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  • Ogre Mage's Avatar
    Yesterday, 08:06 AM
    Boots of Elvenkind 5 Boots of Speed 6 Gloves of Thievery 19 Goggles of Night 19 Hat of Disguise 27 Helm of Brilliance 20 Helm of Comprehending Languages 25 Helm of Teleportation 14 Slippers of Spider Climbing 26 Winged Boots 16
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  • Ogre Mage's Avatar
    Thursday, 18th April, 2019, 08:02 AM
    Boots of Elvenkind 10 Boots of Speed 12 Gloves of Thievery 21 Goggles of Night 19 Hat of Disguise 25 Helm of Brilliance 21 Helm of Comprehending Languages 26 Helm of Teleportation 13 Slippers of Spider Climbing 26 Winged Boots 18
    238 replies | 4630 view(s)
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  • pukunui's Avatar
    Thursday, 18th April, 2019, 07:09 AM
    I'd be willing to bet most of that did not involve learning how to use the Force so much as how to be a good Jedi and not fall to the dark side. Being a Jedi was as much about keeping the peace as it was about being a Force-wielding warrior. Anakin would've had to learn about conflict resolution and diplomacy as well as practicing lightsaber forms and the like. There would've been a lot of...
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  • pukunui's Avatar
    Thursday, 18th April, 2019, 05:56 AM
    "They" don't have to make an effort. If *you* can handwave travel times, then *you* can handwave training times, too. None of the movies actually give any indication of how much time passes in between scenes. Rey could have spent months with Luke in TLJ, just like Luke could've spent just a few days with Yoda in ESB. There's really no way to tell how long either of them spent training. ...
    170 replies | 3332 view(s)
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  • pukunui's Avatar
    Thursday, 18th April, 2019, 05:11 AM
    Zardnaar: How do you feel about the inconsistent travel times in the various Star Wars movies? Are you able to handwave them away with the whole “speed of plot” thing? If so, can you not also handwave away inconsistent training times as a “speed of plot” thing? Audiences have shorter attention spans these days. Ain’t nobody got time for training montages anymore! As for the chain quoting,...
    170 replies | 3332 view(s)
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  • pukunui's Avatar
    Thursday, 18th April, 2019, 02:57 AM
    Yes, but how much of their training was Jedi indoctrination? Yes, they had lightsaber practice and probably telekinesis practice, but much of it would've been relatively mundane lessons on meditation, not forming attachment, etc etc. Undoubtedly also normal school stuff, like reading and writing.
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  • pukunui's Avatar
    Wednesday, 17th April, 2019, 01:10 PM
    I’m disappointed they didn’t go with “From His Nap” for the title of this episode. ;) I know people are saying Rey’s leap looks like a training thing because Kylo could’ve just strafed her but it looks to me like she’s going to try and slice the TIE open with her lightsaber. Also, what if the grand adventure is all about Rey going to retrieve a khyber crystal from the ruins of the Death...
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  • pukunui's Avatar
    Wednesday, 17th April, 2019, 12:57 PM
    I’ve already pointed this out in Zardnaar’s last TLJ rant thread, but the only justification Rey needs for being “better” is that the Force is now awake. When the Force is awake, Force users don’t require as much training. Clearly the Force was asleep for a long time prior to Rey coming along. (It probably got bored watching a thousand generations of Jedi do the same stuff over and over again...
    170 replies | 3332 view(s)
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  • Ogre Mage's Avatar
    Wednesday, 17th April, 2019, 08:58 AM
    Boots of Elvenkind 14 Boots of Speed 18 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 21 Helm of Comprehending Languages 27 Helm of Teleportation 14 Slippers of Spider Climbing 26 Winged Boots 19
    238 replies | 4630 view(s)
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  • Ogre Mage's Avatar
    Wednesday, 17th April, 2019, 07:06 AM
    Boots of Elvenkind 14 Boots of Speed 18 Gloves of Missile Snaring 0 -- the fool thought this would work on a meteor swarm Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 20 Helm of Comprehending Languages 27 Helm of Teleportation 16 Slippers of Spider Climbing 28
    238 replies | 4630 view(s)
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  • Ogre Mage's Avatar
    Wednesday, 17th April, 2019, 06:51 AM
    Boots of Elvenkind 14 Boots of Speed 18 Gloves of Missile Snaring 1 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 20 Helm of Comprehending Languages 27 Helm of Teleportation 16 Slippers of Spider Climbing 28
    238 replies | 4630 view(s)
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  • pukunui's Avatar
    Tuesday, 16th April, 2019, 12:11 AM
    Perhaps she lost the ability to do this during the Spellplague. I use that as a justification whenever I come across a creature or NPC that had more abilities in previous editions than its 5e version has. Not by default, but Iymrith has some innate spells added to her statblock. Klauth and Claugiyliamatar are both spellcasting dragons as well.
    486 replies | 125502 view(s)
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  • Ogre Mage's Avatar
    Monday, 15th April, 2019, 10:37 AM
    Boots of Elvenkind 18 Boots of Speed 21 Gloves of Missile Snaring 9 Gloves of Thievery 19 Goggles of Night 25 Hat of Disguise 24 Helm of Brilliance 25 Helm of Comprehending Languages 26 Helm of Teleportation 16 Slippers of Spider Climbing 28
    238 replies | 4630 view(s)
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  • Ogre Mage's Avatar
    Sunday, 14th April, 2019, 12:09 PM
    Boots of Elvenkind 19 Boots of Speed 20 Gloves of Missile Snaring 16 -- too narrow for an attunement slot item Gloves of Thievery 19 Goggles of Night 25 Hat of Disguise 24 Helm of Brilliance 26 Helm of Comprehending Languages 26 Helm of Teleportation 14 Slippers of Spider Climbing 26
    238 replies | 4630 view(s)
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  • Ogre Mage's Avatar
    Sunday, 14th April, 2019, 03:06 AM
    The oni's relatively high intelligence (14) and its magical powers of invisibility, change shape, charm person and sleep make it a natural schemer. It is a monster which is good at deceit. I think it would spend a lot of time plotting various evil schemes to gain power, money and food. And when a scheme works successfully, I do think there would be some arrogant gloating as you suggest.
    8 replies | 225 view(s)
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  • Ogre Mage's Avatar
    Saturday, 13th April, 2019, 09:00 AM
