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  • lowkey13's Avatar
    Today, 06:48 AM
    To be more expansive, other than my usual advice (kill it. Kill it dead. Kill it with fire.)- I would recommend asking the player what he really wants. The twilight vampire sparkly fluff? The insane charisma bonus with weapons? What? That would probably guide the conversation.
    9 replies | 202 view(s)
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  • lowkey13's Avatar
    Today, 06:33 AM
    I would exterminate this homebrew with extreme prejudice. Also? It’s both cloying and OP. Like condensed milk.
    9 replies | 202 view(s)
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  • lowkey13's Avatar
    Today, 04:02 AM
    Two things- 1. A 1 in 6 chance of something happening in a given adventure is "exceedingly unlikely." Of course, you could just re-roll it, as suggested. 2. If your entire point was to argue with all the people that have actually run the module in both the original version and the modified version .... well played. I'm not a big fan of people soliciting advice so that they can troll the...
    25 replies | 492 view(s)
    1 XP
  • lowkey13's Avatar
    Yesterday, 08:43 PM
    :cool::cool::cool::cool::cool::cool::cool:
    50 replies | 1442 view(s)
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  • lowkey13's Avatar
    Yesterday, 06:18 PM
    So, to get back to the OP's question- In the context of Pharoah (I3), IIRC, it was exceedingly unlikely you'd ever encounter the Purple Worm. It wasn't just a random encounter, it was on the special subset on random encounters. So the odds of it happening in any given runthrough were exceedingly slim. But it could happen. And if it did, chances are that it would result in between one...
    25 replies | 492 view(s)
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  • lowkey13's Avatar
    Yesterday, 05:49 PM
    We have a winner! :)
    25 replies | 492 view(s)
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  • lowkey13's Avatar
    Yesterday, 05:44 PM
    "Additionally, the purple worm has a poisonous stinger in its tail. This weapon is only used in rear defense, however, or if the 'worm is fighting large or numerous opponents in a very spacious area which will allow it freedom to use its stinger. The sting causes 2-8 hit points of damage when it hits, and if the victim foils its poison saving throw it is killed by the purple worm's poison." ...
    25 replies | 492 view(s)
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  • lowkey13's Avatar
    Yesterday, 04:34 PM
    There is a lot to unpack here. To start with, the 1e Purple Worm was VERY dangerous. Save or die attacks, against mid-level adventurers, were never something to sneeze at. Second, depending on the players knowledge and skill, a single monster is exceptionally easy in 5e (especially compared to 1e). I don't know about your party composition, but assuming they are at full health and...
    25 replies | 492 view(s)
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  • lowkey13's Avatar
    Yesterday, 02:28 PM
    Just going to point this out, because this also comes up when people talk about the so-called "Stormwind fallacy." Just because you decide to name a particular argument a "Fallacy" doesn't mean it is one (either in formal or informal logic), and just because you give it a fancy name doesn't mean it's true, or that other people will agree with you that weren't predisposed to agree with you...
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Yesterday, 02:15 PM
    Feather Falling 20 Free Action 20 Invisibility 15 Shooting Stars 19 Spell Storing 16 Spell Turning 18 Telekinesis 17 I have returned for my nemesis; it's like a bag of holding on your finger.
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Thursday, 15th November, 2018, 10:57 PM
    So, that's not how it works. You can argue about whether copyright violations are malum in se or malum prohibitum, but they are definitely malum. Right? The only interesting thing is the type of justification we make for ourselves. Because ... well, there is actual harm that happens. We try to minimize it, because ... it's just big corporations, or maybe "I wouldn't buy it anyway," or whatever...
    64 replies | 2258 view(s)
    2 XP
  • lowkey13's Avatar
    Thursday, 15th November, 2018, 04:36 PM
    So, my personal view is that no one comes into the game tabula rasa. Right? How did you learn to play? To DM? I can tell you how I did, so many decades ago. I learned when I went to a friend's house, and his older brother was playing, and they needed some more people. So I started playing. And gradually, as I played more, and read more, I learned enough to DM. That's usually how it works. ...
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Thursday, 15th November, 2018, 03:38 PM
    Elemental Command 1 Feather Falling 19 Free Action 23 Invisibility 14 Shooting Stars 22 Spell Storing 19 Spell Turning 20 Telekinesis 19 Ouch. Of all the correction *I* would have to make.
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Thursday, 15th November, 2018, 03:37 PM
    Elemental Command 1 Feather Falling 19 Free Action 23 Invisibility 14 Shooting Stars 22 Spell Storing 18 Spell Turning 20 Telekinesis 19 Down with the tyranny of storage! Boring utility should never trump cool!
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Wednesday, 14th November, 2018, 03:10 PM
    Elemental Command 11 Feather Falling 18 Free Action 22 Invisibility 18 Shooting Stars 21 Spell Storing 20 Spell Turning 24 Telekinesis 21
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Tuesday, 13th November, 2018, 05:27 PM
    Elemental Command 19 Feather Falling 18 Free Action 24 Invisibility 21 Shooting Stars 24 Spell Storing 21 Spell Turning 23 Telekinesis 22 Spell storing? It's like ... voting for gluttony.
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Monday, 12th November, 2018, 04:41 PM
    So, throwing out a general thread on, well, kids these days. So, the other days (actually, many days past now) I was watching Stranger Things with various and sundry individuals, including a seventh grader. And while, having lived through that time (and some earlier) none of it was very remarkable to me, afterwards I was asked about, well, the bikes. And the freedom. It was ......
    10 replies | 402 view(s)
    4 XP
  • lowkey13's Avatar
    Monday, 12th November, 2018, 03:40 PM
    So one thing I've been thinking about for a while .... is this. There is a certain, reflective, symmetry between the "gold" threads and the "warlord" threads (if you remember those!). Think about it this way- If you are one of those players that stayed with OSR/BECMI/1e/2e, or had been playing retroclones, and are playing 5e, you are most likely going to be reasonably happy with it. If you...
    778 replies | 84786 view(s)
    1 XP
  • lowkey13's Avatar
    Monday, 12th November, 2018, 02:48 PM
    Elemental Command 17 Feather Falling 22 Free Action 23 Invisibility 26 Mind Shielding 6 Ram 10 Regeneration 3 Shooting Stars 25 Spell Storing 21 Spell Turning 25
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Monday, 12th November, 2018, 12:12 AM
    Elemental Command 17 Feather Falling 22 Free Action 23 Invisibility 26 Mind Shielding 7 Ram 9 Regeneration 5 Shooting Stars 26 Spell Storing 22 Spell Turning 26
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 10:58 PM
    B2 might be a classic .... But Sinister Secret of Saltmarsh was my go-to low level module. :)
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 07:03 PM
    Also, because I was curious, I did a little sleuthing for rankings... this is from the first two pages of Google results before I got tired of the exercise .... Tomb of Horror, all time rankings, various sources: #1 (of 32) https://rossonl.wordpress.com/2013/02/08/classic-dd-modules-ranked/ #1 (of 10) https://nerdist.com/the-top-10-dungeons-dragons-modules/
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 06:50 PM
    I agree; the more I think about it, the more I wonder about the points raised by Umbran (and others) recently. Which is to say- could you even make something similar today? Because the three biggest obstacles would be: 1. The "meta-game." For lack of a better phrasing, ToH depending on player skill, and player knowledge. It was testing the players, which is now viewed more as meta-gaming by...
    51 replies | 1315 view(s)
    1 XP
  • lowkey13's Avatar
    Friday, 9th November, 2018, 06:40 PM
    The first rule of holes is when you're in one, stop digging. Between you not understanding what you wrote, not understanding what I wrote, and making other truly bizarre claims (such as 5e having the *specific design objective* of not killing PCs, which is also not true) ... I have to wonder what is going on? You are entitled to your own preferences; saying "n average 8 year old could make...
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 05:23 PM
    HERE IS YOUR EXACT QUOTE: "Tomb of Horrors was deadly because it was first edition, not because it was Tomb of Horrors. There was nothing inherently special about the design." You might have a value judgment about whether it is a good module, or a bad module, and that's fine* But you are demonstrably and factually wrong with your quote. You stated that TOH was only deadly because it...
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 04:12 PM
    I mean, it's a golden age in terms of getting additional material. Not to pull the whole, "Walked five miles, uphill, in a snow storm, just so I could cast a single magic missile" but ... I remember when you has TSR .... and then you hoped and prayed that something would come out in Dragon Magazine. Sometimes, you would borrow from other RPGs. Now? We have all this stuff! Books from prior...
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 03:24 PM
    My major input would be all the Paladin deathtraps.
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 03:22 PM
