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Games That Changed How We Play Friday, 17th May, 2019 01:06 PM

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Wednesday, 8th May, 2019


Monday, 11th March, 2019

  • 07:49 PM - CleverNickName mentioned AriochQ in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Tuesday, 22nd January, 2019

  • 07:10 PM - MatthewJHanson mentioned AriochQ in post Kickstarter, RPG Zine Quest, and Luke "Burning Wheel" Crane
    I agree with AriochQ, that this seems to really be about nostalgia, and unfortunately some of the requirements makes me feel like it looks it confuses the trappings of zines for the spirit of zines. I don't zine makers of old chose to use only one color ink or make their books 5.5 x 8.5 because it was part of their creative vision, I think it's because that's what they had available at the time. These days it's easy to put out a full color PDF for less than cost of printing an old-school zine. I think it would been more interested if Zine Quest had focused more on what I think are more the core of zines, that they are small fan-focused publications that come out regularly (rather than a single book). They could even focus on the periodical nature as a way to promote Drip.

Tuesday, 15th January, 2019

  • 10:03 PM - Hussar mentioned AriochQ in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    ...f 3e and 4e merely express a desire to somewhat unify experience across multiple GMs. Generalized rules of Fate and Cortex+ and WoD express a technical innovation that simply reduced the need for rulings. The loaded word "trust" comes from a time when people were distressed by change, and should not be trusted to accurately depict the changes and the reasons behind them, or the resulting relationships between player and GM. So, yes, I'll agree that in OS games, the GM tends to make more rulings. I'm fine with that. It has nothing to do with trust. Ok, then how would you characterize it? The rules are designed in such a way that the GM/DM is no longer expected to perform tasks that in OS systems would have directly fallen on the DM/GM. Would that about cover it? Perhaps "expect" rather than "trust" is the better word to use. OS games expect the DM to create rules ad hoc throughout play whereas NS games often use more comprehensive rulesets. Note, I do disagree with AriochQ's characterization of rules light vs rules heavy. That's certainly not true. I mean, many NS games are only a couple of pages long. Or, even something like Savage Worlds, while hardly rules light, is far, far lighter than, say, AD&D. Old School games are rules absent, but, they are certainly not rules light.

Wednesday, 31st October, 2018

  • 11:44 PM - pogre mentioned AriochQ in post WotC President Chris Cocks Talks Magic and D&D
    Or could it be that they are calling for DMs because of the level of demand? Spoiler: it is. I think ONE factor is a lot of veteran DMs are turned off by the new AL system. Generally, there are lots of players wanting to play - especially new people. So, I think demand for DMs has increased because of both factors. Naturally, I have no hard data to back this up. However, the coordinators calling for DMs in my area say we have lots of new folks who want to play and a fair number of their regular DMs are giving it a pass. I suspect as AriochQ has mentioned, many veteran players are passing on it too. Clearly, I have one local impression. It may be very flawed and the new AL system may be wildly popular and doing wonders for growing the game. I have my doubts...

Sunday, 18th February, 2018

  • 10:56 PM - pogre mentioned AriochQ in post Do you allow multiple Inspiration?
    The DM AriochQ in the one campaign I actually play in has the players award inspiration to each other. Players award inspiration for excellent roleplay and it seems to work very well. I am thinking of using the same system in my campaigns, because it eliminates something for the DM and keeps inspiration in the game. He also allows the accumulation of inspiration, but we spend the points freely and it really does not present a problem.

Thursday, 4th January, 2018

  • 12:09 AM - LordEntrails mentioned AriochQ in post New D&D Movie: July 23rd 2021
    Sorry, talk of whitewashing in a D&D movie is fundamentally ridiculous. As implied by AriochQ, what does it matter is a racially Mandarin Chinese plays a Oeridian or if a racial Thai does? There are no Mandarin Chinese, or any other real life races in D&D settings. Who's to say what is a better representation of someone from Calimshan or Waterdeep or any other fantasy setting? It's a fricking FANTASY setting.

Wednesday, 13th September, 2017

  • 08:14 PM - pogre mentioned AriochQ in post Being The Best D&D Player You Can Be
    It has been a very long time since I have played in a campaign. I'm nearly always on the other side of the screen. Last fall, an acquaintance of mine invited me to play in a 5th edition D&D campaign. I knew the other players, but had never played a game with them. I thought I would give it a try. At worst, I figured I could chalk it up as an experience that confirmed my view my natural position at the table was as a DM. The Dungeon Master AriochQ has done a really nice job with the campaign and I have enjoyed it very much. Having been on the other side of the screen for so many years, I endeavored to be the best player I could. Someone I would want at my table for every campaign. I have not always succeeded, but I thought we could share some tips on being a player who adds to everyone’s enjoyment of the game. Here are my thoughts: 1. Be Consistent: Make the agreed play time a priority. Show up on time. Bring all of your necessary materials. Be ready to play. 2. Be Flexible: Use a character concept that fits the DM’s campaign world vision. Play a character that lends itself to story hooks. Create PC obligations tied to the campaign world. Give the DM anchor posts to use if they wish to. Orphaned barbarians from wiped out villages are OK, but ask yourself: Is your PC background giving the DM something to work with? 3. Be Creative: Don’t be afraid to offer adventure ideas, but don’t be offended if the DM does not use t...

