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  • cbwjm's Avatar
    Today, 01:35 AM
    I don't know of any official retcon or explanation (although on writing this, maybe the 1e dragonlance adventures mentioned it?), I always treated them both as separate entities that shared similar iconography the same as I do with Paladine and Bahamut. As is, she's dead now and Paladine is no longer a god unless all of this gets ignored in 5e which could happen considering how many FR gods have...
    57 replies | 2095 view(s)
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  • cbwjm's Avatar
    Yesterday, 06:46 AM
    Been a while since I've watched that one but from memory I thought it was an interesting idea. I think I'd have to see it in action to see whether it works or if it feels too restrictive though.
    5 replies | 242 view(s)
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  • cbwjm's Avatar
    Yesterday, 01:13 AM
    I never really liked the worshipper requirement that came about from FR. It seemed to be a core concept of planescape as well. Lose your worshippers and end up as a floating corpse in the Astral.
    51 replies | 1014 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 10:41 PM
    I actually quite like reading about the different ranks of gods and how they have changed edition to edition. Basic had Immortals with 6 ranks of power relating to the immortals level in the immortal class: Initiate, Temporal, Celestial, Empyreal, Eternal, Hierarch. 1e I don't know enough about to comment on. 2e has demigods, lesser gods, intermediate gods, and greater gods. Depending on...
    51 replies | 1014 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 10:14 PM
    That does make me think that he has power equivalent of a lesser god without actually being one. It didn't occur to me to read the MM for more information on him. I had previously been going off the 5e FR lore where he is still listed as a god. I got even more confused upon reading MtoF where he grants powers to cultists. It might be the whole thing where in the FR he is a god, in Greyhawk,...
    57 replies | 2095 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 07:29 AM
    Good news! Although I still haven't finished watching it, Mearls has moved the Telepath back into the psion.
    225 replies | 8364 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 05:35 AM
    I'm actually thinking of demoting Asmodeus back down to archdevil and then having Mephistopheles' plans finally come to fruition overthrowing, Asmodeus. Whether or not he manages to hold onto rulership of the Nine Hells is another matter. I'm also changing Abishai to be servants of Tiamat only, outside the hierarchy of the hells and so unable to be commanded by an Archdevil.
    57 replies | 2095 view(s)
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  • cbwjm's Avatar
    Monday, 18th June, 2018, 02:35 AM
    Something I take from 2e planescape, you can only meet a power if they let you. They aren't at the players' beck and call.
    40 replies | 1101 view(s)
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  • cbwjm's Avatar
    Sunday, 17th June, 2018, 10:15 PM
    It wasn't the best part of XGTE, but I do like those name charts. As for the looks of the Shadar Kai, do what I do, ignore the bits that you don't like. I might have my shadar kai appear as shadowy versions of themselves while in the shadowfell, they wear masks because that ties their lifeforce to a physical form, without them, they are danger of fading into the shadowfell.
    20 replies | 494 view(s)
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  • cbwjm's Avatar
    Saturday, 16th June, 2018, 11:27 PM
    I wouldn't worry about Eladrin in your FR game. The Eladrin of 4e were used as the sun and moon elves from memory, both of which have reverted back to the high elf in 5e. You could cut out a lot of the elven subraces and just run with the high, wood, dark, and sea elf subraces. 5e FR seems to be much more in line with pre-4e FR, though it does retain some of the cooler aspects of 4e.
    40 replies | 1101 view(s)
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  • cbwjm's Avatar
    Saturday, 16th June, 2018, 12:25 AM
    If the Norse gods aren't gods then why do we have myths of them doing the things gods tend to do? We know that Odin, Vili, and Ve (I think that's their named) crafted the world from the remains of Ymir. From memory, they also craft humans from pieces of wood. These all sound very god-like to me. Even if there are conflicting sources, these myths had to have come from somewhere. As an aside,...
    69 replies | 962 view(s)
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  • cbwjm's Avatar
    Friday, 15th June, 2018, 08:56 AM
    Personally, I don't particularly care about any recent academic articles that might say otherwise. I'm always going to treat the aesir and vanir as gods with priesthoods in my games because that's what I think is cool.
    69 replies | 962 view(s)
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  • cbwjm's Avatar
    Friday, 15th June, 2018, 08:12 AM
    I have the following house rules. Pretty sure this is all of them, most haven't come into use. The only player that wanted to run a sorcerer with the brass dragon bloodline was still put off by the lack of acid spells on the sorcerer spell list. Classes Sorcerer Sorcerers may choose any spell from any list which matches their bloodline. I.e. a storm sorcerer may choose the 3rd-level spell...
    34 replies | 1053 view(s)
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  • cbwjm's Avatar
    Wednesday, 13th June, 2018, 01:54 AM
    I'm a huge star wars fan, I went and watched Solo with my brother and we both loved. So many little things in the movie relating back to earlier films or cartoons, mostly name drops, it was great. Not sure why exactly it felt like an RPG session, I hadn't even considered it until reading this (and I'm still not convinced), but i guess it could be because it was made up of a small group with a...
    134 replies | 2730 view(s)
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  • cbwjm's Avatar
    Tuesday, 12th June, 2018, 11:38 AM
    Watch the video for it, from memory this came from just being a fun idea. Likely someone suggested it and Mearls thought "that sounds fun!" and so this subclass was born. So many people seem to require a great reason for a subclass, I just require it to be fun.
    71 replies | 3015 view(s)
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  • cbwjm's Avatar
    Tuesday, 12th June, 2018, 01:43 AM
