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  • pukunui's Avatar
    Yesterday, 09:30 PM
    I can’t say I’ve ever experienced this to such an extent, but that may be because a) my players rarely take the sleep spell and b) when they do, it rarely affects more than one or two enemies. Personally I would not have had the goblins wake their companions. They’re cowardly creatures with little to no empathy. They’d be all about saving their own skins, to the Nine Hells with their...
    35 replies | 390 view(s)
    3 XP
  • pukunui's Avatar
    Yesterday, 11:03 AM
    More likely to be Weis and Hickman than Perkins.
    19 replies | 284 view(s)
    0 XP
  • Ogre Mage's Avatar
    Sunday, 15th July, 2018, 06:07 PM
    Yes, those look like good twinned spell choices. Some other good ones: 2nd level -- blindness/deafness, suggestion. 4th level -- banishment, polymorph. For subtle spell, charm person is another good one. Subtle Misty Step or Dimension Door can be a good escape hatch if you get gagged/silenced/grappled.
    5 replies | 324 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 12th July, 2018, 08:56 PM
    They more or less did just that, via the DMs Guild’s predecessor, D&D Classics. Since we’re talking about wish fulfilment in this thread, I personally would like to see Chris Perkins revive his Valoreign campaign. The whole Feywild-destroying Night of Wild Magic, with its table of random power-ups, was a cool concept. I briefly toyed with my own adaptation of it, but neither it nor the...
    45 replies | 2242 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 11th July, 2018, 10:11 PM
    Tiamat
    29 replies | 923 view(s)
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  • pukunui's Avatar
    Sunday, 8th July, 2018, 11:17 AM
    A brief update: I've got a new player, which brings the total up to six. However, I don't expect to have more than 3-5 of them present at any given session. The new guy is playing an eladrin champion fighter named Erethas. I gave him a few options for introducing the new PC to the group, and he went with the "trapped for centuries in a magical carving" option. I had the carving magically...
    7 replies | 631 view(s)
    0 XP
  • Ogre Mage's Avatar
    Thursday, 5th July, 2018, 05:58 AM
    My warlock and light domain cleric found faerie fire to be mostly a waste at higher levels. It uses up your main action which you would rather be using to cast spells which are going to seriously disable or even outright kill enemies (banishment, etc.). And at high level many monsters are smart enough to target you once they get lit up. Faerie fire does not scale when cast with higher level...
    17 replies | 644 view(s)
    0 XP
  • Ogre Mage's Avatar
    Thursday, 5th July, 2018, 12:00 AM
    Do you see yourself more as a striker or a support caster? Hex is the striker choice, while faerie fire is great for support. In general, I would be tempted to focus on faerie fire at levels 1-4. At level 5 you gain two eldritch blasts per round and and hex gains more value. By level 11 (3 blasts) hex is clearly the better option in my view.
    17 replies | 644 view(s)
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  • pukunui's Avatar
    Monday, 2nd July, 2018, 09:10 AM
    I also argued in my playtest feedback that ceremony should have just been a magic ritual - perhaps even a downtime activity - rather than a spell. But it would appear they really wanted it to be a spell.
    61 replies | 2305 view(s)
    0 XP
  • pukunui's Avatar
    Monday, 2nd July, 2018, 09:09 AM
    pukunui replied to Dark Sun
    You ran it for us using 3.5. That was just before we switched over to the 5e playtest. IIRC you used a bunch of adventures that weren't actually set in Dark Sun and just converted them over (like that one with the crashed flying city).
    58 replies | 2340 view(s)
    0 XP
  • pukunui's Avatar
    Monday, 2nd July, 2018, 08:55 AM
    Some good thoughts, Eltab. Thanks! On a different note, last session we noticed a flaw with the Zombie Door (Area 21 in the Tomb of the Nine Gods). The default assumption seems to be that a cleric can turn the zombies so that they will run away, thus pulling the door open. However, the expected level range for the tomb is 9-11. A cleric of that level *can't* turn zombies. They can only...
    367 replies | 91676 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 1st July, 2018, 08:25 AM
    Quick question: In Withers' journal excerpt (handout 22), there is this line: "The All-Seeing is blind to its existence, and the Mother of Illusions looks past it! Sweet irony." I'm guessing that the "All-Seeing" is the god Savras, and from what I've been able to find out, the "Mother of Illusions" might be the goddess Leira. But I'm not really sure why her "looking past" the atropal would be...
    367 replies | 91676 view(s)
    0 XP
  • Ogre Mage's Avatar
