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  • pukunui's Avatar
    Wednesday, 14th November, 2018, 03:56 AM
    Oofta: There's already another thread discussing this: http://www.enworld.org/forum/showthread.php?654912-Unearthed-Arcana-of-ships-and-the-sea
    4 replies | 196 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 13th November, 2018, 02:51 AM
    Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
    105 replies | 2919 view(s)
    2 XP
  • pukunui's Avatar
    Monday, 12th November, 2018, 06:51 PM
    I converted and ran The Speaker in Dreams for a previous 5e campaign. I could potentially share my conversion notes (on my phone just now).
    7 replies | 307 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 10:37 AM
    Cna't speak to RttToEE but PotA can be a bit repetitive. The Red Larch opening adventure is great, though. I've used it as a starting adventure twice now. I've also used bits and pieces of the rest of the adventure to great effect. What about The Forgotten Temple of Tharizdun?
    6 replies | 317 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 05:13 AM
    Never having played the original, I canít say for sure, but Iíd be inclined to say the latter.
    9 replies | 839 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 01:56 AM
    Yep! "This adventure features numerous encounters and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following modifications ..." The "full version" is for 5-6 sessions. The "short version" is for 2-3 sessions. The "one-shot version" is for one 4-hour session.
    9 replies | 839 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 01:13 AM
    WotC just posted a new module on the DMs Guild entitled Lost Laboratory of Kwalish. For characters of levels 5-10, it takes place in the Barrier Peaks. It is billed as an "alternate expedition" that includes new monsters, magic items, spells, and "sci-fi trinkets", as well as the "famed suit of power armor". There are a number of adventure hooks provided, some of which tie in with other recent...
    9 replies | 839 view(s)
    3 XP
  • pukunui's Avatar
    Monday, 5th November, 2018, 01:20 AM
    I enjoyed running the Tyranny of Dragons adventures. I am not really enjoying Dragon Heist.
    22 replies | 743 view(s)
    0 XP
  • mellored's Avatar
    Sunday, 4th November, 2018, 12:24 AM
    IMO: If an enemy has not seen you use this trick, you gain advantage. If the enemy has fallen for the trick, you get disadvantage for a number of days equal to their intelligence.
    903 replies | 12462 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 3rd November, 2018, 05:08 AM
    I do include some house rules, yes. And I have one player who keeps talking about playing a beast master ranger. These changes might make him want to play one even more!
    75 replies | 3487 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 3rd November, 2018, 01:39 AM
    It was an attraction at first -- as was the idea that what little errata there was was being incorporated into future printings of the books -- but now that we're several years into the game, it is having the opposite effect on me. I *don't* want more errata now, and I *don't* like that there are now numerous versions of the core rules, all with slightly different wordings. That's not a headache...
    75 replies | 3487 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 2nd November, 2018, 10:10 AM
    FWIW I am not necessarily opposed to the stated changes. If giving a ranger's animal companion magical attacks and making it so they take the Dodge action makes the subclass more appealing and fun, I'm all for it. What I am opposed to is Jeremy telling us these are just minor "tweaks" / "corrections" that can therefore pass as errata rather than actual changes to the rules, which is what I...
    75 replies | 3487 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 2nd November, 2018, 12:05 AM
    He described it was being one of the "tweaks" included in the errata. It didn't sound optional to me. We'll have to wait and see what the actual errata says. The real issue I have with this is how late in the game it's coming, and the resulting fact that it will now be possible for there to be multiple iterations of the PHB at the same table, all of which say slightly different things. ...
    75 replies | 3487 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 10:49 PM
    Saelorn: That one's OK. It's the one about adding a class feature that makes beast's attacks magical for the purposes of bypassing resistance. I don't care how JC tries to justify it to himself or spin it to us, that's a rules change. Not errata.
    75 replies | 3487 view(s)
    2 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 10:23 PM
    It's being talked about here: http://www.enworld.org/forum/showthread.php?654668-Dragon-Q-amp-A-with-Jeremy-Crawford-10-30-18
    69 replies | 3392 view(s)
    1 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 11:49 AM
    How is this not changing the rules via errata? JCís tweet to me about how they havenít changed their approach to errata is feeling more and more disingenuous to me.
    75 replies | 3487 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 07:59 PM
    To add to what jayoungr said, you can actually purchase Voloís Waterdeep Enchiridion (the fluff piece at the end of Dragon Heist) separately on the DMs Guild. Itís worth noting, however, that it assumes the Tyranny of Dragons storyline has already taken place as Laeral Silverhand is Open Lord of Waterdeep.
    258 replies | 75155 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 07:55 PM
    To add to what jayoungr said, you can actually purchase Voloís Waterdeep Enchiridion (the fluff piece at the end of Dragon Heist) separately on the DMs Guild. Itís worth noting, however, that it assumes the Tyranny of Dragons storyline has already taken place as Laeral Silverhand is Open Lord of Waterdeep.
    365 replies | 85298 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 09:53 AM
    I was really excited to run this adventure. It sounded like a lot of fun. Instead, I am finding it to be an absolute nightmare. This adventure is a hot mess that really doesn't deserve the rave reviews it's been getting. For one thing, it suffers from an identity crisis in numerous ways. It calls itself a "heist" when it is actually not. It also can't decide if it wants to be a linear action...
    7 replies | 1062 view(s)
    4 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 05:32 AM
    Anticipating that my group might encounter Moog at the Old Tower next session. Various elements of the setup seem to be working at cross purposes to each other. On the one hand, the main purpose of this scene is to provide the PCs with a guide to Grudd Haug. On the other, we are told that Moog ďhas had some bad experiences with small folk in the pastĒ and is thus inclined ďto attack if...
    479 replies | 108370 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 12:58 AM
    Good thinking! Thanks. I wish the adventure's authors had thought to include a sentence or two along those lines. You would think that, yes, but according to the adventure, they still have slight Elvish accents that the PCs can learn about, either by listening to the sailors themselves or by talking to the carnies. The accent thing is but one of a number of clues that the sailors are not...
    89 replies | 8142 view(s)
    1 XP
  • pukunui's Avatar
    Saturday, 27th October, 2018, 08:24 AM
    So during last night's session, two of the PCs joined the Zhentarim and dragged the others along on their nighttime foray to the Dock Ward in search of the elf killer. (The PCs are elf twins, so it's more than just a job. It's personal.) Since I'd bought the Guild Adept "Waterdeep City Encounters" booklet, I decided to roll for a random encounter while they were out patrolling. I got the...
    89 replies | 8142 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 26th October, 2018, 02:24 AM
    Oops. The book *does* actually indicate what Istrid's rates are (on page 17, under "Zhentarim support comes in these ways"): "Istrid offers loans of up to 2,500 gp with an interest rate of 10 percent per tenday." collin Elfcrusher
