View Profile: Demetrios1453 - Morrus' Unofficial Tabletop RPG News
  • Demetrios1453's Avatar
    Saturday, 12th January, 2019, 03:12 AM
    For my SKT campaign, I made sure that during Chapter 3, the group kept hearing rumors of giant attacks, and coming across the results of giant attacks (destroyed farms and the like). However, they also would hear rumors of a frost giant who appeared to be fighting the other giants, and was helpful instead of destructive. I had my group meet him just outside of Yartar (where they finished up their...
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  • Demetrios1453's Avatar
    Thursday, 10th January, 2019, 12:52 AM
    That is what I was about to ask - it's unclear whether he's saying untouched by D&D in general, or specifically by the 5e development team. The "we" is really undefined there...
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  • Demetrios1453's Avatar
    Wednesday, 9th January, 2019, 12:48 AM
    Why would it change anything in the more distant past? It sounds like a post-Second-Sundering situation, when, as SCAG states on page 18, the seasons seemed to have drifted a bit as a result of the chaos. "As the year drew to a close, there were nights when the heavens seemed to hang motionless. Throughout much of Faerun, the winter of 1487 and 1488 lasted longer than any on record. The...
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  • Demetrios1453's Avatar
    Tuesday, 8th January, 2019, 11:31 PM
    It's tables all the way down!
    287 replies | 12001 view(s)
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  • Demetrios1453's Avatar
    Tuesday, 8th January, 2019, 09:16 PM
    I've seen threads get derailed before, but never one getting derailed in so many different directions at the same time!
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  • Demetrios1453's Avatar
    Sunday, 6th January, 2019, 05:46 AM
    I like how the OP seems to suggest that nautical/pirate-themed adventures are something that could only come about due to stream viewer requests, then hoists their Greyhawk banner in the last line of the post... ...but still somehow conveniently forgets the existence of the Pomarj/Wild Coast, the Lords of the Isles, and Sea Barons.
    223 replies | 7588 view(s)
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  • Demetrios1453's Avatar
    Saturday, 5th January, 2019, 01:05 AM
    As an addendum to this, they could also include a chapter describing a typical aquatic/nautical-themed region. Either of the two sets of pirate isles in the Forgotten Realms (in the Sea of Swords or in the Sea of Fallen Stars) would work admirably.
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  • Demetrios1453's Avatar
    Friday, 4th January, 2019, 11:51 PM
    That's what I'm leaning towards myself - a book with rules for ships and underwater adventuring, a section on water-based PC races (possibly reprinting sea elves and tritons, but adding new options like merfolk and locathah), and a bestiary focusing on aquatic creatures and nautical NPCs. Possibly a short adventure as well...
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  • Demetrios1453's Avatar
    Friday, 4th January, 2019, 03:50 AM
    If you want to read about Menzoberranzan in novel form, the best start would probably be Homeland, the first Drizzt novel (chronologically, it was the fourth in publishing order). As for other info, I'm surprised that the 2e Menzoberranzan boxed set doesn't appear to be available on the DM's Guild, but Drow of the Underdark is, which just about as useful, especially for describing drow society...
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  • Demetrios1453's Avatar
    Wednesday, 26th December, 2018, 11:48 PM
    On thing I'm planning on doing is having the keys to the vault be something owned by leaders of the various factions, such as having Sylgar be a key. This will allow the players to encounter all four vilians, and even enter their strongholds in order to do an actual heist to gain the keys...
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    Tuesday, 18th December, 2018, 08:43 AM
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Thursday, 29th March, 2018

  • 09:37 AM - Coroc mentioned Demetrios1453 in post Is Dark Sun Coming To D&D?
    Demetrios1453 and Werebat There were large size creatures in 2e many weapons did more damge to These and some did less. Halfgiants were categorized as large, thri kreen were not. Halgfgiants had twice the hid dice to compensate (A halfgiant warrior had 2d10 Hp / Level) Constitution 20 and up granted Regeneration in 2nd ed so that was an additional potential advantage for those races who could rech this score.

