View Profile: MNblockhead - Morrus' Unofficial Tabletop RPG News
  • iserith's Avatar
    Today, 09:54 PM
    When I DM, I usually just ask for the ability check without the skill proficiency attached. The player then applies whatever proficiency he or she thinks is appropriate based on what he or she described as wanting to do. I only have to remember 6 things as a result and there's never a case of mismatched expectations as to which skill proficiency may apply to the ability check since the player...
    4 replies | 31 view(s)
    1 XP
  • iserith's Avatar
    Today, 06:41 PM
    For my part, anything is possible with player buy-in, it's just that I wouldn't want to do this as DM at all. I like to stay in my lane and prefer to avoid techniques that might give me undue influence over someone's character on a regular basis (even if it's inadvertent). I think it makes for a better play experience overall.
    20 replies | 510 view(s)
    0 XP
  • iserith's Avatar
    Today, 05:35 PM
    I think that's fine, though I would probably give some consideration to how common ghostwise halflings are or how well known it is that some halflings can speak to people telepathically. That may reasonably have some bearing on whether an attempt to deceive the target is successful, unsuccessful, or if there is uncertainty and a meaningful consequence of failure such that an ability check is...
    2 replies | 171 view(s)
    1 XP
  • MNblockhead's Avatar
    Today, 08:52 AM
    Ennui Nightly
    18 replies | 457 view(s)
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  • MNblockhead's Avatar
    Today, 06:36 AM
    A player in my current campaign is playing a Ghostwise Halfling and wants to know if the person being communicated with would know from whom the telepathic messages are coming from and can you changes the "sound" and volume of the telepathic voice transmitted? E.g. can you telepathically yell or whisper? Can you attempt to disguise your telepathic voice to make the person you are communicating...
    2 replies | 171 view(s)
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  • iserith's Avatar
    Today, 12:43 AM
    Evilly.
    34 replies | 645 view(s)
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  • iserith's Avatar
    Monday, 14th January, 2019, 06:06 PM
    I have not. That works for a game like Dungeon World, but I wouldn't use it for D&D.
    30 replies | 797 view(s)
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  • MNblockhead's Avatar
    Saturday, 12th January, 2019, 08:01 AM
    Also some improvement to monster stats and new art (an example of a topaz dragonborn wizard). Full path notes copied below:
    99 replies | 6919 view(s)
    2 XP
  • iserith's Avatar
    Friday, 11th January, 2019, 03:31 AM
    To keep it in line with the rules, I would suggest keeping the Travel Paces the same, but calling the treacherous jungle difficult terrain. This means 15 miles at a Fast pace, 12 miles at a Normal pace, 9 miles at a Slow pace. If they have a ranger with them whose favored terrain is Forest/Jungle, then they ignore the difficult terrain. This greatly argues for the hiring of an NPC hireling if the...
    46 replies | 1027 view(s)
    4 XP
  • iserith's Avatar
    Thursday, 10th January, 2019, 06:01 PM
    Weird Insight. During a social interaction challenge, as long as the eye can "see" the NPC, it grants advantage on any Wisdom (Insight) ability checks made to resolve uncertainty as to the outcome of attempts to discern an NPC's ideal, bond, flaw, or agenda.
    4 replies | 244 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 10th January, 2019, 03:21 PM
    I do. Yes, because as your example shows, that's not always the case. It helps to avoid a mismatch in expectations by making it clear to the player what he or she is buying in to, what's at risk, what it might cost.
    55 replies | 1722 view(s)
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  • iserith's Avatar
    Wednesday, 9th January, 2019, 11:29 PM
    Another option might be to have the flying cat as something like a resource the player could opt to spend/sacrifice to get away.
    55 replies | 1722 view(s)
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  • iserith's Avatar
    Wednesday, 9th January, 2019, 03:43 PM
    More or less, yeah. What you stand to gain, what you stand to lose.
    55 replies | 1722 view(s)
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  • MNblockhead's Avatar
    Wednesday, 9th January, 2019, 10:08 AM
    Same here. I don't use critical fumbles because it punishes characters as they rise in level. Your high-level fighter with multiple attacks is not more likely to fumble than when first level. The Nord Games crit hit deck has four levels of deadliness so you can remove cripplingly effects if you don't want to play a one-eyed, one-legged barbarian but still want a bit of flavor and variety with...
    25 replies | 778 view(s)
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  • iserith's Avatar
    Wednesday, 9th January, 2019, 03:00 AM
    I dunno, that looks suspiciously similar to:
    55 replies | 1722 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 8th January, 2019, 03:16 PM
    I make the stakes clear at the outset of the conflict and, if the PCs lose, they lose (whatever that means in context). I've noticed DMs often just go into the scene without thinking about this and then, when the characters are doing poorly, they start backing off or changing the stakes. To my mind this is a mistake of not setting the stakes ahead of time and robbing the players of the impact...
    55 replies | 1722 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 8th January, 2019, 01:46 AM
    Are they ever in a hurry or have a lot of stuff to carry?
    41 replies | 1378 view(s)
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  • iserith's Avatar
    Monday, 7th January, 2019, 09:57 PM
    I calculate that per the RAW, the miles per day works out this way when you have the horses gallop for one hour: Fast Pace: 34 miles (30 miles normally) Normal Pace: 29 miles (24 miles normally) Slow Pace: 24 miles (18 miles normally) So maybe round that to 36, 30, and 24 if you're using 6-mile hexes. Relevant rules are on pages 66-67 in the Basic Rules. If you're designing a non-hex...
    41 replies | 1378 view(s)
    0 XP
  • iserith's Avatar
    Monday, 7th January, 2019, 08:23 PM
    Satyrn is correct. There's no reason not to push the horse here. Even if the horse is exhausted and thus takes penalties to ability checks, that's not likely to matter.
    41 replies | 1378 view(s)
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  • iserith's Avatar
    Monday, 7th January, 2019, 07:47 PM
    At least that would make the choice to push the horse to a fast pace meaningful.
    41 replies | 1378 view(s)
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  • iserith's Avatar
    Monday, 7th January, 2019, 03:45 PM
    What happens if the check is failed?
    41 replies | 1378 view(s)
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  • MNblockhead's Avatar
    Monday, 7th January, 2019, 09:39 AM
    Added Con of the North
    21 replies | 3368 view(s)
    1 XP
  • iserith's Avatar
    Saturday, 5th January, 2019, 06:14 PM
    This is correct. Here are the rules (Basic Rules, p. 66): "For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in...
    41 replies | 1378 view(s)
    1 XP
  • iserith's Avatar
    Friday, 4th January, 2019, 05:39 PM
    I don't allow multiclassing in all campaigns, but do for most of them. When multiclassing is an option in the campaign, I find less than half the players do it and it's usually (but not always) to try to achieve some concept they had in mind for the character. In my Planescape campaign which just finished, only two players multiclassed - the paladin took a couple levels of warlock and the bard...
    99 replies | 3018 view(s)
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  • iserith's Avatar
    Friday, 4th January, 2019, 04:30 AM
    Likely because there's no need for one except in very specific circumstances. Climbing is otherwise a factor of speed.
