View Profile: MechaTarrasque - Morrus' Unofficial Tabletop RPG News
  • MechaTarrasque's Avatar
    Friday, 16th November, 2018, 07:23 PM
    Based on the reaction when the PHB first came out, the thing that players fear the most was the Wild Magic Sorcerer. So how about instead of an antimagic field, a wild magic field? Any 1st level or higher spell cast inside the field triggers a roll on the Wild Magic table.
    15 replies | 490 view(s)
    3 XP
  • MechaTarrasque's Avatar
    Tuesday, 13th November, 2018, 10:34 PM
    Depends on what role I expect them to play. College of whisper bard (4 levels higher then when I expect the PC's to get into a fight ) has been pretty helpful, since I try to make it hard for the PC's to get into a straight up brawl with the king or queen. I think I went through a period early in 5e where every noble was a rakasha or vampire, but I burned out on that. In terms of power for...
    57 replies | 1925 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Friday, 9th November, 2018, 05:07 AM
    Go ahead and tell us how it was so friendly that as soon as the coercion stopped it was still friendly. But wait, I have a quote too: "If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile and might attack .It can't be dismissed by you, and disappears 1 hour after you summoned it. " I think my quote trumps yours.
    60 replies | 1763 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 8th November, 2018, 07:40 PM
    I don't think elementals are not hostile to the caster (at least the ones from conjure elemental). It is more a case of hostile for elementals and extra hostile for demons. Celestials are the ones who aren't hostile to you. If you lose concentration, the celestial just disappears, but the elemental might attack you (and what DM wouldn't have the elemental attack the caster?). Even if you...
    60 replies | 1763 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 8th November, 2018, 05:32 PM
    I think it was designed to be a good out-of-combat class (and the devs have said sneakiness is built into its DNA) that "pays its dues" by spamming EB during combat. And yes, that includes the bladelock (see the 2002 He-man cartoon's Skeletor as a really good example of how that would work--when the sword doesn't work, it is time to bring out the blasts). If the warlock's player wants to play...
    35 replies | 1270 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 8th November, 2018, 03:57 PM
    If the paladin ever scores a critical hit with the sword, he/she turns into an ogre, with an ogre's base statistics (including int and cha) modified with any stat boosts/stat adjusting feat that the paladin has gotten at this. The paladin still has the same personality and alignment, but a really bad temper.....
    38 replies | 3691 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 7th November, 2018, 11:01 PM
    Bah, not to divert too much into a sorcerer thing, but metamagic was pretty obviously a hail Mary play after the playtest one didn't get any love. Admittedly "doing something interesting with spellcasting" wasn't a 5e thing (and since the Mystic doesn't seem to be supported, still isn't a 5e thing) and not having the sorcerer in the PHB (so it would be clear to the most obsessed that they...
    118 replies | 3979 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Wednesday, 7th November, 2018, 05:57 PM
    Mechanically, each class does seem to fix a lot of complaints about the other class: sorcerer players who complain they can't take any "fun" spells because they have to take "the spells all sorcerers have to take" wouldn't have to worry about damage spells with eldritch blast, and warlock players who want to cast more noncantrip spells can certainly do so as sorcerers. . Storywise, I suppose...
    60 replies | 1763 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Monday, 5th November, 2018, 05:40 PM
    While each individual demon's goal is to cause as much suffering as possible (while having the largest amount of fun while doing so), the Abyss's goal is to spread CE, and a "good" way to do that is to get good people to do bad things. Even if they do bad things to bad creatures, doing bad things becomes easier to justify. Sure you start with demons, then it is easy to torture orcs (they are CE...
    27 replies | 803 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Friday, 2nd November, 2018, 10:56 PM
