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Citizen! You are not outnumbered. You are just in a target-rich environment.
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Survivor Monster Types- THERE CAN BE ONLY ONE! Friday, 19th October, 2018 05:44 PM

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Friday, 19th October, 2018


Monday, 15th October, 2018


Thursday, 11th October, 2018


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Saturday, 20th October, 2018

  • 10:03 PM - Maxperson mentioned lowkey13 in post What DM flaw has caused you to actually leave a game?
    Hey, I'm not arguing anything. It's just my life's mission to point out this fact repeatedly when discussing gods in 5e. Well, it's more like one of my life's continuing side quests. My life's mission is to top the Laughs columns. I'm almost there. I'm topping the Laughs Given by quite a wide margin over Tony Vargas and I'm closing in on him for Laughs Received. Once I catch him, its just TwoSix and . . . . . . lowkey13. Sigh That one's gonna take a while. There. Helped you out a bit. lowkey13 is going to be the tough one. He's pretty darn funny.
  • 09:59 PM - Satyrn mentioned lowkey13 in post What DM flaw has caused you to actually leave a game?
    Except nobody is arguing that the DM can't change the fluff. :) Hey, I'm not arguing anything. It's just my life's mission to point out this fact repeatedly when discussing gods in 5e. Well, it's more like one of my life's continuing side quests. My life's mission is to top the Laughs columns. I'm almost there. I'm topping the Laughs Given by quite a wide margin over Tony Vargas and I'm closing in on him for Laughs Received. Once I catch him, its just TwoSix and . . . . . . lowkey13. Sigh That one's gonna take a while.
  • 04:18 AM - Elfcrusher mentioned lowkey13 in post 5E's "Missed Opportunities?"
    I feel like a few minor tweaks could fix things, and I'm hoping 6E includes them. So....let's pivot this discussion to what those few minor things would be. Unfortunately every time this discussion starts, people start tossing out pretty major rewrites to the game. But here's my wish list: 1) Make archery a little bit less effective, perhaps by making it harder to shoot into a melee, and/or suffering opportunity attacks when using it next to enemies. I'd love to see a tilt back toward melee, and more stabby rogues. 2) Find ways to avoid cookie cutter stats and the race to 20. I would also include in that a way to let us take more feats without feeling like we are making a sub-optimal choice. Feats are fun, but ASIs are almost always mechanically better than feats (except for a couple of OP feats that, as a result, are way too common) so it feels like a choice trap. Variant human consequently feels like another choice trap for those of us who love feats. (c.f. @lowkey13's thread about ASIs, which at the moment I'm having trouble finding). 3) Make all the stats more important to all classes, making everybody a bit more MAD. E.g., Dex builds should get more benefit from Str, and Str builds should get more benefit from Dex. Etc. Everybody using their primary stat as their attack modifier is just...lame. It's all become so vanilla and undifferentiated. As it is now we might as well have 3 stats and call them "Primary Stat", "Dump Stat", and "Constitution". 4) Shift some of the abilities from base class to sub-class, creating more design space in the base classes, and design more abilities that give choices (e.g. Totem Warrior choices, Metamagic selections, Expertise, etc.) to create a bit more variability. 5) Tweak the weapons list a little. Make whips light, for one. Also make spears better. Martial and 1d8/1d10 Versatile would be good, but I also like "as a bonus action as part of the Attack action, extend your reach by 5'" and both at once ...

Friday, 19th October, 2018


Monday, 8th October, 2018


Wednesday, 3rd October, 2018

  • 04:18 PM - mortwatcher mentioned lowkey13 in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    Alhoon 20 Allip 17 Banshee 22 Beholder Zombie 20 Bodak 20 Bone Naga 20 Boneclaw 20 Crawling Claw 20 Death Knight 20 Death Tyrant 20 Deathlock 20 Demilich 20 Dracolich 20 Eidolon 20 Flameskull 20 Ghast 20 Ghost 20 Ghoul 20 Gnoll (Witherling) 20 Lich 22 Mind Flayer Lich 20 Minotaur skeleton 21 - Always a classic Mummy 20 Mummy Lord 20 Nightwalker 20 Ogre Zombie 20 Poltergeist 17 Revenant 20 Shadow 20 Skeleton 20 Skull Lord 20 Spawn of Kyuss 21 Specter 20 Sword Wraith 17 Vampire 21 Vampire Spawn 20 Vampiric Mist 20 Warhorse Skeleton 20 Wight 20 Will-oí-wisp 11 Wraith 20 Zombie 17 REPEAT- DOWNVOTES ARE THREE IN THIS THREAD. Each undead starts with 20 points and you vote for one undead you like which gets 1 point and an undead you dislike which loses 2 points ;) fix that OP lowkey13 or skeleton will find you and will steal your candy
  • 02:35 PM - akr71 mentioned lowkey13 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    lowkey13 something Paladin-y maybe? Given that it is October, something Halloween themed? We've done classic monsters and low level fodder monsters. Has there been an undead survivor?

