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  • cbwjm's Avatar
    Friday, 13th July, 2018, 02:13 AM
    That's where we'd have to agree to disagree. The sun isn't a threat to their existence, that's just rubbish and saying it's disrespectful is going too far in my opinion.
    81 replies | 1983 view(s)
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  • cbwjm's Avatar
    Friday, 13th July, 2018, 01:46 AM
    I think the whole LG drow paladin of the sun is a great story. Imagine living in darkness your whole life and then, after a harrowing journey upwards, you stand in a cave mouth and see the sun in all its glory, feeling its warmth wash over you, tears flowing because the sight is so beautiful to you and your eyes are super sensitive to sunlight. That's a great story and I'd be perfectly fine with...
    81 replies | 1983 view(s)
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  • cbwjm's Avatar
    Thursday, 12th July, 2018, 11:44 PM
    Whether your multiclass for mechanics or story, it doesn't really matter much to me. As is, I've only seen a couple of multiclass PCs in 5e. One was a fighter/cleric who did it for story reasons, the other was a fighter/swashbuckler who did it for mechanical reasons. I'm also all for the whole paladin/warlock or cleric/warlock multiclass. I see no reason why these need to be mutually exclusive...
    81 replies | 1983 view(s)
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  • cbwjm's Avatar
    Thursday, 12th July, 2018, 05:51 AM
    Is this because it was 4k3 in order which led the party to be built in the current set up?
    26 replies | 915 view(s)
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  • cbwjm's Avatar
    Monday, 9th July, 2018, 10:03 PM
    You're welcome. Some people seem to forget.
    72 replies | 3365 view(s)
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  • cbwjm's Avatar
    Monday, 9th July, 2018, 09:13 AM
    Of course they can. Any DM that decides they can summon in some demons can just add that to the demon lord or archdevil.
    72 replies | 3365 view(s)
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  • cbwjm's Avatar
    Monday, 9th July, 2018, 03:08 AM
    cbwjm replied to Dark Sun
    What I liked about 4e templars was that they were a theme, any class could be a templar. People seem to associate the 4e templar with the warlock because of the pact but the two were completely separate. I think the main reason that there was a sorcerer-king pact was that there were no clerics to substitute as templar since they removed the divine power source completely from darksun 4e so if...
    58 replies | 2258 view(s)
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  • cbwjm's Avatar
    Sunday, 8th July, 2018, 01:34 AM
    cbwjm replied to 6e? Why?
    I feel that getting rid of bonus actions would be a plus and if I do pick up the next edition I hope they are no longer part of the game.
    137 replies | 6444 view(s)
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  • cbwjm's Avatar
    Friday, 6th July, 2018, 11:38 PM
    Well it's not like they could have had ideas before hexblade came out...
    86 replies | 3315 view(s)
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  • cbwjm's Avatar
    Thursday, 5th July, 2018, 04:06 AM
    I still like making a fighter/mage by mixing fighter and wizard levels even though there is the eldritch knight (which might also be chosen as the fighter subclass). The multiclassing I've seen is tends to be for fun rather than to eke out as much of an advantage as possible in combat.
    86 replies | 3315 view(s)
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  • cbwjm's Avatar
    Monday, 2nd July, 2018, 02:13 AM
    cbwjm replied to Dark Sun
    One reason I don't like having defiling as the default requiring a feat for preserving is that it means you have to take variant human to be a preserver right from level one, no one else can choose to be a preserver from the beginning. That right there makes it a bad idea to me. I'd much rather that choosing to use preserving of defiling magic be just part of the setting, no feats required,...
    58 replies | 2258 view(s)
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  • cbwjm's Avatar
    Monday, 2nd July, 2018, 01:27 AM
    Yeah, nowadays when people say hate, they usually mean dislike. Real hate takes effort.
    1734 replies | 146350 view(s)
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  • cbwjm's Avatar
    Monday, 2nd July, 2018, 12:54 AM
    If in doubt, I use the 50/50 rule that I read in a 2e campaign creation series of dragon articles. If you think that a regular person (i.e., a commoner) should be able to succeed at the problem at least 50% of the time, then I use DC 11 (I could use DC 10 if I wanted them to have slightly higher chance of success). Anything easy with a DC 5 I think would just become automatic, I don't think it...
