View Profile: plutocracy - Morrus' Unofficial Tabletop RPG News
  • Yaarel's Avatar
    Today, 02:34 AM
    Not ethereal because thats actually a different plane. The ghost for example can move back and forth between ethereal and material, and be incorporeal in either.
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Today, 01:08 AM
    So far, five ‘states’ of materialization. Immune to attacks • Intangible: Clairvoyance sensor. Cannot interact or be interacted with. Can see and be seen (by True Seeing or See Invisibility). Resistant to nonmagical weapons (explicitly or presumably) • Gaseous: Cannot attack, cast spells, carry or use items. Can pass thru creatures and small holes. • Ephemeral: Will-O-Whisp. Cannot carry...
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Today, 12:29 AM
    Arcane casters and Divine casters can feel different because flavor. Likewise Psionic casters. Note, Arcane casters can vary somewhat mechanically with regard to how they access spells. Compare Wizard, Warlock, and Sorcerer. But all of them are using standard spells, and none of them are reinventing the wheel. Likewise Psionic casters.
    68 replies | 2059 view(s)
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  • Yaarel's Avatar
    Today, 12:15 AM
    Thanks guys. This was an issue I needed to make more sense of. I am still mulling my preference. But I found all of your explanations thoughtful. ́ So far, I find four ‘states’ of materialization. • Intangible: Clairvoyance sensor. Cannot interact or be interacted with, but can see and be seen (by True Seeing or See Invisibility). • Ephemeral: Will-O-Whisp. Cannot carry or wear items....
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Yesterday, 08:55 PM
    I would generalize this idea to any form personal magic, including psionic potential, arcane exposure, divine fatefulness. The attacker being magical to some degree seems a plausible flavor for the awkward mechanics.
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Yesterday, 08:41 PM
    Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system...
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Yesterday, 08:29 PM
    Yeah, unfortunately, it is hard to like the 5e spell point system in the DMG. The 5e design made spell values wonky: 2, 3, 5, 6, 7, 9, 10, 11, 13. Using these values feels too convoluted. A simpler point system would be, for a full caster. Your total spell points equal your caster level x2. The cost of each spell equals its spell level. You refresh your spell points after each long or...
    68 replies | 2059 view(s)
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  • Yaarel's Avatar
    Yesterday, 08:10 PM
    I want official support for normal (non-broken non-sucky) psionics. ;) If WotC made psionic archetypes for regular classes, that most players can use conveniently, that would probably satisfy my needs from the game. If in addition to the normal class mechanics, WotC *also* made a special psionic class with cumbersome mechanics that few D&D players want, I could ignore that.
    68 replies | 2059 view(s)
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  • Yaarel's Avatar
    Yesterday, 08:03 PM
    Players Handbook, page 178 ‘Survival’ presumably includes the skill to navigate a ship in an accurate direction across a treacherous sea. ‘Guide your group through frozen wastelands’, ‘predict the weather’, ‘avoid other natural hazards’. Players Handbook, page 91 The Ranger class feature, ‘Natural Explorer’, lists terrains. In the sense of harbors and ports, the ‘coastal’ terrain...
    1 replies | 148 view(s)
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  • plutocracy's Avatar
    Yesterday, 05:51 PM
    If we get to 17.5 K, which is very possible in the next week, yep! Roll20 sheets and tokens as a Stretch goal. :) Spead the word!
    16 replies | 715 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:08 PM
    That too is a confusing part, because the ghost is only ‘resistant’ to weapon attacks. So it is semi-solid so that a sword *can* damage it.
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:51 PM
    Yeah, the example mentions a sword hitting a ‘wall’. I assume the wall is the object, not the sword. But where it says ‘not a building’, can easily seem to mean a wall is not an object. Later, a castle wall is called a ‘big object’. It seems the ‘building’ is an exception because it is actually an assemblage of separate objects. Thus each individual object needs to be considered. Such as...
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:49 PM
    Heh, it occurred to me afterward to doublecheck the DMG. So a wall is an object. I had different folkbeliefs in mind, so was uncertain. I also had 4e in mind, where passing thru an object didnt include passing thru a wall. (Such as the Shadar-Kai, if I recall correctly.) This limitation was more suitable for low-level capabilities. I guess for D&D 5e, it would be useful to have a...