Tuesday, 2nd October, 2018

  • 10:41 PM - Elfcrusher mentioned lowkey13 in post Let's invent some +1 Feats
    In lowkey13's thread about ASI's, one of the solutions discussed is to only allow Feats, which is something I've always wanted to try. But it occurs to me that in the absence of ASIs we might want more feats, especially those that give +1 to a single attribute. Let's invent some. Rules: one feat per post. My first one: Acrobat +1 Dexterity You can use Dexterity in place of Strength for jumping. You can use Acrobatics in place of Athletics for climbing.

Thursday, 27th September, 2018

  • 03:24 AM - Shiroiken mentioned lowkey13 in post When a Paladin is Mounted
    Just don't tell @lowkey13...he'll just see it as a plot to make more paladins.I actually figured it was lowkey13 discussing taxidermy ;)
  • 12:45 AM - pming mentioned lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    Hiya! Right on board with you...mostly.. lowkey13. I think for my next game I may just have to sub-in the stat advancement method as found in Hackmaster 4th Edition (the "old version" that uses 1e/2e as the base). In short, each stat has a %, like Strength did in 1e. Each class gets a set d# to add to that % based on each stat (so a Fighter gets to add 1d20% to his Strength %, and the Magic-User gets to add 1d20% to his Intelligence stat; The Fighter gets 1d4% to his Intelligence, and the MU 1d4% to his Strength). The bonus for a stat is a d20 for the classes most important 'prime requisite', down to d4 for the least. Once a stat goes over 100, you add a point to the actual Stat and subtract 100 from the %. Rinse, repeat. The HM4 is gained every level, btw. I'd probably just treat ASI bonus levels as just getting two extra dice for whatever stats they want (e.g., at BEST a character could roll 3d20 for their main stat, for example). Biggest problem is going to be the ASI's that Fighters get seemingly 'all the time'. Kinda saw that ...
  • 12:05 AM - Lanefan mentioned lowkey13 in post Mearls On D&D's Design Premises/Goals
    lowkey13 pemerton - to clarify: the idea of porting 1e clerical undead turning into 5e isn't something I was actually thinking of doing (nor the reverse, for that matter), it was just an example of a possible hypothetical kitbash one could try with 5e when asking how well it could withstand such major changes in general. That said, from your assorted replies it in fact sounds doable - just need to stretch the table out to cover a greater level range such that the target numbers for something like a 12th-level cleric in 1e become the numbers for a 20th-level in 5e. (for my own game I've already stretched it the other way, to cover more possible gradations of undead to account for there being so many more options than when the table was first designed)

Wednesday, 26th September, 2018

  • 06:33 PM - DM Dave1 mentioned lowkey13 in post Mearls On D&D's Design Premises/Goals
    ...HAHAHAHAHAHAHAHA! And there you have it. I'm so sorry- you were around in the 1980s. Clearly, you know what you are talking about. All the rest of us should just know our place, and bow before our better. I'm so sorry, and I will endeavor to learn words better so that I can fully comprehend how well you understand all those things I clearly do not. Okay. Let's put this in perspective: 1. Someone ask me a question about 1E 2. I respond to that person 3. You jump in doing personal attacks claiming I was not around in the 80's, do not know OSR and bunch of other nonsense 4. I state (factually) I was around in the 80's and did play OSR games. 5. You again attack and claim I am lecturing whatever when I just responded to you You make up statements or at the very least intentionally misinterpret and misrepresent statements and attack items never said. You sir are a troll. I don't feed trolls. I am done arguing with you. I will respond to Lanfan if he responds. Nevermind him, man. @lowkey13 just thinks he's better than everyone on this forum what with all his fancy words and logical arguments and grasp of facts. EDIT: dang, checking out the XP and Laugh Statistics makes me realize @lowkey13 is better than everyone. :p
  • 03:25 AM - TwoSix mentioned lowkey13 in post When a Paladin is Mounted
    Gotta say, that thread title is somewhat...ambiguous. Just don't tell lowkey13...he'll just see it as a plot to make more paladins.

