View Profile: MechaTarrasque - Morrus' Unofficial Tabletop RPG News
  • MechaTarrasque's Avatar
    Tuesday, 19th February, 2019, 11:38 PM
    That is interesting. Although you could cast dispel magic on someone who had the True Seeing spell (they might get a little suspicious if they were about to meet "Bob the Dwarf" and this happens) and I don't think "natural" true seeing is adversely affected by an antimagic field like the TS spell, so there is some sense there....
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  • MechaTarrasque's Avatar
    Monday, 18th February, 2019, 07:39 PM
    I have added everything from chapters 1-3 and 6 (monsters and NPC's) from GRR and all the monsters of CR 3 or less (and anything on the same page) from Creature Collection.
    67 replies | 11920 view(s)
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  • MechaTarrasque's Avatar
    Friday, 15th February, 2019, 09:24 PM
    That makes sense (my original thought as way of the 4 elementals as the eldritch knight version of the monk), so I was thinking one melee attack plus one cantrip, but I am a little concerned that the elemental monk would need something tradition-specific to spend ki points on (but I wanted something other than 2 ki points for a spell).
    10 replies | 478 view(s)
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  • MechaTarrasque's Avatar
    Friday, 15th February, 2019, 06:37 PM
    I am just spit-balling this (and it may not be better), but maybe gut most of it, and make a subclass feature that flurry of blows can let you make two melee attacks, cast two cantrips, or make one melee attack and cast one cantrip. Give them the same # of cantrips as an eldritch knight, but make the cantrip list be the elemental ones. And as long as you are stealing from EK, steal the spell...
    10 replies | 478 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 13th February, 2019, 09:25 PM
    It occurs to me you could skip the whole dragon sex thing, and have half-dragons be something that (eventually) happens to any creature that stays in the area that surrounds an adult (or older) dragon's lair for a significant amount of time (and somehow doesn't get eaten). If that is too big a power up for dragons, it could also be a ritual the dragon does ("I'm feeling like a nap, so I need...
    39 replies | 45616 view(s)
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  • MechaTarrasque's Avatar
    Monday, 11th February, 2019, 07:49 PM
    I think you’d have diffiiculty balancing some classes, as some get more cantrips than others. How are you going to compensate the sorcerer, for example. That class gets more cantrips than a wizard, but now they only need an item and can cast such a cantrip? QUOTE] It seems like it would lead to something like resonance from PF2's playtest, where classes get a different capacity for magic...
    24 replies | 833 view(s)
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  • MechaTarrasque's Avatar
    Friday, 8th February, 2019, 09:23 PM
    I would be quite happy if they brought back primal spirits, and I agree that the primal power source makes it easier to explain how druids are different, but what I was trying to say (and didn't do very well) is that it isn't easily actionable in 5e. By that I mean, if someone said "primal power is cool, what should my druid do?" brings us right back to the OP's question.
    32 replies | 1092 view(s)
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  • MechaTarrasque's Avatar
    Friday, 8th February, 2019, 05:42 PM
    I think it is because primal spirits aren't a "thing" in 5e (yet). Fey kind of have the primal spirit role (among other roles), but they are pretty wanton with their affections: they power up warlocks, paladins, and are a named as a possible source for how you become a wild magic sorcerer entry in the PHB, and then eventually become buddies with glamour bards, so it is hard to say they are...
    32 replies | 1092 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 6th February, 2019, 06:36 PM
    Let's explore this "exceptional individual" some more. Presumably gnolls are genetically, spiritually (their essence did come from a demon lord after all, as opposed to a CG elf god you just happen to be on the outs with), and socially built to be CE. So give us a scenario where this "exceptional" gnoll breaks all of that. Obviously, WotC regards "free will" as not being anywhere near that...