    I was wondering if someone could direct me to the page on the PHB or the DMG where you can buy a mastiff that will suicidally attack an ancient red dragon just because you bought it? I am pretty sure I can find the page that lets you buy a mastiff that will whimper and run away when it get in the fear aura, but all this talk about how you can just buy a dog and it is just as good as the AC...
    75 replies | 3614 view(s)
    3 XP
  • MechaTarrasque's Avatar
    Thursday, 1st November, 2018, 09:37 PM
    I haven't had a chance to watch the video yet, so I am taking Zoltar at his word, but according to https://www.sageadvice.eu/2018/11/01/ranger-beast-master-errata-will-add-new-features-to-your-animal-companion/: In the last 6 minutes Crawford revealed two Ranger Changes coming in the next Errata for Beast Masters. Beast masters will be getting a feature to turn their animals attacks magical...
    84 replies | 4292 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Thursday, 1st November, 2018, 03:21 PM
    Maybe it is just me, but that doesn't seem very interesting as a fix. How about this: make eldritch blast a 1st level spell, but make it like sunbeam (concentration for a minute, and number of blasts increases as you upcast the spell ). That way if the party encounters an army of orcs, the warlock can "do his/her part." Then make hex a cantrip: no concentration, no disadvantage on...
    118 replies | 3979 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 31st October, 2018, 06:46 PM
    The easiest solution is to assume that the devils aren't the only ones recruiting from the godless dead. Seems like a good idea for archons, modrons (especially if you are going to override their minds with modron programming anyway), and demons. Big cosmic armies can always use more warm (?) bodies to throw at the other big cosmic armies. No reason for most of those groups to advertise on the...
    756 replies | 49062 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 30th October, 2018, 05:00 AM
    I added all of Water Deep: Dragon Heist and have started back up on Creature Codex (still in the CR 1's).
    60 replies | 10468 view(s)
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  • MechaTarrasque's Avatar
    Monday, 29th October, 2018, 07:39 PM
    I think the biggest take away from https://www.sageadvice.eu/2018/10/29/do-eladrin-player-characters-count-as-fey-for-spells-like-detect-dispel-protection-from-evil-and-good/ is that if they had a different creature type, they would have a trait that said so. The answer is: Playable elves are humanoid. Some of their kin are fey. The playable eladrin in "Mordenkainen's Tome of Foes" are an...
    1 replies | 267 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Monday, 29th October, 2018, 02:38 PM
    And honestly if the party hasn't run a gauntlet to get to the "boss" monster, it isn't much of a boss anyway.....
    49 replies | 1682 view(s)
    2 XP
  • MechaTarrasque's Avatar
    Monday, 29th October, 2018, 02:36 PM
    Love may be blind, but the neighbors aren't.....I would say both sets of regional effects would be in place.
    4 replies | 242 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Friday, 26th October, 2018, 02:45 PM
    He did say that feats would be addressed later-"Note that at this stage Iím ignoring the effect of feats, will get to those later"
    85 replies | 3401 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Thursday, 25th October, 2018, 04:30 PM
    plisnithus8 beat me to it, so go to http://www.enworld.org/forum/showthread.php?654529-Mearls-House-Rule-Two-Weapon-Fighting and comment there.
    80 replies | 2971 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 25th October, 2018, 04:29 PM
    Mike Mearls discusses his two-weapon fighting house rule here: https://www.sageadvice.eu/2018/10/25/mike-mearls-so-heres-the-first-part-of-my-two-weapon-fighting-house-rule/. -So hereís the first part of my two-weapon fighting house rule. Note that at this stage Iím ignoring the effect of feats, will get to those later: -If you wield two light weapons you gain +1 AC and you can make one...
    80 replies | 2971 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Monday, 22nd October, 2018, 08:25 PM
    I think it would be more interesting to roll the die closest to sorcerer's level (round down) to determine the # of sorcerer points recovered. On average you should be pretty close to half the level, but it adds some spice to it. The sorcerer will always get at least 1 SP, but sometimes you could win big (and maybe have an inspiration point be worth advantage on the roll....).
    11 replies | 401 view(s)
    3 XP
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Friday, 7th September, 2018

