View Profile: Riley37 - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About Riley37

Basic Information

About Riley37
Introduction:
D&D 5E player, decades of other RPGing
About Me:
I'm Riley. I live in California, USA, near San Francisco. I first played TRPG with AD&D in the 1980s. I've tried The Fantasy Trip, GURPs, Hero System, Shadowrun, World of Darkness, and a few others. I prefer point-based, skill-based systems, rather than classes and levels; but class/level can work fine. Game systems are tools, to be used well or poorly. The user's skill matters more than the tool's quality.
Currently, I'm in a D&D 5E group, which has gathered via a DM running Adventurer's League games at a local store, and drop-in players. We're having fun, and the rules aren't cumbersome; deciding what a character does, and resolving whether they succeed, has, for the most part, happened relatively quickly.
I also enjoy board games from chess to Settlers to to OGRE to Snit's Revenge, and the MMO "Kingdom of Loathing."
Location:
San Mateo, California, USA
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
San Mateo
State:
California
Country:
USA
My Character:
What, only one of them?
Currently running 5E CG half-elf bard, College of Lore.

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Convention Game Survival Tips Monday, 9th July, 2018 11:36 AM

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Tuesday, 17th July, 2018 07:55 AM
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  1. Dannyalcatraz Dannyalcatraz is offline

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My Game Details
Town:
San Mateo
State:
California
Country:
USA
My Character:
What, only one of them?
Currently running 5E CG half-elf bard, College of Lore.

Wednesday, 11th July, 2018


Sunday, 1st July, 2018


Tuesday, 26th June, 2018


Monday, 25th June, 2018


Sunday, 24th June, 2018


Saturday, 23rd June, 2018


Thursday, 21st June, 2018


Friday, 15th June, 2018

  • 01:36 PM - Coroc mentioned Riley37 in post Your Suspension of Disbelief: SHATTERED!
    Riley37 If a cultural and technological Level on which a class is based upon is conforming to you as being a stereotype ok, let us take the example of Conan. The first thing when confronting those shiny Knights from 1000 years in the future is surely not the Axe which blade is to small for his taste, but their shiny perfect Fitting armor as soon as he downs one who is about his size. Oh wait he is barred by class Definition from wearing it because of cultural Level ... ah wrong because of stereotype of course. And do not argue he got unarmed defense and can move faster and yadda: You can even swim in full plate armor and you are less likely to drown than doing so with hide and kilt and layered linen which soaks with water. Besides that you can high jump, far jump climb ladders, run alsmost as fast as without armor with sophisticated plate. And what is the weapon of choice to Counter plate? A halberd. There we got it. Is it stereotype again? No it is technological and cultural Level and...
  • 11:10 AM - Coroc mentioned Riley37 in post Your Suspension of Disbelief: SHATTERED!
    Riley37 "For me, the distinction between "finesse" and non-finesse melee weapons shatters suspension far more than dual-wielding. Dagger, sword, spear, club, axe - with any of those, it's good to strike strongly AND good to strike accurately AND good to outpace (and anticipate) the opponent's moves and countermoves" That is of course true, but would require a different Approach e.g. dex to hit and str for damage in most cases (except crossbow that is). But were you never bothered by a halfling wielding a halberd? Imagine a size of a kid Person with a 6ft melee weapon. That would be liek a human using an 12-18 ft pike for (Close) melee, It simply would not work due to momentum and leverage so this is (b.s.)^2 and gets houseruled in my campaigns. I must admit that my dwarves tend to be 4ft rather than the 5ft dwarves of these days. My houseruling tends to be Floating, e.g. one of my Players wanted to Play a dwarf barbarian with a halberd. I said to him "Ahm a dwarf and barbarian is com...

Friday, 18th May, 2018

  • 08:37 PM - lowkey13 mentioned Riley37 in post Harassment Policies: New Allegations Show More Work To Be Done
    Riley37 Okay, googled it. People suck. I did like this comment I found while researching the topic- "the only reason these topics are divisive is because a loud minority of terrible people support other terrible people." heh
  • 07:56 PM - lowkey13 mentioned Riley37 in post Harassment Policies: New Allegations Show More Work To Be Done
    Riley37 I read your whole post a few times, and I am still not sure what the issue is (was?) that you are referring to. If I am understanding you correctly, this guy Correia was uninvited as a guest of honor from the convention (Origins), and then people started harassing the convention organizers for uninviting him? Is that right?

