View Profile: hawkeyefan - Morrus' Unofficial Tabletop RPG News
  • hawkeyefan's Avatar
    Tuesday, 16th October, 2018, 02:28 PM
    Thanks, Rune! Sorry I jumped the gun on my reply to the earlier judgments...since it had already been decided, I wasn’t sure if the third would be needed. I commented on the word count issue above, and most of the other concerns, but one thing to add is that medusa is also a word for a kind of jellyfish, typically the umbrella-like ones with stinging tentacles. And the dirty secret was Sayer’s...
    82 replies | 2605 view(s)
    1 XP
  • hawkeyefan's Avatar
    Tuesday, 16th October, 2018, 07:53 AM
    Congrats to @MortalPlague! I definitely dug your adventure. I especially liked the medisa and her drones...I thiught that was really clever. Good luck in the final round! The most obvious issue with mine is the length. All I can say is this was a case of real life interfering with the contest. I was dealing with something at work all day and the figure 1550 was involved. That number got stuck...
    82 replies | 2605 view(s)
    1 XP
  • hawkeyefan's Avatar
    Saturday, 13th October, 2018, 11:32 PM
    I’m not sure exactly, but we could seek a general consensus. I listed a few that seem really obvious...DPR, Social, Stealth, Defense, and Utility. Can you think of any others? Are these five reasonable? I think each category has a metric of its own. Or at least a gage of some sort. Defense has AC and Saves, Social has CHA and related skills, Stealth has...well, Stealth, but also spells...
    52 replies | 1812 view(s)
    1 XP
  • hawkeyefan's Avatar
    Saturday, 13th October, 2018, 01:16 AM
    Take a look at auto ratings. Let’s say that DPR is the mileage rate of the car. Each car has a mileage rating. But it’s far from the only rating. They also have safety ratings and performance ratings and comfort ratings and so on. A character is no different. Each has a certain DPR capability. But they also have defense and stealth and utility and charisma and so on. Is mileage the most...
    52 replies | 1812 view(s)
    1 XP
  • hawkeyefan's Avatar
    Friday, 12th October, 2018, 04:12 PM
    It depends on the tone you’re going for. Fantastic naming conventions like Skywalker or Glasstaff are perfectly fine most of the time. I mean...it’s a fantasy setting; people can do magic and elves and dragons exist. Why is it so crazy to imagine that in such a world, they’ve adopted different naming conventions? On the other hand, if you’re going for a more “realistic” portrayal, then having...
    30 replies | 770 view(s)
    0 XP
  • hawkeyefan's Avatar
    Thursday, 11th October, 2018, 07:36 PM
    I don't mind some backstory, but that definitely sounds like too much. In a case like that, I'd likely jettison all but what I thought was essential.
    30 replies | 770 view(s)
    1 XP
  • hawkeyefan's Avatar
    Thursday, 11th October, 2018, 05:16 AM
    Catalyst A Scenario for the Delta Green RPG High Toll Time Bomb Affluent Panhandler Phobic Medusa Indignant Retort Dirty Secret Pure Sample
    82 replies | 2605 view(s)
    5 XP
  • hawkeyefan's Avatar
    Tuesday, 9th October, 2018, 03:59 PM
    Thanks! I agree those are some interesting ingredients. Good luck to you, too!
    110 replies | 2402 view(s)
    0 XP
  • hawkeyefan's Avatar
    Monday, 8th October, 2018, 07:26 PM
    I went with Healing Spirit, too. A player recently broke that out in a game after combat, and it was immediately clear how poorly designed for out of combat use it was. I give most spells and feats a lot of leeway because I think the terms "overpowered" and "broken" are overused. But that spell just does too much compared to much higher level spells.
    65 replies | 2691 view(s)
    1 XP
  • hawkeyefan's Avatar
    Monday, 8th October, 2018, 04:14 PM
    9AM Tomorrow works for me!
    110 replies | 2402 view(s)
    0 XP
  • hawkeyefan's Avatar
    Sunday, 7th October, 2018, 03:58 AM
    Monday’s my only bad day, so Tuesday morning works for me!