  • 06:49 PM - Satyrn mentioned MechaTarrasque in post New Class Brainstorming. Magekinght.
    Think I will go with the "if you hit you can cast a spell thing". Not sure if I will have it for free, use the reaciton or bonus action. When I first read MechaTarrasque's suggestion, it looked like she was suggesting that casting the slell required the spell's normal casting time. Like for a 5th level character (with extra attack): Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: cast a 2nd level spell. And: Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: Take the attack action, hit once, that slot increases to 3rd level. Round 3: cast fireball!

Monday, 30th July, 2018

  • 09:04 PM - Oofta mentioned MechaTarrasque in post Resurrecting dead from millenia?
    It depends on the campaign. MechaTarrasque's answer isn't wrong, but it's Forgotten Realms specific. The true resurrection spell only works for creatures less than 200 years old or less and assumes you have access to the body and that the creature is willing and able to return to life. Of course if it makes sense for the campaign, it can always happen, it would just take more than a simple spell. Even a 9th level spell. In my campaign, even raise dead is iffy and getting someone out of Helheim is virtually impossible but there are exceptions to every rule. For example, a lich has their soul trapped in a gem. If you had access to the gem and the lich wanted to come back to life a dark ritual might work.

Friday, 16th March, 2018

  • 06:57 PM - 77IM mentioned MechaTarrasque in post Warden (Ranger Archetype)
    ...right, translating something like this from 4E to 5E is never going to work quite right. You have to pick and choose what to retain and what gets lost. I like to start with the "story" of a character archetype and then see where it fits in. To me, the warden's story is smack dab in between ranger and druid, and too similar to either to stand alone as its own class. I also can't see a warden base class supporting many good subclass ideas -- you could base subclasses on the paragon paths, but they all feel pretty samey to me, and don't have a strong basis in fantasy fiction. I thought about making it a paladin subclass, but re-reading the paladin's flavor text, it just didn't feel right; paladin is very oath-oriented, with a strong dose of self-righteousness, which is the opposite of the "surrender to nature" vibe I get from the warden. I definitely think you could start from a druid base the way vincegetorix suggests, and might explore that option next. I am also intrigued by MechaTarrasque's idea of making the warden a subclass of a generic shapeshifter base class. There's actually a class like this in EN5ider's "Touch of Class," the shifter, but it doesn't really float my boat for some reason.

Wednesday, 14th February, 2018

  • 03:02 PM - Coroc mentioned MechaTarrasque in post Classes - Primary Stat Secondary Stat
    MechaTarrasque #18 I much prefer your Approach over the OP. The only Combo i tend to disagree is Artificer being Int Str, rather do Arti Int Dex and Bladesinger Int Str, the rest is thought out really good. Otoh i would totally allow the houserule that Fighters can intimmidate with Str instead of Cha, Barbarians and Dwarf Fighters alternatively with Con. I see no Problem to key of some skills from other than the normal Attribute like 5E already does for athletics / acrobatics.

Friday, 15th December, 2017

  • 11:11 PM - Oofta mentioned MechaTarrasque in post How to destroy or close a portal to the Nine Hells?
    Oofta - it's a bit late for that... Tiamat has appeared and she's not happy :) But good advice for any following in my footsteps! D'oh! Well then maybe they should find a book on how to build a SpellJammer ship. :uhoh: But I like MechaTarrasque 's idea - trick her into destroy her own portal. Set up traps so that either she retreats back to hell or she gets decapitated as the portal closes. That or get her so PO'ed that she chases a volunteer into hell while the others close the portal. Noble sacrifice time! :angel:

Thursday, 21st September, 2017

  • 12:22 AM - Saeviomagy mentioned MechaTarrasque in post Planar Ally is it the most powerful conjuration spell in the game? How do you run it?
    MechaTarrasque - spamming is handled by the DM getting annoyed with you and simply having creatures refuse your bargain. As for all long casting times being rituals? That would be problematic. There's quite a few that would have serious implications if they could be used without a resource cost. That said, I believe the authors could have been a lot more liberal with the ritual tag. There's some obvious candidates like this spell, magic circle, hallow etc.

