View Profile: MNblockhead - Morrus' Unofficial Tabletop RPG News
  • iserith's Avatar
    Today, 03:49 AM
    My campaigns and most one-shots use the PHB ranger, plus the sub-classes in Xanathar's.
    24 replies | 360 view(s)
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  • smbakeresq's Avatar
    Today, 03:08 AM
    Itís not that you get to ďdoĒ the attack action, itís that you ďtookĒ the attack action. Once you declare that you are taking the attack action, you are locked into it, whether or not you get to complete it. Taking the action allows you to then take a bonus action for Shield Master.
    94 replies | 160655 view(s)
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  • iserith's Avatar
    Yesterday, 10:43 PM
    I personally railed against it during the playtest. I preferred D&D 4e's DM and player dynamic. But I lost that battle. More common than they used to be in my experience, but still uncommon yeah.
    31 replies | 664 view(s)
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  • iserith's Avatar
    Yesterday, 07:13 PM
    If you're used to playing D&D 3.Xe, there are a number of things you'll need to "forget" to make D&D 5e run as well as it could do in my view. Chief among them is you'll have to train your players to not ask to make ability checks and instead describe what they want to do. It's on the DM to decide if some kind of check is appropriate based on what it is described. "Can I make a Use Rope check?"...
    31 replies | 664 view(s)
    4 XP
  • iserith's Avatar
    Yesterday, 06:38 PM
    If there's advantage on a roll, roll the d20 twice and take the better result. If there's disadvantage, take the lesser result. If you have both advantage and disadvantage on a roll, then you just roll normally no matter how many instances of advantage or disadvantage "stack up." Usually, a special ability, condition (e.g. prone), or spell will tell you that you have advantage or disadvantage...
    31 replies | 664 view(s)
    8 XP
  • MNblockhead's Avatar
    Sunday, 20th January, 2019, 08:10 PM
    MNblockhead replied to Blow Darts
    The use of poison with blowgun darts was not known in the new world, so blow guns are certainly effective against small animals without poison. But as a weapon to be used against people you pretty much need to use poison or magic. That said, the Cherokee method of hunting with blowguns was to hit the animal in the eye. I can imagine that a dart to the eye as part of a sneak attack would give...
    9 replies | 346 view(s)
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  • MNblockhead's Avatar
    Sunday, 20th January, 2019, 07:22 PM
    I'm assuming that you do not mean commercial fishing but recreational/survival fishing. Assuming that these are similar to real-world trout, you could look at how trout has been fished throughout history in the real world. Stone-age peoples or survival fishing in shallow waters could include: (1) using net-like construtions (weirs) made from tied/woven reeds, stretched across an area...
    19 replies | 501 view(s)
    2 XP
  • smbakeresq's Avatar
    Sunday, 20th January, 2019, 03:48 PM
    True. Secondly of course GWM is better against low AC enemies AND enemies you can only hit on a 20. Power Attack in all its forms has always been that way. Third, let me lobby for my version of GWM feat. I replace the first part, the -5/+10, allowing players to choose to subtract up to their proficiency bonus for an equal damage bonus if using a weapon in one hand, a 1.5x bonus if one...
    252 replies | 270514 view(s)
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  • iserith's Avatar
    Saturday, 19th January, 2019, 10:27 PM
    Three campaigns ago, there were sometimes instances when the group in the given week (I use a player pool) was all Dex-based. It was hilarious when they'd run across stuff like stuck doors or other challenges where a good Strength score would have come in handy. So just adding a fair and reasonable amount of those sorts of things to your adventures may help. Even jumping and climbing challenges...
    64 replies | 1956 view(s)
    7 XP
  • iserith's Avatar
    Saturday, 19th January, 2019, 08:50 PM
    If you think about an action declaration as a statement of goal (what you want to achieve) and approach (how you go about achieving it) then I would say Intimidation and Persuasion have more or less the same goal - getting someone to do something they don't necessarily want to do - but different approaches. To that end, the separate skill proficiencies resolve the different approaches, when the...
    15 replies | 558 view(s)
    2 XP
  • MNblockhead's Avatar
    Saturday, 19th January, 2019, 07:00 AM
    I wish they would first release the rules set and software used to run the PubG/Fortnite battle-battle royal style D&D game that Mike Krahulik ran a couple PAX's ago.
    41 replies | 2246 view(s)
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  • MNblockhead's Avatar
    Saturday, 19th January, 2019, 06:53 AM
    Sure. I could see someone like Roll 20 eventually having AI-run games. It would have to be very advanced before I would be interested. Video games are one thing but I like my TTRPGs and board games to help reconnect with other natural persons. Where I can see AI being useful at the table is as a DM's assistant. Actually, in my last game one of the players was testing an Amazon Alexa app for...
    4 replies | 190 view(s)
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  • iserith's Avatar
    Saturday, 19th January, 2019, 06:47 AM
    I addressed that upthread:
    8 replies | 449 view(s)
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  • MNblockhead's Avatar
    Saturday, 19th January, 2019, 06:41 AM
    Nope. It would work something like this: Player character is hiding in the room or the next room. Player: "I use my silent speech ability" to make a menacing voice and say "Your secrets are not as hidden as you believe. We know what you did. Return the stolen crown or I shall haunt you and curse your every effort." At this point, based on the NPCs backstory, stats, and what has been...
    8 replies | 449 view(s)
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  • smbakeresq's Avatar
    Friday, 18th January, 2019, 08:43 PM
    It has a weight to it, 15 lbs. More important, if you don't have one then you are screwed in the amount of treasure and other stuff you can get out. Besides, without one how you are going to have Santa Clause in your campaign? I get what you are saying though, people want 8 Str weaklings with 20 CHR to have no weaknesses and tradeoffs for their builds. People don't want balancing factors at...
    102 replies | 4313 view(s)
    2 XP
  • smbakeresq's Avatar
    Friday, 18th January, 2019, 08:35 PM
    Yes they would. The only thing most people saw about Warlock was Hexblade dips for everything else. There are some good invocations in there. The new warlord is good, it has some unique things
    101 replies | 4329 view(s)
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  • smbakeresq's Avatar
    Friday, 18th January, 2019, 02:27 PM
    I think the Sorcerer needs greater and more varied class features. Some really odd stuff thrown in to make up for limited spells known. Physical changes for example, the Dragonborn feats are generally bad but they would be neat if they were Dragon Sorcerer class features. Spell points just donít do it for me.
    101 replies | 4329 view(s)
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  • smbakeresq's Avatar
    Friday, 18th January, 2019, 02:22 PM
    I didnít check but the point is the same. With limited spell selection you wouldnít take rituals unless you had to. You would ask if anyone else has it covered first, then take it. I have never seen a Sorcerer take detect magic at first level, detect thoughts at 2nd, etc. Sorcerer are built to be offensive powerhouses, which they are good at. They also make easy to run bad guys for DM. ...
    101 replies | 4329 view(s)
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  • smbakeresq's Avatar
    Friday, 18th January, 2019, 02:12 PM
    Yes, especially in the days when I was young and D&D was new. Even made the paper look like parchment by pouring tea on it and putting it in oven, thatís what we did before craft stores. The money couldnít just be divided evenly, that was too easy and it wasnít that way in the books. It went by total party levels divided by each PC level, with henchmen counting has half their levels. Magic...