    42 replies | 3323 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 6th February, 2019, 05:24 PM
    It seems like if the fluff says A leads to B, and if you buy the fluff but want A to lead to C, that requires some other story element. I am kind of curious if you have any ideas for an intervening factor that would keep something created by a demon lord (who presumably would try to hardcode evil into his creation) from being evil. Is there some hyena-headed celestial out there or did a gnoll...
    42 replies | 3323 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 6th February, 2019, 12:00 AM
    Ambiance goes a long way. If you think your players will recognize the theme from the Godfather, I will give it a play right before the head fey shows up. A little bit of Brando in the head fey's voice (maybe with dialogue involving the PC's being....reasonable, and there being....consequences if they aren't) should get the message across without you having to do much "in game."
    52 replies | 1919 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 5th February, 2019, 05:28 PM
    I think of fey as being some of the most "morality tale" monsters: as soon as you do something "bad", they are free to do something bad to you. And of course, "bad" can appear to be somewhat arbitrary (good idea to have some rules in mind, though, part of the fun is for parties to figure out what they can get away with). Since most of them enjoy doing bad things to the guilty (or at least...
    52 replies | 1919 view(s)
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  • MechaTarrasque's Avatar
    Friday, 1st February, 2019, 02:55 PM
    The official D&D Sage Advice Compendium, by Jeremy Crawford, has been updated. New items include: Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for...
    544 replies | 4200 view(s)
  • MechaTarrasque's Avatar
    Thursday, 31st January, 2019, 07:39 PM
    Conjure animals is good for this. It almost doesn't matter what you get, as long as the critter can use the help action to help a PC. Even a hour's ride on horses can be helpful.
    42 replies | 1775 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 31st January, 2019, 03:22 PM
    The official D&D Sage Advice Compendium, by Jeremy Crawford, has been updated. New items include: Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for...
    544 replies | 16292 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 30th January, 2019, 07:40 PM
    Or maybe wildshaped druids shouldn't be able to lose concentration until they suffer enough damage to revert to normal. That would be a boost, but I think we could lessen it if we threw in druids have disadvantage on concentration checks if they take more damage in wildshape than the shape has hps (or go even further and say they automatically fail any concentration check that occurs the round...
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  • MechaTarrasque's Avatar
    Wednesday, 30th January, 2019, 04:33 PM
    Well after last night's Smackdown (https://www.wwe.com/shows/smackdown/2019-01-29#full-detail-40055425), I am convinced the druid can't wear metal or leather armor. It's (organic) hemp or nothing....
    99 replies | 3876 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 23rd January, 2019, 07:44 PM
    At https://www.sageadvice.eu/2019/01/23/if-a-lvl-11-pc-gets-a-sidekick-it-would-make-sense-for-the-sidekick-to-be-lvl-11-right/, Jeremy Crawford has a winding conversation about sidekicks. To me the big points were: "The sidekick rules were popular enough that I'm tinkering with a new version, in which your sidekick's starting level equals your level." "If a group has anxiety about their...
    37 replies | 1878 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 22nd January, 2019, 05:45 AM
    For GRR, I added backgrounds for Azorius, Golgari, and Izzet. I also added a column for guild spells in the spell section for those guilds. Finally, all monsters and NPC classes with a CR of 4 or less (or were on the same page as a monster/NPC with that level CR) have been added.
    67 replies | 11920 view(s)
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Friday, 7th September, 2018

