View Profile: plutocracy - Morrus' Unofficial Tabletop RPG News
  • Yaarel's Avatar
    Today, 04:18 AM
    Low light is a pain in the neck to keep track of. Even when I remember there is low light, I just handwaive it. Any amount of bright light is bright within close range, and dim for a virtually unlimited distance beyond the bright light. Maybe low light vision is useful for scanning a distance. But really I dont care. I am glad the only two meaningful options are either darkvision or a...
    196 replies | 6755 view(s)
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  • Yaarel's Avatar
    Today, 03:29 AM
    Here is my first pass at Warlord powers. They are intended to balance with 5e, so compare these powers to 5e spells. When a class gives the player the choice of a power, the player can choose any power, whether it is at-will, per rest (short or long), or per long rest. (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) In 5e, several classes can share the same powers (including...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Today, 02:22 AM
    Power Format Power Name // Purpose Level Sources, Trope // Action Type • Frequency
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Yesterday, 06:24 PM
    The clay golem derives from the Bible, where the first human (whose name is ‘Human’, Adam) is shaped out of wet clay − namely a ‘lump’ of ‘dirt’ made moist by a ‘mist’ from the ground. God brought this reddish clay statue to life, by breathing Divine breath into it. This is understood as the ‘dirt’ of physical molecules being mysteriously entangled with consciousness. There is a tradition that...
    20 replies | 777 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:04 PM
    I tweaked the power sources grid. Note, ‘Morale’ with ‘Second Wind’, thus by extension Warlord hit-point restoration in the sense of rallying morale. Morale organizes as nonmagical ‘Martial’ and mental ‘Psionic’.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Yesterday, 05:07 AM
    Seriously, in my eyes, the whole point of a ‘boxed set’ is the MAP. And an adventure or arc of adventures relating to the MAP. For what its worth, I prefer regional settings (that plug-and-play into any world). So a regional map, rather than a world map. For me, a world map is an online offering for those who want it. Compare, Salt Marsh is about right for me, in terms of a specific...
    39 replies | 1229 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:46 AM
    The Power Sources table above lists ‘healing’ as Primal and Divine. However, this refers to actual spontaneous healing following a catastrophic injury when reach zero hit points. Warlord healing is more like ‘morale’ (Martial Psionic), inspiring others to press on, despite being battered an bruised. For my tastes, the Warlord is an effective healer − unless the ally reaches zero hit...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:39 AM
    I consider balancing options a high priority. I appreciate those who think about these carefully. ‘Situational’ is ‘less useful’, because it is less frequent, and in that sense ‘weak’. Regarding frequency: An ability that is used every encounter is useful.
    18 replies | 2458 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:25 AM
    Wood Elf, and maybe High Elf, deserve Darkvision, carrying a nocturnal vibe. However, Eladrin ‘Sun Elf’ must not have Darkvision, having an aura of light, or a light cantrip, instead. Eladrin ‘Moon Elf’ probably needs Darkvision with a nocturnal vibe. In sum.