    23 replies | 692 view(s)
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  • smbakeresq's Avatar
    Friday, 18th January, 2019, 03:17 AM
    I get criticized for being unfun, old crotchety, etc but using Variant Encumbrance cleans up a lot of the CHR builds. To me the problem is a lot of the CHR builds dump STR but then get medium armor, shield, all their other stuff without any trade off. If you use variant encumbrance then medium armor and shield will encumber most builds, which most players wonít want to trade AC for, so they...
    102 replies | 4313 view(s)
    4 XP
  • smbakeresq's Avatar
    Friday, 18th January, 2019, 02:49 AM
    I crushed with it my Bravura Warlord in 4e. Off-turn attacks, battlefront shift, free basic melee (or substitutes if your group plans correctly.) I wish I could remember more. With this one your attacks are regular fighter attacks without the benefit of styles, so your damage is less than other Martial classes. Others will do more since they benefit from your features.
    102 replies | 4313 view(s)
    1 XP
  • smbakeresq's Avatar
    Friday, 18th January, 2019, 02:35 AM
    No, I think a Paladin is better and has better defensive abilities and is less party dependent. This version of Warlord is more party dependent as it needs other PCs to have good weapon attacks. Really it needs a party of 5 or more. I will try it out in a bit of an odd party Wizard, Valor Bard, Open Hand Monk, in place of my Paladin. I think it will be just ok. With a 5th melee member it...
    102 replies | 4313 view(s)
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  • iserith's Avatar
    Thursday, 17th January, 2019, 11:17 PM
    At my table at least, personality traits, ideals, bonds, and flaws are hugely important since the players need those in order to claim Inspiration. Inspiration saves lives.
    100 replies | 2643 view(s)
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  • smbakeresq's Avatar
    Thursday, 17th January, 2019, 10:27 PM
    The limits to the class are subtle but there. I think it would fit better in a campaign like mine (50/50 combat/RP, 4-6 encounters between SR, variant rules, bigger crits, etc.) then what I have seen others describe as their standard (mostly combat, plenty of SR to recharge everything, etc.) I do like the healing ability based of each person hit dice, which recover slower then your HP does. ...
    102 replies | 4313 view(s)
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  • smbakeresq's Avatar
    Thursday, 17th January, 2019, 10:11 PM
    In this case at level 10 the bad-guy Warlord will be pumping up the initiative and the damage of all allies within 30' attacking with weapons. That makes hordes very relevant.
    102 replies | 4313 view(s)
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  • smbakeresq's Avatar
    Thursday, 17th January, 2019, 10:08 PM
    While that is correct, it really is only a problem with the Hexblade.
    102 replies | 4313 view(s)
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  • smbakeresq's Avatar
    Thursday, 17th January, 2019, 10:06 PM
    It has a bunch of abilities that are carefully worded but are good. A damage bonus at lvl 3 (CHR mod) that applies to weapon attacks if within a certain distance of your aura. Bonus to Initiative. You are right that its pretty good. I don't know how it plays but I think it will be ok. Will try this weekend.
    102 replies | 4313 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 17th January, 2019, 06:41 PM
    I gladly save players from themselves by mandating that character backgrounds may be no longer than a Tweet. Because nobody's going to read anything longer than that anyway.
    100 replies | 2643 view(s)
    1 XP
  • smbakeresq's Avatar
    Thursday, 17th January, 2019, 05:10 PM
    If the game you play is just combat or mostly combat with several rests, then Sorcerer is probably better. If itís 50/50 then Wizard is better. This is due to wizards effectively having a more varied spell selection as Sorcerers have to limit their spells to what they will find effective in combat situations. Itís the utility. For example, Leomunds Hut is a rare spell for a Sorcerer, but...
    101 replies | 4329 view(s)
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  • iserith's Avatar
    Thursday, 17th January, 2019, 04:01 PM
    Additional "pro" for character death: Assuming you were making reasonably informed choices, your choices mattered as to the outcome. You knew the stakes. You chose to engage. You lost. The solution to iteration time, that is, the time it takes a player to get back into the game after a character is killed is resolved by (1) creating a backup character during the character creation phase of the...
    100 replies | 2643 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 16th January, 2019, 11:55 PM
    ^ That's the one I see most commonly among multiple players and groups and what I was referring to when I mentioned "messing" with NPCs. It sounds like players ask or declare they make checks in your game. If that's the case, get ready for some nonsense.
    8 replies | 449 view(s)
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  • MNblockhead's Avatar
    Wednesday, 16th January, 2019, 11:49 PM
    thanks, what I ended up telling the player is: Quiet speech is not the same as the telepathy spell or the MM telepathy language. It is a way of communicating using spoken language, except that instead of transmitting it with your lungs, throat, lips, and tongue, you are using your mind. There is no actual sound waves made, but the recipient receives the words as if there were. They hear...
    8 replies | 449 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 16th January, 2019, 11:21 PM
    The top of the players' skulls.
    26 replies | 910 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 16th January, 2019, 10:18 PM
    I'm not sure it does. It just means I have fewer disagreements about which skill proficiency applies (e.g. "Persuasion? I was actually lying so is Deception okay?"). Players can't "use skills," after all. They can only describe what they want to do.
    26 replies | 910 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 16th January, 2019, 09:54 PM
    When I DM, I usually just ask for the ability check without the skill proficiency attached. The player then applies whatever proficiency he or she thinks is appropriate based on what he or she described as wanting to do. I only have to remember 6 things as a result and there's never a case of mismatched expectations as to which skill proficiency may apply to the ability check since the player...
    26 replies | 910 view(s)
    5 XP
  • iserith's Avatar
    Wednesday, 16th January, 2019, 06:41 PM
    For my part, anything is possible with player buy-in, it's just that I wouldn't want to do this as DM at all. I like to stay in my lane and prefer to avoid techniques that might give me undue influence over someone's character on a regular basis (even if it's inadvertent). I think it makes for a better play experience overall.
    20 replies | 659 view(s)
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  • iserith's Avatar
    Wednesday, 16th January, 2019, 05:35 PM
    I think that's fine, though I would probably give some consideration to how common ghostwise halflings are or how well known it is that some halflings can speak to people telepathically. That may reasonably have some bearing on whether an attempt to deceive the target is successful, unsuccessful, or if there is uncertainty and a meaningful consequence of failure such that an ability check is...
    8 replies | 449 view(s)
    2 XP
  • MNblockhead's Avatar
    Wednesday, 16th January, 2019, 08:52 AM
    Ennui Nightly
    23 replies | 837 view(s)
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  • MNblockhead's Avatar
    Wednesday, 16th January, 2019, 06:36 AM
    A player in my current campaign is playing a Ghostwise Halfling and wants to know if the person being communicated with would know from whom the telepathic messages are coming from and can you changes the "sound" and volume of the telepathic voice transmitted? E.g. can you telepathically yell or whisper? Can you attempt to disguise your telepathic voice to make the person you are communicating...
    8 replies | 449 view(s)
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  • iserith's Avatar
    Wednesday, 16th January, 2019, 12:43 AM
    Evilly.
    42 replies | 1402 view(s)
