View Profile: Benji - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About Benji

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About Benji
Introduction:
I'll try anything once. Except Gurps.
Location:
United Kingdom
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Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Nottingham
Country:
United Kingdom
Game Details:
Currently running Mutants & Masterminds 3ed reasonably regularly, little bit of D&D here and there, also a few ancient and creaking Old World Of Darkness Campaigns.

I'll pretty much play anything that the dm makes sound worth playing. I've indicated which games I'm most familiar with from the list.

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Last Post
Take Me Down To Freedom City Thursday, 12th April, 2018 09:35 PM

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Thursday, 12th April, 2018 09:35 PM
Join Date
Friday, 10th April, 2015
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My Game Details
Town:
Nottingham
Country:
United Kingdom
Game Details:
Currently running Mutants & Masterminds 3ed reasonably regularly, little bit of D&D here and there, also a few ancient and creaking Old World Of Darkness Campaigns.

I'll pretty much play anything that the dm makes sound worth playing. I've indicated which games I'm most familiar with from the list.

Friday, 4th May, 2018


Thursday, 3rd May, 2018


Wednesday, 2nd May, 2018


Thursday, 8th February, 2018


Friday, 18th March, 2016


Thursday, 14th January, 2016

  • 10:14 PM - Morrus mentioned Benji in post Adventurers League Adventures Now Available To All
    I guess, Benji, it's just a case of whether a couple of bucks is worth saving you the effort. Why would you buy any adventure ever? Why would you buy a novel rather than write your own? Just an effort-reward equation. It's different for everyone. You buy it if you think it's worth it, but it's OK if you don't. :)

Tuesday, 8th September, 2015

  • 01:00 PM - pukunui mentioned Benji in post Out of the Abyss in my grubby hands (pic attached)
    Benji: I don't think he meant that they're all linked in a significant way. I think he was talking more along the lines of Easter Eggs, like how each Pixar film supposedly has a hidden clue to the next Pixar film in it.

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Wednesday, 17th January, 2018

  • 05:22 PM - BeaniBum quoted Benji in post I NEED HELP ON SOME CAMPAIGN PROBLEMS!!!
    The player who complains there's no threat and no one dies - change your plans. Kill off their character. Then ask them that's what they wanted. Or I guess you could opt to re-think the plot so it's not a problem. It's only set in stone once you let it be. The player who complains about realistic cities. Tell him the next city will be a totally realistic medieval town -you've done some research. Then have all the villagers go screaming away if any of the players are anything outside of medieval europe (elves, dwarves, orcs, mages, anything). The gently remind them that game is not set in a medieval world it's set in a fantasy world. Those things are very different and magic allows a city to support this many people. Or all the halflings and elves eat less and use less water. Or maybe you can have a word and suggest that searching for economic and geopolitical realism in a world with Beholders in it kind of misses the point. I suppose, even better, just show them this reply and th...

Thursday, 21st December, 2017

  • 09:43 PM - Abstruse quoted Benji in post News Digest: Dungeons & Dragons Movie, Magic: The Gathering Values Statement Updated, New Warhammer 40K Releases, and more!
    If you think about it, given the five year clause, the last dungeons and dragons film was released in December of 2012. Five years from then is now. Unless sweetpea make a film in the next week, don't the rights revert anyhow? Too bad they had their money and time tied up in an expensive legal case for almost two years, isn't it? Settlements aren't typically part of the public record so I can't say for sure, but odds are it would've addressed that time limit by either resetting the clock or giving a new deadline. Unless that's what Solomon traded in the settlement because he had the rights to use other D&D IP like Forgotten Realms after the settlement. Before, Wizards of the Coast held the media rights to the IP for the campaign settings still but not for "Dungeons & Dragons". That's why the animated Dragonlance movie from a few years back was just called "Dragonlance" and didn't have any Dungeons & Dragons branding.

Monday, 11th December, 2017

  • 06:36 AM - DMMike quoted Benji in post Two Days Left To Vote For Most Anticipated RPG of 2018!
    Ah, if it is, then don't I look silly. Only a half-joke. When you're owned by a corporation with $11,300,000,000 in market capitalization, your actions mean more than your words. Also, "anticipated" doesn't mean "desired." On the other hand, I hear there are some pretty good indies out there...