Thursday, 18th January, 2018

  • 03:40 PM - Coroc mentioned Demetrios1453 in post Wealth by level
    Demetrios1453 #8 Yes, almost any discrepancy like str20 halflings etc. can be easily explained when a Need for that arises. But just altering gold to silver is far easier, as the RAW does not even mention this discrepancy. Making up precious metal Inflation by magic dwarves mining the elemental planes is far more of a houseruling than just renaming a thing and using the official material because you lazy, and suddenly every price in the PHB gets much more realistic (Of course change silver to copper also) Now suddenly a trove filled with Gold is a real treasure, one you can buy a castle and a ship for, instead of only 3 new nonmagic weapons and suits of armor plus a few pints at the local drinking place. Now you also do not have to make up things for encumbrance: How tiny are the 100000 Gold coins you cary around? Even if they are just 1 gram per coin (this is abou a penny in size) then you are carrying 100 kg (200 Pounds) of Gold around. Imagine you want to buy swords for an army,...

Thursday, 23rd November, 2017


Monday, 31st July, 2017

  • 07:45 PM - Motorskills mentioned Demetrios1453 in post Enhancing "Storm King's Thunder"
    ...ok, but piercing. I added another attack style - Tail Sweep - the tail can move 90 degrees, and everyone in the "cone" is hit. Same damage as the book, but bludgeoning, and a chance to get knocked thrown out of the cone and knocked prone (similar to the Legendary Wing attack). The battle itself took a long time, and I needed to cheat hard all the way through. :D I started off with giving her the standard HP, but by the end she had 750HP. They countered a lot of her spells, and she quickly ran out of Legendary resists. Her Contingency spell failed, as did her attempt to escape. Wasn't looking at all good for Team Blue. It was then that I revealed my Plan C (or maybe it was Plan E by that point). The party "woke up" back in the Feast Hall, with everything exactly as it was before the fight. A quick chat with the Oracle revealed that this had all been all a Foretell Future spell / ritual / something cast by Iymrth - she is an Omen-Reader after all - thanks Demetrios1453. The Oracle gave them the same play-through as Imyrith had received. So Iymrith knows all the about the party...and how massive a threat they are. But she doesn't know that they know.... :) **** I already announced that I will be tweaking some of [her] stuff before another such fight. Principally with seven or eight bad (good!) guys beating on her she needs more Reactions / more Legendary Actions, and maybe more Legendary Resists, something along those lines. I really like the Tail Sweep, very evocative, I'll probably make it a Legendary Action costing 2 points. I also didn't use her Portents to proper effect, my bad (especially as I actually have a Portent Wizard in AL). Her breath weapon is super nasty of course. *** So after that, they executed their original plan to hit the Great Worm clan, with the ShaWoman Noori leading the way. I kinda messed this whole thing up, but I'll figure it out, and I don't think the players realised how nonsense i...

Thursday, 27th July, 2017

  • 03:01 AM - Motorskills mentioned Demetrios1453 in post Enhancing "Storm King's Thunder"
    ...from the Meditation room in Maelstrom, that leaves her an 8th and 9th slot (she needs the 7th slot to get home). An ancient Blue with the Foresight spell? That's what I call proper nasty. :D I am considering amping up the water pressure, that damage per round, and non-interference will act as if under a Slow spell. :) I will boost the numbers / stats of the residents, but the party will understand that they are there to convince the Princess S, not to get into a fight. Question, what is the air pressure in Maelstrom, is it normal? Edit 1: re Air Pressure - does anybody remember how it worked in the movie The Abyss? They had a diving pool there, and were able to walk around the facility without difficulty, but IIRC they needed more than simple diving suits when they went outside. But maybe it wasn't as deep as Maelstrom? What caused Michael Biehn's character to go nuts, was it the 'regular' air in the complex, or the oxygen mix in his aqua suit? Edit 2: Thanks Demetrios1453, I get to use another of your awesome inventions, link added. :) (By the way, there is an asterix in the wrong place for 2nd level slots).