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  • iserith's Avatar
    Monday, 14th January, 2019, 06:06 PM
    I have not. That works for a game like Dungeon World, but I wouldn't use it for D&D.
    45 replies | 1461 view(s)
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  • MNblockhead's Avatar
    Saturday, 12th January, 2019, 08:01 AM
    Also some improvement to monster stats and new art (an example of a topaz dragonborn wizard). Full path notes copied below:
    99 replies | 7364 view(s)
    2 XP
  • iserith's Avatar
    Friday, 11th January, 2019, 03:31 AM
    To keep it in line with the rules, I would suggest keeping the Travel Paces the same, but calling the treacherous jungle difficult terrain. This means 15 miles at a Fast pace, 12 miles at a Normal pace, 9 miles at a Slow pace. If they have a ranger with them whose favored terrain is Forest/Jungle, then they ignore the difficult terrain. This greatly argues for the hiring of an NPC hireling if the...
    46 replies | 1135 view(s)
    4 XP
  • iserith's Avatar
    Thursday, 10th January, 2019, 06:01 PM
    Weird Insight. During a social interaction challenge, as long as the eye can "see" the NPC, it grants advantage on any Wisdom (Insight) ability checks made to resolve uncertainty as to the outcome of attempts to discern an NPC's ideal, bond, flaw, or agenda.
    4 replies | 275 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 10th January, 2019, 03:21 PM
    I do. Yes, because as your example shows, that's not always the case. It helps to avoid a mismatch in expectations by making it clear to the player what he or she is buying in to, what's at risk, what it might cost.
    55 replies | 1810 view(s)
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  • iserith's Avatar
    Wednesday, 9th January, 2019, 11:29 PM
    Another option might be to have the flying cat as something like a resource the player could opt to spend/sacrifice to get away.
    55 replies | 1810 view(s)
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  • iserith's Avatar
    Wednesday, 9th January, 2019, 03:43 PM
    More or less, yeah. What you stand to gain, what you stand to lose.
    55 replies | 1810 view(s)
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  • MNblockhead's Avatar
    Wednesday, 9th January, 2019, 10:08 AM
    Same here. I don't use critical fumbles because it punishes characters as they rise in level. Your high-level fighter with multiple attacks is not more likely to fumble than when first level. The Nord Games crit hit deck has four levels of deadliness so you can remove cripplingly effects if you don't want to play a one-eyed, one-legged barbarian but still want a bit of flavor and variety with...
    26 replies | 927 view(s)
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  • iserith's Avatar
    Wednesday, 9th January, 2019, 03:00 AM
    I dunno, that looks suspiciously similar to:
    55 replies | 1810 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 8th January, 2019, 03:16 PM
    I make the stakes clear at the outset of the conflict and, if the PCs lose, they lose (whatever that means in context). I've noticed DMs often just go into the scene without thinking about this and then, when the characters are doing poorly, they start backing off or changing the stakes. To my mind this is a mistake of not setting the stakes ahead of time and robbing the players of the impact...
    55 replies | 1810 view(s)
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  • iserith's Avatar
    Tuesday, 8th January, 2019, 01:46 AM
    Are they ever in a hurry or have a lot of stuff to carry?
    41 replies | 1447 view(s)
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  • iserith's Avatar
    Monday, 7th January, 2019, 09:57 PM
    I calculate that per the RAW, the miles per day works out this way when you have the horses gallop for one hour: Fast Pace: 34 miles (30 miles normally) Normal Pace: 29 miles (24 miles normally) Slow Pace: 24 miles (18 miles normally) So maybe round that to 36, 30, and 24 if you're using 6-mile hexes. Relevant rules are on pages 66-67 in the Basic Rules. If you're designing a non-hex...
    41 replies | 1447 view(s)
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  • iserith's Avatar
    Monday, 7th January, 2019, 08:23 PM
    Satyrn is correct. There's no reason not to push the horse here. Even if the horse is exhausted and thus takes penalties to ability checks, that's not likely to matter.
    41 replies | 1447 view(s)
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  • iserith's Avatar
    Monday, 7th January, 2019, 07:47 PM
    At least that would make the choice to push the horse to a fast pace meaningful.
    41 replies | 1447 view(s)
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  • iserith's Avatar
    Monday, 7th January, 2019, 03:45 PM
    What happens if the check is failed?
    41 replies | 1447 view(s)
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  • MNblockhead's Avatar
    Monday, 7th January, 2019, 09:39 AM
    Added Con of the North
    21 replies | 3404 view(s)
    1 XP
  • iserith's Avatar
    Saturday, 5th January, 2019, 06:14 PM
    This is correct. Here are the rules (Basic Rules, p. 66): "For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in...
    41 replies | 1447 view(s)
    1 XP
  • iserith's Avatar
    Friday, 4th January, 2019, 05:39 PM
    I don't allow multiclassing in all campaigns, but do for most of them. When multiclassing is an option in the campaign, I find less than half the players do it and it's usually (but not always) to try to achieve some concept they had in mind for the character. In my Planescape campaign which just finished, only two players multiclassed - the paladin took a couple levels of warlock and the bard...
    99 replies | 3135 view(s)
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  • iserith's Avatar
    Friday, 4th January, 2019, 04:30 AM
    Likely because there's no need for one except in very specific circumstances. Climbing is otherwise a factor of speed.
    117 replies | 3891 view(s)
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  • iserith's Avatar
    Friday, 4th January, 2019, 03:58 AM
    You're free to rule that, but I can't see that as leading to a good play experience for the kinds of people I DM for. This argument just sounds like puritanical forumism to me though.
    296 replies | 7341 view(s)
    2 XP
  • iserith's Avatar
    Friday, 4th January, 2019, 01:26 AM
    It depends. What's the DC for water to climb a rope in D&D 3e?
    117 replies | 3891 view(s)
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  • iserith's Avatar
    Friday, 4th January, 2019, 12:49 AM
    For my part, I think enworld discussions are hugely valuable to my understanding of how people play and think about the game, which makes me better as a DM and player. Even seemingly minor discussions about rope trick reveal things like how some people base their adjudications as DM on other games or on sad childhood memories about climbing the rope in gym class. That's really beneficial...
    296 replies | 7341 view(s)
    3 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 10:03 PM
    How about all the other levels? A limited resource is a limited resource in my view when discussing a topic broadly. The player choose to learn, prepare, and cast this spell which all come from limited pools (known/learned spells, prepared spells, and spell slots). It costs something to do it. Sometimes that cost is higher or lower depending on the situation. Sounds to me like structural...
    296 replies | 7341 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 09:15 PM
    I fail to see how spending a limited resource to create a safe place to short rest is pushing anybody. Why should the DM give a dusty flumph about this at all? It sounds to me like they fairly prepared and executed well and deserve the benefits.
    296 replies | 7341 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 09:11 PM
    Man, how do you have more XP than me on this forum?
    296 replies | 7341 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 09:07 PM
    We must have had different professors for that class.
    296 replies | 7341 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 08:06 PM
    ^ That's a better statement. You can't get a full hour out of a rope trick spell if you parse getting into and out of the thing in seconds. But in actual play, such a ruling may result in players rolling their eyes so hard that one or more of them might have an aneurysm.
