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  • iserith's Avatar
    Yesterday, 10:27 PM
    Three campaigns ago, there were sometimes instances when the group in the given week (I use a player pool) was all Dex-based. It was hilarious when they'd run across stuff like stuck doors or other challenges where a good Strength score would have come in handy. So just adding a fair and reasonable amount of those sorts of things to your adventures may help. Even jumping and climbing challenges...
    38 replies | 811 view(s)
    3 XP
  • iserith's Avatar
    Yesterday, 08:50 PM
    If you think about an action declaration as a statement of goal (what you want to achieve) and approach (how you go about achieving it) then I would say Intimidation and Persuasion have more or less the same goal - getting someone to do something they don't necessarily want to do - but different approaches. To that end, the separate skill proficiencies resolve the different approaches, when the...
    15 replies | 471 view(s)
    2 XP
  • Imaculata's Avatar
    Yesterday, 06:05 PM
    Actually, I checked the original (final version) script of Ghostbusters, and yeah, it is pretty tightly scripted. You can see how they probably did several takes of some of the scenes, and improvised some of the dialogue while staying more or less on script, and then kept the best takes... but it is a pretty detailed script never the less, and they barely deviate from it. Some extra/changed...
    29 replies | 611 view(s)
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  • Imaculata's Avatar
    Yesterday, 01:12 PM
    I disagree. Sure, there's some improv, but there's definitely a competent script with a lot of deliberately written jokes there.
    29 replies | 611 view(s)
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  • Imaculata's Avatar
    Yesterday, 09:20 AM
    I would definitely like to see a new Ghostbusters movie if it does world building, like the original two movies did. This is one of the things I loved about the Ghostbusters game for PS3; it expanded on the mythology. Also, it helps if they write actual jokes, and don't just put a bunch of comedians in a room and keep the camera rolling, hoping something funny will occur.
    29 replies | 611 view(s)
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  • iserith's Avatar
    Yesterday, 06:47 AM
    I addressed that upthread:
    8 replies | 429 view(s)
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  • Quickleaf's Avatar
    Friday, 18th January, 2019, 09:53 PM
    Compare to sickening radiance from Xanathar's... Sickening Radiance 4th level evocation Casting time: 1 Action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends. When a creature moves into...
    30 replies | 715 view(s)
    3 XP
  • iserith's Avatar
    Thursday, 17th January, 2019, 11:17 PM
    At my table at least, personality traits, ideals, bonds, and flaws are hugely important since the players need those in order to claim Inspiration. Inspiration saves lives.
    99 replies | 2412 view(s)
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  • Quickleaf's Avatar
    Thursday, 17th January, 2019, 09:39 PM
    Speaking for myself, yes I absolutely am interested in solutions. Years back, I took a sincere stab at redesigning the fighter. I encountered design challenges that I didn't have the time/resources to resolve, but that didn't deter me from seeking solutions. Based on their survey and a series of polls on ENWorld (lost in the crash) and RPG.Net, I believe design of the fighter class is...
    302 replies | 10504 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 17th January, 2019, 06:41 PM
    I gladly save players from themselves by mandating that character backgrounds may be no longer than a Tweet. Because nobody's going to read anything longer than that anyway.
    99 replies | 2412 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 17th January, 2019, 04:01 PM
    Additional "pro" for character death: Assuming you were making reasonably informed choices, your choices mattered as to the outcome. You knew the stakes. You chose to engage. You lost. The solution to iteration time, that is, the time it takes a player to get back into the game after a character is killed is resolved by (1) creating a backup character during the character creation phase of the...
    99 replies | 2412 view(s)
    3 XP
  • Imaculata's Avatar
    Thursday, 17th January, 2019, 12:43 PM
    I'm tempted to say that it would be really hard for this to be worse than the recent reboot, but I guess I shouldn't underestimate the incompetence of Sony.
    29 replies | 611 view(s)
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  • iserith's Avatar
    Wednesday, 16th January, 2019, 11:55 PM
    ^ That's the one I see most commonly among multiple players and groups and what I was referring to when I mentioned "messing" with NPCs. It sounds like players ask or declare they make checks in your game. If that's the case, get ready for some nonsense.
    8 replies | 429 view(s)
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  • iserith's Avatar
    Wednesday, 16th January, 2019, 11:21 PM
    The top of the players' skulls.
    26 replies | 828 view(s)
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  • iserith's Avatar
    Wednesday, 16th January, 2019, 10:18 PM
    I'm not sure it does. It just means I have fewer disagreements about which skill proficiency applies (e.g. "Persuasion? I was actually lying so is Deception okay?"). Players can't "use skills," after all. They can only describe what they want to do.
    26 replies | 828 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 16th January, 2019, 09:54 PM
    When I DM, I usually just ask for the ability check without the skill proficiency attached. The player then applies whatever proficiency he or she thinks is appropriate based on what he or she described as wanting to do. I only have to remember 6 things as a result and there's never a case of mismatched expectations as to which skill proficiency may apply to the ability check since the player...
    26 replies | 828 view(s)
    5 XP
  • iserith's Avatar
    Wednesday, 16th January, 2019, 06:41 PM
    For my part, anything is possible with player buy-in, it's just that I wouldn't want to do this as DM at all. I like to stay in my lane and prefer to avoid techniques that might give me undue influence over someone's character on a regular basis (even if it's inadvertent). I think it makes for a better play experience overall.
    20 replies | 648 view(s)
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  • iserith's Avatar
    Wednesday, 16th January, 2019, 05:35 PM
    I think that's fine, though I would probably give some consideration to how common ghostwise halflings are or how well known it is that some halflings can speak to people telepathically. That may reasonably have some bearing on whether an attempt to deceive the target is successful, unsuccessful, or if there is uncertainty and a meaningful consequence of failure such that an ability check is...
    8 replies | 429 view(s)
    2 XP
  • Quickleaf's Avatar
    Wednesday, 16th January, 2019, 01:39 PM
    Keeper of the Old Faith that believes the earth must be appeased. With blood. He often was at odds with the archdruid whose fiery belief had been tempered with old age & was leading the followers of the Old Faith towards a more peaceful existence. The druid came to power when he killed the previous archdruid in ritual combat, tore the elder's heart from his chest, and ate it. As was their...
    42 replies | 1315 view(s)
    4 XP
  • Imaculata's Avatar
    Wednesday, 16th January, 2019, 01:00 PM
    Dancing Lights is the obvious choice. Hey, no one said it had to be a useful cantrip!
    95 replies | 2609 view(s)
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  • iserith's Avatar
    Wednesday, 16th January, 2019, 12:43 AM
    Evilly.
    42 replies | 1315 view(s)
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  • Quickleaf's Avatar
    Tuesday, 15th January, 2019, 10:33 PM
    Back in 3e, there was a blog post on Giant in the Playground that presented a different way to handle the Diplomacy skill, in which relationship & risk vs. reward judgment applied substantial modifiers. I think there's a salient lesson from that post which can be applied to your examination of Charisma checks: Acting a role in a convincing manner and establishing a convincing line of reasoning...
    302 replies | 10504 view(s)
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  • Quickleaf's Avatar
    Tuesday, 15th January, 2019, 01:24 AM
    Yeah, that's my instinct too. I was trying to be open to others' suggestions, but I share the same concern. Well, in my effort to make a more satisfying/engaging scenario I've broken from how RAW says to handle a forced march. Currently, I've cut out CON saves vs. exhaustion. Instead, I'm trying out a skill challenge approach, but if the group falls behind, the players may push themselves,...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Tuesday, 15th January, 2019, 01:09 AM
    Yeah, Athletics checks (falling damage on failed check), grung jumping, jump or plant growth spell, cape of the mountebank 蔓I imagine all those strategies/resources will come into play. An aarakocra monk PC is actually joining the party, and he'll be the only one with flight capability so far. Not sure yet how I'd incorporate his flight into the earthmotes shortcut yet. Hmm, yeah it...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 11:24 PM
    CubicsRube Totally, something along those lines would make a lot of sense thematically, and it avoids pigeon-holing fighter players too much. You could play a totally free-wheeling swashbuckler type who still knows people through "military connections" because of the many nights he spent sobering up in jail, enchanting the guards and fellow lock-ups alike with his tales and charm. It serves as a...
    302 replies | 10504 view(s)
    2 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 08:52 PM
    Here's what I have so far, attempting to blend forced march & skill challenge. I need to flesh out the shortcuts a bit, any suggestions? Skill Challenge: Forced March from Nangalore to Kir Sabal Party sees 21 gargoyles flying a half mile up (2,640 feet) toward Kir Sabal @5mph. The inexhaustible gargoyles will reach the settlement in ~12 hours, but will wait to attack when night falls (taking...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 08:34 PM
    It certainly is! B-) You know, I'll give the healing potion trick a try and see how it goes. I will limit it to removing exhaustion from wear-and-tear like forced marching and exposure to extreme weather only. Yeah, I wouldn't want to spend more than a third of the session (75 minutes) on this forced march. It's a lead into a very dramatic scene (probably a battle), it's returning...
    46 replies | 1098 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 07:12 PM
    So I previously explained how I'd approach any effort to enhance the fighter, specifically in regards to class as a lens into worlds of D&D implying sub-culture connection. However, I didn't get into the nuts and bolts of your proposition. First, define the narrative identity you wish to introduce for the fighter. You mentioned wanting to enhance out-of-combat versatility, but your two ideas...
    302 replies | 10504 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 06:42 PM
    Mhmm. I've presented this question more precisely to the designers on Twitter. Back in March I asked a related question pertaining to legendary casting animate dead, to no avail. Hopefully they'll have time to field the question this time around.
    7 replies | 446 view(s)
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  • iserith's Avatar
    Monday, 14th January, 2019, 06:06 PM
    I have not. That works for a game like Dungeon World, but I wouldn't use it for D&D.
