View Profile: cbwjm - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • cbwjm's Avatar
    Saturday, 14th April, 2018, 07:23 AM
    Human wizard. Human because I can pretend it is me who is the character. Wizard because they spend time unlocking the secrets of the multiverse which is rad.
    48 replies | 1193 view(s)
    1 XP
  • cbwjm's Avatar
    Wednesday, 11th April, 2018, 02:08 AM
    As far as I know monsters deal x dice of damage and then add their relevant ability modifier. If the blackguards dexterity is 10 or 11 then it is likely an error.
    9 replies | 467 view(s)
    0 XP
  • cbwjm's Avatar
    Monday, 9th April, 2018, 04:32 AM
    Speaking of reskinning, one of my favourite articles I ever read in dragon magazine was the one called the colour of magic. It was for basic DnD, and talked about theming spells to suit the character. A witchdoctor might make cast magic missile and make cuts with a knife in air causing cuts to appear on the target instead of actual missiles shooting out of their hand at the target.
    89 replies | 2147 view(s)
    1 XP
  • cbwjm's Avatar
    Sunday, 8th April, 2018, 11:15 PM
    That is an interesting idea. Using a wand or other item to essentially get additional spells known could be a great addition to the game. Much in the same way that the magical words, movements, and materials channel the casters spellpower, the wand could channel their spell power into a lightning bolt spell.
    54 replies | 1948 view(s)
    1 XP
  • cbwjm's Avatar
    Sunday, 8th April, 2018, 05:18 AM
    I think that's rather restrictive for the designers if they are required to include every class or every race, or even just the common ones, in every setting they put out. They shouldn't have to do away with a great theme for a setting just to fit every option in the PHB into the setting.
    151 replies | 4495 view(s)
    2 XP
  • cbwjm's Avatar
    Saturday, 7th April, 2018, 08:39 AM
    I'd quite like to see some spell effects not working on certain planes. Things like water/ice magic not working on the plane or fire or fire not working on the plane of water. Probably don't need to have it too complex though where every school was adjusted but I like it as the magical physics of each plane.
    151 replies | 4495 view(s)
    0 XP
  • cbwjm's Avatar
    Saturday, 7th April, 2018, 04:52 AM
    I think I normally multiclass for mechanical reasons because I have an idea for a character but it requires a couple of classes to make it work.
    89 replies | 2147 view(s)
    0 XP
  • cbwjm's Avatar
    Saturday, 7th April, 2018, 04:45 AM
    Personally, I don't think that every option needs to be shoehorned into a setting but, sure, include a side bar in the relevant sections that says that even though these races/classes typically don't exist, here are some ways to include them.
    151 replies | 4495 view(s)
    2 XP
  • cbwjm's Avatar
    Saturday, 7th April, 2018, 04:01 AM
    I'm talking about 2e. Most of the classes in the PHB fit fine in darksun using the 2e as a guide.
    151 replies | 4495 view(s)
    0 XP
  • cbwjm's Avatar
    Saturday, 7th April, 2018, 03:59 AM
    Yeah, that's kind of why I said maybe. I was thinking specifically of the psionic monk kit in 2e as a way of fitting them in. They also fit in well in 4e.
    151 replies | 4495 view(s)
    0 XP
  • cbwjm's Avatar
    Saturday, 7th April, 2018, 03:22 AM
    The majority of classes and their subclasses are appropriate for dark sun. There is no reason not to include battlemasters, champions, land druids, every wizard tradition, every rogue subclass, etc. Really the only classes that don't fit in well are the bard, if you're going on the original athasian bard had no spellcasting, the paladin, and maybe the monk. You can keep pretty much every spell,...
    151 replies | 4495 view(s)
    0 XP
  • cbwjm's Avatar
    Saturday, 7th April, 2018, 01:52 AM
    Considering how much of the PHB a darksun book would have to replicate, I'd rather it referenced the PHB rather than repeating everything.
    151 replies | 4495 view(s)
    1 XP
  • cbwjm's Avatar
    Friday, 6th April, 2018, 10:50 PM
    I think there are definitely some bonus actions that could done away with. Offhand attacks could be merged into the attack action, second wind and rage could have the bonus action requirement removed. It's not something that will happen unless homebrewed but I agree with Mearls that bonus actions aren't needed for the game.
    163 replies | 5249 view(s)
    2 XP
  • cbwjm's Avatar
    Friday, 6th April, 2018, 05:38 AM
    Why would a green not care if it lost its child? I don't have the 5e books with me but reading the old 2e monstrous manual shows that chromatic dragons are actually very protective of their young. Unless they've decided to change that over editions, I'd say that it is valid to say they care for them to some extent.
    28 replies | 831 view(s)
    0 XP
  • cbwjm's Avatar
    Friday, 6th April, 2018, 04:14 AM
    There's no reason why it couldn't care for the copper wyrmling. Perhaps it lost a child of its own to adventurers and takes the copper in as means to replace the loss. The copper wyrmling's personality might rub off on the green, or vice versa. It could also be that the green truly cares for the copper wyrmling. It treats others, like adventurers, as a typical evil dragon would but when it comes...
    28 replies | 831 view(s)
    1 XP
  • cbwjm's Avatar
    Thursday, 5th April, 2018, 04:09 AM
    Even if you can't directly copy the sorcerer spell into your spellbook, if you have the time and money you could create a scroll of the sorcerer spell before writing it into your spellbook and then later level up your sorcerer class and swap the spell out for a new one. It would be a rather long route to getting extra spells for your spellbook, though it might be worth it on occasion if the...
    17 replies | 459 view(s)
    0 XP
  • cbwjm's Avatar
    Thursday, 5th April, 2018, 01:34 AM
    When i was DMing we used party XP. Since everyone has the same XP requirements to level there wasn't a need to track it separately. Rather than individual XP awards, I'd use inspiration for rewarding individual player actions. I like this better than milestone levelling and it doesn't require players tracking individual experience. New players come in at the same XP total as the others. I'd...
    289 replies | 7695 view(s)
    0 XP
  • cbwjm's Avatar
    Wednesday, 4th April, 2018, 10:34 PM
