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  • cbwjm's Avatar
    Yesterday, 05:21 AM
    I've always thought of the Oath of the Ancients as a fey knight, a paladin beholden to archfey in a similar way to a fey pact warlock. It is the paladin oath of choice for any elven paladins that I might make.
    31 replies | 7254 view(s)
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  • cbwjm's Avatar
    Yesterday, 05:10 AM
    As the avatar of a god, I think he should also be immune to the charmed condition but otherwise, I really like this.
    12 replies | 556 view(s)
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  • cbwjm's Avatar
    Friday, 25th May, 2018, 10:45 PM
    cbwjm replied to Core+1
    Oh cool. I've never used the campaign tools, just the character builder. That's good to know though.
    104 replies | 2970 view(s)
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    Friday, 25th May, 2018, 06:40 AM
    cbwjm replied to Core+1
    I dunno, a race seems like a pretty specific option, so does a subclass. Reading about the gith and then reading about the war mage and thinking that would be awesome but then finding out you can't play that option would be a bit of a bummer. The cantrips are likely the SCAG cantrips which were never an option in elemental evil. I don't believe DnD beyond has an option to limit content by...
    104 replies | 2970 view(s)
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  • cbwjm's Avatar
    Friday, 25th May, 2018, 05:38 AM
    I'm not really expecting either this year. The ranger I'm not expecting at all.
    20 replies | 1132 view(s)
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  • cbwjm's Avatar
    Friday, 25th May, 2018, 03:45 AM
    The more I think of this as a variant, the more I like it. It can lead to a caster waking up the next day having only a single spell slot of each level due to completely expending resources the day before but then still able to get a few more slots back during short rests. A caster is likely to be front loaded with spells at the start of the adventure, but if the adventure takes a few days, they...
    31 replies | 840 view(s)
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  • cbwjm's Avatar
    Thursday, 24th May, 2018, 03:29 AM
    Like ccs, I'd just change it, run with it, and then sort things out later once I've done some playtesting. As an aside, this rule could lead to the party wanting more short rests, especially as they won't be fully recharged after a long rest but then almost every other class will be recharging on a short rest so it might work out fine.
    31 replies | 840 view(s)
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  • cbwjm's Avatar
    Wednesday, 23rd May, 2018, 11:20 PM
    Ah dammit, I hate when I update a spell and then find out later that it was folded into another spell. I created a version of nightmare because I thought that 5e only had a version of the dream spell.
    53 replies | 1694 view(s)
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  • cbwjm's Avatar
    Wednesday, 23rd May, 2018, 12:53 AM
    cbwjm replied to Core+1
    It's not the true believers that you need to convince, it's WotC since they are the ones who set the AL rules.
    104 replies | 2970 view(s)
    2 XP
  • cbwjm's Avatar
    Tuesday, 22nd May, 2018, 10:54 PM
    I'd like more spells, mainly to fill out the elements a little more. I mean, personally, I'm happy to homebrew up spells as needed but maybe there'd be less complaints about how only a dragon sorcerer focused on fire is viable if there were a few more spells available for the other elements.
    53 replies | 1694 view(s)
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  • cbwjm's Avatar
    Monday, 21st May, 2018, 03:18 AM
    I'd like to know as well. Afterwards was Primus all like "Haha, whoops. Back to drawing board with that one."
    113 replies | 4962 view(s)
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  • cbwjm's Avatar
    Sunday, 20th May, 2018, 11:19 PM
    Either or, really. I like many of the published settings but I've also had fun playing in a homebrew setting. If the DM is good and the other player's are fun to play with then setting hardly matters.
    47 replies | 1301 view(s)
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    Sunday, 20th May, 2018, 05:37 AM
    I think it is just a little weird for some when there is a reply with quote button that could have been used. It also doesn't let the original poster know that they have been quoted which means they might miss out on responding. Ultimately though, even though I might think "Why doesn't he use the reply with quote button?", I'm not really all that bothered by it and I certainly wouldn't consider...
    343 replies | 11029 view(s)
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  • cbwjm's Avatar
    Sunday, 20th May, 2018, 05:33 AM
    Although I was expecting Language to have layers, this was still an interesting bit of information about your campaign world.
    16 replies | 572 view(s)
    1 XP
  • cbwjm's Avatar
    Sunday, 20th May, 2018, 03:06 AM
    I wouldn't mind seeing some different humans. You could easily base various cultures off the variant human like they did in some of the planeshift settings.
    113 replies | 4962 view(s)
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  • cbwjm's Avatar
    Saturday, 19th May, 2018, 11:24 PM
    I think this is more or less a way to say that what's in the book is "true" but an individual DM might run things differently to what's in the book.
    113 replies | 4962 view(s)
    2 XP
  • cbwjm's Avatar
    Saturday, 19th May, 2018, 11:10 PM
    I find the setting a little dull but it wouldn't dissuade me from playing since it is less the setting and more the DM and there adventures that makes the game interesting.
    36 replies | 1220 view(s)
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  • cbwjm's Avatar
    Saturday, 19th May, 2018, 10:58 PM
    Haha, this brilliantly done.
    7 replies | 176 view(s)
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  • cbwjm's Avatar
    Saturday, 19th May, 2018, 04:29 AM
    Those might be the tales he heard from Elminster. He could be going, "This is what a friend has told me but don't put too much stock in it."
    113 replies | 4962 view(s)
    1 XP
  • cbwjm's Avatar
    Friday, 18th May, 2018, 11:37 PM
    Normally I would use the great wheel. When our campaign was moving briefly I to the elemental planes I decided that it was a mix of the 4e elemental chaos I the centre where all elemental planes mixed and the elemental borders formed para elemental planes (I think this might actually be the 5e version) Recently, I've been playing around with having the actual cleric domains the greater planes...
    68 replies | 1826 view(s)
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  • cbwjm's Avatar
    Friday, 18th May, 2018, 04:59 AM
    Yeah, I ignore the 'bonus action spell + cantrip only' rule so in my games, if a player wants to fireball then misty step, they can or if a sorcerer wants to lay down a couple of fireballs, go for it!
    343 replies | 11029 view(s)
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  • cbwjm's Avatar
    Thursday, 17th May, 2018, 10:43 PM
    I think you might be thinking about the Eldritch Knight's ability to make an attack using their bonus action if they cast a cantrip.
    343 replies | 11029 view(s)
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  • cbwjm's Avatar
    Thursday, 17th May, 2018, 05:52 AM
    One suggestion I would make would be to look at the Djinni spell-like abilities and use those as a guide for the expanded spells. Many are already on the warlock spell list or, in one case, added in as an invocation (I wouldn't add conjure elemental to the spell list, but creation might be a good one). I'm not sure about the level 1 features but the rest of it seems pretty good when I compared...
