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    Yesterday, 12:33 AM
    Oh cool, that's a nice feature.
    104 replies | 2955 view(s)
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  • cbwjm's Avatar
    Yesterday, 12:11 AM
    Are those songs available if you load up iTunes on another machine? For instance, if all the music you added was on your home machine and you wanted to listen to music at work, is all of the music you added from CDs available or only the music you bought from iTunes?
    104 replies | 2955 view(s)
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  • cbwjm's Avatar
    Saturday, 17th November, 2018, 10:37 AM
    Minions in 4e are only there in relation to the PCs so that they can mow through them. In relation to each other they are just as tough as each other. It's kinda like earlier editions where an or has 1 hit die but the chieftains and champions have more hit points. Those 1 hit die orcs still get mowed through in AD&D by a high level fighter, in 4e the minions model that, it's just that the...
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Friday, 16th November, 2018, 08:42 PM
    I do recall wanting to play DnD saga edition. I was hoping the classes would follow the Star Wars system with talents and talent trees. There was definitely disappointment on my part when it did not follow it.
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Friday, 16th November, 2018, 05:50 AM
    I'm not sure what I thought they were doing at first. I know they were making the setting so that it fit DnD mechanics rather than trying to fit MtG mechanics into DnD. I don't think it will stop people cross pollinating and bringing Ravnica options into an FR game, subclasses are probably the easiest to bring across as well as some race options. Certainly it won't stop me using ideas in...
    142 replies | 4393 view(s)
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  • cbwjm's Avatar
    Friday, 16th November, 2018, 04:13 AM
    I believe it was the 4th to last episode (can't remember the date). Someone asked about how Ravnica worked with the rest of the DnD multiverse and he mentioned they were treating them as separate. I believe one example he gave for why was it meant they didn't have to explain how demons worked in Ravnica and how they work in the rest of the DnD multiverse.
    142 replies | 4393 view(s)
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  • cbwjm's Avatar
    Friday, 16th November, 2018, 03:38 AM
    Something interesting from Mike Mearls happy fun hour. The DnD team is treating the Ravnica multiverse and the DnD multiverse as separate multiverses.
    142 replies | 4393 view(s)
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  • cbwjm's Avatar
    Friday, 16th November, 2018, 03:35 AM
    Look up the Mike Mearls happy fun hour on YouTube. It is probably one of the last three since I still have 3 to watch and I don't recall him mentioning anything about skill challenges in anything previous.
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Wednesday, 14th November, 2018, 10:31 PM
    I've only seen the movie, but from watching it that guy was totally a fraud. It was like he failed to learn any spell other than enchantments which is what he used to mind wipe and steal the credit of others. I'd describe him as an enchanter specialist in 2e terms since they had a bonus to learn enchantment spells and penalties to learn any others that weren't prohibited. I'd probably give him...
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Wednesday, 14th November, 2018, 08:49 AM
    What deadlines are we even talking about and why would the DnD team even have to share them with us?
    117 replies | 3401 view(s)
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  • cbwjm's Avatar
    Tuesday, 13th November, 2018, 09:08 PM
    True that. As soon as I posted that I thought that they could also use the rules for the silt skimmers in Darksun. Air, water, silt, space. Different environments through which ships can sail.
    117 replies | 3401 view(s)
    1 XP
  • cbwjm's Avatar
    Tuesday, 13th November, 2018, 09:01 PM
    You may be right. It does have an air ship with an elemental drive in it and since they do have the living document for Eberron this might be part of it. Someone also mentioned a high seas adventure is on its way so it could also be related to that (no reason it couldn't have multiple purposes).
    117 replies | 3401 view(s)
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  • cbwjm's Avatar
    Tuesday, 13th November, 2018, 01:44 PM
    This month's Unearthed Arcana, from WotC, is all about sailors! "Ships, officers, crew, and hazards on the high seas—those are the focus of this month’s Unearthed Arcana." It's a 9-page PDF with ship stat blocks form airships to galleys, information of crews, and rules for sea travel and hazards. There's also information on owning and managing your ship!
    117 replies | 3206 view(s)
  • cbwjm's Avatar
    Tuesday, 13th November, 2018, 03:50 AM
    Oh okay, cool. I hadn't heard of the high seas AP and had thought that the spell jamming in mad mage was only a minor reference.
    117 replies | 3401 view(s)
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  • cbwjm's Avatar
    Tuesday, 13th November, 2018, 03:21 AM
    You could play without which would affect some classes more than others but otherwise they are an assumed part of character creation/levelling. Without subclasses, you end up with empty levels.
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Tuesday, 13th November, 2018, 03:04 AM
    I'm actually wondering if this is a stealth playtest for spelljammer.
    117 replies | 3401 view(s)
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  • cbwjm's Avatar
    Tuesday, 13th November, 2018, 02:39 AM
    This month's Unearthed Arcana, from WotC, is all about sailors! "Ships, officers, crew, and hazards on the high seas—those are the focus of this month’s Unearthed Arcana." It's a 9-page PDF with ship stat blocks form airships to galleys, information of crews, and rules for sea travel and hazards. There's also information on owning and managing your ship!
    117 replies | 3401 view(s)
    5 XP
  • cbwjm's Avatar
    Monday, 12th November, 2018, 05:05 AM
    Something else that's weird. I hadn't even realised that I'd spelt it differently. I'm a New Zealander we use the British spelling, so I guess muscle memory kicked in.