    110 replies | 2402 view(s)
    0 XP
  • hawkeyefan's Avatar
    Saturday, 6th October, 2018, 04:53 PM
    Monday is not good for me. Tuesday and later in the week are perfect.
    110 replies | 2402 view(s)
    0 XP
  • hawkeyefan's Avatar
    Saturday, 6th October, 2018, 04:53 AM
    Wow, I’m surprised by the result. Even more surprised after reading Deuce Traveler’s breakdown! I knew I had some clunky sentences in there. I think that ultimately, the issues with my entry were due to the need to heavily revise it to get it to fit within the word count. Most of the problems Deuce mentions were the result of hasty editing to get the job done on time and under the word limit....
    82 replies | 2605 view(s)
    1 XP
  • hawkeyefan's Avatar
    Wednesday, 3rd October, 2018, 09:34 PM
    Command Performance A D&D adventure for 1st level characters Ignorant Bliss Staged Takeover Usual Suspects Unfair Rap Eldritch Wonder Offensive Shibboleth
    82 replies | 2605 view(s)
    3 XP
  • hawkeyefan's Avatar
    Monday, 1st October, 2018, 10:20 PM
    Yes, Tuesday at 5 EST is pretty much perfect for me!
    110 replies | 2402 view(s)
    0 XP
  • hawkeyefan's Avatar
    Saturday, 29th September, 2018, 08:02 PM
    Sunday would be very tricky for me, so if anyone else can go, that would be great. Tuesday would be great for me though.
    110 replies | 2402 view(s)
    0 XP
  • hawkeyefan's Avatar
    Wednesday, 26th September, 2018, 03:58 AM
    Thursday evening would be a good start for me as well. I’m on EST.
    110 replies | 2402 view(s)
    0 XP
  • hawkeyefan's Avatar
    Wednesday, 26th September, 2018, 01:55 AM
    Okay, sign me up!
    110 replies | 2402 view(s)
    3 XP
  • hawkeyefan's Avatar
    Monday, 24th September, 2018, 01:10 AM
    Bye!
    66 replies | 3237 view(s)
    1 XP
  • hawkeyefan's Avatar
    Sunday, 23rd September, 2018, 06:30 PM
    Gotcha. I like the simplicity. As for the attributes, you planning on having an existing list, or leaving it up to the players and then applying them when they seem relevant? I like the idea of a simpler advantage/disadvantage type situation, and the change in dice type is cool, but does have the drawback of requiring more dice than d6es.
    16 replies | 563 view(s)
    0 XP
  • hawkeyefan's Avatar
    Sunday, 23rd September, 2018, 04:00 PM
    Pretty cool. A couple of questions just to better understand. So if Bob the Barbarian needs to convince someone to help him (Social? Diplomacy?) he just rolls 3d6? Basically all stats not specifically shown are 3d6? If the dragon tries to intimidate Bob, is there an opposed roll? Higher total wins? Or does the dragon just roll 6d6 and on a 10 or higher, Bob’s intimidated? If Bob is...
    16 replies | 563 view(s)
    0 XP
  • hawkeyefan's Avatar
    Friday, 21st September, 2018, 12:40 AM
    I think it varies depending on the system and the specific rule in question. I think that with certain rules, consistent application is what’s best. Character abilities, powers, feats, and the like fit into this category. Other rules are best when there is some amount of judgment involved. When a skill might be applicable, or when surprise may happen, for example. Again, the system may be...
    34 replies | 820 view(s)
    1 XP
  • hawkeyefan's Avatar
    Thursday, 20th September, 2018, 03:47 AM
    Okay, cool. If you do schedule around availability, then that should help. Sign me up as an alternate, but if you need me to step up, then I will!
    110 replies | 2402 view(s)
    2 XP
  • hawkeyefan's Avatar
    Thursday, 20th September, 2018, 01:29 AM
    I have some serious time constraints over the next two weeks....but I’d consider jumping into this if I had a better idea of when it would start. Is there a set date or is it just once you have 8 participants then it starts? And subsequent rounds are dependent on when the first wraps, I imagine, is that tight?
    110 replies | 2402 view(s)
    0 XP
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About hawkeyefan