Wednesday, 16th May, 2018

  • 01:55 AM - Sunseeker mentioned Riley37 in post Harassment Policies: New Allegations Show More Work To Be Done
    while i do agree that the more aggressive harassers are usually like that sober or not, the same is not in my experience true of the average person that goes to far in hitting on people and does nto take no for an answer i know a ton of people that are very polite and reserved normally, even shy but get few drinks in them and they get handsie as hell As Riley37 points out, the problem with those "tons of people" is that they are still thinking all the same same thoughts harassers are, they're just better at keeping a lid on them when sober. And yeah, that's great some people who think bad things can still behave well in public because they know the bad things in their head are bad things. The problem remains that they're still thinking them. Alcohol doesn't make these people handsy. It just makes it harder for them to control their handsy behaviour.

Thursday, 10th May, 2018

  • 07:34 PM - lowkey13 mentioned Riley37 in post Harassment Policies: New Allegations Show More Work To Be Done
    Riley37 I appreciate you taking the time to write the long, and thoughtful, response. I would like to articulate my perspective- These internet conversations are, for the most part, meaningless. What matters is what you do in your real life to help achieve the type of change that makes society better. That isn't something that everyone is equally able to accomplish, but even practicing kindness on an individual level can help. I am comfortable with my contributions to help people in real life, as I am sure you are. So why bother? Well, for the most part, on this website, I don't. I prefer to get away from real life and discuss things of pure joy; the shared love of our hobby. That is why I am appreciative of this website's "no politics, no religion" rules. And, just as importantly, good moderation and a good community. Sure, we have some trolls, but compared to almost every other website out there, the combination of community and moderation makes this a better place to talk. So as...

Tuesday, 10th April, 2018

  • 10:03 AM - pemerton mentioned Riley37 in post Do We Still Need "Race" in D&D?
    ..., heredity, culture, capabilities and (elements of) worth. This is not a use of race that falls "outside" of racist theories; it's a use that emulates those theories. It doesn't mitigate the emulation to say "But in the gameworld all that's true, so the use is accurate". That's just doubling down on the emulation! the problematic elements pemerton was identifying were not language based. Change the word "race" in Howard's or Gygax's writing, and it doesn't get any better.But take away the word "race" and you at least loose the conceptual pressure towards the current features that I identified. As I posted upthread, there are ways of loosening this connection between "species" and capability, and also of loosening the connection between "species" and culture. I think changing the way the rulebooks talk about "race" might be one part of such a loosening. While the language of "race" is retained, I don't think it is going to happen. EDIT: I think this is an instance of Riley37's point about necessity and sufficiency.

Saturday, 7th April, 2018

  • 12:40 PM - pemerton mentioned Riley37 in post Do We Still Need "Race" in D&D?
    There is absolutely no evidence that the use of the word race in the way it is used keeps anyone away.Two things. First, I thought that Dannyalcatraz posted to the contrary upthread, namely, that he had reason to believe there are some Black potential gamers (not him) who are turned off by use of the word "race". (Or did he just say that they don't like it but put up with it?) Second, "keeping anyone away" is not, in my view, the test for what is desirable in a cultural artefact. Riley37 had a really good post about this not far upthread: the racism in LotR doesn't keep me away, but the novel might be even better without it (I'm not sure you can get rid of all of it and still have it be the story that it is, but the bit about the "half-goblin" Southerner clearly is not fundamental to the story being what it is). As I've already mentioned in this thread, few of my family and friends are RPGers. I don't think they would play FRPGs if the treatment of "race" was changed; and if they wanted to play, I don't think the treatment of "race" would stop them. Nevertheless, I would prefer a game that doesn't require me to make apologies or acknowledge problematic elements to family and friends. And that I was more comfortable sharing with my children.

Monday, 27th April, 2015

  • 07:37 PM - redrick mentioned Riley37 in post Non-Lethal Damage in 5E?
    Yeah, definitely have to declare before-hand. That being said, getting rid of "non-lethal damage" as a concept is a welcome simplification for me. Players still have to be in melee for it to work, which is something of a limitation, particularly for groups that rely heavily on ranged and spell attacks for a lot of their damage. Personally, I'm all for encouraging player characters to leave opponents alive for questioning, etc. I don't have any reason to discourage or penalize a little extra role-play. That being said, if it became a problem, adding a penalty like what Riley37 suggests might be the way to go. I also bring in PC-style death rules for NPCs whenever it makes sense. It's easily done, and since most opponents aren't walking around with cure wounds spells, it only ever works to the advantage of PCs. (For instance, if PCs want to question an opponent, I'd let them tell me this before making a ranged attack. Then I'd say, "the goblin is bleeding out. You have 3 rounds to stabilize him before he dies.")

