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  • Warpiglet's Avatar
    Today, 04:52 PM
    I am pretty damn nice to people. I tell them at times their choices or actions are cool. I think I am a really good co-player. I high five the successes of others. My over organization or having too many items at hand may be annoying...lots of dice and gadgets, dice trays etc. As DM sometimes I fumble for rules that we don't use enough instead of just making a call. My use of minis is...
    18 replies | 351 view(s)
    1 XP
  • Warpiglet's Avatar
    Yesterday, 09:02 PM
    Fair enough. My preference is for a CHARACTER to have character and multiclassing or not is secondary. As for starting the thread and my arguments afterwards, I am actually in the camp of preferring minimal cheese and all of that. However, I am not immune to some desire for power or ability. For example, i thought of playing a ranger/druid and really enjoying the ability to swing a big...
    851 replies | 20898 view(s)
    0 XP
  • Warpiglet's Avatar
    Yesterday, 08:02 PM
    Some--many of them? are but not all of them. All but a few combinations are less powerful than a single class character. Our assumptions shape a great deal. What if someone just likes to play a fighter/magic-user? Ahem, wizard? Is that terrible too? The fear of someone gaming the system can ruin it for the rest of us if we allow it to do so.
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Yesterday, 06:48 PM
    I can't believe the nerve of some people! Playing single classed characters just to get the goodies faster! I bet they punch babies too! Don't even get me started on their munchkin grab for ASIs!
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Monday, 17th September, 2018, 02:55 PM
    I say more power to you. However, if you cling too tightly to your dictionary and the characters you have seen before, you are going to miss out on a lot. In fact, if the only barbarians allowed are Conan with a different name and hair color, burn out is a real possibility if you are long in the hobby. If you are a DM, you are going to straightjacket players with too much rigidity. Again,...
    851 replies | 20898 view(s)
    3 XP
  • Warpiglet's Avatar
    Sunday, 16th September, 2018, 02:26 AM
    In light of my OP...here is some "sage advice." Each class has story elements mixed with its game features; the two types of design go hand-in-hand in D&D, and the story parts are stronger in some classes than in others. Druids and paladins have an especially strong dose of story in their design. If you want to depart from your class’s story, your DM has the final say on how far you can go...
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Saturday, 15th September, 2018, 02:15 AM
    I know. Arnold was 5'10" and 240 when he was 9 years old! Close maybe But come on! How many body builders do you know? When I was younger I lifted a bit and read about the sport. There were many scrawny guys that bulked up and talked about it in books on the subject. I agree with modifying things to find a fit. I really do. But Alfred Adler talked a lot about striving for superiority...
    851 replies | 20898 view(s)
    3 XP
  • Warpiglet's Avatar
    Friday, 14th September, 2018, 02:32 PM
    OK. Let's try another one. Say you have a half-orc character with the urchin background. Are you going to argue they have to be little? They survived by being little and fast but not resilient and strong? I understand the Charles Dickens archetype here but Half-Orcs did not figure into his tales. This is illuminating. While we draw on real world experience and stories that have been...
    851 replies | 20898 view(s)
    3 XP
  • Warpiglet's Avatar
    Friday, 14th September, 2018, 11:11 AM
    Add a little training and puberty. ever heard of Mike Tyson? He could hit like a truck in his youth.
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Thursday, 13th September, 2018, 09:14 PM
    Sounds like that would ruin your fun and therefore you would not allow it. I would not like to play that. I don't "like it" but if a player found a way to make it fun for the table I would allow it. In my campaign world there is a lot i don't know about...there are species I did not write about, cults I have not enumerated and people I have not named. What I wrote about still stands...
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Thursday, 13th September, 2018, 07:16 PM
    The funny thing in this thread is that in truth, even people with opposing viewpoints are not diametrically opposed. I would even venture a guess that most participants on either side of the debate could comfortably play at the same table. Most. Its like politics in America. We are totally cool with eachother until we find out the other person votes straight party ticket for X. All of a...
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Thursday, 13th September, 2018, 06:52 PM
    I am OLD school. Well, 1st edition anyway. These things matter to me too. The difference for me is that changing the fluff of a class for one character does not automatically mean all laws of reality or all shared assumptions about the game are thrown out. In fact, a player could never have such power over a campaign and I don't know that anyone is advocating for that. I think this is a...
    851 replies | 20898 view(s)
    3 XP
  • Warpiglet's Avatar
    Thursday, 13th September, 2018, 03:56 PM
    I guess I skip past this consideration since I don't play with ass-hats. But this is true. We played with one player who enjoyed PC vs. PC conflict. We don't anymore. Everything I am arguing comes with the assumption we play well together are concerned about eachother's fun and simply want to do something off book in terms of fluff. I am arguing against reactive conservative...
    851 replies | 20898 view(s)
    1 XP
  • Warpiglet's Avatar
    Thursday, 13th September, 2018, 03:20 PM
    See this is EXACTLY the reasoning I am talking about. It will not hurt the game, it gives no particular mechanical advantage and hurts no one. Why would we not help a player have more fun? Will other barbarians be "ripped off?" I could see this character making friends with outlander sorts of barbarians.
    851 replies | 20898 view(s)
    2 XP
  • Warpiglet's Avatar
    Wednesday, 12th September, 2018, 10:54 PM
    OK then. It is by degree. If it is somewhat reasonable, and the player likes it, I am going to say yes, too. People vary of course in what they think is reasonable. I think it is reasonable to occasionally kill a sacred cow for the fun of a player and am not worried that it will have too much of a domino effect in my setting. Generally.
    851 replies | 20898 view(s)
    2 XP
  • Warpiglet's Avatar
    Wednesday, 12th September, 2018, 09:50 PM
    Some classes are more powerful than warlocks. Other class is more powerful than X. The world breaks because some people make "suboptimal" chump choices. Again, not buying world collapse over some people (a single PC?) getting a better deal. At all. If you say this exception rips the fabric of your reality, I suggest a different material
    851 replies | 20898 view(s)
    3 XP
  • Warpiglet's Avatar
    Wednesday, 12th September, 2018, 09:05 PM
    Clearly this is absurd and a false comparison. And dollar to doughnuts, you probably are aware of this. I use training for power more often to get power than some fellows is not a magic carrot by any stretch. If you see it as equivalent I am not sure what to say. Its no longer a reasonable debate on any level.
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Wednesday, 12th September, 2018, 08:27 PM
    I believe the DM has the power to disallow any fluff changes made by a player. But then I question why they would necessarily want to do that. I argue that if it is about the PC, it really cannot alter the world much if the PC is an exception and if the DM desires, the only exception. It is really a taste thing. Much of the fluff in the PHB is not as clear cut as some would assume. Read...
    851 replies | 20898 view(s)
    3 XP
  • Warpiglet's Avatar
    Wednesday, 12th September, 2018, 08:05 PM
    OK. I have thought of a very succinct way to express the thought. This is merely an example. What if a particular Warlock essentially gets power from study with the help of a mentor? What if the Warlock still learns and grows in power even if he disobeys his mentor? I am arguing that: 1. All of the warlocks in your world could be stricken powerless for this even if the PC is not ...
    851 replies | 20898 view(s)
    1 XP
  • Warpiglet's Avatar
    Wednesday, 12th September, 2018, 06:44 PM
    I really dig the visual and can see that would be fun, power considerations not being an issue.
    6 replies | 227 view(s)
    0 XP
  • Warpiglet's Avatar
    Wednesday, 12th September, 2018, 06:43 PM