    117 replies | 3740 view(s)
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  • iserith's Avatar
    Friday, 4th January, 2019, 03:58 AM
    You're free to rule that, but I can't see that as leading to a good play experience for the kinds of people I DM for. This argument just sounds like puritanical forumism to me though.
    296 replies | 7134 view(s)
    2 XP
  • iserith's Avatar
    Friday, 4th January, 2019, 01:26 AM
    It depends. What's the DC for water to climb a rope in D&D 3e?
    117 replies | 3740 view(s)
    0 XP
  • iserith's Avatar
    Friday, 4th January, 2019, 12:49 AM
    For my part, I think enworld discussions are hugely valuable to my understanding of how people play and think about the game, which makes me better as a DM and player. Even seemingly minor discussions about rope trick reveal things like how some people base their adjudications as DM on other games or on sad childhood memories about climbing the rope in gym class. That's really beneficial...
    296 replies | 7134 view(s)
    3 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 10:03 PM
    How about all the other levels? A limited resource is a limited resource in my view when discussing a topic broadly. The player choose to learn, prepare, and cast this spell which all come from limited pools (known/learned spells, prepared spells, and spell slots). It costs something to do it. Sometimes that cost is higher or lower depending on the situation. Sounds to me like structural...
    296 replies | 7134 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 09:15 PM
    I fail to see how spending a limited resource to create a safe place to short rest is pushing anybody. Why should the DM give a dusty flumph about this at all? It sounds to me like they fairly prepared and executed well and deserve the benefits.
    296 replies | 7134 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 09:11 PM
    Man, how do you have more XP than me on this forum?
    296 replies | 7134 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 09:07 PM
    We must have had different professors for that class.
    296 replies | 7134 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 08:06 PM
    ^ That's a better statement. You can't get a full hour out of a rope trick spell if you parse getting into and out of the thing in seconds. But in actual play, such a ruling may result in players rolling their eyes so hard that one or more of them might have an aneurysm.
    296 replies | 7134 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 07:50 PM
    It does not "deny" a short rest.
    296 replies | 7134 view(s)
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  • iserith's Avatar
    Thursday, 3rd January, 2019, 07:41 PM
    Or you could say that the spell takes no position on a short rest at all and that some portion of the short rest will be outside of the safe space. No big deal as it will probably never matter.
    296 replies | 7134 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 07:30 PM
    I prefer the ruling that the damage on a magic missile is single source, one-off and therefore they don't cause multiple failed death saves or multiple Constitution saves for Concentration. That seems fairer and cleaner to me.
    26 replies | 998 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 07:13 PM
    The rules for D&D 3e are completely irrelevant in D&D 5e. In D&D 5e, there is no ability check to climb a rope. Climbing is a factor of speed and ability checks are called for only in certain circumstances, such as there being few handholds (a rope is literally a handhold) or being slippery (a very particular set of events will have to occur for that to be the case here).
    296 replies | 7134 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 04:56 PM
    clearstream I think your ruling was fair and supported by the rules you quoted. It seems unlikely that the intention is magic missile is a spell NPCs or monsters use to snuff out dying PCs, especially as it wouldn't work the other way unless the DM is using the dying rules on NPCs or monsters.
    26 replies | 998 view(s)
    2 XP
  • MNblockhead's Avatar
    Thursday, 3rd January, 2019, 09:30 AM
    1. A tree, or tree-like plant, was completely transitioned to stone by the process of permineralization. 2. An aroused exhibitionist exposed himself to Medusa. 3. A transmutation experiment gone awry. 4. Stone golems in the form of trees / treants.
    11 replies | 431 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 3rd January, 2019, 08:01 AM
    I don't find arguments like this persuasive when we have the rules of the game explaining how to handle this situation quite clearly.
    117 replies | 3740 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 09:52 PM
    That must be the "trick" part of the spell.
    117 replies | 3740 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 08:38 PM
    While the rules serve the DM and not the other way around, I don't see any support in the rules for an ability check to climb a rope and plenty of support for my ruling which treats it as a factor of speed with no check. That puts calling for an ability check on shaky ground in my view, barring some other circumstance that makes climbing the rope have an uncertain outcome and a meaningful...
    117 replies | 3740 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 08:31 PM
    I haven't read that thread, but while a DM is entitled to rule that something is "strenuous," that sounds like a very weak argument to me. It's not even clear to me what goal is achieved by holding such a viewpoint.
    117 replies | 3740 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 08:14 PM
    Further, even if the DM is a stickler for how long you're in the extradimensional space, a short rest does not require being in the space the whole time. Not sure why this is a problem.
    117 replies | 3740 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 08:12 PM
    What's ambiguous about it? You cast the spell to create a safe space which can be used to take a short rest. Why are they "frantically climbing" and "often failing?" Climbing is a factor of speed and ability checks are called for only in certain circumstances such as the climbing surface being slippery or having few handholds. I don't think a rope qualifies here on that basis.
    117 replies | 3740 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 2nd January, 2019, 07:40 PM
    1. The spell provides you with a safe space for 1 hour, which is sufficient for a short rest. A short rest only requires that the character does nothing more strenuous than eating, drinking, reading, and tending to wounds. 2. The spell requires a length of rope up to 60 feet long which means it can be significantly shorter. In my games, this spell is a good choice to avoid 6 wandering...
    117 replies | 3740 view(s)
    8 XP
  • iserith's Avatar
    Tuesday, 1st January, 2019, 07:11 PM
    Situations like this show why I think it's good to have the players make more than one character and play them all from time to time. It makes it easy to insert a backup PC into the game as needed, especially if the group expects one or more players to miss sessions. Having played the other characters before, the player has at least some investment and enough context has been established in...
    33 replies | 1058 view(s)
    1 XP
  • iserith's Avatar
    Monday, 31st December, 2018, 10:46 PM
    One thing I do with descriptors like age, height, weight, hair or eye color, etc. is come up with a single descriptive word or maybe a couple words that sums it up well. So, I might fill in "venerable" for age, "beanpole" for height and weight, "balding" for hair, and "dark" for eye color. I find this is more evocative to me than raw numbers. For an elf, I might say "youthful looking old soul"...
    8 replies | 306 view(s)
    3 XP
  • iserith's Avatar
    Monday, 31st December, 2018, 07:42 PM
