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  • lowkey13's Avatar
    Yesterday, 06:51 PM
    Yep. I have to say that as someone who has always hated pets, and pet classes (Rangers with Pets, Necromancers, Summoners etc.), I am not horrified that 5e dumps so hard on the Beastmaster. But even my cold heart feels a twinge of sympathy for those who like pets getting shafted so hard.
    4 replies | 168 view(s)
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  • lowkey13's Avatar
    Yesterday, 03:17 PM
    The DC Universe streaming service? It's like you're making a joke, but I know you're not. :(
    12 replies | 236 view(s)
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  • lowkey13's Avatar
    Yesterday, 02:50 PM
    Oil of Etherealness 8 Oil Of Sharpness 14 Oil of Slipperiness 14 Potion of Clairvoyance 14 Potion of Climbing 16 Potion of Giant Strength 24 Potion of Diminution 12 Potion of Fire Breath 27 Potion of Gaseous Form 23 Potion of Growth 20
    190 replies | 3100 view(s)
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    Tuesday, 15th January, 2019, 10:16 PM
    Thanks everyone! I'll add this to my list of things to watch. :)
    12 replies | 236 view(s)
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  • lowkey13's Avatar
    Tuesday, 15th January, 2019, 07:50 PM
    Maybe. But if the hand was invisible, you wouldn't have the satisfaction of giving people the Mage Finger.
    87 replies | 1853 view(s)
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  • lowkey13's Avatar
    Tuesday, 15th January, 2019, 05:59 PM
    It's not a timesaver, really. I think it just speaks to where your dreams go after a while- "Let's see. I could be a hero. Or I could make millions of dollars! Or, maybe go dark and villainy and become an international assassin or conman? Meh, sounds effortful. You know what would be great? Dealing with that laundry. The money and the fame fades eventually, but the laundry? IT JUST KEEPS...
    87 replies | 1853 view(s)
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  • lowkey13's Avatar
    Tuesday, 15th January, 2019, 03:48 PM
    I'm just going to say that I really disappointed in most of these response. I mean, you're offered the chance to do magic- anything from being able to kill (attack cantrips) to steal (mage hand) to con (minor illusion) to save people (spare the dying) to well, almost anything .... And y'all are like, "Hey, prestidigitation will make laundry easier!" Man, we're old.
    87 replies | 1853 view(s)
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  • lowkey13's Avatar
    Tuesday, 15th January, 2019, 03:09 PM
    Um .... Anyway, Hussar and Tonguez, I am a sucker for there DC Universe shows, and I didn't know this had released on Netflix (thanks!). How is the maturity level for teens (say, a mature 12 year old)?
    12 replies | 236 view(s)
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  • lowkey13's Avatar
    Tuesday, 15th January, 2019, 03:02 PM
    Oil of Etherealness 10 Oil Of Sharpness 14 Oil of Slipperiness 16 Potion of Clairvoyance 16 Potion of Climbing 16 Potion of Giant Strength 26 Potion of Diminution 14 Potion of Fire Breath 28 Potion of Gaseous Form 23 Potion of Growth 20
    190 replies | 3100 view(s)
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    Monday, 14th January, 2019, 11:09 PM
    Eh .... I disagree with the premise. If we learned more by failure, then Paladins would be scholars and not sanctimonious schmucks.
    30 replies | 832 view(s)
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  • lowkey13's Avatar
    Monday, 14th January, 2019, 08:30 PM
    Well put. I would just add that this inherent tension that you are describing has also been around since the beginning of the game; as difficult as it may be for some to believe now, adding the Thief (now Rogue) was controversial because there were people that believed that adding a class with defined abilities (like hiding in shadows) would mean that no other character could do that. Same...
    242 replies | 7601 view(s)
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  • lowkey13's Avatar
    Monday, 14th January, 2019, 07:12 PM
    I can throw a gnome so far, the gnome hits escape velocity and exits the game. . . . ;)
    18 replies | 560 view(s)
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  • lowkey13's Avatar
    Monday, 14th January, 2019, 05:43 PM
    Whew. Although, I think the DMs should be afraid, all things considered.
    22 replies | 641 view(s)
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  • lowkey13's Avatar
    Monday, 14th January, 2019, 03:45 PM
    So, I assume you read all of my posts in the thread? I would hope that you would see that I have a more nuanced view of things than that, especially given that I started by saying that this sounds like it should be tried out as homebrew. And then I summed it up with the following: And that's kind of the essence of how I feel about things. I don't think the class needs fixing, just...
    242 replies | 7601 view(s)
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  • lowkey13's Avatar
    Monday, 14th January, 2019, 03:11 PM
    Oil of Etherealness 11 Oil Of Sharpness 16 Oil of Slipperiness 19 Potion of Clairvoyance 16 Potion of Climbing 16 Potion of Giant Strength 25 Potion of Diminution 18 Potion of Fire Breath 27 Potion of Gaseous Form 25 Potion of Growth 19
    190 replies | 3100 view(s)
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  • lowkey13's Avatar
    Monday, 14th January, 2019, 04:52 AM
    Hi! not sure why I’m being quoted - but please leave me out of this argument. 😁
    242 replies | 7601 view(s)
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  • lowkey13's Avatar
    Sunday, 13th January, 2019, 06:56 PM
    Oil of Etherealness 13 Oil Of Sharpness 16 Oil of Slipperiness 19 Potion of Clairvoyance 16 Potion of Climbing 16 Potion of Giant Strength 25 Potion of Diminution 18 Potion of Fire Breath 27 Potion of Flying 7 Potion of Gaseous Form 24
    190 replies | 3100 view(s)
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  • lowkey13's Avatar
    Saturday, 12th January, 2019, 06:02 PM
    Oil of Etherealness 13 Oil Of Sharpness 15 Oil of Slipperiness 20 Potion of Animal Friendship 6 Potion of Clairvoyance 16 Potion of Climbing 18 Potion of Giant Strength 25 Potion of Diminution 18 Potion of Fire Breath 25 Potion of Flying 8
    190 replies | 3100 view(s)
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  • lowkey13's Avatar
    Friday, 11th January, 2019, 10:46 PM
    From Benign Neglect to Deserved Extinction: The Gnome Story.
    79 replies | 3583 view(s)
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  • lowkey13's Avatar
    Friday, 11th January, 2019, 09:58 PM
    Voyager had some amazing characters. I happen to like Janeway. But even if she isn't your, umm, cup of tea ... Tuvok. The Doctor (!!!). Seven. Torres. Paris. Even characters that were disserved (Chakotay, Kim) were good. Kes and Neelix? Okay, no cast is perfect. The problem with Voyager is ... well - it was a really squandered premise. You basically had two interesting ideas that...
    39 replies | 828 view(s)
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  • lowkey13's Avatar
    Friday, 11th January, 2019, 05:58 PM
    Year of Hell?
    39 replies | 828 view(s)
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  • lowkey13's Avatar
    Friday, 11th January, 2019, 02:12 PM
    Oil of Etherealness 15 Oil Of Sharpness 15 Oil of Slipperiness 25 Potion of Animal Friendship 12 Potion of Clairvoyance 16 Potion of Climbing 18 Potion of Giant Strength 25 Potion of Diminution 18 Potion of Fire Breath 24 Potion of Flying 13
    190 replies | 3100 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 09:32 PM
    I was going to go with DJ Jazzy Jeff, but sometimes you need the deep cuts.
    223 replies | 7640 view(s)
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    Thursday, 10th January, 2019, 09:22 PM
    Rolled > Quick Cooking > Instant > Steel Cut
    223 replies | 7640 view(s)
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    Thursday, 10th January, 2019, 08:30 PM
    Andrew Ridgeley >>>>>>>> Alex Winter
    223 replies | 7640 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 07:42 PM
    More thoughts regarding the fighter- So, I was thinking about my earlier comments, and about this thread, and why (as a general rule) I find the "fix the fighter" threads different than, say, "Get me a magic shoppe" threads or even "Fix the Beastmaster" threads. So one thing I try to honor is the idea that different people have different preferences. Some people prefer high magic; some...
    242 replies | 7601 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 06:36 PM
    So, if you remember the entirety of my first comment, I prefer that magic be uncommon AND spectacular. I personally think that magic is devalued by two things- 1. Ubiquity of casters. The single worst thing, IMO, about 5e is that they appear to have designed so much of the class abilities around a spell-equivalency. That's why almost every single class is a caster of some sort (even if those...
    203 replies | 6370 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 05:48 PM
    Sort of. Like I wrote earlier, I think that the fighter is both the easiest and most challenging of classes. It's the easiest if you just want to be lazy - along with the Barbarian, you can just hit stuff. It can be really challenging if you want to delve into the flexible aspects of the class.
    242 replies | 7601 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 05:45 PM
    I live in a remote area, so Amazon (and Prime) has been kind of a necessity .... although one I have been thinking of getting rid of, for all of those irksome moral and ethical reasons. That said, I didn't realize I could watch it on Prime, with or without commercials.
