View Profile: MechaTarrasque - Morrus' Unofficial Tabletop RPG News
  • MechaTarrasque's Avatar
    Friday, 22nd March, 2019, 10:30 PM
    This will be skirting the letter of RAW a bit (or possibly a lot), but you could have the dark kobolds be half-dragon kobolds (that is fine RAW), but what would work for making them dark is for them to apply the shadow dragon template to them (I am not sure if that is legal via RAW)--dark kobolds may be better at hiding, have resistance to necrotic damage, and have a necrotic breath weapon. If...
    6 replies | 208 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 21st March, 2019, 08:53 PM
    Yes. Find any Jeeves the Butler book. Read. Enjoy. You are welcome. It will be totally clear how you can be lawful and serve a chaotic master. If anyone says you are wrong, repeat this advice. Anyone who reads one Wodehouse's books and still says you are wrong is not worth associating with.
    24 replies | 612 view(s)
    3 XP
  • MechaTarrasque's Avatar
    Wednesday, 20th March, 2019, 05:10 PM
    With my murderhobos, the celestial is as likely to say "Die Vile Fiends" as "Blessing be upon you." One nice trick that I picked up from a comic book is to have the celestial say something specific to each PC, praising a virtue they have displayed and maybe warning them of any tendencies that may lead them to evil. The next time they display that virtue, give them an inspiration point.
    5 replies | 237 view(s)
    2 XP
  • MechaTarrasque's Avatar
    Wednesday, 20th March, 2019, 04:52 PM
    I moved the astral plane into Archeron to make it more like the Pacific Theater from WWII (don't worry about the clashing cubes, you take ships or astral dreadnoughts from cube to cube). The devils and modrons have turned cubes near the planar gates into fortresses, and seeded the surrounding cubes with steel predators and clockwork abominations and automata devils (from Tome of Beasts/FEF). ...
    1 replies | 100 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 19th March, 2019, 04:51 PM
    I think the 8th level requirement eliminates most of the concerns. The chainlock has had 5 levels of fighting familiar specialness, and at 8th level, the fighting familiar probably isn't fighting that much anyway. Actually the chainlock would do well to take this feat, as it adds a little bit of offda to their special familiars.
    2 replies | 193 view(s)
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  • MechaTarrasque's Avatar
    Monday, 18th March, 2019, 10:27 PM
    It seems like sunlight sensitivity is a physical part of being a drow (as opposed to being, say, a curse on the drow), so it shouldn't carry through when wildshaped. The only downside is "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down)." For most combat that is fine, but if you have any goals for noncombat daytime activities, it would a...
    8 replies | 399 view(s)
    6 XP
  • MechaTarrasque's Avatar
    Monday, 18th March, 2019, 08:13 PM
    The Balor's stat block screams "bodyguard" to me, You flame whip the pesky paladin (or any other armored nuisance) from 30 feet away, and then fly up as high as you can go. That leaves the squishy part of the party ripe for the demon lord (good saves, magic resistance, and legendary resistance makes for a bad day for casters who don't have someone in front of them). If the paladin escapes the...
    31 replies | 1316 view(s)
    2 XP
  • MechaTarrasque's Avatar
    Monday, 18th March, 2019, 05:26 PM
    It seems like wizards already get a lot of goodies, so I would be more supportive of changes to the use of Int that don't particularly benefit wizards. I could see having critical hits be made on 20-half your int modifier (minimum 0), or 19-half your int modifier (minimum 0) for champion fighters. Of course that would mean the really smart barbarian would be a real monster. I also think...
    66 replies | 1993 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 14th March, 2019, 10:27 PM
    Thank you. I admit I haven't done a lot with by-the-book Eberron in a dog's age, but the notion that there is a plane where demons, devils, and archons are in perpetual conflict (and that every time it comes near a world, a big war breaks out) is an idea that has always impressed me.
    5 replies | 219 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Thursday, 14th March, 2019, 10:02 PM
    Depending where in the artic you are, a lot of aquatic monsters work well. The PC's walking across the ice are potential good prey for something that can break the ice, grab them, and take them under (very cold) water. I would imagine ice gives the critter at least partial cover*, but likely no cover for the PC's (shadows in the surface of the ice as the PC's walk across it should be pretty...
    16 replies | 591 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 14th March, 2019, 04:41 PM