    45 replies | 1407 view(s)
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  • Imaculata's Avatar
    Monday, 14th January, 2019, 12:47 PM
    Yeah, given the price tag I would expect more pages too. It is a bit underwhelming.
    28 replies | 1445 view(s)
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  • Imaculata's Avatar
    Monday, 14th January, 2019, 12:39 PM
    A Frostwind Virago is also fun to add. Fae make powerful opponents.
    7 replies | 290 view(s)
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  • Imaculata's Avatar
    Monday, 14th January, 2019, 12:38 PM
    They are just as real as Ircovna, goddess of winter. :D
    17 replies | 464 view(s)
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 05:52 AM
    Right, all characters have the option for stat allocation, feats, and backgrounds, independent of class. Also, rogues have Thieves' Cant, which gives them a lens to view the worlds of D&D and implies a cultural context; a player choosing to play a rogue enjoys having that framework/lens as a point of reference. And so on for every class, excepting the fighter. The fighter's PHB subclasses have...
    302 replies | 10504 view(s)
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  • Quickleaf's Avatar
    Monday, 14th January, 2019, 01:36 AM
    While that's true, it's not the whole truth and overlooks the extent to which class features do reinforce identity. A good example is the wizard's Spellbook feature. So wizards are on the look out for other Spellbooks, maybe friendly wizards make a habit of sharing one another's spellbooks, while rival wizards try to secure their spellbooks from rivals, etc. It implies this whole scholarly...
    302 replies | 10504 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 01:21 AM
    I asked for clarification from the designers on Twitch relating to this topic a while back and no reply was forthcoming. If you take a holistic perspective rather than a legalistic one and look at how the dungeon is designed and the story of the villain, it seems that my interpretation (Acererak can cast animate dead as a legendary action) is on point thematically. As to the designers...
    7 replies | 446 view(s)
    2 XP
  • Quickleaf's Avatar
    Monday, 14th January, 2019, 01:13 AM
    Well, at least in the case of transitioning from the storyline of Storm King's Thunder to Tomb of Annihilation...the latter hinted at the former with the whole Ring of Winter and Artus Cimber subplot which ToA followed through on. And the two Waterdeep books Dragon Heist and Dungeon of the Mad Mage are explicitly connected. So tying releases together is definitely something they have done...
    81 replies | 4160 view(s)
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  • Imaculata's Avatar
    Sunday, 13th January, 2019, 11:24 AM
    I'm not a fan either, even though I have never used a critical hit deck or chart (and I don't intend to). It feels to me like overindulgence in making random tables, and this is coming from someone who uses a ton of random encounter tables in his campaigns. I personally feel that critical hits and fumbles, should have some relevance to what is happening during the session. I don't want a...
    26 replies | 897 view(s)
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  • Quickleaf's Avatar
    Sunday, 13th January, 2019, 12:34 AM
    Yep, I read what aco175 said, like I've read every post folks have been kind enough to offer their insights in. He (and you) made a great point, but he also relented when he understood my party composition: "I do agree that your party makeup should be given some breaks in the jungle." To reiterate, this is a 6th-level party where 4 out of 5 are natives to the jungle, and they have a pack giant...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Saturday, 12th January, 2019, 11:05 PM
    Thanks for all your comments. It's a bit of a challenge figuring out how to judiciously break from RAW to provide a more satisfying scenario for my players. Your insights are appreciated. B-) Well, the function of a potion of vitality (which may appear in our adventure) is removing all levels of exhaustion (in addition to diseases/poison) and that's a very rare potion compared to the...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Saturday, 12th January, 2019, 07:33 PM
    I made an edit adding errors in Acererak's stat block. I also question your interpretation of talisman of the sphere, explaining my logic in the OP.
    7 replies | 446 view(s)
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  • Imaculata's Avatar
    Saturday, 12th January, 2019, 01:38 PM
    Babylon 5 :p Honestly though, nothing will replace NG for me.
    13 replies | 410 view(s)
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  • Imaculata's Avatar
    Saturday, 12th January, 2019, 09:27 AM
    And those are pretty much the sci-fi equivalent of a Bestiary or Monster Manual.
    28 replies | 1445 view(s)
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  • Imaculata's Avatar
    Saturday, 12th January, 2019, 09:25 AM
    I think you handled it just fine. There was a price to pay, but the price wasn't the death of the pc. Instead, you allowed play to continue, and gave the player a good reason to want revenge on his new nemesis.
    55 replies | 1775 view(s)
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  • Quickleaf's Avatar
    Saturday, 12th January, 2019, 08:00 AM
    Hmm, my party does have 2 PCs with herbalism kit proficiency and they've been stocking up a small batch of potions of healing. Not sure how to justify healing potion expenditure affecting a skill challenge though. That could work too. I think it runs into the problem I've observed in past sessions running a skill challenge that involved an "opt into exhaustion" option: If given the choice,...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Saturday, 12th January, 2019, 04:20 AM
    Splitting the party is definitely not on the table. The idea behind the skill challenge approach (which I believe is what you're referring to) is that the party succeeds or fails as a party.
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 11:16 PM
    Thanks for your ideas, Tazawa. I'm currently thinking of isolating the exhaustion "forced march" approach from the non-exhaustion skill challenge approach, to more clearly differentiate their choices as I mention above. But you've got some cool ideas going on here! Perhaps I can interpret these ideas as "If you fail at a check during the skill challenge, you need to choose one of the following...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    81 replies | 4160 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 10:39 PM
    OK, what I have so far is... Situation: The party sees lots of gargoyles flying a half mile up (2,640 feet) toward Kir Sabal @5mph. These inexhaustible gargoyles will reach the settlement in ~12 hours, possibly a bit longer. They know the settlement has a competent wizard and limited magical defenses, such as air elementals, but without those are no match for this many gargoyles. The sage PC...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 10:16 PM
    That cantrip would make for a cool house rule. Unfortunately, we don't have precedent for in-combat HD usage in this game, so it wouldn't be something the players were looking out for.
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 10:11 PM
    Great, thanks for your feedback! So I have option #1 covered. That's easy. Now option #2, the skill challenge, I need to devise how that is structured... So far, I know that instead of (or in addition to) skill checks it's going to require resource expenditure. And that resource expenditure has to have real teeth to make it a meaningful choice. Otherwise my players will immediately say...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 09:59 PM
    Cool idea. It's likely they'll have just had a combat, with the opportunity to short rest after, when they spot the gargoyles in the sky during that short rest. So Hit Dice may be at a premium. There's really no reason not to spend whatever Hit Dice they have going into what they'll know is a big fight. So it becomes a question of "during which of these 4 escalating CON saves do I wish to...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 09:19 PM
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make...
    302 replies | 10504 view(s)
    2 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 09:15 PM
    No worries, I appreciate everyone's insights so far. :) OK, if I've understood you, it's a question of meaningful choices, and reducing the dramatic forced march to one die roll eliminates meaningful choice. That makes sense. Yeah, the RAW method which would appear to be 12 escalating checks in this scenario 蔓is also unsatisfactory. I think what you pointed out 蔓forcing the...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 08:39 PM
    Yes, "weighting" unique class features in terms of how successfully they express the intended narrative is a good idea. And further comparison of subclasses is also a good idea. Unfortunately, I have limited time to devote to such endeavors these days, but I fully support including those points you make in the conversation about the Fighter class. If you'd be interested in tackling it, I'm...
    302 replies | 10504 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 08:35 PM
    Hey Gladius, my point was it's own thing 蔓the section of my post you omitted. I later thought of my own experience and added that as an edit. It wasn't intended as "evidence", it was intended to follow-up on my prior (unquoted) observations and offer my own explanation for why I was witnessing few single-class fighters. Full stop. I approach this whole topic as a discussion of sharing...
    302 replies | 10504 view(s)
    1 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 04:26 PM
    To follow-up on my previous post, years ago I did a comparison of the 5e classes looking for abilities absolutely unique to each class my thinking was that these abilities would shine a light on the "high concept" for each class. Ideally, the narrative identity and the mechanics would embrace and be mutually reinforcing. Here's what I found... While it's not strictly about number of...
    302 replies | 10504 view(s)
    4 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 04:06 PM
    Thanks very much for your thoughtful comments. :) I do wonder about the "single bad die roll" critique. I mean, that's always a risk in D&D isn't it? Trying to leap a chasm and failing only to fall a distance which can kill you? Failing at a check to control a demon gate and getting sucked into the Abyss? Failing a saving throw versus a medusa's petrification (yes, technically two saves)?...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 03:49 PM
    So, with my 6th-level party, if I were to do that gradated single Constitution save, and a PC were to get 4 levels of exhaustion, all they'd have to do is spend 4 Hit Dice to be back to fresh. Ok, no brainer. So they'd arrive at the settlement in time to make a difference in the fight with no setback whatsoever, save needing an extra day of rest to get all their Hit Dice back after the fight....
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 03:33 PM
    There's some context that might illuminate why I consider 50 miles in 20 hours possible in this case. My 6th-level party is mostly PCs native to this jungle, including: human UA ranger (gloom stalker), with jungle favored terrain & Outlander background grung druid (circle of the land), who is amphibious and can climb, and has a giant lizard mount/pack animal lizardfolk rogue (swashbuckler) /...
    46 replies | 1098 view(s)
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  • Imaculata's Avatar
    Friday, 11th January, 2019, 12:52 PM