    39 replies | 828 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 05:22 PM
    Not to hammer this again, but if if you don't like the Fighter (incl. Champion, Battlemaster, Eldritch Knight, Arcane Archer, Banneret, Cavalier, and Samurai, and not including the UA variants), then you can still play a: Rogue- Like a fighter, but with more skills. Barbarian- Hit stuff good like. Ranger- Hit stuff, with arrows. Or two weapons. Some other class- Smite and smite and...
    242 replies | 7601 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 04:01 PM
    Woah .... I wasn't really talking about rationing or anything. You can view it however you want- I don't think, for example, Christmas would be as great if we had it every month (or every week). It's just basic human nature- we tend to take things for granted. My view shouldn't stop you from giving gifts as often as you like! I think you might be reading little too much into my...
    203 replies | 6370 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 03:20 PM
    Woah. Really? I'm not a huge fan of ads, but I prefer them to paying for another service when I'm already paying for several.
    39 replies | 828 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 03:14 PM
    Hmmmm.... well, I mean, I hate lists and ranking things, but I'll give it a try. ;) 1. TOS. I mean, of course. How could it be anything else? 2. KHAAAN! Still the perfect example of how to make a good Trek movie. 3. TNG. This was actually a hard choice. I want to rank it lower. I went back and re-watched it all a few year ago, and I noticed that while TOS has transcended age to an...
    13 replies | 381 view(s)
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  • lowkey13's Avatar
    Thursday, 10th January, 2019, 02:49 PM
    Elixir of Health 4 Oil of Etherealness 17 Oil Of Sharpness 17 Oil of Slipperiness 29 Potion of Animal Friendship 16 Potion of Clairvoyance 16 Potion of Climbing 18 Potion of Giant Strength 22 Potion of Diminution 18 Potion of Fire Breath 23
    190 replies | 3100 view(s)
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    Thursday, 10th January, 2019, 12:01 AM
    In the words of Keanu Reeves.... woah.
    223 replies | 7640 view(s)
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    Thursday, 10th January, 2019, 12:00 AM
    Lennon > Martin > Harrison > Starr > Wings Macca
    223 replies | 7640 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 09:37 PM
    So, I think this is where that distinction lies. I personally think that Fighters work best for two types of players: A. The Lazy. B. The Really Engaged. By the way- I'm not being pejorative when I talk about lazy players; on those few occasions when I get to play, I'm a lazy player. I relax and help the party, but I don't take the lead. I'm just there for a good time. Anyway, the...
    242 replies | 7601 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 08:39 PM
    I'm not against your fun. Have fun! Have even more fun! Also? Don't worry about what other people think. But if you want to understand what the viewpoint of others is, I can give you mine: 1. I love magic. Magic is awesome. Magic is cool! 2. To me, one way the awesomeness and specialness of something is devalued is by its banal commonness. To use a real-life example, I still remember the...
    203 replies | 6370 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 08:06 PM
    I get that. But for the OP, this came up because a particular player, who had earlier played a wizard, was envious of other people playing other classes. The thing is, the Fighter class / chassis works very well for what is, but it also requires some buy-in if you want it to sing. Not everyone does that, and that's okay! There are a lot of classes that I just don't feel like playing....
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 07:56 PM
    So it would run for one season, then be re-cast with a new actor in the leading role?
    39 replies | 828 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 07:45 PM
    I can understand that. I just .... there are so many stories to tell. It just feels ... like they are reaching for the absolute lowest hanging fruit out there. I don't need more Spock. I have all the Spock (especially with the passing of Leonard Nimoy) that I need. They cannot make it better, they can only make it worse. I don't mind a little fan service; I just would prefer something...
    39 replies | 828 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 06:57 PM
    You have interesting ideas- you should try them in your home campaign. That said, you are going to get the usual responses (they can take additional feats, the game doesn't constrain how you play them, etc). But the most salient point is this- There are twelve (12!) base classes. Before getting to all the subclasses (archetypes). If someone has difficulty understanding how to have fun...
    242 replies | 7601 view(s)
    6 XP
  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 06:25 PM
    I disagree. A lot of people like to take the contrary position because we know, post hoc, about the struggles in making Rogue One. But the seams are even worse in Solo- we just don't talk about it because no one care about that movie. They had to reshoot all of Michael K. Williamson's scenes, for crying out loud! Why do you think they have all of those miserable closeups throughout the...
    223 replies | 7640 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 06:20 PM
    So, I saw this article- https://news.avclub.com/cbs-all-access-to-create-the-next-generation-of-trekkie-1831610895 The big news is that, in addition to ST: Disco (Discovery), and the ST:TNG reboot with Jean Luc, there is also a limited series based on Khan (KHAAAAAANNNNNN!!!!!!!!) in the works and an ST:Disco spinoff with Michelle Yeoh. AND .... two animated series and perhaps even more...
    39 replies | 828 view(s)
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    Wednesday, 9th January, 2019, 05:55 PM
    1. Empire Strikes Back. 2. The Last Jedi. 3. A New Hope. 4. Rogue One. 5. The Force Awakens.
    223 replies | 7640 view(s)
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    Wednesday, 9th January, 2019, 04:07 PM
    Yeah, the original thread topic was pretty much DOA.
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 03:53 PM
    I can see you wanna play a scout with finesse In a room where ya grave cleric don't confess Bitbrain you better take care If I find you been playin' a glamour bard with flair Bitbrain ya better take care If I find you been playin' a glamour bard with flair You've been lookin' like a king in a shepherd druid's dream And you don't always say what you really mean
    27 replies | 731 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 02:42 PM
    Why heavy metal, eh? How about Gordon Lightfoot, the halfling glamour bard? You know you want to.
    27 replies | 731 view(s)
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    Wednesday, 9th January, 2019, 02:39 PM
    Maybe you missed the real lesson? Lionel Richie = God.
    190 replies | 3100 view(s)
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    Wednesday, 9th January, 2019, 02:32 PM
    If you can mix Gamma World and D&D, then you can mix Oscar Wilde and Powerthirst. 400 babies.
    223 replies | 7640 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 02:29 PM
    Elixir of Health 8 Oil of Etherealness 18 Oil Of Sharpness 17 Oil of Slipperiness 26 Philter of Love 3 Potion of Animal Friendship 16 Potion of Clairvoyance 16 Potion of Climbing 18 Potion of Giant Strength 23 Potion of Diminution 20
    190 replies | 3100 view(s)
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    Wednesday, 9th January, 2019, 05:24 AM
    If god hands you lemons, find a new god.
    223 replies | 7640 view(s)
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    Wednesday, 9th January, 2019, 05:00 AM
    John Carter > Ishtar > Little Boy > Waterworld > Fat Man > Pluto Nash
    223 replies | 7640 view(s)
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  • lowkey13's Avatar
    Wednesday, 9th January, 2019, 01:15 AM
    Me too. But I'm not sure how a tall, gangly, redhead with no real weapon skills to speak of other than an acerbic and self-deprecating wit fits in with the barbarian mechanics.
    19 replies | 629 view(s)
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  • lowkey13's Avatar
    Tuesday, 8th January, 2019, 10:24 PM
    So .... no? Can you identify anything about it that feels off? If it's not too weak or too strong, is it the flavor?
    19 replies | 629 view(s)
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    Tuesday, 8th January, 2019, 10:11 PM
    Lusitania > Edmund Fitzgerald > Titanic
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 10:05 PM
    You know. It's fine. Perfectly ... cromulent. There are a lot of worse sci-fi or sci-fantasy movies out there. Dislike is a strong word, that one should normally reserve for Paladins and gnomes .... .............. YOU TAKE THAT BACK RIGHT NOW! HAN SHOOTING FIRST IS INTEGRAL TO HIS CHARACTER!!11!!!11!!!!!!!!! AND BECAUSE IT IS INTEGRAL TO HIS CHARACTER, IT IS THEREFORE INTEGRAL TO MY...
    223 replies | 7640 view(s)
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  • lowkey13's Avatar
    Tuesday, 8th January, 2019, 09:59 PM
    What are you talking about? Gordon Lightfoot? You know, the halfling thief I used to play? If you could read my mind, you'd know that ol' Gord lived a charmed life, until his ship (the Edmund Fitzgerald) was wrecked at sundown, and he was overcome by bitter green Vegepygmies. A tragedy, that.
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 09:47 PM
    Yes. These are the types of problems you have when your continuity is a big ball of wibbly wobbly timey wimey stuff.
    223 replies | 7640 view(s)
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  • lowkey13's Avatar
    Tuesday, 8th January, 2019, 09:42 PM
