View Profile: Elfcrusher - Morrus' Unofficial Tabletop RPG News
  • Elfcrusher's Avatar
    Today, 05:23 AM
    Note that I am not insulting you personally; just the nature of one of the arguments you are using. That's a fair point: character generators do provide significant utility beyond just easy reference. I also think that character generators cross the line of providing too much of the content: a (complete) character generator does make it less likely that somebody would buy the book. ...
    40 replies | 1458 view(s)
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  • Elfcrusher's Avatar
    Yesterday, 10:46 PM
    Ah, the Parade of Horribles argument. I'm betting that when certain politicians use that rhetorical device you facepalm and wonder how their supporters can fall for that. Question: do you ever drive even slightly over the speed limit, and tell yourself it's ok because it's "just a mile or two". Well, by applying your argument a mile or two might be 3 miles, which might be 4 miles, etc. And...
    40 replies | 1458 view(s)
    1 XP
  • Elfcrusher's Avatar
    Yesterday, 06:47 PM
    No, that's wrong. That's like saying that the casters should get in there and hit things with their staves in order to distribute damage. The best way to enhance team survivability is to stand back and kill the thing as quickly as possible. Dead enemies don't do damage (usually...) Our tanks have more health, higher AC, and all kinds of damage mitigating abilities. How on earth would...
    111 replies | 3557 view(s)
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  • Elfcrusher's Avatar
    Yesterday, 06:39 PM
    Yes, the owner of the grimoire is publishing, without permission, a subset of WotC books. Technical violation. No, doing so does not mean that the PHB isn't still needed to play the game. (Feel free to cross out pairs of negatives in that sentence...) If you don't see the difference...morally...between offering a digital product so that people don't have to buy the legal version, and...
    40 replies | 1458 view(s)
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  • Elfcrusher's Avatar
    Yesterday, 04:57 AM
    I vote we go hijack the "do you find this annoying" thread and change it to be about people telling you that your ideas are unnecessary because the problem you are trying to solve is not a problem (for them). Yeah, that's annoying.
    70 replies | 1268 view(s)
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  • Elfcrusher's Avatar
    Yesterday, 03:52 AM
    Any class who amasses a large paramilitary force and uses them to control an autonomous territory, independently of a recognized legal/geographic entity (although perhaps feigning deference to such). Now that's a Warlord.
    11 replies | 386 view(s)
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  • Elfcrusher's Avatar
    Yesterday, 03:47 AM
    I both partially agree with you, and your exultant use of the word "theft" makes it tempting to write you off as a rabid zealot. My take on patent and copyright protections is that we as a society have an interest in giving creators an incentive to work, and so we give them legal protections. It's not because they have some kind of natural right to their creative output that we have a moral...
    40 replies | 1458 view(s)
    3 XP
  • Elfcrusher's Avatar
    Monday, 12th November, 2018, 11:07 PM
    It's not his turn when the cube tries to engulf him. On his turn he will have to end it somewhere else.
    34 replies | 809 view(s)
    8 XP
  • Elfcrusher's Avatar
    Monday, 12th November, 2018, 05:38 AM
    Wait...what? How does it lower the value? I would argue that the referenced website increases the value of the authors efforts. 1) It makes the game more valuable/playable (at least to me), thus making the rulebooks more desirable. 2) It's useless without the rest of the rules. Are you proposing that there are people out there who don't buy either PHB or XGtE because all they want are the...
    40 replies | 1458 view(s)
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  • Elfcrusher's Avatar
    Sunday, 11th November, 2018, 10:28 PM
    Thread titles that don't say what they are about? Yes, very annoying. Spell lists, not so much.
    40 replies | 1458 view(s)
    2 XP
  • Elfcrusher's Avatar
    Sunday, 11th November, 2018, 06:43 AM
    Maybe they end up with the deed to a manor in Trollskull Alley....
    8 replies | 270 view(s)
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  • Elfcrusher's Avatar
    Sunday, 11th November, 2018, 06:12 AM
    Elfcrusher replied to AoE-TotM
    Groups I play in the DM always just says, "Mmm...you can hit X of them, or X + Y but you might hit your friend. What do you want to do?" Never once has a player tried to argue with the call.
    6 replies | 262 view(s)
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  • Elfcrusher's Avatar
    Sunday, 11th November, 2018, 06:11 AM
    It's a new edition. It's not going to all make sense just reading the books. Play a few games. It all works out pretty well.
    120 replies | 4110 view(s)
    2 XP
  • Elfcrusher's Avatar
    Friday, 9th November, 2018, 10:53 PM
    I was curious about Mearls list. I'm glad he put Ravenloft at the top: my old gaming friends from the 80's still remember that as the most fun we ever had playing D&D. He also has Sinister Secret of Saltmarsh on the list, albeit at #10. We really loved that one, too.
    51 replies | 1300 view(s)
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  • Elfcrusher's Avatar
    Friday, 9th November, 2018, 07:41 PM
    As I've mentioned elsewhere, one of my greatest wishes for the D&D franchise is that Str and Dex both contribute, in different ways, to your damage output. 14 Dex / 14 Str should be comparable to 18/10 or 10/18. Not exactly sure how that all works, but that's what I'd like to see.
    111 replies | 3557 view(s)
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  • Elfcrusher's Avatar
    Friday, 9th November, 2018, 06:25 PM
    I skipped 3e and 4e, so comparisons to those games don't mean much to me. Nor do I really care...I'm focusing on what it feels like to play this game. And my beef is more than just the "range of ranged", it's "damage with no downside". Just as one example, your melee may have to spend a round taking the Dodge action. Or a million other things that might reduce their damage. The...
    111 replies | 3557 view(s)
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  • Elfcrusher's Avatar
    Friday, 9th November, 2018, 03:29 PM
    That's fine if it takes some skill, by both the front line and the archer, to set everything up perfectly. But a rogue with sharpshooter and a longbow can be SIX HUNDRED feet away, shooting at a moving and actively defending target, and still get his sneak attack. Even with his friends blocking his view. The perfect setup is really the rule, not the exception.
    111 replies | 3557 view(s)
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  • Elfcrusher's Avatar
    Friday, 9th November, 2018, 05:14 AM