    The character shows up to join the party, having been on other adventures. He or she is not aware of the events leading up to the petrification and was doing something else at the time. As it turns out, the petrified adventurer is a doppelganger infiltrator that took his or her place on the team. It's an agent of a current villain, or one soon to be revealed.
    33 replies | 1058 view(s)
    2 XP
  • smbakeresq's Avatar
    Sunday, 30th December, 2018, 02:46 PM
    I would let a rogue use fast hands though switch out weapons though on same turn. I haven’t had a player request to use a small shield on their forearm for a +1 AC bonus, but I would.
    18 replies | 583 view(s)
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  • smbakeresq's Avatar
    Sunday, 30th December, 2018, 01:42 PM
    It would be. The weapon is easy to imagine. Shield though vary by grip, some shields just have a handgrip, some have a forearm strap with a hand grip, some are worn on the forearm with a strap for the neck like most phalanx used shields, etc. I also don’t think people realize the strength it takes to wield a shield effectively. The game doesn’t model this well but that’s ok, it’s not a...
    18 replies | 583 view(s)
    0 XP
  • MNblockhead's Avatar
    Saturday, 29th December, 2018, 09:05 PM
    Rakshasa have at-will detect thoughts. and Cranium Rats (swarm) Lazav Couatl
    5 replies | 238 view(s)
    6 XP
  • MNblockhead's Avatar
    Saturday, 29th December, 2018, 09:03 PM
    Note that Mind Flayers have Detect Thoughts at will. The elder brain has this and a powered up version that comes with its psychic link ability.
    5 replies | 238 view(s)
    1 XP
  • MNblockhead's Avatar
    Saturday, 29th December, 2018, 09:01 PM
    The aboleth come close. One of my favorite villians. Not really detect thoughts as it (1) must communicate with you telepathically and (2) only detects your "greatest desires." I homebrew it to allow the aboleth to both detect your greatest desires without a saving throw (unless the character has some way to prevent telepathic communication) and also to detect thoughts, but with a saving throw.
    5 replies | 238 view(s)
    0 XP
  • smbakeresq's Avatar
    Saturday, 29th December, 2018, 08:41 PM
    Since I run 4-6 encounters per short rest HD for healing get burned during that rest. That makes Durable feat important. Toughness makes an appearance also, I use the +2 bonus also as a Healing die modifier.
    20 replies | 1058 view(s)
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  • smbakeresq's Avatar
    Saturday, 29th December, 2018, 08:10 PM
    All over for me, all Healing is Hit dice. Potion of healing, your hit die + Medicine modifier of creator. Cure wounds is your hit die, etc. Healer kit is medicine skill of user + your hit die + levels. Rest in dungeon? Ok sure but you need to spend and extra hit die to heal.
    20 replies | 1058 view(s)
    0 XP
  • MNblockhead's Avatar
    Saturday, 29th December, 2018, 07:26 AM
    1. Any resolutions on things you want to do? Make battles more interesting. 2. What do you want to improve in your DMing? Make battles more interesting. Not just harder, but more dynamic, descriptive, surprising, and play the enemy in a way that the party needs to work harder to support each other more. 3. Will you be trying out something new in 2019?
    24 replies | 638 view(s)
    1 XP
  • smbakeresq's Avatar
    Friday, 28th December, 2018, 09:06 PM
    I wouldn’t with shove but I sure would if you bashed with it. I let the fighter, barbarian, and Paladins bash with their shield without having to take Tavern Brawler feat but obeying the other two weapon fighting rules.
    224 replies | 267267 view(s)
    0 XP
  • smbakeresq's Avatar
    Friday, 28th December, 2018, 07:49 PM
    How are the getting AC 18 and Shield spell? That sounds like medium armor and shield and Dex bonus of +2. Are these Hexblade dips? What level? The Shield spell doesn’t help against things like area attacks, burning oil everywhere, mob attack rules, Spirt Guardians, etc. Attack them to pop the spell and then have the creatures use oil or acid as an area attack. I love Spirit...
    45 replies | 1578 view(s)
    0 XP
  • smbakeresq's Avatar
    Friday, 28th December, 2018, 05:49 AM
    I saw that when it came out but Yunru post made me think it was in the errata or something as opposed to a tweet.
    224 replies | 267267 view(s)
    0 XP
  • smbakeresq's Avatar
    Friday, 28th December, 2018, 03:59 AM
    I didn’t see the official ruling in the errata, where is it? I still don’t follow the logic of the ruling, but it is what it is. I never found it OP or anything like that, it was merely a neat option to use in some cases.
    224 replies | 267267 view(s)
    0 XP
  • MNblockhead's Avatar
    Tuesday, 25th December, 2018, 09:36 AM
    This excellently researched adventure path takes the party through the nine worlds of Norse mythology culminating in the final battle of the Gods at Ragnarok. This book it best used to run the campaign as intended. While you can certainly re-purpose the character options, magic items, and NPCs for other campaign settings, most of the location-based setting material is not as easily removed...
    1 replies | 141 view(s)
    0 XP
  • MNblockhead's Avatar
    Tuesday, 25th December, 2018, 08:39 AM
    Product information... View for more details
    1 replies | 141 view(s)
    0 XP
  • MNblockhead's Avatar
    Tuesday, 25th December, 2018, 07:55 AM
    An old friend of mine is in town for Christmas and ran a new Mutant Crawl Classics module called Home for the Holideath. It was a six-hour one-shot with pregenerated characters. It was slap-stick, silly, and lots of fun. I would happily play another such adventure than sit through another "spooky" haunted house Halloween adventure that takes itself too seriously.
    26 replies | 841 view(s)
    0 XP
  • MNblockhead's Avatar
    Monday, 24th December, 2018, 10:15 AM
    Depends on the campaign. My current campaign is more heavily combat. But that is mainly in terms of table time because combat takes more time to resolve. In world - exploration, intelligence gathering, and puzzle solving take up more time and downtime activity plays a large role. Also, social interactions can have far larger ramifications on the campaign than any single combat. Their is room...
    58 replies | 1269 view(s)
    1 XP
  • MNblockhead's Avatar
    Monday, 24th December, 2018, 10:03 AM
    The online early release of Eye of the Beholder: The Art of Dungeons and Dragons was just released to Kickstarter backers. I just finished watching it and my first impressions are mostly positive. It is wonderful that documentary film makers are capturing the memories and insights of those who helped make this hobby. There have been a number of written and film documentaries that have come out...
    0 replies | 204 view(s)
    0 XP
  • iserith's Avatar
    Monday, 24th December, 2018, 08:51 AM
    I have as much combat and social interaction in my games as the players choose to have. Prep-wise, I leave room for either choice, as long as it makes sense (skeletons aren't terribly talkative, for example). In most of my campaigns, temporarily improving the attitude of NPCs or monsters to achieve a particular goal is worth as much XP as defeating them in combat.
    58 replies | 1269 view(s)
    0 XP
  • MNblockhead's Avatar
    Monday, 24th December, 2018, 08:00 AM
    I'm registered to play it at Con of the North in February. Anyway, the Expanse is no where near as delayed as many of the Kickstarters I've backed. It is normal for even well organized Kickstarters to be off by several months. Only well-established publishers who already have networks and processes set up, and many publications under their belt, regularly meet their deadlines. Frog God Games...
    11 replies | 649 view(s)
    0 XP
  • MNblockhead's Avatar
    Monday, 24th December, 2018, 07:32 AM
    This is why I avoid campaigns in the Forgotten Realms or Greyhawk, but especially the Realms. The party are the heroes who, if they survive will be among the most powerful beings on planet and are the protagonists who matter. I can understand wanting to play in the worlds of your favorite fiction, whether that is Forgotten Realms, Greyhawk, Middle Earth, the world of the Kingkiller...