    I think I would tie Boros and Radkos to the movement of Shavarath with Boros to be more archon/arcadian avenger-orientated. For a long time, they have been small players (not important enough to show up in previous Eberron material), but now they are becoming more prominent, which concerns Shavarath-tracking scholars. Of course, the scholars could be wrong, and long-term growth by the groups...
    5 replies | 219 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Monday, 11th March, 2019, 06:24 PM
    I think I have it in four steps: 1) Even light armor is somewhat restrictive 2) Verbal components are loud, you need a lot of air for volume 3) Obviously training in armor proficiency involves a lot of cardio and breathing deeply even while lugging armor around 4) Since the wizard didn't get this training, he/she can't get enough air to bellow out verbal components while in armor
    32 replies | 1352 view(s)
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  • MechaTarrasque's Avatar
    Friday, 8th March, 2019, 06:18 PM
    The only concern I have is that the origin feels like it is more for a GOO-patron bladelock then for a hexblade. Of course if the GOO was stuck in a sword somewhere (may not even be the bone sword the warlock has) that would solve that. Otherwise it is great. As others have said, there is enough suspicious stuff to drive a lot of warlock story. Personally, I would be suspicious about not...
    6 replies | 278 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 7th March, 2019, 07:02 PM
    I usually try to steer new players away from support classes, so they don't feel like they are relegated to the background (once they are comfortable in the group, if they want to be support characters, we can always use more). Since in many ways, bard is the supportingest support class of 5e (at least until the official artificer comes out), I probably won't recommend that. I really want to...
    12 replies | 410 view(s)
    1 XP
  • MechaTarrasque's Avatar
    Tuesday, 5th March, 2019, 04:20 PM
    You know it is bad when the flumphs turn against you..... (slightly more seriously) If the party hasn't encountered a 5e phoenix yet (and thus don't know they aren't good anymore), that would make a challenging foe.
    20 replies | 792 view(s)
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  • MechaTarrasque's Avatar
    Saturday, 2nd March, 2019, 07:00 AM
    I have added the new artificer to the document (both in the class and spell worksheets). Also, there were a few monsters at the end of chapter 4 of GRR, and all the CR 4 and below monsters from Creature Collection.
    68 replies | 12377 view(s)
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  • MechaTarrasque's Avatar
    Friday, 1st March, 2019, 04:47 PM
    That is a good point. Humanoids account for a lot of protein in an urban environment (it is why I always laugh at any post apocalyptic movie where the protagonists are heading towards a big city: it is hard to farm on concrete, and once the canned food is gone, what else is everyone going to eat?). Still with int 6, they could probably make a moral decision to eat pigeons instead of people....
    41 replies | 1717 view(s)
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  • MechaTarrasque's Avatar
    Thursday, 28th February, 2019, 04:40 PM
    We know that sometimes powerful devils fall out of favor and get exiled. Maybe one of them set up shop in an out-of-the-way plane like the Shadowfell. He (or she) might not want to call attention to him/herself by making fiendpact warlocks, so he invests some energy into the 'Fell and powers up a hexblade instead. I would guess that devils have a proprietary feeling towards tieflings, so being...
    10 replies | 441 view(s)
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  • MechaTarrasque's Avatar
    Wednesday, 27th February, 2019, 04:16 PM
    Since in D&D, gargoyles look like devils, maybe they still scare away demons. If the Blood War has taught us anything, scaring demons doesn't necessarily make you good.
    41 replies | 1717 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 26th February, 2019, 09:18 PM
    I wouldn't "do" anything mechanical* to the PC, but representatives of chaotic gods making offers is a good plan. Since you, as the DM, control Helm's minions, there is nothing wrong with them expressing displeasure with the PC's conduct. I would start with mortal minions, since they could be wrong in their interpretation, it isn't as challenging as annoyed celestials (who presumably got their...
    24 replies | 857 view(s)
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  • MechaTarrasque's Avatar
    Tuesday, 26th February, 2019, 05:59 PM
    For clerics and druids, I would allow the warlock to learn any spells if he/she comes across an appropriate advanced religious text (i.e., not for laypeople). Of course, that could get the 'lock into a lot of trouble with the religious authorities, but that is par for the course of being a warlock.....
    11 replies | 57485 view(s)
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Friday, 7th September, 2018