    If anything I'd put a cap on the number of rituals that can be cast between rests. Or maybe have an increasing chance of a terrible mishap, whenever you cast a ritual. Yeah, that'd be more fun.
    60 replies | 1712 view(s)
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  • Elfcrusher's Avatar
    Friday, 9th November, 2018, 04:50 AM
    You should kickstart it, lowkey13. I'd back it. Get input from Bawylie, though. And the angry GM.
    51 replies | 1300 view(s)
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  • Elfcrusher's Avatar
    Friday, 9th November, 2018, 04:48 AM
    Now that I understand more why this conversation has been so strange, I had to return to this post. I brought up the example of my archer doing more than half the total damage in the purple worm fight not to brag about how cool I was, but to point out that he did all that damage just standing in the middle of a big room. It wasn't bad@$$, it was boring. My teammates were all getting...
    111 replies | 3557 view(s)
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  • Elfcrusher's Avatar
    Friday, 9th November, 2018, 04:14 AM
    I think the problem here is that two completely different points are being argued. I'm not thinking about individual contributions or team dynamics. I'm thinking about hard choices and trade-offs and puzzle solving. Or lack thereof, really. Look, everything you say would be equally true if ranged were doing twice as much damage as any melee. Which suggests to me that you're...
    111 replies | 3557 view(s)
    2 XP
  • Elfcrusher's Avatar
    Thursday, 8th November, 2018, 11:06 PM
    I know a good curse: "the first time you draw this weapon you turn into a Lawful Good Paladin." Edit: Oops, just read the OP. It seems like the character in question is already an LG Paladin. And you want to give him a curse on top of all that? Mean DM.
    38 replies | 3657 view(s)
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  • Elfcrusher's Avatar
    Thursday, 8th November, 2018, 10:35 PM
    I missed this earlier. I like this. A lot. Although I might add: "...against enemies that are engaged in melee combat." I'm ok with archers retaining all their bonuses against unsuspecting targets and other archers/casters.
    111 replies | 3557 view(s)
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  • Elfcrusher's Avatar
    Thursday, 8th November, 2018, 06:32 PM
    One more thought (or set of thoughts) on this topic: When you choose to focus on melee, either as a tank or a damage-dealer, or some blend of both, you recognize that there are some pretty common situations where you are going to be useless. When you choose to focus on ranged damage, you also know there are going to be some situations where you are useless, but those situations are far...
    111 replies | 3557 view(s)
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  • Elfcrusher's Avatar
    Thursday, 8th November, 2018, 06:24 PM
    Oh lord is this thread really devolving into a Battle of Pedants about military history? I guess most of them do.
    111 replies | 3557 view(s)
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  • Elfcrusher's Avatar
    Wednesday, 7th November, 2018, 06:02 PM
    Not that I necessarily agree with making double concentration a Feat, but why the fear of letting human variants get it at first level? That says to me that you think it's more powerful than other feats.
    60 replies | 1712 view(s)
    1 XP
  • Elfcrusher's Avatar
    Wednesday, 7th November, 2018, 06:36 AM
    Yeah, sure, of course. I'm not saying that a bunch of archers could have killed the worms without help (although...they could have). It's teamwork: the tanks take the damage and the dps I mean dpr wear them down. But if I had chosen to be a melee ranger I would have been only a fraction as effective AND I would have been a target for the worm. (By the way, this is all without Sharpshooter,...
    111 replies | 3557 view(s)
    1 XP
  • Elfcrusher's Avatar
    Wednesday, 7th November, 2018, 05:22 AM
    Sharpshooter + Archery style is better than GWM + GWF style, in my opinion, because the +2 helps counteract the -5. Anyway, my impression is that the damage is in the same approximate range, and (I can't speak for others) my beef is that archery is just too easy: you get to largely ignore defense, with no real downside. With a long bow and sharpshooter you stay REALLY FAR AWAY and suffer...
    111 replies | 3557 view(s)
    3 XP
  • Elfcrusher's Avatar
    Wednesday, 7th November, 2018, 12:22 AM
    Anecdotes, data, plural, etc., but last night we were fighting purple worms and my Gloomstalker archer pretty much won the fights while the melee acted like meat shields for him. The +2 from fighting style is huge. A few things I would do to fix ranged 1. You should draw attacks of opportunity if you try to shoot an arrow within reach of an enemy 2. Ranged sneak attack should only be...
    111 replies | 3557 view(s)
    2 XP
  • Elfcrusher's Avatar
    Tuesday, 6th November, 2018, 06:58 PM
    There are a few specific spells that vary between classes, but I agree with mrpopstar that I'd like to see much more differentiation.
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Monday, 5th November, 2018, 07:38 PM
    If you want it to. You get to choose which stat to use.
    8 replies | 368 view(s)
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  • Elfcrusher's Avatar
    Sunday, 4th November, 2018, 12:49 AM
    You weren't asking me, but it's always just been a conversation around the table. The players have a discussion and usually agreement is reached. In rare circumstances they'll take a vote. If I found myself with a group that actually argued about whose imaginary character gets which imaginary magic item, it would be the last time I played at that table.
    253 replies | 10295 view(s)
    4 XP
  • Elfcrusher's Avatar
    Saturday, 3rd November, 2018, 03:03 AM
    I'm beginning to suspect our D&D experiences don't even remotely resemble each others', which might explain why we have such different opinions about this.
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Saturday, 3rd November, 2018, 02:19 AM
    Wait...what? How are you "DMing a Game of Economics" if you say, "You guys sort it out while I get some more pizza" and your players make deals over who gets which magic item for how much? Or are we both completely missing what the other is saying? (It's possible I'm completely misunderstanding you. I've never once played in a game where the gold piece value of an item was factored into...
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Saturday, 3rd November, 2018, 02:15 AM
    I scratched my head over the meaning of this for a bit, and think I figured it out. What I meant was "Oh, come on, that +1 sword is three times more than it is supposed to be according to the official price list." I believe you thought I was comparing prices of apples and oranges. E.g., "Oh, come on, for the price of that (horse/map/champagne) I could buy three +1 swords." Is that what...
