View Profile: DQDesign - Morrus' Unofficial Tabletop RPG News
Tab Content
No More Results
About DQDesign

Basic Information

Statistics


Total Posts
Total Posts
88
Posts Per Day
0.06
Last Post
Unearthed Arcana: of ships and the sea Wednesday, 14th November, 2018 12:24 PM

Currency

Gold Pieces
0
General Information
Last Activity
Today 03:47 PM
Join Date
Tuesday, 30th September, 2014
Product Reviews & Ratings
Reviews Written
0
Page 1 of 2 12 LastLast

Sunday, 18th November, 2018


Saturday, 17th November, 2018


Tuesday, 13th November, 2018


Monday, 12th November, 2018


Sunday, 11th November, 2018


Saturday, 10th November, 2018


Friday, 9th November, 2018


Monday, 5th November, 2018


Sunday, 4th November, 2018



Page 1 of 2 12 LastLast

Tuesday, 16th October, 2018

  • 02:11 AM - pming mentioned DQDesign in post "DnDSports": Competitive Play With Prizes
    Hiya! First: Called it! ;) Second: There has always been "competitive play". Yes. One party goes through a module and gets points. Another party then does the same. Then another. And maybe a fourth. Which ever party scored the most points during the completion of the module wins. That was the "competition". I am not a aware of a single "adventure" that pitted two groups of players sitting across from one another in a Colosseum type setting where they try and kill each other. IMNSHO, trying to equate "D&D eSports Competition" and "AD&D Tournaments" from the late 70's and into the 80's is...disingenuous, to say the least. Both are COMPLETELY different methods for determining a 'winning side'. Third: [quote=Morrus] [Quote Originally Posted by DQDesign] totally agree. I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.[End DQDesign Quote] [Quote Originally Posted by Morrus] You want to abandon D&D because somebody else you've never met plays D&D differently to you?[End Morrus Quote] Morrus, I think what DQDesign was trying to intone was the overall D&D RPG Community and the potential to where D&D, as a RPG, could end up. It's not about "not playing my way". It's about bringing in a potentially overwhelming amount of people who are NOT "roleplayers" and are not actually interested in any of the "roleplaying". As this group increases, it would bring in more money and more and more voices asking for what they want. WotC is a company, owned by an evil faceless juggernaut who wants to expand and acquire more of everything (market share, money, IP's, etc). At some point, WotC would 'switch' to focus on the eSports D&D side of things....

Monday, 4th June, 2018

  • 02:02 PM - Coroc mentioned DQDesign in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Aldarc Ye you got a Point there but i fear that todays Wotc products cannot / would not give Feelings of nostalgia, at least with their FR products i do not get any. Besides big names like Xanathar etc. it is totally different than e.g. 2nd ed. Not that it is bad, it is just different. Being a Player in an OotA campaign atm, with a DM who sticks quite Close to the book, it is underdark yes, but back then the underdark was darker, more cruel i dunno how to say it, i ran the Menzoberranzan boxed set back then it was just different. I did not formulate my question 1 to suggest some one should first use any official product DQDesign and guachi , that was purely rethoric exageration, it is just that i am curious what People need more: updated mechanics or a new story.

No results to display...
Page 1 of 4 1234 LastLast

Thursday, 15th November, 2018

  • 04:46 AM - Azzy quoted DQDesign in post Unearthed Arcana: of ships and the sea
    is it a personal problem for you? are you part in the delays? do you feel guilty? This article says airships travel at 9 MPH. In prior editions, the airships moved at between 20 and 24 MPH. 9 MPH is just shy of 80 feet per round - meaning that thy're slower than your average barbarian. I'd prefer the faster speed. We really need to keep a list of issues, potential issues, and perceived issues for reference for when the survey on this opens up.