  • 06:49 PM - Satyrn mentioned MechaTarrasque in post New Class Brainstorming. Magekinght.
    Think I will go with the "if you hit you can cast a spell thing". Not sure if I will have it for free, use the reaciton or bonus action. When I first read MechaTarrasque's suggestion, it looked like she was suggesting that casting the slell required the spell's normal casting time. Like for a 5th level character (with extra attack): Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: cast a 2nd level spell. And: Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: Take the attack action, hit once, that slot increases to 3rd level. Round 3: cast fireball!

Monday, 30th July, 2018

  • 09:04 PM - Oofta mentioned MechaTarrasque in post Resurrecting dead from millenia?
    It depends on the campaign. MechaTarrasque's answer isn't wrong, but it's Forgotten Realms specific. The true resurrection spell only works for creatures less than 200 years old or less and assumes you have access to the body and that the creature is willing and able to return to life. Of course if it makes sense for the campaign, it can always happen, it would just take more than a simple spell. Even a 9th level spell. In my campaign, even raise dead is iffy and getting someone out of Helheim is virtually impossible but there are exceptions to every rule. For example, a lich has their soul trapped in a gem. If you had access to the gem and the lich wanted to come back to life a dark ritual might work.

Friday, 16th March, 2018

  • 06:57 PM - 77IM mentioned MechaTarrasque in post Warden (Ranger Archetype)
    ...right, translating something like this from 4E to 5E is never going to work quite right. You have to pick and choose what to retain and what gets lost. I like to start with the "story" of a character archetype and then see where it fits in. To me, the warden's story is smack dab in between ranger and druid, and too similar to either to stand alone as its own class. I also can't see a warden base class supporting many good subclass ideas -- you could base subclasses on the paragon paths, but they all feel pretty samey to me, and don't have a strong basis in fantasy fiction. I thought about making it a paladin subclass, but re-reading the paladin's flavor text, it just didn't feel right; paladin is very oath-oriented, with a strong dose of self-righteousness, which is the opposite of the "surrender to nature" vibe I get from the warden. I definitely think you could start from a druid base the way vincegetorix suggests, and might explore that option next. I am also intrigued by MechaTarrasque's idea of making the warden a subclass of a generic shapeshifter base class. There's actually a class like this in EN5ider's "Touch of Class," the shifter, but it doesn't really float my boat for some reason.

Wednesday, 14th February, 2018

  • 03:02 PM - Coroc mentioned MechaTarrasque in post Classes - Primary Stat Secondary Stat
    MechaTarrasque #18 I much prefer your Approach over the OP. The only Combo i tend to disagree is Artificer being Int Str, rather do Arti Int Dex and Bladesinger Int Str, the rest is thought out really good. Otoh i would totally allow the houserule that Fighters can intimmidate with Str instead of Cha, Barbarians and Dwarf Fighters alternatively with Con. I see no Problem to key of some skills from other than the normal Attribute like 5E already does for athletics / acrobatics.

Friday, 15th December, 2017

  • 11:11 PM - Oofta mentioned MechaTarrasque in post How to destroy or close a portal to the Nine Hells?
    Oofta - it's a bit late for that... Tiamat has appeared and she's not happy :) But good advice for any following in my footsteps! D'oh! Well then maybe they should find a book on how to build a SpellJammer ship. :uhoh: But I like MechaTarrasque 's idea - trick her into destroy her own portal. Set up traps so that either she retreats back to hell or she gets decapitated as the portal closes. That or get her so PO'ed that she chases a volunteer into hell while the others close the portal. Noble sacrifice time! :angel:

Thursday, 21st September, 2017

  • 12:22 AM - Saeviomagy mentioned MechaTarrasque in post Planar Ally is it the most powerful conjuration spell in the game? How do you run it?
    MechaTarrasque - spamming is handled by the DM getting annoyed with you and simply having creatures refuse your bargain. As for all long casting times being rituals? That would be problematic. There's quite a few that would have serious implications if they could be used without a resource cost. That said, I believe the authors could have been a lot more liberal with the ritual tag. There's some obvious candidates like this spell, magic circle, hallow etc.

Friday, 7th July, 2017


Saturday, 15th April, 2017

  • 01:12 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    About a year ago, while working on my 5e Epic Monster Updates, I collaborated with MechaTarrasque on 5e updates of the Archons. I had planned to submit them to the DMs Guild. I worked on the stat blocks, Mecha provided the flavor text and stat block design help, I commissioned artwork, and then I got side tracked. We as part of this project I decided to dust them off and polish them up a bit. So please go to the Celestials section and let me know what you think of the: Hound, Lantern, Owl, Sword, Throne, Throne (General), Trumpet, Warden, & Warden (Guardian) archons. In addition, these will probably form the basis of my first submission to the DMs Guild. I would like to start a "Hardcore Monsters" series and archons are by far the closest thing I have to something that is ready to publish. I have all the parts now: stats, text, format, art, etc., I just need time to put it all together.