    Boots of Elvenkind 18 Boots of Speed 23 Boots of Striding and Springing 4 Gloves of Missile Snaring 19 Gloves of Thievery 20 Goggles of Night 25 Hat of Disguise 24 Helm of Brilliance 28 Helm of Comprehending Languages 25 Helm of Teleportation 15
    238 replies | 4630 view(s)
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  • Ogre Mage's Avatar
    Friday, 12th April, 2019, 08:21 AM
    Boots of Elvenkind 21 Boots of Speed 23 Boots of Striding and Springing 11 Gloves of Missile Snaring 21 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 25 Helm of Comprehending Languages 26 Helm of Telepathy 6
    238 replies | 4630 view(s)
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  • Ogre Mage's Avatar
    Thursday, 11th April, 2019, 08:08 AM
    Boots of Elvenkind 21 Boots of Speed 24 Boots of Striding and Springing 13 Boots of the Winterlands 10 Gloves of Missile Snaring 20 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 26 Helm of Comprehending Languages 21
    238 replies | 4630 view(s)
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  • Ogre Mage's Avatar
    Thursday, 11th April, 2019, 02:42 AM
    Boots of Elvenkind 21 Boots of Speed 24 Boots of Striding and Springing 13 Boots of the Winterlands 10 Gloves of Missile Snaring 20 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 26 Helm of Comprehending Languages 21
    238 replies | 4630 view(s)
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  • Xeviat's Avatar
    Thursday, 11th April, 2019, 12:38 AM
    Remember: weapon proficiency really works out to +1 damage per attack for characters who have simple weapon proficiency. The jump between shortbow and longbow, or light crossbow and heavy crossbow ... Anyone who gets multiple attacks is already proficient in martial weapons, and only the fighter gets more than 2/3 anyway. +prof to damage seems way too much when compared to great weapon mastery...
    79 replies | 18429 view(s)
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  • Ogre Mage's Avatar
    Tuesday, 9th April, 2019, 08:04 AM
    Boots of Elvenkind 23 Boots of Speed 22 Boots of Striding and Springing 18 Boots of the Winterlands 14 Gloves of Missile Snaring 20 Gloves of Thievery 20 Goggles of Night 22 Hat of Disguise 24 Headband of Intellect 21 Helm of Brilliance 24
    238 replies | 4630 view(s)
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  • pukunui's Avatar
    Monday, 8th April, 2019, 09:03 PM
    I haven’t any idea. I only know the name from the Pools of Radiance series.
    5 replies | 342 view(s)
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  • Ogre Mage's Avatar
    Monday, 8th April, 2019, 08:19 AM
    Boots of Elvenkind 22 Boots of Levitation 6 Boots of Speed 21 Boots of Striding and Springing 20 Boots of the Winterlands 20 Cap of Waterbreathing 8 Gloves of Missile Snaring 21 Gloves of Thievery 20 Goggles of Night 24 Hat of Disguise 22
    238 replies | 4630 view(s)
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  • Ogre Mage's Avatar
    Sunday, 7th April, 2019, 08:10 AM
    Boots of Elvenkind 20 Boots of Levitation 14 Boots of Speed 20 Boots of Striding and Springing 20 Boots of the Winterlands 20 Cap of Waterbreathing 14 Gloves of Missile Snaring 21 Gloves of Swimming and Climbing 8 Gloves of Thievery 20 Goggles of Night 23
    238 replies | 4630 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 6th April, 2019, 11:09 PM
    Tyranthraxus is FR. See Phlan and the Pools of Radiance.
    5 replies | 342 view(s)
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  • Ogre Mage's Avatar
    Saturday, 6th April, 2019, 08:22 AM
    Boots of Elvenkind 20 Boots of Levitation 16 Boots of Speed 19 Boots of Striding and Springing 20 Boots of the Winterlands 20 Cap of Waterbreathing 18 Gauntlets of Ogre Power 8 Gloves of Missile Snaring 20 Gloves of Swimming and Climbing 14 Gloves of Thievery 20
    238 replies | 4630 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 6th April, 2019, 02:51 AM
    From the man himself:
    44 replies | 1534 view(s)
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  • Ogre Mage's Avatar
    Saturday, 6th April, 2019, 01:25 AM
    Boots of Elvenkind 19 Boots of Levitation 18 Boots of Speed 19 Boots of Striding and Springing 20 Boots of the Winterlands 20 Cap of Waterbreathing 18 Gauntlets of Ogre Power 8 Gloves of Missile Snaring 20 Gloves of Swimming and Climbing 18 -- narrow and lacking utility. Gloves of Thievery 20
    238 replies | 4630 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 5th April, 2019, 07:38 PM
    Allowing us to filter by tag doesn’t help with this “problem” either, since the Jim Ward post isn’t tagged, so anyone who’s just viewing the filtered forum still won’t see it.
    44 replies | 1534 view(s)
    3 XP
  • Ogre Mage's Avatar
    Thursday, 4th April, 2019, 08:09 AM
    Cloak of Displacement 11 Robe of the Archmagi 11 Robe of Stars 6 -- that star has fallen like Steven Seagal's career
    367 replies | 7575 view(s)
    0 XP
  • Ogre Mage's Avatar
    Wednesday, 3rd April, 2019, 08:14 AM
    Cloak of Displacement 14 Cloak of the Manta Ray 3 Robe of the Archmagi 15 Robe of Stars 14
    367 replies | 7575 view(s)
    0 XP
  • Ogre Mage's Avatar
    Tuesday, 2nd April, 2019, 08:22 AM
    Cape of the Mountebank 6 Cloak of Displacement 15 Cloak of the Manta Ray 8 Robe of the Archmagi 15 Robe of Stars 18
    367 replies | 7575 view(s)
    0 XP
  • Ogre Mage's Avatar
    Monday, 1st April, 2019, 10:43 AM
    Cape of the Mountebank 6 Cloak of Displacement 16 Cloak of the Manta Ray 10 Robe of the Archmagi 16 Robe of Stars 19 Robe of Useful Items 9
    367 replies | 7575 view(s)
    0 XP
  • Ogre Mage's Avatar
    Sunday, 31st March, 2019, 12:16 PM
    Cape of the Mountebank 11 Cloak of Displacement 16 Cloak of the Manta Ray 11 Robe of the Archmagi 20 Robe of Stars 21 Robe of Useful Items 12
    367 replies | 7575 view(s)
    0 XP
  • Ogre Mage's Avatar
    Sunday, 31st March, 2019, 02:37 AM
    Cape of the Mountebank 11 Cloak of Displacement 17 Cloak of the Manta Ray 13 Robe of the Archmagi 22 Robe of Stars 19 Robe of Useful Items 12
    367 replies | 7575 view(s)
    0 XP
  • Ogre Mage's Avatar
    Saturday, 30th March, 2019, 07:58 AM
    Cape of the Mountebank 16 Cloak of Displacement 19 Cloak of the Manta Ray 15 Robe of the Archmagi 23 Robe of Eyes 3 -- seems like a Cthulhu nightmare item Robe of Stars 18 Robe of Useful Items 13
    367 replies | 7575 view(s)
    0 XP
  • Ogre Mage's Avatar
    Thursday, 28th March, 2019, 08:36 AM
    Cape of the Mountebank 18 Cloak of Arachnida 11 - 2 = 9 -- none of my characters would want this item. Cloak of Displacement 25 + 1 = 26 -- they would all want this one. Cloak of the Manta Ray 14 Robe of the Archmagi 26 Robe of Eyes 9 Robe of Stars 24 Robe of Useful Items 13
    367 replies | 7575 view(s)
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Monday, 16th July, 2018