  • 06:49 PM - Satyrn mentioned MechaTarrasque in post New Class Brainstorming. Magekinght.
    Think I will go with the "if you hit you can cast a spell thing". Not sure if I will have it for free, use the reaciton or bonus action. When I first read MechaTarrasque's suggestion, it looked like she was suggesting that casting the slell required the spell's normal casting time. Like for a 5th level character (with extra attack): Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: cast a 2nd level spell. And: Round 1: Take the attack action, hit twice, receive a 2nd level spell slot. Round 2: Take the attack action, hit once, that slot increases to 3rd level. Round 3: cast fireball!

Monday, 30th July, 2018

  • 09:04 PM - Oofta mentioned MechaTarrasque in post Resurrecting dead from millenia?
    It depends on the campaign. MechaTarrasque's answer isn't wrong, but it's Forgotten Realms specific. The true resurrection spell only works for creatures less than 200 years old or less and assumes you have access to the body and that the creature is willing and able to return to life. Of course if it makes sense for the campaign, it can always happen, it would just take more than a simple spell. Even a 9th level spell. In my campaign, even raise dead is iffy and getting someone out of Helheim is virtually impossible but there are exceptions to every rule. For example, a lich has their soul trapped in a gem. If you had access to the gem and the lich wanted to come back to life a dark ritual might work.

Friday, 16th March, 2018

  • 06:57 PM - 77IM mentioned MechaTarrasque in post Warden (Ranger Archetype)
    ...right, translating something like this from 4E to 5E is never going to work quite right. You have to pick and choose what to retain and what gets lost. I like to start with the "story" of a character archetype and then see where it fits in. To me, the warden's story is smack dab in between ranger and druid, and too similar to either to stand alone as its own class. I also can't see a warden base class supporting many good subclass ideas -- you could base subclasses on the paragon paths, but they all feel pretty samey to me, and don't have a strong basis in fantasy fiction. I thought about making it a paladin subclass, but re-reading the paladin's flavor text, it just didn't feel right; paladin is very oath-oriented, with a strong dose of self-righteousness, which is the opposite of the "surrender to nature" vibe I get from the warden. I definitely think you could start from a druid base the way vincegetorix suggests, and might explore that option next. I am also intrigued by MechaTarrasque's idea of making the warden a subclass of a generic shapeshifter base class. There's actually a class like this in EN5ider's "Touch of Class," the shifter, but it doesn't really float my boat for some reason.

Wednesday, 14th February, 2018

  • 03:02 PM - Coroc mentioned MechaTarrasque in post Classes - Primary Stat Secondary Stat
    MechaTarrasque #18 I much prefer your Approach over the OP. The only Combo i tend to disagree is Artificer being Int Str, rather do Arti Int Dex and Bladesinger Int Str, the rest is thought out really good. Otoh i would totally allow the houserule that Fighters can intimmidate with Str instead of Cha, Barbarians and Dwarf Fighters alternatively with Con. I see no Problem to key of some skills from other than the normal Attribute like 5E already does for athletics / acrobatics.

Friday, 15th December, 2017

  • 11:11 PM - Oofta mentioned MechaTarrasque in post How to destroy or close a portal to the Nine Hells?
    Oofta - it's a bit late for that... Tiamat has appeared and she's not happy :) But good advice for any following in my footsteps! D'oh! Well then maybe they should find a book on how to build a SpellJammer ship. :uhoh: But I like MechaTarrasque 's idea - trick her into destroy her own portal. Set up traps so that either she retreats back to hell or she gets decapitated as the portal closes. That or get her so PO'ed that she chases a volunteer into hell while the others close the portal. Noble sacrifice time! :angel:

Thursday, 21st September, 2017

  • 12:22 AM - Saeviomagy mentioned MechaTarrasque in post Planar Ally is it the most powerful conjuration spell in the game? How do you run it?
    MechaTarrasque - spamming is handled by the DM getting annoyed with you and simply having creatures refuse your bargain. As for all long casting times being rituals? That would be problematic. There's quite a few that would have serious implications if they could be used without a resource cost. That said, I believe the authors could have been a lot more liberal with the ritual tag. There's some obvious candidates like this spell, magic circle, hallow etc.

Friday, 7th July, 2017


Saturday, 15th April, 2017

  • 01:12 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    About a year ago, while working on my 5e Epic Monster Updates, I collaborated with MechaTarrasque on 5e updates of the Archons. I had planned to submit them to the DMs Guild. I worked on the stat blocks, Mecha provided the flavor text and stat block design help, I commissioned artwork, and then I got side tracked. We as part of this project I decided to dust them off and polish them up a bit. So please go to the Celestials section and let me know what you think of the: Hound, Lantern, Owl, Sword, Throne, Throne (General), Trumpet, Warden, & Warden (Guardian) archons. In addition, these will probably form the basis of my first submission to the DMs Guild. I would like to start a "Hardcore Monsters" series and archons are by far the closest thing I have to something that is ready to publish. I have all the parts now: stats, text, format, art, etc., I just need time to put it all together.

