View Profile: cbwjm - Morrus' Unofficial Tabletop RPG News
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  • cbwjm's Avatar
    Today, 03:16 AM
    I've been reading Stephen Fry's Mythos so these setting books are definitely relevant to my interests. That Arkadia setting in particular looks pretty rad.
    15 replies | 331 view(s)
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  • cbwjm's Avatar
    Yesterday, 11:43 PM
    That's a good idea. I might do something similar by adding in all of the ideas people post in this thread.
    16 replies | 272 view(s)
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  • cbwjm's Avatar
    Yesterday, 10:14 PM
    This is a good approach and I can see it leading to player creativity with their skill use.
    16 replies | 272 view(s)
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  • cbwjm's Avatar
    Yesterday, 10:13 PM
    These are all great ideas. The Constitution (Athletics) seems obvious to me now that I see it written down, until now I don't think I had considered it. The Intelligence (Thieves' tools) reminds me of the Acquisitions Inc. episode where they used Intelligence (Sleight of Hand) to piece back a badly burnt and broken piece of parchment.
    16 replies | 272 view(s)
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  • cbwjm's Avatar
    Yesterday, 09:43 PM
    I'm sure most (all?) are aware that you can use a different ability score to determine the bonus to use skills. I was wondering if people have used, or have ideas to use, different scores. Some alternates I can think of or have used are: Strength (Intimidation) to showcase the big scary muscle man vs the Lord Vetinari school of intimidation. Intelligence (Persuasion). This is Spock using...
    16 replies | 272 view(s)
    2 XP
  • cbwjm's Avatar
    Yesterday, 07:29 AM
    I am interested to have a loom at his version of the warlord. I read on Reddit there were a couple of problems with it but still I think it is worth checking out for myself.
    17 replies | 739 view(s)
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  • cbwjm's Avatar
    Yesterday, 06:58 AM
    Of course we will. It only counts if WotC makes the warlord.
    17 replies | 739 view(s)
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  • cbwjm's Avatar
    Yesterday, 02:31 AM
    I'd play him like Kraven the Hunter from marvel comics. Turning into different animals to hunt down his prey.
    36 replies | 792 view(s)
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  • cbwjm's Avatar
    Yesterday, 02:14 AM
    Guidance would probably be banned in test situations and sporting events. Invigilators and umpires would probably have detect magic up to catch it. Of course if only cantrips are allowed then they'd just have to be on the look out for spellcasting.
    87 replies | 1853 view(s)
    1 XP
  • cbwjm's Avatar
    Yesterday, 12:22 AM
    I think some people like a little more complexity for their classes. I do like the simplicity of 5e but sometimes I'd like something with a few more moving parts.
    108 replies | 3993 view(s)
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  • cbwjm's Avatar
    Tuesday, 15th January, 2019, 10:18 PM
    I think all three of the "little wish" would be great choices.
    87 replies | 1853 view(s)
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  • cbwjm's Avatar
    Tuesday, 15th January, 2019, 07:26 AM
    Cleaning is one of the instant effects. It lists the effects and durations in the examples.
    87 replies | 1853 view(s)
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  • cbwjm's Avatar
    Tuesday, 15th January, 2019, 06:12 AM
    I'd go with prestidigitation. It's what I consider the most magical of the cantrips. Light would also be a good one to know. Spare the dying would be great for paramedics. Mending would definitely be useful as would mage hand. Mage hand would also get used for sex stuff, I'm sure.
    87 replies | 1853 view(s)
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  • cbwjm's Avatar
    Tuesday, 15th January, 2019, 03:59 AM
    It's shaping up into a pretty cool setting.
    63 replies | 1431 view(s)
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  • cbwjm's Avatar
    Monday, 14th January, 2019, 06:08 AM
    I definitely mentioned the unicorn as an improvement. If not straight up cold resistance for the kea then a ribbon ability which adapts it to the cold like the goliath ability might be suitable.
    63 replies | 1431 view(s)
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  • cbwjm's Avatar
    Monday, 14th January, 2019, 05:56 AM
    Scotland gets a unicorn as their national animal.
    63 replies | 1431 view(s)
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  • cbwjm's Avatar
    Monday, 14th January, 2019, 02:02 AM
    I just read the wikipedia page. This could be worked into their backstory: The kea nests in burrows or crevices among the roots of trees. Kea are known for their intelligence and curiosity, both vital to their survival in a harsh mountain environment. Kea can solve logical puzzles, such as pushing and pulling things in a certain order to get to food, and will work together to achieve a certain...
    63 replies | 1431 view(s)
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  • cbwjm's Avatar
    Sunday, 13th January, 2019, 08:31 PM
    It's a sad tale of someone who doesn't know how to play a wizard.
    1204 replies | 256872 view(s)
    1 XP
  • cbwjm's Avatar
    Saturday, 12th January, 2019, 09:34 PM
    I don't think that's indicative of a release delay (though there may be one). It could be as simple as them being aware that people have been asking for the update on the artificer and thanking them for being patient while they finalised their updates to the class.
    108 replies | 3993 view(s)
    2 XP
  • cbwjm's Avatar
    Saturday, 12th January, 2019, 12:11 AM
    The tower research rules allow an arcane character to take an existing spell and research it leading to a modification, creating a new higher level version. There are random tables although you could just pick the effect you want depending on how everyone agrees to play the game. This could allow you to take magic missile and create a new level 2 version called doctorbadwolf's thunderous magic...
    99 replies | 6968 view(s)
    1 XP
  • cbwjm's Avatar
    Friday, 11th January, 2019, 07:20 AM
    It's mostly clarifications and typo fixes. Some of it is formatting of monster stat blocks and language to be more like that of 5e.
    99 replies | 6968 view(s)
    1 XP
  • cbwjm's Avatar
    Thursday, 10th January, 2019, 09:48 PM
    I could see the gods being primordials or perhaps the elder gods, Ranginui and Papa being primordials and their children being gods. Although, having looked up the gods, many of them seem related to the elements.
    63 replies | 1431 view(s)
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  • cbwjm's Avatar
    Thursday, 10th January, 2019, 11:12 AM
    Maybe also that katipo spider.
    63 replies | 1431 view(s)
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  • cbwjm's Avatar
    Thursday, 10th January, 2019, 10:45 AM
    Mercurius One thing I will definitely agree with is that when a teacher is interested and engaging with a topic, students tend to pay attention. It's something I noticed myself as a student at uni. I don't know if I fully agree with attention spans and devices but thinking about it more as I write this, maybe people do need to switch off more. Certainly as a teacher this is a phenomenon that...
    98 replies | 2826 view(s)
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  • cbwjm's Avatar
    Thursday, 10th January, 2019, 10:29 AM
    If the kiwi isn't totally useless, I will be very disappointed. Otherwise, this should be pretty cool. Will you be doing the various gods? They won't need much, just a paragraph or two about them and a domain. All I can remember is Tane who I think represented the trees and was strong enough to separate his parents the earth and sky so that life could flourish. Something like that anyway. It's...
    63 replies | 1431 view(s)
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  • cbwjm's Avatar
    Wednesday, 9th January, 2019, 03:32 AM
    A character I've thought of recently that I would like to try out is a half-orc barbarian/wizard. He dresses like a typical barbarian (if there is such a thing) but rather than the stereotypical dumb barbarian is actually quite intelligent and is able to surprise his foes with some magic. Sure he won't be able to cast or concentrate on spells while raging but just the thought of having a few...
    27 replies | 731 view(s)
    1 XP
  • cbwjm's Avatar
    Wednesday, 9th January, 2019, 03:03 AM
    I agree. I don't think it is bad attention spans, instead I think it is more to do with how engaging the book is. A book could be 800 pages long and it would still be read if the reader finds the book engaging whereas one half the size might be dropped due to writing which the reader had trouble engaging with. Even limited time to read won't dissuade people from reading a long book. If you can...
    98 replies | 2826 view(s)
    1 XP
  • cbwjm's Avatar
    Tuesday, 8th January, 2019, 12:40 AM
    Personally, I don't care about the "right way" to play a wizard. If I'm running an evoker, you better believe that I'm throwing around fire and lightning. There might be some kind of concentration spell there somewhere, but those damage spells are coming out.
    1204 replies | 256872 view(s)
    4 XP
  • cbwjm's Avatar
    Sunday, 6th January, 2019, 11:16 AM
    cbwjm replied to Shield cantrip
    But if the point is to homebrew a cantrip version, you want it to be used. I'd rather create a more useful cantrip to replace the shield spell and try it out instead of creating what is essentially something that won't be taken because it is effectively worthless.
    60 replies | 1647 view(s)
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  • cbwjm's Avatar
    Sunday, 6th January, 2019, 08:25 AM
    cbwjm replied to Shield cantrip
    Which wouldn't be howbrew worth introducing if all it did was block magic missiles. Defending against a single spell isn't worth the cantrip slot.
    60 replies | 1647 view(s)
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  • cbwjm's Avatar
    Sunday, 6th January, 2019, 06:47 AM
    I loved Tigana, I'd actually forgotten about it until just now when reading this post. From memory my mum bought, lent it to my nan, and then I read it. We all really enjoyed it. I remember the ending being kinda sad with the brother and sister so close to reuniting.
    98 replies | 2826 view(s)
    1 XP
  • cbwjm's Avatar
    Sunday, 6th January, 2019, 05:31 AM
    cbwjm replied to Shield cantrip
    If all it does is deflect magic missiles then it would be a little too weak for a cantrip and would be a waste of a cantrip slot.
    60 replies | 1647 view(s)
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  • cbwjm's Avatar
    Sunday, 6th January, 2019, 03:31 AM
    cbwjm replied to Shield cantrip
