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  • Satyrn's Avatar
    Tuesday, 21st May, 2019, 02:32 PM
    Oh yeah. I should add that, despite completely disagreeing with you about what a paragraph is our isn't, you're right that the actual content ain't a lot of description. And on top of that, It's still more decscription than some of great novelists ever employ.
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  • Satyrn's Avatar
    Tuesday, 21st May, 2019, 02:20 PM
    3-8 still puts Christie's lifetime paragraph count around 0. And that 3-paragraph-long sentence I mentioned comes from Salman Rushdie, a still-living writer. I don't think that fits with your idea of waaaaay back in the day.
    668 replies | 12778 view(s)
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  • Satyrn's Avatar
    Tuesday, 21st May, 2019, 02:15 PM
    Eh? I've read a literary work - a modern masterpiece of a novel from a widely acclaimed literary master - where a set of paragraphs were each about one-third of a single sentence. On top of that, your definition would mean that Agatha Christie had never published a single paragraph in her entire literary career . . . but then that's par for the thread. Pretty much everybody here is...
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  • Satyrn's Avatar
    Tuesday, 21st May, 2019, 06:24 AM
    Ha ha! No. There's always a new generation of nerds ready to shimmy up to the keyboard and spew rage at their beloved hobby.
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  • Satyrn's Avatar
    Tuesday, 21st May, 2019, 12:16 AM
    One day, in the somewhat-distant future (or maybe tomorrow if the opportunity arises) I am gonna reply to some post of yours with a joke that references Frances the town guard. Perhaps the joke will be about how Frances the town guard considers himself such an experienced guard he decides he need not bother reading the newest edition of the legal code, and goes about happily enforcing outdated...
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  • Satyrn's Avatar
    Tuesday, 21st May, 2019, 12:00 AM
    Yeah. I pretty much said my assumption was wrong. I was making a joke about making false assumptions and our very human tendency to think that our personal preferences are widely (universally even) shared. That is, since 5e is my favorite edition, it must be everybody's favorite, right? Of course not! But that doesn't stop me from thinking it. :blush:
    182 replies | 5775 view(s)
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  • Satyrn's Avatar
    Monday, 20th May, 2019, 11:51 PM
    Right. Eberron is the new battleground.
    182 replies | 5775 view(s)
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  • Satyrn's Avatar
    Monday, 20th May, 2019, 03:58 AM
    Satyrn replied to Firearms
    I bet you they just copy/pasted those from D20 Past.
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  • Satyrn's Avatar
    Sunday, 19th May, 2019, 11:24 PM
    Unless we assume that everybody's favorite edition is 5e (a rock solid assumption if ever there was one), in which case this poll is saying exactly what our second favorite is. :p (Protip: There is no such thing as a rock solid assumption.)
    182 replies | 5775 view(s)
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  • Satyrn's Avatar
    Sunday, 19th May, 2019, 11:12 PM
    Do you mean trying to get the players to the flee more often, or trying to get the players to not kill everything in sight? If it's the first, use tougher monsters, but make sure you have those monsters not chase after the PCs. Then they'll know that some fights really are too tough to fight through and will seek alternate means of they need to get past. But you have to make sure the players...
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  • Satyrn's Avatar
    Sunday, 19th May, 2019, 02:41 AM
    Yeah. At least at the beginning.
    182 replies | 5775 view(s)
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  • Satyrn's Avatar
    Saturday, 18th May, 2019, 05:38 PM
    Animate dead and create undead, for obvious reasons.
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  • Satyrn's Avatar
    Friday, 17th May, 2019, 08:54 PM
    I'm so glad I asked you that question. Folding/taping the card is an excellent idea. So is the the tear-strip thing.
    51 replies | 1332 view(s)
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  • Satyrn's Avatar
    Friday, 17th May, 2019, 08:48 PM
    I like the original version better. Because there's no way to know how I'd rate the specific session after the fact. I mean, I've never had a session like that that I'd rate highly, but I fully expect it's possible I could thoroughly enjoy it. Theoretically. But your original, I can answer well. I would totally dread such a session because the odds are it won't be a session I enjoyed. Or in...
    668 replies | 12778 view(s)
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  • Satyrn's Avatar
    Friday, 17th May, 2019, 08:29 PM
    I used to be intrigued by all the fancy item cards that are available to buy or print, and I used the 4e style item layout with a pretty picture for the magic weapon cards I made for my 3e game. I've been intending to do the same thing for a while, but next time, I'm intending to make them dirt simple. Like, just an unadorned paragraph printed in plain type. How much work are you putting into...
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  • Satyrn's Avatar
    Friday, 17th May, 2019, 07:26 PM
    Hey now. Chandler landed a babe who turned down a billionaire.
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  • Satyrn's Avatar
    Friday, 17th May, 2019, 07:22 PM
    My cat was so pretty, my neighbour found it inconceivable that he was male. (His breath was most definitely not pretty. Yes . . . my cat's breath smelled like catfood)
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  • Satyrn's Avatar
    Friday, 17th May, 2019, 06:51 PM
    1. That's not why I play D&D. That stuff can be fun, and is fun, but I really don't want a whole session of that. I probably don't want more than 10 minutes of that at a time. And I know it's a 1, because I've met a group where they'd be at 10, and I've tried playing with other groups who would be 8+. All D&D.
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  • Satyrn's Avatar
    Friday, 17th May, 2019, 06:42 PM
    Satyrn replied to Firearms
    But in gun form! In the hands of kobolds! Swarms of kobolds!
    160 replies | 4890 view(s)
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  • Satyrn's Avatar
    Friday, 17th May, 2019, 06:33 PM
    Satyrn replied to Firearms
    I totally agree with what you're saying . . . but the crazy thing is I just got inspired by the idea of the room filling up with smoke. Now, my guns don't use gunpowder or anything what that did create the smoke, so the idea is mostly a dead end . . . unless I introduce some new Bandit gun that uses alchemist's fire to propel the bullet. No. Even better! It projects alchemist's fire as a...
    160 replies | 4890 view(s)
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  • Satyrn's Avatar
    Thursday, 16th May, 2019, 08:49 PM
    Satyrn replied to Firearms
    Hear hear! :heh:
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  • Satyrn's Avatar
    Thursday, 16th May, 2019, 08:30 PM
    As I was typing up a reply for another thread, it dawned on me that I was also writing up a real-life example akin to the smelly chamberlain: I had . . . :.-( . . . a cat, a very beautiful cat with flowing white fur and the most gorgeous silver-blue eyes. And though he was a charming buffoon, he carried himself with a natural elegance, like the whole world was his catwalk. I also had a...
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  • Satyrn's Avatar
    Thursday, 16th May, 2019, 07:45 PM
    I had . . . :.-( . . . a cat, a very beautiful cat with flowing white fur and the most gorgeous silver-blue eyes. And though he was a charming buffoon, he carried himself with a natural elegance, like the whole world was his catwalk. I also had a neighbour . . . insisted on calling him by a flowery name she christened him with and referring to him as her. The cat was so beautiful, my neighbour...
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  • Satyrn's Avatar
    Thursday, 16th May, 2019, 06:48 PM
    My favorite wrestling (entry) moment was Kurt Angle returning after an injury, with a giant smile played to his face while the crowd sang "You Suck!" . . . and then asking for his song to be played again so they could keep singing "You Suck!"
    51 replies | 1332 view(s)
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  • Satyrn's Avatar
    Thursday, 16th May, 2019, 06:36 PM
    Satyrn replied to Firearms
    Nice. By the way, interesting fact I only noticed last night: I went with a range of 20/80 for the shotgun, but that's because I never noticed at the time that the DMG made the long range for guns equal to triple the normal range. I based my guns on the PH crossbows, and their long range is quadruple the normal range . . . just like all the other ammo-firing wrapons in the PH (and all the...
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  • Satyrn's Avatar
    Thursday, 16th May, 2019, 06:17 PM
    Ouch. This gotta be the meanest thing anyone else ever said to me here. I mean, not even bothering to call me by name stings but that's not too bad. If you had just said I wasn't funny, that might've been okay. Jokes fall flat, it's what they do ("especially when you tell them!" cry the hecklers). But to say you can't even see the joke? :.-(
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 09:15 PM
    Satyrn replied to Firearms
    Aye, that's indeed what I did. ( Although It's simply half damage at long range instead of different damage dice, so that Dex and other damage modifiers are also affected)
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 09:05 PM
    Satyrn replied to Firearms
