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  • Maxperson's Avatar
    Today, 02:26 PM
    Do you not understand the word "typically?"
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 02:23 PM
    Just a nitpick, but it's $60 million. If it was 10 episodes they would have had more time to end things without so much being rushed to conclusion.
    64 replies | 1387 view(s)
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  • Maxperson's Avatar
    Today, 02:21 PM
    I'll share that with you. I called Tyrion ruling the south and Sansa ruling the north as a separate kingdom. Since Bran spends most of his time staring at walls while he is three eyed ravening around the world, Tyrion is the one who is really ruling the south. ;)
    64 replies | 1387 view(s)
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  • Maxperson's Avatar
    Today, 02:18 PM
    Valar Showghulis!
    64 replies | 1387 view(s)
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  • Maxperson's Avatar
    Today, 02:14 PM
    They could be one very long sentence waaaaaay back in the day. Modern paragraph structure is typically 3-8, with 5 being average. Regardless, 3 extra words is not very credible as the breaking point for description length.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 02:04 PM
    My players and I obviously from my side in this thread, prefer option 2. However, none of us are against me adding in, "Remember the bug monster from the end of Men in Black? It kinda looks like that." if they are having some obvious difficulties picturing the creature from the description. I rarely have to go to something extra like that, though.
    483 replies | 9537 view(s)
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  • OB1's Avatar
    Today, 01:59 PM
    Ioun Stone 18+1=19 Medallion of Thoughts 18 Necklace of Adaptation 22 Necklace of Fireballs 14 Necklace of Prayer Beads 19 Pearl of Power 21 Periapt of Health 18 Periapt of Proof Against Poison 20 Periapt of Wound Closure 20 Scarab of Protection 20
    25 replies | 297 view(s)
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  • Maxperson's Avatar
    Today, 01:43 PM
    It was two short sentences. A paragraph is at least 5 sentences. The description you went with, #1, is also two short sentences and contains 3 fewer words. That's it. 3 more words is apparently a "full paragraph" and too much of a description.
    483 replies | 9537 view(s)
    1 XP
  • Maxperson's Avatar
    Today, 01:31 PM
    Your entire druid section in this post ignores what druids are. If you read the 5e druid class, they are a class that embodies nature and act as an extension of natures will, not as a master of nature. They also strive to keep nature in balance. Using plant growth to feed people and aid growth is fundamentally opposed to nature and druids simply would not do that on any scale that matters....
    124 replies | 4702 view(s)
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  • Maxperson's Avatar
    Today, 01:19 PM
    Ioun Stone 20 Medallion of Thoughts 18 Necklace of Adaptation 24 Necklace of Fireballs 14 - Necklace of Prayer Beads 18 - Pearl of Power 21 Periapt of Health 18 Periapt of Proof Against Poison 19 Periapt of Wound Closure 20 Scarab of Protection 20
    25 replies | 297 view(s)
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  • Maxperson's Avatar
    Today, 01:10 PM
    Um. Can I change my answer? Nice Vengaurak. Niiiiiiice Vengaurak. Here's some more loot for you.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 05:09 AM
    Kill it and take its loot.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 05:09 AM
    I don't agree with that, no. However, I've seen how quality presentation can turn something uninteresting into something interesting. I like rocks, minerals and gemstones. My wife couldn't care less, except for when they are in jewelry. Once, though, we were at a museum where someone was doing a presentation on minerals. He was really great with his presentation and actually hooked my wife...
    483 replies | 9537 view(s)
    1 XP
  • Maxperson's Avatar
    Today, 04:58 AM
    It's not, or at least it's not entirely content. Dancing is a description of what the kobolds are doing up on the hill. Dancing is also content. This brings me back(again) to the point I made pages ago. Both qualitative description AND content are both necessary to make an interesting scene. One without the other is going to be dull. I think it has something to do with multiquoting....
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 04:00 AM
    That's fine. It doesn't require you to think about how and what you narrate. Even if you are not conscious of it, it's still there. Let's go back to 13 kobolds on a hill. That's the situation. Adding a description, even in normal language enhances the quality of the situation. Telling the players that there are 13 three foot dog men up on the hill is better than the above. It gets better...
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 03:54 AM
    What is it that you think we've been doing this whole time? It's not engaging in playstyle wars or pushing a playstyle agenda.
    483 replies | 9537 view(s)
    2 XP
  • Maxperson's Avatar
    Today, 03:06 AM
    They are an attempt at higher quality than 0. I wasn't saying that they achieve high quality, or that it fails to be literary if they do fail to achieve high quality. This is another Strawman, but not one which I think you made intentionally. I think you really don't understand our side of the argument. Nobody over here is saying that "RPGs are about or must involve attaining greater...
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 02:54 AM
    This is fine and I can completely believe that. It doesn't have to be as true for you as it is for me. I've seen some of the examples that you say you are happy with. There is at least some small measure of it that is true for you, and that is qualitative literary content. That's all we are really getting at. The literary quality is present to some degree in pretty much every game. That...
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 02:29 AM
    It's not this either. What makes a situation interesting is a combination of the situation, and how it's described. A bad description can take a situation that should be interesting and make it dull. A great description can do the opposite. Most descriptions are somewhere in-between bad and great, but still accent the situation making it more or less interesting.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 02:25 AM
    If you aren't arguing for dull descriptions, then you are acknowledging that the narrative can have better or worse quality, and you are choosing better. Can people go overboard with descriptions? Sure. Does that mean that quality descriptions aren't a goal of the DM? No. The entire point of the DM choosing certain adjectives over others or over no adjectives at all is to impart his vision...
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 02:14 AM
    Quality of the descriptions doesn't have to be THE focus. There probably isn't even a single focus of the game. However, I have yet to play with someone who gives bare bones descriptions such as, "In the room are 2 orcs." They generally add at least a little bit to the descriptions to make them more interesting, and that is the DM attempting to add quality to the narration. Not at all,...
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Today, 02:07 AM
    Yes it does. You can in fact have poor literature. This is wrong. All it takes to be literary is to have something written. lit∑er∑ar∑y /ˈlidəˌrerē/ adjective adjective: literary
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Yesterday, 02:19 PM