    Saturday, 30th June, 2018, 07:23 AM
    I recommend you take simulacrum as one of your 14th level magical secrets. The material component is expensive (1500 GP) but it allows you to create a duplicate of any one beast or humanoid, including yourself. It has half of the original creatures hit points but otherwise has all the abilities of the original creature. That means a simulacrum of a spellcaster has its spellcasting ability,...
    14 replies | 662 view(s)
    0 XP
  • thanson02's Avatar
    Tuesday, 26th June, 2018, 06:38 PM
    Wow, my phone did something really goofy. Ignore this last post.
    82 replies | 9123 view(s)
    0 XP
  • thanson02's Avatar
    Tuesday, 26th June, 2018, 06:37 PM
    Well the war with the Netherese Empire ended with the Sundering so I would assume that there and postwar clean up. People are probably happy to have their lives go back to normal and not be paranoid about assassin's and spies around every corner. I don't know if they're helping Sembia out or not and the restoration efforts. I know that the people of Sembia are working hard to regain their sense...
    82 replies | 9123 view(s)
    0 XP
  • Ogre Mage's Avatar
    Sunday, 24th June, 2018, 10:27 AM
    Asmodeus 22 Baalzebul 23 Baphomet 20 Demogorgon 22 Geryon 16 Glasya 19 Graz'zt 5 Levistus 8 Mammon 24 Mephistopheles 21
    409 replies | 8221 view(s)
    0 XP
  • mellored's Avatar
    Friday, 22nd June, 2018, 11:34 PM
    It's also nice to see story prerequisites as well.
    6 replies | 210 view(s)
    0 XP
  • mellored's Avatar
    Friday, 22nd June, 2018, 11:31 PM
    Agreed. Might as well make "fighter" and "wizard" a feat tree while their at it.
    6 replies | 210 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 22nd June, 2018, 08:27 PM
    For the most part, they have not had too difficult a time with the puzzles. A few have stumped them, and I did allow for Investigation and/or offered some hints, but for the most part they’ve managed quite well. It remains to be seen how well they’ll handle Acererak’s clues.
    7 replies | 631 view(s)
    1 XP
  • Ogre Mage's Avatar
    Friday, 22nd June, 2018, 08:47 AM
    While Asmodeous is the obvious choice for a patron in this vein, I think Zariel, Lord of the First, would work well. She is front line of defense in the Blood War and would be interested in warlocks who want to join it.
    13 replies | 897 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 22nd June, 2018, 06:23 AM
    Interestingly enough, it didn't really get all that deadly until the group reached Omu. Technically they have both cheated death twice. Elvraema technically died at the very start of the campaign. She was the first to descend into the ravine in The Sunless Citadel. I rolled Stealth for the giant rats on the landing and all of them beat her passive Perception, so they surprised her. I rolled...
    7 replies | 631 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 22nd June, 2018, 03:48 AM
    Awesome! Thank you for letting me know! Sometimes they feel like a bit of a chore, but knowing that people are enjoying reading them makes it all worth it. In case you hadn’t noticed, we had a near TPK in Omu. We did a sort of reboot, jumping about a month forward in-game and skipping over level 8 so we could go straight into the tomb itself with the PCs at level 9. We are supposed to be...
    7 replies | 631 view(s)
    0 XP
  • Ogre Mage's Avatar
    Thursday, 21st June, 2018, 08:20 AM
    In terms of the best, I would consider it a tie between Agonizing Blast and Devil's Sight. I only run ranged warlocks so Agonizing Blast is essential. But Devil's Sight is good for all PCs, even those with normal darkvision. For human PCs it is big. The worst is Sign of Ill Omen. Just terrible.
    11 replies | 783 view(s)
    0 XP
  • Ogre Mage's Avatar
    Wednesday, 20th June, 2018, 06:55 AM
    I first played D&D in 1986, when it was still 1E. 5E is the most mainstream I have seen D&D. Parents are actually happy to have their kids play D&D these days instead of being glued to their phones/tablets all the time. Quite a contrast from the satanic panic that marked the 1980s when I was a child/preteen. And I do think all the 5E livestreams (sometimes with celebrities) played a role in...
    20 replies | 1164 view(s)
    1 XP
  • Ogre Mage's Avatar
    Tuesday, 19th June, 2018, 08:53 AM
    How about a Mind Flayer being at the center of this "hive mind"? It is more powerful than the doppelgangers and crucially, its psionic powers allow it to see through the doppelgangers' shenanigans. The illithid recognizes that it can't infiltrate society because of its monstrous appearance so the doppelgangers are the perfect tools in that regard. The doppelgangers kidnap and replace people...
    14 replies | 307 view(s)
    1 XP
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Monday, 16th July, 2018