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Friday, 2nd November, 2018, 08:50 PM
    So...I find this particular argument particularly unpersuasive. In fact, the opposite: I'm now even more convinced that price lists are a bad idea. I sort of...sort of...get why a DM would want price lists to determine what NPCs would pay/accept for magic items. As I expressed above, I'd rather improvise myself. But, ok, some DMs just want to look up a number. Fair enough. But if we are...
    253 replies | 10295 view(s)
    1 XP
  • Elfcrusher's Avatar
    Friday, 2nd November, 2018, 05:37 PM
    I play with lots of different DMs, and also play AL. I'm with CapnZapp (omg did I just say that?) on the new treasure system for AL, but one thing I like about AL is that if somebody shows up with a cool magic item at least I know (or hope...) that they "earned" it playing the same adventures that I do, and it's not just that they play with a Santa Claus DM. As somebody who likes...
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Friday, 2nd November, 2018, 04:41 PM
    Me either. I don't really care about castle building. I have no intention of castle building. That aspect of the game doesn't interest me. But if there are optional rules for it, published by WotC, and other players want to spend THEIR time/gold/effort building castles, that's totally fine with me. Magic item price lists are different. Their existence...their official...
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Friday, 2nd November, 2018, 04:34 PM
    If the argument in favor of EB is that Warlocks need it to "keep up" with other classes dpr-wise, that just means Warlocks need to be buffed in other ways. If halberds did (a lot) more damage than any other weapon in the hands of a Fighter, and Fighters could only keep up on dpr if they used a halberd, don't you think there would be a problem?
    118 replies | 3819 view(s)
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  • Elfcrusher's Avatar
    Friday, 2nd November, 2018, 06:11 AM
    Well, that at least explains how they got here. So I guess we can add Eldritch Blast to a long list of lame design decisions that are only in the game because of precedent.
    118 replies | 3819 view(s)
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  • Elfcrusher's Avatar
    Thursday, 1st November, 2018, 06:14 PM
    That's fair. I do think there are a couple of differences, though: 1) Convenience vs. official status. I would have preferred that monster tactics/strategies to be in the MM simply so that it's in one place. Even if they came out with a second official book I would still have to be cross-referencing two books for each monster. But I don't really care if the tactics are official, or...
    253 replies | 10295 view(s)
    1 XP
  • Elfcrusher's Avatar
    Thursday, 1st November, 2018, 04:31 PM
    Why is it necessary for this prep tool to be official WotC content?
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Thursday, 1st November, 2018, 04:29 PM
    Anybody else see the irony here?
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Thursday, 1st November, 2018, 04:25 PM
    5ekyu has me blocked but, yes, the Rapier should be tossed out of the game for the same reason.
    118 replies | 3819 view(s)
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  • Elfcrusher's Avatar
    Thursday, 1st November, 2018, 03:35 PM
    So another option would be to eliminate the cantrip and define a new Warlock ability "Eldritch Blast": "When you cast a ranged cantrip that does damage to a single target, each die of damage is rolled as a separate attack, which can be directed at multiple targets." Likewise Agonizing Blast can be changed to apply to any ranged, damaging cantrip.
    118 replies | 3819 view(s)
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  • Elfcrusher's Avatar
    Thursday, 1st November, 2018, 06:53 AM
    I'm with the OP. Not necessarily on the solution, but on the "problem". First, any argument that states (in essence) "Well you don't have to optimize your character; you can always roleplay instead" is a weak argument. While true at face value, it misses the point that good game design should minimize that tradeoff. (It's the same problem with ASIs vs. weak but flavorful Feats.) If the...
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  • Elfcrusher's Avatar
    Wednesday, 31st October, 2018, 06:54 PM
    Animal Influence 20 Djinni Summoning 18 Elemental Command 21 Evasion 20 Feather Falling 20 Free Action 22 Invisibility 18 Jumping 21 Mind Shielding 21 Protection 19
    313 replies | 4048 view(s)
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  • Elfcrusher's Avatar
    Wednesday, 31st October, 2018, 06:41 PM
    Although I really hope, for several reasons (none of which have to do with particular animosity toward @CapnZapp), that WotC never publishes an official price list, what would be kind of cool is an expansion of the system in Xanathar's for buying/selling magic items to incorporate both location and another, somewhat arbitrary factor, to represent high/low magic. That is, a small village that...
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Wednesday, 31st October, 2018, 03:35 PM
    Ummm...yes. Sort of. Not if my DM, or my AL game, decides to use it. Sure.
    253 replies | 10295 view(s)
    3 XP
  • Elfcrusher's Avatar
    Tuesday, 30th October, 2018, 11:38 PM
    The corollary is that the underlying reason for not having pricing is that it (where it = "magic items as tradable commodities") is not fun. One man's meat and all that.
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Tuesday, 30th October, 2018, 07:23 PM
    I agree that a halfling's strength penalty is pretty hard to spin as a beneft, but the "wide gulf" you mention is only between the two extremes of a continuous spectrum. What about a halfling's small size? Good or bad? And those are just physical traits; personality traits can be especially vague. What about "Suspicious"? Or "Loyal"? Stubborn? Hot-tempered? Patient? Now, if we are...
    118 replies | 2837 view(s)
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  • Elfcrusher's Avatar
    Monday, 29th October, 2018, 07:07 PM
    Well, no, not really. The first thing you said was "Agreed", but then you offer an example where advantages and disadvantages are distinctly separate, which is the exact opposite of what I was describing. I do understand and even like games that have you choose between "Boons" and "Flaws" or whatever. "Keen Eyesight" is pretty much always a good thing, and "Nearsighted" is pretty much always...
    118 replies | 2837 view(s)
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  • Elfcrusher's Avatar
    Monday, 29th October, 2018, 05:32 AM
    One of the other abilities I was considering (I've got levels 7, 10, and 15, plus an upgrade at 18, to consider) was adding +Int to damage, but that was when you had to pick a specific target. So here's yet another possible revision: "When you take the Dodge action you can use a bonus action to study an enemy. Doing so gives you Edge points, equal to 1 + your Int modifier, that can be...