Monday, 10th September, 2018


Friday, 7th September, 2018

  • 08:19 PM - Lanefan mentioned lowkey13 in post Survivor Appendix N Authors- LEIBER WINS!
    Burroughs, Edgar Rice 13 Carter, Lin 12 Dunsany, Lord 15 Leiber, Fritz 10 Merritt, A. 8 Offutt, Andrew J. 6 Tolkien, J.R.R. 10 Wellman, Manley Wade 10 Williamson, Jack 14 Zelazny, Roger 15 lowkey13 - may I propose that the next one of these vote-downs be much the same as this one except using more recent fantasy authors, with Tolkein included as a comparison point. List might start with something like (and I'll miss some, for sure): Bradley, Eddings, Jordan, Martin, Salvatore, Hickman-Weis, Brooks, Gaiman, Tolkein, Goodkind, Lackey, etc. (this dead brain can't think of many right now)

Thursday, 6th September, 2018

  • 11:03 AM - Harzel mentioned lowkey13 in post Survivor Appendix N Authors- LEIBER WINS!
    Having read a bit about the remaining authors in the list whose work I haven't read, I am reluctant to downvote either them or the authors that I have read. Oh, well, as @lowkey13 might observe, no authors will be harmed in the making of this thread, so we must see this through to its bloody conclusion. It is our duty. Burroughs, Edgar Rice 16 Carter, Lin 12 de Camp & Pratt 3 Dunsany, Lord 15 Leiber, Fritz 16 Merritt, A. 12 Offutt, Andrew J. 14 Pratt, Fletcher 10 St. Clair, Margaret 11 Tolkien, J.R.R. 14 Wellman, Manley Wade 14 Williamson, Jack 14 Zelazny, Roger 18

Thursday, 30th August, 2018

  • 01:50 PM - Ristamar mentioned lowkey13 in post What makes D&D, D&D?
    I believe we need to separate the D&D brand from the classic or traditional D&D system, and it sounds like lowkey13 is focusing on system. He touched upon the major cornerstones (hit points, saving throws, classes, ability scores). To that list I would also add some form of a single die roll/opposed roll core mechanic which would encompass armor class and skill resolution. Aside from the classic mechanics, I believe "traditional" D&D empowers the referee with nearly all of the narrative control outside of direct player agency through the actions of their respective PC. This is a notable split from games like Dungeon World which grant players much more narrative control of the world around them. This could certainly change in the future. Even 5e has some player empowering variants, but they're only given very minor lip service as side options in a book that's not meant for players. To that end, I consider Pathfinder and a lot of the OSR variants to be D&D in spirit. The window dressing might be different and some mechanics might be tweaked, but the GM/Player relationship and conversation i...

Tuesday, 7th August, 2018

  • 02:28 PM - TwoSix mentioned lowkey13 in post Forum Suddenly Switched How Named Are Displayed?
    I would rather display the XP-title text instead of the green bar. You could also save screen real estate by combining the member subscriber lines. So, for example, my profile squib would be: ---------- |IMAGE| MNBlockhead o |IMAGE| Community Supporter: Copper |IMAGE| Spellbinder (Level 16) ---------- Agreed. If I don't get my daily dose of feeling bad that lowkey13 is higher level than me, I don't really feel like I visited ENWorld.

Sunday, 5th August, 2018

  • 03:31 PM - Blue mentioned lowkey13 in post How would you RP a Gnome Conquest Paladin?
    ...akes pleasure in it, but has an iron conviction that what is right must be done no matter the cost. Now, paladins of conquest seem very Lawful to me, while there are so many gnomish interpretations around that there's no "one right way". I'd go for one of the more craftsman, everything-in-it's-place philosophy, less fey, trickster or chaotic. If you're going rock gnome, one quirk could be to make wind-up toys of people (marching soldiers, twirling ballerinas, etc.) in their spare time and lament that beings in the world can't be as orderly. If you wanted got go more emotional, put out a dislike of the larger races that keep the gnomes in check through their size-ism. But with the medium sized races it's just a basic dislike that can be overcome, getting more intense the larger the race. That last part is to make sure the character can still effectively play with the rest of the party. Oh, and they need a rapier. Nothing is better than a gnome paladin with a rapier, right lowkey13?