    How many spells do they normally end up with currently? 13 or 15? I think half their level + intelligence modifier would give them similar numbers prepared. I'd probably give them a spellbook with 6 spells at level 3. Allow them to add new spells found on scrolls to their book as per the wizard. And maybe give them an additional 2 spells for free every time they gain access to a new spell...
    4 replies | 175 view(s)
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  • cbwjm's Avatar
    Tuesday, 12th June, 2018, 12:03 AM
    This is the one I was thinking of. The campaign arc looked pretty cool and would be one that I'd like to run. I'm fairly certain that a powerful enough dispel magic could have taken them out though since, if I recall correctly, in 3e you didn't age while on the astral so the Githyanki had to have magical protection that stopped their years catching up to them while on the prime material plane.
    10 replies | 378 view(s)
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  • cbwjm's Avatar
    Monday, 11th June, 2018, 11:57 PM
    This is what I think of when I think of an iconic bard spell.
    24 replies | 1128 view(s)
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  • cbwjm's Avatar
    Thursday, 7th June, 2018, 11:13 PM
    Something similar happened in a game I was playing in. It wasn't that we had horrible rolls, just that the rolls weren't quite good enough. We were fighting some guards in chainmail and we just couldn't quite hit them, however, they also couldn't quite manage to hit us so it took a while for us to finish.
    31 replies | 991 view(s)
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  • cbwjm's Avatar
    Thursday, 7th June, 2018, 10:46 PM
    I'd say run with the one spell per long rest. I don't think that would be really all that unbalanced. If you are worried about them completely changing their spell list around when they have a couple of weeks of downtime, then you could grant these class a bonus spell known (or even just designate one of their starting spells known) which is the only spell known that can be changed during a long...
    18 replies | 443 view(s)
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  • cbwjm's Avatar
    Wednesday, 6th June, 2018, 02:59 AM
    Even in 2e, kits became decoupled from class and were just a background. Of course this was in the players option series which a lot of people don't seem to want to remember.
    68 replies | 922 view(s)
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  • cbwjm's Avatar
    Tuesday, 5th June, 2018, 10:31 PM
    I think this analogy has been taken to far. I have no clue what this is about.
    566 replies | 17328 view(s)
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  • cbwjm's Avatar
    Sunday, 3rd June, 2018, 11:46 PM
    Only in games where Corellon exists because it doesn't really affect anything. In settings where Corellon isn't the elven good then this would not be an option. It wouldn't be an option in my last homebrew world since there was no concept of an elven deity to begin with, there current god is one of their own who achieved immortality 10,000 years ago.
    566 replies | 17328 view(s)
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  • cbwjm's Avatar
    Saturday, 2nd June, 2018, 07:00 AM
    They had were able to create darkness and had resistance to cold and the save bonuses to other elements. Ability bonuses were similar to the current tiefling, intelligence and charisma. The coolest thing about the 2e tiefling was when they brought out the planewalker's handbook which had tables to randomize your tiefling so you could end up very different to the standard, showcasing that no...
    33 replies | 824 view(s)
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  • cbwjm's Avatar
    Saturday, 2nd June, 2018, 05:18 AM
    I believe the curse aspect comes from 4e. They created some lore for 4e tieflings that gave them a common ancestry instead of just having fiendish blood of some kind. Personally, I still prefer the fiendish ancestry from earlier editions.
    33 replies | 824 view(s)
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  • cbwjm's Avatar
    Friday, 1st June, 2018, 09:06 AM
    Some people take the game a little too seriously to the point that they will shoot down any idea that they don't agree with. I've probably been one of those people, but in general, I try to be one of the "This sounds cool, do it!" kind of people.
    33 replies | 824 view(s)
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  • cbwjm's Avatar
    Friday, 1st June, 2018, 06:15 AM
    I can definitely see an eladrin of spring banging a human leading to an eladrin half-elf.
    33 replies | 824 view(s)
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  • cbwjm's Avatar
    Thursday, 31st May, 2018, 11:27 PM
    If you're playing in Narnia or middle earth then you've told your players which races are available so a tiefling isn't going to be an issue. Unless you're also limiting magic in some way to match the setting then rope trick also isn't a problem.
    377 replies | 13116 view(s)
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  • cbwjm's Avatar
    Thursday, 31st May, 2018, 10:21 PM
    I'd give them misty step and probably wouldn't give them any of the eladrin's level 3 seasonal abilities. Anything to do with the eladrin's changing seasons would be flavour such as their hair changing colour to match the seasons.
    33 replies | 824 view(s)
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  • cbwjm's Avatar
    Wednesday, 30th May, 2018, 10:03 PM
    Which is exactly why the campaign will provide the means to overcome the avatar of whichever god is the focus of the campaign. If the DM doesn't provide a means for the party to somehow even the playing field then they are doing a poor job of running the game.
    51 replies | 4584 view(s)
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  • cbwjm's Avatar
    Wednesday, 30th May, 2018, 03:12 AM
    Something I like to do when world building is to create a timeline similar to that of RE Howard's which follows the spread of cultures throughout the Hyborian age until you reach the point you want with the established cultures. The last time I did this, I also included the elves stealing the secrets of arcane magic from dragons so that I could follow the spread of arcane magic as well. My...
    24 replies | 737 view(s)
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  • cbwjm's Avatar
    Wednesday, 30th May, 2018, 01:11 AM
    Then I guess they shouldn't have picked a fight with Lathandar.
    51 replies | 4584 view(s)
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  • cbwjm's Avatar
    Wednesday, 30th May, 2018, 12:54 AM