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Tuesday, 16th October, 2018

  • 03:57 PM - MortalPlague mentioned hawkeyefan in post IRON DM Tournament
    hawkeyefan, I was floored that neither of us went with a fantasy adventure. I thought the medusa element would strongly steer this into that territory. But when I tried to rationalize a science fiction medusa, I just liked it more and more. Your take on the medusa who inflicts phobia was a very clever take. I really thought it gave my own alternate medusa a run for her money. I also thought your indignant retort was very good. I have not yet tried Delta Green, but I really want to. More so, after reading 'Catalyst'. Iron Sky, Deuce Traveler, Rune - Thank you all for taking the time to judge. Some of you pointed out how Binjun and the retort aren't really connected to the rest of the adventure as tightly as the other elements, and that was a late change. I had originally intended to have a collection of silver and chrome entertainment bots floating around, hawking services (loudly) at the PCs. Their shiny exteriors would have allowed the PCs to use them to reflect the petrification ...
  • 08:06 AM - Rune mentioned hawkeyefan in post Judgement for Round 2, Match 1: MortalPlague vs. hawkeyefan
    Let me begin by saying that the parameters in IRON DM are each intended to challenge the contestants in different, often synergistic ways. No single parameter is less important than another. A competitor may be tempted to squeeze in a few (or, let’s say, forty) extra words and gamble that the strength of the writing and ingredient-weaving will carry them through. The reason that is a gamble is that the end of the entry isn’t going to counted. Or read at all, at least in this judge’s case. hawkeyefan’s “Catalyst” crosses the line. Different word-counters have indicated varied results for me, but the most generous pegs it at 38 words over the limit. I wasn’t happy to see that, but, oh well. I chopped off the end and started reading. Then MortalPlague posted “Morality Index.” I copied it over to my word-processing app (minus title and ingredients). 1506. Uh oh. Copied into a different app. 1506. That didn’t seem likely. MortalPlague had turned the piece in with time to spare and had already talked about trading words to hit the word-limit. 1506 would be a pretty ridiculous oversight. So I conferred with the other judges. Iron Sky pegged it at 1497. I alternated between reads of the entries, note-taking of same, and trying to figure out the source of the discrepancy. Eventually, I had to conclude that this particular mystery would have to go unanswered. I just don’t have the time for it. Then Deuce chimed in, reminding me of the existence of WordCounter.net, which gave him...

Sunday, 14th October, 2018

  • 12:37 AM - Iron Sky mentioned hawkeyefan in post The EN World IRON DM 2018 Tournament Scheduling Thread
    hawkeyefan and MortalPlague, my judgment is up.
  • 12:34 AM - Iron Sky mentioned hawkeyefan in post Round 2, Match 1
    Round 2, Match 1: hawkeyefan vs MortalPlague Here's how I judge: My first pass will be literary: how well does it read? Are there typos? Is it coherent? Is the phrasing awkward, awesome, or ambivalent? Did the writing help or hurt the entry? Does the adventure tell a good story? Second pass will be as a GM: would I want to run it? Is there a good hook? Does it flow? Do I have all the information I need? Is it mostly backstory or mostly adventure? If I bought this adventure to save prep, how much prep does it require? Is the conclusion satisfying? Third pass will be as a player: would I want to play it? Are there any interesting choices? Do my actions matter? Does it have interesting things to do for different types of players? How about characters? Is the conclusion satisfying? Fourth pass will be ingredients: how well were they used? Could any be removed or altered without changing the adventure in major way? Are they tied together tightly? Any particularly clever uses? I'll finish with a conclusion that su...