Thursday, 26th July, 2018

  • 02:50 PM - OB1 mentioned lowkey13 in post Survivor the Good, the Bad, and the Fey- SPRITE WINS!
    Blink Dog 5 Dryad 19 Pixie 20 Satyr 17 Sprite 18 lowkey13 - I've used everything on this list but blink dogs. Granted I've only "used" pixies in that the Satyrs of my campaign like to grind them up and sell them as drugs (ie Pixie Dust).


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Friday, 19th October, 2018

  • 04:11 PM - Xaelvaen quoted lowkey13 in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    Both excellent ideas! I try to have some sort of D&D tie-in, however. :( Well, with the villains, I recommended that one because of my own DMing influence. The villains of horror movies each have a distinct personality (and tentatively, an alignment). If you take Jigsaw, as an example, he's a 'villain' who could never recover from his grief and became a vigilante - he thought he was punishing people who didn't appreciate life. This is classic DnD adventure context for the origin of a villain - so you could tie the theme together with how these villains influence DnD villain creation, inspiration, or even informational guidelines. "This villain was clearly lawful evil - that's a great way to run lawful evil in my campaign."

Wednesday, 17th October, 2018


Monday, 15th October, 2018

  • 02:34 AM - CleverNickName quoted lowkey13 in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    Sir Matthew McConhaughey ran into the three undead and said, "All wight all wight all wight." I had to click Laugh because groaning wasn't an option. Why all the mummy lord hate, I wonder? It's gotten, like, 243,333,566 downvotes in a row today. Sure, it's a silly monster. But is it sillier than the Nightwalker or the Ghast? Do you really hate it that much? ...or do you fear it? Were you worried it was going to win, so you had to stop it at all cost? Yeah, you totally were. It's okay. They scare me, too.

Tuesday, 2nd October, 2018

  • 06:53 PM - Prakriti quoted lowkey13 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    This was more, "Pile on George R.R.R.R.R.R.R.Arghhhhhh. Martin because HE HAZ NO PAGEZ!" thread. "Haz no pagez?" What does that mean? :confused: I think this thread was less contentious because most people's favorite author was in Appendix N, so this thread was like choosing second place. Also, a lot of these authors came after the advent D&D, so there was less arguing over each authors' true influence on the game.

Saturday, 29th September, 2018

  • 07:19 AM - doctorbadwolf quoted lowkey13 in post Mearls On D&D's Design Premises/Goals
    It's telling that everyone ignores this absolutely true post to keep arguing about minutia. Is it telling? What, pray tell, does it say? So similar to powers from 4E? All I can say is that I would not want that. I like my mundane fighter being a mundane fighter. If I want to keep track of resources (other than second wind) and what my fighter can do then they don't feel very mundane any more. They become just one more variant of a Vancian spell caster with a different label. We already have options for that in the battle master, eldritch knight or other classes. Yeah, while I agree with them on a lot of stuff, there definitely should be a champion and a battlemaster. Thereís no reason to remove either. I love 4e, and did from the PHB on, but 4e was best in the era between the first essentials book and the end of publication, when my group could have a Knight Fighter, a Warlord, a Gloom Hexblade, a Seeker, and a Bard, and the game ran just fine. It was fantastic. No two characters played ...

Friday, 28th September, 2018

  • 06:25 PM - Greg K quoted lowkey13 in post Mearls On D&D's Design Premises/Goals
    Really? While the "monk chassis" might not be a perfect fit for everything, IME and IMO, the Open Hand and Shadow are two of the best designed and realized subclasses out there! In fact, I often think of the Monk when I think of a well-designed class that's a little different and lives up to its design goals. It lives up to the design goals. However, I think the monk continues the tradition of sucking, because it is the only martial arts class and,therefore, ninjas. practitioners of any Asian martial art, and martial artists from other cultures (mystical and not) continue to all get lumped into the monk, due to the monk's unarmed damage and ac bonus. As a result, they pick up abilities along the way that are inappropriate. Furthermore, the design continues to be based upon the 1e Monk which in turn was based upon a single source- Chun, from the Destroyer Series of novels (or the Remo Williams movie adaptation for those familiar with the movie). Even with subclasses, 5e monks could use ...
  • 05:08 PM - Charlaquin quoted lowkey13 in post Mearls On D&D's Design Premises/Goals
    Really? While the "monk chassis" might not be a perfect fit for everything, IME and IMO, the Open Hand and Shadow are two of the best designed and realized subclasses out there! In fact, I often think of the Monk when I think of a well-designed class that's a little different and lives up to its design goals. Iím not a fan of 5eís Monk Personally, but it is absolutely well-designed and meets its design goals.
  • 02:19 AM - bid quoted lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    Okay, other than ASIs, Paladins, Gnomes, and Rapiers, what else could I possibly hate on from 5e? Nobody expects the lowkey inquisition. His chief weapon is nonsense... and meaningful observation. Well, you know the drill. But yeah, stats as fluff seems nice. Proficiency as base stat mods works ok except to attribute checks. I mean, I can understand a +12 (trained) arcana check for a wizard, but giving him a +6 Str check is kinda weird.