Tuesday, 6th June, 2017

  • 07:32 AM - Lanefan mentioned Demetrios1453 in post Why FR Is "Hated"
    ...aller towns and villages sitting relatively close to humanoid settlements. I can see that being a problem.I've got PotA in front of me, and the main map (page 32) just shows the Dessarin Valley - no coast anywhere in sight - and covers maybe 250 x 350 miles; which is roughly the same or maybe a little bigger than the regional map given in B-10 Night's Dark Terror. And it can always be tweaked to suit if the prepackaged geography of the main setting doesn't have an exact fit, as long as the travel times between adventure sites remain mostly about the same - if such things are even relevant at all. Each time I've run B-10 all I've done is taken out a chunk of my setting map and replaced it with (more or less) what's in B-10. It's not that difficult. :) Were I to run all of PotA (so far all I've done is poached it for stand-alones) I probably wouldn't even do that much, but instead just drop the adventure sites into places that suited their themes. Lanefan EDIT: trumped by Demetrios1453 :)

Saturday, 29th April, 2017

  • 11:09 PM - Caliburn101 mentioned Demetrios1453 in post Which Greyhawk?
    @Davelozzi and @Demetrios1453 Do you mind not spamming the thread with a VERY tangential sideline debate on mapping around Waterdeep et al and get back on to the topic - which is Greyhawk.

Monday, 6th March, 2017

  • 07:29 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    I have added the Storm Giants Omen Reader by Demetrios1453 to the Giants section. It is from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding giants. Thank you Demetrios1453 for your contribution! I have also added the Storm Giant Paramount and update the Hill Giant Chief, Stone Giant Thane, Frost Giant Jarl, Fire Giant Duke, and Cloud Giant Oman to reflect the AD&D concepts proposed in the OP better. Primarily I gave them a method to mitigate stun-locks and ranged attacks to some extent. These should have been there originally, but I was going to fast.

Sunday, 5th March, 2017

  • 10:33 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    I have added the Cloud Giants by Demetrios1453 to the Giants section. These are from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding these giants. These giants differ a little from his originals, primarily I decided to make the giant Oman and Oathguard elites per the OP. Thank you Demetrios1453 for your contribution!
  • 01:47 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    I have added the Fire Giants by Demetrios1453 to the Giants section. These are from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants differ a little from his originals, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you Demetrios1453 for your contribution! In addition to adding the fire giants I have update the the Hill Giant Chief and Frost Giant Jarl slightly.

Saturday, 4th March, 2017

  • 06:27 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    I have added Hill Giants, Stone Giants, and Frost Giants by @Demetrios1453 to the Giants section. These are from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants differ a little from his originals, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
  • 06:13 PM - dave2008 mentioned Demetrios1453 in post 5e Hardcore: Monster Manual
    GIANTS: Cloud Giant Oathguard (CR 10, elite): by Demetrios1453 w/ "elite" edits by dave2008 Cloud Giant Oman (CR 14, elite): by Demetrios1453 w/ "elite" edits by dave2008 Cloud Giant Shaman (CR 12): by Demetrios1453 These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution! 81798 81799 Fire Giant Duke (CR 13, elite): by Demetrios1453 w/ "elite" edits by dave2008 Fire Giant Pyromancer (CR 11): by Demetrios1453 These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, ...

Friday, 3rd March, 2017

  • 08:08 PM - dave2008 mentioned Demetrios1453 in post Homebrew Giant Elites
    Any chance you could (both) make these excellent projects available on Google Docs or similar, if not already done? When I get a few more entry's in my thread (which will eventually include Demetrios1453 giants) I will add a PDF version to the downloads section of this website. Probably the end of March or April. I can make a google doc too, but I probably would not update that as often. I have already done that for the Epic Monster Updates.

Thursday, 2nd March, 2017


Tuesday, 28th February, 2017

  • 07:34 PM - Flareanthia mentioned Demetrios1453 in post Looking for Lore - Tritons race
    Oh I see @Demetrios1453 perfect, thank you. I will check and see! Hopefully 2e will prove a little bit insightful :3 @vincegetorix yeah, Tritons are actually good aligned from what I understand, most usually lawful good according to Volo though my Triton is a neutral good, because he was banished from his home/protectorate (Thus I named him Exoristos, which is a Greek word meaning outcast or banished. The reason I did this is because I figured "Hey, Greek is old, maybe Primordial could sound kinda like Greek would!" XD ) And Tritons ARE originally from the plane of water, but... That was apparently a long time ago, meaning that most if not all Tritons in the realm now would have never been there. Tritons would know of the plane of water, probably, but have lived in the sea their whole lives. Heck, there is a whole part of volo's guide talking about how they don't know anything of the surface, I imagine this would also mean they don't know much of creatures from the surface or sea creatures that never go to...