Tuesday, 9th October, 2018

  • 03:35 PM - MortalPlague mentioned hawkeyefan in post The EN World IRON DM 2018 Tournament Scheduling Thread
    That is quite the list of ingredients. It will be a delicious challenge to work those into a (hopefully) coherent adventure. hawkeyefan, best of luck to you.
  • 02:05 PM - Rune mentioned hawkeyefan in post The EN World IRON DM 2018 Tournament Scheduling Thread
    MortalPlague and hawkeyefan, ingredients for your match have been posted.
  • 02:00 PM - Rune mentioned hawkeyefan in post Round 2, Match 1: MortalPlague vs. hawkeyefan
    MortalPlague and hawkeyefan, you have 48 hours to post your entries to this thread. Please limit your entry to a title, a list of the ingredients used and 1500 additional words. Please include your list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Entries that are between 1 and 59 minutes late will have their word-limits reduced to 1350. Later entries that are at less than 1 day late will have their word-limits reduced to 1050. Entries that are at least 1 day late will have their word-limits reduced to 750. In addition, entries that are at least 2 days late may be disqualified at the discretion of the judge with consent from the match's opposing competitor. Entries that exceed their word-limits will be considered to end once they reach that limit; we will ignore everything after. Your ingredients are: High Toll Time Bomb Affluent Pa...

Monday, 8th October, 2018


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Saturday, 6th October, 2018

  • 06:11 PM - Rune mentioned hawkeyefan in post The EN World IRON DM 2018 Tournament Scheduling Thread
    If it comes to it, MortalPlague would a Tuesday start work out? If so, I’d like to set Match 1 for then vs. hawkeyefan. An AM or PM start is negotiable. EDIT– Actually, it might be better to go vs. CleverNickName, since hawkeyefan seems better able to match up with Gradine.
  • 03:38 PM - Rune mentioned hawkeyefan in post The EN World IRON DM 2018 Tournament Scheduling Thread
    Round 2 contestants: Gradine, CleverNickName, MortalPlague, and hawkeyefan Please post a range of acceptable starting days and times. Keep in mind that we don’t need to be as precise as in the first round. Within a 48 hour match, contestants are expected to make their own window for working.
  • 01:47 AM - Deuce Traveler mentioned hawkeyefan in post Judgment of Round 1, Match 4: LongGoneWrier vs hawkeyefan
    Judgment of Round 1, Match 4: LongGoneWrier’s “Petals of the Mind Flower” vs hawkeyefan’s “Command Performance” Hoo-boy. Here we go... Accordance to Rules Both entries were sent in on time. LongGoneWrier’s submission was around 720 words, while hawkeyefan was a bit over 730 words. Therefore both writers were in full compliance with the rules. No advantage to either side. Grammar and Readability “Command Performance” has several small errors. Sentences such as: “Many gnomes still remain in the mostly human town, but they and other non-humans are treated at times as second class citizens, occasionally referred to as “dims”, a slur from old times.” Should be condensed as: “Many gnomes still remain in the mostly human town, but non-humans are often called ‘dims’ and treated as second class citizens.” This makes the sentence more readable and saves on the word count so you can strengthen the entry in other places. Also, note the structural and punctuation errors here: “Long ago fey were abundant in the region, friends of the gnomes that foun...

Thursday, 4th October, 2018

  • 07:24 AM - MortalPlague mentioned hawkeyefan in post IRON DM Tournament
    My thoughts on the entries: Those are two spectacular adventures, and I'm sure this will be a tough judgement to make. hawkeyefan, I always have a weakness for fey as villains. I think they are too-often represented as capricious and nice, while people neglect that they can have a dark side. Your adventure looks like it would be great fun to play or to run, with an interesting village brought to life in so few words. LongGoneWrier, I love seeing Shadowrun appear in this competition. It makes for a refreshingly-different take on the elements, and yours is a tightly-written adventure with plenty of opportunity for chaos. I'd love to play this one too. I think Deuce will have a challenge on his hands picking a winner here.

Wednesday, 3rd October, 2018

  • 10:49 PM - Rune mentioned hawkeyefan in post IRON DM Tournament
    My spectator commentary for match 4: That sure is a tight adventure, LongGoneWrier! Once the PCs figure out they have to mess with the Astral plane, things should get pretty crazy, too! Similarly, the chaotic shenanigans encouraged by all of hawkeyefan’s NPCs – and their racial tensions – make for a good-looking scenario. They both look fun.