    296 replies | 7341 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 07:50 PM
    It does not "deny" a short rest.
    296 replies | 7341 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 07:41 PM
    Or you could say that the spell takes no position on a short rest at all and that some portion of the short rest will be outside of the safe space. No big deal as it will probably never matter.
    296 replies | 7341 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 07:30 PM
    I prefer the ruling that the damage on a magic missile is single source, one-off and therefore they don't cause multiple failed death saves or multiple Constitution saves for Concentration. That seems fairer and cleaner to me.
    26 replies | 1039 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 07:13 PM
    The rules for D&D 3e are completely irrelevant in D&D 5e. In D&D 5e, there is no ability check to climb a rope. Climbing is a factor of speed and ability checks are called for only in certain circumstances, such as there being few handholds (a rope is literally a handhold) or being slippery (a very particular set of events will have to occur for that to be the case here).
    296 replies | 7341 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 04:56 PM
    clearstream I think your ruling was fair and supported by the rules you quoted. It seems unlikely that the intention is magic missile is a spell NPCs or monsters use to snuff out dying PCs, especially as it wouldn't work the other way unless the DM is using the dying rules on NPCs or monsters.
    26 replies | 1039 view(s)
    2 XP
  • MNblockhead's Avatar
    Thursday, 3rd January, 2019, 09:30 AM
    1. A tree, or tree-like plant, was completely transitioned to stone by the process of permineralization. 2. An aroused exhibitionist exposed himself to Medusa. 3. A transmutation experiment gone awry. 4. Stone golems in the form of trees / treants.
    11 replies | 482 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 08:01 AM
    I don't find arguments like this persuasive when we have the rules of the game explaining how to handle this situation quite clearly.
    117 replies | 3891 view(s)
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  • iserith's Avatar
    Wednesday, 2nd January, 2019, 09:52 PM
    That must be the "trick" part of the spell.
    117 replies | 3891 view(s)
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  • iserith's Avatar
    Wednesday, 2nd January, 2019, 08:38 PM
    While the rules serve the DM and not the other way around, I don't see any support in the rules for an ability check to climb a rope and plenty of support for my ruling which treats it as a factor of speed with no check. That puts calling for an ability check on shaky ground in my view, barring some other circumstance that makes climbing the rope have an uncertain outcome and a meaningful...
    117 replies | 3891 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 08:31 PM
    I haven't read that thread, but while a DM is entitled to rule that something is "strenuous," that sounds like a very weak argument to me. It's not even clear to me what goal is achieved by holding such a viewpoint.
    117 replies | 3891 view(s)
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  • iserith's Avatar
    Wednesday, 2nd January, 2019, 08:14 PM
    Further, even if the DM is a stickler for how long you're in the extradimensional space, a short rest does not require being in the space the whole time. Not sure why this is a problem.
    117 replies | 3891 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 08:12 PM
    What's ambiguous about it? You cast the spell to create a safe space which can be used to take a short rest. Why are they "frantically climbing" and "often failing?" Climbing is a factor of speed and ability checks are called for only in certain circumstances such as the climbing surface being slippery or having few handholds. I don't think a rope qualifies here on that basis.
    117 replies | 3891 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 07:40 PM
    1. The spell provides you with a safe space for 1 hour, which is sufficient for a short rest. A short rest only requires that the character does nothing more strenuous than eating, drinking, reading, and tending to wounds. 2. The spell requires a length of rope up to 60 feet long which means it can be significantly shorter. In my games, this spell is a good choice to avoid 6 wandering...
    117 replies | 3891 view(s)
    8 XP
  • iserith's Avatar
    Tuesday, 1st January, 2019, 07:11 PM
    Situations like this show why I think it's good to have the players make more than one character and play them all from time to time. It makes it easy to insert a backup PC into the game as needed, especially if the group expects one or more players to miss sessions. Having played the other characters before, the player has at least some investment and enough context has been established in...
    33 replies | 1095 view(s)
    1 XP
  • iserith's Avatar
    Monday, 31st December, 2018, 10:46 PM
    One thing I do with descriptors like age, height, weight, hair or eye color, etc. is come up with a single descriptive word or maybe a couple words that sums it up well. So, I might fill in "venerable" for age, "beanpole" for height and weight, "balding" for hair, and "dark" for eye color. I find this is more evocative to me than raw numbers. For an elf, I might say "youthful looking old soul"...
    8 replies | 316 view(s)
    3 XP
  • iserith's Avatar
    Monday, 31st December, 2018, 07:42 PM
    The character shows up to join the party, having been on other adventures. He or she is not aware of the events leading up to the petrification and was doing something else at the time. As it turns out, the petrified adventurer is a doppelganger infiltrator that took his or her place on the team. It's an agent of a current villain, or one soon to be revealed.
    33 replies | 1095 view(s)
    2 XP
  • smbakeresq's Avatar
    Sunday, 30th December, 2018, 02:46 PM
    I would let a rogue use fast hands though switch out weapons though on same turn. I havenít had a player request to use a small shield on their forearm for a +1 AC bonus, but I would.
    18 replies | 593 view(s)
    0 XP
  • smbakeresq's Avatar
    Sunday, 30th December, 2018, 01:42 PM
    It would be. The weapon is easy to imagine. Shield though vary by grip, some shields just have a handgrip, some have a forearm strap with a hand grip, some are worn on the forearm with a strap for the neck like most phalanx used shields, etc. I also donít think people realize the strength it takes to wield a shield effectively. The game doesnít model this well but thatís ok, itís not a...
    18 replies | 593 view(s)
    0 XP
  • MNblockhead's Avatar
    Saturday, 29th December, 2018, 09:05 PM
    Rakshasa have at-will detect thoughts. and Cranium Rats (swarm) Lazav Couatl
    5 replies | 241 view(s)
    6 XP
  • MNblockhead's Avatar
    Saturday, 29th December, 2018, 09:03 PM
    Note that Mind Flayers have Detect Thoughts at will. The elder brain has this and a powered up version that comes with its psychic link ability.
    5 replies | 241 view(s)
    1 XP
  • MNblockhead's Avatar
    Saturday, 29th December, 2018, 09:01 PM
    The aboleth come close. One of my favorite villians. Not really detect thoughts as it (1) must communicate with you telepathically and (2) only detects your "greatest desires." I homebrew it to allow the aboleth to both detect your greatest desires without a saving throw (unless the character has some way to prevent telepathic communication) and also to detect thoughts, but with a saving throw.
    5 replies | 241 view(s)
    0 XP
  • smbakeresq's Avatar
    Saturday, 29th December, 2018, 08:41 PM
    Since I run 4-6 encounters per short rest HD for healing get burned during that rest. That makes Durable feat important. Toughness makes an appearance also, I use the +2 bonus also as a Healing die modifier.
    20 replies | 1079 view(s)
    0 XP
  • smbakeresq's Avatar
    Saturday, 29th December, 2018, 08:10 PM
    All over for me, all Healing is Hit dice. Potion of healing, your hit die + Medicine modifier of creator. Cure wounds is your hit die, etc. Healer kit is medicine skill of user + your hit die + levels. Rest in dungeon? Ok sure but you need to spend and extra hit die to heal.
    20 replies | 1079 view(s)
    0 XP
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About MNblockhead

