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  • Maxperson's Avatar
    Today, 05:17 AM
    That's kinda the point. The "Say yes or roll the dice" method of play wouldn't have worked with that sort of game circumstance.
    371 replies | 10159 view(s)
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  • OB1's Avatar
    Yesterday, 03:51 PM
    Arrow of Slaying 20 Berserker Axe 20 Dagger of Venom 21 Dwarven Thrower 20+1=21 Giant Slayer 20 Hammer of Thunderbolts 20 Javelin of Lightning 20 Mace of Disruption 20 Mace of Smiting 20 Mace of Terror 20
    10 replies | 167 view(s)
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  • Maxperson's Avatar
    Yesterday, 02:36 PM
    When I DM'd 3.5, I had a Fate Deck. It was composed of a few hundred Magic the Gathering cards. When a player rolled a 1 outside of initiative(unless it was an important initiative), they drew a card. That card would be applied to the situation as the hand of fate. For example, if a player was taking a swing at the enemy and rolled a 1, and drew say execute, they would either crit or kill...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Yesterday, 02:27 PM
    It was also talking about the two extremes, rather than engaging the spectrum as it should with PCs, as well as NPCs. A statement can qualify multiple fallacies. Most, even the vast majority of them. Exceptions don't disprove the rule. Even with Traveller, it sounds like that time frame is built into the system, but as we did not specify the system, it wasn't specifically Traveller. ...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Yesterday, 02:04 PM
    Flame Tongue 3 Frost Brand 9 The voting in this thread runs hot and cold. Edit: And apparently includes Ninjas.
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Wednesday, 20th February, 2019, 03:26 PM
    Flame Tongue 11 Frost Brand 13+1=14 Vorpal Sword 11-2=9
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Wednesday, 20th February, 2019, 03:14 PM
    The truth of the claim is irrelevant to the discussion about realism, though. It was a Red Herring. Realism is a spectrum, so whether or not real human lives match up to NPCs lives doesn't matter. With a focused laser sword as opposed to a sword made of cheese? It's much more realistic than a cheese sword. The entire cantina freezes and goes silent. That's shock.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Wednesday, 20th February, 2019, 02:31 PM
    Flame Tongue 11 Frost Brand 12 Holy Avenger 3 Vorpal Sword 10
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Wednesday, 20th February, 2019, 02:28 PM
    I do both as well, though if I ask my players to roll, they don't want to see the dreaded 1 show up. I have a personal thing where I don't think a player rolling a 20 should result in something negative for them.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Wednesday, 20th February, 2019, 02:27 PM
    It seems like you are back to the False Dichotomy that realism must be all or nothing. Have you asked Liam Neeson? He may have a different experience with his skillset and being in bars. None of that means that a different DM's game of Star Wars or Traveller can't be made to be more realistic, while still keeping those tropes and having a game that doesn't suck. Realism is not an...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Wednesday, 20th February, 2019, 06:41 AM
    Just a nitpick, but the Epic rules had no level cap. That's why the most powerful epic spell had a spellcraft DC of 419, and some skill checks had DCs up in the 100's to do things.
    23 replies | 490 view(s)
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  • OB1's Avatar
    Tuesday, 19th February, 2019, 02:45 PM
    Flame Tongue 15 Frost Brand 16 Holy Avenger 10 Sun Blade 2+1=3 Vorpal Sword 15-2=13
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Tuesday, 19th February, 2019, 02:28 PM
    I've played high level in 3.5 quite a bit as a player and as a DM. I've had 10 or so PCs to 15th-22nd level in 3.5 and had a blast doing so. I've DM'd maybe 6-8 groups that went to levels 14-20 in 3.5. I've played 3-4 in 1e and 2e, but were created that high. In 5e my highest so far as a player or DM is 12th. If you lower high level to 11+, the numbers above double for 3.5. AS for how...
    23 replies | 490 view(s)
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  • Maxperson's Avatar
    Tuesday, 19th February, 2019, 02:18 PM
    Flame Tongue 15 Frost Brand 16 Holy Avenger 10 Sun Blade 2 Vorpal Sword 15
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Tuesday, 19th February, 2019, 12:25 AM
    Yeah, but that's also not what I'm describing. What I'm talking about is everyone being able to react to everyone else in roughly real time. In a combat situation, as the party and the 20 goblins move, it's unlikely that they are going to be able to move more than 5 feet without the combat adjusting to what is going on. So every 5 feet you have 20+ combatants reacting to each other moving, and...
    371 replies | 10159 view(s)
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  • OB1's Avatar
    Monday, 18th February, 2019, 09:09 PM
    Note that I donít have a dog in this hunt, as Iíve never played an artificer, but I am looking forward to a new class and felt like the last UA version was pretty cool and made me want to try the class. That said, could a reason itís taking so long to nail the class be because of the different expectations people have for it? A little bit like the Ranger issue? If so, if the steampunk...
    296 replies | 15203 view(s)
    3 XP
  • Maxperson's Avatar
    Monday, 18th February, 2019, 03:10 PM
    Flame Tongue 17 Frost Brand 20 Holy Avenger 12 Sun Blade 11 Vorpal Sword 15 "Ariel! Ookla! Ride!" It's a barbarian's sword, not a cleric/paladin's. ;)
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Monday, 18th February, 2019, 01:37 PM
    Flame Tongue 18 Frost Brand 20 Holy Avenger 12 Sun Blade 9+1=10 Vorpal Sword 19-2=17
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Monday, 18th February, 2019, 04:23 AM
    This is a False Dichotomy. It's not either "totally unrealistic" or "mirrors reality." Realism is present in D&D as it is currently written. Lots of it. This isn't very relevant to my position. All RPGs are a mix of some level or realism and some level of unrealism. So what. Moving something towards the "mirrors reality" end of the spectrum makes it more realistic. Moving it towards...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Monday, 18th February, 2019, 04:19 AM
    The DM is perfectly equipped to come up with some sort of probability. He's the one who knows what the cult is up to, and where it's located. In a large town or city, the odds that a cult member will just happen to be at some random tea place at the exact moment that the PC's walk are very long. The DM knows that. Unless of course the DM knows that the tea place is the base of operations for...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Monday, 18th February, 2019, 02:19 AM
    You can repeat that false mantra all you want, but it still won't be true. It's not just as unrealistic as it was before, and realism doesn't become better or worse because of issues with other abstractions. Realism is relative to how things happen in real life. If your new rule more closely matches how things happen in real life, it's more realistic. If it less closely matches what happens...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Sunday, 17th February, 2019, 06:14 PM
    Sure, enough drastic changes will change the feel of the game. Most particular change like the one above isn't enough. The point, though, is that you can move things closer to realism. There are a plethora of lest drastic falling changes that make falling more realistic, but perhaps not as realistic as the one I just described.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Sunday, 17th February, 2019, 03:34 PM
    Maybe there's a roll or some other method of determining success or failure, but it still becomes highly unrealistic since unless the roll is almost always doomed to failure, you will hit successes far more often than are plausible. This is a Strawman. I never claimed that the tea house was the only way to advance their goal. I said the odds of encountering a sect member at the Tea House...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Sunday, 17th February, 2019, 03:18 PM
    This perception of yours reminds me of someone who is very depressed and perceives that life simply cannot get better. Despite that person's perception, yes, yes it can. Let's take that falling example. If I decide that I want to add more realism to falling, I can require a death save from any fall of 20 feet or higher, with a -1 penalty for each additional 10 feet. That would give your 30...
    371 replies | 10159 view(s)
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  • OB1's Avatar
    Sunday, 17th February, 2019, 03:10 PM
    Dragon Slayer 8 Flame Tongue 15 Frost Brand 22 Holy Avenger 14 Sun Blade 20+1=21 Vorpal Sword 15-2=13
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Sunday, 17th February, 2019, 03:00 PM
    While it may be believable for that one in a thousand or one in ten thousand change to hit, if it hits every time they go looking for it, it quickly becomes unbelievable or even if they believe it, unrealistic in the extreme. I mean, it's also one in ten thousand believable that a cult member will walk past them where they are standing, so why even bother to go looking. Just tell the DM that...
    371 replies | 10159 view(s)
    1 XP
  • Maxperson's Avatar
    Sunday, 17th February, 2019, 02:45 PM
    Dragon Slayer 10 Flame Tongue 15 Frost Brand 22 Holy Avenger 13 Sun Blade 20 Vorpal Sword 15
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Sunday, 17th February, 2019, 07:05 AM
    Dragon Slayer 9 Flame Tongue 17 Frost Brand 20 Holy Avenger 13 Sun Blade 21 Sword of Sharpness 3 Vorpal Sword 15
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Saturday, 16th February, 2019, 10:26 PM
    Dragon Slayer 13 Flame Tongue 19 Frost Brand 20 Holy Avenger 12 Sun Blade 21+1=22 Sword of Sharpness 5 Vorpal Sword 14-2=12
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Saturday, 16th February, 2019, 06:32 AM
    Weren't those the bloodlines from the Unearthed Arcana?
    39 replies | 45650 view(s)
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  • Maxperson's Avatar
    Friday, 15th February, 2019, 03:22 PM
    Defender 8 Dragon Slayer 15 Flame Tongue 19 Frost Brand 16 Holy Avenger 13 Luck Blade 4 Sun Blade 21 Sword of Sharpness 17 Vorpal Sword 13
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Friday, 15th February, 2019, 03:22 PM
    Clerics use swords, too!!! What with all the 1e/2e thinking? Sheesh!
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Friday, 15th February, 2019, 02:31 PM
    Defender 8 Dragon Slayer 15 Flame Tongue 21 Frost Brand 16 Holy Avenger 13 Luck Blade 3 Sun Blade 20+1=21 Sword of Sharpness 17 Vorpal Sword 15-2=13
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Friday, 15th February, 2019, 02:27 AM
    Know the feeling, left for a week during potions and was like, what? So I know why youíre hating on the Holy Avenger, but what up with the Sun Sword shade?
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Thursday, 14th February, 2019, 05:17 PM
    Defender 10 Dragon Slayer 15 Flame Tongue 20 Frost Brand 16 Holy Avenger 17 Luck Blade 10 Sun Blade 23+1=24 Sword of Sharpness 19 Sword of Wounding 5 Vorpal Sword 12-2=10
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Thursday, 14th February, 2019, 02:28 PM
    Nah. It's not going to take us with it. Long before the sun dies it will expand and simply take us out. :)
    245 replies | 5184 view(s)
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  • Maxperson's Avatar
    Thursday, 14th February, 2019, 02:22 PM
    Defender 12 Dragon Slayer 15 Flame Tongue 18 Frost Brand 16 Holy Avenger 17 Luck Blade 10​ - This sword is lucky to have me voting. Sun Blade 25 Sword of Sharpness 19 Sword of Wounding 7 Vorpal Sword 12
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Thursday, 14th February, 2019, 03:17 AM
    And often just ends up with another repressive dictatorship.
    245 replies | 5184 view(s)
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  • OB1's Avatar
    Thursday, 14th February, 2019, 12:07 AM
    Exactly this. D&D fans who are also Stranger Things fans will pick it up, but if 1-2% of Stranger Things fans who never played D&D purchase it, thatís a ton of new players being introduced to the hobby. And the fact that Hasbro is doing this now and making their logo so prevalent likely means they feel strong about the brand and the game. If this works, Iíd expect to see a lot more,...
    62 replies | 2474 view(s)
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  • OB1's Avatar
    Wednesday, 13th February, 2019, 07:15 PM
    MNblockhead I fall into a very similar experience as you. I played primarily from 88-96 (mix of 1e and 2e) along with a host of other RPGs (Robotech, Star Wars, Rifts, TMNT, Heroes) and tried out 3e for about six months in 2004 when a workmate invited me into his game, but didnít vibe on it and didnít really have the time. In 2011 or so I began listening to the 4e Critical Hit podcast and that...
    25 replies | 1241 view(s)
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  • OB1's Avatar
    Wednesday, 13th February, 2019, 05:49 PM
    And it can be both a feature for me and a bug for CapnZapp at the same time. There is no right or wrong about this, just a preference. Being called a corporate tool who canít see through the lies and laziness of WoTC for expressing my preference is just lame.
    296 replies | 15203 view(s)
    3 XP
  • Maxperson's Avatar
    Wednesday, 13th February, 2019, 03:11 PM
    Defender 17 Dragon Slayer 17 Flame Tongue 19 Frost Brand 16 Holy Avenger 16 Luck Blade 9 Sun Blade 24 Sword of Sharpness 21 Sword of Life Stealing 4 Sword of Wounding 10
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Wednesday, 13th February, 2019, 02:49 PM
    Defender 17 Dragon Slayer 17 Flame Tongue 21 Frost Brand 16 Holy Avenger 16 Luck Blade 8 Sun Blade 23+1=24 Sword of Sharpness 21 Sword of Life Stealing 4 Sword of Wounding 10
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Wednesday, 13th February, 2019, 02:26 PM
    You gotta do what you gotta do in order to survive. Look around. The reason you have all of these "rights" is that humanity has progressed to the point where life is easy enough for you to have them. The farther back you go, the harder life gets and the fewer "rights" people had. Harsh conditions breed harsh rules. Okay. Let's presume that someone proposes murdering half the kids so...
    245 replies | 5184 view(s)
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  • Maxperson's Avatar
    Wednesday, 13th February, 2019, 02:17 PM
    I just looked at those rules, and while they are better than D&D at combat realism, it's still not really simultaneous combat. If your side rolls badly, the other side can keep moving and moving before you get to move. The reactive fire helps try and minimize that, though.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Wednesday, 13th February, 2019, 08:06 AM
    That isn't what I said, though. This is what I said, "However, if we start trying to play combat like real life where everyone can react in real time to what creatures are doing near them, the game would bog down to the point where combat is simply unplayable." That involves a lot more than just having a chance to escape. Goblin one moves, then 19 other goblins and the PCs have a chance to...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Wednesday, 13th February, 2019, 08:02 AM
    If you are on a generation ship, it's not for a joy ride. Humanity is at stake and some sacrifices will be necessary to ensure mankind's survival. Sure you can. I mean, what sort of changes do you think they will be making? Everyone gets 10 extra meals and gets 20 kids? They are going to be on a generation ship. They aren't going to be making suicidal decisions. Any changes will be...
    245 replies | 5184 view(s)
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  • Maxperson's Avatar
    Wednesday, 13th February, 2019, 04:10 AM
    This is true, but we then go back to some unrealistic things being necessary for the game to play. Let's talk combat. It's unrealistic in the extreme that my PC standing 10 feet from the door can't get out before the 20 goblins who won initiative all move 30 feet and dash 30 more to cut off my escape. However, if we start trying to play combat like real life where everyone can react in real...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Wednesday, 13th February, 2019, 04:02 AM
    In my first response to you I gave the broad definition of what realism is. I'm still giving the same definition. If I've moved any goal posts, it's to move them back to where they belonged after some here have moved them first. Pretty much everything is on the spectrum since it covers 100% unrealsitic to 100% realistic. All that's left to do is take something on the spectrum and either...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Tuesday, 12th February, 2019, 03:26 PM
    Um, why on earth would you think that longswords are at any end of the spectrum? If you aren't even going to make an attempt to discuss in good faith, why are you even here discussing at all?
    371 replies | 10159 view(s)
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  • OB1's Avatar
    Tuesday, 12th February, 2019, 02:55 PM
    Defender 19 Dragon Slayer 20 Flame Tongue 23 Frost Brand 19 Holy Avenger 14 Luck Blade 16 Sun Blade 21+1=22 Sword of Sharpness 21 Sword of Life Stealing 14 Sword of Wounding 16
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Tuesday, 12th February, 2019, 02:41 PM
    It's broad yes, but that still doesn't make it vague as it's easily defined and understandable, nor useless as once you understand it, which everyone here in the thread easily does, then you can discuss how adding or subtracting from aspects of realism as a goal, is something that some people have. Broad does not equal vague or useless.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Tuesday, 12th February, 2019, 02:39 PM
    I agree with most of what you are saying, except the characterization that his argument is a Strawman. Being a bad argument isn't what a Strawman is. Hell, it doesn't even necessarily make it a fallacy. It just makes it a bad argument.
    245 replies | 5184 view(s)
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  • Maxperson's Avatar
    Tuesday, 12th February, 2019, 02:35 PM
    That would be a really bad way to go about the replacement system. First off, you'd have an aging population that lives an average of X years. So when members reach a time where they are Y years from death, a replacement would be born/test tubed in order for that replacement to be old enough to actually, you know, replace the person who died. Unless we change drastically, infants can't...
    245 replies | 5184 view(s)
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  • Maxperson's Avatar
    Tuesday, 12th February, 2019, 02:27 PM
    Defender 19 Dragon Slayer 20 Flame Tongue 23 Frost Brand 19 Holy Avenger 14 Luck Blade 16 Sun Blade 21 Sword of Sharpness 21 Sword of Life Stealing 14 Sword of Wounding 16
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Tuesday, 12th February, 2019, 02:21 PM
    Realism is not an all or nothing thing. You don't have to be attempting to mirror the real world exactly in order to be on the realism spectrum. All that you need to do to be on that spectrum somewhere is have something, anything that corresponds to some degree with something from the real world. If you then move that thing farther down the realism spectrum towards the "mirrors reality" end,...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Tuesday, 12th February, 2019, 06:10 AM
    That would be even more realism, sure. And you can repeat it all you want, but it won't make what I said my "grand example." It was just a little example I tossed out, not some grand thing to present to you.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Tuesday, 12th February, 2019, 03:37 AM
    No unrealistic thing outside of what I am altering is relevant. Realism isn't a dichotomy. It isn't all or nothing, so whether there is still things that are not realistic involved in other ways just doesn't matter. What I am doing still improves realism by some amount. The ones about realism do, whether you want to admit it to yourself or not. You have no ability to change that with...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Monday, 11th February, 2019, 03:29 PM
    In the real world, if you can do something 100% of the time after one try, it's unrealistic to think that they will suddenly fail 100% of the time after one try just because they got better at it.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Monday, 11th February, 2019, 03:19 PM
    Because I like things to make sense. That's why I'm going to allow Shield Master to be used after the first attack, rather than after the complete attack action. That way when you have extra attack, you can use it. It makes no sense(is unrealistic) that someone could shove with Shield Master after 1 attack up until they get their second attack and then suddenly be unable to do so.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Monday, 11th February, 2019, 03:13 PM
    False. If fun were my goal, I would be looking at rules and saying, how is the rule fun and what can I do to make it more fun. I don't do that. I look at rules with realism in mind, and fun secondary. It needs to be both, but realism is my goal. An example of fun being the primary goal would be the "Rule of Cool" that many here and on other gaming sites use. I've seen them allow highly...
    371 replies | 10159 view(s)
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  • OB1's Avatar
    Monday, 11th February, 2019, 02:51 PM
    Defender 19 Dragon Slayer 22 Flame Tongue 25 Frost Brand 19 Holy Avenger 14 Luck Blade 15 Sun Blade 21+1=22 Sword of Sharpness 21 Sword of Life Stealing 14 Sword of Wounding 16
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Monday, 11th February, 2019, 02:35 PM
    Defender 19 Dragon Slayer 22 Flame Tongue 27 Frost Brand 19 Holy Avenger 14 Luck Blade 15 Sun Blade 21 Sword of Sharpness 21 Sword of Life Stealing 14 Sword of Wounding 16
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Monday, 11th February, 2019, 02:29 PM
    Realism is why I am looking at it. Not game design. Not other things. However, fun is the key to play. If realism is going to reduce the enjoyment of the game, then I'm going to grit my teeth and bear it. Realism was and is the goal. It just doesn't do me any good to make a change that is more realistic if we are then going to stop playing the game.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Monday, 11th February, 2019, 04:44 AM
    Yes, the difference between a servant and a slave is that the servant gets paid and can quit. The slave is forced to work. You don't have to work. You can opt to go homeless as some people do.
    245 replies | 5184 view(s)
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  • Maxperson's Avatar
    Sunday, 10th February, 2019, 05:10 PM
    Defender 20 Dragon Slayer 22 Flame Tongue 28 - A flaming sword. It's soooo cliche. Frost Brand 21 Holy Avenger 16 Luck Blade 14 Sun Blade 22 Sword of Sharpness 21 Sword of Life Stealing 18 Sword of Vengeance 6
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Sunday, 10th February, 2019, 03:15 PM
    Defender 20 Dragon Slayer 22 Flame Tongue 30 Frost Brand 21 Holy Avenger 18 Luck Blade 13 Sun Blade 22+1=22 Sword of Sharpness 21 Sword of Life Stealing 18 Sword of Vengeance 6
    351 replies | 6557 view(s)
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  • OB1's Avatar
    Saturday, 9th February, 2019, 04:57 PM
    Dancing Sword 6 Defender 19 Dragon Slayer 24 Flame Tongue 27 Frost Brand 21 Holy Avenger 19 Luck Blade 13 Sun Blade 22+1=23 Sword of Sharpness 21 Sword of Life Stealing 18
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Saturday, 9th February, 2019, 04:10 PM
    Dancing Sword 6 Defender 19 Dragon Slayer 24 Flame Tongue 27 Frost Brand 21 Holy Avenger 19 Luck Blade 13 Sun Blade 22 Sword of Sharpness 21 Sword of Life Stealing 18
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Saturday, 9th February, 2019, 03:57 PM
    You are making an error here. It doesn't require a 75th level PC to make that armor. It takes a 75th level being to create that armor. Just like PCs cannot create all of the items that they are finding up to and including 20th level, at 75th level they will be finding armor that they cannot create. For example, you can find a robe of useful items at 1st level as a minor item, but it cannot be...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Saturday, 9th February, 2019, 03:29 PM
    Yes it does need to be called out. If you are trying to compare PC armor to dragon armor, anything other than armor is right out. No base 10. No level bonus. No shield bonus. Yes, a PC can get an AC on par with a dragon's. No a PC cannot get armor that is a as good as a dragon's, which is the criteria you set. So pointing to a optional rule set that allows armor that is strong enough...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Saturday, 9th February, 2019, 05:18 AM
    Strange. I could have sworn you mentioned a level bonus, which is a source of AC other than armor and shield.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Saturday, 9th February, 2019, 05:14 AM
    That wasn't the criteria you set, though. You said armor equal to the dragon's armor. If you add in spells and other things, then you are no longer talking about armor.
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Friday, 8th February, 2019, 08:34 PM
    And that's the key. People on the realism side of things are not trying to achieve complete realism. Far from it. They just want to move a bit farther down the line towards the complete realism end of the spectrum.
    371 replies | 10159 view(s)
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  • OB1's Avatar
    Friday, 8th February, 2019, 06:14 PM
    Dancing Sword 9 Defender 19 Dragon Slayer 23 Flame Tongue 26 Frost Brand 20 Holy Avenger 18 Luck Blade 16 Nine Lives Stealer 7+1=8 Sun Blade 21 Sword of Sharpness 21
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Friday, 8th February, 2019, 03:17 PM
    Dancing Sword 12 Defender 19 Dragon Slayer 22 Flame Tongue 25 Frost Brand 20 Holy Avenger 18 Luck Blade 15 Nine Lives Stealer 11 Sun Blade 21 Sword of Sharpness 21
    351 replies | 6557 view(s)
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  • Maxperson's Avatar
    Friday, 8th February, 2019, 02:42 PM
    Something done on a whim is arbitrary. Simply being personal preference is not. A preference is not a whim. Example. If I'm at a supermarket and I decide on a moments notice to grab a bag of M&Ms, that's a personal whim and is arbitrary. However, if I like M&Ms and I decide that I am going to get one bag whenever I go to the store, then it's not arbitrary. When it comes to realism, I...
    371 replies | 10159 view(s)
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  • Maxperson's Avatar
    Friday, 8th February, 2019, 08:38 AM
    Nothing I do is arbitrary. I have reasons for all of it.
    371 replies | 10159 view(s)
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  • OB1's Avatar
    Thursday, 7th February, 2019, 11:09 PM
    Yeah, I had an overarching main quest for each Tier that drove the action but not for the whole campaign. The plot of the next tier grew out of what they did in the previous, which was one of the reasons I needed a 6 month break after each to figure out the next. The Prime Villain of Tier IV only became so because of choices they made in II and III, Iíd have never imagined it way back when we...
    132 replies | 6018 view(s)
    3 XP
  • OB1's Avatar
    Thursday, 7th February, 2019, 10:17 PM
    My primary campaign is at about the same point (18th level) started in the play test and expect to wrap up by May. We play about 10-12 hours a month, but had three different 6 month periods (one after each Tier)where we played another campaign over the last 4 years. Tier IV has been the longest continuous Section, having started in Feb of last year, but Iím having so much fun running and the...
    132 replies | 6018 view(s)
    2 XP
  • OB1's Avatar
    Thursday, 7th February, 2019, 08:22 PM
    Itís worth repeating that Beyond has ways to scrub its data to clean up test or never been used characters, as Iíve seen several posts like this one. Beyond can see when people use the long/short rest functions, reduce hps, use spell slots and other limited use abilities, and level up by single levels over multiple weeks/months instead of all at once to separate out characters that are being...
    132 replies | 6018 view(s)
    5 XP
  • OB1's Avatar
    Thursday, 7th February, 2019, 03:50 PM
    My group has been having an absolute blast in Tier IV over the last year. Itís a different style for sure but the results are some of the best sessions weíve ever played. If you havenít tried Tier IV in 5e yet I highly recommend it!
    132 replies | 6018 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 7th February, 2019, 02:36 PM
    Dancing Sword 15 Defender 17 Dragon Slayer 21 Flame Tongue 22 Frost Brand 21 Holy Avenger Katana 17 Luck Blade 21 Nine Lives Stealer 13 Sun Blade 20 Sword of Answering 13
    351 replies | 6557 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 7th February, 2019, 02:30 PM
    Secondary to being unrealistic, sure. It's not, "disrupts my sense of immersion, therefore it's unrealistic." It's, "It's unrealistic, therefore it disrupts my sense of immersion." Realism is the primary issue and motivator. It was right there in the first sentence. Realism.
    371 replies | 10159 view(s)
    0 XP
  • OB1's Avatar
    Thursday, 7th February, 2019, 02:26 PM
    Dancing Sword 15 Defender 17 Dragon Slayer 21 Flame Tongue 22 Frost Brand 21 Holy Avenger 16 Luck Blade 21 Nine Lives Stealer 12+1=13 Sun Blade 20 Sword of Answering 13
    351 replies | 6557 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 7th February, 2019, 02:24 PM
    It really depends on if you're okay with things being imbalanced. I am. I thought 3e went a bit too far with the imbalance, but I definitely don't need things to be as balanced as 5e is. When I tinker I'm more concerned with whether it will be fun for the players or not, not if it will unbalance things.
    371 replies | 10159 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 7th February, 2019, 02:12 PM
    And you apparently buy into the False Dichotomy as well. Realism isn't an all or nothing thing. I don't have to want an actual physics machine or nothing resembling anything in the real world. Realism is just an approximation of real world things inside of the game. But at least you recognized that your response to mine was a non-sequitur.
    371 replies | 10159 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 7th February, 2019, 06:25 AM
    If it's game design, it's at best secondary or tertiary to everything else that is going on. I don't give a fig about the design when I'm modifying things to make them more realistic. I care that it's more realistic. Yes. Yes it can, and it's a fact that it is. You don't get to tell me what my goals are. Realism is not an all or nothing thing. That's a False Dichotomy. I can have...
    371 replies | 10159 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 7th February, 2019, 04:31 AM
    I think this may be where you are going wrong when we talk about realism. We are not designing a game, so it's not a game design discussion. Were I designing a game, then yes, I would look at hit points as part of the pacing and take that into consideration when figuring out the level of realism I wanted in that game. However, when I am just playing a game and I want to tweak hit points to be...
    371 replies | 10159 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 7th February, 2019, 04:19 AM
    Some of us actually enjoy the way D&D is set up. We like the D&D specific mechanics and systems. Those are not present in other games, so even if those other games are more realistic than D&D, they won't feel right or be as enjoyable to us as modified D&D.
    371 replies | 10159 view(s)
    1 XP
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About OB1

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Playing a Gnome Wild Sorcerer/Fey Pact Warlock who's taken the Tavern Brawler feat and is thinking about another MC into Divination Wizard in a 5e homebrew campaign.

DMing a 5e campaign entering it's 3rd year (began in the Next Playtest) that is half Mission Impossible and half Metal Gear Solid.

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Playing a Gnome Wild Sorcerer/Fey Pact Warlock who's taken the Tavern Brawler feat and is thinking about another MC into Divination Wizard in a 5e homebrew campaign.

DMing a 5e campaign entering it's 3rd year (began in the Next Playtest) that is half Mission Impossible and half Metal Gear Solid.
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Tuesday, 19th February, 2019


Tuesday, 1st January, 2019

  • 09:26 AM - Harzel mentioned OB1 in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    ... Woodlands 19 Rod of Resurrection 11-2=9 Healing has always been more useful than resurrection in my experience Staff of Healing 14 Staff of Power 24+1=25 My favorite since high school Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 Nextly, a few posts later it looks like some very stale data got used. Rod of Resurrection 12 Rod of Rulership 5 Staff of Healing 20 Staff of Power 23 - 2 = 21 Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores So, hoping that I am not wedging things even further, and so that you all can check my work, here is the result of applying the votes apparently intended, in sequence, to @Maxperson's post. @Maxperson: Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @CleverNickName Rod of Resurrection 9 Staff of Healing 14 Staff of Power 23 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @OB1 Rod of Resurrection 9 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 20 Staff of the Woodlands 19 @chrisrtld Rod of Resurrection 7 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19 @Ed Laprade Rod of Resurrection 7 Staff of Healing 15 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 17 @Eltab Rod of Resurrection 7 Staff of Healing 15 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 18 @Quartz Since you downvoted a contestant that had already been eliminated, I thought it best to just leave your votes out and suggest you just revote. @Tallifer Rod of Resurrection 7 Staff of Healing 15 Staff of Power 20 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19

Thursday, 20th September, 2018

  • 12:00 PM - Sadras mentioned OB1 in post Tell Me About Your Experiences With High Level 5E
    Fixing this is possible, but only if you are experienced, and have set aside enough prep time ahead of play. Calling the effort involved "trivial" is detached from reality. In short, I trust any reader with common sense to completely disregard your blatant shilling.[/QUOTE] Two things. 1. Your's and @OB1's definition of trivial obviously clashes which is perhaps causing some of the disagreement. It is true some of us have more time for prep than others and therefore what is trivial for one is not necessarily for another. Also if I recall correctly, OB1 is a game's designer by trade or at least part time, so making fixes would perhaps be faster for him/her than your casual DM. 2. You refer to experienced DM's having the capabilities to fix the shortcomings of high level gaming. That is certainly true, and I'm willing to take a stab in the dark that most Enworlders are experienced to some degree just because we have invested additional time into our hobby by being on this forum, certainly more so than your casual DM so...and despite the arguments and circular debates we constantly find ourselves in, we are all learning from each other here. So in a room full of peers, yes we are all experienced enough to fix the issues that creep up on us or that exist within the game.

Tuesday, 18th September, 2018

  • 12:02 AM - robus mentioned OB1 in post Tell Me About Your Experiences With High Level 5E
    OB1ís experience is matching mine, weíve just entered tier IV PCs at level 16 and bringing a challenge is tricky but doable. Theyíve easily smacked down one NPC I expected to be more of a challenge, but that was my mistake. The players seem to be having fun and also want to make it last.

Monday, 17th September, 2018

  • 11:07 PM - Lanefan mentioned OB1 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Fixing cross-post between me and OB1... Alexander, Lloyd 25 Augusta, Lady Gregory 19 Bear, Elizabeth 16 Brooks, Terry 6 Bulfinch, Thomas 26-2=24 Cook, Glen 22 Froud, Brian & Alan Lee 11 Hodgson, William Hope 16 Jemisin, N.K. 22 Kay, Guy Gavriel 23 LeGuin, Ursula 26 Lynch, Scott 26 McKillip, Patricia 24 Peake, Mervyn 25 Pratchett, Terry 23 Sanderson, Brandon 23+1=24 Smith, Clark Ashton 19 Wolfe, Gene 24
  • 07:49 PM - Lanefan mentioned OB1 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    OB1 - we cross-posted; will you fix or shall I? No response from you, so I've fixed it.

Monday, 3rd September, 2018

  • 03:08 AM - Chaosmancer mentioned OB1 in post Revised Ranger update
    Nope, none of these are "my rules". And nope, you absolutely can have an effective animal companion as an archer - you just can't have a melee fighting animal companion. You keep claiming it's "designed" to be a melee combatant. I've disagreed with you before on that, so have others, and you've made no compelling argument that is the design intent. It's designed to be able to do a number of things. It's capable of being a melee combatant, but only if you fight alongside it like the description says. You want to do something different with it and I disagree that what you want is what it was "designed" for. Iím sorry, if this is a joke it isnít funny. Way back in the thread, around post #249 it seems, I had a discussion with OB1 about how the Beast Companion for the Beastmaster ranger is clearly a combat option. Every ability they get in the Beast Master subclass is geared towards combat being a big indicator. Even if you want to argue it is not meant as a combat ability, you have to accept that Find Familiar provides every possible utility option outside of combat that the companion does, and does so better since some of those abilities, such as seeing out of the companionís eyes, cost the Beastmaster Ranger a spell, while the familiar just does it innately. In fact, if you consider that the Familiar can, at level 1, use what is essentially a non-action for their master (because the familiar has their own turn) to provide the Help action, it is even more powerful in that respect than your lauded use of the level 7 ability of the Beastmaster to get the Help action via use of a bonus action. So, the Beast is clearly meant for combat purposes, because if combat was secondary to their design, they wou...

Friday, 17th August, 2018

  • 04:13 PM - Chaosmancer mentioned OB1 in post Revised Ranger update
    I thought the PHB headmaster just gives up one of their attacks to order their companion to attack. So at 10th level the ranger attacks, orders companion to attack, and maybe uses their bonus action for an attack (if dual wielding). Oops, you are right, buried in the 3rd level ability it says that extra attack still lets the ranger get off one attack. So the PHB beastmaster gets to add 1d8+5 to that 11, bumping them up to 21, just within the lines I was given. Good catch. So, as I said multiple times before, we have a fixed ranger in the UA. But, somehow that isn't good enough? :erm: Sure it is good enough for me, but a lot of people want to see something in a book, not playtest material. And while commenting on OB1's spells to fix the Beastmaster, which they will get printed instead of a full class revision that we have, reminding everyone of how oddly underpowered the Beastmaster tends to be came up. I also think there is a reaction to JC's post here, in that he implied there isn't a problem since people still play the class. And, as people on the internet, we feel the need to rehash out the argument of whether there is a problem or not On the contrary. We have an OP Ranger and a fixed Beastmaster. I'd argue they are above the curve, but not OP. Like I've said before, had one in a party for a two year campaign, she never outshone the insane antics of the other party members. (Allowing a monk/druid to keep their monk abilities while beastshaped, that was OP and a mistake I'll not allow again)

Wednesday, 13th June, 2018

  • 09:11 PM - robus mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    I sympathise with OB1ís desire for something more gritty to happen when a character drops to 0 hp. No interest about NPCs, when theyíre at 0 hp theyíre either dead or unconscious, the storyís not about them :) I have to ask whether Eric Pommerís wounds pdf has been perused and what was thought of it? It seems quite similar? http://www.mindplaces.com/pictures/wound%20doc.pdf
  • 05:42 PM - Laurefindel mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    @OB1: I think it's the save/no save for exhaustion levels that people find fiddly, but I think i better understand the intentions that underline your hourserule now. Personally, I like tying exhaustion to doing below 0 hp. I find the "fully functional to unconscious and likely to die to fully functional again" in less than 6 seconds to be a mood killer. It has nothing to do with realism (that is not something I aim for), i just find it too gamey and not cinematic enough for the type of game i want to play. Exhaustion-as-injuries (or variations on the theme) at least brings a non-binary element on the state of the characters, but it does change the assumption of how D&D is played (and you acknowledge that when saying that this is not for every group). I think if you find a way to bring unconsciousness and possible deterioration if left-for-dead into the houserule, you'll get something consistent with what we see in movies and novels. As long as you achieve a good balance between the WFRP "...
  • 04:36 PM - Li Shenron mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    ...al in teams of making it harder to resist. You now have disadvantage on all attacks and all saves. Including death saves to avoid more levels of exhaustion. So at this point you've got disadvantage on anything you can roll a d20 for, including avoiding more levels of exhaustion. And it gets even worse with more levels. And you only recover a single level of it on a long rest. It takes a 4th level spell to also regain also a single level. It sticks around. So one day of bad dice luck can make your character unfun (and potentially ultimately dead) for an entire adventure. Or longer if you don't play with downtime between adventures to rest up. The rule doesn't sound all that bad, but the net effect is one I've seen in other game systems and it does not lead to "good tension". It just isn't fun, and made even worse by how exhaustion sticks around. This is the antithesis of fun. I am not a fan of this house rule either, but I think you're taking it too hard... OB1 is going to use exhaustion levels as an alternative to simply dropping unconscious (i.e. unable to act). How is being unable to act more fun than still having a few rounds of action worth to change the tide of the battle? Sure, with the exhaustion penalties it won't be easy to do so, but you still have a larger amount worth of actions to reach your goal (win the fight, or flee) compared to the standard rules. I rather think that the main problem of this house rule is how slow it is to shrug off the exhaustion levels afterwards (and secondary, it's a bit too complex). Thus, comparing with how healing a single HP brings you back to conscious with the standard rules, I think the OP should consider either adding a general rule that exhaustion levels can be cured by any healing spells, or that they go away more quickly, for example: - every spell that heals HP also heals 1 level of exhaustion per spell level - exhaustion levels are regained naturally at the rate of 1 per short rest ...

Wednesday, 25th April, 2018

  • 05:42 AM - Harzel mentioned OB1 in post Survivor Iconic Cities- GREYHAWK WINS!
    Correction for @OB1's vote getting overwritten Baldur's Gate 23 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 25 Free City of Greyhawk 26 Glantri City 18 Huzuz 22 Lankhmar 24 Palanthas 16 Phandalin 19 Rock of Bral 9 Sharn 23 Sigil 29 Solace 20 Specularum 20 Stormreach 22 Village of Hommlet 14

Thursday, 4th January, 2018

  • 02:24 AM - Tormyr mentioned OB1 in post Need suggestions for epic tasks worthy of a demigod
    Name the succubus 'Soneillon'. This is a Forgotten Realms Lore reference, so the players can find out for themselves that not all is as it seems ... if they think of it. Although that is a demon lord rather than a devil. OB1, I was thinking either some play on Lilith or Juliette. The Empyrean could be Adam or Romeo. Lilith appears as Adam's first wife in some Jewish folklore. -or- Romeo and Juliette (this one speaks with a French accent) have been cursed with those names to mark them for death for going down this path. Their true names have been sealed away. I would suggest figuring out what their general story is going to be and then naming them accordingly. Bonnie and Clyde, Marc (Antony) and Cleo(patra), Sam(son) and Deli(lah), etc.

Tuesday, 26th December, 2017

  • 09:37 PM - Ovinomancer mentioned OB1 in post We saw a Star War! Last Jedi spoiler thread
    Weird. I know you know how the quote button works. I assume you're addressing my post? I'm trying to see where I posted that Luke and the other were perfect? The same place I said that you did -- nowhere? I'm just not very happy with the idea that the reward for the "victory" in E6 is that E7 starts exactly where E4 did for the most part. E7 starts with the Republic in power and full of hope, with Luke having started a Jedi Academy before Ben Solo turned to the Dark side and destroyed it, with Han running scams. Okay, so that last one's the same, but the nothing else is in 'the same place' as E4. If I stretch, I assume you mean that the galaxy is in bad shape overall? I do put that down as a failure of storytelling, in that the state of the galaxy is often told but not shown (h/t OB1) in the new movies, but nothing is further from the truth. The new series are about how evil returns, but there were many good years in between and the Republic remains. To you Luke was a bigger hero after his failure as a Jedi Master, can't say it feels that way to me. Same for Han, Leia, etc. I was hoping for new story that wasn't just going back over old ground and would have new conflicts, not a quasi reboot of E4 kind of setting the table back where it was for the most part. Was just hoping for something else. Better story, better transition from the old to the new, better new heroes, better foes, etc. Obviously YMV. So, is it that you didn't like the choices for crisis these characters were put in, and would have preferred an equally bad but different state, or that you would have preferred they not be put into crisis at all? Because the latter is a non-starter for a movie about heroes. To be true to the characters as built in the OT, they had to be put into crisis bec...

Thursday, 7th December, 2017


Monday, 27th November, 2017

  • 03:38 PM - lowkey13 mentioned OB1 in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    h/t @OB1 This thread is inspired by the prior threads on the core classes, the core races, the core alignments, feats, and the iconic D&D monsters. Also? The last one (AP paths) was short, so this will be LONG! IMPORTANT NOTE- DOWNVOTES ARE WORTH 3 IN THIS THREAD. BECAUSE IT'S REALLY LONG. REPEAT- DOWNVOTES ARE 3 IN THIS THREAD. Each subclass starts with 20 points and you vote for one subclass you like which gets 1 point and a subclass you dislike which loses 3 points. It is intentional that a negative vote is worth more than a positive vote- first, we don't want to be here all year. Second, because. Upvotes are in green, downvotes are in in red (unless you are on your phone, and are unable to). Copy and paste the previous posters vote and change the numbers. You may vote once per day. This is an honor system, and we are all honorable gamers; please do not abuse it. If this means you vote once at night one day, and once the next morning - that's fine, but don't vote again until the foll...

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned OB1 in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Thursday, 26th October, 2017

  • 12:10 PM - volanin mentioned OB1 in post Roshambo-Style Theatre of the Mind Combat
    The way the current system reads is that you have exactly 2 zones....Near and Far. So the enemies are in one place or the other. Two ranges, not two zones! "[...] there are only two ranges to keep track of: Near and Far. It's better to visualize this by dividing the battlefield into combat zones. Everything in your current combat zone is Near (as in the main deck of a ship), and everything in any other combat zone is Far (as in the crow's nest or the quarterdeck), without a care about distances." But I can't deny the fact that both you and @OB1 made it clear that this needs to be more explicit. Hint taken! Question: If a druid wildshapes into something with faster speed, does that count as a "class ability that increases your speed" or a "racial ability that does not increase your speed"? Druid Wildshape is a Class Ability, not a racial trait. I'd rule it would have the same effect as the Barbarian's Fast Movement... but in animal form instead.

Sunday, 22nd October, 2017

  • 04:17 PM - robus mentioned OB1 in post Roshambo-Style Theatre of the Mind Combat
    volanin, I think OB1ís idea of tightening up the intro is great. Iíd also recommend a fairly extended ďactual playĒ example where the players declare their moves and the DM responds (the actual attack rolls could be skimmed over), so that readers can get a good handle on how it plays out at the table.

Thursday, 19th October, 2017

  • 10:34 PM - Nevvur mentioned OB1 in post Race Class Combos, Design, Roleplaying and the fear of the new
    ...layer base, but failure to optimize on race-class lines isn't as heavily penalized in 5e as previous editions. At least, not enough to warrant house rules for racial bonuses, as far as I'm concerned. The complaint seems to reduce to "optimizers exist," though I understand that wasn't the intent. At a table where it's essential for PCs to have parity with one another in their attack stats, magic items can close the gap until optimized and non-optimized characters reach level 12 and everyone can have a maxed primary stat if that's what they want. In terms of the narrative, specifically how racial bonuses suggest members of a given race prefer a given class, that's entirely in the hands of the DM. There are no wood elf monasteries in my setting, for instance, because culturally speaking, my wood elves don't place a high premium on self-discipline and stillness of mind. A wood elf monk would be a real oddball, but that's standard fare for PCs. edit: I see I've just basically restated OB1 's points. This is what happens when you start writing a post and come back to it a couple hours later.


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Monday, 18th February, 2019

  • 09:34 PM - vincegetorix quoted OB1 in post Artificer UA to be released in February
    Note that I donít have a dog in this hunt, as Iíve never played an artificer, but I am looking forward to a new class and felt like the last UA version was pretty cool and made me want to try the class. That said, could a reason itís taking so long to nail the class be because of the different expectations people have for it? A little bit like the Ranger issue? If so, if the steampunk elements were kept to one or two subclasses and out of the main class would that work for you? Expectations are really the main element WotC have to consider: some people want to play Ironman in D&D, others want a class that goes with complete crafting rules for everything in the game, others want a magic-but-not-magic-because-its-potion class etc. For my part, I'd prefer the lowest tech level possible, but I'm fine with archetypes that evoke other genre with guns and powersuits.
  • 09:15 PM - Andr√© Soares quoted OB1 in post Artificer UA to be released in February
    Note that I donít have a dog in this hunt, as Iíve never played an artificer, but I am looking forward to a new class and felt like the last UA version was pretty cool and made me want to try the class. That said, could a reason itís taking so long to nail the class be because of the different expectations people have for it? A little bit like the Ranger issue? If so, if the steampunk elements were kept to one or two subclasses and out of the main class would that work for you? The problem to me is the intent of releasing it in an Eberron product, for that product I believe all the material should make sense in the setting. Another solution would be to release the more steampunky sub-classes in another book, that would fit them better. There is already so much confusion with a lot of people misslabelling Eberron as Steampunk (not a jab at the genre, that's just not what Eberron is) that I'd find that kind of subclass confusing.

Friday, 15th February, 2019

  • 04:26 AM - CleverNickName quoted OB1 in post Survivor Magic Swords- FROST BRAND CHILLS THE COMPETITION!
    So I know why youíre hating on the Holy Avenger, but what up with the Sun Sword shade?That was me, not lowkey13. The sun blade is the second-most Paladin of all the swords, what with its radiant damage, bonus against undead, and that whole light-dispelling-the-darkness vibe. If the Holy Avenger is the paladin of swords, the Sun Blade is a multiclassed paladin. :-)

Wednesday, 13th February, 2019

  • 09:21 PM - MNblockhead quoted OB1 in post My return to TTRPG w/ 5e, reflections after 5 years
    @MNblockhead Not to thread jack, but as for your comments about social media, Iím guessing you are a few years older than me but still GenX, and I have to say I donít understand all the hate it gets. Facebook and Twitter are nothing more than tools. I use Facebook to stay in touch with family and friends across the world and Twitter to get news about my hobbies and the personalities around them (NFL, Movies, D&D). Oh I use social media. LinkedIn is pretty much a professional requirement. I have a paid-for Hootsuite account that I use to manage Twitter and LinkedIn. I used to use Facebook regularly and it was great to get in touch with old friends. I killed my account because it became a time sink and recently created a new account just to access certain company's or people who only seem accessible on that platform. It all feels more of the same. I've gone in cycles of info overload and digital weaning since the days of PINE, talk, BBS, and IRC on Unix through today. I comes down to ju...

Thursday, 7th February, 2019

  • 10:24 PM - lkj quoted OB1 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    My primary campaign is at about the same point (18th level) started in the play test and expect to wrap up by May. We play about 10-12 hours a month, but had three different 6 month periods (one after each Tier)where we played another campaign over the last 4 years. Tier IV has been the longest continuous Section, having started in Feb of last year, but Iím having so much fun running and the players playing that weíve been stretching it. Alas, the side quests are running out and the Prime Villain is on the move towards its ultimate goal so the end is now coming one way or another! I think my favorite part of our current campaign is that it never had an overarching metaplot. Don't get me wrong. I love those big story campaigns too (ran a different campaign from 1 to 20 across several editions and many years that had a huge world ending story line). But in this game, I started it off by dropping plot hooks here and there, some based on character backgrounds. Some on the fly. Some...
  • 09:29 PM - kenmarable quoted OB1 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    Itís worth repeating that Beyond has ways to scrub its data to clean up test or never been used characters, as Iíve seen several posts like this one. Beyond can see when people use the long/short rest functions, reduce hps, use spell slots and other limited use abilities, and level up by single levels over multiple weeks/months instead of all at once to separate out characters that are being played from those just being created for fun. Iím sure group attrition is the biggest reason high level play isnít more common, as going 1-20 takes time whether you use XP or milestone. Which is why there is nothing wrong with starting a campaign at Tier III or Tier IV! Each Tier tells a different kind of story, and there is no reason anyone should HAVE to play the first 16 levels of a character to experience the kind of story that Tier IV has to offer. Origin stories are fun, but sometimes you just want to jump right into an Avengers plot line! I probably rambled on too long up above, b...
  • 08:44 PM - jgsugden quoted OB1 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    ... Beyond can see when people use the long/short rest functions, reduce hps, use spell slots and other limited use abilities, and level up by single levels over multiple weeks/months instead of all at once to separate out characters that are being played from those just being created for fun. Except I have played in games where I made a PC in Beyond, printed it out and then never updated Beyond, and also have created a 'second' PC for another game to evaluate what I might have done in combat had I played a class I had not had a chance to play recently... a "phantom" character that experienced hp losses, rests, etc... but never hit the table. They have no way to clearly identify what is rel and what is illusion, but they can estimate.

Tuesday, 15th January, 2019

  • 09:18 PM - Satyrn quoted OB1 in post Choose One Cantrip You'd Like In Real Life
    Not to mention that with those kind of visuals I could make a mint streaming the game! I'm starting to suspect that you are Michael Bay.
  • 08:37 PM - Mistwell quoted OB1 in post Choose One Cantrip You'd Like In Real Life
    Minor Illusion for sure. Whether supplementing TOM with cool visuals or using it to replace a board and miniatures, it would make sessions even better! See now this man is a True D&Der. Give him a choice of superpowers, and he chooses the power most applicable to him playing more D&D!

Saturday, 12th January, 2019

  • 03:58 AM - Eltab quoted OB1 in post Survivor Potions- POTION OF VITALITY WINS!
    Potion of Flying 12+1=13 Still not sure you fine souls who are down voting this quite understand that this is a potion THAT LETS YOU FLY! Being able to Fly is not nearly as impressive as being able to prevent Falling Damage is.

Friday, 11th January, 2019


Wednesday, 9th January, 2019

  • 02:51 AM - Charlaquin quoted OB1 in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    Rogue One is tough for me, I want to love it but it just feels like two different movies at war with itself. Some days I put it in the third tier, some days in the 4th, I could probably put it on its own in between. Vaderís castle was bada$$ though. Where do you put RO? I know what you mean. Youíre definitely aware while watching it that youíre watching a movie get made as it goes, and that really hurts it. The whole thing with the Death Starís weakness being intentional also attempts to ďfixĒ a ďplot holeĒ that wasnít and didnít need fixing. But I canít in good conscience rank it below Revenge of the Sith and Phantom Menace, which at their worst are just as flawed and at their best arenít as good as the good parts of RO, you know? Maybe RO, RotJ, and TFA share a tier, and the two prequels that arenít Attack of the Clones share the one below them and above AotC and Solo. Trust me when I say that there are far more people who love TLJ than hate it, the haters are just way louder. True....
  • 12:24 AM - Charlaquin quoted OB1 in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    Star Wars grognard here just chiming in on the correct ranking of the films 1. Star Wars 2. (Tie) Empire Strikes Back - The Last Jedi 3. (Tie) Phantom Menace - Revenge of the Sith - Return of the Jedi - The Force Awakens 4. (Tie) Rogue One - Solo - Attack of the Clones Apart from Rogue Oneís placing, I agree with this ranking wholeheartedly. And may I just say, it is incredibly refreshing to find so many Star Wars fans who actually like TLJ in the same place.

Monday, 7th January, 2019

  • 07:40 AM - Henry quoted OB1 in post Spring's D&D Release Will Be Ship-Themed
    Why is it weird? Mercer regularly works with a variety of WoTC initiatives and likely has inside knowledge on the product line. Also, not to sound too repetitive, but in response to the suggestions that D&D doesnít work with Pirate themed settings, it seems to be working quite well in a Critical Role campaign right now, involving piracy, sea adventures, ship crews, and sea monsters and ancient curses. Even Glass Cannon podcast for Pathfinder had a series of riverboat water-based adventures about three years ago that still captured the spirit of D&D quite well.

Sunday, 6th January, 2019

  • 07:38 PM - Doc_Klueless quoted OB1 in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    Much more likely that Critical Role is following WoTCs lead than vice versa.If I had to come up with a conspiracy theory between WotC and CR, it'd be that WotC let Mr. Mercer know they were working on ship stuff and he ran with it. Rather than the other direction.
  • 06:51 PM - 5ekyu quoted OB1 in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    Much more likely that Critical Role is following WoTCs lead than vice versa. At the time CR went pirate I thought the players were hijacking the campaign from Mercer, but with this being the Spring release itís hard to believe it a coincidence that Mercer wasnít aware and the most popular live play campaign in 5e just happened to go in the same direction.Huh. The character came into the game with the sea backstory etc and iirc it was the gang heading yo that area on their own that got them in Jesters backstory neck of the woods and Fjords etc. Black helpos aside, that's one heckuva timing for such a conspiracy imagined.

Thursday, 3rd January, 2019

  • 06:40 PM - Blue quoted OB1 in post What solution for "Cantrips don't feel magical"?
    Cantrip Loading To load a cantrip, a PC spends one minute casting a ritual to ready the magical energies of the cantrip in their mind. Once complete, the caster may then use the cantrip a number of times equal to their proficiency bonus plus their spell casting ability modifier before needing to "reload". Only one cantrip may be loaded this way at a time. That seems to get in the way of the flavor cantrips - float my pipe over with mage hand, light it with prestigitation. I don't think anyone has said that those are too plentiful that they decrease from the magic feel. If we just applied it to attack cantrips, it basically reduces variation - you only use a single attack cantrip over and over. So it makes it more like firing a bow since there' no variation if you have picked multiple attack cantrips. In addition, even at 1st level you likely have five uses, which should be enough for most combats. So I'm unsure how it's addressing cantrip usage being too prevalent so it's not spec...

Thursday, 27th December, 2018


Saturday, 22nd December, 2018

  • 10:17 AM - Paul Farquhar quoted OB1 in post (Yet another) D&D Movie Speculation thread.
    Youíve probably seen that movie at least a dozen times. Thatís the point. By having a story that the audience is familiar with and conditioned to enjoy, it allows the specific details of character and setting to come through and engage the viewer. You donít need to reinvent the classic adventure story, just tell it in a unique and interesting way. No, I've seen it ONCE. A little movie called Star Wars I think. The problem with your recipe is it is far too specific. It's possible to tell a heroes journey story without being such a blatant Star Wars rip off. See the Baldur's Gate CRPG for example. This follows the Star Wars template, but in a way that is subtle enough that you don't see it unless you look for it. And a D&D movie will be slammed by critics (which will hurt it's performance, whatever the trendy opinion happens to be) if it is too obviously Star Wars-with-metal-lightsabres, just as it will be slammed if it too obviously apes LotR or Game of Thrones. (This st...

Friday, 21st December, 2018

  • 10:30 AM - Paul Farquhar quoted OB1 in post (Yet another) D&D Movie Speculation thread.
    First my general caveat on making movies... Making a movie is really hard Making a good movie is nearly impossible, requiring immense effort and commitment from hundreds of insanely talented people Making a great movie requires all of that and quite a bit of good luck along the way. So the deck is stacked against making a good D&D movie, and a great one will likely not happen. That said, here is my formula for success. Make the primary plot as simple to understand as possible. Item x needs to be taken to person Y on the other side of Faerun to avoid catastrophe. Have three main characters and two side kicks. Main characters should include one who is Aspirational, one who is Nobel, one who is Cynical. There should be romantic tension between the three of them. One side kick is the loyal friend of a main character, the other is a bumbling fool. Begin film near a small, sleepy, idyllic village. Epic high level battle ensues as good guys steal or protect Item ...


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