View Profile: MechaTarrasque - Morrus' Unofficial Tabletop RPG News
  • MechaTarrasque's Avatar
    Yesterday, 03:08 PM
    You also could consider something related to war, like a general in the armies of Archeron, particularly if the PC is a half-orc. The specter is the spirit of an orc leader that achieved great things and then failed epically (if not for those pesky PC's), and is serving you as penance. Ditto something like a Valkyrie and the specter is the spirit of a warrior called to die in battle who died in...
    4 replies | 164 view(s)
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  • MechaTarrasque's Avatar
    Monday, 24th September, 2018, 06:21 PM
    While I think it is okay as is, a fairly straightforward solution would be to change it to a concentration spell and then let it scale up as the PC levels up. Higher risk vs. reward: an enemy hits you first, all you have is a stick, and "repowering" it up means you have to spend your bonus action.
    42 replies | 1168 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Friday, 21st September, 2018, 02:09 PM
    The survey can be found at: http://dnd.wizards.com/articles/unearthed-arcana/survey-dragonmarks Take our latest Unearthed Arcana survey. Last time, Unearthed Arcana explored how to make a character who bears a dragonmark, a mystic sigil that appears on the skin. Now is your chance to help shape their final forms!Now that you’ve had a chance to read and ponder these options, we’re ready for...
    3 replies | 209 view(s)
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  • MechaTarrasque's Avatar
    Friday, 21st September, 2018, 12:11 PM
    With the cryptic line "If you think Waterdeep: Dragon Heist is full of fun surprises, wait till you see Waterdeep: Dungeon of the Mad Mage", WotC's Chris Perkins has shared an image from the upcoming sequel to Dragon Heist, due out November 13th. There is the start of level 19 from Waterdeep: DotMM. It involves a crashed Spelljammer, where the crew is hiding out in an ooze-filled...
    45 replies | 2877 view(s)
  • MechaTarrasque's Avatar
    Thursday, 20th September, 2018, 10:32 PM
    With the cryptic line "If you think Waterdeep: Dragon Heist is full of fun surprises, wait till you see Waterdeep: Dungeon of the Mad Mage", WotC's Chris Perkins has shared an image from the upcoming sequel to Dragon Heist, due out November 13th. There is the start of level 19 from Waterdeep: DotMM. It involves a crashed Spelljammer, where the crew is hiding out in an ooze-filled...
    45 replies | 1553 view(s)
    4 XP
  • MechaTarrasque's Avatar
    Friday, 14th September, 2018, 05:15 PM
    For high wisdom, you can never go wrong with fortune cookies. If you could explain what they meant, you would have high int instead of high wisdom.:-S
    50 replies | 1503 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 12th September, 2018, 05:52 PM
    In my campaign, the dawn war was between the gods and god monsters. At the end of it, most of the monsters were imprisoned in stasis on the material plane (only the weakest, the Tarrasque, and one whose name I can't spell who was in Pandemonium and is now the god of troglodytes are running free). In Fred Saberhagen fashion, the gods became discorporated and stuck in items. As long as someone...
    30 replies | 1132 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 11th September, 2018, 12:10 PM
    This month's Unearthed Arcana, by Keith Baker, Ruty Rutenberg, and Ben Petrisor, features Dragonmarks! "This month, we explore how to make a character who bears a dragonmark, a mystic sigil that appears on the skin. The mark is a source of magical power and enhances the bearer’s ability to perform certain tasks. In the world of Eberron, each mark is tied to specific bloodlines. The families that...
    54 replies | 2933 view(s)
  • MechaTarrasque's Avatar
    Tuesday, 11th September, 2018, 05:01 AM
    This month's Unearthed Arcana, by Keith Baker, Ruty Rutenberg, and Ben Petrisor, features Dragonmarks! "This month, we explore how to make a character who bears a dragonmark, a mystic sigil that appears on the skin. The mark is a source of magical power and enhances the bearer’s ability to perform certain tasks. In the world of Eberron, each mark is tied to specific bloodlines. The families that...
    54 replies | 2319 view(s)
    3 XP
  • MechaTarrasque's Avatar
    Tuesday, 11th September, 2018, 04:59 AM
    I have added the dragonmark UA subraces and feats. Also, I got a copy of Creature Codex (the sequel to Tome of Beasts). All the CR 1/4 or less critters have been added (some interesting familiar and conjure beast options). I will add them from lowest to highest, although I will probably take a break when the 1st Waterdeep book comes.
    58 replies | 9614 view(s)
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  • MechaTarrasque's Avatar
    Sunday, 9th September, 2018, 04:24 AM
    A follow up to Out of the Abyss involving the undead mindflayers invading the surface. Based on the Monster Manual (gnolls and chimera, specifically), it seems like when demon lords wander around the material plane, new monsters seem to pop up, so it could involve more than just mindflayers. I don't really care where the deadflayers show up, but maybe someplace we haven't had an adventure...
    107 replies | 3426 view(s)
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  • MechaTarrasque's Avatar
    Friday, 7th September, 2018, 07:57 PM
    Mystery sphinx from 4e. They had a nice gimmick and it will teach some people not to dump int.
