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    Yesterday, 12:44 AM
    I also miss the AD&D multiclassing/dual classing rules. I'm playing through Icewind Dale EE (Currently doing trials of the lure master. So many beholders!) and have a human fighter/cleric that gain mastery with maces before moving to cleric and an fighter/mage/thief and I really miss these aspects of AD&D. While multiclass characters do have slower advancement, it isn't really that bad and you...
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    Friday, 17th May, 2019, 05:41 AM
    Why even create a ruby from ruby dust in the first place when you need the dust for the spell?
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    Friday, 17th May, 2019, 12:23 AM
    Not sure if people are interested, but just in case, this is the spell description for fabricate from D&D Basic's Player's Guide to Alphatia. What's interesting about it is that it is limited to soft materials. You can magic up yourself a fancy suit if you have the skill or a decent suit if you have a craftsman helping you but if you want to create a bridge or suit of armour then other...
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    Thursday, 16th May, 2019, 11:13 PM
    I think the class looks fine. I'm thinking of playing one to try it out, but on the whole, I'm not too fond of every subclass having a pet. I can actually see me ignoring the artillerist turret. Another thing that presents a problem is that what they do I tend to allow others to do anyway. Trained in alchemist supplies allows you to make minor alchemical items. Combine that with the arcane...
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    Wednesday, 15th May, 2019, 06:44 AM
    Or maybe, and I know this might sound a little crazy, but what if they didn't feel the need to acknowledge them because they didn't base it on 13th age totm.
    41 replies | 1087 view(s)
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  • cbwjm's Avatar
    Wednesday, 15th May, 2019, 04:58 AM
    The 4e minions rule was one of the better rules to come out of 4e and, in my opinion, is worth importing into 5e. I'm also thinking of using elite minions, minions that otherwise follow the rules of minions but it takes two hits to kill them. I'm also thinking of using the bloodied condition to introduce effects. Just think of the 4e dragon that becomes bloodied and then immediately recharges...
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  • cbwjm's Avatar
    Wednesday, 15th May, 2019, 04:51 AM
    Make TWF like earlier editions as just a thing you can do with your off-hand when you make an attack and the problem is solved. I know some people might not like free g up the bonus action for other things but I don't really think it is a major issue.
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  • cbwjm's Avatar
    Wednesday, 15th May, 2019, 12:39 AM
    That 7th level wizard is able to fabricate at least twice a day with arcane recovery, it lets them do a little work in the morning and perhaps something in the afternoon as well. Since this craft-mage is an entrepreneur, they are also likely looking for other ways to make their spells work for them. Mending items, comprehend languages for translation services, arcane lock* for security services,...
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  • cbwjm's Avatar
    Wednesday, 15th May, 2019, 12:04 AM
    I have a friend who had a DM use a die roll to determine targets affected back in 2e so it definitely isn't a new concept and could easily be thought up independently.
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    Tuesday, 14th May, 2019, 10:30 PM
    I was thinking this and was thinking of perhaps using the battlesmith as a base for building a better beastmaster.
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  • cbwjm's Avatar
    Tuesday, 14th May, 2019, 12:48 AM
    Egyptian: Ennead is the name used for the Egyptian Pantheon (the 9 primaary gods of Ra, Shu, Tefnut, Geb, Nut, Set, Osiris, Isis, and Nepthys). I like the names that are used for the pantheons in Marvel comics: Babylonian/Sumerian: Annunaki Native American: Manidoog or Anasazi Persian: Yazatas Japanese: Amatsu-Kami Chinese: Xian Aztec: Teteoh
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  • cbwjm's Avatar
    Monday, 13th May, 2019, 06:35 AM
    That's a good point. I readily admit to completely missing the component, especially the fact that it is consumed with each casting. That's a lot of rubies that would need to be crushed to light up a town. It could mean that anyone found tampering with them would have to pay a hefty fine if a town or city did set up street lights. I could still see a wealthy town centre having lights but perhaps...
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  • cbwjm's Avatar
    Monday, 13th May, 2019, 02:24 AM
    Although not necessarily having a huge impact on the economy, a magical culture would likely make use of the following spells (I looked at 1st to 3rd level spells only) which would affect the way their society works: Comprehend Languages (1st). Professional translation services. For spoken communication, either someone on both sides of the conversation would need to cast this spell or...
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  • cbwjm's Avatar
    Monday, 13th May, 2019, 12:08 AM
    Like many others who have already posted, I don't think druids would be out and about enhancing crops, my druids tend to be if not openly hostile to civilisation clearing land for crops at least not willing to help. However, the priests of an agricultural god who have access to the nature domain probably would go about enhancing cropland but they might be tied to an area (their local parish) so...
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  • cbwjm's Avatar
    Friday, 10th May, 2019, 12:15 AM
    I liked 3e that had a defiler able to apply metamagic to their spells on casting. They gained an ever increasing interaction penalty (I think) and there were also some spells like detect defiler that worked similar to detect evil but based on their defiler score. I like to tie defiling to arcane recovery. Out of spell slots but really need to get off that final spell? Defile! You can tap into...
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  • cbwjm's Avatar
    Thursday, 9th May, 2019, 03:44 AM
    We're gonna have to agree to disagree.
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  • cbwjm's Avatar
    Wednesday, 8th May, 2019, 11:18 PM
    Well yeah, but it's not like they hired them thinking they'd just rip off an adventure. Whoever they hired they would have thought would create an original adventure, not a direct ripoff.
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  • cbwjm's Avatar
    Wednesday, 8th May, 2019, 01:45 AM
    I like simple weapons like a magic longsword that can light up on demand. Still counts as a magic weapon to overcome resistance but otherwise has no other bonuses. Great weapon for low level adventurers.
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  • cbwjm's Avatar
    Tuesday, 7th May, 2019, 01:49 AM
    I'd call it legendary because from your brief description, it sounds like it might be the only one. If I was going to have it be a generic magical item, I'd probably boost it to rare.
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  • cbwjm's Avatar
    Tuesday, 30th April, 2019, 01:28 AM
    Scion is a god game. Set in the modern world I think it has three tiers of play from memory: hero, demigod, and god. The players are children of the gods and form connections with each other and with mortals and immortals. It was one of those games I wanted to play but never had an opportunity to.
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  • cbwjm's Avatar
    Saturday, 27th April, 2019, 03:19 AM
    I thought it was one of the best episodes so far, a lot more action oriented with a lot riding on their success. I also liked the the visual effects. The destroyed moon, the lack of sea life was a nice touch, and I thought it was awesome when the Orville flew again.
    433 replies | 17438 view(s)
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  • cbwjm's Avatar
    Thursday, 25th April, 2019, 03:09 AM
    The book has notes for running it in a post sundering FR, if people don't want to run it in the original timeline.
    113 replies | 7957 view(s)
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  • cbwjm's Avatar
    Saturday, 20th April, 2019, 09:51 AM
    cbwjm replied to Familiars!
    I actually quite liked how the 4e familiar worked with their passive and active states. Perhaps make them a little more active and I think they'd work well for 5e.
    45 replies | 1464 view(s)
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  • cbwjm's Avatar
    Saturday, 20th April, 2019, 03:00 AM
    Cool. I like alternate reality episodes.
    433 replies | 17438 view(s)
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  • cbwjm's Avatar
    Saturday, 20th April, 2019, 01:42 AM
    So that's why it came up as free when I started up uplay.
    9 replies | 260 view(s)
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  • cbwjm's Avatar
    Saturday, 20th April, 2019, 01:15 AM
    So was it a different timeline or the same one? Will next episode be about what happens if Ed and Kelly never get together?
    433 replies | 17438 view(s)
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  • cbwjm's Avatar
    Friday, 19th April, 2019, 11:42 PM
    I do think the game could do with more rituals. I remember in 2e wanting to be able to use ritual like spells because of reading novels where components had to be collected and to stop the big bad wizard you needed to disrupt the rituals. When 4e changed everything, one of the things I liked most was that they had all of these rituals that you could learn and you just needed to know a skill to...
    26 replies | 872 view(s)
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  • cbwjm's Avatar
    Friday, 19th April, 2019, 09:09 AM
    cbwjm replied to Familiars!
    He did list all of that in the new spell description.
    45 replies | 1464 view(s)
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Friday, 21st December, 2018