    No, I understand how it works. You can still fight if you are blinded, albeit with disadvantage to the attack roll. Also, lesser restoration can cure blindness, go look it up. If you go up against the avatar of a greater god, you better be prepared. You aren't going to fight this guy just for the hell of it, it is going to be the end point of an entire campaign where the party has been...
    51 replies | 4584 view(s)
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  • cbwjm's Avatar
    Tuesday, 29th May, 2018, 04:29 AM
    I'm probably going to ignore most of the elven lore around past lives and reincarnation as well as the male/female swapping in settings other than where Corellon plays a prominent role. It might fit fine with some settings but it doesn't really suit others like Dark Sun and Dragonlance where Corellon has nothing to do with the creation of elves. My own homebrew tends to have nothing to do with...
    377 replies | 13116 view(s)
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  • cbwjm's Avatar
    Tuesday, 29th May, 2018, 04:15 AM
    These subclasses are just to showcase a way of introducing psionic flavour into a current campaign if people want using the current system of casting. The mystic isn't being scrapped to be replaced by these subclasses.
    71 replies | 3402 view(s)
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  • cbwjm's Avatar
    Monday, 28th May, 2018, 10:00 PM
    I think they wouldn't with a strict reading of the ability which requires the spells to come from a class list. Psionic spells will be it's own list that only specific subclasses could take. But really, I doubt it would matter to give your bard a bit of psionic flavour.
    71 replies | 3402 view(s)
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  • cbwjm's Avatar
    Monday, 28th May, 2018, 09:55 PM
    From his videos, Mearls sees this as a halfway point that lets you have psionic flavour without having to learn a fully new system. He likened it to 3 dials: 1 has no psionics, 2 has the psionics system he is currently working on, 3 has the mystic version of psionics. So it sounds like the mystic is still going to be put together but these subclasses might suit some players better.
    71 replies | 3402 view(s)
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  • cbwjm's Avatar
    Monday, 28th May, 2018, 07:40 AM
    cbwjm replied to Core+1
    I wonder if people confuse it with being about balance because the developers have said that, when creating new options, they always balance them against the options in the PHB. Mearls brings it up a few times in his weekly design stream. I always thought it was about new players not wanting to be have to feel like they need to buy all the books to keep up.
    159 replies | 5685 view(s)
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  • cbwjm's Avatar
    Monday, 28th May, 2018, 07:35 AM
    Nah, that DC is fine. It's the same DC as Tiamat's breath weapons and the demon lords are just a little bit easier with a DC of 23 for most of them. If you're going to fight the avatar of a greater god then you better be prepared and hope that the cleric can restore the sight of anyone who was blinded.
    51 replies | 4584 view(s)
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  • cbwjm's Avatar
    Sunday, 27th May, 2018, 05:21 AM
    I've always thought of the Oath of the Ancients as a fey knight, a paladin beholden to archfey in a similar way to a fey pact warlock. It is the paladin oath of choice for any elven paladins that I might make.
    38 replies | 8617 view(s)
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  • cbwjm's Avatar
    Sunday, 27th May, 2018, 05:10 AM
    As the avatar of a god, I think he should also be immune to the charmed condition but otherwise, I really like this.
    51 replies | 4584 view(s)
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  • cbwjm's Avatar
    Friday, 25th May, 2018, 10:45 PM
    cbwjm replied to Core+1
    Oh cool. I've never used the campaign tools, just the character builder. That's good to know though.
    159 replies | 5685 view(s)
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  • cbwjm's Avatar
    Friday, 25th May, 2018, 06:40 AM
    cbwjm replied to Core+1
    I dunno, a race seems like a pretty specific option, so does a subclass. Reading about the gith and then reading about the war mage and thinking that would be awesome but then finding out you can't play that option would be a bit of a bummer. The cantrips are likely the SCAG cantrips which were never an option in elemental evil. I don't believe DnD beyond has an option to limit content by...
    159 replies | 5685 view(s)
    1 XP
  • cbwjm's Avatar
    Friday, 25th May, 2018, 05:38 AM
    I'm not really expecting either this year. The ranger I'm not expecting at all.
    22 replies | 1625 view(s)
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  • cbwjm's Avatar
    Friday, 25th May, 2018, 03:45 AM
    The more I think of this as a variant, the more I like it. It can lead to a caster waking up the next day having only a single spell slot of each level due to completely expending resources the day before but then still able to get a few more slots back during short rests. A caster is likely to be front loaded with spells at the start of the adventure, but if the adventure takes a few days, they...
    41 replies | 1563 view(s)
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  • cbwjm's Avatar
    Thursday, 24th May, 2018, 03:29 AM
    Like ccs, I'd just change it, run with it, and then sort things out later once I've done some playtesting. As an aside, this rule could lead to the party wanting more short rests, especially as they won't be fully recharged after a long rest but then almost every other class will be recharging on a short rest so it might work out fine.
    41 replies | 1563 view(s)
    1 XP
  • cbwjm's Avatar
    Wednesday, 23rd May, 2018, 11:20 PM
    Ah dammit, I hate when I update a spell and then find out later that it was folded into another spell. I created a version of nightmare because I thought that 5e only had a version of the dream spell.
    53 replies | 1873 view(s)
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  • cbwjm's Avatar
    Wednesday, 23rd May, 2018, 12:53 AM
    cbwjm replied to Core+1
    It's not the true believers that you need to convince, it's WotC since they are the ones who set the AL rules.
    159 replies | 5685 view(s)
    2 XP
  • cbwjm's Avatar
    Tuesday, 22nd May, 2018, 10:54 PM
    I'd like more spells, mainly to fill out the elements a little more. I mean, personally, I'm happy to homebrew up spells as needed but maybe there'd be less complaints about how only a dragon sorcerer focused on fire is viable if there were a few more spells available for the other elements.
    53 replies | 1873 view(s)
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Tuesday, 12th June, 2018