    30 replies | 1063 view(s)
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  • MechaTarrasque's Avatar
    Friday, 7th September, 2018, 07:53 PM
    The first sequence was as I envisioned it. Round 2 of the second sequence would be hit twice, the slot increases to 4th level (assuming you can cast a 4th level spell, otherwise you have 1 3rd level and 1 1st level). Round 3: cast fireball as a 3rd level spell and have 1 1st level slot left for next round or cast it as a 4th level spell. Although you could do Round 2: take the attack action,...
    47 replies | 1417 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Friday, 7th September, 2018, 05:04 PM
    Cool. Let us know how it works. I haven't actually tried this yet--it fell out of an idea for a warlock invocation that would give you some kind of juicy power up if you killed something (and dedicated the death to your patron) where the power up would last one round per CR, but then I felt like big evil types would also want you to kill (basically) helpless low level things to get the warlock...
    47 replies | 1417 view(s)
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  • MechaTarrasque's Avatar
    Friday, 7th September, 2018, 03:37 PM
    I think at one point Mike Mearls said he was looking at a warden that was separate from the oath of the ancient paladins, maybe as a barbarian subclass. I would like a more "form of" based warden class or subclass.
    50 replies | 1592 view(s)
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  • MechaTarrasque's Avatar
    Friday, 7th September, 2018, 03:31 PM
    I think the solution to the bag o' rats is to have a minimum damage per hit be necessary for it to count. Five (1d8) seems good, not a lot of small, easily transportable animals with that many hp's. (Although I could see many a player trying to convince the DM that a bag of rats is really a rat swarm....). Originally I was thinking the class could get something like the eldritch knight (one...
    47 replies | 1417 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 6th September, 2018, 08:24 PM
    I suggest something a little more radical. Instead of having set spell slots, have spell slots come on line when you hit something with a melee weapon: 1 hit lets you cast a cantrip once, if you make 2 hits and don't cast a cantrip, you can cast a 1st level spell once, etc. (spells need to be cast before you complete a short or long rest). The maximum level of spell you can cast should be...
    47 replies | 1417 view(s)
    2 XP
  • MechaTarrasque's Avatar
    Thursday, 30th August, 2018, 09:51 PM
    For wizards and clerics, it is probably just spell slots (pro-undead clerics could just a really good subclass channel divinity to make up for the one they will never use). Normally I would say ranger would be hard, but since most "replace a class feature" things for them involve spell-less rangers, spell slots would work. I am not quite sure how this would work fluff wise, but mechanically,...
    9 replies | 333 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Thursday, 30th August, 2018, 04:59 PM
    There are two features of my homebrew that I figure are worth sharing: 1) There are a bunch of demiplanes that cycle through the Ethereal plane. They are all associated with a different monster type, and when they get close to the world, monsters of that type "spontaneously" appear. That isn't so special in itself, but it is fairly easy for PC's to hitch a ride from one campaign world to the...
    21 replies | 728 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Thursday, 30th August, 2018, 04:05 PM
    No. It is bad design. If you need to do anything like that, borrow the divine smite idea from the paladin (or pretty much anything post PHB bards do with inspiration or "trade a swing of a sword to cast a cantrip" from the eldritch knight), and have a subclass feature that consumes the class resource to do something else. If that is insufficient, build a new class.
    9 replies | 333 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Tuesday, 28th August, 2018, 08:22 PM
    It could be that the stat block entry is just "white room" Graz'zt. You know, the one who is just getting out of the shower, taking his poodle out to "do her business", or whatever monsters are doing when a loud, well-armed party "sneaks up" on them. If he knew the PC's were coming, he totally would have pulled a +12 Sword of Overcompensation out of his sword rack, summoned a couple of demons,...
    63 replies | 2017 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Monday, 27th August, 2018, 10:04 PM
    Me thinks there is something too this. Maybe Grazzt gave away his magic sword to your buddy the bladelock....so that means the bladelock's sword is your loot :devil:
    63 replies | 2017 view(s)
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  • MechaTarrasque's Avatar
    Monday, 27th August, 2018, 09:59 PM
    And since it is a concentration spell, you have to pick one or the other (or have a friend who can also cast the spell). Since it doesn't even target a creature, you can't twin magic it.
    3 replies | 186 view(s)
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  • MechaTarrasque's Avatar
    Monday, 27th August, 2018, 08:24 PM
    Maybe Mike Mearls will use Primal Spirits in his 5e Nethir Vale homebrew. If he does and likes what he sees, I wouldn't be surprised if they find their way into official products.
    15 replies | 583 view(s)
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Tuesday, 25th September, 2018