    The feel of the setting is important to me as well. I think Mystara is made for adding new races and new options just based on the history of the world. For a setting like Dark Sun, however, I'd be fine with not having certain options at the start if I was converting. I'd leave out certain races, but be inclined to include others. Athas is cut off from the outer planes so it makes sense to me to...
    115 replies | 4783 view(s)
    1 XP
  • cbwjm's Avatar
    Wednesday, 4th April, 2018, 08:49 AM
    For regular clerics that's true. It changed once we got specialist priests in 2e which the 5e domains remind me of.
    77 replies | 2094 view(s)
    0 XP
  • cbwjm's Avatar
    Wednesday, 4th April, 2018, 08:46 AM
    I didn't say it was, just that's how I think of it. I can't recall much about it, there may not have been much even written about it and if I wanted to fit it into Mystara, using the sylvan realm as the mystaran analogue would be the way I'd do it.
    115 replies | 4783 view(s)
    0 XP
  • cbwjm's Avatar
    Wednesday, 4th April, 2018, 05:31 AM
    One thing about Mystara is that it is actually very easy to fit in the newer races if you really want to. There have been a number of races that have arrived from different dimensions, elves came from the sylvan realm (I think of this as the Feywild, but I'm not 100% sure this is a different dimension or just somewhere else in the known world), Alphatians from their own dimension, diaboli from...
    115 replies | 4783 view(s)
    1 XP
  • cbwjm's Avatar
    Wednesday, 4th April, 2018, 05:14 AM
    I always felt it was a little weird that the nature cleric gained heavy armour proficiency. It could probably be removed without actually needing to replace it with anything although you could say that they gain druidcraft and another druid cantrip of their choice. That might leave them a little loaded down with cantrips though.
    77 replies | 2094 view(s)
    0 XP
  • cbwjm's Avatar
    Tuesday, 3rd April, 2018, 09:41 AM
    The term race is fine, there's no need to change it.
    1101 replies | 20931 view(s)
    1 XP
  • cbwjm's Avatar
    Tuesday, 3rd April, 2018, 09:31 AM
    Something like preserving and defiling I think should just be a core part of the setting in that any arcane spellcaster can choose to defile when casting a spell. You could perhaps include feats like master preserver or master defiler that grant some extra benefit. It's the same with the wizards of high sorcery. A subclass could be made or the different orders perhaps only allow certain wizard...
    151 replies | 4495 view(s)
    0 XP
  • cbwjm's Avatar
    Tuesday, 3rd April, 2018, 02:14 AM
    Many gods wear different masks. In FR this was common after the time of troubles where some gods killed others and took over their portfolio. In dragonlance, different races perceived their gods differently and called them by different names. I think it might be possible that a god taking the form of a tiefling, might come to create a unique pantheon. A tiefling goddess of magic might still be...
    10 replies | 428 view(s)
    1 XP
  • cbwjm's Avatar
    Monday, 2nd April, 2018, 07:32 AM
    Since I kind of see this tradition as a focused conjuration tradition, poaching the benign transposition ability at 6th level I think would be fitting for it. Think of the rest as substitution levels, some focus on conjuring while others focus on teleportation and planar travel.
    5 replies | 210 view(s)
    0 XP
  • cbwjm's Avatar
    Monday, 2nd April, 2018, 06:45 AM
    He was bashing 5e? I honestly couldn't tell what the hell he was going on about, I thought he meant he wanted all of them but his post made little sense to me.
    151 replies | 4495 view(s)
    4 XP
  • cbwjm's Avatar
    Monday, 2nd April, 2018, 05:18 AM
    It was really bugging me, I was waiting to get home so I could find my pdf copy to find out the name, then I read the next post after mine which also confirmed it :)
    115 replies | 4783 view(s)
    1 XP
  • cbwjm's Avatar
    Monday, 2nd April, 2018, 04:32 AM
    Well that last post confirmed it. The name I was looking for was Alfheim.
    115 replies | 4783 view(s)
    0 XP
  • cbwjm's Avatar
    Monday, 2nd April, 2018, 04:21 AM
    Dangit, all I get is Alphatia which is a completely different nation. I also get Alphaks but I'm sure the elf nation isn't named after an immortal. Is it Alfheim or am I getting mixed up with Norse myth (which might be getting mixed up with marvel comics Norse myth)?
    115 replies | 4783 view(s)
    0 XP
  • cbwjm's Avatar
    Monday, 2nd April, 2018, 03:48 AM
    Mystara is definitely one of my favourite settings, with all of the expansions it gained, it really expanded on what was possible with the basic setting. The various regions were fascinating and quite often totally bonkers. Some of my favourite areas were: Glantri, a kingdom of magic with secrets crafts, no clerics, and an artifact that was slowly draining the world of magic. Alphatia and...
    115 replies | 4783 view(s)
    1 XP
  • cbwjm's Avatar
    Monday, 2nd April, 2018, 03:05 AM
    I'd also keep the hit die at 1st level so that the fighter with constitution 14 has 24 hit points at level 1. That makes the PCs less fragile at level 1 and should hopefully negate a lucky hit by an orc with his great axe. Something you will likely see is a decrease in constitution since it now has less impact on a character's total hit points.
    33 replies | 856 view(s)
    0 XP
  • cbwjm's Avatar
    Sunday, 1st April, 2018, 11:35 PM
    I'd say take the idea of the class and make some new abilities to complement the subclass. They are a master of dimensional magic which is essentially a subgroup of conjuration. Rather than getting abilities that improve summoning, have them gain abilities that improve teleporting or dimensional manipulation. I wouldn't worry about the old specialist bonuses/penalties since these aren't part of...
    5 replies | 210 view(s)
    0 XP
  • cbwjm's Avatar
    Sunday, 1st April, 2018, 11:00 PM
    I wouldn't mind seeing dragonlance, mystara, and darksun come back. Darksun would bring psionics since they are a core part of the setting. Not sure I'd what mechanics I'd want in the other two settings. My first thought was an arcane tradition for the wizards of high sorcery but I'm not sure if they really need it. Just join an order and gain access to the power of the moons. I think the...
    151 replies | 4495 view(s)
    0 XP
  • cbwjm's Avatar
    Sunday, 1st April, 2018, 03:49 AM
    Except that heavy armour penalizes your stealth rolls and lowers your movement speed if you don't have enough strength. If people are using encumbrance then that suit of armour would also limit their carry capacity. Still, I'm not sure it would matter too much, if it did then I'd expect to see more people picking up dragon sorcerer, barbarian, or monk for their armour bonuses.