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned MechaTarrasque in post Let's Read: Volo's Monsters
    ...tly. These get mechanics that are basically the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Wednesday, 8th February, 2017

  • 06:37 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    Per a suggestion from @MechaTarrasque on another thread, I have added the Vargouille Swarm to the fiends section. I have wanted to create a larger swarm for some time and this gave me a chance to give it a try. Let me know what you think. If this concept seems to work I could make swarms for dretches, imps, lemures, manes, and quasits too.

Monday, 23rd January, 2017

  • 04:12 PM - Igwilly mentioned MechaTarrasque in post D&D Fluff Wars: 4e vs 5e
    Remathilis I believe 3e did it. 2e did it – it encouraged to create your own world and you perfectly can build your own cosmology, but all published settings ended up using Spelljammer and Planescape. 5e does not, however, having set the default setting as FR. Xeviat I think the core 4 races are generic enough to be in any setting. The other races can be presented as plug-and-play – like it, use it; don’t like it, don’t use it. MechaTarrasque that’s why published settings should exist. They should be separate from the core rules, however.

Thursday, 22nd December, 2016

  • 05:09 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added the Excel spreadsheets and Word documents I use to create these epic monsters to the Downloads page linked to in the OP. These are the most up to date versions for those who already have them. I have added some instructions and an improved DPR calculator based on the one MechaTarrasque gave me. Please note: There are 2 excel spreadsheets in the download, but they are the same file. I accidentally posted it twice and now I can't seem to delete one.

Monday, 12th December, 2016


Monday, 21st November, 2016

  • 02:11 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added Prince Talisid to the Celestials section (Talisid and his Companions). Thank you MechaTarrasque for your contribution! This finishes off the Demi-gods and Celestials section for now. However, I think after I wrap up the rest of the sections I will come back and add a bunch of Demi-gods. I see this space as a good area for icon heros (heracules, etc.) and lower level epic threats that could flesh out a high level (if not epic level) campaign.

Monday, 7th November, 2016


Monday, 10th October, 2016

  • 07:54 PM - Phazonfish mentioned MechaTarrasque in post Planar Binding
    MechaTarrasque I had considered this, but do you really think the target is gonna fail its save to shrug off Hold Monster every round for the spell's entire duration? As you said, Hold Monster is a 5th level spell, so even a warlock, being able to spend all their slots as 5th level, only gets 2 tries. Maybe substitute Hypnotic Pattern for Hold Monster, as it only allows 1 chance to save?
  • 05:46 PM - CapnZapp mentioned MechaTarrasque in post Planar Binding
    Sorry MechaTarrasque gonna agree with Phazonfish here - you cannot call it good design to offer a spell that's designed to force outsiders to do your bidding, but not then ensure a reliable supply of such outsiders. Any outsider that agrees to sitting still for a whole hour doesn't need to be bound. So that can't be the use case. There must be a way to pacify a hostile outsider long enough to take control over it. That's what the discussion is about. If there are no such ways, then Planar Binding sucks. And that assumes you can even find such an outsider. In every edition past, you could always conjure up your own. If that isn't possible in 5E, then Planar Binding sucks even more. As for stories involving outsiders - if you don't need a spell to summon the monster, it's reasonable to expect you don't need one to bind it either. So what's the spell even for? Perhaps there once was more support for summoning and binding of outsiders, but Planar Binding certainly isn't good enough on its own. Right now...