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Wednesday, 12th September, 2018


Tuesday, 11th September, 2018


Sunday, 9th September, 2018


Friday, 7th September, 2018


Thursday, 6th September, 2018



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Friday, 7th September, 2018

  • 06:49 PM - Satyrn mentioned MechaTarrasque in post New Class Brainstorming. Magekinght.
    Think I will go with the "if you hit you can cast a spell thing". Not sure if I will have it for free, use the reaciton or bonus action. When I first read MechaTarrasque's suggestion, it looked like she was suggesting that casting the slell required the spell's normal casting time. Like for a 5th level character (with extra attack): Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: cast a 2nd level spell. And: Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: Take the attack action, hit once, that slot increases to 3rd level. Round 3: cast fireball!

Monday, 30th July, 2018

  • 09:04 PM - Oofta mentioned MechaTarrasque in post Resurrecting dead from millenia?
    It depends on the campaign. MechaTarrasque's answer isn't wrong, but it's Forgotten Realms specific. The true resurrection spell only works for creatures less than 200 years old or less and assumes you have access to the body and that the creature is willing and able to return to life. Of course if it makes sense for the campaign, it can always happen, it would just take more than a simple spell. Even a 9th level spell. In my campaign, even raise dead is iffy and getting someone out of Helheim is virtually impossible but there are exceptions to every rule. For example, a lich has their soul trapped in a gem. If you had access to the gem and the lich wanted to come back to life a dark ritual might work.

Friday, 16th March, 2018

  • 06:57 PM - 77IM mentioned MechaTarrasque in post Warden (Ranger Archetype)
    ...right, translating something like this from 4E to 5E is never going to work quite right. You have to pick and choose what to retain and what gets lost. I like to start with the "story" of a character archetype and then see where it fits in. To me, the warden's story is smack dab in between ranger and druid, and too similar to either to stand alone as its own class. I also can't see a warden base class supporting many good subclass ideas -- you could base subclasses on the paragon paths, but they all feel pretty samey to me, and don't have a strong basis in fantasy fiction. I thought about making it a paladin subclass, but re-reading the paladin's flavor text, it just didn't feel right; paladin is very oath-oriented, with a strong dose of self-righteousness, which is the opposite of the "surrender to nature" vibe I get from the warden. I definitely think you could start from a druid base the way vincegetorix suggests, and might explore that option next. I am also intrigued by MechaTarrasque's idea of making the warden a subclass of a generic shapeshifter base class. There's actually a class like this in EN5ider's "Touch of Class," the shifter, but it doesn't really float my boat for some reason.

Wednesday, 14th February, 2018

  • 03:02 PM - Coroc mentioned MechaTarrasque in post Classes - Primary Stat Secondary Stat
    MechaTarrasque #18 I much prefer your Approach over the OP. The only Combo i tend to disagree is Artificer being Int Str, rather do Arti Int Dex and Bladesinger Int Str, the rest is thought out really good. Otoh i would totally allow the houserule that Fighters can intimmidate with Str instead of Cha, Barbarians and Dwarf Fighters alternatively with Con. I see no Problem to key of some skills from other than the normal Attribute like 5E already does for athletics / acrobatics.