Friday, 7th July, 2017


Saturday, 15th April, 2017

  • 01:12 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    About a year ago, while working on my 5e Epic Monster Updates, I collaborated with MechaTarrasque on 5e updates of the Archons. I had planned to submit them to the DMs Guild. I worked on the stat blocks, Mecha provided the flavor text and stat block design help, I commissioned artwork, and then I got side tracked. We as part of this project I decided to dust them off and polish them up a bit. So please go to the Celestials section and let me know what you think of the: Hound, Lantern, Owl, Sword, Throne, Throne (General), Trumpet, Warden, & Warden (Guardian) archons. In addition, these will probably form the basis of my first submission to the DMs Guild. I would like to start a "Hardcore Monsters" series and archons are by far the closest thing I have to something that is ready to publish. I have all the parts now: stats, text, format, art, etc., I just need time to put it all together.

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned MechaTarrasque in post Let's Read: Volo's Monsters
    ...tly. These get mechanics that are basically the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Wednesday, 8th February, 2017

  • 06:37 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    Per a suggestion from @MechaTarrasque on another thread, I have added the Vargouille Swarm to the fiends section. I have wanted to create a larger swarm for some time and this gave me a chance to give it a try. Let me know what you think. If this concept seems to work I could make swarms for dretches, imps, lemures, manes, and quasits too.

Monday, 23rd January, 2017

  • 04:12 PM - Igwilly mentioned MechaTarrasque in post D&D Fluff Wars: 4e vs 5e
    Remathilis I believe 3e did it. 2e did it Ė it encouraged to create your own world and you perfectly can build your own cosmology, but all published settings ended up using Spelljammer and Planescape. 5e does not, however, having set the default setting as FR. Xeviat I think the core 4 races are generic enough to be in any setting. The other races can be presented as plug-and-play Ė like it, use it; donít like it, donít use it. MechaTarrasque thatís why published settings should exist. They should be separate from the core rules, however.

Thursday, 22nd December, 2016

  • 05:09 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added the Excel spreadsheets and Word documents I use to create these epic monsters to the Downloads page linked to in the OP. These are the most up to date versions for those who already have them. I have added some instructions and an improved DPR calculator based on the one MechaTarrasque gave me. Please note: There are 2 excel spreadsheets in the download, but they are the same file. I accidentally posted it twice and now I can't seem to delete one.

Monday, 12th December, 2016


Monday, 21st November, 2016

  • 02:11 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added Prince Talisid to the Celestials section (Talisid and his Companions). Thank you MechaTarrasque for your contribution! This finishes off the Demi-gods and Celestials section for now. However, I think after I wrap up the rest of the sections I will come back and add a bunch of Demi-gods. I see this space as a good area for icon heros (heracules, etc.) and lower level epic threats that could flesh out a high level (if not epic level) campaign.

Monday, 7th November, 2016


Monday, 10th October, 2016

  • 07:54 PM - Phazonfish mentioned MechaTarrasque in post Planar Binding
    MechaTarrasque I had considered this, but do you really think the target is gonna fail its save to shrug off Hold Monster every round for the spell's entire duration? As you said, Hold Monster is a 5th level spell, so even a warlock, being able to spend all their slots as 5th level, only gets 2 tries. Maybe substitute Hypnotic Pattern for Hold Monster, as it only allows 1 chance to save?
  • 05:46 PM - CapnZapp mentioned MechaTarrasque in post Planar Binding
    Sorry MechaTarrasque gonna agree with Phazonfish here - you cannot call it good design to offer a spell that's designed to force outsiders to do your bidding, but not then ensure a reliable supply of such outsiders. Any outsider that agrees to sitting still for a whole hour doesn't need to be bound. So that can't be the use case. There must be a way to pacify a hostile outsider long enough to take control over it. That's what the discussion is about. If there are no such ways, then Planar Binding sucks. And that assumes you can even find such an outsider. In every edition past, you could always conjure up your own. If that isn't possible in 5E, then Planar Binding sucks even more. As for stories involving outsiders - if you don't need a spell to summon the monster, it's reasonable to expect you don't need one to bind it either. So what's the spell even for? Perhaps there once was more support for summoning and binding of outsiders, but Planar Binding certainly isn't good enough on its own. Right now...