    To me this depends on the level of the illusion spell. A minor illusion would be just that, an image of which the true nature is revealed when interacted with. But greater illusions may respond to interactions, and as long as the affected individual fails their disbelief-check, it may seem totally real. I do like your suggestion to have the illusion include a feature that emits light.
    73 replies | 1710 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 06:38 AM
    Ideally, the mechanics and narrative concept fully embrace and reinforce one another. In my humble opinion, the 5e Rogue class does a particularly good job of this, whereas the 5e Fighter and Sorcerer do mediocre jobs. Yeah, absolutely, I think that's a valid critique of how the Fighter subclasses were handled. If it really is the "most diverse class", then moving that...
    302 replies | 10504 view(s)
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 05:30 AM
    I'd like to reply to this. I fall into the "Fighter is deficient" perspective (though "deficient" is a word I'd avoid because it's vague), however I do not fit that typification 蔓I don't think skill checks are necessary to have fun, I actively DM toward quality of rolls rather than quantity, and I believe creativity trumps rolling dice. My perspective is that in modern D&D there's a problem...
    302 replies | 10504 view(s)
    5 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 03:51 AM
    This is for Tomb of Annihilation, and in that adventure the normal travel pace rules are altered a bit. Normal pace = 10 miles per day, corresponding with 10 miles hexes. In the adventure traveling at a Fast Pace allows you to cover 10 miles, and then you have a 50% chance of covering an additional 10 miles. There is a ranger PC in the party with forest/jungle favored terrain. I've...
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  • Quickleaf's Avatar
    Friday, 11th January, 2019, 03:36 AM
    Yeah, that method of requiring a save each hour just seemed too brutal. For example, I've walked about 26 miles (mostly flat terrain) in 8 hours with a couple breaks. And I was just reading about Karel Sabbe averaging 53 miles per day on the Appalachian Trail (with support), and that Joe McConaughy averaged 50 miles per day on the Appalachian Trail (without support). It wasn't jungle, but these...
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  • iserith's Avatar
    Friday, 11th January, 2019, 03:31 AM
    To keep it in line with the rules, I would suggest keeping the Travel Paces the same, but calling the treacherous jungle difficult terrain. This means 15 miles at a Fast pace, 12 miles at a Normal pace, 9 miles at a Slow pace. If they have a ranger with them whose favored terrain is Forest/Jungle, then they ignore the difficult terrain. This greatly argues for the hiring of an NPC hireling if the...
    46 replies | 1098 view(s)
    4 XP
  • Quickleaf's Avatar
    Friday, 11th January, 2019, 01:24 AM
    Quickleaf started a thread Forced March question
    For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). That's almost two marathons long, and not far off from the 100km "loaded" march a Caporal in the French Foreign Legion must complete within 24 hours. This is in jungle terrain which, due to the challenging nature of traversing the jungle, allows PCs at a normal travel place to...
    46 replies | 1098 view(s)
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  • Quickleaf's Avatar
    Thursday, 10th January, 2019, 11:05 PM
    That's true, but not the entire truth. Dating all the way back to Chainmail/OD&D the fighter has had a role as a leader. However, this role eroded as the editions advanced or more properly it became diluted (see 3e's Leadership feat), giving away the fighter's stuff to other character types, and nothing was introduced to fill that conceptual void. 5e had the opportunity to use Martial...
    302 replies | 10504 view(s)
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  • Quickleaf's Avatar
    Thursday, 10th January, 2019, 09:56 PM
    GlassJaw You can find my extensive work on redesigning the fighter in a grounded way to enhance its powers in terms of exploration & interaction, as well as in terms of story over here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior It's quite extensive, so prepare for a "deep dive" if you read it.
    302 replies | 10504 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 10th January, 2019, 06:01 PM
    Weird Insight. During a social interaction challenge, as long as the eye can "see" the NPC, it grants advantage on any Wisdom (Insight) ability checks made to resolve uncertainty as to the outcome of attempts to discern an NPC's ideal, bond, flaw, or agenda.
    4 replies | 261 view(s)
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  • iserith's Avatar
    Thursday, 10th January, 2019, 03:21 PM
    I do. Yes, because as your example shows, that's not always the case. It helps to avoid a mismatch in expectations by making it clear to the player what he or she is buying in to, what's at risk, what it might cost.
    55 replies | 1775 view(s)
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  • Imaculata's Avatar
    Thursday, 10th January, 2019, 12:54 PM
    How I've always ruled illusions, is that they 'seem' to behave like a real object. An illusory wall doesn't block light, but it 'seems' to block light as if it were a real wall. Similarly, if you throw a rock at an illusory wall, it doesn't bounce back, but it 'seems' to bounce back. To the person affected, there is no difference with a real wall. But to those unaffected, the rock passes clean...
    73 replies | 1710 view(s)
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  • Imaculata's Avatar
    Thursday, 10th January, 2019, 12:50 PM
    The Song of Ice and Fire books (which Game of Thrones is but one of), are written very differently from Lord of the Rings. Chapters are often short, and end in cliffhangers. I feel George RR Martin's style of writing is very similar in style to watching a movie or tv-show. So I can definitely see how it could cater to people with shorter attention spans.
    98 replies | 3030 view(s)
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  • Imaculata's Avatar
    Thursday, 10th January, 2019, 12:48 PM
    The soul goes to Ircovna, goddess of winter, for safe keeping. She puts it back when they defrost.
    17 replies | 464 view(s)
    1 XP
  • Quickleaf's Avatar
    Thursday, 10th January, 2019, 07:50 AM
    Yes, I do have suggestions. First, you need to know about the Tomb of the Nine Gods "Save or Die" List. This is a list of the 13 traps in the Tomb that kill you at 0 HP 蔓unlike virtually every other effect in the game. Players unaware that this is possible are in for a rude awakening. LEVEL ONE 9. Magic Fountain Result of a 1 - DC 12 or CON 44 (8d10) Necrotic - Disintegrates at 0 HP 16....
    6 replies | 448 view(s)
    1 XP
  • Quickleaf's Avatar
    Thursday, 10th January, 2019, 07:40 AM
    I've long commented on ENWorld about the need for bolstering the fighter in terms of exploration, interaction, and story. So that's my bias. In regards to your situation, it may be worth investigating with your player what exactly he means by "versatility." From your examples of what other PCs were doing in the scene, it sounds like you're talking about a scene where the PCs were exploring a...
    302 replies | 10504 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 9th January, 2019, 11:29 PM
    Another option might be to have the flying cat as something like a resource the player could opt to spend/sacrifice to get away.
    55 replies | 1775 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 9th January, 2019, 10:16 PM
    Here's the link to video and transcript of relevant section: https://www.youtube.com/watch?v=o6Ipq4S_TrY Around 55:15 Kate: I知 seeing some questions about Are we ever going to do another book in a setting like Africa, Asiathose moreless white folks? Because we did that with Tomb of Annihilation. I think that went over pretty well. My note: From a cultural sensitivity perspective...
    81 replies | 4160 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 9th January, 2019, 03:43 PM
    More or less, yeah. What you stand to gain, what you stand to lose.
    55 replies | 1775 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 9th January, 2019, 08:31 AM
    Like this? :)
    81 replies | 4160 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 9th January, 2019, 03:00 AM
    I dunno, that looks suspiciously similar to:
    55 replies | 1775 view(s)
    2 XP
  • Quickleaf's Avatar
    Wednesday, 9th January, 2019, 02:54 AM
    When I've seen a Barbarian's Rage role-played, it almost invariably is a response to something the player is portraying their PC being vehemently opposed to. You ambushed my friend?! You stole my horse?! You called me a coward?! Etc. At the table it plays as something which could very well get triggered outside of your turn 蔓in other words, like a Reaction (instead of a Bonus Action). Another...
    19 replies | 653 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 8th January, 2019, 03:16 PM
    I make the stakes clear at the outset of the conflict and, if the PCs lose, they lose (whatever that means in context). I've noticed DMs often just go into the scene without thinking about this and then, when the characters are doing poorly, they start backing off or changing the stakes. To my mind this is a mistake of not setting the stakes ahead of time and robbing the players of the impact...
    55 replies | 1775 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 8th January, 2019, 01:46 AM
    Are they ever in a hurry or have a lot of stuff to carry?
    41 replies | 1431 view(s)
    0 XP
  • iserith's Avatar
    Monday, 7th January, 2019, 09:57 PM
    I calculate that per the RAW, the miles per day works out this way when you have the horses gallop for one hour: Fast Pace: 34 miles (30 miles normally) Normal Pace: 29 miles (24 miles normally) Slow Pace: 24 miles (18 miles normally) So maybe round that to 36, 30, and 24 if you're using 6-mile hexes. Relevant rules are on pages 66-67 in the Basic Rules. If you're designing a non-hex...
    41 replies | 1431 view(s)
    0 XP
  • iserith's Avatar
    Monday, 7th January, 2019, 08:23 PM
    Satyrn is correct. There's no reason not to push the horse here. Even if the horse is exhausted and thus takes penalties to ability checks, that's not likely to matter.
    41 replies | 1431 view(s)
    0 XP
  • iserith's Avatar
    Monday, 7th January, 2019, 07:47 PM
    At least that would make the choice to push the horse to a fast pace meaningful.
    41 replies | 1431 view(s)
    0 XP
  • iserith's Avatar
    Monday, 7th January, 2019, 03:45 PM
    What happens if the check is failed?
    41 replies | 1431 view(s)
    0 XP
  • Imaculata's Avatar
    Sunday, 6th January, 2019, 01:46 PM
    I've been trying to do this more often lately. I've noticed that it really helps the players fill in the details of the scene for themselves when you describe a smell they are familiar with. For example, I described a dimly lit tavern that smelled of old wood, roasted pig and heavy spices. Sometimes describing a strange smell is a perfect way to build up suspense for a scene. Such as the...
    98 replies | 3030 view(s)
    1 XP
  • Quickleaf's Avatar
    Saturday, 5th January, 2019, 11:56 PM
    My understanding is that a permanent teleportation circle is a destination point, not a debarkation point. So its only utility to a wizard at the site of that permanent teleportation circle is that it *might* allow you to handwave the material components of a teleportation circle spell. The real purpose for a permanent teleportation circle is making a place that those mages who know the proper...
    12 replies | 546 view(s)
    1 XP
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Thursday, 4th October, 2018