    You could start it at +2 and have it scale +1 at the same rate as damage cantrips gaining a +5 bonus at level 16/17 (I forget which). That's just a couple levels off when a wizard could get an at-will version of shield anyway. If I was to limit it, I'd make it apply to either a single attack, or all attacks that turn, effectively defending against a single opponent.
    60 replies | 1647 view(s)
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  • cbwjm's Avatar
    Sunday, 6th January, 2019, 12:06 AM
    Magic.
    11 replies | 396 view(s)
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  • cbwjm's Avatar
    Saturday, 5th January, 2019, 08:20 AM
    Cantrips were first introduced in 1e from memory. I'm not sure if they were in the books or in dragon magazine though.
    203 replies | 6370 view(s)
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  • cbwjm's Avatar
    Saturday, 5th January, 2019, 12:20 AM
    I'd probably agree with Matt (though I'm not interested in watching his video, I'm getting the gist of it from the opening post), Tolkein is one of the most boring authors I've ever had the misfortune to try and read. If you can't sleep, read one of his books and you'll be asleep in no time. As for Matt's videos. He has some good material in the running the game playlist, some of which...
    98 replies | 2826 view(s)
    1 XP
  • cbwjm's Avatar
    Thursday, 3rd January, 2019, 05:07 AM
    To me it felt too much like spellcasting, even to the point where it had the 9 spell levels. If had dropped the 9 levels that may have fixed most of what I felt was wrong with it. I recall some of the powers felt more spell like than mental powers as well. It's almost like they looked at magic and thought "this is magic, let's take every thing it can do and put a psionic spin on it." They even...
    203 replies | 6370 view(s)
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  • cbwjm's Avatar
    Thursday, 3rd January, 2019, 04:48 AM
    I hated the 3e psionic system, for psionics, for magic users instead of psionics it would have been great.
    203 replies | 6370 view(s)
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  • cbwjm's Avatar
    Tuesday, 1st January, 2019, 02:16 AM
    I think if I was playing a certain class/archetype and another player came along with a similar character that we'd be bros for life. If I play an archer and another does the same then that would bring out the competitive streak. It would be like Jim Darkmagic and Strix (if you're familiar with these characters).
    86 replies | 4081 view(s)
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  • cbwjm's Avatar
    Tuesday, 1st January, 2019, 02:04 AM
    I feel the opposite. The fact that a wizard can conjure and throw a bolt of fire instead of having to resort to a light crossbow feels very magical to me. I know many people, commonly referred to as "grognards" think that at-will spells are too much, but for many, I think they are perfect as is. My post doesn't really help the thread though unless leaving it "as is" is a possible solution.
    203 replies | 6370 view(s)
    25 XP
  • cbwjm's Avatar
    Monday, 31st December, 2018, 07:47 AM
    Rope trick isn't a healing spell. Just because you can use it for a short rest allowing you to spend hit dice doesn't mean it is a healing spell, after all, it does nothing if you don't have the hit dice to spend. It's a great spell, just not a healing spell.
    296 replies | 7184 view(s)
    2 XP
  • cbwjm's Avatar
    Sunday, 30th December, 2018, 02:14 AM
    I also wish more spells were rituals, the rituals of 4e were one of my favourite parts of the game and I'd like to see more in 5e. I'm tempted to even make some summon spells rituals but requiring a longer cast time than the current ritual system. I might also require ritual resources that are burned when rituals are used as a sort of balancing factor (which I admit might not be a balancing...
    60 replies | 1337 view(s)
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  • cbwjm's Avatar
    Saturday, 29th December, 2018, 09:57 PM
    I would probably simplify weapons. I'd include a table which has the die sizes with different properties and then just include next to them different examples of weapons. For example: d8, versatile (d10). Warhammer, longsword, battleaxe. Rapier I'd probably bust down to a d6 light finesse weapon so that dual wielders could use one right from the start. Costs would also be simplified.
    115 replies | 3590 view(s)
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  • cbwjm's Avatar
    Saturday, 29th December, 2018, 10:31 AM
    cbwjm replied to No Magic Shops!
    I find one or two quotes followed by single responses much easier to read. Whenever sentence or two is broken up and responded to, I find it distracting to the point I no longer read them if a response takes it to an extreme.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 29th December, 2018, 05:04 AM
    cbwjm replied to No Magic Shops!
    All good.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 29th December, 2018, 04:48 AM
    cbwjm replied to No Magic Shops!
    I haven't blocked him, I'd be able to tell with the app because his posts would be in spoilers making it easier to scroll past him. Pretty sure he blocked me with the others at the start of the week.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 29th December, 2018, 03:38 AM
    cbwjm replied to No Magic Shops!
    Normally when I see a post that has quoted someone and broken it down to a dozen smaller quotes to respond to each sentence, I skip it. Ain't no one got time for that.
    928 replies | 36806 view(s)
    1 XP
  • cbwjm's Avatar
    Thursday, 27th December, 2018, 10:48 AM
    Shield is pretty powerful for its level in that it can turn a hit into a miss, and provide protection for the rest of the round. Personally, I wouldn't change it for my games, but if I was going to I would probably make it similar to its earlier incarnations, that is, short duration AC boost. Rather that a flat AC bonus I would change it to a 1 Action cast time, a 1 minute duration, and have it...
    45 replies | 1584 view(s)
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  • cbwjm's Avatar
    Thursday, 27th December, 2018, 07:05 AM
    cbwjm replied to No Magic Shops!
    If only there was a way to stop him...
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Thursday, 27th December, 2018, 03:49 AM
    I'm definitely with you with the kenku. I think I'd get rid of the whole curse backstory although having said that I might use them to represent something like the cast down arrakoa race from world of Warcraft (without the mimicry curse).
    86 replies | 2264 view(s)
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  • cbwjm's Avatar
    Wednesday, 26th December, 2018, 09:52 PM
    Is that the basic package? I'm kind of surprised they include it, but then it is a great play by them to do so.
    17 replies | 613 view(s)
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  • cbwjm's Avatar
    Wednesday, 26th December, 2018, 09:31 PM
    cbwjm replied to No Magic Shops!
    Someone mentioned that Morrus posted the reasons for the change from ignore to block. Anyone recall what they were?
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Wednesday, 26th December, 2018, 09:16 PM
    Sky is rubbish, they seriously need to rethink their subscription model if they want to keep making money. They may have started an on demand service, I'm not sure but when it comes to channels you have to buy the base package which is generally trash then add the channels you do want for extra. I think that their inflexible subscription and streaming media sites like Netflix are what's going to...
    17 replies | 613 view(s)
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  • cbwjm's Avatar
    Wednesday, 26th December, 2018, 05:08 AM
    NZ hasn't has a broadcasting fee for a few years. I think it was quite hard to enforce.
    17 replies | 613 view(s)
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  • cbwjm's Avatar
    Wednesday, 26th December, 2018, 01:43 AM
    cbwjm replied to No Magic Shops!
    Ugh, midichlorians. The only way I can accept them in star wars is by thinking of them as a result of high force sensitivity instead of the cause.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Tuesday, 25th December, 2018, 09:39 AM
    I'd probably merge multiple editions. I'd want some sort of multiclassing option like in 2e, The bounded accuracy of 5e, and the level 1 hit point buffer and healing surges of 4e. If I kept classes and subclasses like in 5e, I'd change it so that each class gains subclass levels at the same rate allowing for some general cross-class subclasses that can be picked up by any class. ...
    115 replies | 3590 view(s)
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  • cbwjm's Avatar
    Monday, 24th December, 2018, 10:19 PM
    Oh my god yes, working in retail is the christmas spirit killer. For adventures, I'm not against a christmas themed adventure, but only if it is a one-shot. In general, I don't like using real world holidays in my setting so i wouldn't want an easter themed adventure either.
    26 replies | 844 view(s)
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  • cbwjm's Avatar
    Monday, 24th December, 2018, 10:03 PM
    That looks crazy complicated. I'm not really a math guy but looking at that, no wonder it was difficult to get right. I spent something like 20 minutes the other day trying to understand and simplify the equation to calculate the area of a hex. Trying to work out the average of an exploding die would be well beyond me.
    20 replies | 806 view(s)
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  • cbwjm's Avatar
    Monday, 24th December, 2018, 09:04 PM
    So who is Benedict cumberbatch playing, Theresa May?
    23 replies | 620 view(s)
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  • cbwjm's Avatar
    Monday, 24th December, 2018, 08:11 PM
    cbwjm replied to No Magic Shops!
    Actually, I've mentioned that the block system didn't integrate well with the app a few times, I think people just like to ignore it so they can say I'm actively trying to get around the block system. I even went onto the website and tested it out to see what the problem was and noted that it had affected me before and that I can understand how it might annoy some people, perhaps you had me...
    928 replies | 36806 view(s)
    0 XP
  • cbwjm's Avatar
    Monday, 24th December, 2018, 05:26 AM
    cbwjm replied to No Magic Shops!
    Not that they'll be able to read this but I'm not actively trying to sidestep the issue. I'm just accessing the site the way I usually do. It used to be just through a browser but now I'm probably accessing it 60/40 app/browser on a PC. I should also point out that now that I've seen this again in a browser that I have had it happen to me back before the app came out. It didn't really bother me...
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Monday, 24th December, 2018, 05:21 AM
    cbwjm replied to No Magic Shops!