Monday, 8th February, 2016

  • 12:18 AM - Lanliss mentioned MechaTarrasque in post Help with a sorcerer homebrew, Twisted Soul
    ...you still throw a ball of Fire, but it puts off a cold mist instead of smoke, for example.) If you choose to change the damage type on a spell you cannot combine it with the original damage type. If you choose fire you can have Cold+Acid, but you cannot have Cold+Fire, or Fire+Acid. Element 6th level 14th level Fire cold acid Cold lightning fire Acid poison lightning Lightning Acid poison Poison fire cold Chaos Form Starting at 6th level you can also shape shift into an aberration of CR 1 or lower. At 14th level this increases to CR 2, and you gain access to Oozes as an option for shape shifting. At 18th level you can change into an aberration or ooze with a maximum CR of 3. Each shift costs 2 sorcery points, and lasts for 1 minute. At 14th level this increases to 10 minutes, and at 18th level you can hold your form for up to 1 hour. (This one is very likely to change before I am happy with it.) I want to mention that most of my help at this point has come from @MechaTarrasque . Thanks a ton. This is still very shaky, in my opinion, as I am not really happy with the chaos form. It may be a good lay out, and the problem is just in my head, so if you think it looks fine as is, let me know. Right now, I may suddenly think of something better, IMO, and change it. For now I have a decent layout, so I need to do some play testing. For anyone else interested in trying it, please feel free to provide any feedback you can. This is my first real homebrew, but I don't mind some criticism, no matter how harsh. EDIT: changed around the Elemental Chaos table, because I realized Fire dealt Cold and Acid, while Lightning dealt Acid then Cold. Now there are no elements that get the same layout. Also clarified that you cannot use the original element of a spell with the Chaos elements. You can also now hold your Chaos Form longer as you gain levels in this class.

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Friday, 16th November, 2018

  • 07:32 PM - MarkB quoted MechaTarrasque in post Beholder's Central Eye: Problems and Alternatives
    Based on the reaction when the PHB first came out, the thing that players fear the most was the Wild Magic Sorcerer. So how about instead of an antimagic field, a wild magic field? Any 1st level or higher spell cast inside the field triggers a roll on the Wild Magic table. I was about to suggest the same thing. Characterise the beholder as being so infused with magic that it spills out randomly through its gaze, causing random effects whenever magic is used. Maybe include any magic, not just spells. Magic-based class features, magic items, the beholder's own eye rays - anything that manifests an active effect within the field triggers a wild magic surge.

Wednesday, 14th November, 2018

  • 12:56 AM - gyor quoted MechaTarrasque in post First Impressions Ė Guildmasters Guide to Ravnica
    Thanks for the review--very helpful. I want to get a little farther in Creature Collection before I pick up this or Mad Mage. I am actually kind of surprised they haven't given us more leader-style legendary monsters where some of the monster's legendary actions boost the monster's minions. It seems like it would be a good gimmick for high level devils and angels (harkening back to 4e pit fiends and angels of command) or other monsters you would expect to have an entourage. The one thing the new Boros Angels are good at, aside from Firemanes, is giving allies attacks. With the right allies that could be very powerful.

Friday, 9th November, 2018

  • 05:40 AM - 5ekyu quoted MechaTarrasque in post Bolstering Wizards
    Go ahead and tell us how it was so friendly that as soon as the coercion stopped it was still friendly. But wait, I have a quote too: "If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile and might attack .It can't be dismissed by you, and disappears 1 hour after you summoned it. " I think my quote trumps yours.Look as I said already in this post abt different approaches to "fixing" these spells " I would want spells to differentiate between friendly summons and hostile summons much more than they do" You dont think that's a direction on could take in sprll redesign and want to keep more of the sameness (fits more in line with making them more just different names on same spell sp some will like that) that's fine. Me, I would prefer for there to be more dramatic difference so that each serves a truly different purpose - one short term heavy shock, other longer use ally. To each his own. It's all good, whether more di...