    The definition of literary rebuts the OP all by itself. You can't just redefine things to suit your whims. You can't derail something that is already off the rails and has been since the OP. ;)
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Yesterday, 02:13 PM
    Ioun Stone 21 Medallion of Thoughts 20 Necklace of Adaptation 20 Necklace of Fireballs 18 Necklace of Prayer Beads 20 Pearl of Power 20 Periapt of Health 20 Periapt of Proof Against Poison 20 Periapt of Wound Closure 20 Scarab of Protection 20
    25 replies | 297 view(s)
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  • Maxperson's Avatar
    Yesterday, 01:51 PM
    You'd better have Kryptonite in that sock!
    161 replies | 3952 view(s)
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  • Maxperson's Avatar
    Yesterday, 01:43 PM
    Daniel Horne -- 16 Keith Parkinson -- 19 Jeff Easley -- 19 Larry Elmore -- 6 Clyde Caldwell -- 19 David Trampier -- 21 House El will never die out!
    161 replies | 3952 view(s)
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  • Maxperson's Avatar
    Yesterday, 01:36 PM
    You can play the game without being cinematic, but unless you bare bones descriptions to "You see a guy wearing plate mail and holding a sword," you are being literary with your descriptions. As soon as you tell us that he has sandy blond hair, you are being literary. If he has battered plate mail, or gleaming plate mail and you let the players know that, you are being literary. You basically...
    483 replies | 9537 view(s)
    2 XP
  • Maxperson's Avatar
    Yesterday, 01:29 PM
    Another thread that has fallen victim to the PRP(Pemerton Redefinition Program). When you try to redefine something in order to fit your narrow usage, you naturally and correctly get a lot of push back by people who understand the actual definition. What you have done is the following. Pemerton: Does D&D have money? I'm going to define money as pieces of paper with no inherent value, but...
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Yesterday, 05:31 AM
    If you think you can tell anything about me based on how I look at pretend, you're deluding yourself. If you really can't tell the difference between reality and pretend...
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Yesterday, 05:28 AM
    Nah. It was better than Dexter, How I Met Your Mother, and Lost. Not sure about Seinfeld. Not good, but better than those.
    64 replies | 1387 view(s)
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  • Maxperson's Avatar
    Yesterday, 01:50 AM
    It was my second choice. My first choice was the Gem of Seeing. I'm just glad that the booooooring Brooch of Shielding didn't win.
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Sunday, 19th May, 2019, 10:40 PM
    Descriptions are what make the situation interesting. I can give you a situation of 10 gargoyles on a hill. One DM will make it bland and dull, the other through descriptions will make it interesting and exciting. Yep. I've been in RPGs that were dull and played like a board game. Bored game?
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Sunday, 19th May, 2019, 10:33 PM
    Now we're back to both being equal. The bolded above is true. However... If the descriptions are non-existent or dull, the players are going to cease getting together as their characters to engage with situations presented in the game, making those situations subordinate to the good descriptions. Both are necessary to engage the players and keep them coming back.
    483 replies | 9537 view(s)
    1 XP
  • Maxperson's Avatar
    Sunday, 19th May, 2019, 10:08 PM
    Because people are often wrong. She has never committed mass murder. She has pretended to on T.V., though. The answer is simple, and it has nothing whatsover to do with real life. The answer is because T.V. is pretend and it's fun.
    172 replies | 3838 view(s)
    1 XP
  • OB1's Avatar
    Sunday, 19th May, 2019, 02:11 PM
    Amulet of the Planes 10+1=11 Brooch of Shielding 2-2=0 Gem of Seeing 1
    307 replies | 6368 view(s)
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  • OB1's Avatar
    Sunday, 19th May, 2019, 12:19 AM
    Amulet of the Planes 5+1=6 Bracers of Defense 5-2=3 Brooch of Shielding 4 Gem of Seeing 4
    307 replies | 6368 view(s)
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  • OB1's Avatar
    Friday, 17th May, 2019, 06:23 PM
    Amulet of Health 1 Amulet of the Planes 7+1=8 Bracers of Archery 5 Bracers of Defense 6-2=4 Brooch of Shielding 7 Gem of Seeing 7
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Friday, 17th May, 2019, 03:11 PM
    I'm in between you and Lanefan I don't mind taking time to discuss old times with other PCs, but I'm also going to want to talk to the captain about what we can expect on the voyage and at the port we are heading to. Perhaps climb up the crows nest and watch for ships in the distance with the crew member, while talking to him about the captain and other officers, in order to get a better gauge...
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Friday, 17th May, 2019, 02:58 PM
    None of those were real. True story. Cheering fiction in no way reflects any true value of society. Cheering fictional crucifixions doesn't in any way indicate that someone would cheer a real one. You are comparing apples and oranges, and it just doesn't work.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Friday, 17th May, 2019, 01:26 PM
    Amulet of Health 6 Amulet of the Planes 6 Bracers of Archery 5 Bracers of Defense 8 Brooch of Shielding 7 Gem of Seeing 8
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Friday, 17th May, 2019, 01:15 PM
    Description isn't automatically performance. If you describe something in third person, you aren't performing the act of being cautious or careful, and you aren't performing by stepping into character(first person). Look at it like this. When the director tells the actor playing Hunter Maximus that Hunter is stalking his prey quietly through the jungle, he is not performing anything. When...
    483 replies | 9537 view(s)
    1 XP
  • Maxperson's Avatar
    Friday, 17th May, 2019, 07:47 AM
    If the player is talking in character, it is performative, though. Stepping into the character first person is you performing what the character is saying. Talking about what the character says in third person would not be. Third person is not talking in character. It's just descriptive.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Thursday, 16th May, 2019, 07:42 PM
    Strange. When I watch Jaws, I root for 007. To each his own I suppose.
    172 replies | 3838 view(s)
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  • OB1's Avatar
    Thursday, 16th May, 2019, 03:59 PM
    Amulet of Health 7 Amulet of the Planes 7+1=8 26 sessions into Tier IV this item has proved to be the most interesting and fun magic item the party has Amulet of Proof Against Detection and Location 5 Bracers of Archery 9 Bracers of Defense 9-2=7 talk about a boring item of statboost Brooch of Shielding 9 Gem of Seeing 6
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Thursday, 16th May, 2019, 01:20 PM
    Nobody cheered mass murder(at least not pertaining to Game of Thrones). It's a show. It's all pretend. And nobody should be condemned for cheering something pretend on TV.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Thursday, 16th May, 2019, 01:03 PM
    And survival! :D I would argue that increased survivability, especially prolonged consciousness, also impacts the choices and actions that your character can actually make. You can now make more of them, and for those who use hit points to gauge what you can get away with, they will make certain choices over other choices that would have been made had they had fewer hit points. In fact,...