    10 replies | 303 view(s)
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  • Elfcrusher's Avatar
    Monday, 29th October, 2018, 04:25 AM
    I also thought about requiring the "contemplation round" in the first place, not just to refresh. But 5e battles are often so short that missing the first round is a big deal. But maybe, if the bonuses are good enough, it's worth it. I do think it's more flavorful.
    10 replies | 303 view(s)
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  • Elfcrusher's Avatar
    Monday, 29th October, 2018, 04:00 AM
    I thought of various ways to use Int in place of normal melee stats, but ultimately decided that you are not replacing strength and dexterity with intelligence; you're using your intelligence to set you up to use your strength and dexterity (which might be lower than the person you are fighting) optimally. So I wanted Int to factor in not by simply becoming your attack (or defense) stat, but by...
    10 replies | 303 view(s)
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  • Elfcrusher's Avatar
    Sunday, 28th October, 2018, 08:24 PM
    Thanks for feedback so far. Some reactions: 1. Yes, I was somewhat modeling this after the Inquisitive ability. I went for straight Int vs. Int because none of the skills seemed appropriate...except perhaps Insight but that's a Wis stat and I wanted to use Int. 2. Yes, I also agree that it's too fiddly, requiring an extra roll, sometimes on multiple rounds. One difference from...
    10 replies | 303 view(s)
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  • Elfcrusher's Avatar
    Sunday, 28th October, 2018, 04:19 PM
    This, by the way, is EXACTLY how a related mechanic works in The One Ring, from which (according to rumor) Mearles drew...uh...inspiration for 5e. It's the mechanic for increasing skills, not for rolling with Advantage in a chosen situation, but it's the same "use your traits and get something for it" idea. 1) There are 6 categories of skills 2) Each category can have up to three...
    118 replies | 2837 view(s)
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  • Elfcrusher's Avatar
    Sunday, 28th October, 2018, 04:11 PM
    One issue I have with this framework...and may be one simply of nomenclature...is the vagueness of "good" versus "bad" traits. Is "stubborn" good or bad? Some would call it "determined" or "tenacious". I think a better approach is to focus on how traits, of any sort, are used. Are you getting a benefit? Or imposing a cost? When "suspicious" is invoked to spot an ambush, that's a benefit. ...
    118 replies | 2837 view(s)
    1 XP
  • Elfcrusher's Avatar
    Sunday, 28th October, 2018, 04:05 PM
    I'm working on an Int-based Fighter subclass. The concept is somebody who...yes, is tough...but also fights with wiles and by finding and exploiting enemy weaknesses. Think Odysseus or Batman. I want the core 3rd level ability to especially reflect this, and be based on Int. I think it can be on the powerful end of the spectrum for signature abilities because its mitigated by the MAD...
    10 replies | 303 view(s)
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  • Elfcrusher's Avatar
    Saturday, 27th October, 2018, 05:48 PM
    In general I think that choices that are suboptimal but make for a better story (e.g. playing your flaws, or playing things like "charitable" that come with a mechanical cost) are good opportunities for Inspiration. How you codify that in rules I'm not 100% sure.
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  • Elfcrusher's Avatar
    Friday, 26th October, 2018, 05:45 AM
    There we go.
    89 replies | 7864 view(s)
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  • Elfcrusher's Avatar
    Thursday, 25th October, 2018, 04:45 PM
    Per what time unit?
    89 replies | 7864 view(s)
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  • Elfcrusher's Avatar
    Thursday, 25th October, 2018, 05:48 AM
    ??? Per what? Makes all the difference.
    89 replies | 7864 view(s)
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  • Elfcrusher's Avatar
    Wednesday, 24th October, 2018, 03:30 PM
    Agreed. I've always seen the 5e background traits as inferior to DW bonds, which are simple, colorful, and fun to incorporate. Make it about the relationship between the PCs, not just about each PC in isolation.
    118 replies | 2837 view(s)
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  • Elfcrusher's Avatar
    Tuesday, 23rd October, 2018, 09:14 PM
    I hope this was meant tongue in cheek. There are lots of things I dislike about 5e for which I haven't come up with any great solutions. Does that mean I shouldn't say, "Hey, I don't like this aspect. Anybody have any ideas?" For example, I've yet to see a flawless solution the the "problem" that whichever of your Dex or Str is higher renders the other one irrelevant. A character with 18...
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  • Elfcrusher's Avatar
    Tuesday, 23rd October, 2018, 09:07 PM
    By the way, on the subject of Int as a dump stat, I've been watching the "Vikings" TV series, and while some of the warriors are clearly Fighters and a few could be Barbarians, there is also a role for Intelligence in the way some of them fight. But...not to start a fight here...not in a way that is modeled by the Warlord homebrews I've seen. It has nothing to do with action-granting or giving...
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Tuesday, 23rd October, 2018, 09:01 PM
    lewpuls and I can sit at the piano together and sing "Those Were the Days". I have a great falsetto so 'll take Gene Stapleton's part.
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Tuesday, 23rd October, 2018, 06:14 PM
    Off-topic, but this phrase startled me. 4e is already "back when" and "years ago"? Amazing. That's like "Those of us who remember the Obama administration..."
    253 replies | 10295 view(s)
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  • Elfcrusher's Avatar
    Tuesday, 23rd October, 2018, 06:08 PM
    Yeah. We all do this ALL THE TIME. These games are just not even remotely realistic, so we have to tell ourselves all kinds of lies, constantly, to make the fiction somewhat believable. So to refuse to do that in cases where we simply don't like the mechanic is...well, fill in the blank.
    118 replies | 2837 view(s)
    2 XP
  • Elfcrusher's Avatar
    Tuesday, 23rd October, 2018, 05:00 PM
    If I'm reading this correctly, one of your complaints about Inspiration is that you get it for, say, roleplaying your character, and then 10 minutes later you get to spend it on, say, an attack. And it can be a pretty tall order to connect the two in the fiction. It's pretty weak (and just uninteresting) to say, "Um....I think back to how it felt when I let my greedy side get the better of me,...
    118 replies | 2837 view(s)
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  • Elfcrusher's Avatar
