then the underdark was darker, more cruel i dunno how to say it, i ran the Menzoberranzan boxed set back then it was just different. I did not formulate my question 1 to suggest some one should first use any official product DQDesign and guachi , that was purely rethoric exageration, it is just that i am curious what People need more: updated mechanics or a new story.

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Monday, 18th February, 2019

  • 11:37 AM - Morrus quoted DQDesign in post Artificer UA to be released in February
    don't worry, after four years of waiting no one will freak on poor soft wotc even if they shift the release on March. it is only another iteration of playtesting, after all, not the real thing... so who cares? moreover, anyone knows that is possible podcasting from home during the blizzard, but putting pdfs online is not so easy, obviously. *Please* just give it a rest. This crusade of yours is starting to make this forum less pleasant for other.

Saturday, 16th February, 2019

  • 06:25 PM - Mistwell quoted DQDesign in post Pages From The Upcoming Nautical D&D Book!
    So let me understand. When me or other posters say wotc is not doing well in not supporting more campaign settings for 5E, the standard answer by the majority on these forums is 'you don't need that, check dmsguild or your father's library for the old fluff/stuff, it is still completely applicable!'. Stuff that, regarding Mystara or Birthright for example, is so old that has never been updated since AD&D 2nd edition. Now that wotc is (maybe) modernizing Saltmarsh for 5E, after having done exactly the same thing just a couple of editions ago (check 3.5 DMG2 chapter on Saltmarsh), they are issuing "one of the greatest series of adventures ever. There are some who say it was the best beginner adventure ever.". I would say, coherently with the answers I received: 'you don't need that, check dmsguild or your father's library for the old fluff/stuff, it is still completely applicable!'. Moreover because you now have TWO beginner boxes, so you don't need other support for beginners. So I would lik...
  • 04:14 PM - Parmandur quoted DQDesign in post Pages From The Upcoming Nautical D&D Book!
    So let me understand. When me or other posters say wotc is not doing well in not supporting more campaign settings for 5E, the standard answer by the majority on these forums is 'you don't need that, check dmsguild or your father's library for the old fluff/stuff, it is still completely applicable!'. Stuff that, regarding Mystara or Birthright for example, is so old that has never been updated since AD&D 2nd edition. Now that wotc is (maybe) modernizing Saltmarsh for 5E, after having done exactly the same thing just a couple of editions ago (check 3.5 DMG2 chapter on Saltmarsh), they are issuing "one of the greatest series of adventures ever. There are some who say it was the best beginner adventure ever.". I would say, coherently with the answers I received: 'you don't need that, check dmsguild or your father's library for the old fluff/stuff, it is still completely applicable!'. Moreover because you now have TWO beginner boxes, so you don't need other support for beginners. So I would lik...
  • 03:47 AM - Mistwell quoted DQDesign in post Pages From The Upcoming Nautical D&D Book!
    the perspective of having two entire hardcover official wotc books focused on boats, oars and seasickness and zero for, let say, Eberron is totally nonsense for me. I can't really believe the market needs hundreds of pages about those topics, especially hundreds of pages batched in two volumes in a row. but given the enthusiastically feedback which airs, for example, here, I m most probably wrong. Saltmarsh is not mostly about boats and seasickness. It's one of the greatest series of adventures ever. There are some who say it was the best beginner adventure ever. I know you're disappointed that this isn't something else, but I think you have this one pegged wrong.