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:34 PM
    Note there are reallife beliefs, such as the spirit of the dead benefiting from an open window to exit or enter a house. Or since a spirit is like a breath, it cant pass thru a wall, like the wind cant.
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:32 PM
    Yaarel started a thread Incorporeal Movement
    Incorporeal Movement is something like a condition. It occurs in the Monster Manual for certain creatures like ghosts. It says, one can ‘move through other creatures and objects as if they were difficult terrain’. I guess, the Dungeon Masters Guide (page 246) gives a wall as an example of an ‘object’. So the ghost can pass thru a wall.
    18 replies | 280 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:04 PM
    The spellcasting mechanics of the Warlock are pretty good for psionics. But not the flavor. The always-on Invocations, the simple spell slots that refresh after each rest, and the Incarnum access to high tier spells. Likewise, the selection of spells, encourages thematic actions for the psionic manifestor.
    68 replies | 2059 view(s)
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  • Yaarel's Avatar
    Yesterday, 01:47 PM
    I want psionics to be normal. I dislike weird mechanics. I fear that the designers will worry about difficult-to-predict wonky mechanics and over-nerf it, thus make psionics suck. I oppositely fear that designers will fail to anticipate broken combos, thus make psionics ruin the game. In previous editions of D&D, psionics has either sucked or been broken − because of stupid weird mechanics. ...
    68 replies | 2059 view(s)
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  • Yaarel's Avatar
    Yesterday, 11:06 AM
    I suspect using the 5e SRD will be useful to a wider audience as well. 3e and 4e have aspects that are truly excellent, and I want 5e to enjoy these too as much as possible.
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:45 AM
    Yaarel started a thread Seafaring mechanics
    So far, what are all the official rules in D&D 5e concerning seafaring? • sailing a ship • navigating, reading stars, ocean water colors, and so on • cargo capacity, consequences of overloading • ship racing • surviving a storm • motion sickness • locking onto another ship for combat • foraging fish and seaweed for food
    1 replies | 148 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:00 AM
    I vote flavor. For me, an item without flavor is by self-definition devoid of ‘magic’. That said, I require the flavor to have mechanical enforcement. One cant ‘pretend’ to fly, one must have the actual mechanics to do so. Otherwise, a leap off a cliff wont end well, regardless how much ‘method acting’ one puts into it. ́ So, I appreciate the design self-restraint of ‘bounded accuracy’,...
    31 replies | 780 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:19 AM
    @GreyLord and @CleverNickName, You guys mean using the D&D 5e SRD to make 4e-style options and 3e-style options for D&D 5e?
    179 replies | 5405 view(s)
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  • plutocracy's Avatar
    Wednesday, 22nd May, 2019, 08:57 PM
    Just a reminder that the Kickstarter is up, with a little over 1 week left! Roll20 Tokens and Sheet are well within reach as a Stretch Goal. :) https://www.kickstarter.com/projects/crisprmonkey/genefunk-2090
    16 replies | 715 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 09:39 AM
    Lack of sleep should incur exhaustion levels.
    53 replies | 1475 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 03:01 AM
    In my case, a Wizard psionic subclass as long as it is competitively potent, can probably fulfill my need for a 3e Psion.
    68 replies | 2059 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 02:55 AM
    My problem with the Mystic is, it is a halfcaster who fails to access high level spells. Actually, slightly worse than a halfcaster, since its highest level spells are roughly slot level 4. I need options for full-psionics. For example, the Wish spell can exemplify the power of mind over matter − the psychic wills desire into reality − suitable for any high level full-psionic.
    68 replies | 2059 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 12:58 AM
    I think I get what you are saying. What do you do if a Long Rest is impossible. This scenario extremely harms the players who play daily-resource classes, mainly fullcasters. To some degree, always-on classes, like Fighter and Rogue, still suffer from depleting hit points. Ultimately, it is a game of fear and scarcity. Where Rogues are probably the most capable of surviving. While other...
    53 replies | 1475 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 12:23 AM
    I get the appeal of 3e having a rule for everything. Wanting to quantify every possibility to simulate reality. Now I probably prefer adjudication on the fly for less common events, so 5e probably strikes the right balance for me, leaning on the DM. But I have to admit the appeal of rules. I care about what is ‘official’, because it helps gamers be on the same page. It also makes future...