  • 03:23 AM - Henry mentioned mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    More odd than a skeleton (which has resistance 5 to piercing and slashing)? 1-5 = completely resisted, no HP loss. 6+ = resisted 5 damage and lose the remainder in HP. I mean... this is pretty much the same way object damage worked in PF1, it’s just that dents are a bit more abstract than structure. No, I think I see what mellored is saying - why would it not block 5 damage and take no dents if it’s hardness is 5? If it’s hardness is 4, I could understand it, but a hardness 5 thing takes no damage if it takes 5 damage...

Sunday, 24th June, 2018


Tuesday, 15th May, 2018

  • 12:05 AM - Gammadoodler mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...utral good or lawful neutral. Yeah, of course there are going to be situations where figuring out what the right thing to do is difficult, but they're not going to be as obvious, or as blatantly a matter of law vs. good, as "What if evil law?" I hardly think it's a handwave to give the paladin credit for having figured that one out already. I see alignment as descriptive of a character's motivations and actions from the perspective of external parties, specifically some combination of other characters in the world, and the players and DM at the table. The character's internal synthesis of their ideology is functional rationalization. It may be reasonably consistent with how others in the game world view them, if the character possesses the requisite powers of self-reflection, or it may not. Separately, while I'd quibble with the notion of giving the romantic muscly guy who swings a shining sword credit for "figuring stuff out", the original point of the dilemma, as presented by mellored was simply looking forward to finding the behavioral margins for LG paladins if all paladins in PF2 are going to be required to hold that alignment. And thus far, it seems to be your position that those margins do not exist. I happen to think that's kind of a strange.

