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  • iserith's Avatar
    Today, 03:06 AM
    Canon lawyering is a personality issue as is the DM unwilling to change the canon. Don't play with those sorts of people. I don't. I think a lot of the reasons you're "opposite" me is, so far as I can tell from this and other posts, gaming in a way that tries to address people's various personality issues. I just don't play with people who have issues. You could just not offer up...
    24 replies | 477 view(s)
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  • Bawylie's Avatar
    Yesterday, 08:40 PM
    In that case, yeah - I agree with all that. Iím a simple man and I like a simple cosmology. :-)
    55 replies | 1172 view(s)
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  • iserith's Avatar
    Yesterday, 07:50 PM
    I prefer a published setting when everyone at the table is familiar with that setting. Otherwise, I prefer a homebrew setting that is generated during play via player and DM input.
    24 replies | 477 view(s)
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  • Bawylie's Avatar
    Yesterday, 05:23 PM
    I donít know if Iíd say that. Honestly Iím not sure what ďtoo formulaicĒ might mean in relation to a cosmology. For me, the great wheel is too complex to use at the table. I canít remember itís configuration, I canít explain it to anyone else in under 5 minutes in a manner that increases understanding, and it kind of fails as a metaphor (for me) because it conveys only a surface level of the...
    55 replies | 1172 view(s)
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  • Quickleaf's Avatar
    Yesterday, 07:32 AM
    Reading through MToF now, and I'm surprised several powerful planar beings are conspicuously absent Ė archdevils, hierarch modrons, powerful yugoloths, archfey. If any book was going to contain such creatures, this was totally the book to do it in. Makes me wonder if they have plans to introduce these critters in upcoming adventure releases.
    20 replies | 709 view(s)
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  • Bawylie's Avatar
    Yesterday, 06:57 AM
    I donít think the field is crowded. I think thereís plenty of room for different shows produced as shows. So the list contains: 1.) proper equipment to record and play the medium. If youíre doing an old timey radio style show, thatís fine - if youíre doing on-camera performances thatís cool too, but youíll need players who are also performing and not just noses buried in character sheets and...
    4 replies | 205 view(s)
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  • Bawylie's Avatar
    Yesterday, 06:43 AM
    Hard pass on the Great Wheel. The closest official cosmology would be 4Eís, with the feywild modeled after ďJonathan Strange & Mr. NorrellĒ and the Shadowfell modeled after ďStranger Things.Ē Special thanks to both those shows for nailing those particular aesthetics for me. Elemental Chaos and Astral Sea need some more solidifying but the Darksiders video game series comes close enough. ...
    55 replies | 1172 view(s)
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  • Imaculata's Avatar
    Saturday, 19th May, 2018, 07:59 PM
    Correct. Some planes can be very small, and many planes are completely uncharted and without alignment. Temporary planes may sometimes form, through magical or divine influence. For example, the Lady of the Waves was a lesser deity that was driven from the plane that she normally watches over. And so she created a small dimension of her own on the material plane, to hide from the evil forces...
    55 replies | 1172 view(s)
    4 XP
  • Imaculata's Avatar
    Saturday, 19th May, 2018, 02:58 PM
    In my homebrew campaign there is the of course the prime material plane, along with: The Eternal Depths: An ice cold realm for dead sailors (or those who died at sea). It is left open whether this is another dimension, or a location in the depths of the ocean itself. This realm resembles a frozen dark version of the prime material plane in an endless underground cavern, with a sea of lost...
    55 replies | 1172 view(s)
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  • iserith's Avatar
    Friday, 18th May, 2018, 08:51 PM
    I use the Great Wheel. Also north is always up.
    55 replies | 1172 view(s)
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  • iserith's Avatar
    Friday, 18th May, 2018, 08:00 PM
    The way it usually plays out in my game is that the players claim Inspiration, then immediately spend it. That tends to be with the personal characteristics that are easy to portray. They set themselves up for some kind of awesome attack or what they imagine might be a risky maneuver that will call for an ability check, do the portrayal, claim the Inspiration, then spend it right away when I call...
    39 replies | 698 view(s)
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  • iserith's Avatar
    Friday, 18th May, 2018, 07:02 PM
    That makes sense. In my case, the players only know the traditional advantage method, so that must be why they think +1d6 after the roll is better. It's not so much the bonus as it is the efficiency. They'll still get to earn Inspiration as I've been running it (up to 4 times per session per player), but now it will be more efficient for them to apply it. And instead of applying to their own...
    39 replies | 698 view(s)
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  • iserith's Avatar
    Friday, 18th May, 2018, 05:18 PM
    Your analysis is really interesting. What do you think about Bawylie's more, say, experiential analysis in terms of how it feels at the table? I realize there's no accounting for taste, but I'm interested in your take on that given that you would be sitting at the table fully knowing the underlying maths.
    39 replies | 698 view(s)
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  • iserith's Avatar
    Friday, 18th May, 2018, 03:53 PM
    It is kind of nice to have to offset disadvantage though. That's one thing a d6 won't get you. Check this out: The Case for Inspiration.
    39 replies | 698 view(s)
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  • Imaculata's Avatar
    Friday, 18th May, 2018, 02:27 PM
    I draw a lot of inspiration from history and from books and movies. But I think what helps me the most when writing adventures, is reminding myself about the central themes of my campaign. Theming For my current 3.5 pirate campaign, I chose water, pirates and exploration as the main themes. And this informs every choice I make when writing adventures. It determines what kind of monsters I...
    2 replies | 210 view(s)
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  • iserith's Avatar
    Thursday, 17th May, 2018, 11:33 PM
    Great, thanks all. The general consensus here so far and in some Twitter and Discord chats I'm in says d6 is the way to go, so that's what I'll do. I'm designing something to work with Tales from the Yawning Portal where there are adventurers in the tavern telling a story about the current adventure as if it took place in the past. So there will be some mechanics that those storytellers can...
    39 replies | 698 view(s)
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  • Bawylie's Avatar
    Thursday, 17th May, 2018, 08:32 PM
    Iíd take the d6s because Iíd feel better turning edge case failures into scraped-by successes. Whole rolling double failures on 2d20s sucks hard, choosing to accept a failure (when Iím 1-6 points away from success) or risk it and go for it, feels like a more weighty and cool choice. And it also feels less bad when youíre 7 points away from success because you can just shrug and say ďwell, nothing...
    39 replies | 698 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 17th May, 2018, 07:26 PM
    That's very interesting - thanks for the analysis! From a player's perspective, if you were limited to say up to 4 Inspiration per session (one per personal characteristic category), would you prefer to have the option to reroll the d20 or add a d6? Assume that you know what the AC and DC are because I'm pretty transparent with that in my game. Would you have the same opinion if you could...
    39 replies | 698 view(s)
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  • iserith's Avatar
    Thursday, 17th May, 2018, 04:07 PM
    I wonder if I can get the help of the math-inclined out there so I can make some informed decisions about Inspiration (plus a variant) and Hero Points. I'm considering some options to fit the themes of some upcoming campaigns and one-shots. I understand that the way standard Inspiration works is the higher the AC or DC you need to hit compared to your attack or ability check bonus, the higher...
    39 replies | 698 view(s)
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  • Imaculata's Avatar
    Thursday, 17th May, 2018, 03:59 PM
    Gore Hunger's Favorite Toothpick This toothpick adorned with a beautiful blue sapphire, is actually a longsword that used to belong to the undead dragon Gore Hunger. The awful rotting smell of the dragon permanently lingers around the sword, especially when it is unsheaved, and deals poison damage when it strikes foes. Any living creature that is struck by the weapon must make a DC 15...
    345 replies | 19939 view(s)
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  • Imaculata's Avatar
    Thursday, 17th May, 2018, 03:01 PM