    142 replies | 4393 view(s)
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  • cbwjm's Avatar
    Monday, 12th November, 2018, 04:49 AM
    Kick their tyres?
    142 replies | 4393 view(s)
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  • cbwjm's Avatar
    Sunday, 11th November, 2018, 05:15 AM
    I keep seeing that forge scene pop up. Honestly, if someone asked to do this in 5e, I'd say "Sure, each round you hold it, you take fire damage." The limiter would be hit points, not ability checks which means that the high level fighter will be able to accomplish the feat while the low level one would not because they'd run out of hit points faster. I'm not even sure if I'd add on any...
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Sunday, 11th November, 2018, 03:52 AM
    I always start a new character, whether new player or a replacement character at the same level as the rest of the party. For items, I think in the past I've started people out with one item of similar power to the rest of the party. More common for higher levels since before level 5 the party might only have a couple of magical items between them.
    19 replies | 441 view(s)
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  • cbwjm's Avatar
    Saturday, 10th November, 2018, 11:11 PM
    What are they going to be fighting? They use to have dodge bonuses vs. Giants and bonuses to attack rolls against orcs (I think). It could be that.
    9 replies | 360 view(s)
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  • cbwjm's Avatar
    Saturday, 10th November, 2018, 04:37 AM
    Smite at level 2 runs off spell slots. If he only has a single encounter then he can burn slots to boost damage without having to worry about later encounters.
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Saturday, 10th November, 2018, 12:16 AM
    I'm not really sure why, I think it might be the ease of levelling with the pet. You would see them quite often while out in the world, in the lower level areas following whatever path they'd been programmed with while still wearing the gear they gained in the starting area.
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Friday, 9th November, 2018, 01:47 AM
    If I needed a stat block and for whatever reason the noble stat block wasn't suitable then I'd pick something like the veteran and give them skills relevant to being a ruler such as diplomacy and insight. A modified veteran would work well for a king who was noted as being an active combatant in their youth. Most of the time though I don't bother statting up any NPCs that aren't expected to get...
    57 replies | 1917 view(s)
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  • cbwjm's Avatar
    Thursday, 8th November, 2018, 12:22 AM
    5e has a DC chart showing the DC for easy, moderate, difficult checks. It doesn't need a DC by level chart because they don't change based on the players level. A DC 15 check is a DC 15 check no matter if you are level 1 or level 15.
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Tuesday, 6th November, 2018, 02:59 AM
    He was asked a question and he answered. Simple as that.
    1032 replies | 14540 view(s)
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  • cbwjm's Avatar
    Sunday, 4th November, 2018, 10:42 PM
    Man, I just voted (previous reads of this thread have been on my phone which doesn't show polls) and it seems people are very much against a class. I'm a maybe, I don't really think that a class is suitable for it, although a prestige class might be okay but I do think the boons from the DMG fit it better. Something else I just found on my google drive was an idea where the party is made up...
    24 replies | 897 view(s)
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  • cbwjm's Avatar
    Sunday, 4th November, 2018, 10:15 PM
    That image from complete arcane has to be one of my favourite pieces of artwork for a wizard. Thinking about it now, maybe I will take this and turn it into a portrait for pathfinder:kingmaker for my next wizard character.
    24 replies | 897 view(s)
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  • cbwjm's Avatar
    Sunday, 4th November, 2018, 09:58 PM
    While watching Errimentari, I did feel sorry for the demon that was being tormented. It wasn't torture for information gathering (not that I really agree with that either), it was just tormenting it, perhaps partly in anger, but the tormentors seemed to take a certain glee from it. The demon was by no means good, it cursed and threatened and lied, but I still didn't feel like tormenting it was a...
    27 replies | 792 view(s)
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  • cbwjm's Avatar
    Sunday, 4th November, 2018, 09:45 AM
    cbwjm started a thread Tormenting Demons
    Is it an evil act to torture a demon (or other evil outsider of choice). On the one hand, they are horrible beings of evil. On the other hand, it is torture. I'm watching Errimentari: The blacksmith and the devil. It's the only reason I'm asking.
    27 replies | 792 view(s)
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  • cbwjm's Avatar
    Saturday, 3rd November, 2018, 11:56 AM
    I think planeswalkers are too diverse for a single class. Look at some of the new breed of planeswalkers. Jace is a mind mage, Chandra is a thief loaded with fire magic, Garruk is a barbaric hunter, Lilliana is a necromancer, and Elspeth is a paladin or knight. Although I did play around with creating a planeswalker class (actually 2. A caster and half-caster) I think that if I was going to...
    24 replies | 897 view(s)
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  • cbwjm's Avatar
    Thursday, 1st November, 2018, 10:16 PM
    You can totally copy the spells and then sell the spellbook. The cost might vary based on the buyer and how common the spells are. A 1st level wizard with only a handful of spells might pay quite a lot of money (assuming he has plenty of it) for a book with a number of 1st and 2nd level spells. That same spellbook might be worth very little to a wizard of 5th level or high who might only find...
    14 replies | 579 view(s)
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  • cbwjm's Avatar
    Tuesday, 30th October, 2018, 03:45 AM