    1734 replies | 146350 view(s)
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  • cbwjm's Avatar
    Sunday, 1st July, 2018, 07:55 AM
    Pretty sure this bonus is just so that the married couple can survive the honeymoon.
    61 replies | 2255 view(s)
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  • cbwjm's Avatar
    Sunday, 1st July, 2018, 12:19 AM
    Touch of illusion I'd say needs a mechanical benefit. To see through an illusion requires use of investigation. Perhaps you could make it so this ability gives disadvantage to the check to anyone physically interacting with the illusion.
    4 replies | 195 view(s)
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  • cbwjm's Avatar
    Saturday, 30th June, 2018, 01:12 AM
    I think what I'd like to see in a faiths and avatars book is info on all of the gods they've added to the various race pantheons that have no explanation of who they are so that I don't have to go digging through old editions and old dragon magazines (much as I love reading them). Even if it was just something as long as the god descriptions in SCAG that would be useful.
    119 replies | 3537 view(s)
    2 XP
  • cbwjm's Avatar
    Friday, 29th June, 2018, 12:51 AM
    I've not seen anything like the diminishing clerical power from 2e in 5e. It was also something that I ignored. Also like you, I ignored the max spell level for clerics of demigods and lesser gods and the demihuman level limits, though to be fair, I don't think we ever hit the level limits when we played 2e.
    61 replies | 2332 view(s)
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  • cbwjm's Avatar
    Friday, 29th June, 2018, 12:46 AM
    cbwjm replied to How To Darksun
    1 & 2.) I'd probably keep clerics and use elemental domains and perhaps a sorcerer king domain (or just pick one of the current domains to represent the "templar" domain) since they still had clerics in dark sun, they just didn't gain their powers from gods. 3 and 6.) I wouldn't worry about creating a preserver subclass, I'd make preserving the default with defiling as something that arcane...
    33 replies | 1065 view(s)
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  • cbwjm's Avatar
    Thursday, 28th June, 2018, 08:13 AM
    I think that in the realms, real world polytheism isn't how it really works.
    119 replies | 3537 view(s)
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  • cbwjm's Avatar
    Wednesday, 27th June, 2018, 10:42 AM
    Are you confusing Mystara the D&D basis setting with Mystra the FR goddess?
    119 replies | 3537 view(s)
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  • cbwjm's Avatar
    Wednesday, 27th June, 2018, 02:43 AM
    Close, in 1e Black robes did gain spells a lot faster than red or white, they gained 9th level spells at 13th not 17th level but since 13th was also the rank for master it meant that only 1 black robe could be level 13 or higher. The others gained them at level 15. I also liked the distinction that black magic was the fast road to power and that while white magic-users may take longer, they...
    51 replies | 2547 view(s)
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  • cbwjm's Avatar
    Monday, 25th June, 2018, 10:44 PM
    I can't find it now, but I think my update to Moon magic was to focus on the additional spells that a wizard of high sorcery would gain when in high sanction and removing the difficulty/enhanced caster level of the ability. I did this by enhancing the arcane recovery powers of the wizard. Low sanction they were able to recover 1 less spell level, high sanction was +1 and then +1 for each other...
    51 replies | 2547 view(s)
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  • cbwjm's Avatar
    Monday, 25th June, 2018, 10:33 PM
    For Master of Illusion, I would change this to an Intelligence (Investigation) check to see through its disguise. This would keep it in line with the rest of illusions in 5e.
    5 replies | 231 view(s)
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  • cbwjm's Avatar
    Monday, 25th June, 2018, 09:48 PM
    I wouldn't consider either Primus or the Lady of Pain and overgod. They might have the equivalent power of a greater god without being a god, a kind of cosmic force or being. Primus could even be the sentient manifestation of Mechanis itself.
    61 replies | 2332 view(s)
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  • cbwjm's Avatar
    Sunday, 24th June, 2018, 12:02 AM
    No, Primus is the head of the Cybertronian pantheon.
    61 replies | 2332 view(s)
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  • cbwjm's Avatar
    Friday, 22nd June, 2018, 12:53 AM
    Wasn't circle of the shepherd released in Xanathar's?
    273 replies | 13735 view(s)
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  • cbwjm's Avatar
