View Profile: Darth Solo - Morrus' Unofficial Tabletop RPG News
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About Darth Solo

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About Darth Solo
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Kush
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Over 40
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Town:
Kush
State:
Nubia
Game Details:
Open-minded; running a D&D 5th playtest for a local group of AD&D stalwarts.
My Character:
All of them (except the PCs).

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[5e] Offensive and defensive stances Saturday, 20th April, 2019 01:56 AM

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Monday, 13th May, 2019 01:37 PM
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Friday, 6th March, 2015
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My Game Details
Town:
Kush
State:
Nubia
Game Details:
Open-minded; running a D&D 5th playtest for a local group of AD&D stalwarts.
My Character:
All of them (except the PCs).
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Saturday, 20th April, 2019

  • 10:07 AM - Sorcerers Apprentice quoted Darth Solo in post [5e] Offensive and defensive stances
    D&D was designed by nerds like Gygax with little or no knowledge of how combat really works. They did not know an attack can, first, be based on how the attacker will counter. D&D, at its root , is a terrible game through the lens of simulated combat. GURPS and HERO do this far better. The cool aspect was how Gygax & others listened to gamers to improve the system. They had rules but, the rules could be modified for your group. That's because D&D has never been a combat simulator. The combat mechanics descended from wargames where individual combat was largely abstract, the specific decisions on how to defend being left to the character rather than the player. Since then D&D has changed to let the players have more decisions in combat, but it's always been about making a more interesting game, not about making a better "simulation".

Tuesday, 12th March, 2019

  • 08:53 PM - Dannyalcatraz quoted Darth Solo in post Do orcs in gaming display parallels to colonialist propaganda?
    I love my hobby. I've spent thousands of dollars and years of work in it. My thing is protecting it from people who want to tear it down, and I run into moderators who don't have that same motivation. So within the censored language of THIS forum, Orcs are in the Monster Manual. They gave an X.P. value. Yes, you can kill them. The Orc Cleric in the party? Work with him/her/it. I, as GM, have had PCs kill each other and ask for X.P. These forums are fine sounding boards, but there will always be a "level of disconnect" between what sounds good on a forum & what really happened in-game. Guess that's the essence of having moderators. But, sometimes moderation censors reality. I've been chatting online long enough to get that. I appreciate the Mods, when they represent the RPG hobby. 1) nobody here has accused Gygax of racism. People have pointed out he used language with origins within racist ideologies. There’s a difference. Language and symbology can get very tricky. Gestures, ...

Sunday, 29th April, 2018

  • 02:52 AM - Tony Vargas quoted Darth Solo in post Game Mechanics And Player Agency
    Are you able to give an example of an approach to killing an orc via swordplay that wouldn't require an attack roll? IIRC, the 5e line on uncertainty applies to declared actions that don't already have a defined procedure, which is still almost everything, but not attacks or saving throws. That said, if the orc is profoundly overmatched it wouldn't be odd not to bother rolling. Who the heck are you responding to? Did somebody say that Charm spells used against PCs are badwrongfun? (If so I missed it.) Yeah. The OP suggests that certain rpgs infringe on the player's ability to control their character. . I think Geas has also come up in this thread.

Saturday, 28th April, 2018

  • 08:53 AM - pemerton quoted Darth Solo in post Why Worldbuilding is Bad
    Worldbuilding is crucial when dealing with a game that allows players to pursue ANY direction. GMs have to have something ready for them. There are fairly well-established ways of handling this sort of RPGing without worldbuilding.
  • 03:24 AM - Elfcrusher quoted Darth Solo in post Game Mechanics And Player Agency
    "Player Agency", or, the players ability to control their own character, is proto-mythic. It influences the game but only as much as the player touches the GM's game. There's how the dice affect the game, then there's how the players' actual RP affects the game. Rpgs have a few levels. To say to game stops or begins at a level could be inaccurate. If you decide to play a game where a player (the GM) can negate or even control your decisions as a player and that irks you, do not play D&D RAW. Your group should agree the GM is not the final authority. You can do that. But the idea that the entire hobby might should change because you don't like Charm is silly. Change your table, not mine. I'm going to play D&D as intended, which is, as my group prefers. I don't begrudge Storygamers how they want to play, even though D&D was never designed for them. They can make it their own. More power. Just don't try to tell me how my group plays is wrong. Ever. Who the heck are you respon...