    Well one of the most obvious things to include would be a genie. I recently introduced a genie in my own campaign, with a unique twist: The genie wants to grant wishes, and serve her master as best she can. She does not want to be freed from her lamp, and whenever you make a wish, the wish has to come from somewhere. Maybe you can use her in your campaign: Sahastra the Genie The female genie...
    3 replies | 210 view(s)
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  • Bawylie's Avatar
    Wednesday, 16th May, 2018, 09:46 PM
    Trick question. All the classes are arcane casters.
    22 replies | 648 view(s)
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  • Imaculata's Avatar
    Wednesday, 16th May, 2018, 01:59 PM
    Does all of that need to be explained though? Like for example, this is what the timeline for my campaign looks like: I skip a large period of time, and a lot of historical events, because they simply are not relevant to the campaign. All I really need is events that have happened in the last 30 years.
    22 replies | 517 view(s)
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  • Imaculata's Avatar
    Wednesday, 16th May, 2018, 01:15 PM
    My timeline tends to be precise, yet relatively recent. I find it a bit pointless to detail the rise and fall of various civilizations. Such ancient history does not have to be that detailed. Instead I'll just state that an ancient civilization rose or fell a long time ago, and focus on more recent events, that will actually be important to the players. (Such as, when two countries started their...
    22 replies | 517 view(s)
    1 XP
  • Bawylie's Avatar
    Tuesday, 15th May, 2018, 08:38 PM
    Maybe not exactly what youíre looking for but... Any history or backstory in my games have to be explainable in three or fewer sentences. In fact, the less I explain the better. And I donít use precise timelines either - itís always ďaeons agoĒ or ďin the elder daysĒ or ďin the beginning.Ē Even recent history is ďsome few years ago.Ē And if Iím naming historical events, I try to pick...
    22 replies | 517 view(s)
    2 XP
  • Imaculata's Avatar
    Tuesday, 15th May, 2018, 10:16 AM
    In my homebrew pirate setting, a faction of dwarven pirates call themselves The Oarsmen. They all cover themselves in tattoos from head to toe, and do not have beards at all (and also often have bald heads). Instead of mining for minerals, these dwarves instead explore the deep sea. They are experts in the development of diving equipment, and build diving suits, diving clocks and bathispheres....
    42 replies | 1435 view(s)
    1 XP
  • iserith's Avatar
    Monday, 14th May, 2018, 10:14 PM
    The dwarves in my setting prefer wine spritzers to ale. They have cultivated lime trees that grow by the light of their forges and the water of their slack tubs is made effervescent with their great bellows. Mix with white wine made secured by Underdark traders and serve chilled. They all still speak with a Scottish accent though.
    42 replies | 1435 view(s)
    1 XP
  • iserith's Avatar
    Monday, 14th May, 2018, 06:58 PM
    I think I've addressed that in both my responses to Sadras and to you. The thing I always find curious about concerns over "metagame knowledge" or "metagaming" is that it always seems like the DM frequently creates the conditions for "metagaming" to occur by way of their approach, then has to come up with some kludge to fix the problem he or she created. Such as pretending to write down...
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Monday, 14th May, 2018, 06:45 PM
    More illumination fun at Friday night's Planescape session: The PCs were on a quest to rescue a wizard friend of their NPC ally, Wanda Curelight, who was trapped on the Infinite Staircase in an area claimed by a glabrezu that had taken some treasure off the PCs in the past as a toll. So they had good reason to go and get some payback in addition to helping Wanda. The Staircase is basically...
    92 replies | 2552 view(s)
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  • iserith's Avatar
    Monday, 14th May, 2018, 06:10 PM
    I get that it's an opinion. I simply find "because metagaming" to be an insufficient reason to do a thing when objections over "metagame information" can be so easily knocked down. Once the player commits the character to the attack, I could preempt the roll and say something like "The arrow whistles through the air, but there is no sound that it struck anything or that any creature dodged or...
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Monday, 14th May, 2018, 05:37 PM
    You could just as easily decide that they DO know the target is not in the square they targeted though. The fiction is quite mutable in that way. So it's a wonder why you don't just tell them.
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Monday, 14th May, 2018, 04:43 PM
    If there is no expectation that the character or other characters must act like the NPC or monster is in that square, then again, I wonder why anyone would bother playing coy about it.
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Monday, 14th May, 2018, 04:15 PM
    I've seen a lot of confusion over this in actual play under other DMs who called it a "surprise round" and ended up treating it like some other game, so I'm particularly sensitive to it. Yes, I agree, though we don't know what the DM intended with certainty.
    67 replies | 2063 view(s)
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  • Imaculata's Avatar
    Monday, 14th May, 2018, 03:23 PM
    In a recent session, the players were boarding a pirate ship, and noticed that one of the cabin doors had hatches next to it. They then proceeded to loudly discuss their plan about throwing grenades into the room via the hatches. And that is when enemy pirates, waiting in ambush, did just that. At first the players presumed that the DM had simply used their idea. But of course the hatches...
    36 replies | 842 view(s)
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  • Imaculata's Avatar
    Monday, 14th May, 2018, 03:20 PM
    I love adding this sort of flavor to races. It's great to highlight the differences in culture, religion, taboos, dress code and values of various races. Like in my campaign, I often describe how all dwarves are covered in tattoos, and are all clean shaven (no beards and bald heads). Elves on the other hand, are not native to my setting. So PC elves are perceived as quite an oddity, and as...
    32 replies | 990 view(s)
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  • iserith's Avatar
    Monday, 14th May, 2018, 02:25 PM
    I think getting information in exchange for a "wasted" attack is at least some consolation. Also, it prevents a situation like in the OP where there is a mismatch between what the player expects to achieve as a result of the roll (a critical hit) and what he or she actually achieves (nothing).
    67 replies | 2063 view(s)
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  • Imaculata's Avatar
    Monday, 14th May, 2018, 11:03 AM
    Race matters only when the world acknowledges the race chosen by the players. That means npc dwarves would react differently to a dwarf PC, compared to a human PC. In my homebrew pirate campaign for example, dwarves are considered the most loyal crew a ship can have. They never commit mutiny. Its all a matter of adding your own flavor to a race.
    32 replies | 990 view(s)
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  • Imaculata's Avatar
    Monday, 14th May, 2018, 11:02 AM
    I'd probably throw in something about the lizard being some what similar to a crocodile, in that he needs the heat to gain energy for the day. Would be fun to role play too. Every time there's a sunny day, he sun bathes... and perhaps worships the sun? Thanks the sun for its gifts?
    25 replies | 791 view(s)
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  • Imaculata's Avatar
    Monday, 14th May, 2018, 10:36 AM
    With combat, I surprise my players by having opponents appear from directions they don't expect (from underwater, or dropping from the ceiling). And I throw in unexpected environmental conditions that complicate the fight. One time I even had a group of camouflaged lizard men waiting to jump the players in a tavern (they had a sort of chameleon-type skin). With the narrative, I usually throw...
    36 replies | 842 view(s)
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  • AaronOfBarbaria's Avatar
    Monday, 14th May, 2018, 06:50 AM
    It's only 49%, but your point still stands that it isn't just a 10% edge. However, I would say that looking at just single die damage attacks won't provide an accurate picture of how much influence a 2 higher attack bonus has. For example, if you just go to a 2d8+3 @50% accuracy vs. 2d8+5 @60% accuracy (like some clerics and all paladins of high enough level will have) the difference in DPR is...
    59 replies | 1757 view(s)
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  • iserith's Avatar
    Sunday, 13th May, 2018, 07:58 PM
    Let's think about this for a minute. On a grid in the wilderness, assuming conservatively that the monsters are able to safely move and hide in a 90-degree cone away from the square the PC attacked, that's something like 48 squares left to target (less any blocking terrain). If it's difficult terrain, it's more like 15 squares - still quite a few choices will be wrong. It's substantially more...
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Sunday, 13th May, 2018, 07:14 PM
    What is actually gained by deciding that they should not have that information?
