View Profile: MechaTarrasque - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • MechaTarrasque's Avatar
    Thursday, 12th July, 2018, 04:02 PM
    The title on the sequence of tweets on sage advice is UA, but I don't see anything on wizards.com: https://www.sageadvice.eu/2018/07/12/new-monster-blazing-skeleton/ I like explosive end--it probably won't create many new blazing skeletons in too many campaigns, but there is some potential for some cultists to mass produce some blazing skeletons. I wonder if this means Orcus is responsible...
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  • MechaTarrasque's Avatar
    Thursday, 12th July, 2018, 04:19 AM
    All of MToF has been added.
    56 replies | 8713 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 11th July, 2018, 10:55 PM
    I have always been tempted to treat a horde of flunkies as a swarm, with anyone in the horde's space taking a set amount of damage per round unless they have uncanny dodge (or are immune/resistant to the horde's damage type). As for how much damage, that depends on how serious a threat the horde should be, from one flunky's average hit damage to 8 flunky's average hit damage. Ditto the horde's...
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  • MechaTarrasque's Avatar
    Tuesday, 10th July, 2018, 08:16 PM
    The generic vampire in the MM is LE, but they may have been thinking of Strahd when they made the entry.
    9 replies | 330 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 10th July, 2018, 03:50 PM
    Some people don't like "hit with charisma" (although if you haven't complained about shillelagh I think you don't have standing, since the hexblade is also using magic to hit with charisma). As long as the player doesn't try to get around "can't cast spells while raging", I think I would be good with it. I might suggest that charisma is morale in this case.
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  • MechaTarrasque's Avatar
    Tuesday, 10th July, 2018, 03:44 PM
    I think there has been the implication in earlier editions that you could have been CE if you were evil and intentionally inflicted chaos on society or damaged the fabric of society (so you could be a CE meticulous bomb-making terrorist). I think the idea was that vampires weakened society (but not destroyed it) so that they could hunt without fear of organized resistance (emphasis on...
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  • MechaTarrasque's Avatar
    Tuesday, 10th July, 2018, 05:28 AM
    Orcus is annoyed that vampires switched to LE in 5e, so his plan is to tell Strahd he is Mammon (big ugly humanoid-looking type with wings), and since vampires are LE, if the archdevil in charge of vampires tells the rest of the vampires Strahd is their king, they will go for it. Orcus actual plan is to use Strahd to infect the vamps with CE energies, turning them back to CE. Sadly CE vampires...
    9 replies | 330 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 10th July, 2018, 05:15 AM
    In 4e's scales of war AP, Tiamat had a bunch of exarchs, one for each type of chromatic dragon. I don't recall the names, but that could cover demigod of the chromatics. Bahamut tends to be stuck with his 7 gold dragon canaries, and thus gold dragon elitism means no such luck for the other metallics.
    21 replies | 3681 view(s)
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  • MechaTarrasque's Avatar
    Monday, 9th July, 2018, 05:07 PM
    The 'Fell is emotionally dampened, so: Air: some kind of doldrums (or maybe void) Earth: dust Fire: cinder Water: ice The 'Wild is emotionally overactive, so: Air: tempest
    10 replies | 323 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 5th July, 2018, 07:24 PM
    I can totally see something out of Supertroopers: I'll mess with the next batch of adventurers who come into the city, see how many times I can say goblin.....
    10 replies | 504 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 4th July, 2018, 05:29 AM
    Your welcome. It has been update for the CR 20 or less monsters and all the crunch from the beginning chapters except the Blood War one.
    56 replies | 8713 view(s)
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  • MechaTarrasque's Avatar
    Monday, 2nd July, 2018, 05:28 AM
    Planar binding is a 5th level spell, which means the caster is at least 9th level (and presumably so is the rest of the party), so the party shouldn't have any real difficulties in capturing/holding an imp or quasit in the admittedly unlikely scenario where they come across one by itself. Whether "I command you to become my familiar" is within the scope of planar binding is DM and setting...
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  • MechaTarrasque's Avatar
    Sunday, 1st July, 2018, 07:15 AM
    For imps, quasits, and sprites, you can use planar binding. That is a 5th level (or higher spell), so there is some opportunity cost. If you want to keep it for a reasonable amount of time, I would do 7th level (just me, but 1 7th level spell is worth less than 3 6th level spells or 30 5th level spells). For the pseudodragon, you are stuck one hour at a time, either dominate monster or charm...