  • 03:23 AM - Henry mentioned mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    More odd than a skeleton (which has resistance 5 to piercing and slashing)? 1-5 = completely resisted, no HP loss. 6+ = resisted 5 damage and lose the remainder in HP. I mean... this is pretty much the same way object damage worked in PF1, it’s just that dents are a bit more abstract than structure. No, I think I see what mellored is saying - why would it not block 5 damage and take no dents if it’s hardness is 5? If it’s hardness is 4, I could understand it, but a hardness 5 thing takes no damage if it takes 5 damage...

Sunday, 24th June, 2018


Tuesday, 15th May, 2018

  • 12:05 AM - Gammadoodler mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...utral good or lawful neutral. Yeah, of course there are going to be situations where figuring out what the right thing to do is difficult, but they're not going to be as obvious, or as blatantly a matter of law vs. good, as "What if evil law?" I hardly think it's a handwave to give the paladin credit for having figured that one out already. I see alignment as descriptive of a character's motivations and actions from the perspective of external parties, specifically some combination of other characters in the world, and the players and DM at the table. The character's internal synthesis of their ideology is functional rationalization. It may be reasonably consistent with how others in the game world view them, if the character possesses the requisite powers of self-reflection, or it may not. Separately, while I'd quibble with the notion of giving the romantic muscly guy who swings a shining sword credit for "figuring stuff out", the original point of the dilemma, as presented by mellored was simply looking forward to finding the behavioral margins for LG paladins if all paladins in PF2 are going to be required to hold that alignment. And thus far, it seems to be your position that those margins do not exist. I happen to think that's kind of a strange.

Friday, 11th May, 2018

  • 10:04 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...nalty, imposing exile instead but the exile taking the form of an honourable appointment that recognises the valour that underpins the remittance. The application upholds all that is valuable in the traditional law: valour; loyalty to the king and the stewards; loyalty to the city of Minas Tirith. It is not an act of law-making in any self-conscious sense. Another example, I think less nuanced but from a D&D source, is the way the character of Sturm Brightblade in the DL Chronicles reveals the true meaning of the Oath that "My Honour is My Life". I may be way off base, but I suspect that most GMs wouldn't immediately allow one of their PCs to include "rightful king" in their backstory without some significant cautionary discussion beforehand.But a paladin doesn't need to be a lawmaker to see the good in the law and voice it. Of course - which relates directly to the 3 ways I identified to approach a game with a paladin in it - the GM can always push back. So to pick up again on mellored's example of the orphan who inadvertently enters the forbidden palace courtyard: if the player of the paladin, speaking in character to the decision-maker, suggests as an application of the law that s/he take the orphan into service, thus rendering the orphan not a forbidden person, the GM can have the queen (or whomever is making the decision) refuse and try to insist on execution. But that would be contrary to approach (1) - which, rather, would have the queen agree with the paladin and recognise the wisdom of his/her solution. It would fit with approach (3) only if the player of the paladin fails to succeed in the appropriate resolution framework; in which case, it would be part of the process, perhaps, of discovering that the paladin's ideals are, indeed, futile. Under approach (2) the GM might just decide that the queen says no, and then the player of the paladin has to decide to break the law and disregard a legitimate command in order to save an innocent life. This seems to be w...