  • 04:40 PM - iserith mentioned Imaculata in post What DM flaw has caused you to actually leave a game?
    ...olved until everyone sees the situation the same way and then roll the dice, or don稚, as the situation requires. So at least as I read the DW rules, there is no reason why a player who declares I search the rubble shouldn't then pick up his/her 2d6 and roll them. If s/he gets an 11 or 12 (like the 20 in your example) then the GM is obliged to provide a certain sort of information, as specified in the rules (eg What here is not what it appears to be?). The pile of rubble matters (regardless of whether the GM thought it would or wouldn't) because the player has (i) decided to pay attention to it, and (ii) succeeded at a check. As I said, what strikes me in your example is that the player hasn't indicated what s/he is looking for, and so hasn't given the GM very much context to hang a response on. I find it easier to narrate successes (and failures) when I have some sense of what the player thinks is at stake in the situation. This isn't Dungeon World though. It's D&D 3.Xe (for Imaculata at least). What is missing from the player's example in a D&D context in my view is an approach to the goal (and to some extent the goal more specifically). I would prefer to hear something like "I want to use my shovel to move the rubble around to see if I find anything useful or valuable." Maybe there's something valuable there, maybe there's not (the example scenario suggests there isn't). But at least the DM isn't assuming or establishing what the character is doing. In another context, one where there's something potentially dangerous in the rubble, I'd want to know how the player is having the character go about searching as per my preferred statement. This avoids issues of the DM and player disagreeing about what the character was doing after the danger is revealed. The DM may have imagined the player digging into the rubble with his or her hands; the player may have imagined using a shovel. That's going to be a problem when being stricken with rot grubs or contact poison is on ...