Saturday, 9th December, 2017


Saturday, 3rd June, 2017

  • 12:01 AM - JeffB quoted Benji in post The New D&D Adventure Is - Tomb of Annihilation!
    So what was Out Of The Abyss a 're-hash' of? Also, Having re-read Against The Giants recently as a DM, I think I am of the opinion that Storm King's Thunder is better. Curse of Strahd is a pretty solid product with great additions. So if you want they want to re-mix, I'm not gonna dismiss the concept out of hand. You might want to re-read D1-3 and Q1. And then put it on typical FR overload. Throw in some A4 as well. Drow city, dark lakes , Kuo-toa cities/outpost, svirfneblin communities, a labyrinth (the demonweb) and a demon lord at the end. Not that WOTC and 2e era TSR has not harped on those things for ages, OotA is not the first...but it was all done almost 40 years ago.

Friday, 2nd June, 2017

  • 10:47 PM - Mistwell quoted Benji in post The New D&D Adventure Is - Tomb of Annihilation!
    This. This exactly. Could, at this point, anyone come up with anything and no one go 'It's just X rehashed'? I doubt it. Mine was not speculation. Part of savage tide is set on isle of dread. That part was specifically stated to be a refresh of Isle of Dread for 3e by Erik Mona.
  • 10:28 PM - Davelozzi quoted Benji in post The New D&D Adventure Is - Tomb of Annihilation!
    So what was Out Of The Abyss a 're-hash' of? I don't have OotA so I can't speak to specifics, but at birds eye view, an AP against Demogorgon was done already with Savage Tide, and certainly there have been a couple of big underdark based campaigns, notably the original drow series in 1e as well as Night Below in the 2e era.
  • 09:17 PM - Majoru Oakheart quoted Benji in post The New D&D Adventure Is - Tomb of Annihilation!
    That is a stretch. Probably. But I believe the reason this one was not really based on a previous adventure is because I hear this is the one adventure where they asked R.A. Salvatore for help (thus, there's are a couple of tie in novels). So he had a bunch of plot ideas that helped the adventure be something new.
  • 08:53 PM - Majoru Oakheart quoted Benji in post The New D&D Adventure Is - Tomb of Annihilation!
    So what was Out Of The Abyss a 're-hash' of?. It certainly has some elements of Queen of the Demonweb Pits (drow, demon princes, underdark)

Saturday, 27th May, 2017

  • 01:56 AM - LordEntrails quoted Benji in post Can Tavern Brawler use cards as Improvised Weapons?
    .. I am just curious, why post this at all if you are going to make that response to the posts that went up? To prove a point? To try to gather evidence to show a dm who already said no? SOme kind of weird plug for Guardian Of Order?... Trolling?

Thursday, 25th May, 2017


Wednesday, 10th May, 2017

  • 10:18 PM - Warmaster Horus quoted Benji in post Question about cheating
    This is really interesting. You're kind of locked in a cycle of control. I'm not sure what that means. I'm just trying to find content options for my group as an AL DM in a group that has been playing AL HC adventures since HotDQ.

Monday, 10th April, 2017

  • 08:14 PM - Mercule quoted Benji in post We're Finally Mainstream! Now What?
    How, theoretically, would that happen? Even if wizards stop making the game, it doesn't stop people like us playing it. That's why I said "hypothetically". Probably the worst-case scenario is that WotC gets to the point where they don't need the RPG to make money off a D&D video game, movie, etc. and stops publishing it. To protect their IP, they aren't going to just let someone else publish the game under the D&D name, or even publish new rules additions for it. At that point, D&D dies. Someone will probably rename it to D20++ (as a silly example), but that's still slightly different. What I'm really getting at, again, is that I don't really care about the stats for anything but the TTRPG. I don't even care about the existence of those things, except insofar as they benefit the TTRPG. I've played almost every D&D video game back to the original Eye of the Beholder, read a few of the books, and seen the movie (though I'm not sure that's worth mentioning). None of the video games held my int...
  • 08:10 PM - Ralif Redhammer quoted Benji in post We're Finally Mainstream! Now What?
    Back in the mid-to-late-90s, I had no idea just how moribund TSR was before Wizards’ acquisition. But I don’t think we’ll see that confluence of events (the Random House distribution deal going pear-shaped, the layoffs and walk-outs, and the complete botch of public relations with internet content) again. I think if we see a dampening of the brand, it’ll be subtler, a slow fading, until the next big breakthrough. How, theoretically, would that happen? Even if wizards stop making the game, it doesn't stop people like us playing it.