    79 replies | 2294 view(s)
    1 XP
  • MNblockhead's Avatar
    Monday, 24th December, 2018, 07:26 AM
    Thanks ProphetSword that is a very nice setup and helpful to understand the size. What kind of display is it (brand, resolution, refresh rate)? Do you have any issues with parallax (looks like the miniatures are hovering over the display or outside the grid square when looking at it from the side)? Are you happy with the resolution?
    6 replies | 402 view(s)
    0 XP
  • iserith's Avatar
    Friday, 21st December, 2018, 06:30 PM
    I could see a DM ruling disadvantage on your Strength (Athletics) check to grapple while mounted and ruling that the pegasus' speed is halved while you are grappling the target. Disadvantage is a reasonable enough thing to establish in my view that is in line with the rules: "The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose...
    14 replies | 585 view(s)
    0 XP
  • iserith's Avatar
    Friday, 21st December, 2018, 05:53 PM
    Every target that is hit takes the damage. Only Large or smaller creatures are grappled.
    2 replies | 236 view(s)
    1 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 08:22 PM
    I'm going forward with 40 or 42 inches and I'll probably spend more on a 1080p screen. In a thread on the RealmWorks forum, one of the recommendations is that refresh rate is more important than how high the definition is. There is a viewable difference between a 120mhz and 60mhz. But many battlemaps are optimized for online VTTs and are not going to be above 720p resolution. That said, I...
    6 replies | 402 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 20th December, 2018, 05:11 PM
    D&D Forum Axiom: All discussions of "immersion" (whatever the flumph that word means) must necessarily reach a point where the participants discuss falling off cliffs and using fire on trolls. And "metagaming" means "that thing you're doing that I can't define in any sensible or consistent way which I allow to annoy me for no good reason."
    171 replies | 5500 view(s)
    2 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 09:02 AM
    Excellent Web site with drawing and descriptions of locks throughout history: https://www.historicallocks.com/ I especially like the section on ancient pin tumbler locks, where the key actually move the bar on a barred door. I've been conditioned to think of dungeon doors as either locked or barred, never considering that a barred door could be unbarred from the other side of the door using...
    6 replies | 202 view(s)
    0 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 08:54 AM
    Found an interesting digital book on DMs Guild: Deadly Dungeon Doors by Glen Cooper (https://www.dmsguild.com/product/203610/Deadly-Dungeon-Doors) There are some new rules you can try that add to those in the DMG and Xanathar's. There are a large number of tables that help you generate different kinds of doors and a flow chart to tie them all together. I find it a bit cumbersome to use on...
    6 replies | 202 view(s)
    0 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 08:28 AM
    One interesting location for a secret door is within a set of stairs. Basically you lift up a step on a staircase to reveal a secret room or passage. Inspired by a real-life example of a "priest hole" being accessed in this way. Picture from Wikipedia:
    6 replies | 202 view(s)
    0 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 08:11 AM
    The secret door in the fireplace, and the secret spiral staircase, in Castle Brunwald from Indiana Jones and the Last Crusade. https://www.youtube.com/watch?v=e1KKVy-nki8
    6 replies | 202 view(s)
    0 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 08:09 AM
    Interesting story of a teacher of mechanical engineering who discovered a secret passage in an 8th century abbey and used it to steal books for two years before the Abbey and police eventually discovered the secret passage and caught the theif. https://www.telegraph.co.uk/news/worldnews/europe/france/1397450/Secret-passage-used-to-strip-French-abbey-of-rare-books.html ...
    6 replies | 202 view(s)
    0 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 07:59 AM
    Great scene from Sherlock Holmes: A Game of Shadows that shows a secret door, how it was made, and how the perceptive detective discovered it. https://www.youtube.com/watch?v=SLTuorO41ME
    6 replies | 202 view(s)
    1 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 07:49 AM
    I was recently inspired by an excellent video by Lindeybeige that described an ancient door lock technique and locked chest he created using that technique for a LARP challenge he created. https://www.youtube.com/watch?v=hWCU2aF1TL0 It is a longish video, but I encourage watching it. It inspired me to do two things for my games. (1) Come up with better descriptions for secret doors...
    6 replies | 202 view(s)
    2 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 07:00 AM
    Even more than Arneson, Barker is a sadly overlooked forefather of our hobby and a world builder on par with JRR Tolkien (though I don't think his actual fiction writing compares to Tolkien).
    34 replies | 1137 view(s)
    1 XP
  • MNblockhead's Avatar
    Thursday, 20th December, 2018, 06:13 AM
    I think that is common assumption. But I would be chased out of the Twin Cities if I made that mistake.
    34 replies | 1137 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 19th December, 2018, 11:08 PM
    The power of feats are not an issue for me - I got infinite dragons. Whether or not feats support the kind of game I'm trying to run is the real issue for me. To that end, sometimes I use feats and sometimes I don't.
    41 replies | 1880 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 19th December, 2018, 05:30 PM
    I'd like to put forward my holiday scenario that I posted here on enworld: Vow of the Silent Knight
    7 replies | 249 view(s)
    0 XP
  • MNblockhead's Avatar
    Wednesday, 19th December, 2018, 10:40 AM
    Not very difficult for me. It could have been much more difficult. All they had to do it throw in 2e, 3e, and 4e settings and mechanics questions. For anyone who grew up playing the game in the 70s and 80s and who know a bit about the game's origins, most of these questions will be easy. Now, ask me about Eberron, Spelljammer, Planescape, or Dark Sun and they could get me.
    34 replies | 1137 view(s)
    1 XP
  • MNblockhead's Avatar
    Wednesday, 19th December, 2018, 09:36 AM
    Also, I have a high-definition display on my laptop (Dell XPS). Does it make sense to get a 1080p display for digital battlemaps or is 720p sufficient?
    6 replies | 402 view(s)
    0 XP
  • MNblockhead's Avatar
    Wednesday, 19th December, 2018, 09:29 AM
    I'm going to be placing an order from Collabrewate for a portable TV case for tabletop games and digital maps. Basically, the display is horizontal and connected to a laptop so you can display digital battlemaps using RealmWorks, Roll20, Fantasy Grounds, or just zooming a PDF to the appropriate scale. I'm leaning towards a 32" display for portability and storage between games. The case...
    6 replies | 402 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 18th December, 2018, 08:52 PM
    I don't find riddles or puzzles terribly engaging so only every now and again I will use them. But really the riddles I use end up just being dirty jokes because that's more fun to me. I had a villain in a previous campaign called The Puzzler and he would have a new dirty joke to tell every turn. If the PCs guessed the punchline, he would get so mad he'd be stunned on his next turn.
    41 replies | 886 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 18th December, 2018, 07:39 PM
    The trickery angle suggests a hag, probably a green hag that is part of a coven and has some minions in or around the cave it can call upon if a battle breaks out.
    19 replies | 430 view(s)
    3 XP
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About MNblockhead