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned MechaTarrasque in post Let's Read: Volo's Monsters
    ...tly. These get mechanics that are basically the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Wednesday, 8th February, 2017

  • 06:37 PM - dave2008 mentioned MechaTarrasque in post 5e Hardcore: Monster Manual
    Per a suggestion from @MechaTarrasque on another thread, I have added the Vargouille Swarm to the fiends section. I have wanted to create a larger swarm for some time and this gave me a chance to give it a try. Let me know what you think. If this concept seems to work I could make swarms for dretches, imps, lemures, manes, and quasits too.

Monday, 23rd January, 2017

  • 04:12 PM - Igwilly mentioned MechaTarrasque in post D&D Fluff Wars: 4e vs 5e
    Remathilis I believe 3e did it. 2e did it – it encouraged to create your own world and you perfectly can build your own cosmology, but all published settings ended up using Spelljammer and Planescape. 5e does not, however, having set the default setting as FR. Xeviat I think the core 4 races are generic enough to be in any setting. The other races can be presented as plug-and-play – like it, use it; don’t like it, don’t use it. MechaTarrasque that’s why published settings should exist. They should be separate from the core rules, however.

Thursday, 22nd December, 2016

  • 05:09 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added the Excel spreadsheets and Word documents I use to create these epic monsters to the Downloads page linked to in the OP. These are the most up to date versions for those who already have them. I have added some instructions and an improved DPR calculator based on the one MechaTarrasque gave me. Please note: There are 2 excel spreadsheets in the download, but they are the same file. I accidentally posted it twice and now I can't seem to delete one.

Monday, 12th December, 2016


Monday, 21st November, 2016

  • 02:11 PM - dave2008 mentioned MechaTarrasque in post 5e EPIC MONSTER UPDATES
    I have added Prince Talisid to the Celestials section (Talisid and his Companions). Thank you MechaTarrasque for your contribution! This finishes off the Demi-gods and Celestials section for now. However, I think after I wrap up the rest of the sections I will come back and add a bunch of Demi-gods. I see this space as a good area for icon heros (heracules, etc.) and lower level epic threats that could flesh out a high level (if not epic level) campaign.

Monday, 7th November, 2016


Monday, 10th October, 2016

  • 07:54 PM - Phazonfish mentioned MechaTarrasque in post Planar Binding
    MechaTarrasque I had considered this, but do you really think the target is gonna fail its save to shrug off Hold Monster every round for the spell's entire duration? As you said, Hold Monster is a 5th level spell, so even a warlock, being able to spend all their slots as 5th level, only gets 2 tries. Maybe substitute Hypnotic Pattern for Hold Monster, as it only allows 1 chance to save?
  • 05:46 PM - CapnZapp mentioned MechaTarrasque in post Planar Binding
    Sorry MechaTarrasque gonna agree with Phazonfish here - you cannot call it good design to offer a spell that's designed to force outsiders to do your bidding, but not then ensure a reliable supply of such outsiders. Any outsider that agrees to sitting still for a whole hour doesn't need to be bound. So that can't be the use case. There must be a way to pacify a hostile outsider long enough to take control over it. That's what the discussion is about. If there are no such ways, then Planar Binding sucks. And that assumes you can even find such an outsider. In every edition past, you could always conjure up your own. If that isn't possible in 5E, then Planar Binding sucks even more. As for stories involving outsiders - if you don't need a spell to summon the monster, it's reasonable to expect you don't need one to bind it either. So what's the spell even for? Perhaps there once was more support for summoning and binding of outsiders, but Planar Binding certainly isn't good enough on its own. Right now...