  • 11:48 AM - Coroc mentioned cbwjm in post UA: Giant Soul Sorcerer
    cbwjm Thank you, might be fun, i'd wish though their creative energy would concentrate on other things, but that is just me.

Wednesday, 4th April, 2018

  • 12:18 PM - Coroc mentioned cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    cbwjm #84 Your ideas to "shoehorn" different races into a classic Setting are great, also for DMs who want to do something like that with their official or homebrewed setting, but let me ask you and the rest of the Forum (although it had been asked before): Is this the biggest Problem we got in converting new Settings to 5e? Maybe i do not see things like that because i get old and stubborn but for me the biggest Goal to achieve when converting classics like DS, ebberon, DL or Mystara to 5e is: Do i get the same feel from the Setting like when i played it Long ago with a different Version of the rules and would even someone not familar with the Setting back then but starting to Play it with a 5e conversion get the same vibe? That is the hardest Thing to achieve and imho this requires something which seems to be outlawed by at least some of the Forum These days: Cut it out, leave it, do not allow it, restrict reduce: classes, spells, equipment allowed/ available, Combos, alignment...

Thursday, 15th February, 2018

  • 07:00 AM - Hawk Diesel mentioned cbwjm in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    ...have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. All fair and valid points. I have played high level D&D, though admittedly not much. But thank you for bringing up these examples. It is helping me consider whether I am still thinking that magic users are as powerful as I proposed. At my table we long rest once every 2 or 3 sessions. Are you saying that your table long rests more than once per session? Yea, sometimes. Either similarly to what cbwjm, or being in games where long rests were just plain used more often than short rests (though that game had the house rule that short rests were 4 hours, so anytime you could short rest there was no reason not to just go for a full long rest). That's the sort of thing that we hand wave. There is no real tension there. So either we just declare that time passes and we're wherever we need to be or perhaps have a bit of description of what happened but not actually play it out. If exploration is the thing then we do that but it would be a series of encounters and obstacles. It's sort of the same with the skill system. If there is no consequence and/or it isn't interesting then there is no roll. Do you mean you hand wave that single encounter between long rests in the travel periods? I'm not understanding. But I have experienced a number of sessions in my games where there is max one or two encounters between long rests. Obviously when I DM I can have control over the pacing...

Tuesday, 23rd January, 2018

  • 05:42 PM - Hawk Diesel mentioned cbwjm in post Attempt at a Kalashtar race
    So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: Inertial Armor. Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you cbwjm. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.

Friday, 12th January, 2018

  • 04:21 AM - Olive mentioned cbwjm in post Wizard Spells
    If they're allowed to do this then you're really encouraging them to start colluding. Personally I don't like telling players, "Yeah, I know the mechanics encourage you to do X, but I'd really rather have you roleplay so can you just cooperate?" I would much rather point to a mechanic and say, "Sure, you can copy...but there's an X% chance it will get erased from your own spellbook." I was going to post something but then cbwjm said what I thought. I just don't see this as a huge issue, especially as they're going to want to prepare different spells regardless so they can maximise the things they can do.

Thursday, 16th November, 2017

  • 12:27 PM - Coroc mentioned cbwjm in post Weapon Help
    Do it like cbwjm suggests, give it a fixed boon (1d4 is ok) and some charge ability modelled after a spell. The charged ability should be usable as a free action on a hit, or instead of one of your normal ranged attacks. Rather than introduce a mechanic depending on the attribute, give the weapon a reason and personality why it does not be wielded by weak characters. If your intend is as a GM that the sword should go to the party brute and no one else, then the sword will simply zap everyone else for 1d4 force damage who even touches it. Rule 0 applies, if someone questions why and does not accept your explanation that the sword wants to be wielded by the strongest char because of blah.---

Thursday, 9th November, 2017

  • 05:04 AM - Hawk Diesel mentioned cbwjm in post D&D's Monk Way of the Sun Soul in 'Xanathar's Guide To Everything'
    I don't get it. Why would they re-release the sun soul monk? If the version presented in the SCAG is problematic, I would prefer they address that reasoning and proposed changes in a UA. Doing this makes me wonder if they are just trying to pad their page count. Also, I second cbwjm. What flaws are there in the Sun Soul Monk? Seems like a mechanically sound archetype to me.