    77 replies | 2094 view(s)
    0 XP
  • cbwjm's Avatar
    Saturday, 31st March, 2018, 11:15 PM
    If I were to get rid of heavy armour for life, nature, and tempest clerics I would also change divine strike to potent cantrips and make the change from a cleric that is competent in melee to a cleric that is competent with ranged spell attacks. The life domain cleric would gain spare the dying as a bonus cantrip and the tempest cleric would gain thunderbolt as a bonus cantrip (firebolt but...
    77 replies | 2094 view(s)
    1 XP
  • cbwjm's Avatar
    Saturday, 31st March, 2018, 11:09 PM
    My shaman is a cleric subclass. I do like the idea of using wildshape for different effects though and summoning up a spirit would be a good use for it.
    7 replies | 272 view(s)
    0 XP
  • cbwjm's Avatar
    Thursday, 29th March, 2018, 09:14 PM
    To me, the rogue feels like one of the better designed classes in 5e. I think this thread is the first I've ever heard that anyone was disappointed with it.
    323 replies | 13269 view(s)
    13 XP
  • cbwjm's Avatar
    Thursday, 29th March, 2018, 08:03 AM
    I have had a look at updating some of these. I looked at song mage but the spell list just wasn't quite there to make a decent school, though I guess in 5e that isn't too big of a problem. While some of them may have seemed redundant, spells & magic had expanded on the bonus abilities that they had given specialist wizards so that the mentalist would have had different abilities to the...
    9 replies | 392 view(s)
    0 XP
  • cbwjm's Avatar
    Thursday, 29th March, 2018, 07:52 AM
    I think it could work, not sure if they would need to be compensated for the restriction, presumably a wizard would only be able to use spells of the school chosen at 2nd level. Since they have access to all schools at level 1, perhaps make 1st level spells of all schools available to all wizards.
    23 replies | 601 view(s)
    1 XP
  • cbwjm's Avatar
    Thursday, 29th March, 2018, 02:38 AM
    Well, part of it was. One of the builds when the warlord was released in 4e keyed off intelligence as the secondary stat while another keyed off charisma. People might prefer the intelligent warlord over the charismatic one.
    52 replies | 1068 view(s)
    0 XP
  • cbwjm's Avatar
    Thursday, 29th March, 2018, 01:43 AM
    I'd say it's because we see the warlord more as an intelligent tactical class than a charismatic leader class.
    52 replies | 1068 view(s)
    0 XP
  • cbwjm's Avatar
    Thursday, 29th March, 2018, 01:41 AM
    I think that name sirdar might be a little too esoteric.
    933 replies | 30451 view(s)
    0 XP
  • cbwjm's Avatar
    Tuesday, 27th March, 2018, 10:20 PM
    I didn't consider the usefulness of saves when deciding. I guess if I did follow the PHB classes then I would swap strength for either constitution or wisdom.
    52 replies | 1068 view(s)
    0 XP
  • cbwjm's Avatar
    Tuesday, 27th March, 2018, 10:13 PM
    Could be cool to have. I recently bought Realms which showcases the planescape art of Tony DiTerlizzi, it's pretty rad. There have been some cool covers for Dragon and Dungeon magazine over the years, I wouldn't mind seeing a book that includes all of the covers for the magazines.
    11 replies | 697 view(s)
    1 XP
  • cbwjm's Avatar
    Tuesday, 27th March, 2018, 10:03 PM
    Strength and Intelligence. To me a warlord is a tactician (Intelligence) that leads while in the thick of things (Strength). They're in battle calling out openings for others to take advantage of.
    52 replies | 1068 view(s)
    0 XP
  • cbwjm's Avatar
    Tuesday, 27th March, 2018, 09:00 PM
    DnD beyond is owned by a completely different company, it would make no sense that the books sold by WotC would provide a key for curse unless WotC was willing to pay Curse for some codes to add to the books. Seems very unlikely.
    26 replies | 1074 view(s)
    0 XP
  • cbwjm's Avatar
    Monday, 26th March, 2018, 08:56 PM
    Oh yeah, I'd definitely prefer some kind of change to fit an element, like acid dealing damage in round one and round two but if we were in a hurry then I'd just let a player pick fireball and change the damage type to acid.
    24 replies | 1077 view(s)
    1 XP
  • cbwjm's Avatar
    Monday, 26th March, 2018, 03:20 AM
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it...
    24 replies | 1077 view(s)
    1 XP
  • cbwjm's Avatar
    Monday, 26th March, 2018, 02:31 AM
    cbwjm replied to Mending
    I'd allow and just say that it will take X amount of minutes. Perhaps they need to concentrate on the spell and as they do, every few seconds a piece flies back up and reattaches itself to the main piece.
    15 replies | 619 view(s)
    0 XP
  • cbwjm's Avatar
    Monday, 26th March, 2018, 12:23 AM
    Some good ideas here, the increase in spells known is about where I would put it if I was going to increase their number of spells known. At first I thought you'd given them to many metamagics but then I saw that you created extra metamagics that could be chosen. Not too fond of one of the 20th level capstone choices, if you want to increase the number of metamagics that can be applied to...
    13 replies | 344 view(s)
    2 XP
  • cbwjm's Avatar
    Monday, 26th March, 2018, 12:01 AM
    I've thought of doing this before, instead of the standard array for instance handing out +2, +2, +1, +1, 0, and -1 or just a total of 5 points to distribute with the option of reducing some scores to add to others. Not sure how to handle races yet, either a +1 to their main race score (e.g., Dexterity for elves) or +1 to any score related to their race and subrace (e.g., Dexterity or...
    136 replies | 10829 view(s)
    0 XP
  • cbwjm's Avatar
    Sunday, 25th March, 2018, 10:07 PM
    Ah right, I think I got lost somewhere along the way. I thought we were talking about replacing the name of the subclass.
    933 replies | 30451 view(s)
    0 XP
  • cbwjm's Avatar
    Sunday, 25th March, 2018, 08:52 PM
    Why not keep warlord then? It's a good name for the class.
    933 replies | 30451 view(s)
    0 XP
  • cbwjm's Avatar
    Friday, 23rd March, 2018, 01:29 AM
    Nice, I like the idea of a gun-mage, I even found the document that had some ideas for alchemy and magical ammo the other day. For the level 10 ability, perhaps a variation on war magic. Cast a touch spell through your pistol and then make a ranged attack with your pistol as a bonus action.
    1 replies | 168 view(s)
    0 XP
No More Results
About cbwjm