Thursday, 8th November, 2018

  • 08:16 PM - 5ekyu quoted MechaTarrasque in post Bolstering Wizards
    I don't think elementals are not hostile to the caster (at least the ones from conjure elemental). It is more a case of hostile for elementals and extra hostile for demons. Celestials are the ones who aren't hostile to you. If you lose concentration, the celestial just disappears, but the elemental might attack you (and what DM wouldn't have the elemental attack the caster?). Even if you order the unicorn to run down orphans, all it will do is ignore you (honestly they should have had "if you give it two orders that violate its alignment, the celestial will become hostile and hang around for an hour after the second order.")"The summoned creatures are friendly to you and your companions.†"

Saturday, 3rd November, 2018

  • 12:33 PM - CapnZapp quoted MechaTarrasque in post Dragon+: Q&A with Jeremy Crawford, 10/30/18
    I was wondering if someone could direct me to the page on the PHB or the DMG where you can buy a mastiff that will suicidally attack an ancient red dragon just because you bought it? I am pretty sure I can find the page that lets you buy a mastiff that will whimper and run away when it get in the fear aura, but all this talk about how you can just buy a dog and it is just as good as the AC makes me think I missed something. Lol :) Yeah, I would think it's not any page number but the the condescending insulting tweet that basically said "the secret is you don't need any AC rules" that was referenced?

Monday, 29th October, 2018


Sunday, 28th October, 2018

  • 08:12 PM - Azzy quoted MechaTarrasque in post Mike Mearls: so hereís the first part of my two-weapon fighting house rule
    Mike Mearls discusses his two-weapon fighting house rule here: https://www.sageadvice.eu/2018/10/25/mike-mearls-so-heres-the-first-part-of-my-two-weapon-fighting-house-rule/. -So hereís the first part of my two-weapon fighting house rule. Note that at this stage Iím ignoring the effect of feats, will get to those later: -If you wield two light weapons you gain +1 AC and you can make one extra attack. All your attacks on your turn take a -4 penalty. Penalty drops to -2 if you have the Extra Attack feature, -1 if that feature gives you 2 more attacks, 0 if it gives you 3. -You can forgo the extra attack to increase the AC bonus to +2 and ignore the attack penalty. Meh, there's a good idea here, but I don't like the execution. I'd simplify it to -If you wield two light weapons you may choose to either make one extra attack or increase your AC bonus by +2 each turn.

Thursday, 25th October, 2018

  • 08:04 PM - Inchoroi quoted MechaTarrasque in post Mike Mearls: so hereís the first part of my two-weapon fighting house rule
    Mike Mearls discusses his two-weapon fighting house rule here: https://www.sageadvice.eu/2018/10/25/mike-mearls-so-heres-the-first-part-of-my-two-weapon-fighting-house-rule/. -So hereís the first part of my two-weapon fighting house rule. Note that at this stage Iím ignoring the effect of feats, will get to those later: -If you wield two light weapons you gain +1 AC and you can make one extra attack. All your attacks on your turn take a -4 penalty. Penalty drops to -2 if you have the Extra Attack feature, -1 if that feature gives you 2 more attacks, 0 if it gives you 3. -You can forgo the extra attack to increase the AC bonus to +2 and ignore the attack penalty. Uh, gotta say, not a fan in any way. 5e is about carrot, not stick. Penalties like that are to be avoided, imo.

Tuesday, 23rd October, 2018

  • 02:02 PM - Giltonio_Santos quoted MechaTarrasque in post Refreshing sorcery with a short rest. How would you do it?
    I think it would be more interesting to roll the die closest to sorcerer's level (round down) to determine the # of sorcerer points recovered. On average you should be pretty close to half the level, but it adds some spice to it. The sorcerer will always get at least 1 SP, but sometimes you could win big (and maybe have an inspiration point be worth advantage on the roll....). This appears to be fun! I'll ask the player if he's willing to try a random recovery variant, but I'm not sure. He's the kind of guy who's always complaining about his dice... :D

Wednesday, 17th October, 2018

  • 08:20 PM - LordEntrails quoted MechaTarrasque in post Is Polymorph responsible for the lack of high CR beasts?
    They also havenít been inventing many new creatures. ... ...It seems like they could make Legendary beasts and include in the entry that polymorph/shapechange/wild shape based on the LB only gives you the regular beast. They could pretty easily create higher CR beasts that way without unintended consequences. ... I think WotC has made it pretty clear that they are not just going to put together a bunch of monsters to fill in any perceived missing or lacking areas. They expect the community to do that as we are quite capable. I only expect Wizards to create new stuff that fits in with some theme or adventure they are doing. So, if they do Dinosaur Island, then I expect to see lots of dino's. Or if they do Bird Island, then lots of birds. You get it :)