    196 replies | 6755 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 11:24 PM
    My ideal power format looks something like this. The title line has the power name (in this case the Fireball spell), the purpose, and the character level. Next line, sources.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 07:51 PM
    4e Power Sources How do you guys feel about the 4e Power Sources table below? The table develops from discussions that Wrecan and I had years ago. Essentially, the sources are rows and columns that intersect each other. For example, ‘healing’ spells are both Divine and Primal, locating at the intersection of the two. The columns describe the THEME of the spell: Elemental (Matter),...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 07:20 PM
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 05:48 PM
    Yeah, I guess. Maybe for the sake of simplicity, ANY grappling maneuver can attack or defend via whichever is higher, Dexterity or Strength. So, Dexterity can ‘Push’ by means of a judo flip or so on, and ‘hold’ by grabbing a sensitive place like a finger. I have in mind that there are only four abilities (or at least only four ‘active’ abilities). So, attack uses Strength or...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 03:49 PM
    I am a big fan of swaps. They are awesome for customization and balance. If everything is formatted as powers, then it is so easy swap one power for an other. If you look at the ‘Advancement’ table. The way the leveling sequence works out has levels 20 to 24 for Epic tier. This includes two ‘Epic’ feats at levels 20 and 24. It also includes an Epic race feature − great for concepts...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Thursday, 13th June, 2019, 05:43 PM
    I want ultra simple grappling. Is the following feasible enough? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. Always use Dexterity to make a grappling attack but always use Strength to keep hold.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Thursday, 13th June, 2019, 04:02 PM
    How do you guys feel about everyone getting a free feat at level 1? I suppose, a human gains two. I love 4e ‘themes’. It seems like Pathfinder2 now has something like this as well. A themes are a substantial set of thematic abilities, in addition to class and race. These are great for rounding out a character, connecting the character to persons or places in the setting, or if teammates...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Thursday, 13th June, 2019, 03:30 PM
    Ability Bonuses Your ability bonuses define the things that you tend to be good at. Your aptitudes. For example, a high Strength bonus makes you inherently good at various challenges that need you to be physically strong. Physical Ability Bonuses • Strength represents your brute strength, toughness, and size. • Dexterity represents your precise motion, skillful athleticism, and...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Thursday, 13th June, 2019, 01:05 AM
    The 4e source is so flavorful. It is one of my favorite aspects of 4e. Identifying a class with a certain source works well. On the other hand, identifying a class with a role never worked well. The class felt too rigid and inflexible against personalization. Towards the end, 4e abandoned roles by having archetypes with different roles. I feel it is very useful to use ‘roles’ as...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:03 PM
    I overhauled the Ability Bonuses section. This post archives the earlier content, before the update. Your abilities define the things that you tend to be good at. Your aptitudes. For example, a high Strength makes you inherently good at various skills and efforts that need you to be physically strong. The attacker always rolls a d20. This attack roll adds a relevant ability bonus...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:02 PM
    It is possible that 4e grognards outnumber 4e fixers. This is ironic regarding the history of 4e. Heh, and the rationale is identical: ‘I own too much stuff, and therefore refuse to change in any way at all.’ The bottom line is, this thread belongs to the community. I personally need a system that uses salient and balanced abilities. But this thread isnt just for me.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:44 PM
    The abilities of the 3e gaming system were more systematic and more balanced than the 1e gaming system. I am unfamiliar with 1e clones. But my impression is, these embrace the 3e improvement of the abilities, abandon the 1e stats, and still call the 1e clone a ‘clone’.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:22 PM
    Zardnaar The 4e defaults to ‘attacker always rolls’. Yet it included variant possibilities. For example, ‘players always roll’. In other words, when players attack, they roll against a defense. But when monsters attack, the attack is a fixed number and the players make saves against it. So, it is easy to just leave ‘attack’ and ‘defense’ as raw bonus numbers. If rolling, add d20. But if...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:11 PM
    To reduce to three abilities, would mean using Dexterity checks for library research, or alternatively using Intelligence for jumping and grappling. Besides, the 4e stat ‘Passive Perception’ is defacto a routine defense. 4e really has four defenses. The consolidation of abilities down to four is fully compatible with existing 4e material.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 01:53 PM
    @Zardnaar, @DEFCON 1, @Charlaquin It is worth having balanced abilities. Rather than the eight abilities, it is possible to have four abilities. • Strength • Dexterity • Intelligence • Charisma
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:10 AM
    Initiative probably belongs to ‘Sense’, whether Sense is part of Wisdom, part of Intelligence, or its own stand-alone ability. In any case, Sense is the ability to notice something coming, whence the ability to respond early for initiative.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:06 AM
    I am ok with removing damage from finesse weapons. Note, in the eight ability setup: Strength − melee attack bonus, melee damage bonus Athletics − finesse attack bonus, grappling, Monk flurry attack Dexterity − missile attack bonus, Rogue sneak attack All three have different kinds of combat options. None are must-have.