Monday, 27th August, 2018

  • 07:41 PM - Loren Keely mentioned Imaculata in post Katana
    Imaculata This is just what I was thinking. I sent him a breakdown and this was almost exactly the concept I was thinking. Great minds think alike I guess. I will also look for that Dragon magazine issue.

Wednesday, 27th June, 2018

  • 09:39 AM - Jhaelen mentioned Imaculata in post Death and Storytelling
    No fudging or nerfing necessary. Unless your definition of nerfing is "modifying encounters to be something other than suicide-death-pacts." Allow me to first remind you of the original statement I've been responding to: During the early levels, all encounters are fairly balanced, so that deaths are just not going to happen. Also, please note that Imaculata is playing D&D 3.5. Now, to address your points: PCs can choose to run away from fights.Yep, they can do that. As a DM I may even suggest it. But it's not under my control whether they actually do try to flee or not. If a fight is unavoidable, PCs can throw down their weapons and beg for mercy.See above! PCs can enlist help to attain overwhelming odds.See above! GMs can provide level-appropriate encounters.There's a very clear definition how difficult encounters should be in the 3.5 DMG (page 48, I think). Unfortunately, I'm away from my books and failed to find the exact text. I only found the Encounter Calculator that is based on these assumptions. I.e. 10% of all encounters should be 'easy', 50% should be 'Challenging', 15% should be very hard, 5% should be overpowering. IIRC, the remaining encounters should be 'very hard', but there should be a way for the PCs to turn it into a 'challenging' encounter if they approach it in a clever way. GMs can play opponents int...

Sunday, 24th June, 2018

  • 12:54 AM - Maxperson mentioned Imaculata in post Everybody Cheats?
    Yes, exactly. Of course sometimes as a DM there is nothing you can do. We were playing many years ago and the players, of which I was one, could not roll dice for toffee. I have never seen an entire party roll like that in 30+ years of playing. Individuals certainly but not everyone! Poor DM didn't stand a chance. There wasn't even something subtle he could do. Something extreme on the DM's part wouldn't have helped because even if mysteriously the enemy were suddenly replaced by school kids, they still would have kicked sand in our faces. We really were that bad. Of course it has become legendary in the group and still makes us laugh to this day, but it also led to some interesting twists in the overall plot as we then had to work out how to continue to pursue the quest in the light of the abject failure. A silver lining. Yeah. Sometimes there's nothing you can do. I will also address something I missed in Imaculata's post. Solid strategies. If the players come up with a great plan and turn a challenging encounter into an easy, or even trivial one, so be it. I'm not going to negate player effort and planning.

Thursday, 21st June, 2018

  • 03:07 PM - akr71 mentioned Imaculata in post Need input on a ship based mini adventure
    ...here they want to go next, so that I know what to prepare. Once they reach such a location, I sprinkle various interconnected mysteries around, along with some sight seeing / exploration. It is up to them which of the clues they follow up on, but I'll usually also have an npc approach them directly, to provide a quest hook. Sometimes there's even more than one npc that approaches them for a quest, although one quest may lead straight into the next. I'm not sure either. I probably have as many sessions to fill as I want, but I'm not sure how long I can go before they want to get back to civilization and the mainland. The ship is a convenient 'left-over' from the previous DM and I thought I could try some things I never get to do on land. I was planning on sprinkling some things to explore or ignore as they saw fit. None of the characters or players have any sailing experience, so anything on-board the ship other than combat leaves them as bystanders, which I would like to avoid. Imaculata - you posted your hooks while I was writing. Thanks! I'll take a look at those and see what I can work with.
  • 11:38 AM - pemerton mentioned Imaculata in post Everybody Cheats?
    ...nnaturally, for that goes contrary to the major precepts of the game. I'm not saying that Gygax's advice is the only way to do it, but I think it's noteworthy that he draws such a strong contrast between the GM making decisions that regulate the introduction of new challenges into play (eg by ignoring wandering monster dice) and the GM fudging action resolution results. There are lots and lots of games that put 播on稚 cheat explicitly in their game text. They go on to explain why it痴 a problem and why it痴 wholly unnecessary for that/those games (because they work without need for application of GM Force).Hm. I wonder if anyone can find me a quote reference of that from a game.Suggesting that certain GMing choices would go contrary to the major precepts of the game, and for that reason should not be done, comes well within cooee of what Manbearcat described. Here's another example, from Burning Wheel (Gold edition, p 30), which is directly relevant to the sort of example Imaculata gave: [W]hat happens after the dice have come to rest and the successes are counted? If the successes equal or exceed the obstacle, the character has succeeded in his goal揺e achieved his intent and completed the task. This is important enough to say again: Characters who are successful complete actions in the manner described by the player. A successful roll is sacrosanct in Burning Wheel and neither GM nor other players can change the fact that the act was successful. The GM may only embellish or reinforce a successful ability test. Slightly less portentously, the Marvel Heroic RP rulebook (p OM8) says: In some games, the person who runs the game rolls the dice in secret - but there are no secrets in the Bullpen. Roll those bones in full view, Watchers!
  • 05:06 AM - Maxperson mentioned Imaculata in post Everybody Cheats?
    So you are making a legal appeal to the rules as written to suggest that "rulings not rules" means that the GM is inherently incapable of cheating? :confused: Since all rules are guidelines and the DM has full power to alter them at will, it's not cheating if he does. He's just using his given ability as DM. Rulings over rules is just a part of that authority. This would make an interesting poll. Officially can a DM cheat? The online definition of cheating: 1. act dishonestly or unfairly in order to gain an advantage. 2. avoid (something undesirable) by luck or skill. In (1), one might ask what advantage might the DM gain. Well DM's that act as the one described by @Imaculata tend to enjoy a DM-vs-player style and so there is room to say that cheating or fudging (whichever you prefer) provides an advantage to the DM in that roleplaying style. A few things. First, the DM is given an unfair advantage by the rules by virtue of being DM. He has the given ability to drop 10,000 monsters on a first level party if he wants. It's the DM's responsibility, though, to use that power wisely as bad DMs lose players fast. Second, I don't view what Imaculata is describing as a playstyle. Bad DMing is bad DMing, not a style of play. If a game devolves into DM vs. Player, the players lose. In (2), many DM's technically cheat or fudge to avoid undesirable outcomes for the table (whether it be to spare a PC or prolong an epic combat...etc). By that definition, everything you avoid that you don't like is cheating. Avoid eating a cheese sandwich that you dislike while at a party? Cheater!! Intercept a football headed for the end zone? Cheater!! Work hard to avoid...