Basic Information

About cbwjm
Location:
Auckland
Disable sharing sidebar?:
No
My Game Details

Details of games currently playing and games being sought.

Country:
New Zealand

Statistics


Total Posts
Total Posts
1,733
Posts Per Day
1.44
Last Post
If you could only play one--- Saturday, 14th April, 2018 07:23 AM

Currency

Gold Pieces
20
General Information
Last Activity
Today 07:23 AM
Join Date
Wednesday, 7th January, 2015
Product Reviews & Ratings
Reviews Written
0

1 Friend

  1. Eleihun Eleihun is offline

    Member

    Eleihun
Showing Friends 1 to 1 of 1
My Game Details
Country:
New Zealand
Page 1 of 4 1234 LastLast

Friday, 20th April, 2018


Wednesday, 18th April, 2018


Monday, 16th April, 2018


Sunday, 15th April, 2018


Thursday, 12th April, 2018


Tuesday, 10th April, 2018


Monday, 9th April, 2018


Sunday, 8th April, 2018



Page 1 of 4 1234 LastLast
Page 1 of 2 12 LastLast

Wednesday, 4th April, 2018

  • 12:18 PM - Coroc mentioned cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    cbwjm #84 Your ideas to "shoehorn" different races into a classic Setting are great, also for DMs who want to do something like that with their official or homebrewed setting, but let me ask you and the rest of the Forum (although it had been asked before): Is this the biggest Problem we got in converting new Settings to 5e? Maybe i do not see things like that because i get old and stubborn but for me the biggest Goal to achieve when converting classics like DS, ebberon, DL or Mystara to 5e is: Do i get the same feel from the Setting like when i played it Long ago with a different Version of the rules and would even someone not familar with the Setting back then but starting to Play it with a 5e conversion get the same vibe? That is the hardest Thing to achieve and imho this requires something which seems to be outlawed by at least some of the Forum These days: Cut it out, leave it, do not allow it, restrict reduce: classes, spells, equipment allowed/ available, Combos, alignment...

Thursday, 15th February, 2018

  • 07:00 AM - Hawk Diesel mentioned cbwjm in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    ...have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. All fair and valid points. I have played high level D&D, though admittedly not much. But thank you for bringing up these examples. It is helping me consider whether I am still thinking that magic users are as powerful as I proposed. At my table we long rest once every 2 or 3 sessions. Are you saying that your table long rests more than once per session? Yea, sometimes. Either similarly to what cbwjm, or being in games where long rests were just plain used more often than short rests (though that game had the house rule that short rests were 4 hours, so anytime you could short rest there was no reason not to just go for a full long rest). That's the sort of thing that we hand wave. There is no real tension there. So either we just declare that time passes and we're wherever we need to be or perhaps have a bit of description of what happened but not actually play it out. If exploration is the thing then we do that but it would be a series of encounters and obstacles. It's sort of the same with the skill system. If there is no consequence and/or it isn't interesting then there is no roll. Do you mean you hand wave that single encounter between long rests in the travel periods? I'm not understanding. But I have experienced a number of sessions in my games where there is max one or two encounters between long rests. Obviously when I DM I can have control over the pacing...

Tuesday, 23rd January, 2018

  • 05:42 PM - Hawk Diesel mentioned cbwjm in post Attempt at a Kalashtar race
    So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: Inertial Armor. Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you cbwjm. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.

Friday, 12th January, 2018

  • 04:21 AM - Olive mentioned cbwjm in post Wizard Spells
    If they're allowed to do this then you're really encouraging them to start colluding. Personally I don't like telling players, "Yeah, I know the mechanics encourage you to do X, but I'd really rather have you roleplay so can you just cooperate?" I would much rather point to a mechanic and say, "Sure, you can copy...but there's an X% chance it will get erased from your own spellbook." I was going to post something but then cbwjm said what I thought. I just don't see this as a huge issue, especially as they're going to want to prepare different spells regardless so they can maximise the things they can do.

Thursday, 16th November, 2017

  • 12:27 PM - Coroc mentioned cbwjm in post Weapon Help
    Do it like cbwjm suggests, give it a fixed boon (1d4 is ok) and some charge ability modelled after a spell. The charged ability should be usable as a free action on a hit, or instead of one of your normal ranged attacks. Rather than introduce a mechanic depending on the attribute, give the weapon a reason and personality why it does not be wielded by weak characters. If your intend is as a GM that the sword should go to the party brute and no one else, then the sword will simply zap everyone else for 1d4 force damage who even touches it. Rule 0 applies, if someone questions why and does not accept your explanation that the sword wants to be wielded by the strongest char because of blah.---

Thursday, 9th November, 2017

  • 05:04 AM - Hawk Diesel mentioned cbwjm in post D&D's Monk Way of the Sun Soul in 'Xanathar's Guide To Everything'
    I don't get it. Why would they re-release the sun soul monk? If the version presented in the SCAG is problematic, I would prefer they address that reasoning and proposed changes in a UA. Doing this makes me wonder if they are just trying to pad their page count. Also, I second cbwjm. What flaws are there in the Sun Soul Monk? Seems like a mechanically sound archetype to me.