Monday, 8th February, 2016

  • 12:18 AM - Lanliss mentioned MechaTarrasque in post Help with a sorcerer homebrew, Twisted Soul
    ...you still throw a ball of Fire, but it puts off a cold mist instead of smoke, for example.) If you choose to change the damage type on a spell you cannot combine it with the original damage type. If you choose fire you can have Cold+Acid, but you cannot have Cold+Fire, or Fire+Acid. Element 6th level 14th level Fire cold acid Cold lightning fire Acid poison lightning Lightning Acid poison Poison fire cold Chaos Form Starting at 6th level you can also shape shift into an aberration of CR 1 or lower. At 14th level this increases to CR 2, and you gain access to Oozes as an option for shape shifting. At 18th level you can change into an aberration or ooze with a maximum CR of 3. Each shift costs 2 sorcery points, and lasts for 1 minute. At 14th level this increases to 10 minutes, and at 18th level you can hold your form for up to 1 hour. (This one is very likely to change before I am happy with it.) I want to mention that most of my help at this point has come from @MechaTarrasque . Thanks a ton. This is still very shaky, in my opinion, as I am not really happy with the chaos form. It may be a good lay out, and the problem is just in my head, so if you think it looks fine as is, let me know. Right now, I may suddenly think of something better, IMO, and change it. For now I have a decent layout, so I need to do some play testing. For anyone else interested in trying it, please feel free to provide any feedback you can. This is my first real homebrew, but I don't mind some criticism, no matter how harsh. EDIT: changed around the Elemental Chaos table, because I realized Fire dealt Cold and Acid, while Lightning dealt Acid then Cold. Now there are no elements that get the same layout. Also clarified that you cannot use the original element of a spell with the Chaos elements. You can also now hold your Chaos Form longer as you gain levels in this class.

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Tuesday, 19th February, 2019

  • 11:28 PM - dave2008 quoted MechaTarrasque in post Epic Monsters: Cerberus (5E)
    Evslin has several interesting takes (I would definitely recommend them). His Cerberus, in particular, was a good (although sad) one: As a young monster, Cerberus befriends a mortal girl; Hades wants Cerberus as a guard dog, and so has the girl killed; Cerberus rampages through the realms of the dead, killing off a bunch of Hades' monsters (thus deserving a high CR); Hades promises to bring her back to life in a 1,000 years if Cerberus serves as his guard dog during that period, and the book ends without us ever finding out if he ever got her back. Hades questionable human resources practices gives Cerberus a chance to rampage through various monsters of the underworld in the Sphinx book (although sadly Cerberus and the Sphinx never get to fight, although they are on opposite sides). Interesting - I will have to check them out! Thanks for point me in his direction.
  • 11:08 PM - dave2008 quoted MechaTarrasque in post Epic Monsters: Cerberus (5E)
    There are a couple of versions of the story. The one I am thinking of has Herc freaked out about Ladon (Bernard Evslin describes him as a serpent with a mile-long gullet), so he plays it safe and shoots it from a distance. He needed Atlas' help because "no mortal could pick the apples" (why he didn't use the old Hercules charm on Atlas' daughters is never explained, although maybe after the Amazon thing, he was a little leery of that tactic). Speaking of Bernard Evslin, his version of Cerberus (both in the Cerberus book and the Sphinx book) is a good base for a high-level monster. Ok - so not the source material, but a modern (relatively) authors retelling of the tales. I noticed in his wikipedia page: "Evslin's Monsters of Mythology series, published between 1987 and 1991, retold many stories from ancient mythology, often by altering the plot of the stories." I think that explains why I am unfamiliar with that version. Thanks for giving the context! EDIT: One thing I do like about the gree...
  • 07:32 PM - dave2008 quoted MechaTarrasque in post Epic Monsters: Cerberus (5E)
    In his 11th labor, he took out a dragon that Atlas didn't want to fight, .... Hmm. The version I'm most familiar with has Herakles asking Atlas to get the apples while he holds the sky - because even Herakles couldn't defeat the dragon. He then tricks Atlas into putting the sky back on his shoulders and takes the apples.
  • 06:49 PM - Quartz quoted MechaTarrasque in post Epic Monsters: Cerberus (5E)
    I am not sure that the Greek dead in Hades are undead as we think of it in D&D, maybe more like petitioners (celestials or fiends). The Odyssey dead seem fairly undead, but Hercules and Orpheus's interactions with the dead didn't seem particularly undead. Maybe it is just me, but any dead who aren't running around in the world (as opposed to the afterlife) don't seem like "undead." I agree, but to put them in D&D terms I think Undead is the best fit, after all, if they're trying to escape they're the unquiet dead.