Friday, 11th May, 2018

  • 10:04 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...nalty, imposing exile instead but the exile taking the form of an honourable appointment that recognises the valour that underpins the remittance. The application upholds all that is valuable in the traditional law: valour; loyalty to the king and the stewards; loyalty to the city of Minas Tirith. It is not an act of law-making in any self-conscious sense. Another example, I think less nuanced but from a D&D source, is the way the character of Sturm Brightblade in the DL Chronicles reveals the true meaning of the Oath that "My Honour is My Life". I may be way off base, but I suspect that most GMs wouldn't immediately allow one of their PCs to include "rightful king" in their backstory without some significant cautionary discussion beforehand.But a paladin doesn't need to be a lawmaker to see the good in the law and voice it. Of course - which relates directly to the 3 ways I identified to approach a game with a paladin in it - the GM can always push back. So to pick up again on mellored's example of the orphan who inadvertently enters the forbidden palace courtyard: if the player of the paladin, speaking in character to the decision-maker, suggests as an application of the law that s/he take the orphan into service, thus rendering the orphan not a forbidden person, the GM can have the queen (or whomever is making the decision) refuse and try to insist on execution. But that would be contrary to approach (1) - which, rather, would have the queen agree with the paladin and recognise the wisdom of his/her solution. It would fit with approach (3) only if the player of the paladin fails to succeed in the appropriate resolution framework; in which case, it would be part of the process, perhaps, of discovering that the paladin's ideals are, indeed, futile. Under approach (2) the GM might just decide that the queen says no, and then the player of the paladin has to decide to break the law and disregard a legitimate command in order to save an innocent life. This seems to be w...

Thursday, 10th May, 2018

  • 10:51 PM - Gammadoodler mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...in most contemporary contexts. And practices or requirements that are pointless tend to be rejected or reformed. But this is not consistent with the ideals of paladinhood. Honour, thruthfulness and forthrightness are paladin ideals, not expedience. (I therefore think it's a mistake to take the prohibition on poison use out of a paldin's code. Poisons are expedient, but dishonourable.) Likewise I don't think paladins are law-reformers. The whole idea of law reform is a contemporary one. A paladin who thinks that a purported legal requirement is abhorrent or unjust is going to try and show that it is not really a legal requirement. Or if the concern is that applying the law in this particular instance would be unjust, the paladin will present an argument as to why it ought not to be applied. In LotR, Aragorn remits the death penalty against Beregond for valour, and because he acted out of love - and the sentence of exile is also the bestowal of an honourable office newly created. In @mellored's example of the orphan who inadvertantly enters the forbidden area of the palace, the paladin might take the child before the queen and seek (or even just expect) mercy to be granted. Depending on the tone of the game, maybe mercy is granted by way of the child instead being ordered to enter the queen's service. (Again, depending on tone, if the orphan is a boy this might mean entering the queen's servicd as a eunuch.) Or, if the paladin has authority to enter the forbidden area, maybe the paladin facilitates the grant of mercy by taking the child into his/her service - thus rendering the child no longer a forbidden person. I think honouring the law - which includes treating the law in a way that renders it worthy of being honoured - is in keeping with a conception of paladinhood in a way that wriggling through loopholes and reforming the law is not. Honestly uncertain what all you're advocating since there have been a few different threads. Are you saying that a paladin should repr...
  • 01:35 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...st contemporary contexts. And practices or requirements that are pointless tend to be rejected or reformed. But this is not consistent with the ideals of paladinhood. Honour, thruthfulness and forthrightness are paladin ideals, not expedience. (I therefore think it's a mistake to take the prohibition on poison use out of a paldin's code. Poisons are expedient, but dishonourable.) Likewise I don't think paladins are law-reformers. The whole idea of law reform is a contemporary one. A paladin who thinks that a purported legal requirement is abhorrent or unjust is going to try and show that it is not really a legal requirement. Or if the concern is that applying the law in this particular instance would be unjust, the paladin will present an argument as to why it ought not to be applied. In LotR, Aragorn remits the death penalty against Beregond for valour, and because he acted out of love - and the sentence of exile is also the bestowal of an honourable office newly created. In mellored's example of the orphan who inadvertantly enters the forbidden area of the palace, the paladin might take the child before the queen and seek (or even just expect) mercy to be granted. Depending on the tone of the game, maybe mercy is granted by way of the child instead being ordered to enter the queen's service. (Again, depending on tone, if the orphan is a boy this might mean entering the queen's servicd as a eunuch.) Or, if the paladin has authority to enter the forbidden area, maybe the paladin facilitates the grant of mercy by taking the child into his/her service - thus rendering the child no longer a forbidden person. I think honouring the law - which includes treating the law in a way that renders it worthy of being honoured - is in keeping with a conception of paladinhood in a way that wriggling through loopholes and reforming the law is not.

Wednesday, 9th May, 2018

  • 10:17 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    How is it lawful to punish someone who didn't commit a crime?In the contemporary US legal system (and not only that system), if someone is factually innocent (ie didn't commit a crime) but has been duly convicted and sentenced, then carrying out that sentence is lawful. I imagine this is the sort of scenario that mellored has in mind.