Friday, 15th February, 2019

  • 11:57 PM - Ash Mantle quoted DQDesign in post Artificer UA to be released in February
    yes, of course, as repeteadly said on these forums by various persons, I'm a greedy shark, exactly as the other dmsguild authors who funnel thousands of dollars into wotc pockets every day, developing stuff for settings, like FR or Ravenloft, which wotc did not create in the first place. That's not what I meant or what I asked at all. You'll note there's nothing in my post disparaging you if your motivation for them to open up the campaign settings was profit driven on your end, and there's also nothing wrong in that. But I hope you can see and appreciate why there's such a disconnect between your stance and the opinions of others.
  • 08:35 PM - doctorbadwolf quoted DQDesign in post Artificer UA to be released in February
    Again: The fact there is no law or moral imperative to do this, does not in any way shape or form diminish our ability and right to complain about an obvious dearth of material. We literally all agree on that. Why do you keep propping up this fake stance in order to knock it down? If all fans were as ridiculously understanding as you seem to be, life would be good for corporate strategists, since hobby products would be like printing money. Luckily that is not the case. If WotC saves on staff by publishing only as little new crunch as they can possibly get away with, they will keep hearing about it in public forums. Like this one. Why do you keep belittling the stance of people who disagree with you? Why is it difficult for you to deal with the fact that your opinion on this isn't shared by everyone else? It's genuinely getting a bit concerning. I literally go on twitter and criticize/challenge wotc in general, and Mearls and Crawford in particular, on a semi-regular ba...
  • 07:07 PM - Azzy quoted DQDesign in post Artificer UA to be released in February
    repeatedly teasing at classic campaign settings and then publishing 'seasickness handbook' is neither careful nor considerate. it is just disrespectful towards fan of those settings who are waiting for their official 5E upgrades. What a farce!
  • 04:58 PM - Ash Mantle quoted DQDesign in post Artificer UA to be released in February
    is it so difficult to understand that I care nothing about how much and when they publish what? the problem, for me, is the approach. wanna publish 'seasickness handbook'? that's fine, announce it within a reasonable time period, state clearly which the contents will be and strive to respect the deadline. you managed to do that? fine! you don't? apologize with the customers and go on. the company which is so lucky to manage something amazing like the dnd brand has no need at all of pointlessly teasing the customers or forbidding the amateur development of things in which they are clearly not interested at all. Based on your stance and repeated posts throughout these forums, is your insistence to opening up the other campaign settings Wizards has under its belt primarily motivated by the ability to generate profit off of them?
  • 04:44 PM - Parmandur quoted DQDesign in post Artificer UA to be released in February
    is it so difficult to understand that I care nothing about how much and when they publish what? the problem, for me, is the approach. wanna publish 'seasickness handbook'? that's fine, announce it within a reasonable time period, state clearly which the contents will be and strive to respect the deadline. you managed to do that? fine! you don't? apologize with the customers and go on. the company which is so lucky to manage something amazing like the dnd brand has no need at all of pointlessly teasing the customers or forbidding the amateur development of things in which they are clearly not interested at all. You are awfully worked up about a topic you care nothing about. They announce books within a specific window of release, to focus hype and advertising. Given that I am still focused on the next release continuously since 2014, it's worked for me at least. Just because they do not publish something right now, doesn't mean they have no interest in publishing it in due tim...
  • 03:55 PM - Parmandur quoted DQDesign in post Artificer UA to be released in February
    repeatedly teasing at classic campaign settings and then publishing 'seasickness handbook' is neither careful nor considerate. it is just disrespectful towards fan of those settings who are waiting for their official 5E upgrades. Dude, it is a game companies publishing schedule. "Disrespect" is a strong word for "not publishing everything all at once." They have years to work with, no need to be hasty, harrooom.