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Sunday, 13th May, 2018, 06:54 PM
    The Basic Rules state: "If the target isnít in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the targetís location correctly." Based on the surrounding context in this section, I think it's inferred here that the player made an attack roll, even though his or her character had no chance of hitting. But that...
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Sunday, 13th May, 2018, 06:28 PM
    All of those PCs in the examples are characters of mine. Chuck Dagger is my favorite. (But don't tell the others.)
    4 replies | 296 view(s)
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  • iserith's Avatar
    Sunday, 13th May, 2018, 06:23 PM
    I think it's a good policy in general to narrate the result of the adventurer's action from the perspective of what impact is has on the environment (including NPCs and monsters) rather than from the perspective of the PC. This helps the DM avoid establishing what the characters think, do, or say. In this case, describing the impact of the attack on the monster given its resistances, immunities,...
    10 replies | 329 view(s)
    2 XP
  • iserith's Avatar
    Sunday, 13th May, 2018, 06:13 PM
    Thanks for the kind words and I'm glad you found it of use. Skimming a bit, I can see a few things I would change because no DM should be DMing the same way three years later! In particular, I've since moved on from starting any descriptions with "You..." in an effort to check myself against describing what the characters do, think, or say. Plus I've refined my use of passive checks quite a bit....
    29 replies | 1010 view(s)
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  • iserith's Avatar
    Sunday, 13th May, 2018, 06:04 PM
    Thanks for doing that and I'm happy to hear that it was of use to you in your game.
    4 replies | 296 view(s)
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  • iserith's Avatar
    Sunday, 13th May, 2018, 07:55 AM
    I generally try to telegraph it before the monster is hit, then after it's hit in a way that lets them know it wasn't affected as much by the damage type in question, then I spit out the damage resistances or immunities into Roll20 chat. I don't think one needs to get too fancy here.
    10 replies | 329 view(s)
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  • Bawylie's Avatar
    Sunday, 13th May, 2018, 06:45 AM
    Neat. But I think you want to look at delta-V instead of joules.
    7 replies | 349 view(s)
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  • Bawylie's Avatar
    Sunday, 13th May, 2018, 06:41 AM
    I remember this one. Strong use of rule citations in the intro, good discussion of DM decision points, and covers all the ability checks. Nice refresher if you need it. Excellent guide if youíre just starting out and donít know how to call for checks or frame challenges.
    4 replies | 296 view(s)
    2 XP
  • iserith's Avatar
    Sunday, 13th May, 2018, 01:15 AM
    It's a safe assumption, usually. However, if they're doing something at least as distracting as navigating, foraging, tracking, or drawing a map, then they aren't turning their attention toward keeping watch for danger and thus they have no chance of noticing lurking monsters. Therefore, they are automatically surprised. The key thing here is making those tasks and other such distracting tasks as...
    36 replies | 842 view(s)
    1 XP
  • Bawylie's Avatar
    Sunday, 13th May, 2018, 12:08 AM
    Surprises work best (IMO) when the players see them coming. I know thatís counterintuitive, but they feel better in play when theyíre foreshadowed. Whenever I want to use a surprise, I think of Jaws. The theme song starts deeply humming, the fin crests out of the water, thereís a brief glimpse of the exact position of the people and the shark, and then WHAM shark attack. That early setup...
    36 replies | 842 view(s)
    8 XP
  • iserith's Avatar
    Saturday, 12th May, 2018, 09:12 PM
    In general, I don't set out to surprise the players. Sometimes it will happen because of this occurrence or that, but I find that wanting a particular outcome too much can result in treading upon the players' choices. So the best I can do is set up situations that are interesting and challenging and if the players find themselves surprised by those events, then great! Otherwise, no big deal. ...
    36 replies | 842 view(s)
    5 XP
  • Quickleaf's Avatar
    Saturday, 12th May, 2018, 08:32 PM
    Thatís great! Itís why we share things on ENWorld ☺️ Some of my stuff is just a slight spin on whatís already there, giving myself a clearer conception of how to run places/NPCs in ToA. But everyone has their own way of DMing & thereís already a really good companion to ToA on DMs Guild. What Iím hoping to put together on DMs Guild (and have a big document Iím working on & artists Iím...
    359 replies | 74804 view(s)
    1 XP
  • iserith's Avatar
    Saturday, 12th May, 2018, 04:26 AM
    Man, that's how I originally called it when the PHB came out but went with the forum consensus. Once again the internet has led me astray. First porn, now this.
    340 replies | 10329 view(s)
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  • iserith's Avatar
    Saturday, 12th May, 2018, 04:21 AM
    I have all the books, but nothing beats a bookmarked PDF and the ability to keyword search in my view. So I use the Basic Rules PDF a lot, especially for reference on the forums and because I DM and don't need to look at character classes or feats much.
    288 replies | 20016 view(s)
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  • Quickleaf's Avatar
    Friday, 11th May, 2018, 10:58 PM
    Nebulous Nice! What scale did you print the Mezro map to? 11" x 17"?
    43 replies | 1207 view(s)
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  • Quickleaf's Avatar
    Friday, 11th May, 2018, 10:57 PM
    Yeah, I'm not a FR fan. I just liked ToA enough to do some research to improve it (for my group) & shore up the adventure's shortcomings. With Ras Nsi... he committed genocide against a tribe called the Eshowe (who'd summoned Eshowdow, a "shadow giant" who nearly destroyed Mezro only to turn upon the Eshowe) in the Valley of Lost Honor. This is why he was exiled. So, I think that why real...
    43 replies | 1207 view(s)
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  • Quickleaf's Avatar
    Friday, 11th May, 2018, 10:41 PM
    So I picked up Ruins of Mezro from Will Doyle (EDIT: I call this "Will's notes below) Ė it's a good starting place for running the false ruined Mezro in Chult. There's a disgraced bara called Ras T'fima who guards the ruins from those seeking the truth of Mezro's location in a Feywild demiplane; Will wrote him as a death knight which was an interesting choice because in the novel Ras T'fima was a...
    43 replies | 1207 view(s)
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  • Quickleaf's Avatar
    Friday, 11th May, 2018, 10:23 PM
    There are some elements from the original Ring of Winter novel that I wished they'd elaborated on. Artus has a sort of communion with the ring, and believes that it's ultimate purpose is for good. This unremitting belief, the novel suggests, is why Artus has so far resisted the ring's malign influence and why others (Ras T'fima) lacking such belief are more vulnerable to its power.
    43 replies | 1207 view(s)
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  • Quickleaf's Avatar
    Friday, 11th May, 2018, 10:19 PM
    Nebulous Yeah, some groups really enjoy the potpourri / mixed medley feel of D&D in general and ToA specifically. Playing gonzo D&D can indeed be lots of fun. My notes probably wouldn't interest groups leaning more in that direction or enjoying a more casual experience. Not that they're mutually exclusive. I play with some detail-oriented savvy folks, so having clarity & a layered story &...
    43 replies | 1207 view(s)
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  • Quickleaf's Avatar
    Friday, 11th May, 2018, 09:51 PM
    Yeah, it's in the stat block, though ToA should have called it out in the text. Chris Perkins actually depicted Artus Cimber possessed by the ring with glowing blue eyes in an episode of Dice Camera Action, Season 2. Here are the relevant quotes... ToA 207: SENTIENCE. The Ring of Winter is a sentient chaotic evil item with an Intelligence of 14, a Wisdom of 14, and a Charisma of 17. The ring...
    43 replies | 1207 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 08:03 PM
    Pauper: Good analysis. The only minor things with which I would take issue are (1) referring to the first round as the "surprise round" which risks confusing this game with other editions and the methods of resolution therein; and (2) the resolution of PC2's action is, I think, covered under noticing creatures that are hidden which doesn't necessarily require sight. How this might exactly be...
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 07:32 PM
    I think that's reasonable. We just don't know with certainty whether that's what happened in the OP's scenario. If that's what happened, then I would say that combat begins, with no chance of surprise, after PC1 tries to perceive what made the noise.
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 06:20 PM
    Unfortunately, we don't have enough information to say one way or another. I would say that the noise is sufficient to remove both surprise and hidden. So if the DM wanted to have surprise and/or hidden, he or she should not have described the noise until after determining the monsters were not hidden (the noise being indicative of a failed Dexterity (Stealth) check perhaps). Hiding can happen...
