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About PabloM

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Date of Birth
May 22, 1987 (31)
About PabloM
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Argentinan Gamemaster
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La Plata, Argentina
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Details of games currently playing and games being sought.

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La Plata
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Buenos Aires
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Argentina

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Iconic Game Designer Greg Stafford Passes Away Friday, 12th October, 2018 10:21 PM

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Town:
La Plata
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Buenos Aires
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Argentina

Monday, 10th December, 2018


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Thursday, 22nd November, 2018


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Tuesday, 7th August, 2018

  • 01:43 PM - Raunalyn quoted PabloM in post [SPOILERS] Enhancing Tomb of Annihilation
    Hah! Thatīs a really epic encounter! Two party members down and up, spells going around and counterspells. Amazing! ps: I donīt remember a combat with ten rounds since 5e has been published... Actually, it was three party members, but yes, it was exciting. Really difficult to keep a party with 3 clerics down...

Monday, 6th August, 2018

  • 01:35 PM - Raunalyn quoted PabloM in post [SPOILERS] Enhancing Tomb of Annihilation
    Please, tell us what happened! The group consists of an Elven Hexblade Warlock/Shadow Sorcerer, a Fire Genasi Diviner Wizard, a Tabaxi Scout Rogue, a dwarven Ranger/Forge Cleric, an Aasimar Light cleric, and a human Grave cleric. All of them are sixth level. The group has gone through each of the various shrines within Omu, tracked down the red wizards who beat them to two of the puzzle cubes and defeated them, then descended into the Fane of the Night Serpent to chase down the final one. They spend the first day probing into the secret entrance to the Fane, killing off the Yuan-Ti guarding the entrance and then defeating the brood keepers and the slaver in the southern portion of the dungeon. Then, they used Water Walk to move across the river, encountering the Hydra and handily defeating it. The group decides to call it a day, gather the drugged slaves they found, and return to their base camp in Omu (the group rescued all of the sailors who were in the wreck of the Sea Goddess, rescu...

Friday, 3rd August, 2018


Saturday, 7th July, 2018

  • 11:22 PM - Umbran quoted PabloM in post 6e? Why?
    ....but no edition or game is perfect. I want to expand on this - "perfect" has no meaning in this context. Saying no game is perfect is kind of like saying no ice cream flavor is perfect, or no novel is perfect. In order for there to be perfection, there must be a single ideal everyone agrees would be perfection. We don't have that. There will be a 6e if only because gaming has fashion trends just like every other product/market subject to aesthetics.
  • 04:59 PM - Zardnaar quoted PabloM in post 6e? Why?
    I appreaciated 3.5 too, but no edition or game is perfect. What about when you get "the parts that could be improved" of 5.x? You will want a 5.75? and then? My point is we donīt necesary need to enter in a revised edition to enjoy D&D, and I think there is more to lose than to win. A 5.1 would be nice, 5E as is with a tidied up PHB and things like spell lists mentioning what classes have access to a'la 3.5/Pathfinder. Also a new index.
  • 04:43 PM - jaelis quoted PabloM in post 6e? Why?
    No, we donīt. But eventually will happen. What I fear the most a "5.5" edition or something like that. Myself I would like a 5.5. I think the basic core of the rules are great, but the are some parts that could be improved. Unlike many, though, I appreciated 3.5e too
  • 03:51 PM - Quartz quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    Without question you suggest a nice system, but, like I say above, I think is a little too over complicated. Adding or substacting 1, 2 or 3 to spell attacks and spell save DC is huge! But then that doesn't affect spells without attack rolls or DCs. And it's not that much of a difference. My suggestion also has secondary effects like counterspelling: if my moon is at High Sanction and your moon is at Low Sanction, you're at a real disadvantage. If you don't want to change spell levels and keep it simple, perhaps another way would be to apply Advantage / Disadvantage to d20 rolls or increase / decrease the damage die, so with all moons at High Sanction a d6 changes to a d12.
  • 02:58 PM - Charlaquin quoted PabloM in post 6e? Why?
    No, we donīt. But eventually will happen. What I fear the most a "5.5" edition or something like that. The ideal next step, in my opinion, would be for WotC to finally deliver on the promise of modular rules that they kept trumpeting during the playtest. Rather than a new edition or .5 that replaces 5.0, they could release optional rules hacks that could be used to sort of build your own 5.x, or stick with 5.0 if you prefer.

Thursday, 5th July, 2018

  • 09:55 AM - Quartz quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    I have just uploaded Dragonlance adaptation to D&D 5th Edition to the downloads area. Cool. Very cool even. I've seen mention of the moon magic in other comments. I've not read them all, but I think your effects are too weak.Moon effects are supposed to be really powerful and the Night of the Eye was feared by non-mages. And 5E makes it easy: just add or subtract spell levels wityhout affecting the actual spell slot. If your moon is at High Sanction, the spells you cast act as if they were 1 level higher, so a 1st level spell would behave as a 2nd level spell; if your moon is at Low Sanction, you cast spells as if they were 1 level lower. If all three are at High Sanction you cast as if they were 3 levels higher, so a 9th level spell would behave as a 12th level spell; if all moons are at Low Sanction the spells you cast behave as if they were 3 levels lower, so a 9th level spell has the effects of a 6th level spell. A spell reduced to 0th level cannot be cast. With regards to two mo...