Wednesday, 16th November, 2016

  • 03:25 PM - Effincool Miniatures mentioned AriochQ in post Got TOME OF BEASTS For 5E? You'll Want These Minis, Too!
    @AriochQ The point of backing this Kickstarter is bringing these creatures to the tabletop. The only way you are going to see any of these monsters for use in game is through Effincool Miniatures. For all of teh reasons that I have already covered, we just cant do what Reaper does. :-) That does not mean that I do not value everyones input on this project! thanks for taking the time to comment. I also would like to add, that if you pledge for $360.00 and this project unlocks all of the stretch goals, that works out to $6.00 a mini, and includes 2 dragons and several larger pieces. I know this is not near the value that Reaper is able to afford, but it is the best we can do.

Saturday, 22nd August, 2015

  • 06:24 AM - Quickleaf mentioned AriochQ in post Methods to split the party
    AriochQ A puzzle spaced throughout different parts of the castle that require simultaneous interaction to open a vault door. Falling portcullises or even stone doors. Or mimics ;) A pit with water flowing thru it with multiple aqueduct tunnels the water flows thru. Before anyone makes checks to jump across clarify that the consequences of a low roll mean falling into the water and getting swept away...somewhere. A coffin or an iron maiden with a built in teleporter. Include with a monster that Shoves or causes forced movement. Gargoyles that grapple characters and fly off with them to perches throughout the castle. Valuable treasure in a dangerous place to lure treasure-hungry PCs away from the party. Naturally guarded by a trap separating them from the party (e.g. chute). Provide a side solo mission for a PC - if they accomplish it then the party (or just them) benefits. However, it requires them to go it alone due to (a) ethical differences with the party, (b) need for s...

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Wednesday, 3rd April, 2019


Monday, 25th March, 2019

  • 02:20 PM - Jay Verkuilen quoted AriochQ in post Eat This, It's Good for You!
    Which was usually followed by the collective groan after hearing "Elf shot the food!" Game: "Some elf shot the food." Warrior: "Which elf might that be? There's only ONE OF YOU!!!!"

Thursday, 14th March, 2019

  • 05:15 PM - Abstruse quoted AriochQ in post News Digest: Barrier Peaks for 5e, Labyrinth RPG Announced, Sneak Peak at Ghosts of Saltmarsh's Maps, Wardlings Mini Line Getting an RPG, and more!
    The Wardling miniatures are awesome. Granted, they aren't your typical fantasy miniatures, but that is what makes them interesting. I have an armored corgi that always gets attention when I pull it out at a table. Yeah, it's a pretty cool line that's always felt...I don't know, kind of like a solution in search of a problem? It's a cool line of minis that just hasn't had a game to go with them. It's like when I first saw all the Fallout minis from Modiphius and I really wanted that NukaCola machine even though I had zero use for a NukaCola mini since there wasn't a Fallout RPG. This campaign setting - either on its own or as something to mine for material for whatever setting you play in - seems like it might give the line the attention it deserves. Because who doesn't want armored corgis?

Sunday, 3rd March, 2019

  • 06:51 PM - guachi quoted AriochQ in post B&G's Sinister Silver Edition of Ghosts of Saltmarsh
    $12 for a box of 4 from WizKids. Lets say they include 48 of them, that is $144 retail. Throw in some maps and little tchotchkes and charge $300-$350. I would be all-in at that price. Granted, they would have to coordinate to get specific minis, but that is why I am paying a premium. I've found LEGO minifigs to be a far better and cheaper option than D&D minis. Unless you like to paint, and I don't as I have no skill. It's fairly easy to build a small army of figures for your PCs to use and you have the added benefit of interchangeable heads, torsos, headgear, and weapons.

Saturday, 2nd March, 2019


Friday, 1st March, 2019

  • 03:09 PM - Charles Rampant quoted AriochQ in post B&G's Sinister Silver Edition of Ghosts of Saltmarsh
    I spoke with the people behind this at a convention. I told them if they produced a box set that included pre-painted mini's, they would make an easy sale. Looks like the went the opposite direction, removing the mini's entirely. Prepainted minis are probably the most expensive option of any mini option, so I'm not surprised.