    "“Did your office ever consider just confessing error in this case? You've had a bunch of time to think about it. Do you know?" Justice Kagan, at oral arguments. Some days, I wonder about conversing on the internet. It's like, why bother? I wasn't being particularly mean, or rude, but a claim was made (there was nothing inherently special or different about the design of Tomb of Horrors that...
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 02:47 PM
    But it's not quite that! I don't mean to be reductive, but IMO and IME the vast majority of people who complain about a lack of ways to spend money ... aren't really complaining about that in general. Those individuals (such as you) would not be particularly happy if WoTC released an amazing and detailed hardcover explicitly stating that the "endgame" of 5e was to raise money to acquire land...
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Friday, 9th November, 2018, 02:20 PM
    Um, no? I mean, I played 1st edition. For decades. I'm familiar with pretty much every module. Yeah, 1st Edition could be pretty deadly (especially in comparison to later editions); this was a feature, not a bug. THAT SAID, ToH was designed to be especially challenging, and even more deadly, than your standard module. As has been recounted many times, most recently in this thread, Gygax...
    51 replies | 1315 view(s)
    2 XP
  • lowkey13's Avatar
    Friday, 9th November, 2018, 02:12 PM
    Elemental Command 19 Evasion 5 Feather Falling 23 Free Action 24 Invisibility 24 Mind Shielding 17 Ram 16 Regeneration 13 Resistance 12 Shooting Stars 23
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 11:04 PM
    Well .... yes, and no. I mean, there's a lot that you can interchange between, say, Greyhawk, and FR, and Mystara, and City State of the Invincible Overlord, and, well, a number of the more "generic kitchen sink settings" without too much fuss. That said, there is something profoundly weird to those of us who grew up playing these exquisitely and explicitly Ur-Greyhawk materials to hear...
    10 replies | 870 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 09:50 PM
    That's an interesting take! Sort of like Super Mario Bros. 2, in a weird way. But the question becomes, again, how do you adequately challenge a 5e player? Possible ways off the top of my head- a. Monsters that are completely different (not in prior manuals) with different abilities (for example, absorbing certain types of damages as additional hit points). b. Inclusion of different...
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 09:02 PM
    I don't know. I think today's players could do it, and it might go over well. I mean ... it's not like everyone in the 70s and 80s was all like, "Woo hoo, my character died in tomb of Horrors!" Yes, the stories are great in retrospect, but they were often painful at the time. :) That's why I think players today should be able to enjoy a good challenge. Sure, some wouldn't like it- but hey,...
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 08:31 PM
    Those are all good observations and questions, to which I don't have the answer. Maybe that should really be the topic of discussion. Given the rule changes (esp. wrt. traps, save or die, skills, etc.) what would a truly challenging Carolina Reaper/Tomb of Horror module look like for 5e?
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 07:59 PM
    *sigh* Apparently ... no.
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 07:51 PM
    Um .... a ToH type module would mean a module, similar in concept (incredibly challenging) that is not either NAMED Tomb of Horrors, or is not just a rehash. I appreciate that it is more fun to answer polls and discuss without reading, but it does help channel the discussion more productively! (EDIT- I don't mean to beat a dead horse, humorously or not, but at a certain point I'm like ......
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 07:41 PM
    Elemental Command 19 Evasion 6 Feather Falling 22 Free Action 24 Invisibility 24 Mind Shielding 17 Ram 17 Regeneration 15 Resistance 12 Shooting Stars 25
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 07:38 PM
    ? "Should 5e have its own "Tomb of Horrors" type module?" "So Tomb of Horrors has been updated, most recently to 5e (Yawning Portal!), but I would argue that it is now mostly a nostalgia and period piece. You can't go in to it fresh. I mean, sure, there are probably some complete newbies that haven't heard of it. But TOH is such a part of D&D, and nerd culture in general, and such a relic...
    51 replies | 1315 view(s)
    2 XP
  • lowkey13's Avatar
    Thursday, 8th November, 2018, 07:26 PM
    Interesting! I am not familiar with Mines of Madness; I would think that to really hit the sweetspot, it would have to be re-released in official form for sale. Or even as part of a "all new" anthology (like Yawning Portal, but with all new material for 5e).
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 06:55 PM
    So I was doing some research on another thread regarding Tomb of Horrors,* and while I was reading I began to think of the place of Tomb of Horrors in the D&D Canon. Because it's there. If you're of a certain age, you know Tomb of Horrors. Heck, you probably have a Tomb of Horrors story. I would go so far as to say that there is no single person from the 70s/80s era who DOESN'T have Tomb of...
    51 replies | 1315 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 06:21 PM
    So, a few things here. First, the sadomasochism is hardly covert. They used Venus in Furs in the soundtrack, for crying out loud. Second, demanding complete tonal and intellectual consistency for what is essentially a CW/Berlanti show that was brought over to Netflix might be a little much. ("Oh noes, Supergirl isn't always exactly perfectly on point in its feminism!"). With those...
    46 replies | 1444 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 04:48 PM
    PEW PEW PEW! /ducks
    35 replies | 1257 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 02:02 PM
    Elemental Command 20 Evasion 11 Feather Falling 21 Free Action 25 Invisibility 24 Mind Shielding 18 Ram 18 Regeneration 15 Resistance 14 Shooting Stars 26
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Thursday, 8th November, 2018, 12:14 AM
    Interesting. That's not it, at all. So this goes back to an issue that people like to ignore. Design isn't just about "giving people as many options as they want and assuming that they will eventually figure it all out." 5e isn't perfect; but it is very good from a design perspective, in that it appeals to enough OSR, 1e, 3e, and 4e fans. If you think back to ... not so long ago ... one of...
    778 replies | 84786 view(s)
    2 XP
  • lowkey13's Avatar
    Thursday, 8th November, 2018, 12:02 AM
    So, here's the distinction I would make. 5e does not have a great deal of official support for spending your gold. A lot (A LOT) of it is up to the table. Whether that is a feature, or a bug, is really your call. Now, there are numerous sources that can be used that provide pricing for all sorts of things. These can be found on the 'net, in books*, and of course on the DM's Guild. These...
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 11:47 PM
    "And downtime, in my experience is not that. It could be an entertaining mini-game, much like character building is, if the choices you made during downtime had an impact during uptime." That's why I used exact quotes.
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 11:45 PM
    No. Not in the sense you are talking about. So, think of a classic computer RPG. Like ... Diablo (Diablo III, for instance). It has the classic loot concept- in fact, that is part of what makes it so fun. You adventure to get more stuff. You use the more stuff to kill more powerful stuff, to get better stuff, to kill more stuff, to get better stuff ... and so on. And, to be fair, this...
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 11:28 PM
    But .... it seems reductive, because the way you play, to others, does come off like that. Dude, it's not bad. I mean, to you, the things other people find fun, aren't fun. THAT'S OKAY! Seriously. You can say that you find "decision points" interesting, and that this is "up time" and use whatever other language you want, but .... and I mean this nicely, you don't play the same way everyone else...
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 10:00 PM
    First, bolded because that made me laugh. Second ... are we sure? I mean ... I don't have rules for often they poop. Maybe .... PCs are too magical to poop? Maybe they lack ... the plumbing to do so? I demand that WoTC resolve this, and other pressing questions, in an upcoming CRUNCH book- "Serten's Guide to Sanitation and Sewage."
    31 replies | 1139 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 09:00 PM
    Well to tell you the truth, in all this excitement, I kind of lost track of how many lightning bolts I had cast. But seeing as this ring on my middle finger is a ring of spell storing, a ring that could store another third level spell, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well do ya, orc? ps- SPELL STORING? STILL BORING!
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 08:56 PM
    So my subjective opinion is that 5e is a HIGH MAGIC system. For me, the issue isn't the overall POWER of magic (for example, how powerful can magic get), it's the FREQUENCY of magic (how often do characters use magic). So I consider BECMI/1e as a baseline, and while magic eventually gets POWERFUL, it is more infrequent. It is nearly impossible to have a combat go by without frequent...
    31 replies | 1139 view(s)
    6 XP
  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 08:51 PM