    Tuesday, 23rd October, 2018, 04:51 PM
    Yet another reason why "after-the-fact Advantage" is a good houserule for Inspiration.
    118 replies | 2837 view(s)
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  • Elfcrusher's Avatar
    Tuesday, 23rd October, 2018, 06:34 AM
    Perhaps the former, but certainly not the latter intentionally. Then again, you made a reference to "dissociative mechanics", so we are probably playing two very different games, and are unlikely to agree. So maybe we'd best just leave it at that.
    118 replies | 2837 view(s)
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  • Elfcrusher's Avatar
    Monday, 22nd October, 2018, 10:43 PM
    Or maybe, just maybe, they found your post upthread unsatisfying. 1) Modifying monsters. Sure, we can modify monsters. But if you want to extend that argument we should never post any complaints about the game at all, because we can modify anything want. Ranger problems? Stop complaining and modify! Furthermore, while we can modify...and we can also use 3rd party mods...I think we can...
    253 replies | 10295 view(s)
    2 XP
  • Elfcrusher's Avatar
    Monday, 22nd October, 2018, 10:31 PM
    It seems like you are getting too hung up on there being some objective, universal definition of "good roleplaying". It's actually whatever your table thinks it is. The strength of Inspiration (despite its flaws) is that you can use it for anything. Maybe you give it out to players who voice act really well. Maybe you give it out to players who make the whole table laugh, even if they are...
    118 replies | 2837 view(s)
    1 XP
  • Elfcrusher's Avatar
    Monday, 22nd October, 2018, 03:22 PM
    Real roleplayers refuse experience points and magic items because they're just in it for the roleplaying experience. Amirite?
    118 replies | 2837 view(s)
    1 XP
  • Elfcrusher's Avatar
    Sunday, 21st October, 2018, 04:59 AM
    Adventures in Middle Earth (5e) from Cubicle7 has a number of class abilities that are powered off Inspiration.
    118 replies | 2837 view(s)
    1 XP
  • Elfcrusher's Avatar
    Sunday, 21st October, 2018, 03:28 AM
    Yeah, I think one of the reasons people forget about it is that you keep "saving" it for a super important roll, and then you eventually forget. When you use the re-roll method, players tend to use it on the first semi-important miss. It keeps the mechanic more in the front of your mind.
    118 replies | 2837 view(s)
    2 XP
  • Elfcrusher's Avatar
    Saturday, 20th October, 2018, 11:00 PM
    In another thread some of the (perceived) shortcomings of Inspiration came up, including: 1) Forgetting to use it 2) The improbability of a DM remembering all the traits/flaws/etc. of all the players Let's brainstorm about ways to improve it. I'll add that I would prefer Inspiration were an "after the fact" resource, rather than one you have to spend without knowing if you'll actually...
    118 replies | 2837 view(s)
    2 XP
  • Elfcrusher's Avatar
    Saturday, 20th October, 2018, 06:36 PM
    Oh, c'mon. Let's see graphs with average DPR (with error bars showing min/max) over a range of 10 rounds. Better yet, a 3D graph with target AC as the z-axis.
    53 replies | 20246 view(s)
    0 XP
  • Elfcrusher's Avatar
    Saturday, 20th October, 2018, 04:18 AM
    So....let's pivot this discussion to what those few minor things would be. Unfortunately every time this discussion starts, people start tossing out pretty major rewrites to the game. But here's my wish list: 1) Make archery a little bit less effective, perhaps by making it harder to shoot into a melee, and/or suffering opportunity attacks when using it next to enemies. I'd love to see a...
    253 replies | 10295 view(s)
    7 XP
  • Elfcrusher's Avatar
    Saturday, 20th October, 2018, 01:44 AM
    A quarterstaff does 1d8 when wielded with 2 hands, not 1d10. Also, you are using a bonus action to cast Hex, which means he doesn't get his bonus attack in the first round. Since most fights are pretty short that's a big impact on DPR.
    53 replies | 20246 view(s)
    0 XP
  • Elfcrusher's Avatar
    Friday, 19th October, 2018, 11:56 PM
    I know! Players flip over the board when they are losing. Terrible, terrible design. Clearly the board should be firmly afixed to the table.
    253 replies | 10295 view(s)
    1 XP
  • Elfcrusher's Avatar
    Friday, 19th October, 2018, 11:51 PM
    I know what you mean! That's clearly the fault of the game, not the people you play with. Once, when I was about 13, I was playing Monopoly with some friends, and one friend (who had some "issues", I understood years later) got frustrated that he was losing so he flipped the whole board over and swept all the cards and money and pieces on the floor. I was all, "Wow what a badly designed...
    253 replies | 10295 view(s)
    0 XP
  • Elfcrusher's Avatar
    Friday, 19th October, 2018, 06:48 PM
    The only thing I don't like about Inspiration, and the only thing in 5e I houserule, is that Inspiration should allow you to re-roll any d20 roll, not roll with Advantage. The psychological difference is big.
    253 replies | 10295 view(s)
    9 XP
  • Elfcrusher's Avatar
    Friday, 19th October, 2018, 03:59 PM
    Ah, my bad. (My fault for not reading the whole thread...how on earth did "simultaneous" even become a point of argument?) Or if the attack comes after the push, really.
    247 replies | 6595 view(s)
    2 XP
  • Elfcrusher's Avatar
    Friday, 19th October, 2018, 03:15 AM
    QFT! (I also laughed out loud.)
    60 replies | 2325 view(s)
    0 XP
  • Elfcrusher's Avatar
    Friday, 19th October, 2018, 03:09 AM
    Has anybody tried taking Sentinel on a rogue? I haven't, but I kind of like the idea of tons of extra sneak attacks. It seems like its effectiveness would depend on the sort of DM you have, which can probably roughly be divided into two camps: 1) Those who will say, "Well, if attacking anybody but you would cause you to get a sneak attack against them, I guess everybody is going to attack...
    57 replies | 698168 view(s)
    0 XP
  • Elfcrusher's Avatar
    Friday, 19th October, 2018, 01:07 AM
    My latest idea: 1) When the PCs move into Trollskull Manor, there's an office and an attick packed with decades of bookkeeping and paperwork and old junk. 2) When they recover the stone, they learn that one of the keys is in...Trollskull Manor! 3) Digging through paperwork and junk hoping to find it, they find clues that lead them to a secret door in the cellar, behind a wine rack. 4) That...
    89 replies | 7864 view(s)
    2 XP
  • Elfcrusher's Avatar
    Thursday, 18th October, 2018, 07:10 PM
    Ding ding ding. We have a winner.
    247 replies | 6595 view(s)
    0 XP
  • Elfcrusher's Avatar
    Thursday, 18th October, 2018, 07:01 PM
    How about: As a bonus action you on your turn you may...(etc). If you do so, you must also take or have taken the Attack action that turn.
    247 replies | 6595 view(s)
    0 XP
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Wednesday, 14th November, 2018