    Yeah, I'm talking a modern shotgun (although I responded to someone who definitely meant blunderbuss), although I was aiming for more a video game stereotype of a shotgun than a real world version. And I considered burning hands-like effects, too, but I still wanted the weapon to function as much like other weapons as possible: essentially, I really wanted it to be an attack roll against a single...
    160 replies | 4890 view(s)
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 08:57 PM
    Right. So, if you amended the idea so that the skill improves 1% every time the character fails at a task he could have succeed at if he rolled 100 (or should that be a 1?), the character wouldn't be able to game the system by seeking out actually impossible tasks. And perhaps if the system is prone to getting gamed, you could lower that threshold. So maybe the character didn't gain that...
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 08:44 PM
    So you'd find lots of hard tasks, instead. (And that's what they'd have been doing from the start, since they were trying to fail). But then, this creates a story where the character is constantly trying to test his limit, which could work out well.
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 08:35 PM
    Oi. I hope you didn't just jinx your own thread.
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 08:25 PM
    Satyrn replied to Firearms
    I did not know that. I came about my solution by considering and rejecting every 3rd party D&D shotgun rule I found. The process did serve to inspire my solution, although I think I only settled on it when I simultaneously decided "you know what, I'm just gonna make the sniper rifle good at long distances by giving it disadvantage at normal range instead." My sniper rifle and shotgun, then,...
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 07:33 PM
    To start: I most definitely do not use funny voices for the NPCs. My players mock me mercilessly for my terrible voice work. The only accent I can do passingly well with is "pirate" . . . and I'm running a megadungeon so there's really no call for (more than a handful of) pirates. Oh wait, I can do a gnomish voice okay, too, but you don't want to hear about that. So my presentation is more...
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 06:49 PM
    Too late! I editted it before I told you I was going to. I learned from KAOS and SPECTRE what not to do. This villain is chillin' with winnin'
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 06:25 PM
    I shall edit out the direct reference to your earlier comment as an apology, then. I do not want to use my humour as a weapon.
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  • Satyrn's Avatar
    Wednesday, 15th May, 2019, 06:11 PM
    No, Max. Moose is a KAOS agent. He's working with Squirrel.
    668 replies | 12778 view(s)
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  • Satyrn's Avatar
    Tuesday, 14th May, 2019, 09:02 PM
    Satyrn replied to Firearms
    The hardest part for me was figuring out how shotguns can work. My solution was to give them the highest damage of the any firearm (or melee weapon), but gave them an incredibly short normal range (20 feet) . . . and then instead of having disadvantage at long range, it deals half damage. It works out well, because its maximum range is equal to the rifle's normal range. Choosing to use the...
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  • Satyrn's Avatar
    Tuesday, 14th May, 2019, 08:18 PM
    I'm too busy chasing that squirrel. And you might as well leave the horse alone. It's the moose we're after.
    668 replies | 12778 view(s)
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  • Satyrn's Avatar
    Tuesday, 14th May, 2019, 08:04 PM
    Danggit. I passed on that golden setup. Nice work!
    26 replies | 666 view(s)
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  • Satyrn's Avatar
    Tuesday, 14th May, 2019, 07:58 PM
    :hmm: Gygax was indeed a master of the polearm. For practice, he mercilessly murdered many a kitten each morning. :uhoh: :.-(
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  • Satyrn's Avatar
    Tuesday, 14th May, 2019, 07:13 PM
    No. He's saying the rules expect the DM is performing his own role, and letting the players perform theirs. Kinda like how the rules of 8 ball assume you're not taking your opponent's shots, or the rules of Euchre expect that you're not playing your partner's or opponents' hands, etc etc etc.
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  • Satyrn's Avatar
    Tuesday, 14th May, 2019, 06:16 PM
    *dashes off after the squirrel*
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  • Satyrn's Avatar
    Tuesday, 14th May, 2019, 06:02 PM
    "Okay, but can I jump the Arctic Ocean? It's smaller, and the colder air lets me jump farther."
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  • Satyrn's Avatar
    Monday, 13th May, 2019, 07:11 PM
    "Ayup," he said, nodding in vigorous agreement.
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  • Satyrn's Avatar
    Monday, 13th May, 2019, 07:02 PM
    That's definitely a more charitable interpretation than mine. Now I feel like I was being mean. :( Aye. I kinda wish that I had never discovered this General Tabletop Discussion forum. Because like Robert Plant "I can't quit you, baby" . . . and unfortunately I can't put it down for a while because I can't get enough satisfaction, I can't get enough RPG action in the D&D forum to hold my...
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  • Satyrn's Avatar
    Monday, 13th May, 2019, 06:44 PM
    I'm assuming that the OP is using "literary" with its snobbish connotations. You know what I mean. "This thing I like is literary, therefore it is better than that other similar thing that you like, and I can provide reams of literature that purport to back my claim, but really it's all just opinion."
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  • Satyrn's Avatar
    Sunday, 12th May, 2019, 08:50 PM
    Sweet! Also: This. Just yesterday, I mentioned here that the guns in my game are a dwarven blend of clockwork and magic. They were crafted by smiths who weren't wizards.
    136 replies | 5694 view(s)
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  • Satyrn's Avatar
    Sunday, 12th May, 2019, 08:26 PM
    I don't give a hoot about the economics, no, but I have found myself wanting to explain the effect of spellcasters on other parts of the setting though. My solution still probably isn't very helpful to you, but here it is: I decided that the vast majority of clerics/druids/wizards in the world aren't spellcasters. They might know a ritual or two, but even they're extraordinarily rare. Like,...
    136 replies | 5694 view(s)
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  • Satyrn's Avatar
    Sunday, 12th May, 2019, 08:13 PM
    Satyrn replied to Firearms
    Yeah. From what they said, the DMG's weapons are perfectly cromulent. Even if there is something "better" out there, it won't be better enough to be worth bothering with.
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  • Satyrn's Avatar
    Sunday, 12th May, 2019, 06:55 PM
    Yeah, that's a certain kind of performance, and that seems to be the one that everybody except Hussar is using. He seems to be talking about performance the way you'd talk about an audio book's narrator or your performance reading a passage in English class. Something that could be better understood as delivery (although your delivery still constitutes a very modest performance).
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  • Satyrn's Avatar
    Saturday, 11th May, 2019, 09:32 PM
    Oh man. I've spent a full day listening to Rush on CD. More than once.
    668 replies | 12778 view(s)
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  • Satyrn's Avatar
    Saturday, 11th May, 2019, 09:08 PM
    Satyrn replied to Firearms
    Wow. It took only 8 minutes for me to be proven wrong. But surely, we're the only 3 people who have seen eXistenZ
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  • Satyrn's Avatar
    Saturday, 11th May, 2019, 08:54 PM
    Satyrn replied to Firearms
    Huh. I'm probably the only other person here who has seen that movie, but I don't remember that scene.
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  • Satyrn's Avatar
    Saturday, 11th May, 2019, 08:07 PM
    That justification sounds good enough to me.
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  • Satyrn's Avatar
    Saturday, 11th May, 2019, 07:57 PM
    Satyrn replied to Firearms
    When I converted the Borderlands video game guns into D&D, I wound up refluffling the manufacturers into legendary dwarven smiths. Doing that, and wanting to keep gunpowder out of the setting for reasons similar to what @Cap'n Kobold mentioned, made me rework how the guns actually fuction so that they were more dwarvish than real-world guns. I wound up calling them "Dwarfbows" and they are...
    160 replies | 4890 view(s)
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  • Satyrn's Avatar
    Saturday, 11th May, 2019, 07:37 PM
    The bonus is definitely too small, yeah. As a player, I'd just be feeling that the spell's gonna have a real effect on only 1 out of every 20 rolls - because the only time +1 matters is when the DC is missed by 1. Like, the whole party's gonna have to make dozens of checks before I'd get the feeling of triumph that a successful command would provide (or the satisfying agony when command, is...
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  • Satyrn's Avatar
    Friday, 10th May, 2019, 08:24 PM
    Guidance seems quite unappealing as a 1st level spell. The Bless is an interesting idea . . . What if you just have Guidance give that +3 proficiency bonus to skills.
    16 replies | 712 view(s)
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  • Satyrn's Avatar
    Friday, 10th May, 2019, 07:15 PM
    Oh please. You've probably done it enough times, you could publish reliable survey results.