  • 02:46 PM - lowkey13 mentioned cbwjm in post No Magic Shops!
    Not being able to see posts by people that have blocked you? Fair enough. Not being able to access entire threads just because they happened to be started by people that have blocked you? Broken as freak - I didn't know we could own threads and decide who gets to see them. (I duly note that this behavior is likely not consciously set up that way by Morrus and is probably considered a bug in the forum software. Still, it hasn't been fixed or mitigated for years, so that excuse isn't particularly persuasive anymore) Hey now! I love me a magic shop thread! ;) Anyway, cbwjm and Mistwell I think a lot of the debate over the block/ignore function tends to be one of those, "Sure, it is great in practice, but how does it work in theory," type of issues. The enworld community, in contrast to an unfortunately large part of the internet, is still a large, diverse, and active community of people engage in regular conversations without it going off the rails. Part of this is because of the excellent moderation of Morrus, Umbran, Danny, and others (including all of us regular users who flag issues). But part of this, IMO, is because of the block list. It's a great feature for several reasons. First, in use, it keeps people from further attacking each other. It's the ultimate in de-escalation. But, and this is an important point, it's also a calming/moderating influence on all posts, IMO. Because I don't know about you- but I don't want to get blocked. I like talking to people! So any time I think maybe I just need to ratchet it up a little .... I don't. I st...