Wednesday, 27th June, 2018

  • 09:40 PM - Pauln6 quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    Totally. I still think it's counterprodictive to mess with the spell slots in this edition. A circunstancial +1 / -1 seems to fit better. I suppose you could have a long rest ability to cast a spell as if it is one level higher than the slot used so the wizard could inflict more damage but not access more powerful spells. Alongside tweaks to Arcane recovery depending on subclass.
  • 03:13 AM - bedir than quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    This idea is around in my head since the beginning. I really like the Advantage/Disadvantage in the spell attcks, but what about the spells that arenīt attacks? Impose ad/disad on the saving throw?

Monday, 25th June, 2018

  • 01:47 AM - hastur_nz quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    I understand, but I think while is a good idea, adds too unnecessary complexity to the game. The same effect (demonstrate the enhaced power of a Wizard in a High Sanction and the decrease of that power in a Low Sanction) can be done by adding or substracting a number to spell attack and save DC. I think anything that causes your character's abilities to rise and fall with the cycles of the moon is just asking for trouble of some kind (e.g. ask your wife). Personally I never liked it when they added it to the Dragonlance rules (late AD&D book?), and for me it's especially not in the spirit of 5e - you're just asking for trouble with people wanting to game it.

Saturday, 23rd June, 2018

  • 01:53 AM - Ath-kethin quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    I donīt know anybody who really likes the 5th Age stuff. I made peace with it after reading the 3e era books. Cam Banks made a really good work. Most of the SAGA era books made the classic mistake of focusing on new characters I just couldn't get into. And while the War of Souls books were fine and arguably Weis & Hickman's highest-quality writing, they smacked hard of being exactly what they were: an attempt to lend legitimacy to the setting's return to D&D proper by way of its most respected authors.

Friday, 22nd June, 2018

  • 10:19 PM - Irda Ranger quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    In another vein, interesting time line you have... Well I really didn’t like the Fifth Age stuff at all, so I just stopped reading the novels at that point. So I’m not personally vested in any of that and preferred the setting (and pre-Great Dragon geography) I knew.
  • 06:16 PM - Raunalyn quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    Nice thought, but Iīm afraid that I donīt follow you. The caster level in 5e is a diminished factor in comparison to spell slot used to cast a spell. In most spells you have to spend a higher spell slot to enhace the spell efects, so enhace the effective caster level it wonīt necessarily enhace the spell. Let's say I'm a 6th level wizard. My moon's in High Sanction. I now count as a 7th level wizard for the purposes of spell-casting. I don't get to learn any new 4th level spells, but I do get the extra spell slots associated with a higher level spellcaster, and I can cast my 1st, 2nd, and 3rd level spells at 4th level if I am able to do so (since I have a 4th level slot). Let's say I'm a 7th level wizard now, and my moon is in Low Sanction. I effectively cast spells as a 6th level spellcaster, which means I lose access to 4th level spells.
  • 12:11 AM - Pauln6 quoted PabloM in post Dragonlance adaptation to D&D 5th Edition
    Totally fun! We made this list, but we never actually passed from the first: Tanis: fighter (battle master), Folk Hero Raistlin: wizard (abjurer), Sage Caramon: fighter (champion), Folk Hero Sturm: fighter (cavalier), Knight Tas: Rogue (thief), Far Traveler Tika: Like the PHB Flint: fighter (champion), Guild Artesan Goldmoon: cleric (life), Noble Riverwind: barbarian (berserker), Outlander Laurana: fighter (baneret), Noble Nice! I did a rough draft of Tanis and Laurana and I came to similar conclusions. Laurana had quite high stats and really benefits from the edition change. I suppose one option is to give her a built in stat boost instead of a feat. With his crap armour Tanis possibly lends himself more towards a ranged fighter. Tika in the novels is pretty much just a fighter so I think giving her thieves skills from her background is probably the best option. I wish there were more alternatives for the fighter subclasses but I suppose the tavern brawler feat would let Tika fight...

Monday, 13th November, 2017

  • 05:19 AM - Parmandur quoted PabloM in post The State of D&D: Products, Psionics, Settings, & More
    Nice summary, I only have one question: what about 4e? I didnīt play it, so I donīt know how WOTC treated the settings back then. Much like 3E, but more so (creating a whole new example setting with a new cosmology, different settings mileage may vary).
  • 05:03 AM - Shroomy quoted PabloM in post The State of D&D: Products, Psionics, Settings, & More
    Nice summary, I only have one question: what about 4e? I didnīt play it, so I donīt know how WOTC treated the settings back then. The Forgotten Realms, Eberron, and Dark Sun all used variations of the default World Axis cosmology.

Friday, 10th November, 2017

  • 08:53 PM - Francisco Grillo quoted PabloM in post The State of D&D: Products, Psionics, Settings, & More
    Dragonlance is the niche inside the niche, Iīm afraid. Iīll be truly happy with a digital gazetteer, or even an UA article. True when you think of it all has been written unless you want to expand Age of Mortals. All I think is needed is the rules for the setting's exclusive classes, the moons, and pardon de redundancy, all setting exclusive material. This could be done in one book like Xanathars Guide to Everything, including other settings exclusive material.


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PabloM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Dragonlance adaptation to D&D 5th Edition
A Dragonlance adaptation to the 5th edition of Dungeons and Dragons.
For a good understanding of this documentīs content, you should have at least the Dungeon and Dragons Basic Rules and one of the many Dragonlance campaign setting books. We used th...
914 0 1 Wednesday, 20th June, 2018, 04:27 AM Saturday, 23rd June, 2018, 11:39 PM

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