Wednesday, 20th June, 2018

  • 02:39 PM - Sadras mentioned Imaculata in post Everybody Cheats?
    The DM is not cheating, though. He can't. Instead, he's being an asshat and bad DM. You respond to that by letting him know that you have better things to do and going elsewhere. The fact that the DM is given the authority to add, subtract or alter rules as he sees fit means that he literally cannot cheat. There's no rule for him to break. Rulings over rules and all that. It's messed up, but it's not cheating since he isn't breaking a rule. This would make an interesting poll. Officially can a DM cheat? The online definition of cheating: 1. act dishonestly or unfairly in order to gain an advantage. 2. avoid (something undesirable) by luck or skill. In (1), one might ask what advantage might the DM gain. Well DM's that act as the one described by @Imaculata tend to enjoy a DM-vs-player style and so there is room to say that cheating or fudging (whichever you prefer) provides an advantage to the DM in that roleplaying style. In (2), many DM's technically cheat or fudge to avoid undesirable outcomes for the table (whether it be to spare a PC or prolong an epic combat...etc). However having said all that, the DM has the power to change/amend any rule of the game AND at any time. So can he really cheat? I'm not really asking you Max, just musing and upping my post count. :) EDIT: Wait, I got it, CAN GOD CHEAT?

Tuesday, 29th May, 2018

  • 02:34 PM - iserith mentioned Imaculata in post Poison needle traps
    It just looks badly worded to me, perhaps an editing error, so it's up to you how it will ultimately function. It seems like the goal here is to set up a challenge of (1) finding the proper key or (2) disabling the trap then picking the lock. Anyone going straight to picking the lock is going to have a nasty surprise. That's how I'd handle it, anyway. I would also be sure to telegraph the existence of the trap in some way so that it isn't a "gotcha." @Imaculata: A passive check does not imply that the character is being passive. "Passive" refers to their being no roll, not that the character isn't performing a task. In fact, the rules state that such checks resolve a character performing a task repeatedly. Whether the DM uses a passive Investigation check to resolve this situation depends on what, specifically, the player described the character as doing.
  • 02:12 PM - Li Shenron mentioned Imaculata in post Poison needle traps
    A poisoned needle is hidden within a treasure chest痴 lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison. When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 (2d10) poison damage, and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour. A successful DC 20 Intelligence (Investigation) check allows a character to deduce the trap痴 presence from alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap. Imaculata, how can you say the wording is "pretty clear"? :) It's not even clear whether the description here is for the trap only excluding the lock or if it is for trap and lock together. (CASE 1) If you assume the description is complete for the whole thing, then it sounds like you need only one check with thieves' tools for both disarming the trap and opening the lock, provided you first detect the trap. In this case the last sentence "Unsuccessfully attempting to pick the lock triggers the trap" suggests both checks are merged into one. If you instead don't detect the traps (your Investigation fails or you didn't ever think about it), you automatically trigger the trap, before you finish your lockpicking. After that, since the trap doesn't reset, you can continue without further danger, but you still need to make the DC15 lockpicking check. In this case the last sentence "Unsuccessfully attempting to pick the lock triggers the trap" is irrelevant because the trap is already spr...

Wednesday, 16th May, 2018

  • 01:48 PM - Coroc mentioned Imaculata in post Timelines in your Setting
    Imaculata The Thing with ancient Scenarios in the official Settings (FR Netheril, DL Ishtar, Eberron Giants vs Dragons, Greyhawk Twin Cataclysm, DS everything up till present :) ) is that it gives instant and believable Explanation for a lot of stuff: - Ruins aka dungeons - Unusual (powerful) Magic - Unusual Technology - Rifts (temporal, dimensional) - Forgotten cults - Ancient Villains rising again (not necessarily undead) etc. etc. It is not thought to be a fictionary history lesson in the first place but rather to consturct those bullets

Saturday, 21st April, 2018

  • 06:54 AM - pemerton mentioned Imaculata in post Why Worldbuilding is Bad
    ...the cabal called Jabal? It was established by way of an action declaration by the same player. How do we know that there are catacombs? Same answer. Why did I, as GM, describe the bazaar in Hardby as including a peddler trying to sell an angel feather? Because the same player had authored a Belief for his PC that said PC wouldn't leave Hardby without an item useful for confronting his balrog-possessed brother. Why did I, as GM, establish the feather as cursed? Because the player declared an attempt by his PC to read its aura, which failed - so the aura he read wasn't what he was hoping for! Why did I, as GM, establish that Jabal lives in a tower? Because the same player had authored an instict for his PC, cast Falconskin if I fall, and so it seemed appropriate to introduce a high place into the action. Etc. I think it is quite obvious that this is a different way of establishing setting, and a different approach to the role of setting in framing and in adjudication, from what Imaculata describes. Whether you want to label it "no myth", or "the standard narrativistic model" or simply "story now" doesn't seem that big a deal. (Strangely, the main poster who seems to want to argue this point has me blocked. Hence my lack of reply to that particular poster.)

Wednesday, 18th April, 2018

  • 12:41 PM - Coroc mentioned Imaculata in post Game of thrones setting
    Imaculata You mean Background in this case? And yes GoT is eventually better suited for roleplaying the politics than for recreating its epic combats, which are btw almost always mass combat Scenarios, there rarely are fights in Group size. Also there are not many nonhuman adversaries aka Monsters. Many combats are also very Environment specific, be it on ships, on the wall, sieges etc. there are few Special rules in 5th Edition so far to cover this..

Tuesday, 17th April, 2018

  • 12:21 PM - Hussar mentioned Imaculata in post Diagonal area of spells
    ...ategies are possible with magic. Sometimes my players come up with really weird ideas. "Can I use the Create Water spell, and then have my ally freeze it in mid air with a cold spell, to create a wall of ice?". "Sure" , I would reply, "What is the size of the area of water that the spell can produce?". I like that my players try to think outside what is literally written in the book, and be more creative. I WANT them to be this creative. And I try to be just as creative as them with my monsters, and how they use magic against the players. For me, it's needlessly mickey mouse. And, again, this is a proud nail thing for me, so, it's not entirely rational. :D But, think about it. You need to hit a point 50 feet away from you that is exactly 20 feet away from point A and 25 feet from point B. And the wizard can do it EVERY time. We don't allow fighters to do that. But, as soon as it's maaaaaaagic, then it's perfectly fine? Bugs me far more than it really should. Thing is, Imaculata, I'd agree with the idea of weird ideas. That's groovy. But, playing silly buggers because the grid creates pixelated circles, or "rotating" the cube so that it becomes a pin point smart spell just rubs me very much the wrong way.