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 05:42 AM
    Abilities should be useful regardless of class. Lore skills and languages are less satisfactory to make Intelligence worthwhile. Intelligence must include something frequently useful in combat. 4e made a good start at making Intelligence a more meaningful investment. It combines Intelligence with Dexterity for Reflex. But this combination still feels awkward. Intelligence still feels less...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 05:08 AM
    We will see how people feel about having 8 ability scores. But there are many good reasons to have these 8. They are equally powerful to each other. And salient to describe well various kinds of creatures and abilities. Personally, in the traditional six, I find the fact that Dexterity is a super-stat while Intelligence is a dump-stat, to be frustrating. This fundamental imbalance wont...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:34 AM
    The only difference between a ‘defense’ and a ‘save’ is a d20 versus a base 10. You can literally call it a ‘Will save’ and then define ‘Will save’ as ‘10 + your Wisdom or Charisma bonus’.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:10 AM
    Zardnaar I started a new thread as a ‘wiki thread’ that anybody can edit. This allows multiple people to contribute to the clone, so not all of the burden is on one person. Have a look at the thread and add and change it freely. enworld.org/forum/showthread.php?659990-Open-4e-Style&p=7619019#post7619019
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:54 AM
    Math cannot be copyrighted. If you like defenses better, then there is no problem using them. The terms ‘Fortitude’, ‘Reflex’, ‘Will’, and ‘Perception’ are all legally available, regardless of how we define these terms. Cool about Star Wars. If going with defenses, then it is worth combining Ref and AC as a single defense.
    320 replies | 10659 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:01 AM
    Abilities and defenses are probably the most important mechanics in the entire game. They need to work extremely well. Unfortunately, they are the most familiar mechanics, thus the most difficult to improve. In the first post, in ‘Ability Bonuses’, I have added two more ability scores. So there is a total of eight ability scores. These are, physically and mentally: • Strength,...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 02:49 AM
    Reserved
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 02:46 AM
    This is an open wiki thread. You can edit this post. Contribute to reengineer a ‘4e-style’ gaming system. Use available nomenclature from 5e and 3e, or invent a new nomenclature. Avoid unlicensed 4e terms. Include any notes for fellow game designers in double brackets ]. For example, the term ‘profession’ is noted to be equivalent to the 4e term ] and the 5e term ]. A final product...
    56 replies | 1234 view(s)
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  • Yaarel's Avatar
    Tuesday, 11th June, 2019, 05:23 PM
    In 1e, every DM was expected to create their own setting with its own flavor. I wish that stayed.
    77 replies | 2675 view(s)
    7 XP
  • Yaarel's Avatar
    Tuesday, 11th June, 2019, 04:53 PM
    @Zardnaar, I basically like these half-feats. The main issues are: Flavor-neutral mechanics Avoid baking setting flavor into the mechanics. Rely more on ‘flavor text boxes’ for flavor. Especially avoid terms like ‘gods’ within the actual mechanics themselves. Defenses In 4e, there are no such things as ‘saves’. Instead, the attacker always rolls. The defender has ‘defenses’....
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Tuesday, 11th June, 2019, 02:10 PM
    Actually, doing them in chunks of 5, eventually covers all of them. For 4esque, Warlord seems ‘core’. And there are 5 sources: Psionic, Arcane, Divine, Primal, and Martial. Maybe treat Bard as mind-affecting Psionic.
    29 replies | 1112 view(s)
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  • Yaarel's Avatar
    Tuesday, 11th June, 2019, 04:22 AM
    So far. Warlord Fighter Wizard Rogue, Cleric Druid, Warlock
    29 replies | 1112 view(s)
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  • Yaarel's Avatar
    Friday, 7th June, 2019, 11:35 PM
    I would go with Rabbi as a background. Rabbis can be very different from each other. Some Rabbis are scientists (Wizard), some are soldiers (Fighter), some are artists (Bard), some are healers (Cleric). The mystics in particular seem a case that is simultaneously Divine and Psionic. The endeavor is to ‘unite’ and ‘adhere’ the mind of a human with the mind of Divinity. Jewish mysticism is...