Thursday, 10th May, 2018

  • 10:51 PM - Gammadoodler mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...in most contemporary contexts. And practices or requirements that are pointless tend to be rejected or reformed. But this is not consistent with the ideals of paladinhood. Honour, thruthfulness and forthrightness are paladin ideals, not expedience. (I therefore think it's a mistake to take the prohibition on poison use out of a paldin's code. Poisons are expedient, but dishonourable.) Likewise I don't think paladins are law-reformers. The whole idea of law reform is a contemporary one. A paladin who thinks that a purported legal requirement is abhorrent or unjust is going to try and show that it is not really a legal requirement. Or if the concern is that applying the law in this particular instance would be unjust, the paladin will present an argument as to why it ought not to be applied. In LotR, Aragorn remits the death penalty against Beregond for valour, and because he acted out of love - and the sentence of exile is also the bestowal of an honourable office newly created. In @mellored's example of the orphan who inadvertantly enters the forbidden area of the palace, the paladin might take the child before the queen and seek (or even just expect) mercy to be granted. Depending on the tone of the game, maybe mercy is granted by way of the child instead being ordered to enter the queen's service. (Again, depending on tone, if the orphan is a boy this might mean entering the queen's servicd as a eunuch.) Or, if the paladin has authority to enter the forbidden area, maybe the paladin facilitates the grant of mercy by taking the child into his/her service - thus rendering the child no longer a forbidden person. I think honouring the law - which includes treating the law in a way that renders it worthy of being honoured - is in keeping with a conception of paladinhood in a way that wriggling through loopholes and reforming the law is not. Honestly uncertain what all you're advocating since there have been a few different threads. Are you saying that a paladin should repr...
  • 01:35 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...st contemporary contexts. And practices or requirements that are pointless tend to be rejected or reformed. But this is not consistent with the ideals of paladinhood. Honour, thruthfulness and forthrightness are paladin ideals, not expedience. (I therefore think it's a mistake to take the prohibition on poison use out of a paldin's code. Poisons are expedient, but dishonourable.) Likewise I don't think paladins are law-reformers. The whole idea of law reform is a contemporary one. A paladin who thinks that a purported legal requirement is abhorrent or unjust is going to try and show that it is not really a legal requirement. Or if the concern is that applying the law in this particular instance would be unjust, the paladin will present an argument as to why it ought not to be applied. In LotR, Aragorn remits the death penalty against Beregond for valour, and because he acted out of love - and the sentence of exile is also the bestowal of an honourable office newly created. In mellored's example of the orphan who inadvertantly enters the forbidden area of the palace, the paladin might take the child before the queen and seek (or even just expect) mercy to be granted. Depending on the tone of the game, maybe mercy is granted by way of the child instead being ordered to enter the queen's service. (Again, depending on tone, if the orphan is a boy this might mean entering the queen's servicd as a eunuch.) Or, if the paladin has authority to enter the forbidden area, maybe the paladin facilitates the grant of mercy by taking the child into his/her service - thus rendering the child no longer a forbidden person. I think honouring the law - which includes treating the law in a way that renders it worthy of being honoured - is in keeping with a conception of paladinhood in a way that wriggling through loopholes and reforming the law is not.

Wednesday, 9th May, 2018

  • 10:17 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    How is it lawful to punish someone who didn't commit a crime?In the contemporary US legal system (and not only that system), if someone is factually innocent (ie didn't commit a crime) but has been duly convicted and sentenced, then carrying out that sentence is lawful. I imagine this is the sort of scenario that mellored has in mind.

Monday, 16th April, 2018

  • 03:11 PM - TwoSix mentioned mellored in post Lets design a Warlord for 5th edition
    Maybe try cure wounds??? Maybe factor in the THP from the superiority dice you are giving said fighter??? I can't extract a hypothesis from your latest posts. Do you think mellored's latest iteration has too much healing, or too little?

Monday, 26th March, 2018

  • 04:40 AM - FrogReaver mentioned mellored in post Lets design a Warlord for 5th edition
    mellored I do see one potential solution. If all the at will abilities share a pool of resources but don't stack and just scale in power (through your points for example) and if the short rest abilities behave similarly then my biggest concern is solved again. If this is done then both at-will and short rest abiltiies are just increasing versatility which is a form of power but not the raw-power I was concerned with.

Sunday, 25th March, 2018

  • 06:52 PM - FrogReaver mentioned mellored in post Lets design a Warlord for 5th edition
    mellored I'm starting to be a bit concerned with the invocation idea again. It seems to me that you are basically making a warlord with at will abilities that gets a few options for non-at will abilities. I'm going back toward my at will Warlord. I think I decided I could put my battle plans abilities into a subclass while leaving tactical focus abilities in the primary class. Should add enough tactical feel in the base class while letting you expand on it with a subclass. I'm leaning toward subclasses: Strategist - battle plans (general encounter long buffs or possibly initiative bonuses etc) Standard Bearer - Inspirational and some quasi-aura type abilities for allies near you Warrior? Brauvara?
  • 05:50 PM - Quickleaf mentioned mellored in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    mellored You can see my "deep thoughts" on identifying the fighter's problems & creating design solutions here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior If you're serious about class (re)design, I recommend this blog post as well: https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/ Tl;dr The problems with the fighter class run deeper than "needs to do more than multi-attack", and can be identified in both concept and design. Conceptually, the fighter has lost signature features giving it flavor as editions of D&D evolved, without anything filling that void. I argue that subclass is where this flavor *should* happen. Design-wise... the fighter (like the rogue) is missing a 2nd level feature that most classes have. Also, the fighter is missing a 5th-level feature in addition to Extra Attack, whereas the barbarian, paladin, and ranger all get another feature at 5th. There also can be dissonance in Second Wind...