Wednesday, 1st November, 2017

  • 03:06 PM - Hawk Diesel mentioned cbwjm in post Monk Weapon
    That should satisfy a player whose character concept is based around "Longsword". It probably won't satisfy a player whose character concept is based around "d10 damage" But here you are making a value judgment. You are inherently saying that a player must value the role playing aspect over the game aspect of something is a role playing game. It is not up to us to decide how a person plays or what gives them enjoyment when playing. I suppose a table could decide this together in a session zero, but then such a person would be better prepared to understand how others would respond to playing an elf monk and wanting to actually use all the abilities their choice of character grants. I really like how cbwjm put it. The rules are really guidelines or suggestions. They shouldn't be taken as immutable dogma. But then I don't believe in sacred cows.

Tuesday, 24th October, 2017

  • 09:04 AM - Yaarel mentioned cbwjm in post Mystic playtest...ugg this class is all over the place
    @GMforPowergamers, @cbwjm The way I wish the Magic Weapon spell worked is like this: Class Level: Attack Bonus Student L1: +1 Master L9: +2 Legend L17: +3 Epic L25: +4 Each plus is 8 levels higher. The advancement covers the entire 20-level career. They way it actually works is like this: L1: +1 L7: +2 L11: +3

Tuesday, 3rd October, 2017

  • 04:56 AM - Chaosmancer mentioned cbwjm in post Sorcerer vs Warlock
    Xeviat and cbwjm Sure, there are a lot of things we "could" do. I mean, in one respect, the only difference between a wizard and a bard is divide between Art and Science. And Music aficionados are usually quite eager to point out the science behind the art, and vice versa. But, if anything, the Wizard and the Warlock are more similiar. It doesn't matter if you studied for the test or someone handed you the answer sheet, you're still taking a test. That is a fundamental difference between "I was born for this" Birds don't need to study to know how to migrate and fly, they just do it, and no amount of tinkering to grow wings or building things that fly makes us birds. The metaphors can get really mixed, and, like I said, we can make all of these crushed together, but there are fundamental differences at play in the lore of the sorcerer that really should not be ignored. Even if the mechanics of the class and the game don't reflect that story accurately

Saturday, 1st July, 2017

  • 08:38 AM - Hawk Diesel mentioned cbwjm in post Converted Pathfinder spells for Cryomancers
    I haven't read them all yet, but I agree with cbwjm regarding Snowball. Either increase the damage, or make it a cantrip. If you go the cantrip route, on a hit the target automatically has disadvantage on their next attack before the start of your next turn. As for Ice Armor, if you compare it to Mage Armor (also a first level spell), then it is clear that no one would take mage armor if this is an option. Thus I would bump Ice Armor up to 2nd level or make it a concentration spell to balance against mage armor.

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned cbwjm in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first...

Monday, 29th May, 2017

  • 05:20 AM - TheCosmicKid mentioned cbwjm in post Oriental Adventures 5e - What race options are there?
    ...we have a very hard time seeing anything other than humans really 'being' any of those classes and caring about how the world sees them. I mean, if you are a spirit folk samurai (not sure if that was even a choice, but for sake of argument...), why would this spirit folk even be a samurai of some ruler in some land that has virtually nothing to do with his "race"? Sure, the spirit folk probably has his/her river/forest/mountain/whatever in the daimyo's province...but that would be it. Why would the daimyo accept such a creature into his confidence? Why should the daimyo even trust such a creature, who obviously would have significantly different ideas on what is "right", "just", or even "legal"...compared to humans?The spiritual beings in East Asian legend mirror the human social order much more closely than fairy folk do in European legend. Chinese mythology even has a celestial bureaucracy with ranks, offices, and duties just like the imperial bureaucracy. And -- Alex Williams and cbwjm mentioned Journey to the West. In that story, not only is the "adventuring party" composed of a variety of nonhuman characters, but the underlying reason for their journey is that they've all converted to Buddhism. You never hear about elves or trolls converting to Christianity; the implication is that they're fundamentally incapable of it. But Buddhist lore has spirits, demons, and monsters all happily joining the team and working together. So I'm thinking that, all things being equal, it takes far less effort to explain why a river/forest/mountain/whatever spirit might be a samurai than why an elf might be a paladin.

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    ... are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Avalanche Unl...

Sunday, 14th May, 2017

  • 03:51 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    I'm working on getting this Circle feature more in line with the descriptions in Wild Shape, and find myself in need of other some feedback on what I'm working up. Primal Form At 2nd level you do not gain wild shape. In place of wild shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. The number of times you can assume a primal form is shown in the wild shape column of the Druid table in the Playerís Handbook. There is no Wild Shape column in the Druid Table. Instead, the feature states that you can transform 2 times, but once both transformations have been used, you need to take a short or long rest to regain the ability to transform. I'm thinking we should just use that language. In Wild Shape, the Beast Shapes table (re-labeled Primal Forms below) shows a real disconnect with changing into primal forms (I guess that's why cbwjm called it a "1st draft," eh?) of the Circle of the Warden. Primal Forms Level Max. CR Limitations Example 2nd 1/4 No fly or swim speed Wolf 4th 1/2 No fly speed Crocodile 8th 1 - Eagle Now, a hint of a direction to go shows up immediately in Form of Storm's Thunder (with a bit of added fluff inspired by the 4e class descriptions) below: Form of Stormís Thunder Tendrils of mist drift around you, flickering with light, as faint rumbles of distant thunder emanate from your body. On your turn, when you hit with a melee attack, you deal an extra 1d6 thunder damage. This increases to a d8 at 5th level, d10 at 11th level, and a d12 at 17th level. Here, cbwjm added class-level specific increases to the damage in the spirit of cantrip-type increases, while keeping the increases lower than cantrip increases in keeping with other kinds of class/archety...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned cbwjm in post This is a directory of posters who think the sorcerer needs fixing
    ...that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous caste...