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Sunday, 4th November, 2018


Friday, 26th October, 2018

  • 02:24 AM - pukunui mentioned Elfcrusher in post Enhancing "Dragon Heist"
    Although Istrid's description talks about her rates being comparable to those of the Cassalanters, it doesn't specify what any of their rates actually are.Oops. The book *does* actually indicate what Istrid's rates are (on page 17, under "Zhentarim support comes in these ways"): "Istrid offers loans of up to 2,500 gp with an interest rate of 10 percent per tenday." collin Elfcrusher

Friday, 5th October, 2018

  • 04:04 PM - Blue mentioned Elfcrusher in post Let's invent some +1 Feats
    Elfcrusher, this is one of my most enjoyed posts in a while. It's very positive - people just putting up lots of creative ideas. Even critiques seem mainly about ways to approve or riff off the ideas. Thanks.

Wednesday, 19th September, 2018

  • 12:37 AM - pemerton mentioned Elfcrusher in post Arguments and assumptions against multi classing
    ...wise concern, a distinct character/persona under the control of the player. The actual words are mine, but the general thrust is not something I came up with (obviously!). There are corner cases. Is generating a PC roleplaying? In D&D, generally not - it's a precursor to roleplaying. In Classic Traveller, though, generating a PC via the lifepath mechanics does involve making moves that are initiated by (eg enlistment) or otherwise concern (eg survival) a distinct character, and this therefore probably does count as roleplaying (a lot of people certainly enjoy generating Traveller PCs - some even think it's the most fun part of the system!). Likewise equipping PCs - in my D&D games that is generally prep; but others approach it as roleplaying, involving events in the fiction initiated by a distinct persona (ie a character buying stuff from NPCs). The reason for initiated by or concerning is because quite a bit of roleplaying doesn't involve literal actions of the PC. (Eg in Elfcrusher's example, deciding "I'd do this crazy thing because I have a wacky great-aunt whom I take after" is partyl an action of the PC - making a decision - but is also partly about events in the fiction that concern the PC but weren't initiated by him/her, such as ancestry.) Arbitrary stipulations that RPGing must be more narrow than this - eg that the initiated by or constrained by elements must be more tightly circumscribed - are made in ignorance of the actualy history and diversity of the hobby, from the earliest days (eg a paladin calling for a warhorse, in AD&D, establishes fiction that goes beyond event initiated by the PC) through every decade of its development up to the present day.

Tuesday, 18th September, 2018

  • 04:20 PM - pemerton mentioned Elfcrusher in post Arguments and assumptions against multi classing
    What I meant in the context(here's that context thing again) of "roll then narrate", is that players cannot narrate the roll. Context is important to understanding things. Yet you never seem to understand it in your replies to me. When trying to determine the context of a post, you need to look at the quote that the person is responding to.I understood. You're objecting to a player narrating how it is that his/her PC made a saving throw, or failed to perform a commanded feat. Whereas on this issue I have the same view as Elfcrusher. If players want to narrate their PC's successes, that's fine by me. There is this idea floating around these boards and others and games that players have an inalienable right equal to or greater then the DM to run the game, especially when it comes to rules decisions about their PCs. While the DM and the PC have to have a back and forth, it is always a DMocracy. <snip> As a DM myself, and as an argument FOR MC, I will allow just about anything if your backstory and RP is good enough. I donít care about the MC requirements either, if you have a good story and plan itís ok by me as long as it isnít a blatant min/max power grab. Even those are fine with the right sort of player and backstory and concept, but most who propose something along those lines and are adamant about it are poison for the table long term. Really good backstories and concepts are great and if they require a MC with or without a DM rule bend they should be encouraged.This is another example of an ...