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About MNblockhead
Introduction:
Back to the table-top after 2.5 decades away
About Me:
Gamer that returned to the fold with 5e, after 25 years away from RPGs.
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Twin Cities, MN, USA
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My Game Details

Details of games currently playing and games being sought.

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Twin Cities Area
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Minnesota
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Game Details:
Monthly 8-hour 5e game. Ended home-brew campaign in January 2018, after two years and am now running Curse of Strahd.
My Character:
I play a Tortle barbarian berserker with the great-weapon master feat.

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My Game Details
Town:
Twin Cities Area
State:
Minnesota
Country:
USA
Game Details:
Monthly 8-hour 5e game. Ended home-brew campaign in January 2018, after two years and am now running Curse of Strahd.
My Character:
I play a Tortle barbarian berserker with the great-weapon master feat.
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Wednesday, 16th January, 2019



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Friday, 14th December, 2018

  • 05:11 PM - doctorbadwolf mentioned MNblockhead in post Matt Colville’s Strongholds and Followers
    MNblockhead thanks for the reply, very informative. Sadly, it is definitely not just his fast spoken delivery. I’m from California, and I consume a lot more YouTube and podcast media than I do traditional video media, so fast talk is where I live. When I have to call the support center st work, and get someone from Vest Virginia, I feel like I’m at the DMV in Zootopia. People talk soooooooo slooooooowwww. He just annoys me. But, I don’t think it’s his diction, or vocabulary, or anything else that translates directly to print. I think it’s just him. I watched his video on the Star Wars sequel movies vs the prequels, and I just couldn’t stand the guy. Part of what annoys me about him is what annoys me about so many of my fellow Millenials, and GenX ppl. That is, the rampant deeply emotionally stubborn nostalgia. I...just don’t experience nostalgia to anywhere near the same degree that others seem to, so when people seem to base their opinions strongly on it, I find it obnoxious. His line...

Wednesday, 12th December, 2018

  • 12:45 PM - dave2008 mentioned MNblockhead in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    I agree with @MNblockhead - thank you for the recap. I think this is an interesting challenge and covers a lot a things that, out of the box, D&D doesn't do well. We really could use a DMG II or similar that covers more complex scenarios like this. One thing that got me thinking... Yeah, I really overlooked this. Twice, when they realized the fall was only 30 feet, the players sort of shrugged. I had further complications up my sleeve, so I was able to added twists when that happened (and I remembered to!), however it definitely dispelled the illusion of threat. This made me think once again about the falling rules. How about in addition to damage: every 30 feet of falling requires you to either take a level of exhaustion (thus 180' = death) or a roll on the lingering injury table. Or possibly a combination of the two. That way falling as some real consequences other than damage (which we all know is not a real consequence in D&D) ;)

Sunday, 2nd December, 2018

  • 05:08 PM - Parmandur mentioned MNblockhead in post Boxed Sets 2018 Style
    The key market for box sets isn't APs, it's settings, which simply aren't being given enough meat. MNblockhead specified Adventures, not other kinds of products. I don't see that a Ravnica box set would have had different contents, but would have cost more?

Tuesday, 30th October, 2018


Saturday, 8th September, 2018

  • 10:05 PM - epithet mentioned MNblockhead in post Curse of Strahd help (lots o’ spoilers)
    I definitely agree that the Master of Ravenloft is a prisoner of the mists. Once you take up that power, your campaign is necessarily limited to consolidating your power in Barovia. I respectfully disagree with @MNblockhead with regard to the dark gift, however. While the dark gift of the Vampyre is currently necessary to rule the cursed land of Barovia, I think it is something that can be taken by charm, guile or force from one who currently possesses it, rather than strictly requiring the recipient to return to the original source. It just fits much better with vampire mythology in my mind. As I consider it, I would also require a special ritual casting of the 1st level cleric spell ceremony for the investiture of the new Master of Ravenloft, involving the shedding of the new Master's blood upon the soil of Barovia (as mentioned in the novel I, Strahd.) One thing I've been wondering is the possibility of freeing Barovia from the curse altogether. It seems that it should be possible to, for example, plane shift each amber vessel and its resident dark power to Carceri, or the astral plane, or somewhere removed from Barovia. If the Amber Temple were then hallowed, that should, in theory, completely brea...

Tuesday, 28th August, 2018

  • 07:35 AM - Coroc mentioned MNblockhead in post Interpreting Barbarian Rage in Non-combat Situations
    MNblockhead "Tell me more about how this would work in your games. First, the RAW does not seem to support this, beyond the DM determining how NPCs and creatures react to someone who is raging. In your example, would you, as the DM, decide that the player attacks the table? That's not really my style. I want the player to play their character and they decide how their character acts. Also, intimiation is a CHA check, so it would be waste to burn a rage to intimidate as it gives no mechanical advantage. " That is depending on the roleplaying of the player. The whole situation is a bit constructed and hypothetic but let us say it goes like this: Conan the thirsty roleplays his character being in absolute need for a drink. DM : The waiter seems to ignore you Player : I get really upset and clench my fist DM ruling you: get enraged and you want to hit something Player either playing along or DM ruling: Make a wis save to see if you control your rage if it fails you hit the table....