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Thursday, 16th May, 2019, 12:56 PM
    Amulet of Health 6 Amulet of the Planes 7 Amulet of Proof Against Detection and Location 5 Bracers of Archery 9 Bracers of Defense 9 Brooch of Shielding 9 Gem of Seeing 12
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Thursday, 16th May, 2019, 12:54 PM
    Except not. I know for a fact that all I'm doing is having some fun, and not even all of it has to do with you at all, and what does is just ribbing. No insults at all. If you are feeling insulted, then you are seeing insult where there isn't any. Satyrn is one of the nicest people here, so I'm certain that she is also just having some fun with a bit of ribbing. lowkey13 I'm not as certain...
    483 replies | 9537 view(s)
    1 XP
  • Maxperson's Avatar
    Thursday, 16th May, 2019, 02:34 AM
    The humor is just that, humor. It's not ridicule lobbed your way or any other way. Some of it is a bit of ribbing.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Thursday, 16th May, 2019, 02:31 AM
    Name is Boris! Max is disguise. It is good disguise, no?
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Thursday, 16th May, 2019, 02:29 AM
    No, but you do need to understand it to have a relevant conversation about the topic on a forum. It isn't about thinking about these things during game play. It's about understanding the various points of people discussing the topic in this thread. You're taking something and trying to apply it in a way other than what is intended, and then calling it flawed. Here are some...
    483 replies | 9537 view(s)
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  • OB1's Avatar
    Wednesday, 15th May, 2019, 05:05 PM
    Amulet of Health 8 Amulet of the Planes 8+1=9 Amulet of Proof Against Detection and Location 8 Bead of Force 4 Bracers of Archery 9 Bracers of Defense 11-2=9 Brooch of Shielding 11 Gem of Seeing 11
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 02:22 PM
    That was just a joke. What I said in my last post is not, though. I don't think there is any sort of agenda going on here. People just disagree with blanket statement X, and when people disagree, they tend to do so from their favorite aspect of the game that disputes the overgeneralized term being used. That doesn't make it an agenda, though.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 01:51 PM
    Categories are what they are, broad or not. Content is very different than presentation, but the only way to get content across to someone else is to present it to them somehow. That makes it useful to know that presentation is the other category. If presentation is so broad that you are having difficulty with it when it comes to presenting an idea to us, rather than complain about how broad...
    483 replies | 9537 view(s)
    3 XP
  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 01:28 PM
    I agree that one is not really more important than the other. I've seen a great DM take poor content and make it interesting and fun. I've also seen a poor DM take fantastic content and ruin it. However, I've also seen that the good content makes it easier for the typical DM to make the game fun, while bad content will often stymie the typical DM, so content is equally important in my opinion.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 01:22 PM
    Maybe, but those posts with lots of words that you say you don't read are often the ones that best explain the position. It seems counter productive to complain about not understanding a position, while not reading the posts best able to help you learn what the position is.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 01:16 PM
    Moose is also after Squirrel, right Natasha'?
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 01:14 PM
    It happens. For truth! Just the other day I was jumped in a dark alley by a playstyle and told that if I didn't use its talking points, I would sleep with the dragon turtles.
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 01:09 PM
    Amulet of Health 6 Amulet of the Planes 8 Amulet of Proof Against Detection and Location 7 Bead of Force 6 Bracers of Archery 11 Bracers of Defense 11 Brooch of Shielding 11 Gem of Seeing 14
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 01:06 PM
    I don't remember the people cheering at immoral behavior. I do remember them cheering at the punishment of immoral behavior, though. They cheered when the traitor Ned Stark was beheaded. It wasn't their fault they were lied to about what he did. They believed he was immoral and cheered appropriately. They also cheered when the immoral Queen Cersei walked the walk of shame, also punishment of...
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 01:04 PM
    It doesn't need that long of a leash, and if you have to go into video game mode to watch a T.V. show, that show has failed. It's not a video game.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 12:56 PM
    Nah. It was pretty clear that it was a joke.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 04:00 AM
    That's not even relevant. When you have a fantasy show, the additional fantasy elements like dragons and magic are accepted as making sense for the genre. The same cannot be said for mundane items that correspond to the real world. Just because a show has dragons, does not mean that someone is going to just accept that a normal arrow fired from a normal bow can make several right turns in the...
    172 replies | 3838 view(s)
    1 XP
  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 03:39 AM
    I've already talked about how it kinds sorta exists for NPCs/monsters. I can take a mint baseball card into a store and have the same thing happen to me. Getting more than 40-50% of the value when you sell to a store is business. If said sword is worthless, then it would have been worthless in a fight BEFORE going to sell it. If it has 100% usefulness in a fight, then a store has...
    2689 replies | 84955 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 03:20 AM
    Not really. This is from a gem cutting site. As you can see, the wizard and normal gem cutters can do multiple stones a day. I guess the wizard can edge out the normal guy and get one extra stone in, but it's not going to be a business ruiner. As for jewelry, the spell only allows one item to be fabricated, so you can do a silver necklace, a gold necklace, a platinum ring, etc. You...
    124 replies | 4702 view(s)
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  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 03:05 AM
    About 1200 yards. It wasn't accurate to that range, though. Next to impossible. It's "next to impossible," because they might somehow win the lottery and sling a one in a million shot. 4 of them? Not a chance. Both history and GoT where we see slow moving ships.
    172 replies | 3838 view(s)
    1 XP
  • Maxperson's Avatar
    Wednesday, 15th May, 2019, 02:40 AM
    The angles were irrelevant. The problems are that you simply cannot turn those things fast enough to hit fast moving targets, while bobbing up and down in an ocean, and at a distance that is too far away to reach the dragons. Also, slow moving ships cannot get out and into position before being seen by flyers looking at the island.
    172 replies | 3838 view(s)
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  • OB1's Avatar
    Tuesday, 14th May, 2019, 02:07 PM
    Amulet of Health 9 Amulet of the Planes 10+1=11 Amulet of Proof Against Detection and Location 10 Bead of Force 8 Bracers of Archery 11 Bracers of Defense 11-2=9 Brooch of Shielding 11 Gem of Brightness 5 Gem of Seeing 13