Monday, 8th February, 2016

  • 12:18 AM - Lanliss mentioned MechaTarrasque in post Help with a sorcerer homebrew, Twisted Soul
    ...you still throw a ball of Fire, but it puts off a cold mist instead of smoke, for example.) If you choose to change the damage type on a spell you cannot combine it with the original damage type. If you choose fire you can have Cold+Acid, but you cannot have Cold+Fire, or Fire+Acid. Element 6th level 14th level Fire cold acid Cold lightning fire Acid poison lightning Lightning Acid poison Poison fire cold Chaos Form Starting at 6th level you can also shape shift into an aberration of CR 1 or lower. At 14th level this increases to CR 2, and you gain access to Oozes as an option for shape shifting. At 18th level you can change into an aberration or ooze with a maximum CR of 3. Each shift costs 2 sorcery points, and lasts for 1 minute. At 14th level this increases to 10 minutes, and at 18th level you can hold your form for up to 1 hour. (This one is very likely to change before I am happy with it.) I want to mention that most of my help at this point has come from @MechaTarrasque . Thanks a ton. This is still very shaky, in my opinion, as I am not really happy with the chaos form. It may be a good lay out, and the problem is just in my head, so if you think it looks fine as is, let me know. Right now, I may suddenly think of something better, IMO, and change it. For now I have a decent layout, so I need to do some play testing. For anyone else interested in trying it, please feel free to provide any feedback you can. This is my first real homebrew, but I don't mind some criticism, no matter how harsh. EDIT: changed around the Elemental Chaos table, because I realized Fire dealt Cold and Acid, while Lightning dealt Acid then Cold. Now there are no elements that get the same layout. Also clarified that you cannot use the original element of a spell with the Chaos elements. You can also now hold your Chaos Form longer as you gain levels in this class.

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Friday, 22nd March, 2019

  • 10:40 AM - pemerton quoted MechaTarrasque in post Who Killed the Megaverse?
    We are a generation used to mix sci-fi and fantasy, not only in the superheroes comics but also some franchises as He-Man and the master of the Universe, what is like mixing Flash Gordon and Conan de barbarian. But in the RPGs is different. The balance of power between superpowers, ranged and melee weapons is difficult, at least with the d20 system. You make a good point, which is that by creating definitions of what "fits" in a game, it makes the game rules a little more balanced. As D&D's rules have become more codified, a side effect is that it reinforces the genre. Rifts, in contrast, doesn't worry too much about balance which allows cross-pollination of multiple genres.This is all about d20. It's not very hard to have a mechanically balanced RPG that allows mixing genres. Cortex+ Heroic (derived from Marvel Heroic RP) and HeroQuest revised are too that come to mind; Fate might be able to handle this too, though I don't know it as well. It is a spotlight issue. It is hard to justify the...

Thursday, 14th March, 2019

  • 02:51 AM - Henry quoted MechaTarrasque in post Casting Verbal spells in armour
    Obviously an ability of the School of Aerobics Wizard will be to use verbal only spells with armor. and here is your instructor https://www.youtube.com/watch?v=vWz9VN40nCA ...And it was said that the most famous of these was Aanglvia Newton-John, the Last Aerobender....

Tuesday, 12th March, 2019

  • 12:52 PM - jasper quoted MechaTarrasque in post Casting Verbal spells in armour
    I think I have it in four steps: 1) Even light armor is somewhat restrictive 2) Verbal components are loud, you need a lot of air for volume 3) Obviously training in armor proficiency involves a lot of cardio and breathing deeply even while lugging armor around 4) Since the wizard didn't get this training, he/she can't get enough air to bellow out verbal components while in armor Obviously an ability of the School of Aerobics Wizard will be to use verbal only spells with armor. and here is your instructor https://www.youtube.com/watch?v=vWz9VN40nCA

Friday, 1st March, 2019

  • 04:55 PM - lowkey13 quoted MechaTarrasque in post Why are gargoyles evil?
    That is a good point. Humanoids account for a lot of protein in an urban environment (it is why I always laugh at any post apocalyptic movie where the protagonists are heading towards a big city: it is hard to farm on concrete, and once the canned food is gone, what [who] else is everyone going to eat?). Still with int 6, they could probably make a moral decision to eat pigeons instead of people. Of course, maybe a bunch of them do, but those ones don't pick fights with PC's..... While I personally would purchase your forthcoming book, The Urban Ecology of the Gargoyle, at this time I will go with the simpler explanation: Gargoyles are evil and fight PCs because they are made of XP.