    89 replies | 8142 view(s)
    2 XP
  • pukunui's Avatar
    Thursday, 25th October, 2018, 10:23 PM
    A while back, I pondered setting myself up as a professional DM catering to school groups and corporate team building and the like. Never went anywhere with it, but I'd be interested to see how you get on with this. I would also recommend one of the Adventurer's League modules.
    21 replies | 737 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 25th October, 2018, 10:22 PM
    Good points! It would be nice if they disclosed more of their thinking for the DM. A spectator does seem like a more appropriate challenge for a 3rd level party ... That said, it occurred to me this morning that maybe they were expecting a single 3rd level PC to investigate rather than the whole party. A gazer would still be a ridiculously easy encounter for a single PC but the gazer might at...
    89 replies | 8142 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 25th October, 2018, 10:20 AM
    Good point. On a different note, I feel like chapter 2 has some issues, particularly in terms of the faction missions. The biggest issue is one of timing. I suppose they can tackle their 3rd level missions while they're following up on the fireball clues but before they go to Gralhund Villa, but once they get there, it's pretty much straight on the plot train through to the big finale...
    89 replies | 8142 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 10:15 PM
    Good ideas. Thanks. Any ideas on specific interest rates?
    89 replies | 8142 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 11:18 AM
    I'm prepping for my next session, and I've been thinking about how, as written, there's really no way for the PCs to afford to get Trollskull Manor up and running as a fully-renovated and licensed tavern *before* they get their share of 500,000 gold coins in the Vault of Dragons. Unless they take out a loan from somebody. Conveniently, the adventure establishes at least four people/groups who...
    89 replies | 8142 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 09:31 AM
    I haven't read through that bit yet, but I'll let you know what I think of it when I have. FWIW, the new monsters are: Alewife: a fey creature that can possess (and animate) alcoholic drinking vessels. Brass Bartender: a gnomish construct that can serve as a bartender but watch out if you try to leave before the last call! Buzzkill: A ghost-like undead creature created when someone dies...
    9 replies | 745 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 07:37 AM
    The bard College of Revelry looks pretty neat too, although its features are just as wordy as the ones from Xanathar's. Inspire Bravado: While a friend has one of your Bardic Inspiration dice, they can choose to gain a number of additional effects (temp hp, bonus to melee dmg, plus advantage on attacks against them) until they spend the die. They can also use the die to reduce damage as a...
    9 replies | 745 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 03:30 AM
    I went ahead and bought this myself anyway. It's chock-full of stuff! The cleric Brewing domain seems OK. Bonus Spells: These all seem thematically appropriate enough. There's only one bonus spell listed for 5th level, though. I wonder if that is an error. Bonus Proficiencies: No surprises here.
    9 replies | 745 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 02:09 AM
    You could make it so the Cassalanters' doppelganger minion arranges to have them arrested on trumped up charges. That's how I initially read that scene anyway, although looking at it again, it isn't entirely clear, as it just says the PCs are arrested for their "conduct" during the street chase. But I think it would make more sense that the Cassalanters (or at least their minions) are using...
    8 replies | 810 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 23rd October, 2018, 10:11 AM
    Anyone got this? Just wondering what the subclasses are like.
    9 replies | 745 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 21st October, 2018, 01:43 AM
    I think Spring is the least interesting. I really struggled to choose a season, though, as they all have cool elements. I eventually settled on Autumn. Jarlaxle is cool and is not overtly evil, and his chain has a distinct James Bond vibe to it, right down to the Sean Connery-inspired Zardoz character and the secret submarine Summer, I think, makes the best use of the urchins, but it has too...
    8 replies | 810 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 21st October, 2018, 01:40 AM
    As an aside, I reckon the 3e warlock had some of the most flavourful abilities. There was one that let you detach your hand so it could crawl around on its own, and another that let you pluck out your eye so it could fly through the air and let you see around corners and things. They seem to have abandoned that kind of creepiness for both the 4e and 5e versions.
    61 replies | 3760 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 21st October, 2018, 01:17 AM
    I put the PCsí traits (usually in condensed form) on the backs of the initiative cards I make, along with the other bits I like to have on hand (passive Insight and Perception, AC, ability scores, darkvision, height and weight, etc.) I also allow my players to use inspiration after theyíve rolled but we still treat it like advantage (that is, they can use the higher of the two rolls, rather...
    118 replies | 2862 view(s)
    2 XP
  • pukunui's Avatar
    Saturday, 20th October, 2018, 05:43 AM
    Looks like the viashino got cut?
    307 replies | 12933 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 20th October, 2018, 05:38 AM
    There's a third option in the DMG: only players award inspiration.
    253 replies | 10402 view(s)
    1 XP
  • pukunui's Avatar
    Saturday, 20th October, 2018, 12:43 AM
    Isn't that what the errata to long rests and the elf's Trance trait were - a patch? If it truly was just an error, why did it take them so long to fix it? Same with this upcoming ranger errata. How can that just be an "error correction" and not a patch, seeing as it's coming so far after the game's initial release?
    61 replies | 3760 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 19th October, 2018, 07:36 PM
    This is how all the groups I play with / DM for use inspiration. Iím loving the idea mentioned above to just let the players use it whenever they can apply a trait. I might try that.
    253 replies | 10402 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 19th October, 2018, 10:04 AM
    FWIW the PCs in my group all belong to the Waterdeep chapter of the Lordsí Alliance, so I donít think it will necessarily be an issue in my game (especially since their top boss, Lady Laeral Silverhand, was once a Harper herself and is still sympathetic to their cause). However, it still bothers me in a general sense. It just doesnít seem like something the Harpers would do.
    479 replies | 108370 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 19th October, 2018, 09:35 AM
    Something I don't really get about this adventure is why the Harpers would let non-Harpers use their teleportation network. I get why they included it in the adventure, but I feel like it strains credulity. The book says the Mirabarrans would be upset if they knew about the Harper portal in their city. Well, what if some of the PCs are Lords' Alliance agents, maybe even agents from Mirabar...
    479 replies | 108370 view(s)
    1 XP
  • pukunui's Avatar
    Thursday, 18th October, 2018, 05:21 AM
    For the latter, there are rules for disarming opponents in the DMG (in the additional action options section). For the former, you could try a Divine Soul sorcerer, as that would give you access to both the cleric and sorcerer spell lists, which would make you better at buffing others. The only real limitation is the concentration mechanic, which is purposely designed to limit the amount of...
    60 replies | 2329 view(s)
    0 XP
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Sunday, 4th November, 2018