    So I was just reading a necro'd thread about the Kingdoms of Kalamar, and this quote jumped out at me: "It is low magic, which fits in with 5th edition." devincutler And I was thinking to myself, "Self, what is that nonsense? I mean, sure, you can run a low-magic 5e campaign by tweaking and twisting and sorting and cutting and forcing ... but 5e .... 5e is NOT low magic!" But, like many...
    31 replies | 1139 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 08:13 PM
    This is a valid viewpoint, after all, when viewed as a game, it is fun to kill things to get more powerful, to kill more things (etc.). That said, I trust you can understand that your approach isn't satisfying to everyone else. Because to someone like me, it sounds like sketch comedy: Q: So, why do you like to adventure? A: Because I like to adventure! Q: Well, awesome! Adventuring is...
    778 replies | 84786 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 07:54 PM
    So, that's a little different! Appreciate the clarification. Here's the way I look at it- Think of it in terms of rewards. Not aging, but having the same lifespan, is really, really awesome. Think of your own life- what would you give to avoid the advancing ravages of age, even if you knew that your overall lifespan was not different (that you'd always be the equivalent of 20, or 25, or 30...
    39 replies | 1147 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 04:13 PM
    So, the question is ... does it matter, or is it just "fluff." And the answer, IMO, entirely depends on how you view "fluff." Is fluff just flavor that gets in the way of really playing the game, or is fluff the actual essence of the RPG that the mechanics support? To be more precise- do your characters have goals? I mean, other than "I wanna get to 20th level, because then my character is...
    39 replies | 1147 view(s)
    4 XP
  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 03:27 PM
    Wouldn't the Archmage Tom Petty combine the rings of Free Action AND Feather Falling into ONE RING TO RULE THE.... CHARTS?
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 02:39 PM
    Anyway, to the OP- If you are just starting with the character, I would recommend two things: 1. The "tried and true" old school approach to becoming a deity is to acquire worshippers. If enough people think you're a god, you become a god. That sort of thing- this was first (I think?) discussed in 1e's Deities & Demigods, and threads of this have been carried through since then in various...
    14 replies | 559 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 02:26 PM
    Counterpoint- Why wouldn't the player follow the DM's lead? Or ... why wouldn't the player discuss this with the other players (I would think that "hunting down Celestials" as an end-game would involve other players)? Or ...
    14 replies | 559 view(s)
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  • lowkey13's Avatar
    Wednesday, 7th November, 2018, 02:17 PM
    Elemental Command 21 Evasion 17 Feather Falling 23 Free Action 24 Invisibility 24 Mind Shielding 20 Ram 19 Regeneration 20 Resistance 18 Shooting Stars 27
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Tuesday, 6th November, 2018, 03:19 PM
    Elemental Command 23 Evasion 16 Feather Falling 27 Free Action 25 Invisibility 22 Mind Shielding 20 Ram 21 Regeneration 20 Resistance 18 Shooting Stars 30
    361 replies | 4572 view(s)
    1 XP
  • lowkey13's Avatar
    Saturday, 3rd November, 2018, 01:27 AM
    Djinni Summoning 9 Elemental Command 26 Evasion 20 Feather Falling 23 Free Action 24 Invisibility 19 Jumping 22 Mind Shielding 20 Protection 12 Ram 26
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Thursday, 1st November, 2018, 01:11 PM
    It's not quite the same, but robus has this thread which is stickied and can be edited: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum
    5 replies | 444 view(s)
    1 XP
  • lowkey13's Avatar
    Thursday, 1st November, 2018, 01:07 PM
    Animal Influence 16 Djinni Summoning 14 Elemental Command 22 Evasion 20 Feather Falling 21 Free Action 22 Invisibility 19 Jumping 21 Mind Shielding 21 Protection 19
    361 replies | 4572 view(s)
    1 XP
  • lowkey13's Avatar
    Wednesday, 31st October, 2018, 03:41 PM
    So, I'm using this as a general jumping off point, and a point I've often made. It's not specific to magic item pricing, but it applies, generally, to design. It's not a "false equivalency" to say that including additional, optional systems comes at no cost. There is always a cost. Let's start with the basic enumeration: 1. Interplay. The more optional systems you have, the harder it is for...
    253 replies | 10403 view(s)
    3 XP
  • lowkey13's Avatar
    Wednesday, 31st October, 2018, 02:32 PM
    Well, as someone who consistently downvoted dragons, I understand your point. That said- Dragons are like the Citizen Kane of D&D monsters at this point. They are so copied, so overused, so spread in popular consciousness that it's hard to see them for the ways in which they are novel and amazing. I mean, even things like the codification of metallic and chromatic dragons, so basic to D&D...
    343 replies | 5112 view(s)
    1 XP
  • lowkey13's Avatar
    Wednesday, 31st October, 2018, 02:26 PM
    DOWNVOTES ARE TWO. Animal Influence 20 Djinni Summoning 20 Elemental Command 20 Evasion 20 Feather Falling 20 Free Action 20 Invisibility 18 Jumping 20
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Wednesday, 31st October, 2018, 02:25 PM
    This thread is inspired by the prior threads on the iconic monsters, best cannon fodder, and so on. Most importantly, while I can't make a list of magic item prices (@CapnZapp ), at least we resolve which magic items are the BEST! That's right- we are going to find out what magic ring RULES THEM ALL! Umm.... hmmm... I feel like this sounds so very familiar. So very, very familiar. BUT IT'S...
    361 replies | 4572 view(s)
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  • lowkey13's Avatar
    Wednesday, 31st October, 2018, 02:11 PM
    :) I've been sick for a few days, but the dragon is (mumble, grumble) a deserving winner. Everything is being updated ...
    343 replies | 5112 view(s)
    1 XP
  • lowkey13's Avatar
    Monday, 29th October, 2018, 03:03 PM
    Aberration 4 Dragon 16 Elemental 10 Giant 9 Monstrosity 11 Undead 10
    343 replies | 5112 view(s)
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  • lowkey13's Avatar
    Sunday, 28th October, 2018, 02:21 PM
    Aberration 13 Dragon 19 Elemental 12 Fey 5 Giant 12 Monstrosity 16 Undead 14
    343 replies | 5112 view(s)
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  • lowkey13's Avatar
    Saturday, 27th October, 2018, 09:12 AM
    Aberration 11 Construct 3 Dragon 25 Elemental 14 Fey 9 Fiend 5 Giant 17 Monstrosity 19 Undead 16
    343 replies | 5112 view(s)
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  • lowkey13's Avatar
    Friday, 26th October, 2018, 05:06 PM
    Aberration 11 Construct 4 Dragon 26 Elemental 14 Fey 13 Fiend 7 Giant 16 Monstrosity 23 Undead 15
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Friday, 26th October, 2018, 02:28 PM
    Aberration 10 Construct 6 Dragon 26 Elemental 16 Fey 15 Fiend 9 Giant 19 Monstrosity 23 Undead 13
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Thursday, 25th October, 2018, 02:14 PM
    Down are 2 Aberration 10 Celestial 5 Construct 7 Dragon 35 Elemental 18 Fey 19 Fiend 8 Giant 22
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Wednesday, 24th October, 2018, 03:01 PM
    Downvotes are 2 Aberration 14 Celestial 13 Construct 9 Dragon 36 Elemental 18 Fey 19 Fiend 13 Giant 21
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Tuesday, 23rd October, 2018, 02:31 PM
    Downvotes are 2 Aberration 16 Beast 12 Celestial 15 Construct 16 Dragon 32 Elemental 20 Fey 20 Fiend 16
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Monday, 22nd October, 2018, 01:54 PM
    Aberration 20 Beast 16 Celestial 17 Construct 18 Dragon 33 Elemental 20 Fey 21 Fiend 15 Giant 20 Monstrosity 26
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Friday, 19th October, 2018, 05:44 PM
    DOWNVOTES ARE 2! Aberration 21 Beast 20 Celestial 20 Construct 20 Dragon 21 Elemental 20 Fey 20 Fiend 20
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Friday, 19th October, 2018, 05:40 PM
    DOWNVOTES ARE TWO. Aberration 21 Beast 20 Celestial 20 Construct 20 Dragon 20 Elemental 20 Fey 20 Fiend 20
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Friday, 19th October, 2018, 05:39 PM
    h/t @Gradine This thread is inspired by the prior threads on the iconic monsters, best cannon fodder, and so on. Most importantly, it was suggested in the past thread and it's fast to do (I HAVE A LIFE ... well, sometimes). That's right- we are going to find out what type of monster is the awesomest the old fashioned way- with a Survivor Thread! This is a list of monster types from 5e,...
    343 replies | 5112 view(s)
    0 XP
  • lowkey13's Avatar
    Friday, 19th October, 2018, 03:55 PM
    Both excellent ideas! I try to have some sort of D&D tie-in, however. :( If you go to the first page of any survivor thread, and click on the "prior threads" hyperlink the in first paragraph, you can see all the prior threads I've done, other than the ones eaten in the Last Great Enworld Outage.
    549 replies | 8441 view(s)
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  • lowkey13's Avatar
    Friday, 19th October, 2018, 03:37 PM
    Hey everyone! I just wanted to say that I will try and post a new survivor thread either later today, or tomorrow. akr71 was nice enough to shoot me some ideas, which I may steal, but since this ended early, and in keeping with the spirit (BOO!) of the season, if someone has another scary/spooky idea, put it in here. Congratulations to the Wraith! I feel .... drained. :)
    549 replies | 8441 view(s)
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  • lowkey13's Avatar
    Thursday, 18th October, 2018, 10:27 PM
    Skeleton 7 Wight 5 Wraith 7
    549 replies | 8441 view(s)
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Saturday, 17th November, 2018