Friday, 13th July, 2018

  • 02:12 AM - Unwise mentioned cbwjm in post Multi classing Objections: Rules vs. Fluff?
    cbwjm The reason I came up with that example is that I actually played a Dwarf from a clan that prided itself on never having been in sunlight. They felt that sunlight would weaken both them and their culture, like it must have done to humans. He of course saw the sun for the first time and fell in love with it and the outside world. I chose deep-dwarf over Drow because it would not have the issues I mentioned above. To me that is the trick, something can be a great story yet shift the view of the world. In my Warhammer campaign example, my players all had great back stories (which they never do normally) but the end result was that it was a group that did not fit in the world at all. ad_hoc I can see where you are coming and agree, but don't have that experience myself. Frankly if they engage in RP or backstory at all I am thrilled, we don't have people competing for the spotlight.

Tuesday, 12th June, 2018

  • 11:48 AM - Coroc mentioned cbwjm in post UA: Giant Soul Sorcerer
    cbwjm Thank you, might be fun, i'd wish though their creative energy would concentrate on other things, but that is just me.

Wednesday, 4th April, 2018

  • 12:18 PM - Coroc mentioned cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    cbwjm #84 Your ideas to "shoehorn" different races into a classic Setting are great, also for DMs who want to do something like that with their official or homebrewed setting, but let me ask you and the rest of the Forum (although it had been asked before): Is this the biggest Problem we got in converting new Settings to 5e? Maybe i do not see things like that because i get old and stubborn but for me the biggest Goal to achieve when converting classics like DS, ebberon, DL or Mystara to 5e is: Do i get the same feel from the Setting like when i played it Long ago with a different Version of the rules and would even someone not familar with the Setting back then but starting to Play it with a 5e conversion get the same vibe? That is the hardest Thing to achieve and imho this requires something which seems to be outlawed by at least some of the Forum These days: Cut it out, leave it, do not allow it, restrict reduce: classes, spells, equipment allowed/ available, Combos, alignment...

Thursday, 15th February, 2018

  • 07:00 AM - Hawk Diesel mentioned cbwjm in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    ...have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. All fair and valid points. I have played high level D&D, though admittedly not much. But thank you for bringing up these examples. It is helping me consider whether I am still thinking that magic users are as powerful as I proposed. At my table we long rest once every 2 or 3 sessions. Are you saying that your table long rests more than once per session? Yea, sometimes. Either similarly to what cbwjm, or being in games where long rests were just plain used more often than short rests (though that game had the house rule that short rests were 4 hours, so anytime you could short rest there was no reason not to just go for a full long rest). That's the sort of thing that we hand wave. There is no real tension there. So either we just declare that time passes and we're wherever we need to be or perhaps have a bit of description of what happened but not actually play it out. If exploration is the thing then we do that but it would be a series of encounters and obstacles. It's sort of the same with the skill system. If there is no consequence and/or it isn't interesting then there is no roll. Do you mean you hand wave that single encounter between long rests in the travel periods? I'm not understanding. But I have experienced a number of sessions in my games where there is max one or two encounters between long rests. Obviously when I DM I can have control over the pacing...