Tuesday, 2nd October, 2018

  • 10:21 PM - Deuce Traveler mentioned hawkeyefan in post Round 1, Match 4: LongGoneWrier vs hawkeyefan
    LongGoneWrier and hawkeyefan, you have 24 hours to post your entries to this thread. Please limit your entry to a title, a list of the ingredients used and 750 additional words. Please include your list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Entries that are between 1 and 59 minutes late will have their word-limits reduced to 675. Later entries that are at less than 1 day late will have their word-limits reduced to 525. Entries that are at least 1 day late will have their word-limits reduced to 375. In addition, entries that are at least 2 days late may be disqualified at the discretion of the judge with consent from the match's opposing competitor. Entries that exceed their word-limits will be considered to end once they reach that limit; I will ignore everything after. Your ingredients are: - Ignorant Bliss - Staged Takeover ...

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Tuesday, 16th October, 2018

  • 04:56 PM - Rune quoted hawkeyefan in post IRON DM Tournament
    Thanks, Rune! Sorry I jumped the gun on my reply to the earlier judgments...since it had already been decided, I wasn’t sure if the third would be needed. I commented on the word count issue above, and most of the other concerns, but one thing to add is that medusa is also a word for a kind of jellyfish, typically the umbrella-like ones with stinging tentacles. And the dirty secret was Sayer’s experimentation with it. Thanks for taking the time to provide the feedback. Ya know, I was so fixated on analyzing other things, that Jellyfish angle floated right by me. Had I noticed, that would indeed have improved my opinion of your usage of the ingredient. Such are the dangers of subtlety. Of course, that was stacked against one of MortalPlague’s very best ingredients, so that, alone, couldn’t have tilted the match. But, I still want to publically say that it is more clever than I gave it credit for being. On the matter of feedback: Given the large amount of effort required to judge ...

Saturday, 13th October, 2018

  • 05:18 PM - FrogReaver quoted hawkeyefan in post A Change of Discussion
    Take a look at auto ratings. Let’s say that DPR is the mileage rate of the car. Each car has a mileage rating. But it’s far from the only rating. They also have safety ratings and performance ratings and comfort ratings and so on. A character is no different. Each has a certain DPR capability. But they also have defense and stealth and utility and charisma and so on. Is mileage the most important factor when deciding to buy a car? For some people, sure. But not for everyone, clearly. It’s the same with DPR. If that’s the most important factor to a player or to the game the player’s in, then surr that’s what will matter most to them. How exactly to compare DPR to other factors is tough. HP seems to be the metric to use, but they’re so hard to apply in many instances. How do you decide how many HP it’s worth to pick a lock or to get an NPC to open a gate? I mean, no one converts surviving an accident into a mile amount so they can compare the Saftey rating to the Mileage rating. It seems ...