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Monday, 16th July, 2018

  • 03:23 AM - Henry mentioned mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    More odd than a skeleton (which has resistance 5 to piercing and slashing)? 1-5 = completely resisted, no HP loss. 6+ = resisted 5 damage and lose the remainder in HP. I mean... this is pretty much the same way object damage worked in PF1, itís just that dents are a bit more abstract than structure. No, I think I see what mellored is saying - why would it not block 5 damage and take no dents if itís hardness is 5? If itís hardness is 4, I could understand it, but a hardness 5 thing takes no damage if it takes 5 damage...

Sunday, 24th June, 2018


Tuesday, 15th May, 2018

  • 12:05 AM - Gammadoodler mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...utral good or lawful neutral. Yeah, of course there are going to be situations where figuring out what the right thing to do is difficult, but they're not going to be as obvious, or as blatantly a matter of law vs. good, as "What if evil law?" I hardly think it's a handwave to give the paladin credit for having figured that one out already. I see alignment as descriptive of a character's motivations and actions from the perspective of external parties, specifically some combination of other characters in the world, and the players and DM at the table. The character's internal synthesis of their ideology is functional rationalization. It may be reasonably consistent with how others in the game world view them, if the character possesses the requisite powers of self-reflection, or it may not. Separately, while I'd quibble with the notion of giving the romantic muscly guy who swings a shining sword credit for "figuring stuff out", the original point of the dilemma, as presented by mellored was simply looking forward to finding the behavioral margins for LG paladins if all paladins in PF2 are going to be required to hold that alignment. And thus far, it seems to be your position that those margins do not exist. I happen to think that's kind of a strange.