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  • Satyrn's Avatar
    Friday, 10th May, 2019, 06:49 PM
    I don't like it. I'm rather proud of how high in the XP and Laughs Given rankings. But I'm a greedy horder, and I'd be at the bottom of the Treasure Points Given.
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  • Satyrn's Avatar
    Friday, 10th May, 2019, 06:26 PM
    Yes. While all the monsters in the Cyber Sea are distracted, I will loot their oysters!
    580 replies | 20929 view(s)
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  • Satyrn's Avatar
    Thursday, 9th May, 2019, 08:03 PM
    One of the guys at my table spends way too much game time trying to buy a nice sword. Meanwhile, I'd pay double, triple or even tenfold, the listed gold price to just buy the thing without playing out the shopping scene.
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  • Satyrn's Avatar
    Thursday, 9th May, 2019, 06:27 PM
    Now this is why I went to the tea room! I don't care if anyone from the Bone Breaking Sect is here. I'm ordering a #3.
    2689 replies | 85225 view(s)
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 09:12 PM
    No, i don't really want another thread like that . . . unless there's a Realism subplot. Then I'm all in. I've got so many jokes on the topic, but Max and Lanefan were the only ones in that thread who were laughing along, I'm saving the jokes for a bigger audience.
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 09:01 PM
    If I read the instruction manuals, I would never have built up this collection of spare nuts and bolts. (And it's a good thing I have them because my Ikea shelving keeps falling apart)
    580 replies | 20929 view(s)
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 08:56 PM
    Please stop weaponizing humour! You'll just make Them ban it, and then I'll have nothing to contribute to this forum.
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 08:17 PM
    Edit: sorry for the accidental quote alert, Oofta. Dang multiquote. "First, we kill all the lawyers paladins . . ."
    1672 replies | 59804 view(s)
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 08:14 PM
    On to more productive matters! Was this actually her intent, or is this explanation just a successful retcon? And do you think Alanis is a fan of Fuller House?
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 08:10 PM
    One is jargon that surely has some specific meaning to you, the other is what I actually said. But, dang, this was a stupid shallow rabbit hole that leads nowhere I stepped into and really don't care about.
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 07:52 PM
    I never said RaW, just "what the book says." And here you are, again appealing to what the book says to justify summarily dismissing what the book says. I feel like I've just been handed a Cobra Assault Cannon. "I like it."
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 07:30 PM
    :hmm: Danggit. Man, your hate is on a hair trigger.
    82 replies | 3793 view(s)
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 07:29 PM
    In before Lowkey hates on the paladin!
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 07:25 PM
    I like that you started your post dismissing what the book says, then ended it by appealing to what the book says. Is that chutzpah? Or is it ironic? Should I ask Alanis?
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  • Satyrn's Avatar
    Wednesday, 8th May, 2019, 06:16 PM
    Sure, Cool. I'd be fine with that, too. I don't think you understand just how has the DMing in my example was, though, so I'm baffled that you want to show ways you do the same thing. It's even more baffling that you're doing that while trying to distance yourself from the "other side' while you keep showing you have a lot in common with them. What the heck is the disconnect?
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  • Satyrn's Avatar
    Tuesday, 7th May, 2019, 08:48 PM
    Yeah that's way better than what I did. And it's not at all what I described myself doing in the post you quoted. I mean, I did what I said: described a narrow ledge, and asked for a skill check. Do you realize what you've described is a good example of what the "other side" is talking about? Telegraphing, scene setting, challenging the player, making the players' choices matter, however...
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  • Satyrn's Avatar
    Tuesday, 7th May, 2019, 08:29 PM
    Quoting Myself For Great Justice! I meant to also say that I started DMing so much better when I adopted what I think of as the AD&D mindset. I didn't change the rules of 3e, I just started asking the players "whaddya do?" instead of n telling them whatta do. And then 5e came along doing the same! I wasn't even part of the playtest . . . I'm glad you were, though, @iserith. :p
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  • Satyrn's Avatar
    Tuesday, 7th May, 2019, 08:13 PM
    That was me for most of 3e!
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  • Satyrn's Avatar
    Tuesday, 7th May, 2019, 08:06 PM
    Right, but let's say I hit 7 times out of 10. The simple part is figuring out I recovered 5 pieces of ammo, aye. It's also easy to see that only 3 pieces of ammo are still magical. The question I was trying to ask is, how do we determine how many of those 3 still-magical shots do I actually recover?
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  • Satyrn's Avatar
    Tuesday, 7th May, 2019, 07:51 PM
    It's not that using skills to overcome an obstacle is boring. What's boring is the DM laying out the obstacle and asking for the skill check to overcome it, with the players major involvement in the scene being to roll some dice. *Sigh* I've done that before:"As you head along the cliff, you come across narrow ledge. Give me a balance check" and "those of you entering the passage, give me a...
    1672 replies | 59804 view(s)
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  • Satyrn's Avatar
    Tuesday, 7th May, 2019, 07:10 PM
    And just to clear up this last question: In the PH equipment section, when it defines ammunition it says that the character can recover half his used ammo (hit or missed) after a fight by spending one minute gathering it up. How you integrate that with the DMG's description of +x ammunition becoming non-magical on a hit is another question.
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  • Satyrn's Avatar
    Tuesday, 7th May, 2019, 06:37 PM
    I don't actually want to derail you're thread so I'm gonna keep this short and ask that nobody bother debating this. It really is just my preference, and I should have put this post in your poll thread, not this one. But onward . . . . . . Apart from Expertise and in-game rewards or boons that provide a small buff, they wouldn't get better at their skills. I find that players narrow their...
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  • Satyrn's Avatar
    Tuesday, 7th May, 2019, 06:21 PM
    It gets crazier when you consider the Diviner using his Portents on skill checks. Every time he gets a 20, someone in the party is gonna do something craaaaazy! And the odds of that are what, once every ten days or so?
    27 replies | 1104 view(s)
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  • Satyrn's Avatar
    Monday, 6th May, 2019, 07:43 PM
    And if you look closely, you can see the strawman is holding a sign saying "trap here."
    1672 replies | 59804 view(s)
    0 XP
  • Satyrn's Avatar
    Monday, 6th May, 2019, 07:06 PM
    I think my 7th level character has drank one potion of healing, maybe 2, over the course of his career.
    42 replies | 1422 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 6th May, 2019, 06:40 PM
    Show me that boy, and I'll show you a Millennial.
    20 replies | 711 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 6th May, 2019, 06:38 PM
    If I had my way, the Proficiency bonus would be an unchanging +2.
    27 replies | 1104 view(s)
    0 XP
  • Satyrn's Avatar
    Monday, 6th May, 2019, 06:10 PM
    The is the easiest way to answer the question for a given campaign, certainly. It's certainly better than the moment of idiocy I had when I introduced magic magazines for my campaign's guns. So now I gotta be real careful that some gunslinger doesn't wind up with a +3 rifle loaded with a +3 magazine holding +3 bullets.
    20 replies | 711 view(s)
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  • Satyrn's Avatar
    Monday, 6th May, 2019, 05:48 PM
    Yeah, my DMG says "once it hits a target the ammunition is no longer magical."
    20 replies | 711 view(s)
    0 XP
  • Satyrn's Avatar
    Sunday, 5th May, 2019, 08:43 PM
    This is a good point. There seems little need for the Strength and Constitution prereqs because the character the feat works best for is gonna pump up this ability scores anyway. The prereqs, then, are just a barrier to players who are interested in the feat for other reasons. It could be a neat way to strengthen a weaker character without actually pumping up Strength.
    21 replies | 916 view(s)
    1 XP
  • Satyrn's Avatar
    Sunday, 5th May, 2019, 08:24 PM
    The weapon +x entry says nothing about whether it's a melee or ranged, so yeah, a longbow +1 applies to attack and damage. And the ammunition +x entry specifically says it applies to attack and damage. I don't know about stacking those, but I would rule against it.
    20 replies | 711 view(s)
    1 XP
  • Satyrn's Avatar
    Sunday, 5th May, 2019, 06:17 PM
    Do you know why it failed? Do you wanna know why it failed? Well I'll tell you why it failed. First let's show that attempt at humor: Slapping a big fat smug smile emoticon at the end of a joking comment might work, it might get us to laugh at ourselves. Placing that joking comment immediately after a paragraph calling out people as hypocrites, though, turns the whole thing into an...
    580 replies | 20929 view(s)
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Thursday, 16th May, 2019