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  • MechaTarrasque's Avatar
    Sunday, 1st July, 2018, 07:00 AM
    The way I figure it is that the Rilmani take the best souls from the N pile and give the rest to which ever Outer Plane is the weakest. That is pretty TN, you have an equal chance of ending up on a good plane or an evil one and a lawful one or a chaotic one. Of course, since a lot of those planes regard it as an honor to spend eternity on them, the N folks get the lowest end of the deal...
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  • MechaTarrasque's Avatar
    Saturday, 30th June, 2018, 05:01 AM
    Thanks. My odds of spelling her name without the book in front me were nonexistent. Mwaxanare is a low level elemental pact warlock and, based on the spells used, the fathomer is also a warlock. The fathomer and the arachnomancer (and Lolth-pact warlocks) have very specific shape changer abilities (the fathomer into a serpent made of water and the arachnomancer/Lolthloc into a giant...
    273 replies | 13777 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 28th June, 2018, 05:33 PM
    I don't know that I would put too much faith in Dark Sun coming based on MM's twitter. After all, he has also tweeted a lot about PoL/Nerath Valle, and the closest that came to coming to fruition is that the drow arachnomancer in MToF is based on his NV Lolth-patron warlock (which makes it at least the third NPC warlock with a pact that isn't officially available for PC's ).
    273 replies | 13777 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 27th June, 2018, 10:52 PM
    5e is pretty heavy stocked in the "brute" type monsters with a few casters/artillery and leader types. It could definitely use more soldiers. Still, if they made King Lurker, the Lurkiest Lurker type Monster of All (with explicit instructions, in bold 50 point font, that King Lurker was supposed to sneak up on the PC's), half (3/4ths really) of the people who complain about monsters on the...
    47 replies | 2247 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 27th June, 2018, 03:03 PM
    I don't know about need, but I would like one. I would be more interested in a DMG type book then a SCAG type book (more universal than setting specific). I would like a couple of examples of (well-defended) temples/groves/holy spaces and maybe some planar ally worthy celestials/fiends/elementals or templates for certain gods (or gods fulfilling certain functions) that could be applied to...
    119 replies | 3555 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 27th June, 2018, 04:13 AM
    I am up to the CR 13 and lower monsters (almost made the end of CR 14) for MToF. Also all the crunch and swag from everything but the elf and Blood War chapters has been added.
    56 replies | 8713 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 21st June, 2018, 05:15 PM
    Don't forget that Arborea isn't just another place for elves to hang around in, it is CG central, which means as long as you are acting CG, no one is going to freak out or make a big deal about it. They may even automatically mind zap any mortals who enter the realm so that they see all elves as eladrin to "prevent misunderstandings" (of course, the tourism board leaves out this little detail). ...
    45 replies | 1444 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 21st June, 2018, 03:16 PM
    Not really. After all, the DMG doesn't say the celestial elves have to stay in Aborea, and who wants to hang out with those pesky eladrin anyway? There are CN Drow in neighboring Ysgard, so a little migration solves that problem, not to mention you could migrate the high and/or wood elves to Alfheim. And obviously the Avarial take up music and green body paint and head over to Mt. Celestia...
    45 replies | 1444 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 21st June, 2018, 02:43 PM
    Especially when you can just teleport them someplace else, and if they don't take the hint, the second place will be Carceni.
    45 replies | 1444 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 20th June, 2018, 07:48 PM
    Yes and the sorcerer is suing for gimmick infringement. More seriously, this is probably just the first step to seeing if there is enough interest in "someone who is really good at X", where X is a noncantrip spell; you want them to do something more often then they would be able to using spell slots (because unlimited casting=unlimited fireballs). You need a mix of classic psychic stuff and...
    273 replies | 13777 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 20th June, 2018, 05:21 AM
    For years I thought he said "soufflé." It never made any sense to me, but GS made it sound right (and I thought there might have been a wrestler with a chef gimmick that invented it--by pro wrestling standards, that wouldn't actually be that weird). You learn new things every day!
    25 replies | 923 view(s)
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Saturday, 30th June, 2018