    Calm down. I don't think they're fools just because I can see what they write. I just think the situation is funny is all. And it isn't cheating, it isn't my fault the app doesn't integrate well with the website's block function and I don't feel the need to change how I use the site (as in accessing it primarily via the app). If anything, they could use this lack of integration as fuel for a...
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Monday, 24th December, 2018, 12:51 AM
    cbwjm replied to No Magic Shops!
    I guess it's more that I don't really understand what you're talking about. Besides, in this case, they're all blocking me for a week to "teach me a lesson" and I just think it's funny that it pretty much doesn't affect me. Even when I tested out how it is broken, all it required me to do was to go to the previous page of the thread to get back to where I was. I even mentioned this might annoy...
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 11:46 PM
    cbwjm replied to No Magic Shops!
    Sure...
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 11:09 PM
    cbwjm replied to No Magic Shops!
    I just tend to use the app more than the website and being blocked doesn't seem to translate into the app at all. It isn't hypocritical to prefer to browse ENworld on my phone, it's just a failing of integration between the two. And when I was referring to respecting blocks it is the blocks that I place. If I see a thread someone I've blocked has created in the app, I scroll past and continue...
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 10:53 PM
    Brexit always sounds like a kind of cereal to me. Someone should make it. "Brexit. Set yourself aside from 'those people'."
    23 replies | 620 view(s)
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  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 09:39 PM
    cbwjm replied to No Magic Shops!
    Should I quote one of them? Mention them? I literally only know the Mistwell and Maxperson blocked me as well because they mentioned it in the thread. I'm not even actively trying to circumvent the block feature, I just have a tendency to use the app which doesn't seem to integrate with the block function when others block you.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 09:34 PM
    cbwjm replied to No Magic Shops!
    They have no idea that they're talking about me behind my back directly to my face, do they...
    928 replies | 36806 view(s)
    1 XP
  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 07:46 PM
    cbwjm replied to No Magic Shops!
    I guess people blocked me before I mentioned that I tend to use the app. If I used it exclusively then I would have no idea people blocked me due to it not integrating properly. Basically, no one is talking about me behind my back. I did see the effect in the browser. It just meant I had to scroll back a bit. Not that big of a deal although I can see how it would annoy some people.
    928 replies | 36806 view(s)
    1 XP
  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 08:26 AM
    cbwjm replied to No Magic Shops!
    One of the best functions of the current block system is that when I start a thread, people I've blocked can't see it or join in, I think that's a great feature.
    928 replies | 36806 view(s)
    1 XP
  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 12:58 AM
    cbwjm replied to Monster Roles
    4e monster design is one of the things I really like about the edition. I'd like to create some similar rules for 5e to make quick enemies when you're DMing a game and the PCs have gone of the grid and you need to quickly come up with some stats.
    7 replies | 381 view(s)
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  • cbwjm's Avatar
    Sunday, 23rd December, 2018, 12:55 AM
    cbwjm replied to No Magic Shops!
    Should I quote him? What will that do to the thread. If anything the block function needs better integration with the app. I've noticed that when using the app I can still see threads by people I've blocked (If I go in and notice this, I tend to leave the thread, I blocked them so I tend to honour that). Also in the app you can still see their posts it just appears as a spoiler, perhaps it's a...
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 11:53 PM
    cbwjm replied to No Magic Shops!
    Are you on the app or the website? I don't recall ever seeing it on the app. The website might have a dropdown next to my name which gives you the option to block me. Been a while since I've used it though.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 11:46 PM
    cbwjm replied to No Magic Shops!
    Still fine with it. I should also point out that the current system doesn't integrate very well with the app. Unless they haven't actually blocked me yet.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 11:29 PM
    cbwjm replied to No Magic Shops!
    It's true, I'm absolutely fine with it as is.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 08:39 PM
    cbwjm replied to No Magic Shops!
    I was wondering what the outcome of the original topic was.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 10:09 AM
    cbwjm replied to No Magic Shops!
    Sometimes, from some people, I don't think it's worth the wait. The handful of people on my block list never seemed to have anything good to say and in the end, I just got tired of reading their posts so I used the one function that lets me never have to worry about them again. The block function has worked great for me, shame it hasn't for others.
    928 replies | 36806 view(s)
    1 XP
  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 08:31 AM
    cbwjm replied to No Magic Shops!
    I'm fine with it. Also, to someone who has blocked you, maybe you are a giant butt. If you constantly say things that offends or annoys someone to the point that they block you, you don't get to say that's unfair that they've blocked you. Well you can say it, but from their perspective that doesn't make it true.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 07:18 AM
    cbwjm replied to No Magic Shops!
    I dont have blinders on, I've been told how the site breaks, I'm well aware of it. I also don't care. If you want to stress about this then go ahead. For me though, it's such a small thing that I'm just not going to let it concern me. It has nothing to do with being a quitter and everything to do with knowing what is and isn't important in my life, and for me, the block functionality on this site...
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 07:03 AM
    cbwjm replied to No Magic Shops!
    I guess they'd rather open up threads to everyone who isn't a giant butt. I see nothing wrong with the block function. If you've got on someone's nerves enough to be blocked by them and it's screwed up some threads, well, that's just the way it is. You just have to accept it, deal with it, and move on.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd December, 2018, 05:53 AM
    cbwjm replied to No Magic Shops!
    Actually, this site does give people the option to start private threads with people on their friends list and are we really worried about the survivor threads? They're just a little bit of fun, not exactly riveting discussions about DnD topics, who cares if they get a little thrown off target.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Friday, 21st December, 2018, 11:38 PM
    That sounds more like an issue with the draconic sorcerer subclass than with the class itself, which I agree could have done with more spell support in the PHB for the other elements. If you aren't playing that subclass though, then it isn't really much of an issue.
    82 replies | 3694 view(s)
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  • cbwjm's Avatar
    Friday, 21st December, 2018, 07:35 PM
    cbwjm replied to No Magic Shops!
    Oh right. Got it now. It must not happen in reverse with people you've blocked because I've never had that happen to me. I might be causing it to happen to a few others though.
    928 replies | 36806 view(s)
    0 XP
  • cbwjm's Avatar
    Friday, 21st December, 2018, 10:43 AM
    cbwjm replied to No Magic Shops!
    I don't block many, but from experience, the ones I have blocked are just people that I'd rather not deal with anyway. One time I went into my blocklist and removed some people from it. Wasn't long before I ended up adding them back onto it. Some people just seem to define the term "toxic". I guess I just wish that people would be nicer, but if they're not, there's the block button.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Friday, 21st December, 2018, 10:39 AM
    cbwjm replied to No Magic Shops!
    I guess I've never had a quote from someone I've blocked. If someone's blocked me then I'm not sure if they've gone into the app and quoted me/read my posts, that is something that seems a little weird, you can still see their posts you just need to expand them. Also, is the bolded sentence incomplete?
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Friday, 21st December, 2018, 07:35 AM
    I dont think that's a problem with the class, I thibk it's a problem with the player. Decide what you want to be and focus on that.
    262 replies | 7280 view(s)
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  • cbwjm's Avatar
    Friday, 21st December, 2018, 07:05 AM
    cbwjm replied to No Magic Shops!
    It isn't too bad. I've had a few threads that look like there are posts I haven't read but in reality they have been responded to by someone I've blocked. When I notice I just ignore it until it pops up with someone else who I can see.
    928 replies | 36806 view(s)
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  • cbwjm's Avatar
    Friday, 21st December, 2018, 07:02 AM
    I think more clerics would be getting into melee than not. You have only 2 in the PHB that gain their wisdom bonus to their cantrip damage. In general, their cantrips might still be slightly better depending on the cleric level and the damage and power of the weapon but it isn't like clerics were powerhouses in earlier editions anyway. Until 3e they only ever had a single attack so weren't...
    262 replies | 7280 view(s)
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  • cbwjm's Avatar
    Thursday, 20th December, 2018, 08:45 AM
    Maybe all spellcasters should be a themed wizard. One spell list with different ways of interacting with them via subclasses.
    262 replies | 7280 view(s)
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  • cbwjm's Avatar
    Thursday, 20th December, 2018, 04:52 AM
    I've read through it, I think the rules will be quite usable by me but as my friends and I don't play very often, I'm not sure if I will be able to incorporate the systems into a game. I also quite like his writing style, I'm not too worried that he doesn't stick 100% to the language in the official 5e books (opportunity attack vs attack of opportunity? who cares, means the same thing). The...
    99 replies | 6968 view(s)
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Friday, 21st December, 2018