Saturday, 24th December, 2016

  • 12:01 PM - Charles Rampant mentioned Demetrios1453 in post Let's Read: Volo's Monsters
    We now move onto the Giants, of whom we have six. It is worth noting that Demetrios1453 has an interesting thread where they are providing full writeups for alternative giants, primarily ones that are tougher than standard and good for ‘elite’ encounters. Go check it out! Meanwhile, we have six Giants to consider ourselves, all of which are ‘odd’ in some way. They’re not the ‘chieftain’ statblocks that you might expect, but instead tend to represent outsiders or religiously-mad versions of the base Giants. We begin by looking at the Cloud Giant Smiling One. http://vignette1.wikia.nocookie.net/forgottenrealms/images/a/a8/Monster_Manual_1e_-_Cloud_Giant_-_p44.png/revision/latest?cb=20141112145055 I think that the giant types in Volo’s are new, so sadly we won’t have any useful or interesting previous edition versions to draw on for images. The art in Volo’s for the Smiling One depicts it floating and gesturing; the complex body motions reminds me a little of Classical Indian dance. An abstract swirl tries to hint at a background, while the Giant herself is fairly an...

Tuesday, 25th October, 2016

  • 06:48 PM - hawkeyefan mentioned Demetrios1453 in post Mearl's Book Design Philosophy
    To be honest, someone who puts such heavy conditionals on buying the books is probably not worth the effort of chasing. It seems likely that you'd never buy the books, not matter how good they were at meeting your conditions, if you got this far without doing it. I can't fault anyone for wanting what they want...but threads like these certainly hint at the challenges that the WotC team faces on what to produce and how. For every person who says they like what they're doing, you get one who hates it, one who likes it but wants to also see X in addition, then people who just disagree with what he said or say he's lying...and every other kind of response imaginable. No no matter what they do, there are going to be people who will be disappointed. It's just the way it goes. I think that Demetrios1453's speculative tripartite split for future books is a very coherent idea. It does mimic the Planescape Boxed Sets that I have purchased in PDF - a Player's Guide to the Planes of Chaos, a DM's Guide to the Planes of Chaos, a Monster Supplement, and an Adventures in the Planes of Chaos booklet. Added together, they probably would come in at less pages than a modern hardback... I agree, that was a great point by Demetrios1453, and I think that approach seems the most rational given the diverse audience they are trying to appease, while also trying to grab new players.

Tuesday, 27th October, 2015

  • 04:24 AM - pukunui mentioned Demetrios1453 in post New SCAG Info: Someone Got The Book
    Demetrios1453, ad_hoc or Prism: What does the book say about Elturgard? I ask because the 4e LFR adventures had the Companion exploding and the nation failing, but the nation still exists and the second sun still hovers over Elturel in Hoard of the Dragon Queen, so it would seem that the LFR storyline was non-canonical.

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Wednesday, 9th January, 2019

  • 04:13 PM - Henry quoted Demetrios1453 in post Spring's D&D Release Will Be Ship-Themed
    It's tables all the way down! More tables than a chamberful of Congressional motions at Christmas! More tables than a Handbook of Chemistry and Physics! More tables than a Microsoft Excel training class! More tables than a vbulletin database! MORE! MORE! MORE!
  • 03:03 AM - Parmandur quoted Demetrios1453 in post Error In WotC Style Guide For The Realms
    Why would it change anything in the more distant past? It sounds like a post-Second-Sundering situation, when, as SCAG states on page 18, the seasons seemed to have drifted a bit as a result of the chaos. "As the year drew to a close, there were nights when the heavens seemed to hang motionless. Throughout much of Faerun, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending later than expected." So with the seasons starting later, what was once expected for Nightal/December is now presumably what is observed for Hammer/January, and so on. Almost like it is a consistent pattern or something. Shocking.