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Friday, 16th March, 2018

  • 06:57 PM - 77IM mentioned MechaTarrasque in post Warden (Ranger Archetype)
    ...right, translating something like this from 4E to 5E is never going to work quite right. You have to pick and choose what to retain and what gets lost. I like to start with the "story" of a character archetype and then see where it fits in. To me, the warden's story is smack dab in between ranger and druid, and too similar to either to stand alone as its own class. I also can't see a warden base class supporting many good subclass ideas -- you could base subclasses on the paragon paths, but they all feel pretty samey to me, and don't have a strong basis in fantasy fiction. I thought about making it a paladin subclass, but re-reading the paladin's flavor text, it just didn't feel right; paladin is very oath-oriented, with a strong dose of self-righteousness, which is the opposite of the "surrender to nature" vibe I get from the warden. I definitely think you could start from a druid base the way vincegetorix suggests, and might explore that option next. I am also intrigued by MechaTarrasque's idea of making the warden a subclass of a generic shapeshifter base class. There's actually a class like this in EN5ider's "Touch of Class," the shifter, but it doesn't really float my boat for some reason.

Wednesday, 14th February, 2018

  • 03:02 PM - Coroc mentioned MechaTarrasque in post Classes - Primary Stat Secondary Stat
    MechaTarrasque #18 I much prefer your Approach over the OP. The only Combo i tend to disagree is Artificer being Int Str, rather do Arti Int Dex and Bladesinger Int Str, the rest is thought out really good. Otoh i would totally allow the houserule that Fighters can intimmidate with Str instead of Cha, Barbarians and Dwarf Fighters alternatively with Con. I see no Problem to key of some skills from other than the normal Attribute like 5E already does for athletics / acrobatics.

Friday, 15th December, 2017

  • 11:11 PM - Oofta mentioned MechaTarrasque in post How to destroy or close a portal to the Nine Hells?
    Oofta - it's a bit late for that... Tiamat has appeared and she's not happy :) But good advice for any following in my footsteps! D'oh! Well then maybe they should find a book on how to build a SpellJammer ship. :uhoh: But I like MechaTarrasque 's idea - trick her into destroy her own portal. Set up traps so that either she retreats back to hell or she gets decapitated as the portal closes. That or get her so PO'ed that she chases a volunteer into hell while the others close the portal. Noble sacrifice time! :angel:

Thursday, 21st September, 2017

  • 12:22 AM - Saeviomagy mentioned MechaTarrasque in post Planar Ally is it the most powerful conjuration spell in the game? How do you run it?
    MechaTarrasque - spamming is handled by the DM getting annoyed with you and simply having creatures refuse your bargain. As for all long casting times being rituals? That would be problematic. There's quite a few that would have serious implications if they could be used without a resource cost. That said, I believe the authors could have been a lot more liberal with the ritual tag. There's some obvious candidates like this spell, magic circle, hallow etc.

Friday, 7th July, 2017


Saturday, 15th April, 2017

  • 01:12 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    About a year ago, while working on my 5e Epic Monster Updates, I collaborated with MechaTarrasque on 5e updates of the Archons. I had planned to submit them to the DMs Guild. I worked on the stat blocks, Mecha provided the flavor text and stat block design help, I commissioned artwork, and then I got side tracked. We as part of this project I decided to dust them off and polish them up a bit. So please go to the Celestials section and let me know what you think of the: Hound, Lantern, Owl, Sword, Throne, Throne (General), Trumpet, Warden, & Warden (Guardian) archons. In addition, these will probably form the basis of my first submission to the DMs Guild. I would like to start a "Hardcore Monsters" series and archons are by far the closest thing I have to something that is ready to publish. I have all the parts now: stats, text, format, art, etc., I just need time to put it all together.

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned MechaTarrasque in post Let's Read: Volo's Monsters
    ...tly. These get mechanics that are basically the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Wednesday, 8th February, 2017

  • 06:37 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    Per a suggestion from @MechaTarrasque on another thread, I have added the Vargouille Swarm to the fiends section. I have wanted to create a larger swarm for some time and this gave me a chance to give it a try. Let me know what you think. If this concept seems to work I could make swarms for dretches, imps, lemures, manes, and quasits too.