    Often when a wizard finds a spellbook of a defeated wizard, they will find that their book and the capture spellbook have many spells in common. e.g. most wizards have mage armour, detect magic, and magic missile in their books. Of course, in the case of a 4th level wizard capturing the book of a 7th level wizard, they will gain additional spells of 3rd and 4th level allowing them to choose other...
    14 replies | 579 view(s)
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  • cbwjm's Avatar
    Monday, 29th October, 2018, 01:09 AM
    Mearl's shares a lot of his homebrew content, after watching the happy hour I get the impression that he really enjoys connecting with the player base and sharing his homebrewed content. I'm not sure of everything he's shared but there are at least 2 of his homebrewed cleric domains floating around on Twitter. I see him as just like any of us posting homebrewed content here, he likes sharing it...
    85 replies | 3391 view(s)
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  • cbwjm's Avatar
    Friday, 26th October, 2018, 12:12 AM
    I thought the eberron book was only going to be POD? At any rate, I'd expect to see it show up in the PDF in the next few months.
    307 replies | 12977 view(s)
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  • cbwjm's Avatar
    Thursday, 25th October, 2018, 09:59 PM
    Except it isn't done away with since we have feats that adjust attack rolls with a - to gain a + to damage. Maybe I just set the bar a little higher when it comes to calling something complex because his rule seems pretty simple. I do like your second version. In general I don't worry too much about treading on toes of different classes.
    85 replies | 3391 view(s)
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  • cbwjm's Avatar
    Thursday, 25th October, 2018, 09:27 PM
    Do people really think his rule is complex? Seems pretty straight forward to me and provides a bit of choice for the dual wielding weapon warrior.
    85 replies | 3391 view(s)
    5 XP
  • cbwjm's Avatar
    Thursday, 25th October, 2018, 04:50 AM
    Oh man, that is bad. If becomes POD they will have to fix it first, I can ignore it in a pdf but no one will want a random mapsheet in their physical book.
    121 replies | 12637 view(s)
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  • cbwjm's Avatar
    Thursday, 25th October, 2018, 04:03 AM
    That happens from time to time. They will likely fix it if notified. I can't quite recall which one it was but I think one of the planescape products I had had a random map page from another product.
    121 replies | 12637 view(s)
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  • cbwjm's Avatar
    Wednesday, 24th October, 2018, 10:18 AM
    Seems fine to me.
    307 replies | 12977 view(s)
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  • cbwjm's Avatar
    Tuesday, 23rd October, 2018, 06:54 AM
    Oh yeah, definitely only in the context of this book. In the context of the MtG plotline, planeswalkers are the real movers and shakers of the story shaping entire blocks of MtG.
    307 replies | 12977 view(s)
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  • cbwjm's Avatar
    Tuesday, 23rd October, 2018, 04:15 AM
    And they still aren't really relevant to the setting, at least them being planeswalkers isn't. They could just be any other named NPC. The only real reason Jace is important is because he is the living guildpact, he could be just a regular person in Ravnica instead of a planeswalker and it wouldn't really change anything foe this book.
    307 replies | 12977 view(s)
    1 XP
  • cbwjm's Avatar
    Tuesday, 23rd October, 2018, 03:10 AM
    I think someone who is calm and serene would be a good tempest cleric. When they get their ire up, the storm strikes and they unleash the tempest. Once the battle is over they quickly revert to their former calm.
    15 replies | 510 view(s)
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  • cbwjm's Avatar
    Monday, 22nd October, 2018, 09:14 PM
    Of course they will be MtG products, they'll be translated into the MtG colours and made into cards for a MtG block. You'd have to be deluded to think it was a DnD product.
    307 replies | 12977 view(s)
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  • cbwjm's Avatar
    Monday, 22nd October, 2018, 08:56 PM
    It's not surprising MtG is mentioned since this is the origin of Ravnica, but this book is still not part of the MtG meta setting, it's been adapted for use for DnD and the DnD meta setting so yes, this is not a MtG product, it's a DnD product.
    307 replies | 12977 view(s)
    1 XP
  • cbwjm's Avatar
    Monday, 22nd October, 2018, 02:50 AM
    In MtG, Ravnica is part of the MtG multiverse. In DnD, it is part of the DnD multiverse. If you can't wrap your head around that, I cant help you and you'll just have to live in denial.
    307 replies | 12977 view(s)
    2 XP
  • cbwjm's Avatar
    Monday, 22nd October, 2018, 02:38 AM
    Zendikar is basically DnD in MtG, though I guess it was different enough to warrant a setting book outside of a planeshift document or maybe it wasn't chosen because it has a planeshift document.
    307 replies | 12977 view(s)
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  • cbwjm's Avatar
    Monday, 22nd October, 2018, 01:17 AM
    I know I haven't heard anything to the contrary. This is a MtG setting converted to DnD, not MtG converted to DnD. People might want the latter but this was never touted as such. I think it's going to be great, MtG has some incredible worlds that are just perfect for conversion to DnD, it's why I like the planeshift documents so much. I've even started a conversion of Theros to DnD using...
    307 replies | 12977 view(s)
    2 XP
  • cbwjm's Avatar
    Sunday, 21st October, 2018, 07:16 AM
    Not really, it's a great setting that doesn't need the MtG metasetting elements to be great. Ravnica is very different from FR, I think it is going to work well within the DnD system.
    307 replies | 12977 view(s)
    1 XP
  • cbwjm's Avatar
    Sunday, 21st October, 2018, 02:38 AM
    For which I'm grateful. This is a MtG setting converted to the DnD multiverse where MtG concepts do not exist. Forcing in MtG concepts like the colour system and planeswalkers would be a mistake in my opinion. As is, it looks like each guild had some of their own unique spells unless those sections in each guild are just talking about the spells they commonly use.
    307 replies | 12977 view(s)
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Friday, 13th July, 2018

