View Profile: Demetrios1453 - Morrus' Unofficial Tabletop RPG News
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    Today, 04:10 PM
    It's really well done. It's about a 50/50 split between adventure and setting guide to the region, which is the area of the first Baldur's Gate game, from Baldur's Gate to the north to Nashkell in the south. Anyone who has played the game will find the locations immediately familiar. Many of characters from thw game are statted out as NPCs, as are a few monsters (such as gibberlings) which...
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  • Demetrios1453's Avatar
    Friday, 19th April, 2019, 06:48 AM
    Beyond others mentioned in this thread so far, the Boots of False Tracks could find some good use for sneaky types who want to throw pursuers off or frame someone else, and what low-level bard wouldn't want an Instrument of Illusions?
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  • Demetrios1453's Avatar
    Tuesday, 9th April, 2019, 06:28 PM
    I ran a whole 3e campaign in the Silver Marches, and used that sourcebook extensively.
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  • Demetrios1453's Avatar
    Saturday, 6th April, 2019, 11:49 PM
    Ithyak-Ortheel and Borem are both FR as well, the former from the Moonshae Trilogy, and Borem was a being that Bane, Bhaal, and Myrkul slew on their path to become deities (but elder evils of course rarely remain dead). Piscaethces has long been the aboleth patron for D&D in general. Looking it up, she first appeared in the Night Below supplement, which is setting-neutral.
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  • Demetrios1453's Avatar
    Friday, 5th April, 2019, 06:54 PM
    I ran a game where the characters entered the Great Glacier (resulting in me using the book) from the south (from Narfell if I remember correctly).
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  • Demetrios1453's Avatar
    Tuesday, 2nd April, 2019, 07:16 AM
    Here is the next of my giant creations, the storm giant stalker! Storm Giant Stalker In the days of fallen Ostoria, giants were the undisputed masters of all they surveyed. Lesser creatures either fled in fear, groveled in obeisance, or were crushed mercilessly. Even most larger and more powerful creatures usually came to terms with giantkind, or trod warily to insure they...
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  • Demetrios1453's Avatar
    Monday, 1st April, 2019, 07:48 AM
    Here we go, the first new creation in a while, the Fire Giant Forgemaster. As stated in a previous post, I moved some of the powers of the original Fire Giant Duke to the Forgemaster, so some of the powers and text may seem familiar. Fire Giant Forgemaster Fire giants are not, by and large, a religious people. While they definitely acknowledge Surtur, even revere him, for the most part...
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  • Demetrios1453's Avatar
    Sunday, 31st March, 2019, 08:10 AM
    Here are the stats and updated flavor text for the revised Fire Giant Duke and the stats for Cloud Giant Count (the revisions for the count are very minor, mainly adjusting the INT and the various things associated with it, but even that minor adjustment raised its CR). Fire Giant Duke (revised) Of all the types of giants, fire giants are the most regimented. Their society...
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  • Demetrios1453's Avatar
    Sunday, 31st March, 2019, 06:16 AM
    Hey, resurrecting this thread after a hiatus! I've begun working on creating the last few giants, as well as revising a couple that, upon review, weren't quite satisfactory or needed to have their CRs adjusted a bit . Thus far I've statted out two new giants, the Fire Giant Forgecaller (based on the forge cleric) and Storm Giant Stalker (based on the hunter ranger, focused on taking down dragons...
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  • Demetrios1453's Avatar
    Thursday, 28th March, 2019, 10:56 PM
    Interesting - I'll have to see what the archetypes and monsters/NPCs look like. I wasn't too interested until it was revealed it would contain those.
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  • Demetrios1453's Avatar
    Wednesday, 27th March, 2019, 08:12 PM
    It's funny - nowadays when someone mentions a "gritty" campaign, thanks to the Philadelphia Flyers' mascot, I'm imagining something quite different from what they are! (And what would said Gritty campaign look like? Perhaps the wacky hijinks of a larger orange monster - perhaps a reskinned goliath or something similar - and his group of sidekicks - heavily armored fighters armed with some...
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Wednesday, 24th April, 2019