Wednesday, 1st November, 2017

  • 03:06 PM - Hawk Diesel mentioned cbwjm in post Monk Weapon
    That should satisfy a player whose character concept is based around "Longsword". It probably won't satisfy a player whose character concept is based around "d10 damage" But here you are making a value judgment. You are inherently saying that a player must value the role playing aspect over the game aspect of something is a role playing game. It is not up to us to decide how a person plays or what gives them enjoyment when playing. I suppose a table could decide this together in a session zero, but then such a person would be better prepared to understand how others would respond to playing an elf monk and wanting to actually use all the abilities their choice of character grants. I really like how cbwjm put it. The rules are really guidelines or suggestions. They shouldn't be taken as immutable dogma. But then I don't believe in sacred cows.

Tuesday, 24th October, 2017

  • 09:04 AM - Yaarel mentioned cbwjm in post Mystic playtest...ugg this class is all over the place
    @GMforPowergamers, @cbwjm The way I wish the Magic Weapon spell worked is like this: Class Level: Attack Bonus Student L1: +1 Master L9: +2 Legend L17: +3 Epic L25: +4 Each plus is 8 levels higher. The advancement covers the entire 20-level career. They way it actually works is like this: L1: +1 L7: +2 L11: +3

Tuesday, 3rd October, 2017

  • 04:56 AM - Chaosmancer mentioned cbwjm in post Sorcerer vs Warlock
    Xeviat and cbwjm Sure, there are a lot of things we "could" do. I mean, in one respect, the only difference between a wizard and a bard is divide between Art and Science. And Music aficionados are usually quite eager to point out the science behind the art, and vice versa. But, if anything, the Wizard and the Warlock are more similiar. It doesn't matter if you studied for the test or someone handed you the answer sheet, you're still taking a test. That is a fundamental difference between "I was born for this" Birds don't need to study to know how to migrate and fly, they just do it, and no amount of tinkering to grow wings or building things that fly makes us birds. The metaphors can get really mixed, and, like I said, we can make all of these crushed together, but there are fundamental differences at play in the lore of the sorcerer that really should not be ignored. Even if the mechanics of the class and the game don't reflect that story accurately

Saturday, 1st July, 2017

  • 08:38 AM - Hawk Diesel mentioned cbwjm in post Converted Pathfinder spells for Cryomancers
    I haven't read them all yet, but I agree with cbwjm regarding Snowball. Either increase the damage, or make it a cantrip. If you go the cantrip route, on a hit the target automatically has disadvantage on their next attack before the start of your next turn. As for Ice Armor, if you compare it to Mage Armor (also a first level spell), then it is clear that no one would take mage armor if this is an option. Thus I would bump Ice Armor up to 2nd level or make it a concentration spell to balance against mage armor.

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned cbwjm in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first...

Monday, 29th May, 2017

  • 05:20 AM - TheCosmicKid mentioned cbwjm in post Oriental Adventures 5e - What race options are there?
    ...we have a very hard time seeing anything other than humans really 'being' any of those classes and caring about how the world sees them. I mean, if you are a spirit folk samurai (not sure if that was even a choice, but for sake of argument...), why would this spirit folk even be a samurai of some ruler in some land that has virtually nothing to do with his "race"? Sure, the spirit folk probably has his/her river/forest/mountain/whatever in the daimyo's province...but that would be it. Why would the daimyo accept such a creature into his confidence? Why should the daimyo even trust such a creature, who obviously would have significantly different ideas on what is "right", "just", or even "legal"...compared to humans?The spiritual beings in East Asian legend mirror the human social order much more closely than fairy folk do in European legend. Chinese mythology even has a celestial bureaucracy with ranks, offices, and duties just like the imperial bureaucracy. And -- Alex Williams and cbwjm mentioned Journey to the West. In that story, not only is the "adventuring party" composed of a variety of nonhuman characters, but the underlying reason for their journey is that they've all converted to Buddhism. You never hear about elves or trolls converting to Christianity; the implication is that they're fundamentally incapable of it. But Buddhist lore has spirits, demons, and monsters all happily joining the team and working together. So I'm thinking that, all things being equal, it takes far less effort to explain why a river/forest/mountain/whatever spirit might be a samurai than why an elf might be a paladin.

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    ... are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Avalanche Unl...

Sunday, 14th May, 2017

  • 03:51 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    I'm working on getting this Circle feature more in line with the descriptions in Wild Shape, and find myself in need of other some feedback on what I'm working up. Primal Form At 2nd level you do not gain wild shape. In place of wild shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. The number of times you can assume a primal form is shown in the wild shape column of the Druid table in the Player’s Handbook. There is no Wild Shape column in the Druid Table. Instead, the feature states that you can transform 2 times, but once both transformations have been used, you need to take a short or long rest to regain the ability to transform. I'm thinking we should just use that language. In Wild Shape, the Beast Shapes table (re-labeled Primal Forms below) shows a real disconnect with changing into primal forms (I guess that's why cbwjm called it a "1st draft," eh?) of the Circle of the Warden. Primal Forms Level Max. CR Limitations Example 2nd 1/4 No fly or swim speed Wolf 4th 1/2 No fly speed Crocodile 8th 1 - Eagle Now, a hint of a direction to go shows up immediately in Form of Storm's Thunder (with a bit of added fluff inspired by the 4e class descriptions) below: Form of Storm’s Thunder Tendrils of mist drift around you, flickering with light, as faint rumbles of distant thunder emanate from your body. On your turn, when you hit with a melee attack, you deal an extra 1d6 thunder damage. This increases to a d8 at 5th level, d10 at 11th level, and a d12 at 17th level. Here, cbwjm added class-level specific increases to the damage in the spirit of cantrip-type increases, while keeping the increases lower than cantrip increases in keeping with other kinds of class/archety...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned cbwjm in post This is a directory of posters who think the sorcerer needs fixing
    ...that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous caste...