    20 replies | 777 view(s)
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  • Yaarel's Avatar
    Friday, 7th June, 2019, 02:36 PM

    20 replies | 777 view(s)
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  • Yaarel's Avatar
    Friday, 7th June, 2019, 01:28 PM
    Ars Magica has a book, Kabbalah: Mythic Judaism. It seems a decent presentation.
    20 replies | 777 view(s)
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  • Yaarel's Avatar
    Friday, 7th June, 2019, 01:12 AM
    Pretty much any clergy is more like a background, being a skill set. Knowledge skills (history, religion, arcana as mysticism), social skills (empathy, persuasion, intimidation), magical talents (bless, augury, healing, guidance) Peoples most commonly expressed needs are: belonging, relationship, family wellbeing, finances, physical health, spiritual seeking, meaning, ethical advice,...
    20 replies | 777 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 05:22 PM
    I love 4e. It is my favorite edition of D&D. ‘Errata’ that I would like to improve include. • Make the abilities (Dexterity, Intelligence, etcetera) more salient and more equal in power. • Consolidate AC and Reflex into a single defense. Make Perception a formal defense. • Make power choice fluid. Where 4e had specific usage types (at-will, encounter, daily) at specific levels, it became...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 01:41 PM

    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 01:28 PM
    For 4e, it helps to think in blocks of four levels. • level 1: class archetype specialization power (at-will, short rest, long-rest) • level 2: utility (defend, move, detect), skill (background), cultural power (race, region) • level 3: class power (at-will, short-rest, long-rest, sometimes extra-attack) • level 4: feat/ability-score customization This block repeats for levels 5 to 8,...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 12:40 PM
    For theater of the mind, it helps to ballpark all distances for weapons and spells as: ‘melee’ (within 3 feet) ‘reach’ (within 10 feet) ‘close’ (within 30 feet) ‘far’ (beyond 30 feet) ‘same plane of existence’ Far ranges that sometimes happen beyond a combat encounter:
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 11:51 AM
    It is necessary to plan ahead carefully. Because mechanics depend on other mechanics, once we build it, it becomes painful or impossible to personalize. If we want ability scores to be equally balanced with each other, then we must build the system that way from the bottom up. If we want characters that are easy to customize, then we must build the system that way from the bottom up. ...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 01:09 AM
    Maybe the magic bonus and the tier bonus are the same thing? If using magic bonuses, then treadmill the tier bonus. If without magic bonuses just add the tier bonus directly? Novice: +0 magic or tier Hero: +1 magic or tier Paragon: +2 magic or tier Epic: +3 magic or tier
    320 replies | 10659 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 6th June, 2019, 01:00 AM
    Lets think carefully about bounded accuracy. At level 1, it is possible to have a total of +0 (average score, nonproficient) or worse. At level 1, the highest bonus is +7 (+5 score, +2 proficiency). Im less fond of the Expertise ‘doubling’ proficiency, because I like bounded accuracy for skills too, and I like to use skills in combat, so like combat and skills to have the same math.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 08:09 PM
    In total there are two physical defenses (Fortitude and Reflex), and two mental defenses (Perception and Will).
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:55 PM
    I think it is fine to ignore Epic tier for now. Even ignore Paragon. Just work on Novice (1-4) and Heroic (5-12). Plenty to do. We can add more later once the foundation seems robust. I hope to use 5e mechanics as-is, as much as possible. Only in a situation where a 4e-ism improves 5e, would I want to alter 5e. I would just stick with the 5e weapon attack system, its math works fine.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:43 PM
    Tony Vargas Maybe Sneak Attack against an unaware target, targets the Perception defense thus bypasses the Reflex-Armor defense.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:39 PM
    Tony Vargas Heh, if anything, the lasso targets the Perception defense! Not the Reflex defense. Anyone paying attention can easily render a lasso useless.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:34 PM
    Lassos might have a ‘special’ attack. − But a shield would help prevent a lasso. The rest might be better to handwaive. But, burning oil is effectively negated by armor. Likewise shield and armor effectively deter dragon breath and so on. How many times have I seen a picture of a knight with shield deflecting dragon fire!