Friday, 15th December, 2017

  • 11:11 PM - Oofta mentioned MechaTarrasque in post How to destroy or close a portal to the Nine Hells?
    Oofta - it's a bit late for that... Tiamat has appeared and she's not happy :) But good advice for any following in my footsteps! D'oh! Well then maybe they should find a book on how to build a SpellJammer ship. :uhoh: But I like MechaTarrasque 's idea - trick her into destroy her own portal. Set up traps so that either she retreats back to hell or she gets decapitated as the portal closes. That or get her so PO'ed that she chases a volunteer into hell while the others close the portal. Noble sacrifice time! :angel:

Thursday, 21st September, 2017

  • 12:22 AM - Saeviomagy mentioned MechaTarrasque in post Planar Ally is it the most powerful conjuration spell in the game? How do you run it?
    MechaTarrasque - spamming is handled by the DM getting annoyed with you and simply having creatures refuse your bargain. As for all long casting times being rituals? That would be problematic. There's quite a few that would have serious implications if they could be used without a resource cost. That said, I believe the authors could have been a lot more liberal with the ritual tag. There's some obvious candidates like this spell, magic circle, hallow etc.

Friday, 7th July, 2017


Saturday, 15th April, 2017

  • 01:12 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    About a year ago, while working on my 5e Epic Monster Updates, I collaborated with MechaTarrasque on 5e updates of the Archons. I had planned to submit them to the DMs Guild. I worked on the stat blocks, Mecha provided the flavor text and stat block design help, I commissioned artwork, and then I got side tracked. We as part of this project I decided to dust them off and polish them up a bit. So please go to the Celestials section and let me know what you think of the: Hound, Lantern, Owl, Sword, Throne, Throne (General), Trumpet, Warden, & Warden (Guardian) archons. In addition, these will probably form the basis of my first submission to the DMs Guild. I would like to start a "Hardcore Monsters" series and archons are by far the closest thing I have to something that is ready to publish. I have all the parts now: stats, text, format, art, etc., I just need time to put it all together.

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned MechaTarrasque in post Let's Read: Volo's Monsters
    ...tly. These get mechanics that are basically the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Wednesday, 8th February, 2017

  • 06:37 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    Per a suggestion from @MechaTarrasque on another thread, I have added the Vargouille Swarm to the fiends section. I have wanted to create a larger swarm for some time and this gave me a chance to give it a try. Let me know what you think. If this concept seems to work I could make swarms for dretches, imps, lemures, manes, and quasits too.

Monday, 23rd January, 2017

  • 04:12 PM - Igwilly mentioned MechaTarrasque in post D&D Fluff Wars: 4e vs 5e
    Remathilis I believe 3e did it. 2e did it – it encouraged to create your own world and you perfectly can build your own cosmology, but all published settings ended up using Spelljammer and Planescape. 5e does not, however, having set the default setting as FR. Xeviat I think the core 4 races are generic enough to be in any setting. The other races can be presented as plug-and-play – like it, use it; don’t like it, don’t use it. MechaTarrasque that’s why published settings should exist. They should be separate from the core rules, however.

Thursday, 22nd December, 2016

  • 05:09 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added the Excel spreadsheets and Word documents I use to create these epic monsters to the Downloads page linked to in the OP. These are the most up to date versions for those who already have them. I have added some instructions and an improved DPR calculator based on the one MechaTarrasque gave me. Please note: There are 2 excel spreadsheets in the download, but they are the same file. I accidentally posted it twice and now I can't seem to delete one.

Monday, 12th December, 2016


Monday, 21st November, 2016

  • 02:11 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added Prince Talisid to the Celestials section (Talisid and his Companions). Thank you MechaTarrasque for your contribution! This finishes off the Demi-gods and Celestials section for now. However, I think after I wrap up the rest of the sections I will come back and add a bunch of Demi-gods. I see this space as a good area for icon heros (heracules, etc.) and lower level epic threats that could flesh out a high level (if not epic level) campaign.