Thursday, 27th September, 2018

  • 11:27 PM - Quartz quoted lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    It's ASIs, and level advancement. Hell, I'd like the option of doing without racial stat mods.
  • 07:44 PM - DEFCON 1 quoted lowkey13 in post Revisiting material components - enforcing in a game focused on resource-management
    1. Require material components for all spells. 2. All material components are either 1) the ground up skull of a Paladin, 2) the chopped heart of a gnome, or 3) both. 3. Profit! What, no trading away of ASIs to gain new spell levels? ;)
  • 02:11 AM - Remathilis quoted lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    It's ASIs, and level advancement. See, the problem I'm having is something that is deep and fundamental to 5e, and, well, to all D&D after 2e. The coupling of so many mechanics to ability scores, as opposed to levels. Allow me to rip the rose-tinted glasses of your eyes for a minute... AD&D had far more mechanics tied to ability scores than you might think. Lets take a few examples (note: I'm using 2e examples, as they are more familiar to me; 1e values might vary). First off, each race had minimum and maximum stat requirements. Dwarves couldn't have less than an 8 Strength and an 11 Constitution, nor could they have more than a 17 Dex or Cha. Halflings required a 7 Str and Dex, 10 Con, and 6 Int, and also couldn't have an 18 in Wis and, even if they were a fighter, didn't get percentile for an 18 in Str. So right off the bat, your ability scores limited your racial choices and even how good you were at certain classes (as we'll see below). Secondly, Classes had minimum requirements. Some w...
  • 01:42 AM - doctorbadwolf quoted lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    I just ... I don't know. You're right re: proficiency bonus, and it does simplify things. But something has been gnawing at me for a while, and I've been trying to figure it out, and this is it. It's definitely ASIs. ...and paladins. My Gnome Paladin/Swashbuckler, Rexington Dwint Bertrand Amadeus Farsnworth Barthalemew Errol Shnicknini IV, takes no ASIs. He took Dual Wielder, to use two rapiers, and Mounted Combatant, to better control his Giant Goat mount, Biggs. His pet goshawk, Wedge, thinks he should have taken ASI's to boost his Dex and Cha, but goshawks are notorious powergamers. Seriously, though, roll stats. I think most groups do. My group doesn't, and we solved the ASI issue by adding a +1 to an ability of your choice whenever you gain a feat.
  • 12:53 AM - The Human Target quoted lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    a. ASIs are stupid. Really. I know many people don't care about things conceptually, but the idea of every character gaining "demigod like" abilities is stupid from a narrative standpoint. Does every fighter have to be Hercules? b. ASIs create sameiness. Again, bounded accuracy should resolve this dilemma, but ... I have seen many games now, and it seems that all PCs take roughly similar ASI paths. BORING. c. High level characters are weak, and so are some of the monsters. This has been brought up before, but ... stat dumping? One of the advantages of becoming THUNDARR, DESTROYER OF WORLDS is that you shouldn't have to worry that any rando intellect devourer will kick your corn-fed behind. d. It makes point-buy/standard array to appealing. I really love character creation, and I really love rolling up characters. But we can't do that in 5e, because, well, it matters too much. What with ASIs. I'm sure that there are other reasons, but that's what I've been thinking about, and I want...