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:29 PM
    5e hates to attack attended objects − but rationally, the magic ray damages the shield or the plate armor, not the person. Or the shield or armor actually reflects or deflects while being only cosmetically damaged. Armor, including a shield and a heavy cloth armor (gambeson) definitely help escape burns from burning oil.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:27 PM
    Regarding hit points. Suppose each race has base hit points. (Tiny) 4 hit points (Small) 6 hit points (Medium) 8 hit points (Powerful Build) 10 hit points (Large) 12 hit points
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:12 PM
    Legal reasons, it is impossible to copyright a calculation. There is no problem using the Constitution score rather than the accumulating bonuses. The word ‘Constitution’ and ‘score’ are legally available too because of the 5e agreement. The 4e-ism of using the score is ok. The only difficulty I foresee is, if using standard 5e monsters, they will have inflated hit points relative to...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:10 PM
    Reflex plus AC is such a redundancy. Moreover I see no need for a ‘touch’ attack, it is simply Reflex. For example, shield really does help Reflex in the sense of deflecting an attack and getting out of its way. A shield helps against a magical ray. If someone wants to call it the ‘Reflex defense’ or the ‘Armor defense’, I am happy either way, as long as they are the same thing.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:02 PM
    Garthanos and Tony Vargas I really want to consolidate AC and Reflex. So, a sword attacks the Reflex defense. A ray attacks the Reflex defense. An armor improves the Reflex defense, if the Strength/Constitution prerequisite is met.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 06:56 PM
    I understand what you are saying, but then adding a tier bonus plus a proficiency bonus strains the already strained bounded accuracy of 5e.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 06:41 PM
    Well, 5e is already ‘weird’. 5e tiers break at levels 1, 5, 10, and 17. In other words 4/6/6/4. The first tier in a 5e→4e system with levels 1 to 4 is natural, because these levels in 5e are simply too weak and too incompetent to represent a 4e ‘Heroic’ tier. Level 13 seems appropriate for a ‘Path’. It could be 4, Heroic 8, Paragon 8, and Epic 8. But Epic is still a formative design...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 06:34 PM
    I think everybody here agrees that 4e-style Constitution is superior? So, add the SCORE at level 1, and never additional BONUS hit points. This removes low level fragility, and avoids high level hitpoint inflation. (Optional Variant, if players like fragile low levels: add the bonus once at each tier, at levels 1, 5, 13, 21?)
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 06:28 PM
    Personally, I like the ‘just explicitly’ part. But, I also like how 5e gives the FULL proficiency, to anything one later becomes proficient in. For example, if one is level 13 and gains proficiency in Stealth, the proficiency is +4. One doesnt start at the beginning with +2.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 05:57 PM
    Since 4e level 1 doesnt really happen until 5e level 5, it seems worthwhile to split up the concept of ‘class’ into separate tiers. In other words, a ‘class’ includes impactful choices, at different tiers. At level 1, the player chooses a Student Course. At level 5, the player chooses a Heroic Profession. At level 13, the player chooses a Paragon Path. At level 21, the player chooses an Epic...
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 05:25 PM
    Regarding multiclassing. A discussion with Zardnaar in an other thread helped me be more open to multiclassing, even including limited-level ‘prestige classes’. A 4e ‘Paragon Path’ is exactly a prestige class that is suitable for levels 13 to 20 (or whatever). As long as a Path focuses on being alternative features, rather than strictly superior to a base class, then it seems useful. Many...