Monday, 23rd January, 2017

  • 04:12 PM - Igwilly mentioned MechaTarrasque in post D&D Fluff Wars: 4e vs 5e
    Remathilis I believe 3e did it. 2e did it – it encouraged to create your own world and you perfectly can build your own cosmology, but all published settings ended up using Spelljammer and Planescape. 5e does not, however, having set the default setting as FR. Xeviat I think the core 4 races are generic enough to be in any setting. The other races can be presented as plug-and-play – like it, use it; don’t like it, don’t use it. MechaTarrasque that’s why published settings should exist. They should be separate from the core rules, however.

Thursday, 22nd December, 2016

  • 05:09 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added the Excel spreadsheets and Word documents I use to create these epic monsters to the Downloads page linked to in the OP. These are the most up to date versions for those who already have them. I have added some instructions and an improved DPR calculator based on the one MechaTarrasque gave me. Please note: There are 2 excel spreadsheets in the download, but they are the same file. I accidentally posted it twice and now I can't seem to delete one.

Monday, 12th December, 2016


Monday, 21st November, 2016

  • 02:11 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added Prince Talisid to the Celestials section (Talisid and his Companions). Thank you MechaTarrasque for your contribution! This finishes off the Demi-gods and Celestials section for now. However, I think after I wrap up the rest of the sections I will come back and add a bunch of Demi-gods. I see this space as a good area for icon heros (heracules, etc.) and lower level epic threats that could flesh out a high level (if not epic level) campaign.

Monday, 7th November, 2016


Monday, 10th October, 2016

  • 07:54 PM - Phazonfish mentioned MechaTarrasque in post Planar Binding
    MechaTarrasque I had considered this, but do you really think the target is gonna fail its save to shrug off Hold Monster every round for the spell's entire duration? As you said, Hold Monster is a 5th level spell, so even a warlock, being able to spend all their slots as 5th level, only gets 2 tries. Maybe substitute Hypnotic Pattern for Hold Monster, as it only allows 1 chance to save?
  • 05:46 PM - CapnZapp mentioned MechaTarrasque in post Planar Binding
    Sorry MechaTarrasque gonna agree with Phazonfish here - you cannot call it good design to offer a spell that's designed to force outsiders to do your bidding, but not then ensure a reliable supply of such outsiders. Any outsider that agrees to sitting still for a whole hour doesn't need to be bound. So that can't be the use case. There must be a way to pacify a hostile outsider long enough to take control over it. That's what the discussion is about. If there are no such ways, then Planar Binding sucks. And that assumes you can even find such an outsider. In every edition past, you could always conjure up your own. If that isn't possible in 5E, then Planar Binding sucks even more. As for stories involving outsiders - if you don't need a spell to summon the monster, it's reasonable to expect you don't need one to bind it either. So what's the spell even for? Perhaps there once was more support for summoning and binding of outsiders, but Planar Binding certainly isn't good enough on its own. Right now...

Monday, 8th February, 2016

  • 12:18 AM - Lanliss mentioned MechaTarrasque in post Help with a sorcerer homebrew, Twisted Soul
    ...you still throw a ball of Fire, but it puts off a cold mist instead of smoke, for example.) If you choose to change the damage type on a spell you cannot combine it with the original damage type. If you choose fire you can have Cold+Acid, but you cannot have Cold+Fire, or Fire+Acid. Element 6th level 14th level Fire cold acid Cold lightning fire Acid poison lightning Lightning Acid poison Poison fire cold Chaos Form Starting at 6th level you can also shape shift into an aberration of CR 1 or lower. At 14th level this increases to CR 2, and you gain access to Oozes as an option for shape shifting. At 18th level you can change into an aberration or ooze with a maximum CR of 3. Each shift costs 2 sorcery points, and lasts for 1 minute. At 14th level this increases to 10 minutes, and at 18th level you can hold your form for up to 1 hour. (This one is very likely to change before I am happy with it.) I want to mention that most of my help at this point has come from @MechaTarrasque . Thanks a ton. This is still very shaky, in my opinion, as I am not really happy with the chaos form. It may be a good lay out, and the problem is just in my head, so if you think it looks fine as is, let me know. Right now, I may suddenly think of something better, IMO, and change it. For now I have a decent layout, so I need to do some play testing. For anyone else interested in trying it, please feel free to provide any feedback you can. This is my first real homebrew, but I don't mind some criticism, no matter how harsh. EDIT: changed around the Elemental Chaos table, because I realized Fire dealt Cold and Acid, while Lightning dealt Acid then Cold. Now there are no elements that get the same layout. Also clarified that you cannot use the original element of a spell with the Chaos elements. You can also now hold your Chaos Form longer as you gain levels in this class.