Saturday, 16th February, 2019

  • 04:32 AM - Ilbranteloth quoted MechaTarrasque in post Half-Dragons and Dragonborn: What's the difference?
    It occurs to me you could skip the whole dragon sex thing, and have half-dragons be something that (eventually) happens to any creature that stays in the area that surrounds an adult (or older) dragon's lair for a significant amount of time (and somehow doesn't get eaten). If that is too big a power up for dragons, it could also be a ritual the dragon does ("I'm feeling like a nap, so I need some guards while I sleep for the next decade. Not any guards will do...."). Joe Peasant could differentiate between dragonborn and half-dragons (if he was foolish enough to hang around instead of run away), because bipedal half-dragons might be hanging around bulls with big dragon teeth, scaly wolves, and don't forget weird dragon/giant spider things.... That might be a good gimmick for kobolds. If the tribe pleases a dragon, they might become half-dragon kobolds. Well traditionally half-dragons would have been the offspring of a dragon in humanoid form. So no “dragon sex” and the dragon would always be...

Friday, 15th February, 2019

  • 08:20 PM - Blue quoted MechaTarrasque in post Improving monk of the four elements
    I am just spit-balling this (and it may not be better), but maybe gut most of it, and make a subclass feature that flurry of blows can let you make two melee attacks, cast two cantrips, or make one melee attack and cast one cantrip. Give them the same # of cantrips as an eldritch knight, but make the cantrip list be the elemental ones. And as long as you are stealing from EK, steal the spell casting to, and just make a list full of elemental spells the monk can chose from. That would be easy to update (any time a new 4th level or lower elemental spell comes out, you add it to the list), and the monk would probably spend most of his/her ki on flurry of blows. I think this may be a bit more damage then seems at first blush. Cantrips seem positioned (baring class feature boosts like Agonizing Blast) to be weaker than a full action, but in the neighborhood. They're strong enough not to be a "wasted action" even if less than a weapon attack from someone focusing on weapons. Allowing an Attack seq...

Thursday, 14th February, 2019

  • 12:03 AM - cbwjm quoted MechaTarrasque in post Artificer UA to be released in February
    5 years of complaining about WotC's release schedule, and still the complainers haven't found an interesting or creative way to complain. The laziness of the complaining class is beyond dispute. The Troll Overlords need new shills.I like how they call everyone who is happy with how the DnD team is doing things a corporate shill. So thought provoking, I'm sure many have rethought their generally happy position on the release schedule after being called a shill.

Tuesday, 12th February, 2019


Monday, 11th February, 2019

  • 09:40 PM - Mike Myler quoted MechaTarrasque in post Mythological Figures: Tarzan (5E)
    Good old Tarzan. Like Conan he's written to be naturally good at everything. Since that takes exceptional rolls and creates a boring character, it's more fun to decide what part of the fiction you want to bring forward. I think straight Barbarian works great for the Tarzan as he is when he first meets other humans. Still I would have love to have seen an Ape Totem. Also are you missing a Totem option? I see the wolf level 6, but no level 3. My archetype builds here have been very hit-or-miss so I resisted the urge (although that's definitely ripe territory). The totem you are looking for is tucked away into the last two bullet points of his Rage feature. If you want to up his damage, you might think about giving him 3 levels of scout rogue. Change his weapon to a short sword (as Crocodile Dundee would say "that's not a knife....."), the extra damage from sneak attack should more than make up for the decreased damage from great club to short sword. On top of that treat thieves cant as being a...