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 05:02 PM
    @Tony Vargas, @Zardnaar 5e long rest grants complete healing PLUS hitdice. What if a long rest only gives hitdice? Thus someone who is fresh (unbloodied) can spend hitdice in the form of second-winds. But someone who is injured or exhausted must spend the hitdice immediately to recover, thus is more vulnerable to further damage from future battles. @Tony Vargas, @Garthanos, and others...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 03:34 PM
    Instead of reducing to four, the ability scores might achieve salience by increasing to eight. Splitting off two incongruencies seems to alleviate some of the main difficulties. Here, Athletics and Senses, are two ability scores that add to the traditional six, Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. So there are eight ability scores, plus four defenses (see...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Tuesday, 4th June, 2019, 02:55 AM
    You might be on to something. Different aspects of the game level at different rates. It might be something like you are saying, where some factors are in play, while other factors arent, depending on the aspect.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Tuesday, 4th June, 2019, 02:45 AM
    Actually, something about 5e I would like to fix. Skill math. I like bounded accuracy in 5e. It bothers me that skill math drops this astute design principle, for things like skill expertise. For the 4esque, I would like a version of expertise that doesnt double the proficiency bonus. I have seen good suggestions in the ENWorld forum for what to do instead.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Monday, 3rd June, 2019, 06:09 PM
    Yaarel replied to Norse World
    Norse ‘Psionics’ The manipulation of the forces of the ‘mind’ is the basis of ALL Norse magic. ‘Mind’, Norwegian hug, Old Norse hugr. " The folk lived close to nature and believed they were a part of it.
    91 replies | 7884 view(s)
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  • Yaarel's Avatar
    Sunday, 2nd June, 2019, 05:35 PM
    Personally, I rarely get into ‘pets’, but for certain Artificer archetypes it seems to work. The artificial mind feels like an appropriate concept but its implementation needs lots of work. The robot beast with a healing ray, I cant help but like for the tinkerer. However. The ‘turret’ is all kinds of wrong for a wand-maker archetype. The humunculus feels more like a cute familiar, and in the...
    127 replies | 4359 view(s)
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  • Yaarel's Avatar
    Sunday, 2nd June, 2019, 05:21 PM
    Wizards with more brains than sense, have moderate Intelligence and high knowledge skills. They more specifically might have low Charisma and poor social skills. I havent seen the Avenger in play. But its creators viewed it as the ‘Batman class’. In this sense, the class benefits from Intelligence, including Perception. The Avenger also has Charisma, perhaps more so relating to Will and...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Sunday, 2nd June, 2019, 04:54 PM
    I view the skill systems of the later editions, 3e and 4e, as working better to differentiate the aspects of each ability score.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Sunday, 2nd June, 2019, 04:51 PM
    When the two mental ability scores are Intelligence and Charisma, The Cleric is obviously Charisma, the leader of a spiritual community, who can inspire hope, achieve faith healing, socially interact with positive beings, compel and intimidate negative beings. And so on. To some degree, the Cleric personifies the social aspects of the game.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Sunday, 2nd June, 2019, 04:25 PM
    The elegance of the core engine affects everything. 4e did much to begin the consolidation of the ability scores. Two principles guide the assessment of the core engine. The ability scores work well when thematic and narratively intuitive. So that themes that naturally go together utilize the same score. Without ambiguity during narrative resolution. The ability scores are mechanically...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Sunday, 2nd June, 2019, 02:24 PM
    Different players have different preferences concerning different aspects of the game. I care about the elegance of the core engine of the D&D gaming system. Some players care about this too. Other players dont mind the irregularities, and view them as familiarities. Heh, your post comes across as if, you decide for all players everywhere? It also comes across as less civil.
    320 replies | 10659 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 2nd June, 2019, 12:04 PM
    A main feature D&D 4e, is the semi-reduction of the ability scores to three balanced and equally useful ability scores. • Strength/Constitution/Fortitude • Dexterity/Intelligence/Reflex • Charisma/Wisdom/Will This salient consolidation of D&D deep mechanics down to three, works well mechanically. However, 4e remains more complex because Passive Perception functions as a defacto fourth...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Saturday, 1st June, 2019, 07:33 PM
    Yaarel replied to Norse World
    Ancestor Reverence " The shamans role as an intermediary between human society and the land is not always obvious. We see the sorcerer called upon to cure an ailing tribesman or locate some missing goods. We witness entering trance and sending awareness into other ‘dimensions’ in search of insight and aid. We should not interpret these ‘dimensions’ as ‘supernatural’. Nor view them as...