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Thursday, 12th July, 2018

  • 04:43 AM - Blue quoted MechaTarrasque in post Set damage for summons and stooges
    I have always been tempted to treat a horde of flunkies as a swarm, with anyone in the horde's space taking a set amount of damage per round unless they have uncanny dodge (or are immune/resistant to the horde's damage type). As for how much damage, that depends on how serious a threat the horde should be, from one flunky's average hit damage to 8 flunky's average hit damage. Ditto the horde's hitpoints. AOE would do double damage to the horde. This is sort of like that for damage, but still pays attention to the tactics and being able to stop enemies from getting to all targets in all numbers. As for HPs, I yoinked 13th Age's Mooks rules. If eight goblins have 12 HP each, I just do a pool of 96 HPs for them, killing one off every 12 HP dealt. So yes, a crit might kill two - and I'm fine with that. I just have the player describe how they cleave or whatever. Comes across suitable heroic for the type of game I run, though wouldn't be what I used for grimdark low fantasy.

Tuesday, 10th July, 2018

  • 02:09 PM - MonkeezOnFire quoted MechaTarrasque in post Orcus Vs Strahd plot help
    Orcus is annoyed that vampires switched to LE in 5e Were vampires previously not lawful evil in D&D? I know that vampires are represented in a million different ways in fiction, but lawful evil always made sense to me. I mean Dracula's plan to terrorize London involved legally purchasing properties so that he could set up his lairs there. If that isn't lawful I don't know what is. Given that Orcus' end goal is the destruction of all living things and that vampires require feeding on living things there's a good reason for Strahd to work against his patron.

Thursday, 5th July, 2018

  • 07:31 PM - BookBarbarian quoted MechaTarrasque in post Help with a death knight?
    I can totally see something out of Supertroopers: I'll mess with the next batch of adventurers who come into the city, see how many times I can say goblin..... I could definitely see one trying to prolong the encounter just to break up the monotony. What if he was desperate for news from the outside world, but gets frustrated when he can't even recognize any of the names and places? I probably wouldn't have him attack unless the PC's try to leave.

Sunday, 1st July, 2018

  • 09:11 AM - Harzel quoted MechaTarrasque in post Quasits, Imps and Pseudo Dragons as familiars
    For imps, quasits, and sprites, you can use planar binding. That is a 5th level (or higher spell), so there is some opportunity cost. If you want to keep it for a reasonable amount of time, I would do 7th level (just me, but 1 7th level spell is worth less than 3 6th level spells or 30 5th level spells). For the pseudodragon, you are stuck one hour at a time, either dominate monster or charm monster. You may be able to control those creatures in those ways, but they certainly won't function as familiars (at my table).

Saturday, 30th June, 2018

  • 01:03 AM - gyor quoted MechaTarrasque in post Psion class (Mearls, Happy Fun Hour)
    I don't know that I would put too much faith in Dark Sun coming based on MM's twitter. After all, he has also tweeted a lot about PoL/Nerath Valle, and the closest that came to coming to fruition is that the drow arachnomancer in MToF is based on his NV Lolth-patron warlock (which makes it at least the third NPC warlock with a pact that isn't officially available for PC's [also the fathomer in PotA and the princess in ToA]). http://forgottenrealms.wikia.com/wiki/Mwaxanaré