Friday, 22nd February, 2019

  • 06:07 PM - Ralif Redhammer quoted AriochQ in post DMs, when have you found it necessary to fire a player from your table?
    I've also let players "drift away" a handful of times. One would often attempt to monkeywrench the game, just to see what he could make happen, and another was an inveterate cheater - every roll a success, multiple criticals in every session. The only time I gave someone a hard boot was over what happened after gaming. He started going on about how the #MeToo movement was filled with false allegations and claims, the usual made-up statistics of falsified reports. When I told him it was past gaming and he had to leave, he got snippy. After that, he got permanently kicked out. It didn't help his case that he smelled bad, routinely arrived at least two hours to every session, and would try to derail the session if given the chance. In hindsight, he should've gotten the boot long before then. 40 years of DMing and I have never had to kick someone. There were several times where we let a problematic player 'drift away', basically not keeping them informed of the next session.

Thursday, 21st February, 2019

  • 12:50 AM - TheSword quoted AriochQ in post So is it official now? Counterspelling
    You mean this one? That says he cannot do it on his turn? It supports my interpretation. https://www.sageadvice.eu/2017/12/07/rogue-uses-sneak-attack-on-his-turn-can-he-also-use-sneak-attack-on-a-reaction/ Rogue uses sneak attack on his turn can he also use sneak attack on a reaction? December 7, 2017Zoltar of a rogue uses sneak attack on his turn can he also use sneak attack on a reaction?Yes — Mike Mearls (@mikemearls) October 9, 2017 As long as the reaction isn’t on the same turn. — Jeremy Crawford (@JeremyECrawford) October 9, 2017 I hadn’t seen the addition, on the compendium... which I guess is why there is a compendium but I always take the sage advice as gospel even when it hasn’t been printed yet. As it’s clearly the designers intention. Good catch. So you can counterspell a counterspell but not when you’ve used a bonus action as well as a cantrip. Which would be fairly rare anyway as most bonus spells are minor effects and who dispels a cantrip...
  • 12:06 AM - TheSword quoted AriochQ in post So is it official now? Counterspelling
    I am not suggesting that and am not sure what point you are making. I have a ton of opinions on how I THINK some of the 5e rules should be written, but am discussing RAW in this thread. If you have a RAW citation for your statement that reactions happen outside of the round structure, I would love to see it. Like I said, I have seen people make that claim before, but haven't had any luck in finding an official ruling or SA backing it up. It has been specifically addressed in the sneak attack official sage advice compedium. Where despite being limited to one per turn a reaction exists outside this and allows a second sneak attack.