  • 02:12 AM - Unwise mentioned cbwjm in post Multi classing Objections: Rules vs. Fluff?
    cbwjm The reason I came up with that example is that I actually played a Dwarf from a clan that prided itself on never having been in sunlight. They felt that sunlight would weaken both them and their culture, like it must have done to humans. He of course saw the sun for the first time and fell in love with it and the outside world. I chose deep-dwarf over Drow because it would not have the issues I mentioned above. To me that is the trick, something can be a great story yet shift the view of the world. In my Warhammer campaign example, my players all had great back stories (which they never do normally) but the end result was that it was a group that did not fit in the world at all. ad_hoc I can see where you are coming and agree, but don't have that experience myself. Frankly if they engage in RP or backstory at all I am thrilled, we don't have people competing for the spotlight.

Tuesday, 12th June, 2018

  • 11:48 AM - Coroc mentioned cbwjm in post UA: Giant Soul Sorcerer
    cbwjm Thank you, might be fun, i'd wish though their creative energy would concentrate on other things, but that is just me.

Wednesday, 4th April, 2018

  • 12:18 PM - Coroc mentioned cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    cbwjm #84 Your ideas to "shoehorn" different races into a classic Setting are great, also for DMs who want to do something like that with their official or homebrewed setting, but let me ask you and the rest of the Forum (although it had been asked before): Is this the biggest Problem we got in converting new Settings to 5e? Maybe i do not see things like that because i get old and stubborn but for me the biggest Goal to achieve when converting classics like DS, ebberon, DL or Mystara to 5e is: Do i get the same feel from the Setting like when i played it Long ago with a different Version of the rules and would even someone not familar with the Setting back then but starting to Play it with a 5e conversion get the same vibe? That is the hardest Thing to achieve and imho this requires something which seems to be outlawed by at least some of the Forum These days: Cut it out, leave it, do not allow it, restrict reduce: classes, spells, equipment allowed/ available, Combos, alignment...

Thursday, 15th February, 2018

  • 07:00 AM - Hawk Diesel mentioned cbwjm in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    ...have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. All fair and valid points. I have played high level D&D, though admittedly not much. But thank you for bringing up these examples. It is helping me consider whether I am still thinking that magic users are as powerful as I proposed. At my table we long rest once every 2 or 3 sessions. Are you saying that your table long rests more than once per session? Yea, sometimes. Either similarly to what cbwjm, or being in games where long rests were just plain used more often than short rests (though that game had the house rule that short rests were 4 hours, so anytime you could short rest there was no reason not to just go for a full long rest). That's the sort of thing that we hand wave. There is no real tension there. So either we just declare that time passes and we're wherever we need to be or perhaps have a bit of description of what happened but not actually play it out. If exploration is the thing then we do that but it would be a series of encounters and obstacles. It's sort of the same with the skill system. If there is no consequence and/or it isn't interesting then there is no roll. Do you mean you hand wave that single encounter between long rests in the travel periods? I'm not understanding. But I have experienced a number of sessions in my games where there is max one or two encounters between long rests. Obviously when I DM I can have control over the pacing...

Tuesday, 23rd January, 2018

  • 05:42 PM - Hawk Diesel mentioned cbwjm in post Attempt at a Kalashtar race
    So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: Inertial Armor. Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you cbwjm. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.

Friday, 12th January, 2018

  • 04:21 AM - Olive mentioned cbwjm in post Wizard Spells
    If they're allowed to do this then you're really encouraging them to start colluding. Personally I don't like telling players, "Yeah, I know the mechanics encourage you to do X, but I'd really rather have you roleplay so can you just cooperate?" I would much rather point to a mechanic and say, "Sure, you can copy...but there's an X% chance it will get erased from your own spellbook." I was going to post something but then cbwjm said what I thought. I just don't see this as a huge issue, especially as they're going to want to prepare different spells regardless so they can maximise the things they can do.