Monday, 7th November, 2016


Monday, 10th October, 2016

  • 07:54 PM - Phazonfish mentioned MechaTarrasque in post Planar Binding
    MechaTarrasque I had considered this, but do you really think the target is gonna fail its save to shrug off Hold Monster every round for the spell's entire duration? As you said, Hold Monster is a 5th level spell, so even a warlock, being able to spend all their slots as 5th level, only gets 2 tries. Maybe substitute Hypnotic Pattern for Hold Monster, as it only allows 1 chance to save?
  • 05:46 PM - CapnZapp mentioned MechaTarrasque in post Planar Binding
    Sorry MechaTarrasque gonna agree with Phazonfish here - you cannot call it good design to offer a spell that's designed to force outsiders to do your bidding, but not then ensure a reliable supply of such outsiders. Any outsider that agrees to sitting still for a whole hour doesn't need to be bound. So that can't be the use case. There must be a way to pacify a hostile outsider long enough to take control over it. That's what the discussion is about. If there are no such ways, then Planar Binding sucks. And that assumes you can even find such an outsider. In every edition past, you could always conjure up your own. If that isn't possible in 5E, then Planar Binding sucks even more. As for stories involving outsiders - if you don't need a spell to summon the monster, it's reasonable to expect you don't need one to bind it either. So what's the spell even for? Perhaps there once was more support for summoning and binding of outsiders, but Planar Binding certainly isn't good enough on its own. Right now...

Monday, 8th February, 2016

  • 12:18 AM - Lanliss mentioned MechaTarrasque in post Help with a sorcerer homebrew, Twisted Soul
    ...you still throw a ball of Fire, but it puts off a cold mist instead of smoke, for example.) If you choose to change the damage type on a spell you cannot combine it with the original damage type. If you choose fire you can have Cold+Acid, but you cannot have Cold+Fire, or Fire+Acid. Element 6th level 14th level Fire cold acid Cold lightning fire Acid poison lightning Lightning Acid poison Poison fire cold Chaos Form Starting at 6th level you can also shape shift into an aberration of CR 1 or lower. At 14th level this increases to CR 2, and you gain access to Oozes as an option for shape shifting. At 18th level you can change into an aberration or ooze with a maximum CR of 3. Each shift costs 2 sorcery points, and lasts for 1 minute. At 14th level this increases to 10 minutes, and at 18th level you can hold your form for up to 1 hour. (This one is very likely to change before I am happy with it.) I want to mention that most of my help at this point has come from @MechaTarrasque . Thanks a ton. This is still very shaky, in my opinion, as I am not really happy with the chaos form. It may be a good lay out, and the problem is just in my head, so if you think it looks fine as is, let me know. Right now, I may suddenly think of something better, IMO, and change it. For now I have a decent layout, so I need to do some play testing. For anyone else interested in trying it, please feel free to provide any feedback you can. This is my first real homebrew, but I don't mind some criticism, no matter how harsh. EDIT: changed around the Elemental Chaos table, because I realized Fire dealt Cold and Acid, while Lightning dealt Acid then Cold. Now there are no elements that get the same layout. Also clarified that you cannot use the original element of a spell with the Chaos elements. You can also now hold your Chaos Form longer as you gain levels in this class.

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Monday, 10th September, 2018

  • 03:04 PM - Jester David quoted MechaTarrasque in post After Waterdeep what should be the next FR adventure?
    A follow up to Out of the Abyss involving the undead mindflayers invading the surface. Based on the Monster Manual (gnolls and chimera, specifically), it seems like when demon lords wander around the material plane, new monsters seem to pop up, so it could involve more than just mindflayers. I don't really care where the deadflayers show up, but maybe someplace we haven't had an adventure set in the FR in 5e yet.... The follow-up to OotA would actually be the devilish adventure. The one where the archdevils show up and start making deals. They're one of the big enemy groups we haven't seen yet. A Mind Flayer adventure would also be neat, but I imagine it being more planar and involving the Githzanki and Githzeri more. And likely not tied to OotA: the Mind Flayer bit of that storyline was planned for a novel that fell through. Another possibility would be a more Stronghold focused adventure, like a castle. That'd be neat as well. You get a stronghold, fix it up, solve problems in the area, and ...

Sunday, 9th September, 2018

  • 09:44 PM - Enevhar Aldarion quoted MechaTarrasque in post After Waterdeep what should be the next FR adventure?
    A follow up to Out of the Abyss involving the undead mindflayers invading the surface. Based on the Monster Manual (gnolls and chimera, specifically), it seems like when demon lords wander around the material plane, new monsters seem to pop up, so it could involve more than just mindflayers. I don't really care where the deadflayers show up, but maybe someplace we haven't had an adventure set in the FR in 5e yet.... Pretty sure the follow up to OotA is the plot for the new Drizz't trilogy of novels. The final paragraph from Amazon for the plot description: "The answer lies in their desire for peace over chaos. And as long as the scourge of the goddess Lolth’s ambitions still remain, both are determined to keep her dark will at bay. But the Spider Queen is powerful, and now demons have been unleashed on the unwitting denizens of the surface world. United in purpose—and through their mutual friendship with Jarlaxle—Zaknafein and Drizzt will need to put aside their differences in order to ke...