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About MNblockhead
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Back to the table-top after 2.5 decades away
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Gamer that returned to the fold with 5e, after 25 years away from RPGs.
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Twin Cities, MN, USA
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Monthly 8-hour 5e game. Ended home-brew campaign in January 2018, after two years and am now running Curse of Strahd.
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I play a Tortle barbarian berserker with the great-weapon master feat.

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Town:
Twin Cities Area
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Minnesota
Country:
USA
Game Details:
Monthly 8-hour 5e game. Ended home-brew campaign in January 2018, after two years and am now running Curse of Strahd.
My Character:
I play a Tortle barbarian berserker with the great-weapon master feat.
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Monday, 21st January, 2019


Sunday, 20th January, 2019


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Sunday, 20th January, 2019

  • 11:18 PM - TaranTheWanderer mentioned MNblockhead in post Blow Darts
    So, your suggestions have given me a couple ideas. How about this: With proficiency in poisoner's kit, a blow gun does 1pnt(as listed in PHB) of POISON damage. You need a long rest to re-apply/make the poison. In lieu of poison damage, if you hit, you may elect to have your opponent make a con save = to 8+proficiency in Poisoner's kit+INT. If they fail, they are poisoned for a number of rounds equal to the amount of damage you replace. So, to start, they'd be poisoned for 1rnd. If you take more time and make a more toxic poison that does, say, 1d3 damage, they are poisoned for 1d3 rounds. My idea is to just give the Stout halflings proficiency in poisoner's kit. As far as poisoning yourself, I think that if you are proficient in the kit, you are very unlikely to hurt yourself. I'd only make someone who has no proficiency make a check to poison themselves. MNblockhead In a fantasy game, having poison do a bit of damage could be partially from the dart or creating a localized bit of minor damage. having a very short term 'poisoned' condition could be from hives or itching or intense pain or whatever might distract or cause disadvantage.

Friday, 14th December, 2018

  • 05:11 PM - doctorbadwolf mentioned MNblockhead in post Matt Colvilleís Strongholds and Followers
    MNblockhead thanks for the reply, very informative. Sadly, it is definitely not just his fast spoken delivery. Iím from California, and I consume a lot more YouTube and podcast media than I do traditional video media, so fast talk is where I live. When I have to call the support center st work, and get someone from Vest Virginia, I feel like Iím at the DMV in Zootopia. People talk soooooooo slooooooowwww. He just annoys me. But, I donít think itís his diction, or vocabulary, or anything else that translates directly to print. I think itís just him. I watched his video on the Star Wars sequel movies vs the prequels, and I just couldnít stand the guy. Part of what annoys me about him is what annoys me about so many of my fellow Millenials, and GenX ppl. That is, the rampant deeply emotionally stubborn nostalgia. I...just donít experience nostalgia to anywhere near the same degree that others seem to, so when people seem to base their opinions strongly on it, I find it obnoxious. His line...

Wednesday, 12th December, 2018

  • 12:45 PM - dave2008 mentioned MNblockhead in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    I agree with @MNblockhead - thank you for the recap. I think this is an interesting challenge and covers a lot a things that, out of the box, D&D doesn't do well. We really could use a DMG II or similar that covers more complex scenarios like this. One thing that got me thinking... Yeah, I really overlooked this. Twice, when they realized the fall was only 30 feet, the players sort of shrugged. I had further complications up my sleeve, so I was able to added twists when that happened (and I remembered to!), however it definitely dispelled the illusion of threat. This made me think once again about the falling rules. How about in addition to damage: every 30 feet of falling requires you to either take a level of exhaustion (thus 180' = death) or a roll on the lingering injury table. Or possibly a combination of the two. That way falling as some real consequences other than damage (which we all know is not a real consequence in D&D) ;)

Sunday, 2nd December, 2018

  • 05:08 PM - Parmandur mentioned MNblockhead in post Boxed Sets 2018 Style
    The key market for box sets isn't APs, it's settings, which simply aren't being given enough meat. MNblockhead specified Adventures, not other kinds of products. I don't see that a Ravnica box set would have had different contents, but would have cost more?

Tuesday, 30th October, 2018


Saturday, 8th September, 2018

  • 10:05 PM - epithet mentioned MNblockhead in post Curse of Strahd help (lots oí spoilers)
    I definitely agree that the Master of Ravenloft is a prisoner of the mists. Once you take up that power, your campaign is necessarily limited to consolidating your power in Barovia. I respectfully disagree with @MNblockhead with regard to the dark gift, however. While the dark gift of the Vampyre is currently necessary to rule the cursed land of Barovia, I think it is something that can be taken by charm, guile or force from one who currently possesses it, rather than strictly requiring the recipient to return to the original source. It just fits much better with vampire mythology in my mind. As I consider it, I would also require a special ritual casting of the 1st level cleric spell ceremony for the investiture of the new Master of Ravenloft, involving the shedding of the new Master's blood upon the soil of Barovia (as mentioned in the novel I, Strahd.) One thing I've been wondering is the possibility of freeing Barovia from the curse altogether. It seems that it should be possible to, for example, plane shift each amber vessel and its resident dark power to Carceri, or the astral plane, or somewhere removed from Barovia. If the Amber Temple were then hallowed, that should, in theory, completely brea...