Monday, 22nd April, 2019


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Friday, 5th April, 2019


Monday, 1st April, 2019


Sunday, 31st March, 2019


Wednesday, 27th March, 2019


Tuesday, 26th February, 2019

  • 04:57 PM - lowkey13 mentioned Demetrios1453 in post Do you want Greyhawk updated to 5e?
    EDIT- h/t Quickleaf. The poll was accidentally created as private. Apologies! The results as of 2/28/19 can be found at: http://www.enworld.org/forum/showthread.php?657470-Do-you-want-Greyhawk-updated-to-5e/page12&p=7570875&viewfull=1#post7570875 I will update this page with the final results on March 12, 2019, when the poll closes. FINAL RESULTS!!!!! Yes! Greyhawk should be updated to the current edition. 136 60.99% No! That sounds like a terrible idea. 50 22.42% I refuse to answer polls that value my opinion. 10 4.48% Other (will explain the comments why I can't answer yes or no to a yes or no question) 27 12.11% So I was reading the Sinister Secret of Ghosts of Saltmarsh thread, and I saw that many people were complaining because, yet again, WoTC were mining the glorious history of Greyhawk ... EDIT - To be placed on the Azure Sea. h/t @Demetrios1453 But that got me to thinking about my preference- namely, I don't want WoTC to "update" Greyhawk. For me, Greyhawk is forever the hints dropped in Dragon Magazine and various modules, and codified in the boxed set in 1983. I have been running a variant of the 1983 GH Boxed set in various incarnations since 1983, up to and including now with 5e. I understand that it was updated with the whole 3e "Living Greyhawk" and the Gazetteer, and I have no ill will toward those who like or enjoy it, but that's just not me. So allow me to expand on why I think WoTC shouldn't revisit Greyhawk, other than to nod to it occasionally. In my mind, Greyhawk is the ur-DIY setting, especially for the swords & sorcery (as opposed to High Fantasy) crowd. What made the setting great at the time is that it didn't provide answers- it provided hooks. Every place described had hints of adventures for the DM to fill in. It was impossible to read more than a paragraph or two about the places without immediately t...
  • 02:59 PM - oreofox mentioned Demetrios1453 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suspect it's more like a very small number of posters making a lot of noise... (Quite frankly, there is good reason FR overtook Greyhawk in popularity). That's what happens when you place practically every video game in FR. And I saw more FR novels than nearly any other setting, except maybe Dragonlance. And that setting went downhill after Dragons of Summer Flame. Demetrios1453 and Parmandur : I didn't read any of the monster lore because as I stated, they were useless to me as I have my own lore for my own setting. And I figured they were FR focused since EVERY other book released has been (adventures minus Strahd, SCAG). Giving them names of Greyhawk characters really means nothing. So I made a mistake, but like I said, I didn't read the lore because it's rather useless to me. It's good to know it isn't FR focused, though.

Thursday, 29th March, 2018

  • 09:37 AM - Coroc mentioned Demetrios1453 in post Is Dark Sun Coming To D&D?
    Demetrios1453 and Werebat There were large size creatures in 2e many weapons did more damge to These and some did less. Halfgiants were categorized as large, thri kreen were not. Halgfgiants had twice the hid dice to compensate (A halfgiant warrior had 2d10 Hp / Level) Constitution 20 and up granted Regeneration in 2nd ed so that was an additional potential advantage for those races who could rech this score.

Thursday, 18th January, 2018

  • 03:40 PM - Coroc mentioned Demetrios1453 in post Wealth by level
    Demetrios1453 #8 Yes, almost any discrepancy like str20 halflings etc. can be easily explained when a Need for that arises. But just altering gold to silver is far easier, as the RAW does not even mention this discrepancy. Making up precious metal Inflation by magic dwarves mining the elemental planes is far more of a houseruling than just renaming a thing and using the official material because you lazy, and suddenly every price in the PHB gets much more realistic (Of course change silver to copper also) Now suddenly a trove filled with Gold is a real treasure, one you can buy a castle and a ship for, instead of only 3 new nonmagic weapons and suits of armor plus a few pints at the local drinking place. Now you also do not have to make up things for encumbrance: How tiny are the 100000 Gold coins you cary around? Even if they are just 1 gram per coin (this is abou a penny in size) then you are carrying 100 kg (200 Pounds) of Gold around. Imagine you want to buy swords for an army,...