Friday, 8th February, 2019

  • 06:59 PM - Aldarc quoted MechaTarrasque in post What is a druid?
    I think it is because primal spirits aren't a "thing" in 5e (yet).Of course, but I have nevertheless heard many people speak well of how 4e illuminate a difference between druids and other spellcasters through the primal source in 4e. A few people here on this forum have even indicated that they still maintain the primal source as a quasi-canonical explanation for druidic powers. Fey kind of have the primal spirit role (among other roles), but they are pretty wanton with their affections: they power up warlocks, paladins, and are a named as a possible source for how you become a wild magic sorcerer entry in the PHB, and then eventually become buddies with glamour bards, so it is hard to say they are particularly pro-druid. Also, when a cleric loses concentration on conjure celestial, it doesn't get mad at him (even if it is an evil fallen celestial), but a druid losing concentration on conjure fey has an angry fey on his/her hands. That doesn't signify a friendly relationship between druids a...

Wednesday, 6th February, 2019

  • 07:31 PM - Charlaquin quoted MechaTarrasque in post Non evil gnoll tribes?
    Let's explore this "exceptional individual" some more. Presumably gnolls are genetically, spiritually (their essence did come from a demon lord after all, as opposed to a CG elf god you just happen to be on the outs with), and socially built to be CE. So give us a scenario where this "exceptional" gnoll breaks all of that. Obviously, WotC regards "free will" as not being anywhere near that strong, but surely you can give us something more compelling than that. Sure. Off the top of my head, how about a gnoll who’s tribe was killed by a band of noble adventures as an infant. Being good, these adventures decided that infanticide was maybe not a good thing, even if the infant belongs to a typically-violent race and instead takes the gnoll pup in and teach her good Pelorian values. She’s raised in the local temple, and taught to turn her natural aggression to noble purpose, fighting the enemies of the faith. It’s a hard adolescence for her, having to fight against her inclination towards cruelty, her m...
  • 05:55 PM - Charlaquin quoted MechaTarrasque in post Non evil gnoll tribes?
    It seems like if the fluff says A leads to B, and if you buy the fluff but want A to lead to C, that requires some other story element. I am kind of curious if you have any ideas for an intervening factor that would keep something created by a demon lord (who presumably would try to hardcode evil into his creation) from being evil. Is there some hyena-headed celestial out there or did a gnoll have an encounter with a god and saw the light? Maybe one of the things Yeenoghu ate was a unicorn and a little goodness snuck in there? It doesn't even have to be good, Primus might have said "not another CE race, let's infect them with a little OCD [which would actually fit the Volo description], so eventually they will be lawful." I mean, free will? Presumably gnolls are not mindless automotons, so whatever tendencies their creator may have imbued them with, they are still ultimately sapient individuals with the power of rational thought and independent decision-making. Which means it is possible for a...
  • 09:38 AM - Arial Black quoted MechaTarrasque in post Sage Advice Compendium Update 1/30/2019
    Stunned that no-one's called this out yet! Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. He totally fails to answer the question! We want to know whether the bard can/should see the number rolled on the d20 so he can get a clue whether or not to use Cutting Words. We still don't know. How hard can it be? How hard can it be to answer the darn question?

Monday, 4th February, 2019

  • 09:59 PM - Mike Myler quoted MechaTarrasque in post Epic Monsters: Grendel (5E)
    Thank you for another great entry Mike. As usual a few questions / comments: 1) the resistance to non-magical weapons. While I think this makes sense in general, I wonder how this relates to his battle with Beowulf? I didn't pull up your Beowulf, but his he strong enough to take Grendel while doing half damage? 2) Toxic Blood. This seems oddly phrased compared to similar traits. Why not: Toxic Blood. When a creature within 5 feet of Grendel hits him with a melee attack that inflicts piercing or slashing damage, that creature takes 7 (2d6) acid damage. Woot woot! 1) I'm very confident Beowulf would crush Grendel here. 2) Agreed! I thought I sourced that from another creature entry or something but for the life of my can't find it so I've adopted wording more like that. :D Maybe this is just me misremembering, but doesn't he sneak into Heorot? Nothing worse than a stealthy giant...... Eh it's a bunch of drunk vikings sleeping off a night of boozing which at the least would be advantage (so an ...