Wednesday, 27th June, 2018

  • 11:09 PM - MechaPilot quoted MechaTarrasque in post Monsters - older edition more challenging?
    5e is pretty heavy stocked in the "brute" type monsters with a few casters/artillery and leader types. It could definitely use more soldiers. Still, if they made King Lurker, the Lurkiest Lurker type Monster of All (with explicit instructions, in bold 50 point font, that King Lurker was supposed to sneak up on the PC's), half (3/4ths really) of the people who complain about monsters on the forums would complain because King Lurker couldn't fight the PC's out in the open, so the issue is really half WotC needing to expand the monsters and half is a lack of DM system mastery in some crusty old gamers. If only they had some kind of tag on each monster that helped DMs figure out how to use them to their best advantage. You know, stuff like leader, brute, artillery, skirmisher, etc. Nah. That's just crazy.
  • 03:57 PM - SkidAce quoted MechaTarrasque in post 5e needs a Faiths and Avatars style book
    I don't know about need, but I would like one. I would be more interested in a DMG type book then a SCAG type book (more universal than setting specific). I would like a couple of examples of (well-defended) temples/groves/holy spaces and maybe some planar ally worthy celestials/fiends/elementals or templates for certain gods (or gods fulfilling certain functions) that could be applied to existing monsters for PA (maybe as a boon for a job well done you can get a flaming deva of Pelor when you cast PA). And of course, it wouldn't be a 5e book without some new goodies for players..... emphasis mine. I assigned varying servants to the different pantheons in my world. The "Imperial Temple" has 4E style angels of "Retribution" , "Valor" , "Protection" etc., winged forms that trail off into mist below the legs. The "Old Faith" uses elementals and nature spirits, mostly created or sent as needed, for example, there was a spirit wolf that guided them out of the "forest of death", a earth elemen...

Thursday, 21st June, 2018

  • 04:26 PM - gyor quoted MechaTarrasque in post Elves in forgotten realms and 5e - what is the official source?
    Not really. After all, the DMG doesn't say the celestial elves have to stay in Aborea, and who wants to hang out with those pesky eladrin anyway? There are CN Drow in neighboring Ysgard, so a little migration solves that problem, not to mention you could migrate the high and/or wood elves to Alfheim. And obviously the Avarial take up music and green body paint and head over to Mt. Celestia (good career options for them there). Sea elves cover the novierre eladrin role, so they can stay. So the only weird ones are the SK's, and since they have an affinity for raven-themed deities, Ysgard migration handles that too. What about the ones who don't migrate?

Sunday, 17th June, 2018

  • 03:38 AM - gyor quoted MechaTarrasque in post Should Shadar Kai look old in the Shadowfell?
    If elves looking less impressive in their home realm works for Terry Pratchett, I don't see why it shouldn't work for D&D. Anyway there should be some price for living in the 'Fell. It's a massive recon, I mean at least they can justify Shadar Kai being Elves because of the fey 3e version, but Shadar Kai in Canon never suffered from this in FR or Nerath settings.

Friday, 15th June, 2018

  • 06:45 PM - Satyrn quoted MechaTarrasque in post How Much Damage does a supplex do in D&D?
    I suspect this is more tongue in cheek than a sign that some future UA will be pro wrestling moves (although that would be a good response to all the people who complain that the UA's focus too much on subclasses): https://www.sageadvice.eu/2018/06/15/how-much-damage-does-suplexing-a-character-do-in-dd/ For the record, the answer is: 1d6 + double Strength mod bludgeoning, plus target is knocked prone. The fun thing wrestling, for me, is that the crazier, more dangerous moves deal greater damage, with no regard to the actual force of contact on the opponent. . . . Unless you're an old Hulk, and simply lifting you leg and tapping your opponent's chin is enough to knock them out.

Thursday, 14th June, 2018

  • 07:32 PM - DEFCON 1 quoted MechaTarrasque in post UA: Giant Soul Sorcerer
    The story that they had in 4e (and implied in the 5e playtest*) was basically "you are a human/elf/dwarf, etc. and now you are becoming a dragon/elemental/far realm critter, etc." I think that worked better than "good luck" (seriously how come all halflings aren't sorcerers?). It fits the ugly duckling and changeling bits and fits the X-men "yesterday you were a goofy kid, now you are a goofy mutant, and tomorrow you will be an Omega class mutant who can beat up the Hulk" storylines that the sorcerer is supposed to represent.** Mechanically, I don't know if metamagic, spell points, or even charisma make much sense for the (d)evolving type of class. * One could interpret the playtest version of the sorcerer as "you think you are a human, but you are really a dragon who is subconsciously using magic as a protective camouflage [there are a lot more big scary things that make concentrated effort to do in potential competitors like baby dragons than do so for random humans], and when you run out ...
  • 12:43 PM - Paul Farquhar quoted MechaTarrasque in post UA: Giant Soul Sorcerer
    In the PHB, one of the possible origins of the WM sorcerer was a slaadi infecting someone and the baby slaadi failed to come to turn. Since higher level slaadi can change back into whoever incubated them, I think you could argue that the baby slaadi picks up some DNA (or whatever accounts for heredity in D&D) from the host/parent. In the WM sorcerer's case, the parent picks up some DNA (or whatever) from the slaadi instead. No reason the "DNA" couldn't be passed down to the host's more conventional offspring. Didn't that happen to Sigourney Weaver?