Thursday, 23rd November, 2017


Monday, 31st July, 2017

  • 07:45 PM - Motorskills mentioned Demetrios1453 in post Enhancing "Storm King's Thunder"
    ...ok, but piercing. I added another attack style - Tail Sweep - the tail can move 90 degrees, and everyone in the "cone" is hit. Same damage as the book, but bludgeoning, and a chance to get knocked thrown out of the cone and knocked prone (similar to the Legendary Wing attack). The battle itself took a long time, and I needed to cheat hard all the way through. :D I started off with giving her the standard HP, but by the end she had 750HP. They countered a lot of her spells, and she quickly ran out of Legendary resists. Her Contingency spell failed, as did her attempt to escape. Wasn't looking at all good for Team Blue. It was then that I revealed my Plan C (or maybe it was Plan E by that point). The party "woke up" back in the Feast Hall, with everything exactly as it was before the fight. A quick chat with the Oracle revealed that this had all been all a Foretell Future spell / ritual / something cast by Iymrth - she is an Omen-Reader after all - thanks Demetrios1453. The Oracle gave them the same play-through as Imyrith had received. So Iymrith knows all the about the party...and how massive a threat they are. But she doesn't know that they know.... :) **** I already announced that I will be tweaking some of [her] stuff before another such fight. Principally with seven or eight bad (good!) guys beating on her she needs more Reactions / more Legendary Actions, and maybe more Legendary Resists, something along those lines. I really like the Tail Sweep, very evocative, I'll probably make it a Legendary Action costing 2 points. I also didn't use her Portents to proper effect, my bad (especially as I actually have a Portent Wizard in AL). Her breath weapon is super nasty of course. *** So after that, they executed their original plan to hit the Great Worm clan, with the ShaWoman Noori leading the way. I kinda messed this whole thing up, but I'll figure it out, and I don't think the players realised how nonsense i...

Thursday, 27th July, 2017

  • 03:01 AM - Motorskills mentioned Demetrios1453 in post Enhancing "Storm King's Thunder"
    ...from the Meditation room in Maelstrom, that leaves her an 8th and 9th slot (she needs the 7th slot to get home). An ancient Blue with the Foresight spell? That's what I call proper nasty. :D I am considering amping up the water pressure, that damage per round, and non-interference will act as if under a Slow spell. :) I will boost the numbers / stats of the residents, but the party will understand that they are there to convince the Princess S, not to get into a fight. Question, what is the air pressure in Maelstrom, is it normal? Edit 1: re Air Pressure - does anybody remember how it worked in the movie The Abyss? They had a diving pool there, and were able to walk around the facility without difficulty, but IIRC they needed more than simple diving suits when they went outside. But maybe it wasn't as deep as Maelstrom? What caused Michael Biehn's character to go nuts, was it the 'regular' air in the complex, or the oxygen mix in his aqua suit? Edit 2: Thanks Demetrios1453, I get to use another of your awesome inventions, link added. :) (By the way, there is an asterix in the wrong place for 2nd level slots).

Tuesday, 6th June, 2017

  • 07:32 AM - Lanefan mentioned Demetrios1453 in post Why FR Is "Hated"
    ...aller towns and villages sitting relatively close to humanoid settlements. I can see that being a problem.I've got PotA in front of me, and the main map (page 32) just shows the Dessarin Valley - no coast anywhere in sight - and covers maybe 250 x 350 miles; which is roughly the same or maybe a little bigger than the regional map given in B-10 Night's Dark Terror. And it can always be tweaked to suit if the prepackaged geography of the main setting doesn't have an exact fit, as long as the travel times between adventure sites remain mostly about the same - if such things are even relevant at all. Each time I've run B-10 all I've done is taken out a chunk of my setting map and replaced it with (more or less) what's in B-10. It's not that difficult. :) Were I to run all of PotA (so far all I've done is poached it for stand-alones) I probably wouldn't even do that much, but instead just drop the adventure sites into places that suited their themes. Lanefan EDIT: trumped by Demetrios1453 :)

Saturday, 29th April, 2017

  • 11:09 PM - Caliburn101 mentioned Demetrios1453 in post Which Greyhawk?
    @Davelozzi and @Demetrios1453 Do you mind not spamming the thread with a VERY tangential sideline debate on mapping around Waterdeep et al and get back on to the topic - which is Greyhawk.