  • 12:54 PM - Maxperson mentioned Satyrn in post Is RPGing a *literary* endeavour?
    I come from the land of busting chops. This isnít busting chops. This is the territory of being insulting. And most people donít take bring insulted sitting down. Except not. I know for a fact that all I'm doing is having some fun, and not even all of it has to do with you at all, and what does is just ribbing. No insults at all. If you are feeling insulted, then you are seeing insult where there isn't any. Satyrn is one of the nicest people here, so I'm certain that she is also just having some fun with a bit of ribbing. lowkey13 I'm not as certain about, but he has a similar humor to mine, so I think he is probably doing the same as Satyrn and I.
  • 12:55 AM - 77IM mentioned Satyrn in post Firearms
    ...age die matters more than any of those things. So the only real balancing factor is cost. And, the pistol costs 250 gp and the musket 500 gp -- respectable amounts, analogous to the better armors (splint 200 gp, breastplate 400 gp, half plate 750 gp). So that seems fair to me. Except, I don't want players to select those guns during character creation as part of an equipment package. It would be like starting with breastplate; you are supposed to work your way up to that. So now I've got three options: 1. Forbid starting with firearms. That's lame, though. If I want firearms in the game, I want players to have them. 2. Reduce the price of firearms. But that would remove price as a balancing factor. (Also, I don't want to change the statistics from the DMG -- it's easier for everyone if they can refer to the DMG or the D&D Beyond for those stats.) 3. Introduce new, weaker firearms that you CAN select at character creation. I picked option 3. While I was at it, I totally stole Satyrn's idea for shotguns, and used them to create stats for blunderbuss and dragoon gun (historically, it was called a "dragon," but I think that terminology may become confusing). Here's what I wound up with: 106448