Monday, 16th April, 2018

  • 03:11 PM - TwoSix mentioned mellored in post Lets design a Warlord for 5th edition
    Maybe try cure wounds??? Maybe factor in the THP from the superiority dice you are giving said fighter??? I can't extract a hypothesis from your latest posts. Do you think mellored's latest iteration has too much healing, or too little?

Monday, 26th March, 2018

  • 04:40 AM - FrogReaver mentioned mellored in post Lets design a Warlord for 5th edition
    mellored I do see one potential solution. If all the at will abilities share a pool of resources but don't stack and just scale in power (through your points for example) and if the short rest abilities behave similarly then my biggest concern is solved again. If this is done then both at-will and short rest abiltiies are just increasing versatility which is a form of power but not the raw-power I was concerned with.

Sunday, 25th March, 2018

  • 06:52 PM - FrogReaver mentioned mellored in post Lets design a Warlord for 5th edition
    mellored I'm starting to be a bit concerned with the invocation idea again. It seems to me that you are basically making a warlord with at will abilities that gets a few options for non-at will abilities. I'm going back toward my at will Warlord. I think I decided I could put my battle plans abilities into a subclass while leaving tactical focus abilities in the primary class. Should add enough tactical feel in the base class while letting you expand on it with a subclass. I'm leaning toward subclasses: Strategist - battle plans (general encounter long buffs or possibly initiative bonuses etc) Standard Bearer - Inspirational and some quasi-aura type abilities for allies near you Warrior? Brauvara?
  • 05:50 PM - Quickleaf mentioned mellored in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    mellored You can see my "deep thoughts" on identifying the fighter's problems & creating design solutions here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior If you're serious about class (re)design, I recommend this blog post as well: https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/ Tl;dr The problems with the fighter class run deeper than "needs to do more than multi-attack", and can be identified in both concept and design. Conceptually, the fighter has lost signature features giving it flavor as editions of D&D evolved, without anything filling that void. I argue that subclass is where this flavor *should* happen. Design-wise... the fighter (like the rogue) is missing a 2nd level feature that most classes have. Also, the fighter is missing a 5th-level feature in addition to Extra Attack, whereas the barbarian, paladin, and ranger all get another feature at 5th. There also can be dissonance in Second Wind...

Thursday, 22nd March, 2018

  • 08:33 PM - Tony Vargas mentioned mellored in post Lets design a Warlord for 5th edition
    ...fing the enemy, etc. Really, D&D's individuals-not-units tactical scale usually means not a great distinction between just off the front lines and 'long range.' Two warlord sub-concepts - the effete-general take on the Lazy Lord and the Artillerist could be long-range in a more literal sense, though... Given the concept of the Warlord, Int is pretty much a required stat. INT or CHA or WIS could work depending on emphasis and sub-class. Another idea I'm starting to like is that the Warlord probably needs to be MAD, at least, some of the sub-classes should lend themselves to that, or maybe the chassis should lend itself to MAD, and some of the sub-classes more to a specific stat. For instance, an Inspiring Warlord was straight-up CHA, Tactical INT, and Resourceful split the difference. Tony Vargas came up with a lot of subclass concepts. To be fair, I just collected them from the other theread. Cribbed 8 of them from 4e, a few more from 4e Paragon Paths, several from mellored and the Protector from your Defender, consolidated with some of his more oddball ideas. But the troop-marshaling 'Marshal' (credit for the name goes to the d20-era Miniatures Handbook) is about the only original sub-class I offered, myself, IIRC. (Anyone I stole from without attribution, please feel free to correct me.) But, even consolidating a number of them, it came out to 16 at my last count. . Basically I view the fighter/warlord relationship similar to that of rogue/thief. The Thief was the original name of the class. It was changed to Rogue, and, over time, the concept broadened and became better-supported, much better at it's original speciality, able to pursue other specialties, and, via SA, combat. Finally, in 5e, it came full circle, and the theif name was used as a rogue sub-class, along with it's original sub-class, the Assassin. The fighter & warlord don't have that history, the fighter's name was never changed, it has wobbled aground laterally, more than g...

Tuesday, 13th March, 2018

  • 05:05 AM - FrogReaver mentioned mellored in post Marshal port (+warlord)
    mellored Overwatch: I like the concept of the overwatch ability. I'm not sure if I like it better than my Rally concept from my warlord thread (though maybe I'll steal the name...) But regardless it has a lot of potential. I'll have to check whether it's balanced or not at some point, but my initial reaction is that it's very promising.
  • 03:56 AM - FrogReaver mentioned mellored in post Marshal port (+warlord)
    @mellored Skill Focus (sub-class): You gain expertise in a skill. Based on your choice, you will gain additional features at level 3, 6, 14, and 18. I have a love-hate relationship with expertise. I like the ability to make a character that's good at a skill. I dislike that characters that are proficient in a skill kind of feel like they aren't good at out of combat stuff without having expertise in skills. More importantly, I don't think expertise is needed on a general warlord base, but possibly in a few subclasses where there may be some driving ability that makes sense for it. Insight or Persuasion make the most sense for charisma or wisdom based subclasses. I can't think of an Int skill that really fits the tactician well enough to have expertise in it. I think 4 known skills and no expertise may be the best way to go. Warlords should generally be better at a few additional out of combat things than a typical fighter but expertise I don't think fits for a general warlord (maybe ...