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:48 PM
    I am a 4e fan. I never slandered 5e. I felt ‘betrayed’ by the loss of 4e, especially because 4e failed to provide an OGL. But I pretty much immediately understood that 4e was over, and spent my energy constructively during the 5e playtests. And even now, spend my time constructively with 5e. I have to agree with Tony. Where 3e fans launched a tidal way of negativity against 4e (and now...
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:42 PM
    Describing the upside of 1e/2e as ‘enthusiasm’ and ‘charming amateurism’, resonate with me too. Also, the fluidity of the system is a plus, where each DM can reappropriate whatever rules were useful for whatever setting was of interest. The 1e/2e really was the edition where it was true, "The only limitation is your imagination". All the other editions require system mastery, often with a...
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:15 PM
    3. I am unconvinced that 3e describes physical damage. There are no consequences for being ‘severely wounded’. A person with 1 hp can still run a marathon, no difference from an athlete in top shape. Personally, I subscribe to the serious injury happening at 0 hp. I impose a level of exhaustion each time a person reaches 0 hp. To represent the injury that occurred, and describe the nature...
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:36 PM
    I wonder if it is possible to have keep ones cake and eat it too. Maybe the mechanical consequence of a fumble is disadvantage on the action of ones next turn. Then the player (or DM) can narrate why. This might be enough to avoid slapstick in a moment where players are in more a serious mood.
    38 replies | 986 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:28 PM
    On occasion, players have used Stealth skill checks to hide while resting or sleeping, such as covered in soil, camouflage, or so on. Depending on circumstance, it has worked.
    53 replies | 1475 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:22 PM
    Movement isnt so much a problem. A character with heightened speed can ‘engage’ a target that is ‘far’. (The DM adjudicates plausibility for special circumstances.) The feature, Distant Spell, is easy. If a spell requires ‘engage’, the Sorcerer can instead extend it to ‘near’. If a spell requires ‘near’, the Sorcerer can extend it to ‘far’. I wrote that ‘far’ is upto 100, but I meant...
    46 replies | 1433 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 09:58 PM
    Tiny Hut is a ritual, so can be cast before a long rest without expending resources. Rope Trick requires a slot, but still is a potent low level spell for a safe rest.
    53 replies | 1475 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 06:00 AM
    Maybe the player who rolled the fumble gets to decide what has gone horribly wrong, and leave it as narrative rather than mechanical?
    38 replies | 986 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 05:12 AM
    Also, I love theater of mind style for most encounters. That is something that 1e/2e and 5e are best at. And this matters to me alot.
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 05:08 AM
    I would rank ... 1. 4e 2. 5e 3. 3e 4. 1e/2e My frustration with 5e is the unavailability of many things that I love. Psionics. Charisma elf. Magical warrior (swordmage). Nonmagical healer (warlord). Nontheistic cleric. The list goes on and on.
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Monday, 20th May, 2019, 04:23 AM
    I’m curious, what does 3e have for you that 5e lacks?
    179 replies | 5405 view(s)
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  • Yaarel's Avatar
    Saturday, 18th May, 2019, 06:51 PM
    Kinda relating to the Artificer, I would find it helpful if D&D added a new skill: Alchemy. Alchemy covers the elements − earth (bludgeon, pierce, slash), air (thunder, lightning), fire, and water (cold) − acid, metallurgy, material strength, pouring concrete, geology, (seismic activity, volcanoes), and so on. Basically, proto-chemistry. So far I use the Nature skill for Alchemy. But I feel...
    71 replies | 2902 view(s)
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  • plutocracy's Avatar
    Friday, 17th May, 2019, 07:53 PM
    Woohoo! :D High quality printed color hardcover books! http://bit.ly/genefunk2090
    0 replies | 83 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 01:40 PM
    As others have moreorless said, distances need to simplify to: • engaged - in melee • near - ≈30ft - namely within a Move • far - beyond a Move I wish every D&D spell had a range of either engaged (touch), near (upto 30ft), or far (upto 100ft). When thinking about ranges and area-of-effects, just ballpark it as one of these three.
    46 replies | 1433 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 09:23 AM
    Yaarel replied to Norse World
    Norse Warrior Magic − Galdr Chanting Yaarel 2019 This essay assesses the Norse warrior magic, called galdr ‘chanting’, that the Ljóđatal poem describes, and translates the concepts into D&D. The result has a Psionic Paladin vibe. For a full spellcaster, the spells here are appropriate for a Psionic Bard. These Norse archetypes for the D&D classes gain the ‘psionics’ tag. The Norse poem...