Wednesday, 13th June, 2018

  • 08:43 PM - BookBarbarian quoted MechaTarrasque in post Mythological Figures: Thor Odinson (5E)
    There seems to be a ritualism in the way Thor's goats come back to life in the morning after they get ate for dinner, not the least of which because it is possible for someone to mess with the ritual. I would say that counts a spellcasting. I don't think there is anything like Thor casting fireball or lightning bolt. An excellent point. I don't know if I'd represent it with a ritual spell Thor "casts", or represent the goats as wondrous items that have specified usage parameters. Edit: For example if someone else had the skins and bones of the goats the could presumably use them to return the goats to life, without having any spellcasting ability.
  • 08:11 PM - Mouseferatu quoted MechaTarrasque in post UA: Giant Soul Sorcerer
    (remarkable how the WM sorcerer's suggested origins parallel the warlock's patrons) And suddenly I want to get together with another player and create a pair of siblings: one, a sorcerer, who inherited great-grandma's magic; the other a warlock, who didn't, and--seething with envy over it--tracked great-grandma down and made a deal.

Monday, 11th June, 2018

  • 10:11 PM - gyor quoted MechaTarrasque in post UA: Giant Soul Sorcerer
    I like the bonus spells and all the different things that vary by giant (dragon sorcerers and circle of the land druids should have this kind of variety), but it seems like it is trying to make the melee sorcerer without a lot of things that are good for melee. It is a strange day when the hill giant origin makes for a "better" fit than many other types. I might have given the fire giant flame blade, the storm giant thunderous smite, and ensnaring strike for the stone giant. Not sure what I would give the cloud giant. I think they wanted to avoid none PHB spells so they don't have to reprint them. Honestly I think the Subclass is great, it's an effient 6 subclasses in one. I will be giving it high marks.
  • 10:04 PM - jgsugden quoted MechaTarrasque in post UA: Giant Soul Sorcerer
    I bet the "empyrean bloodline" (my name for the paladin/giant soul sorcerer multiclass) will be popular.I don't think so. Paladin is better off multiclassing with other options in sorcerer. A few extra hps, a cantrip and a couple extra spells known won't pull the attention. The 6th level ability, should the multiclass go that far, is not too exceiting for a paladin that turns spells into smites.
  • 08:24 PM - the Jester quoted MechaTarrasque in post Let's compile errors we have found in Mordenkainen's Tome of Foes
    Maybe. The stat blocks were pretty full, so I figured they just ran out of space.... That seems like it would be a major oversight, easily fixed by a small formatting change. I see no reason to assume this. It seems a little funny that quasits have magic resistance, but (slightly) more powerful demons don't. Not a big deal, especially if the party has run into other demons and the casters are leery of direct casting at the demons. Demons have never been especially consistent, which is perfectly appropriate given their chaotic nature.
  • 04:47 PM - the Jester quoted MechaTarrasque in post Let's compile errors we have found in Mordenkainen's Tome of Foes
    Maybe I just skipped past it, but I think they forgot to include magic resistance in the stat blocks of some of the lower level demons. Pretty sure that's a design choice, not an error.
  • 11:06 AM - Ratskinner quoted MechaTarrasque in post Psion class (Mearls, Happy Fun Hour)
    Retirement? No need for that. I have already predicted 6e will be in 30-point font, and now I predict that the biggest supplement of 6e will be the trained dice-rolling monkey for arthritic DM's......Have to be a larger species. Large-print dice can be heavy.

Saturday, 9th June, 2018

  • 05:24 AM - Valetudo quoted MechaTarrasque in post Psion class (Mearls, Happy Fun Hour)
    Retirement? No need for that. I have already predicted 6e will be in 30-point font, and now I predict that the biggest supplement of 6e will be the trained dice-rolling monkey for arthritic DM's......Ahh man! The dice monkey is throwing poop again. Wotc needs to errata him.


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