    91 replies | 7884 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 31st May, 2019, 10:07 PM
    Call the 4 ability scores: • Fortitude • Reflex • Perception • Will To use the Persuasion skill, add the Will bonus. To improve AC add the Reflex bonus. Making a knowledge check? Add the Perception bonus.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Friday, 31st May, 2019, 05:10 PM
    Even if so, it takes the most useful mechanics of 4e (Perception, Fortitude, Reflex, and Will), and makes them like 5e in using the abilities as the saves.
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Friday, 31st May, 2019, 03:41 PM
    While the goal is to reverse-engineer 4e, the clone is also an opportunity to finetune the system. To improve it for certain sensibilities if there is enough agreement. Here are suggestions that interest me. Reduce the ‘core engine’ to only four scores • Strength ( = Fortitude save) (size, toughness, meat hit points) • Athletics ( = Reflex save) (move/run/climb/jump/fall) • Intelligence ( =...
    320 replies | 10659 view(s)
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  • Yaarel's Avatar
    Friday, 31st May, 2019, 01:20 PM
    Yaarel replied to Norse World
    What is shamanism? " I traveled to Indonesia on a research grant to study the relation between magic and medicine, among the sorcerers, Dukuns, of the Indonesian archipelago, and later among the Dzankris, shamans of Nepal. But the focus of my research shifted from magical techniques in medicine toward the relationship between traditional magic and the animate natural world. None of the...
    91 replies | 7884 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 31st May, 2019, 01:18 PM
    Yaarel replied to Norse World
    What is animism? " Foremost among the causes which transfigure into myth the facts of daily experience, is the belief in the animation of all nature, rising at its highest pitch to personification. This is inextricably bound in with that state , where recognizes in every detail of world, the operation of personal life − and will. Sun and stars, trees and rivers, winds and clouds,...
    91 replies | 7884 view(s)
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  • Yaarel's Avatar
    Wednesday, 29th May, 2019, 12:27 PM
    It seems their approaching is using the 3e OGL? There is merit here to use 5e. 5e can reach more players and is a more robust gaming system.
    320 replies | 10659 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 29th May, 2019, 12:01 PM
    The upcoming anonymous quote puts the finger on what Norse aboriginal animism is all about. The holiness is the love. This sacredness is more about alliance and more about friendship, and less about power and less about domination. Love is holy. This love expands to nature.
    2 replies | 297 view(s)
    0 XP
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About plutocracy

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Sunday, 21st September, 2014

  • 06:29 AM - Thank Dog quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. You couldn't stack the Shield spell with Defensive Duelist. Both require a reaction to use. You also couldn't use it with a Staff of Defence while wielding a shield, because it requires using a finesse weapon which the staff is not.
  • 05:41 AM - Acr0ssTh3P0nd quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. Quick question: how does a 1st-level fighter afford Full Plate using rules-as-written?

Friday, 19th September, 2014

  • 07:13 PM - Sacrosanct quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. In theory, sure. But you can only cast shield 4 times (since it's not a spell you can cast with higher slots) unless you use your sorcery to give up spell slots to purchase lower ones. And I just can't see that happening very often in actual game play with everything else going on (need for spells in non-combat, various tactics in combat, etc) And with the way 5e is, you won't get full plate until at least mid levels I'm ...
  • 06:59 PM - SilverfireSage quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. I can see that. One round of super awesome AC is fine with me, especially because they're trading off having a good AC for being more effective in combat. A monster attacking someone it can't hit would quickly switch targets anyway. And when haste runs out? You can be sure they'll be hammered during that round of exhaustion.

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