  • 07:41 AM - Harzel mentioned lowkey13 in post Survivor Magic Rings- THERE CAN BE ONLY ONE! Ahem ....
    Distracted by the pain of correcting an overwritten upvote for Spell Storing, lowkey13 neglected the downvote of Telekinesis. Feather Falling 17 Free Action 18 Invisibility 14 Shooting Stars 15 Spell Storing 16 Spell Turning 16 Telekinesis 12

Monday, 12th November, 2018

  • 03:21 PM - Maxperson mentioned lowkey13 in post What's the point of gold?
    "That sort of thing doesn't cut it for me as a player or DM. I feel that choices should be made with roleplaying in mind first, and mechanics second. " I prefer for both to serve as valid decision making points and to not clash. Yeah. That's why I said roleplaying first, and mechanics second, which indicates that both are valid for decision making, but one has priority over the other. Not clashing is also a big issue for me, which is why I used the example that I did. ASIDE I rememer AD&D having DMG charts on jewels, art, etc as tressure from way back. Clearly, no inherent bonuses to painting vs gp but that level of definition added some sense of setting vs sense of commerce. I like that feel. Going back to what lowkey13 has been saying. I still use those charts. And the dungeon dressing charts. I use Central Casting Dungeons sometimes when I build dungeons. There are lots of resources out there from days gone by that are still very helpful to DMs.