Friday, 11th May, 2018

  • 10:04 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...nalty, imposing exile instead but the exile taking the form of an honourable appointment that recognises the valour that underpins the remittance. The application upholds all that is valuable in the traditional law: valour; loyalty to the king and the stewards; loyalty to the city of Minas Tirith. It is not an act of law-making in any self-conscious sense. Another example, I think less nuanced but from a D&D source, is the way the character of Sturm Brightblade in the DL Chronicles reveals the true meaning of the Oath that "My Honour is My Life". I may be way off base, but I suspect that most GMs wouldn't immediately allow one of their PCs to include "rightful king" in their backstory without some significant cautionary discussion beforehand.But a paladin doesn't need to be a lawmaker to see the good in the law and voice it. Of course - which relates directly to the 3 ways I identified to approach a game with a paladin in it - the GM can always push back. So to pick up again on mellored's example of the orphan who inadvertently enters the forbidden palace courtyard: if the player of the paladin, speaking in character to the decision-maker, suggests as an application of the law that s/he take the orphan into service, thus rendering the orphan not a forbidden person, the GM can have the queen (or whomever is making the decision) refuse and try to insist on execution. But that would be contrary to approach (1) - which, rather, would have the queen agree with the paladin and recognise the wisdom of his/her solution. It would fit with approach (3) only if the player of the paladin fails to succeed in the appropriate resolution framework; in which case, it would be part of the process, perhaps, of discovering that the paladin's ideals are, indeed, futile. Under approach (2) the GM might just decide that the queen says no, and then the player of the paladin has to decide to break the law and disregard a legitimate command in order to save an innocent life. This seems to be w...

Thursday, 10th May, 2018

  • 10:51 PM - Gammadoodler mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...in most contemporary contexts. And practices or requirements that are pointless tend to be rejected or reformed. But this is not consistent with the ideals of paladinhood. Honour, thruthfulness and forthrightness are paladin ideals, not expedience. (I therefore think it's a mistake to take the prohibition on poison use out of a paldin's code. Poisons are expedient, but dishonourable.) Likewise I don't think paladins are law-reformers. The whole idea of law reform is a contemporary one. A paladin who thinks that a purported legal requirement is abhorrent or unjust is going to try and show that it is not really a legal requirement. Or if the concern is that applying the law in this particular instance would be unjust, the paladin will present an argument as to why it ought not to be applied. In LotR, Aragorn remits the death penalty against Beregond for valour, and because he acted out of love - and the sentence of exile is also the bestowal of an honourable office newly created. In @mellored's example of the orphan who inadvertantly enters the forbidden area of the palace, the paladin might take the child before the queen and seek (or even just expect) mercy to be granted. Depending on the tone of the game, maybe mercy is granted by way of the child instead being ordered to enter the queen's service. (Again, depending on tone, if the orphan is a boy this might mean entering the queen's servicd as a eunuch.) Or, if the paladin has authority to enter the forbidden area, maybe the paladin facilitates the grant of mercy by taking the child into his/her service - thus rendering the child no longer a forbidden person. I think honouring the law - which includes treating the law in a way that renders it worthy of being honoured - is in keeping with a conception of paladinhood in a way that wriggling through loopholes and reforming the law is not. Honestly uncertain what all you're advocating since there have been a few different threads. Are you saying that a paladin should repr...
  • 01:35 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...st contemporary contexts. And practices or requirements that are pointless tend to be rejected or reformed. But this is not consistent with the ideals of paladinhood. Honour, thruthfulness and forthrightness are paladin ideals, not expedience. (I therefore think it's a mistake to take the prohibition on poison use out of a paldin's code. Poisons are expedient, but dishonourable.) Likewise I don't think paladins are law-reformers. The whole idea of law reform is a contemporary one. A paladin who thinks that a purported legal requirement is abhorrent or unjust is going to try and show that it is not really a legal requirement. Or if the concern is that applying the law in this particular instance would be unjust, the paladin will present an argument as to why it ought not to be applied. In LotR, Aragorn remits the death penalty against Beregond for valour, and because he acted out of love - and the sentence of exile is also the bestowal of an honourable office newly created. In mellored's example of the orphan who inadvertantly enters the forbidden area of the palace, the paladin might take the child before the queen and seek (or even just expect) mercy to be granted. Depending on the tone of the game, maybe mercy is granted by way of the child instead being ordered to enter the queen's service. (Again, depending on tone, if the orphan is a boy this might mean entering the queen's servicd as a eunuch.) Or, if the paladin has authority to enter the forbidden area, maybe the paladin facilitates the grant of mercy by taking the child into his/her service - thus rendering the child no longer a forbidden person. I think honouring the law - which includes treating the law in a way that renders it worthy of being honoured - is in keeping with a conception of paladinhood in a way that wriggling through loopholes and reforming the law is not.