Monday, 27th August, 2018


Wednesday, 8th August, 2018

  • 01:15 PM - lowkey13 mentioned MNblockhead in post Forum Suddenly Switched How Named Are Displayed?
    My obvious reply though is going to be... at the point where you’re choosing to use the desktop version of the site with your smartphone instead of the mobile site intended for smartphones, you’re creating your own problem and shouldn’t be listened to specific to that use case. I can't speak for everyone, but I will add my 2 cents to what @Ath-kethin and what @MNblockhead wrote. I find that the mobile appearance is atrocious. Even when I am on my smartphone (or tablet) I use the desktop appearance. Apparently, that is not uncommon. I don't think that is a very rare use case at all. (Also, the new appearance is much worse for those of us who use smartphones and the desktop appearance, at least IMO.)

Wednesday, 25th July, 2018

  • 06:02 PM - Cyber-Dave mentioned MNblockhead in post Why I feel so abysmally let down by the "Ravnica" news...
    That is a fair attitude @MNblockhead. I'm trying to work my way from disappointed towards that. I'll be honest, I think this thread is part of my cathartic process. As I said, I have been looking into Ravnica, and there is a lot to love about the setting. I know I will be buying the product and giving it an honest whirl. I am also very happy about the way Eberron has been released. I think it is a smart distribution model for settings. I hope they release more of them, in the future, using a similar model.

Monday, 23rd July, 2018

  • 10:05 AM - Coroc mentioned MNblockhead in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    MNblockhead all the van richten guides are a nice read if you/your PC are heavy into roleplaying some sort of gothic monster (Vampire/werewolf etc.) with all of its powers but also all of its tragic curse. Why did i write your PC? Well in classical ravenloft all of the afflictions can get to your Players as well. That means for a start get the red box or black box Basic set and read about power checks, that is a mean mechanic i tell you. Adventures as such, hm several of the hyskosa hexad are quite good, but not all. The first two (levelwise so the second would be touch of death the first is night of the living death or such, i cannot remember right now) are pretty intense. The fifth, the one before roots of evil has one of the best starts (although a railroaded start it is so fantastic if you do this to unaware players) i ever read. I agree on most of the classic modules are pretty good, also for other settings, still i think the ravenloft are much better, on detailing complex personalitie...

Friday, 20th July, 2018


Thursday, 26th April, 2018


Wednesday, 18th April, 2018

  • 02:00 AM - Schmoe mentioned MNblockhead in post Cultures in D&D/roleplaying: damned if you do, damned if you don't
    I agree with MNblockhead, I don't worry about it. In my games, when I look at broad strokes of a culture, I'm much more interested in themes and generalities, and in that case I'm quite comfortable drawing on caricatures and stereotypes because they are effective at conveying the themes; they are quickly and easily understood. If I want to base a culture or race on the Mongols and their aspect of terrifying raids and fearsome campaigns of pillaging, I'll do so. If I want to depict another culture as partaking in ritual sacrifice and draw on Aztec lore for inspiration, I'll do so as well. I've caricatured North American WASP bourgeoisie, and I've caricatured Arabian dervishes because, frankly, the literal interpretation of these cultures is far less important to my game than the themes they represent. I don't do this because I believe those cultures to really be caricatures, but because it is an effective means to convey certain aspects of the cultures in my world that create a more vibrant backdrop for ...

Friday, 30th March, 2018

  • 08:57 PM - Quickleaf mentioned MNblockhead in post Printing maps - how to do this affordably & with minimum headache?
    Thanks for the tip darjr! I always assumed large format printers were in the $1000-$4000 range (like what MNblockhead uses) and too big for the cottage I rent, but I'll have to check out my options on ebay and craigslist more closely if some sell for just $100. While I appreciate how convenient a screen + VTT setup is, I'm not the one hosting games, the place I rent probably isn't well-suited, and that's a larger investment of time and money than I'm looking for right now. Maybe down the road. So I looked over this one map, counting the squares... http://media.wizards.com/2017/dnd/dragon/TOA_Level1UN.jpg ...and *think* printing it at 1-square = 1" scale would meant printing it on a 36" (3 ft) high x 54" (4.5 ft) wide sheet. Unfortunately, exceeding 48" (4 ft) dramatically bumps up the prince on the various online printing shops I'm looking at (www.vivyx.com and www.vistaprint.com) and also gets unwieldy for the table we play at (my largest wet-erase mat is 34.5" x 48", and that *barely* fits). So I'm wondering if I could get away with scaling it down to 88.88% of its original size, whic...

Sunday, 25th March, 2018

  • 08:08 AM - Shiroiken mentioned MNblockhead in post Mending
    As a cantrip, as long as they have all of the pieces, I think it could be done, but as MNblockhead said, requiring an Int check to do it correct would be a good idea. If it's something that could be crafted from a tool, I'd allow that proficiency, but otherwise Investigation seems like the puzzle solving skill.

Thursday, 22nd March, 2018


Sunday, 8th October, 2017


Monday, 31st July, 2017

  • 10:33 PM - Dan Chernozub mentioned MNblockhead in post Back to DnD after 12 years break. DM-ing questions thread.
    MNblockhead I do agree with you mostly, and if you will look at my reply to Tony Vargas, you will notice, that our approach to the game is quite similar. However, DnD being a combat-centric system it is a part of the enjoyment of the game to have interesting and rich and diverse combat encounters. So I'm not saying that I'm trying to have 6-8 combats per day because book says so, I'm saying that with few big combats a day the party can burn everything that they have, which takes out some of interest and of learning process of resource management. Unfortunately, I don't own and AL modules.

Tuesday, 18th July, 2017

  • 03:36 PM - LordEntrails mentioned MNblockhead in post Can Hobby Stores Make Their Saving Throw?
    I think @Coeryartus has said it well. I see the future of hobby gaming stores as a social/community gathering place. Sunsword has already said that store owners need to adapt, so I don't think any product line is going to sustain or doom stores in general. Small business owners need to adapt, and sell what people want. And, that's probably not going to be products in the future. At least not at the level they once were. One thing that hasn't been mentioned, and I know several wargamers who would love it (and pay for it) is storage at their game store. I've never seen it, but these wargamers would pay to rent a locker/drawer rather than have to carry around with them their foam cases to carry all their figures. Oh, and I will agree with MNblockhead too. The way the owner presents himself, and insists that his staff presents themselves, sets the tone of the store. IMO, every owner and employee should be wearing a collared shirt with the store logo on it. It's amazing how such a simple "uniform" sets an environment of clean professionalism.