    Thursday, 21st June, 2018, 04:37 AM
    I know imagine Takhisis rumagging through sets of cosmic scale drawers, wardrobes, and cupboards looking for her misplaced avatar that she swears she had a minute ago.
    72 replies | 3365 view(s)
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  • cbwjm's Avatar
    Thursday, 21st June, 2018, 03:48 AM
    I remember having no idea how to read a d4 back when I first started playing basic. It was quite the "Oh, right, that's how you read it" when it was pointed out that the number on the bottom was what you rolled. I had a brief moment of confusion when, after years of not playing, I bought some new dice and the d4s had changed so that the top numbers were read.
    70 replies | 6060 view(s)
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  • cbwjm's Avatar
    Thursday, 21st June, 2018, 01:35 AM
    I don't know of any official retcon or explanation (although on writing this, maybe the 1e dragonlance adventures mentioned it?), I always treated them both as separate entities that shared similar iconography the same as I do with Paladine and Bahamut. As is, she's dead now and Paladine is no longer a god unless all of this gets ignored in 5e which could happen considering how many FR gods have...
    72 replies | 3365 view(s)
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  • cbwjm's Avatar
    Wednesday, 20th June, 2018, 06:46 AM
    Been a while since I've watched that one but from memory I thought it was an interesting idea. I think I'd have to see it in action to see whether it works or if it feels too restrictive though.
    9 replies | 557 view(s)
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  • cbwjm's Avatar
    Wednesday, 20th June, 2018, 01:13 AM
    I never really liked the worshipper requirement that came about from FR. It seemed to be a core concept of planescape as well. Lose your worshippers and end up as a floating corpse in the Astral.
    54 replies | 1378 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 10:41 PM
    I actually quite like reading about the different ranks of gods and how they have changed edition to edition. Basic had Immortals with 6 ranks of power relating to the immortals level in the immortal class: Initiate, Temporal, Celestial, Empyreal, Eternal, Hierarch. 1e I don't know enough about to comment on. 2e has demigods, lesser gods, intermediate gods, and greater gods. Depending on...
    54 replies | 1378 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 10:14 PM
    That does make me think that he has power equivalent of a lesser god without actually being one. It didn't occur to me to read the MM for more information on him. I had previously been going off the 5e FR lore where he is still listed as a god. I got even more confused upon reading MtoF where he grants powers to cultists. It might be the whole thing where in the FR he is a god, in Greyhawk,...
    72 replies | 3365 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 07:29 AM
    Good news! Although I still haven't finished watching it, Mearls has moved the Telepath back into the psion.
    273 replies | 13735 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 05:35 AM
    I'm actually thinking of demoting Asmodeus back down to archdevil and then having Mephistopheles' plans finally come to fruition overthrowing, Asmodeus. Whether or not he manages to hold onto rulership of the Nine Hells is another matter. I'm also changing Abishai to be servants of Tiamat only, outside the hierarchy of the hells and so unable to be commanded by an Archdevil.
    72 replies | 3365 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 02:35 AM
    Something I take from 2e planescape, you can only meet a power if they let you. They aren't at the players' beck and call.
    45 replies | 1441 view(s)
    2 XP
  • cbwjm's Avatar
    Sunday, 17th June, 2018, 10:15 PM
    It wasn't the best part of XGTE, but I do like those name charts. As for the looks of the Shadar Kai, do what I do, ignore the bits that you don't like. I might have my shadar kai appear as shadowy versions of themselves while in the shadowfell, they wear masks because that ties their lifeforce to a physical form, without them, they are danger of fading into the shadowfell.
    20 replies | 631 view(s)
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  • cbwjm's Avatar
    Saturday, 16th June, 2018, 11:27 PM
    I wouldn't worry about Eladrin in your FR game. The Eladrin of 4e were used as the sun and moon elves from memory, both of which have reverted back to the high elf in 5e. You could cut out a lot of the elven subraces and just run with the high, wood, dark, and sea elf subraces. 5e FR seems to be much more in line with pre-4e FR, though it does retain some of the cooler aspects of 4e.
    45 replies | 1441 view(s)
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Friday, 13th July, 2018