Wednesday, 4th April, 2018

  • 04:42 AM - Hussar quoted Darth Solo in post Do We Still Need "Race" in D&D?
    What do you replace the "racial" designation with? Seems races are a problem - what's a solution? I believe the current favorites are "Origin" or "Descent". Personally I like Heritage, but, hey, I'm pretty easy.
  • 04:13 AM - 5ekyu quoted Darth Solo in post Game Mechanics And Player Agency
    I'd think if spells can affect you, social skills can. Just another kind of save. "Charm Person" and Persuasion are only separated by interpretive degrees. In the end, the result is the greater key. If I say "rule 5 does not affect my PC, even if rule 6 is very similar with a different descriptor", where is the line that enables GM disruption?I do not know what GM disruption means.. But it sounds painful so i avpid it. As a gm, when i want to show persuasive characters or such working on the characters i present scenes which seem to make the pitch reasonable. Persuasion is not illusion, not control but influence... Its seeming to be the right key when a lock is there. Whether they agree, or not or go other ways is up to them. Compulsions, illusions... Different things.

Friday, 23rd September, 2016

  • 12:03 PM - talien quoted Darth Solo in post Fall of the RPG Professional
    TSR went too deep with staffing while committing to various dead-end ventures (a textile company?). If they had stuck to gaming, finalized a real movie deal, and had a better attitude towards women (damn Gary) they would still be on top. I remember the TSR commercials on TV and that scene in "E.T." where Elliot plays D&D. TSR was huge, bigger than any modern rpg company. Honestly, I think many of the modern companies that could make a push to become a Fortune 500 are limited by the equally limited corporate vision. It seems rpg publishers are afraid to fail. Always a bad business strategy. Rather, be afraid you might conquer the world. Wen you do, eat the fear and push pieces. In my dream world, Green Ronin, Chaosim, WotC, Evil Hat, and Paizo combine their resources to form one peerless rpg company of unlimited imagination. Based in Indy next to their yearly event. Brash and fearless. Fail? That's what lesser companies do when they lose their vision. Make Margaret Weiss CEO. Until then...
  • 02:41 AM - Dualazi quoted Darth Solo in post Return of the RPG Professional
    The things about rpgs is the unlimited option of action. It trumps video and board games better than tenfold. Imagine a game where you could do whatever you want. Wil Wheaton sees it. He's trying to expand the hobby to the real world beyond the corner many rpg companies seem happy to inhabit. Why would actors like Wheaton and Vin Deisel embrace their gamer nature if they weren't thinking where it could go? Let's call Gygax a madman. Like brandy and loud boasts. Every industry needs a madman to advance it forward and Gygax was that guy. He showed us, as rpg publishers, we can excel. We can make millions, rather than hundreds. Gary and Dave showed us how the so-called indie games can grow to Fortune 500s. Be bold. Gary was retarded bold. You need to be afraid of success, not failure. Who thought a narrative game born from tabletop-wargaming could be so large? Not me, or you. If several rpg companies combine resources (Paizo, WotC, Evil Hat, Green Ronin, Chaoism) we would have a company of unrest...

Saturday, 21st March, 2015

  • 02:14 PM - nomotog quoted Darth Solo in post Things that don't translate to the table top
    You posted you "only spare a token of time" to research. There's your issue. It takes many hours of research to translate ideas to rpg ideas. You need to create player choice into a scenario or sequence of scenarios. That takes time. Just from what you have posted, you aren't putting in the effort. That happens often with GMs when they don't focus. You might take an idea and pile additional ideas onto that idea, building until you have one concrete scenario, rather than spreading ideas across multiple campaigns. Make that next campaign ridiculously complex for the players and they might appreciate the multiple layers of drama. Token amount for thinking of alternate routs. I tend to spend much much more time thinking about how to translate an idea. What I often do is try to strip down the idea to what I really like about it and see how I can port over that . The thing is that some are just hard to port over. (Not impossible, but hard.) One example would have been pacific rim. I watched it, i...

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