    I think there is a false dichotomy here. The idea PC snowflake creates a blizzard in the world does not necessarily follow. I like the idea of warlocks learning from a teacher and not being "granted" spells per se. Looking through tomes and learning how to bargain with an entity sounds cool to me. Being unskilled and POOF! instant magic power because I repeated Dispater three times in a row...
    851 replies | 20898 view(s)
    2 XP
  • Warpiglet's Avatar
    Tuesday, 11th September, 2018, 06:14 PM
    Hello Gang, I am that one guy that always swims against the current. I like blade pact warlocks and all of that sort of thing. My next challenge? How can the beastmaster ranger be improved upon using the PHB and official rules only? Interested in feats and character choices that would make this more effective. Also of interest would be multiclassing with druid. I am not interested...
    6 replies | 227 view(s)
    0 XP
  • Warpiglet's Avatar
    Monday, 10th September, 2018, 03:26 PM
    Actually if we are talking about rules in the game, it is very relevant. Only LG paladins were included in the rules even after UA codified optional rules from Dragon. The eventual outcome was decided in Unearthed Arcana---when paladins became cavaliers and other alignments could become non-paladin cavaliers. You can make up and use whatever fluff and optional rules you wish which is...
    851 replies | 20898 view(s)
    1 XP
  • Warpiglet's Avatar
    Monday, 10th September, 2018, 12:03 PM
    In 1e there were only LG paladins...if your alignment actually drifted from LG, you lost all paladin powers.
    851 replies | 20898 view(s)
    1 XP
  • Warpiglet's Avatar
    Saturday, 8th September, 2018, 07:22 PM
    It is more of a statement about allowing players to create fluff and less about the quality of a person (DM) who chooses to have total control. If I cared and I really don't, I would say labeling a person a disruptive player is more insulting than pointing out someone's creation won't be destroyed so easily (campaign world specifically) by collaboration. Whether you want to multiclassing or...
    851 replies | 20898 view(s)
    2 XP
  • Warpiglet's Avatar
    Saturday, 8th September, 2018, 06:12 PM
    I have a longstanding group of friends who I play with. There has NEVER been tension about collaboration and we all take turns as DM over the decades. Our process is simple. PC backgrounds are written and described something meds modifying fluff. DM looks it over and thinks about how the character fits in the world. Someone makes a cleric that prays to an ideal in a weird cult? Fine. The...
    851 replies | 20898 view(s)
    3 XP
  • Warpiglet's Avatar
    Thursday, 6th September, 2018, 02:42 PM
    We loved and exclusively played AD&D 1e through the early 2000s! Skipped 2e. That said, many of us in grad school or technical vocations read very well. And we skipped over a TON in 1e. I always would find another nugget not used each time I read the book whether it was armor class vs. weapon tables or the experience rating system. We often paid for training but sometimes we were in the...
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Wednesday, 5th September, 2018, 11:29 PM
    Just wow! So many nuggets untouched in this great game! Gygax was A damn genius even if you ignored some Of his rules. Wish I could have been his friend and gaming buddy! I give two sh*ts about celebrity...but him? Always amazed.
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Tuesday, 4th September, 2018, 03:01 PM
    My problem is not with restrictions per se. I think it is absolutely within the DM's right to craft a world. If a DM said "no multiclassing" I would shrug and make a single classed character. What I object to is the idea that the fluff cannot be modified for fear of the destruction of absolutely essential archetypes (or worse yet, that the very spirit of the game demands single classing)! ...
    851 replies | 20898 view(s)
    2 XP
  • Warpiglet's Avatar
    Tuesday, 4th September, 2018, 12:16 AM
    Yes. One level of fighter then all sorcerer was my thought
    19 replies | 1289 view(s)
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  • Warpiglet's Avatar
    Sunday, 2nd September, 2018, 05:44 PM
    My argument is one size does not fit all. Where this effects multiclassing I suggest looking at the specific patron, pact and shared desire to have fun. From PHB: "Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods." "More often, though, the arrangement is similar to that between a...
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Sunday, 2nd September, 2018, 03:31 PM
    These rulings require more scrutiny because they would have the potential to ruin a character or player's fun in a big way.
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Sunday, 2nd September, 2018, 12:25 AM
    By extension if the DM sends a vision from a patron and your character does not accept and complete a task they are either rendered unable to adventure or may be killed outright with no way around it. If that is the case the player better enjoy a lack of free will. Ick! Sounds like a major railroad. No thanks. I don't think that is in the spirit of the rules at all. Consequences? Sure. But...
    851 replies | 20898 view(s)
    1 XP
  • Warpiglet's Avatar
    Saturday, 1st September, 2018, 02:31 PM
    I am in absolute agreement with satisfaction with the rules and their occasional vagueness. When I play make believe I like to create and not just be constrained. Boundaries and suggested boundaries make it more of a game but thank goodness the rules don't suggest do X or lose all your powers. This would be the ultimate in no fun railroading. I prefer consequences that don't immediately...
    851 replies | 20898 view(s)
    0 XP
  • Warpiglet's Avatar
    Friday, 31st August, 2018, 10:18 PM
    If I was playing in your campaign I would consider a different class to play but be respectful of the structure of your world, patron and warlocks. However, while the book doesn't explicitly say you keep everything, nothing says you lose anything either. It only speaks to gifts being bestowed, secrets learned and so forth. In fact, a final showdown between a master and student sounds like a...
    851 replies | 20898 view(s)
    0 XP
  • Warpiglet's Avatar
    Friday, 31st August, 2018, 08:39 PM
    Ah! Many thanks! Yes agree that seems to be inconsistent with some patrons... I prefer the PHB description of a mentor and that once learned the powers are yours to keep... I could see a patron refusing to teach more if a character was at odds with their agenda maybe? But even then the PHB talks about working against the evil aims of a patron as well...at least in some cases.
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Friday, 31st August, 2018, 07:44 PM
    Out of curiosity, where did the bolded portion come from? I am guessing that is not PHB (unless is changed with a newer print run?). Thanks in advance for pointing me in the right direction!
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Thursday, 30th August, 2018, 11:02 PM
    It is interesting you say this. I think I know where you are coming from...however I just realized something. In 1e, there was multiclassing and dual classing. It always existed. So did bards! You take levels in fighter, thief and then bard! But more to the point about fluff/ fiction... A half orc in 1e could be a cleric assassin or a fighter assassin. No one blinked an eye (that I...
    851 replies | 20898 view(s)
    3 XP
  • Warpiglet's Avatar
    Thursday, 30th August, 2018, 09:35 PM
    This makes a lot of sense if the fluff is accepted as is. However, if the character represents a holy guardian of the wood, selected by Obad-hai himself, then he is simply one in a million if the source of power and training has a common source. This is sort of my point about sacred cows. When we played 1e, we would have chuckled at the thougt; then again no one would have had the...
    851 replies | 20898 view(s)
    1 XP
  • Warpiglet's Avatar
    Thursday, 30th August, 2018, 05:11 PM
    I have no problem with the absence of optional rules for a specific campaign. I can have fun almost anywhere. However, I find your arguments to be compelling and I am probably starting to lean this way: finding that by allowing multiclassing there is probably more benefit than problem. I like that it is optional from campaign to campaign...but am starting to prefer its inclusion. This is a...
    851 replies | 20898 view(s)
    1 XP
  • Warpiglet's Avatar
    Wednesday, 29th August, 2018, 10:54 PM
    I absolutely think that discouraging choices in a campaign vs. outright banning them is the best route. We played evil groups a few times and had a few underdark members a few of those. It gets damn tedious having to hide in the woods or split the party when you want to rest in a civilized area. The "reality" of the campaign meant fewer drow for example. As to the point about mindsets...
    851 replies | 20898 view(s)
    1 XP
  • Warpiglet's Avatar
    Wednesday, 29th August, 2018, 09:14 PM
    This is an important point of clarification for me. This really says where the PC is facing. I realize now in my middle age that I like a collaboration which start with the player (whether I am player or DM). PC has an idea for something fun to play. Player present to DM. DM suggests edits or changes that fit world. I prefer this to the world suggests: X. If my world has no...
    851 replies | 20898 view(s)
    0 XP
  • Warpiglet's Avatar
    Wednesday, 29th August, 2018, 08:51 PM
    There was some bad design I suppose in the sense that the first cars suck compared to any car today. I am amazed at how cool it was to play warts and all! As to ignoring people...yeah...but it is fun to exchange ideas and rationales sometimes. In the campaign I run currently, there is multi classing. I just started as a PC in a friend's campaign...I am level two with two classes. I...
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Wednesday, 29th August, 2018, 08:15 PM
    I was excoriated when 5e came out for fantasizing about a game with no feats and no multi classing! (that was another forum, but I digress). I was tired of nonsensical combinations that made me feel sort of icky. However, back in our 1e heyday, it never occurred to us to be rigid regarding background. It was always a discussion whether magic-user, cleric or whatever. Maybe we were super...
    851 replies | 20898 view(s)
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  • Warpiglet's Avatar
    Wednesday, 29th August, 2018, 05:32 PM
    I have seen a number of arguments against multiclassing. I would like to address a few of them and clarify what seems to be the main points of contention. 1. Multiclassing breaks the game or creates a more powerful character 2. The sacred cows must not be butchered...we do NOT like peanut butter in our chocolate 3. People that attempt to have a multi classed character are bad people...
    851 replies | 20898 view(s)
    2 XP
  • Warpiglet's Avatar
    Monday, 27th August, 2018, 09:57 PM
    Just to finally firm things up... I went with first level war cleric, tough feat. Will take ASI at 4th (5th) and will have (1st level: 16 8 12 10 14 14); (4th/5th Level: 16 8 12 10 14 14 16). I ultimately decided the staff was less essential. Funny how that happened...I have a mini of a Deva holding a gold hammer and thought that was cool. Secondly, I have a hard time picturing staff...
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Monday, 27th August, 2018, 02:19 PM
    And as an aside: We play warlock spells and abilities as learned and taught with patron as guide and tutor (I.e. Displeasing the patron MIGHT mean they don't teach you more levels but you keep your gained powers as your own after they are learned if that matters).
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Monday, 27th August, 2018, 04:09 AM
    Yeah I don't feel judged. Happy to describe our story. Mercenary veteran got less choosy about employers. He was probably LN in outlook. Tormented and broken by a betrayal, he was aided by a fallen angel tethered to the material plane. The angel was a planetar who had been too harsh in carrying out his mission. Until he learns mercy, he is not getting back to seven heavens. However,...
    70 replies | 1961 view(s)
    1 XP
  • Warpiglet's Avatar
    Sunday, 26th August, 2018, 04:31 PM
    Well I finally let go. I became less rigid and opened up to one idea presented earlier. I am starting as a cleric of "mount celestia" but am doing celestial warlock therafter. This will let me track evil, detect magic, do diplomacy and fight. Stats changed a lot: 16 8 12 10 14 14 I took proficiency with horn and thaumaturgy for a blasting horn of angelic heraldry!
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Friday, 24th August, 2018, 08:25 PM
    this sounds right to me. It really seems like one spell a fight if you are being somewhat careful, actually. The whole thing is really a conundrum for the blade pact without going hexblade...I still love them, but the distribution of resources is lean in many situations even with the nice analysis above showing some comparable bang for the buck with wizards. There is no option for any...
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Friday, 24th August, 2018, 08:02 PM
    Cool analysis. I still say most of my themes are one invocation short! But that is not a big quibble. The big idea you present is that the warlock actually can use some magic while adventuring (more than twice a day!) and that was always my gut feeling about it. It is as you say distributed quite differently. What I will say is this: without pact of the tome, the utility magic is harder to...
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Friday, 24th August, 2018, 01:13 AM
    Yeah. I am going to look at his again actually. I really like GFB quickened but would serve here too
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Thursday, 23rd August, 2018, 08:40 PM
    Lastly, someone upthread mentioned cleric. A single level of life cleric is also tempting...despite the painful painful need for 13 or more in wisdom. I am having trouble thematically in a sense though as I did not see the character as particularly pious in his earlier life... but mechanically and thematically in some respects it would make life much much easier. Armor and freeing up a...
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Thursday, 23rd August, 2018, 07:16 PM
    that spells known hurts. its also an incentive to take an appropriate second class or magic initiate. In the case here (angel leg ;)) divine sorcerer is not cheesy and neither is bard. hell, bard would get him the damn trumpet! in the first case, he would get three spells known (likely cure light wounds for free) and two others. I would be going utility detect spells most likely. I...
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Thursday, 23rd August, 2018, 04:25 PM
    Looking in Xanathar's it looks like you can make a 1st level scroll IF you have Arcana skill and the material components plus 25 GP. If this is true, I can see myself saving gold for this purpose while so many argue there is no use for gold! I think relying on purchase or finding them is a riskier path. But a 1st level scroll is what I would usually be after and its a one day project......
    70 replies | 1961 view(s)
    0 XP
  • Warpiglet's Avatar
    Thursday, 23rd August, 2018, 04:00 PM
    what are your thoughts about scrolls? I just stumbled over this and thought it would be one way to help a warlock have room for less used but very timely spells here or there (e.g. comprehend languages) or even an escape route. Thoughts?
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Thursday, 23rd August, 2018, 03:57 PM
    No, I get it. And you are right with what you consider. However, it is an image thing. I want the image and it is not "logical" from an optimization standpoint but am happy to look through that lens too. You are very right: Bonus actions matter. For the most part after level 4 or 5 I am thinking my extra polearm attack will fill it...I am on the fence about hex generally at higher levels. ...
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Thursday, 23rd August, 2018, 02:50 PM
    I really GREATLY appreciate all of the excellent recommendations. I think I am honing in on what was discussed. Even selecting some options outside of recommendations, I considered the counterpoints very carefully! To start: V. Human (for story and image). I am going with moderately armored feat to start. Now the question of flavor and choice. Prior to 4th or 5th level, there is no...
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Wednesday, 22nd August, 2018, 08:17 PM
    These are wise words. However, as to the spell slots, my plan (if I act!) would be to take a level of divine sorcerer or bard (must be thematically appropriate) so that I can burn 1st level slots on protection from evil, comprehend languages or detect magic (If I do not take eldritch sight). In this way, I would save my higher level slots which recharge for smites. If something comes up that...
    70 replies | 1961 view(s)
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  • Warpiglet's Avatar
    Wednesday, 22nd August, 2018, 04:38 PM
    I am really thinking this path through currently. I like the idea of eldritch smites is the main issue here. However, I also wanted some utility as an ambassador/herald of the patron, so the ritual magic would make this part MUCH easier. For me, GFB is fine, but giving up all of the blade pact invocations would be hard. I will give this hard thought as the weekend approaches and I will...
    70 replies | 1961 view(s)
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Tuesday, 3rd April, 2018

  • 09:49 PM - iserith mentioned Lanliss in post Darkest Dungeon-like campaign.
    ... you go insane and your PC becomes an NPC villain. (4) Return to Grimdark. Basically the same as #2. (5) End of Session Review. Get any XP that wasn't already assigned, plus answer some questions as a group for bonus XP. During the delve, the PCs might short rest. In order to do so, they had to leave the dungeon and make a camp in the forest for 8 hours. There was another potential random encounter here, the chance of which was mitigated by how well the PCs set up their camp. That same loop played out every session for 20 sessions with different players, characters, and goals each time. The Delve itself was about 12 different levels with a shadow dragon as the ultimate villain at the end. It was a very successful campaign and we had a lot of fun with it. The simple procedure I set up initially worked perfectly and produced good play experiences each time. And only about 10% of the characters died ultimately. I'll try harder in my next dungeon-delving campaign. Valmarius and Lanliss both played in this and might have more to share.

Wednesday, 4th October, 2017

  • 07:01 PM - iserith mentioned Lanliss in post Campaign Pacing
    ... numbers I can share on number of encounters or difficulty. Host of the High Chieftain, a rewrite of Red Hand of Doom, ran 16 sessions and the characters went from 6th to 9th level. So that one seems to be off from your projections. Here it was also a player pool, albeit a smaller one than The Delve plus in the latter quarter of the campaign all comers were welcome, and everyone had 2 PCs (only one active at a time). Standard XP rewards, but your backup characters got half the XP your active character got. I also can't share any hard numbers on number of encounters or difficulty. I wonder if the extended number of sessions had something to do with a fair amount of mooks being in encounters which didn't particular increase XP or difficulty much but did increase the time to resolve a scene. It's also possible that the characters were close to 10th level, but I didn't give XP for the last session because we finished the campaign. That may bring it closer in line. Summoning @Valmarius, @Lanliss, and @mexicangringo for comment if they are so inclined. In any case, it's an interesting analysis and thanks for posting it. I've shared it with some other DMs.

Thursday, 7th September, 2017

  • 09:28 PM - iserith mentioned Lanliss in post West Marches: Handling Return to Town
    ...d have a certain amount of hours to delve and rest (short rests were 8 hours, long rests were one week). Regardless, at 11 pm in real time, I would sound the Thrice-Damned Horn which heralded the return of the dungeon to The Shade. Any PC trapped in the dungeon when it returned was rendered insane and became an NPC. So basically once the horn sounded, you need to wrap up what you're doing and get out. Since the session was slated to end at midnight at the latest, this meant I had 1 hour of real time, more or less, to get them out of the dungeon, trek back to town, and resolve the end of session discussion. Which was plenty, even with a random encounter on the way back. So the moral of the story is that it's perfectly doable if you plan for it and make sure that you have a cutoff in real time to make sure each session is self-contained. It may require some contrivances and player buy-in to make it happen, but with some work it can be made both cool and effective. Valmarius and Lanliss both played in that game, so they might have some other insights.

Wednesday, 23rd August, 2017

  • 09:20 PM - iserith mentioned Lanliss in post Crawford's 9 D&D "Hacks"
    It would solve my problem of reliably rolling low for their initiative so the PCs always have a chance to pile on first :) Me too. Valmarius and Lanliss can attest to that. It just wouldn't save me any time at the table to do it.

Tuesday, 30th May, 2017

  • 04:35 PM - iserith mentioned Lanliss in post Help me grok mega-dungeons
    ...There was also a Short Rest/Camp Phase when the PCs rested. Rests were reconfigured to 8 hours for a short rest and a week for a long rest. Since the Delve only appeared for somewhere around 24 hours at a time, the players had to manage their travel time and number of rests they took per expedition. There was a hard-stop in real time around 4 hours into the session at which point the Thrice-Damned Horn would sound. If the PCs didn't beat feet out of the dungeon at that point, they risked being trapped when the Delve re-entered the Shade. (This meant your character was driven insane and became an NPC.) To me, it was enjoyable because of the number of meaningful decisions that were built into the structure of the game. The players could figure stuff out and strategize to achieve the goals they themselves set week to week. As DM, it was easy to run because of the consistent structure and the set adventure location. This meant prep was a little heavier, but it was fun to put together. @Lanliss and @Valmarius both played in this game, so they may have some other thoughts.
  • 02:53 AM - Satyrn mentioned Lanliss in post Help me grok mega-dungeons
    Oh, the Stone Thief--the dungeon in Eyes of the Stone Thief--is literally a living dungeon. It travels, it shifts levels around to try to kill the PCs, it builds new levels of itself out of what it consumes, and it actively hunts places and people the PCs love to destroy them. Is Lanliss aware of this?

Tuesday, 16th May, 2017

  • 08:16 PM - iserith mentioned Lanliss in post As a DM, can I just say, Screw Paladins
    I tried to have the ghost of a hag try to possess the dwarf paladin in my game last week ( Valmarius, @Lanliss). He succeeded handily in his save, then killed the ghost in one shot. Later, he was charming enough to bed the (admittedly old and shrivel) leader of a wood elf clan. ... He must be stopped.

Friday, 12th May, 2017

  • 07:17 PM - iserith mentioned Lanliss in post As a DM, can I just say, Screw Paladins
    After a night of the PCs just steamrolling everything because I was rolling so terribly, I have a splint-wearing, maul-wielding ogre corner the dwarf paladin. It's toward the end of the session and I need to get my pound of flesh or else I will lose street cred. I throw the bones. A crit - the only one all night - for 38 damage! http://www.enworld.org/forum/attachment.php?attachmentid=84139&stc=1 Except the bard had made a vicious dick joke the turn before which gave the ogre disadvantage. So instead it was an 18 and thus a miss. It would have dropped the paladin, but instead he lived. Truly, the favor of the gods was upon him. (And the bard helped.) CC: Lanliss, Valmarius
  • 02:32 PM - Redthistle mentioned Lanliss in post Princess Langwidere Inspired Character
    What a delightful character concept! Warforged? The 13th Age version of the warforged is the gearforged. Unlike a warforged, the gearforged are entirely metallic. All their knowledge is encoded on metallic ribbons that spool within them. The ribbons can be switched out, thereby fully or partially changing the memory, skills, and even the whole identity of the character. Adapting something along the line of those concepts to a magical/organic creature should be doable, switching heads instead of ribbons. Some of your character's sentience will need to be inherent to the body, with some way of sensing the location of any of its detached heads. A memory just came to mind ... did you ever read the Dr. Seuss book, The 500 Hats of Bartholomew Cubbins? Using some of the ideas @Lanliss proposed above for losing a head, what if every time your PC lost one, another one just popped up in its place? Your initial rolls would be at disadvantage, as you tried to get your bearings in that "WTF?" round. A specialized Bag of Holding or Handy Haversack could be used to store the heads that came off. (Bag of Beheading? Heady Haversack?) With leveling up could come an increased level of control over which head returned to prominence.

Friday, 5th May, 2017


Saturday, 29th April, 2017

  • 01:30 AM - iserith mentioned Lanliss in post TftYP - Running Sunless Citadel
    ...ic conflict (i.e. in a dungeon-crawl). It also eats up a ton of time, if not whole sessions. I'm not sure what to do about this, but in the future, I'll probably frame town visits in the past tense. "The party spent a few days recuperating in town. What did you do during that time?" Agreed. In my current campaign, I've implemented something of a "town stuff" mini-game that I think is working pretty well so far. We basically boiled down the general tasks you can do in town for a given day (or part of a day) to just a few - Carouse, Get Services (includes Recruit), Supply, Gather Information. Players choose which task their characters undertake individually and where to undertake it. (Sometimes they'll team up if they want to Help.) The locations offer trade-offs and usually have a cost, but you get a tangible benefit for your trouble if you succeed in your effort. It keeps things tight and we establish a few details here and there that add up into a fleshed out town pretty quickly. ( Lanliss has already seen some of that for his character based on his choices. He's got a bad relationship with the owner of the livery and the local thieves' guild.)

Monday, 24th April, 2017

  • 11:57 AM - Quickleaf mentioned Lanliss in post homebrew Cleric Changes discussion
    Lanliss For "Gifts" (Invocations), I recommend checking out the Green Ronin Medieval Player's Guide; there is a holy man (IIRC) class in that book with a series of Charisms that you could adapt as "Gifts" if you like the feel of a medieval saint. If you wish to add another layer of customization, like a warlock's Pact, I would recommend looking at "Virtues", which are a critical component of any faith. You could come up with your own list, use alignment, incorporate Ideals, or something along those lines.

Friday, 14th April, 2017

  • 04:10 PM - iserith mentioned Lanliss in post Does Dispel Magic work on Banishment?
    BTW guys, Tasha's Hideous Laughter is the spell to force creatures to lose concentration. Level 1, only restriction is Int 3+. Much lower spell level cast than dispel or counterspell. That's a good one. The bard/wizard in my last campaign Lanliss used it very effectively. In one instance he saved the party from a run-in with the Fish Pope.

Sunday, 9th April, 2017

  • 12:56 AM - Obeliske mentioned Lanliss in post Misty Step in manacles?
    Lanliss Except we know that this isn't the case. I'm sure you've been playing long enough and done interrogation scenes from both sides of the bars (not to mention captures) that you know this isn't the case in any campaign. I disagree that it's main focus is for escaping bonds as if you've gotten that far something has seriously gone wrong. I would allow it to be used to escape a grapple or a pit trap or really anything of that nature. Beyond that the (two lines I think?) are ambiguous enough that it's open to gm interpretation and I don't think it's intent is to be a true teleportation but more of a utility spell.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Lanliss in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Saturday, 1st April, 2017

  • 03:30 AM - pemerton mentioned Lanliss in post 5e Warlord Demand Poll
    Nothing less than a fully nonmagical cleric-analogue (who can use his powers at-will) will satisfy the warlord crowd.I assume that you don't regard yourself as part of "the warlord crowd". Yet you are the only one who has posited that the warlord must be able to use Raise Dead, Silence, etc - ie the full gamut of cleric effects. The post by Tony Vargas to which you replied was doubting your claim in respect of this, yet now you attribute your claim to him as part of your reason for being frustrated. And as far as the "at will" bit is concerned, Tony Vargas, Lanliss and I have been discussing various options for rationing. mellored favours "at wil", but has not given any indication that that is the only way s/he (sorry, not sure what your pronoun is, mellored) will be satsified. So in the end, I'm not even really sure who you think you're conversing with.

Thursday, 30th March, 2017

  • 12:11 PM - pemerton mentioned Lanliss in post 5e Warlord Demand Poll
    Lanliss - In focusing on the BM model, I hadn't looked at the monk as a possibility. It's an interesting idea - I think something "ki-ish" (perhaps a new label is needed, but that seems a small thing) might work. Like you suggest, it already allows more fine-grained balance (because it can be 1 to X points for an effect; the same sort of economy is used for legendary actions). I'm not sure if it's your intention, but your post tends to confirm my feeling that the challenges are technical - how to do it; not whether it can be done.

Monday, 27th March, 2017

  • 06:49 AM - TheCosmicKid mentioned Lanliss in post Giving Ranger Expertise
    ...n sure, for worldbuilding purposes you could just totally ignore the game mechanics, but that's a flaw in the mechanics in my opinion.No, it just implies that there exist "classes" outside the ones presented for adventurers in the PHB. Which has to the best of my knowledge always been an assumption in D&D. Rogues and bards are simply the sorts of adventurers whose role requires them to develop their mundane skills to that level at the expense of some magical or martial ability. That's something special, and I wouldn't want to take that away from them by giving every character a free expertise any more than I'd want to take the wonder of magic away from the wizard by giving every character a free spell. Now, that doesn't mean a player who wants their wizard to be an expert on Arcana should be totally shut out, of course. If NPCs can do it, PCs should be able to do it in principle. Maybe as a feat or a subclass, or in a pinch, they can just grab a level of rogue. And I do agree with Lanliss that the ranger ought to join the bard and the rogue as an expert class. It doesn't have to be complicated. Just throw a line in Natural Explorer giving it to them with Survival. Maybe another feature further down giving them another expertise of their choice, possibly limited to the list of ranger class skills. It's not going to break anything, it's not likely to step on the rogue or bard's toes (because they both get more and usually put them in different skills), and the ranger has no excuse not to rule over all in straight-up Survival checks.

Wednesday, 22nd March, 2017

  • 02:14 AM - ChapolimX mentioned Lanliss in post Localized D&D coming from Gale Force 9
    Over on the D&DB forums, someone suggested simply changing any mention of "Feet" to meters. So a characters speed is 30 "Meters", they can jump a number of "Meters" equal to their strength score, and spells have a range of 60 "meters". Everything gets a lot bigger, but it is a simple enough conversion to make. Either that or make every square a meter, which actually goes in the opposite direction, but accomplishes pretty much the same goal of putting everything on a single measurement. The point is, as the poster on the other forums put it, that the unit is irrelevant. It could just as easily be "Units", "Cubits", or "Kumquats", so long as it is all kept constant. @Lanliss Well, that's a worse idea than I thought. I would not like if they do anything like this. If that's the point I can't even understand why people care about this. I mean, if you don't care about the precise representation of units in terms of imaginary distance, weight or volume, why care about the then? They're just words after all. Can't you just do this on the fly? If the book says 2 pounds you pretend it said 2 Kilograms. That's fine if it suits your style. But why mess with the words in the book? Leave than be for those who want to deal with the extra hassle...

Friday, 17th March, 2017

  • 07:52 AM - TheCosmicKid mentioned Lanliss in post What the warlord needs in 5e and how to make it happen.
    I was just pointing out effects that bards have that are not specifically magical. Bardic Inspiration obviously can't heal. :D But, "enhancement to what HD are already doing" is a healing effect. We're adding hp to the character without actually having to cast any magic. I wouldn't mind, personally for our putative warlord to tie his healing to HD in the party. This would not bother me in the least. Me neither. I'm not criticizing what you said; it just surprised me. Inspiration and Song of Rest strike me as fine features for a warlord class. Although at that point it's starting to look like a "nonmagical variant bard" akin to the elusive nonmagical ranger, and I'm sure some of the people clamoring for warlords would take objection to them being passed off as a mere variant. EDIT: Sorry, Lanliss, responded to Hussar before reading your post. It seems we're thinking along the same lines.


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Monday, 26th February, 2018

  • 12:36 AM - Hussar quoted Lanliss in post Anti-DM Tips (AKA what NOT to do!)
    33. Did your players kill your BBEG in two rounds, giving him no time to use all his cool "totally balanced" abilities? Don't worry, It was just a dream sequence! It never really happened, and in fact they were imprisoned while they were sleeping. 66. Corollary to this. Imprison you PC's while they were sleeping. Repeatedly. 67. Create house rules to "fix" the game without doing the basic math required to ensure that the "fix" actually fixes anything. 68. When adjudicating actions that are not specifically covered by the rules, always make sure that you set the difficulty so high that failure is virtually guaranteed. Then complain loudly that your players "never think outside the box".

Sunday, 25th February, 2018

  • 10:11 PM - TerraDave quoted Lanliss in post Anti-DM Tips (AKA what NOT to do!)
    A gem from my past bad ideas. 35. Reverse inspiration. Players aren't role playing the way you want them to? That player has a reverse inspiration, giving a random monster of your choosing Advantage against them. I am using a version of this right now!

Sunday, 24th September, 2017

  • 10:20 PM - lkj quoted Lanliss in post Fantasy Grounds talking with Curse/D&D Beyond
    I hope they also do some work with Roll20. This was asked and answered on twitter: https://twitter.com/DnDBeyond/status/910601083285852163 They are planning on working with Roll20. But, of course, it's not clear (to me) if they are in active discussions the same way. AD

Friday, 1st September, 2017

  • 12:08 AM - Croesus quoted Lanliss in post Choosing NOT to Long Rest?
    A question for those of you who advocate the notion that rests just "happen" if PCs are not engaging in sufficiently strenuous activity for a sufficient period of time: Can a PC choose to NOT Long Rest even though they are not engaging in strenuous activity for 8 hours? If Long Rests just "happen", and they are limited to one per 24 hours, then you'd think the party wizard could get screwed by being forced into a Long Rest when he hasn't cast any spells yet. And he then has to wait 24 hours before he can Long Rest again... This issue came up in Critical Role. The barbarian had a Sword that gained power as he struck enemies with it, but the power would go away on a short or long rest. In an attempt to avoid resting, he spent everyone else's rest time keeping watch and aggressively pacing, to keep his heart rate up. I wouldn't allow this for a simple reason: the player is trying to rules-lawyer a limitation on the item or class ability. To me, this is no different than the old "bag of rats...

Thursday, 31st August, 2017

  • 11:16 PM - BookBarbarian quoted Lanliss in post Choosing NOT to Long Rest?
    This issue came up in Critical Role. The barbarian had a Sword that gained power as he struck enemies with it, but the power would go away on a short or long rest. In an attempt to avoid resting, he spent everyone else's rest time keeping watch and aggressively pacing, to keep his heart rate up. This is the kind of trade off i like on a magic item. Power that comes at a cost.

Tuesday, 29th August, 2017

  • 09:31 AM - clearstream quoted Lanliss in post Pros and cons of a sandbox game, and what to do about them?
    I plan to shamelessly take advantage of this community's wisdom and knowledge, so I have some basic questions with complicated answers. I will be running a game for new players, and after some time teaching them the rules I plan to kick it off in my own world as a sandbox game. What are the pros and cons of a sandbox game? How can I maximize the pros? How can I minimize the cons? Pros - you can go in any direction! With that in mind, motives and means are more important to track than set pieces.
  • 09:21 AM - clearstream quoted Lanliss in post Pros and cons of a sandbox game, and what to do about them?
    I plan to shamelessly take advantage of this community's wisdom and knowledge, so I have some basic questions with complicated answers. I will be running a game for new players, and after some time teaching them the rules I plan to kick it off in my own world as a sandbox game. What are the pros and cons of a sandbox game? How can I maximize the pros? How can I minimize the cons? Resting is a con. With more time spent travelling or on downtime between encounters you need rests to scale appropriately. I'm about to start using Short Rest A short rest is a period of downtime, at least 6 hours long. Along with the standard benefits of a short rest, taking a short rest allows characters to reduce exhaustion, or examine or attune an item, or change prepared spells or perform a downtime activity. Long Rest A long rest is a period of extended downtime, at least 2 days long. Along with the standard benefits of a long rest, each day of a long rest allows characters to reduce exhaustion...

Monday, 28th August, 2017

  • 04:22 PM - Istbor quoted Lanliss in post Pros and cons of a sandbox game, and what to do about them?
    Not sure when I am actually starting to teach them, as some of them are having technical difficulties right now. Next year is a real possibility, though I hope it is more like late september/early october. They are fresh, so a sandbox might not be the best idea, but I have wanted to try it out. I have been working on a world for something like a year or two now, and would enjoy being able to run some players in it. I am hoping that getting them fresh will lead to them not being set on a closed mind set. If I can start them early on the idea of thinking for themselves, I might be able to avoid some of the major complaints I have seen in regards to sandboxes. That said, this is simply preemptive thought. I am not set on forcing them into a sandbox if they aren't interested. I am running my own world sandbox style for a fresh faced group. Only one has ever played D&D before. So far, so good. Sure, we are only a week or so in as far as game time, but the players are having fun, and I am havi...

Saturday, 26th August, 2017

  • 01:10 AM - FrogReaver quoted Lanliss in post D&D Promises to Make the Game More Queer
    If you are to the point where you are calling your debate partners position "propaganda", I think you are past the point of reasonable discussion. The rule isn't about calling your debate partners position propaganda. Though there is probably a different rule for that.... The new rule is that: "You MAY NOT use the terms "agenda", "ideology", "politics", or "propaganda" in relation to the inclusion of people slightly different to you in gaming products". For example, if a gay character is included you cannot discuss that you think it was due to an "agenda", "ideology", "politics" or "propaganda".
  • 12:57 AM - FrogReaver quoted Lanliss in post D&D Promises to Make the Game More Queer
    Really? I read the rule as simply saying not to discard any such posts as "ideology" or "propaganda". Nothing says you can't have a reasonable discussion about different opinions. Well actually, IF that reasonable discussion would include "the terms "agenda", "ideology", "politics", or "propaganda" in relation to the inclusion of people slightly different to you in gaming products" then we cannot have that discussion here.
  • 12:52 AM - Nagol quoted Lanliss in post D&D Promises to Make the Game More Queer
    Really? I read the rule as simply saying not to discard any such posts as "ideology" or "propaganda". Nothing says you can't have a reasonable discussion about different opinions. You may want to read the directive again: "You MAY NOT USE the terms "agenda", "ideology", or "propaganda" or "politics" in relation to the inclusion of people slightly different to you in gaming products." It's not that posts cannot be dismissive of other posts; posts cannot impute those ideas on the gaming products or the creators thereof.
  • 12:39 AM - FrogReaver quoted Lanliss in post Pros and cons of a sandbox game, and what to do about them?
    Not sure when I am actually starting to teach them, as some of them are having technical difficulties right now. Next year is a real possibility, though I hope it is more like late september/early october. They are fresh, so a sandbox might not be the best idea, but I have wanted to try it out. I have been working on a world for something like a year or two now, and would enjoy being able to run some players in it. I am hoping that getting them fresh will lead to them not being set on a closed mind set. If I can start them early on the idea of thinking for themselves, I might be able to avoid some of the major complaints I have seen in regards to sandboxes. That said, this is simply preemptive thought. I am not set on forcing them into a sandbox if they aren't interested. Maybe, but it may make it worse as they won't have any experience to know what kinds of things are really dangerous and what aren't unless you plan to spend a very lot of in game time trying to explain those differences.
  • 12:01 AM - Tony Vargas quoted Lanliss in post Pros and cons of a sandbox game, and what to do about them?
    I plan to shamelessly take advantage of this community's wisdom and knowledge Being shameless will help you DM more than any wisdom and knowledge we can impart. ;) so I have some basic questions with complicated answers. I will be running a game for new players, and after some time teaching them the rules So sometime next year, then? ;P I plan to kick it off in my own world as a sandbox game. Why is it you want to run a sandbox in the first place? Curious to try it out? Your players seem to want it? You've heard bad things about 'railroads?'

Friday, 25th August, 2017

  • 10:50 PM - FrogReaver quoted Lanliss in post Pros and cons of a sandbox game, and what to do about them?
    I plan to shamelessly take advantage of this community's wisdom and knowledge, so I have some basic questions with complicated answers. I will be running a game for new players, and after some time teaching them the rules I plan to kick it off in my own world as a sandbox game. What are the pros and cons of a sandbox game? How can I maximize the pros? How can I minimize the cons? I tend to dislike sandboxy type games. So I can speak more to the cons from my perspective. 1. It's much harder to make informed decisions. 2. Overload of choices and most not particularly interesting and the ones interesting to a specific character/player are rarely interesting to everyone. 3. There are rarely any decent simulation type mechanics in the game for what kinds of consequences my actions will have which feeds back into the informed decisions and overload of choices problem. So my advice would be. Start the sandbox off with a bang. Don't start it out as an open world where the players can do an...

Monday, 29th May, 2017

  • 08:10 AM - transtemporal quoted Lanliss in post Building a dungeon that Meta-games
    I had an idea a couple days ago, and decided to post it here now that I have my thoughts straight. Has anyone seen a Living Dungeon? It is sentient, it is intelligent, and it can see and hear everything the heroes are doing as they progress through it. By the end, it knows every power they have used, and has probably planned accordingly. Nah, that's just your run-of-the-mill sentient dungeon! It's only meta-gamey (and trolly) if the dungeon always waits til hour 7 of the long rest to send monsters against them Extra points if a thunderous voice booms "Ha ha, suck it noobs!"

Friday, 26th May, 2017

  • 05:08 PM - Gwarok quoted Lanliss in post As a DM, can I just say, Screw Paladins
    Just put more difficult terrain in his path, that'll slow him down plenty. Beyond that, I'm not sure he can be stopped. If he's down for bedding a wood elf crone clearly he has no problem with difficult terrain :)
  • 04:15 AM - Flamestrike quoted Lanliss in post My tweak to make (Champion) Fighters decent
    Well, there are all the times you have said that a DM not enforcing the 6-8 encounters at least 50% of the time is "Failing as a DM". Sounds a lot like shutting down other playstyles to me. If I said that I apologise. A DM is only failing as a DM if they dont understand that the longer adventuring day is the mechanical sweet spot that the games classes and encounter difficulty balance around, and acknowledge the problems that surface by straying away from it. And to be fair to those DMs, 5E doesnt expresly tell the new DM. Its kind of obliquely referred to in several places, and hidden away in the background structure of the game, and requires a solid understanding of the mechanics of the game, and an overview of all the classes and rules to clearly see. (Also I personally loathe games where the players routinely use the 5MWD. It ruins my immersion and the game loses any narrative drive and becomes rocket tag. Although I conceed that some DMs may actually prefer to run their games this way,...

Thursday, 25th May, 2017

  • 10:28 PM - Istbor quoted Lanliss in post Next up is Fighter, what do you want from UA?
    Another one to look at, I have heard that Adventures in Middle Earth has a non-magical Bard. I have seriously considered picking the book up just for the player options I have heard are in it. Ooo good point. I have had the exact same thought.

Wednesday, 24th May, 2017

  • 08:08 PM - MNblockhead quoted Lanliss in post Building a dungeon that Meta-games
    I guess I meta game a lot then. I write my adventures and alter published adventures with my players in mind. By "Meta-game" I mean a few key things that are usually considered metagaming. Planning ahead based on the players powers, attacking specific characters first, without any obvious sign of who they are (How do you tell the difference between the Paladin and Cleric?The dungeon has seen the difference. It knows who heals better, and it will target them.), and possibly putting an obstacle or two in their path that is damn near impossible for their skill set. For example, a party with no thief, or otherwise designated-trap-person. Lay a whole floor full of deadly traps, and watch the party throw themselves against it. They pull out to rest? Move the traps up to the floor above that, but leave it looking exactly the same. Move triggers to traps, meaning that different tiles are safe now, while previously safe ones will trigger it. Remove the traps entirely, and watch them waste thei...
  • 04:10 PM - Croesus quoted Lanliss in post Building a dungeon that Meta-games
    I realize as I am writing this that it is coming off as adversarial style, but I am honestly just thinking of possibilities and examples. Not sure if I would actually do something like these specific traps. Yeah, this sounds an awful lot like the early D&D I played, which was very much in the Gygax DM vs. Players style. I personally wouldn't enjoy it. After all, if there are no limits, the dungeon (GM) can win every time, and any player victory is only because the GM allows it. That said, you can somewhat have both. Don't make the dungeon omniscient - it doesn't know the party has a wizard able to cast feather fall until it actually happens. It doesn't know the party has trouble with traps until they fail to locate/disarm a few. In other words, it learns as the party pushes deeper. That's much more reasonable and will force the players to try different solutions (and possibly hold back on some capabilities) in order to fool the dungeon. The key is to create a situation where the pla...


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