Sunday, 14th October, 2018


Tuesday, 9th October, 2018


Monday, 8th October, 2018


Friday, 5th October, 2018

  • 12:45 AM - doctorbadwolf quoted MechaTarrasque in post Want a magical familiar in D&D? There are 2 ways:
    I believe that is what he is saying. Of course, it also means that a chainlock can end up with two (or more) pseudodragons.....as long as he/she is friendly enough, since I would also take it that statement means the friendly familiar doesn't count as a familiar for "If you try to cast this spell when you already have a familiar, you can choose for it to take a new form, but you cannot have more than one. " It would make sense, you would want to keep the PD that was giving you magic resistance safe and use the other one to attack Interesting. Iím not if I like that or not, honestly. I think maybe Iíd rsther only allow the one Familiar, and let chainlocks have the extra benefit.

Thursday, 4th October, 2018

  • 07:32 PM - Umbran quoted MechaTarrasque in post Want a magical familiar in D&D? There are 2 ways:
    I will say that if you put a baby ki-rin familiar on the cover of XGtE (confirmed here, https://www.sageadvice.eu/2018/01/24/what-is-the-familiar-sitting-on-the-war-mages-shoulder/), they ought to have statted one up. The page you link says, "The war wizard in Xanathar's Guide to Everything has a special companion: a baby ki-rin!" Companion, not familiar, for what that is worth. Just because you are a wizard does not imply all the critters you hang around with are your familiar.

Wednesday, 3rd October, 2018

  • 04:50 AM - Elfcrusher quoted MechaTarrasque in post Let's invent some +1 Feats
    Tag Team Specialist +1 Wis or Cha * If you have a partner (familiar, animal companion, found steed, or conjured/summoned ally) that you can command to attack, and you make an attack on or cast a spell at a single target, you can use your bonus action to have one partner make a melee attack against that target. Oh, this is clever. I like it.

Tuesday, 2nd October, 2018

  • 12:21 AM - Sword of Spirit quoted MechaTarrasque in post Shillelagh - Why no scaling?
    Let me clarify my position. In previous editions of the game, you have various levels of at-will weapon damage for the classes. Some classes were great at it, some weren't that great. 5e maintains that sort of spectrum. In previous editions the way this was brought about differed by edition. In AD&D only certain classes got multiple attacks. Others may not have had their melee weapon attacks scale at all. In 3e, everyone had multiple attacks, and where on the spectrum your class was expected to fall determined how many of those you got and how fast you got them. In 5e, the way in which this scaling happens differs by class, and sometimes by options within the class. The primary weapon users get Extra Attack, and often get something else to go along with it. Other classes might get Extra Attack without anything else to help it out, or a lesser option such as Divine Strike. And the classes that aren't traditionally great with melee weapon scaling get green-flame blade and booming blade as option...

Monday, 1st October, 2018

  • 03:24 AM - gyor quoted MechaTarrasque in post An unused concept for the Modron Primus for 5e
    I am no good at trying to paste pictures, but this was an alien looking version of Primus: https://www.sageadvice.eu/2018/09/30/an-unused-concept-for-the-modron-primus-for-5e/. That was cool looking. I wonder what they plan on doing with Primus.

Saturday, 29th September, 2018

  • 03:21 AM - 77IM quoted MechaTarrasque in post Shillelagh - Why no scaling?
    Given how many nature-themed classes and subclasses that can go melee (ranger, totem barbarian, storm barbarian, scout rogue, and oath of ancients paladin off the top of my head) and how poor most of the 9th level casters who occasionally swing a sword are at swinging the sword, I am having a hard time seeing either the need or the appeal of a melee druid. Perhaps someone can explain. It's not a desire for "melee druid" it's a desire for "doesn't totally absolutely suck at melee druid." By analogy, look at the difference between a tempest cleric and a storm barbarian. The storm barbarian is MUCH better at melee, but the tempest cleric isn't totally worthless in melee, the way, say, a bog-standard druid is.


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