Friday, 9th November, 2018

  • 05:56 PM - Maxperson mentioned lowkey13 in post What's the point of gold?
    ...actions. Everything was “what do you do over this four weeks while the other guy is raising his cows?” Never went back to that group (although there were other reasons for that). Yeah. That's not really my cup of tea, either. And that’s totally reasonable. But if you acknowledge that this is enough of a problem to some people that they would have more fun playing a different game, then how is it so hard to accept that “money is not useful” is a legitimate critique, at least for people with certain playstyle preferences, even if it isn’t a problem for you and your players? There isn't a rule in the game(or lack of one) that isn't a problem for some number of people. You can't please everyone, nor should you try. As for the "money is not useful" critique, it's because it's presented as a general issue, which it isn't. If a majority of people find money to be useful in 5e, then it doesn't really qualify as a general issue. For the people who do find it to be an issue, lowkey13 is right. Past products are a wealth of information and help. I STILL use the Encyclopedia Magica and probably always will. I go back to my 2e stuff for lore all the time. Personally, I've found official magic item pricing to be horrible, so I've had to come up with my own prices for things since 3e came out, and the magic item pricing in Xanthar's hasn't changed that, though the rest of the magic item purchasing rules in Xanthar's seem solid to me. It’s a pretty well-known psychological phenomenon that too much creative freedom actually stifles creativity. When your options are “absolutely anything,” people become overwhelmed and can’t filter the unlimited options down enough to make a decision. Restrictions and guidelines actually foster creativity. Obviously there’s a limit to how far that can go before those limitations start getting in the way of the creativity they are meant to spark, which is why I did not suggest trying to codify every possible benefit of every single t...
  • 04:50 AM - Elfcrusher mentioned lowkey13 in post Does 5e need its own, original TOMB OF HORRORS?
    You should kickstart it, lowkey13. I'd back it. Get input from Bawylie, though. And the angry GM.

Wednesday, 7th November, 2018

  • 07:36 PM - TaranTheWanderer mentioned lowkey13 in post Aging and Immortality and does it Matter?
    ...s a kid." For another, it explains why people are willing to delve into lichdom and vampirism and other forbidden powers to try and escape the advance of age. (Though the existence of the clone spell undercuts this argument a bit, at least as far as liches are concerned.) Finally, it explains why the world is not crammed with ancient mighty heroes. While I see your point, I don't buy this, personally. Elves live for 800+ years. And, in fact, the common trope for elves is they are reclusive and have very few civilizations that are often hidden or remote. And I think it would be cool if a PC said, "Hey, I have a vague memory of coming here as a kid...it was 300 years ago! Which, of course, is perfectly legitimate for an elf or a dwarf. I think it would be just as cool as an immortal human who was there 1000 years ago, if it fit the character's back-story. I do get the argument, "because it doesn't fit the setting" but I see many situations where it fits the setting. lowkey13 RE: "So, the question is ... does it matter, or is it just "fluff." Not exactly. I'm more curious why developers of all editions of D&D find it necessary to make a point of telling players that 'these powers don't actually extend your natural age.' As someone already pointed out, extended age is a powerful story-telling device. Why make a point to tell players that only high level PCs have access to this device. Why can't a 5th level character have a powerful story? Obviously, it's always up to whoever is running the game but having the designers try to dictate your story tool-box is interesting - especially for something that has no actual mechanical advantage. And why only give that story device to a specific class. *Note: ...I'm just curious on people's views and the discussion.

Saturday, 20th October, 2018

  • 10:03 PM - Maxperson mentioned lowkey13 in post What DM flaw has caused you to actually leave a game?
    Hey, I'm not arguing anything. It's just my life's mission to point out this fact repeatedly when discussing gods in 5e. Well, it's more like one of my life's continuing side quests. My life's mission is to top the Laughs columns. I'm almost there. I'm topping the Laughs Given by quite a wide margin over Tony Vargas and I'm closing in on him for Laughs Received. Once I catch him, its just TwoSix and . . . . . . lowkey13. Sigh That one's gonna take a while. There. Helped you out a bit. lowkey13 is going to be the tough one. He's pretty darn funny.
  • 09:59 PM - Satyrn mentioned lowkey13 in post What DM flaw has caused you to actually leave a game?
    Except nobody is arguing that the DM can't change the fluff. :) Hey, I'm not arguing anything. It's just my life's mission to point out this fact repeatedly when discussing gods in 5e. Well, it's more like one of my life's continuing side quests. My life's mission is to top the Laughs columns. I'm almost there. I'm topping the Laughs Given by quite a wide margin over Tony Vargas and I'm closing in on him for Laughs Received. Once I catch him, its just TwoSix and . . . . . . lowkey13. Sigh That one's gonna take a while.
  • 04:18 AM - Elfcrusher mentioned lowkey13 in post 5E's "Missed Opportunities?"
    I feel like a few minor tweaks could fix things, and I'm hoping 6E includes them. So....let's pivot this discussion to what those few minor things would be. Unfortunately every time this discussion starts, people start tossing out pretty major rewrites to the game. But here's my wish list: 1) Make archery a little bit less effective, perhaps by making it harder to shoot into a melee, and/or suffering opportunity attacks when using it next to enemies. I'd love to see a tilt back toward melee, and more stabby rogues. 2) Find ways to avoid cookie cutter stats and the race to 20. I would also include in that a way to let us take more feats without feeling like we are making a sub-optimal choice. Feats are fun, but ASIs are almost always mechanically better than feats (except for a couple of OP feats that, as a result, are way too common) so it feels like a choice trap. Variant human consequently feels like another choice trap for those of us who love feats. (c.f. @lowkey13's thread about ASIs, which at the moment I'm having trouble finding). 3) Make all the stats more important to all classes, making everybody a bit more MAD. E.g., Dex builds should get more benefit from Str, and Str builds should get more benefit from Dex. Etc. Everybody using their primary stat as their attack modifier is just...lame. It's all become so vanilla and undifferentiated. As it is now we might as well have 3 stats and call them "Primary Stat", "Dump Stat", and "Constitution". 4) Shift some of the abilities from base class to sub-class, creating more design space in the base classes, and design more abilities that give choices (e.g. Totem Warrior choices, Metamagic selections, Expertise, etc.) to create a bit more variability. 5) Tweak the weapons list a little. Make whips light, for one. Also make spears better. Martial and 1d8/1d10 Versatile would be good, but I also like "as a bonus action as part of the Attack action, extend your reach by 5'" and both at once ...

Friday, 19th October, 2018


Monday, 8th October, 2018


Wednesday, 3rd October, 2018

  • 04:18 PM - mortwatcher mentioned lowkey13 in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    Alhoon 20 Allip 17 Banshee 22 Beholder Zombie 20 Bodak 20 Bone Naga 20 Boneclaw 20 Crawling Claw 20 Death Knight 20 Death Tyrant 20 Deathlock 20 Demilich 20 Dracolich 20 Eidolon 20 Flameskull 20 Ghast 20 Ghost 20 Ghoul 20 Gnoll (Witherling) 20 Lich 22 Mind Flayer Lich 20 Minotaur skeleton 21 - Always a classic Mummy 20 Mummy Lord 20 Nightwalker 20 Ogre Zombie 20 Poltergeist 17 Revenant 20 Shadow 20 Skeleton 20 Skull Lord 20 Spawn of Kyuss 21 Specter 20 Sword Wraith 17 Vampire 21 Vampire Spawn 20 Vampiric Mist 20 Warhorse Skeleton 20 Wight 20 Will-o’-wisp 11 Wraith 20 Zombie 17 REPEAT- DOWNVOTES ARE THREE IN THIS THREAD. Each undead starts with 20 points and you vote for one undead you like which gets 1 point and an undead you dislike which loses 2 points ;) fix that OP lowkey13 or skeleton will find you and will steal your candy
  • 02:35 PM - akr71 mentioned lowkey13 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    lowkey13 something Paladin-y maybe? Given that it is October, something Halloween themed? We've done classic monsters and low level fodder monsters. Has there been an undead survivor?