Wednesday, 14th November, 2018

  • 05:35 PM - Jester David quoted DQDesign in post Unearthed Arcana: of ships and the sea
    Jester David started complaining about the absence of the artificer in this UA, not me. I just followed the path. Okay, since you brought me into this... Yeah, I'd like an official artificer. And sooner rather than later. Ditto psionics. But I'd also like them to be good. when will the official artificer arrive? You mean, when are they going to release the FREE class to Unearthed Arcana? I think this that's a big reason for the delay. The artificer doesn't fit into their planned publishing schedule, so work on it (and the psion) always gets bumped when they're busy with projects where they have to meet a deadline. Which is probably always. when will the wayfinder's guide be finalized and printed? Let's see... following the UA they'll add the artificer. And likely get feedback for 2-6 months on the class. Do some more internal playtesting. Likely eight months at least. (Testing a class is hard, especially when you need to also test three to six subclasses at the same time.) Then...
  • 12:20 PM - Azzy quoted DQDesign in post Unearthed Arcana: of ships and the sea
    is it a personal problem for you? are you part in the delays? do you feel guilty? Really? I mean, really? Look, you obviously have some axe to grind. So, please start a discussion thread about it and leave those of us that want to discuss the topic of this thread to do so in peace.
  • 11:35 AM - Azzy quoted DQDesign in post Unearthed Arcana: of ships and the sea
    when will the official artificer arrive? when will the wayfinder's guide be finalized and printed? when will the official rules for psionics arrive? when an original, not-mtg-recycled 5E campaign setting will be developed? will be ever an official revised version of the ranger? they leaked a photo of a developer's desk on which the greyhawk gazetter was in plain sight. when will 5E greyhawk arrive? etc. according to sources (en.wikipedia for example) development of 5E started at the end of 2011/start of 2012. after six years, is still too early to have answers to questions like that? obviously they are not obliged to share anything, but obviously they can't convince me about having a good schedule and an amazing plan devised to achieve that schedule. Please threadcrap elsewhere.
  • 08:59 AM - lkj quoted DQDesign in post Unearthed Arcana: of ships and the sea
    Ikj one time one Italian Prime Minister said: "the difference between a project and a dream is respecting a deadline set in stone since the very beginning". is that a good approach? yes, imo. Eugen Rochko, the founder and main developer of mastodon federated FOSS social network, regularly asks the users about their needs, and clearly and regularly states what is feasible, what is not, when and why. is that a good approach? yes, imo. is opacity about deadlines (arbitrary? they choose them without caring about any other input, so they are arbitrary for us, not for them) and about the rational behind the development choices a good approach? no, imo. especially when that opacity is accompanied by a lot of (sometimes false) clues about the future and release dates announcements done when the printers are already rolling (and sometimes they have delays also in that case). So we could go back and forth for a long time on this topic, but I don't really see that we'd get anywhere far (for ei...
  • 01:32 AM - lkj quoted DQDesign in post Unearthed Arcana: of ships and the sea
    as I said, no reliable plans. I'm not quite sure what this means. You mean they don't tell us in advance what there plans are? That's true. Or do you mean that they are willing to change their internal plans to ensure that they don't sacrifice quality in order to meet arbitrary deadlines? Probably also true. Is it possible that they don't share all of their plans in advance partly because they don't want to create said arbitrary deadlines? I'd guess that's so. For example, they never actually set a date for the release of the Artificer UA. They just said they were planning to do one. But as far as I know they do release their actual products on a pretty reliable schedule year after year. I mean, those products do get officially announced and then released in stores. And this operating procedure seems to work pretty well for them. Is it completely within your rights not to want to support them because they don't detail their internal development schedule? Sure it is. But I wouldn't ...