Monday, 13th May, 2019

  • 02:14 PM - dave2008 mentioned Satyrn in post How do you handle the "economy killing spells" in your game?
    I handle it basically as Satyrn described in post #3. 99.999% of the population is level 3 or lower. It is the rare exception (i.e the players) that make it past level 3. So most "clerics, priest, druids, etc. are basically similar to their RW counterparts. With the exception of some ritual casting.

Thursday, 2nd May, 2019

  • 08:29 AM - S'mon mentioned Satyrn in post Want to shake things up: Doorways, Scouting, Caution
    I think the solution is just to not have a lot of "small monster group sitting in room waiting to die" encounters. They don't make a lot of sense. If the monsters are in a room with only one exit it's because they feel safe, so there must be other allied monsters nearby. I agree with Satyrn that it's best to treat the encounter area as a small group of rooms with allied monsters spread throughout it. This often results in corridor-based battles with monsters coming out of rooms, PCs trying to hold multiple choke points, etc. Battles outside or in large caverns & halls are also good and play very differently.

Friday, 19th April, 2019

  • 05:08 PM - TaranTheWanderer mentioned Satyrn in post What's your opinion on "Save or Die" effects?
    Y I have a suggestion for the OP: instead of making the petrification instantaneous . . . er, instantaneously permanent, have it work someone like this: on a failed save the target is petrified and begins turning to stone. At the end of the target's following turns, he must make a Constitution save. If successful, the effect ends. On a failure he suffers 1d10 damage (or whatever value makes sense). If the target is reduced to 0 hit points, the petrification becomes permanent. Why not reskin it dropping to 0 Hit Points. Don't Banshees already do that? You are petrified and start making death saves. If you fail, the petrification is permanent and if you succeed, you fight off the effects and are back to normal and normal hit points or, as Satyrn suggests, give them damage. I think that's what the '3 saves' are supposed to recreate with the spell version of petrfication. I dislike that you need concentration. I always found level draining monsters to give a bigger sense of 'something to lose' than save or die. Dying meant starting a new character which was only fun if you were done with the character you playing. Getting level-drained and permanently losing your abilities was terrifying. But at least you could still play your character.