Wednesday, 27th February, 2019

  • 09:05 PM - doctorbadwolf quoted MechaTarrasque in post Artificer UA to be released in February
    Very true on the names. I like constructinator, although I will be hard pressed to pick between "I'll be back" or "Constructinators, merge to form Devastator" as a go-to joke.... Artificer seems like it could be a good candidate for putting a lot of power in the subclasses, probably depending on how much juice they put in the default spell casting; if most of the spells affect things, not (directly) people (which would fit the class), then I think it could be argued that spell casting doesn't add a lot of direct power (artificer also seems like a good class to have subclass bonus spells). all good thoughts. Subclass spells for sure, as well as some conjuration of constructs, and temporary figurines of power could be fun, along with the various spells we already have that imbue magic into things.
  • 07:33 PM - doctorbadwolf quoted MechaTarrasque in post Artificer UA to be released in February
    Based on the other pet subclasses, it will probably be the homonculist. I really hope that it's a class where the bulk of your power comes from subclasses, but if it isn't at least as subclass-oriented as the warlock, then you'll probably be right. Also, those names are terrible, and far too specific. Obviously it should be called the constructinator.
  • 07:13 PM - Umbran quoted MechaTarrasque in post Why are gargoyles evil?
    S scaring demons doesn't necessarily make you good. This. If your primary role in life is scaring things, you aren't really a nice being.

Friday, 22nd February, 2019

  • 04:18 PM - Cap'n Kobold quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    I'm going to call you on this. Show me anything that suggests a random fighter somehow knows that he can suicide his way out of a polymorph spell. Is it in the spell text? Nope. Is it in the fighter write up in the PHB? Nope. Combat description in the PHB? Nope. Go ahead, find something. I dare you. I would say is that crickets I heard, but I think the toad is eating them. In Iserith's game, the character not knowing about the spell and figuring out a solution with toad-level intelligence is irrelevant. The fact that the player knows and can come up with an idea like that is all that matters. This discussion is going to turn into one about metagaming and roleplaying, and the levels (and exact definition) of each. I've never seen one of those end well.

Thursday, 21st February, 2019

  • 10:51 PM - CapnZapp quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    By this logic, the party's wizard should be able to hit four different people with a sword in a round, because the fighter knows how to do that. The fighter isn't asked to cast Polymorph. Just to do something that a fighter can do.
  • 10:35 PM - Yunru quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    I stand corrected. Surely you can regale me with stories about how the bard was blinded, and threw himself on the barbarian's ax. Or a rogue was grappled, and couldn't live with the shame, so he cut his own throat. Bestow curse is pretty nasty too, so maybe the sorcerer who gets cursed fireballs himself. These all must be reasonable things that players do to their PC's all the time; I mean, there must be hundreds of anecdotes about that.....Ummm... what? None of fhose have ever, in fiction or otherwise, ended those conditions. There can be no anecdotes of those because that's not how it works. There can be anecdotes of Polymorph being undone via damage, because Polymoprh can be undone via damage. Now stop arguing in bad faith.
  • 10:30 PM - Retreater quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    By this logic, the party's wizard should be able to hit four different people with a sword in a round, because the fighter knows how to do that. Uh. I'm saying that there are three other characters in the party who can easily deduce how to end the spell effect on the fighter (e.g. "magic missile that toad - problem solved." )
  • 10:28 PM - Yunru quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    My imagination isn't that great. Give me five more explanations. I am thoroughly unimpressed by this flimsy smokescreen attempt to divert the fact that the spell's only problem is player metaknowledge. I mean if the wizard cast the spell on a goblin, and the goblin-toad "miraculously" jumped on the spear of another goblin, everyone here would be whining and moaning about how the DM had hosed the wizard's player.Hahaha! What. "Metaknowledge" It's not metaknowledge when the in game fiction has an in fiction spell with in fiction limitations. That's just "knowledge".
  • 10:28 PM - iserith quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    My imagination isn't that great. Give me five more explanations. I am thoroughly unimpressed by this flimsy smokescreen attempt to divert the fact that the spell's only problem is player metaknowledge. I mean if the wizard cast the spell on a goblin, and the goblin-toad "miraculously" jumped on the spear of another goblin, everyone here would be whining and moaning about how the DM had hosed the wizard's player. I would say it's just the D&D Thought Police who would be whining here and I'd be happy to explain to any of them, players and DMs alike, why that's totally counterproductive. Almost as counterproductive as wasting a 4th-level polymorph spell to turn a 7-hp goblin into a 1-hp toad. That's an Int-1 move right there. Toad-level tactics.
  • 10:15 PM - Yunru quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    By this logic, the party's wizard should be able to hit four different people with a sword in a round, because the fighter knows how to do that.That's false equivalence. By that logic the Wizard should be able to know how to, but like the Fighter's knowledge of the spell, it's academic only. Each lacks the training the other has gone through to be able to use that knowledge.
  • 09:52 PM - iserith quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    I'm going to call you on this. Show me anything that suggests a random fighter somehow knows that he can suicide his way out of a polymorph spell. Is it in the spell text? Nope. Is it in the fighter write up in the PHB? Nope. Combat description in the PHB? Nope. Go ahead, find something. I dare you. I would say is that crickets I heard, but I think the toad is eating them. The fighter doesn't have to know that he or she can "suicide" his or her way out of a polymorph spell. That knowledge is not required for the player to describe the character in toad form leaping at the extended blade of a nearby ally. And if the DM for some reason demands an explanation as to why the toad did that, I've already given you one upthread. One of many that could easily be imagined.
  • 09:41 PM - Satyrn quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    Unless the fighter routinely stabs himself in the middle of a fight, has been polymorphed before, or seen someone else escape polymorphing this way, I think any reasonable DM would require an arcana check when that course of action is suggested. With a toad's int., I think that is a tough check to make. I would not require such a check. I am a reasonable DM.
  • 08:32 PM - iserith quoted MechaTarrasque in post Polymorph is a bad de-buff spell
    Unless the fighter routinely stabs himself in the middle of a fight, has been polymorphed before, or seen someone else escape polymorphing this way, I think any reasonable DM would require an arcana check when that course of action is suggested. With a toad's int., I think that is a tough check to make. I guess I'm an unreasonable DM then. While the spell does say that the creature is limited in its actions due to its new form, this appears to chiefly refer to physical actions like speaking, casting spells, or doing useful things with its hands. There's nothing in the spell that to my knowledge suggests the player is not in control of his or her own character even when that character is temporarily in the form of an Int-1 toad. And, physically, there's nothing stopping a toad from jumping onto the business end of an ally's blade and, if the DM wants for some reason to complain about it, the player can just say - no doubt after a sigh so big that it can be heard clear across the world - that the ...