Tuesday, 2nd October, 2018

  • 10:41 PM - Elfcrusher mentioned lowkey13 in post Let's invent some +1 Feats
    In lowkey13's thread about ASI's, one of the solutions discussed is to only allow Feats, which is something I've always wanted to try. But it occurs to me that in the absence of ASIs we might want more feats, especially those that give +1 to a single attribute. Let's invent some. Rules: one feat per post. My first one: Acrobat +1 Dexterity You can use Dexterity in place of Strength for jumping. You can use Acrobatics in place of Athletics for climbing.

Thursday, 27th September, 2018

  • 03:24 AM - Shiroiken mentioned lowkey13 in post When a Paladin is Mounted
    Just don't tell @lowkey13...he'll just see it as a plot to make more paladins.I actually figured it was lowkey13 discussing taxidermy ;)
  • 12:45 AM - pming mentioned lowkey13 in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    Hiya! Right on board with you...mostly.. lowkey13. I think for my next game I may just have to sub-in the stat advancement method as found in Hackmaster 4th Edition (the "old version" that uses 1e/2e as the base). In short, each stat has a %, like Strength did in 1e. Each class gets a set d# to add to that % based on each stat (so a Fighter gets to add 1d20% to his Strength %, and the Magic-User gets to add 1d20% to his Intelligence stat; The Fighter gets 1d4% to his Intelligence, and the MU 1d4% to his Strength). The bonus for a stat is a d20 for the classes most important 'prime requisite', down to d4 for the least. Once a stat goes over 100, you add a point to the actual Stat and subtract 100 from the %. Rinse, repeat. The HM4 is gained every level, btw. I'd probably just treat ASI bonus levels as just getting two extra dice for whatever stats they want (e.g., at BEST a character could roll 3d20 for their main stat, for example). Biggest problem is going to be the ASI's that Fighters get seemingly 'all the time'. Kinda saw that ...
  • 12:05 AM - Lanefan mentioned lowkey13 in post Mearls On D&D's Design Premises/Goals
    lowkey13 pemerton - to clarify: the idea of porting 1e clerical undead turning into 5e isn't something I was actually thinking of doing (nor the reverse, for that matter), it was just an example of a possible hypothetical kitbash one could try with 5e when asking how well it could withstand such major changes in general. That said, from your assorted replies it in fact sounds doable - just need to stretch the table out to cover a greater level range such that the target numbers for something like a 12th-level cleric in 1e become the numbers for a 20th-level in 5e. (for my own game I've already stretched it the other way, to cover more possible gradations of undead to account for there being so many more options than when the table was first designed)

Wednesday, 26th September, 2018

  • 06:33 PM - DM Dave1 mentioned lowkey13 in post Mearls On D&D's Design Premises/Goals
    ...HAHAHAHAHAHAHAHA! And there you have it. I'm so sorry- you were around in the 1980s. Clearly, you know what you are talking about. All the rest of us should just know our place, and bow before our better. I'm so sorry, and I will endeavor to learn words better so that I can fully comprehend how well you understand all those things I clearly do not. Okay. Let's put this in perspective: 1. Someone ask me a question about 1E 2. I respond to that person 3. You jump in doing personal attacks claiming I was not around in the 80's, do not know OSR and bunch of other nonsense 4. I state (factually) I was around in the 80's and did play OSR games. 5. You again attack and claim I am lecturing whatever when I just responded to you You make up statements or at the very least intentionally misinterpret and misrepresent statements and attack items never said. You sir are a troll. I don't feed trolls. I am done arguing with you. I will respond to Lanfan if he responds. Nevermind him, man. @lowkey13 just thinks he's better than everyone on this forum what with all his fancy words and logical arguments and grasp of facts. EDIT: dang, checking out the XP and Laugh Statistics makes me realize @lowkey13 is better than everyone. :p
  • 03:25 AM - TwoSix mentioned lowkey13 in post When a Paladin is Mounted
    Gotta say, that thread title is somewhat...ambiguous. Just don't tell lowkey13...he'll just see it as a plot to make more paladins.

Monday, 10th September, 2018


Friday, 7th September, 2018

  • 08:19 PM - Lanefan mentioned lowkey13 in post Survivor Appendix N Authors- LEIBER WINS!
    Burroughs, Edgar Rice 13 Carter, Lin 12 Dunsany, Lord 15 Leiber, Fritz 10 Merritt, A. 8 Offutt, Andrew J. 6 Tolkien, J.R.R. 10 Wellman, Manley Wade 10 Williamson, Jack 14 Zelazny, Roger 15 lowkey13 - may I propose that the next one of these vote-downs be much the same as this one except using more recent fantasy authors, with Tolkein included as a comparison point. List might start with something like (and I'll miss some, for sure): Bradley, Eddings, Jordan, Martin, Salvatore, Hickman-Weis, Brooks, Gaiman, Tolkein, Goodkind, Lackey, etc. (this dead brain can't think of many right now)


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Saturday, 17th November, 2018

  • 02:26 AM - OverlordOcelot quoted lowkey13 in post 5th level characters vs a purple worm
    All of the of 'play it as something they see, or can easily avoid' type responses are good ideas, but boil down to 'don't treat the encounter as a combat encounter to a 'you see a thing in the distance encountter'. That's certainly an option, but to me it's same thing as saying 'yeah, having a full strength 5e purple worm just erupt from the ground like the module says and having the party fight it like the module implies is a bad idea'. It looks like my gut feeling was right (especially now that I dug up the numbers) and that running the encounter as the 'worm bursts out of the ground, roll initiative' fight the module implies is a bad idea, so I'll end up either toning the worm down or making it a 'sighting' encounter. I appreciate the suggestions, even though I'm not individually quote-reply on each of them. In the context of Pharoah (I3), IIRC, it was exceedingly unlikely you'd ever encounter the Purple Worm. It wasn't just a random encounter, it was on the special subset on random e...
  • 02:08 AM - OverlordOcelot quoted lowkey13 in post 5th level characters vs a purple worm
    I am pretty sure that the people saying it's easier in 5e than 1e haven't actually looked at the stats and are just going off of some '1e = hard, 5e = easy' idea. In 1e a purple worm had AC6 (equivalent to scale mail, or AC14 in 5e terms), average of 75 HP and a 9" move. In 5e, it has AC 18 (full plate, or AC 2 in 1e terms), average of 225HP, and a 50' move. That's more than double the movement (trashing escape strategies), more than triple the raw HP, and an even larger increase in effective HP (since the AC went up by 5 and more 5e spells use attack rolls). It's even worse since, looking back at the modules, the random encounter in the module says to use 54 HP while the 5e conversion just says to use standard. Sure, PC HP increased; a magic user with no con bonus would have an average of 14 HP, while today he'd have 20, and con bonus arguably would be more likely, bumping it to 30 with +2. But that's the worst case - a fighter would average 32 then and 47 today (Assuming 0 con then and +3 t...