    5 replies | 204 view(s)
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  • cbwjm's Avatar
    Thursday, 17th May, 2018, 02:18 AM
    You also need to look at Reddit. Someone even made a poll asking if the shield bash from shield master should be able to be used before the Attack Action. That's how furious/slightly miffed people are about this clarification. At this point, I wouldn't be surprised if someone creates a petition to officially allow the shield bash before the attack action.
    343 replies | 11029 view(s)
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  • cbwjm's Avatar
    Wednesday, 16th May, 2018, 10:36 PM
    Sometimes I like to treat clerics as individual representations of the domain. Rather than worshipping Zeus, the tempest cleric is the embodiment of the tempest domain. Rather than worshipping Ares, the cleric is an aspect of War bringing strife to the world.
    68 replies | 2832 view(s)
    3 XP
  • cbwjm's Avatar
    Wednesday, 16th May, 2018, 10:32 PM
    Considering some of the arguments I've seen online, I think that for some people this really is the truth.
    42 replies | 2025 view(s)
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  • cbwjm's Avatar
    Wednesday, 16th May, 2018, 04:42 AM
    I always thought this was a little weird. I would probably allow it for some instances, I'd definitely allow it for punching. If a level 1 human fighter wants to punch his opponents, I'd let him punch with his offhand as well using the same rules for damage as per normal 2-weapon fighting.
    9 replies | 327 view(s)
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  • cbwjm's Avatar
    Wednesday, 16th May, 2018, 02:33 AM
    DnD goblins have little to do with the goblins in fairy tales though. I don't recall that they have ever been used in DnD as fey creatures and real world fairy tales shouldnt be used as reasoning for making DnD goblins fey creatures.
    234 replies | 7520 view(s)
    2 XP
  • cbwjm's Avatar
    Wednesday, 16th May, 2018, 12:07 AM
    Probably because the party members aren't generally fighting each other? Those low level orcs will have the same +2 proficiency modifier when the party has a +3 modifier. Against opponents with the same proficiency bonus the bonuses do cancel out, but the whole world doesn't move along at the same pace as the PCs.
    43 replies | 1331 view(s)
    1 XP
  • cbwjm's Avatar
    Tuesday, 15th May, 2018, 11:53 PM
    I like this, it does add some additional calculations to the game but that shouldn't be too much of a problem once the AC is worked out and play begins. None of the scores below include +2 for a shield. With a maximum dexterity bonus (+5 for light armour, +2 for medium armour), both the best light armour and medium armour come out with a final AC of 21 at level 17 and heavy armour an AC of 22....
    43 replies | 1331 view(s)
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  • cbwjm's Avatar
    Tuesday, 15th May, 2018, 02:33 AM
    In my previous setting, dwarves had no king and instead all belonged to a guild, the heads of which made up the senate. Guilds are somewhat standard with at least one guild for each type of artisan's tools but also some services like the porters guild which was a recent addition. I'm not sure if I ever changed it, but dwarf PCs would have been able to choose any artisan tools as their racial...
    42 replies | 1518 view(s)
    1 XP
  • cbwjm's Avatar
    Monday, 14th May, 2018, 06:39 AM
    I love how players no longer feel the need to have a cleric in the party. I've run games that had a paladin and a ranger and they ended up having enough healing when combined with short rest hit dice healing.
    68 replies | 2832 view(s)
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  • cbwjm's Avatar
    Monday, 14th May, 2018, 03:50 AM
    If you want race to be important, have little rewards that benefit players of certain races throughout the campaign. If you are in an elven city, the elf player has the basic knowledge to get around. Perhaps the dwarves in certain areas have vaults that require specifically enchanted rune stones to open and when the players encounter the vault, turn to the dwarf player and tell them that they...
    32 replies | 1014 view(s)
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  • cbwjm's Avatar
    Saturday, 12th May, 2018, 11:01 AM
    What was the ruling about barkskin? Last I heard was that your AC is is set to a minimum of 16 or something though I just treat it as heavy armour and allow a shield bonus if you are using one.
    343 replies | 11029 view(s)
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  • cbwjm's Avatar
    Saturday, 12th May, 2018, 03:21 AM
    Looks like Zariel is on par with the most powerful of the demon lords (going by CR anyway). I'm looking forward to seeing what the other archdevils are like, I'm assuming that they are all around the CR 24-26 range like the demon lords.
    53 replies | 1980 view(s)
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  • cbwjm's Avatar
    Saturday, 12th May, 2018, 03:16 AM
    The best thing about his clarification/correction/whatever, is how much some people are freaking out about it. I've been browsing a thread on reddit, looking at some of the tweets, and man are some people are going crazy over the change.
    343 replies | 11029 view(s)
    4 XP
  • cbwjm's Avatar
    Saturday, 12th May, 2018, 02:55 AM
    Allow stats to go up to 30. Allow level to increase to 30 to allow for increased proficiency modifiers as per monsters with a CR of 21+. No need for classes to be expanded beyond 20. Players can pick up another class to gain those extra 10 levels or perhaps an immortal class is added which grants a domain at level 1 that the new immortal is able to cast spells from. Another option is...
    23 replies | 579 view(s)
    1 XP
  • cbwjm's Avatar
    Friday, 11th May, 2018, 10:54 PM
    Potent cantrip would have been useful if I'd planned for it. As is, I didn't have a cantrip available to make use of it so it ended up being essentially a dead level.
    58 replies | 1908 view(s)
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  • cbwjm's Avatar
    Friday, 11th May, 2018, 10:44 PM
    This is pretty much how I would run bonus actions that rely on another action happening anyway so no changes here.
    343 replies | 11029 view(s)
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  • cbwjm's Avatar
    Friday, 11th May, 2018, 03:38 AM
    You're pretty much correct, the latter (creative fulfilment) is the main reason I'm doing this. Certainly using background and applying it to different classes is a workaround but then paladins, bards, etc also miss out on the various domain powers that help define these followers of the gods unless they multi-class into cleric. Ideally though, I think that being able to choose the domain to...
    17 replies | 556 view(s)
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  • cbwjm's Avatar
    Friday, 11th May, 2018, 03:29 AM
    The whole "Let players be players" is what I was thinking. I think when it comes right down to it. Some archetypes will fit some domains better so that they outnumber the other archetypes in the priesthood. War might have a 90/10 split of crusaders/mystics, for instance. Not worrying overly much about how well a certain domain fits a specific archetype will lead to much easier design I think.
    17 replies | 556 view(s)
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  • cbwjm's Avatar
    Thursday, 10th May, 2018, 10:46 PM
    It might be that he was thinking less that thunderwave is manipulation of air and more some kind of telekinetic force push. Granted the damage is thunder and it makes a loud thunderous noise when cast but with the limited spell selection he has to make do with what spells they have.