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 06:08 PM
    Right, as I say, "if lack of sight would reasonably hinder this search but not make it impossible..." There are certainly situations where lack of sight would make it impossible, given the player's description of what he or she wanted to do, and therefore no check would be called for. It would just be automatic failure.
    92 replies | 2552 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 05:52 PM
    The thing is, the DM kind of messed up here by describing the noise. Assuming the noise is related to the monsters, they are by definition not hidden because hidden requires (1) not being clearly seen and (2) being unheard. If there's a noise, they aren't unheard and thus are not hidden. The PCs can pinpoint them without a Search action. A Search action would effectively be a wasted action here...
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 04:31 PM
    They are necessarily in combat and thus initiative in that scenario by the time PC2 is looking for where the shot came from - by the rules anyway. It's not clear whether the DM was following the rules, however. Basic Rules, page 72. There's no such thing as an "active perception check" though.
    67 replies | 2063 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 04:26 PM
    Detecting a creature is not just a matter of sight. If a creature is both not clearly seen and is also unheard, then it is hidden. Uncertainty as to whether a creature is both not clearly seen and unheard is resolved with Dexterity (Stealth) versus the observer's passive Perception score. You'd have to guess that creature's location or search for it which would be the Search action in combat. If...
    92 replies | 2552 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 04:02 PM
    Technically, in combat, it would be the NPC or monster's Dexterity (Stealth) against the PCs' passive Perception. If the NPC or monster was determined to be hidden, the PC could opt to take the Search action in which case it would be a Wisdom (Perception) check versus the monster's Dexterity (Stealth) check result as an action. The PCs' passive Perception check would be the floor. It sounds...
    67 replies | 2063 view(s)
    1 XP
  • iserith's Avatar
    Friday, 11th May, 2018, 02:45 PM
    A rogue readying to attack after an ally moves adjacent to the enemy is fairly common as is readying a grapple for a skirmisher. I sometimes see a PC ready a shove (to knock prone) after someone else gets the grapple. That occurs because of the initiative order messing with the SOP of my current group of thugs who love to grapple, knock prone, then kick things till they're dead. They call it...
    52 replies | 1493 view(s)
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  • Imaculata's Avatar
    Friday, 11th May, 2018, 02:42 PM
    So, is survivor adventuring equipment next?
    600 replies | 11519 view(s)
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  • iserith's Avatar
    Friday, 11th May, 2018, 02:23 AM
    An unrelated elephant standing in the moonlight.
    67 replies | 2063 view(s)
    0 XP
  • Bawylie's Avatar
    Friday, 11th May, 2018, 01:31 AM
    I know we generally take the position that thereís no wrong way to play D&D, but this example is the wrong way to play D&D. Or so very close to it. As to how I would adjudicate the attack roll? If I had asked for an attack roll and there was a hit, there ought to be damage. But really Iíd have to go back and untangle this knot from the start. To begin with, I tend not to make rulings on...
    67 replies | 2063 view(s)
    7 XP
  • iserith's Avatar
    Thursday, 10th May, 2018, 11:33 PM
    Based on the information you provided: The noise means the creature making the noise is not hidden. PC1 moves ahead and should be aware of enemy even if he or she can't see it - no Perception check needed. If crossbow bolts are about to fly, we have to go into initiative and there's no surprise since noise was established initially (and presumably the PCs were not being stealthy). ...
    67 replies | 2063 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 10th May, 2018, 06:51 PM
    The right move was to climb out and head back to the inn, then spend the next couple hours posturing while talking in funny voices as you order food and ale.
    29 replies | 848 view(s)
    0 XP
  • Quickleaf's Avatar
    Thursday, 10th May, 2018, 06:08 PM
    The main dungeons account for this: Fane of the Night Serpent with a stealth mission & overwhelming opposition, the Tomb with sheer size & lots of traps (which the Ring's powers rarely do much to bypass/resolve). However, everywhere else (jungles, Omu, Nangalore, etc.) you'll need to come up with more complex/challenging/multi-layered battles if you wish to maintain a higher degree of challenge....
    43 replies | 1207 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 10th May, 2018, 05:51 PM
    I would say that, by definition, railroading is a problem. There is no "good railroading" in my view. It's all bad. What happens though is a lot of folks in the hobby conflate "railroading" with "linear plot" or suggest that players can railroad themselves (?) or that railroading is okay as long as it's not obvious. These are very broad or perhaps erroneous definitions that start to take all...
    29 replies | 848 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 10th May, 2018, 05:10 PM
    When discussing matters on the forums, I usually quote and reference the Basic Rules which are available on the Wizards website as a PDF. I do that so that anyone who wants to look up the rule but doesn't have the book on them can use the PDF. I also reference the PDF because they can be keyword searched whereas a physical book cannot. I suppose there's the possibility that someone might have a...
    288 replies | 20016 view(s)
    3 XP
  • iserith's Avatar
    Thursday, 10th May, 2018, 02:41 PM
    Alternatively, what you can do is talk to the players, give them a general idea of what you want to do, and ask if they'll buy-in to the idea of staying on the obvious path. By getting their agreement, you can't be coercing, subverting, or negating their choices during play because they already agreed to engage with the content you are presenting and act accordingly. Thus, you are not...
    29 replies | 848 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 10th May, 2018, 12:49 PM
    City of Brass 7 City State of the Invincible Overlord 0 - DEMOLISHED! Free City of Greyhawk 12
    600 replies | 11519 view(s)
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  • Bawylie's Avatar
    Thursday, 10th May, 2018, 07:35 AM
    Nope.
    29 replies | 848 view(s)
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  • iserith's Avatar
    Thursday, 10th May, 2018, 05:09 AM
    No. It's linear, but an adventure being linear does not railroading make. You describe a lot of assumptions and contingencies (they track the thief, they catch up, they confront the thief, they regain the McGuffin, etc.). As long as you do not subvert or negate your players' choices to make those things happen, then you're not railroading.
    29 replies | 848 view(s)
    7 XP
  • iserith's Avatar
    Wednesday, 9th May, 2018, 07:56 PM
    So let me try to understand your assertion: Because I organized the rules into a handy chart, then what is in that chart is not in the rules. Okay. Let's test that out. Marching Order - page 64 of the Basic Rules. Keeping Watch, Drawing a Map, Tracking, Navigating - page 65. Working Together - page 59. Moving Stealthily - page 64. Passive Checks - page 59. Would you like to retract your...
    288 replies | 20016 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 9th May, 2018, 07:22 PM
    The approach I presented on how to handle passive Perception is, in fact, based upon the rules for passive checks, travel pace, working together, activities while traveling, among others. All of those are right in the Basic Rules. Whether or not anyone on a Twitch stream plays the game based on the rules is irrelevant to whether the rules cover the situations you have described in this thread....
    288 replies | 20016 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 9th May, 2018, 05:16 PM
    I outmaneuver the players by just giving all the NPCs and monsters stupid names to begin with.
    18 replies | 1415 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 9th May, 2018, 02:25 PM
    Blackmoor 7 City of Brass 6 City State of the Invincible Overlord 8 Free City of Greyhawk 9 Sharn 2 Sigil 5
    600 replies | 11519 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 9th May, 2018, 06:16 AM
    In order: Yes. Yes, provided the spell doesn't have some language about needing to see the origin point of the spell to cast it. No.
    92 replies | 2552 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 9th May, 2018, 02:16 AM
    Thateous Shayuri VLAD the Destroyer Ancalagon tglassy Matthan So sorry about the delay on my end! This time of year I normally go through a crunch with architecture school, but it was compounded by starting a new internship. I'll be getting back to posting again soon, figuring out what rate I can manage with my new schedule. Looking forward to resuming our Al-Qadim game :) Since the...
    867 replies | 37795 view(s)
    1 XP
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Wednesday, 16th May, 2018