Thursday, 22nd March, 2018

  • 08:33 PM - Tony Vargas mentioned mellored in post Lets design a Warlord for 5th edition
    ...fing the enemy, etc. Really, D&D's individuals-not-units tactical scale usually means not a great distinction between just off the front lines and 'long range.' Two warlord sub-concepts - the effete-general take on the Lazy Lord and the Artillerist could be long-range in a more literal sense, though... Given the concept of the Warlord, Int is pretty much a required stat. INT or CHA or WIS could work depending on emphasis and sub-class. Another idea I'm starting to like is that the Warlord probably needs to be MAD, at least, some of the sub-classes should lend themselves to that, or maybe the chassis should lend itself to MAD, and some of the sub-classes more to a specific stat. For instance, an Inspiring Warlord was straight-up CHA, Tactical INT, and Resourceful split the difference. Tony Vargas came up with a lot of subclass concepts. To be fair, I just collected them from the other theread. Cribbed 8 of them from 4e, a few more from 4e Paragon Paths, several from mellored and the Protector from your Defender, consolidated with some of his more oddball ideas. But the troop-marshaling 'Marshal' (credit for the name goes to the d20-era Miniatures Handbook) is about the only original sub-class I offered, myself, IIRC. (Anyone I stole from without attribution, please feel free to correct me.) But, even consolidating a number of them, it came out to 16 at my last count. . Basically I view the fighter/warlord relationship similar to that of rogue/thief. The Thief was the original name of the class. It was changed to Rogue, and, over time, the concept broadened and became better-supported, much better at it's original speciality, able to pursue other specialties, and, via SA, combat. Finally, in 5e, it came full circle, and the theif name was used as a rogue sub-class, along with it's original sub-class, the Assassin. The fighter & warlord don't have that history, the fighter's name was never changed, it has wobbled aground laterally, more than g...

Tuesday, 13th March, 2018

  • 05:05 AM - FrogReaver mentioned mellored in post Marshal port (+warlord)
    mellored Overwatch: I like the concept of the overwatch ability. I'm not sure if I like it better than my Rally concept from my warlord thread (though maybe I'll steal the name...) But regardless it has a lot of potential. I'll have to check whether it's balanced or not at some point, but my initial reaction is that it's very promising.
  • 03:56 AM - FrogReaver mentioned mellored in post Marshal port (+warlord)
    @mellored Skill Focus (sub-class): You gain expertise in a skill. Based on your choice, you will gain additional features at level 3, 6, 14, and 18. I have a love-hate relationship with expertise. I like the ability to make a character that's good at a skill. I dislike that characters that are proficient in a skill kind of feel like they aren't good at out of combat stuff without having expertise in skills. More importantly, I don't think expertise is needed on a general warlord base, but possibly in a few subclasses where there may be some driving ability that makes sense for it. Insight or Persuasion make the most sense for charisma or wisdom based subclasses. I can't think of an Int skill that really fits the tactician well enough to have expertise in it. I think 4 known skills and no expertise may be the best way to go. Warlords should generally be better at a few additional out of combat things than a typical fighter but expertise I don't think fits for a general warlord (maybe ...

Monday, 12th March, 2018

  • 06:18 AM - FrogReaver mentioned mellored in post Frogreaver's Warlord 2
    ...ething else that provides a benefit to the warlord themselves so that they aren't overly specialised would be good at 1st level. Maybe. I guess here's the deal: From level 1-3 we have at most maybe 6ish things that can be added in. 1-2 of those things must be subclass abilities. That doesn't leave a lot of design space for little things like fighting styles and such. We already know healing or temp hp granting is a must have. We also know that attacking granting is something we want to give the Warlord here. Also buffing allies is also a big part of what he does. That should come here as well. That's already 3 things we are trying to give him in that level range, along with whatever subclass abilities he gets. The issue with giving the warlord anything he doesn't absolutely need to fulfill his concept (especially in the early levels) is that there just isn't a lot of space left for things like fighting styles. Maybe there is a design that works better, though mellored will probably complain it's even more like spells.

Tuesday, 13th February, 2018

  • 11:59 PM - Hawk Diesel mentioned mellored in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    I appreciate the feedback from everyone. I'm still not sure where I stand in this matter. It started as an interesting thought experiment, grew into me once more tweaking some house rules, and now I'm kind of back to wondering if its worth it or even achieves what I'm setting out to accomplish. I'm leaning more towards after 2 encounters characters are automatically considered to have a short rest, as suggested by Fanaelialae. I also like the idea proposed by mellored in theory. But in my experience, having a round go by where you are not active as a character in some way is boring. Especially if you have a new group that is slow to act on their turn or a larger group, causing it to take a long time to get back around to you. Similarly, I've noticed in my game experience it is exceedingly rare to use the dodge action (in fact, I don't think I've been at a table that has used it yet) because focus on defense is boring. If I were to implement the idea, I might instead have it done as a free action, but there would be a cost associated with it. Maybe 1/4 of your hit dice or something. That way a character does not have to sacrifice an action and can continue to feel like they are contributing and active in the combat. As for Warmaster Horus I have a counter to that point. What ability or power does a fighter, rogue, or barbarian get that can in some way equate to meteor Swarm, Shapechange, or Wish? I'm not trying to be contentious mind you, but gen...