Monday, 6th March, 2017

  • 07:29 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    I have added the Storm Giants Omen Reader by Demetrios1453 to the Giants section. It is from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding giants. Thank you Demetrios1453 for your contribution! I have also added the Storm Giant Paramount and update the Hill Giant Chief, Stone Giant Thane, Frost Giant Jarl, Fire Giant Duke, and Cloud Giant Oman to reflect the AD&D concepts proposed in the OP better. Primarily I gave them a method to mitigate stun-locks and ranged attacks to some extent. These should have been there originally, but I was going to fast.

Sunday, 5th March, 2017

  • 10:33 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    I have added the Cloud Giants by Demetrios1453 to the Giants section. These are from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding these giants. These giants differ a little from his originals, primarily I decided to make the giant Oman and Oathguard elites per the OP. Thank you Demetrios1453 for your contribution!
  • 01:47 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    I have added the Fire Giants by Demetrios1453 to the Giants section. These are from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants differ a little from his originals, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you Demetrios1453 for your contribution! In addition to adding the fire giants I have update the the Hill Giant Chief and Frost Giant Jarl slightly.

Saturday, 4th March, 2017

  • 06:27 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    I have added Hill Giants, Stone Giants, and Frost Giants by @Demetrios1453 to the Giants section. These are from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants differ a little from his originals, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
  • 06:13 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    GIANTS: Cloud Giant Oathguard (CR 10, elite): by Demetrios1453 w/ "elite" edits by dave2008 Cloud Giant Oman (CR 14, elite): by Demetrios1453 w/ "elite" edits by dave2008 Cloud Giant Shaman (CR 12): by Demetrios1453 These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution! 81798 81799 Fire Giant Duke (CR 13, elite): by Demetrios1453 w/ "elite" edits by dave2008 Fire Giant Pyromancer (CR 11): by Demetrios1453 These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, ...

Friday, 3rd March, 2017

  • 08:08 PM - dave2008 mentioned Demetrios1453 in post Homebrew Giant Elites
    Any chance you could (both) make these excellent projects available on Google Docs or similar, if not already done? When I get a few more entry's in my thread (which will eventually include Demetrios1453 giants) I will add a PDF version to the downloads section of this website. Probably the end of March or April. I can make a google doc too, but I probably would not update that as often. I have already done that for the Epic Monster Updates.

Thursday, 2nd March, 2017


Tuesday, 28th February, 2017

  • 07:34 PM - Flareanthia mentioned Demetrios1453 in post Looking for Lore - Tritons race
    Oh I see @Demetrios1453 perfect, thank you. I will check and see! Hopefully 2e will prove a little bit insightful :3 @vincegetorix yeah, Tritons are actually good aligned from what I understand, most usually lawful good according to Volo though my Triton is a neutral good, because he was banished from his home/protectorate (Thus I named him Exoristos, which is a Greek word meaning outcast or banished. The reason I did this is because I figured "Hey, Greek is old, maybe Primordial could sound kinda like Greek would!" XD ) And Tritons ARE originally from the plane of water, but... That was apparently a long time ago, meaning that most if not all Tritons in the realm now would have never been there. Tritons would know of the plane of water, probably, but have lived in the sea their whole lives. Heck, there is a whole part of volo's guide talking about how they don't know anything of the surface, I imagine this would also mean they don't know much of creatures from the surface or sea creatures that never go to...

Saturday, 24th December, 2016

  • 12:01 PM - Charles Rampant mentioned Demetrios1453 in post Let's Read: Volo's Monsters
    We now move onto the Giants, of whom we have six. It is worth noting that Demetrios1453 has an interesting thread where they are providing full writeups for alternative giants, primarily ones that are tougher than standard and good for ‘elite’ encounters. Go check it out! Meanwhile, we have six Giants to consider ourselves, all of which are ‘odd’ in some way. They’re not the ‘chieftain’ statblocks that you might expect, but instead tend to represent outsiders or religiously-mad versions of the base Giants. We begin by looking at the Cloud Giant Smiling One. http://vignette1.wikia.nocookie.net/forgottenrealms/images/a/a8/Monster_Manual_1e_-_Cloud_Giant_-_p44.png/revision/latest?cb=20141112145055 I think that the giant types in Volo’s are new, so sadly we won’t have any useful or interesting previous edition versions to draw on for images. The art in Volo’s for the Smiling One depicts it floating and gesturing; the complex body motions reminds me a little of Classical Indian dance. An abstract swirl tries to hint at a background, while the Giant herself is fairly an...