    24 replies | 685 view(s)
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  • cbwjm's Avatar
    Thursday, 10th May, 2018, 11:42 AM
    Thanks for this, I will have a think on this, I quite like the ideas and will have a think on this.
    17 replies | 556 view(s)
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  • cbwjm's Avatar
    Thursday, 10th May, 2018, 11:19 AM
    Early days yet, I'm still working through it but thought posting the work I had done may bring in some feedback that might catch some things that I didn't consider. There may be a bit of shuffling around of abilities. The real trick is finding levels that I can add things as well as looking at what the cleric class has that can be taken out and perhaps brought back in for a specific archetype. I...
    17 replies | 556 view(s)
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  • cbwjm's Avatar
    Tuesday, 8th May, 2018, 11:36 AM
    If you have time, could you elaborate on your idea? It sounds like it might be an interesting concept but I'm not quite getting it. I chose crusader and mystic mainly because I'd been reading the 2e forgotten realms god book which had the two classes written up in the appendix. I'm using them as placeholders at the moment, I do like the sound of crusader though mystic could do with a change. ...
    17 replies | 556 view(s)
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  • cbwjm's Avatar
    Tuesday, 8th May, 2018, 11:25 AM
    I probably could have provided more of a description in that I think the cleric is a fine class as it is fairly well balanced and I hear very little in the way of complaints or claims of them being overpowered. I have done the multiple domains for religions in the past with each domain being a different branch of the priesthood. I have also altered domains to change them from a caster to a...
    17 replies | 556 view(s)
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  • cbwjm's Avatar
    Tuesday, 8th May, 2018, 11:11 AM
    It's a thought and I have done something similar in the past with customisation of domains (essentially swapping weapon/armour proficiency and divine strike with bonus cantrips and potent spellcasting), however, I still want many of the domain abilities to remain intact to provide the feel for the domain, while also creating a very different feel for the play style.
    17 replies | 556 view(s)
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  • cbwjm's Avatar
    Tuesday, 8th May, 2018, 04:05 AM
    The cleric is a fine class but I don't like that the cleric's of each domain are the same. I want to see cleric's of light, some of whom are crusaders leading the faithful on military campaigns while others are mystics learned in the mysteries of their faith. To do this, I have made some changes to the base cleric class, shuffled around some domain abilities while removing others to make room for...
    17 replies | 556 view(s)
    1 XP
  • cbwjm's Avatar
    Monday, 7th May, 2018, 10:14 PM
    I've used it on my phone which has something like a 4 inch screen and it worked okay. It would likely be better on a screen twice the size since I had to flick through half a dozen pages to find the relevant section but the site is dynamic and will likely adjust to a better fit on the kindle fire. After a while I did find myself wanting to use a paper sheet, this was more for ease of adding...
    6 replies | 303 view(s)
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  • cbwjm's Avatar
    Friday, 4th May, 2018, 01:11 AM
    I came across your post on Reddit, both the original conversion and your supplement are pretty cool, both of you have put in a lot of work. I think I'd likely use these for star wars rather than the current RPG system for star wars.
    11 replies | 549 view(s)
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  • cbwjm's Avatar
    Thursday, 3rd May, 2018, 05:39 AM
    Looking at the 2e version, the spell-like abilities seem a good choice to inform the expanded spell list: protection from evil and good, blink, and fog cloud should be on there. Other effects like water breathing and spells which control water would also be good choices. 1st level. Perhaps a swim speed, the amphibious trait, and resistance to cold. 6th level. No idea, from memory from looking...
    11 replies | 531 view(s)
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  • cbwjm's Avatar
    Thursday, 3rd May, 2018, 03:15 AM
    I really liked the 2e version of psionics. I was never one of those who were all "You got sci-fi in my fantasy!" So I thought they fit in really quite well with DnD. I was too impressed with 3e psionics, mainly because they made it too similar to spellcasting. Giving powers a "spell" level kind of ruined it for me.
    93 replies | 3251 view(s)
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  • cbwjm's Avatar
    Tuesday, 1st May, 2018, 02:32 AM
    I think sharing a few drafts would be good. Much like your catastrophic dragonborn, having something other than a breath weapon can be a good way to differentiate them from the standard dragonborn in the PHB.
    7 replies | 346 view(s)
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  • cbwjm's Avatar
    Tuesday, 1st May, 2018, 12:37 AM
    I think that you may only want to do 7 of the 8 as the carp dragon is the young version of all the other 7 Lung dragons that turns into one of them when it becomes an adult.
    7 replies | 346 view(s)
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  • cbwjm's Avatar
    Monday, 30th April, 2018, 01:42 AM
    Sounds exactly like the sort of thing I'd like to see. I don't think they did to much with Abeir in 4e so I'd like to see more of it in the future.
    22 replies | 717 view(s)
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  • cbwjm's Avatar
    Monday, 30th April, 2018, 01:03 AM
    It sounds interesting but you might want to increase the number the initiative count goes up to something higher than 1 otherwise that low dexterity paladin is going to just stand there getting wailed on because they ended up with a 0.
    125 replies | 4112 view(s)
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  • cbwjm's Avatar
    Sunday, 29th April, 2018, 11:26 PM
    Maybe I should have been more explicit but when I mentioned using the fireball preparation slot for some other spell, I meant a spell that wasn't made for combat. Something like charm person, levitate, or detect thoughts. Spells which you might want to prepare and may have been useful in earlier encounters but you didn't prep it because you wanted your combat spell loadout. In combat, sure, use...
    76 replies | 2615 view(s)
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    Sunday, 29th April, 2018, 04:52 AM
    What the hell is the hin ghost war?
    18 replies | 1037 view(s)
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  • cbwjm's Avatar
    Sunday, 29th April, 2018, 04:51 AM
    I love wands. They give a caster a chance to shift their prepared spells for something else. If a wizard has a wand of fireball then that frees up a preparation slot for something spells they may have not have considered otherwise.
    76 replies | 2615 view(s)
    2 XP
  • cbwjm's Avatar
    Sunday, 29th April, 2018, 04:47 AM
    I guess the only thing I really want is for it to be a good read. I don't really have anything that I really want to be in it nor is there anything that I'm afraid will change the lore or be/not be in it.
    18 replies | 717 view(s)
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  • cbwjm's Avatar
    Friday, 27th April, 2018, 07:35 AM
    Yep, militant atheist guy definitely seems like someone worth ignoring.
    60 replies | 1663 view(s)
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Wednesday, 4th April, 2018

