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  • guachi's Avatar
    Today, 05:28 AM
    $20 is about my asking price for many of the 5e books outside of the big 3. It's about what I paid on Amazon for them over the holidays. Seems like a good deal for those interested in a digital only version of the book.
    2 replies | 215 view(s)
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  • guachi's Avatar
    Friday, 22nd February, 2019, 10:46 PM
    I'd just stick cleric. You can wear heavy armor already. You have a minor self-heal with Second Wind. If you are in the front line you will probably be taking damage so your 6th level ability will heal you as well. So, yeah, stay cleric. At 6th level even a simple spell like healing word is useful if cast on a friend. 1d4+4 (if Wisdom is 18) +3 (Disciple of Life) +3 (Blessed Healer) for an...
    16 replies | 453 view(s)
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  • guachi's Avatar
    Thursday, 21st February, 2019, 05:35 PM
    1. Free Basic rules available online. The text that is in the Basic rules is identical to that of the Players Handbook (it's a straight copy and paste from about 1/3 of the PHB), which is likely the next thing to get. Common mistakes? It's been so long... Ummm... players forgetting what their PCs can do, maybe. Dice are all basically the same except that Game Science dice are the best dice...
    24 replies | 684 view(s)
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  • guachi's Avatar
    Thursday, 21st February, 2019, 05:04 AM
    This allows any rule to be ignored in AL, then. That seems to go against the spirit of AL. If a DM wants to say daggers do 10d20 damage because of his interpretation, that'd be cool, right?
    53 replies | 2058 view(s)
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  • guachi's Avatar
    Wednesday, 20th February, 2019, 09:24 PM
    The somatic component for counterspell is a raised middle finger, right? I swear I read that somewhere.
    53 replies | 2058 view(s)
    1 XP
  • guachi's Avatar
    Wednesday, 20th February, 2019, 01:54 AM
    I don't think it's my job as DM to tell you if you're playing your character well or not. Are you playing the character or am I? While it's useful for a DM to know a PC's traits I'd rather leave the ultimate decision to the player. In fact, I think everyone at the table should know the other PCs' traits so we can play to them or suggest when we think they've been played well. But I'd rather...
    63 replies | 1495 view(s)
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  • guachi's Avatar
    Wednesday, 20th February, 2019, 01:35 AM
    LOL. This is the kind of reply that should get someone a ban or at least a time out. Especially since you didn't even bother to give any reasons why. It's uncalled for and not worthy of respect.
    63 replies | 1495 view(s)
    3 XP
  • guachi's Avatar
    Tuesday, 19th February, 2019, 01:21 AM
    I'm an iserith disciple when it comes to Inspiration. Inspiration encourages people to play their character as a person and not just stats. But this isn't a movie and I'm not a director so who am I to say you're playing your character right or wrong? It's your PC. You get to decide. Sure, the mechanic might be dissociative (is that right?) because the connection between playing your flaw and...
    63 replies | 1495 view(s)
    2 XP
  • guachi's Avatar
    Monday, 18th February, 2019, 11:53 PM
    I love dissonant whispers. It's a rare direct damage Wisdom save spell. It's amazing if you have front line combatants in your party, especially a melee rogue. If you do have a melee rogue its flee feature never really ceases to be useful.
    10 replies | 396 view(s)
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  • guachi's Avatar
    Monday, 18th February, 2019, 11:42 PM
    Eggs-actly. My trait is "bad word play". I shall take my Inspiration now, thank you.
    18 replies | 574 view(s)
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  • guachi's Avatar
    Monday, 18th February, 2019, 11:37 PM
    I think it's lack of confidence in knowing your character. In my current campaign, all of one session old, I explained your version of awarding inspiration. They understood (or at least seemed to) and a benefit is that the game is a married couple and two sisters. One of the sisters is new to the game. However, because was player knows one other player really well I think they are a...
    18 replies | 574 view(s)
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  • guachi's Avatar
    Monday, 18th February, 2019, 07:09 AM
    Like someone else said, my most used book is whatever adventure I'm playing. Could be from any edition. Right now I'm on part 2 of 2 in Sinister Secret of Saltmarsh.
    26 replies | 842 view(s)
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  • guachi's Avatar
    Sunday, 17th February, 2019, 04:31 AM
    I rarely try to make my players feel bad but it's really fun when I try because I've always succeeded. I guess because it's so rare in D&D the players assume something really has gone wrong.
    15 replies | 498 view(s)
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  • guachi's Avatar
    Saturday, 16th February, 2019, 06:07 AM
    Mathematically this is only true if you had a less than 50% chance to hit normally. This is usually not the case in 5e where the average hit chance is somewhere around 60-65% for someone with a max attack stat for their level. In other words, if you had a 40% chance of missing in the first place then disadvantage will turn 40% of hits into misses.
    245 replies | 7483 view(s)
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  • guachi's Avatar
    Thursday, 14th February, 2019, 06:09 AM
    2 The answer is #2.
    3 replies | 273 view(s)
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  • guachi's Avatar
    Wednesday, 13th February, 2019, 05:04 AM
    You can trigger Horde Breaker off of Green Flame Blade or Booming Blade and those use the Cast a Spell action. Though you can't, of course, use either of those with a ranged weapon attack like shooting a crossbow.
    23 replies | 848 view(s)
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  • guachi's Avatar
    Tuesday, 12th February, 2019, 06:09 AM
    HP for monsters, at least low level monsters, is about twice what it was in second edition. To increase damage: Fighters have up to four attacks, Action Surge, and all Fighting Styles. Paladins have two attacks, Smites and some Fighting Styles. Rangers have two attacks, Hunter's Mark, and some Fighting Styles. Barbarians have two attacks and Rage. All of the above have subclasses they...
    44 replies | 1142 view(s)
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  • guachi's Avatar
    Tuesday, 5th February, 2019, 04:13 AM
    Now I remember where I got my bee stats from. Take a giant wasp and make it weaker.
    9 replies | 327 view(s)
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  • guachi's Avatar
    Tuesday, 5th February, 2019, 12:12 AM
    Killer Bees S -4 D +1 C 0 I -5 W -2 Ch -5 AC 12 HP 2 Spd 40 fly AT: 1 +3 D: 1 DC 10 Con or 3d6 poison save for 1/2; dies after stinging CR 1/8 Giant Killer Bees S -2 D +2 C +1 I -5 W -1 Ch -4 AC 13 HP 9 Spd 40 fly
    9 replies | 327 view(s)
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  • guachi's Avatar
    Tuesday, 5th February, 2019, 12:09 AM
    Summary version of a Worker Ant: S +1 D +2 C +1 I -4 W 0 Ch -3 AC 13 HP 13 Spd 30/30 climb AT: 1 +3 D: 1d6+2 CR 1/4 Soldier Ant S +2 D +3 C +2 I -4 W 0 Ch -3 AC 15 HP 33 Spd 30/30 climb
    9 replies | 327 view(s)
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  • guachi's Avatar
    Tuesday, 5th February, 2019, 12:05 AM
    I had to convert a Giant Ant for UK3 and a Giant Bee for X2, so I'm fairly certain those aren't in an official 5e book. Not sure about 3rd party products.
    9 replies | 327 view(s)
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  • guachi's Avatar
    Monday, 4th February, 2019, 03:24 AM
    The Basic Rules are a complete copy/paste from the same sections in the Players Handbook. The text is exactly the same, so it's a great recommendation.
    10 replies | 415 view(s)
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  • guachi's Avatar
    Saturday, 2nd February, 2019, 01:27 AM
    I collect things. But I absolutely do not associate D&D with collecting.
    15 replies | 1031 view(s)
    1 XP
  • guachi's Avatar
    Thursday, 31st January, 2019, 03:50 AM
    I'd like one or more new weapon properties. Maybe some kind of status effect. Many cantrips inflict some kind of status effect, why not more weapons? I'd also like if a DM in a campaign I played would take a few minutes and list the names of real world weapons in existing categories (or maybe a new weapon type or two). So I might see dao, arming sword, guisarme, or whatever listed somewhere.
    72 replies | 2504 view(s)
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  • guachi's Avatar
    Monday, 28th January, 2019, 10:51 PM
    My preferred way is initiative is a dexterity check where everyone's dexterity modifier is zero. I don't think dexterity should matter to initiative but setting the modifier to zero still allows abilities like those of the Bard or Champion Fighter to work. It's not a very exciting change, but there you go.
    144 replies | 4342 view(s)
    1 XP
  • guachi's Avatar
    Saturday, 26th January, 2019, 03:22 AM
    I let the EK in my campaign toss her sword in the air, cast Shield, and resummon it to her hand. Yes, you can't use a bonus action on someone else's turn but turns are just artificial, anyway. She had fun coming up with silly ways to throw her sword. The "throw" never actually did anything. It was all fluff and fun descriptions.
    66 replies | 2863 view(s)
    1 XP
  • guachi's Avatar
    Saturday, 26th January, 2019, 03:10 AM
    The entire ability could have been reworded in errata to work similar to cantrips and bonus action spells. The causality works both ways with those. Cast cantrip -> only cast bonus action spell. Cast bonus action spell -> only cast cantrip. Attack action -> can shield bash. Shield bash -> can only attack action. Something like this: on your turn, you may use a bonus action to shield bash....
    46 replies | 1876 view(s)
    5 XP
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About guachi

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Monday, 4th June, 2018

  • 02:02 PM - Coroc mentioned guachi in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Aldarc Ye you got a Point there but i fear that todays Wotc products cannot / would not give Feelings of nostalgia, at least with their FR products i do not get any. Besides big names like Xanathar etc. it is totally different than e.g. 2nd ed. Not that it is bad, it is just different. Being a Player in an OotA campaign atm, with a DM who sticks quite Close to the book, it is underdark yes, but back then the underdark was darker, more cruel i dunno how to say it, i ran the Menzoberranzan boxed set back then it was just different. I did not formulate my question 1 to suggest some one should first use any official product DQDesign and guachi , that was purely rethoric exageration, it is just that i am curious what People need more: updated mechanics or a new story.

Tuesday, 22nd May, 2018

  • 02:46 PM - Aldarc mentioned guachi in post As a player: prefer Homebrew or Published settings?
    The reticence I have for homebrew is that the DM will be too in love with his setting. Players should absolutely engage with the fictional world presented to them but DMs need to be able to take a step back from their setting.I share this reservation myself about homebrew settings. I cannot answer the OP's question. Settings are nice in that they provided "knowns" for players. The play expectations are often somewhat clear. There are some settings that I enjoy and gladly play (e.g., Eberron), and there are others that I would not touch with a 5 meter pole (e.g., Forgotten Realms, Dragonlance). However, there are too many unknowns with homebrews. I have experienced way too many bad homebrew settings with GMs for the reasons that guachi mentions. I generally have found greater enjoyment in homebrews where the GM is not selling the "homebrew" as a homebrew setting, but, rather, simply expressing a desire to play the game. But these latter homebrews, IME, typically follow the Greyhawk and 4E Points of Light model for settings.

Thursday, 17th May, 2018

  • 11:57 PM - Harzel mentioned guachi in post Inspiration & Hero Points Math
    As hinted at by guachi, one needs to add quite a few assumptions to the OP to get to something quantifiable, particularly around opportunity cost (that is, "Do I use the Inspiration Die now or save it for later?"). I guess it's not all that useful to just say "It's hard."; if I get inspired, I'll work on it.

Thursday, 3rd May, 2018

  • 07:44 PM - Satyrn mentioned guachi in post High AC and encounters
    guachi, UngeheuerLich: Thanks for doing the maths that I clearly cannot do. Another scenario for consideration. High-AC character. Heavy hitting monster with weaker monsters. Good for weaker monsters to do Help action? Please feel free to put forth whatever hard numbers you want there. My gut says that's a good move, but I trust maths more than my guts. guachi answered that earlier, in an edit. He said it starts being beneficial when the stronger monster does 10% more damage than the weaker monster.
  • 06:56 PM - iserith mentioned guachi in post High AC and encounters
    So guachi, assuming I'm not adding in CR0 zombie squirrels willy nilly to help my regular zombies, can you tell us if it's worthwhile for a zombie or two out of a pack of six to do a shove/knock prone? Or are there too many variables? Not that my zombies need to be tactical geniuses, but occasionally the necromancer controlling them is. I guess it would have to be based on percentage chance to knock prone, same as your percent chance to hit. Don't forget zombies are clumsy: "Oops, it stumbles and runs into you, possibly knocking you prone! So this is a Shove attack." I don't need no necromancer to justify why my zombies are tactical geniuses! (Or is that putting strategy over story? LOL) guachi, UngeheuerLich: Thanks for doing the maths that I clearly cannot do. Another scenario for consideration. High-AC character. Heavy hitting monster with weaker monsters. Good for weaker monsters to do Help action? Please feel free to put forth whatever hard numbers you want there. My gut says tha...
  • 06:25 PM - Oofta mentioned guachi in post High AC and encounters
    So guachi, assuming I'm not adding in CR0 zombie squirrels willy nilly to help my regular zombies, can you tell us if it's worthwhile for a zombie or two out of a pack of six to do a shove/knock prone? Or are there too many variables? Not that my zombies need to be tactical geniuses, but occasionally the necromancer controlling them is. I guess it would have to be based on percentage chance to knock prone, same as your percent chance to hit.

Wednesday, 15th November, 2017

  • 06:48 AM - Prakriti mentioned guachi in post How to turn D&D into a Video Game
    @guachi has a point, and Jeremy Crawford has responded to concerns saying that the spell might be changed as a result. For comparison, Prayer of Healing, another 2nd-level healing spell, heals 2d8 + ability modifier over 10 minutes, while Healing Spirit heals 10d6 over 1 minute. That's a huge difference, and obviously not how the developers expected the spell to perform.

Monday, 2nd October, 2017

  • 08:53 AM - clearstream mentioned guachi in post Best Non-GWM, Non-SS, Non-PM, Non-CE Damagers
    guachi thanks. I'm starting to grasp the math. mellored so the to hit percentage is only based off ASI or would archery style increase it by 10% Yes, although people often fail to grasp the significance of that. Think of it this way If I hit on 13 numbers on the die (65%), hitting on 2 more numbers will mean I hit 15/13 times more. About a 15% gain. Now consider the case where you're using power-attack? I'm hitting on 8 on the die (40%), so hitting on 2 more numbers will mean I hit 10/8 times more. About a 25% gain. That's what makes Archery so valuable in conjunction with Sharpshooter. That all said - by modelling in Excel these gains will be emergent from the calculations. The way I like to do it is slightly different from guachi. I set up twenty rows representing each number on the die, and populate them with the average damage. With a column for each damage source. I then sum the table and divide over 20. The advantage of this is that it makes it clearer what is going on, and...
  • 02:48 AM - Thateous mentioned guachi in post Best Non-GWM, Non-SS, Non-PM, Non-CE Damagers
    guachi thanks. I'm starting to grasp the math. mellored so the to hit percentage is only based off ASI or would archery style increase it by 10% Sent from my SM-G955U using EN World mobile app

Friday, 29th September, 2017

  • 03:02 PM - clearstream mentioned guachi in post Best Non-GWM, Non-SS, Non-PM, Non-CE Damagers
    If you are intending to action surge twice, you damn sure better use at least one rest. Or hit level I think 17? fighter. One rest will end hex. One rest, after 5 combats, allowing fighter to dump full superiority dice on the last combat. It's orthogonal to my goals to work out the optimum. Also I assume since the description is "Adventuring day" that it is a list of encounters that occur throughout the day. And that the likelihood of forcing all the fights to happen in an hour is low. AND that the character will be a member of an adventuring party, which will likely want to rest at some point. Exactly. Our wonderful numbers on paper fail the rule that For damage to be effective, it must be applied. (Consider the contrary, for damage to be effective, it must not be applied!?) As you point out, GFB and Sentinel require a party, and require foes to be arranged in just the right way. guachi's GFB builds has the same problem. My belief is that all our estimation is empty until we come up with a construct that factors in applicability. accuracy = lesser of 0.95 and (20−(AC−attack))*0.05 average = ((dice minimum)+(dice maximum)/2)+(flat modifiers) damage = average*accuracy cleave = 1−((1−(damage/HP))^(number of attacks)) critical = 1−((1−critical chance)^(number of attacks)) depletion = expenditure/turn*5 short resource fraction = charges/2 long resource fraction = charges/6 We're familiar with most of those and apply them with varying consistency, but what about space = distance−range ? lag = space/speed ? awareness = binary assumption? ratio? Without those, along with foe count and positioning assumptions, and ally count and positioning assumptions, our estimates frequently yield intuitions that play proves false.

Wednesday, 27th September, 2017

  • 11:33 AM - Harzel mentioned guachi in post Calculating Overkill Damage
    guachi Before having an opinion, I'd like to be sure (as much as possible) what it is I'm having an opinion on. :) So even after reading the thread so far, I still have two basic questions. What is the calculation you are doing? I will take on faith that you have accurately calculated the probabilities for each possible damage value since I understand what those values mean, and, in principle, how to calculate them. So, starting from there, I'd like to understand the rest of the calculation to get to the quantities you call "Average Damage" and "(Average) Overkill Damage". Given those, I understand how to get "Modified Damage" and "Damage Reduction". Note: I would have thought "Average Damage" would be straightforward, but I cannot reproduce your value for the example [Sword & Board; DEX/STR 20; duelist style; d8 weapon; 65% hit chance]; possibly I am making a simple mistake, though (I get 7.48 instead of 7.70). ​What exactly is your claim about how the values that you are cal...

Tuesday, 26th September, 2017

  • 06:10 PM - Oofta mentioned guachi in post [ToA] Heat & Heavy (armor)
    ... I don't understand you. Perhaps what you're saying is you don't believe the jungle environment *should* challenge level 5 heroes, in which case I kindly ask you to talk about that somewhere else, since that's exactly what I'm talking about! Sent from my C6603 using EN World mobile app So basically you don't like the obvious, simple solution so you ban it or just say it doesn't work. There are plenty of ways to implement the feel and character of the jungle. The group may come up with ways to overcome obstacles posed by the environment that you do not anticipate. People come up with solutions to overcome obstacles all the time, it's part of the game. You can either let them overcome obstacles in ways you didn't anticipate or dictate that the only way to overcome an obstacle is the option you've given them. That's your prerogative, but I wouldn't play in a game run that way. You asked for how to deal with armor in the jungle. You've been given the DMG answer, guachi came up with a solution, etc.

Monday, 25th September, 2017

  • 06:04 PM - Oofta mentioned guachi in post [ToA] Heat & Heavy (armor)
    Metal absorbs the heat of the sun way more than leather does. Which is why you should wear a white or light colored tabard over your armor. Like the crusaders did. The crusaders of course wore chain mail because it was the style of armor they wore, but chain is still heavy armor. Also, the book states Chult is in the mid 90s (so hotter than the Amazon). With humidity, the heat index is way over 100. ' The heat index is going to affect everyone. High in the mid 90s and 99% humidity is going to be brutal for everyone that gets dehydrated or overexerts themselves. Good thing most combats are over in a minute or two. But I like the idea @guachi had ... just refrigerate the armor every 10-15 minutes and you should be fine. Wearing metal armor could actually be beneficial if you have someone who can chill it. :) But to address your overall point, again, just because certain aspects of D&D is not realistic, does not mean you should throw out all other aspects of realism. Any time realism is overridden in D&D, there is a specific rule for it as to how and why it does override realism. Without a specific rule to override realism, the expectation is that gaming tables will use realism to mitigate everything else. It's why no matter what gaming table you go to, people will handle gravity the same way, and basic laws of physics, and everything else that isn't specifically covered by a rule. As far as certain players being punished, so what? Welcome to adventuring in dangerous environments. Who says that all players have to be exempt from environmental influences based on their own choices, just because said choice may give...

Wednesday, 9th August, 2017

  • 02:02 PM - akr71 mentioned guachi in post D&D Beyond - What's it for?
    guachi, I can't argue with you there... however the increased page count and therefore the cost might prevent me from buying many as well - and I already don't own many. I write a lot of the adventures/encounters for my players already - what I would really love is the ability to 'drag and drop' WotC stat blocks or otherwise import them into my session prep documents.

Tuesday, 11th July, 2017

  • 07:10 PM - ArwensDaughter mentioned guachi in post What do you want in a published adventure? / Adventure design best practices?
    A bit late to the party, but here's my input as a fairly new DM, with little to no prep time. I prefer pdfs, so some of my input is geared that way -boxed text, written to take into account different entry points and potential changes depending on what has happened so far. (I like the examples above where a couple of options are given) -I love the idea of monster/npc cards: easy to do with a pdf; perhaps provide a link to a pdf of the cards in print versions? I prefer full stat blocks, but don't see the point of repeating them throughout the adventure description. -Clearly designated sections in the descriptions for things like tactics, treasure, potential changes, etc. (akin to what guachi mentions--seems like I saw another list in this thread, but I can't find it) -Printer friendly maps that include a grid -Printer friendly pdf (either the "main" pdf or as a supplement for those who want to print it out) -motivations/tactics/personality notes on main NPCs -Notes that address a fairly wide variety of approaches players may take to a situation. Often during play, my players choose to do something/try something that reveals a rather glaring lack in the adventure as written. Sometimes it's because they want to do something truly innovative, and I understand why the author didn't foresee it; but a lot of times it is a pretty logical choice/approach that was over looked in the written adventure. One example of the latter: Quite a while ago I ran adventure that "concluded" with the PCs in possession of a red dragon egg. The adventure included suggestions for handling two different PC choices for what to do with the egg: selling it or destroying it. My players--for r...

Tuesday, 25th April, 2017

  • 12:04 AM - Quartz mentioned guachi in post On Past Tenses and Paladins
    Just to back up guachi, according to the Shorter OED p2885, smote is the past tense, smitten is the past participle, and a smiter is someone who smites. The OED lists the origin as the Old English smitan, with similar words in Old Frisian, Old Saxon, Middle Low German, and more.

Saturday, 14th January, 2017

  • 10:00 PM - Lanefan mentioned guachi in post B10 Nights Dark Terror in 5e
    pemerton as the site's greatest B10 proponent this looks like your cue. :) The only thing I can suggest, having now run B10 twice with varying levels of success, is to find a way to break it down into several smaller almost stand-alone adventures if you can; with the Lost Valley remaining as one larger mission at the end. Otherwise, as happened with guachi and happened twice with me, your players may well be sick of it all by the time it's finally done. Lan-"you might also want to slow down the levelling a bit or else the latter parts of the module might turn out to be pushovers"-efan

Monday, 2nd January, 2017

  • 10:58 PM - LordEntrails mentioned guachi in post One Year of DM's Guild
    Hemlock, Remathils, guachi, I don't disagree with what any of you said. The UI and search capabilities are sorely lacking. Coming from a PDM database world, to me, any metadata that is there should be configurable for a search. I don't know if it will help, or just get lost in the noise of another blog, but I have been toying with this idea for some months now, and decided to go ahead and start a blog and do my own product reviews. I've decided to just focus on products released in a Fantasy Grounds VTT format, as I felt trying to review any and everything was too broad. For anyone interested, http://www.fantasygrounds.com/forums/entry.php?232-Virtual-Scribe-Reviews

Wednesday, 7th December, 2016


Thursday, 1st December, 2016

  • 05:41 AM - Ashabel mentioned guachi in post Advantage vs Disadvantage : What's the Math?
    Morrus: I'm glad I'm getting results similar to others. guachi: 39/400 is still approx 10% chance to land a 20 on the d20. 5% normally and 1/400 with disadvantage. Yes sometimes the advantage/disadvantage is of small consequence or better said of little impact... But to almost double your chances of getting max on a random number? Larger impact. Sent from my LG-H812 using Tapatalk


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Friday, 22nd February, 2019

  • 10:47 PM - Ristamar quoted guachi in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    The game, of course, doesn't actually tell us what the somatic gestures are for most spells (off the top of my head I recall fireball stating you pointed and burning hands is palms facing away from you with thumb and forefinger touching thumb and forefinger of other hand). But we can imagine a spell with somatic but not material components requiring more complex hand movements or perhaps a spell like cure wounds requiring you to actually touch the target with a free hand. At least, that's how I imagine the game works. When casting with an engraved/emblazoned shield, I'm fairly certain that Crawford explained that presenting the holy symbol (as the material component) on the shield is the somatic component.
  • 12:47 AM - Zardnaar quoted guachi in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    An overabundance of Charisma based character classes who might take advantage of such a feat. Combine that with martial feats that are equal to PAM is usefulness. And those chasima based classes are also very powerful as well (Paladin, Warlock DPR, Lore Bards). And Sorcerers are a lot better than they get credit for. Sorcerer+ warcaster means you flunk very few con saves short of somethign like Dragon breath. Its 1 in 400 except vs uber damage to get the DC higher than 10. Best buffer in the game and you can be something like the divine soul and pick up spirit guardians mixed with green flame blade and do alright in melee as well. Mountain Dwarf for example with rolled stats of cha 16+.

Thursday, 21st February, 2019

  • 08:33 PM - Saelorn quoted guachi in post So is it official now? Counterspelling
    This allows any rule to be ignored in AL, then. That seems to go against the spirit of AL. If a DM wants to say daggers do 10d20 damage because of his interpretation, that'd be cool, right?No, because the rule for how much damage a dagger deals is clearly stated, in ways that the rules for counterspelling (and stealth, and many others) are not. The DM in an AL game is obliged to follow the rules in the book, but where those rules are left up to interpretation, the DM still has the same freedom to interpret as they would at any other table. Fifth Edition is not written to the same degree of precision that 3E or 4E were. There are places where the DM is forced to make a judgment call, or else there's no way to move forward. This is one of those places.
  • 05:38 AM - AriochQ quoted guachi in post So is it official now? Counterspelling
    This allows any rule to be ignored in AL, then. That seems to go against the spirit of AL. If a DM wants to say daggers do 10d20 damage because of his interpretation, that'd be cool, right? From AL DMG "You’re Empowered. Make decisions about how the group interacts with the adventure; adjust or improvise but maintain the adventure’s spirit. This doesn’t allow you to implement new rules, however." AL DM's have leeway, but they are expected to follow rules as written whenever possible. I often see the more tricky rules ignored more out of ignorance than anything else.

Wednesday, 20th February, 2019

  • 09:31 PM - Yunru quoted guachi in post So is it official now? Counterspelling
    The somatic component for counterspell is a raised middle finger, right? I swear I read that somewhere.That is the unofficially accepted gesture, yes.
  • 08:26 AM - Aldarc quoted guachi in post How often do you use the Inspiration rules?
    LOL. This is the kind of reply that should get someone a ban or at least a time out. Especially since you didn't even bother to give any reasons why. It's uncalled for and not worthy of respect.That's fine. If you believe what I wrote is ban-worthy, then you have a report button available at your disposal. This is not my first conversation with iserith regarding inspiration, and I don't particularly enjoy being accosted with him self-promoting his brand of inspiration. I was not going to buy what he was selling then, and I'm certainly not buying it now. :erm:
  • 08:16 AM - MNblockhead quoted guachi in post How often do you use the Inspiration rules?
    I don't think it's my job as DM to tell you if you're playing your character well or not. Are you playing the character or am I? While it's useful for a DM to know a PC's traits I'd rather leave the ultimate decision to the player. In fact, I think everyone at the table should know the other PCs' traits so we can play to them or suggest when we think they've been played well. But I'd rather leave the ultimate decision up to the player. It isn't just that DMs repeatedly forget to grant Inspiration it's that I don't think it's my job to play your PC for you. I've already got everyone else in the game world to run. This is my main issue with it. As a DM I don't want to tell players how to play their characters beyond the parameters agreed upon during session zero. As a player, I don't like feeling that there is a right way to play my character in order to get DM rewards. I do, however, think that a DM should be aware of PC backgrounds, ideals, bonds, and flaws. The best reason fo...

Tuesday, 19th February, 2019

  • 12:35 AM - Jay Verkuilen quoted guachi in post Pages From The Upcoming Nautical D&D Book!
    There's zero reason for me to buy a 5e conversion, especially if it's as lazy as that of Yawning Portal. Yeah, I love those old modules but Yawning Portal was... well... appropriately named. I totally don't get why that was a hardcover. Nice PoD redos of classic modules on DMs Guild? Sure. I suspect they had a production schedule to fill and something wasn't working out.

Monday, 18th February, 2019

  • 11:29 PM - BMaC quoted guachi in post Pages From The Upcoming Nautical D&D Book!
    I love U1 so much I've run it twice in 5e and am currently running it for a third time. Never played it as a kid but I believe my friend's parents owned a copy. There is a fantastic set of maps for U1 someone posted on this site. U2 and U3 are good but I don't think they hold a candle to U1. It's a great short adventure you can complete in two sessions. Unfortunately for WOTC I already own a copy I bought off of eBay and I already have the great maps printed up. And I have U2 an U3 in PDF form. There's zero reason for me to buy a 5e conversion, especially if it's as lazy as that of Yawning Portal. There's no way the maps will be as good as the free maps you can get and there's no equaling the pleasure in actually having a copy of the real thing. I hope others enjoy it. But the ship has sailed for me on this product. Link to the maps you mention please?

Sunday, 17th February, 2019

  • 08:53 PM - FrogReaver quoted guachi in post Who's Multiclassing With Who? More D&D Beyond Stats!
    Yeah, the first chart is a mess. Is like whoever made them went nuts in Excel without really knowing the best way to present data. I like how the first graph's data is presented. It also takes up much less vertical space on a screen that way than trying to do vertically side by side horizontal bars. I'm sure that was a consideration for doing it this way as well. More importantly, the brief decryption below the graph clearly explains what is being shown. It also acknowledges a few important things about the presentation that others might think is strange.

Saturday, 16th February, 2019

  • 07:18 PM - LordEntrails quoted guachi in post Ranged Options for All Classes
    It's entirely true, in my experience. Disadvantage is an invitation to take a different action, because more often than not, Disadvantage will turn a hit into a miss. As Gauchi shows below, this is perception, not reality. Just because you think DIS means you will miss, hence you take another action, doesn't actually mean that you actually can't hit once you have DIS. Yes the odds decrease, but its not the end of the world. Mathematically this is only true if you had a less than 50% chance to hit normally. This is usually not the case in 5e where the average hit chance is somewhere around 60-65% for someone with a max attack stat for their level. In other words, if you had a 40% chance of missing in the first place then disadvantage will turn 40% of hits into misses.

Thursday, 14th February, 2019

  • 10:54 PM - Azzy quoted guachi in post New "Stranger Things" D&D Starter Set Announced
    My Basic and Expert sets purchased in 1984 and 1985 came with dice and a crayon. The Red Box Basic Set I purchased from ebay to replace my heavily used set came with a crayon (BRAND NEW!) and dice (UNCOLORED!) My bad, I thought all the Mentzer B & E sets came with filled dice—they did later on.

Wednesday, 13th February, 2019

  • 05:35 AM - 5ekyu quoted guachi in post Horde Breaker and Heavy Crossbow Loading Property Question
    You can trigger Horde Breaker off of Green Flame Blade or Booming Blade and those use the Cast a Spell action. Though you can't, of course, use either of those with a ranged weapon attack like shooting a crossbow.Yes, but i keep coming back to the specific beating general and what is specifically called out here. Horde breaker applies to all weapons. Loading is a specific property that applies to crossbows and msybe a few others. Further more the intent of the loading is clear to me ""Because of the time required to load this weapon, you can fire only once piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." Regardless of the number of attacks you could normally make. The feat gives you more attacks but cannot overcome the reload time.