Tuesday, 25th October, 2016

  • 06:48 PM - hawkeyefan mentioned Demetrios1453 in post Mearl's Book Design Philosophy
    To be honest, someone who puts such heavy conditionals on buying the books is probably not worth the effort of chasing. It seems likely that you'd never buy the books, not matter how good they were at meeting your conditions, if you got this far without doing it. I can't fault anyone for wanting what they want...but threads like these certainly hint at the challenges that the WotC team faces on what to produce and how. For every person who says they like what they're doing, you get one who hates it, one who likes it but wants to also see X in addition, then people who just disagree with what he said or say he's lying...and every other kind of response imaginable. No no matter what they do, there are going to be people who will be disappointed. It's just the way it goes. I think that Demetrios1453's speculative tripartite split for future books is a very coherent idea. It does mimic the Planescape Boxed Sets that I have purchased in PDF - a Player's Guide to the Planes of Chaos, a DM's Guide to the Planes of Chaos, a Monster Supplement, and an Adventures in the Planes of Chaos booklet. Added together, they probably would come in at less pages than a modern hardback... I agree, that was a great point by Demetrios1453, and I think that approach seems the most rational given the diverse audience they are trying to appease, while also trying to grab new players.

Tuesday, 27th October, 2015

  • 04:24 AM - pukunui mentioned Demetrios1453 in post New SCAG Info: Someone Got The Book
    Demetrios1453, ad_hoc or Prism: What does the book say about Elturgard? I ask because the 4e LFR adventures had the Companion exploding and the nation failing, but the nation still exists and the second sun still hovers over Elturel in Hoard of the Dragon Queen, so it would seem that the LFR storyline was non-canonical.

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Wednesday, 24th April, 2019


Saturday, 6th April, 2019

  • 09:09 PM - gyor quoted Demetrios1453 in post New D&D Adventure Reveal On 17th May at 'The Descent'
    That illustration with an angel and fiendish hands really seems to point towards something planar. Should, like normal, we see two products in the fall (and the description definitely mentions "products" in the plural), I'm leaning towards the normal September release being an adventure (presumably planar in nature) and the November release being a riff on the various Manuals of the Planes/Planescape. Should the adventure focus on the Nine Hells, that would likely mean we'd get more or less a guide to the plane in that book, opening up the large amount of room the Hells normally take up for other places in the sourcebook. I would be quite happy about this if it should come to pass... Volo's Guide to Spirits and Spectres perhaps.

Thursday, 28th March, 2019

  • 09:08 PM - Satyrn quoted Demetrios1453 in post How serious is your d&d?
    It's funny - nowadays when someone mentions a "gritty" campaign, thanks to the Philadelphia Flyers' mascot, I'm imagining something quite different from what they are! (And what would said Gritty campaign look like? Perhaps the wacky hijinks of a larger orange monster - perhaps a reskinned goliath or something similar - and his group of sidekicks - heavily armored fighters armed with some unique staff-slings, and one really heavily armored defender - as they go around the countryside taking down devils, sharks, coyotes, panthers, knights, rangers, and so on. They might even take on senators and kings! Even penguins and maples might be dangerious...) The boss fight is a dire bear wielding a wand of lightning bolts.

Wednesday, 27th March, 2019

  • 10:24 PM - Gradine quoted Demetrios1453 in post How serious is your d&d?
    It's funny - nowadays when someone mentions a "gritty" campaign, thanks to the Philadelphia Flyers' mascot, I'm imagining something quite different from what they are! (And what would said Gritty campaign look like? Perhaps the wacky hijinks of a larger orange monster - perhaps a reskinned goliath or something similar - and his group of sidekicks - heavily armored fighters armed with some unique staff-slings, and one really heavily armored defender - as they go around the countryside taking down devils, sharks, coyotes, panthers, knights, rangers, and so on. They might even take on senators and kings! Even penguins and maples might be dangerious...) As a denizen of Northern California, I can assure Gritty and friends that, at least since about two weeks ago, they have little to fear presently from sharks. :rant:

Wednesday, 20th March, 2019

  • 01:41 AM - gyor quoted Demetrios1453 in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Hmm, Voltaire was an 18th century French philosopher, well known for his novel Candide and his quote that the Holy Roman Empire was neither holy, nor Roman, nor an empire.. Candide, with some fantasy tweaks, could make for an interesting basis for a campaign, but I doubt they would build a whole setting around it! I've always thought that the main areas of the Greyhawk setting were loosely based on the era that the Holy Roman Empire was decaying - an empire in name (the Great Kingdom), but all the counties, duchies, kingdoms, and city states are all now de facto independent. But again, that's a stretch. Going back to Planescape though - perhaps it's a reference to the famous "philosophers with clubs" quote that describes the Factions? I think you have a home run on this one. It would be cool to have a Planescape book. What new races would it have? Tieflings, Aasimar, Genasi have already been done (although I'd love to see Genasi redone, the balance between subraces is aweful). Bladelin...

Saturday, 16th March, 2019

  • 09:02 PM - Parmandur quoted Demetrios1453 in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    And if they do do a Planescape-themed AP, they've mentioned the Great Modron March in numerous books so far, both in rulebooks and adventures. It would be a pretty good way of introducing the Outer Planes, moving along with the modrons around the Great Wheel, and each location would likely be designed to be modular, able to be lifted with little tinkering to be used as an adventure location in a homebrew campaign (need a fortress on Avernus or the Plain of Infinite Portals (or anywhere in the Hells or the Abyss really)? Just lift it from this book!)... Perkins has been laying a lot of groundwork about Modrons for a couple years: sure he plans to pull that trigger in some way, at some point.

Friday, 15th March, 2019

  • 06:28 PM - Rob Twohy quoted Demetrios1453 in post Sneak Peek At Ghosts of Saltmarsh Maps
    Not upset at all. I'm paying $50 for a lot of other content, and the color/style of the maps is immaterial as long as they are usable. Ugh. The fact that people AREN'T upset by this is UPSETTING! I will say I'm kind of bias tho... I do all my playing on the Fantasy Grounds VTT and having black and white maps just seems wrong. But I buy the books ($50) and I also buy the FG modules ($25) and the DnD Beyond version, so I'm in for $100 each time they release a book. I only really need the Fantasy Grounds version but I'm a freak and have to have it all, I just wish the maps were color.

Sunday, 3rd March, 2019

  • 03:46 AM - SkidAce quoted Demetrios1453 in post Artificer UA has been released!
    ...And those who try to say that Greyhawk shouldn't have any tieflings simply make me shake my head. What have Iuz and the Great Kingdom been doing for decades? There's minimal difficulty with introducing tieflings to the setting given the history we already have! And cambions. Quoted for truth.

Saturday, 2nd March, 2019

  • 07:02 AM - Hussar quoted Demetrios1453 in post Artificer UA has been released!
    I agree with you that they were pushing it a bit for some settings (such as Greyhawk), but the examples they gave for the Forgotten Realms and Dragonlance are spot on and fit just fine with those settings' established canon. They probably should have just added a line like "Artificers don't necessarily exist in every world, so ask your DM before creating one", similar to the statement on how "uncommon" races don't exist in every D&D world in the PHB... Heh. It's really funny how we all have different take aways from different settings. You mention this not fitting in Greyhawk. But, GH is a setting with fallen spaceships (multiple), one of the iconic wizards of the setting uses six-guns, and one of the first encounters in the Slave Lords modules involves a wagon mounted flamethrower and goblins (or orcs, I can't remember). The notion that artificers wouldn't fit in GH seems strange to me.

Wednesday, 27th February, 2019

  • 06:11 PM - Bacon Bits quoted Demetrios1453 in post Do you want Greyhawk updated to 5e?
    What does any of that last paragraph have to do with Saltmarsh and U1? You tell me. You're the one that said replacing a country was the same as replacing a sea.
  • 04:51 PM - Bacon Bits quoted Demetrios1453 in post Do you want Greyhawk updated to 5e?
    Have you checked what makes the original series set in Greyhawk? 1 sentence (again if you believe what you read on the internet). My point is that it is no more less set in Greyhawk than the original. Stripping exactly what campaign specific-details from Saltmarsh? Reading the text of U1, the campaign-specific details amount precisely to: "On the WORLD OF GREYHAWK map, Saltmarsh is placed in the southernmost part of Keoland, at the western edge of hex U4/123" on page 3. The appearance of two books by Tenser and one by Nystul on page 7. And that is it. Tenser and Nystul could have copies of their books on many D&D worlds, given the widespread knowledge of their spells. And the fact that the town is in Keoland is completely irrelevant to the story, as absolutely nothing Keoland-specific is ever brought up in the module. It could be any country, anywhere, as far as the module is concerned. So, both of your responses to the statement that they don't really do anything with Greyhawk and s...