  • 02:12 AM - Unwise mentioned cbwjm in post Multi classing Objections: Rules vs. Fluff?
    cbwjm The reason I came up with that example is that I actually played a Dwarf from a clan that prided itself on never having been in sunlight. They felt that sunlight would weaken both them and their culture, like it must have done to humans. He of course saw the sun for the first time and fell in love with it and the outside world. I chose deep-dwarf over Drow because it would not have the issues I mentioned above. To me that is the trick, something can be a great story yet shift the view of the world. In my Warhammer campaign example, my players all had great back stories (which they never do normally) but the end result was that it was a group that did not fit in the world at all. ad_hoc I can see where you are coming and agree, but don't have that experience myself. Frankly if they engage in RP or backstory at all I am thrilled, we don't have people competing for the spotlight.

Tuesday, 12th June, 2018

  • 11:48 AM - Coroc mentioned cbwjm in post UA: Giant Soul Sorcerer
    cbwjm Thank you, might be fun, i'd wish though their creative energy would concentrate on other things, but that is just me.

Wednesday, 4th April, 2018

  • 12:18 PM - Coroc mentioned cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    cbwjm #84 Your ideas to "shoehorn" different races into a classic Setting are great, also for DMs who want to do something like that with their official or homebrewed setting, but let me ask you and the rest of the Forum (although it had been asked before): Is this the biggest Problem we got in converting new Settings to 5e? Maybe i do not see things like that because i get old and stubborn but for me the biggest Goal to achieve when converting classics like DS, ebberon, DL or Mystara to 5e is: Do i get the same feel from the Setting like when i played it Long ago with a different Version of the rules and would even someone not familar with the Setting back then but starting to Play it with a 5e conversion get the same vibe? That is the hardest Thing to achieve and imho this requires something which seems to be outlawed by at least some of the Forum These days: Cut it out, leave it, do not allow it, restrict reduce: classes, spells, equipment allowed/ available, Combos, alignment...

Thursday, 15th February, 2018

  • 07:00 AM - Hawk Diesel mentioned cbwjm in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    ...have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. All fair and valid points. I have played high level D&D, though admittedly not much. But thank you for bringing up these examples. It is helping me consider whether I am still thinking that magic users are as powerful as I proposed. At my table we long rest once every 2 or 3 sessions. Are you saying that your table long rests more than once per session? Yea, sometimes. Either similarly to what cbwjm, or being in games where long rests were just plain used more often than short rests (though that game had the house rule that short rests were 4 hours, so anytime you could short rest there was no reason not to just go for a full long rest). That's the sort of thing that we hand wave. There is no real tension there. So either we just declare that time passes and we're wherever we need to be or perhaps have a bit of description of what happened but not actually play it out. If exploration is the thing then we do that but it would be a series of encounters and obstacles. It's sort of the same with the skill system. If there is no consequence and/or it isn't interesting then there is no roll. Do you mean you hand wave that single encounter between long rests in the travel periods? I'm not understanding. But I have experienced a number of sessions in my games where there is max one or two encounters between long rests. Obviously when I DM I can have control over the pacing...

Tuesday, 23rd January, 2018

  • 05:42 PM - Hawk Diesel mentioned cbwjm in post Attempt at a Kalashtar race
    So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: Inertial Armor. Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you cbwjm. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.

Friday, 12th January, 2018

  • 04:21 AM - Olive mentioned cbwjm in post Wizard Spells
    If they're allowed to do this then you're really encouraging them to start colluding. Personally I don't like telling players, "Yeah, I know the mechanics encourage you to do X, but I'd really rather have you roleplay so can you just cooperate?" I would much rather point to a mechanic and say, "Sure, you can copy...but there's an X% chance it will get erased from your own spellbook." I was going to post something but then cbwjm said what I thought. I just don't see this as a huge issue, especially as they're going to want to prepare different spells regardless so they can maximise the things they can do.

Thursday, 16th November, 2017

  • 12:27 PM - Coroc mentioned cbwjm in post Weapon Help
    Do it like cbwjm suggests, give it a fixed boon (1d4 is ok) and some charge ability modelled after a spell. The charged ability should be usable as a free action on a hit, or instead of one of your normal ranged attacks. Rather than introduce a mechanic depending on the attribute, give the weapon a reason and personality why it does not be wielded by weak characters. If your intend is as a GM that the sword should go to the party brute and no one else, then the sword will simply zap everyone else for 1d4 force damage who even touches it. Rule 0 applies, if someone questions why and does not accept your explanation that the sword wants to be wielded by the strongest char because of blah.---

Thursday, 9th November, 2017

  • 05:04 AM - Hawk Diesel mentioned cbwjm in post D&D's Monk Way of the Sun Soul in 'Xanathar's Guide To Everything'
    I don't get it. Why would they re-release the sun soul monk? If the version presented in the SCAG is problematic, I would prefer they address that reasoning and proposed changes in a UA. Doing this makes me wonder if they are just trying to pad their page count. Also, I second cbwjm. What flaws are there in the Sun Soul Monk? Seems like a mechanically sound archetype to me.

Wednesday, 1st November, 2017

  • 03:06 PM - Hawk Diesel mentioned cbwjm in post Monk Weapon
    That should satisfy a player whose character concept is based around "Longsword". It probably won't satisfy a player whose character concept is based around "d10 damage" But here you are making a value judgment. You are inherently saying that a player must value the role playing aspect over the game aspect of something is a role playing game. It is not up to us to decide how a person plays or what gives them enjoyment when playing. I suppose a table could decide this together in a session zero, but then such a person would be better prepared to understand how others would respond to playing an elf monk and wanting to actually use all the abilities their choice of character grants. I really like how cbwjm put it. The rules are really guidelines or suggestions. They shouldn't be taken as immutable dogma. But then I don't believe in sacred cows.