Tuesday, 23rd January, 2018

  • 05:42 PM - Hawk Diesel mentioned cbwjm in post Attempt at a Kalashtar race
    So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: Inertial Armor. Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you cbwjm. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.

Friday, 12th January, 2018

  • 04:21 AM - Olive mentioned cbwjm in post Wizard Spells
    If they're allowed to do this then you're really encouraging them to start colluding. Personally I don't like telling players, "Yeah, I know the mechanics encourage you to do X, but I'd really rather have you roleplay so can you just cooperate?" I would much rather point to a mechanic and say, "Sure, you can copy...but there's an X% chance it will get erased from your own spellbook." I was going to post something but then cbwjm said what I thought. I just don't see this as a huge issue, especially as they're going to want to prepare different spells regardless so they can maximise the things they can do.

Thursday, 16th November, 2017

  • 12:27 PM - Coroc mentioned cbwjm in post Weapon Help
    Do it like cbwjm suggests, give it a fixed boon (1d4 is ok) and some charge ability modelled after a spell. The charged ability should be usable as a free action on a hit, or instead of one of your normal ranged attacks. Rather than introduce a mechanic depending on the attribute, give the weapon a reason and personality why it does not be wielded by weak characters. If your intend is as a GM that the sword should go to the party brute and no one else, then the sword will simply zap everyone else for 1d4 force damage who even touches it. Rule 0 applies, if someone questions why and does not accept your explanation that the sword wants to be wielded by the strongest char because of blah.---

Thursday, 9th November, 2017

  • 05:04 AM - Hawk Diesel mentioned cbwjm in post D&D's Monk Way of the Sun Soul in 'Xanathar's Guide To Everything'
    I don't get it. Why would they re-release the sun soul monk? If the version presented in the SCAG is problematic, I would prefer they address that reasoning and proposed changes in a UA. Doing this makes me wonder if they are just trying to pad their page count. Also, I second cbwjm. What flaws are there in the Sun Soul Monk? Seems like a mechanically sound archetype to me.

Wednesday, 1st November, 2017

  • 03:06 PM - Hawk Diesel mentioned cbwjm in post Monk Weapon
    That should satisfy a player whose character concept is based around "Longsword". It probably won't satisfy a player whose character concept is based around "d10 damage" But here you are making a value judgment. You are inherently saying that a player must value the role playing aspect over the game aspect of something is a role playing game. It is not up to us to decide how a person plays or what gives them enjoyment when playing. I suppose a table could decide this together in a session zero, but then such a person would be better prepared to understand how others would respond to playing an elf monk and wanting to actually use all the abilities their choice of character grants. I really like how cbwjm put it. The rules are really guidelines or suggestions. They shouldn't be taken as immutable dogma. But then I don't believe in sacred cows.

Tuesday, 24th October, 2017

  • 09:04 AM - Yaarel mentioned cbwjm in post Mystic playtest...ugg this class is all over the place
    @GMforPowergamers, @cbwjm The way I wish the Magic Weapon spell worked is like this: Class Level: Attack Bonus Student L1: +1 Master L9: +2 Legend L17: +3 Epic L25: +4 Each plus is 8 levels higher. The advancement covers the entire 20-level career. They way it actually works is like this: L1: +1 L7: +2 L11: +3

Tuesday, 3rd October, 2017

  • 04:56 AM - Chaosmancer mentioned cbwjm in post Sorcerer vs Warlock
    Xeviat and cbwjm Sure, there are a lot of things we "could" do. I mean, in one respect, the only difference between a wizard and a bard is divide between Art and Science. And Music aficionados are usually quite eager to point out the science behind the art, and vice versa. But, if anything, the Wizard and the Warlock are more similiar. It doesn't matter if you studied for the test or someone handed you the answer sheet, you're still taking a test. That is a fundamental difference between "I was born for this" Birds don't need to study to know how to migrate and fly, they just do it, and no amount of tinkering to grow wings or building things that fly makes us birds. The metaphors can get really mixed, and, like I said, we can make all of these crushed together, but there are fundamental differences at play in the lore of the sorcerer that really should not be ignored. Even if the mechanics of the class and the game don't reflect that story accurately