Friday, 7th September, 2018

  • 10:49 PM - Zardnaar quoted MechaTarrasque in post New Class Brainstorming. Magekinght.
    The first sequence was as I envisioned it. Round 2 of the second sequence would be hit twice, the slot increases to 4th level (assuming you can cast a 4th level spell, otherwise you have 1 3rd level and 1 1st level). Round 3: cast fireball as a 3rd level spell and have 1 1st level slot left for next round or cast it as a 4th level spell. Although you could do Round 2: take the attack action, hit once, the slot increases to 3rd level, and cast a cantrip as well. [In general casting a cantrip is a less optimum idea unless you really need a ranged attack, so where for the EK, hit with weapon plus zap with cantrip is the ideal action, here it is not.] If I was playing this type of PC, the second sequence is what I would go for. The length of combat and your odds of hitting something are the only limitations on how many highest level spells you can cast.* It is a gamble, the traditional spell slot classes know they will be able to cast their highest level spell (at the PC's level) a set numbe...
  • 04:32 PM - Zardnaar quoted MechaTarrasque in post New Class Brainstorming. Magekinght.
    I think the solution to the bag o' rats is to have a minimum damage per hit be necessary for it to count. Five (1d8) seems good, not a lot of small, easily transportable animals with that many hp's. (Although I could see many a player trying to convince the DM that a bag of rats is really a rat swarm....). Originally I was thinking the class could get something like the eldritch knight (one swing, one cantrip), but sleeping on it last night, if that was all, it cuts down on the difference between the classes/subclasses too much (if all you were going to do was swing and cantrip, why not play the EK?). My first thought was to make a critical hit worth two "hits" in terms charging spells (or you could cast one highest level spell you know if you decline the critical damage), but that is still a little swingy. I do like the idea of lowering the cost of the spell, maybe starting at 7th level or when the other full casters are probably indifferent to "the mageknight is casting a 1st level spell ev...
  • 02:35 PM - Ancalagon quoted MechaTarrasque in post New Class Brainstorming. Magekinght.
    I suggest something a little more radical. Instead of having set spell slots, have spell slots come on line when you hit something with a melee weapon: 1 hit lets you cast a cantrip once, if you make 2 hits and don't cast a cantrip, you can cast a 1st level spell once, etc. (spells need to be cast before you complete a short or long rest). The maximum level of spell you can cast should be equal to a wizard's at the same level. I would link it to a full caster rather than a half caster, because you aren't going to be casting spells that often compared to either full or half casters. Even assuming the class eventually makes two attacks a round, that is still 5 rounds of combat before you cast a 9th level spell. This leads to an interesting gimmick for subclasses: each could provide something different magicwise for you to do before you hit something (preferably to better enable you to hit something and to survive the experience). In my mind, this is the best gish because it makes both the fight...
  • 12:54 AM - Zardnaar quoted MechaTarrasque in post New Class Brainstorming. Magekinght.
    I suggest something a little more radical. Instead of having set spell slots, have spell slots come on line when you hit something with a melee weapon: 1 hit lets you cast a cantrip once, if you make 2 hits and don't cast a cantrip, you can cast a 1st level spell once, etc. (spells need to be cast before you complete a short or long rest). The maximum level of spell you can cast should be equal to a wizard's at the same level. I would link it to a full caster rather than a half caster, because you aren't going to be casting spells that often compared to either full or half casters. Even assuming the class eventually makes two attacks a round, that is still 5 rounds of combat before you cast a 9th level spell. This leads to an interesting gimmick for subclasses: each could provide something different magicwise for you to do before you hit something (preferably to better enable you to hit something and to survive the experience). In my mind, this is the best gish because it makes both the fight...