Thursday, 14th February, 2019

  • 08:39 PM - dave2008 quoted DQDesign in post Artificer UA to be released in February
    moreover, remember that wotc takes 50% of every penny gained on dmsguild, so their are not helping only authors making money, they are helping themselves a lot. General idea is correct, but the OBS gets some of that money. I believe they typically get 40% of the sale of something sold on one of their sites, though I bet WotC negotiated for more than 10%. Regardless, a good chunk still probably goes to OBS and not WotC.
  • 05:21 PM - DEFCON 1 quoted DQDesign in post Artificer UA to be released in February
    DEFCON 1 the Artificer does not come from Eberron. it was introduced in 1996 in 'players' options: spells&magic' as a wizard subclass, exactly as done in the first 5E wotc UA related to it. neither the psions were introduced in Dark Sun, they were already present in 1st edition AD&D handbook, so reasoning about those classes being tied to specific settings is pointless. both of them were firstly designed before the settings you cite, so clearly there is another reason because they are not published now, and that reason is not tied to campaign settings. moreover, remember that wotc takes 50% of every penny gained on dmsguild, so their are not helping only authors making money, they are helping themselves a lot. Oh come on now... let's be real here. The Artificer is a thing because Eberron made it a thing. So why else would WotC find the need to create and re-publish an Artificer if not for the Eberron setting? There have been hundreds of classes made for D&D over the years, in every ...
  • 04:16 PM - dave2008 quoted DQDesign in post Artificer UA to be released in February
    ...moreover, they clearly stated that they will never publish something related to spelljammer or mystara, and they leave both the settings blocked on dmsguild for development. That is not what they said. They said - "not this year." That is a pretty strong implication that it is planned or in the plans for the future.
  • 04:07 PM - DEFCON 1 quoted DQDesign in post Artificer UA to be released in February
    the problem is even worse. there are data which clearly show that non-FR material is very appreaciated by fans. see for example dndBeyond data or enworld reviews about curse of strahd. there are also data which clearly show that crunch material is very appreciated by fans, see for example the amazing selling performances of xanathar. so actually publishing something not-FR and crunchy (for example, the Artificer) would clearly maximize wotc profits. and they instead decide to publish the 'seasickness handbook' and leave the artificer in the fridge for a lot of years. saying that it is for 'playtesting needs'. moreover, they clearly stated that they will never publish something related to spelljammer or mystara, and they leave both the settings blocked on dmsguild for development. maybe because do they know that non-FR stuff is very appreciated there (see wayfinder eberron)?? anyone here is obviously allowed to consider that a very good approach towards the customers and the community, als...
  • 11:24 AM - CapnZapp quoted DQDesign in post Artificer UA to be released in February
    why, because you don't like my thoughts? I'm free to think, and above all, write here, anything I want within the forum rules. and I think wotc has no clear publishing strategy nor decent approach to release schedule. and that hiding that behind 'four years of playtesting are needed for a basic class' is ridiculous and disrespectful of customers' intelligence. Just to clarify, the HC Andersen allegory came from me, and I am neither DQDesign nor Gradine.

Wednesday, 13th February, 2019

  • 11:55 PM - Ash Mantle quoted DQDesign in post Artificer UA to be released in February
    and I think wotc has no clear publishing strategy nor decent approach to release schedule. and that hiding that behind 'four years of playtesting are needed for a basic class' is ridiculous and disrespectful of customers' intelligence. I'm not sure claiming they're directionless is reasonable, we're just not privy to their internal production cycles. We can see that their intent with UA is to publish these outcomes in books, only the classes and races are made generic so as to not tip their hand as to what is next in line. Although as the artificer is so heavily tied to Eberron, they can only hide that connection for so long. I don't feel they're hiding behind years of playtesting, that's extremely belittling of the entire playtesting and feedback process and implies malice where there is none. The mechanical and narrative framework of 5e is also different to past editions, the question of whether a class or subclass fits within that framework and the question of how to design within...
  • 06:33 PM - Gradine quoted DQDesign in post Artificer UA to be released in February
    nevertheless, you lied when you wrote that I accused someone being a 'corporate shill'. "Corporate shill" was perhaps not the best phrase. I replaced it with "cowardly sheep". Happy now? and I am not obliged to flatter anyone here. You are rather obliged not to insult anyone here, however.
  • 06:28 PM - cmad1977 quoted DQDesign in post Artificer UA to be released in February
    why, because you don't like my thoughts? I'm free to think, and above all, write here, anything I want within the forum rules. and I think wotc has no clear publishing strategy nor decent approach to release schedule. and that hiding that behind 'four years of playtesting are needed for a basic class' is ridiculous and disrespectful of customers' intelligence. Oof. Someone doesn’t pay attention.
  • 06:25 PM - Gradine quoted DQDesign in post Artificer UA to be released in February
    of course, about people who see the emperor dressed because they fear his unquestionable authority, not because they are paid from him. You do realize that that's not any better, right?
  • 06:19 PM - Gradine quoted DQDesign in post Artificer UA to be released in February
    quote my posts in which I did that, please. You do understand what "The Emperor's New Clothes" is about right? Edit: Hint: It is not exactly a flattering portrait of the Emperor's supporters.


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New Class: Istari
I think people playing fifth edition in Middle Earth need a file like this. What do you think about it?
500 -1 1 Tuesday, 30th September, 2014, 07:45 AM Tuesday, 30th September, 2014, 07:45 AM

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