Thursday, 16th November, 2017

  • 12:27 PM - Coroc mentioned cbwjm in post Weapon Help
    Do it like cbwjm suggests, give it a fixed boon (1d4 is ok) and some charge ability modelled after a spell. The charged ability should be usable as a free action on a hit, or instead of one of your normal ranged attacks. Rather than introduce a mechanic depending on the attribute, give the weapon a reason and personality why it does not be wielded by weak characters. If your intend is as a GM that the sword should go to the party brute and no one else, then the sword will simply zap everyone else for 1d4 force damage who even touches it. Rule 0 applies, if someone questions why and does not accept your explanation that the sword wants to be wielded by the strongest char because of blah.---

Thursday, 9th November, 2017

  • 05:04 AM - Hawk Diesel mentioned cbwjm in post D&D's Monk Way of the Sun Soul in 'Xanathar's Guide To Everything'
    I don't get it. Why would they re-release the sun soul monk? If the version presented in the SCAG is problematic, I would prefer they address that reasoning and proposed changes in a UA. Doing this makes me wonder if they are just trying to pad their page count. Also, I second cbwjm. What flaws are there in the Sun Soul Monk? Seems like a mechanically sound archetype to me.

Wednesday, 1st November, 2017

  • 03:06 PM - Hawk Diesel mentioned cbwjm in post Monk Weapon
    That should satisfy a player whose character concept is based around "Longsword". It probably won't satisfy a player whose character concept is based around "d10 damage" But here you are making a value judgment. You are inherently saying that a player must value the role playing aspect over the game aspect of something is a role playing game. It is not up to us to decide how a person plays or what gives them enjoyment when playing. I suppose a table could decide this together in a session zero, but then such a person would be better prepared to understand how others would respond to playing an elf monk and wanting to actually use all the abilities their choice of character grants. I really like how cbwjm put it. The rules are really guidelines or suggestions. They shouldn't be taken as immutable dogma. But then I don't believe in sacred cows.

Tuesday, 24th October, 2017

  • 09:04 AM - Yaarel mentioned cbwjm in post Mystic playtest...ugg this class is all over the place
    @GMforPowergamers, @cbwjm The way I wish the Magic Weapon spell worked is like this: Class Level: Attack Bonus Student L1: +1 Master L9: +2 Legend L17: +3 Epic L25: +4 Each plus is 8 levels higher. The advancement covers the entire 20-level career. They way it actually works is like this: L1: +1 L7: +2 L11: +3

Tuesday, 3rd October, 2017

  • 04:56 AM - Chaosmancer mentioned cbwjm in post Sorcerer vs Warlock
    Xeviat and cbwjm Sure, there are a lot of things we "could" do. I mean, in one respect, the only difference between a wizard and a bard is divide between Art and Science. And Music aficionados are usually quite eager to point out the science behind the art, and vice versa. But, if anything, the Wizard and the Warlock are more similiar. It doesn't matter if you studied for the test or someone handed you the answer sheet, you're still taking a test. That is a fundamental difference between "I was born for this" Birds don't need to study to know how to migrate and fly, they just do it, and no amount of tinkering to grow wings or building things that fly makes us birds. The metaphors can get really mixed, and, like I said, we can make all of these crushed together, but there are fundamental differences at play in the lore of the sorcerer that really should not be ignored. Even if the mechanics of the class and the game don't reflect that story accurately

Saturday, 1st July, 2017

  • 08:38 AM - Hawk Diesel mentioned cbwjm in post Converted Pathfinder spells for Cryomancers
    I haven't read them all yet, but I agree with cbwjm regarding Snowball. Either increase the damage, or make it a cantrip. If you go the cantrip route, on a hit the target automatically has disadvantage on their next attack before the start of your next turn. As for Ice Armor, if you compare it to Mage Armor (also a first level spell), then it is clear that no one would take mage armor if this is an option. Thus I would bump Ice Armor up to 2nd level or make it a concentration spell to balance against mage armor.

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned cbwjm in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first...

Monday, 29th May, 2017

  • 05:20 AM - TheCosmicKid mentioned cbwjm in post Oriental Adventures 5e - What race options are there?
    ...we have a very hard time seeing anything other than humans really 'being' any of those classes and caring about how the world sees them. I mean, if you are a spirit folk samurai (not sure if that was even a choice, but for sake of argument...), why would this spirit folk even be a samurai of some ruler in some land that has virtually nothing to do with his "race"? Sure, the spirit folk probably has his/her river/forest/mountain/whatever in the daimyo's province...but that would be it. Why would the daimyo accept such a creature into his confidence? Why should the daimyo even trust such a creature, who obviously would have significantly different ideas on what is "right", "just", or even "legal"...compared to humans?The spiritual beings in East Asian legend mirror the human social order much more closely than fairy folk do in European legend. Chinese mythology even has a celestial bureaucracy with ranks, offices, and duties just like the imperial bureaucracy. And -- Alex Williams and cbwjm mentioned Journey to the West. In that story, not only is the "adventuring party" composed of a variety of nonhuman characters, but the underlying reason for their journey is that they've all converted to Buddhism. You never hear about elves or trolls converting to Christianity; the implication is that they're fundamentally incapable of it. But Buddhist lore has spirits, demons, and monsters all happily joining the team and working together. So I'm thinking that, all things being equal, it takes far less effort to explain why a river/forest/mountain/whatever spirit might be a samurai than why an elf might be a paladin.