Wednesday, 9th May, 2018

  • 10:17 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    How is it lawful to punish someone who didn't commit a crime?In the contemporary US legal system (and not only that system), if someone is factually innocent (ie didn't commit a crime) but has been duly convicted and sentenced, then carrying out that sentence is lawful. I imagine this is the sort of scenario that mellored has in mind.

Monday, 16th April, 2018

  • 03:11 PM - TwoSix mentioned mellored in post Lets design a Warlord for 5th edition
    Maybe try cure wounds??? Maybe factor in the THP from the superiority dice you are giving said fighter??? I can't extract a hypothesis from your latest posts. Do you think mellored's latest iteration has too much healing, or too little?

Monday, 26th March, 2018

  • 04:40 AM - FrogReaver mentioned mellored in post Lets design a Warlord for 5th edition
    mellored I do see one potential solution. If all the at will abilities share a pool of resources but don't stack and just scale in power (through your points for example) and if the short rest abilities behave similarly then my biggest concern is solved again. If this is done then both at-will and short rest abiltiies are just increasing versatility which is a form of power but not the raw-power I was concerned with.

Sunday, 25th March, 2018

  • 06:52 PM - FrogReaver mentioned mellored in post Lets design a Warlord for 5th edition
    mellored I'm starting to be a bit concerned with the invocation idea again. It seems to me that you are basically making a warlord with at will abilities that gets a few options for non-at will abilities. I'm going back toward my at will Warlord. I think I decided I could put my battle plans abilities into a subclass while leaving tactical focus abilities in the primary class. Should add enough tactical feel in the base class while letting you expand on it with a subclass. I'm leaning toward subclasses: Strategist - battle plans (general encounter long buffs or possibly initiative bonuses etc) Standard Bearer - Inspirational and some quasi-aura type abilities for allies near you Warrior? Brauvara?
  • 05:50 PM - Quickleaf mentioned mellored in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    mellored You can see my "deep thoughts" on identifying the fighter's problems & creating design solutions here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior If you're serious about class (re)design, I recommend this blog post as well: https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/ Tl;dr The problems with the fighter class run deeper than "needs to do more than multi-attack", and can be identified in both concept and design. Conceptually, the fighter has lost signature features giving it flavor as editions of D&D evolved, without anything filling that void. I argue that subclass is where this flavor *should* happen. Design-wise... the fighter (like the rogue) is missing a 2nd level feature that most classes have. Also, the fighter is missing a 5th-level feature in addition to Extra Attack, whereas the barbarian, paladin, and ranger all get another feature at 5th. There also can be dissonance in Second Wind...

Thursday, 22nd March, 2018

  • 08:33 PM - Tony Vargas mentioned mellored in post Lets design a Warlord for 5th edition
    ...fing the enemy, etc. Really, D&D's individuals-not-units tactical scale usually means not a great distinction between just off the front lines and 'long range.' Two warlord sub-concepts - the effete-general take on the Lazy Lord and the Artillerist could be long-range in a more literal sense, though... Given the concept of the Warlord, Int is pretty much a required stat. INT or CHA or WIS could work depending on emphasis and sub-class. Another idea I'm starting to like is that the Warlord probably needs to be MAD, at least, some of the sub-classes should lend themselves to that, or maybe the chassis should lend itself to MAD, and some of the sub-classes more to a specific stat. For instance, an Inspiring Warlord was straight-up CHA, Tactical INT, and Resourceful split the difference. Tony Vargas came up with a lot of subclass concepts. To be fair, I just collected them from the other theread. Cribbed 8 of them from 4e, a few more from 4e Paragon Paths, several from mellored and the Protector from your Defender, consolidated with some of his more oddball ideas. But the troop-marshaling 'Marshal' (credit for the name goes to the d20-era Miniatures Handbook) is about the only original sub-class I offered, myself, IIRC. (Anyone I stole from without attribution, please feel free to correct me.) But, even consolidating a number of them, it came out to 16 at my last count. . Basically I view the fighter/warlord relationship similar to that of rogue/thief. The Thief was the original name of the class. It was changed to Rogue, and, over time, the concept broadened and became better-supported, much better at it's original speciality, able to pursue other specialties, and, via SA, combat. Finally, in 5e, it came full circle, and the theif name was used as a rogue sub-class, along with it's original sub-class, the Assassin. The fighter & warlord don't have that history, the fighter's name was never changed, it has wobbled aground laterally, more than g...