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 01:04 PM
    Amulet of Health 7 Amulet of the Planes 12 Amulet of Proof Against Detection and Location 10 Bead of Force 8 Bracers of Archery 11 Bracers of Defense 11 Brooch of Shielding 11 Gem of Brightness 5 Gem of Seeing 15
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 01:02 PM
    Makes a killing or gets killed anyway. PC actions don't generally happen in a vacuum. What the wizard is doing will be negatively impacting many craftsmen and their families, which means revenge from some of them. And hopefully he has spells left to fight the assassins with. He'd best be checking that chair for traps. I think people are seriously underestimating how dangerous it...
    124 replies | 4702 view(s)
    3 XP
  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 04:52 AM
    That would mean that you agree with me that it was a stupid, stupid scene with things that made no sense at all, but are just saying it a bit differently. I can accept that. :)
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 04:42 AM
    Sure. Many tables create their own issues, and for many other tables those aren't issues at all.
    124 replies | 4702 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 04:40 AM
    No they didn't. If you watch the scene, they came out from behind the rocks and shot at them. There were no ships, then *poof* ships with speed boat engines were suddenly well out in front of that cliff face and then attacked with ballistae that can shoot farther than is possible, with pinpoint accuracy at fast moving targets(impossible by the way) while moving up and down on waves. It was a...
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 03:43 AM
    And we learned that the Red Keep and city walls should have been built out that rock Jon was hiding behind in episode 3.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 03:41 AM
    Ships can't do that, though. It takes a loooooong time for ships to come out from behind a cliff and then aim at flying dragons and a queen that are all looking at the island the ships are crawling out from behind. That ambush was some of the poorest writing of the season. Only the Charge of the Night Brigade was worse.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 03:37 AM
    Hey! We had occasional flashes to Jon running around all confused and upset, with the odd stabby stabby here and there.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 02:54 AM
    I read an article today that the actor who played Ser Baristan Selmy said that Martin was finished with both book 6 and 7, but had a deal with HBO not to release them until after the series was over. I have no idea if that's true or not, but it's a very interesting thing for him to say.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 02:48 AM
    I usually carried one extra weapon on me just in case. It kinda does and doesn't. Monsters have poor quality gear sometimes, but it just kinda poofs in at that quality and hasn't degraded to that point over time. However, the monster equipment is sometimes poor quality, implying that the monsters have rules that the players don't and sometimes have stuff degrade. PC equipment...
    2689 replies | 84955 view(s)
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  • Maxperson's Avatar
    Tuesday, 14th May, 2019, 02:37 AM
    I think this is really a mountain(20th level) out of a molehill(goblin). This is a rulings over rules game and if someone is importing a single goblin every day for his morning goblin murder, and it's not even remotely close to rising to the level of an easy challenge, I'm not giving experience for it. If this person is going out seeking goblins to kill, then he's engaging in dangerous...
    124 replies | 4702 view(s)
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  • OB1's Avatar
    Monday, 13th May, 2019, 02:59 PM
    Amulet of Health 10 Amulet of the Planes 14+1=15 Amulet of Proof Against Detection and Location 1 Bead of Force 8 Bracers of Archery 12 Bracers of Defense 13-2=11 Brooch of Shielding 10 Gem of Brightness 8 Gem of Seeing 14
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 01:44 PM
    A few assassins would have been appropriate at that point. I mean, if I were the collective blacksmiths of the realm and one 7th level wizard tried to put us all out of business, I'd do something about it.
    124 replies | 4702 view(s)
    2 XP
  • Maxperson's Avatar
    Monday, 13th May, 2019, 01:39 PM
    I've never had a problem with that, because it seems to me that it takes a special kind of crazy to go on what amounts to multiple suicide missions. Fighting dangerous creatures is deadly, and the vast majority of people just don't want to do that. Exp from non-combat situations should be very slow going, so most elves and dwarves that even have class levels at all wouldn't be mega high level.
    124 replies | 4702 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 01:35 PM
    Amulet of Health 9 - Right back achoo. Amulet of the Planes 14 - The plane! The plane! Amulet of Proof Against Detection and Location 12 Bead of Force 10 Bracers of Archery 12 Bracers of Defense 13 Brooch of Shielding 10 Gem of Brightness 8 Gem of Seeing 16
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 01:24 PM
    Especially since there wouldn't have even been the ballistae to worry about. Except for the rock Jon was hiding behind in episode 3. If they had just quarried that kind of rock for the walls and the keep, she would have been in trouble. ;)
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 01:18 PM
    Oh, right. Let's just toss the whole prophecy out the window with that one. The least they could have done would have been to have him tenderly holding her neck while kissing her when they died, so at least she could have died with the younger brother's hands around her neck like the prophecy said.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 01:15 PM
    Yeah. That scene and Dany just deciding to burn all of the innocents like that just blew chunks. I mean, going all "Mad Queen" and hitting innocents while burning the enemy near the keep would be one thing. Just targeting the innocents with no enemy soldiers around was stupid.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 01:11 PM
    The issue isn't with the terms. It's with the application of those terms. There are portions of the game that are literary, and there are portions of the game that are performance. People are running afoul of things in trying to apply those terms too broadly. Performance is a type of delivery and presentation, but not all delivery and presentation is performance. Literary is written...
    483 replies | 9537 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 05:29 AM
    Not even close. The ends of Dexter and How I Met Your Mother were much worse.
    172 replies | 3838 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 05:26 AM
    I don't know. If a group of Japanese men in armor can be a Crack Suicide Squad...
    307 replies | 6368 view(s)
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  • Maxperson's Avatar
    Monday, 13th May, 2019, 02:43 AM
    I don't agree with this. Druids are about the natural order and farms go against that. They constrain nature and keep portions out in order to force the land to produce in an unnatural fashion. Druids tend forests, not orchards. Such an act would also go against survival of the fittest, making things too easy on the peasants and country, allowing more people to survive than nature intends, so...
    124 replies | 4702 view(s)
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About OB1