  • 02:46 PM - lowkey13 mentioned cbwjm in post No Magic Shops!
    Not being able to see posts by people that have blocked you? Fair enough. Not being able to access entire threads just because they happened to be started by people that have blocked you? Broken as freak - I didn't know we could own threads and decide who gets to see them. (I duly note that this behavior is likely not consciously set up that way by Morrus and is probably considered a bug in the forum software. Still, it hasn't been fixed or mitigated for years, so that excuse isn't particularly persuasive anymore) Hey now! I love me a magic shop thread! ;) Anyway, cbwjm and Mistwell I think a lot of the debate over the block/ignore function tends to be one of those, "Sure, it is great in practice, but how does it work in theory," type of issues. The enworld community, in contrast to an unfortunately large part of the internet, is still a large, diverse, and active community of people engage in regular conversations without it going off the rails. Part of this is because of the excellent moderation of Morrus, Umbran, Danny, and others (including all of us regular users who flag issues). But part of this, IMO, is because of the block list. It's a great feature for several reasons. First, in use, it keeps people from further attacking each other. It's the ultimate in de-escalation. But, and this is an important point, it's also a calming/moderating influence on all posts, IMO. Because I don't know about you- but I don't want to get blocked. I like talking to people! So any time I think maybe I just need to ratchet it up a little .... I don't. I st...