Tuesday, 8th January, 2019


Sunday, 6th January, 2019

  • 06:09 PM - Parmandur quoted Demetrios1453 in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    I like how the OP seems to suggest that nautical/pirate-themed adventures are something that could only come about due to stream viewer requests, then hoists their Greyhawk banner in the last line of the post... ...but still somehow conveniently forgets the existence of the Pomarj/Wild Coast, the Lords of the Isles, and Sea Barons. Right?!? What could be more Appendix N than being a pirate in a coastla jungle region?
  • 11:11 AM - Ash Mantle quoted Demetrios1453 in post Spring's D&D Release Will Be Ship-Themed
    True - and I definitely agree that the base chassis of Ravnica's Guilds would port to Planescape's Factions with very little change necessary - but then again having a dedicated Spelljammer product would mean either forcing players and DMs to refer back to this upcoming book for ship-related information such as stats and combat (and a tenet of 5e is not to force people to reference anything out side the core three rulebooks), or reprinting a whole bunch of that sort of material in the Spelljammer book (which would waste a bunch of space and annoy people who dislike reprints). It's all speculation at the moment - we really need to see what all will be covered in this upcoming book. If it is a lot and it merits not releasing some space for Spelljammer, then sure, no problem; but if we get some obvious filler, then I might complain the space could have been better utilized... Yeah, though unfortunately WotC does have a habit of reprinting prior material, especially in supplementation to their core r...
  • 08:24 AM - Ash Mantle quoted Demetrios1453 in post Spring's D&D Release Will Be Ship-Themed
    The more I think about it, the statement that there won't be Spelljammer this year seems to be, if not meant to be purposely misleading, then a real missed opportunity with this product (if it what we are all assuming it will be, of course). If you're going to publish a book that details ship statistics and how to run ship-to-ship combat, sparing a few pages for a chapter on how to run ships in the air and ships in space would seem to be a logical next step, especially since it's known that there's some interest for it - probably not enough interest for a whole book, but enough for at least part of a book? I, for one, would have zero issues with using space in this sort of book to give us some coverage for airships and Spelljammer vessels (and a basic run-down of associated lore). It wouldn't need to take up too much room, and would make for a much more varied bestiary at the very least! Does anyone know the exact quote concerning Spelljammer? Was it that there would be no Spelljammer material at al...

Friday, 4th January, 2019

  • 11:57 PM - Parmandur quoted Demetrios1453 in post Spring's D&D Release Will Be Ship-Themed
    That's what I'm leaning towards myself - a book with rules for ships and underwater adventuring, a section on water-based PC races (possibly reprinting sea elves and tritons, but adding new options like merfolk and locathah), and a bestiary focusing on aquatic creatures and nautical NPCs. Possibly a short adventure as well... Very solid core idea for a full book. I'm excited, especially since I just got Goodman Games Isle of Dread book.
  • 11:56 PM - Bitbrain quoted Demetrios1453 in post Spring's D&D Release Will Be Ship-Themed
    That's what I'm leaning towards myself - a book with rules for ships and underwater adventuring, a section on water-based PC races (possibly reprinting sea elves and tritons, but adding new options like merfolk and locathah), and a bestiary focusing on aquatic creatures and nautical NPCs. Possibly a short adventure as well... This would be perfect. And if the PC options included Tritons, Merfolk, Sahuagin, and some kind of Crabfolk, I'll actually be able to run a game based on the new Aquaman film!
  • 07:06 AM - lall quoted Demetrios1453 in post Drow Adventure Resource Recommendations
    As for other info, I'm surprised that the 2e Menzoberranzan boxed set doesn't appear to be available on the DM's Guild, but Drow of the Underdark is, which just about as useful, especially for describing drow society as a whole. Again, it's 2e, but the general information will still be handy, and any edition-specific stuff should be pretty easily translatable. Yep, there's a 2e and a 3.5e version of Drow of the Underdark. The 2e one is okay. The 3.5 one is really good. Also, some information here: https://forgottenrealms.fandom.com/wiki/Drow
  • 03:57 AM - Immortal Sun quoted Demetrios1453 in post Drow Adventure Resource Recommendations
    If you want to read about Menzoberranzan in novel form, the best start would probably be Homeland, the first Drizzt novel (chronologically, it was the fourth in publishing order). As for other info, I'm surprised that the 2e Menzoberranzan boxed set doesn't appear to be available on the DM's Guild, but Drow of the Underdark is, which just about as useful, especially for describing drow society as a whole. Again, it's 2e, but the general information will still be handy, and any edition-specific stuff should be pretty easily translatable. And since drow are long-lived (except when murdering each other), the time skip to 5e won't be so unreasonable (just note what changes you see in OotA). There's apparently a 4e Menzoberranzan setting book, but I am unfortunately unfamiliar with it... Also available on the DMs Guild is City of the Spider Queen and while it's a campaign, it has a great deal of good setting info. While I do have 4E's Demon Queen Enclave I can't really speak to its quality, as i...