    Gordon Lightfoot >>>>>>>>>> The Northern Pikes.
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 09:22 PM
    Sorry, man. Not only do you have the Kelvin Pike that doesn't exist in your timeline, you have the Anson Mount Pike that does. We have more Pikes than the Baltic Sea.
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 09:11 PM
    No way! Wait ..... which Pike? PS- Kirk (TOS) > Sisko > Picard > Janeway > Kirk (TAS) > Kirk (Kelvin) > Lorca > Archer
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 09:06 PM
    Sure! The Marvel Cinematic Universe is, and always will be, better than the DC Cinematic Universe .... The Thirteenth Doctor is better than the Twelfth ..... Kirk >>>>>>>> Picard. How am I doing so far?
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 08:48 PM
    You say that now, but you just know someone is going to be all like, "THE PREQUELS WERE THE BEST!!!!! LONG LIVE JAR JAR!" and then it will all go to H-E-Double Hockeysticks.
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 08:39 PM
    Everyone else has made great points! I would add the following based on my experience teaching the game to kids and young teens- Kids grow quickly. Teaching the game to an (average) eight year old is a lot different than teaching it to an (average) ten year old or an (average) twelve year old. The simplifications you should make for very young kids you would not need to make for young...
    30 replies | 1057 view(s)
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    Tuesday, 8th January, 2019, 07:43 PM
    Sorry- you must have responded after I added the relevant info. No, my recollection is that they were not, and that it was a 4 to 1 exchange (you gave up 1 first level spell for 4 cantrips). I don't have my books with me right now, though.
    203 replies | 6370 view(s)
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    Tuesday, 8th January, 2019, 07:28 PM
    A foolish consistency is the hobgoblin of small minds. But you know who loves moving goalposts? Kickers for the Chicago Bears. That's who. Doink. Doink.
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 07:24 PM
    Cantrips were first introduced, semi-officially, in 1e in Unearthed Arcana (in 1985). This was originally raised in a Dragon Magazine column in 1982 by EGG. They had such effects as "belch." You could cast four of them in place of a first level spell.
    203 replies | 6370 view(s)
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  • lowkey13's Avatar
    Tuesday, 8th January, 2019, 07:10 PM
    Naw. Rogue One was good. Even better after you saw what they did with Solo. I would go so far as to put Rouge One in the top 5 all-time (hmmm....). But TLJ was definitely the best since Empire. I would even say .... it's in the top two. /ducks
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 06:42 PM
    Only because some people suck. The Last Jedi was the best Star Wars movie since Empire Strikes Back. Fight me. But that's only because, objectively, '90s kids are way, way worse than 70s and 80s kids. I'm not judging ... it's not like you know any better. You grew up with beanie babies, and the macarena, and Titanic, and 2e. Heck, y'all had to talk about something something baatezu...
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 05:30 PM
    Enraged Nihilists
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    Tuesday, 8th January, 2019, 05:22 PM
    I would go more .... A New Hope to .... Solo. Sure, maybe it's not the most terrible thing in the world, but it's a completely unnecessary addition that answers all the questions you never needed answering. “So, your name is Boba, huh? Any last name?” “Nope. Just Boba. Like the tea.” “Well, you need a last name. Hey, what is that block of cheese you’re eating?”
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    Tuesday, 8th January, 2019, 04:56 PM
    But isn't it ... so grognard .... to grievously dispute with frumious intensity those small differences? After all, the necessity of my disagreement with something is inversely proportional to the value of the issues at stake. . . . 1e is to 2e as Empire Strikes Back is to the Star Wars Holiday Special. Sure, if you get drunk enough and squint, they are the same. But it doesn't mean...
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    Tuesday, 8th January, 2019, 04:40 PM
    Baby, don't hurt me Don't hurt, me no more Baby, don't hurt me Don't hurt, me no more What is love? Yeah
    190 replies | 3100 view(s)
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    Tuesday, 8th January, 2019, 04:29 PM
    Admitting you have a problem is the first step, man. Now, see if you can laugh about it a little. ;)
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 04:20 PM
    It is in M-W (at least on-line). It you don't know something, just ask. The term was first used in the 70s to refer to veteran and experienced wargamers, and was first used in publication (I believe) in Strategy and Tactics, and it was a term of respect. The term spread pretty rapidly, and I recall that by the late 70s it was widespread enough that at the FLGS the RPGers would refer to the...
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    Tuesday, 8th January, 2019, 04:06 PM
    It's not inherently respectable, but it's also not inherently bad. Stop trying to make fetch happen, dude. You aren't the arbiter of the English language, and just because you don't like it, doesn't mean other people agree with you. Some do, some don't. :) People are never so aggravating as when they take themselves too seriously. There is something to be said about the vim and...
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 03:53 PM
    If you want to tell people the truth, make them laugh; otherwise, they might kill you.
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 03:32 PM
    On the other hand, any grognard would tell ya that you can't put "long-time" and "4e" in close proximity to each other. /ducks
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 02:40 PM
    Well, like many things, context matters, right? Not to mention intent? I often refer to myself, only half-jokingly, as a grognard. I would say that many people refer to themselves as grognards as a point of pride. Heck, you can see such usage all the time- websites like the old grognardia, for example. So, yeah, I think in many circles it is a respectable term, and if any of you young 3e...
    223 replies | 7640 view(s)
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    Tuesday, 8th January, 2019, 02:32 PM
    Elixir of Health 12 Oil of Etherealness 18 Oil Of Sharpness 17 Oil of Slipperiness 24 Philter of Love 12 Potion of Animal Friendship 16 Potion of Clairvoyance 16 Potion of Climbing 18 Potion of Giant Strength 22 Potion of Diminution 20
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    Monday, 7th January, 2019, 02:25 PM
    Elixir of Health 16 Oil of Etherealness 18 Oil Of Sharpness 18 Oil of Slipperiness 22 Philter of Love 16 Potion of Animal Friendship 18 Potion of Clairvoyance 16 Potion of Climbing 20 Potion of Giant Strength 21 Potion of Diminution 20
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  • lowkey13's Avatar
    Monday, 7th January, 2019, 02:14 PM
    Elixir of Health 16 Oil of Etherealness 18 Oil Of Sharpness 20 Oil of Slipperiness 22 Philter of Love 16 Potion of Animal Friendship 18 Potion of Clairvoyance 16 Potion of Climbing 20 Potion of Giant Strength 21 Potion of Diminution 20
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  • lowkey13's Avatar
    Sunday, 6th January, 2019, 08:42 PM
    Great! If that's not what you're saying, I wish you the best of luck and fun with your rulings. :)
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  • lowkey13's Avatar
    Sunday, 6th January, 2019, 08:30 PM
    Yes, it would be fighting talk. You might have enjoyed 3.5e, but it ended up causing something of a schism in the rest of the D&D community (PF, d20 etc.). Because there is a difference between adding new material (a la XGTE) and amending the core rules. Once you start amending the core rules (beyond very basic errata) you begin to split the player base. And you need a much better reason...
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  • lowkey13's Avatar
    Sunday, 6th January, 2019, 08:25 PM
    Well, a few things- 1. It is certainly possible that the set of users who use DDB are substantially different than the user base as a whole. The extent to which that would matter in terms of class selection is an open question. 2. Regardless of (1), it is interesting to me that so many people are questioning the data we do have because of um.... idiosyncratic anecdotal observations. Yes,...
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  • lowkey13's Avatar
    Sunday, 6th January, 2019, 08:01 PM
    Are you sure? D&D Beyond is made by Curse. Curse is owned by Twitch. Twitch is owned by Amazon. "Alexa- tell me more about how you're not in my house, watching me play D&D." ;)
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  • lowkey13's Avatar
    Sunday, 6th January, 2019, 07:48 PM
    NO. A thousand times, NO. I will stand athwart the mewling of a MILLION internet comments to stop this. Cutting away everything else from TRPGs generally, and D&D specifically, and you are left with a DIY game. A game that has always been meant to be modified, altered, and shaped as needed by tables and players and DMs. I have a family, and a job, and nowhere near the time I used to-...
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  • lowkey13's Avatar
    Sunday, 6th January, 2019, 06:58 PM
    Well, you know what they say about statistics. That said, I'm sure that everyone here is familiar with JC's tweet: "Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices." ...
    67 replies | 2910 view(s)
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Tuesday, 15th January, 2019