Friday, 13th July, 2018

  • 02:12 AM - Unwise mentioned cbwjm in post Multi classing Objections: Rules vs. Fluff?
    cbwjm The reason I came up with that example is that I actually played a Dwarf from a clan that prided itself on never having been in sunlight. They felt that sunlight would weaken both them and their culture, like it must have done to humans. He of course saw the sun for the first time and fell in love with it and the outside world. I chose deep-dwarf over Drow because it would not have the issues I mentioned above. To me that is the trick, something can be a great story yet shift the view of the world. In my Warhammer campaign example, my players all had great back stories (which they never do normally) but the end result was that it was a group that did not fit in the world at all. ad_hoc I can see where you are coming and agree, but don't have that experience myself. Frankly if they engage in RP or backstory at all I am thrilled, we don't have people competing for the spotlight.

Tuesday, 12th June, 2018

  • 11:48 AM - Coroc mentioned cbwjm in post UA: Giant Soul Sorcerer
    cbwjm Thank you, might be fun, i'd wish though their creative energy would concentrate on other things, but that is just me.

Wednesday, 4th April, 2018

  • 12:18 PM - Coroc mentioned cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    cbwjm #84 Your ideas to "shoehorn" different races into a classic Setting are great, also for DMs who want to do something like that with their official or homebrewed setting, but let me ask you and the rest of the Forum (although it had been asked before): Is this the biggest Problem we got in converting new Settings to 5e? Maybe i do not see things like that because i get old and stubborn but for me the biggest Goal to achieve when converting classics like DS, ebberon, DL or Mystara to 5e is: Do i get the same feel from the Setting like when i played it Long ago with a different Version of the rules and would even someone not familar with the Setting back then but starting to Play it with a 5e conversion get the same vibe? That is the hardest Thing to achieve and imho this requires something which seems to be outlawed by at least some of the Forum These days: Cut it out, leave it, do not allow it, restrict reduce: classes, spells, equipment allowed/ available, Combos, alignment...

Thursday, 15th February, 2018

  • 07:00 AM - Hawk Diesel mentioned cbwjm in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    ...have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. All fair and valid points. I have played high level D&D, though admittedly not much. But thank you for bringing up these examples. It is helping me consider whether I am still thinking that magic users are as powerful as I proposed. At my table we long rest once every 2 or 3 sessions. Are you saying that your table long rests more than once per session? Yea, sometimes. Either similarly to what cbwjm, or being in games where long rests were just plain used more often than short rests (though that game had the house rule that short rests were 4 hours, so anytime you could short rest there was no reason not to just go for a full long rest). That's the sort of thing that we hand wave. There is no real tension there. So either we just declare that time passes and we're wherever we need to be or perhaps have a bit of description of what happened but not actually play it out. If exploration is the thing then we do that but it would be a series of encounters and obstacles. It's sort of the same with the skill system. If there is no consequence and/or it isn't interesting then there is no roll. Do you mean you hand wave that single encounter between long rests in the travel periods? I'm not understanding. But I have experienced a number of sessions in my games where there is max one or two encounters between long rests. Obviously when I DM I can have control over the pacing...

Tuesday, 23rd January, 2018

  • 05:42 PM - Hawk Diesel mentioned cbwjm in post Attempt at a Kalashtar race
    So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: Inertial Armor. Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you cbwjm. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.

Friday, 12th January, 2018

  • 04:21 AM - Olive mentioned cbwjm in post Wizard Spells
    If they're allowed to do this then you're really encouraging them to start colluding. Personally I don't like telling players, "Yeah, I know the mechanics encourage you to do X, but I'd really rather have you roleplay so can you just cooperate?" I would much rather point to a mechanic and say, "Sure, you can copy...but there's an X% chance it will get erased from your own spellbook." I was going to post something but then cbwjm said what I thought. I just don't see this as a huge issue, especially as they're going to want to prepare different spells regardless so they can maximise the things they can do.