Tuesday, 28th August, 2018

  • 07:35 AM - Coroc mentioned MNblockhead in post Interpreting Barbarian Rage in Non-combat Situations
    MNblockhead "Tell me more about how this would work in your games. First, the RAW does not seem to support this, beyond the DM determining how NPCs and creatures react to someone who is raging. In your example, would you, as the DM, decide that the player attacks the table? That's not really my style. I want the player to play their character and they decide how their character acts. Also, intimiation is a CHA check, so it would be waste to burn a rage to intimidate as it gives no mechanical advantage. " That is depending on the roleplaying of the player. The whole situation is a bit constructed and hypothetic but let us say it goes like this: Conan the thirsty roleplays his character being in absolute need for a drink. DM : The waiter seems to ignore you Player : I get really upset and clench my fist DM ruling you: get enraged and you want to hit something Player either playing along or DM ruling: Make a wis save to see if you control your rage if it fails you hit the table....

Monday, 27th August, 2018


Wednesday, 8th August, 2018

  • 01:15 PM - lowkey13 mentioned MNblockhead in post Forum Suddenly Switched How Named Are Displayed?
    My obvious reply though is going to be... at the point where youíre choosing to use the desktop version of the site with your smartphone instead of the mobile site intended for smartphones, youíre creating your own problem and shouldnít be listened to specific to that use case. I can't speak for everyone, but I will add my 2 cents to what @Ath-kethin and what @MNblockhead wrote. I find that the mobile appearance is atrocious. Even when I am on my smartphone (or tablet) I use the desktop appearance. Apparently, that is not uncommon. I don't think that is a very rare use case at all. (Also, the new appearance is much worse for those of us who use smartphones and the desktop appearance, at least IMO.)

Wednesday, 25th July, 2018

  • 06:02 PM - Cyber-Dave mentioned MNblockhead in post Why I feel so abysmally let down by the "Ravnica" news...
    That is a fair attitude @MNblockhead. I'm trying to work my way from disappointed towards that. I'll be honest, I think this thread is part of my cathartic process. As I said, I have been looking into Ravnica, and there is a lot to love about the setting. I know I will be buying the product and giving it an honest whirl. I am also very happy about the way Eberron has been released. I think it is a smart distribution model for settings. I hope they release more of them, in the future, using a similar model.

Monday, 23rd July, 2018

  • 10:05 AM - Coroc mentioned MNblockhead in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    MNblockhead all the van richten guides are a nice read if you/your PC are heavy into roleplaying some sort of gothic monster (Vampire/werewolf etc.) with all of its powers but also all of its tragic curse. Why did i write your PC? Well in classical ravenloft all of the afflictions can get to your Players as well. That means for a start get the red box or black box Basic set and read about power checks, that is a mean mechanic i tell you. Adventures as such, hm several of the hyskosa hexad are quite good, but not all. The first two (levelwise so the second would be touch of death the first is night of the living death or such, i cannot remember right now) are pretty intense. The fifth, the one before roots of evil has one of the best starts (although a railroaded start it is so fantastic if you do this to unaware players) i ever read. I agree on most of the classic modules are pretty good, also for other settings, still i think the ravenloft are much better, on detailing complex personalitie...

Friday, 20th July, 2018


Thursday, 26th April, 2018


Wednesday, 18th April, 2018

  • 02:00 AM - Schmoe mentioned MNblockhead in post Cultures in D&D/roleplaying: damned if you do, damned if you don't
    I agree with MNblockhead, I don't worry about it. In my games, when I look at broad strokes of a culture, I'm much more interested in themes and generalities, and in that case I'm quite comfortable drawing on caricatures and stereotypes because they are effective at conveying the themes; they are quickly and easily understood. If I want to base a culture or race on the Mongols and their aspect of terrifying raids and fearsome campaigns of pillaging, I'll do so. If I want to depict another culture as partaking in ritual sacrifice and draw on Aztec lore for inspiration, I'll do so as well. I've caricatured North American WASP bourgeoisie, and I've caricatured Arabian dervishes because, frankly, the literal interpretation of these cultures is far less important to my game than the themes they represent. I don't do this because I believe those cultures to really be caricatures, but because it is an effective means to convey certain aspects of the cultures in my world that create a more vibrant backdrop for ...

Friday, 30th March, 2018

  • 08:57 PM - Quickleaf mentioned MNblockhead in post Printing maps - how to do this affordably & with minimum headache?
    Thanks for the tip darjr! I always assumed large format printers were in the $1000-$4000 range (like what MNblockhead uses) and too big for the cottage I rent, but I'll have to check out my options on ebay and craigslist more closely if some sell for just $100. While I appreciate how convenient a screen + VTT setup is, I'm not the one hosting games, the place I rent probably isn't well-suited, and that's a larger investment of time and money than I'm looking for right now. Maybe down the road. So I looked over this one map, counting the squares... http://media.wizards.com/2017/dnd/dragon/TOA_Level1UN.jpg ...and *think* printing it at 1-square = 1" scale would meant printing it on a 36" (3 ft) high x 54" (4.5 ft) wide sheet. Unfortunately, exceeding 48" (4 ft) dramatically bumps up the prince on the various online printing shops I'm looking at (www.vivyx.com and www.vistaprint.com) and also gets unwieldy for the table we play at (my largest wet-erase mat is 34.5" x 48", and that *barely* fits). So I'm wondering if I could get away with scaling it down to 88.88% of its original size, whic...

Sunday, 25th March, 2018

  • 08:08 AM - Shiroiken mentioned MNblockhead in post Mending
    As a cantrip, as long as they have all of the pieces, I think it could be done, but as MNblockhead said, requiring an Int check to do it correct would be a good idea. If it's something that could be crafted from a tool, I'd allow that proficiency, but otherwise Investigation seems like the puzzle solving skill.

Thursday, 22nd March, 2018


Sunday, 8th October, 2017


Monday, 31st July, 2017

  • 10:33 PM - Dan Chernozub mentioned MNblockhead in post Back to DnD after 12 years break. DM-ing questions thread.
    MNblockhead I do agree with you mostly, and if you will look at my reply to Tony Vargas, you will notice, that our approach to the game is quite similar. However, DnD being a combat-centric system it is a part of the enjoyment of the game to have interesting and rich and diverse combat encounters. So I'm not saying that I'm trying to have 6-8 combats per day because book says so, I'm saying that with few big combats a day the party can burn everything that they have, which takes out some of interest and of learning process of resource management. Unfortunately, I don't own and AL modules.