    87 replies | 7177 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 04:04 AM
    Yeah. I get that half-casters can be powerful, and it shores up the mundane aspects. At the same time, someone who makes magic items needs to excel at magic, including high-level spellcasting for high-level magic items. At the very least, I want to see a high level feature that can access high level spells, even if like the way a Warlock does.
    71 replies | 2902 view(s)
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  • Yaarel's Avatar
    Thursday, 16th May, 2019, 11:52 PM
    Yaarel replied to Norse World
    A drengr is an example of an ideal Norse warrior. Goodhearted, high-quality, idealistic − and extremely courageous. The recklessness exhibits the courage. Courage is a highest good in the Norse male gender identity. In the case of the drengr, the daring and thrill-seeking also demonstrates competence and effectiveness, because somehow the drengr manages to pull the stunt off, despite great odds....
    87 replies | 7177 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 07:40 PM
    Yaarel replied to Norse World
    Christian families are in Norse lands during all of the Viking Period. In the 800s, they are a few families. In the 900s, they are some of the regional leaders. In the 1000s, the emergence of monarchy comes from foreign Christian influence, from the Holy Roman Empire of Continental Europe. The monarchs who unify the lands of Scandinavia during the 1000s are mainly Christian. For the sake of...
    87 replies | 7177 view(s)
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  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 02:45 AM
    Russia seems a bit like this to me. Vast wilderness, dotted here and there with towns. The roads look like a spiderweb linking these farflung towns. Maybe parts of Canada too. Albeit Toronto is practically an ecumenopolis.
    67 replies | 2451 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 02:27 AM
    I agree. At the same time, I am ok with the pets being golem-like, artificial, and even mechanical, to convey the flavor that the Artificer is using artifice to construct things. To me this has a Renaissance vibe, when building ‘automatons’ was popular.
    117 replies | 5754 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 09:02 PM
    Yaarel replied to Norse World
    The D&D spell, Magnificent Mansion, is a useful tool for a DM to represent a Norse or Norse-esque setting. There are many examples of ‘extradimensional spaces’ in Norse beliefs (and in Scandinavian folkbelief too). A dvergar might leave the door open on the side of a hill, where inside the hill is a luxurious home. Entering a burial mound might enter a spooky large multi-level crypt,...
    87 replies | 7177 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 07:56 PM
    I basically agree. But I would qualify. Rather. Gygax could teach a course on secondary sources about weapons and armors, but the reliability of these secondary sources is problematic.
    67 replies | 2451 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 07:41 PM
    I dont Gygax is ‘ignorant’ about history. I think he intentionally mixes history up, to reinvent a fictional fantastical version of history. For example, the Monster Manual. The ‘Cloud Giant’ is actually the same giant in the ‘Jack and the Bean Stalk’ tale. But rather than present it via mythological accuracy, Gygax intentionally mashes it up, even with a picture portraying East Asia...
    67 replies | 2451 view(s)
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  • Yaarel's Avatar
    Monday, 13th May, 2019, 08:23 PM
    Greyhawk Elevator Pitch: What if everything that TSR ever published was all put in one setting?
    67 replies | 2451 view(s)
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  • Yaarel's Avatar
    Monday, 13th May, 2019, 07:55 PM
    I will probably leave the Setup section separate because it is more like a ritual, and not really cast on the fly. I when I have time, I will integrate the Eldritch Knight section in with the rest of the list. Probably I will put a short ‘− melee’ tag, meaning any spell that range 15 feet or less. If you have a chance to go thru the Eldritch Knight sections, feel free to recommend which...
    252 replies | 44315 view(s)
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  • plutocracy's Avatar
    Friday, 10th May, 2019, 05:10 PM
    New variant cover art came in, if you are interested in cyberpunk/biopunk in 5E, check it out on Kickstarter!
    0 replies | 117 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 05:05 PM
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?)
    252 replies | 44315 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 04:58 PM
    I understand what you are saying. Counterspell is as powerful as any spell of any hostile spellcaster. It is somewhat situational in that the opponent must be a spellcaster. And it is reactive, rather than proactive. In other words, Counterspell doesnt actually do anything. It stops someone else from doing something. That said, it is powerful. If you have a location where you would like...