Tuesday, 13th March, 2018

  • 05:05 AM - FrogReaver mentioned mellored in post Marshal port (+warlord)
    mellored Overwatch: I like the concept of the overwatch ability. I'm not sure if I like it better than my Rally concept from my warlord thread (though maybe I'll steal the name...) But regardless it has a lot of potential. I'll have to check whether it's balanced or not at some point, but my initial reaction is that it's very promising.
  • 03:56 AM - FrogReaver mentioned mellored in post Marshal port (+warlord)
    @mellored Skill Focus (sub-class): You gain expertise in a skill. Based on your choice, you will gain additional features at level 3, 6, 14, and 18. I have a love-hate relationship with expertise. I like the ability to make a character that's good at a skill. I dislike that characters that are proficient in a skill kind of feel like they aren't good at out of combat stuff without having expertise in skills. More importantly, I don't think expertise is needed on a general warlord base, but possibly in a few subclasses where there may be some driving ability that makes sense for it. Insight or Persuasion make the most sense for charisma or wisdom based subclasses. I can't think of an Int skill that really fits the tactician well enough to have expertise in it. I think 4 known skills and no expertise may be the best way to go. Warlords should generally be better at a few additional out of combat things than a typical fighter but expertise I don't think fits for a general warlord (maybe ...

Monday, 12th March, 2018

  • 06:18 AM - FrogReaver mentioned mellored in post Frogreaver's Warlord 2
    ...ething else that provides a benefit to the warlord themselves so that they aren't overly specialised would be good at 1st level. Maybe. I guess here's the deal: From level 1-3 we have at most maybe 6ish things that can be added in. 1-2 of those things must be subclass abilities. That doesn't leave a lot of design space for little things like fighting styles and such. We already know healing or temp hp granting is a must have. We also know that attacking granting is something we want to give the Warlord here. Also buffing allies is also a big part of what he does. That should come here as well. That's already 3 things we are trying to give him in that level range, along with whatever subclass abilities he gets. The issue with giving the warlord anything he doesn't absolutely need to fulfill his concept (especially in the early levels) is that there just isn't a lot of space left for things like fighting styles. Maybe there is a design that works better, though mellored will probably complain it's even more like spells.

Tuesday, 13th February, 2018

  • 11:59 PM - Hawk Diesel mentioned mellored in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    I appreciate the feedback from everyone. I'm still not sure where I stand in this matter. It started as an interesting thought experiment, grew into me once more tweaking some house rules, and now I'm kind of back to wondering if its worth it or even achieves what I'm setting out to accomplish. I'm leaning more towards after 2 encounters characters are automatically considered to have a short rest, as suggested by Fanaelialae. I also like the idea proposed by mellored in theory. But in my experience, having a round go by where you are not active as a character in some way is boring. Especially if you have a new group that is slow to act on their turn or a larger group, causing it to take a long time to get back around to you. Similarly, I've noticed in my game experience it is exceedingly rare to use the dodge action (in fact, I don't think I've been at a table that has used it yet) because focus on defense is boring. If I were to implement the idea, I might instead have it done as a free action, but there would be a cost associated with it. Maybe 1/4 of your hit dice or something. That way a character does not have to sacrifice an action and can continue to feel like they are contributing and active in the combat. As for Warmaster Horus I have a counter to that point. What ability or power does a fighter, rogue, or barbarian get that can in some way equate to meteor Swarm, Shapechange, or Wish? I'm not trying to be contentious mind you, but gen...

Thursday, 18th January, 2018

  • 10:29 PM - Blue mentioned mellored in post 6e, how would you sort the classes/sub-classs?
    BTW, I'm loving this thread. I'm seeing so much non-confrontational brainstorming with metric tons of good ideas. It's just been inspiring and supportive. People aren't cutting down each other's ideas, just running with the ones they like. Good job folks. And thank you @mellored for starting it.

Wednesday, 20th December, 2017

  • 07:45 AM - Wulffolk mentioned mellored in post Paladin with some of the skill utility of rogues or bards
    Paladin and Bard fit well together thematically, and synergetically,, especially an Oath of the Ancients Paladin combined with Lore or Glamour Bard. However, if you are creating a DM PC, then I would suggest a more supporting character, as mellored already suggested

Saturday, 25th November, 2017


Wednesday, 1st November, 2017

  • 10:14 PM - Hawk Diesel mentioned mellored in post Hand cannon?
    mellored Sounds a lot like what they were trying to do with the latest Artificer attempt. Not a bad way to handle it. But also seems less like a traditional weapon and more like a player boon or something (only because it follows the structure of a cantrip than a traditional weapon).


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Sunday, 4th November, 2018

  • 08:35 PM - MwaO quoted mellored in post Mike Mearls on how 4E could have looked
    IMO: If an enemy has not seen you use this trick, you gain advantage. If the enemy has fallen for the trick, you get disadvantage for a number of days equal to their intelligence. Think giving out Advantage rather than just having it be an option for a power to grant creates less opportunities for interesting options. A close burst 1 power in 4e or an option that grants Advantage
  • 05:15 AM - Garthanos quoted mellored in post Mike Mearls on how 4E could have looked
    IMO: If an enemy has not seen you use this trick, you gain advantage. If the enemy has fallen for the trick, you get disadvantage for a number of days equal to their intelligence. That latter apply when they see another fall for the trick?