  • 12:18 PM - Coroc mentioned cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    cbwjm #84 Your ideas to "shoehorn" different races into a classic Setting are great, also for DMs who want to do something like that with their official or homebrewed setting, but let me ask you and the rest of the Forum (although it had been asked before): Is this the biggest Problem we got in converting new Settings to 5e? Maybe i do not see things like that because i get old and stubborn but for me the biggest Goal to achieve when converting classics like DS, ebberon, DL or Mystara to 5e is: Do i get the same feel from the Setting like when i played it Long ago with a different Version of the rules and would even someone not familar with the Setting back then but starting to Play it with a 5e conversion get the same vibe? That is the hardest Thing to achieve and imho this requires something which seems to be outlawed by at least some of the Forum These days: Cut it out, leave it, do not allow it, restrict reduce: classes, spells, equipment allowed/ available, Combos, alignment...

Thursday, 15th February, 2018

  • 07:00 AM - Hawk Diesel mentioned cbwjm in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    ...have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. All fair and valid points. I have played high level D&D, though admittedly not much. But thank you for bringing up these examples. It is helping me consider whether I am still thinking that magic users are as powerful as I proposed. At my table we long rest once every 2 or 3 sessions. Are you saying that your table long rests more than once per session? Yea, sometimes. Either similarly to what cbwjm, or being in games where long rests were just plain used more often than short rests (though that game had the house rule that short rests were 4 hours, so anytime you could short rest there was no reason not to just go for a full long rest). That's the sort of thing that we hand wave. There is no real tension there. So either we just declare that time passes and we're wherever we need to be or perhaps have a bit of description of what happened but not actually play it out. If exploration is the thing then we do that but it would be a series of encounters and obstacles. It's sort of the same with the skill system. If there is no consequence and/or it isn't interesting then there is no roll. Do you mean you hand wave that single encounter between long rests in the travel periods? I'm not understanding. But I have experienced a number of sessions in my games where there is max one or two encounters between long rests. Obviously when I DM I can have control over the pacing...

Tuesday, 23rd January, 2018

  • 05:42 PM - Hawk Diesel mentioned cbwjm in post Attempt at a Kalashtar race
    So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: Inertial Armor. Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you cbwjm. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.

Friday, 12th January, 2018

  • 04:21 AM - Olive mentioned cbwjm in post Wizard Spells
    If they're allowed to do this then you're really encouraging them to start colluding. Personally I don't like telling players, "Yeah, I know the mechanics encourage you to do X, but I'd really rather have you roleplay so can you just cooperate?" I would much rather point to a mechanic and say, "Sure, you can copy...but there's an X% chance it will get erased from your own spellbook." I was going to post something but then cbwjm said what I thought. I just don't see this as a huge issue, especially as they're going to want to prepare different spells regardless so they can maximise the things they can do.