Wednesday, 20th February, 2019

  • 11:53 PM - FrogReaver quoted AriochQ in post So is it official now? Counterspelling
    That post was specifically talking about a scenario where you HAD cast a bonus action spell on your turn. I went to great pains to point out it was a very limited scenario and use clear and precise language. I think your post was internally clear but not clear in the context of this thread. I know that when I first read it I assumed you were pointing to that last sentence in the bonus action rule to claim that you can't reaction cast on your turn at all. In hindsight it may have been beneficial for you to have included a brief comment explaining that you normally can cast reaction spells on your turn but wanted to point out that using a bonus action spell prevents this normal interaction.
  • 11:38 PM - Gwarok quoted AriochQ in post So is it official now? Counterspelling
    Keep in mind if you cast a spell using a bonus action, the only other spell you can cast on your turn is a cantrip. This means no counterspell if you have already cast a spell using a bonus action on that turn. It doesn't happen very often, but it is possible. Just to be clear...It can really only happen on your own turn (since that is when you get a bonus action); you would have already cast, or be casting, a bonus action spell; the enemy is now either countering the bonus action spell, or a cantrip you cast after the bonus action spell; you cannot counterspell the counterspell. It may also occur during a spell based legendary action, since they occur at the end of other creature's turns. Counterspell isn't a bonus action, it's a reaction so that rule does not apply.
  • 04:08 PM - Oofta quoted AriochQ in post So is it official now? Counterspelling
    It doesn't contradict SA since they don't mention bonus action casting in their response. They tend to do that alot. Give very curt answers that raise more questions rather than explain the ruling. It is an edge case but does pop up on occasion. It can even be used to a characters, or NPCs, advantage once you are aware of it. All the scenario's you presented are correct. The best way to think about the casting limitation is to really phrase it as a rule about 'Bonus Action Spells' and not about spell casting in general. That is why a PC with Action Surge could actually cast two standard action spells in the same turn (given they don't cast a bonus action spell that turn), plus a reaction spell. You could even cast more as a wild magic sorcerer if you get a surge that allows you to take an additional action immediately (81-82 on the table). Theoretically, there is no limit to the number of spells you can cast a turn (if you continue to surge) assuming you DON'T cast a bonus action ...
  • 04:04 PM - jayoungr quoted AriochQ in post Guides for a New Young DM?
    https://www.dmsguild.com/product/212836/Dungeon-Master--Tips-and-Advice-for-New-DMs Thanks, I didn't know about that one! I also considered giving her this resource, but I decided to hold it back until a little later: http://www.drivethrurpg.com/product/133114/Be-Awesome-At-Dungeon-Design It has lots of great advice for realistic dungeons--you know, "think about how your monsters get food" and that sort of thing. But I feel like age 12 is when she should just be letting her imagination run rampant without worrying too much about that stuff. Her players are unlikely to find that it ruins their suspension of disbelief.
  • 03:47 PM - Oofta quoted AriochQ in post So is it official now? Counterspelling
    This From PHB: Casting Time: Bonus Action: A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. If there is another rule that overrides the rule above, I am unaware of it. Seems to contradict sage advice, or maybe it's just an edge case? In other words, using your reaction to counterspell on your turn is allowed unless you are or already have cast a bonus action spell. So you can't counterspell the counterspell of a Misty Step. You couldn't counterspell the counterspell of your cantrip after you've cast that bonus action spell. You can only do it if casting a standard leveled spell that is not a bonus action.
  • 03:10 PM - FrogReaver quoted AriochQ in post So is it official now? Counterspelling
    From PHB: Casting Time: Bonus Action: A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. If someone there is another rule that overrides the rule above, I am unaware of it. That’s only a rule about bonus action spells. If you cast a regular action spell and then reaction counterspell that rule doesn’t apply since you didn’t use any bonus action spells right?
  • 03:01 PM - FrogReaver quoted AriochQ in post So is it official now? Counterspelling
    Keep in mind if you cast a spell using a bonus action, the only other spell you can cast on your turn is a cantrip. This means no counterspell if you have already cast a spell using a bonus action on that turn. It doesn't happen very often, but it is possible. Just to be clear...It can really only happen on your own turn (since that is when you get a bonus action); you would have already cast, or be casting, a bonus action spell; the enemy is now either countering the bonus action spell, or a cantrip you cast after the bonus action spell; you cannot counterspell the counterspell. It may also occur during a spell based legendary action, since they occur at the end of other creature's turns. I don’t think that’s actually the rule but I’m welcome to being proven wrong

Monday, 11th February, 2019

  • 10:29 PM - Immortal Sun quoted AriochQ in post Where Have All the Gamers Gone?
    In my humble opinion, anyone who considers sleep and exercise to be "liesure activities" is actually doing a little too much adulting and will someday end up truly regretting the life they have lived. First and foremost: THIS. Same song, different day. We heard the exact same arguments with the rise of television. I am pretty sure when the first caveman invented the wheel, the caveman next door boycotted it since the increased mobility would lead to an erosion of cave community. The real question of one of isolation. Does gaming lead to an increase in isolation? Clearly table top games do not lead to isolation. They increase social interaction in almost every case. Video games used to be a solitary activity, but that hasn't been the case for many years. Most video gamers I know play with other people. So, that is also a red herring. I think it comes down to people being stuck in a tribal mentality. "My tribe doesn't play games, so playing games must be wrong" being dressed up as ps...
  • 03:27 PM - 5ekyu quoted AriochQ in post Where Have All the Gamers Gone?
    Same song, different day. We heard the exact same arguments with the rise of television. I am pretty sure when the first caveman invented the wheel, the caveman next door boycotted it since the increased mobility would lead to an erosion of cave community. The real question of one of isolation. Does gaming lead to an increase in isolation? Clearly table top games do not lead to isolation. They increase social interaction in almost every case. Video games used to be a solitary activity, but that hasn't been the case for many years. Most video gamers I know play with other people. So, that is also a red herring. I think it comes down to people being stuck in a tribal mentality. "My tribe doesn't play games, so playing games must be wrong" being dressed up as pseudo-science.I have seen references to one of the earliest confirmed written essays being a sumerian rant about "kids these days are too soft" etc. My brother and dad and friends have played golf and talked golf together regular...

Friday, 8th February, 2019

  • 03:08 AM - Hussar quoted AriochQ in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    Huh? Neither of those is true in the vast majority of campaigns. Any campaign that it is true, would be considered an outlier IMHO. I agree that gameplay needs to change as characters grow in power to keep things interesting. That is true in every RPG. Sometimes players aren't interested in empire building or world shaping and that makes higher D&D level adventuring pretty tough. This I disagree with. By the time a group is mid to high double digit levels, there's pretty much nothing native to the plane, outside of some dragons, that could individually challenge them in any edition. By that time, you're dealing with major demons and devils on a fairly regular basis.


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