Monday, 15th April, 2019

  • 06:57 PM - Oofta mentioned Satyrn in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    This. Oofta you've said multiple times that you see asking for a check as only being stylistically different from the goal and approach method, yet we've shown there are clear differences in both methid and design. Are you now willing to acknowledge that there are clear differences in the styles, or will you continue to maintain you see liitle difference? I agree that I probably wouldn't want to play at your table based on my understanding of what you say you do. I'd give specifics but I'm tired of being told what I think and how I "misrepresent" what you say. I freely admit (and tell new players) that not every DM is a good fit for every player. My style, restrictions on no evil PCs and allowed races may not work for them. The way I handle obstacles may not work for you. I may not throw in enough puzzles for Satyrn. It's hardly the end of the world. Have a good one.
  • 01:29 AM - pemerton mentioned Satyrn in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    To add to this, let us say there is a massive bloodstain in front of a trapped door. A door that is still trapped. That means no one has gotten through this door, because it is still trapped and the person who tried is dead. So then, why would there be a bloodstain in front of the next trapped door in that dungeon? No one got through the first, the only indication you had was the previous adventurers failure, no hints from the trap itself, so how would you narrate the next door that was trapped in the same dungeon? I wanted to second Satyrn's remark that it is possible to "telegraph" traps, to establish fiction that trap-interested players can pick up on, without introducing contradictions. What those might actually look like - bloodstains, mismatched tiles, holes in the wall, etc (I'm just parroting Ovinomancer here) - would depend on mood, context, past narration, etc. I'm also not sure how many of the "goal and approach" advocates are playing dungeons in the sense that you describe here. I think more than one poster has already suggested that traps are a distinctive rather than generic occurence in the adventures they are running. So it mayu be that this particular problem, of finding meaningful framing for multile geographically and temporally proximate traps, doesn't come up much for them. What if you want to flag down the waitress? It could be seen as a DC 5 charisma check. But, considering how minor in importance that moment is, and the high likelihood of success, we choose not to roll the dice. There is ...

Sunday, 14th April, 2019


Tuesday, 2nd April, 2019

  • 06:14 PM - Sadras mentioned Satyrn in post A GMing telling the players about the gameworld is not like real life
    So preventing use of fireballs as a solution to exploration/social challenges. Correction. Some exploration/social challenges. 5e also has a Gritty Realism* option for rests (5e, page 267 DMG), so @Satyrn's style of play doesn't seem so peculiar as it seems to match up with a possible hardcore mode of the game which the designers made possible. *I wonder if the designers got as much flack as @Maxperson in this thread for the use of that word. :erm: Also making an exploration something that takes time and effort. Your point here being?

Thursday, 28th March, 2019

  • 08:23 PM - iserith mentioned Satyrn in post Unsatisfied with the D&D 5e skill system
    ...ity Checks), but that the 'meaningful consequence' line is not meant to be a serious barrier to making checks. We can't have an ability check without an accompanying task since the outcomes of those tasks are what ability checks resolve. So when something is referred to as an ability check, we have to look at it as a task that falls into the requirements the PHB and DMG lay out - not impossible, not trivial, meaningful consequence for failure, chance of failure, and uncertain outcome. The Multiple Ability Checks section talks about repeating a task that meets those requirements, which characters can do unless failing the check makes the approach to the goal impossible. (In which case, they need to change their approach to the goal to have another shot at success, which the DM may decide is harder due to the previous failure.) Also the whole section seems very loosely worded. I would have written it to be much tighter, but I didn't have a say. What we have is workable. But as Satyrn says, nobody reads the DMG anyway, especially not DMs with experience in other games, so I have this exchange frequently enough where I have this section committed to memory already!

Wednesday, 20th March, 2019

  • 12:50 AM - MechaPilot mentioned Satyrn in post Barbarian Archetype: Wild Soul [PEACH]
    It's interesting. So you're meant to gain Momentum dice all the time then which means you'll get a lot of use out of them. Sounds strictly superior to Battlemaster for this reason. At 5th level you could theoretically use 2 per turn all combat long. 3 per turn at level 11. I guess if you use the same exact formula as Battlemaster it would be too similar. Maybe you gain 1 every time you crit or 3 every time you kill an enemy? That way you're not using them ALL the time? In addition to just being different from the Battlemaster, I specifically wanted something that starts each fight with no resources and has to earn them as they go. I went with a lower die value specifically because I knew the dice would accumulate quickly. However, I feel like Satyrn had a great idea for limiting the pace of gaining Momentum (as well as fixing a wording issue I missed on my first draft, and on my review before posting it here). Agreed with CTurbo, it seems interesting but over-tuned. Most powers in D&D 5e are gated by time (Long Rest / Short Rest), here you can sustain it almost every round. On top of that it's very versatile, and throat punch would be strong enough already if it lasted only 1 round (plus it's getting overcomplicated, trim the effect a little keep it simple) As previously mentioned, part of the point was to specifically avoid rest-gating. This kind of fighter (or barbarian, if I take that part of Quartz advice) doesn't do their best work when they get up from a rest; that's when they're at their worst. They're at their best when they're immersed in a cocktail of blood, sweat and adrenaline; running along the razor's edge of the fight-or-flight instinct. Throat punch probably does need a tweak, looking at it again. Ma...

Tuesday, 19th March, 2019

  • 08:44 PM - Seramus mentioned Satyrn in post Barbarian Archetype: Wild Soul [PEACH]
    I really love that it gets resources every fight, instead of short or long rests. Martials suffer from auto-attack syndrome in this edition, so this is a neat way to keep some mechanics rolling most of the time. That said, I could build a crit fisher that lets me get multiple momentum almost every single turn, so something like "At the end of your turn" like @Satyrn said would probably be best.

Friday, 8th March, 2019

  • 08:53 PM - TheBanjoNerd mentioned Satyrn in post WotC Considering NPC Stat Format Change
    Satyrn I don't think anyone is saying we need to go back to the arcane way that attack damage was written. I've been DM'ing 5e since it was released and I use essentially the same stat block lowkey13 presented because it gets all of the relevant information across quickly and concisely. I don't need to know what an NPC's bonds and flaws are when it comes to combat.

Tuesday, 5th March, 2019

  • 09:49 PM - CleverNickName mentioned Satyrn in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...racter mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned Satyrn in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    Holy carp, everyone...thank you for the excellent suggestions! Satyrn: thank you for the link to Esper-Genesis, I had no idea that it even existed. I briefly looked it over, and it checks both boxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it t...

Monday, 28th January, 2019

  • 01:19 AM - DEFCON 1 mentioned Satyrn in post Druid Armor Restrictions
    All my druid players have been Moon Druids thus far and therefore like Satyrn said, there's been little need for better armor due to almost always being wildshaped.