Thursday, 16th November, 2017

  • 12:27 PM - Coroc mentioned cbwjm in post Weapon Help
    Do it like cbwjm suggests, give it a fixed boon (1d4 is ok) and some charge ability modelled after a spell. The charged ability should be usable as a free action on a hit, or instead of one of your normal ranged attacks. Rather than introduce a mechanic depending on the attribute, give the weapon a reason and personality why it does not be wielded by weak characters. If your intend is as a GM that the sword should go to the party brute and no one else, then the sword will simply zap everyone else for 1d4 force damage who even touches it. Rule 0 applies, if someone questions why and does not accept your explanation that the sword wants to be wielded by the strongest char because of blah.---

Thursday, 9th November, 2017

  • 05:04 AM - Hawk Diesel mentioned cbwjm in post D&D's Monk Way of the Sun Soul in 'Xanathar's Guide To Everything'
    I don't get it. Why would they re-release the sun soul monk? If the version presented in the SCAG is problematic, I would prefer they address that reasoning and proposed changes in a UA. Doing this makes me wonder if they are just trying to pad their page count. Also, I second cbwjm. What flaws are there in the Sun Soul Monk? Seems like a mechanically sound archetype to me.

Wednesday, 1st November, 2017

  • 03:06 PM - Hawk Diesel mentioned cbwjm in post Monk Weapon
    That should satisfy a player whose character concept is based around "Longsword". It probably won't satisfy a player whose character concept is based around "d10 damage" But here you are making a value judgment. You are inherently saying that a player must value the role playing aspect over the game aspect of something is a role playing game. It is not up to us to decide how a person plays or what gives them enjoyment when playing. I suppose a table could decide this together in a session zero, but then such a person would be better prepared to understand how others would respond to playing an elf monk and wanting to actually use all the abilities their choice of character grants. I really like how cbwjm put it. The rules are really guidelines or suggestions. They shouldn't be taken as immutable dogma. But then I don't believe in sacred cows.

Tuesday, 24th October, 2017

  • 09:04 AM - Yaarel mentioned cbwjm in post Mystic playtest...ugg this class is all over the place
    @GMforPowergamers, @cbwjm The way I wish the Magic Weapon spell worked is like this: Class Level: Attack Bonus Student L1: +1 Master L9: +2 Legend L17: +3 Epic L25: +4 Each plus is 8 levels higher. The advancement covers the entire 20-level career. They way it actually works is like this: L1: +1 L7: +2 L11: +3

Tuesday, 3rd October, 2017

  • 04:56 AM - Chaosmancer mentioned cbwjm in post Sorcerer vs Warlock
    Xeviat and cbwjm Sure, there are a lot of things we "could" do. I mean, in one respect, the only difference between a wizard and a bard is divide between Art and Science. And Music aficionados are usually quite eager to point out the science behind the art, and vice versa. But, if anything, the Wizard and the Warlock are more similiar. It doesn't matter if you studied for the test or someone handed you the answer sheet, you're still taking a test. That is a fundamental difference between "I was born for this" Birds don't need to study to know how to migrate and fly, they just do it, and no amount of tinkering to grow wings or building things that fly makes us birds. The metaphors can get really mixed, and, like I said, we can make all of these crushed together, but there are fundamental differences at play in the lore of the sorcerer that really should not be ignored. Even if the mechanics of the class and the game don't reflect that story accurately

Saturday, 1st July, 2017

  • 08:38 AM - Hawk Diesel mentioned cbwjm in post Converted Pathfinder spells for Cryomancers
    I haven't read them all yet, but I agree with cbwjm regarding Snowball. Either increase the damage, or make it a cantrip. If you go the cantrip route, on a hit the target automatically has disadvantage on their next attack before the start of your next turn. As for Ice Armor, if you compare it to Mage Armor (also a first level spell), then it is clear that no one would take mage armor if this is an option. Thus I would bump Ice Armor up to 2nd level or make it a concentration spell to balance against mage armor.

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned cbwjm in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first...

Monday, 29th May, 2017

  • 05:20 AM - TheCosmicKid mentioned cbwjm in post Oriental Adventures 5e - What race options are there?
    ...we have a very hard time seeing anything other than humans really 'being' any of those classes and caring about how the world sees them. I mean, if you are a spirit folk samurai (not sure if that was even a choice, but for sake of argument...), why would this spirit folk even be a samurai of some ruler in some land that has virtually nothing to do with his "race"? Sure, the spirit folk probably has his/her river/forest/mountain/whatever in the daimyo's province...but that would be it. Why would the daimyo accept such a creature into his confidence? Why should the daimyo even trust such a creature, who obviously would have significantly different ideas on what is "right", "just", or even "legal"...compared to humans?The spiritual beings in East Asian legend mirror the human social order much more closely than fairy folk do in European legend. Chinese mythology even has a celestial bureaucracy with ranks, offices, and duties just like the imperial bureaucracy. And -- Alex Williams and cbwjm mentioned Journey to the West. In that story, not only is the "adventuring party" composed of a variety of nonhuman characters, but the underlying reason for their journey is that they've all converted to Buddhism. You never hear about elves or trolls converting to Christianity; the implication is that they're fundamentally incapable of it. But Buddhist lore has spirits, demons, and monsters all happily joining the team and working together. So I'm thinking that, all things being equal, it takes far less effort to explain why a river/forest/mountain/whatever spirit might be a samurai than why an elf might be a paladin.

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    ... are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Avalanche Unl...

Sunday, 14th May, 2017

  • 03:51 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    I'm working on getting this Circle feature more in line with the descriptions in Wild Shape, and find myself in need of other some feedback on what I'm working up. Primal Form At 2nd level you do not gain wild shape. In place of wild shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. The number of times you can assume a primal form is shown in the wild shape column of the Druid table in the Playerís Handbook. There is no Wild Shape column in the Druid Table. Instead, the feature states that you can transform 2 times, but once both transformations have been used, you need to take a short or long rest to regain the ability to transform. I'm thinking we should just use that language. In Wild Shape, the Beast Shapes table (re-labeled Primal Forms below) shows a real disconnect with changing into primal forms (I guess that's why cbwjm called it a "1st draft," eh?) of the Circle of the Warden. Primal Forms Level Max. CR Limitations Example 2nd 1/4 No fly or swim speed Wolf 4th 1/2 No fly speed Crocodile 8th 1 - Eagle Now, a hint of a direction to go shows up immediately in Form of Storm's Thunder (with a bit of added fluff inspired by the 4e class descriptions) below: Form of Stormís Thunder Tendrils of mist drift around you, flickering with light, as faint rumbles of distant thunder emanate from your body. On your turn, when you hit with a melee attack, you deal an extra 1d6 thunder damage. This increases to a d8 at 5th level, d10 at 11th level, and a d12 at 17th level. Here, cbwjm added class-level specific increases to the damage in the spirit of cantrip-type increases, while keeping the increases lower than cantrip increases in keeping with other kinds of class/archety...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned cbwjm in post This is a directory of posters who think the sorcerer needs fixing
    ...that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous caste...

Sunday, 30th April, 2017

  • 12:06 AM - Oofta mentioned cbwjm in post Unearthed Arcana: Get Better At Skills With These Feats
    Do you allow anyone to make the check as a bonus action? Or does it take their full action to ignore difficult terrain? Or is it a check that's made as part of their movement? If the answer is the first or third choice, then yes, I can see how the feat wouldn't seem that great for your table. Otherwise, all the feat does is allow a character to do what they already could, but faster. I do it the same as cbwjm if I think it makes sense, it's just part of the movement. A lot of times I'll also allow athletics. So either dive dextrously through the thick brush or muscle your way through. There are times when it doesn't make sense. If the difficult terrain is a supernatural effect of a monster warping space for example. So just another feat I don't need.

Wednesday, 26th April, 2017

  • 05:00 AM - Lanliss mentioned cbwjm in post homebrew Cleric Changes discussion
    I started thinking on some Cleric changes to apply to my world, ways to make them more interesting as a class. I am leaning heavily towards more Warlock-like changes, since I think Warlock and Cleric are two sides of the same coin. To that end, here are some of my changes Going to happen: Changes that I am decided on, mostly pretty obvious things that come with the Warlock Chassis Short-rest spell slots, same progression as Warlock, including Mystic Arcanum Divine Gifts: Invocations for the Cleric. One of the topics to be discussed. cbwjm has been helping out on this, and even put it in a handy link. http://homebrewery.naturalcrit.com/share/B1WZWvYTAx

Sunday, 16th April, 2017

  • 07:13 AM - WilliamCQ mentioned cbwjm in post RaW sorcerer highest level Spells Known
    ... 2 10 0 0 3 4 4 11 0 0 2 4 4 2 12 0 0 1 4 4 3 13 0 0 0 4 4 3 2 14 0 0 0 3 4 3 3 15 0 0 0 2 4 3 3 2 16 0 0 0 1 4 3 3 3 17 0 0 0 0 4 3 3 3 2 18 0 0 0 0 3 3 3 3 3 19 0 0 0 0 2 3 3 3 4 20 0 0 0 0 1 3 3 3 5 If you would kindly confirm (or infirm, hopefully with a correction) it's indeed the highest level Spells Known. Update 1: When I started this post Ancalagon was the last poster, so the 1st paragraph was addressing him. cbwjm I'm glad we're coming to the same conclusion; perhaps someone else might come to the same, or I'd be glad to see a different opinion.

Monday, 10th April, 2017

  • 10:50 PM - Oofta mentioned cbwjm in post Wherein we discuss spells and other magical things.
    ... moves with the sphere. Basic Newtonian physics applies and a sudden stop is going to hurt. If kinetic energy is not transferred, and the occupant still moves with the sphere they can have no mass. With no mass, you are not affected by gravity and are effectively weightless. However if they have no mass they can't move the sphere. Since they can move the sphere, this cannot be the case. In addition if no energy (of any type) cannot enter the sphere, you see a mirror ball and nothing inside. No one inside the sphere could see out. If the sphere breaks physics in all sorts of ways that are not spelled then Kinetic energy is transferred from the sphere to the occupant when the sphere is moved. Kinetic energy is not transferred to the occupant when the sphere lands after falling from a cliff. Kinetic energy is not transferred to the occupant if you happen to be in Eberron and get hit by a lightning train. I don't think that makes sense. On the other hand, if you rule like @cbwjm, then the sphere and the occupant have no mass (and are therefore weightless) there is no falling damage. In a way that does make sense, except I don't see how the occupant could move the sphere if they weigh nothing. Well, and a strong breeze would send it flying. But it does seem more logical than the "sometimes kinetic energy is transferred and other times it is not".