Tuesday, 13th November, 2018

  • 09:36 PM - Jester David quoted DQDesign in post Unearthed Arcana: of ships and the sea
    I also don't think an effective Artificer class can work without basic item crafting rules. So I hope that the crafting rules are forthcoming and the Artificer will build upon those. I'd disagree with that. I don't think the artificer needs to use the same crafting rules as other characters. Or that they need to make permanent magical items like they did in 3e, with a gp and experience cost. Just letting them "craft" an item as a feature should work. Plus, magic item crafting, as it was presented in 3e, never really worked as intended. It was too easy to b Making the Artificer a full caster is a cop-out (at best!) and it seems they are realizing that. The class needs to work and feel differently, and the crafting angle is a huge part of what it requires. Other than the hasty first proposal when it was a wizard subclass, have any of their attempts been a full caster? or maybe is a random choice and we try to find a sense on it. I don't consider them as rational as they seem to b...
  • 09:27 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    sure, if they are happy living like reptilians, they surely can do that XD or maybe is that their plan, make the supplement about lizardfolk, well... real :D I am sure they are happy making informed decisions based on previous results.
  • 09:06 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    it's the only rational explanation. anyway, managing a brand like the d&d one on the basis of such a primitive approach (present also in the ethology of the most ancient animals) is not the best way, imo. For you subjectively, but it seems to be working out OK.
  • 08:59 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    No, in that case we would still have the wayfinder's guide without the artificer and no explanation about the absence of it. it would be far worse, also because now I have a hope to have the artificer in my $ 9.99 expenditure. in the other way around I would be very upset. transparency is the best option in most cases, IMO. Transparency has not worked for WotC; not being transparent has worked for them. Rewarded behavior gets reinforced, punished behavior is disincentivized.
  • 08:30 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    the only problem is that when plans are not disclosed the flexible and smart ones are indistinguishable from the not existent ones. as I said somewhere else the core issue is lack of transparency. We have nobody to blame but ourselves. If they had been less transparent about the Artificer, people would be happier right now about it.
  • 08:13 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    wait, weren't you saying they have good plans for years? O.o anyway, 'unsolidified plans' sounds to me very strange, something like 'transparent opacity' or 'lowly highness' XD Being flexible and open to change and delay is a good quality in planning. If they stuck yo plans they recognized as problematic...well, that's what happened in 3.x for one thing.
  • 07:53 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    as I said, no reliable plans. I mean, it's reactions like we get on here that they don't let us know about unsolidified plans. Mearls screwed the pooch a bit by telling us too much, frankly.
  • 07:13 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    I don't see the fluff part of SCAG as bad, I find it better than the thoroughly-playtested crunch. And I liked the days in which wotc partnered with Kobold Press and Green Ronin, for me was like "we know we can't manage something larger-than-life like the d&d brand only by ourselves, so we team up with special friends in order to do that in the best way". But it's only my opinion, obviously. Don't get me wrong, I like SCAG just fine. But it did get a mixed reception, which prompted procedural changes.
  • 06:34 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    why didn't they do that for SCAG? maybe because there a sub-contractor like Green Ronin managed the schedule better than them? yes, I think. ps: I assume here anyone knows about what playtest is and it is not so useful explain it again, and again and again. They did it partially with SCAG, and interestingly the parts they playtested have been better received in the long run. I think it is no accident that it is post-SCAG that they changed their methodology, and stopped outsourcing these books for that matter. You asked, so I answered.
  • 06:02 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    five years? like the good ol' soviet union? XD If changes, it is not a plan. And I don't see rationality in seeing eberron realesed in batches at random intervals and prices, apart from "we are terribly late, but let's give something out anyway". They released playtest rules, and packaged them with fluff for sale (the fluff is really what is for sale). They have proceeded with playtesting the playtest rules, and gathering playtest feedback. This is for the purpose of testing the rules in play, to see how they work in reality rather than theory.
  • 05:44 PM - Parmandur quoted DQDesign in post Unearthed Arcana: of ships and the sea
    or maybe is a random choice and we try to find a sense on it. I don't consider them as rational as they seem to be, neither I don't think they have a really detailed plan for the future, but you know, it's just only me as usual :) They have five year plans, that they keep close to their chest so they can change them. Their decisions so far have been very rational, and careful.
  • 04:35 PM - Jester David quoted DQDesign in post Unearthed Arcana: of ships and the sea
    They behave in a really oddly way. I don't even try to understand their intentions anymore. Either it wasn't ready or they needed to get feedback for this right away...

Monday, 12th November, 2018

  • 03:12 AM - VengerSatanis quoted DQDesign in post First Impressions Guildmasters Guide to Ravnica
    Yes... why? Anyway at that time I focused more on 3rd party products with the largest possible amount of open content because at that time I considered OGL being the best thing in the industry. Check out the OSR! Independent, grassroots content that opens D&D all the way. VS

Sunday, 11th November, 2018

  • 11:41 PM - Parmandur quoted DQDesign in post First Impressions Guildmasters Guide to Ravnica
    I uploaded my last DMsGuild products just some minutes ago, and I confirm that up to now the setting is not available for DMsGuild development. I will not buy the book until wotc opens it on the Guild. This means that I will not buy it at all if they don't open it. They've already confirmed that it will opened on the Guild. Details forthcoming.


Page 1 of 4 1234 LastLast

DQDesign's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
New Class: Istari
I think people playing fifth edition in Middle Earth need a file like this. What do you think about it?
477 -1 1 Tuesday, 30th September, 2014, 07:45 AM Tuesday, 30th September, 2014, 07:45 AM

Most Recent Favorite Generators/Tables

View All Favorites