Wednesday, 22nd April, 2015

  • 04:01 PM - steeldragons mentioned Riley37 in post LE Paladin in Adventurer's League
    Just, as a point of order, Riley37 , are you the DM of this Adventure League game? Otherwise...or even so, if you are...I am curious/confused as to why you would "anticipate a discussion" about the PC's oath when the time comes. This is not your PC, right? As a player or DM, other than basic notification if the player felt like sharing, I don't see how/why that would be something I would ever "anticipate" or have any expectation of, at all, let alone discussion about...Particularly in an open-to-anyone type AL game. What the other player is doing with their character is...not my business or place to say. That's for the respective player to decide and implement in the game world in a way that reveals it to my character/the rest of the party. So...yeah...why do you anticipate/expect a discussion on what oath this character is going to take?

Thursday, 1st January, 2015

  • 05:24 AM - pukunui mentioned Riley37 in post roleplaying the Oath of the Ancients
    Riley37: Good stuff. Thanks! EDIT: BTW, I feel I should admit that I was getting a surfer dude/hippy vibe more from a paraphrasing of the oath's tenets that I found on the Giant in the Playground forums rather than the tenets themselves. Here it is if you're interested: 1. Be kind yo, and fight against sadness 2. Find places where people are cool dudes and shield them from the bogus ones 3. Keep real chill and awesome, can't spread coolness without being cool yourself, dude 4. inspire others to be real cool and chill and thus spread the coolness In other words: "Be excellent to each other."

Wednesday, 24th December, 2014

  • 12:05 AM - Tormyr mentioned Riley37 in post BREAKING 5th Edition!
    Falsehood dressed as truth, and you know why. I've gotten more such positive feedback than you have, so there's that. :erm: You have the same amount of XP, but Riley37 has done it in half the posts and less than 1 month.

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Tuesday, 10th July, 2018

  • 05:16 PM - DMMike quoted Riley37 in post Convention Game Survival Tips
    Sometimes each pre-gen character has short notes on how that character gets along with each other member of the team; this helps clarify each character's personality, and prompts intra-party roleplaying. (With luck, that becomes witty banter.) Convention adventures often have a low-stakes, relatively-easy encounter in the first hour. Sound advice. I wrote some relationships into the background, but probably undid all that work when designing the pre-gens' flaws. For what it's worth, the BBEG isn't the final encounter. It's when the PCs have to reconcile their disparate goals. Which, and I'm going to call it right now, the players will give up on and call defeating the BBEG a job-well-done. :( Writing in that low-stakes, softball encounter as we speak...

Monday, 2nd July, 2018

  • 12:32 AM - Nevvur quoted Riley37 in post Would you marry a party member for +2 AC?
    True Polymorph is a high requirement, and regular Polymorph could only turn the insect into a beast. Is it THAT hard to find a willing humanoid? I did miss the beast requirement part of polymorph. Blessedly, my players haven't taken that spell in years so I haven't bothered remembering the details. So good call there. But the suggestion was less about the willingness of the humanoid and more about their disposability once the buff wears out. :)

Sunday, 1st July, 2018


Friday, 29th June, 2018

  • 11:15 PM - aramis erak quoted Riley37 in post What is the essence of 4E?
    Indeed. As a hater, here's my summary: if you want to play World of Warcraft, but you don't have a computer, then 4E D&D is the closest approximation. If you want to play Magic the Gathering, but all your friends would rather play a TRPG, then 4E D&D is the compromise. WOW RPG was d20 3.5 SRD based, not 4E... ;) Same for EverQuest. The core for me for 4E was the uniform application of the same 4 ability chains with different labels for all the classes, coupled to the 1d20 roll high mechanic. It was a really good rules medium-heavy tactical minis combat system, with a very vague (at least at first) rules light approach to everything else. Exactly the opposite of what I was wanting when it came out.