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    ... are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Avalanche Unl...

Sunday, 14th May, 2017

  • 03:51 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    I'm working on getting this Circle feature more in line with the descriptions in Wild Shape, and find myself in need of other some feedback on what I'm working up. Primal Form At 2nd level you do not gain wild shape. In place of wild shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. The number of times you can assume a primal form is shown in the wild shape column of the Druid table in the Player’s Handbook. There is no Wild Shape column in the Druid Table. Instead, the feature states that you can transform 2 times, but once both transformations have been used, you need to take a short or long rest to regain the ability to transform. I'm thinking we should just use that language. In Wild Shape, the Beast Shapes table (re-labeled Primal Forms below) shows a real disconnect with changing into primal forms (I guess that's why cbwjm called it a "1st draft," eh?) of the Circle of the Warden. Primal Forms Level Max. CR Limitations Example 2nd 1/4 No fly or swim speed Wolf 4th 1/2 No fly speed Crocodile 8th 1 - Eagle Now, a hint of a direction to go shows up immediately in Form of Storm's Thunder (with a bit of added fluff inspired by the 4e class descriptions) below: Form of Storm’s Thunder Tendrils of mist drift around you, flickering with light, as faint rumbles of distant thunder emanate from your body. On your turn, when you hit with a melee attack, you deal an extra 1d6 thunder damage. This increases to a d8 at 5th level, d10 at 11th level, and a d12 at 17th level. Here, cbwjm added class-level specific increases to the damage in the spirit of cantrip-type increases, while keeping the increases lower than cantrip increases in keeping with other kinds of class/archety...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned cbwjm in post This is a directory of posters who think the sorcerer needs fixing
    ...that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous caste...

Sunday, 30th April, 2017

  • 12:06 AM - Oofta mentioned cbwjm in post Unearthed Arcana: Get Better At Skills With These Feats
    Do you allow anyone to make the check as a bonus action? Or does it take their full action to ignore difficult terrain? Or is it a check that's made as part of their movement? If the answer is the first or third choice, then yes, I can see how the feat wouldn't seem that great for your table. Otherwise, all the feat does is allow a character to do what they already could, but faster. I do it the same as cbwjm if I think it makes sense, it's just part of the movement. A lot of times I'll also allow athletics. So either dive dextrously through the thick brush or muscle your way through. There are times when it doesn't make sense. If the difficult terrain is a supernatural effect of a monster warping space for example. So just another feat I don't need.

Wednesday, 26th April, 2017

  • 05:00 AM - Lanliss mentioned cbwjm in post homebrew Cleric Changes discussion
    I started thinking on some Cleric changes to apply to my world, ways to make them more interesting as a class. I am leaning heavily towards more Warlock-like changes, since I think Warlock and Cleric are two sides of the same coin. To that end, here are some of my changes Going to happen: Changes that I am decided on, mostly pretty obvious things that come with the Warlock Chassis Short-rest spell slots, same progression as Warlock, including Mystic Arcanum Divine Gifts: Invocations for the Cleric. One of the topics to be discussed. cbwjm has been helping out on this, and even put it in a handy link. http://homebrewery.naturalcrit.com/share/B1WZWvYTAx

Sunday, 16th April, 2017

  • 07:13 AM - WilliamCQ mentioned cbwjm in post RaW sorcerer highest level Spells Known
    ... 2 10 0 0 3 4 4 11 0 0 2 4 4 2 12 0 0 1 4 4 3 13 0 0 0 4 4 3 2 14 0 0 0 3 4 3 3 15 0 0 0 2 4 3 3 2 16 0 0 0 1 4 3 3 3 17 0 0 0 0 4 3 3 3 2 18 0 0 0 0 3 3 3 3 3 19 0 0 0 0 2 3 3 3 4 20 0 0 0 0 1 3 3 3 5 If you would kindly confirm (or infirm, hopefully with a correction) it's indeed the highest level Spells Known. Update 1: When I started this post Ancalagon was the last poster, so the 1st paragraph was addressing him. cbwjm I'm glad we're coming to the same conclusion; perhaps someone else might come to the same, or I'd be glad to see a different opinion.


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Sunday, 18th November, 2018

  • 12:16 AM - Elfcrusher quoted cbwjm in post Anyone else find this really irritating?
    Are those songs available if you load up iTunes on another machine? For instance, if all the music you added was on your home machine and you wanted to listen to music at work, is all of the music you added from CDs available or only the music you bought from iTunes? Now it's available anywhere via iCloud. Originally it was only on the machine you loaded it on.