Tuesday, 21st August, 2018

  • 07:45 PM - Jester David quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    That's intentional, and I prefer it that way. Class feats are for combat. General feats are for utility. Agreed. They should just have a feat list like they do with spells. Each class can access certain ones. But I still want the combat and non-combat feats to be seperated. Also, "General feat" needs to be renamed. Possibly to "utility feat". I completely agree that you shouldn't be able to pick from combat feats instead of skill feats. I do like that certain levels have utility feats. And these could be expanded to far more interesting things than the skill bonuses and unlocks. But I'd prefer a general list of combat feats that most classes can gain access. So every few levels they can pick a class feat or a generic combat feat. Generic class feats.
  • 07:31 PM - Jester David quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    Everyone get's -2 to hit is the same as fighter's get +2 to hit. But if you want it written as "bonus" instead of "penalty". That's fine. Right. It's mathematically the same. The difference is psychological, but that's almost more important. How we feel the game is played is often more important than the math. It's often much more important that something feels balanced and fair during play and at the table than if it actually is mathematically balanced in a white room simulation. The Flash is the fastest man alive because he can run at superspeed. Not because he's the only one in sneakers while everyone else has concrete shoes. This kind of "bonuses not penalties" design comes out of late 3.X design. You can see it in Star Wars Saga and 4th Edition. It predates Pathfinder 1. Seeing it in Pathfinder 2 feels like if they kept descending AC. After all, -2 AC and THAC0 is mathematically the same as 22 AC and attack bonuses...
  • 06:49 PM - Jester David quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    What's wrong with fighters being better at bows than other classes? I don't mind the idea of a fighter who specialises in the longbow being the best there is with the longbow. That's just fine actually. I don't like the idea that to make the fighter the best with the longbow, everyone else has to be incompetent with the longbow and unable to use it effectively. That's bad design. If you want to make the fighter, actually make them better. Don't just stack penalties onto everyone and have them negated for the fighter.

Sunday, 19th August, 2018

  • 09:37 PM - Garthanos quoted mellored in post Lazy General... aka Warlord in Anime
    I also like Lelouch as a warlord type. In paticular, he's physically weak and slow, and even in a mech he can't do much besides shout commands. https://myanimelist.net/character/417/Lelouch_Lamperouge The name Lelouch depending on pronunciation kind of looks welsh.
  • 01:06 AM - Gladius Legis quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    I disagree. I mean, I agree that retributive strike is pretty weak, and some of those feats that boost it are pretty trappy*... But I don't see paladins as being designed around the one feature. It's not just those feats though. 2 of the 3 automatic features they get that aren't just armor/weapon/skill stuff are tied directly to Retributive Strike. Including one that's named Holy Smite in what has to be the biggest troll job in table-top RPG history. They also get lay-on-hands and righteous ally. And several weak features add up. Compared to the fighter who only gets opportunity attacks (a conditional reaction), I'd say they are doing just fine. Attack of Opportunity has more triggers, though. Fighters also have a much better selection of feats that have nothing to do with AoO, and its higher-level automatic features also aren't restricted to AoO. *Better feats would be things that let you use your strike more often. Making it less conditional. i.e. Delayed Retribution: When a creat...

Saturday, 11th August, 2018

  • 09:35 PM - Arakasius quoted mellored in post Two thoughts on Pathfinder 2e playtest
    Well, there's a trade off. 5e: don't need to track the bonus type. Simply add everything together. PF2: track types to limits stacking. You can't add everything together. Yeah I think itís a solid one. 5e you can stack stuff, but itís very short term and takes decent resources. PF2 the resources are a bit more open, but the math comes down to one person one buff. (Because all buffs are a single type, there is no 5 different types of buffs like PF1 where you did have to track types) Whether itís bless, heroism, etc just one is all you need. I think PF2 goes even harder to restricting buffs than 5e because the rule basically now is you can benefit from one attack buff and youíre done.
  • 03:11 AM - Parmandur quoted mellored in post Two thoughts on Pathfinder 2e playtest
    Well, there's a trade off. 5e: don't need to track the bonus type. Simply add everything together. PF2: track types to limits stacking. You can't add everything together. Also, the 5E model and is very much exception based: most any given boni or Mali won't apply most of the time, and they are an open class. Flexible.
  • 03:09 AM - Parmandur quoted mellored in post Two thoughts on Pathfinder 2e playtest
    That's the same as PF2. Except that the same type bonuses/penalties (item/conditional/circumstance) don't stack. That said, I still prefer 5e's +1d4 bless over PF's +1 to bless. More fun to roll dice than add a static number. Well, both are D20 D&D. Presentation goes a long way.