Sunday, 30th April, 2017

  • 12:06 AM - Oofta mentioned cbwjm in post Unearthed Arcana: Get Better At Skills With These Feats
    Do you allow anyone to make the check as a bonus action? Or does it take their full action to ignore difficult terrain? Or is it a check that's made as part of their movement? If the answer is the first or third choice, then yes, I can see how the feat wouldn't seem that great for your table. Otherwise, all the feat does is allow a character to do what they already could, but faster. I do it the same as cbwjm if I think it makes sense, it's just part of the movement. A lot of times I'll also allow athletics. So either dive dextrously through the thick brush or muscle your way through. There are times when it doesn't make sense. If the difficult terrain is a supernatural effect of a monster warping space for example. So just another feat I don't need.

Wednesday, 26th April, 2017

  • 05:00 AM - Lanliss mentioned cbwjm in post homebrew Cleric Changes discussion
    I started thinking on some Cleric changes to apply to my world, ways to make them more interesting as a class. I am leaning heavily towards more Warlock-like changes, since I think Warlock and Cleric are two sides of the same coin. To that end, here are some of my changes Going to happen: Changes that I am decided on, mostly pretty obvious things that come with the Warlock Chassis Short-rest spell slots, same progression as Warlock, including Mystic Arcanum Divine Gifts: Invocations for the Cleric. One of the topics to be discussed. cbwjm has been helping out on this, and even put it in a handy link. http://homebrewery.naturalcrit.com/share/B1WZWvYTAx

Sunday, 16th April, 2017

  • 07:13 AM - WilliamCQ mentioned cbwjm in post RaW sorcerer highest level Spells Known
    ... 2 10 0 0 3 4 4 11 0 0 2 4 4 2 12 0 0 1 4 4 3 13 0 0 0 4 4 3 2 14 0 0 0 3 4 3 3 15 0 0 0 2 4 3 3 2 16 0 0 0 1 4 3 3 3 17 0 0 0 0 4 3 3 3 2 18 0 0 0 0 3 3 3 3 3 19 0 0 0 0 2 3 3 3 4 20 0 0 0 0 1 3 3 3 5 If you would kindly confirm (or infirm, hopefully with a correction) it's indeed the highest level Spells Known. Update 1: When I started this post Ancalagon was the last poster, so the 1st paragraph was addressing him. cbwjm I'm glad we're coming to the same conclusion; perhaps someone else might come to the same, or I'd be glad to see a different opinion.

Monday, 10th April, 2017

  • 10:50 PM - Oofta mentioned cbwjm in post Wherein we discuss spells and other magical things.
    ... moves with the sphere. Basic Newtonian physics applies and a sudden stop is going to hurt. If kinetic energy is not transferred, and the occupant still moves with the sphere they can have no mass. With no mass, you are not affected by gravity and are effectively weightless. However if they have no mass they can't move the sphere. Since they can move the sphere, this cannot be the case. In addition if no energy (of any type) cannot enter the sphere, you see a mirror ball and nothing inside. No one inside the sphere could see out. If the sphere breaks physics in all sorts of ways that are not spelled then Kinetic energy is transferred from the sphere to the occupant when the sphere is moved. Kinetic energy is not transferred to the occupant when the sphere lands after falling from a cliff. Kinetic energy is not transferred to the occupant if you happen to be in Eberron and get hit by a lightning train. I don't think that makes sense. On the other hand, if you rule like @cbwjm, then the sphere and the occupant have no mass (and are therefore weightless) there is no falling damage. In a way that does make sense, except I don't see how the occupant could move the sphere if they weigh nothing. Well, and a strong breeze would send it flying. But it does seem more logical than the "sometimes kinetic energy is transferred and other times it is not".


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Wednesday, 20th June, 2018

  • 04:26 AM - the Jester quoted cbwjm in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    The question becomes "why." WHY do certain being gain power from worshipers, but not others? It's an arbitrary reasoning, one that (as far as I can tell) came about because of the Time of Troubles in the Realms (which only then limited the god's power to be based on worship). I never really liked the worshipper requirement that came about from FR. It seemed to be a core concept of planescape as well. Lose your worshippers and end up as a floating corpse in the Astral. I'm not sure if this is where it started, but a 1e-era Dragon Magazine had a fascinating article, I believe written by Gygax, about how gods received "mana" from their worshipers, which they spent to perform miracles and grant spells. So the more worshipers- as well as the higher level they were, with extra mana being received from paladins and clerics- the more powerful the god becomes. And the fewer worshipers, the fewer clerics and paladins the god can empower to spread the word.