  • 01:48 PM - Coroc mentioned Imaculata in post Timelines in your Setting
    Imaculata The Thing with ancient Scenarios in the official Settings (FR Netheril, DL Ishtar, Eberron Giants vs Dragons, Greyhawk Twin Cataclysm, DS everything up till present :) ) is that it gives instant and believable Explanation for a lot of stuff: - Ruins aka dungeons - Unusual (powerful) Magic - Unusual Technology - Rifts (temporal, dimensional) - Forgotten cults - Ancient Villains rising again (not necessarily undead) etc. etc. It is not thought to be a fictionary history lesson in the first place but rather to consturct those bullets

Saturday, 21st April, 2018

  • 06:54 AM - pemerton mentioned Imaculata in post Why Worldbuilding is Bad
    ...the cabal called Jabal? It was established by way of an action declaration by the same player. How do we know that there are catacombs? Same answer. Why did I, as GM, describe the bazaar in Hardby as including a peddler trying to sell an angel feather? Because the same player had authored a Belief for his PC that said PC wouldn't leave Hardby without an item useful for confronting his balrog-possessed brother. Why did I, as GM, establish the feather as cursed? Because the player declared an attempt by his PC to read its aura, which failed - so the aura he read wasn't what he was hoping for! Why did I, as GM, establish that Jabal lives in a tower? Because the same player had authored an instict for his PC, cast Falconskin if I fall, and so it seemed appropriate to introduce a high place into the action. Etc. I think it is quite obvious that this is a different way of establishing setting, and a different approach to the role of setting in framing and in adjudication, from what Imaculata describes. Whether you want to label it "no myth", or "the standard narrativistic model" or simply "story now" doesn't seem that big a deal. (Strangely, the main poster who seems to want to argue this point has me blocked. Hence my lack of reply to that particular poster.)

Wednesday, 18th April, 2018

  • 12:41 PM - Coroc mentioned Imaculata in post Game of thrones setting
    Imaculata You mean Background in this case? And yes GoT is eventually better suited for roleplaying the politics than for recreating its epic combats, which are btw almost always mass combat Scenarios, there rarely are fights in Group size. Also there are not many nonhuman adversaries aka Monsters. Many combats are also very Environment specific, be it on ships, on the wall, sieges etc. there are few Special rules in 5th Edition so far to cover this..

Tuesday, 17th April, 2018

  • 12:21 PM - Hussar mentioned Imaculata in post Diagonal area of spells
    ...ategies are possible with magic. Sometimes my players come up with really weird ideas. "Can I use the Create Water spell, and then have my ally freeze it in mid air with a cold spell, to create a wall of ice?". "Sure" , I would reply, "What is the size of the area of water that the spell can produce?". I like that my players try to think outside what is literally written in the book, and be more creative. I WANT them to be this creative. And I try to be just as creative as them with my monsters, and how they use magic against the players. For me, it's needlessly mickey mouse. And, again, this is a proud nail thing for me, so, it's not entirely rational. :D But, think about it. You need to hit a point 50 feet away from you that is exactly 20 feet away from point A and 25 feet from point B. And the wizard can do it EVERY time. We don't allow fighters to do that. But, as soon as it's maaaaaaagic, then it's perfectly fine? Bugs me far more than it really should. Thing is, Imaculata, I'd agree with the idea of weird ideas. That's groovy. But, playing silly buggers because the grid creates pixelated circles, or "rotating" the cube so that it becomes a pin point smart spell just rubs me very much the wrong way.