  • 06:57 PM - Ryujin mentioned lowkey13 in post Titans - Surprisingly Good if a bit uneven
    I also found it to be surprisingly good. It's hitting the notes of the comic series, without precisely duplicating them. It seems to up-age far better than Archie Comics do. lowkey13 - They drop the occasional F-bomb and there's a fair bit of blood. Unlike in comic books in this series, when someone with super strength punches you in the face, you spit out teeth. People die.

Thursday, 10th January, 2019

  • 08:36 AM - CleverNickName mentioned lowkey13 in post yes, this again: Fighters need more non-combat options
    ... My fighter basically just sat around watching everyone do everything else except fight. Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So, If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class.This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass. GlassJaw, I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. lowkey13's advice was what I ended up going with back in the day, and I'm 100% satisfied with the result.

Monday, 7th January, 2019

  • 12:47 PM - Aldarc mentioned lowkey13 in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    ...e that the whole "story is greater than character" spiel comellingly fits the bill for describing notions of Old School gaming. It describes your preferences certainly, but likely not the early generation as a whole of gaming. However - and this is what I'm really getting at - in either case it's the story of the party and what it achieves as an entity that matters and that will be retold (both in and out of the fiction, for all that), no matter how many actual characters were gone through in the process.Which does not seem uniquely distinct from how games are played now, which would further require a different explanation for OS games other than "the story is bigger than the characters." And many homebrew OS games were run built around certain characters. I also do not like how this framing implies in its uniqueness that in New School games that the story is subordinate to or less than the characters. On the whole, other explanations are required to describe the difference. lowkey13 offered a fairly compelling alternative, namely that the kernals for numerous modes of gaming were present from the beginning. The proliferation of games with a range of niches since that time have drawn attention to those differences. And "New School" games may favor and expand upon a subset of those early kernals. The OSR movement is clearly attempting to bring something back in at least spirit, but even "OS emulators" seem divided over what that essential substance entails.