Monday, 12th March, 2018

  • 06:18 AM - FrogReaver mentioned mellored in post Frogreaver's Warlord 2
    ...ething else that provides a benefit to the warlord themselves so that they aren't overly specialised would be good at 1st level. Maybe. I guess here's the deal: From level 1-3 we have at most maybe 6ish things that can be added in. 1-2 of those things must be subclass abilities. That doesn't leave a lot of design space for little things like fighting styles and such. We already know healing or temp hp granting is a must have. We also know that attacking granting is something we want to give the Warlord here. Also buffing allies is also a big part of what he does. That should come here as well. That's already 3 things we are trying to give him in that level range, along with whatever subclass abilities he gets. The issue with giving the warlord anything he doesn't absolutely need to fulfill his concept (especially in the early levels) is that there just isn't a lot of space left for things like fighting styles. Maybe there is a design that works better, though mellored will probably complain it's even more like spells.

Tuesday, 13th February, 2018

  • 11:59 PM - Hawk Diesel mentioned mellored in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    I appreciate the feedback from everyone. I'm still not sure where I stand in this matter. It started as an interesting thought experiment, grew into me once more tweaking some house rules, and now I'm kind of back to wondering if its worth it or even achieves what I'm setting out to accomplish. I'm leaning more towards after 2 encounters characters are automatically considered to have a short rest, as suggested by Fanaelialae. I also like the idea proposed by mellored in theory. But in my experience, having a round go by where you are not active as a character in some way is boring. Especially if you have a new group that is slow to act on their turn or a larger group, causing it to take a long time to get back around to you. Similarly, I've noticed in my game experience it is exceedingly rare to use the dodge action (in fact, I don't think I've been at a table that has used it yet) because focus on defense is boring. If I were to implement the idea, I might instead have it done as a free action, but there would be a cost associated with it. Maybe 1/4 of your hit dice or something. That way a character does not have to sacrifice an action and can continue to feel like they are contributing and active in the combat. As for Warmaster Horus I have a counter to that point. What ability or power does a fighter, rogue, or barbarian get that can in some way equate to meteor Swarm, Shapechange, or Wish? I'm not trying to be contentious mind you, but gen...

Thursday, 18th January, 2018

  • 10:29 PM - Blue mentioned mellored in post 6e, how would you sort the classes/sub-classs?
    BTW, I'm loving this thread. I'm seeing so much non-confrontational brainstorming with metric tons of good ideas. It's just been inspiring and supportive. People aren't cutting down each other's ideas, just running with the ones they like. Good job folks. And thank you @mellored for starting it.

Wednesday, 20th December, 2017

  • 07:45 AM - Wulffolk mentioned mellored in post Paladin with some of the skill utility of rogues or bards
    Paladin and Bard fit well together thematically, and synergetically,, especially an Oath of the Ancients Paladin combined with Lore or Glamour Bard. However, if you are creating a DM PC, then I would suggest a more supporting character, as mellored already suggested

Saturday, 25th November, 2017


Wednesday, 1st November, 2017

  • 10:14 PM - Hawk Diesel mentioned mellored in post Hand cannon?
    mellored Sounds a lot like what they were trying to do with the latest Artificer attempt. Not a bad way to handle it. But also seems less like a traditional weapon and more like a player boon or something (only because it follows the structure of a cantrip than a traditional weapon).


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Wednesday, 13th February, 2019


Sunday, 30th December, 2018

  • 06:55 PM - CapnZapp quoted mellored in post Combo spells
    Some combo's that could be fun. Cloud of Daggers + Hold Person Charm + Fear Bless + Curse Enlarge + Finger of Death (enlarge skeleton) Polymorph + Dominate Beast Fog Cloud + Storm sphere Conjure Animal + Beast Bond Create water + control water Resilient orb + flaming shield Web + Delayed Blast Fireball Compulsion + Ottos Irresistible Dance Chain Lighting + Lighting Lure Shatter + Mending Cloud of Daggers + Hold Person: First I thought "oh ye olde deny Dex saves trick", but this is simpler - it's a Hold Person you take damage from. Since Hold Person in 5E is much more a spell that enables your party to damage/kill a creature than its traditional role of cc (taking a dangerous monster out of the fight to be dealt with later), this isn't actually too unbalancing (since all it does is slightly accelerate the process of removing all hp from the target). Suggested spell level 2+3=5. Actually, I'm not sure this will see much use as a level 5 spell. (At least this means it's probabl...

Monday, 17th December, 2018

  • 04:13 AM - Garthanos quoted mellored in post Lets design a Warlord for 5th edition
    The study enemies to build up dice worked nice most of the time, but there where a lot of corner cases that I never got around to ironing out. Such as studying someone else to build up dice and using it on a completely different fight. Ulterior motive on this was to have a general adjusted action system that enabled combos.