Saturday, 17th November, 2018

  • 04:17 PM - Jay Verkuilen quoted cbwjm in post Mike Mearls on how 4E could have looked
    Minions in 4e are only there in relation to the PCs so that they can mow through them. In relation to each other they are just as tough as each other. It's kinda like earlier editions where an or has 1 hit die but the chieftains and champions have more hit points. Those 1 hit die orcs still get mowed through in AD&D by a high level fighter, in 4e the minions model that, it's just that the minions are a bit more of a threat than those old AD&D orcs. Minionization was used so that threat could remain high without a lot of grind. This was particularly necessary given the way that 4E was scaled due to the fact that defenses really climbed up, so level 1 monsters that face a level 11 character basically have no chance of doing anything meaningful. The minionized or swarmized version of the same monster can have a notable threat because their offense climbed up and there's no need to do the bookkeeping that comes with tracking them for real. It's not a bad idea, though I prefer using things like...
  • 12:49 PM - Garthanos quoted cbwjm in post Mike Mearls on how 4E could have looked
    in 4e the minions model that, it's just that the minions are a bit more of a threat than those old AD&D orcs. Maybe because they adjust their fighting style using abilities that are easier to pull off instead of swish swish swish swish. Maybe after a bit of frustration missing they try attacking with less defense and that leaves the openings that get them killed. Maybe it doesn't matter which of the 5 different things were modelled by armor class and similar by hit points. Foolish consistency is...
  • 08:14 AM - Demetrios1453 quoted cbwjm in post First Impressions – Guildmasters Guide to Ravnica
    I'm not sure what I thought they were doing at first. I know they were making the setting so that it fit DnD mechanics rather than trying to fit MtG mechanics into DnD. I don't think it will stop people cross pollinating and bringing Ravnica options into an FR game, subclasses are probably the easiest to bring across as well as some race options. Certainly it won't stop me using ideas in whichever setting I use or even possibly planehopping to Ravnica. Well, the book itself encourages that cross pollination. It specifically says in both the centaur and minotaur entries that they could be used for centaurs and minotaurs of other settings, and the Order Domain lists a large number of deities (both generic and those specific to various settings) that would be suitable for such clerics.

Friday, 16th November, 2018

  • 06:16 PM - Psyzhran2357 quoted cbwjm in post First Impressions – Guildmasters Guide to Ravnica
    I believe it was the 4th to last episode (can't remember the date). Someone asked about how Ravnica worked with the rest of the DnD multiverse and he mentioned they were treating them as separate. I believe one example he gave for why was it meant they didn't have to explain how demons worked in Ravnica and how they work in the rest of the DnD multiverse. Fourth to last episode would be October 9. Crawford in July said that they were treating the D&D settings as one big universe. There was a whole thread about it: http://www.enworld.org/forum/showthread.php?652091-Sage-Advice-Plane-and-world-hopping-(includes-how-Eberron-and-Ravnica-fit-in-D-amp-D-cosmology) Are they going back on that?
  • 05:28 AM - gyor quoted cbwjm in post First Impressions – Guildmasters Guide to Ravnica
    Something interesting from Mike Mearls happy fun hour. The DnD team is treating the Ravnica multiverse and the DnD multiverse as separate multiverses. That is not what they were saying at first, so now I feel hoodwinked. I would not have bought the product if I had known it wasn't going to be apart of D&D multiverse. Actually that doesn't even make sense given that parts of it refer to D&D gods for example like Bane and Tyr for example, in the Order Domain. All because because they want to be creatively lazy about how they connect the setting with the rest of D&D.
  • 03:43 AM - Parmandur quoted cbwjm in post First Impressions – Guildmasters Guide to Ravnica
    Something interesting from Mike Mearls happy fun hour. The DnD team is treating the Ravnica multiverse and the DnD multiverse as separate multiverses. Which episode was this?

Wednesday, 14th November, 2018

  • 10:48 PM - rmcoen quoted cbwjm in post Mike Mearls on how 4E could have looked
    I've only seen the movie, but from watching it that guy was totally a fraud. It was like he failed to learn any spell other than enchantments which is what he used to mind wipe and steal the credit of others. I'd describe him as an enchanter specialist in 2e terms since they had a bonus to learn enchantment spells and penalties to learn any others that weren't prohibited. I'd probably give him a fairly low intelligence as well, maybe not 9 but probably no more than a 13. Probably 13 - Suggestion is 3rd level. Forget is 2nd level, but he appears to be Heightening it. ;-) On the topic of game time -- I only use this when there are specific deadlines or campaign clocks that matter. Otherwise I tend to handwave time away. "Shopping takes the party three days. Researching the X took you a week. Your three-week adventure on the demiplane actually took a year due to time differential." (But this has nothing to do with the thread topic...)
  • 10:43 AM - DQDesign quoted cbwjm in post Unearthed Arcana: of ships and the sea
    What deadlines are we even talking about and why would the DnD team even have to share them with us? when will the official artificer arrive? when will the wayfinder's guide be finalized and printed? when will the official rules for psionics arrive? when an original, not-mtg-recycled 5E campaign setting will be developed? will be ever an official revised version of the ranger? they leaked a photo of a developer's desk on which the greyhawk gazetter was in plain sight. when will 5E greyhawk arrive? etc. according to sources (en.wikipedia for example) development of 5E started at the end of 2011/start of 2012. after six years, is still too early to have answers to questions like that? obviously they are not obliged to share anything, but obviously they can't convince me about having a good schedule and an amazing plan devised to achieve that schedule.