Thursday, 12th April, 2018

  • 05:26 PM - pemerton mentioned Imaculata in post Why Worldbuilding is Bad
    The problem is in these threads this extreme is presented as why worldbuilding is bad but when presented with extremes on the other side of the spectrum (no worldbuilding) we get posters who then proceed to argue that either it doesn't happen that way in their game or we are arguing against their style in bad faith. This is certainly not accurate in relation to my posts. I've spelled out in some detail (mostly in replies to Imaculata) what I want in a RPG - for instance, that I want stuff like religous doctrine, dispositions of NPCs, details of what might be found where, etc to come out in the play of the game, rather than to be decided in advance of play by meta-level negotiation among the game participants. That's a reason why worldbuilding is "bad" for me (other than the sort of "high level" stuff I've talked about, like giving names to places and setting out some basic history to hang the genre tropes on). And this reason has nothing to do with whether someone is a good or bad GM. I'm talking about techniques for RPGing, not GM skill or good faith.

Tuesday, 16th January, 2018

  • 05:38 PM - Coroc mentioned Imaculata in post Oriental Adventures 5e: How would you do it?
    Yea now i did read Imaculata 's link - People cmon! It is about context!!! I would never call a present person of asian heritage an oriental. But medieval oriental adventures that is a total different thing. In fact if we stay with the official product line they took place in Kara Tur not in Orientalistan. Now that the Name Kara Tur is established you might use it, but still how does someone not familar with that FR sidekick campaign check out that he gets a ninja, samurai and dervish style campaign by the product name?
  • 11:00 AM - Sadras mentioned Imaculata in post The Best Movie About RPGs in 2018 (So Far)
    D&D thrives precisely because we're a part of it, and the meta-narrative of the players (not the characters) makes it so much more fun. For me, Jumanji demonstrated that the concept can definitely work. Agree very much with you and Imaculata on this. A little Stranger Things-type-style maybe needed with kids playing at a table and the audience gets sucked into the shared-fantasy, otherwise it becomes just another fantasy movie.

Friday, 12th January, 2018


Thursday, 11th January, 2018

  • 11:14 AM - delericho mentioned Imaculata in post A simple, system-neutral encumbrance system incorporating weight and bulk
    Yep, I'm afraid I agree with Imaculata - almost every encumbrance system I've seen adds much more complexity than it gives benefit. Eventually, I came to the conclusion that the best system is probably "you can carry ten things", where a 'thing' is a weapon, set of armour, potion, pouch of money, or whatever - basically, anything important enough for you to worry about whether the PC has it or not. And then don't sweat the small stuff, like mundane clothes, scabbards, etc.

Wednesday, 27th December, 2017

  • 04:46 PM - SkidAce mentioned Imaculata in post Need Advice from USA troops working in war zones.
    Depending on his specialty and ops tempo, best bet is as Imaculata said. Bring a bag of dice. And pdfs. Maybe core book if it fits in personal gear. Word of caution, again based on specialty and ops, the focus in a combat zone may preclude that type of gaming. Other times its fine when you have downtime. He really needs to scout the area, ask someone who has been there, and get a feel for it before showing up.

Sunday, 3rd December, 2017


Friday, 1st December, 2017

  • 04:50 PM - akr71 mentioned Imaculata in post An endless stream of random encounters
    I liked @Imaculata's volcanic environment ones so much, I thought I'd try my hand at some terrain based ones. Here are some arid and rocky environment ones Dry stream bed Travelling through an arid environment, this dry stream bed is easily the best way to make good time. It is hard packed sand with a few small boulders and small ponds that are easily avoided. The banks of the river and the surrounding area are rocky, rough terrain - perhaps the dry river is at the base of a gully leading into the foothills. For every hour travelling, roll a d8 - on a 1 it starts to rain (or determine the weather however you normally would). The rain is not a big deal at first - a stream starts to form, the adventurers get wet - DC 10 Athletics to stay on your feet. If they continue to travel on the river bed, bad things are about to happen as the rain flows down the rocky landscape out of the foothills. The stream becomes a river again before long - DC 20 Athletics to stay on your feet, or DC 15 to swim upstream...

Tuesday, 21st November, 2017

  • 03:03 PM - akr71 mentioned Imaculata in post An endless stream of random encounters
    @Imaculata I am totally using The Curious Bard in my next session. Hopefully, some fame will take the sting out of the near TPK last night ;) The Knight's Bridge The party arrives at a swift stream with steep, deep banks. A sturdy narrow bridge made of felled trees seems to be the only nearby crossing. Standing in the middle of the bridge is a human in plate armor, leaning on a great sword. As the party approaches, the Knight stands at attention, readying the weapon "Who approaches this bridge and what is your business!" the knight bellows. When/if the party answers, the knight replies "Are you challenging me?" If the answer is no, the knight moves aside and lets them pass, if the answer is yes, the knight approaches, weapon raised. "One on one combat, no interference. The first to fall is the new guardian of the bridge." Indeed, if the challenger falls to the knight, they are bound to the bridge until they fall in combat to another challenger.

Tuesday, 7th November, 2017


Friday, 22nd September, 2017

  • 03:20 PM - robus mentioned Imaculata in post Illusionist in a Theater: Help Me Design a Fun Combat
    Imaculata - your imaginings for this encounter are amazing to behold. When I read theater, I went straight for the mundane - curtains dropping, battling up in the stage rigging, in other words: typical stuff. You've taken it to a whole new awesome level. I'm hoping WotC calls you in to consult on their next adventure! ;)

Thursday, 21st September, 2017

  • 08:56 PM - dave2008 mentioned Imaculata in post Survivor Legendary Monsters: EVIL DRAGONS WIN!
    Aboleth 22 Adult/Ancient Chromatic (Evil) Dragon 23 Adult/Ancient Metallic (Good) Dragon 7 +2 = 9. Beholder 26 Death Tyrant 22 Demilich 12 -1 = 11. Dracolich 23 Elder Brain 19 Kraken 24 Lich 23 Mummy Lord 19 Vampire 16 Imaculata - this is the correction from your 2x vote (after Ed's vote). Does this look correct?

Saturday, 9th September, 2017

  • 12:43 AM - Quickleaf mentioned Imaculata in post The Warrior
    But is, like 'Fighter is about movement,' not mechanically supported in any edition. Though, there were specific fighter builds in 3e & 4e that could do quite a bit of dancing around, not to mention mounted combat builds... :shrug: But, I get that your experiences were quite specific in that regard. Comparing the jump spell and Champion, you'd think it was 5th ;) But seriously, that's a good point. There is room in the concept of "warrior" for quite a bit of leeway in interpretation that goes above and beyond what D&D has covered. Sure. And there is a certain type of fighter – a Musketeer / Dread Pirate Roberts type – who fits that highly mobile model very well. But the execution of whatever movement mechanic Imaculata was imagining would need to be meaningfully differentiated from the Rogue class in a way that feels "fighter-y." How about an ability that allows you to leap over an enemy, as part of your attack? What I'm thinking of is that the warrior can do cool athletic tricks during combat, to end up behind an enemy. I'm trying to think of an ability that is simple to understand, and genuinely cool to do. I imagine that the warrior is the hero in a fantasy epic. The brave hero in a movie, who does an amazing move that takes down an enemy. Such a skill would also become more potent at higher levels, when you get more attacks. Because flipping over the head of an enemy, puts you in the enemy's back, to make another attack. And you can put whatever limitations on that as you feel appropriate, such as only once per round, or only once per fight.. or only creatures of the same size category as you. I thought about this one a bit further. Another way of rephrasing this in a way that makes sense with...