Thursday, 16th November, 2017

  • 12:27 PM - Coroc mentioned cbwjm in post Weapon Help
    Do it like cbwjm suggests, give it a fixed boon (1d4 is ok) and some charge ability modelled after a spell. The charged ability should be usable as a free action on a hit, or instead of one of your normal ranged attacks. Rather than introduce a mechanic depending on the attribute, give the weapon a reason and personality why it does not be wielded by weak characters. If your intend is as a GM that the sword should go to the party brute and no one else, then the sword will simply zap everyone else for 1d4 force damage who even touches it. Rule 0 applies, if someone questions why and does not accept your explanation that the sword wants to be wielded by the strongest char because of blah.---

Thursday, 9th November, 2017

  • 05:04 AM - Hawk Diesel mentioned cbwjm in post D&D's Monk Way of the Sun Soul in 'Xanathar's Guide To Everything'
    I don't get it. Why would they re-release the sun soul monk? If the version presented in the SCAG is problematic, I would prefer they address that reasoning and proposed changes in a UA. Doing this makes me wonder if they are just trying to pad their page count. Also, I second cbwjm. What flaws are there in the Sun Soul Monk? Seems like a mechanically sound archetype to me.

Wednesday, 1st November, 2017

  • 03:06 PM - Hawk Diesel mentioned cbwjm in post Monk Weapon
    That should satisfy a player whose character concept is based around "Longsword". It probably won't satisfy a player whose character concept is based around "d10 damage" But here you are making a value judgment. You are inherently saying that a player must value the role playing aspect over the game aspect of something is a role playing game. It is not up to us to decide how a person plays or what gives them enjoyment when playing. I suppose a table could decide this together in a session zero, but then such a person would be better prepared to understand how others would respond to playing an elf monk and wanting to actually use all the abilities their choice of character grants. I really like how cbwjm put it. The rules are really guidelines or suggestions. They shouldn't be taken as immutable dogma. But then I don't believe in sacred cows.

Tuesday, 24th October, 2017

  • 09:04 AM - Yaarel mentioned cbwjm in post Mystic playtest...ugg this class is all over the place
    @GMforPowergamers, @cbwjm The way I wish the Magic Weapon spell worked is like this: Class Level: Attack Bonus Student L1: +1 Master L9: +2 Legend L17: +3 Epic L25: +4 Each plus is 8 levels higher. The advancement covers the entire 20-level career. They way it actually works is like this: L1: +1 L7: +2 L11: +3

Tuesday, 3rd October, 2017

  • 04:56 AM - Chaosmancer mentioned cbwjm in post Sorcerer vs Warlock
    Xeviat and cbwjm Sure, there are a lot of things we "could" do. I mean, in one respect, the only difference between a wizard and a bard is divide between Art and Science. And Music aficionados are usually quite eager to point out the science behind the art, and vice versa. But, if anything, the Wizard and the Warlock are more similiar. It doesn't matter if you studied for the test or someone handed you the answer sheet, you're still taking a test. That is a fundamental difference between "I was born for this" Birds don't need to study to know how to migrate and fly, they just do it, and no amount of tinkering to grow wings or building things that fly makes us birds. The metaphors can get really mixed, and, like I said, we can make all of these crushed together, but there are fundamental differences at play in the lore of the sorcerer that really should not be ignored. Even if the mechanics of the class and the game don't reflect that story accurately

Saturday, 1st July, 2017

  • 08:38 AM - Hawk Diesel mentioned cbwjm in post Converted Pathfinder spells for Cryomancers
    I haven't read them all yet, but I agree with cbwjm regarding Snowball. Either increase the damage, or make it a cantrip. If you go the cantrip route, on a hit the target automatically has disadvantage on their next attack before the start of your next turn. As for Ice Armor, if you compare it to Mage Armor (also a first level spell), then it is clear that no one would take mage armor if this is an option. Thus I would bump Ice Armor up to 2nd level or make it a concentration spell to balance against mage armor.

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned cbwjm in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first...

Monday, 29th May, 2017

  • 05:20 AM - TheCosmicKid mentioned cbwjm in post Oriental Adventures 5e - What race options are there?
    ...we have a very hard time seeing anything other than humans really 'being' any of those classes and caring about how the world sees them. I mean, if you are a spirit folk samurai (not sure if that was even a choice, but for sake of argument...), why would this spirit folk even be a samurai of some ruler in some land that has virtually nothing to do with his "race"? Sure, the spirit folk probably has his/her river/forest/mountain/whatever in the daimyo's province...but that would be it. Why would the daimyo accept such a creature into his confidence? Why should the daimyo even trust such a creature, who obviously would have significantly different ideas on what is "right", "just", or even "legal"...compared to humans?The spiritual beings in East Asian legend mirror the human social order much more closely than fairy folk do in European legend. Chinese mythology even has a celestial bureaucracy with ranks, offices, and duties just like the imperial bureaucracy. And -- Alex Williams and cbwjm mentioned Journey to the West. In that story, not only is the "adventuring party" composed of a variety of nonhuman characters, but the underlying reason for their journey is that they've all converted to Buddhism. You never hear about elves or trolls converting to Christianity; the implication is that they're fundamentally incapable of it. But Buddhist lore has spirits, demons, and monsters all happily joining the team and working together. So I'm thinking that, all things being equal, it takes far less effort to explain why a river/forest/mountain/whatever spirit might be a samurai than why an elf might be a paladin.

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    ... are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Avalanche Unl...

Sunday, 14th May, 2017

  • 03:51 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    I'm working on getting this Circle feature more in line with the descriptions in Wild Shape, and find myself in need of other some feedback on what I'm working up. Primal Form At 2nd level you do not gain wild shape. In place of wild shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. The number of times you can assume a primal form is shown in the wild shape column of the Druid table in the Player’s Handbook. There is no Wild Shape column in the Druid Table. Instead, the feature states that you can transform 2 times, but once both transformations have been used, you need to take a short or long rest to regain the ability to transform. I'm thinking we should just use that language. In Wild Shape, the Beast Shapes table (re-labeled Primal Forms below) shows a real disconnect with changing into primal forms (I guess that's why cbwjm called it a "1st draft," eh?) of the Circle of the Warden. Primal Forms Level Max. CR Limitations Example 2nd 1/4 No fly or swim speed Wolf 4th 1/2 No fly speed Crocodile 8th 1 - Eagle Now, a hint of a direction to go shows up immediately in Form of Storm's Thunder (with a bit of added fluff inspired by the 4e class descriptions) below: Form of Storm’s Thunder Tendrils of mist drift around you, flickering with light, as faint rumbles of distant thunder emanate from your body. On your turn, when you hit with a melee attack, you deal an extra 1d6 thunder damage. This increases to a d8 at 5th level, d10 at 11th level, and a d12 at 17th level. Here, cbwjm added class-level specific increases to the damage in the spirit of cantrip-type increases, while keeping the increases lower than cantrip increases in keeping with other kinds of class/archety...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned cbwjm in post This is a directory of posters who think the sorcerer needs fixing
    ...that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous caste...