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Playing a Gnome Wild Sorcerer/Fey Pact Warlock who's taken the Tavern Brawler feat and is thinking about another MC into Divination Wizard in a 5e homebrew campaign.

DMing a 5e campaign entering it's 3rd year (began in the Next Playtest) that is half Mission Impossible and half Metal Gear Solid.

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Playing a Gnome Wild Sorcerer/Fey Pact Warlock who's taken the Tavern Brawler feat and is thinking about another MC into Divination Wizard in a 5e homebrew campaign.

DMing a 5e campaign entering it's 3rd year (began in the Next Playtest) that is half Mission Impossible and half Metal Gear Solid.
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Wednesday, 6th March, 2019

  • 07:55 PM - CleverNickName mentioned OB1 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $...

Tuesday, 19th February, 2019


Tuesday, 1st January, 2019

  • 09:26 AM - Harzel mentioned OB1 in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    ... Woodlands 19 Rod of Resurrection 11-2=9 Healing has always been more useful than resurrection in my experience Staff of Healing 14 Staff of Power 24+1=25 My favorite since high school Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 Nextly, a few posts later it looks like some very stale data got used. Rod of Resurrection 12 Rod of Rulership 5 Staff of Healing 20 Staff of Power 23 - 2 = 21 Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores So, hoping that I am not wedging things even further, and so that you all can check my work, here is the result of applying the votes apparently intended, in sequence, to @Maxperson's post. @Maxperson: Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @CleverNickName Rod of Resurrection 9 Staff of Healing 14 Staff of Power 23 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @OB1 Rod of Resurrection 9 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 20 Staff of the Woodlands 19 @chrisrtld Rod of Resurrection 7 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19 @Ed Laprade Rod of Resurrection 7 Staff of Healing 15 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 17 @Eltab Rod of Resurrection 7 Staff of Healing 15 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 18 @Quartz Since you downvoted a contestant that had already been eliminated, I thought it best to just leave your votes out and suggest you just revote. @Tallifer Rod of Resurrection 7 Staff of Healing 15 Staff of Power 20 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19

Thursday, 20th September, 2018

  • 12:00 PM - Sadras mentioned OB1 in post Tell Me About Your Experiences With High Level 5E
    Fixing this is possible, but only if you are experienced, and have set aside enough prep time ahead of play. Calling the effort involved "trivial" is detached from reality. In short, I trust any reader with common sense to completely disregard your blatant shilling.[/QUOTE] Two things. 1. Your's and @OB1's definition of trivial obviously clashes which is perhaps causing some of the disagreement. It is true some of us have more time for prep than others and therefore what is trivial for one is not necessarily for another. Also if I recall correctly, OB1 is a game's designer by trade or at least part time, so making fixes would perhaps be faster for him/her than your casual DM. 2. You refer to experienced DM's having the capabilities to fix the shortcomings of high level gaming. That is certainly true, and I'm willing to take a stab in the dark that most Enworlders are experienced to some degree just because we have invested additional time into our hobby by being on this forum, certainly more so than your casual DM so...and despite the arguments and circular debates we constantly find ourselves in, we are all learning from each other here. So in a room full of peers, yes we are all experienced enough to fix the issues that creep up on us or that exist within the game.

Tuesday, 18th September, 2018

  • 12:02 AM - robus mentioned OB1 in post Tell Me About Your Experiences With High Level 5E
    OB1ís experience is matching mine, weíve just entered tier IV PCs at level 16 and bringing a challenge is tricky but doable. Theyíve easily smacked down one NPC I expected to be more of a challenge, but that was my mistake. The players seem to be having fun and also want to make it last.

Monday, 17th September, 2018

  • 11:07 PM - Lanefan mentioned OB1 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Fixing cross-post between me and OB1... Alexander, Lloyd 25 Augusta, Lady Gregory 19 Bear, Elizabeth 16 Brooks, Terry 6 Bulfinch, Thomas 26-2=24 Cook, Glen 22 Froud, Brian & Alan Lee 11 Hodgson, William Hope 16 Jemisin, N.K. 22 Kay, Guy Gavriel 23 LeGuin, Ursula 26 Lynch, Scott 26 McKillip, Patricia 24 Peake, Mervyn 25 Pratchett, Terry 23 Sanderson, Brandon 23+1=24 Smith, Clark Ashton 19 Wolfe, Gene 24
  • 07:49 PM - Lanefan mentioned OB1 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    OB1 - we cross-posted; will you fix or shall I? No response from you, so I've fixed it.

Monday, 3rd September, 2018

  • 03:08 AM - Chaosmancer mentioned OB1 in post Revised Ranger update
    Nope, none of these are "my rules". And nope, you absolutely can have an effective animal companion as an archer - you just can't have a melee fighting animal companion. You keep claiming it's "designed" to be a melee combatant. I've disagreed with you before on that, so have others, and you've made no compelling argument that is the design intent. It's designed to be able to do a number of things. It's capable of being a melee combatant, but only if you fight alongside it like the description says. You want to do something different with it and I disagree that what you want is what it was "designed" for. Iím sorry, if this is a joke it isnít funny. Way back in the thread, around post #249 it seems, I had a discussion with OB1 about how the Beast Companion for the Beastmaster ranger is clearly a combat option. Every ability they get in the Beast Master subclass is geared towards combat being a big indicator. Even if you want to argue it is not meant as a combat ability, you have to accept that Find Familiar provides every possible utility option outside of combat that the companion does, and does so better since some of those abilities, such as seeing out of the companionís eyes, cost the Beastmaster Ranger a spell, while the familiar just does it innately. In fact, if you consider that the Familiar can, at level 1, use what is essentially a non-action for their master (because the familiar has their own turn) to provide the Help action, it is even more powerful in that respect than your lauded use of the level 7 ability of the Beastmaster to get the Help action via use of a bonus action. So, the Beast is clearly meant for combat purposes, because if combat was secondary to their design, they wou...

Friday, 17th August, 2018

  • 04:13 PM - Chaosmancer mentioned OB1 in post Revised Ranger update
    I thought the PHB headmaster just gives up one of their attacks to order their companion to attack. So at 10th level the ranger attacks, orders companion to attack, and maybe uses their bonus action for an attack (if dual wielding). Oops, you are right, buried in the 3rd level ability it says that extra attack still lets the ranger get off one attack. So the PHB beastmaster gets to add 1d8+5 to that 11, bumping them up to 21, just within the lines I was given. Good catch. So, as I said multiple times before, we have a fixed ranger in the UA. But, somehow that isn't good enough? :erm: Sure it is good enough for me, but a lot of people want to see something in a book, not playtest material. And while commenting on OB1's spells to fix the Beastmaster, which they will get printed instead of a full class revision that we have, reminding everyone of how oddly underpowered the Beastmaster tends to be came up. I also think there is a reaction to JC's post here, in that he implied there isn't a problem since people still play the class. And, as people on the internet, we feel the need to rehash out the argument of whether there is a problem or not On the contrary. We have an OP Ranger and a fixed Beastmaster. I'd argue they are above the curve, but not OP. Like I've said before, had one in a party for a two year campaign, she never outshone the insane antics of the other party members. (Allowing a monk/druid to keep their monk abilities while beastshaped, that was OP and a mistake I'll not allow again)