Wednesday, 26th September, 2018

  • 10:43 PM - Eric V quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    This is a reasoned statement about 5E. However, I have a question about the need for something like an Advanced Player's Handbook; is such a product really needed? I'd be fine with them coming out with it, ultimately, but I also think that there was a lot of flexibility baked into the game precisely so such a book wouldn't be necessary because players and DMs would design their own advanced rules or options. And then with the advent of the DMs Guild, such user created content becomes available for sharing. Do you not want to spend time creating options that would suit your players/game? Do you lack the time? Do you feel that only a WotC produced book of options is acceptable? As for need, well, nothing is really "needed," right? Sales are still brisk, so it's not needed that way. It IS needed to keep my own particular group interested; they are finding the mechanics of the game (which is what we buy, right? That's what's exclusive to D&D, the particular mechanics of that edition; the rest...
  • 06:34 PM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    Do you not like the idea that the GM may have to decide a mechanic to apply when a player comes up with an idea? Do you prefer the mechanics always exist prior, so the the GM's job is more clearly defined in that he sets the DC (or at the very least consults the book to determine the DC)?With reference to the first question, it depends what you mean by "deciding a mechanic to apply". Here's an example that I don't mind at all (it's an actual play example from a game I GMed earlier this year): the PCs are driving across the surface of a desert planet in their ATVs, trying to avoid bombardment from a starship in orbit, with the fire being directed by a spotter flying above the surface in a small craft. The game (Classic Traveller) has rules for evasion of fire in a small craft, but no rules for evasion of fire in a ATV. I used the same rules, but substituted driving skill for piloting skill. Here's an example that I'm not the biggest fan of, but it's the sort of thing I have to do quite a ...
  • 04:37 PM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    Possibly, yes, I mention that at the end of the bit you quote, and also in other parts of my post you chose not to quote. It would also depend on the system in question, and so on. However, you brought up the example of the fine attire as something beneficial on which a PC can spend gold. My point is about how having a concrete benefit ahead of time that says "+2 on influence rolls" or "this roll is made with Advantage" or "the NPC's starting attitude will shift to Favorable" or something similar can actually serve as a limitation on play. When there are existing mechanics of this kind, players tend to say "Okay, we need to influence the noble...what can we do?" and they consult a list of actions the rules already addresses, and they limit their decision to those options. Those mechanics codify what happens when the PC wears the attire. The GM does not need to determine what happens. Would you agree? If not, and you feel the GM does have a strong role in the outcome, then I'm not sur...
  • 03:48 PM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    The PC needs to influence a noble, the PC has X amount of gold, the PC buys the fine attire, the PC receives a bonus on his attempt to influence the noble. The GM has little input on this. Sure, the narration of this sequence may vary from GM to GM, and some may elaborate to create a whole scene around it. But the results of what happen don't require the GM's judgment, unless the rules indicate that the advantage gained by the fine attire is up to the GM or something like that.Wouldn't the GM be framing the scene in which the PC attempts to influence the noble? Which normally would include setting the DC? And working with the player to establish what follows from success and what follows from failure?
  • 04:57 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    If the question is how can characters use their gold, a list of items with prices certainly seems to be advice on exactly that <snip> The intended design goal of 5E goes against the above. They don't want rules for everything. They don't want every group to play the game the same way. <snip> They expect the DM to have input on the game and how it works. And I think this also applies to the players, by implication. Come up with an idea...."Hey I bought some fancy clothes...can I gain advantage when I try to persuade the duke to help us?" and bring it to your DM rather then to the rule book.A couple of initial things: (1) They don't approach combat this way: "Hey, GM, I've got a claymore rather than a dagger - does that give me advantage on killing orcs?" (2) They don't approach prayer and sorcery this way: "Hey, GM, I've got a holy symbol blessed by St Sigobert - will that give me an advantage to repel the vampire?" That tells me something about their expectations - they expe...