Monday, 19th June, 2017

  • 11:44 PM - LordEntrails mentioned MNblockhead in post New Dwarven Forge Kickstarter kicked off over the weekend...tempted, but...
    I agree with you MNblockhead. I've been tempted in the past, even created models of a similar system and had them 3D printed. But I just can't do it. The difficulty of transport, the need for variety, and the time required to setup and take-down have taken them from my wishlist. I would rather have a game table with a TV/Monitor built in to the surface where I can display digital battle maps. Yes they are not 3D, but the ease of use, the versatility, and the diversity of settings is just too much to limit myself to something like 3D terrain.


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Wednesday, 16th January, 2019

  • 05:35 PM - iserith quoted MNblockhead in post Ghostwise Halfling Silent Speech Ability
    A player in my current campaign is playing a Ghostwise Halfling and wants to know if the person being communicated with would know from whom the telepathic messages are coming from and can you changes the "sound" and volume of the telepathic voice transmitted? E.g. can you telepathically yell or whisper? Can you attempt to disguise your telepathic voice to make the person you are communicating with not know it is you? E.g. use a woman's voice if the character is male, etc. I am inclined to rule that Silent Speech works like telepathy spell, except that it is limited to 30 feet and can only transmitted speech (not images and sounds). But I would rule that the target does not recognize the user of deep speech unless they "recognize" the voice. In other words, unlike the much more powerful telepathy spell or monster ability (as described in the MM), Silent Speech works just like speech, except it take place in your head. It seems like the Ghostwise Halfling should be allowed to make a performance ...

Sunday, 13th January, 2019

  • 05:29 PM - Jacob Lewis quoted MNblockhead in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    Why go to another medieval fantasy system with very similar mechanics? Especially if you already spent a lot of money on D&D. If you are going to spend money on a new system, wouldn't you want something that felt like a very different game? That makes sense to me, though not in the way you might expect. I chose to stay with D&D 4th Edition because a) I already spent a lot of money on that edition, b) it felt very different from the all the other editions, which c) they all have very similar mechanics in every edition. Similarly, someone invested in Pathfinder might say the same about any other edition or version of the game. 5e is not the solution for D&D to everybody. Pathfinder either needs to retool and just make money by selling their excellent APs converted to 5e I strongly disagree. Paizo would only devalue their own brand by providing conversions of their IP. Plus, they're busy working on their own systems to worry about what 5e is or isn't doing. Besides, 5e is so simplistic by com...

Saturday, 12th January, 2019

  • 12:47 PM - Morrus quoted MNblockhead in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I think other games can benefit from D&D's success, but I don't see Pathfinder being one of them. Why go to another medieval fantasy system with very similar mechanics? Especially if you already spent a lot of money on D&D. If you are going to spend money on a new system, wouldn't you want something that felt like a very different game? When 5e got me back into TTRPGs, it has been so long since I had played any (1990 was that last year that I played any TTRPG before 2014) that I think of myself as a player brought into the hobby by 5e. I did start to branch out after about a year of DMing 5e. Mostly one shots because of time limitations. First I started with free or inexpensive indie PDF games like InSPECTres. My first significant spending on a non-D&D TTRPG system was the new Paranoia. I've bought everything Mongoose Publishing has put out for that game. I also backed kickstarters for more high-concept games like Dialect. My most recent new TTRPG is The Expanse. The impetus in all my bra...
  • 10:47 AM - Olaf the Stout quoted MNblockhead in post RPG Crowdfunding News – Era: Lyres, Treacherous Traps, They Came from Beneath the Sea!, The Fantasy Trip Adventures, and more
    They do. But I mercilessly unsubscribe and filter that stuff out to keep my inbox manageable. The two best sources of new KS projects are these articles on EnWorld and Kickstarter's algorithms (recommendation on new projects based on my prior backed projects). If you back a project, KS will highlight new projects by the creator of the previously backed project. Also, most creators will post notices of new projects on the "updates" board of their prior projects, which you will also get in your e-mail if you've set your Kickstarter preferences to receive them. Did you read my post? I specifically pointed out the fact that I didn’t know about Nord Games traps Kickstarter project, despite backing one (and possibly 2) of their previous Kickstarters. So they didn’t post an update on their previous projects, which is what I suggested they do.

Monday, 7th January, 2019

  • 05:27 AM - doctorbadwolf quoted MNblockhead in post Spring's D&D Release Will Be Ship-Themed
    One big release a quarter is about right for me. So far the 5e books have at least been fun to read and enjoy the art even if I don't immediately put them to use in my game. The only books I've skipped are the APs, but I've bought every one since Curse of Strahd, even though the only official AP I've run is Curse of Strahd. As for the non-APs, I've found them all to be both enjoyable to read and useful as a DM. The only non-AP I didn't find very useful was Sword Coast Adventurer's Guide, though I did enjoy reading through it. SCAG has so little content, I let players count it as part of the PHB in the one PHB+1 game we did, but as a lore book it's fun.

Friday, 4th January, 2019

  • 06:38 AM - Loren Pechtel quoted MNblockhead in post Petrified wood
    1. A tree, or tree-like plant, was completely transitioned to stone by the process of permineralization. That's too mundane. 2. An aroused exhibitionist exposed himself to Medusa. Good one.

Tuesday, 1st January, 2019

  • 10:30 AM - DQDesign quoted MNblockhead in post Hobby Games: It Was a Very Good Year
    I'll never be able to keep up with the books. Since I've gotten back into TTRPGs with 5e's release I've bought enough WoTC and 3rd party material to keep me gaming for years. I'm much more interested in thanks to help me get more out of my games. I've I'm going to be playing an adventure path for months or even a year or more, buying "luxury" items like Beadle & Grimm's boxed set or the Falling Star Sailing Ship is not a terrible investment in my enjoyment of the hobby. I can understand your position, but it is based on the equation "books=games". For me it is more than that, books are also pleasurable readings and inspiration and sources for my hobby as DMsGuild author. Regarding the luxury stuff, I never said they are a terrible investment. Simply, if I think to the dozen friends involved in rpgs who I know, I can't find none interested in spending hundreds of euros on that. Vice versa most of them would buy another mtg/dnd crossover book, for example. But it is only my tiny slice of w...

Saturday, 29th December, 2018


Tuesday, 25th December, 2018

  • 12:50 AM - Maxperson quoted MNblockhead in post CHALLENGE: Campaigns that NOBODY would want to play in
    This is why I avoid campaigns in the Forgotten Realms or Greyhawk, but especially the Realms. The party are the heroes who, if they survive will be among the most powerful beings on planet and are the protagonists who matter. The Realms isn't like that, though. Not unless the DM goes out of his way to make it like that. Those high level NPCs are doing their own thing and the PCs are on their own with their adventure. Nobody is going to swoop in and save them, or do things for them if things get rough.