Sunday, 30th April, 2017

  • 12:06 AM - Oofta mentioned cbwjm in post Unearthed Arcana: Get Better At Skills With These Feats
    Do you allow anyone to make the check as a bonus action? Or does it take their full action to ignore difficult terrain? Or is it a check that's made as part of their movement? If the answer is the first or third choice, then yes, I can see how the feat wouldn't seem that great for your table. Otherwise, all the feat does is allow a character to do what they already could, but faster. I do it the same as cbwjm if I think it makes sense, it's just part of the movement. A lot of times I'll also allow athletics. So either dive dextrously through the thick brush or muscle your way through. There are times when it doesn't make sense. If the difficult terrain is a supernatural effect of a monster warping space for example. So just another feat I don't need.

Wednesday, 26th April, 2017

  • 05:00 AM - Lanliss mentioned cbwjm in post homebrew Cleric Changes discussion
    I started thinking on some Cleric changes to apply to my world, ways to make them more interesting as a class. I am leaning heavily towards more Warlock-like changes, since I think Warlock and Cleric are two sides of the same coin. To that end, here are some of my changes Going to happen: Changes that I am decided on, mostly pretty obvious things that come with the Warlock Chassis Short-rest spell slots, same progression as Warlock, including Mystic Arcanum Divine Gifts: Invocations for the Cleric. One of the topics to be discussed. cbwjm has been helping out on this, and even put it in a handy link. http://homebrewery.naturalcrit.com/share/B1WZWvYTAx


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Wednesday, 16th January, 2019

  • 11:03 PM - BookBarbarian quoted cbwjm in post Skills using different ability scores
    These are all great ideas. The Constitution (Athletics) seems obvious to me now that I see it written down, until now I don't think I had considered it. The Intelligence (Thieves' tools) reminds me of the Acquisitions Inc. episode where they used Intelligence (Sleight of Hand) to piece back a badly burnt and broken piece of parchment. I should just match up every Ability to every Skill proficiency in a matrix and see if can come up with a reason why it might be justified.
  • 10:18 PM - iserith quoted cbwjm in post Skills using different ability scores
    This is a good approach and I can see it leading to player creativity with their skill use. I'm not sure it does. It just means I have fewer disagreements about which skill proficiency applies (e.g. "Persuasion? I was actually lying so is Deception okay?"). Players can't "use skills," after all. They can only describe what they want to do.
  • 10:00 PM - the Jester quoted cbwjm in post Skills using different ability scores
    I'm sure most (all?) are aware that you can use a different ability score to determine the bonus to use skills. I was wondering if people have used... different scores. All the time- probably close to every session. Last night I think I called for an Intelligence (Perception) check to suss out exactly where a noise was coming from. I have used Constitution (Athletics) for long-distance running/swimming, Dexterity (Performance) when the intricacy of getting exactly the right notes of a complex musical piece matters more than putting on a good show, Intelligence (thieves' tools) when trying to figure out a puzzle lock, etc.
  • 07:25 AM - Charlaquin quoted cbwjm in post Robert Schwalb releases his version of Warlord
    Of course we will. It only counts if WotC makes the warlord. It’s true, until there’s a 1st party version of a thing, people will keep asking for it. Sold?
  • 07:24 AM - Charlaquin quoted cbwjm in post Artificer UA to be released in February
    I think some people like a little more complexity for their classes. I do like the simplicity of 5e but sometimes I'd like something with a few more moving parts. This is why I end up playing more Warlocks than anything else. Between Patron, Pact Boon, Spells, and Invocations, there are just enough decision points to hold my interest. Most other 5e classes just don’t have enough going on, they all feel extremely bland and same-y to me.
  • 07:02 AM - KahlessNestor quoted cbwjm in post Matt Colville, and Most Tolkien Critics, Are Wrong
    Mercurius One thing I will definitely agree with is that when a teacher is interested and engaging with a topic, students tend to pay attention. It's something I noticed myself as a student at uni. I don't know if I fully agree with attention spans and devices but thinking about it more as I write this, maybe people do need to switch off more. Certainly as a teacher this is a phenomenon that you would be in better position to see. All I can say is that my nieces, and nephews, despite having devices still love to read and draw and play. They aren't teenagers though. I do wonder if it might have more to do with that period of life than easy access to devices and the internet. I am fairly certain there have been numerous studies on what screen time does to us. I know several online journals that have discussed it. And I know they recommend ZERO screen time for anyone younger than 2 years old, and carefully supervised and limited after that. So I'm fairly certain it's true. It certainly se...
  • 06:15 AM - Mistwell quoted cbwjm in post Choose One Cantrip You'd Like In Real Life
    Cleaning is one of the instant effects. It lists the effects and durations in the examples. Tonya Kay Ah, Creature. I've met her a couple of times at conventions. Seemed nice.
  • 02:48 AM - Mistwell quoted cbwjm in post Choose One Cantrip You'd Like In Real Life
    Really? That's awesome! Was she Basura? That's the character I remember with a name I guess somewhat related to cleaning (Basura being the Spanish word for trash I want to say.) I watched both seasons of Who Wants To Be A Superhero. Great fun! She was Hygena, though I know Basura still :)

Tuesday, 15th January, 2019

  • 07:30 AM - Mistwell quoted cbwjm in post Choose One Cantrip You'd Like In Real Life
    Cleaning is one of the instant effects. It lists the effects and durations in the examples. The instant effects are permanent. It's just the time-limited ones that have a duration of 1 hour. Good point I had missed that. Thanks! Well, cleaning has a lot of utility for sure.
  • 04:16 AM - TheCommanderSalty quoted cbwjm in post zelandia - the homebrew setting based off New Zealand . Part 1
    It's shaping up into a pretty cool setting. Thanks!! spread the word and throw some ideas down. New thread here http://www.enworld.org/forum/showthread.php?656369-Zelandia-Aoteari-Part-2-Some-lore-and-description-of-Aoteari-New-Kea-race-Deities-weapons-and-some-other-creatures