Friday, 14th December, 2018

  • 06:48 AM - MNblockhead quoted Demetrios1453 in post Matt Colville’s Strongholds and Followers
    I had no idea there would be a bestiary. About how many pages/monsters are there? Pages 149-230, so 81 pages. 39 monsters (quick count, may be off by one or a couple) 2 demons 1 devil A section on the celestial court with 6 celestials (2 page treatment for each, 1 full-page art and one with stats and fluff) A section on "The Court of All Flesh": 7 abberations. Art for each one, some near full-page pieces. A section on "The Court of Arcadia": six fey. I really like these fey! A section on "The Court of the Elements": six elementals A section on gemstone dragons: Includes a section on psionic powers. Each dragon has 4 stats: wyrmling, young, adult, and ancient. There are 5 new dragon types: emerald, ruby, sapphire, topaz, and amethyst. Also includes rules for PC race variant "Gemstone Dragonborn" - while not a fan of the concept of gemstone dragons, I have to say that the art is great! Esp. the ancient sapphire dragon. Finally, the section on the inexorable: 6 inexerables: space, d...
  • 06:44 AM - Devilbass quoted Demetrios1453 in post Matt Colville’s Strongholds and Followers
    I had no idea there would be a bestiary. About how many pages/monsters are there? If you include the dozen or so pages in the bestiary section that are strictly art and/or lore, it's 80 pages - very respectable. I've read some more of the Stronghold Actions and Class Feature Improvements. I feel some need clarification, and some I will definitely tweak for my own game. The Fighter's Class Feature Improvement is neat, but unclear. Class Feature Improvement: Fighting Surge Whenever you attack by using your Action Surge, you automatically score a critical hit. You can do this for a number of surges equal to your stronghold level, after which you must take an extended rest to refresh this ability. So, I like that it keys off of Action Surge, but is it supposed to turn every attack you make when you action surge into a crit? One attack per surge? When you specifically take the Attack action when you action surge? I mean, you don't technically attack with your Action Surge. Anyway, ...

Thursday, 29th November, 2018

  • 10:14 PM - Stalker0 quoted Demetrios1453 in post Quickling VGtM CR 1 or CR 5
    Now that I'm home and have access to both my DMG and VGtM, it's definitely a CR 3 (offensive CR is 5, defensive CR is 1/4, which averages to 2.625). I've felt that Volo's and Mordenkainens's Tome have upped the ante a bit on CR. In general, I think CR for CR monsters are tougher in the later books than in the MM. But that's feeling based on reading through them, would be interesting to run them through the CR math exercises and determine if that holds up.

Tuesday, 27th November, 2018

  • 03:57 AM - Parmandur quoted Demetrios1453 in post Maybe my expectation was off - Dungeon of the mad mage doesnt use the full maps for undermountain....
    I'm actually fine with either plain maps or more detailed ones. My only issue is with readability - sometimes colored, detailed maps can get too busy, at which point it's hard to tell exactly what is going on. But those tend to be rare exceptions. I'm perfectly fine with the bare, sparse maps of DotMM; they fit the theme of a dungeon crawl quite nicely. I am a bit surprised when people say they reject an entire adventure not because the subject matter doesn't interest them or the story is badly done, but because the maps aren't pretty enough for them... Yes, more detailed maps can be fine, and WotC has always done quality work. But the maps in this year's books are a marked improvement in my estimation.

Saturday, 17th November, 2018

  • 08:13 PM - Shiroiken quoted Demetrios1453 in post November PHB errata highlights
    Pikes tend to be much longer than halberds or spears; the former tended to be over 12 feet long (in some cases much longer), while the latter were usually 6 feet or less. It would really be hard to spin a pike around (to hit with the butt end - obviously pike formations spun pikes around to hit with the front end as part of their training) without hitting the ground, someone else, or yourself in the process, while it would be relatively easy to do so with the other two.The real problem is that a pike doesn't work as a melee weapon. The 5E pike, mechanically, i just a really long spear. If it had the correct size ratio, it would have an attack area of 10-15 feet out, but be unable to strike closer than that, similar to the way 3E did reach weapons. Having just the standard Reach property means that it shouldn't really be 12'-18' long. Even if we ignore that, there is no reason why the Polearm Master swings the entire weapon around. That doesn't work with halberds or glaives either (or really, any ...