Sunday, 26th March, 2017

  • 10:48 AM - Fanaelialae mentioned cbwjm in post Mystic, Psionic Mastery, and 11th level and up
    ...ou only get a certain fraction of your points that are able to be used for it. What about the fact that there are certain powers (like Corrosive Metabolism's Breath of the Black Dragon, but there are numerous others) that don't have a point limit and therefore you can dump however many points you can generate in one go into those powers? Breath of the Black Dragon costs 5 points to activate, but also states "You can increase the damage by 1d6 per additional psi point spent on it". For example, an 11th level Mystic could dump all 9 points generated from Psionic Mastery into Breath of the Black Dragon to deal 10d6 damage (instead of the normal 6d6). At 15th level, he could spend all 11 points generated by Psionic Mastery to deal 12d6 with that power. As far as I can figure, those are your "higher level spells". 12d6 is roughly on par with a 7th level spell slot, so a 17th level psion effectively has four 7th level spell slots per day that can broken up into smaller slots. I agree with cbwjm that psionic mastery does not allow you to activate abilities simply by virtue of having used psionic mastery. It seems to me meant to be used before an encounter to gain a second pool of points that you can use to power higher level effects, or ignore the limitations on concentration. You probably wouldn't want to activate psionic mastery during a fight since it uses your action and therefore would make you spin your wheels for a round (unless you wanted to do something with your bonus action). Frankly, ignoring concentration limits is significantly better than dealing extra damage unless your really need to nova. I'd much rather be dissecting the battlefield into bite-sized chunks using three instances of Wall of Repulsion than dealing 12d6 damage for a single round.


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Sunday, 27th May, 2018

  • 08:49 AM - Amiel quoted cbwjm in post Elminster's Guide to Deities and Avatars
    As the avatar of a god, I think he should also be immune to the charmed condition but otherwise, I really like this. Heh, my reasoning for this was that Valkur is noted as being capricious with his attention, a lovely siren or mermaid probably causes him to stray all the time. However, as the avatar of a god he really should be immune to the charmed condition. I've included that in the statblock. I've also included that any sailing vessel that has Valkur on board cannot capsize and is unsinkable as part of this Captain of the Waves ability. Also, thanks heaps.
  • 05:27 AM - neogod22 quoted cbwjm in post Elminster's Guide to Deities and Avatars
    I think his abilities are very weak. Why would he need a recharge ability to calm the seas? I don't see him being much of a threat to levl 17 characters, let alone level 20 As the avatar of a god, I think he should also be immune to the charmed condition but otherwise, I really like this.

Friday, 25th May, 2018

  • 06:43 AM - Mistwell quoted cbwjm in post Core+1
    I don't believe DnD beyond has an option to limit content by books which is what the player mentioned was using to build their PC, no physical books needed. It does. It's not in the character builder part, but in your campaign section. You turn off the content you don't want for your access to the campaign prior to using the character generator.

Monday, 21st May, 2018


Sunday, 20th May, 2018

  • 02:32 PM - SkidAce quoted cbwjm in post Language is like an Onion
    Although I was expecting Language to have layers, this was still an interesting bit of information about your campaign world. Fair enough, I was considering that the info on the language's origin went through layers of info and history.
  • 06:36 AM - FrogReaver quoted cbwjm in post Shield master on twitter
    I think it is just a little weird for some when there is a reply with quote button that could have been used. It also doesn't let the original poster know that they have been quoted which means they might miss out on responding. Ultimately though, even though I might think "Why doesn't he use the reply with quote button?", I'm not really all that bothered by it and I certainly wouldn't consider it trolling. Not sure his motivations but it's often much easier on a mobile phone to type out the line or 2 from a post you want to respond to put quotes around it and @whoever to notify them of it and then type your response below. On PC it's very easy to use the quote feature. There are other reasons to not use the traditional quote feature as well. Using actual quotations as opposed to the site quote feature means the conversation can more easily be traced back further than just the immediately preceeding post which can help keep the conversation in focus. For example If I posted the followin...

Saturday, 19th May, 2018


Friday, 18th May, 2018

  • 02:34 AM - Chaosmancer quoted cbwjm in post Shield master on twitter
    I think you might be thinking about the Eldritch Knight's ability to make an attack using their bonus action if they cast a cantrip. Yeah, thought people kept talking about some ruling based off of that ability. Was curious what the ruling was since I'd never heard of any "clarification" for it or if there had even been anything said about it on Twitter or the like.

Thursday, 17th May, 2018

  • 05:17 AM - 5ekyu quoted cbwjm in post Shield master on twitter
    You also need to look at Reddit. Someone even made a poll asking if the shield bash from shield master should be able to be used before the Attack Action. That's how furious/slightly miffed people are about this clarification. At this point, I wouldn't be surprised if someone creates a petition to officially allow the shield bash before the attack action.Do they still do those white house petitions? Or did that go out in 2017. It was only like 250000 needed?
  • 04:47 AM - Chaosmancer quoted cbwjm in post Shield master on twitter
    You also need to look at Reddit. Someone even made a poll asking if the shield bash from shield master should be able to be used before the Attack Action. That's how furious/slightly miffed people are about this clarification. At this point, I wouldn't be surprised if someone creates a petition to officially allow the shield bash before the attack action. LOL I would sign it if I ran across it, but wow, that's going the extra mile I think. I'll settle for being slightly annoyed when I read this thread.
  • 04:31 AM - Chaosmancer quoted cbwjm in post Oh cleric what are thou? When most classes can heal...
    Sometimes I like to treat clerics as individual representations of the domain. Rather than worshipping Zeus, the tempest cleric is the embodiment of the tempest domain. Rather than worshipping Ares, the cleric is an aspect of War bringing strife to the world. That's actually a really cool concept. Stealing it if you don't mind, though I don't know how often people will use it. Good for NPCs though. Just to point it out - you don't need to be a cleric, paladin or druid to have faith in D&D. The most pious PC I've played was a long time ago - and he was a 'Priest' of a God with an unknown name... in Athas. I played him for about a year, preaching in the shadows as secretly as a Veiled Alliance member - but with no spells granted to him, ever. Yet, he was the PC I've played that had the most faith... Oh yeah, one of my most pious characters would have been my Tiefling Storm Sorcerer. He believed that Waukeen pulled him out of a future as a street rat and gave him the c...