Sunday, 6th January, 2019


Wednesday, 26th December, 2018


Monday, 24th December, 2018

  • 04:32 AM - Charlaquin mentioned lowkey13 in post No Magic Shops!
    Oh, hey, @lowkey13 unblocked me! Thanks, pal. Sorry for what I said that pushed you to block me initially. IIRC, I think it was an argument about the value of gold and other currency which got pretty heated. Apologies if anything I said was hurtful to you, I know I can get pretty passionate about certain subjects, particularly when I feel my position is being misrepresented, but that’s never an excuse for hurtful language.

Friday, 21st December, 2018

  • 03:36 PM - Manbearcat mentioned lowkey13 in post 5e Play, 1e Play, and the Immersive Experience
    lowkey13 Going to attempt to sum up my thoughts on this right quick and put a bow on it. I think you’ll disagree, but here it is. Lets go with baseball as the case study. Expert, professional hitters have about .125 seconds (after all the other components of the .4 to .45 seconds it takes from release to plate occur; such as eye hardware to neural software) to determine (a) what pitch this is (typically out of a suite of 3-4, very distinct pitches, including disguise; eg change-up vs fastball vs cutter with the same release), (b) is it a strike or a ball, (c) do I want to swing or take, (d) swing plane/angle of intercept. There are MRI and EEG studies right now that are gathering data on precisely what is going on (which includes the frontal lobe being active in truly expert hitters…which is a surprise given this short of an interval of time). We won’t have a firm grip for a few more years (which we’ll have to integrate with our growing knowledge of the central nervous system ...

Thursday, 20th December, 2018

  • 09:45 PM - Manbearcat mentioned lowkey13 in post 5e Play, 1e Play, and the Immersive Experience
    lowkey13 , I just read your bottom sentence (I skimmed your response due to time). That hooks into my (1) above.
  • 09:43 PM - Manbearcat mentioned lowkey13 in post 5e Play, 1e Play, and the Immersive Experience
    lowkey13 This is going to get into neuro/cognitive science a bit: 1) We’re starting to discover that the overwhelming % of our decision-tree work is performed before our conscious mind (the machinery that we identify as “I”) comes online. It appears what happens then is that the conscious mind just cleans up the now constrained subset and post-hoc rationalizes itself into the computations it was absent for. 2) Being unable to articulate the machinery of your brain’s/body’s process doesn’t mean that the machinery doesn’t exist/doesn’t perform those processes (especially if the overwhelming % of the machinery’s work happens before “you” come online).
  • 09:04 PM - Manbearcat mentioned lowkey13 in post 5e Play, 1e Play, and the Immersive Experience
    @lowkey13 I’m going to agree with @Elfcrusher here. I tend to think of D&D Fighters as representing the tails of the (demi)human distribution in the same way that world class Jiujitsu players like Renzo Gracie, a boxer like Vasyl Lomachenko, and a QB like Drew Brees would be. My guess is that as you move toward that tail, the ability to perform immediate multivariate analysis (particularly when those variables include spatial relationships, relative velocities, force/angle requirements to propel a familiar object or compel a relatively proportionate mass/force) increases dramatically in speed (this would be measured in obviously very small units regardless) and accuracy. Their processing speed and the accuracy of their processing speed is borderline superhuman when dealing with an integrated set of variables (that certainly hook into selection pressures that our ancestors faced from East African chimp-dom onward). For instance, the ability of Dree Brees to perform the following with un...

Monday, 17th December, 2018

  • 07:12 PM - Manbearcat mentioned lowkey13 in post 5e Play, 1e Play, and the Immersive Experience
    hawkeyefan and lowkey13 Continuing from my last post, I think its important to note a few quirks of a certain mental framework (and how it relates to 1e's "byzantine rules" and "Gygaxian prose"): 1) Some people are enthralled by mystery and puzzles. They provoke creativity for this particular audience. So sorting through the "byzantine rules" to make some sense of them is part of the machinery of stoking their creativity. 2) There is a "Magic the Gathering deck-building" aspect to all of this. A very large swath of D&D's user base loves the process of engineering their own masterpiece of discrete, evocative ("Gygaxian prose") parts. The same thing that incites 4e players to feverishly try to build a character with interesting, mechanically robust/interesting, and thematic synergies through all the discrete parts (that each have pithy MtG fluff text) is what draws a certain sort of GM to wade through Gygax's DMG and make the game their own ("deck" with Gygaxian's prose serving as the MtG fluff t...
  • 06:21 PM - hawkeyefan mentioned lowkey13 in post 5e Play, 1e Play, and the Immersive Experience
    ... It is poorly laid out, it's poorly organized, the language is needlessly dense and byzantine. Whole parts seem glued on (which they likely were). I suppose because we were kids and had all the time in the world to devote to the game, we were able to make it work. It also became very obvious to me that we did not play with all the rules as presented...we just ignored some stuff. Which is still the case, I suppose ('m looking at you, encumberance! :mad:) But I told my friend that if he wanted to play, we should use the 5e rules...they're simply easier, and all the members of our group are comfortable and happy with them. But....I can imagine that if I was a bit older....if 1e was my 3e, so to speak....then I might be incredibly invested in those rules and the books. Because we often times identify these things as part of "us". Especially if I had been playing the same edition of the game from the early 80s through today....that's a pretty powerful impetus to stick with it. lowkey13 mentioned not finding any of the later edition books that captured his imagination the way the early books did. But why would they? Nothing will ever recapture the wonder of new discovery....and that's what was happening with those early books. There had been nothing quite like them before. I think that for anyone who was around for early edition material, expecting to be just as amazed when opening modern books is setting themselves up for disappointment. I think there's a lot more at play here than the content of the books or how they're laid out and so on. Today's books, by contrast, while they may be the introduction of the hobby to many, benefit from having learned the mistakes of the past. That's why they're clear and presented in a sensible way and so on. Does that mean they lose something? It's possible, I guess. I suppose that presenting different rules as they are needed and having examples does provide immersion when reading the books. But I imagine an 8 year old kid ...
  • 04:00 PM - Elfcrusher mentioned lowkey13 in post 5e Play, 1e Play, and the Immersive Experience
    ...ion." I define it as "I share the same emotional experience as my character." When my character would be confused/scared/surprised/relieved/fooled/amazed", so am I. Not in the exact same way or to the same degree, of course, but the moreso the better. Or it might even be an aesthetic feeling of the setting or genre, and not a specific emotion. (This is why I don't feel that everybody pretending they don't know about trolls regenerating is immersive. Nobody is actually experiencing the fear/confusion/surprise that their characters supposedly are.) So to the extent that rules can support immersion, you have to start with what feel you are trying to evoke. It's possible for rules to help/hinder that, or have no impact at all. So one way I think 5e does not support immersion is that it's a hodge-podge of so many different concepts (races, classes & subclasses, anachronistic gear, magic systems, etc.) that there's no "feel" to the world. The official one, anyway. I do agree with lowkey13 about GURPS. I didn't understand at the time why I didn't like it, but the first time I read through (then played) "The One Ring" it all made sense to me. TOR is my favorite example of a system designed, from its foundations, to support a setting. It feels like Middle Earth.