Tuesday, 19th June, 2018

  • 02:09 AM - gyor quoted cbwjm in post Orcus vs. Demogorgon
    That does make me think that he has power equivalent of a lesser god without actually being one. It didn't occur to me to read the MM for more information on him. I had previously been going off the 5e FR lore where he is still listed as a god. I got even more confused upon reading MtoF where he grants powers to cultists. It might be the whole thing where in the FR he is a god, in Greyhawk, etc, he is still "just" the pre-eminent archdevil. They already retconned that when they put Tiamat in hell.
  • 01:36 AM - gyor quoted cbwjm in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    I actually quite like reading about the different ranks of gods and how they have changed edition to edition. Basic had Immortals with 6 ranks of power relating to the immortals level in the immortal class: Initiate, Temporal, Celestial, Empyreal, Eternal, Hierarch. 1e I don't know enough about to comment on. 2e has demigods, lesser gods, intermediate gods, and greater gods. Depending on the rank the amount of spell power granted to priests was limited. Demigods could grant up to 5th level spells, lesser up to 6th level spells, and intermediate and greater gods up to 7th level spells. Not a fun restriction if you wanted to play a cleric and found the mythos of a demigod a perfect fit for your PC. I believe they also had quasi-deities in 2e but I can't think of any examples. 3e kept the same distinction and split them up among divine ranks. Quasi-deities (rank 0), demigod (1-5), lesser (6-10), intermediate (11-15), greater (16-20), overgod (21+). Divine powers were specifically li...
  • 01:34 AM - dave2008 quoted cbwjm in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    1e I don't know enough about to comment on. The 1e Deities and Demigods listed: demigods, lesser gods, & greater gods. It also had some powerful monsters that were god-like (could kill gods), but were not actually gods.
  • 12:16 AM - Sword of Spirit quoted cbwjm in post Orcus vs. Demogorgon
    How? Without his Wand, Orcus's DPR is half Demogorgon's. He can't even Multiattack. Yes, that's a good point. I was assuming that without his wand he'd be making punch or claw attacks in place of it (which would probably put him slightly below Demogorgon), not just twiddling his thumbs, but I was thinking about the undead creation abilities and neglected to mention that part. Which is why Demogorgon moves it, then uses his "Interact with an object" to pick it up in one of his mouths. Orcus has no way to get it back. Now, the range limitation is a big issue. Demogorgon has to start within 80 feet of Orcus to pull it off; he moves 50, uses telekinesis, grabs the wand. If Orcus can keep his distance, he can crush Demogorgon with magic and undead. Yeah, the range issue is the major point. He can only grab it from 30' away, and then would have to keep wrestling with Orcus to try to get it close enough from him to take, and on rounds where he wins he can fly it 40' away from Demogorgon. Is th...

Monday, 18th June, 2018

  • 01:45 PM - dave2008 quoted cbwjm in post Orcus vs. Demogorgon
    I'm actually thinking of demoting Asmodeus back down to archdevil... He is an archdevil in 5e lore. He has power equivalent to a lesser god in 5e lore, but he is not a god. EDIT: In the MM is is a little ambiguous, but I read as not a god, but worshiped as one? What do you think: 98586
  • 12:59 PM - SkidAce quoted cbwjm in post Orcus vs. Demogorgon
    ... I'm also changing Abishai to be servants of Tiamat only, outside the hierarchy of the hells and so unable to be commanded by an Archdevil. Yup! I'm with you on this one. Loved the various conflicts that "Abishai walks into a bar, devils pissed cause they can't order it around, and what does Tiamat want here anyway?" causes.
  • 03:43 AM - Shiroiken quoted cbwjm in post Elves in forgotten realms and 5e - what is the official source?
    Something I take from 2e planescape, you can only meet a power if they let you. They aren't at the players' beck and call.Yea, I'd probably have even the kindest of god obliterate an insolent worshiper who pestered them for such trivial reasons.

Sunday, 17th June, 2018

  • 11:22 PM - gyor quoted cbwjm in post Should Shadar Kai look old in the Shadowfell?
    It wasn't the best part of XGTE, but I do like those name charts. As for the looks of the Shadar Kai, do what I do, ignore the bits that you don't like. I might have my shadar kai appear as shadowy versions of themselves while in the shadowfell, they wear masks because that ties their lifeforce to a physical form, without them, they are danger of fading into the shadowfell. That's at least more flavourful and cool then they look like they belong in a retirement home.

Monday, 11th June, 2018


Tuesday, 5th June, 2018


Saturday, 2nd June, 2018

  • 07:04 AM - neogod22 quoted cbwjm in post Half-Elf (Eladrin) Variant as per SCAG?
    They had were able to create darkness and had resistance to cold and the save bonuses to other elements. Ability bonuses were similar to the current tiefling, intelligence and charisma. The coolest thing about the 2e tiefling was when they brought out the planewalker's handbook which had tables to randomize your tiefling so you could end up very different to the standard, showcasing that no tiefling was ever really sure of their heritage. I think the claiming of them by Asmodeus was the FR explanation but like you, I'm not sure if that was in 4e or 5e. Either way they evolved by 4th to be largely what they are today in appearance.I didn't remember much about them because I had never bought Planescape, but I read the trilogy of novels and one of the major characters in it was a tiefling.
  • 05:27 AM - neogod22 quoted cbwjm in post Half-Elf (Eladrin) Variant as per SCAG?
    I believe the curse aspect comes from 4e. They created some lore for 4e tieflings that gave them a common ancestry instead of just having fiendish blood of some kind. Personally, I still prefer the fiendish ancestry from earlier editions.They were originally created in 2e planescape as fiend blooded humans, they didn't have any powers I don't believe. I never played 3e so I have no clue on how they evolved there. I came back into the game at the end of 4e and read how the original ones were those humans that made pacts with demons and devils. I think in 5e is where they said Asmodeous claimed them all and that's where the standardization came in, but of course the newer books offered variations to them, for customization.