Monday, 25th June, 2018

  • 03:12 PM - mrpopstar quoted Riley37 in post Super Simple Weapons
    Did you notice that the OP reduced all weapons to their mechanics? Using the PHB, as written: "Six gnolls cackle at you, some drawing swords, others brandishing axes or banging spears against shields, their insane laughter echoing in the cavern." The PHB has rules for swords, axes and spears. They have mechanics, such as damage dice and damage type; they also have costs and weights; they have illustrations. If you replace the weapons in the PHB, with the table in the OP, does that *increase* or *decrease* the relationship between crunch and fluff?Using the table in the OP clearly *decreases* the relationship between crunch and fluff! :D (If I do say so, myself.) Another advantage of having a simplified chart... for slightly more historically accurate campaigns like mine (and yes, I know I am in a tiny minority), it makes it easier to get rid of anomalous weapons. I don't want my game-world full of every type of weapon and armour from the ancient world to the renaissance, and...
  • 02:24 PM - Blue quoted Riley37 in post Super Simple Weapons
    Did you notice that the OP reduced all weapons to their mechanics? Actually, I noticed nothing of the sort. I noticed that the OP reduced all weapons mechanics to their mechanics. I don't see anywhere where they also said that all fluff must change and that weapons couldn't or shouldn't be described. Since they call out specific weapons by name that are changed by this, I fully believe that the original poster still expected weapons to be able to be named and described in-world. If you replace the weapons in the PHB, with the table in the OP, does that *increase* or *decrease* the relationship between crunch and fluff? Thankfully it decreases it. Right now there are a few "best" weapons, and any character that wants something else because it fits their theme has to eitehr compromise on their flavor or on their efficiency. Being able to describe this martial medium weapon as an arming sword, and this martial medium weapon as a tribal weapon of a stick with shark-teeth making up an edge...

Sunday, 24th June, 2018

  • 01:15 AM - Blue quoted Riley37 in post Super Simple Weapons
    DM: "As you approach the city walls, you see some guards at the gate. They're wearing medium armor, and carrying large martial melee weapons." Player: "The kind that does slashing damage, or the kind that does piercing damage?" That sounds like a DM who thinks there is nothing but mechanics. With that literalness I can picture an encounter: "You see five 16 HP medium sized gnolls and one 22 HP medium sized gnoll shaman. The gnoll shamman rolled a 24 for initiative so it will go first. It casts summon ghost hyena." Vs. "Six gnolls cackle at you, their insane laughter echoing in the cavern. One of them has crow feathers and various beads braided into it's fur. With beckoning gesture and several barked out demonic words, it conjures the ghostly form of a hyena out of the floor. The blank, transparent eyes lock on you and it opens it's jaw wide in a rictus grin."

Saturday, 23rd June, 2018

  • 04:55 PM - mrpopstar quoted Riley37 in post Super Simple Weapons
    DM: "As you approach the city walls, you see some guards at the gate. They're wearing medium armor, and carrying large martial melee weapons." Player: "The kind that does slashing damage, or the kind that does piercing damage?"LOL Or... DM: "As you approach the city walls, you see some guards at the gate. They're moderately armored in the standard-issue breast plate of their station, and carrying large pikes." Or... DM: "As you approach the city walls, you see some guards at the gate. They're moderately armored in filthy hides, and carrying large axes." Or... DM: "As you approach the city walls, you see some guards at the gate. They're moderately armored in the chain mail afforded every guardsman, and carrying large Damaran swords." To be honest, I'm mostly tempted to just have a character's weapon damage equal their Hit Die, no matter what weapon they use. So a wizard deals 1d6 damage on an attack no matter what weapon they wield, and a barbarian deals 1d12. To my mind i...

Wednesday, 20th June, 2018

  • 03:06 AM - mrpopstar quoted Riley37 in post Super Simple Armor
    The logic makes sense to me. But I don't think that rogues are particularly strong in melee now, and this will make them worse. (Same for bards, really.) So as a practical matter, this will push rogues more towards ranged weapons, which is a little disappointing to me because I like melee rogues :) You could houserule a new rogue ability at level 2 or something that gives them a +1 to AC when wearing light or no armor.I support melee rogues! -- Do you think losing 1 point of armor class "nerfs" them in light of all of Dexterity's bounty? And the knight has Strength 16, so that's covered. The only one in the basic document who looks like they would be in trouble is the priest, who is wearing a chain shirt with a Strength 10. You could address that either by saying that it's a light chain shirt, giving it AC 12 (only one point off); or by giving them some other form of armor. You would also have to go through and recalculate the AC for almost everyone in the book, but only by a point o...
  • 02:09 AM - Shasarak quoted Riley37 in post Where Do They Get Their Money, Part One
    The typical unit of trade in a D&D game is the GP, or gold piece. 1 gold piece is equal to 10 silver pieces, 1 silver piece is equal to 10 copper pence. This is a nice, regular decimal breakdown of value. Historically systems of coinage are sometimes rather more interesting. For example, the pre-decimal English system was based on a standard that went thus: 4 farthings made up a penny, 12 pennies made up a shilling, and 20 shillings made up a pound. There was also the guinea, a unit of account made up of 21 shillings, and in use even after 1799, when the coin was no longer being struck. I love money and economics in my DnD and this is taking it a bit too far for my tastes. I find that once you go metric you just can not go back to nonsense measurements. Your thread title says money. Your first post is about coinage. Are you familiar with the distinctions between money and currency, and between currency and coinage? Come on, dont leave us hanging. Do you mean Currency as circulati...