Tuesday, 24th October, 2017

  • 09:04 AM - Yaarel mentioned cbwjm in post Mystic playtest...ugg this class is all over the place
    @GMforPowergamers, @cbwjm The way I wish the Magic Weapon spell worked is like this: Class Level: Attack Bonus Student L1: +1 Master L9: +2 Legend L17: +3 Epic L25: +4 Each plus is 8 levels higher. The advancement covers the entire 20-level career. They way it actually works is like this: L1: +1 L7: +2 L11: +3

Tuesday, 3rd October, 2017

  • 04:56 AM - Chaosmancer mentioned cbwjm in post Sorcerer vs Warlock
    Xeviat and cbwjm Sure, there are a lot of things we "could" do. I mean, in one respect, the only difference between a wizard and a bard is divide between Art and Science. And Music aficionados are usually quite eager to point out the science behind the art, and vice versa. But, if anything, the Wizard and the Warlock are more similiar. It doesn't matter if you studied for the test or someone handed you the answer sheet, you're still taking a test. That is a fundamental difference between "I was born for this" Birds don't need to study to know how to migrate and fly, they just do it, and no amount of tinkering to grow wings or building things that fly makes us birds. The metaphors can get really mixed, and, like I said, we can make all of these crushed together, but there are fundamental differences at play in the lore of the sorcerer that really should not be ignored. Even if the mechanics of the class and the game don't reflect that story accurately

Saturday, 1st July, 2017

  • 08:38 AM - Hawk Diesel mentioned cbwjm in post Converted Pathfinder spells for Cryomancers
    I haven't read them all yet, but I agree with cbwjm regarding Snowball. Either increase the damage, or make it a cantrip. If you go the cantrip route, on a hit the target automatically has disadvantage on their next attack before the start of your next turn. As for Ice Armor, if you compare it to Mage Armor (also a first level spell), then it is clear that no one would take mage armor if this is an option. Thus I would bump Ice Armor up to 2nd level or make it a concentration spell to balance against mage armor.

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned cbwjm in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first...

Monday, 29th May, 2017

  • 05:20 AM - TheCosmicKid mentioned cbwjm in post Oriental Adventures 5e - What race options are there?
    ...we have a very hard time seeing anything other than humans really 'being' any of those classes and caring about how the world sees them. I mean, if you are a spirit folk samurai (not sure if that was even a choice, but for sake of argument...), why would this spirit folk even be a samurai of some ruler in some land that has virtually nothing to do with his "race"? Sure, the spirit folk probably has his/her river/forest/mountain/whatever in the daimyo's province...but that would be it. Why would the daimyo accept such a creature into his confidence? Why should the daimyo even trust such a creature, who obviously would have significantly different ideas on what is "right", "just", or even "legal"...compared to humans?The spiritual beings in East Asian legend mirror the human social order much more closely than fairy folk do in European legend. Chinese mythology even has a celestial bureaucracy with ranks, offices, and duties just like the imperial bureaucracy. And -- Alex Williams and cbwjm mentioned Journey to the West. In that story, not only is the "adventuring party" composed of a variety of nonhuman characters, but the underlying reason for their journey is that they've all converted to Buddhism. You never hear about elves or trolls converting to Christianity; the implication is that they're fundamentally incapable of it. But Buddhist lore has spirits, demons, and monsters all happily joining the team and working together. So I'm thinking that, all things being equal, it takes far less effort to explain why a river/forest/mountain/whatever spirit might be a samurai than why an elf might be a paladin.

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    ... are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Avalanche Unl...

Sunday, 14th May, 2017

  • 03:51 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    I'm working on getting this Circle feature more in line with the descriptions in Wild Shape, and find myself in need of other some feedback on what I'm working up. Primal Form At 2nd level you do not gain wild shape. In place of wild shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. The number of times you can assume a primal form is shown in the wild shape column of the Druid table in the Player’s Handbook. There is no Wild Shape column in the Druid Table. Instead, the feature states that you can transform 2 times, but once both transformations have been used, you need to take a short or long rest to regain the ability to transform. I'm thinking we should just use that language. In Wild Shape, the Beast Shapes table (re-labeled Primal Forms below) shows a real disconnect with changing into primal forms (I guess that's why cbwjm called it a "1st draft," eh?) of the Circle of the Warden. Primal Forms Level Max. CR Limitations Example 2nd 1/4 No fly or swim speed Wolf 4th 1/2 No fly speed Crocodile 8th 1 - Eagle Now, a hint of a direction to go shows up immediately in Form of Storm's Thunder (with a bit of added fluff inspired by the 4e class descriptions) below: Form of Storm’s Thunder Tendrils of mist drift around you, flickering with light, as faint rumbles of distant thunder emanate from your body. On your turn, when you hit with a melee attack, you deal an extra 1d6 thunder damage. This increases to a d8 at 5th level, d10 at 11th level, and a d12 at 17th level. Here, cbwjm added class-level specific increases to the damage in the spirit of cantrip-type increases, while keeping the increases lower than cantrip increases in keeping with other kinds of class/archety...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned cbwjm in post This is a directory of posters who think the sorcerer needs fixing
    ...that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous caste...