Saturday, 1st July, 2017

  • 08:38 AM - Hawk Diesel mentioned cbwjm in post Converted Pathfinder spells for Cryomancers
    I haven't read them all yet, but I agree with cbwjm regarding Snowball. Either increase the damage, or make it a cantrip. If you go the cantrip route, on a hit the target automatically has disadvantage on their next attack before the start of your next turn. As for Ice Armor, if you compare it to Mage Armor (also a first level spell), then it is clear that no one would take mage armor if this is an option. Thus I would bump Ice Armor up to 2nd level or make it a concentration spell to balance against mage armor.

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned cbwjm in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first...

Monday, 29th May, 2017

  • 05:20 AM - TheCosmicKid mentioned cbwjm in post Oriental Adventures 5e - What race options are there?
    ...we have a very hard time seeing anything other than humans really 'being' any of those classes and caring about how the world sees them. I mean, if you are a spirit folk samurai (not sure if that was even a choice, but for sake of argument...), why would this spirit folk even be a samurai of some ruler in some land that has virtually nothing to do with his "race"? Sure, the spirit folk probably has his/her river/forest/mountain/whatever in the daimyo's province...but that would be it. Why would the daimyo accept such a creature into his confidence? Why should the daimyo even trust such a creature, who obviously would have significantly different ideas on what is "right", "just", or even "legal"...compared to humans?The spiritual beings in East Asian legend mirror the human social order much more closely than fairy folk do in European legend. Chinese mythology even has a celestial bureaucracy with ranks, offices, and duties just like the imperial bureaucracy. And -- Alex Williams and cbwjm mentioned Journey to the West. In that story, not only is the "adventuring party" composed of a variety of nonhuman characters, but the underlying reason for their journey is that they've all converted to Buddhism. You never hear about elves or trolls converting to Christianity; the implication is that they're fundamentally incapable of it. But Buddhist lore has spirits, demons, and monsters all happily joining the team and working together. So I'm thinking that, all things being equal, it takes far less effort to explain why a river/forest/mountain/whatever spirit might be a samurai than why an elf might be a paladin.

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    ... are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Avalanche Unl...

Sunday, 14th May, 2017

  • 03:51 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    I'm working on getting this Circle feature more in line with the descriptions in Wild Shape, and find myself in need of other some feedback on what I'm working up. Primal Form At 2nd level you do not gain wild shape. In place of wild shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. The number of times you can assume a primal form is shown in the wild shape column of the Druid table in the Player’s Handbook. There is no Wild Shape column in the Druid Table. Instead, the feature states that you can transform 2 times, but once both transformations have been used, you need to take a short or long rest to regain the ability to transform. I'm thinking we should just use that language. In Wild Shape, the Beast Shapes table (re-labeled Primal Forms below) shows a real disconnect with changing into primal forms (I guess that's why cbwjm called it a "1st draft," eh?) of the Circle of the Warden. Primal Forms Level Max. CR Limitations Example 2nd 1/4 No fly or swim speed Wolf 4th 1/2 No fly speed Crocodile 8th 1 - Eagle Now, a hint of a direction to go shows up immediately in Form of Storm's Thunder (with a bit of added fluff inspired by the 4e class descriptions) below: Form of Storm’s Thunder Tendrils of mist drift around you, flickering with light, as faint rumbles of distant thunder emanate from your body. On your turn, when you hit with a melee attack, you deal an extra 1d6 thunder damage. This increases to a d8 at 5th level, d10 at 11th level, and a d12 at 17th level. Here, cbwjm added class-level specific increases to the damage in the spirit of cantrip-type increases, while keeping the increases lower than cantrip increases in keeping with other kinds of class/archety...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned cbwjm in post This is a directory of posters who think the sorcerer needs fixing
    ...that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous caste...