Monday, 3rd September, 2018

  • 06:46 PM - Satyrn mentioned Elfcrusher in post How many gods is too many gods?
    Huh? I hope you are joking. It's paraphrase from the Biblical 10 Commandments where Yaweh commands the Jews to not acknowledged any "gods" but him only. I was indeed joking. Specifically, I was trying to subtly turn what @Elfcrusher said - well, and what the Commandment said - into a double entendre.

Thursday, 23rd August, 2018

  • 06:46 PM - CleverNickName mentioned Elfcrusher in post Favorite Flanking Fixes in Five-E?
    ...ge. Subtract 10.5 (the average of a straight roll) and you get 3.325.Not exactly. I am measuring the difference between two rolls. Then doing it again, and again, and again, ten thousand times. Then I find the average of that difference. Over thousands of iterations, that result approaches 6.6. It's the same thing as if you sat at a table with two d20s, rolled them, and wrote down the difference between the two dice...ten thousand times...then added up all those results and divided the sum by ten thousand. It doesn't care which die has advantage or which has disadvantage, it's only looking at the raw result. In my spreadsheet, the min, max stuff is to ensure I don't have negative results. I could have simply used the ABS(COL1-COL2) function now that I think about it. Your 3.3 result is just one half of the absolute distance between the positive and negative integers (which is 6.6). EDIT: I can sure use a lot of fancy words, can't I? Too bad I'm wrong. Dausuul and Elfcrusher (and others) were precisely right. To measure the net benefit of Advantage, I have to measure from the average d20 result, not from the ends of this range. The result of getting Advantage is +3.325, or +3.3. Whenever you gain Advantage on anything involving a d20, you are statistically getting a +3 bonus. Thanks everyone!

Wednesday, 25th July, 2018

  • 06:04 PM - Cyber-Dave mentioned Elfcrusher in post Why I feel so abysmally let down by the "Ravnica" news...
    Interesting, @Elfcrusher. First, you disagree with the notion that authorial intention is dead, then you try and use deconstruction as a methodology to prove that my interpretation was not the only reasonable interpretation. Ironic. In any case, of course, it isn't the only reasonable interpretation. That isn't the point, however. If a text is overly ambiguous, you can't control the direction that a reader's interpretation will take, and you can't fault them for coming to whatever interpretation it does take. That is the caveat of the deconstructive method. The distance between, "I reasonably came to expect X," and, "X is the only reasonable interpretation," is vast. If you make me reasonably expect X, however, then I am reasonably disappointed when X turns out not to be true. In my opinion, more effort should have been taken to ensure that fans were not misled and then disappointed. It is disheartening to see just how much discontent this announcement has generated, and I sympathize, as I can't help but feel ...

Monday, 23rd July, 2018

  • 09:38 PM - Kobold Boots mentioned Elfcrusher in post A discussion of metagame concepts in game design
    ...falling. Personally I'm glad they try to give updates and previews, rather than keep it all secret until launch in order avoid accusations of betrayal. Saelorn - Regarding your betrayal comment due to WoTC focusing on the middle. I'd argue that your lack of acceptance (not the same as understanding - I think you understand very well) of how markets work is probably the cause of your strife and not WoTC. Once you're running a business, you're doing statistics on the market. Once you're doing statistics you're looking at the middle 50 and folks that are one standard deviation away from the middle 50 for whatever you're marketing because that's where you're going to make most of your money. If you're not in that grouping then it's not the company that's the problem. You need to find the product where you're in that middle 50 plus 1 stdev in order to be happy. Of course, from any marketers viewpoint by aiming at what they're aiming at, they're marketing "to everyone". Elfcrusher regarding the Ravnica thing. I just don't get the folks that hate the idea of using M:tG settings as fodder for D&D. While it's not my first choice of settings were I to select one to be done, I think it's a really good idea when two settings are going to be released to do one classic setting and one that's entirely new in order to expand the brand. If they already have access to the IP and it increases awareness of M:tG all the better. Personally, I've not touched a M:tG deck for about 10 years. However, there were many times where the flavor text on the cards made me wish they did a tabletop setting book for a RPG. It'll probably be great.

Thursday, 12th July, 2018


Wednesday, 9th May, 2018

  • 05:30 PM - lowkey13 mentioned Elfcrusher in post Harassment Policies: New Allegations Show More Work To Be Done
    ...old will do better than a single parent household in most circumstances. There isn't much magic about this; because of the way that our tax code is set up,* and because of the way that partners can structure their lives, childcare and child rearing is much easier. To put it another way- when there are two people, they have fewer expenses and a greater income, and they can more easily divide their time in terms of child care, going to school events, helping with homework, etc. For that reason, the things that you have read are more ambiguous than you might think; it is exceptionally difficult to tease out the many advantages that accrue from growing up in a two-parent household and make a comparison to determine what, exactly, is the "pure benefit" of growing up with two parents. It's not like a separated twins study, which tends to be a lot easier to draw conclusions from. But that's slightly different than the question you have about "latent racism." This is more complicated; as @Elfcrusher wrote, it doesn't mean that that person is racist, or even necessarily has latent racism. It's more .... a red flag. Think of it this way- it's the type of language that is strongly correlated with other beliefs, and is often used for particular purposes (either discussing, from a certain point of view, black families in America, or espousing a belief, for example, that women in abusive relationships should suck it up for the kids). It's sort of like when I see someone complaining about "thugs." The person might be talking about followers of the goddess Kali. Or maybe they really don't like the foot-soldiers of the Italian mob. Or maybe they are just using that phrase innocently (like we do in TTRPGS!). Unfortunately, I have come to realize that the vast majority of the time I see that particular word, I am about to see a release of other words I am not a big fan of. *Yes, even with the "marriage penalty." EDIT- to be clear, I am not saying that people shouldn't use words, and di...