Tuesday, 13th November, 2018

  • 09:20 PM - Satyrn quoted cbwjm in post Unearthed Arcana: of ships and the sea
    True that. As soon as I posted that I thought that they could also use the rules for the silt skimmers in Darksun. Air, water, silt, space. Different environments through which ships can sail. Like the shoals of bankruptcy? Singing! 103081It can be manly in insurance We'll up your premium semi-annually103081 103081It's all tax deductible We're fairly incorruptible, 103081 103081We're sailing on the wide accountancy!
  • 09:13 PM - Parmandur quoted cbwjm in post Unearthed Arcana: of ships and the sea
    True that. As soon as I posted that I thought that they could also use the rules for the silt skimmers in Darksun. Air, water, silt, space. Different environments through which ships can sail. :Heavy Metal intensifying:
  • 09:02 PM - Parmandur quoted cbwjm in post Unearthed Arcana: of ships and the sea
    You may be right. It does have an air ship with an elemental drive in it and since they do have the living document for Eberron this might be part of it. Someone also mentioned a high seas adventure is on its way so it could also be related to that (no reason it couldn't have multiple purposes). The possibilities are literally endless if they get the basic rules workable.
  • 01:34 PM - Blue quoted cbwjm in post Unearthed Arcana: of ships and the sea
    I'm actually wondering if this is a stealth playtest for spelljammer. Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships.
  • 04:34 AM - Parmandur quoted cbwjm in post Unearthed Arcana: of ships and the sea
    Oh okay, cool. I hadn't heard of the high seas AP and had thought that the spell jamming in mad mage was only a minor reference. The Mad Mage has rules for Spelljamming, through a Spelljamming Helm item. Doesn't preclude Spelljamming making it into another AP, but the Mad Mage provides the rules to do it.
  • 03:40 AM - Parmandur quoted cbwjm in post Unearthed Arcana: of ships and the sea
    I'm actually wondering if this is a stealth playtest for spelljammer. Spelljammer rules are already in Dungeon of the Mad Mage. There have been indications that there will be a high seas AP along the Sword Coast in the near future, though Spelljammer could get in there easily enough.

Monday, 12th November, 2018

  • 04:53 AM - robus quoted cbwjm in post First Impressions – Guildmasters Guide to Ravnica
    Kick their tyres? It’s a saying, basically try them out, interact with them in some way other than just reading them :) (Funny note on tires/tyres: I’m English but have lived in the USA for years and I really couldn’t remember that tyres were spelt that way in British English, it looked so weird :) I still say tom-ah-to though...)

Sunday, 11th November, 2018

  • 09:29 PM - Garthanos quoted cbwjm in post Mike Mearls on how 4E could have looked
    Ritual casting was another great innovation in 4e that I wish 5e had kept. They have it up to a point in that you can take a feat (or use a class feature) to cast rituals from a specific class list but it just ins't the same as what they had in 4e. I've actually thought of just allowing anyone with ritual casting to be able to add any spell to a ritual book. This would also mean that a cleric keeps a libram filled with cleric rituals (which can be added upon gaining access to a new level) and wouldn't have to have the spell prepared. They would also be able to add a ritual off the bard or wizard list. Integrating rituals with costs in terms of petty cash is that really something doable when its in terms of spell slots currently? Sounds like a lot of work / extrapolation with not much starting point.
  • 05:57 AM - pemerton quoted cbwjm in post Mike Mearls on how 4E could have looked
    I keep seeing that forge scene pop up. Honestly, if someone asked to do this in 5e, I'd say "Sure, each round you hold it, you take fire damage." The limiter would be hit pointsHow many rounds does it take for artificers to grasp a magic hammer with their tools so that they can start working it?
  • 05:30 AM - Garthanos quoted cbwjm in post Mike Mearls on how 4E could have looked
    I keep seeing that forge scene pop up. Honestly, if someone asked to do this in 5e, I'd say "Sure, each round you hold it, you take fire damage." The limiter would be hit points, not ability checks which means that the high level fighter will be able to accomplish the feat while the low level one would not because they'd run out of hit points faster. I'm not even sure if I'd add on any significant penalties beyond hit point loss, possibly some penalties until some healing magic or herbalist concoction to heal the hands is used but maybe not even then. And actually if you note Pem sees as a part of the problem that the response from extant 5e people is completely erratic mostly a "just say no" gut reaction with your reaction rare.

Saturday, 10th November, 2018

  • 11:44 AM - Garthanos quoted cbwjm in post Mike Mearls on how 4E could have looked
    Smite at level 2 runs off spell slots. If he only has a single encounter then he can burn slots to boost damage without having to worry about later encounters. Thanks that explains it I missed you answering.


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