Wednesday, 13th June, 2018

  • 09:11 PM - robus mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    I sympathise with OB1ís desire for something more gritty to happen when a character drops to 0 hp. No interest about NPCs, when theyíre at 0 hp theyíre either dead or unconscious, the storyís not about them :) I have to ask whether Eric Pommerís wounds pdf has been perused and what was thought of it? It seems quite similar? http://www.mindplaces.com/pictures/wound%20doc.pdf
  • 05:42 PM - Laurefindel mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    @OB1: I think it's the save/no save for exhaustion levels that people find fiddly, but I think i better understand the intentions that underline your hourserule now. Personally, I like tying exhaustion to doing below 0 hp. I find the "fully functional to unconscious and likely to die to fully functional again" in less than 6 seconds to be a mood killer. It has nothing to do with realism (that is not something I aim for), i just find it too gamey and not cinematic enough for the type of game i want to play. Exhaustion-as-injuries (or variations on the theme) at least brings a non-binary element on the state of the characters, but it does change the assumption of how D&D is played (and you acknowledge that when saying that this is not for every group). I think if you find a way to bring unconsciousness and possible deterioration if left-for-dead into the houserule, you'll get something consistent with what we see in movies and novels. As long as you achieve a good balance between the WFRP "...
  • 04:36 PM - Li Shenron mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    ...al in teams of making it harder to resist. You now have disadvantage on all attacks and all saves. Including death saves to avoid more levels of exhaustion. So at this point you've got disadvantage on anything you can roll a d20 for, including avoiding more levels of exhaustion. And it gets even worse with more levels. And you only recover a single level of it on a long rest. It takes a 4th level spell to also regain also a single level. It sticks around. So one day of bad dice luck can make your character unfun (and potentially ultimately dead) for an entire adventure. Or longer if you don't play with downtime between adventures to rest up. The rule doesn't sound all that bad, but the net effect is one I've seen in other game systems and it does not lead to "good tension". It just isn't fun, and made even worse by how exhaustion sticks around. This is the antithesis of fun. I am not a fan of this house rule either, but I think you're taking it too hard... OB1 is going to use exhaustion levels as an alternative to simply dropping unconscious (i.e. unable to act). How is being unable to act more fun than still having a few rounds of action worth to change the tide of the battle? Sure, with the exhaustion penalties it won't be easy to do so, but you still have a larger amount worth of actions to reach your goal (win the fight, or flee) compared to the standard rules. I rather think that the main problem of this house rule is how slow it is to shrug off the exhaustion levels afterwards (and secondary, it's a bit too complex). Thus, comparing with how healing a single HP brings you back to conscious with the standard rules, I think the OP should consider either adding a general rule that exhaustion levels can be cured by any healing spells, or that they go away more quickly, for example: - every spell that heals HP also heals 1 level of exhaustion per spell level - exhaustion levels are regained naturally at the rate of 1 per short rest ...

Wednesday, 25th April, 2018

  • 05:42 AM - Harzel mentioned OB1 in post Survivor Iconic Cities- GREYHAWK WINS!
    Correction for @OB1's vote getting overwritten Baldur's Gate 23 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 25 Free City of Greyhawk 26 Glantri City 18 Huzuz 22 Lankhmar 24 Palanthas 16 Phandalin 19 Rock of Bral 9 Sharn 23 Sigil 29 Solace 20 Specularum 20 Stormreach 22 Village of Hommlet 14

Thursday, 4th January, 2018

  • 02:24 AM - Tormyr mentioned OB1 in post Need suggestions for epic tasks worthy of a demigod
    Name the succubus 'Soneillon'. This is a Forgotten Realms Lore reference, so the players can find out for themselves that not all is as it seems ... if they think of it. Although that is a demon lord rather than a devil. OB1, I was thinking either some play on Lilith or Juliette. The Empyrean could be Adam or Romeo. Lilith appears as Adam's first wife in some Jewish folklore. -or- Romeo and Juliette (this one speaks with a French accent) have been cursed with those names to mark them for death for going down this path. Their true names have been sealed away. I would suggest figuring out what their general story is going to be and then naming them accordingly. Bonnie and Clyde, Marc (Antony) and Cleo(patra), Sam(son) and Deli(lah), etc.

Tuesday, 26th December, 2017

  • 09:37 PM - Ovinomancer mentioned OB1 in post We saw a Star War! Last Jedi spoiler thread
    Weird. I know you know how the quote button works. I assume you're addressing my post? I'm trying to see where I posted that Luke and the other were perfect? The same place I said that you did -- nowhere? I'm just not very happy with the idea that the reward for the "victory" in E6 is that E7 starts exactly where E4 did for the most part. E7 starts with the Republic in power and full of hope, with Luke having started a Jedi Academy before Ben Solo turned to the Dark side and destroyed it, with Han running scams. Okay, so that last one's the same, but the nothing else is in 'the same place' as E4. If I stretch, I assume you mean that the galaxy is in bad shape overall? I do put that down as a failure of storytelling, in that the state of the galaxy is often told but not shown (h/t OB1) in the new movies, but nothing is further from the truth. The new series are about how evil returns, but there were many good years in between and the Republic remains. To you Luke was a bigger hero after his failure as a Jedi Master, can't say it feels that way to me. Same for Han, Leia, etc. I was hoping for new story that wasn't just going back over old ground and would have new conflicts, not a quasi reboot of E4 kind of setting the table back where it was for the most part. Was just hoping for something else. Better story, better transition from the old to the new, better new heroes, better foes, etc. Obviously YMV. So, is it that you didn't like the choices for crisis these characters were put in, and would have preferred an equally bad but different state, or that you would have preferred they not be put into crisis at all? Because the latter is a non-starter for a movie about heroes. To be true to the characters as built in the OT, they had to be put into crisis bec...

Thursday, 7th December, 2017


Monday, 27th November, 2017

  • 03:38 PM - lowkey13 mentioned OB1 in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    h/t @OB1 This thread is inspired by the prior threads on the core classes, the core races, the core alignments, feats, and the iconic D&D monsters. Also? The last one (AP paths) was short, so this will be LONG! IMPORTANT NOTE- DOWNVOTES ARE WORTH 3 IN THIS THREAD. BECAUSE IT'S REALLY LONG. REPEAT- DOWNVOTES ARE 3 IN THIS THREAD. Each subclass starts with 20 points and you vote for one subclass you like which gets 1 point and a subclass you dislike which loses 3 points. It is intentional that a negative vote is worth more than a positive vote- first, we don't want to be here all year. Second, because. Upvotes are in green, downvotes are in in red (unless you are on your phone, and are unable to). Copy and paste the previous posters vote and change the numbers. You may vote once per day. This is an honor system, and we are all honorable gamers; please do not abuse it. If this means you vote once at night one day, and once the next morning - that's fine, but don't vote again until the foll...

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned OB1 in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Thursday, 26th October, 2017

  • 12:10 PM - volanin mentioned OB1 in post Roshambo-Style Theatre of the Mind Combat
    The way the current system reads is that you have exactly 2 zones....Near and Far. So the enemies are in one place or the other. Two ranges, not two zones! "[...] there are only two ranges to keep track of: Near and Far. It's better to visualize this by dividing the battlefield into combat zones. Everything in your current combat zone is Near (as in the main deck of a ship), and everything in any other combat zone is Far (as in the crow's nest or the quarterdeck), without a care about distances." But I can't deny the fact that both you and @OB1 made it clear that this needs to be more explicit. Hint taken! Question: If a druid wildshapes into something with faster speed, does that count as a "class ability that increases your speed" or a "racial ability that does not increase your speed"? Druid Wildshape is a Class Ability, not a racial trait. I'd rule it would have the same effect as the Barbarian's Fast Movement... but in animal form instead.