Sunday, 16th December, 2018

  • 05:28 AM - Garthanos quoted mellored in post Lets design a Warlord for 5th edition
    I haven't played 5e in a while, and haven't played a warlord in even longer, but the best warlord version (IMO), was... Level 1; you can help as a reaction. Subclasses weapons/armor proficiency Level 2: before you take a reaction, you can move 5' per Int, up to your speed, in order to get into range. For each reaction you do not spend, you gain +1d4 to your next attack roll and damage rolls on the following turn. Level 3: give Cha THP as a minor action. Subclasses reaction maneuver 5: you gain an extra reaction each turn. 6: helping with a skill gives a min d20 roll of half your warlord level 7: a few reaction maneuvers (push allies/enemy out/in of a fireball, prevent an OA, and some others) 9: don't provoke OA when using reactions. 10: subclass out of combat feature 11: 3rd reaction. 13: a few advanced maneuvers that take 2 reactions (interrupt spell casting, advantage on a save, and more) 14: subclass reaction that takes 2 reactions 15: all allies gain Cha THP as a min...

Saturday, 1st December, 2018

  • 03:17 AM - FrogReaver quoted mellored in post Lets design a Warlord for 5th edition
    I haven't played 5e in a while, and haven't played a warlord in even longer, but the best warlord version (IMO), was... Level 1; you can help as a reaction. Subclasses weapons/armor proficiency Level 2: before you take a reaction, you can move 5' per Int, up to your speed, in order to get into range. For each reaction you do not spend, you gain +1d4 to your next attack roll and damage rolls on the following turn. Level 3: give Cha THP as a minor action. Subclasses reaction maneuver 5: you gain an extra reaction each turn. 6: helping with a skill gives a min d20 roll of half your warlord level 7: a few reaction maneuvers (push allies/enemy out/in of a fireball, prevent an OA, and some others) 9: don't provoke OA when using reactions. 10: subclass out of combat feature 11: 3rd reaction. 13: a few advanced maneuvers that take 2 reactions (interrupt spell casting, advantage on a save, and more) 14: subclass reaction that takes 2 reactions 15: all allies gain Cha THP as a mino...

Tuesday, 27th November, 2018

  • 06:07 AM - Garthanos quoted mellored in post Lets design a Warlord for 5th edition
    More Necromancy!!! To be fair, that's only from 1 table, and it was in the middle of messy "everyone bring your homebrew class" sessions which had all sorts of weird interactions and things going on. So take it with a grain of salt. So where has this development reached? Could you synopsis what you have so far?

Sunday, 4th November, 2018

  • 08:35 PM - MwaO quoted mellored in post Mike Mearls on how 4E could have looked
    IMO: If an enemy has not seen you use this trick, you gain advantage. If the enemy has fallen for the trick, you get disadvantage for a number of days equal to their intelligence. Think giving out Advantage rather than just having it be an option for a power to grant creates less opportunities for interesting options. A close burst 1 power in 4e or an option that grants Advantage
  • 05:15 AM - Garthanos quoted mellored in post Mike Mearls on how 4E could have looked
    IMO: If an enemy has not seen you use this trick, you gain advantage. If the enemy has fallen for the trick, you get disadvantage for a number of days equal to their intelligence. That latter apply when they see another fall for the trick?

Tuesday, 21st August, 2018

  • 07:45 PM - Jester David quoted mellored in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    That's intentional, and I prefer it that way. Class feats are for combat. General feats are for utility. Agreed. They should just have a feat list like they do with spells. Each class can access certain ones. But I still want the combat and non-combat feats to be seperated. Also, "General feat" needs to be renamed. Possibly to "utility feat". I completely agree that you shouldn't be able to pick from combat feats instead of skill feats. I do like that certain levels have utility feats. And these could be expanded to far more interesting things than the skill bonuses and unlocks. But I'd prefer a general list of combat feats that most classes can gain access. So every few levels they can pick a class feat or a generic combat feat. Generic class feats.
  • 07:31 PM - Jester David quoted mellored in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    Everyone get's -2 to hit is the same as fighter's get +2 to hit. But if you want it written as "bonus" instead of "penalty". That's fine. Right. It's mathematically the same. The difference is psychological, but that's almost more important. How we feel the game is played is often more important than the math. It's often much more important that something feels balanced and fair during play and at the table than if it actually is mathematically balanced in a white room simulation. The Flash is the fastest man alive because he can run at superspeed. Not because he's the only one in sneakers while everyone else has concrete shoes. This kind of "bonuses not penalties" design comes out of late 3.X design. You can see it in Star Wars Saga and 4th Edition. It predates Pathfinder 1. Seeing it in Pathfinder 2 feels like if they kept descending AC. After all, -2 AC and THAC0 is mathematically the same as 22 AC and attack bonuses...
  • 06:49 PM - Jester David quoted mellored in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    What's wrong with fighters being better at bows than other classes? I don't mind the idea of a fighter who specialises in the longbow being the best there is with the longbow. That's just fine actually. I don't like the idea that to make the fighter the best with the longbow, everyone else has to be incompetent with the longbow and unable to use it effectively. That's bad design. If you want to make the fighter, actually make them better. Don't just stack penalties onto everyone and have them negated for the fighter.