Tuesday, 18th July, 2017

  • 03:36 PM - LordEntrails mentioned MNblockhead in post Can Hobby Stores Make Their Saving Throw?
    I think @Coeryartus has said it well. I see the future of hobby gaming stores as a social/community gathering place. Sunsword has already said that store owners need to adapt, so I don't think any product line is going to sustain or doom stores in general. Small business owners need to adapt, and sell what people want. And, that's probably not going to be products in the future. At least not at the level they once were. One thing that hasn't been mentioned, and I know several wargamers who would love it (and pay for it) is storage at their game store. I've never seen it, but these wargamers would pay to rent a locker/drawer rather than have to carry around with them their foam cases to carry all their figures. Oh, and I will agree with MNblockhead too. The way the owner presents himself, and insists that his staff presents themselves, sets the tone of the store. IMO, every owner and employee should be wearing a collared shirt with the store logo on it. It's amazing how such a simple "uniform" sets an environment of clean professionalism.


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Monday, 21st January, 2019

  • 11:26 PM - doctorbadwolf quoted MNblockhead in post A New D&D Book in 2019: Acquisitions Incorporated Dungeon Manual!
    Much of the controversy has been overblown but Mike has said some things that are, at best, incredibly tone deaf. He also seems to hold unpopular opinions about trans-gendered people, which I disagree with. He certainly has a right to express his opinions, but as a businessman, might want to keep those opinions to himself and close friends and off twitter. As I understand it he said some stuff out of ignorance rather than malice, and apologized once a trans friend explained things to him. So while Mike and Jerry may put their foots in their mouths on occasion, they do seem like guys who are willing to be educated. Gonna have to read up on that before deciding whether or not to purchase. I have doubts that the dnd5e team would be so closely linked with these guys if they hadn't gotten better on this stuff, learned from mistakes, etc. I've been surprised before, but I have a hard time seeing Jeremy working with someone who is even kinda transphobic, for instance. Inclusivity is extremely important...
  • 10:27 PM - talien quoted MNblockhead in post Bandersnatch: A Movie About Player Character Agency
    Watched it on my sister's recommendation. It was interesting enough for me to go back and try a number of different scenarios but just isn't as immersive or engaging as just watching a movie. I feel I need to have sufficient agency to "drive" the story continually, such as in a CRPG, or just sit back and get lost in a story someone is telling me. The prompts in these Netflix videos just break immersion. It is for similar reasons I don't like Telltale Games and similar episodic video games with the quick-decision mechanics thrown in to build excitement. For me, the build annoyance mostly because my brain treats them as an interruption. I'm not particularly fond of linear mechanics, and much of Bandersnatch's narrative is to obscure the fact that you have very little agency, there are indeed "wrong" choices (or at least, choices that end the movie very early), and if you just let the Netflix movie churn it will tell a story without you. There's not nearly as much player agency as the plot impl...

Sunday, 20th January, 2019

  • 06:39 PM - The White Sorcerer quoted MNblockhead in post A New D&D Book in 2019: Acquisitions Incorporated Dungeon Manual!
    Much of the controversy has been overblown but Mike has said some things that are, at best, incredibly tone deaf. He also seems to hold unpopular opinions about trans-gendered people, which I disagree with. He certainly has a right to express his opinions, but as a businessman, might want to keep those opinions to himself and close friends and off twitter. As I understand it he said some stuff out of ignorance rather than malice, and apologized once a trans friend explained things to him. So while Mike and Jerry may put their foots in their mouths on occasion, they do seem like guys who are willing to be educated.

Saturday, 19th January, 2019

  • 06:47 AM - iserith quoted MNblockhead in post Ghostwise Halfling Silent Speech Ability
    I'm not sure exactly what your concern is with the characters "messing with the NPCs". Why would that be a problem? I suppose it can be an issue if you have a character playing a slap stick, gonzo game when other players want to play a more serious game, or if someone is stealing the spotlight all the time or taking actions that create issues for the other players. But that isn't the fault of the ability. That a player who is not on the same page with the rest of the table. I mean any ability can be misused for shenanigans. The wizard blasts the cabbage merchant with fireball for the lulz, the fighter "takes no prisoners" when mercy and interrogation could help the party meet its goals, and on and on. I addressed that upthread: I recommend getting on the same page with the player on this score before you see him or her running around trying to deceive NPCs with silent speech to the point where it negatively impacts the game experience.

Wednesday, 16th January, 2019

  • 11:55 PM - iserith quoted MNblockhead in post Ghostwise Halfling Silent Speech Ability
    * try to make someon believe they are going mad ^ That's the one I see most commonly among multiple players and groups and what I was referring to when I mentioned "messing" with NPCs. It sounds like players ask or declare they make checks in your game. If that's the case, get ready for some nonsense.
  • 05:35 PM - iserith quoted MNblockhead in post Ghostwise Halfling Silent Speech Ability
    A player in my current campaign is playing a Ghostwise Halfling and wants to know if the person being communicated with would know from whom the telepathic messages are coming from and can you changes the "sound" and volume of the telepathic voice transmitted? E.g. can you telepathically yell or whisper? Can you attempt to disguise your telepathic voice to make the person you are communicating with not know it is you? E.g. use a woman's voice if the character is male, etc. I am inclined to rule that Silent Speech works like telepathy spell, except that it is limited to 30 feet and can only transmitted speech (not images and sounds). But I would rule that the target does not recognize the user of deep speech unless they "recognize" the voice. In other words, unlike the much more powerful telepathy spell or monster ability (as described in the MM), Silent Speech works just like speech, except it take place in your head. It seems like the Ghostwise Halfling should be allowed to make a performance ...

Sunday, 13th January, 2019

  • 05:29 PM - Jacob Lewis quoted MNblockhead in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    Why go to another medieval fantasy system with very similar mechanics? Especially if you already spent a lot of money on D&D. If you are going to spend money on a new system, wouldn't you want something that felt like a very different game? That makes sense to me, though not in the way you might expect. I chose to stay with D&D 4th Edition because a) I already spent a lot of money on that edition, b) it felt very different from the all the other editions, which c) they all have very similar mechanics in every edition. Similarly, someone invested in Pathfinder might say the same about any other edition or version of the game. 5e is not the solution for D&D to everybody. Pathfinder either needs to retool and just make money by selling their excellent APs converted to 5e I strongly disagree. Paizo would only devalue their own brand by providing conversions of their IP. Plus, they're busy working on their own systems to worry about what 5e is or isn't doing. Besides, 5e is so simplistic by com...