Friday, 31st March, 2017

  • 01:26 PM - seebs quoted Benji in post Is It me, or has TFYP Missed Tomb Of Horror's Best Trap?
    I tend to agree now I have thought about it. As stated in the 'defence' I mustered, I was only really doing that to understand what my Dm at the time might have been thinking. I know my party got the same idea though so maybe we were all treating anti-magic fields differently back then. But that would be weird too as none of us were newbies back then so it'd have to have been all of our previous groups perceptions of how those worked were skewed. I have this crystal clear moment in my head when our spellcaster figured what we 'had avoided' and went kind of green. This is sorta fascinating. The closest thing I can think of is I've had a GM rule that contingencies would fire on-death, or within the next minute-per-caster-level or so if suppressed by antimagic. But that may have been part of their ruling on contingency specifically.

Thursday, 30th March, 2017

  • 12:25 AM - Sacrosanct quoted Benji in post 5e Warlord Demand Poll
    I know this. That was my point. That precedent for Druid as a separate class already existed and it wasn't a 3rd edition invention. Oh, I didn't mean to come off like I was disagreeing, more that I was reinforcing your point.

Wednesday, 29th March, 2017

  • 11:45 PM - Saelorn quoted Benji in post 5e Warlord Demand Poll
    I think druid was justified as separate to a nature cleric for all sorts of reasons. Or are you worried the nature cleric suffered somehow? Why be concerned with differentiation at all?There's a general issue whenever you have two distinct methods of representing the same in-game reality, such as druids and nature clerics, or warlords and battlemasters, which is that the outcome of what they do within the world depends more on the meta-game choice of which method you choose to represent the character rather than anything inherent to the character itself. If druid is its own class, then nature clerics shouldn't exist, because they cover the same concept space.
  • 04:04 PM - seebs quoted Benji in post Is It me, or has TFYP Missed Tomb Of Horror's Best Trap?
    Well first, this is how another Dm explain it to me after we'd decided not to pick up the staff and had finished the adventure. I thought then that it was literally the best trap I'd ever seen. I'm sad to hear it apparently isn't the case. But as I enjoyed it let me make a case for it anyway. 1) Antimagic doesn't destroy magic, a continuous effect comes 'back on' after it's been inside a field. 2) So do magic items, like a +1 sword or everburning torch will come 'back on' too. 3) In that case an item is basically something is powered down and up when it goes inside field. So a staff of magi would have no power when inside the field. Broken inside, it doesn't detonate. 4) Taking it back out 'turns the thing back on' an here is really a never discussed much in my head the staff suddenly came 'back on' and went 'I'm broken' and react accordingly. Again I am not talking about removing the anti-magic field, I'm talking about removing it from the field. I don't think that works, though. Antima...
  • 02:25 AM - Saelorn quoted Benji in post 5e Warlord Demand Poll
    Didn't 1st edition introduce the druid, in like the AD&D handbook as a standard class? BY creating it as a class back then, surely they were saying it was different.I didn't play 1E. The druid was present in 2E as a variant priest, introduced as an example of how you could make a priest who wasn't just the pseudo-medieval-christian crusader type, which was the only other flavor of priest available in the core book. The idea was supposed to be that any variation on the typical cleric would be written up as a variant priest, like the druid was, with its own spell lists and special abilities like shapeshifting or whatever. But then 3E came out, and it used domains to differentiate between all of the variations of cleric, but also included druid as its own unique thing. That's where they went wrong. They should have either just said that a cleric with the nature domain was known as a druid, or made the cleric class only cover the traditional mace-and-healing concept so that the druid would be ...
  • 02:09 AM - Sacrosanct quoted Benji in post 5e Warlord Demand Poll
    Didn't 1st edition introduce the druid, in like the AD&D handbook as a standard class? BY creating it as a class back then, surely they were saying it was different. AD&D didn't have groups of classes. They were all separate. The assassin was separate from the rogue, the druid was separate from the cleric, and the illusionist was separate from the magic user.


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