Sunday, 30th April, 2017

  • 12:06 AM - Oofta mentioned cbwjm in post Unearthed Arcana: Get Better At Skills With These Feats
    Do you allow anyone to make the check as a bonus action? Or does it take their full action to ignore difficult terrain? Or is it a check that's made as part of their movement? If the answer is the first or third choice, then yes, I can see how the feat wouldn't seem that great for your table. Otherwise, all the feat does is allow a character to do what they already could, but faster. I do it the same as cbwjm if I think it makes sense, it's just part of the movement. A lot of times I'll also allow athletics. So either dive dextrously through the thick brush or muscle your way through. There are times when it doesn't make sense. If the difficult terrain is a supernatural effect of a monster warping space for example. So just another feat I don't need.

Wednesday, 26th April, 2017

  • 05:00 AM - Lanliss mentioned cbwjm in post homebrew Cleric Changes discussion
    I started thinking on some Cleric changes to apply to my world, ways to make them more interesting as a class. I am leaning heavily towards more Warlock-like changes, since I think Warlock and Cleric are two sides of the same coin. To that end, here are some of my changes Going to happen: Changes that I am decided on, mostly pretty obvious things that come with the Warlock Chassis Short-rest spell slots, same progression as Warlock, including Mystic Arcanum Divine Gifts: Invocations for the Cleric. One of the topics to be discussed. cbwjm has been helping out on this, and even put it in a handy link. http://homebrewery.naturalcrit.com/share/B1WZWvYTAx

Sunday, 16th April, 2017

  • 07:13 AM - WilliamCQ mentioned cbwjm in post RaW sorcerer highest level Spells Known
    ... 2 10 0 0 3 4 4 11 0 0 2 4 4 2 12 0 0 1 4 4 3 13 0 0 0 4 4 3 2 14 0 0 0 3 4 3 3 15 0 0 0 2 4 3 3 2 16 0 0 0 1 4 3 3 3 17 0 0 0 0 4 3 3 3 2 18 0 0 0 0 3 3 3 3 3 19 0 0 0 0 2 3 3 3 4 20 0 0 0 0 1 3 3 3 5 If you would kindly confirm (or infirm, hopefully with a correction) it's indeed the highest level Spells Known. Update 1: When I started this post Ancalagon was the last poster, so the 1st paragraph was addressing him. cbwjm I'm glad we're coming to the same conclusion; perhaps someone else might come to the same, or I'd be glad to see a different opinion.


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Friday, 13th July, 2018

  • 02:09 AM - ad_hoc quoted cbwjm in post Multi classing Objections: Rules vs. Fluff?
    I think the whole LG drow paladin of the sun is a great story. Imagine living in darkness your whole life and then, after a harrowing journey upwards, you stand in a cave mouth and see the sun in all its glory, feeling its warmth wash over you, tears flowing because the sight is so beautiful to you and your eyes are super sensitive to sunlight. That's a great story and I'd be perfectly fine with a LG Drow paladin devoting himself to worship of the sun/sun god. The sun is a very threat to your existence. It wouldn't feel good. But that is beside the point, why a Drow? Why not any of a myriad of other races? 1. To be the centre of attention. 2. To tell a story to a captive audience rather than to create a story with friends. It's just disrespectful. At our table we don't allow any of that sort of thing. You're here to contribute to the group or you should go write a novel on your own.

Thursday, 12th July, 2018

  • 07:46 AM - Zardnaar quoted cbwjm in post 4d6 Messed Up Party Composition?
    Is this because it was 4k3 in order which led the party to be built in the current set up? 4d6 assign how you like. Stats were a bit higher so things like arcane cleric melee beat down was chosen. It's more level 1 to 5 I am worried about. Bards planning on taking fireball and healing spirit and the cleric will have a few spirit guardians

Monday, 9th July, 2018

  • 10:22 PM - Eric V quoted cbwjm in post Orcus vs. Demogorgon
    You're welcome. Some people seem to forget. Yeah, no one's forgetting anything.
  • 03:22 PM - Eric V quoted cbwjm in post Orcus vs. Demogorgon
    Of course they can. Any DM that decides they can summon in some demons can just add that to the demon lord or archdevil. ... Pretty sure he's talking about the stats of the Demon Lord as designed by the designers of the game, found in the product he bought. Thank you for the reminder that the DM can do anything, though.