Sunday, 30th April, 2017

  • 12:06 AM - Oofta mentioned cbwjm in post Unearthed Arcana: Get Better At Skills With These Feats
    Do you allow anyone to make the check as a bonus action? Or does it take their full action to ignore difficult terrain? Or is it a check that's made as part of their movement? If the answer is the first or third choice, then yes, I can see how the feat wouldn't seem that great for your table. Otherwise, all the feat does is allow a character to do what they already could, but faster. I do it the same as cbwjm if I think it makes sense, it's just part of the movement. A lot of times I'll also allow athletics. So either dive dextrously through the thick brush or muscle your way through. There are times when it doesn't make sense. If the difficult terrain is a supernatural effect of a monster warping space for example. So just another feat I don't need.

Wednesday, 26th April, 2017

  • 05:00 AM - Lanliss mentioned cbwjm in post homebrew Cleric Changes discussion
    I started thinking on some Cleric changes to apply to my world, ways to make them more interesting as a class. I am leaning heavily towards more Warlock-like changes, since I think Warlock and Cleric are two sides of the same coin. To that end, here are some of my changes Going to happen: Changes that I am decided on, mostly pretty obvious things that come with the Warlock Chassis Short-rest spell slots, same progression as Warlock, including Mystic Arcanum Divine Gifts: Invocations for the Cleric. One of the topics to be discussed. cbwjm has been helping out on this, and even put it in a handy link. http://homebrewery.naturalcrit.com/share/B1WZWvYTAx

Sunday, 16th April, 2017

  • 07:13 AM - WilliamCQ mentioned cbwjm in post RaW sorcerer highest level Spells Known
    ... 2 10 0 0 3 4 4 11 0 0 2 4 4 2 12 0 0 1 4 4 3 13 0 0 0 4 4 3 2 14 0 0 0 3 4 3 3 15 0 0 0 2 4 3 3 2 16 0 0 0 1 4 3 3 3 17 0 0 0 0 4 3 3 3 2 18 0 0 0 0 3 3 3 3 3 19 0 0 0 0 2 3 3 3 4 20 0 0 0 0 1 3 3 3 5 If you would kindly confirm (or infirm, hopefully with a correction) it's indeed the highest level Spells Known. Update 1: When I started this post Ancalagon was the last poster, so the 1st paragraph was addressing him. cbwjm I'm glad we're coming to the same conclusion; perhaps someone else might come to the same, or I'd be glad to see a different opinion.

Monday, 10th April, 2017

  • 10:50 PM - Oofta mentioned cbwjm in post Wherein we discuss spells and other magical things.
    ... moves with the sphere. Basic Newtonian physics applies and a sudden stop is going to hurt. If kinetic energy is not transferred, and the occupant still moves with the sphere they can have no mass. With no mass, you are not affected by gravity and are effectively weightless. However if they have no mass they can't move the sphere. Since they can move the sphere, this cannot be the case. In addition if no energy (of any type) cannot enter the sphere, you see a mirror ball and nothing inside. No one inside the sphere could see out. If the sphere breaks physics in all sorts of ways that are not spelled then Kinetic energy is transferred from the sphere to the occupant when the sphere is moved. Kinetic energy is not transferred to the occupant when the sphere lands after falling from a cliff. Kinetic energy is not transferred to the occupant if you happen to be in Eberron and get hit by a lightning train. I don't think that makes sense. On the other hand, if you rule like @cbwjm, then the sphere and the occupant have no mass (and are therefore weightless) there is no falling damage. In a way that does make sense, except I don't see how the occupant could move the sphere if they weigh nothing. Well, and a strong breeze would send it flying. But it does seem more logical than the "sometimes kinetic energy is transferred and other times it is not".

Sunday, 26th March, 2017

  • 10:48 AM - Fanaelialae mentioned cbwjm in post Mystic, Psionic Mastery, and 11th level and up
    ...ou only get a certain fraction of your points that are able to be used for it. What about the fact that there are certain powers (like Corrosive Metabolism's Breath of the Black Dragon, but there are numerous others) that don't have a point limit and therefore you can dump however many points you can generate in one go into those powers? Breath of the Black Dragon costs 5 points to activate, but also states "You can increase the damage by 1d6 per additional psi point spent on it". For example, an 11th level Mystic could dump all 9 points generated from Psionic Mastery into Breath of the Black Dragon to deal 10d6 damage (instead of the normal 6d6). At 15th level, he could spend all 11 points generated by Psionic Mastery to deal 12d6 with that power. As far as I can figure, those are your "higher level spells". 12d6 is roughly on par with a 7th level spell slot, so a 17th level psion effectively has four 7th level spell slots per day that can broken up into smaller slots. I agree with cbwjm that psionic mastery does not allow you to activate abilities simply by virtue of having used psionic mastery. It seems to me meant to be used before an encounter to gain a second pool of points that you can use to power higher level effects, or ignore the limitations on concentration. You probably wouldn't want to activate psionic mastery during a fight since it uses your action and therefore would make you spin your wheels for a round (unless you wanted to do something with your bonus action). Frankly, ignoring concentration limits is significantly better than dealing extra damage unless your really need to nova. I'd much rather be dissecting the battlefield into bite-sized chunks using three instances of Wall of Repulsion than dealing 12d6 damage for a single round.


Page 1 of 2 12 LastLast
No results to display...
Page 1 of 63 123456789101151 ... LastLast

Thursday, 19th April, 2018

  • 09:16 AM - delericho quoted cbwjm in post Dungeons and Dragons Art and Arcana : A Visual History to be released Oct 23rd
    There have been some cool covers for Dragon and Dungeon magazine over the years, I wouldn't mind seeing a book that includes all of the covers for the magazines. Paizo published a book on the "Art of Dragon Magazine" some years ago, which appears to still be available (and at an absurdly low price). I would guess it probably doesn't include every cover, but it probably includes a good selection of the best ones! That might be worth a look?