Wednesday, 26th September, 2018

  • 07:59 PM - Saelorn quoted lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    The point is that ability scores were great, but not necessary (needing ASIs). A lot of it comes down to expectations. Without any way to increase your stats over time, nobody could assume that your fighter would end up with 18/00 Strength; so it was great if you were lucky enough to roll it, but you weren't missing out on anything if you didn't. There was nothing you could do about it, so it would be unreasonable for anyone to expect it of you. With the ability to increase your stats over time, the expectation has shifted. If your fighter ends up with Strength 20, then that's entirely normal. If your fighter doesn't end up with Strength 20, then everyone knows that you had plenty of opportunities to make it happen, so they can blame you for not meeting expectations.
  • 06:51 PM - Saelorn quoted lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    a. ASIs are stupid. Really. I know many people don't care about things conceptually, but the idea of every character gaining "demigod like" abilities is stupid from a narrative standpoint. Does every fighter have to be Hercules? They actually did solve that problem, which had been exacerbated in third edition, by capping everyone out at 20. A stat of 20 isn't like a demigod at all. A stat of 20 just means you're in the top half a percentile for your race. If your half-orc has Strength 20, then he's 1-in-216 in terms of Strength. If you walk into a city that has 2160 half-orcs in it, then there are ten more just like you. You're not really anything special, just for being the very strongest you could possibly be, because you're really not all that strong relative to anyone else. (That's setting aside this issue of humans and halflings and whatnots that have improved their stats with level.) Of course, being that strong is still absolutely necessary if you care about doing the things you want t...
  • 06:46 PM - pemerton quoted lowkey13 in post Mearls On D&D's Design Premises/Goals
    Here's the original!Sure - I'm talking about AD&D levels to refer to the AD&D charts - but on the assumption that they are being used in 5e. I don't know whether a 7th level AD&D cleric is stronger or weaker than a 7th level 5e cleric, and I'm not even sure that's a meaningful question. But I'm confident that a 7th level 5e cleric who gets to turn undead using the Level 7 column of the AD&D chart will do better against wraiths, and undead weaker than wraiths, than if that same cleric is being played according to the 5e turning rules. (I didn't check the numbers for more powerful undead, but having just had a look I think the 5e rules make it easier to turn a vampire at 7th level then using the AD&D chart, which requires a 16 at 7th level which is equivalent to allowing the vampire to save on a 6, which won't happen in 5e - if we bracket legendary resistance, which is a complicating factor). I simply was pointing out that, as someone who regularly converts from 1e to 5e, straight conversi...
  • 06:41 PM - Gradine quoted lowkey13 in post Mearls On D&D's Design Premises/Goals
    I had two bags of grass, seventy-five pellets of mescaline, five sheets of high powered blotter acid, a salt shaker half full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers... and also a quart of tequila, a quart of rum, a case of Budweiser, a pint of raw ether and two dozen amyls just for the weekend of D&D gaming. Not that I needed all that to play Lost Mines of Phandelver, but once you get locked into a serious D&D game, the tendency is to push it as far as you can. Don't ever stop in Ravenloft. I hear that it's bat country.
  • 06:33 PM - DM Dave1 quoted lowkey13 in post Mearls On D&D's Design Premises/Goals
    ...HAHAHAHAHAHAHAHA! And there you have it. I'm so sorry- you were around in the 1980s. Clearly, you know what you are talking about. All the rest of us should just know our place, and bow before our better. I'm so sorry, and I will endeavor to learn words better so that I can fully comprehend how well you understand all those things I clearly do not. Okay. Let's put this in perspective: 1. Someone ask me a question about 1E 2. I respond to that person 3. You jump in doing personal attacks claiming I was not around in the 80's, do not know OSR and bunch of other nonsense 4. I state (factually) I was around in the 80's and did play OSR games. 5. You again attack and claim I am lecturing whatever when I just responded to you You make up statements or at the very least intentionally misinterpret and misrepresent statements and attack items never said. You sir are a troll. I don't feed trolls. I am done arguing with you. I will respond to Lanfan if he responds. Nevermind him, man. @lowkey13 just thinks he's better than everyone on this forum what with all his fancy words and logical arguments and grasp of facts. EDIT: dang, checking out the XP and Laugh Statistics makes me realize @lowkey13 is better than everyone. :p
  • 06:29 PM - Gradine quoted lowkey13 in post Mearls On D&D's Design Premises/Goals
    The kind that give me acid! That's not really my speed, but to each their own. I would highly recommend to always have a trip buddy, though. It's important to know when the dragon is a hallucination, and when the dragon is real, man.
  • 06:11 PM - Gradine quoted lowkey13 in post Mearls On D&D's Design Premises/Goals
    to the trolls* *Not the kind that you kill with fire. ;) The kind you kill with acid?


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