Thursday, 12th April, 2018

  • 05:26 PM - pemerton mentioned Imaculata in post Why Worldbuilding is Bad
    The problem is in these threads this extreme is presented as why worldbuilding is bad but when presented with extremes on the other side of the spectrum (no worldbuilding) we get posters who then proceed to argue that either it doesn't happen that way in their game or we are arguing against their style in bad faith. This is certainly not accurate in relation to my posts. I've spelled out in some detail (mostly in replies to Imaculata) what I want in a RPG - for instance, that I want stuff like religous doctrine, dispositions of NPCs, details of what might be found where, etc to come out in the play of the game, rather than to be decided in advance of play by meta-level negotiation among the game participants. That's a reason why worldbuilding is "bad" for me (other than the sort of "high level" stuff I've talked about, like giving names to places and setting out some basic history to hang the genre tropes on). And this reason has nothing to do with whether someone is a good or bad GM. I'm talking about techniques for RPGing, not GM skill or good faith.

Tuesday, 16th January, 2018

  • 05:38 PM - Coroc mentioned Imaculata in post Oriental Adventures 5e: How would you do it?
    Yea now i did read Imaculata 's link - People cmon! It is about context!!! I would never call a present person of asian heritage an oriental. But medieval oriental adventures that is a total different thing. In fact if we stay with the official product line they took place in Kara Tur not in Orientalistan. Now that the Name Kara Tur is established you might use it, but still how does someone not familar with that FR sidekick campaign check out that he gets a ninja, samurai and dervish style campaign by the product name?
  • 11:00 AM - Sadras mentioned Imaculata in post The Best Movie About RPGs in 2018 (So Far)
    D&D thrives precisely because we're a part of it, and the meta-narrative of the players (not the characters) makes it so much more fun. For me, Jumanji demonstrated that the concept can definitely work. Agree very much with you and Imaculata on this. A little Stranger Things-type-style maybe needed with kids playing at a table and the audience gets sucked into the shared-fantasy, otherwise it becomes just another fantasy movie.

Friday, 12th January, 2018


Thursday, 11th January, 2018

  • 11:14 AM - delericho mentioned Imaculata in post A simple, system-neutral encumbrance system incorporating weight and bulk
    Yep, I'm afraid I agree with Imaculata - almost every encumbrance system I've seen adds much more complexity than it gives benefit. Eventually, I came to the conclusion that the best system is probably "you can carry ten things", where a 'thing' is a weapon, set of armour, potion, pouch of money, or whatever - basically, anything important enough for you to worry about whether the PC has it or not. And then don't sweat the small stuff, like mundane clothes, scabbards, etc.

Wednesday, 27th December, 2017

  • 04:46 PM - SkidAce mentioned Imaculata in post Need Advice from USA troops working in war zones.
    Depending on his specialty and ops tempo, best bet is as Imaculata said. Bring a bag of dice. And pdfs. Maybe core book if it fits in personal gear. Word of caution, again based on specialty and ops, the focus in a combat zone may preclude that type of gaming. Other times its fine when you have downtime. He really needs to scout the area, ask someone who has been there, and get a feel for it before showing up.


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Saturday, 19th January, 2019

  • 01:26 PM - MarkB quoted Imaculata in post Yet another Ghostbusters movie
    Also, it helps if they write actual jokes, and don't just put a bunch of comedians in a room and keep the camera rolling, hoping something funny will occur. I had the opposite feeling from the 2016 movie - that it was a whole bunch of scripted jokes strung together, with a cast were competent comedians, but couldn't actually deliver a natural-feeling acting performance.
  • 11:14 AM - Morrus quoted Imaculata in post Yet another Ghostbusters movie
    I would definitely like to see a new Ghostbusters movie if it does world building, like the original two movies did. This is one of the things I loved about the Ghostbusters game for PS3; it expanded on the mythology. Also, it helps if they write actual jokes, and don't just put a bunch of comedians in a room and keep the camera rolling, hoping something funny will occur. That痴 how they made a lot of the first film.
  • 12:36 AM - Eltab quoted Imaculata in post Choose One Cantrip You'd Like In Real Life
    Dancing Lights is the obvious choice. Hey, no one said it had to be a useful cantrip! When the baby wants its diaper changed at 2AM, Dancing Lights most certainly IS useful. You get 4 nightlights that can move around the house as you move.

Wednesday, 16th January, 2019

  • 02:17 PM - jasper quoted Imaculata in post Mythological Figures: Cleopatra (5E)
    There is only one thing we know for sure about her looks... https://i1.wp.com/www.pipelinecomics.com/wp-content/uploads/2018/02/asterix_v6_cleopatra_nose.jpeg Oh what does those stoners know. We all know Cleo was Yuan-ti in a human skin suit. I saw on Doctor Who.

Monday, 14th January, 2019


Saturday, 12th January, 2019

  • 06:11 PM - Lord Mhoram quoted Imaculata in post Your favourite Star Treks?
    Babylon 5 :p Honestly though, nothing will replace NG for me. What do you want, you moon faced assassin of joy?! DS9 First Contact TNG The Spock Trilogy (Wrath, Search, Voyage) Enterprise (specifically 3 and 4, but I do like it overall) Trek 2009 TOS Beyond Discovery The Undiscovered Country Into Darkness The Final Frontier Generations Insurrection Nemesis Voyager The Motion Picture TAS
  • 09:43 AM - Shasarak quoted Imaculata in post Should I pick up Starfinder if I hate Pathfinder
    And those are pretty much the sci-fi equivalent of a Bestiary or Monster Manual. Kind of. The Alien Archives have Aliens to fight as well as new Alien Races to play and extra equipment that the Aliens (or PCs) can use. So it is really a new type of book. My only complaint is that they are too thin, only 160 pages for the Alien Archive.

Friday, 11th January, 2019

  • 01:08 PM - Ovinomancer quoted Imaculata in post Illusions, lighting, and reflectance
    To me this depends on the level of the illusion spell. A minor illusion would be just that, an image of which the true nature is revealed when interacted with. But greater illusions may respond to interactions, and as long as the affected individual fails their disbelief-check, it may seem totally real. I do like your suggestion to have the illusion include a feature that emits light. Within the scope of the spell, yes, but illusion spells have clear statements of what happens if interacted with. I can't think of any illusion spells that fit this except the explicit mind affecting ones (phantasmal x, weird) and mirage arcana, which is a weird illusion that creates tactile reality and can't be disbelieved at all. And, to clarify, I said an apparent source for the light, not an actual source of light. "Emits" was a touch unclear above.

Thursday, 10th January, 2019

  • 01:19 PM - Ovinomancer quoted Imaculata in post Matt Colville, and Most Tolkien Critics, Are Wrong
    The Song of Ice and Fire books (which Game of Thrones is but one of), are written very differently from Lord of the Rings. Chapters are often short, and end in cliffhangers. I feel George RR Martin's style of writing is very similar in style to watching a movie or tv-show. So I can definitely see how it could cater to people with shorter attention spans.I liken GRRM to the anti-Tolkien. Tolkien had a terrific story and an amazing world but is a bad novelist. GRRM has no idea what his story is, but is a fantastic novelist. Also, Tolkien was a class act. GRRM hates you.
  • 01:16 PM - Ovinomancer quoted Imaculata in post Illusions, lighting, and reflectance
    How I've always ruled illusions, is that they 'seem' to behave like a real object. An illusory wall doesn't block light, but it 'seems' to block light as if it were a real wall. Similarly, if you throw a rock at an illusory wall, it doesn't bounce back, but it 'seems' to bounce back. To the person affected, there is no difference with a real wall. But to those unaffected, the rock passes clean through the illusion, as does the light. As long as the illusion affects you, you can throw a rock down an illusory abyss and see it fall all the way to the bottom, even though in reality the rock falls on the ground in front of you. It becomes more difficult for the spell to fool its victims when they interact with the illusion, which is why in most editions the person in question gets an extra check when this happens. What happens for example when you try to jump down into an illusory pit and fail to disbelieve the illusion? How I've ruled it, is that the victim almost falls down, but finds themselves c...