Wednesday, 11th April, 2018

  • 06:17 AM - 5ekyu quoted cbwjm in post Wand of Lightning Bolt - how good is it really?
    That is an interesting idea. Using a wand or other item to essentially get additional spells known could be a great addition to the game. Much in the same way that the magical words, movements, and materials channel the casters spellpower, the wand could channel their spell power into a lightning bolt spell.I do a lot of this with items in my games. "More slots" hits a lot of power issues but more "prepared/known" imo much more manageable while very useful and desirable. I use expendable cheap and reusable expensives.

Sunday, 8th April, 2018

  • 01:50 PM - Remathilis quoted cbwjm in post Mechanics of Revived Settings; your thoughts?
    I think that's rather restrictive for the designers if they are required to include every class or every race, or even just the common ones, in every setting they put out. They shouldn't have to do away with a great theme for a setting just to fit every option in the PHB into the setting.But that's the restriction that the game itself puts on them; they are designing for Dungeons & Dragons (TM) not Generic Fantasy Simulator RPG. They are restricted to trying to make each setting still reflect the core game as much as possible; the era of each setting having its own character creation rules died with TSR. Settings should be compatible with the D&D game and assumptions, even when they change or break them. And honestly, I don't see the problem; 3e Ravenloft found places for all race classes and races (though half-orc was refluffed) and 3e Dragonlance found similar space for all the classes and most of the races (again, giving substitute or new races to replace those unavailable). 3e and 4e Da...

Saturday, 7th April, 2018

  • 01:56 PM - Remathilis quoted cbwjm in post Mechanics of Revived Settings; your thoughts?
    Personally, I don't think that every option needs to be shoehorned into a setting but, sure, include a side bar in the relevant sections that says that even though these races/classes typically don't exist, here are some ways to include them.See, I prefer the opposite approach; give write ups on all classes and then a sidebar noting what to remove for a more "traditional" approach the setting. You can still pull the "x is rare, check with your DM" on those newer things. 5e is slow to release splat, so anytime you hard ban an option, you are shrinking the game. A setting like Dark Sun may only ever see one books worth of material, so I think it's best to keep options open and let the DM edit if he really thinks something doesn't fit. (Akin to what a DM running Realms does now.) This is double with classes, as WotC has been very cautious in releasing new ones so every class banned isn't going to get a replacement like a race or subclass would. I think, given that no setting it's getting lin...
  • 04:16 AM - Remathilis quoted cbwjm in post Mechanics of Revived Settings; your thoughts?
    I'm talking about 2e. Most of the classes in the PHB fit fine in darksun using the 2e as a guide. They all fit fine if we use the 3e and 4e versions as well. A version of DS that pulls from all editions for a version of D&D that pulls from all editions; how novel! Paizo and WotC had no problems justifying all 11 3e classes in Dark Sun; sure, some of them were rare (paladin, monk, caster-bard) but they were all available. 4e might have restricted divine classes (mostly due to how power-sources worked in 4e) but they also had no problems with psionic monks or arcane bards. By my count, that's two editions that supported at least two-out-of-three of those classes. Which is my point; it'd be highly preferable to give advice on how to use all 12 PHB classes in Dark Sun (even if some are "these are rare, check with DM") than to establish hard bans on these things. The same is true of the newer races like tieflings, goliaths, or dragonborn (the latter becoming half-giants and drays) rath...
  • 03:53 AM - Remathilis quoted cbwjm in post Mechanics of Revived Settings; your thoughts?
    The majority of classes and their subclasses are appropriate for dark sun. There is no reason not to include battlemasters, champions, land druids, every wizard tradition, every rogue subclass, etc. Really the only classes that don't fit in well are the bard, if you're going on the original athasian bard had no spellcasting, the paladin, and maybe the monk. You can keep pretty much every spell, the only thing that would really change in the magic chapter is the addition of defiling. I'd rather they reference the PHB and then spend a few pages showing what is different. Before moving in with the new subclasses like elemental cleric domains or perhaps listing which domains belong to which element. ¯\_(ツ)_/¯ I've been told by people who were a lot more invested in Dark Sun that near every class and race woulrd need re-writing to make it fit the setting; for example barbarians are game breaking because they can get high ACs without armor, or warlocks can't work because there are no fey...
  • 03:36 AM - Eltab quoted cbwjm in post Mechanics of Revived Settings; your thoughts?
    Really the only classes that don't fit in well are the bard, if you're going on the original athasian bard had no spellcasting, the paladin, and maybe the monk. If ki = "psionics by another name", the 5e Monk is OK for Dark Sun. In fact, slave revolt organizers would have good reason to teach their secret agents the Way of the Open Hand - since oppressed laborers aren't usually allowed to own weapons.
  • 03:03 AM - Remathilis quoted cbwjm in post Mechanics of Revived Settings; your thoughts?
    Considering how much of the PHB a darksun book would have to replicate, I'd rather it referenced the PHB rather than repeating everything. Really, the only things it would need to replicate would be Chapter 1 (6 pages), parts of chapter 4 (up to the backgrounds, 4 pages), possibly chapter 6 (9 pages), chapters 7, 8 and 9 (28 pages), chapter 10 (6 pages) and about 80% of chapter 11 (80 pages, but probably closer to 60-70 when you cut all the non-appropriate spells. If the Dark Sun Player's Guide was equal to the PHB (320 pages), we're talking only 120 some pages of replicated rules and nearly 200 pages to devote to new or converted appropriate material. You'd have a Chapter 2 that has only Athasian races (including mechanically appropriate versions of elves, dwarves, and halflings), A Chapter 3 that has Athasian-appropriate versions of the Barbarian, Bard (with no spells), Cleric, Druid, Fighter, Ranger, Rogue, and Wizard (with room for templar and mystic perhaps) each with thematic and app...
  • 12:39 AM - Yaarel quoted cbwjm in post Mike Mearls and "Action Economy"
    I think there are definitely some bonus actions that could done away with. Offhand attacks could be merged into the attack action, second wind and rage could have the bonus action requirement removed. It's not something that will happen unless homebrewed but I agree with Mearls that bonus actions aren't needed for the game. It is reasonable to count the offhand attack as a flourish. It is literally a minor component that elaborates the main attack action. In other words, if using the flourish for an off attack, one couldnt use it for an object interaction. Seems fair. Then a ‘bonus action’ is really a ‘bonus’ where some extra action is done that cannot be normally done.