Sunday, 30th April, 2017

  • 12:06 AM - Oofta mentioned cbwjm in post Unearthed Arcana: Get Better At Skills With These Feats
    Do you allow anyone to make the check as a bonus action? Or does it take their full action to ignore difficult terrain? Or is it a check that's made as part of their movement? If the answer is the first or third choice, then yes, I can see how the feat wouldn't seem that great for your table. Otherwise, all the feat does is allow a character to do what they already could, but faster. I do it the same as cbwjm if I think it makes sense, it's just part of the movement. A lot of times I'll also allow athletics. So either dive dextrously through the thick brush or muscle your way through. There are times when it doesn't make sense. If the difficult terrain is a supernatural effect of a monster warping space for example. So just another feat I don't need.

Wednesday, 26th April, 2017

  • 05:00 AM - Lanliss mentioned cbwjm in post homebrew Cleric Changes discussion
    I started thinking on some Cleric changes to apply to my world, ways to make them more interesting as a class. I am leaning heavily towards more Warlock-like changes, since I think Warlock and Cleric are two sides of the same coin. To that end, here are some of my changes Going to happen: Changes that I am decided on, mostly pretty obvious things that come with the Warlock Chassis Short-rest spell slots, same progression as Warlock, including Mystic Arcanum Divine Gifts: Invocations for the Cleric. One of the topics to be discussed. cbwjm has been helping out on this, and even put it in a handy link. http://homebrewery.naturalcrit.com/share/B1WZWvYTAx


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Friday, 17th May, 2019

  • 05:57 AM - Dannyalcatraz quoted cbwjm in post The economics of Continual flame
    Why even create a ruby from ruby dust in the first place when you need the dust for the spell? I actually noted that at the end of my first post here. The making the sphere thing was just me examining the limits of Fabricate. So I was saying you could make a product with just ruby dust, just like you could with wood. But what you could make from it would be limited, and you couldn’t change the dust from one mineral to another.

Wednesday, 15th May, 2019

  • 05:32 AM - AbdulAlhazred quoted cbwjm in post In Defense of 4E - a New Campaign Perspective
    The 4e minions rule was one of the better rules to come out of 4e and, in my opinion, is worth importing into 5e. I'm also thinking of using elite minions, minions that otherwise follow the rules of minions but it takes two hits to kill them. I'm also thinking of using the bloodied condition to introduce effects. Just think of the 4e dragon that becomes bloodied and then immediately recharges and uses its breath weapon. Have that happen once and watch the players worry the second time they run into a dragon. Add in powers that don't refer to spells and you've got a lot of what 4e monsters have, except 5e monsters are still lacking really good design in my book. Partly a problem with 5e's combat system... Anyway, you can do a few different minion variants. Giving them a higher than 1 point kill threshold is not bad, say 1 point plus 3/5 levels rounded down, roughly. It tends to make it possible for higher level ones to survive the very most casual types of auto damage, but doesn't re...
  • 12:23 AM - vincegetorix quoted cbwjm in post Brainstorming TotM
    I have a friend who had a DM use a die roll to determine targets affected back in 2e so it definitely isn't a new concept and could easily be thought up independently. This. As for the ''movement zones'', I know many games that use the same idea in one way or another, such as Beyond the Wall, TinyDungeon, the One Ring, Dungeon World etc. Some details may vary, but its similar enough to say that what the 13th does is in no way unique. Not to say that its not a good system; it work splendidly.

Tuesday, 14th May, 2019

  • 10:42 PM - iltharanos quoted cbwjm in post New Unearthed Arcana: Revised Artificer
    I was thinking this and was thinking of perhaps using the battlesmith as a base for building a better beastmaster. Agreed. The line below, just by itself, taken straight from the Iron Defender feature, would do wonders for the Beast Master's pet. "[Y]ou take a bonus action on your turn to command it (the Iron Defender) to take one of the actions in its stat block or the Dash, Disengage, or Help action."