    252 replies | 44315 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 04:50 PM
    Really the ‘Eldritch Knight’ subsection includes Bards, Paladins, Clerics, Druids − any spellcaster that fight melee. Would calling it ‘Gish’ make it clearer?
    252 replies | 44315 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 03:39 PM
    Yaarel replied to Norse World
    The most difficult part of translating Norse beliefs into D&D is the world setting. The Norse worldview is entirely this-worldly. Everything happens *here* in the material world. In D&D terms, the Norse cosmos only has one plane, the Material Plane, and everyone is part of it − the humans, the alfar, ćsir and vanir, the dvergar, risar and ţursar, and the náir. They all happen here. For...
    87 replies | 7177 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 12:19 PM
    Heh, I distrust the justice system. Unfair outcomes happen all the time. But trial by public opinion is so many times worse.
    73 replies | 6542 view(s)
    4 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 11:05 AM
    Stalker0, your comments, and your format are helpful. In the second post of this thread, I tentatively made the following updates. Message 0. Its rank moves down (improves) to the Not Bad section. It is particular good for situations where the party splits up. One doesnt want to split up too often, but it can be lifesaving when the party does. The truth is, metagaming where the players...
    252 replies | 44315 view(s)
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  • Yaarel's Avatar
    Friday, 10th May, 2019, 05:00 AM
    Its true, when players play moreorless straightforwardly, the 5e system seems to handle alot of abuse. Mainly by relying on the DM to monitor and rule-zero situations. Yeah, this is the kind of thing I worry about. The combos. And these combos are even normal, working as intended − Rage feature, Haste spell, Great Weapon Master feat. Plus the extra attack feature. It is damage...
    21 replies | 907 view(s)
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  • Yaarel's Avatar
    Thursday, 9th May, 2019, 06:19 PM
    It has been over year since the creation of this thread. It is probably a good time to carefully reassess the ranking of spells in light of recent experiences. Prismatic Wall/Sphere is an objectively good spell. It seems to even be one of the spells that the 5e design intentionally made extra powerful for plot protection, similar to Fireball at spellslot 3. Still, it has one purpose: wall. ...
    252 replies | 44315 view(s)
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  • Yaarel's Avatar
    Thursday, 9th May, 2019, 02:16 AM
    I agree with you sentiments. At the same time, the Bard feels like a full spellcaster to me, and of course is one. I love the fact that there is such thing as a "clean-cut, shining, Charismatic mage hero".
    74 replies | 3389 view(s)
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  • Yaarel's Avatar
    Tuesday, 7th May, 2019, 07:39 AM
    Building a Large player character isnt simple. It isnt even possible. As a normal option in 5e, it remains absent. And even in previous editions, the option was available in complicated ways, either with unbalanced mechanics, or inconsistent exceptions.
    21 replies | 907 view(s)
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  • Yaarel's Avatar
    Tuesday, 7th May, 2019, 07:31 AM
    @Immortal Sun The space that a creature takes up represents the bodyspace around the creature, in order to feel comfortable and uninhibited. A human takes up a 5-foot square. A human isnt actually 5 feet wide. It represents the bodyspace. It is possible to squeeze several humans into a 5-foot square. (Heh, flashbacks of highschool car rides.) A Large player character might occasionally have to...
    21 replies | 907 view(s)
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  • Yaarel's Avatar
    Monday, 6th May, 2019, 09:12 PM
    This is sort of RAW, in the sense, DM always adjudicates outcome by means of narrative. Only if the narrative outcome is itself uncertain (and relevant), do dice even happen.
    13 replies | 641 view(s)
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  • Yaarel's Avatar
    Monday, 6th May, 2019, 08:25 PM
    I can imagine a Dwarf being Large in the unusual sense of crazy stout − more cube shaped. It reminds me of folklore drawings of Scandinavian trolls, that are not really much taller than humans, but are so bulky horizontally, they come across as massive. I dont want to see 3-foot halflings with 18 Constitution anyway. But if some player really wants a mutant halfling, fine whatever. If for some...
    21 replies | 907 view(s)
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  • Yaarel's Avatar
    Monday, 6th May, 2019, 08:10 PM
    I know Large size characters are a taboo in D&D. But now in 5e, I just dont see any problem. Moreover, Large characters are important in fantasy, playing the Big Guy (one-man army) archetype. This needs to be possible. (I find the excessive abundance of Small player characters at the opposite side of the bell curve, to be somewhat annoying.) Linking size to Constitution hopefully creates an...