Tuesday, 7th August, 2018

  • 07:37 PM - Reynard quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    Giving a solution is better than just listing problems. It isn't, actually, because if the rule is in fact a problem then there are going to be a lot of other folks reporting issues with the rule. Most of them would provide solutions that are only good solutions for their group, not generally. Game design is a real technical field. Trust designers when they ask you for a specific kind of feedback. But if you want to be verbose... "We played your game and it wasn't fun for my group because x, y and z, so we change a,b, and c, which fixed the issues and now it's fun for my group" That's not verbosity, that's specificity, but the latter half 8s still not likely to be much use to the designer in a massive playtest like this. If yours was one of a half dozen groups that got the rules for alpha tests, that sort of thing would be useful. In this case, this late in the design, chances are the design team has a bunch of alternatives and iterations in the hopper for any given system and what they ...
  • 06:30 PM - Reynard quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    "What I changed to make your game fun for my group" seems like perfect feedback to me.I imagine you have never designed a game and tried to iterate it based on playtest feedback. "What I changed to make your game fun for my group" is almost useless feedback and in fact counterproductive. "We played your game and it wasn't fun for my group because x, y and z" is useful feedback.
  • 05:29 PM - Jer quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    Though really, I don't see anything breaking if you let the ranger take the fighter bow feats, or letting the fighter take the ranger's crossbow feats. So if you really want a longbow ranger with fighter feats, then go ahead. But given that this is a playtest, fiddling with the rules this way is probably not the best approach. Better would be to a) run the playtest adventure to make sure that it's actually going to be an issue and then b) provide that feedback to Paizo that this is an aspect of the Ranger design that seems flawed via their playtest surveys. It may well be that someone involved forgot that there was supposed to be a feat that allows the Ranger to ignore the "Volley 50" tag on the longbow. Or that they didn't realize how those rules would interact. Or just weren't thinking about how important that iconic longbow use was for a Ranger and hadn't considered it all. Or some other explanation. There's a reason why this is the "Pathfinder 2 Playtest" and not the "Pathfin...
  • 04:42 PM - houser2112 quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    Or you follow the intent of the rule, which is that Longbows aren't great in Melee range, and you swap to something else when you're in Melee range. Being super good with particular weapons even in awkward situations isn't a general martial trait, it's a fighter trait. If you're not a multiclass fighter, you should probably take a different class feat to cover the situation where you're in melee range. You can certainly argue that the property should be a general martial trait, not a fighter only trait, but make sure you understand the intent to give a fighter a niche that paladins, rangers, barbarians, etc., don't share. The longbow is an iconic ranger weapon. The shortbow (the best way to not run into Volley BS without multiclassing) is an iconic rogue, bard, or horse archer weapon. I agree that fighters should be supreme at fighting, but rangers should be able to at least achieve basic competency with ranged weapons (and TWF, but I haven't looked at that much), and PF2's ranger can't...
  • 01:37 PM - Reynard quoted mellored in post The playtest is here!!
    Explaining the rules well is part of their job.Reading the rules and attempting to implement them in good faith is part of the playtesters job. Its the intersection of those things that improves the playtest rules to finished status. It is already clear some folks are just going to complain that things are "broken" or "don't work" without making that good faith effort. They are probably the same people that will claim paizo doesn't listen to feedback when the company doesn't turn PF2 into PF1.
  • 04:24 AM - Arakasius quoted mellored in post The playtest is here!!
    Explaining the rules well is part of their job. Sure that is but when the objection to the rule is ďWhy doesnít this work like it does in PF1 (see power attack or other changes) than thatís really not their problem. If you want to play PF1 with some simplifications it already exists in Pathfinder Unchained. Theyíre still going to have to wade through real criticism with useful feedback vs people who just want PF1 again. They canít really do that. PF1 is pretty much dead at this point. (Starfinder outsells it easily)
  • 02:05 AM - MoonSong quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    What fighting style? Ok, oversimplification: Power attack/Opportunity Attack/Point-Blank Shot.

Sunday, 5th August, 2018


Saturday, 4th August, 2018

  • 03:39 AM - Zardnaar quoted mellored in post The playtest is here!!
    P280 Hey Pathfinder has learnt a thing from 5E. They put feats like that in a different section and have a useless index to find it. Its like the 5E PHB almost;) The one great thing about Pathfinder 1 is the layout and small things like what classes can cast what spells in the spell description.

Friday, 3rd August, 2018

  • 02:07 PM - Ancalagon quoted mellored in post The PF2 alchemist
    Your right. I missed the "infused" tag. Really all these little tags are a bit much. So back to my initial comment. Alchemist need to use RP for as spell slots. Other casters get RP in addition to their spell slots. That doesn't seem right.I think that one rp gives you a "batch" of items


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