Saturday, 7th July, 2018

  • 03:36 AM - Eltab quoted cbwjm in post Would you marry a party member for +2 AC?
    Pretty sure this bonus is just so that the married couple can survive the honeymoon. In one of the Star Trek novels, Jim Kirk's nephew has to escape danger along with a college-age Klingon woman. Of course sort-of-romance follows (he's clumsily trying to emulate his uncle who is smooth with the ladies in his own way). They have to overcome cultural hurdles: she gets excited at the smell of blood in the air, and he believes a gentleman would NEVER strike a lady. Both of them reach the surprising conclusion - within a few pages of each other - that the other person is trying by their own lights to show they care about and respect each other!
  • 12:46 AM - Staffan quoted cbwjm in post What's This Mysterious D&D Book? [UPDATED!]
    I really hate looking something up in the index, only to be told to look at something else in the index when they could have just put the page number with the first thing I looked at. The D&D edition with the best index is 13th Age, which combines the index with a glossary.
  • 12:16 AM - smbakeresq quoted cbwjm in post Multi-classing: as good as it seems?
    Well it's not like they could have had ideas before hexblade came out... They could have, but somehow they were they were different. This happens every time an option comes out that is “blue” or above in every guide posted here. The “inspiration” inspired them. Somehow the dip into “your main stat as your attack stat through dip or Initiate” was a suddenly new idea. These things happen. I just wonder how they make it through concept and then designers are surprised it’s used that way. JC was “shocked” Shield master bonus action was used “not as intended” before the actual attacks from attack action had taken place.

Monday, 2nd July, 2018

  • 06:28 AM - Ancalagon quoted cbwjm in post Why does 5E SUCK?
    Anything easy with a DC 5 I think would just become automatic, I don't think it is worth rolling at that low of a DC. To be honest, I only make a character do a DC 5 check if it's something that would be challenging for that character. Climb over a 6 foot wall - rogue or monk, don't bother. Cleric in heavy armor? Check please.

Sunday, 1st July, 2018


Saturday, 30th June, 2018

  • 05:24 PM - gyor quoted cbwjm in post 5e needs a Faiths and Avatars style book
    I think what I'd like to see in a faiths and avatars book is info on all of the gods they've added to the various race pantheons that have no explanation of who they are so that I don't have to go digging through old editions and old dragon magazines (much as I love reading them). Even if it was just something as long as the god descriptions in SCAG that would be useful. Yes, the Elven and Dwarven Pantheons in particular like doubled.

Thursday, 28th June, 2018

  • 08:01 AM - Paul Farquhar quoted cbwjm in post 5e needs a Faiths and Avatars style book
    Are you confusing Mystara the D&D basis setting with Mystra the FR goddess? Possibly, but in that case the post I was replying to makes little sense. There is no "Mystran faith" in the Realms. That's not how polytheism works. Individuals will generally select a particular deity as a Household god (to use the Roman terminology), and keep a holy symbol of that deity around. However, when they wanted something from a god, they would make an offering at the temple of whatever deity had control over the area the they wanted to influence. Or whatever temple was local, if that deity didn't have a temple convenient. So someone who has Mystra as their household god would make an offering of gold at the temple of Walkeen if they wanted a commercial venture to be blessed. The roll of priests would focus on dressing the temple and the statue of the deity, and performing sacrifices on behalf of petitioners. Some would have a sideline in cryptic divination. There would be "mystery cults" for ...

Wednesday, 27th June, 2018

  • 11:01 AM - Perun quoted cbwjm in post Dragonlance adaptation to D&D 5th Edition
    Close, in 1e Black robes did gain spells a lot faster than red or white, they gained 9th level spells at 13th not 17th level but since 13th was also the rank for master it meant that only 1 black robe could be level 13 or higher. The others gained them at level 15. It's been a long time since I read the DL Adventures hardback... 13th level seems awfully low now. But yeah, I always liked that system. I was introduced to D&D through DragonLance, and to this day, I kind of assume wizards will wear alignment-appropriate robes, regardless of the setting. Regards.