Sunday, 19th August, 2018

  • 09:37 PM - Garthanos quoted mellored in post Lazy General... aka Warlord in Anime
    I also like Lelouch as a warlord type. In paticular, he's physically weak and slow, and even in a mech he can't do much besides shout commands. https://myanimelist.net/character/417/Lelouch_Lamperouge The name Lelouch depending on pronunciation kind of looks welsh.
  • 01:06 AM - Gladius Legis quoted mellored in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    I disagree. I mean, I agree that retributive strike is pretty weak, and some of those feats that boost it are pretty trappy*... But I don't see paladins as being designed around the one feature. It's not just those feats though. 2 of the 3 automatic features they get that aren't just armor/weapon/skill stuff are tied directly to Retributive Strike. Including one that's named Holy Smite in what has to be the biggest troll job in table-top RPG history. They also get lay-on-hands and righteous ally. And several weak features add up. Compared to the fighter who only gets opportunity attacks (a conditional reaction), I'd say they are doing just fine. Attack of Opportunity has more triggers, though. Fighters also have a much better selection of feats that have nothing to do with AoO, and its higher-level automatic features also aren't restricted to AoO. *Better feats would be things that let you use your strike more often. Making it less conditional. i.e. Delayed Retribution: When a creat...

Saturday, 11th August, 2018

  • 09:35 PM - Arakasius quoted mellored in post Two thoughts on Pathfinder 2e playtest
    Well, there's a trade off. 5e: don't need to track the bonus type. Simply add everything together. PF2: track types to limits stacking. You can't add everything together. Yeah I think it’s a solid one. 5e you can stack stuff, but it’s very short term and takes decent resources. PF2 the resources are a bit more open, but the math comes down to one person one buff. (Because all buffs are a single type, there is no 5 different types of buffs like PF1 where you did have to track types) Whether it’s bless, heroism, etc just one is all you need. I think PF2 goes even harder to restricting buffs than 5e because the rule basically now is you can benefit from one attack buff and you’re done.
  • 03:11 AM - Parmandur quoted mellored in post Two thoughts on Pathfinder 2e playtest
    Well, there's a trade off. 5e: don't need to track the bonus type. Simply add everything together. PF2: track types to limits stacking. You can't add everything together. Also, the 5E model and is very much exception based: most any given boni or Mali won't apply most of the time, and they are an open class. Flexible.
  • 03:09 AM - Parmandur quoted mellored in post Two thoughts on Pathfinder 2e playtest
    That's the same as PF2. Except that the same type bonuses/penalties (item/conditional/circumstance) don't stack. That said, I still prefer 5e's +1d4 bless over PF's +1 to bless. More fun to roll dice than add a static number. Well, both are D20 D&D. Presentation goes a long way.

Tuesday, 7th August, 2018

  • 07:37 PM - Reynard quoted mellored in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    Giving a solution is better than just listing problems. It isn't, actually, because if the rule is in fact a problem then there are going to be a lot of other folks reporting issues with the rule. Most of them would provide solutions that are only good solutions for their group, not generally. Game design is a real technical field. Trust designers when they ask you for a specific kind of feedback. But if you want to be verbose... "We played your game and it wasn't fun for my group because x, y and z, so we change a,b, and c, which fixed the issues and now it's fun for my group" That's not verbosity, that's specificity, but the latter half 8s still not likely to be much use to the designer in a massive playtest like this. If yours was one of a half dozen groups that got the rules for alpha tests, that sort of thing would be useful. In this case, this late in the design, chances are the design team has a bunch of alternatives and iterations in the hopper for any given system and what they ...
  • 06:30 PM - Reynard quoted mellored in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    "What I changed to make your game fun for my group" seems like perfect feedback to me.I imagine you have never designed a game and tried to iterate it based on playtest feedback. "What I changed to make your game fun for my group" is almost useless feedback and in fact counterproductive. "We played your game and it wasn't fun for my group because x, y and z" is useful feedback.
  • 05:29 PM - Jer quoted mellored in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    Though really, I don't see anything breaking if you let the ranger take the fighter bow feats, or letting the fighter take the ranger's crossbow feats. So if you really want a longbow ranger with fighter feats, then go ahead. But given that this is a playtest, fiddling with the rules this way is probably not the best approach. Better would be to a) run the playtest adventure to make sure that it's actually going to be an issue and then b) provide that feedback to Paizo that this is an aspect of the Ranger design that seems flawed via their playtest surveys. It may well be that someone involved forgot that there was supposed to be a feat that allows the Ranger to ignore the "Volley 50" tag on the longbow. Or that they didn't realize how those rules would interact. Or just weren't thinking about how important that iconic longbow use was for a Ranger and hadn't considered it all. Or some other explanation. There's a reason why this is the "Pathfinder 2 Playtest" and not the "Pathfin...
  • 04:42 PM - houser2112 quoted mellored in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    Or you follow the intent of the rule, which is that Longbows aren't great in Melee range, and you swap to something else when you're in Melee range. Being super good with particular weapons even in awkward situations isn't a general martial trait, it's a fighter trait. If you're not a multiclass fighter, you should probably take a different class feat to cover the situation where you're in melee range. You can certainly argue that the property should be a general martial trait, not a fighter only trait, but make sure you understand the intent to give a fighter a niche that paladins, rangers, barbarians, etc., don't share. The longbow is an iconic ranger weapon. The shortbow (the best way to not run into Volley BS without multiclassing) is an iconic rogue, bard, or horse archer weapon. I agree that fighters should be supreme at fighting, but rangers should be able to at least achieve basic competency with ranged weapons (and TWF, but I haven't looked at that much), and PF2's ranger can't...


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