Thursday, 15th November, 2018

  • 06:12 AM - R_J_K75 quoted Demetrios1453 in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    As it's described as a 200-pound chair in the book (page 297 to be exact), it was an assumption on the reviewer's part, I assume (heh). Spelljammer was a great setting. no range on arrows.
  • 03:05 AM - R_J_K75 quoted Demetrios1453 in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    The inability to teleport in and out (as well as other changes to magic and spells) is detailed on pages 10 - 11. As for the two changes you mentioned concerning Wyllowwood and Stardock - well, it's been over 100 years since the earlier products. A century of adventurers, internal conflict between dungeon factions, planet-wide catastrophes, and Halaster being just plain ornery is going to mess with the status quo. Logically, there are just going to be some changes during that time frame! I had considered that while I wrote my initial post but yes you are correct. I really havent kept up on my Realms lore since probably 2005. Ive never run a campaign after 1372 DR and stopped reading the novels years ago. I just thought that something should be occupying the abandoned temple to Malar, but on otherhand I suppose WotC may have just been trying to give DMs somewhere somewhat detailed to make their own. Suppose Im just used to the great writings of Dale Donovan and Steven Schend; wonder whatever ha...

Wednesday, 14th November, 2018

  • 12:16 PM - gyor quoted Demetrios1453 in post First Impressions – Guildmasters Guide to Ravnica
    I don't think it would exactly copy it, but I could definitely see the format used in the Guild section be re-used for a Planescape Factions section. I don't think you would need as much room to detail Sigil as you would even the small part of Ravnica that was detailed, nor do I think you would need as large a bestiary (celestials, heierarch modrons, and a few other scattered missing planar creatures would be all that would be necessary), so that frees up some room for a description of the Outlands and an overview of the Outer Planes (if even that's necessary - honestly that could just go "see the DMG and the DM's Guild"). Honestly Ravnica is more isolated from other D&D Settings, so it's extremely powerful guild backgrounds don't distort other settings. If they made the Planescape factions like that it would distort other settings like FR because Planescape is one of the connective settings, like Spelljammer. Plus Planescape is a lot more then just the factions and Sigil. To me exploring...
  • 01:59 AM - flametitan quoted Demetrios1453 in post First Impressions – Guildmasters Guide to Ravnica
    It's interesting that I too very much saw the parallels to Sigil in this book, and while reading it thought that using the same format would be just about perfect for a 5e Sigil/Planescape book. The way they did the Guilds here could be easily adapted for the Planescape Factions, for example. Maybe if this book does well (and when I picked mine up Saturday at my FLGS, there were far fewer copies of it left than Dungeon of the Mad Mage, so from personal experience (for all that matters) it looks like it's doing well), we'll see a similar Sigil-centric book in the future. It's an odd duck. Like, I see parallels to Sigil in how the city iterates upon the Thing of the setting, and I agree the renown stuff here would be useful to the Planescape factions (even though I don't particularly care for them); I dunno if I'd want a Sigil book in the vein of Guildmaster's Guide to Ravnica, though. I can't shake the feeling that this book is bereft of soul, and that if Sigil copied this formula it'd be lacking ...
  • 12:02 AM - Parmandur quoted Demetrios1453 in post First Impressions – Guildmasters Guide to Ravnica
    It's interesting that I too very much saw the parallels to Sigil in this book, and while reading it thought that using the same format would be just about perfect for a 5e Sigil/Planescape book. The way they did the Guilds here could be easily adapted for the Planescape Factions, for example. Maybe if this book does well (and when I picked mine up Saturday at my FLGS, there were far fewer copies of it left than Dungeon of the Mad Mage, so from personal experience (for all that matters) it looks like it's doing well), we'll see a similar Sigil-centric book in the future. Success begets success, so if this book does well I think it's likely we'll see similar setting books in this style.


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