Thursday, 6th September, 2018

  • 10:50 PM - Hawk Diesel quoted MechaTarrasque in post New Class Brainstorming. Magekinght.
    I suggest something a little more radical. Instead of having set spell slots, have spell slots come on line when you hit something with a melee weapon: 1 hit lets you cast a cantrip once, if you make 2 hits and don't cast a cantrip, you can cast a 1st level spell once, etc. (spells need to be cast before you complete a short or long rest). The maximum level of spell you can cast should be equal to a wizard's at the same level. I would link it to a full caster rather than a half caster, because you aren't going to be casting spells that often compared to either full or half casters. Even assuming the class eventually makes two attacks a round, that is still 5 rounds of combat before you cast a 9th level spell. This leads to an interesting gimmick for subclasses: each could provide something different magicwise for you to do before you hit something (preferably to better enable you to hit something and to survive the experience). In my mind, this is the best gish because it makes both the f...

Tuesday, 4th September, 2018


Thursday, 30th August, 2018

  • 06:47 PM - DEFCON 1 quoted MechaTarrasque in post Should there be Subclasses that replace something from the Base Class?
    No. It is bad design. If you need to do anything like that, borrow the divine smite idea from the paladin (or pretty much anything post PHB bards do with inspiration or "trade a swing of a sword to cast a cantrip" from the eldritch knight), and have a subclass feature that consumes the class resource to do something else. If that is insufficient, build a new class.This is on point. As another example... if you want a druid subclass that doesn't concern itself with wildshaping, rather than remove wildshape as an ability have the character use its wildshape slots to do something else. Same thing with the barbarian and its rages.

Wednesday, 22nd August, 2018

  • 08:17 PM - Warpiglet quoted MechaTarrasque in post Celestial Patron Warlock, Blade Pact
    And unfortunately the text of eldritch smite says "you can expend a warlock spell slot", which means multiclassing isn't going to do you any favors, although I suppose you could take magic initiate to get one more slot per day. ES feels like it fits into my long-standing belief that the (non-hexblade) bladelock is really supposed to be a magical assassin, since it seems like it is really there so you can take out one enemy in quick order, not mow through hordes of enemies like a paladin (spending spell slots on divine smite like they grow on trees), barbarian, or fighter (if you think hordes of enemies are in your future, you might as well take EB). These are wise words. However, as to the spell slots, my plan (if I act!) would be to take a level of divine sorcerer or bard (must be thematically appropriate) so that I can burn 1st level slots on protection from evil, comprehend languages or detect magic (If I do not take eldritch sight). In this way, I would save my higher level slots which ...
  • 06:46 PM - BookBarbarian quoted MechaTarrasque in post Revised Ranger update
    I think WotC feels like every UA for the ranger has been disruptive (although I think they bear much of the blame for that). Certainly what I like to call "the ranger identity crisis" where everyone agreed on a theme and pretty much nothing else would not have been as big a thing without the UA's. On top of that, from his other comments (like his response to what is your least favorite class?), it sounds like he is being cyberstalked by creepy ranger fans (and please don't embarrass yourself by trying to defend it on this forum, especially if you have started up more than 5 ranger threads). If you know any of them, please feel free to thank them for their part in killing any ranger reform. Without the UAs the Ranger Identity Crisis may not have been as big, but it was always there. I mean It was always easier to build a Rogue that was great at Naturey stuff regardless of Terrain. Which would leave me wondering why my Ranger was only an expert in the Forest but the Rogue could be the expert a...

Friday, 17th August, 2018

  • 08:45 PM - Ralif Redhammer quoted MechaTarrasque in post Mike Mearls CN/CG Chaos Pantheon for 5e Nethir Vale
    Don’t even get me started on Orcus and those undead mindflayers! I had come up with a whole section for my Out of the Abyss campaign that involved them threatening the duergar homeland of the one player and he completely ignored the hook. He was always talking about how strange his homeland in the Lowerdark was, and when I had a hook that would involve going there, he passed on it. Between that and the undead mindflayers, Aftermath of the Abyss could be a full AP without having any actual demon lords show up.