Monday, 14th January, 2019

  • 10:24 AM - TheCommanderSalty quoted cbwjm in post zelandia - the homebrew setting based off New Zealand . Part 1
    I definitely mentioned the unicorn as an improvement. If not straight up cold resistance for the kea then a ribbon ability which adapts it to the cold like the goliath ability might be suitable. Yeah kea cold resistance is in concrete and will be there . Damn wish I could get some decent illustrations for these races haha I’m doing part 2 tonight as we speak so shouldn’t be long !
  • 06:11 AM - Zardnaar quoted cbwjm in post zelandia - the homebrew setting based off New Zealand . Part 1
    I definitely mentioned the unicorn as an improvement. If not straight up cold resistance for the kea then a ribbon ability which adapts it to the cold like the goliath ability might be suitable. Oh half Dragon Kea. Where did I put that 3.5 template (just say no).
  • 05:57 AM - Zardnaar quoted cbwjm in post zelandia - the homebrew setting based off New Zealand . Part 1
    Scotland gets a unicorn as their national animal. That is still an improvement. Wales gets a Dragon. Anyway Kea +2 int, +1 con IMHO. As a Humanoid perhaps resistance to cold, it gets cold up in the alps. Might need an ancient race. If you have read the Riftwar Saga the Valheru (Dragonlords) created animal/humanopid mixes but in a fantasy NZ that race could be something like an ancient lizard man empire or whatever. I think we had arctic dinosaurs here going back further.
  • 02:07 AM - TheCommanderSalty quoted cbwjm in post zelandia - the homebrew setting based off New Zealand . Part 1
    I just read the wikipedia page. This could be worked into their backstory: The kea nests in burrows or crevices among the roots of trees. Kea are known for their intelligence and curiosity, both vital to their survival in a harsh mountain environment. Kea can solve logical puzzles, such as pushing and pulling things in a certain order to get to food, and will work together to achieve a certain objective. They have been filmed preparing and using tools. This makes me think that Intelligence and Dexterity would be their ability score increases. Perhaps they are the expert crafters of the region and receive 1 of a selection of artisan tools. I'm not sure how I would convert their ability to solve logic puzzles into the game other than an increase in intelligence, though getting the Investigation skill for free might represent it. Something else I think of, although not a mechanical trait, if you've seen Empire Strikes Back (I've come to realise that I can no longer assume that people have...

Sunday, 13th January, 2019

  • 09:58 PM - Eis quoted cbwjm in post Low Level Wizards Really Do Suck in 5E
    It's a sad tale of someone who doesn't know how to play a wizard. surely it has to go beyond that....if you literally are going to cast zero spells you could play a common non classed character.....I want to know if he is wading into melee with a staff or shooting a bow or what....they said he went like 9 levels didn't he? what made him choose wizard I wonder

Saturday, 12th January, 2019

  • 09:55 PM - DQDesign quoted cbwjm in post Artificer UA to be released in February
    I don't think that's indicative of a release delay (though there may be one). It could be as simple as them being aware that people have been asking for the update on the artificer and thanking them for being patient while they finalised their updates to the class. I don't know... the first version of the Artificer (a subclass of the wizard, at that time http://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-eberron ) is four years old, and six months passed since the wayfinder guide is out... IMHO is a delay. but it is always difficult, for me at least, decoding their official communications, so also your idea could be right.
  • 05:26 PM - Janx quoted cbwjm in post Matt Colville, and Most Tolkien Critics, Are Wrong
    Mercurius One thing I will definitely agree with is that when a teacher is interested and engaging with a topic, students tend to pay attention. It's something I noticed myself as a student at uni. I don't know if I fully agree with attention spans and devices but thinking about it more as I write this, maybe people do need to switch off more. Certainly as a teacher this is a phenomenon that you would be in better position to see. All I can say is that my nieces, and nephews, despite having devices still love to read and draw and play. They aren't teenagers though. I do wonder if it might have more to do with that period of life than easy access to devices and the internet. This is the principal I've mentioned and Mercurious hit it on the head. Us writers are advised to start with a hooking first sentence, to get to the chase. To grab your interest in the first 10-50 pages or you'll close the book and grab another on your kindle or flip open youtube or start sampling movies on netf...
  • 08:01 AM - MNblockhead quoted cbwjm in post Matt Colville’s Strongholds and Followers
    It's mostly clarifications and typo fixes. Some of it is formatting of monster stat blocks and language to be more like that of 5e. Also some improvement to monster stats and new art (an example of a topaz dragonborn wizard). Full path notes copied below: Strongholds Mercenary Units: Clarified that all units bought with gold are mercenary units. Stronghold Size Per Level: Clarified the chart on page 10 so it lists the stronghold size in terms of casualty dice. Spell Research Costs: Removed the text referencing the “cost” of using a tower to research a spell. It only costs time. The Establishment: Revised the Keep Favor to grant the owner of the establishment free points to spend on units that disband after one battle. Druid Strongholds: Replaced Savage Shape. The ability now expands your Wild Shape, letting you assume the forms of different types of creature. Rogue Strongholds: Replaced Rejuvenating Strike with Vanishing Strike. Rogues with a stronghold now gain temporary invisib...
  • 01:34 AM - doctorbadwolf quoted cbwjm in post Matt Colville’s Strongholds and Followers
    The tower research rules allow an arcane character to take an existing spell and research it leading to a modification, creating a new higher level version. There are random tables although you could just pick the effect you want depending on how everyone agrees to play the game. This could allow you to take magic missile and create a new level 2 version called doctorbadwolf's thunderous magic missile. A level 2 spell that also knocks back its targets by 10 ft. You can only have a certain number of these researched spells but, after testing it and agreeing that it is of a suitable power level for the spell, it becomes a permanent part of the game world and your spell may be traded and copied to scrolls and spellbooks of other wizards or taught to other sorcerers or bards or warlocks. I like it! Definitely looks like something that can be very easily ported to inventions and magic items and alchemy, so long as you use spell equivalents to balance those resources. My Swashbuckler/Blades...

Friday, 11th January, 2019

  • 05:36 PM - doctorbadwolf quoted cbwjm in post Matt Colville’s Strongholds and Followers
    It's mostly clarifications and typo fixes. Some of it is formatting of monster stat blocks and language to be more like that of 5e. Ok, thanks! My main issue with the book is that there are, I gather, implied and real restrictions to the usefulness of certain types of structures for certain classes, and I just don’t agree with that at all. I think I need to just find someone who owns it, and read it, before I can decide. Or wait till someone posts a really detailed review. Still, the fact he made the language more in line with 5e’s language helps.


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