Tuesday, 12th February, 2019

  • 06:26 AM - Kupursk quoted guachi in post Help calculating Fighter damage
    HP for monsters, at least low level monsters, is about twice what it was in second edition. To increase damage: Fighters have up to four attacks, Action Surge, and all Fighting Styles. Paladins have two attacks, Smites and some Fighting Styles. Rangers have two attacks, Hunter's Mark, and some Fighting Styles. Barbarians have two attacks and Rage. All of the above have subclasses they have features to increase damage. Rangers Thank you for the run down of it all. I didn't count the 4th Fighter attack on the initial post since you only get it at level 20. Otherwise, my initial assumptions of damage per attack were right, then? I thought it a bit strange that 3 attacks for 1d8+7 was the expected. A 2e fighter could reach that with a decent % on Strength and +2 from specialization. And considering how (as you said) monsters have about double the HP from 2e to 5e I thought I might be missing something else that increased this damage. Granted, the 5e fighters have Action Sur...

Sunday, 10th February, 2019

  • 01:17 AM - FrogReaver quoted guachi in post Humans, Fighters, and Life Domain Most Popular On D&D Beyond
    The subclass numbers are useless. 8.4% of active characters are clerics and 10.2% of active characters are life clerics. Do you see the problem here? The subclass data should only include PCs of level 3 or higher in at least one class so all PCs have at least one subclass. It's possible there is multiclassing going on here, but the data is useless without knowing that. Just seen this and yes. I would guess that what they did is take the total of all characters with a subclass as their divisor for the subclass chart. That would presumably be a smaller divisor than what they used for the class info since every character has a class. If that is correct we could fix their chart and calculate how many characters don't have a subclass. 8.8 million characters, 8.4% are clerics = 739,200 clerics. If we assume all clerics are life clerics that would mean 739,200 / 10.2% = 7,247,000 Total Characters with subclasses. That actually comes out to a minimum of maybe 17.6% of all characters made ...
  • 12:44 AM - Morrus quoted guachi in post Humans, Fighters, and Life Domain Most Popular On D&D Beyond
    The subclass numbers are useless. 8.4% of active characters are clerics and 10.2% of active characters are life clerics. Do you see the problem here? No, 10.2% of subclasses are life clerics. They're are useful as much use you can make of them. Which I assume is zero. But they can be interesting for discussion's sake. the data is useless without knowing that. What use do you have for the data?

Thursday, 24th January, 2019

  • 02:48 PM - Li Shenron quoted guachi in post Jeremy Crawford Talks Sidekicks
    My view of sidekicks, and it's what I put in the feedback, was that they were unnecessarily complicated. I already have the basics of the classes memorized but sidekicks required me to remember new classes that were *almost* like actual classes - enough similarity that it was easy to confuse what the features were. I liked the idea of a sidekick, but not the execution. I agree completely... Let's wait until the second iteration of Sidekicks, but IMHO it's a terrible idea to just design them as "slightly inferior" PC classes. If that's what you really want, you don't need "sidekick classes", just use PHB classes and make basic obvious choices (e.g. Champion Fighter with Defense fighting style, Wizard with iconic spells...). The level of the sidekick should really just be a gaming group's preference, not a hard rule. Because if the level is too high (relative to the PCs) then it won't feel much of a sidekick, and if it is too low it might be too squishy. But how high is too high?...

Monday, 14th January, 2019

  • 02:00 AM - gyor quoted guachi in post Upcoming products will "touch on cultures that don't usually get exposure."
    I ended up getting one book as a pdf because of cost. In Al-Qadim's case, the benefit of the paper copy is that so many Al-Qadim supplements are boxed sets. I love me some boxed sets, so it was worth the cost. One set has a flying carpet! A look at my costs in 2014 shows that I spent $20-25 per supplement compared to a cost of $10 at DMs Guild. The pdf I purchased was the main book, Arabian Adventures, which cost $5 at DMs Guild. Though no matter what form you get it, Shannon Applecline's histories are always worth a read. I agree, I love Shannon's histories. They provide so much context.

Sunday, 13th January, 2019



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Iserith's Adjudicating Actions
This file is a formatted version of Iserith's Adjudicating Actions article. The article explains how to adjudicate actions in D&D Fifth Edition using the rules of the game to extrapolate when and how to adjudicate actions for your D&D gaming table.

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195 +1 1 Sunday, 13th May, 2018, 03:29 AM Sunday, 13th May, 2018, 03:32 AM

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