Friday, 16th November, 2018

  • 05:54 PM - Sacrosanct quoted lowkey13 in post 5th level characters vs a purple worm
    "Additionally, the purple worm has a poisonous stinger in its tail. This weapon is only used in rear defense, however, or if the 'worm is fighting large or numerous opponents in a very spacious area which will allow it freedom to use its stinger. The sting causes 2-8 hit points of damage when it hits, and if the victim foils its poison saving throw it is killed by the purple worm's poison." -Source MM, AD&D, three monster cover, p. 80. The desert in question counts as "a very spacious area" and a party of adventurers, even 3, unless they all cluster together, could be subject to the sting. FWIW, the swallow attack was vicious as well. While the Purple Worm wasn't the Tarrasque, it was one of the signature tough hombres in 1e. As far as this module goes in 1e, if you saw one, you would run; my confusion at your post is that the 5e version is *easier* IMO than the 1e because of the whole Big Bad problem that has been discussed here before. This. Also, I think the OP is forgetting...
  • 05:37 PM - OverlordOcelot quoted lowkey13 in post 5th level characters vs a purple worm
    Is the Purple Worm in this an important encounter plot-wise, or is it a random encounter? I love Desert of Desolation, but I can't remember specifically right now. If it's a random encounter, I might skip it or substitute a smaller version (maybe a 'baby' purple worm or variant species with a -2 to attacks, about 1 dice less damage, (about 3 dice less for the poison tail) and about 125 hp or so? That might make it a little more survivable for a 5th or 6th level group. Once they are about level 10 or 11, they probably could take on a purple worm with difficulty (and only one PC death :)) It's a random outdoor encounter in all 3 modules, nothing to do with the plot at all. That's part of what makes it stick out to me, if it was a climactic encounter that's one thing, but this is just a 'you might encounter this in the desert on your way to the meat of the adventure'. That's what I was thinking, a less capable version wouldn't take away from the module at all but wouldn't be 'welp, unimportant ...
  • 06:55 AM - Elfcrusher quoted lowkey13 in post Anyone else find this really irritating?
    So, that's not how it works. You can argue about whether copyright violations are malum in se or malum prohibitum, but they are definitely malum. Right? The only interesting thing is the type of justification we make for ourselves. Because ... well, there is actual harm that happens. We try to minimize it, because ... it's just big corporations, or maybe "I wouldn't buy it anyway," or whatever are internal excuse is. And almost everyone with even a little computer savvy has done it at some point; I'm not getting on my high horse about this, because I have engaged in similar mental gymnastics (it's fine to download Doctor Who, because I have BBC America, I just don't want to wait). But in the end, the point of all of this is that you, the person taking, doesn't get to make that determination. That would be a little too ... well, easy, right? We don't let the criminal be the judge of their own crimes. Anyway, there's a lot more to this- issues of morality, and IP law, and all sorts of o...
  • 03:47 AM - LordEntrails quoted lowkey13 in post Anyone else find this really irritating?
    And unless I'm getting your position wrong, you (Lord Entrails) seem to be saying that a technical violation is also an ethical transgression, and is "theft", regardless of whether or not any harm is done, because A might lead to B which might lead to C, etc. If I've got that right then I think maybe we're done, because I don't think either of us is going to budge from our mutually exclusive positions. I'm not saying that is a technical violation and therefore also an ethical transgression. I'm saying it's an ethical transgression and a legal transgression. So, that's not how it works. You can argue about whether copyright violations are malum in se or malum prohibitum, but they are definitely malum. Right? ... But in the end, the point of all of this is that you, the person taking, doesn't get to make that determination. That would be a little too ... well, easy, right? We don't let the criminal be the judge of their own crimes. Well said. And I will say the whole, "you can't prove ...

Wednesday, 14th November, 2018

  • 02:03 AM - MoonSong quoted lowkey13 in post What's the point of gold?
    it seems like there was a bit of a dispute between 3e and 4e players. A bit of an observation, the edition war was between 3e and 4e players, yet somehow the grognards won? I think for some things you are likely right. I don't think all desire for official support stems from a desire to have WotC validation. I often argue for official support with regard to classes, paths, and feats. The reason is not some sort of validation, but rather than WotC has a much more intimate knowledge of the design of their game than 3rd party folks, as well as more resources for testing. That means that I am far more likely to get balanced and thought out material from WotC than 3rd party folks. Now obviously WotC can't think of everything and every interaction, as the charop people are quick to demonstrate, but there will probably be fewer OP interactions. I think lowkey is up to something. Not exactly correct, but partially right for the wrong reasons at least. I mean I think that WotC is in the best...

Tuesday, 13th November, 2018

  • 03:29 AM - Maxperson quoted lowkey13 in post What's the point of gold?
    So one thing I've been thinking about for a while .... is this. There is a certain, reflective, symmetry between the "gold" threads and the "warlord" threads (if you remember those!). Think about it this way- If you are one of those players that stayed with OSR/BECMI/1e/2e, or had been playing retroclones, and are playing 5e, you are most likely going to be reasonably happy with it. If you have specific complaints, you are going to alter 5e and/or use older material to fill in gaps. If 5e isn't too your liking, then you go back (to 1e, to retroclone, to whatever) instead of complaining. You don't have any particular vested interest in the "latest greatest" edition, but you're reasonably happy that it is familiar (as compared to 3e/4e). OTOH, it seems like there was a bit of a dispute between 3e and 4e players. It is my understanding that, for many of them, this dispute get rather heated. So, when you people are discussing their need to have "official" WoTC support for something*, it me...

Monday, 12th November, 2018

  • 05:10 PM - robus quoted lowkey13 in post Kids, Time, and Adventure Paths- Reflections on Modern D&D
    So, the other days (actually, many days past now) I was watching Stranger Things with various and sundry individuals, including a seventh grader. And while, having lived through that time (and some earlier) none of it was very remarkable to me, afterwards I was asked about, well, the bikes. And the freedom. My pet theory as to why kids are so anxious these days is that they've missed that phase of life where they can make their own decisions and get themselves into (and out of) trouble. Sad that they're now as tied to schedules as us grown-ups. Summers seemed endless when I was a kid (that summer of 76 is legendary for UK kids at least :) ) Agree that the APs are very helpful to this generation and given that they're mostly quite readable a good excuse for settling down for some extensive reading :) I just hope we can learn to let our kids run free again. Nobody is going to steal them away* *OK so it happens once in a blue moon, but there's probably more chance of being struck...

Saturday, 10th November, 2018

  • 01:31 AM - Bawylie quoted lowkey13 in post Does 5e need its own, original TOMB OF HORRORS?
    I agree; the more I think about it, the more I wonder about the points raised by Umbran (and others) recently. Which is to say- could you even make something similar today? Because the three biggest obstacles would be: 1. The "meta-game." For lack of a better phrasing, ToH depending on player skill, and player knowledge. It was testing the players, which is now viewed more as meta-gaming by some. 2. Rolling. So many more things (skill checks, etc.) are assumed to be within the province of a roll today. 3. Subverting expectations. This is the biggie; at the time, the usual experience was more hobmurder-y. See an orc, kill an orc, loot the corpse, rinse, repeat. By making the whole module nearly monster-less, it really subverted (then-current) expectations. Not sure how that would work today. Those aren’t obstacles. 1.) Not every module is for everyone. If you want to write something that challenges player skill, do that. Embrace the meta-aspects and associated challenges that bri...