Monday, 10th December, 2018

  • 08:21 PM - Oofta mentioned lowkey13 in post Trying to make 5e more oldish and want some people's opinions
    I agree with most of what's posted by others. Well, except when lowkey13 says he's "a (sometimes) grumpy grognard". He's selling himself short, he's pretty much always a grumpy grognard and should own his truth! :p Just to reiterate: Play straight 5E a game or so and see how it goes. Consider starting with the basic rules. I use the alternate rules where a short rest is overnight and a long rest is several days, it's one of the few major tweaks to "vanilla" D&D that I use. Critical successes and failures are a pain. Critical failures in particularly penalize fighters far, far more than any other class. Either modify the rule (I played around with a saving throw based on class and level) or just don't use it which is what I ultimately did. In any case, I find that once you get over the initial change of rules the games feel a lot the same. Good luck!

Friday, 7th December, 2018

  • 10:27 PM - doctorbadwolf mentioned lowkey13 in post Do We Really Need Half-Elves and Half-Orcs?
    Funny, in the last game I ran, one of the players played a gnome life cleric. He played it pretty strain—there was nothing silly or annying about the character. Yeah, we have at least one gnome in each of the 4 campaigns we've got ongoing except 1, and none are silly, obnoxious, etc. I do enjoy making gnomish steroetypes to annoy lowkey13 with, though. But my current character in my friend's homebrew is a sailor from a northern mountainous land that was a Winter Fey kingdom ruled by a gnome-esque archfey queen until about 1500 years ago, and his family is descended from heroes from that age, who died protecting their children and neighbors when the mountain exploded and fiends poured out of it to plague the world. He is on a quest to stop the necromancer-turned-lich who murdered his crew to make them thralls for a sorcerer's duel, and stop his cult from breaking the seals that keep the mountain from exploding again. He isn't peppy, he doesn't talk a mile a minute, etc. He just speaks with an Irish accent because the region he is from is psuedo-Irish, and he likes befriending birds and other small critters, and using his minor magics to throw his voice or visualise his designs for ship tech or new weapons. Mostly, he's a swashbuckler and dabbler in magic, invention, and alchemy. He's very gnomish, because he ...

Tuesday, 4th December, 2018

  • 06:37 PM - hawkeyefan mentioned lowkey13 in post Campaign Settings and DM Strictures, the POLL
    ...e, and not simply dismiss it out of hand. I think the big question in this regard is for homebrew settings. Without the "support" of the publisher, a DM making a setting who decides to remove a class or a race can be seen as doing it to thwart player choice. And of course there may be many other reasons for the choice. A low magic campaign my remove some of the full caster classes. A gritty military campaign may remove healing magic and may include lingering wound rules. And so on. I think that sometimes, the goals of such restrictions are clear. The ones I just gave seem pretty straightforward. But what about ones that are less clear? When a DM decides no drow in his Greyhawk game...but drow exist in the setting. Is this more of an attempt to restrict alignment? What if I made a good drow? I think that in those instances, it's best to have the discussion to understand the reasoning behind the decision, and to consider the possibility of changing it. In the original thread lowkey13 sited above, I questioned DMs removing racial options from campaigns. Now, I certainly have no problem playing in a game and adhering to whatever is decided for that, BUT having said that, I do like to understand the reasons for such decisions. I rarely think such racial restrictions are justified. Most seem arbitrary, and are a matter of preference. Most don't really seem to impact the setting as much as they are said to; "Dark Sun has no gnomes because they were all killed off because Athas is a really harsh world" just doesn't seem to really matter. I know it's a harsh world based on just about every other setting element. The lack of gnomes does little to reinforce that, and their presence would do little to detract from it. So ultimately, I voted 3 because I think that as long as it's all discussed beforehand and everyone is cool with it, then pretty much anything is fine. I do tend to lean toward restrictions being campaign based rather then player-behavior based, though. "No...

Monday, 3rd December, 2018

  • 05:37 PM - hawkeyefan mentioned lowkey13 in post Do We Really Need Half-Elves and Half-Orcs?
    I have yet to see a strong enough justification by a DM for removing a PC race from play. “Because the setting....” doesn’t cut it. Look at Dark Sun; perfect example of a setting with some alternate race options, and some of the standard ones removed. Now add a gnome PC. Athas does not come crashing down because of the presence of a gnome. There are still plenty of races that can be cited as having been hunted to extermination by the sorcerer kings. The other, far more important elements of the setting, remain unchanged. Homebrew worlds aren’t really going to be any different. The setting will get by if you allow a tiefling or a dragonborn or a drow. None are so game changing as to undo the feel of a setting. Or perhaps if they are, then there really isn’t much to the setting to begin with. To lean on Dark Sun again as an example, when asked to describe the setting of Athas, how many people will list “there’s no gnomes” first in their description? Zero. Even @lowkey13 would put that behind “no paladins”. :) There are two exceptions that I can think of; the first being a quasi-historical setting that requires only humans. The other is the “all one race” game, like we’re all drow or we’re all dwarves, or whatever. These limits do seem to be justified in the sense that a specific feel can be attained. But both examples actually advocate for the removal of ALL other race options and not just one or two. And both of these examples also seems much more likely to have recieved some level of player buy in prior to play. They’re large enough departures from what’s expected to warrant letting the players know. By comparison, a DM not liking drow because of Drizzt, and barring them from play seems much more like something that will only come up once someone says “I’m gonna make a drow.” Which is a dick move.

Friday, 30th November, 2018

  • 02:45 PM - jasper mentioned lowkey13 in post On Variability, House Rules, Research, and the 1e/5e Difference
    snorrrr. Jasper's nose starts whistling "Flight of the Bumblebee" then Hussar changes the station. Hu, What. Back in the day lowkey13, Just after I broke the shrink wrap on the module, I would line thru (today you younglings call it strikethrough) every third magic item. Then find out one of those were need to defeat the monster in the next room. But all modules back then thought the pcs had no magic item with them. Before I updated my campaign notes. My city treasury had two and half pages of magical swords which were cast offs of my pcs or hand me downs. SNORE!

Thursday, 29th November, 2018

  • 09:25 PM - robus mentioned lowkey13 in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    They also have the Transformers CCG. The Transformers movies have not been "good" per se, but have made billions of dollars before you even consider toy sales. If Hasbro can get "not 'good' per se" D&D movies that make them money and sell toys, they will be happy. I do keep forgetting about Transformers (probably because I've never seen them... :) ) - but they're definitely a force to be reckoned with. Touché to you and lowkey13 !