Friday, 25th January, 2019


Thursday, 10th January, 2019

  • 10:33 PM - Mistwell mentioned Satyrn in post Out Of Combat Action Surge Uses
    ...g: Where others can move 15 feet when sneaking, the fighter can move 30. 4) Some persuasion checks can benefit from PC knowledge mid-conversation. When the DM says "You can make either a history or religion check to try and remember something quickly to help you persuade the priest you mean well" others must choose one of those checks but you can make both checks with an action surge. 5) Chase: Where others can dash once per six seconds away from or after someone you can dash twice. 6) Any situation involving a quick skill check. Normally when you blow a skill check in those time-sensitive situations, you're screwed...but not you, sometimes. You can blow a skill check and where appropriate spend an action surge and try it again or try an alternative skill check. Do you need to get into the room quick before the villian slays your friend? Attempt to pick the lock with a thieves tools check, and if that fails action surge to try and bash the door open with an athletics check. 7) Satyrn mentioned a situation that happened to me as well. An ally fell in rapids and was being swept towards a waterfall (in Forge of Fury). Anyone near the shore down stream had one chance to try and grab our ally before he went over the falls...except my fighter. I tried, failed, action surged, and succeeded on my second try! What are some examples you can think of, and have you used Action Surge out of combat?

Monday, 7th January, 2019

  • 08:23 PM - iserith mentioned Satyrn in post Miles per day on horseback: how many?
    I would rule the horse suffers a level of exhaustion and you only move at a normal pace for the day. The Long Rest before the next morning would remove the exhaustion, of course. Satyrn is correct. There's no reason not to push the horse here. Even if the horse is exhausted and thus takes penalties to ability checks, that's not likely to matter.

Saturday, 5th January, 2019

  • 11:20 PM - Quickleaf mentioned Satyrn in post Shield cantrip
    Until the start of your next turn, you have a bonus to AC equal to your proficiency modifier. This includes the triggering attack. You also take no damage from Magic Missile. Personally, I wouldn't do this for the reason Satyrn mentions alone (multi-class / Magic Initiate feat abuse). However, there are two other considerations: First, your proposed reaction shield cantrip is better than the Defensive Fighting Style. And I don't see making mages better at defense all-day-long than warriors as a desirable change in D&D. Second, you're letting a cantrip counter a specific 1st-level spell. Effectively, in a mage vs. mage battle magic missile becomes obsolete because the shield cantrip has no spell slot cost, whereas magic missile does. I don't see allowing cantrips to negate spells, let alone lower level spells negating higher level spells, as a desirable change.


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Tuesday, 21st May, 2019

  • 02:57 AM - Connorsrpg quoted Satyrn in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    *Hugs* Please don't :) Stay positive. This is just RPG, but it can MAKE your day too :)
  • 01:14 AM - Tony Vargas quoted Satyrn in post Favourite D&D edition thatís not 5E
    Describing the upside of 1e/2e as Ďenthusiasmí and Ďcharming amateurismí, resonate with me too. To be fair, I only credit 1e with those qualities. Also, the fluidity of the system is a plus, where each DM can reappropriate whatever rules were useful for whatever setting was of interest. The 1e/2e really was the edition where it was true, "The only limitation is your imagination". All the other editions require system mastery, often with a baked-in setting. I'd quibble with 2e, since it did pour on a /lot/ of er stuff. ;) But 1e and 5e both have something going on that isn't quantified in the rules or just the sum of the sub-systems or anything quite objective or tangible, it's the DM's freedom to explore way from the system that's a big part of it. 1e had that going for it more or less by accident, 5e went for it on purpose and caught that long-escaped lightning in its bottle. Right. Eberron is the new battleground. Will this be the /Last/ Last War?

Monday, 20th May, 2019

  • 11:21 PM - ccs quoted Satyrn in post Favourite D&D edition thatís not 5E
    Unless we assume that everybody's favorite edition is 5e (a rock solid assumption if ever there was one), in which case this poll is saying exactly what our second favorite is. :p Well MY favorite edition is 1e. My 2nd favorite is 5e. running very close in 3rd place is PF1/3x 4th place = 2e 5th comes B/X, BECMi, & OD&D
  • 03:40 PM - MechaPilot quoted Satyrn in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    *Hugs* Thank you. I kind of needed that today.
  • 03:29 PM - Jester David quoted Satyrn in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Wait. You own both? Where'd you get a copy of the hardcover? By which I mean, how do I get a copy? ha... ha... If I get a hardcopy of the physical book, I won't be happy. As half of that book will be reprinting something else. I'll have paid $80 for the book. Even if I get it at Amazon on a sale, I'll have paid more for that book that if I bought it at my FLGS. Not really, as there was a qualifier in there somewhere, that I am not searching for right now, along the lines of if the PDF is popular enough, then a hardcover could be made to go with it. If no one, or few enough people, had bought the PDF, then there would have never been a hardcover at all. Here's the thing... they plan their books 18 months ahead. They already knew that they'd be doing the Eberron book. Okay, they might have had time to make last minute changes, but they probably already had it on the schedule when they released the Wayfinder's Guide, guessing what the response would be. So it wasn't a "theoretical"...
  • 03:07 PM - MechaPilot quoted Satyrn in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Yeah, this is what my Mearls-in-the-box (with a gun!) joke was for. I was commiserating with my fellow hobbyists since so many of us find reasons to buy a book that aren't just really wanting what's in the book itself. I have several 5e books that I've done nothing with. And I have dozens of 3e books despite playing "core only" for nearly its entire lifespan. I don't need my Mearls-in-a-box to have a gun. I have enough of my own. Besides, I spend far too much time contemplating using them on myself anyway.
  • 08:05 AM - Abstruse quoted Satyrn in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    You got a good point. Last year, Mearls jumped out of a box that I found left on my doorstep. As if that wasn't terrifying enough, he then pulled a gun on me and forced me to drive to the local game store to buy a copy of Dragon Heist. Oh yes, I totally forget that false and deceptive advertising were the same as a corporate employee who hasn't been seen or heard from in almost four months threatening me at gunpoint. That's a brilliant and totally rational argument to counter legitimate consumer concerns regarding a product.
  • 04:08 AM - Kobold Avenger quoted Satyrn in post Firearms
    I bet you they just copy/pasted those from D20 Past. They didn't D20 Past used the 2 Die damage values for all Firearms. While I can't provide a link since it seems they were never made part of the SRD, they follow under the similar patterns as the standard weapon values in D20 Modern.