Friday, 6th April, 2018

  • 06:04 AM - MonsterEnvy quoted cbwjm in post Would an Ancient Green Dragon consider adopting an orphaned copper wyrmling?
    Why would a green not care if it lost its child? I don't have the 5e books with me but reading the old 2e monstrous manual shows that chromatic dragons are actually very protective of their young. Unless they've decided to change that over editions, I'd say that it is valid to say they care for them to some extent. It's sort of an interesting system. Dragons want to reproduce and increase the size of their race, but don't much care for the young. They are protective of the eggs and defenseless newborns, Dragons even willing to give up their isolationist nature to mate and raising the eggs together. (Though Blacks and Whites are likely to have one of the mates leave to let the other take care of them on their own.) Once the Wyrmling is self sufficient the parent wants the young dragon gone within the few years of being together. A newly hatched dragon has a full array of abilities. Although inferior to those of a young dragon, these abilities are sufficient for the wyrmling to take care of...
  • 05:17 AM - MonsterEnvy quoted cbwjm in post Would an Ancient Green Dragon consider adopting an orphaned copper wyrmling?
    There's no reason why it couldn't care for the copper wyrmling. Perhaps it lost a child of its own to adventurers and takes the copper in as means to replace the loss. The copper wyrmling's personality might rub off on the green, or vice versa. It could also be that the green truly cares for the copper wyrmling. It treats others, like adventurers, as a typical evil dragon would but when it comes to the wyrmling it acts in a compassionate but stern manner. It makes it more interesting to have the dragon have a soft spot for the wyrmling instead of just saying outright that it kills it because it might be a threat, it misses out on what I feel are some interesting opportunities for the game. Well by default it would hate it. Added on Dragons don't care much for their kids, once they are self sufficient the typical dragon attitude towards baby dragons is that they are on their own. And it only takes a few days for them to be so. Dragons view other Dragons as rivals for the most part and are ...

Wednesday, 4th April, 2018

  • 08:43 AM - Paul Farquhar quoted cbwjm in post Alternatives to heavy armor for clerics?
    I always felt it was a little weird that the nature cleric gained heavy armour proficiency. It could probably be removed without actually needing to replace it with anything although you could say that they gain druidcraft and another druid cantrip of their choice. That might leave them a little loaded down with cantrips though. As already pointed out, they don't really "gain" heavy armour proficiency. Clerics in earlier editions have always had heavy armour proficiency, even if they had Nature/Plant/Animal Domains/Spheres. 5e, in effect, removes heavy armour proficiency from some domains in exchange for increased spell damage.

Tuesday, 3rd April, 2018

  • 04:22 AM - gyor quoted cbwjm in post Tiefling Pantheon
    Many gods wear different masks. In FR this was common after the time of troubles where some gods killed others and took over their portfolio. In dragonlance, different races perceived their gods differently and called them by different names. I think it might be possible that a god taking the form of a tiefling, might come to create a unique pantheon. A tiefling goddess of magic might still be mystra but the tieflings she interacts with might portray her as a tiefling woman and with a different name. You'd probably need a significant number of tieflings in one place though since myths, legends, and even gods are based around a shared culture. There are places with large Tiefling populations, Mulhorand for one, partly because of Set, Sebek, and to a lesser extent Sharess (use while Good has an odd foundness for none evil fiends and Tieflings), as well as possibly close proximity to Thay and its fiend summoning. Thay is also responsible for the large Tiefling population in Aglarond, al...

Monday, 2nd April, 2018

  • 07:54 PM - Satyrn quoted cbwjm in post Alternate Method of Calculating Hit Points
    I'd also keep the hit die at 1st level so that the fighter with constitution 14 has 24 hit points at level 1. That makes the PCs less fragile at level 1 and should hopefully negate a lucky hit by an orc with his great axe. Something you will likely see is a decrease in constitution since it now has less impact on a character's total hit points. Oh. This. The only thing I find jinky about MechaPilot's proposed method is that the character's hitdice doesn't match their level. But: what I find jinky about the way the PH handles it is that 1st level maxed hitdie, which annoys me when I'm recalculating hit points, or setting hitpoints for a new higher level character. So I'd give a first level fighter their Con score plus the hitdie - but not maximize the hit die. Use the half value for every level.
  • 04:09 PM - jaelis quoted cbwjm in post Deleted Posts
  • 04:58 AM - Polyhedral Columbia quoted cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Is it Alfheim or am I getting mixed up with Norse myth (which might be getting mixed up with marvel comics Norse myth)? haha - you got it.
  • 03:57 AM - Epicc quoted cbwjm in post Deleted Posts
  • 03:56 AM - Polyhedral Columbia quoted cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    The various regions were fascinating and quite often totally bonkers. haha - well said! Yeah, the bonkers quotient is part of the charm. The name of that elven nation is hiding just outside my recollection. I think it started with an A. I'll leave that for someone else to chime in on. Hey, I don't have all the answers! ;-) I'll just add a letter...AL. (No, not Alabama.)
  • 03:37 AM - Epicc quoted cbwjm in post Deleted Posts
  • 03:30 AM - Epicc quoted cbwjm in post Deleted Posts


Page 1 of 63 123456789101151 ... LastLast

1 Badges

Fan Badges
D&D
Item purchased at Monday, 26th March, 2018 10:43 PM
Dungeons & Dragons
Item purchased at Monday, 26th March, 2018 10:43 PM

cbwjm's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites