View Profile: MechaTarrasque - Morrus' Unofficial Tabletop RPG News
  • MechaTarrasque's Avatar
    Friday, 17th May, 2019, 05:30 AM
    Storm King's Thunder.
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  • MechaTarrasque's Avatar
    Thursday, 16th May, 2019, 10:51 PM
    I look at it like this: if you are going to go to the trouble to make a class where every subclass has a minion/pet, then the minion/pet ought to be a class feature instead of a subclass feature (the subclass feature is what kind of minion/pet you get), with the power budget to match it. In short, if you aren't going to make the minion/pet be to the artificer what eldritch blast is to the...
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  • MechaTarrasque's Avatar
    Thursday, 16th May, 2019, 10:21 PM
    Night hags have soul bags, and even though they are fiends, they used to be fey, so good fodder for a fairy tale themed adventure.
    10 replies | 357 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 16th May, 2019, 01:37 AM
    It looks like it was uploaded this time.
    73 replies | 13387 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 15th May, 2019, 03:46 PM
    Shoot, I thought I uploaded the new version. I will do so tonight. Thanks for the catch.
    73 replies | 13387 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 15th May, 2019, 04:42 AM
    I have added the new artificer (and updated the spell list). I have also added all the monsters from the Creature Codex of CR 10 or lower.
    73 replies | 13387 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 14th May, 2019, 10:22 PM
    Maybe it is all the smite and aura spells, but the battle smith makes me think it is the paladin artificer.
    116 replies | 5304 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 14th May, 2019, 09:02 PM
    Olympus is also in Arborea on the Great Wheel, so according to Planescape, it is available to all settings.
    26 replies | 652 view(s)
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  • MechaTarrasque's Avatar
    Monday, 13th May, 2019, 08:27 PM
    It has been a while since I read it, but I think Bernard Evslin had dragons having scales like brass and the biggest one having scales like bronze (or maybe vice versa) in the Dragon of Boeotia. I can't help you with copper, but semi-obscure Greek mythology justifies brass and bronze dragons (of course, they were evil or neutral in the story, but the whole idea of European style dragons not...
    44 replies | 1323 view(s)
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  • MechaTarrasque's Avatar
    Monday, 13th May, 2019, 03:04 PM
    In setting, I figure this premise is backwards. Humanoids named the metals after the dragons. Metallurgy came about because they couldn't find metals that were the same color as the dragons.
    44 replies | 1323 view(s)
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  • MechaTarrasque's Avatar
    Friday, 10th May, 2019, 10:49 PM
    Maybe for guidance, keep it a cantrip with concentration, and make it: You touch one willing creature. For the duration of the spell, the creature uses your wisdom modifier for making wisdom-based ability checks unless the creature's wisdom modifier is higher than yours. Potentially the target gets more benefit, but for fewer skills. Since the effect doesn't end the first time you use...
    16 replies | 676 view(s)
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  • MechaTarrasque's Avatar
    Friday, 10th May, 2019, 05:22 PM
    And there wouldn't be much forest left if the green dragon is always breathing fire (or lightning).
    44 replies | 1323 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 9th May, 2019, 04:43 PM
    If you used this for a warlock, you could do something like you can recharge a spell slot if you use your bonus action to inflict X amount of necrotic damage on one being within 5 feet of you that has an indifferent or friendly attitude toward you, where X=1d4 for a 1st level spell, 2d6 for a 2nd level spell, 3d8 for a third level spell, 4d10 for a forth level spell, 5d12 for a fifth level spell,...
    12 replies | 389 view(s)
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  • MechaTarrasque's Avatar
    Friday, 3rd May, 2019, 10:29 PM
    For the oriental dragons, I think I would look at the aasimar's aura abilities and change the effects to be more in tune with your earth, wind, water, and fire gimmick. I recall that some of the OD's had breath weapons, but the water fire and commanding aquatic critters stood out more for me than the breath weapon.
    9 replies | 377 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 30th April, 2019, 07:38 PM
    You could add that anyone in the swarm must make a wisdom saving throw or become frightened and have to use its action to use the dash action to try to escape the swarm (which, of course, leaves them open for an OA from the swarm). Denying a PC an offensive action, and adding some extra damage seems like a nice addition, but high wisdom nature types or anyone with the calm emotions spell can...
    48 replies | 1241 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 30th April, 2019, 07:18 PM
    I think ghouls are supposed to represent the infectious zombie in D&D (although it seems like by the 1st or 2nd undead splat book of each edition, there will be a plague zombie). I like the swarm idea, particularly since you can play with the difficulty: "easy" only does 2 zombies' worth of damage to anyone who enters it, "lower medium easy" does 3, "medium" does 4, etc. with some adjustment...
    16 replies | 473 view(s)
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  • MechaTarrasque's Avatar
    Monday, 29th April, 2019, 03:44 PM
    In some ways the most eloquent solution would be to create some classes for pets and then let players play the pet instead of a PC (good enough for Lassie, Rin Tin Tin, and Flipper). Monk and barbarian can probably transition over easily enough, but it seems like there could be a rogue-like, fighter-like, ranger-like, and even paladin-like pet class. I have long thought that there should be a...
    23 replies | 1135 view(s)
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  • MechaTarrasque's Avatar
    Friday, 26th April, 2019, 04:44 PM
    Based on casting higher level spells and the amount of sneakiness built into the classes, I think you could make the point that the bard is more of a Mage than the warlork, and the warlock is more of a Trickster than the bard. I tend to think of monks and barbarians as Enhancers (not very fantasy, but I haven't thought of a better name), where you are a more-or-less normal humanoid that...
    53 replies | 2731 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 25th April, 2019, 05:10 PM
    Probably no hope for the paladin, but conjure elemental takes a minute, so you should get a few rounds out of it. If you killed the minions really fast, you might have time to cast most of planar binding (have everyone keep the big bad off of the caster doing the binding for the last couple of rounds), so you can keep the elemental around for 24 hours.
    15 replies | 616 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 24th April, 2019, 09:22 PM
    Has any good ever come from splitting the fighting man into the fighter and the thief/rogue? I think not.
    90 replies | 5387 view(s)
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  • MechaTarrasque's Avatar
    Monday, 22nd April, 2019, 09:45 PM
    Stat blocks for Mike Mearls Wrack Spawn and Lash Fiend can be found at: https://www.sageadvice.eu/2018/01/02/two-new-creatures-from-mike-mearls/
    40 replies | 1631 view(s)
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  • MechaTarrasque's Avatar
    Monday, 22nd April, 2019, 06:09 PM
    Mike Mearls made him a demon lord for his homebrew 5e Nethir Vale game. If your concern was bringing him to FR without conflicting with the setting's canon, that is what I would suggest ("natural" portals in the Underdark that bring you to his layer of the Abyss, which just looks like the Underdark). Even in as chronicled a setting as FR, there must be a bunch of big demons who haven't been...
    40 replies | 1631 view(s)
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Friday, 7th September, 2018

  • 06:49 PM - Satyrn mentioned MechaTarrasque in post New Class Brainstorming. Magekinght.
    Think I will go with the "if you hit you can cast a spell thing". Not sure if I will have it for free, use the reaciton or bonus action. When I first read MechaTarrasque's suggestion, it looked like she was suggesting that casting the slell required the spell's normal casting time. Like for a 5th level character (with extra attack): Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: cast a 2nd level spell. And: Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: Take the attack action, hit once, that slot increases to 3rd level. Round 3: cast fireball!

Monday, 30th July, 2018

  • 09:04 PM - Oofta mentioned MechaTarrasque in post Resurrecting dead from millenia?
    It depends on the campaign. MechaTarrasque's answer isn't wrong, but it's Forgotten Realms specific. The true resurrection spell only works for creatures less than 200 years old or less and assumes you have access to the body and that the creature is willing and able to return to life. Of course if it makes sense for the campaign, it can always happen, it would just take more than a simple spell. Even a 9th level spell. In my campaign, even raise dead is iffy and getting someone out of Helheim is virtually impossible but there are exceptions to every rule. For example, a lich has their soul trapped in a gem. If you had access to the gem and the lich wanted to come back to life a dark ritual might work.

Friday, 16th March, 2018

  • 06:57 PM - 77IM mentioned MechaTarrasque in post Warden (Ranger Archetype)
    ...right, translating something like this from 4E to 5E is never going to work quite right. You have to pick and choose what to retain and what gets lost. I like to start with the "story" of a character archetype and then see where it fits in. To me, the warden's story is smack dab in between ranger and druid, and too similar to either to stand alone as its own class. I also can't see a warden base class supporting many good subclass ideas -- you could base subclasses on the paragon paths, but they all feel pretty samey to me, and don't have a strong basis in fantasy fiction. I thought about making it a paladin subclass, but re-reading the paladin's flavor text, it just didn't feel right; paladin is very oath-oriented, with a strong dose of self-righteousness, which is the opposite of the "surrender to nature" vibe I get from the warden. I definitely think you could start from a druid base the way vincegetorix suggests, and might explore that option next. I am also intrigued by MechaTarrasque's idea of making the warden a subclass of a generic shapeshifter base class. There's actually a class like this in EN5ider's "Touch of Class," the shifter, but it doesn't really float my boat for some reason.

Wednesday, 14th February, 2018

  • 03:02 PM - Coroc mentioned MechaTarrasque in post Classes - Primary Stat Secondary Stat
    MechaTarrasque #18 I much prefer your Approach over the OP. The only Combo i tend to disagree is Artificer being Int Str, rather do Arti Int Dex and Bladesinger Int Str, the rest is thought out really good. Otoh i would totally allow the houserule that Fighters can intimmidate with Str instead of Cha, Barbarians and Dwarf Fighters alternatively with Con. I see no Problem to key of some skills from other than the normal Attribute like 5E already does for athletics / acrobatics.

Friday, 15th December, 2017

  • 11:11 PM - Oofta mentioned MechaTarrasque in post How to destroy or close a portal to the Nine Hells?
    Oofta - it's a bit late for that... Tiamat has appeared and she's not happy :) But good advice for any following in my footsteps! D'oh! Well then maybe they should find a book on how to build a SpellJammer ship. :uhoh: But I like MechaTarrasque 's idea - trick her into destroy her own portal. Set up traps so that either she retreats back to hell or she gets decapitated as the portal closes. That or get her so PO'ed that she chases a volunteer into hell while the others close the portal. Noble sacrifice time! :angel:

Thursday, 21st September, 2017

  • 12:22 AM - Saeviomagy mentioned MechaTarrasque in post Planar Ally is it the most powerful conjuration spell in the game? How do you run it?
    MechaTarrasque - spamming is handled by the DM getting annoyed with you and simply having creatures refuse your bargain. As for all long casting times being rituals? That would be problematic. There's quite a few that would have serious implications if they could be used without a resource cost. That said, I believe the authors could have been a lot more liberal with the ritual tag. There's some obvious candidates like this spell, magic circle, hallow etc.

Friday, 7th July, 2017


Saturday, 15th April, 2017

  • 01:12 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    About a year ago, while working on my 5e Epic Monster Updates, I collaborated with MechaTarrasque on 5e updates of the Archons. I had planned to submit them to the DMs Guild. I worked on the stat blocks, Mecha provided the flavor text and stat block design help, I commissioned artwork, and then I got side tracked. We as part of this project I decided to dust them off and polish them up a bit. So please go to the Celestials section and let me know what you think of the: Hound, Lantern, Owl, Sword, Throne, Throne (General), Trumpet, Warden, & Warden (Guardian) archons. In addition, these will probably form the basis of my first submission to the DMs Guild. I would like to start a "Hardcore Monsters" series and archons are by far the closest thing I have to something that is ready to publish. I have all the parts now: stats, text, format, art, etc., I just need time to put it all together.

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned MechaTarrasque in post Let's Read: Volo's Monsters
    ...tly. These get mechanics that are basically the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Wednesday, 8th February, 2017

  • 06:37 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    Per a suggestion from @MechaTarrasque on another thread, I have added the Vargouille Swarm to the fiends section. I have wanted to create a larger swarm for some time and this gave me a chance to give it a try. Let me know what you think. If this concept seems to work I could make swarms for dretches, imps, lemures, manes, and quasits too.

Monday, 23rd January, 2017

  • 04:12 PM - Igwilly mentioned MechaTarrasque in post D&D Fluff Wars: 4e vs 5e
    Remathilis I believe 3e did it. 2e did it – it encouraged to create your own world and you perfectly can build your own cosmology, but all published settings ended up using Spelljammer and Planescape. 5e does not, however, having set the default setting as FR. Xeviat I think the core 4 races are generic enough to be in any setting. The other races can be presented as plug-and-play – like it, use it; don’t like it, don’t use it. MechaTarrasque that’s why published settings should exist. They should be separate from the core rules, however.

Thursday, 22nd December, 2016

  • 05:09 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added the Excel spreadsheets and Word documents I use to create these epic monsters to the Downloads page linked to in the OP. These are the most up to date versions for those who already have them. I have added some instructions and an improved DPR calculator based on the one MechaTarrasque gave me. Please note: There are 2 excel spreadsheets in the download, but they are the same file. I accidentally posted it twice and now I can't seem to delete one.

Monday, 12th December, 2016


Monday, 21st November, 2016

  • 02:11 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added Prince Talisid to the Celestials section (Talisid and his Companions). Thank you MechaTarrasque for your contribution! This finishes off the Demi-gods and Celestials section for now. However, I think after I wrap up the rest of the sections I will come back and add a bunch of Demi-gods. I see this space as a good area for icon heros (heracules, etc.) and lower level epic threats that could flesh out a high level (if not epic level) campaign.

Monday, 7th November, 2016


Monday, 10th October, 2016

  • 07:54 PM - Phazonfish mentioned MechaTarrasque in post Planar Binding
    MechaTarrasque I had considered this, but do you really think the target is gonna fail its save to shrug off Hold Monster every round for the spell's entire duration? As you said, Hold Monster is a 5th level spell, so even a warlock, being able to spend all their slots as 5th level, only gets 2 tries. Maybe substitute Hypnotic Pattern for Hold Monster, as it only allows 1 chance to save?
  • 05:46 PM - CapnZapp mentioned MechaTarrasque in post Planar Binding
    Sorry MechaTarrasque gonna agree with Phazonfish here - you cannot call it good design to offer a spell that's designed to force outsiders to do your bidding, but not then ensure a reliable supply of such outsiders. Any outsider that agrees to sitting still for a whole hour doesn't need to be bound. So that can't be the use case. There must be a way to pacify a hostile outsider long enough to take control over it. That's what the discussion is about. If there are no such ways, then Planar Binding sucks. And that assumes you can even find such an outsider. In every edition past, you could always conjure up your own. If that isn't possible in 5E, then Planar Binding sucks even more. As for stories involving outsiders - if you don't need a spell to summon the monster, it's reasonable to expect you don't need one to bind it either. So what's the spell even for? Perhaps there once was more support for summoning and binding of outsiders, but Planar Binding certainly isn't good enough on its own. Right now...

Monday, 8th February, 2016

  • 12:18 AM - Lanliss mentioned MechaTarrasque in post Help with a sorcerer homebrew, Twisted Soul
    ...you still throw a ball of Fire, but it puts off a cold mist instead of smoke, for example.) If you choose to change the damage type on a spell you cannot combine it with the original damage type. If you choose fire you can have Cold+Acid, but you cannot have Cold+Fire, or Fire+Acid. Element 6th level 14th level Fire cold acid Cold lightning fire Acid poison lightning Lightning Acid poison Poison fire cold Chaos Form Starting at 6th level you can also shape shift into an aberration of CR 1 or lower. At 14th level this increases to CR 2, and you gain access to Oozes as an option for shape shifting. At 18th level you can change into an aberration or ooze with a maximum CR of 3. Each shift costs 2 sorcery points, and lasts for 1 minute. At 14th level this increases to 10 minutes, and at 18th level you can hold your form for up to 1 hour. (This one is very likely to change before I am happy with it.) I want to mention that most of my help at this point has come from @MechaTarrasque . Thanks a ton. This is still very shaky, in my opinion, as I am not really happy with the chaos form. It may be a good lay out, and the problem is just in my head, so if you think it looks fine as is, let me know. Right now, I may suddenly think of something better, IMO, and change it. For now I have a decent layout, so I need to do some play testing. For anyone else interested in trying it, please feel free to provide any feedback you can. This is my first real homebrew, but I don't mind some criticism, no matter how harsh. EDIT: changed around the Elemental Chaos table, because I realized Fire dealt Cold and Acid, while Lightning dealt Acid then Cold. Now there are no elements that get the same layout. Also clarified that you cannot use the original element of a spell with the Chaos elements. You can also now hold your Chaos Form longer as you gain levels in this class.

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Saturday, 18th May, 2019

  • 04:36 AM - Whizbang Dustyboots quoted MechaTarrasque in post Announcement after The Descent
    Clearly the Ascent. Take your murder hoboes to the Upper Planes, where they don't care what alignment you have on your sheet, but what you do (and let's face it, most of what the 'hoboes do is pretty evil). Awe as the bard is taken to task for rudeness by the spirits of LG kobolds (under the watchful eye of an ancient red dragon with the radiant dragon template). Be amazed as the sticky-fingered "CN" rogue is thrashed by celestial eladrin were-elementals. Cheer as the skeezy enchantment school wizard gets punched out by a guardianal. Two words: Asmodeus Ascending

Thursday, 16th May, 2019

  • 08:16 AM - Paul Farquhar quoted MechaTarrasque in post New Unearthed Arcana: Revised Artificer
    Since artificers have cantrips (unlike rangers and paladins), I wouldn't be surprised if they errata'd artificer into the feat when the "for publication" version comes out. Of course, if they had said rangers and paladins get exactly two cantrips (spare the dying and true strike) [I didn't say they got two good ones, but both seem reasonable for rangers and paladins to have], they could have made the feat work for all casting classes. It's not just lack of cantrips though, those classes have "signature spells" that are significantly above the curve for their level. That's what makes them such a popular choice for bards. To be fair, so does warlock, which is why I reckon it is such a popular choice for Magic Initiate. Then their is the lore side. It doesn't make sense for someone to be able to use an Artificer spell if they have no tool proficiencies, so an Artificer version of Magic Initiate would have to either have tool proficiency as a prerequisite or come with it built in.
  • 12:08 AM - jgsugden quoted MechaTarrasque in post New Unearthed Arcana: Revised Artificer
    Since artificers have cantrips (unlike rangers and paladins), I wouldn't be surprised if they errata'd artificer into the feat when the "for publication" version comes out. Of course, if they had said rangers and paladins get exactly two cantrips (spare the dying and true strike) [I didn't say they got two good ones, but both seem reasonable for rangers and paladins to have], they could have made the feat work for all casting classes.Agreed, but it might just be a new feat that is similar to magic initiate rather than amending the existing feat.

Wednesday, 15th May, 2019

  • 08:28 PM - Jay Verkuilen quoted MechaTarrasque in post New Unearthed Arcana: Revised Artificer
    Maybe it is all the smite and aura spells, but the battle smith makes me think it is the paladin artificer. Definitely. I wish other classes made use of spell slot burning for class features. The bard as a half caster with the ability to churn slots to buff makes a lot of sense, for instance.
  • 05:46 PM - Frankie1969 quoted MechaTarrasque in post On the Origins of Dragon Species
    It has been a while since I read it, but I think Bernard Evslin had dragons having scales like brass and the biggest one having scales like bronze (or maybe vice versa) in the Dragon of Boeotia. I can't help you with copper, but semi-obscure Greek mythology justifies brass and bronze dragons Okay, now this is really interesting. If true, it's a solid justifiable source for D&D's metal dragons. Evslin describes a LOT of things as made of brass in his books, but I'm not finding brass scales in any other Greek mythology references. Maybe Evslin is brazenly embellishing rather than translating "ορείχαλκος" from original material. The Gorgon sisters had brass claws. https://books.google.com/books?id=K18AAAAAYAAJ&lpg=PA5&ots=yQUOS7xygT&dq=brass&pg=PA5 So did the Stymphalian birds. There's also the bronze bulls, which became D&D gorgons. But those aren't close enough. I would be very happy to learn a reason for D&D's dragon metals that's better than my ...

Tuesday, 14th May, 2019

  • 11:15 PM - Kurotowa quoted MechaTarrasque in post New Unearthed Arcana: Revised Artificer
    Maybe it is all the smite and aura spells, but the battle smith makes me think it is the paladin artificer. Yeah, people are fixating on the pet, but I think that's a distraction. It's not very impressive and doesn't scale well. No, the real meat here is that Battle Smith is the Artificer's Hexblade. Getting your Int bonus to weapon attacks will open up whole new vistas for the CharOp folks and gish lovers. Bring out your High Elves and Rock Gnomes to play.
  • 10:44 PM - Al2O3 quoted MechaTarrasque in post New Unearthed Arcana: Revised Artificer
    Maybe it is all the smite and aura spells, but the battle smith makes me think it is the paladin artificer.That is what convinced me that most of the artificer works as a halfcaster. The battle smith might also be the ranger artificer (beast master, with the new spell acting like Hunter's mark). The archivist is the one with smite-like extra damage from spells. What I'm really happy to see is repeating shot. Suddenly crossbows are viable with the extra attack feature and my main reason for not using archers is handled.

Friday, 10th May, 2019

  • 05:57 PM - Ancalagon quoted MechaTarrasque in post On the Origins of Dragon Species
    And there wouldn't be much forest left if the green dragon is always breathing fire (or lightning).Indeed. And the character of the dragon is driven by the "character " of the terrain- the forest is depicted as where many fey live, so the dragon too has to be conniving etc...

Monday, 29th April, 2019

  • 06:10 PM - Mike Myler quoted MechaTarrasque in post Mythological Figures: Saint George (5E)
    I feel a little tentative about suggesting it, but maybe replace the cleric levels with hunter ranger levels to emphasize the dragon-slaying. It seems like a good story for this NPC would be that the PC's discover a dragon hunter has been tricked into thinking a good dragon the PC's are familiar with has "good bad." If you do that remember to lower his CR by ~2 (because cleric --> higher level spell slots for smiting). I general I like the build and the direction. However, I find your suggestion of having him abandon or betray the party as very odd and not very saintly. His there something in his backstory you found that would suggest this? That's about not outshining the players or soaking up the spotlight, and if it did come up during my research I'm not positive as to where (this build got stuck in the backlog and was made I think at the start of this year). To clarify because this is the second time it's come up, there is a second part to that sentence about how to use him (extra format...

Thursday, 25th April, 2019

  • 06:47 PM - jayoungr quoted MechaTarrasque in post Can you cancel Forcecage early?
    Do you generally assume a spell with a duration can be canceled early unless the spell description says it cannot? Or do you assume that it cannot be canceled early unless the spell description says it can? Light, for example, says that it lasts for an hour, but it ends if you cast it again or use an action to dismiss it. I can't think of any spells that specifically say they cannot be ended early. Ah, possibly wrong tool for the job then. Probably should have tried Banishment (if known, prepared, etc). I don't think anyone had banishment. The player (Bard) was excited because she was bringing out her "big guns" for this fight. I also didn't realize that forcecage required 1,500 gold pieces' worth of expensive components, which I'm pretty sure the Bard didn't have. I'm a little sad because it made the fight super-anticlimactic, but I guess the players are happy for being clever in saving so many abilities until the end. I suppose if the Aura and Summoned Elemental were activated in a lat...
  • 01:11 PM - Remathilis quoted MechaTarrasque in post Why are tieflings so popular? How did they manage to outcompete all the other wacky races to win their place in mainstream D&D?
    Has any good ever come from splitting the fighting man into the fighter and the thief/rogue? I think not.By 1979, it was too late and you had fighter, thief, ranger, paladin, assassin and monk. You have to smother that infant in 1975, and take the druid out at the same time before that gains traction and creates a billion caster variants with it.

Wednesday, 24th April, 2019


Monday, 22nd April, 2019

  • 11:56 PM - SkidAce quoted MechaTarrasque in post The King that Crawls
    Mike Mearls made him a demon lord for his homebrew 5e Nethir Vale game... ...That would be consistent with what they did with the Raven Queen and I think I saw something about Vecna being an archlich..... I am tired of Mike Mearls et al spying on my home campaign and stealing all my good ideas.
  • 07:05 PM - Mike Myler quoted MechaTarrasque in post Epic Monsters: Fenrir (5E)
    Clearly not the Odin eating Fenrir of myth (depending on how you stat Odin of course), but a good outline for what that might look like. Thank you for sharing. One suggestion: give him a recharge or bonus action attack that can add some situational or nova damage. Maybe: Frenzied Attack (recharge 5-6). Fenrir makes a bite attack against each target with its reach. or Savage Attacker. Fenrir can use a bonus action to make a bite or swallow attack against a target it has grappled or is prone within it reach. (or possible just move swallow to a bonus action). One question regarding its Bite attack: why not give it the magical weapons trait instead of listing it as magical piercing damage in the weapon attack? That is how it was handled for the demon lords (at least Demogorgon was, who only had natural weapons) I'm okay with him putting out 140 odd damage a turn (two bites and a legendary bite). That's quite a bit, god forbid somebody take a critical (!). I considered a blanket magical damage thing...
  • 06:02 PM - Mike Myler quoted MechaTarrasque in post Epic Monsters: Fenrir (5E)
    Seems a little wimpy for a creature that even the gods fear. He'd definitely eat Thor I reckon. Nice start. I like destructive roll. I would make his attacks magical for purposes of overcoming resistances and immunities (seems like Odin would either naturally have that or cast a spell that gives him that at the start of the battle). Relatedly, maybe a "celestial foe" trait (assuming Odin is a celestial) that adds a crazy lot of extra damage to celestials for his attacks, which wouldn't change his CR since PC's are not usually celestials. I would also think that Odin could do more than 50 points of damage a round, so I would up the amount necessary to get out of his stomach. Point taken on magical damage with his attacks. Added! As for tummy escape damage threshold: it still needs to be attainable for PCs to be usable right? The tarrasque (who could easily be reskinned as a gigantic wolf) is at 60 damage to get out and intended for adventurers at the very top-tier of play, so with that in mind I...

Friday, 29th March, 2019

  • 06:30 PM - Yunru quoted MechaTarrasque in post The Moon(s) Patron
    I don't mind a subclass from one class using features from a subclass of another class, but you are taking a class feature (wild shaping) and a subclass feature (circle forms), and lumping them into one subclass feature. I did consider that at first, but the difference between Combat Wild Shape and regular Wildshape is different enough that I feel they're really different features that just happen to share a resource and work a similar way.

Monday, 25th March, 2019

  • 11:09 PM - doctorbadwolf quoted MechaTarrasque in post How Should Taunting Work?
    It's definitely Persuasion vs Insight. As for how it should react, there's no one way even for a single species, let alone every create. Part of it also depends on what you're taunting it into doing. Great point on the reaction. Setting a specific behavior is more in line with 5e simplicity, but leaving it open ended works fine, as well. A feint would be deceiving your opponent into thinking there's an opening that isn't actually there, and thus Deception. A taunt is persuading your opponent to take a course of action, and thus Persuasion. Both would have different outcomes. For instance, I can't see a feint granting disadvantage against other targets, because if the feint succeeds then the creature isn't going to be attacking other targets. Great points. A feint, IMO, is a move you do to get advantage against a creature, primarily, but I can also see using it to get them to overextend using their movement to come into a space they won't enjoy being in. This is probably a little mor...

Friday, 22nd March, 2019

  • 10:40 AM - pemerton quoted MechaTarrasque in post Who Killed the Megaverse?
    We are a generation used to mix sci-fi and fantasy, not only in the superheroes comics but also some franchises as He-Man and the master of the Universe, what is like mixing Flash Gordon and Conan de barbarian. But in the RPGs is different. The balance of power between superpowers, ranged and melee weapons is difficult, at least with the d20 system. You make a good point, which is that by creating definitions of what "fits" in a game, it makes the game rules a little more balanced. As D&D's rules have become more codified, a side effect is that it reinforces the genre. Rifts, in contrast, doesn't worry too much about balance which allows cross-pollination of multiple genres.This is all about d20. It's not very hard to have a mechanically balanced RPG that allows mixing genres. Cortex+ Heroic (derived from Marvel Heroic RP) and HeroQuest revised are too that come to mind; Fate might be able to handle this too, though I don't know it as well. It is a spotlight issue. It is hard to justify the...

Thursday, 14th March, 2019

  • 02:51 AM - Henry quoted MechaTarrasque in post Casting Verbal spells in armour
    Obviously an ability of the School of Aerobics Wizard will be to use verbal only spells with armor. and here is your instructor https://www.youtube.com/watch?v=vWz9VN40nCA ...And it was said that the most famous of these was Aanglvia Newton-John, the Last Aerobender....


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