Sunday, 22nd October, 2017

  • 04:17 PM - robus mentioned OB1 in post Roshambo-Style Theatre of the Mind Combat
    volanin, I think OB1ís idea of tightening up the intro is great. Iíd also recommend a fairly extended ďactual playĒ example where the players declare their moves and the DM responds (the actual attack rolls could be skimmed over), so that readers can get a good handle on how it plays out at the table.


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Tuesday, 9th April, 2019

  • 06:57 PM - chrisrtld quoted OB1 in post Survivor Magic Clothing Part II- HELM OF COMPREHENDING LANGUAGES WINS!
    Boots of Elvenkind 22 Boots of Speed 23 Boots of Striding and Springing 17 Boots of the Winterlands 14 Gloves of Missile Snaring 19 Gloves of Thievery 20 Goggles of Night 22 Hat of Disguise 24 Headband of Intellect 11 Helm of Brilliance 25 Helm of Comprehending Languages 21 Helm of Telepathy 21 Helm of Teleportation 22 Slippers of Spider Climbing 26 Winged Boots 24
  • 12:21 AM - Quickleaf quoted OB1 in post Help! Whatís the best place in the multiverse to hide from the Inevitables?
    Hi all! Working on my next session and have a couple NPCs my party is seeking that are hiding from the Inevitables for breaking a contract. Need ideas for where in the multiverse would be the best place for the NPCs to go to ground to avoid or be protected from those Lawful constructs while still allowing my PCs to find them. Note the PCs are all Level 19, have an Amulet of the Planes to get around and are currently in Sigil. Any help greatly appreciated! Session is this Saturday 4/13 and Iím worried I wonít have this critical piece figured out! I know once they are found where they need to go to break the contracts and get the Inevitables off them, but just blanking on where to start. I'd be tempted to make it a place an inevitable can't enter. Specifically, I'm thinking about a bit of lore concerning the Infinite Staircase, wherein any living being could Ė once in their lifetime Ė†ascend stairs on the Infinite Staircase leading to the "city of their dreams." And a...

Saturday, 6th April, 2019


Wednesday, 27th March, 2019


Monday, 25th March, 2019

  • 07:16 PM - Satyrn quoted OB1 in post Casting Begins Soon For D&D Movie?
    . . . the much maligned (though wrongly) Phantom Menace . . . How should I be maligning Phantom Menace? I want to make sure I'm doing it right. :heh:

Wednesday, 20th March, 2019

  • 07:56 PM - Umbran quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Still, I believe digital will be the emphasis. The tools are just too good now, are how a huge portion of new players are being introduced to the game, are more malleable, and IMOHO, speed up and improve the experience at the table. More malleable? Dude, I can take a sheet of paper, and write anything I want on it, in any way. How is an electronic form going to be more malleable than that? I don't know how many players are *introduced* to the game through electronic tools, and I would like to know how you come to that assessment. What evidence do you have for this?
  • 02:13 AM - ccs quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Iíll take it one step further. I think 5e will be the last edition period, with it migrating to primarily a digital product line that will evolve over time. So instead of an official 6e, it will just be D&D, but with updates and changes that will keep it fresh and relevant. When there is enough drift to the PHB to warrant it, they will likely issue an updated version, but it will be comparable with all old material. It took 45 years and 5 editions, but they finally have a version the continues to see double digit sales growth 5 years after release. Sort of like baseball or football, which went through a long period of constant change before finally finding a sweet spot and settling into forms that change much more slowly now. I'll bet you a 6e PHB (print copy) that your wrong. 6e will look very similar to 5e & it'll be largely backwards compatible at real world tables (not so much digitally). Like going from 1e to 2e, or mixing 3.0/3.5/PF. But it'll contain just enough new...
  • 12:30 AM - ardoughter quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Iíll take it one step further. I think 5e will be the last edition period, with it migrating to primarily a digital product line that will evolve over time. So instead of an official 6e, it will just be D&D, but with updates and changes that will keep it fresh and relevant. When there is enough drift to the PHB to warrant it, they will likely issue an updated version, but it will be comparable with all old material. It took 45 years and 5 editions, but they finally have a version the continues to see double digit sales growth 5 years after release. Sort of like baseball or football, which went through a long period of constant change before finally finding a sweet spot and settling into forms that change much more slowly now. I think this is going to be the case. When sufficient tools are in place D&D will become a living ruleset. We will see a constant evolution on ways to consume D&D. Not just streaming games as entertainment but there has been huge growth on VTTs. I wonder has...

Tuesday, 19th March, 2019

  • 02:07 AM - Yardiff quoted OB1 in post Shield Master POLL: Rules as Fun!
    Cool. That sounds like they used one of their attacks to knock them off balance and another to stab them. The feat, to me, uses the relentless barrage of sword swings to catch the enemy off balance, allowing for a quick flourish to knock them down at the end as theyíve been so focused on the primary attacks. Thatís why you can do it extra as a bonus. Without the string of attacks setting it up, it uses one of your attacks instead. But Iím not arguing how anyone should rule it at their table, just how I see it, how I would rule it, and why I voted the way I did. My problem with your setup is that it reads as if you get advantage (uses the relentless barrage of sword swings to catch the enemy off balance) on your shield attack which the mechanics don't give it. The way I set it up you get advantage because of the opponent be off balance/down. But as you say, your table your playstyle. Having the shield master shove when you want you can have either of our scenarios.

Monday, 18th March, 2019

  • 11:58 PM - Yardiff quoted OB1 in post Shield Master POLL: Rules as Fun!
    I voted that the shove comes after the attacks because that mimics the cinematic inspiration for this feat. Picture for a second a hero pressing her attack against an enemy, and at the end of an attack routine, finishes by knocking that enemy to the ground and staring menacingly over their prone body while each take a breath. Itís cool, itís fun, itís heroic. To me, thatís what this feat is supposed to be. Then there's the cinematic inspiration for this feat. Picture for a second a hero slamming into their opponent with their shield and knocking them off balance/down lessening the opponents defense and then landing one or more solid blows with their weapon. Its cool, it's fun, it's heroic. To me, that's what this feat is supposed to be. Edit:Your picture isn't wrong but its definitely not the only way to see it.

Friday, 8th March, 2019

  • 11:16 PM - DM Dave1 quoted OB1 in post Survivor Magic Weapons- MACE OF DISRUPTION WINS!
    Amazing final five, but thereís only room for one Mace in the final 4. Agree! Dwarven Thrower 25 Hammer of Thunderbolts 24 Mace of Disruption 23 Mace of Smiting 20 Oathbow 14 Hey Hey, Oathbow, Mace of Smiting has got to go!