Monday, 24th September, 2018

  • 07:07 PM - Lord Mhoram quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    They expect the DM to have input on the game and how it works. And I think this also applies to the players, by implication. Come up with an idea...."Hey I bought some fancy clothes...can I gain advantage when I try to persuade the duke to help us?" and bring it to your DM rather then to the rule book. Agreed Mike Mornard, one of the early players, talked about that kind of play. That they just tried what they thought up, and the GM would adjudicate how well it worked. The classic "cover in mud, get bees angry, lead other monsters to the bees, and get the stuff while they fight" was an example of not using combat to achieve goals. When there are rules for everything (3rd and 4th) then you get constrained on what you can do by looking at character sheet. In a more freewheeling game, you just think up stuff your character would do, and the GM tells you what roll to attempt to do it. I think that "look up from your character sheet" is an intent of the game. I am one of those that play...
  • 07:04 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    I didn’t answer because you already gave plenty of examples of what it can be used for. You don’t need me to answer...you already know.The "you" in my post was being used in the impersonal sense (ie one doesn't answer the question of what money is for in the context of gameplay by producing a mediaeval price guide, which in any event the game includes.) A price list isn't advice on gameplay. You are correct that I can import advice on gameplay from other games into 5e - but that's not a super-strong defence of 5e's design, I don't think, especially as some advice will probably contradict how 5e is meant to play. There are no charts or guides for many of the things that wealth can be used for in the context of the game, but that doesn’t mean it can’t be used. I can give you plenty of clntext from my own game....but would that mean anything to you?This doesn't speak to my point, which is what is the gameplay purpose of imagining my PC spending money on those things? If the answer is just ...
  • 06:30 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    As for the football bit...sounds like a pretty strong critique of their performance, no? And if you’re criticizing an entire team’s performance (or that if all their midfielders), then I don’t see how that doesn’t reflect upon each of them. Or else their comments may have been followed up with something like “Except for Dangerfield, I’ll give him that.”Likewise in a commentary on a concert, one performer might stand out as having delivered something better, more interesting, etc than the rest. I'm not sure where you're trying to push with the "reflect on them" - it's generally a goal of commentary and criticism to avoid personalising it, and to focus on the work rather than the character of the creator/performer. If Dangerfield was performing better, he can take some pride the others can't - but that doesn't mean the rest of them should feel ashamed. Judgement, and response to judgement, aren't dichotomous in that sense.
  • 06:02 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    I know what lazy writing means. Your elaboration here doesn’t seem to meaningfully contradict my point, does it?It contradicts your claim that it is insulting, and that it's about "what's the easiest way to get this done". Eg if a band is trying to compose a pastiche of their top 10 hit to try and get another hit, that may not be easy. Some popular song writers are good at this; others struggle at it. Lazy in this context is about the content of what has been produced (within some salient context for the making of critical judgement), not about the process of its production. No, I didn’t miss the point. I understood exactly what you meant. I’m saying that they chose to go the route they did because they decided that their efforts were better spent elsewhere rather than on some kind of medieval price guide. This makes me think you did miss the point. You don't answer the question - what is money for in the context of gameplay - by producing a mediaeval price guide (which in any event the ga...
  • 05:52 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    I wouldn’t really hold posters here to a significantly different standard, though. We choose to put our comments out there, so we should be ready for criticism ourselves. Again, within reason.My own view is that the standards are radically different, for the reasons I gave plus others that I'm happy to offer if you're curious but otherwise won't bore you with! EDIT: I thought I'd test my intutioins about sports commentary, which I'm less across than other domains of criticism. I Googled "hawthorn hawkd lazy play" and the top hit was from foxsports.com.au, which included ""This is the lazy midfield play that Billy's talking about and would frustrate the Cats," Brown said." I won't bore you with the further elaboration, that pertains to teams and a football code that you probably don't know or care about, but the judgement is about the technical discipline and adequacy of the team's performance, not their individual degrees of personal effort.
  • 05:38 AM - 5ekyu quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    I suppose that they felt that spending pages telling people what money is for might be a but unnecessary. A bit naive on their part perhaps...but I for one am glad they made the decision they did. And I don’t think lazy and pragmatic mean the same thing. Pragmatism, to me, seems to include consideration. “What’s the best use of our efforts?” Laziness does not. “What’s the easiest way to get this done?”It's almost like some folks have to speak in code. I mean, I dont really believe they mean "write rules telling us what gold and jewels and art are for and what to do with them." But that's practically what is being said. If the actual thing bring asked for/about is "ways to spend gold to buy (magic or superior) items to help in combat" (I have a suspicion that's the secret code) then fest up, right? Is that the gripe hiding behind "what treasure is for?"?
  • 05:32 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    I suppose that they felt that spending pages telling people what money is for might be a but unnecessary. A bit naive on their part perhaps...but I for one am glad they made the decision they did.I think you've missed the point. What is the purpose of money from the point of view of gameplay? Eg given that gameplay doesn't generally produce the result that armour or weapons ever get damaged; and given that the amounts of money that the game tends to be asume will be recovered make other cost of living expenses trivial; what is the money for, in the game, other than writing bigger and bigger numbers in a box on the PC sheet? Classic D&D implicitly answers this question by (i) giving me rules about how my 9th-or-thereabout level PC can build a castle or tower or hideout or whatever, and (ii) giving me costs for doing so which are at least within a ballpark order of magnitude of the amonts of money the game will result in my PC collecting. 3E and 4e answer the question, in a different way, ...
  • 05:26 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    Yes, that’s what I said....people are speaking of his work. So, is calling his work lazy design complimentary? Along a similar vein....is calling someone’s GMing technique lazy insulting?If I call your GMing technique lazy, yes that would be insulting. You're not a professional, you don't hold yourself out as one, and we are communicating in the context of a friendly message board discussion. The same would be true if I said that your golfing is lazy. But a commentator who criticises a professional sportsperson as having lazy technique isn't being insulting. The context is very different, and professionals who aspire to perform well are expected to suck it up. The same is true for musicisans (performers and campaigners). I've read reviews of concerts, or of albums, that criticise the performers for being lazy or phoning it in or resting on past laurels or simply reworking their old material rather than trying something new or different or exciting. Those reviews may be fair or unfai...
  • 05:13 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    Take the “magic item economy” for example. People have very strong opinions about it, based on comments in this thread and many others. It seems to be a big deal to many people. Some prefer a low magic setting, where magic items are rare and only discovered in ancient ruins or mystic locations. Others prefer magic items to be treated like the latest technological commodity, bought and sold everywhere. So what were they supposed to do? Devote time and space to rules for magical economy that would be ignored by half the audience, unsatisfactory for another quarter of the audience, and of passing use for the remainder? Why do that when it’s clearly better for each type of group to decide how they want to handle this aspect of the game? Is that laziness or pragmatism? I think it’s the latter.Here's another way of thinking about this: what is the point of setting up a game where a significant premise is collecting treasure, and then not addressing what that treasure is for - either from the ga...
  • 05:06 AM - pemerton quoted hawkeyefan in post Mearls On D&D's Design Premises/Goals
    So, a criticism that 5E has lazy design is in fact a criticism of Mearls’s work. That it is lazy. That he is a lazy designer. I don’t know why the critics are balking about this. Commit to it, people. You’re saying something about the man’s work, and it’s not something positive. I'm saying something about his work. I'm not saying something about him. I don't know him nor much about him. Likewise the referee who told me that my work added no new ideas wasn't saying anything about me - the refreeing being double blind, s/he didn't know who had written what s/he was reading. I mean, this is getting ridiculous! Does anyone think that the Beast Quest books aren't lazy writing? Does anyone think that the people who churn them out aren't working bloody hard? Maybe some of them are even great writers, but that doesn't come out in books written to a tight formula under a ridiculous deadline.