Wednesday, 16th May, 2018

  • 04:13 AM - Chaosmancer quoted cbwjm in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    DnD goblins have little to do with the goblins in fairy tales though. I don't recall that they have ever been used in DnD as fey creatures and real world fairy tales shouldnt be used as reasoning for making DnD goblins fey creatures. I don't think phrasing it as "shouldn't" is fair. Sure, I doubt WoTC is going to change Goblins after all these years, but I used these tales of Goblins being incredibly scary fey spirits as an inspiration to make the goblins in my homebrew world scary as $#%& I haven't done much mechanically to them (except have a few class leveled elites once or twice) beyond increasing their mental stats and playing them smart, and it has led to goblins being one of the more terrifying threats you can face. Sure, a pack of six isn't going to TPK a party unless I'm very lucky, but they are top tier skirmishers and rarely do you encounter them in small numbers. Though, honestly, it also partly came about because I was sick of sniveling cowards with stupid name...
  • 02:42 AM - Yaarel quoted cbwjm in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    DnD goblins have little to do with the goblins in fairy tales though. I don't recall that they have ever been used in DnD as fey creatures and real world fairy tales shouldnt be used as reasoning for making DnD goblins fey creatures. To be fair, the Feywild itself only became a prominent planar feature of D&D recently in 4e an 5e. So deciding which creatures originate from there can still be in flux. Ultimately, it depends on the setting that players decide to use.

Tuesday, 15th May, 2018

  • 12:04 AM - BookBarbarian quoted cbwjm in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    One thing about centaurs and size is that, although they are large, in the MM, they don't count as large for damage considerations, their weapons still do damage as a medium sized creature unlike, for instance, and ogre which doubles weapon damage dice. Which makes sense given their medium sized hands.

Saturday, 12th May, 2018

  • 03:06 PM - UngeheuerLich quoted cbwjm in post Shield master on twitter
    What was the ruling about barkskin? Last I heard was that your AC is is set to a minimum of 16 or something though I just treat it as heavy armour and allow a shield bonus if you are using one. He ruled before that you can add shield bonus or cover. I rule it the same as you, with the exception that it does not reduce your AC to 16 if it was already higher.
  • 05:11 AM - guachi quoted cbwjm in post Shield master on twitter
    The best thing about his clarification/correction/whatever, is how much some people are freaking out about it. I've been browsing a thread on reddit, looking at some of the tweets, and man are some people are going crazy over the change. People are upset because characters they made that make extensive use of the feat now can't use it anymore. Imagine if your Barbarian could no longer use Reckless Attack or cantrips didn't scale damage with character level, or GWM could no longer use the -5/+10 part of the feat or if Cunning Action now had to be taken after your Attack Action. Entire characters would be wrecked. Things people did every turn - and enjoyed doing - are now things people can no longer do. I actually had a Shield Master using PC and he was really fun! There's no reason whatsoever to take the feat now. The PC wouldn't even be the same character. That's why people are upset. It's a core part of basically any PC that takes the feat.
  • 04:19 AM - Demetrios1453 quoted cbwjm in post Drow and an Archdevil previews
    Looks like Zariel is on par with the most powerful of the demon lords (going by CR anyway). I'm looking forward to seeing what the other archdevils are like, I'm assuming that they are all around the CR 24-26 range like the demon lords. So the question is, which ruling Archdevils are we going to get full stat blocks for? Zariel is the first ruler of a layer that we've seen confirmed - all the other Archdevils revealed so far have been either sub-commanders or deposed rulers. We know we won't be seeing Belial or Baalzebul since we've seen the Roll 20 preview of the creatures that begin with "B" in the book (regardless if they will actually be in the "B" section), and they weren't listed there. Right now I'm guessing: 1.Zariel - confirmed in. 2 Dispater - unknown. (My opinion: not in. They seem to be focusing on those adventurers are most likely to encounter, and Dispater is notorious for rarely leaving his palace in Dis for defensive reasons). 3 Mammon - unknown. (My opinion: in. A...
  • 03:36 AM - MonsterEnvy quoted cbwjm in post Drow and an Archdevil previews
    Looks like Zariel is on par with the most powerful of the demon lords (going by CR anyway). I'm looking forward to seeing what the other archdevils are like, I'm assuming that they are all around the CR 24-26 range like the demon lords. I am more impressed by Zariel having almost 100 more hp then Demogorgon. (Which I can only guess is because she does not have Immunity to magical weapons.)
  • 03:36 AM - Patrick McGill quoted cbwjm in post Shield master on twitter
    The best thing about his clarification/correction/whatever, is how much some people are freaking out about it. I've been browsing a thread on reddit, looking at some of the tweets, and man are some people are going crazy over the change. I just went and read the reddit thread. Gee whiz are those folks angry.
  • 02:59 AM - dave2008 quoted cbwjm in post 5e Immortal Rules
    Allow stats to go up to 30. Allow level to increase to 30 to allow for increased proficiency modifiers as per monsters with a CR of 21+. No need for classes to be expanded beyond 20. Players can pick up another class to gain those extra 10 levels or perhaps an immortal class is added which grants a domain at level 1 that the new immortal is able to cast spells from. That would essentially be option #3 Another option is rather than increasing in level, expand on the boons in the DMG. Immortality is the first gained when you become immortal and others are gained as you earn experience as a young immortal. Some boons could even be to add levels of spellcasting with an increase of your overall level. This is a version of #2, with a very light touch. It is also essentially what I already have in the thread linked to in the OP. Which would make things a lot easier if that is the way I end up going! :)


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