View Profile: FrogReaver - Morrus' Unofficial Tabletop RPG News
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    Today, 01:21 AM
    I hope 25 posts are enough....
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  • FrogReaver's Avatar
    Today, 01:03 AM
    Paladin MutliClassing: An in Depth Analysis I. Foreword This is my first real attempt at a guide of any kind. It's a lot morework than it looks like. Kudos to anyone that has created a guide before. It's still a work in progress and not every section is complete but I wanted to go ahead and put out what I have so far so that I can start getting feedback on it. II. Introduction
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  • FrogReaver's Avatar
    Today, 12:56 AM
    If worst comes to worst I guess you can cast invisibility on yourself then hide. If the game doesn't have a lot of combat then I wouldn't worry about it. Misty step would be better than shield at that point IMO as it has some out of combat uses as well. I think you can likely find much better magical secrets spells than shield or misty step, but you do at least need have a plan in place if...
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  • FrogReaver's Avatar
    Yesterday, 11:55 PM
    If you had an odd con I would recommend resilient con as it gives some extra hp and the save then. I don't think you want to lower your intelligence or wisdom though which is what it would take to boost con to a 15 and then have resilient con boost it to a 16
    10 replies | 206 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:38 PM
    I think I recommend the inspiring leader feat. It gives you A big boost to hp.
    10 replies | 206 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:34 PM
    It can work. It just depends on the campaign and the dm. You pretty much will always be hit when targeted and bards don’t have a lot of great defensive spells like shield to help in that area. If your dm will avoid targeteting your pc in combat because back line guy and all then you’ll be fine. If he will occassionly focus on you over the other party members then you’ll likely die as soon as...
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  • FrogReaver's Avatar
    Yesterday, 07:32 PM
    There's lots of paths to making a character. Sometimes starting with the build first and then tweaking it to suit your particular character is just what the doctor ordered.
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  • FrogReaver's Avatar
    Yesterday, 07:31 PM
    If the group is planning their party together as part of a group exercise then it is your job to offer input on other players class choice. I think we should all assume he's doing something innocent like that until proven otherwise.
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  • FrogReaver's Avatar
    Yesterday, 06:28 PM
    Unlike Blue I'm not at all worried about making 5 attacks when they can't be against the same target.
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  • FrogReaver's Avatar
    Yesterday, 05:59 PM
    Honestly I like the look of that party a lot more than the one with the rogue in it. Even from an at will perspective (which is a terrible way to look at damage). A rough look at level 5. The fighter and paladin both do about 2 * 1d8+5. The cleric does about 1d8+3. The Wizard does 2d10. The Bard does 2d4. The rogue would have done 4d6+4 With the Bard = 61.5 With the Rogue = 72.5 ...
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  • FrogReaver's Avatar
    Yesterday, 01:44 PM
    I seem to recall that even in 3.5e the path of DPR power single target or multi target was being a full caster. In 5e non-full casters tend to dominate the single target DPR domain. A large portion of this is due to feats, but not only by feats. Full Casters tend to dominate the multi target domain. I think this is a very important distinction when talking about 5e balance. They have given...
    18 replies | 477 view(s)
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  • FrogReaver's Avatar
    Yesterday, 04:33 AM
    Does anyone but a cleric get revivify at level 5? In a party of 4-5 why are you assuming there's guaranteed to be someone with that spell?
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  • FrogReaver's Avatar
    Yesterday, 03:49 AM
    And most DM's find those rules just as irritating as players do and thus simply ignore them ;)
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  • FrogReaver's Avatar
    Yesterday, 03:10 AM
    Tiers changing depending on feats and particular build is another reason to avoid trying to tier classes in 5e. Versatility is much easier to base tiers on, and with the exception of legendary resistance, casters still tend to be able to dominate any given encounter when desired.
    18 replies | 477 view(s)
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  • FrogReaver's Avatar
    Yesterday, 02:16 AM
    Well, I think versatility translated directly into more power back in 3.5e. So you are right that the 3.5e tier chart also represented power. In 5e versatility and power aren't quite as correlated. I still think power is too subjective to rate in 5e. I mean how do you compare a stunning strike monk to a CE SS Battlemaster Fighter in terms of power?
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 11:49 PM
    Then you should have just said I’m tiering classes by power and not by versatility. I think tiering by power is a lot more subjective and campaign dependent than tiering by versatility. Does you see why I was trying to avoid tiers by power and instead want to focus on tiers by versatility. Also there is the historical approach that 3.5e also tiered by versatility and not power.
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 09:44 PM
    So?
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 06:19 PM
    But I’m comparing tempest to life.
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 02:30 PM
    Zardnaar 3.5e tiers weren’t as much about raw power as versatility. As such, while I feel the battlemaster is stronger than the champion I fail to see a justification for assigning them different tiers. They solve the same kinds of problems. Battlemaster can solve slightly more in combat problems but it’s nit enough to justify a full tier bump IMO. If you were assigning tier by power...
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 07:06 AM
    I don't think life clerics are twice as good at healing compared to other clerics. However, there's also one more important consideration, dead enemies don't deal damage that needs healed from. At level 2 a max damage thunderwave is deadly to most anything you fight. At level 3 a max damage shatter is the same way. How much damage was prevented just by having the tempest clerics channel...
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 04:41 AM
    High level hold monster to target the nearly all the enemies you are currently facing? A high level animate objects? A mass suggestion making half the combatants decide it's time to run like forest gump? Dominate Monster? Disintegrate? Holy Aura? Seriously, high levels spells are encounter enders. Greater invisibility and other lower level buffs have nothing on them (even when twinned)...
    133 replies | 139509 view(s)
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 04:29 AM
    I prefer those heal+thp abilities. They provide the best of both worlds IMO. They allow you to heal someone from unconscious. They are less prone to overhealing. The only downside is that it doesn't make a great prebuff temp hp shield. I think I would tend to prefer something like a 1d6 healing + 1d6 temp hp (scales by +1d6 temp hp per spell level). That to me would be the ideal healing...
    24 replies | 482 view(s)
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 03:32 AM
    Alot would depend on how they scale with higher level spell slots. If the first scales by +1d8 per slot and the second scales by 1d6 healing and 1d6 temp hp per slot then i'm choosing it hands down!
    24 replies | 482 view(s)
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 03:27 AM
    When you can make 20 eldritch blast attacks by turn 3 (including a turn 1 buff spell) 1) How often will you fail to have advantage on those attacks? Quite Often IMO 2) What is the difference between Advantage without elven accuracy and advantage with it? It will increase your chance to hit over all chance to hit values evenly distributed by +8.75%. That's less than a +2. Even if 10%...
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 03:09 AM
    There's a few more variables to consider but typically the last option. However, it's only the last option because you gave that cleric both the ability to heal and the ability to grant a greater amount of hemp hp.Consider if the cleric had to choose between either knowing the spell to heal for 1d8+2 or knowing the spell that grants 2d6+2 temp hp for 1 hour. Which spell does that cleric choose?...
    24 replies | 482 view(s)
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 01:06 AM
    It's fine IMO. A few abilities could be worded a little better but overall I see no glaring issues. It's use a different social skill ability on a failed roll is very strong. Maybe too strong depending on how the DM handles social skills.
    1 replies | 109 view(s)
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 01:00 AM
    Well, the 16 dex and 16 con path would presumably skip elven accuracy altogether.
    133 replies | 139509 view(s)
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 12:56 AM
    Welp, I'm glad you worked that out. So you agree that when it comes to effectively healing an injured character that temp hp vs healing is pretty much the same level of effectiveness?
    24 replies | 482 view(s)
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 12:45 AM
    If you consider tiers to be about what problems characters of similar optimization levels for a particular class can solve then: Tier 1: Wizard Druid Bard Cleric Tier 2: Sorcerer
    18 replies | 477 view(s)
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  • FrogReaver's Avatar
    Friday, 22nd February, 2019, 12:25 AM
    You can put temp hp on injured pcs effectively brining their hp to their max or possibly above. in short an injured pc that receives 10 temp hp is just as well off as an injured of that receives 10 healing.
    24 replies | 482 view(s)
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  • FrogReaver's Avatar
    Thursday, 21st February, 2019, 10:47 PM
    Define your hp pool will give better feedback
    24 replies | 482 view(s)
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  • FrogReaver's Avatar
    Thursday, 21st February, 2019, 10:06 PM
    I would use heal a lot more if it granted 60 temp hp I think large values are better as temp hp. I think small values are better for healing So I’d much rather have 60 temp hp than 60 healing. I’d rather have 6 healing than 6 temp hp. This is pretty much the case at every level for me. assuming the temp hp don’t expire till your next rest
    24 replies | 482 view(s)
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  • FrogReaver's Avatar
    Thursday, 21st February, 2019, 06:01 PM
    I’m very confused. You mentioned the level 6 ability but talk here a lot about the level 2 ability. I made my comment about the level 6 ability. Why are you telling me how good the level 2 ability is when I questioned how good the level 6 ability is?
    26 replies | 731 view(s)
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  • FrogReaver's Avatar
    Thursday, 21st February, 2019, 02:54 PM
    I’ve always liked the 8 15 15 8 10 14 starting stats that half elf boosts to 8 16 16 8 10 16. Helps starting ac, initiative and stealth compared to elven accuracy and wisdom bonus. In my experience Getting advantage on ranged attacks is rare. On top of that, there’s many turns you will be casting a spell with no attack roll instead of attacking and elven accuracy does nothing for that. ...
    133 replies | 139509 view(s)
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  • FrogReaver's Avatar
    Thursday, 21st February, 2019, 12:35 PM
    By high levels you have some real encounter ending spells. I'd highly consider it at level 14. Initiative and Dex saves are also useful. You get the initiative bonus and dex save bonus for most of the game. The odd con doesn't benefit you till level 14/15. I don't think the odd con is worth it.
    37 replies | 631 view(s)
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  • FrogReaver's Avatar
    Thursday, 21st February, 2019, 12:00 AM
    Question, have you actually used the level 6 ability because to me it seems like it will typically be a waste.... how many times is the cleric at max hp and healing an ally that isn't?
    26 replies | 731 view(s)
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 11:53 PM
    I think your post was internally clear but not clear in the context of this thread. I know that when I first read it I assumed you were pointing to that last sentence in the bonus action rule to claim that you can't reaction cast on your turn at all. In hindsight it may have been beneficial for you to have included a brief comment explaining that you normally can cast reaction spells on your...
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 07:42 PM
    Goodberry heals more than cure light wounds or healing word Healing spirit held way more than anything the cleric has.
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 07:28 PM
    A level 5 sorcerer will know 6 spells. Assuming shield and absorb elements are 2 of them that leaves 4 spells. I would go with haste Blindness/deafness Shadow blade One of Slow Spirit guardian
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 06:07 PM
    I wouldn’t take elemental adept. You have lots of non fire damage sources when you meet resistant to fire creatures.
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 03:16 PM
    So you can prepare at most 8 paladin spells from level 1 and 2 spells. This shouldn’t be difficult because after the first 4 or 5 the options become lackluster. I’d assume Bless Cure wounds Find steed Wrathful smite Command Maybe heroism.
    37 replies | 631 view(s)
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 03:10 PM
    That’s only a rule about bonus action spells. If you cast a regular action spell and then reaction counterspell that rule doesn’t apply since you didn’t use any bonus action spells right?
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 03:01 PM
    I don’t think that’s actually the rule but I’m welcome to being proven wrong
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 02:57 PM
    Approach it this way: what spells Do you have access to from your paladin list? What spells do you have prepared from that list. Usually that covers most of the early cleric spells I’d want with a divine soul sorcerer. Once those are identified I think we can have a better idea about what gaps your sorcerer spells need to be. Also, are you interested in having spells for the exploration and...
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 04:02 AM
    Have you considered the following: Modify stats to something like 13 16 12 8 8 16 (I'm not sure if that's possible but you should be able to get close). Use medium armor and a rapier (or short sword if you hate the flavor of rapier). Start level 1 as sorcerer and have level 2 be your first level of paladin. It gives you con saves which are important to you and much better initiative for...
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 03:31 AM
    One thing to consider with the tempest is that he's also probably the best cleric to use cure light wounds in battle. Now hear me out before you flat out dismiss the notion. When he's in melee and needs to pull away to cure light wounds an ally he can punish an enemy that dares to hit him with an OA with his wrath of storms ability. I can't say it's really a deterrant that will keep OA's...
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 03:21 AM
    1. Characters are more durable because death doen't occur till death saves are failed. 2. Characters are more self sustainable because they can hit dice heal on short rests. 3. Healing in 5e is fairly inefficient compared with killing the enemies faster. You want to be able to heal, but you don't have to overly focus on it. 4. If the party needs more healing then the healer feat can be...
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 02:57 AM
    animate objects hold monster mass suggestion Those would be my top picks for your level 8 and 9 slots. They all have very nice scaling capabilities. They all can single handedly turn almost any given combat.
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  • FrogReaver's Avatar
    Wednesday, 20th February, 2019, 01:35 AM
    It only lasts an hour. With your ac and shield spell the only thing that likely hits you is breath weapons and such. Those likely have the potential to take it off in a single hit.
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 04:47 PM
    The point was that all sorcerer subclasses are weak for this concept. I think divine soul ends up being the best of the bad if you will. But the difference between it and dragon or it and shadow is such a small power difference that it really is inconsequential IMO. The point of taking sorcerer for this character is for spell slots and quicken spell. The subclasses just add a little flavor...
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 04:43 PM
    Paladin 2 sorcerer x tanks very well. High ac and shield is a strong combo. Absorb elements for elemental damages. That said the saving through bonus is always enticing. The melee cantrips and higher spell slots and more sorecery points tend to keep your damage competitive with a comination that gets extra attack. All you do is smite and green flame blade bonus action green flame blade etc....
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 03:38 PM
    If I do a sorcadin it tends to be just for 2 levels of paladin and then levels of sorcerer.
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    Tuesday, 19th February, 2019, 03:36 PM
    what race and feat if applicable did you start with?
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 03:34 PM
    I’d lean toward divine soul. Darkvision isn’t worth it when you can just use the light cantrip. Being able to see through magical darkness and casting darkness is strong In theory but it’s not very party friendly and that makes it impractical. All in all I’d say neither subclass is particularly strong for you but divine soul is probably a little stronger than shadow.
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    Tuesday, 19th February, 2019, 01:56 PM
    Having spirit guardians as an option is nice. Spiritual weapon always feels overrated to me in an actual game in my experience.
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 04:48 AM
    I try to take a more holistic approach.
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 04:45 AM
    Honestly I would consider college of swords bard over sorcerer for this build. It solves your spell focus problem. The defensive dice make you nearly impossible to hit. You can take the duelist fighting style with it so you can also have the defensive style with your paladin levels. You get rituals which are surprisingly really fun. You get expertise and jack of all trades to give you some...
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 04:36 AM
    Can I offer some advice. A large portion of your damage as a Paladin 6 sorcerer X is going to come from your smites and quicken spell. Is it really worth boosting str beyond 16ish even if you don't take hexblade? Instead take charisma for better saves (including concentration saves) and better spell DC's, and better social skills . You'll still hit enough with 16 str to smite anything to...
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 04:06 AM
    No. My issue is that their defined population was "(active characters)". you dispute that. It's fine. The post you are citing was to inform you why I think that. But thanks for not interacting with any of my reasons...
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 04:03 AM
    I don't agree with the large middle portion obviously, but this whole post is well stated. You summarized my position very well. However, I have enough of a background in probability and statistics to know that the category "not X" gets added to any categorization summary of a population simply when that population has some members that don't fit into any of the categories. I have enough...
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 03:27 AM
    I think this might help. In probability, all the probabilities must add up to 100%. So no matter how I want to delimit a particular population, if that population contains members that don't fit the normal categories associated with the chosen delimiter then the solution is to add in a category "not X" so that these members of the population have a place to get accounted for in our...
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 02:48 AM
    I see, I thought that was a solid example. It made me realize that where you believe the graph title is limited to subclasses only that you can easily add a clause in there that generalizes the scope while leaving the options essentially the same. Good job. That said I do the opposite. I start out reading the title as generally including all active characters and then would expect a clause...
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  • FrogReaver's Avatar
    Tuesday, 19th February, 2019, 02:39 AM
    Apple Distribution (Fresh Fruit) isn't a proper title for a population that is giving counts or percentages of the number of each of those items in the population. The population must be identified and in this example there is no population that can be identified. Same issue, no population defined in the fruist distribution (fresh fruit) title. Same issue again, you've not defined...
    194 replies | 6764 view(s)
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  • 05:09 PM - ClaytonCross mentioned FrogReaver in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    FrogReaver I just want to say I appropriate you actually trying to argue the point even half side ways where others have devolved into personal attacks trying to devalue people instead of debate the information we know. On the point of the question asked. Why are people personally offended by the idea they don't need warcaster to cast a vary small niche of spells instead of considering something like multi-classing and low level paladins getting a better consecration save than resilient(con) for games that are not expected to go higher than 7 and that might inflate those numbers as you pointed out?

Sunday, 10th February, 2019

  • 10:57 PM - MNblockhead mentioned FrogReaver in post The Pitfalls of D&D Beyond Data
    You keep taking about things you “have” to do. What you mean is things you “want” to do. Can we cut FrogReaver some slack on his overly imperative writing style and just agree that a significant percentage of us geeks enjoy discussing statistics? I find his posts on this and other other thread to be, overall, measured and interesting.
  • 03:56 PM - Blue mentioned FrogReaver in post The Pitfalls of D&D Beyond Data
    FrogReaver, I agree with all of your points and I'd like to add another - self selection. Just like ENworld we discuss a lot of points but we're just a subset of all players and not necessarily a representative sample. I hadn't thought at all about the skewing, either from subclass choice level or multiclassing. That's a really good catch. I wish they would release their data on github or somewhere so we could all examine it.

Friday, 8th February, 2019

  • 11:11 PM - squibbles mentioned FrogReaver in post Cantrip House Rule
    I commented on FrogReaver's proposed changes in an earlier post (summary; the balance is probably fine but I suspect the changes would not be much fun), but have had some further thoughts while continuing to read the thread. To compensate for the lack of scaling cantrips I would reward casters with extra spell slots. I'm leaning toward 1 extra spell slot of each level up to level 6 spells. You would gaub the extra spell slot immediately upon reaching the level where you first gain that spell slot. For example a level 5 Wizard would have spell slots of 5 level 1, 4 level 2, 3 level 3 but his cantrips would not scale. Casters would scale with more spell slots, more powerful spell slots and more powerful spells. So my take is that removing cantrip scaling doesn't go against any of that. The design principle underlying cantrip scaling is that 5e aims for a balanced rate of power acquisition across classes. All the classes get a power spike at 5th, 11th, and 17th levels, usually from multiple features...

Saturday, 19th January, 2019


Friday, 11th January, 2019

  • 02:23 AM - CleverNickName mentioned FrogReaver in post Out Of Combat Action Surge Uses
    What FrogReaver and aco175 said. I'm sure that Action Surges can be used out of combat, they just aren't. A player won't normally want to "waste" the ability trying to force a door or climb over a wall or whatever, because they will want to hang on to that surge for whatever might be lurking behind it. I'm sure our DM could engineer a very specific situation that might force a player to use an action surge out of combat, but it hasn't happened yet. (Or if it has, we have found other ways around it. We're pretty stingy with our per-rest abilities.)

Friday, 14th December, 2018

  • 12:57 AM - Hussar mentioned FrogReaver in post Cantrip Auto-Scaling - A 5e Critique
    ...e a different cantrip for a different element as you can't switch cantrips. Sure, you could have chosen two ranged damage dealing cantrips - say, fire bolt and ray of frost. But, that comes at a cost as well. One of your very small suite of cantrips is now very often not used because, unless you happen to be fighting something resistant to fire, you're always using Fire Bolt because Fire Bolt deals better damage and reducing something's speed by 10 feet for a round often isn't all that useful. With one first level spell, I can ALWAYS choose different energy types. Outside of something that is immune/resistant to all energy types, it's unlikely that I won't be dealing full damage every time I cast it. With that added bonus that anything that has weakness to a particular damage type is always an option. So, we have a spell that, at most levels, deals as good if not better damage than a comparable cantrip, with considerable added versatility. Again, not seeing the problem. FrogReaver - despite repeated examples being shown, you still have not demonstrated that cantrips are better at dealing damage than even 1st level damage dealing spells, never minding second level ones. Thus, it's pretty clear that game balance is not your concern here. Please, please, demonstrate why you think that cantrips outstrip direct damage 1st and 2nd levels spells and please walk me through how you came to that conclusion because EVERY SINGLE example that's been brought up has shown that cantrips, outside of very corner cases, NEVER out damage 1st and 2nd level spells.

Wednesday, 12th December, 2018

  • 11:13 PM - cbwjm mentioned FrogReaver in post Cantrip Auto-Scaling - A 5e Critique
    I think folks were thinking that it meant that improved divine smite added another additional d8 when you use divine smite? That looks to be the case. I did a check on sage advice and I think I've found the tweet that FrogReaver was thinking of, or at least the tweet that clarifies that it is only a single +1d8 not +2d8 that Jeremy had originally stated. https://twitter.com/JeremyECrawford/status/880852301140811777 Removing the sentence should remove that ambiguity. With all of the errata we've had, part of me wonders if I should just rebuy the core books, or at least the PHB. I think I have the 1st or 2nd printing so now, they are quite out of date. They're still useable but I can see there being possible issues when people have different printings.
  • 04:38 PM - doctorbadwolf mentioned FrogReaver in post Cantrip Auto-Scaling - A 5e Critique
    FrogReaver At this point, I think any further discussion is a waste of time. You continue to act as though no one is addressing your complaint, even though most participants have done so. In response to someone else, you even try to claim that versatility is irrelevant to the complaint. It isn’t, and the idea that it is is patently absurd. Versatility is an advantage that level 1 spells have over cantrips. The idea that magic missile using a level 1 slot has to be strictly better, at all levels, than any cantrip, is false. Magic missile (and other level 1 damaging spells) is better than any cantrip is specific situations. You keep saying weird stuff like “That would be a valid point if anyone had brought it up but no one has”....but I and others have done so, repeatedly! But you refuse to address it! Instead of nitpicking, shifting goalposts, and trying to condescend to people who absolutely get what you’re saying and disagree with you, why not just...try to engage genuinely with ...
  • 04:26 AM - Thyrwyn mentioned FrogReaver in post Cantrip Auto-Scaling - A 5e Critique
    FrogReaver said: 1) “My reason was that a level 1 spell slot is a resource...” —-this is undeniable; 2) “...anything which requires a resource should be better than something that does not.” —-on its own, most people, myself included, would agree with this design philosophy. The problem is that your position has nothing to do with 1st level spell slots: it’s about 1st level spells, which are not the same thing, and are not included in either of the statements quoted above. Counter-arguments have included A) Cantrips have slots, too - that is a resource, too. See point #2, above B) 1st level spell slots are versatile, and can be used to cast a greater array of spells as needed. Cantrip slots cannot be changed. Versatility is better than unchangeable. C) The value of a 1st level spell slot decreases at a greater rate than the value of the cantrip slot. A Wizard will gain 2 cantrips over their entire career, but 20 additional spell slots. Take any spell caster that has exhaus...

Wednesday, 14th November, 2018

  • 06:55 PM - TaranTheWanderer mentioned FrogReaver in post How useful is the Dodge action?
    OverlordOcelot I think you're making this out to be a big deal when it isn't. When I dm, I play the opponents in a way that would be logical to their motives and their intelligence and their tactical and arcane knowledge guides the kind of decisions I make for them. I, personally, don’t change an action based on what a player does unless I feel it makes sense to change the action. Smarter opponents with knowledge of PCs abilities will change tactics more often to adapt while stupid enemies might keep slugging away. I don’t change tactics based on ooc info. If I can help it. You are free to do it any way you like. FrogReaver“You keep on ignoring that Spreading damage around is useful in itself. ” Actually, I’m not arguing for or against this. I didn’t touch on that point at all. But it’s probably true that it can be useful, especially if a DM uses dodge as a guide to attack someone other than the person dodging. (I assume that’s what you mean by spreading the damage, unless I’m misunderstanding. An enemy sees someone is hard to hit so they choose to attack someone else thus spreading the damage around.)

Friday, 9th November, 2018

  • 07:45 AM - ClaytonCross mentioned FrogReaver in post Is Ranged really better than Melee?
    ... is better to use from people with different intent not qualifying that intent to each other. On topic. Ranged and Melee both have similar weapons with 1d6, 1d8, and 1d10 dice with the same 1-5 bonus to hit and damage and both have feats with -5 to hit for +10 damage. So I am not sure that "to hit" or damage be it average or max are normally distinctly different enough to matter. You can argue Greatsword vs a Hand crowsbow and a Heavy crossbow vs dagger but really its the classes that make those weapons matter for damage and to hit more than the weapons themselves. A monk with dagger, a rogue with a hand crossbow, a fighter with heavy crossbow, a barbarian with great sword etc. So if we are talking about range vs melee the tactical advantage of reach for defense and offense it what makes ranged better. When you start talking about party composition, enemies, and classes... your not talking about ranged vs melee any more your just jumping into scenario testing. I think the heart of @FrogReaver 's original post is under appreciation and general consideration of melee character's contributions to a group. That said, I generally don't care about melee vs ranged as a rogue as either is generally more important to the group as scout, a wizard as combat manipulator, and I really feel like when melee characters are under appreciated its not for the melee fighting style its more for a lack of out of combat utility which can often be fixed by the player finding a party role. Example, Grog on critical role was not just the Berserker Barbarian he was also the groups quartermaster and many of best moments of Critical Role that involved Grog were not his combat triumphs but when he made party members trade party goods in comical ways. Don't get me wrong he put down the damage at times and he struggled to be in the fight bring a melee weapon to a ranged fight but I feel like it was the out of combat role that really made the best moments. I see this in my group too and it does not just e...

Monday, 22nd October, 2018

  • 10:35 PM - Hawk Diesel mentioned FrogReaver in post Shield Attacks and AC Bonus
    Ganymede81 The way I understand him, FrogReaver is placing priority on how an object looks visually to determine whether the damage an object might deal when used as an improvised weapon can be similar to a given weapon when used as a basis for comparison. In his arguments he has made it clear that (for some reason) the force a weapon / object-used-as-an-improvised-weapon might deal can be similar, but that this characteristic cannot be considered when determining if an object resembles a weapon. And so while he has admitted that a mace and a shield could produce a similar force, they would not deal similar damage in a D&D 5e game because they do not look enough alike to resemble each other, which I take to mean that they do not visually resemble each other (despite the fact that they clearly do resemble each other when other qualities outside of visual characteristics are considered, especially those characteristics that are most valuable when assessing the deadlines of weapins and objects being used as weapons). So while he adm...
  • 06:04 PM - Hawk Diesel mentioned FrogReaver in post Shield Attacks and AC Bonus
    ...as if it were that weapon and use his or her proficiency bonus. An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. Emphasis mine. Nowhere in the entry does the official RAW say what damage an improvised weapon must do, but that the damage assigned is strictly the DM's discretion. It does provide an example to measure against as a benchmark, stating that an object that bears no resemblance to a weapon deals 1d4 damage. However, it does not specify whether that is meant to be visible resemblance (your example of a kitchen knife versus a greatsword) or functional resemblance (a shield being able to be used in similar fashion and to similar effect as a club). So I'm sorry FrogReaver, but this is not a matter of house rule versus RAW. This is a merited interpretation of the rules, since it clearly states that the DM determines the appropriate damage. It does not state that all objects that are not directly in 1-to-1 correspondence to existing weapons must deal 1d4 damage, nor does it strictly clarify how the rules define "resemblance" in regards to an object compared to a weapon.
  • 04:22 PM - Hawk Diesel mentioned FrogReaver in post Shield Attacks and AC Bonus
    FrogReaver, it seems you have gotten hung up on the mace thing. I think what all epithet was getting at was that since the edge of a shield can focus energy into a smaller space, much like the flanges of a mace, that it was not unreasonable to have a shield deal more damage than a 1d4 club. He made the comparison between a 1d6 damage club and a 1d8 damage mace, and stated that because the primary difference between the two is that the mace has those flanges that concentrate force, it was the reason that it deals more damage. Thus a shield, with a similar force concentrator, would deal more more damage (1d6) than a typical improvised weapon of similar size might deal (1d4).

Wednesday, 17th October, 2018

  • 10:15 AM - pemerton mentioned FrogReaver in post I was right about Shield Master
    Note that you make an attack with the action, which means before you even make an attack, you've taken the attack action. "Ah, but you have to make the first attack immediately" you go to say? Clearly not, since you can take the attack action, then move, then make the first attack.I don't have much at stake in 5e rules interpretation, but I didn't find yours persuasive. (Which is not to say that I agree with what Jeremy Crawford and FrogReaver seem to be saying - read on!) When you take the attack action, you make an attack doesn't imply that the making of the attack is separate from and subsequent to taking the attack action. Here's an example sentence to illustrate the point: When you brush your teeth, you move a toothbrush about and across the surface of your teeth so as to remove foreign substances from them. That doesn't mean that the moving of the toothbrush is distinct from the brushing of the teeth. Rather, the former is one constitutive element of the latter. I would suggest that, in the case of an attack action, the same is true - making an attack is constitutive of taking the action. With regard to the movement example - f you take an action that includes more than one weapon Attack, you can break up your Movement even further by moving between those attacks. For example, a Fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an Attack, mov...

Tuesday, 17th July, 2018

  • 02:56 PM - OB1 mentioned FrogReaver in post I hate death saves. Propose your solution.
    FrogReaver My house rule for this is that you no longer drop unconscious at 0 HP. Instead, players roll a death save when they reach 0 HP or take damage while at 0 HP, gaining a level of exhaustion on a failure (I also added a few exhaustion levels and fiddled with the order, and allow spending half your level in hit dice after a short or long rest to remove a level of exhaustion, but won't get into those details here). I don't think the you like how this creates a "death spiral", but for me, it's encouragement to stay away from 0 HP in the first place and allows for cinematic moments when they do. Looking at some of the suggestions and feedback in the thread, another solution came to mind. Curious as to your thoughts on this frogreaver. When you reach 0HP or take damage while at 0 HP, make a death saving throw. On a success, you are unconscious and stable at 0 HP, awaking with 1 HP in 1d4 hours if not otherwise healed. On a failure, you die. However, PCs are not like regular folk. Wh...

Saturday, 14th July, 2018

  • 06:29 AM - pemerton mentioned FrogReaver in post Would you allow this?
    Oh my. This is amusing. You're talking about invisible as "unseen," while the person you're talking to (and everybody else, I think) was talking about invisible as the sort of effect you get from the invisibility spell or a Klingon cloaking device. No wonder you and Max are talking past each other.Someone (maybe FrogReaver?) upthread posited that the suggestion in the OP was as absurd as a fighter declaring that s/he turns invisible. My response to that was that a fighter turning invisible equals making a DEX/Stealth check. In 4e that is literally true - a successful Stealth check makes you invisible. (As per the rules that I have already quoted twice upthread.) In 5e it is not literally true, but the effect of being hidden is that you go unnoticed, which in a wide range of scenarios achieves the same outcome as turning invisible. (Not all - bags of flour are better for spotting people who are using an illusion effect to be unseen; peeking around a corner is better for spotting a person using the furniture to be unseen; using a Helm of Telepathy is better for spotting a person using a charm spell, like the 4e Eyebite, to be unseen.) I also made the point that, in 4e, there are utility powers that a rogue can use which have their effect described as "you are invisible", and presumably in 5e the same...

Tuesday, 12th June, 2018

  • 03:54 PM - Sadras mentioned FrogReaver in post What makes Great Weapon Master and Sharpshooter so good?
    @FrogReaver, from my experience GWM used by a BM-Wizard under the effects of Enlarge, Shield and Haste - is a powerful combo. How well that compares to other combinations of damage dealing characters/classes I cannot say - for a number of factors. If I had to vote on it, I would say slightly overpowered but not a big deal. These days I find the spell Haste to be more troublesome.

Thursday, 7th June, 2018

  • 11:55 AM - Coroc mentioned FrogReaver in post What makes Great Weapon Master and Sharpshooter so good?
    Saelorn CapnZapp I think you both exagerate a bit, Saelorn, when you state that in your campaign the GWM got a good Magic greatsword, making him theoretically even better at what he should do best, but otoh stating that now the more a shield wearer would be more use of the Party, why is that so? Do you Count Magic weaponry as a + on secret intimmidation rolls? And Capn no one denounces the context! - related value of These feats. Still a +2 to your main Attribute is valuable also and it is of use in many more situations. Unless the Party always survives or has infinite methods of resurrection the GWM out dpr the rest of the gang but dying every Encounter is no gain for the Group. Otoh FrogReaver s table a few Posts up clearly Show the trend: GWM (and SS) the active -5/+10 part, it is best versus low AC. And that is relatively independant of mob Level because of BA (ok it will get shifted a bit with higher Levels) At Level 1 doing +10 vs a goblin who instantly perishes is impressive. At higher Levels whether you take out 17 or 27 of the 400 HP Dragon is no big gain, more important is to take it out somehow before he hits the Party with his breath weapon for a devastating 3rd time. And in that Scenario a defensive fighter rules. I did not Analyse exactly what fighter / barbarian build is the base for Frogs table but it does not matter since it is a General rule solely based on statistics. Again, you can neither reliable count in Advantage or even bless every fight. If any of those two is a constant resource then your DM is doing it wrong. And even if it is a constant resource, it only shifts the numbers, either it would also be effective for the defensive fighter makin...


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Saturday, 23rd February, 2019

  • 11:55 PM - TaranTheWanderer quoted FrogReaver in post Bard Advice: how much can I dump combat stats?
    It can work. It just depends on the campaign and the dm. You pretty much will always be hit when targeted and bards don’t have a lot of great defensive spells like shield to help in that area. If your dm will avoid targeteting your pc in combat because back line guy and all then you’ll be fine. If he will occassionly focus on you over the other party members then you’ll likely die as soon as that happens. Literally nearly every attack will hit you. The only saving grace is that a lot of enemies at higher level rely on save abilities to do alotnof their damage. Your bard is no worse against those creatures than a typical pc. I'll have Spell Secrets would give me shield but there may be other spells that are better for that choice. The campaign doesn't have a lot of fighting. We have a barbarian, wizard and sorcerer and moon druid....so our back-line is pretty deep and our 'front line' is a bit shallow. I might have to focus on mobility...
  • 11:51 PM - TaranTheWanderer quoted FrogReaver in post Bard Advice: how much can I dump combat stats?
    I think I recommend the inspiring leader feat. It gives you A big boost to hp. ooh, good idea. I was going to take resilient to boost another save...
  • 10:53 PM - OverlordOcelot quoted FrogReaver in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    Sigh. Is it a rule that your level 1 Barbarian PC can't walk on thin air? If it is can you point me to the rule? If it's not then disallowing the Barbarian PC from walking on thin air is a house rule??? WTH If you're having that hard of a time following the conversation, nothing I can post is going to make sense to you.
  • 06:28 PM - DM Dave1 quoted FrogReaver in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    I hope you comprehend the hypocrisy in this statement of yours: See there you go criticizing another playstyle... To wit: Due to "my" playstyle, I have a... terribly underpowered character Due to "my" playstyle, if another character should die, especially one that is optimized, then my PC... will be the one to be blamed and probably rightfully so. and finally, a not so subtle jab that my "fun" is impinging on others "fun" at the table: Fun for you is always right unless it overly impacts someone elses fun. Look, there are several DPR chasers and optimizers at the various tables where I DM, including a Tiefling Swashbuckler/Hexblade and a Half-Elf Celestial Warlock. There are also those that pay no heed to the color coded optimization tables online and pick options for feats they find fun such as: A Half-Orc Vengeance Paladin who picked Athlete over GWM A Half-Elf Druid who picked Skilled over Warcaster A Forest Gnome Enchanter who picked Actor over Warcaster I'll tell you wh...
  • 04:25 PM - ClaytonCross quoted FrogReaver in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    The top 5 reasons paladins take it (in no particular order): 1. To do what they want while avoiding silly sheninigans like dropping weapons during combat 2. For a big early bonus to concentration saves 3. Because their DM rules that having the feat allows you to cast whatever spells you want while holding weapons or a weapon and shield in both hands 4. There's a spell they really want to be able to cast as a reaction, possibly booming blade picked up through multiclassing 5. They don't like the visuals of sheathing their weapon in combat to cast a spell My guess is that some combination of those reasons are why most every player choose the feat. 1. I understand for players who don't like role play in there table top strategy game. They exist, but enougth for #1? 2. Sure lower level characters are more common. Actually a pretty valid point. I tend to think this is the best reason though resilience would also apply to other con saves, knowing that I would wander why it didn't make ...
  • 01:36 PM - DM Dave1 quoted FrogReaver in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    That's rude. Assuming I didn't grasp your post because I pointed out the optimizers perspective that takes the same initial evidence as you and results in the opposite conclusion. The simplest reason I responded to your post is not because you optimized for fun and I failed to grasp that but because I disagreed with a fundamental premise of your post: you claimed that your ability to play such a character was evidence your playstyle was right. Additionally you used the buzzwords that are used to belittle optimizers "robotically pursuing DPR, that's what I'm supposed to do, white room theories" and that meant your post went to far. My ability to play a fun character is evidence that “my” playstyle is right? Yes, I agree. Of course, if you find playing your DPR machine of a character to be fun, then you are also saying “my“ playstyle is right. It would seem we’re after the same goal in the end. If that offends you in some way, there really is not anything else to say. You see, a...
  • 07:40 AM - Tony Vargas quoted FrogReaver in post Tiers - The Other Kind of Tiers
    . In 5e versatility and power aren't quite as correlated. I still think power is too subjective to rate in 5e. 5e did a fair job balancing the most readily quantifiable power stat: DPR. Aside from that, though, I don't see how versatility rules any less. Especially as neo-Vancian is a more versatile mechanism than 3.5 Tier-1 prep casting. I mean how do you compare a stunning strike monk to a CE SS Battlemaster Fighter in terms of power? They both tick the combat bad-ass box.
  • 03:24 AM - DM Dave1 quoted FrogReaver in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    From the optimizers perspective they have to optimize that much harder to help compensate for your terribly underpowered character. They view the fact that you can even go through the game with that kind of character as evidence of the necessity of their optimization. So while you view being able to play that character is proof you don't need to optimize, they view you being able to play that character as proof you do need to optimize. Also, when someone dies your terribly underpowered character will be the one to be blamed and probably rightfully so. Of course there's also the tidbit that if you had optimized the DM likely would have threw stronger enemies at your group and you'd just be on a different kind of treadmill. Of course there's also the consideration that if you are not in a heavily combat focused game then taking a lot of random non-combat options may actually be optimized compared to taking a bunch of combat options ;) The point seems to be just outside your grasp, flutt...
  • 03:00 AM - Zardnaar quoted FrogReaver in post Tiers - The Other Kind of Tiers
    Well, I think versatility translated directly into more power back in 3.5e. So you are right that the 3.5e tier chart also represented power. In 5e versatility and power aren't quite as correlated. I still think power is too subjective to rate in 5e. I mean how do you compare a stunning strike monk to a CE SS Battlemaster Fighter in terms of power? Stunning strike has a save. CE+ sharpshooter is more reliable vs most things. Vs a high AC stunning strike is potentially better. Way of the fist monk is very good. Tiers change if feats are used as well.
  • 01:46 AM - Zardnaar quoted FrogReaver in post Tiers - The Other Kind of Tiers
    Then you should have just said I’m tiering classes by power and not by versatility. I think tiering by power is a lot more subjective and campaign dependent than tiering by versatility. Does you see why I was trying to avoid tiers by power and instead want to focus on tiers by versatility. Also there is the historical approach that 3.5e also tiered by versatility and not power. THe old tiers were really about power IMHO, back then you could use wands etc for versatility. Its why spellcasters in 5E are a lot less powr. Weaker spells, less of them less wands/staves/potions/scrolls etc. Versatility is a thing but I rate stuff overall its why I put a Rgue up at say tier 3 even if they might be tier 4 for damage as I don''t just focus on nuking. I consider defensive, utility/versatility etc as well. That is why I put Paladins so high. At higher levels DCs are quite high and can mess up PCs badly. Have a Paladin around and its very powerful especially the Oath of the Ancients ones. Tha...

Friday, 22nd February, 2019

  • 10:48 PM - Zardnaar quoted FrogReaver in post Tiers - The Other Kind of Tiers
    So? Its why I put it ahead of the other fighters. Tier 1 for example (lvl 1-5) I would put it tier 1 or 2.
  • 08:22 PM - Zardnaar quoted FrogReaver in post Tiers - The Other Kind of Tiers
    Zardnaar 3.5e tiers weren’t as much about raw power as versatility. As such, while I feel the battlemaster is stronger than the champion I fail to see a justification for assigning them different tiers. They solve the same kinds of problems. Battlemaster can solve slightly more in combat problems but it’s nit enough to justify a full tier bump IMO. If you were assigning tier by power instead of versatility then the tier list would be a lot different And much more subjective IMO. BM is front loaded compared with the other 2 fighters.
  • 08:18 PM - Hriston quoted FrogReaver in post Sage Advice Compendium Update 1/30/2019
    Using the idea of DM abdication to claim a rule says something it doesn’t is the issue. If you simply said the rule says X but I ignore that and abdicate it like Y because Reasons ABZ. We have no problem with that. We admit we are doing the same thing. The issue is using the idea of DM abdication as proof that you are doing something by the rules. No, it isn’t. The issue is that I expressed a dissenting interpretation, and there are some who, for whatever reason, won’t admit the possibility of multiple valid interpretations. @Hriston I can abjucate that a level 1 fighter makes 4 attacks when using his attack action. However doing so is objectively not following the attack action and extra attack rules. The same thing with shield master (although there are much better reasons to abjucate it the way you do than a DM abjucate first a level 1 fighter gets 4 attacks). It’s still an abjucate on that is objectively not following the shield master and other bonus action rules. If you want to arg...
  • 07:46 AM - Kurotowa quoted FrogReaver in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    There's simply too many jumps from the data presented to your conclusions. You simply don't have the data needed to draw the conclusions you are drawing. Pelor's Nipples, I'm not trying to prove a detailed scientific case, I'm pointing at obvious broad trends. Sharpshooter is the most popular feat for Rangers and Rogues. More Warlocks take War Caster than Spell Sniper. Those aren't "conclusions" that's just the data itself. I don't know what you think you're showing but you didn't do anything to re-contextualize it or disprove a single thing I said.
  • 07:09 AM - Zardnaar quoted FrogReaver in post Tempest or Life Cleric
    I don't think life clerics are twice as good at healing compared to other clerics. However, there's also one more important consideration, dead enemies don't deal damage that needs healed from. At level 2 a max damage thunderwave is deadly to most anything you fight. At level 3 a max damage shatter is the same way. How much damage was prevented just by having the tempest clerics channel divinity and an aoe spell to use it with? Even as you level that stays pretty potent. True but a light cleric is even better. Tempest cleric isn't that good at melee or blowing stuff up.
  • 06:04 AM - ClaytonCross quoted FrogReaver in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    I don't understand why dual wielder is popular on barbarian. Normal sequence Round 1: Draw First Weapon + Attack + Bonus action rage. Round 2: Draw 2nd Weapon + Attack + Bonus action attack. What the heck does dual wielder add? 2 longsword for style is what I am thinking. It seems like they are taking it for the removal of the finesse requirement for duel wielding and the +1 to AC which doesn't require armor.
  • 04:03 AM - GrimNemesis quoted FrogReaver in post [GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3)
    When you can make 20 eldritch blast attacks by turn 3 (including a turn 1 buff spell) 1) How often will you fail to have advantage on those attacks? Quite Often IMO 2) What is the difference between Advantage without elven accuracy and advantage with it? It will increase your chance to hit over all chance to hit values evenly distributed by +8.75%. That's less than a +2. Even if 10% additional attacks hit out of 20 that's only maybe 10-20% additional damage due to elven accuracy (typically) and even then it's only when you had advantage in the first place. In other words elven accuracy is nice to have but for the most part it barely registers a blip on the radar for this kind of character. Start talking -5/+10 abilities and consistent ways to get advantage and then I'm listening about how good elven accuracy is. But on an eldritch blaster... it's really kind of meh IMO. Prolly using utilities like Greater Invisibility should be used before actually trying to cast a bigger spell... t...
  • 03:45 AM - Bawylie quoted FrogReaver in post Healing to temp HPs ratio
    Alot would depend on how they scale with higher level spell slots. If the first scales by +1d8 per slot and the second scales by 1d6 healing and 1d6 temp hp per slot then i'm choosing it hands down! Does the rate of scaling matter? Say you could heal up to 5d8+M as a 5th level spell, but only 4d6 heal/thp (also a 5th level spell)? Which then? Or 9d8+M as a 9th level spell versus 6d6 heal/thp? Which spell do you prefer?
  • 03:30 AM - Bawylie quoted FrogReaver in post Healing to temp HPs ratio
    There's a few more variables to consider but typically the last option. However, it's only the last option because you gave that cleric both the ability to heal and the ability to grant a greater amount of hemp hp.Consider if the cleric had to choose between either knowing the spell to heal for 1d8+2 or knowing the spell that grants 2d6+2 temp hp for 1 hour. Which spell does that cleric choose? IMO he should choose the spell that can heal in that scenario. Especially since any amount of healing 1) can bring back from unconscious and 2) doesn't go away after an hour. What if you had to choose between options 1 and 2? A heal spell for 1d8+2 or a spell that heals 1d6 and grants an equal amount of temp HP?
  • 02:54 AM - GrimNemesis quoted FrogReaver in post [GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3)
    Well, the 16 dex and 16 con path would presumably skip elven accuracy altogether. Totally overlooked that. I was still under the impression of 8 13 15 8 12 15, my bad. But Elven Accuracy should correct at least a missed Eldritch Blast. I haven't checked which spells really that crucial for Sorc to hit that requires "ranged spell attack" like that of Eldritch Blast, but as I am beginning to understand the build, my impression would be converting spell slots into Sorc Points and quicken spell Eldritch Blast to home. The rest of the choices are utilities that will help the PC and allies to twin haste/greater invi/heals/etc


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