Sunday, 23rd September, 2018

  • 04:47 PM - Morrus quoted hawkeyefan in post Attempting to make a super light RPG: QUICKD6
    Pretty cool. A couple of questions just to better understand. So if Bob the Barbarian needs to convince someone to help him (Social? Diplomacy?) he just rolls 3d6? Basically all stats not specifically shown are 3d6? Yup. If the dragon tries to intimidate Bob, is there an opposed roll? Higher total wins? Or does the dragon just roll 6d6 and on a 10 or higher, Bob’s intimidated? If Bob is intomidated, what happens to him? -1d6 on all actions? Somethibg else? Dragon 6d6 vs Bob's 3d6. Maybe next level, Bob decides to put another d6 in, say, bravery. Or resolve. Or something similar. As for what happens -- not too sure yet. I think there needs to be a single "condition" which can be described in different ways. -1d6 is a good idea (it could be fear, or a curse, or an injury, or whatever). I'm thinking something along the lines of D&D's advantage/disadvantage, but rolling two dice pools is too cumbersome. One idea is advantage lets you roll d8s while disadvantage means you roll d4s. That could b...
  • 04:18 PM - Charles Dunwoody quoted hawkeyefan in post Myth Struggles to Overwhelm Real Life in City of Mist
    I’ve played this game a couple of times and it was a lot of fun. I like the tags/attributes system, and I think the conflict between the mythos and logos adds a very interesting and unique dynamic to the game. Did you run it or play a character? If you played, what character did you play? The pre-gens all look interesting to me.

Friday, 21st September, 2018

  • 04:05 PM - Ralif Redhammer quoted hawkeyefan in post Rules as Law vs. Rules as Guidelines
    Pretty much this. I try to stick to the player side being law, especially. Most of the time, when there’s a question, the answer is right there in the books, and it’s just some player that either purposefully or accidentally missed it. From time to time I will make a ruling, but it’s always based on research. I think it varies depending on the system and the specific rule in question. I think that with certain rules, consistent application is what’s best. Character abilities, powers, feats, and the like fit into this category. Other rules are best when there is some amount of judgment involved. When a skill might be applicable, or when surprise may happen, for example.


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