Monday, 13th May, 2019

  • 05:16 AM - Kobold Stew quoted cbwjm in post How do you handle the "economy killing spells" in your game?
    Comprehend Languages (1st). Professional translation services. For spoken communication, either someone on both sides of the conversation would need to cast this spell or the 3rd level Tongues spell. This would be great for diplomatic communications. Zone of Truth (2nd). This could be commonly employed during court cases or interrogations. I also see it being used during business transactions. Speak with Dead (3rd) would also be employed in certain cases. Even though the responses might be cryptic, it would still help narrow down the suspects. Absolutely. Magic Mouth (2nd). A niche use I could see in a museum or zoo. Only a brief description though due to the 25 word limit. This spell lasts until dispelled so could be activated by adventurers who have stumbled on the crumbling ruins of a once great civilisation.That's nice -- I like it! Streets would likely be lit up by continual flame (2nd), you can even employ these spells underwater to light up canals. Lamplighters would be employed ...

Thursday, 9th May, 2019

  • 07:15 AM - Paul Farquhar quoted cbwjm in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    Well yeah, but it's not like they hired them thinking they'd just rip off an adventure. Whoever they hired they would have thought would create an original adventure, not a direct ripoff. My guess was Bethesda hired an ad agency, and an ad agency employee was told by their line manager: "you play D&D, I want an Elder Scrolls themed adventure on my desk by noon."
  • 12:53 AM - Dausuul quoted cbwjm in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    I disagree completely, it doesn't matter how they came to hire the writer, it was still the writer that blind-sided them with a plagiarised adventure. You keep talking about how they got "blindsided." But it is the job of a hiring manager to avoid getting blindsided by stuff like this--and the way you do that is to hire people with a good track record and demonstrated skills. You don't hire randos off the street to watch the money.
  • 12:04 AM - Dausuul quoted cbwjm in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    Well yeah, but it's not like they hired them thinking they'd just rip off an adventure. Whoever they hired they would have thought would create an original adventure, not a direct ripoff. Obviously they thought that. And, also obviously, they were wrong. The question is, how much blame do they bear for that mistake? We don't know the answer, since we don't know who they hired. If they made even a token effort at looking for a serious writer, then I'd say they don't bear any. But if some executive's brother who runs a D&D game said "Hey, why don't I write you a module?" and got hired on that basis... that's on them.

Wednesday, 8th May, 2019

  • 10:28 PM - Dausuul quoted cbwjm in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    It would be easy to do, though whoever wrote the ESO version is likely going to be in trouble, but otherwise, the powers at Bethesda who okayed its release probably had no idea that the Black Road adventure exists and that the ESO adventure was a more or less direct copy. But it was their decision to hire that person in the first place. A writer with some publications under their belt and a reputation to uphold is unlikely to pull a stunt like this (though it isn't entirely unheard-of).

Saturday, 20th April, 2019

  • 08:25 PM - Forgember quoted cbwjm in post Familiars!
    I actually quite liked how the 4e familiar worked with their passive and active states. Perhaps make them a little more active and I think they'd work well for 5e. 4e familiars where the best!, truly the light in the darkness for that year I spent playing 4e.
  • 05:48 AM - Dannyalcatraz quoted cbwjm in post The Orville Season Two - Thoughts?
    So was it a different timeline or the same one? Will next episode be about what happens if Ed and Kelly never get together? And if it’s an alternative reality, who will have goatees and/or facial scars?!?!
  • 02:41 AM - Jester David quoted cbwjm in post The Orville Season Two - Thoughts?
    So was it a different timeline or the same one? Will next episode be about what happens if Ed and Kelly never get together? We don’t know.... It is telling that the ship faded to white without seeing what happened when she went back. So the next episode could be status quo everything normal. Or it could be an alternate timeline where Ed and Kelly never married.

Friday, 19th April, 2019

  • 12:27 PM - dnd4vr quoted cbwjm in post Familiars!
    What are you talking about? Lol if you expect people to know the context of something like your original statement, soemthing like “we also boost the efficacy of the familiar” might help. What am I talking about? Seriously? I am talking about exactly what I wrote in my first post of the revised spell description. If you had bothered to actually pay attention when you skimmed my post, you would know the "context or something" you seem to be looking for. He did list all of that in the new spell description. Precisely, everything was in the new spell description in my post on page one.