Friday, 1st February, 2019

  • 12:05 AM - FrogReaver quoted MechaTarrasque in post God Wiz...er...I mean, Druid?
    Conjure animals is good for this. It almost doesn't matter what you get, as long as the critter can use the help action to help a PC. Even a hour's ride on horses can be helpful. I agree conjure animals is a great spell. It's one of the druid's overall best spells. That said I wasn't convinced of it's control functionality and so I left it out of the main list. If a good case can be made for it helping with battlefield control and out of combat as well then I'd gladly move it to the main list.

Thursday, 31st January, 2019

  • 04:06 PM - 5ekyu quoted MechaTarrasque in post Sage Advice Compendium Update 1/30/2019
    Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy. [NEW] Do the benefits from Bardic Inspiration and the guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a guidance spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so...

Thursday, 17th January, 2019

  • 06:24 PM - vincegetorix quoted MechaTarrasque in post Simple Sorcerer
    I do have to say that I really, really like Spell Eater, and if you changed master of magic to be more like Spell Thief, I would be good with that too. The "you can change the damage type" feels unimaginative. Much more interesting is: At 3rd level, you master the first in a series of arcane secrets of your bloodline. When you cast a spell with a sorcerer's spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can spend a sorcery point (or a spell slot) to add 1dX points of damage per target per spell point (level of spell slot) of a type specified by your sorcerous origin. At level Y, the damage per sorcery point (spell slot) increases to 1dZ, etc. It seems like that would fulfill any sort of "does something with magic that no else can" requirement. I would fold in metamagic with font of magic at 2nd level. I like it. I'll probably modify the +2d10 force damage metamagic to 1d8 per added spell slot level (1d10 at level 11) of a ...
  • 04:34 PM - Parmandur quoted MechaTarrasque in post Spring's D&D Release Will Be Ship-Themed
    I haven't had a chance to watch this yet, but it is advertised that Jeremy Crawford is talking about underwater combat at: https://www.sageadvice.eu/2019/01/14/sage-advice-on-underwater-combat-dragon-talk/. Ayup; as mentioned above, it is primarily a review of the underwater rules from the DMG and PHB, with a conversation about Aquaman and dancing around saying anything definitive about the upcoming product.

Tuesday, 15th January, 2019

  • 05:34 PM - dave2008 quoted MechaTarrasque in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    I have only just started it, but the races seem...innovative, kind of like Volo's (first official nonhumanoid PC race in 5e if I am not mistaken is in the GRR). I do like the NPC classes that I have read so far (I am going to use the Firefist for the Firre celestial eladrin). I should get into the meat of the fluff shortly. I just bought a copy and hope to get into it more over the weekend.

Wednesday, 9th January, 2019

  • 02:25 AM - Charlaquin quoted MechaTarrasque in post And the barbarian says RAAAAARRRHHH!
    I would say that fits the historical\mythical berserker pretty well (except for the accuracy part). They were scary because they were hard to put down, even in situations where anyone else would be "this fight is going bad, time to make a break for it", and because it was assumed they were being possessed by spirits/gods/fiends, all of which were likely to bring you problems if you fought (or killed) them. Hitting hard was a pretty distant third. Except for some recent Incredible Hulk stuff (where Banner's subconscious was apparently doing all kinds of math so that the Hulk never killed anyone while rampaging), I am pretty sure no one has ever expressed any admiration for a berserker's accuracy. This. The Viking Berserk were said to become immune to steel and fire when they entered their rage, and while these stories were obviously embellished, they almost certainly did enter some altered psychological state (though whether or not drugs were involved is hotly debated among scholars) wherein they ...


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