Thursday, 18th January, 2018

  • 10:29 PM - Blue mentioned mellored in post 6e, how would you sort the classes/sub-classs?
    BTW, I'm loving this thread. I'm seeing so much non-confrontational brainstorming with metric tons of good ideas. It's just been inspiring and supportive. People aren't cutting down each other's ideas, just running with the ones they like. Good job folks. And thank you @mellored for starting it.

Wednesday, 20th December, 2017

  • 07:45 AM - Wulffolk mentioned mellored in post Paladin with some of the skill utility of rogues or bards
    Paladin and Bard fit well together thematically, and synergetically,, especially an Oath of the Ancients Paladin combined with Lore or Glamour Bard. However, if you are creating a DM PC, then I would suggest a more supporting character, as mellored already suggested

Saturday, 25th November, 2017


Wednesday, 1st November, 2017

  • 10:14 PM - Hawk Diesel mentioned mellored in post Hand cannon?
    mellored Sounds a lot like what they were trying to do with the latest Artificer attempt. Not a bad way to handle it. But also seems less like a traditional weapon and more like a player boon or something (only because it follows the structure of a cantrip than a traditional weapon).


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Thursday, 19th July, 2018

  • 08:08 PM - jmucchiello quoted mellored in post Pathfinder 2 Character Sheet #6: Ezren, Human Wizard
    I'm guessing an 1 point increase in hardness each spell level. So it blocks 12 damage at highest level. A 9th level spell that block up to 12 damage every round. Once it blocks 12 damage it no longer works for 10 minutes. That's a 9th level effect? There exists a 17th level wizard who is getting hit by attacks that do less than 12 damage EVER? Doesn't sound useful to me.
  • 05:24 AM - Sunseeker quoted mellored in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    that's just more numbers to keep track of, and reduces flexibility. I.e. 3 actions vs action, move, and minor. Though it does help prevent spamming. There are a lot of things that could be done to increase flexibility. But with flexibility comes power. And casters need less of that.
  • 05:11 AM - Sunseeker quoted mellored in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    Not what I was suggesting. You still want the classes to be different. It could be something like fighters and rogues get 1/level, rangers and paladin's get 2/level, and casters get 3/level. And all sorts of ways to play the number as well. Like life clerics casting healing spells cheaper, and illusionist can cast illusion spells cheaper, and alchemists can use bombs cheaper. Items could be cheaper as well, so if cure wounds cost 2 points, a wand of cure wounds might let you cast it for 1. Or any number of other combinations. If you're giving magic users extra points for simply being magic, why do they have to be the same type of points? Different points for different tasks. Also: wands need to be removed from the game. PERIOD.
  • 04:47 AM - Sunseeker quoted mellored in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    I can agree with this. Not that the current way is bad, but it would make more sense from an in-world perspective if everyone had a store of magical energy, then let them spend it on spells or items. Though with something to reduce spamming. That would be terrible. Lets say your number is your CHA mod, like now. So Fighters essentially get free spell points, while Magic classes have to choose between using cool magical gear and using their class features? Unless you're going to buff their class features (which would blow balance out of whack in games where the DM doesn't hand out magic items useful to the non-magic characters) you're basically saying they can either have nice things or their normal class features.
  • 01:36 AM - jmucchiello quoted mellored in post Pathfinder 2 Character Sheet #6: Ezren, Human Wizard
    Because it's a cantrip, not a level 1 spell. I pointed that out. What was your point? And you can still block a magic missile, with a 50% chance of breaking your shield (and a 25% chance of you taking 1 damage). No equivalence what so ever. Want to address my actual point: "why didn't they just give the cantrip a different name to avoid confusion?"