Wednesday, 19th December, 2018

  • 10:44 AM - Zardnaar quoted MNblockhead in post "Impossible" D&D Quiz
    103770 Not very difficult for me. It could have been much more difficult. All they had to do it throw in 2e, 3e, and 4e settings and mechanics questions. For anyone who grew up playing the game in the 70s and 80s and who know a bit about the game's origins, most of these questions will be easy. Now, ask me about Eberron, Spelljammer, Planescape, or Dark Sun and they could get me. Yeah its not that hard but a few people won't have played the older D&Ds lol. Also probably not that hard for a D&D message board.

Monday, 17th December, 2018


Sunday, 16th December, 2018

  • 10:11 PM - Jay Verkuilen quoted MNblockhead in post Burning Questions: What Do New DMs Need to Know?
    You don't have to be a professional voice actor or author to run a game. This is a very good point. I pay 0 attention to streams and wouldn't even think of it, but you're right, noobs are likely to run into making that comparison. In many ways, it's like assuming that when you first start learning to play guitar you're going to be able to play like, oh, John Mayer, Tosin Abasi, or St. Vincent (to name excellent players in very different styles). That's not going to happen but it doesn't mean you shouldn't give it a go.
  • 10:02 PM - Nytmare quoted MNblockhead in post CHALLENGE: Campaigns that NOBODY would want to play in
    Right, so you turn it into the medieval fantasy version of Star Trek. The characters all man the "bridge" of their space/dimension faring vessel. I ran a short lived Deep Space 9 inspired "you're all different types of Mimic stuck in a dungeon" game.

Saturday, 15th December, 2018

  • 05:16 PM - Doc_Klueless quoted MNblockhead in post Burning Questions: What Do New DMs Need to Know?
    You don't have to be a professional voice actor or author to run a game.Absolutely. Caveat: The following is not a dig at Matt Mercer. He seems like a very nice, likable guy who is obviously skilled at his craft. Many people have stated what a great GM Matt Mercer is. He is and isn't. For the most part, he's a good DM, of that there is little doubt. Personally, I wouldn't want to be in his game long term, because he's not GMing in a style that I wouldn't enjoy over a long period of time (I find the voice acting really distracting at times, for example. He allows intraparty conflict, which I don't enjoy or allow in my games, as another). He's a great GM for that particular group and environment. And that is the major lesson that new DMs should take away from him (and I think I recall him saying the same thing): The best GMs tailor their game to their players and environment. That's a very hard GM skill to learn. I find, for the style of play I like, that Chris Perkins is a much better...
  • 04:34 AM - Jester David quoted MNblockhead in post Matt Colville’s Strongholds and Followers
    Well, at the risk of upsetting doctorbadwolf, I mainly dislike them because I'm an opinionated Gen Xer who believes that only Fey creatures, not Vampires or Dragons, should sparkle. Also, I don't like the idea of psionic dragons. Leave that to the aberrations and their twisted thralls. Really. No good reason. The artwork for the gem dragons in Matt's book are awesome. They look cool and are probably fun to use in a game. But the words "psionic gem dragons" just turns my stomach a bit sour. Now a Fey flower-petal dragon that has no physical attacks, that's cool. :-) Don’t they date to 1980?
  • 04:27 AM - doctorbadwolf quoted MNblockhead in post Matt Colville’s Strongholds and Followers
    <SNIP> I find that many people react strongly to opinionated people. Some people love them--find them more interesting and fun to listed to and argue with. Others find them annoying and full of themselves. When I moved to New York City, I fell in love instantly. Most Americans have negative stereotypes of New Yorkers. After moving back to the Midwest, I find I have to tone it down. Whenever I find myself conversing with someone who'll bluntly state a strong opinion on anything, I find it to be a breath of fresh air. My wife, on the other hand, finds it exhausting to be around me and some of my friends. After a few drinks, when we are at the point of having heated arguments about garlic, she'll tap out. And I don't think it is a millennial thing or a gen X thing as my grandfather and several of my uncles illustrate--especially those too-full-of-themselves uncles who moved to Los Angeles ;-) Matt seems like a fun person to grab drink with and argue have friendly arguments about inc...
  • 03:12 AM - doctorbadwolf quoted MNblockhead in post Matt Colville’s Strongholds and Followers
    Well, at the risk of upsetting doctorbadwolf, I mainly dislike them because I'm an opinionated Gen Xer who believes that only Fey creatures, not Vampires or Dragons, should sparkle. Also, I don't like the idea of psionic dragons. Leave that to the aberrations and their twisted thralls. Really. No good reason. The artwork for the gem dragons in Matt's book are awesome. They look cool and are probably fun to use in a game. But the words "psionic gem dragons" just turns my stomach a bit sour. Now a Fey flower-petal dragon that has no physical attacks, that's cool. :-) All these dang olds, having opinions, liking old things! <flips table>

Friday, 14th December, 2018

  • 09:27 PM - Fluerdemal quoted MNblockhead in post Best Fleshed Out Cities for use with fantasy TTRPG
    Which book would you recommend? I have Dragon Heist. What other book would flesh out the city more? The old boxed set. D.
  • 07:43 PM - Mr. Wilson quoted MNblockhead in post Matt Colville’s Strongholds and Followers
    The bestiary appendix has some cool monsters. Not a fan of gem dragons, but I like additional fey, aberrations, elementals, fiends, and celestials. I am curious as to why you dislike Gem Dragons as they've always been my favorite, especially the Sapphire Dragons. Is it the Psionics instead of magic part?
  • 11:00 AM - Zardnaar quoted MNblockhead in post Matt Colville’s Strongholds and Followers
    I'll let Matt answer that from the book: I think most people who use the book will keep to type, as the system makes it easiest to do so, but you could re-purpose with very little work to customize. Nope. What makes Matt annoying to most people, including me the first time I tried to watch his videos, is his motor-mouth delivery. I find as I started listening to more podcasts, I appreciated his style. You get through a lot of content quickly. For me he was an acquired taste but he's gone from "gah! turn it off" to becoming one of my favorite and must-listed to streamers. Keep in mind, I only listen to his DM game tip videos. I've never watched any of his streamed games. I found the style very readable and engaging. Actually, I'm enjoying this enough that I've put his novels on my Amazon buy list. If this book is any indication, Matt is a good writer. You can buy the PDF now for $20. The hardback will also be available for anyone to buy. You can buy the PDF now from his on...


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