Tuesday, 19th February, 2019

  • 11:28 PM - dave2008 quoted MechaTarrasque in post Epic Monsters: Cerberus (5E)
    Evslin has several interesting takes (I would definitely recommend them). His Cerberus, in particular, was a good (although sad) one: As a young monster, Cerberus befriends a mortal girl; Hades wants Cerberus as a guard dog, and so has the girl killed; Cerberus rampages through the realms of the dead, killing off a bunch of Hades' monsters (thus deserving a high CR); Hades promises to bring her back to life in a 1,000 years if Cerberus serves as his guard dog during that period, and the book ends without us ever finding out if he ever got her back. Hades questionable human resources practices gives Cerberus a chance to rampage through various monsters of the underworld in the Sphinx book (although sadly Cerberus and the Sphinx never get to fight, although they are on opposite sides). Interesting - I will have to check them out! Thanks for point me in his direction.
  • 11:08 PM - dave2008 quoted MechaTarrasque in post Epic Monsters: Cerberus (5E)
    There are a couple of versions of the story. The one I am thinking of has Herc freaked out about Ladon (Bernard Evslin describes him as a serpent with a mile-long gullet), so he plays it safe and shoots it from a distance. He needed Atlas' help because "no mortal could pick the apples" (why he didn't use the old Hercules charm on Atlas' daughters is never explained, although maybe after the Amazon thing, he was a little leery of that tactic). Speaking of Bernard Evslin, his version of Cerberus (both in the Cerberus book and the Sphinx book) is a good base for a high-level monster. Ok - so not the source material, but a modern (relatively) authors retelling of the tales. I noticed in his wikipedia page: "Evslin's Monsters of Mythology series, published between 1987 and 1991, retold many stories from ancient mythology, often by altering the plot of the stories." I think that explains why I am unfamiliar with that version. Thanks for giving the context! EDIT: One thing I do like about the gree...
  • 07:32 PM - dave2008 quoted MechaTarrasque in post Epic Monsters: Cerberus (5E)
    In his 11th labor, he took out a dragon that Atlas didn't want to fight, .... Hmm. The version I'm most familiar with has Herakles asking Atlas to get the apples while he holds the sky - because even Herakles couldn't defeat the dragon. He then tricks Atlas into putting the sky back on his shoulders and takes the apples.


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