Monday, 18th June, 2018

  • 01:29 PM - Dausuul quoted Riley37 in post 5e completely nerfed charm - for YOU, anyway
    Still, Morlock's participation ended in 2016 and there were several posts afterwards, before the thread went dormant. I wonder if Morlock was satisfied with the extent to which other people contributed to the advancement of his goals... you know, as in the outcome of successful persuasion, or the outcome of successful magical influence. (shrug) I will probably never know. The explanation can be found in post #57. You can trace the history by looking for the orange text throughout the thread. Since one of those orange posts admonishes us all not to discuss moderation decisions in-thread, I'm gonna leave it at that. :) I don't have my rulebook in front of me - is it castable at higher level? If it is, does it scale very badly? Each spell level lets you target another creature, so if you cast it in a 4th-level slot, you can charm 4 people at once. And it is, indeed, not suited for long-term interactions. That's what suggestion is for. Charm person is for when you need to make the guards ...
  • 05:12 AM - Dausuul quoted Riley37 in post 5e completely nerfed charm - for YOU, anyway
    It's a first-level spell. There should be a more powerful enchantment spell, at a higher level. Such as a 2nd level "Suggestion" spell, for example. How about that? I find it interesting that the person who initially expressed such interest in stronger PC-usable influence magic, has dropped out of the conversation. I think that's as much as I can say, within the EN World bounds of respect, and within the nuance of my own social skills, such as they are. Well, it has been a year and a half. Charm person may have been nerfed from previous editions, but animate thread remains as potent as ever.