Wednesday, 15th August, 2018

  • 04:16 PM - bedir than quoted MechaTarrasque in post Unearthed Arcana August: Races of Ravnica
    I don't think race is supposed to matter that much in 5e. Sure race/class "typical stories" tend to get a little love, but it isn't like a dwarf warlock is much worse off than a tiefling one right out of the gate (and depending on what kind of dwarf and what kind of pact implement, the dwarf might end up being better). It is more frosting on a cake than a Combo. If there is a problem with these races, it is that there isn't as strong of a "typical story" (at least as translated to D&D) for some of them. The typical story is because of the 40+ year history on the main races. Since I didn't play 3e/4e Tieflings/Dragonborn have no story for me. It's starting to grow, because I'm reading all the books I can. I expect the Ravnica races will get expanded stories in the book about Ravnica.

Monday, 6th August, 2018

  • 06:37 PM - Inchoroi quoted MechaTarrasque in post How would you RP a Gnome Conquest Paladin?
    Two pages of comments and no has mentioned Napoleon? /pedantic Actually, if I recall, Napoleon was above average height at the time for a Frenchman. /pedantic Actually, I would probably binge watch a couple of episodes of Farscape, and base the conquest gnome off of Dominar Rygel XVI. Oh. Oh, god. This is going in my game.

Thursday, 2nd August, 2018

  • 07:07 PM - BookBarbarian quoted MechaTarrasque in post Ravnica Minatures Coming from WizKids
    Just guessing, but the DP angel could be the first angel with a titan subtype, and was created in the dawn war to fight whatever the gods were fighting in the dawn war in 5e. It isn't there to save you or deliver messages, just bring the pain. I wasn't sure what a DP Angel was so I googled it. The results were... enlightening. :D (This is a joke, and a crude one at that. Feel free to ignore me)

Wednesday, 1st August, 2018

  • 03:24 AM - Chaosmancer quoted MechaTarrasque in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    Why should they? The dominant mystical paradigm is that there are X number of worlds/planes in the universe and they have never had a githyanki armada pop up from somewhere else to make them question the paradigm. If you study the nature of paradigms, you will discover that people with alternative worldviews get ignored or oppressed, so any Eberron guy who made it to Sigil probably got locked up in an Eberron institution when he got back. And who else is going to tell them? The demons? The devils? The Gods? Right, ignorant. They have no concept of the true threats outside of their little island of a world. Now tell me, if we were to make a list of all the times in literature the people ignorant of the "true paradigm", which list is bigger. The list of those people being portrayed in a positive light or the list of those portrayed in a negative light? I've got no horse in this race, but this is the essential problem when you begin setting up an "over-setting" which is the "true sha...

Thursday, 26th July, 2018

  • 11:58 AM - Leatherhead quoted MechaTarrasque in post [5E] Unearthed Arcana: Races of Eberron (July 2018)
    Put up or shut up time Capn: show us one official example of an ape wearing armor built for a humanoid in 5e. Technically humans are part of the ape superfamily. So that's a really low bar to set :p
  • 09:06 AM - gyor quoted MechaTarrasque in post [5E] Unearthed Arcana: Races of Eberron (July 2018)
    Put up or shut up time Capn: show us one official example of an ape wearing armor built for a humanoid in 5e. I can't believe this actually a serious conversation, I'm literally LMFAO.
  • 12:08 AM - CapnZapp quoted MechaTarrasque in post [5E] Unearthed Arcana: Races of Eberron (July 2018)
    Apes have different proportions than humanoids, so I don't think the armor idea is going to work (plus druids and metal armor means that will be some uncomfortable leather). An eagle that looks like a Halfling (and can't talk or hold anything in its "hands", and certainly isn't wearing any armor) doesn't seem that broken. I guess you could use it to frame some poor Halfling as being possessed or something.....D&D isn't the game of realistic armor fitting restrictions.

Wednesday, 25th July, 2018

  • 04:54 PM - Paul Farquhar quoted MechaTarrasque in post [5E] Unearthed Arcana: Races of Eberron (July 2018)
    Apes have different proportions than humanoids, so I don't think the armor idea is going to work (plus druids and metal armor means that will be some uncomfortable leather). That's exactly why they ability's wording is too imprecise. Changlings can lengthen or shorten limbs, shorten hair, etc. I wouldn't have an issue with them changing into an ape (which is no more alien than an orc) - so there shouldn't be any issues which them changing back again. An eagle that looks like a Halfling (and can't talk or hold anything in its "hands", and certainly isn't wearing any armor) doesn't seem that broken. I guess you could use it to frame some poor Halfling as being possessed or something..... It's not broken as in overpowered, its broken as in suspension-of-disbelief breakingly stupid.


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