Wednesday, 28th November, 2018

  • 05:20 PM - doctorbadwolf mentioned lowkey13 in post Ridding Elves and Half-Elves of Darkvision
    Take off and nuke them from space. It's the only way to be sure. I don't mind paladins, but gnomes... there's some kind of American whimsy going on with them that I really struggle with. Whimsical gnomes are a European thing, as much as American. See; David The Gnome. DND Gnomes aren’t any more whimsical than any other race. Unless I’m annoying lowkey13 with the things they hate, of course. Not to mention how it helps humans. If everybody and their dog can see in the dark, and the Dungeon Master runs Darkvision correctly by having such creatures turn off their light, not having Darkvision makes for a significant handicap that adds nothing to the fun of the game. With Elves back to low-light vision, Darkvision regains its correct status of a minor boon. Elves need light sources now. They still see poorly in darkness. In dim light, they’re just a bit better off than humans (as they should be).


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Tuesday, 15th January, 2019

  • 10:05 PM - Tonguez quoted lowkey13 in post Titans - Surprisingly Good if a bit uneven
    Um .... Anyway, Hussar and Tonguez, I am a sucker for there DC Universe shows, and I didn't know this had released on Netflix (thanks!). How is the maturity level for teens (say, a mature 12 year old)? yes Mr Grayson is a bit of a ladies man :) but yeah the F-bombs and violence would be the only two things which stand out as PG 13+, I actually found it more jarring in Titans than I did in the Logan movie, although that may just be due to expectation of TV
  • 09:55 PM - Hussar quoted lowkey13 in post Titans - Surprisingly Good if a bit uneven
    Um .... Anyway, Hussar and Tonguez, I am a sucker for there DC Universe shows, and I didn't know this had released on Netflix (thanks!). How is the maturity level for teens (say, a mature 12 year old)? I watched with my 14 year old, but, not my 12 year old. There's a few sexy bits, not too bad and the violence is pretty graphic.
  • 08:01 PM - Charlaquin quoted lowkey13 in post Choose One Cantrip You'd Like In Real Life
    Maybe. But if the hand was invisible, you wouldn't have the satisfaction of giving people the Mage Finger. Or hi-fiving yourself.
  • 06:19 PM - Mistwell quoted lowkey13 in post Choose One Cantrip You'd Like In Real Life
    It's not a timesaver, really. I think it just speaks to where your dreams go after a while- "Let's see. I could be a hero. Or I could make millions of dollars! Or, maybe go dark and villainy and become an international assassin or conman? Meh, sounds effortful. You know what would be great? Dealing with that laundry. The money and the fame fades eventually, but the laundry? IT JUST KEEPS COMING! Now, get off my lawn."My wife played a superhero on a Stan Lee show where her character's super power was...cleaning. Which is the power she chose. The idea that she could point at a section of our shower ceiling as much as 10 feet away and simply clean it to perfection with a word really IS her idea of a great super power!
  • 05:41 PM - Mistwell quoted lowkey13 in post Choose One Cantrip You'd Like In Real Life
    I'm just going to say that I really disappointed in most of these response. I mean, you're offered the chance to do magic- anything from being able to kill (attack cantrips) to steal (mage hand) to con (minor illusion) to save people (spare the dying) to well, almost anything .... And y'all are like, "Hey, prestidigitation will make laundry easier!" Man, we're old.The laundry answer isnt even a very good one. You clean a square foot every six seconds, with you having to be there. How is that easier than throwing a pile in the washing machine? I think the sweater I'm wearing right now would take a minute and a half or so to clean, given each arm needs two castings each, and that's one item...how is that a big time saver?

Monday, 14th January, 2019

  • 08:11 AM - Hussar quoted lowkey13 in post yes, this again: Fighters need more non-combat options
    Hi! not sure why I’m being quoted - but please leave me out of this argument. 😁 Well, honestly, LowKey, while I appreciate the humour you bring to the discussion, I would regrettably say that you're part of the problem. You might say it a lot more nicely, but, at the end of the day, you're basically telling anyone who has a problem with fighters not having enough stuff to do out of combat to play another class. Which isn't really a solution to the problem. It's acknowledging that people might have the issue while simply sweeping it under the rug. Don't like the class? Want something a bit more in the class? No problem, here's a completely different class you can play that will do the trick. :erm: Why not actually fix the class?
  • 02:43 AM - Hussar quoted lowkey13 in post yes, this again: Fighters need more non-combat options
    Please provide the quotes of people saying you aren't allowed to modify your games to what you prefer. Or did you mean you want an official change to the class based on your preferences? Because that would be pretty ironic, you complaining about how you feel like people are telling you that your preference isn't allowed, but demanding official changes to the game that would do the exact same thing you're complaining about to a bunch of other players--eliminating the basic fighter class option from those who prefer that so you could have every class meet your personal complexity standards. /snip Well, since you asked so nicely: Your first contribution to this thread was to tell the OP to play a different class: /snip So basically, do what lowkey13 said. /snip It's usually easier to allow a player to play a class that is more closely suited to what they want it to be, than to remake the class. IMO. So, I think this is where that distinction lies. I personally think that Fighters work best for two types of players: A. The Lazy. B. The Really Engaged. /snip Anyway, my anecdotal experience is that in those case, players would be much better off playing a Rogue (skills) or Valor Bard (figty-spells-skills) or even a, um, well, some type of charisma-based Fighting class that would let them load up on social stuff. You know, one that wasn't terrible and a scourge to all of D&D. I'm positive the fighter doesn't need any (additional) class features to be successful in the non-combat aspects. /snip Convincing a lot of fighter/martial players of these things though? It's like an epic lv quest.... Or the player could just roleplay instead of treating it like a video game. This version of D&D gives a fighte...