Friday, 15th June, 2018

  • 08:12 PM - mrpopstar quoted Riley37 in post Your Suspension of Disbelief: SHATTERED!
    Are there passages from USA mass media, which people in Britain quote, with a corresponding accent shift? Or do you only quote Aaaahnold's lines from Terminator and so forth, thus borrowing from USA media but never in a USA accent?Based on time spent in Britain and Ireland, it occurs to me that everyone across the pond thinks all Americans speak like a clueless valley girl ("like, ohmygod") or a dumb cowboy ("howdy y'all"). LOL
  • 03:15 PM - Shadowdweller00 quoted Riley37 in post Your Suspension of Disbelief: SHATTERED!
    Okay, I'm imagining Conan with a halberd, with a pile of foes at his feet. The foes look awfully stupid, because dead people lose their wits. Wait, when you said "stupid", did you mean "not conforming to prevailing stereotypes"? There were people in the 1940s who thought that jet airplanes looked stupid, because airplanes are supposed to have propellers. Jet fighters are *effective*. So is Conan using a halberd's reach and leverage to smash skulls and cleave limbs. So is Rudolph the Reindeer, on foggy nights. So is Steve Rogers, taking a flag from a lowered flagpole. Humans of varying heights use weapons of corresponding blade and handle lengths. IMO dwarves and halflings can apply the same principle. Humans have used weapons *twenty feet long*; Swiss mercenaries, wielding pike, fighting in formation, ruled a battlefield or two, back in the day. Halflings might prefer 8' pike, or something that a human would wield as a spear. If a platoon of halfling pike-wielders shish-kebab a dozen elvish ...
  • 01:35 PM - Umbran quoted Riley37 in post Your Suspension of Disbelief: SHATTERED!
    Humans have used weapons *twenty feet long*; Swiss mercenaries, wielding pike, fighting in formation, ruled a battlefield or two, back in the day.] The key there is *fighting in formation*. If you want to have a phalanx of halfling halberders, where each one has a variant of the Protection fighitng style, I thnk that would be awesome to behold. But, large, tight formatins are not the hallmark of adventuring parties - and te rules are optimized for adventurers. Wielding a super-long weapon when standing alone does seem like a career (and life) limiting choice.
  • 05:46 AM - Saelorn quoted Riley37 in post Your Suspension of Disbelief: SHATTERED!
    There are video games in which you can go to the Big Door, and if you open it, the High Priest is about to make the Great Sacrifice; but if instead you walk away and do other stuff for an hour, or leave the game running overnight and the next morning you walk your avatar back to the Big Door and open it, the High Priest is STILL just about to make the Great Sacrifice.That happened to me in a Pathfinder module, once. We arrived in a new locale, so I did a quick fly around the area in wind form (because there's no reason to not cast Wind Walk on the party every day), and flying over one particular building triggered an encounter with a monster that was consuming the remains of a plot-relevant NPC. Apparently, the "script" called for us to rescue the NPC's remains by slaying the monster, because it was necessary to interrogate them in order to figure out how a mysterious device worked. Of course, there's no way that we possibly could have gotten there so quickly if I hadn't been in wind form, ...
  • 05:32 AM - Saelorn quoted Riley37 in post Your Suspension of Disbelief: SHATTERED!
    The degree to which the rules for PC spellcasting are consistent and predictable, should match the degree to which PCs understand magic as consistent and predictable.Sure, with the caveat that inconsistent and unpredictable spellcasting, in a world where PCs understand that magic is inconsistent and unpredictable, makes for a setting which I find silly. I'm not willing to suspend my disbelief that far. On one hand, there is a fictional setting, in which there is a University which teaches students how to do magic, and lesson 1 is that magic *actively resists attempts to confine and systematize it*, so watch out.That sounds a lot like there's an intelligent entity in charge of distributing magic to mortals, and that the actual laws governing magic may well be perfectly consistent, except someone is deliberately messing with you in order to prevent you from figuring them out. It's certainly not unbelievable, as far as magic goes. I can think of good reasons why they might exist.
  • 03:04 AM - psychophipps quoted Riley37 in post Your Suspension of Disbelief: SHATTERED!
    The earliest occasion I can recall: back in the 1980s, playing The Fantasy Trip. Our PCs are advancing through a forest or jungle. An enemy patrol shows up. Instead of charging headlong at them, we initially fall back from column into line, so when they charge at us, they end up with relatively ineffective team positioning, compared to the PCs, who then destroy the patrol with minimal injuries. My PC is pleased (yay survival!) and I as a player am pleased (it's fun to play an individual bad-ass, with flashy spells or a huge sword, but it's also fun to play a member of an effective team). The DM, however, isn't happy, because that's not the outcome he expected. So he decides, off the cuff, that we were fighting HALF the patrol, and here's the other half, showing up just now. It was obvious that he was changing the encounter mid-scene, obvious that he was unhappy with the patrol's results when they charged a spear-line and became shish-kebabs, and obvious that he was, in effect, punishing our...

Thursday, 14th June, 2018

  • 08:43 PM - ccs quoted Riley37 in post Fishermen, Fish, and Bait (read: "GMs, Players, and Gold")
    Getting all of a mountaineering team to the summit, alive, is totally an occasion for high-fives all around. I'll keep this in mind if I ever find myself on a mountaineering team. Some people enjoy playing heroic PCs, in the sense of mature people who overcome significant obstacles to accomplish worthy goals, or who perish in the attempt. Others would rather play PCs who get each other killed, with "hold my beer and watch this" on the tombstone. It's a matter of personal preference. It was none of the above in the case of our barbarian & my 1/2lings mis-adventures with a phantom feast. The rest of the party were only about 60'-90' away from us. We very often spread out a bit if just generally searching rather than standing all clumped up in one spot & relying upon whomever has the highest Investigation to learn everything. So the barbarian opening another door at the edge of my light isn't anything new. My 1/2lings reaction to food? Already well established. Of course she'll "i...

Monday, 11th June, 2018

  • 07:57 PM - Lanefan quoted Riley37 in post Fishermen, Fish, and Bait (read: "GMs, Players, and Gold")
    Getting all of a mountaineering team to the summit, alive, is totally an occasion for high-fives all around. If the goal is to get to the summit at all, then losses along the way are fine as long as someone makes it to the top...and back down. Party goal beats individual character goals and the end justifies the means. If the goal is to get everyone to the summit and back down, that's a whole different approach which may lead to the overall goal not being achieved at all should it prove impossible to do so with all hands surviving. Individual survival beats party goal and the end takes second place to the means. Some people enjoy playing heroic PCs, in the sense of mature people who overcome significant obstacles to accomplish worthy goals, or who perish in the attempt. Fine for a while but eventually it loses its appeal. Also, games like this tend to end up taking themselves far too seriously; to the point where laughter and entertainment are frowned upon and everything has to be hi...


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