Friday, 9th November, 2018

  • 10:53 PM - Elfcrusher quoted lowkey13 in post Does 5e need its own, original TOMB OF HORRORS?
    #6 (of 10) (Mearls) https://www.forbes.com/sites/davidewalt/2011/03/29/are-these-the-best-dungeons-and-dragons-adventures/#2ce354dc1fa7 I was curious about Mearls list. I'm glad he put Ravenloft at the top: my old gaming friends from the 80's still remember that as the most fun we ever had playing D&D. He also has Sinister Secret of Saltmarsh on the list, albeit at #10. We really loved that one, too.
  • 07:34 PM - Flexor the Mighty! quoted lowkey13 in post Does 5e need its own, original TOMB OF HORRORS?
    I agree; the more I think about it, the more I wonder about the points raised by Umbran (and others) recently. Which is to say- could you even make something similar today? Because the three biggest obstacles would be: 1. The "meta-game." For lack of a better phrasing, ToH depending on player skill, and player knowledge. It was testing the players, which is now viewed more as meta-gaming by some. 2. Rolling. So many more things (skill checks, etc.) are assumed to be within the province of a roll today. 3. Subverting expectations. This is the biggie; at the time, the usual experience was more hobmurder-y. See an orc, kill an orc, loot the corpse, rinse, repeat. By making the whole module nearly monster-less, it really subverted (then-current) expectations. Not sure how that would work today. I think #1 is important. If you aren't meta-gaming in this one you are probably not going to get far. If your PC would climb into the black mouth of darkness on the wall willy nilly because ...
  • 06:35 PM - Paul Farquhar quoted lowkey13 in post Does 5e need its own, original TOMB OF HORRORS?
    HERE IS YOUR EXACT QUOTE: "Tomb of Horrors was deadly because it was first edition, not because it was Tomb of Horrors. There was nothing inherently special about the design." You might have a value judgment about whether it is a good module, or a bad module, and that's fine* But you are demonstrably and factually wrong with your quote. You stated that TOH was only deadly because it happened to be 1e, not because of the design of ToH. And that is exactly what I meant. There is nothing special or remarkable about making something BAD. An average 8 year old could make ToH or Plan 9. The only thing remarkable is having the hutzpah to publish them. And that's the thing with 1st edition: throw any random garbage at the players and it would likely to be lethal, especially if the DM is trying to kill the players. You can design a bad module in 5e, but it is less likely to be instantly deadly. You would actually have to put some thought into it.
  • 05:10 PM - Paul Farquhar quoted lowkey13 in post Does 5e need its own, original TOMB OF HORRORS?
    "“Did your office ever consider just confessing error in this case? You've had a bunch of time to think about it. Do you know?" Justice Kagan, at oral arguments. Some days, I wonder about conversing on the internet. It's like, why bother? I wasn't being particularly mean, or rude, but a claim was made (there was nothing inherently special or different about the design of Tomb of Horrors that made it more deadly) that was ... well, wrong. And instead of just going, yeah, that was a typo, or a mistake, or thanks for the info, a person doubles down. In arguing, they just directly contradict themselves. It doesn't matter what the point was, just ... LET'S ARGUE, MAN! Anyway, whether or not you like, or dislike, 1e, or Tomb of Horrors, or whatever doesn't really matter to me. Don't care. You can argue that with someone else. The design was inherently special, because it was designed to avoid monsters and make the players think. It's in the introduction. To the extent you don't like it...
  • 04:03 PM - CapnZapp quoted lowkey13 in post What's the point of gold?
    And what do I mean about so much guidance? This is a golden age. First, you have all the resources of prior editions! I mean, there is some really good stuff in all of those books. Second, you have the DM's Guild. Third, you have so many free resources on the internet- people putting material out there for you to use, for free! Fourth, you have these types of forums. Why do you call it a "golden age" when the one thing missing - official 1PP support - isn't available? This edition isn't prior editions. Just like you wouldn't tell a gamer "you don't need the 5E MM, you have lots of monster stats for prior editions". I do not understand the necessity of people making convoluted arguments about gold, when what they really want is an Official Magic Item Price Guide to Spend Loot and Adventure Better(tm). It's the same thing, different day. Some people want warlords. Some people want more complex martial classes. Some people want an official magic item price guide. Sorry but now you're eith...
  • 03:13 PM - Paul Farquhar quoted lowkey13 in post Does 5e need its own, original TOMB OF HORRORS?
    Um, no? I mean, I played 1st edition. For decades. I'm familiar with pretty much every module. Yeah, 1st Edition could be pretty deadly (especially in comparison to later editions); this was a feature, not a bug. THAT SAID, ToH was designed to be especially challenging, and even more deadly, than your standard module. As has been recounted many times, most recently in this thread, Gygax made it because his players were bragging about how awesome they were, and he .. well, he wanted to - a. Give 'em a little comeuppance (ETHEREAL MUMMY TIME, BABY!). b. Appropriately challenge them. c. Smack 'em down, hard. d. Teach the everlasting values of humility. e. Kill 'em deader than Riggby. f. All of the above. Designing a killer dungeon in 1st edition was the easiest thing in the world. I know, I designed many of them. The difficult thing in 1st edition was designing a dungeon that would challenge the players without killing them. 5e is designed with the specific design objective of not killing ...
  • 12:19 AM - pemerton quoted lowkey13 in post Worlds of Design: Fantasy vs. Sci-Fi Part 1
    Woah. Okay. Could you expound on this a little?In respect of ethos, REH's Conan evinces an ethos of self-creation, imposing one's will on society, extreme disregard of tradition and social structure, and more general hostility to "civilisation". In respect of style, I would say it's at the upper end of pulp. It's not particularly "literary". It's clearly contemporary, in a way that (say) Dickens or Wilkie Collins is not. In my discussion with Hussar I've been focusing on the issue of ethos rather than of style, although the two aren't completely disconnected.

Thursday, 8th November, 2018

  • 08:12 PM - gyor quoted lowkey13 in post Sabrina Spellman
    So, a few things here. First, the sadomasochism is hardly covert. They used Venus in Furs in the soundtrack, for crying out loud. Second, demanding complete tonal and intellectual consistency for what is essentially a CW/Berlanti show that was brought over to Netflix might be a little much. ("Oh noes, Supergirl isn't always exactly perfectly on point in its feminism!"). With those caveats in place, I think you are missing the forest for the trees, and not a very subtle forest, either. Sabrina recognizes that the power she would gain AT THE EXPENSE OF HER FREEDOM is now tradeoff that she should make. In essence, the limited gifts of the patriarchy, however enchanting, are still another form of prison. I mean, c'mon, it's Satan. I don't think this is being hidden; calling it subtext is a disservice to the prefix "sub," and this is more boat than submarine, my friend. I never said the sadomasochism was covert, I just found it funny that it's directed at symbol they intended to st...
  • 08:04 PM - Matrix Sorcica quoted lowkey13 in post Hidden
  • 07:58 PM - TerraDave quoted lowkey13 in post Does 5e need its own, original TOMB OF HORRORS?
    reading, but it does help channel the discussion more productively! Does it? Is that what is happening?


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