Tuesday, 26th February, 2019

  • 04:55 PM - lowkey13 quoted Demetrios1453 in post Do you want Greyhawk updated to 5e?
    Actually, it has already happened, and in just the opposite way than you've supposed - this Saltmarsh will still be on the Azure Sea in Greyhawk, confirmed by the product description as well as the Kate Welsh interview. It will, however, contain suggestions on where to place it elsewhere though. Thanks! I missed that. ;)
  • 10:44 AM - dave2008 quoted Demetrios1453 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    So given a likely page count of 224 - 256, somewhere around 50 -75 pages for the base setting and for rules and bestiary. Not too shabby, although I would always like to have more room for monsters! I believe it has already been confirmed to be 256 pages
  • 03:58 AM - Quickleaf quoted Demetrios1453 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Watching the Kate Welch video makes it sound like the non-adventure section of the book is going to be pretty substantial. I'm hoping for a relatively robust bestiary section myself... For those familiar with the adventures in question, how many pages do they run, and what would be a likely page count for them collectively in this book? My page counts may not be perfectly right (DUNGEON ads, very different text formats, etc.) but are in the right ballpark... U1 - Sinister Secret of Saltmarsh 30 pages U2 - Danger at Dunwater 30 pages U3 - The Final Enemy 46 pages Isle of the Abbey (DUNGEON #34) 12 pages... maybe less from ads Salvage Operation (DUNGEON #123) 9 pages Tammeraut’s Fate (DUNGEON #106) 29 pages... a bit bloated from 3e stat blocks The Styes (DUNGEON #121) 23 pages So roughly 179 pages altogether.
  • 02:50 AM - Parmandur quoted Demetrios1453 in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    As expected, the over-wrought worrying by some posters here fearing that Greyhawk would be overlooked was completely unfounded. I'm curious where they will suggest placement in other settings though... For the FR, I'd reckon the Sword Coast, or the western part of the Sea of Fallen Stars somewhere.

Tuesday, 12th February, 2019


Saturday, 9th February, 2019

  • 08:01 PM - vpuigdoller quoted Demetrios1453 in post Pages From The Upcoming Nautical D&D Book!
    Hopefully that combined with some overall water/nautical rules and at least a bit of a bestiary. I think is worth noting that at least the U3 booklet included some rules for underwater adventuring in the introduction in page 12. As far as I know there is no mention of rules for underwater adventures in U1 or U2. Maybe rules is not the right word lets call it guidance.
  • 05:28 AM - pkt77242 quoted Demetrios1453 in post Pages From The Upcoming Nautical D&D Book!
    I agree that it would be weird to start with U3 and the page count was quite possibly altered along with the joke name. If they do update the full U series, what else could we expect in the book if it were all adventures? We know it's going to have a nautical theme, so I'm trying, and struggling, to come up with another classic ocean/water-themed adventure. If it doesn't turn out to be "Tales from the Yawning Portal for water", I would have to believe my theory earlier in the thread would be reasonable - a water-based update to the ruleset, a bestiary, and the updated U series... X7 The War Rafts of Kron would be another adventure that would work in a book like that.
  • 12:17 AM - vpuigdoller quoted Demetrios1453 in post Pages From The Upcoming Nautical D&D Book!
    Hopefully that combined with some overall water/nautical rules and at least a bit of a bestiary. I agree!! This has me very intrigued and excited!
  • 12:16 AM - dave2008 quoted Demetrios1453 in post Pages From The Upcoming Nautical D&D Book!
    Hopefully that combined with some overall water/nautical rules and at least a bit of a bestiary. Well they at least need Sea Lion stats! Also, most of the Adventures have had a bit of bestiary.


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