Friday, 18th August, 2017

  • 01:08 PM - akr71 mentioned Imaculata in post An endless stream of random encounters
    Imaculata thanks! I'm very happy to see this thread resurrected and have thought of doing so myself recently. I have just started planning a sandbox campaign for my players for when we finish what we are currently working on. Once I have some free time (LOL), I might try and organize these by environment/setting for easier use. Tiny Tricksters While traveling through the forest, some strange, but harmless things happen. After stopping for a drink or a rest, one of the party trips - their boots have been tied together. Someone gets hit in the head by a pine cone - the trajectory seems doesn't seem like it fell from a tree, but was thrown. The party might hear the occasional giggle, or see branches of an evergreen tree move suddenly. They are being tailed by a troop of pixies and their harmless pranks are to distract the characters while the pixies' Detect Thoughts ability is used to determine the nature and friendliness of the adventurers. If they are deemed worthy, the pixies may show...

Tuesday, 8th August, 2017

  • 12:52 AM - Quickleaf mentioned Imaculata in post Fire and Water: Designing themed dungeons
    Imaculata I put a link to your design thread in my own :) I really like how your gradient on the stairs communicates up/down directionality, and how you illustrate various winches/gears that open the gates. Really makes reading the map easier and more interesting!

Monday, 7th August, 2017

  • 09:42 PM - Satyrn mentioned Imaculata in post WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
    I got thinking the exploration XP would be great for the megadungeon I've been creating. Inspired by an adventure map Imaculata posted a little while ago, I've got an underground river as the focus, with lots of little sites along the banks or connected by branching tunnels. The exploration XP could make finding those sites, and the effort getting to them, a greater focus for the players. But I'd have to change the conditions that location XP is awarded for, since the site's importance to the world isn't a significant factor here.


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Saturday, 19th May, 2018

  • 07:19 PM - Aebir-Toril quoted Imaculata in post Planar Configurations; How Do You Design The Multiverse?
    In my homebrew campaign there is the of course the prime material plane, along with: The Eternal Depths: An ice cold realm for dead sailors (or those who died at sea). It is left open whether this is another dimension, or a location in the depths of the ocean itself. This realm resembles a frozen dark version of the prime material plane in an endless underground cavern, with a sea of lost souls. The Cathedral of Lights: The temporary realm of the Lady of the Waves (a lesser deity) on the prime material plane, after she was banished from the Eternal Depths. Can only be found by mortals if the Lady wills it. The Lady watches over sailors from this realm. The Realm of the Dead: Here resides the God of Death, who judges where souls travel. The Realm of Shadows (AKA the mirror dimension): A side-dimension which some creatures can temporarily shift to, and which overlaps the prime material plane. It is dangerous to stay in this realm for too long, or you may not find your way back. The ...

Thursday, 17th May, 2018

  • 09:17 PM - TiwazTyrsfist quoted Imaculata in post You find a magical _____, it does _____
    Next item: An hourglass in the shape of a coiled cobra... The Serpent Sands - (Unique, Ritual Item/Eldritch machine) Standing three feet tall, and nearly as wide, this Elaborately sculpted brass and copper hourglass has been deliberately and skillfully allowed to tarnish into a patina of green and umber, giving the coiled snakes an unsettlingly life like coloration. In the glass is sand taken from a sacred ancestral hatching ground in one of the Yuan-ti's oldest cities. The top of the glass opens at a hatch to allow removal of the sand for ritual purposes. The glass, if turned over, will run for 12 hours. The Serpent Sands serve as a focus for a transformative ritual. A circle must be marked out using sand taken from the hour glass. As long as some sand remains it will work, though taking more than half the sand out can make preforming the ritual difficult as you may run short of time. A circle is marked out using the sand, and a group of casters led by a Yuan-Ti pureblood can preform ...
  • 06:02 PM - EzekielRaiden quoted Imaculata in post "Adventurable" treasure, Arabian Nights-style?
    Well one of the most obvious things to include would be a genie. I recently introduced a genie in my own campaign, with a unique twist: The genie wants to grant wishes, and serve her master as best she can. She does not want to be freed from her lamp, and whenever you make a wish, the wish has to come from somewhere. Maybe you can use her in your campaign: Sahastra the Genie The female genie called Sahastra, lives inside a copper lamp. When rubbed, the lamp summons her. And when knocked on, the lamp welcomes you into her palace if she wants (which is an interdimensional space inside the lamp). Sahastra is a being aligned to both air and sand. She is the embodiment of the desert, and all her spells and weapons seem to form out of sand. Sahastra is entertained by the obsession of mortals of material things, which she considers just mere sand castles. She surrounds herself with wealth and jewelry, but attaches no real value to any of those things. She offers food and water for free to whoev...

Friday, 11th May, 2018

  • 03:03 PM - lowkey13 quoted Imaculata in post Survivor Iconic Cities- GREYHAWK WINS!
    So, is survivor adventuring equipment next? Heh. No. This was a palate cleanser before the Battle Royale of the winners of the different subclass threads. http://www.enworld.org/forum/showthread.php?638884-Survivor-Ultimate-Subclass-Edition-THERE-CAN-BE-ONLY-ONE!

Friday, 4th May, 2018

  • 08:10 PM - LazarusKane quoted Imaculata in post Harassment Policies: New Allegations Show More Work To Be Done
    This is not a courtroom. Accusations do not need to be proven for Enworld to take action against a person who has been accused by multiple individuals of inappropriate conduct. This was already illustrated earlier in this thread with the example of a babysitter who is accused of inappropriate conduct towards children. You don't wait for evidence, you get your children away from that person as soon as the accusations come in. See, thatīs the problem: The "innocent until proven" gets reversed, the babysitter has to prove (to you) that the accusations against her/him are wrong.
  • 01:23 PM - Maxperson quoted Imaculata in post Why Worldbuilding is Bad
    Those Monster Manuals are awesome. Especially Fiend Folio. The Fiend Folio wasn't one of those monster manuals. The MMI, MMII and Fiend Folio just had monsters in them and were great. It was the MMIV and MMVI that did it. Maybe the MMIII, but I can't remember if that one was like that.
  • 10:56 AM - Elfcrusher quoted Imaculata in post Harassment Policies: New Allegations Show More Work To Be Done
    Testimony by the victims IS proof! I realize the poster has already been thread banned, but just wanted to emphasize this point. If people complain about your inappropriate behavior, that is not hearsay, it is proof. Evidence, not proof. (Scientist, not Lawyer.) EDIT: Looks like somebody already pointed that out.
  • 08:28 AM - prosfilaes quoted Imaculata in post Harassment Policies: New Allegations Show More Work To Be Done
    Testimony by the victims IS proof! Testimony by victims is evidence, not proof. There are times you can have a reasonable semblance of proof, sometimes erected by a sufficient amount of victim testimony, but usually in life we're forced to muddle through with a pile of evidence that leaves holes for doubt and decide how we're to deal with it.