    21 replies | 907 view(s)
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  • Yaarel's Avatar
    Monday, 6th May, 2019, 07:49 PM
    It seems the main benefit of Large size is weapon damage. This doesnt bother me too much, because this kind of bonus to damage requires an opportunity cost, to invest in an unusually high Constitution score of 17+. Also, to invest in extra high Constitution relates to the opportunity cost of investing a feat. Also, the requirement to invest in Constitution is neutral to both Dexterity fighters...
    21 replies | 907 view(s)
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  • Yaarel's Avatar
    Monday, 6th May, 2019, 07:19 PM
    Nagol, thanks for your confirmation and the explanation. The piece I didnt take into account is, the "read" posts would be missing.
    2 replies | 89 view(s)
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  • Yaarel's Avatar
    Sunday, 5th May, 2019, 02:57 AM
    I have the rep issue too.
    21 replies | 2074 view(s)
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  • Yaarel's Avatar
    Sunday, 5th May, 2019, 02:47 AM
    My activity doesnt appear in the ‘New Posts’ search list. It appears to be an error.
    2 replies | 89 view(s)
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  • Yaarel's Avatar
    Sunday, 5th May, 2019, 02:27 AM
    Yaarel started a thread Large size characters
    Large size characters. I was planning to do the following mechanic for a particular race. But now I think I will make it normal for everyone. The idea is, characters must invest in high Constitution to balance out benefits of size. Constitution score: size 1 to 4: Tiny 5 to 8: Small 9 to 12: Medium 13 to 16: Medium (Powerful Build) 17 to 20: Large
    21 replies | 907 view(s)
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  • Yaarel's Avatar
    Friday, 3rd May, 2019, 08:38 PM
    Yaarel replied to Norse World
    Norse gender roles assigned "spirituality" to the feminine gender group. In the world that I live in today, traditions tend to assign spirituality to the masculine gender group. For examples, rabbis and priests were often required to be male. Today there are female Jewish rabbis as well female Evangelical Christian pastors, female Anglican priests, and so on. It is even fair to describe our...
    87 replies | 7177 view(s)
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  • Yaarel's Avatar
    Thursday, 2nd May, 2019, 08:34 PM
    Because of the nature of technological advances, many normal D&D spells can be reproduced scientifically. Telepathy is already approximated via cel phones as earpieces, and exactly possible via a brain implant, "wetware", for examples. In addition to new technological classes, examples of how to reflavor standard magical classes would also appeal to me.
    16 replies | 715 view(s)
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  • plutocracy's Avatar
    Tuesday, 30th April, 2019, 04:46 PM
    GeneFunk 2090, a cyberpunk/biopunk RPG is now live! :D It's been 18 years of slow-cooked development, hope you enjoy. https://www.kickstarter.com/projects/crisprmonkey/genefunk-2090
    0 replies | 127 view(s)
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  • plutocracy's Avatar
    Thursday, 25th April, 2019, 11:34 PM
    This video took me WAY too long to make, hahaha. Hope you like it. :D
    0 replies | 122 view(s)
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About plutocracy

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Sunday, 21st September, 2014

  • 06:29 AM - Thank Dog quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. You couldn't stack the Shield spell with Defensive Duelist. Both require a reaction to use. You also couldn't use it with a Staff of Defence while wielding a shield, because it requires using a finesse weapon which the staff is not.
  • 05:41 AM - Acr0ssTh3P0nd quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. Quick question: how does a 1st-level fighter afford Full Plate using rules-as-written?

Friday, 19th September, 2014

  • 07:13 PM - Sacrosanct quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. In theory, sure. But you can only cast shield 4 times (since it's not a spell you can cast with higher slots) unless you use your sorcery to give up spell slots to purchase lower ones. And I just can't see that happening very often in actual game play with everything else going on (need for spells in non-combat, various tactics in combat, etc) And with the way 5e is, you won't get full plate until at least mid levels I'm ...
  • 06:59 PM - SilverfireSage quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. I can see that. One round of super awesome AC is fine with me, especially because they're trading off having a good AC for being more effective in combat. A monster attacking someone it can't hit would quickly switch targets anyway. And when haste runs out? You can be sure they'll be hammered during that round of exhaustion.

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