Thursday, 11th April, 2019

  • 01:32 PM - 5ekyu quoted cbwjm in post Magical adept level 1 spell.
    I like choosing my spells for magic initiate along a theme. For someone initiated into the mysteries of the children of flame I might pick control flames, fire bolt, and burning hands. Burning hands won't scale at all but it fits the theme. Another use might be a sage who picks up light, mage hand, and comprehend languages to aid them with their studies. However, if you just want any old spell then I would suggest absorb elements or shield for defensive options. Unseen servant I think would provide some use throughout your career, so would detect magic. Many people tout find familiar as the spell everyone should have. A 1/day cure wounds or healing word would be useful to bring someone back up from unconscious. longstrider for a speed boost or speak with animals for intelligence gathering. I think disguise self would also be a good pick.them. Would be very careful about choosing a ritual other than FF using MI. Mainly because many of the characters wont have ritual casting, so its once per...
  • 09:42 AM - Leatherhead quoted cbwjm in post True Strike: Yes, lets beat the dead horse
    I'd probably go all the way and make it follow the scag cantrips and have an attack as part of the spell, remove the bonus damage equal to your spellcasting modifier and just grant advantage on your attack (this is a big enough bonus I think that it doesn't need that extra damage) and then add the force damage at the usual cantrip levels as you've already noted. I would do similar. Except I would keep the casting stat bonus to your damage roll and replace advantage with "You also add your spellcasting modifier to your attack roll." I would then go on to use D6s instead of d8s. That way casters would have a serviceable weapon attack, if they wanted.

Wednesday, 3rd April, 2019

  • 05:08 AM - LordEntrails quoted cbwjm in post Fantasy Grounds Unity KS Announced
    Finally. I've been waiting for this for years. The current version of fantasy grounds I found to be rather clunky when I trialed it. Hoping this will be a smoother more user friendly version. I don't want to discourage you, but if you are expecting a different interface, don't. Their might be some minor changes, but the expectation is the look and feel will be the same. FGU will just have more performance and new functionality.

Tuesday, 2nd April, 2019

  • 04:16 AM - dnd4vr quoted cbwjm in post Two-Weapon Fighting alteration
    Has anyone tweaked two-weapon fighting? I've seen some on the forum talk about adding the extra attack to the attack action but I'm also looking at increasing the number of attacks to scale with extra attack slightly. I'm not 100% on which I like better at the moment, but I'm leaning towards altering the feat (Dual Wielder?) rather than the fighting style to have an additional bullet point: If you have the extra attack option, you can make two attacks with your off-hand weapon instead of one. Has anyone else done this and do you think this is balanced or too powerful? "Too powerful" depends a lot on your game style. We house-ruled Two-Weapon Fighting grants one attack with a weapon in your second hand, but does not cost your bonus action. Of course, you also still gain the benefit of ability modifier with the attack as normal. This way if a character has another bonus action option that grants another attack, they can use it in conjunction with Two-Weapon Fighting Style.

Thursday, 28th March, 2019

  • 09:29 AM - Pauln6 quoted cbwjm in post Stat the Dragonlance heroes
    If I were to stat the heroes of the lance at the start series, I would first normalise the levels. Using the 2e box set character cards, most of them are 4th level so I would make all of the heroes level 4. I would stick with the classes they were given back in the day, most of the fighters would I would probably make champions, I might make Sturm a cavalier though. I would also upgrade some of the equipment, Flint would instead have chainmail instead of studded leather, for instance. Raistlin, having just joined the red robes I would limit his subclass choice to conjuration, transmutation, illusion, or evocation (I'm thinking back to the available schools in 2e and the specialisations available for wizard of high sorcery in 3e). I would be tempted to make him an invoker but I could see conjuration or transmutation easily fitting him. Tika is probably the only one that I'm a little on the fence on how I would divide up her classes. Either a rogue/fighter or single classed in either and jus...

Friday, 22nd March, 2019

  • 02:49 AM - Jay Verkuilen quoted cbwjm in post Who Killed the Megaverse?
    What I like most about these articles is that I often get ideas of books to read. I loved continuing the adventures of Conan via de Camp's novels and now I'm going to have a read of his science fiction. The Appendix N list has some very good stuff in it.

Wednesday, 20th March, 2019



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