Monday, 7th January, 2019

  • 09:38 PM - Charlaquin quoted Imaculata in post Mapping Buffy the Vampire Slayer to DnD Alignment
    I think Ethan Rayne would disagree on your perception of 'Ripper's' alignment. Ripper absolutely was Chaotic Neutral. Rupert, however, is Lawful Good at the beginning of the series and Neutral Good by the end of Season 4. The Mayor, though a villain, seems to also have some shades of gray. He has a loving father-daughter relationship with Faith and is very well mannered. I think both characters (and most other characters in Buffy) defy the generic alignment system of D&D. I mean, all well-rounded characters do, because the 9-alignment system is a vast oversimplification of human ethincs and morality. If you were to map Buffy characters to that system though, the mayor is about as Lawful Evil as it gets. That really depends on the vampire. According to Buffy-lore, vampires are actually (lesser) demons who posses the soulless bodies of humans. Not all vampires are chaotic in their actions. Some are quite methotical and lawful. In season 1 several vampires are loyal to the Master for exam...
  • 07:01 AM - doctorbadwolf quoted Imaculata in post Matt Colville, and Most Tolkien Critics, Are Wrong
    Really. If nothing else, one man's "tightly plotted and well-paced" is another's "rushed and frantic." But, let me include some other relevant thoughts.... Back in the 1980s, people wore acid wash jeans, and mullet haircuts. At the time, they were awesome. Today, we laugh at them. There is no absolute high or low artistic quality to a mullet, or a powdered wig, or a hightop fade. They are all different fashions, and fashions change. Art is a part of culture. And culture changes. And any given piece of art is made within its culture, for a particular audience. Remove it from its culture and it loses impact. You can see this trivially in, say, Shakespeare, in that language change has made most of the puns in his plays absolutely opaque to a modern reader, and students need annotations to understand what is going on. But beyond plain language change, there's a host of tropes and structural conventions that come and go with time. And LotR was written in the 1930s and 40s. How many o...

Saturday, 5th January, 2019

  • 01:17 PM - 5ekyu quoted Imaculata in post Mapping Buffy the Vampire Slayer to DnD Alignment
    I think Ethan Rayne would disagree on your perception of 'Ripper's' alignment. The Mayor, though a villain, seems to also have some shades of gray. He has a loving father-daughter relationship with Faith and is very well mannered. I think both characters (and most other characters in Buffy) defy the generic alignment system of D&D. That really depends on the vampire. According to Buffy-lore, vampires are actually (lesser) demons who posses the soulless bodies of humans. Not all vampires are chaotic in their actions. Some are quite methotical and lawful. In season 1 several vampires are loyal to the Master for example. And remember when Buffy attacked a cop and lied to all her friends about Angel being back alive?I think Ben would also disagree with Giles LG badge.

Friday, 4th January, 2019

  • 11:23 PM - lluewhyn quoted Imaculata in post Mapping Buffy the Vampire Slayer to DnD Alignment
    That really depends on the vampire. According to Buffy-lore, vampires are actually (lesser) demons who posses the soulless bodies of humans. I thought that there's not actual demons, just a animation that was caused by a singular demon right before the demons were kicked out of the world? Kind of like the curse of Lycanthropy. All of these corpses are being reanimated by the magic/essence of the original demon, but filtered through the basic personality of the corpse itself. That's why the vampires are "soulless", even though it's been established that demons have souls, because they're really just like more powerful zombies that function at a higher level because they have the memories and basic personality of the person whose body was turned, even though it's the same base drive ultimately pushing their actions through demonic necromancy. Also, a reason for why demons tend to universally dislike vampires, because they're more mockery of demons than real demons. My $.02 on it anyway. ...
  • 03:37 PM - Blue quoted Imaculata in post Matt Colville, and Most Tolkien Critics, Are Wrong
    I'd say this is also pretty good advise for DM's, when describing a scene. Get to the point quickly, and only describe what is relevant first and fore most. Do not describe every detail of the room, before mentioning that there's a massive dragon in it. Make sure that when you describe something, it has meaning to the players. Sure, it might be interesting that there's a fountain shaped like a mermaid in the room, but is it important, and is it something the pc's would be paying attention to? For example, when the players enter a tavern, they are probably more interested in knowing if the tavern is empty or full of people, rather than knowing the intricate details of the furniture. I've seen DM's go nuts with their room descriptions, only to have the players ask them afterwards how many doors there were, and where they are. I pride myself on the fact that I usually don't need to give such clarifications after describing a scene to my players. I only go into details after the players have decl...

Thursday, 3rd January, 2019

  • 07:54 PM - doctorbadwolf quoted Imaculata in post Matt Colville, and Most Tolkien Critics, Are Wrong
    I once read that well crafted prose is finding the perfect word, and well crafted poetry is finding the perfect word and putting it in the perfect place. I don't see Ursula K. LeGuin's advice as one that one should write as briefly as possible - it's that one should trim any extra after one has given everything needed. Concise and sparse are two different concepts. To give an example, look at Patrick Rothus. His well polished chapter openings show you can be evocative without having extra - even his duplication of phrases is not extra but reinforcement of theme. I agree with all of that, but again would say that someone like Dickens, who absolutely delighted in extra words, is just as good as someone like Le Guin. Different, but the world is richer for having Dickens' work. Haven't watched the video, but caught up to the gist that LotR's writing style wouldn't cut it with today's market. Yup. That actually isn't at all what the video is about. I don't think the modern market is mentione...
  • 06:07 PM - BookBarbarian quoted Imaculata in post Mapping Buffy the Vampire Slayer to DnD Alignment
    I think Ethan Rayne would disagree on your perception of 'Ripper's' alignment. The Mayor, though a villain, seems to also have some shades of gray. He has a loving father-daughter relationship with Faith and is very well mannered. I think both characters (and most other characters in Buffy) defy the generic alignment system of D&D. Many evil people can love others. For example some serial killers had families that would never have guessed that their husband/father was living a double life. A single loving relationship does not tip the scales a way back to neutral when compared to orchestrating dozens/hundreds of murders and willingness to commit as many as is necessary to achieve one's goal. The Mayor's relationship with Faith is meant to make this very evil character relatable and compelling. And it did that very well.
  • 03:23 PM - Yunru quoted Imaculata in post Mapping Buffy the Vampire Slayer to DnD Alignment
    I think Ethan Rayne would disagree on your perception of 'Ripper's' alignment. The Mayor, though a villain, seems to also have some shades of gray. He has a loving father-daughter relationship with Faith and is very well mannered. I think both characters (and most other characters in Buffy) defy the generic alignment system of D&D. That really depends on the vampire. According to Buffy-lore, vampires are actually (lesser) demons who posses the soulless bodies of humans. Not all vampires are chaotic in their actions. Some are quite methotical and lawful. In season 1 several vampires are loyal to the Master for example. And remember when Buffy attacked a cop and lied to all her friends about Angel being back alive? I would say those could be covered by character arcs changing alignments, but it's still very shoe-horn-y.
  • 01:32 PM - Aeson quoted Imaculata in post How to test the balance of your d20
    It is obviously a sudden and temporary curse that has been placed on the specific die, and switching to a different one on the spot, resolves this issue. Indeed. That is why I have bag full of d20s. Or it could be a tactic to make the die jealous. "I've moved on." Heartbrokenly the die starts rolling better.


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