Wednesday, 6th March, 2019

  • 01:40 AM - robus quoted OB1 in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Why would it dominate a major portion of their lives? They arenít writing, animating or directing. Mercer will probably take on some executive producing duties but thatís not a major time suck on an animated show. And the voice work will be a day or two per episode at most. Actually this seems like a project being spearheaded by Travis and Sam. But agreed that theyíll be mostly treated like any other voice acting gig once the script is green lit.

Monday, 4th March, 2019

  • 11:18 PM - Hussar quoted OB1 in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I think weíd be better served by a good live action Netflix show. Big budget films need to be safe in order to be successful. D&D is inherently weird. I donít want to see that weirdness removed to make it palatable to a large general audience. As amazing as this Kickstarter is, and even if they end up with 100,000 backers and $10m in contributions, thatís 20 million fewer people then would need to show up to make a feature film successful. On the other hand, I'd point to things like Rooster Teeth's Red vs Blue series based on the Halo video game. Which has been put up on Netflix as well. Millions of viewers and now 17 years of seasons. Pretty darn successful I'd say. Like I said, a very good way to test the waters. Not that this is a mainstream big budget movie. That's not what a test is. If this is successful, they can show that it's possible to make a D&D show that can make money.
  • 11:16 PM - gyor quoted OB1 in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I think weíd be better served by a good live action Netflix show. Big budget films need to be safe in order to be successful. D&D is inherently weird. I donít want to see that weirdness removed to make it palatable to a large general audience. As amazing as this Kickstarter is, and even if they end up with 100,000 backers and $10m in contributions, thatís 20 million fewer people then would need to show up to make a feature film successful. I would love to see as a Netflix series or multiple D&D series. And right now kicktraq has it trending over 101 million, if it gets a quarter of that, you are talking over 25 million dollars. I would be surprised if it doesn't hit over 5 million dollars by the end of the day.

Friday, 1st March, 2019

  • 11:28 PM - lkj quoted OB1 in post Artificer UA has been released!
    Really like what I see here. The class tells a story and doesnít feel like any other. Never played an artificer before but want to now! Iím thinking the Homuclus is going to move over to itís own subclass, maybe switch lightening damage for the acid, while the alchemist will get back its potion throwing. That makes three solid and unique subclasses to choose from. Canít wait till itís released! Wonder what type of book it will be in? Iíd bet heavily against it being in an Ebberon campaign guide (that will probably get a 4th subclass specific to it), unless Ebberon is just a part of a multiple classic setting guidebook. Didn't WotC say that the Artificer would be added to the Wayfarer's Guide to Eberron after it was finished? That was one of the reasons they were delaying a print on demand option. And checking Keith Baker's FAQ, http://keith-baker.com/wgte-faq/, that was at least the plan initially. AD

Monday, 18th February, 2019

  • 09:34 PM - vincegetorix quoted OB1 in post Artificer UA to be released in February
    Note that I donít have a dog in this hunt, as Iíve never played an artificer, but I am looking forward to a new class and felt like the last UA version was pretty cool and made me want to try the class. That said, could a reason itís taking so long to nail the class be because of the different expectations people have for it? A little bit like the Ranger issue? If so, if the steampunk elements were kept to one or two subclasses and out of the main class would that work for you? Expectations are really the main element WotC have to consider: some people want to play Ironman in D&D, others want a class that goes with complete crafting rules for everything in the game, others want a magic-but-not-magic-because-its-potion class etc. For my part, I'd prefer the lowest tech level possible, but I'm fine with archetypes that evoke other genre with guns and powersuits.
  • 09:15 PM - Andr√© Soares quoted OB1 in post Artificer UA to be released in February
    Note that I donít have a dog in this hunt, as Iíve never played an artificer, but I am looking forward to a new class and felt like the last UA version was pretty cool and made me want to try the class. That said, could a reason itís taking so long to nail the class be because of the different expectations people have for it? A little bit like the Ranger issue? If so, if the steampunk elements were kept to one or two subclasses and out of the main class would that work for you? The problem to me is the intent of releasing it in an Eberron product, for that product I believe all the material should make sense in the setting. Another solution would be to release the more steampunky sub-classes in another book, that would fit them better. There is already so much confusion with a lot of people misslabelling Eberron as Steampunk (not a jab at the genre, that's just not what Eberron is) that I'd find that kind of subclass confusing.

Friday, 15th February, 2019

  • 04:26 AM - CleverNickName quoted OB1 in post Survivor Magic Swords- FROST BRAND CHILLS THE COMPETITION!
    So I know why youíre hating on the Holy Avenger, but what up with the Sun Sword shade?That was me, not lowkey13. The sun blade is the second-most Paladin of all the swords, what with its radiant damage, bonus against undead, and that whole light-dispelling-the-darkness vibe. If the Holy Avenger is the paladin of swords, the Sun Blade is a multiclassed paladin. :-)

Wednesday, 13th February, 2019

  • 09:21 PM - MNblockhead quoted OB1 in post My return to TTRPG w/ 5e, reflections after 5 years
    @MNblockhead Not to thread jack, but as for your comments about social media, Iím guessing you are a few years older than me but still GenX, and I have to say I donít understand all the hate it gets. Facebook and Twitter are nothing more than tools. I use Facebook to stay in touch with family and friends across the world and Twitter to get news about my hobbies and the personalities around them (NFL, Movies, D&D). Oh I use social media. LinkedIn is pretty much a professional requirement. I have a paid-for Hootsuite account that I use to manage Twitter and LinkedIn. I used to use Facebook regularly and it was great to get in touch with old friends. I killed my account because it became a time sink and recently created a new account just to access certain company's or people who only seem accessible on that platform. It all feels more of the same. I've gone in cycles of info overload and digital weaning since the days of PINE, talk, BBS, and IRC on Unix through today. I comes down to ju...

Thursday, 7th February, 2019

  • 10:24 PM - lkj quoted OB1 in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    My primary campaign is at about the same point (18th level) started in the play test and expect to wrap up by May. We play about 10-12 hours a month, but had three different 6 month periods (one after each Tier)where we played another campaign over the last 4 years. Tier IV has been the longest continuous Section, having started in Feb of last year, but Iím having so much fun running and the players playing that weíve been stretching it. Alas, the side quests are running out and the Prime Villain is on the move towards its ultimate goal so the end is now coming one way or another! I think my favorite part of our current campaign is that it never had an overarching metaplot. Don't get me wrong. I love those big story campaigns too (ran a different campaign from 1 to 20 across several editions and many years that had a huge world ending story line). But in this game, I started it off by dropping plot hooks here and there, some based on character backgrounds. Some on the fly. Some...


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