Friday, 17th May, 2019

  • 08:47 PM - Enkhidu quoted Satyrn in post On Presentation, Performance, and Style- Players and DMs
    I used to be intrigued by all the fancy item cards that are available to buy or print, and I used the 4e style item layout with a pretty picture for the magic weapon cards I made for my 3e game. I've been intending to do the same thing for a while, but next time, I'm intending to make them dirt simple. Like, just an unadorned paragraph printed in plain type. How much work are you putting into the index cards? Very little. With 5eís ease of magic item identification, itís fairly easy to put the description in one side, fold the card in half, and put the mechanics in the inside (and tape the edge). You can also do things like put little checkboxes for permanent charges, or cut little strips/tabs into the card which can be torn off for things like potions. My rule of thumb is to spend less than 5 minutes on a ďchestĒ.
  • 07:31 PM - lowkey13 quoted Satyrn in post If there's one game where stat differences are justified, what game would that be?
    Hey now. Chandler landed a babe who turned down a billionaire. Could he BE any more desperate for love?

Thursday, 16th May, 2019

  • 08:58 PM - Elfcrusher quoted Satyrn in post What does it mean to "Challenge the Character"?
    As I was typing up a reply for another thread, it dawned on me that I was also writing up a real-life example akin to the smelly chamberlain: I had . . . :.-( . . . a cat, a very beautiful cat with flowing white fur and the most gorgeous silver-blue eyes. And though he was a charming buffoon, he carried himself with a natural elegance, like the whole world was his catwalk. I also had a neighbour . . . insisted on calling him by a flowery name she christened him with and referring to him as her. The cat was so beautiful, my neighbour just could not she him as masculine. This went on for years, I just stopped correcting my neighbour. But for all her thinking my cat was female, her thoughts never changed the sex of my cat. I'm glad you didn't take away her agency.
  • 08:01 PM - MechaPilot quoted Satyrn in post The Most Popular D&D Character Name Is "Bob"
    They named a Borderlands character after you! I'm so jealous. *takes a moment to Google You're jealous? She's way more attractive than I am, and could ever hope to be.
  • 06:53 PM - Bedrockgames quoted Satyrn in post Is RPGing a *literary* endeavour?
    Ouch. This gotta be the meanest thing anyone else ever said to me here. I mean, not even bothering to call me by name stings but that's not too bad. If you had just said I wasn't funny, that might've been okay. Jokes fall flat, it's what they do ("especially when you tell them!" cry the hecklers). But to say you can't even see the joke? :.-( I could see you were trying to be funny. But it also felt pretty insulting. I don't think I could be objective enough in this case to comment on the quality of the humor.
  • 02:31 AM - Maxperson quoted Satyrn in post Is RPGing a *literary* endeavour?
    No, Max. Moose is a KAOS agent. He's working with Squirrel. Name is Boris! Max is disguise. It is good disguise, no?

Wednesday, 15th May, 2019

  • 09:43 PM - Celebrim quoted Satyrn in post Firearms
    I did not know that. I came about my solution by considering and rejecting every 3rd party D&D shotgun rule I found. There are tons of bad gun rules out there. My personal pet peeve is when someone models shotguns as area of effect attacks. You can pretty much guess right then and there that they've never fired a weapon, much less have particular expertise that they are bringing to the rules. I suppose if you were trying to model shotguns as they appear in B rate movies where one pull of the trigger and all the bad guys in the room leap into the air and fall backwards, that might make sense...
  • 09:11 PM - Fenris-77 quoted Satyrn in post Firearms
    Yeah, I'm talking a modern shotgun (although I responded to someone who definitely meant blunderbuss), although I was aiming for more a video game stereotype of a shotgun than a real world version. And I considered burning hands-like effects, too, but I still wanted the weapon to function as much like other weapons as possible: essentially, I really wanted it to be an attack roll against a single target so it plays nice with class features like Extra Attack, etc.In that case my personal preference would be to differentiate damage rather than use DAd at range. It makes the shotgun feel very different from a rifle without having to make changes that don't reflect the actual firing of said weapon (like no range DAd but full damage). So call a SG something like 100/200 (or whatever) and 2d6/1d6 damage. I think that does a pretty good job representing how a SG is different from a rifle that's (just for comparison) 200/400 2d6 with DAd at long range. Obviously I just spitballed the numbers, but th...
  • 08:47 PM - Morrus quoted Satyrn in post Thinking about an advancement system
    So you'd find lots of hard tasks, instead. (And that's what they'd have been doing from the start, since they were trying to fail). Thatís what I meant to say.
  • 08:13 PM - Celebrim quoted Satyrn in post Firearms
    The hardest part for me was figuring out how shotguns can work. My solution was to give them the highest damage of the any firearm (or melee weapon), but gave them an incredibly short normal range (20 feet) . . . and then instead of having disadvantage at long range, it deals half damage. CoC has always used a similar approach.
  • 06:31 PM - Bedrockgames quoted Satyrn in post Is RPGing a *literary* endeavour?
    I shall edit out the direct reference to your earlier comment as an apology, then. I do not want to use my humour as a weapon. Don't edit it. Leave it. I am just pointing out people in these threads are often quite rude. I definitely can post snarky remarks from time to time. But the amount of ridicule lobbed my way in the past three pages is pretty off-putting. If you disagree with me, that is totally fine. We can have disagreements about this stuff. But do you need to mock me like I am some kind of Alex Jones theorists because I think people are pushing for play styles in the thread? And do you need to mock my ability to read because I don't want to spend hours pouring over an entire thread?
  • 06:21 PM - Bedrockgames quoted Satyrn in post Is RPGing a *literary* endeavour?
    No, Max. Moose is a KAOS agent. He's working with Squirrel to promote a playful agenda. Every so often I am reminded why I don't post in threads with this circle.


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