Saturday, 12th January, 2019

  • 12:47 PM - Morrus quoted MNblockhead in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I think other games can benefit from D&D's success, but I don't see Pathfinder being one of them. Why go to another medieval fantasy system with very similar mechanics? Especially if you already spent a lot of money on D&D. If you are going to spend money on a new system, wouldn't you want something that felt like a very different game? When 5e got me back into TTRPGs, it has been so long since I had played any (1990 was that last year that I played any TTRPG before 2014) that I think of myself as a player brought into the hobby by 5e. I did start to branch out after about a year of DMing 5e. Mostly one shots because of time limitations. First I started with free or inexpensive indie PDF games like InSPECTres. My first significant spending on a non-D&D TTRPG system was the new Paranoia. I've bought everything Mongoose Publishing has put out for that game. I also backed kickstarters for more high-concept games like Dialect. My most recent new TTRPG is The Expanse. The impetus in all my bra...
  • 10:47 AM - Olaf the Stout quoted MNblockhead in post RPG Crowdfunding News Ė Era: Lyres, Treacherous Traps, They Came from Beneath the Sea!, The Fantasy Trip Adventures, and more
    They do. But I mercilessly unsubscribe and filter that stuff out to keep my inbox manageable. The two best sources of new KS projects are these articles on EnWorld and Kickstarter's algorithms (recommendation on new projects based on my prior backed projects). If you back a project, KS will highlight new projects by the creator of the previously backed project. Also, most creators will post notices of new projects on the "updates" board of their prior projects, which you will also get in your e-mail if you've set your Kickstarter preferences to receive them. Did you read my post? I specifically pointed out the fact that I didnít know about Nord Games traps Kickstarter project, despite backing one (and possibly 2) of their previous Kickstarters. So they didnít post an update on their previous projects, which is what I suggested they do.

Monday, 7th January, 2019

  • 05:27 AM - doctorbadwolf quoted MNblockhead in post Spring's D&D Release Will Be Ship-Themed
    One big release a quarter is about right for me. So far the 5e books have at least been fun to read and enjoy the art even if I don't immediately put them to use in my game. The only books I've skipped are the APs, but I've bought every one since Curse of Strahd, even though the only official AP I've run is Curse of Strahd. As for the non-APs, I've found them all to be both enjoyable to read and useful as a DM. The only non-AP I didn't find very useful was Sword Coast Adventurer's Guide, though I did enjoy reading through it. SCAG has so little content, I let players count it as part of the PHB in the one PHB+1 game we did, but as a lore book it's fun.

Friday, 4th January, 2019

  • 06:38 AM - Loren Pechtel quoted MNblockhead in post Petrified wood
    1. A tree, or tree-like plant, was completely transitioned to stone by the process of permineralization. That's too mundane. 2. An aroused exhibitionist exposed himself to Medusa. Good one.

Tuesday, 1st January, 2019

  • 10:30 AM - DQDesign quoted MNblockhead in post Hobby Games: It Was a Very Good Year
    I'll never be able to keep up with the books. Since I've gotten back into TTRPGs with 5e's release I've bought enough WoTC and 3rd party material to keep me gaming for years. I'm much more interested in thanks to help me get more out of my games. I've I'm going to be playing an adventure path for months or even a year or more, buying "luxury" items like Beadle & Grimm's boxed set or the Falling Star Sailing Ship is not a terrible investment in my enjoyment of the hobby. I can understand your position, but it is based on the equation "books=games". For me it is more than that, books are also pleasurable readings and inspiration and sources for my hobby as DMsGuild author. Regarding the luxury stuff, I never said they are a terrible investment. Simply, if I think to the dozen friends involved in rpgs who I know, I can't find none interested in spending hundreds of euros on that. Vice versa most of them would buy another mtg/dnd crossover book, for example. But it is only my tiny slice of w...

Saturday, 29th December, 2018


Tuesday, 25th December, 2018

  • 12:50 AM - Maxperson quoted MNblockhead in post CHALLENGE: Campaigns that NOBODY would want to play in
    This is why I avoid campaigns in the Forgotten Realms or Greyhawk, but especially the Realms. The party are the heroes who, if they survive will be among the most powerful beings on planet and are the protagonists who matter. The Realms isn't like that, though. Not unless the DM goes out of his way to make it like that. Those high level NPCs are doing their own thing and the PCs are on their own with their adventure. Nobody is going to swoop in and save them, or do things for them if things get rough.

Wednesday, 19th December, 2018

  • 10:44 AM - Zardnaar quoted MNblockhead in post "Impossible" D&D Quiz
    103770 Not very difficult for me. It could have been much more difficult. All they had to do it throw in 2e, 3e, and 4e settings and mechanics questions. For anyone who grew up playing the game in the 70s and 80s and who know a bit about the game's origins, most of these questions will be easy. Now, ask me about Eberron, Spelljammer, Planescape, or Dark Sun and they could get me. Yeah its not that hard but a few people won't have played the older D&Ds lol. Also probably not that hard for a D&D message board.

Monday, 17th December, 2018


Sunday, 16th December, 2018

  • 10:11 PM - Jay Verkuilen quoted MNblockhead in post Burning Questions: What Do New DMs Need to Know?
    You don't have to be a professional voice actor or author to run a game. This is a very good point. I pay 0 attention to streams and wouldn't even think of it, but you're right, noobs are likely to run into making that comparison. In many ways, it's like assuming that when you first start learning to play guitar you're going to be able to play like, oh, John Mayer, Tosin Abasi, or St. Vincent (to name excellent players in very different styles). That's not going to happen but it doesn't mean you shouldn't give it a go.
  • 10:02 PM - Nytmare quoted MNblockhead in post CHALLENGE: Campaigns that NOBODY would want to play in
    Right, so you turn it into the medieval fantasy version of Star Trek. The characters all man the "bridge" of their space/dimension faring vessel. I ran a short lived Deep Space 9 inspired "you're all different types of Mimic stuck in a dungeon" game.

Saturday, 15th December, 2018

  • 05:16 PM - Doc_Klueless quoted MNblockhead in post Burning Questions: What Do New DMs Need to Know?
    You don't have to be a professional voice actor or author to run a game.Absolutely. Caveat: The following is not a dig at Matt Mercer. He seems like a very nice, likable guy who is obviously skilled at his craft. Many people have stated what a great GM Matt Mercer is. He is and isn't. For the most part, he's a good DM, of that there is little doubt. Personally, I wouldn't want to be in his game long term, because he's not GMing in a style that I wouldn't enjoy over a long period of time (I find the voice acting really distracting at times, for example. He allows intraparty conflict, which I don't enjoy or allow in my games, as another). He's a great GM for that particular group and environment. And that is the major lesson that new DMs should take away from him (and I think I recall him saying the same thing): The best GMs tailor their game to their players and environment. That's a very hard GM skill to learn. I find, for the style of play I like, that Chris Perkins is a much better...
  • 04:34 AM - Jester David quoted MNblockhead in post Matt Colvilleís Strongholds and Followers
    Well, at the risk of upsetting doctorbadwolf, I mainly dislike them because I'm an opinionated Gen Xer who believes that only Fey creatures, not Vampires or Dragons, should sparkle. Also, I don't like the idea of psionic dragons. Leave that to the aberrations and their twisted thralls. Really. No good reason. The artwork for the gem dragons in Matt's book are awesome. They look cool and are probably fun to use in a game. But the words "psionic gem dragons" just turns my stomach a bit sour. Now a Fey flower-petal dragon that has no physical attacks, that's cool. :-) Donít they date to 1980?


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