Friday, 22nd June, 2018

  • 10:45 PM - fjw70 quoted cbwjm in post Wait, is THAT how that works?!
    I remember having no idea how to read a d4 back when I first started playing basic. It was quite the "Oh, right, that's how you read it" when it was pointed out that the number on the bottom was what you rolled. I had a brief moment of confusion when, after years of not playing, I bought some new dice and the d4s had changed so that the top numbers were read. I had a friend who would roll the d4 and then pick it to read it as the number NOT on the bottom was what was rolled.
  • 10:30 PM - mach1.9pants quoted cbwjm in post Wait, is THAT how that works?!
    I used to think you had to roll against Spell DC to cast a spell. I couldn't understand why the greater your casting stat the harder it was to cast. Maybe it was harking back to old school and you had to roll under? ;) I remember having no idea how to read a d4 back when I first started playing basic. It was quite the "Oh, right, that's how you read it" when it was pointed out that the number on the bottom was what you rolled. I had a brief moment of confusion when, after years of not playing, I bought some new dice and the d4s had changed so that the top numbers were read.Me to, we played our first campaign, without a DM, of BECMI using a d6 re rolling 5 and 6s. Must be a kiwi thing. So coming from Fighting Fantasy game books (including the paired books set you could co-op), and having the choose your own adventure style demo in the Basic Box Set, my mate and I didn't really figure out what a DM was for. So together we mashed up the DM role with random tables and general discussion. ...

Wednesday, 20th June, 2018

  • 04:26 AM - the Jester quoted cbwjm in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    The question becomes "why." WHY do certain being gain power from worshipers, but not others? It's an arbitrary reasoning, one that (as far as I can tell) came about because of the Time of Troubles in the Realms (which only then limited the god's power to be based on worship). I never really liked the worshipper requirement that came about from FR. It seemed to be a core concept of planescape as well. Lose your worshippers and end up as a floating corpse in the Astral. I'm not sure if this is where it started, but a 1e-era Dragon Magazine had a fascinating article, I believe written by Gygax, about how gods received "mana" from their worshipers, which they spent to perform miracles and grant spells. So the more worshipers- as well as the higher level they were, with extra mana being received from paladins and clerics- the more powerful the god becomes. And the fewer worshipers, the fewer clerics and paladins the god can empower to spread the word.

Tuesday, 19th June, 2018

  • 02:09 AM - gyor quoted cbwjm in post Orcus vs. Demogorgon
    That does make me think that he has power equivalent of a lesser god without actually being one. It didn't occur to me to read the MM for more information on him. I had previously been going off the 5e FR lore where he is still listed as a god. I got even more confused upon reading MtoF where he grants powers to cultists. It might be the whole thing where in the FR he is a god, in Greyhawk, etc, he is still "just" the pre-eminent archdevil. They already retconned that when they put Tiamat in hell.
  • 01:36 AM - gyor quoted cbwjm in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    I actually quite like reading about the different ranks of gods and how they have changed edition to edition. Basic had Immortals with 6 ranks of power relating to the immortals level in the immortal class: Initiate, Temporal, Celestial, Empyreal, Eternal, Hierarch. 1e I don't know enough about to comment on. 2e has demigods, lesser gods, intermediate gods, and greater gods. Depending on the rank the amount of spell power granted to priests was limited. Demigods could grant up to 5th level spells, lesser up to 6th level spells, and intermediate and greater gods up to 7th level spells. Not a fun restriction if you wanted to play a cleric and found the mythos of a demigod a perfect fit for your PC. I believe they also had quasi-deities in 2e but I can't think of any examples. 3e kept the same distinction and split them up among divine ranks. Quasi-deities (rank 0), demigod (1-5), lesser (6-10), intermediate (11-15), greater (16-20), overgod (21+). Divine powers were specifically li...
  • 01:34 AM - dave2008 quoted cbwjm in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    1e I don't know enough about to comment on. The 1e Deities and Demigods listed: demigods, lesser gods, & greater gods. It also had some powerful monsters that were god-like (could kill gods), but were not actually gods.
  • 12:16 AM - Sword of Spirit quoted cbwjm in post Orcus vs. Demogorgon
    How? Without his Wand, Orcus's DPR is half Demogorgon's. He can't even Multiattack. Yes, that's a good point. I was assuming that without his wand he'd be making punch or claw attacks in place of it (which would probably put him slightly below Demogorgon), not just twiddling his thumbs, but I was thinking about the undead creation abilities and neglected to mention that part. Which is why Demogorgon moves it, then uses his "Interact with an object" to pick it up in one of his mouths. Orcus has no way to get it back. Now, the range limitation is a big issue. Demogorgon has to start within 80 feet of Orcus to pull it off; he moves 50, uses telekinesis, grabs the wand. If Orcus can keep his distance, he can crush Demogorgon with magic and undead. Yeah, the range issue is the major point. He can only grab it from 30' away, and then would have to keep wrestling with Orcus to try to get it close enough from him to take, and on rounds where he wins he can fly it 40' away from Demogorgon. Is th...


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