Friday, 1st June, 2018

  • 05:55 PM - neogod22 quoted cbwjm in post Half-Elf (Eladrin) Variant as per SCAG?
    Some people take the game a little too seriously to the point that they will shoot down any idea that they don't agree with. I've probably been one of those people, but in general, I try to be one of the "This sounds cool, do it!" kind of people.I just don't like the variant half elf idea of the Blade Effect. All of the benefits with none of the weaknesses. I also like the lore of the game so I try and stay within that. When I give my option, I never say "you can't do this or that" I always say "that's not what I would do"

Wednesday, 30th May, 2018

  • 01:13 PM - Amiel quoted cbwjm in post Elminster's Guide to Deities and Avatars
    This is a perfect example of why high level D&D is in the state it's in. It's easy to make a monster too weak, as it is to make a completely broken monster. The difficult thing is to make a creature that's challenging and fair. I think a lot of monsters have good abilities, but what they lack are HP. I think WOTC are afraid to give monsters 700-1000 HP for frlear that the fights will take too long. But 300-500 is just too weak for high level parties. A boss monster's HP should be more than the sum of all PCs in the party. This will stop 2 round combat. I don't think I agree that high CR monsters, especially the avatars of greater gods would necessarily give a fair fight. As avatars of greater gods, this already means fairness is on the low-rung of any scale. Combats involving them aren't necessarily going to be fair and survivable. Again, in a combat situation with an avatar of a greater god, you'll need to have a lot of resources and investment and as cbwjm said If you go up against the avatar of a greater god, you better be prepared. You aren't going to fight this guy just for the hell of it, it is going to be the end point of an entire campaign where the party has been preparing for it and they will likely have items, spells, artifacts that help them fight this avatar.
  • 12:07 PM - neogod22 quoted cbwjm in post Elminster's Guide to Deities and Avatars
    Then I guess they shouldn't have picked a fight with Lathandar.No, I'll just stay away from your broken monsters
  • 01:08 AM - neogod22 quoted cbwjm in post Elminster's Guide to Deities and Avatars
    No, I understand how it works. You can still fight if you are blinded, albeit with disadvantage to the attack roll. Also, lesser restoration can cure blindness, go look it up. If you go up against the avatar of a greater god, you better be prepared. You aren't going to fight this guy just for the hell of it, it is going to be the end point of an entire campaign where the party has been preparing for it and they will likely have items, spells, artifacts that help them fight this avatar.It's more than just disadvantage. You have to choose the square you think the creature is in, if he is not there (aka he was smart enough to move) you automatically miss. You can't cast spells because you can't target anything. Also, you give up advantage to all of his attacks. I'm not sure what your experience is in Dming or playing with high level characters, but no one wants to fight an unwinnable fight.
  • 12:45 AM - neogod22 quoted cbwjm in post Elminster's Guide to Deities and Avatars
    Nah, that DC is fine. It's the same DC as Tiamat's breath weapons and the demon lords are just a little bit easier with a DC of 23 for most of them. If you're going to fight the avatar of a greater god then you better be prepared and hope that the cleric can restore the sight of anyone who was blinded.I think you're not understanding the mechanics of how this works. At a DC 27, the only characters who has a chance of passing are fighters and paladins. Even then at level 20, they have a 75% chance at failure. Even if you house rule and say a natural 20 is an automatic success, that's only brings everyone else from a 0% to 5% chance of succeeding. So that means there is a huge chance that 100% of the party will be blinded for the remainder of the fight. To cure blindness it takes a GREATER RESTORATION spell, which is a 5th level spell. A cleric has only 3 slots of 5th, 2 slots of 6th, 2 of 7th, and so on. They do not want to waste all of their high level slots on casting greater r...

Tuesday, 29th May, 2018

  • 06:42 AM - Enevhar Aldarion quoted cbwjm in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    These subclasses are just to showcase a way of introducing psionic flavour into a current campaign if people want using the current system of casting. The mystic isn't being scrapped to be replaced by these subclasses. This. I was looking back through old Q&A stuff on his Twitter feed and I found tweets from February, I think, that said the Mystic is still coming. Also, someone asked him if the Mystic might be in Core/PHB in the future and he replied yes. That may just be his wishful thinking or it may be that a revised/expanded 5E PHB could be out out that includes the Mystic as Core.
  • 04:32 AM - Parmandur quoted cbwjm in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm probably going to ignore most of the elven lore around past lives and reincarnation as well as the male/female swapping in settings other than where Corellon plays a prominent role. It might fit fine with some settings but it doesn't really suit others like Dark Sun and Dragonlance where Corellon has nothing to do with the creation of elves. My own homebrew tends to have nothing to do with him either. For Forgotten Realms and Greyhawk then I'd be fine with the Blessing of Corellon but I'd probably still ignore the past lives/reincarnation bit.Don't have the book yet, bit I am given to understand that MToF addresses Dark Sun Elves in relation to the D&D miltiverse, albeit briefly.


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