Wednesday, 18th July, 2018

  • 09:56 PM - Charlaquin quoted mellored in post Pathfinder 2 Character Sheet #6: Ezren, Human Wizard
    How much arcane focus does he have? What does courtly graces do? What about general training? Arcane Focus says right there in the description, “Frequency once per day.” Courtly Graces and General Training both have asterisks after them, and at the bottom of the first page, it notes “*abilities marked with an asterisk are already reflected in other statistics.” Presumably, those Feats give him some level of Proficiency in something. Keep in mind, this is not the actual character sheet, it’s just the stat sheet used for the handful of preview sessions they’ve done. It only contains the bare minimum information necessary to play this specific prepare character. The actual character sheet has much more specific detail. It interacts with magic missile as a normal Shield Block reaction does, which only negates damage up to the Hardness of the shield used (which is 4 for Ezren). A normal shield block reaction doesn’t interact with magic missile at all. Sorcerer's get the 5e style flexible casting...
  • 04:51 AM - Shasarak quoted mellored in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    I'm not sure what goals they had, but I don't mind resonance. It's 1 number to keep track of, rather than 20 different wand and item charges, let's a DM give out a few or many items without affecting overall power much, and helps reduce low level wand spam. (Though you can still spam all your ressonance on a single item.) What I do mind is having both resonance AND items that have charges. Pick one or the other. If you really want to know about the design goals then you could have a look at the OP. But in any case, yes in the examples given we now have Resonance, Charges and x times/day restrictions. So it is not remembering one number it is one more number. I don't see who this is any more meta-gamist than any of the other x/day things. Which are ubiquitous is D&D and PF. "Magic item's draw their power from the user.". Easy. That said, I wouldn't mind if items and spell points were the same pool. That way it's more about adding versatility rather than extra power. Sure you can say tha...
  • 01:55 AM - TheCosmicKid quoted mellored in post Pathfinder 2 Character Sheet #5: Merisiel, Elf Rogue
    It's probably not the best term, but it makes sense go have a relative condition for being flanked, or surprised. Oh, yeah, definitely, no argument there. The old terminology (or lack thereof) for "no Dex bonus to AC against this attacker" was irritating.

Tuesday, 17th July, 2018

  • 05:29 PM - Nathan Fish quoted mellored in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    "Most hits won't dent"? With hardness 5, only the weakest of hits will not dent. The paladin does 1d8+4 (5 damage minimum). Enough to dent a shield each hit. Thus a shield roughly provides you with extra 10 HP, which is fair. But I wonder if something like "the shield can absorb 10 damage before it breaks" would be easier. Maybe like Final Fantasy Tactics, where armor and shields only gave you THP. I was operating under the assumption that shields would be hardness 9+, as in the Glass Cannon Podcast. If ~5 is truly the newer number, then yeah, there's gonna be a lot of dents. As for damage tracking, I prefer the Dent system. The player doesn't need to do any subtraction, and repairs can be "I fix a Dent". HP would get progressively more mathy as numbers get bigger. Dents are just checkboxes that you put on your sheet.
  • 05:26 PM - Jester David quoted mellored in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Many of the 4e reactoins where fairly complex. i.e. move, attack, and push someone. Which could trigger other reaction, like your movement provoking an OA. Interrupts that just boost/reduce damage/AC didn't confuse people. As it's resolved in the same roll. True. I wasn't claiming that Seelah's reaction was as complicated as 4e. But, this is a full on attack that can be done every round. So Seelah basically gets a bonus attack. (The rogue really wants her as a flank buddy.) It is also an example of a level 1 reaction, and we don't know what else a level 5 or level 10 Paladin can use to buff a Strike via feats/ spellls/ magic items.
  • 04:17 PM - Banesfinger quoted mellored in post Pathfinder 2 Character Sheet #5: Merisiel, Elf Rogue
    Given how the rest of the game scales, the differene is slightly smaller. 16 vs 19 is an 18% difference. With a 3-4 Hit Point difference between the Rogue and Paladin/Fighter's HPs at 1st-level, that seems pretty negligible considering most of the classes' damage outputs are 1d8+4 (average of 8.5 dmg). So 'on paper' the AC, HPs and damage output looks negligible between classes. Hopefully they all "play" differently. (Hopefully the Playtesters will give us some feedback on this).