Saturday, 12th January, 2019

  • 02:05 AM - doctorbadwolf quoted lowkey13 in post Your favourite Star Treks?
    Hmmmm.... well, I mean, I hate lists and ranking things, but I'll give it a try. ;) 1. TOS. I mean, of course. How could it be anything else? 2. KHAAAN! Still the perfect example of how to make a good Trek movie. 3. TNG. This was actually a hard choice. I want to rank it lower. I went back and re-watched it all a few year ago, and I noticed that while TOS has transcended age to an almost abstract level of plot, because of the simplified sets and use of film (ONE TOOL IN ENGINEERING!), TNG ... well, it feels very very 80s/early 90s. In addition the hit/miss ratio (the number of really, really bad episodes) wasn't great. Still ... I can't forget that: a. The show brought the franchise back; and b. How excited I was to see it every week when it aired; and c. How good the chemistry was between the cast; and d. How iconic some episodes are. 4. DS9. It started a little slow, like a Babylon 5 ripoff that didn't know what to do. And it's a shame that we don't have a definitive remast...
  • 12:31 AM - doctorbadwolf quoted lowkey13 in post All the Star Trek, Always, Forever- Interested?
    Voyager had some amazing characters. I happen to like Janeway. But even if she isn't your, umm, cup of tea ... Tuvok. The Doctor (!!!). Seven. Torres. Paris. Even characters that were disserved (Chakotay, Kim) were good. Kes and Neelix? Okay, no cast is perfect. The problem with Voyager is ... well - it was a really squandered premise. You basically had two interesting ideas that should have been the backbone of the show: A. Integrating the Maquis and Federation crews that don't trust, or like, each other; and B. A ship far away from the Federation and reinforcements. The trouble is that neither plot ever really mattered. It quickly became a "problem of the week" which is fine, but why bother shooting them out into another quadrant? And then, occasionally, there would be some sort of lip service about getting home, or resources, are "Oh, should we trust Paris?" only to be forgotten. Once the show settled into a groove (getting rid of Kes, adding Seven, acknowledging what...
  • 12:16 AM - MarkB quoted lowkey13 in post All the Star Trek, Always, Forever- Interested?
    Voyager had some amazing characters. I happen to like Janeway. But even if she isn't your, umm, cup of tea ... Tuvok. The Doctor (!!!). Seven. Torres. Paris. Even characters that were disserved (Chakotay, Kim) were good. Kes and Neelix? Okay, no cast is perfect. The problem with Voyager is ... well - it was a really squandered premise. You basically had two interesting ideas that should have been the backbone of the show: A. Integrating the Maquis and Federation crews that don't trust, or like, each other; and B. A ship far away from the Federation and reinforcements. The trouble is that neither plot ever really mattered. It quickly became a "problem of the week" which is fine, but why bother shooting them out into another quadrant? And then, occasionally, there would be some sort of lip service about getting home, or resources, are "Oh, should we trust Paris?" only to be forgotten. Once the show settled into a groove (getting rid of Kes, adding Seven, acknowledging what...

Friday, 11th January, 2019


Thursday, 10th January, 2019

  • 11:49 PM - Deset Gled quoted lowkey13 in post All the Star Trek, Always, Forever- Interested?
    First, is this enough to get people to purchase CBS- All Access? I actually had CBS All Access for a year before ST:D came out. I will not go back. Discussions about paying for a single channel aside, it was a legitimately terrible service. For example, it didn't just have commercials. It had commercial breaks that were sometimes 5 commercials long. But there were a limited number advertisers, so it was common to literally see the same commercial two or three times in a single break. Also, the app would automatically rewind a few seconds when left paused. This meant that if you paused right after a commercial break (common if someone went away for the break and was late getting back to the room), it would automatically rewind to right before the commercial break. It would then force you to watch the same commercials again when you resumed. There was no way to fast forward past commercials. Understandable. However, the app would only remember your place on a limited numbe...
  • 09:27 PM - Satyrn quoted lowkey13 in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    Andrew Ridgeley >>>>>>>> Alex Winter By the way, it took me a few moments to figure out how/why you related Wham! to Bill & Ted. Kudos, man, on the subtlety.
  • 06:24 PM - jayoungr quoted lowkey13 in post What solution for "Cantrips don't feel magical"?
    I wasn't really talking about rationing or anything. How is limiting magic for a magic user different from rationing? I don't mean that in a snarky way; if my earlier comment genuinely sounded like overreaction to you, I'd like to understand why. You can view it however you want- I don't think, for example, Christmas would be as great if we had it every month (or every week). It's just basic human nature- we tend to take things for granted. Agreed, but I don't understand why every single spell should be Christmas. I'm not sure if you saw the comment I edited in just before you posted yours, but to me, having low levels of magic present in the everyday fantasy world makes that fantasy world a place I enjoy visiting--someplace that's more fun than my own dull, grey everyday life. To me (and I realize we're each talking about our own viewpoints here, just trying to get mine across clearly), it doesn't mean that magic becomes boring; it means that the fictional world I visit has awesome even...
  • 05:43 PM - Umbran quoted lowkey13 in post All the Star Trek, Always, Forever- Interested?
    Woah. Really? I'm not a huge fan of ads, but I prefer them to paying for another service when I'm already paying for several. Oh, you misunderstand. My wife ended up with Amazon Prime by accident (literally, it was an accident - she was placing an order when one of our cats jumped in her lap, and distracted, she went through the wrong checkout flow). But, she realized that the shipping features more than pay for themselves if she uses them for her work. So, it is a winner because I get access to ST: Disco as a side effect of paying for something else. No, I wouldn't pay for Prime just for Trek. That'd be silly.
  • 03:53 PM - jayoungr quoted lowkey13 in post What solution for "Cantrips don't feel magical"?
    2. To me, one way the awesomeness and specialness of something is devalued is by its banal commonness. To use a real-life example, I still remember the banana splits I got as a kid; we got them twice a year, at this one restaurant, and they were amazing. They were special. They mattered to me in a way that deserts that I had more often didn't. Oh, I understand the principle. But I note that when these threads come up on the board--and they do, frequently--they are almost always coming from one of two sources: DMs and players of martial classes. The people who actually play spellcasters almost never wish for artificial scarcity of spells just to make fireball seem like a bigger deal, and of those few who do, I'm betting that a large portion of them started with older editions of D&D, so they're used to the idea. To me, you sound like you're saying you want the government to impose national rationing on ice cream so that everybody can enjoy their banana splits as much as you remember enjoyin...
  • 08:36 AM - CleverNickName quoted lowkey13 in post yes, this again: Fighters need more non-combat options
    ... My fighter basically just sat around watching everyone do everything else except fight. Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So, If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class.This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass. GlassJaw, I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. lowkey13's advice was what I ended up going with back in the day, and I'm 100% satisfied with the result.

Wednesday, 9th January, 2019

  • 11:25 PM - doctorbadwolf quoted lowkey13 in post yes, this again: Fighters need more non-combat options
    So, I think this is where that distinction lies. I personally think that Fighters work best for two types of players: A. The Lazy. B. The Really Engaged. By the way- I'm not being pejorative when I talk about lazy players; on those few occasions when I get to play, I'm a lazy player. I relax and help the party, but I don't take the lead. I'm just there for a good time. Anyway, the point is that many players don't fall in those categories. They are somewhat engaged. They need "buttons to push" so to speak. And they like having those buttons! To put it in more concrete terms, they are the type of player that wouldn't normally think of swinging from a chandelier to drop down on an enemy, but if they had a 4th level, "DROP FROM HEIGHT ON AN ENEMY ABILITY" then they would be looking for every chandelier possible. :) Anyway, my anecdotal experience is that in those case, players would be much better off playing a Rogue (skills) or Valor Bard (figty-spells-skills) or even a, um, well,...
  • 11:13 PM - BookBarbarian quoted lowkey13 in post yes, this again: Fighters need more non-combat options
    A. The Lazy. B. The Really Engaged.. This is pretty much exactly why I play Barbarians. I don't need to keep track of much beyond how many rages do I have left.
  • 09:43 PM - Satyrn quoted lowkey13 in post yes, this again: Fighters need more non-combat options
    I personally think that Fighters work best for two types of players: A. The Lazy. B. The Really Engaged. I resemble that remark.


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