Thursday, 3rd May, 2018

  • 11:12 PM - Olaf the Stout quoted Imaculata in post Memorable Gaming Sessions or Gaming Moments
    I played a barbarian a long time ago, in a campaign that eventually lead to a massive battle with an undead dragon. The beast had us on the ropes. The wizard was all out of spells, and one attack would surely kill him. The rest of the party was so battered and bloodied that the dragon would surely kill them too on its next turn. By barbarian realized that the fight was hopeless. And so he threw off his armor, and charged at the dragon... naked. He believed there was no shame in dying to defend one's friends, and he didn't need armor for one last suicidal charge. The barbarian took one swipe at the dragon... and it was dead. How awkward was it after? Iím picturing a conversation like this: Wizard: Thanks for saving us Barbarian, I thought we were all goners. Barbarian: It was nothing. Just defending my friends with honour, like any Barbarian would. Wizard (pointing): Speaking of honour, do you think you might want sheath your sword. Barbarian (hastily putting his hands in front of himse...
  • 02:39 PM - Jester David quoted Imaculata in post Harassment Policies: New Allegations Show More Work To Be Done
    Can you separate your appreciation for the work from the artist? This recently was a major discussion around our table given the celebs and others that have been outed for their criminal and/or poor conduct. And it is not something new given the Roman Polanski and Woody Allen scandals have been around for years....with high praise being awarded to both for their films. Wonder if the same will be afforded to Bill Cosby and the rest. And it doesn't necessary have to stop at the arts, there are other fields people can excel in i.e. sports, sciences...etc It's tricky as there's two factors at play. You have the desire to appreciate art for what it is. But you also have the factor of giving the artists money by consuming their art. When you go to a Polanski or Allen film or Stream it, you're giving them money. You're directly supporting the abuser. It's easier with someone like H.P. Lovecraft. Who was an unapologetic racist. But you can read his books without supporting him or condoning his idea...
  • 02:12 PM - Sadras quoted Imaculata in post Harassment Policies: New Allegations Show More Work To Be Done
    Reruns of the Cosby show are going to be super awkward to watch now... Exactly, yet praise is still lauded on Polanski (in all likelihood a pedophile who got caught earlier on) and people enjoy his movies just fine now without any awkwardness. So, the problem with Bill Cosby is that he got caught and outed after all this artistry and thus was allowed to pursue his criminal activity for a lot longer. If he had followed Polanksi's journey it would have served him better. What a hot mess. :erm:
  • 02:12 PM - Sadras quoted Imaculata in post Harassment Policies: New Allegations Show More Work To Be Done
    Reruns of the Cosby show are going to be super awkward to watch now... Exactly, yet praise is still lauded on Polanski (a most probably pedophile who got caught earlier on) and people enjoy his movies just fine now without any awkwardness. So, the problem with Bill Cosby is that he got caught and outed after all this artistry and thus was allowed to pursue his criminal activity for a lot longer. If he had followed Polanksi's journey it would have served him better. What a hot mess. :erm:
  • 12:16 PM - quoted Imaculata in post Harassment Policies: New Allegations Show More Work To Be Done
    Several women have come forward and complained about his behavior.It what I have read on rpg.net. Thanks you.
  • 09:17 AM - ChaosGenerators quoted Imaculata in post Testing a Random Village Generator (and a City Generator)
    I noticed the generator has a tendency to create very fantastic villages, which often contain rather outlandish details in the description, such as being beset by an insect plague. Plus even after 5 or so randomly generated villages, I already notice repetition. I think I'd rather have a more believable description of what the village looks like, rather than that it is known for yet another legendary hero... or an incredibly skilled roofer. The names it creates are okay though. Thanks for taking a look! The names are from another generator. What details would you like to see in a description? - Details such as thatched roofs, a village green, a family having an argument on the street, houses mostly made of mud? Repetition should reduce over time as more elements are added.
  • 02:16 AM - fjw70 quoted Imaculata in post D&D To Introduce Loot Boxes
    It would probably just be filled with long rants about sandbox campaigns and world building. And rants about how the 5e stealth rules are so broken no one could ever use them.

Wednesday, 2nd May, 2018

  • 02:40 AM - Thomas Bowman quoted Imaculata in post Infinity War in your campaign (Spoilers)
    Well, ignoring the finer details regarding the ending of Infinity War, I do like the idea of building up all these interesting characters, and then slowly steering the campaign towards one epic showdown where some of these characters will die. I've been doing something similar for my 3.5 pirate campaign. I have a looming threat that has been slowly built up as the main antagonist, over the course of many sessions. I think we've been playing for over a year now, and my players have only once merely caught a glimpse of the big bad. Much like with Thanos, they have come to realize that it is not even close to a fair fight. The big bad is simply too powerful for them to have even a remote chance of beating him in a direct fight. So it is going to take a massive fleet, and all of the characters that they've come to love, to have any chance of winning. And some of those characters are not going to make it. Unlike with Infinity War though, my campaign does not include a magical artifact that can ...

Tuesday, 1st May, 2018

  • 06:03 PM - Parmandur quoted Imaculata in post Let's Look At Pathfinder 2's Weapons!
    Yep, just what the game needs. More stacking bonuses to remember.That is certainly what I always felt was missing in 3.x myself.
  • 04:54 PM - pming quoted Imaculata in post Avoiding Initiative
    Hiya! [RE: The MasterBook DramaDeck/PlotDeck system] I have never heard of this before. How does that work? The MasterBook system uses a deck of special cards, and there is an optional "Plot Development Deck" you can use by itself or with them. Here is the Precis Intermedia web page for them; it's got an example card picture on it I'll use for explanation: http://www.pigames.net/store/product_info.php?cPath=107&products_id=642 Ok, generally the deck sits there on the table in the middle so everyone can see/access. I use the Plot deck too, so it's mixed in with the "MasterDeck" cards. Anyway, at the beginning of a combat, the GM flips over the top card. Using the example card show at the above web site, it shows two cards. The one with the Black on top and Red on bottom is what is used for Initiative. See the line's that have "S" and "D"? That stands for Standard and Dramatic. If the situation is a "Standard" one, so things in D&D like a random encounter, or most of the encoun...
  • 09:38 AM - TheCosmicKid quoted Imaculata in post Avoiding Initiative
    I write down the rolls only once, after which I know the initiative of everyone for the entire fight. But if you have to flip over multiple cards every round, to determine who goes first, that would eat up a lot of extra time. Or am I misunderstanding the way you use the cards? I don't think you're misunderstanding anything, but I'm still a little surprised by your concern that drawing maybe one to three cards is a time-consuming process. It just... isn't. Flipflipflip "Okay Bob your turn!" done.

Monday, 30th April, 2018

  • 07:57 PM - TheCosmicKid quoted Imaculata in post Avoiding Initiative
    Drawing cards for characters that have already acted, is also going to eat up a lot of time. Dice may just end up being faster, considering this issue. Huh? I think you may be dramatically overestimating how much time it takes to flip over a card. I mean, if you can sort and write down a bunch of called-out rolls in less than a second, then more power to you, I guess, but I can't. (And it's not as if I'm doing anything silly like calling out initiative ranges... *cringes in the direction of Critical Role*)


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