Sunday, 15th July, 2018

  • 04:56 PM - FitzTheRuke quoted mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    So... 1-4 = completly blocked, no dent. 5+ = block 5 damage and take a dent. Seems a bit odd... Seems sensible to me. (Shrug)
  • 04:31 PM - Charlaquin quoted mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    So... 1-4 = completly blocked, no dent. 5+ = block 5 damage and take a dent. Seems a bit odd... More odd than a skeleton (which has resistance 5 to piercing and slashing)? 1-5 = completely resisted, no HP loss. 6+ = resisted 5 damage and lose the remainder in HP. I mean... this is pretty much the same way object damage worked in PF1, it’s just that dents are a bit more abstract than structure.
  • 03:28 PM - Charlaquin quoted mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    so if you block 4 damage, then block 4 damage, then block 4 damage = shield took 12 damage as is now broken? No, I don’t think so. I believe if you block 4 damage, the shield does not take a dent, because 4 is not equal to or greater than the shield’s hardness. If you then block 4 damage again next round, the shield still does not take a dent because 4 is still not equal to or greater than its hardness. Think of hardness like damage reduction for objects. Or if your hit by 9 damage, and block 5, but the hardness is 5 so the shield takes no damage? No, if you are hit by 9 damage, the shield blocks 5 of it, which is equal to or greater than its hardness, but not equal to or greater than twice its hardness so it takes one dent and is not broken (but if you block another 5+ damage attack with it next round, it will would take a second dent and break). You take the remaining 4 damage. Is it possible for the shield block more than 10 damage at once? I don’t think it’s possible for the shield to ...
  • 08:19 AM - Charlaquin quoted mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    Anyone know out how shield block is supposed to work? Yup. You need to have raised your shield since the start of your last turn to use it. If you have, you can use your Reaction in response to being hit by an attack to reduce the damage from the triggering attack by an amount equal to the shield’s hardness, and the shield takes that much damage instead. The rest is reminder text about how damage to objects works. If an object takes damage equal to or greater than its hardness in a single hit, it takes a “dent” (essentially a point of structure damage), or two dents if the damage wasvequal to or greater than twice its hardness. An object can take a certain number of dents before breaking (essentially its structure). If an object that has reached its maximum number of dents would take another dent, it becomes “broken”. It’s not entirely clear what the specific effects of being broken are, but presumably you just can’t use it until you get it repaired. If an object would take a dent while broken...
  • 07:22 AM - Charlaquin quoted mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    Except it is, because each action is independent, and caped at 3. You have +6 to-hit vs 17AC. So your first attack is 50% (45?). That's something you want to take, as you say, damage wins. The second attack is at -4/5. So only 25% chance to hit, half the damage as the first action. The third attack is with a -8/10 penalty. Unless your facing a bunch of low level creatures, that's almost always going to miss. So nearly any other action will be more valuable. So you would very likely attack once, move once, and the last action is an interesting trade off. 100% more move vs 50% more damage vs raising a shield. That’s also assuming only the basic options. Feats will give you even more ways to use your actions. For instance, Valeros can spend two actions to double-move and Attack, and his third to either attack again, raise his shield, or move even further. There’s plenty of incentive to stay mobile.

Friday, 13th July, 2018

  • 06:47 PM - Jer quoted mellored in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    I haven't noticed them saying that high level items took more resonance. I'm making an educated guess. Actually, I don't think higher level items do cost more resonance. In fact, that would kind of defeat the whole proposed purpose of fixing the problem with cure wands. Right now it's cheaper to buy a cord of cure light wounds wands than to buy a higher level wand. To fix that they propose Resonance - you can still use the low-level wands, and yes in gp it's cheaper to do so, but the cost in Resonance is so high to get you healed up that it's better to take the gold hit and buy the more expensive wand. If the more expensive wand also cost more Resonance, you'd be right back to where you started where it's better to just buy the cord of cheap healing wands. Also their examples using healing potions don't scale with Resonance - each one only takes 1 RP to use. That suggests to me that the same will be true for wands. I'm making an educated guess. IIRC resonance is Char...
  • 03:46 PM - Jester David quoted mellored in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    I haven't noticed them saying that high level items took more resonance. I'm making an educated guess. IIRC resonance is Charisma + level. So it goes up pretty fast. Once you hit all the major slots at level 5 or 6, every extra point is just another consumable used. Once you pass level 9 or 10, the resonance limit might cease to have any impact. You longer have to worry about hitting your cap and is not a meaningful limit unless better items cost more resonance. Yeah, it still prevents you from getting a low level magic item and using it a dozen times. But if the sole purpose was fixing wands of cure light wounds, there had to be a better way...
  • 05:38 AM - Charlaquin quoted mellored in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    while the gold cost is less, there is a resonance cost instead. So you can buy 1000 acid flasks, but you still can't use them all in a single day. I don't think that's true. None of the bombs on this sheet say they cost Resonance to use, in contrast to Quick Alchemy, which does. Which is weird. "Oh no, I used to many healing potions and now the acid in my flasks is no longer reactive!" I'm pretty sure that's not how it works either. Alchemy might feature dramatic effects, but these are powered by the reactions of powerful chemicals—and sometimes catalyzed by resonance—creating a type of fantastic mad science. Where magical power comes from the energies of a spellcasting tradition, alchemical power comes from the fusion of latent potential trapped within matter, released as energy through a reaction with a different potent material. So notably, alchemy is only sometimes catalyzed by resonance, and when it is, it's simply the means of releasing the latent chemical energy stored within the...
  • 05:21 AM - Jester David quoted mellored in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    while the gold cost is less, there is a resonance cost instead. So you can buy 1000 acid flasks, but you still can't use them all in a single day. Which is weird. "Oh no, I used to many healing potions and now the acid in my flasks is no longer reactive!"


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