Sunday, 15th April, 2018

  • 02:35 AM - pemerton mentioned Elfcrusher in post Game Mechanics And Player Agency
    ...e to do this easily but generic undergraduate students have a harder time of it, and (for instance) will subsequently do less well on another timed exercise, because they've already exhausted their resolve by not taking the cookies. What's unrealistic to me is a system that posits that everyone has superheroic degrees of resolve. Because by letting the dice do it players are forced to react in new and unexpected ways which gets to the heart of role play. If the player always determines his or her own reaction then it becomes predictable and frankly boring.I've got not issue with this. What I would add is: if the system and mechanics are going to tell me something about how my PC reacts, I also want them to produce some game play effect on me (the player) which aligns my reaction with that of the PC. I don't want to just have to pretend to feel what the game tells me my character is feeling. I find rolepaying as pretending in that way a bit insipid. (I'm not sure I agree with Elfcrushers' (1) and (2) above - in that I'm not sure they cover the field - but I think what I'm saying here is that I personally don't really like (1).)

Sunday, 8th April, 2018

  • 06:47 PM - Caliburn101 mentioned Elfcrusher in post A Crunchy Take On Conan From Modiphius Entertainment
    @Elfcrusher I am not engaging with you any more. I don't see the point of communicating with someone who thinks a fake news "hostility and aggression" accusation (your words) doesn't equate to a de facto accusation of a personal attack. You still want to 'win' the argument - have it with yourself.
  • 03:44 PM - Caliburn101 mentioned Elfcrusher in post A Crunchy Take On Conan From Modiphius Entertainment
    @Elfcrusher I don't have any financial stake, and you are confusing your right to have your own opinions with the non-existent right to have them regarded as facts by other people. All I have done is called out the fact that your opinions do not in fact, reflect the facts. If you are taking my critique of your opinions as a personal attack, then rest assured you are mistaken. I shouldn't have to explain the difference to someone who engages in debate, but there you go. Respect for the person is a given. Respecting their right to have an opinion and express it is a given. Regarding your own opinions as facts and expecting others to respect them as facts is not a given - your argument has to earn that... In the end, and as you put it, "I expressed what I was hoping for that I didn't find in the rules.". I then told you what you were telling everyone wasn't in the rules in fact was in them. You then told me I didn't understand your argument and you laboured that same point when I told you that I...

Friday, 6th April, 2018

  • 08:12 PM - Caliburn101 mentioned Elfcrusher in post A Crunchy Take On Conan From Modiphius Entertainment
    @Elfcrusher Let me deal withy each answered point in turn; 1. Your point isn't so much misunderstood as poorly explained. If you want a particular 'variable' on the character sheet - then state what that variable IS. You don't do so, at all, and when called out on what you do seem to say, you claim that's not what you meant. Get to the point with an understandable explanation of what you seem to think is missing and maybe then I can address the point you are trying to make here. 2. By intrinsic you want to force a counterintuitive 'your weapons break get new ones now' or a 'your weapon breaks you need to pick up your dead enemy's to continue fighting' event with some kind of rule? Like the point before, it seems you want a board-game style mechanic to force your individual idea of what a Conan story trope is in this regard on both GMs and players in a way backed up by rules. No thanks - I and my players run the narrative of my games, so the possibility of these things is all we need. If you wan...

Sunday, 25th March, 2018

  • 11:52 PM - Hussar mentioned Elfcrusher in post Game Mechanics And Player Agency
    Elfcrusher - from what you're saying, at least from what I understand of what you're saying, it appears that so long as the game has existing mechanics for removing player agency, you're pretty ok with it. You don't want it done on an ad hoc, fiat basis (either by the DM or another player) but, with games that have specific, existing mechanics, you're pretty happy. So, I honestly have to ask, what's the beef with a warlord? It's existing mechanics, same as Sanity, or Morale or anything else, that tells you what your character thinks. Why is it such an issue with one specific class and not all mechanics?

Tuesday, 6th February, 2018

  • 02:55 PM - Maxperson mentioned Elfcrusher in post No Magic Shops!
    ...th sides. Without requiring constant moderation. It also helps serve as an informal civility code; after all, I don't like being ignored, and I'm sure others don't like it as well, and that helps temper otherwise intemperate conversations. If there were any moderation needed at all, I could see the "without constant moderation" as a possibility here, but there wasn't and usually isn't. And if there is, it rarely takes more than one instance of moderation as the behavior almost always stops. The downside is that I can no longer see worthwhile posts from the individual who forced me to block them. I also can't respond to things they say in the discussion. The thing about forums like this is that you are never having a discussion with one person. This very side discussion is a prime example of that. I commented on what kobold Boots did when he blocked me. Someone responded to me(and everyone else in this thread). I responded to that person(and everyone else in this thread). Elfcrusher responded, because we were talking to him as well. That discussion went on for a while, and now you are involved. If a person doesn't want to see my posts, fine. I have no problem with that and there should be a way for that to happen. Disallowing me to see and respond to their posts due to something that almost never happens anyway("almost constant moderation") is not a good reason. Now, it doesn't remove you ability to read those threads by the person who ignored you, if you really want to. Just don't log in. That's a pain in the ass and doesn't allow me to respond. I'm trying to spy on them. I want to see their additions to the conversation and be able to respond to everyone in the thread if I desire. Personally, I like it. I tend to be quick with the ignore feature. Life is too short, and all that. TBH, sometimes I am the one at fault (either partially, or mostly) and it works as a timeout for me. But I also review my block list fairly often. I'll usually lift ...
  • 07:58 AM - Maxperson mentioned Elfcrusher in post No Magic Shops!
    Maxperson you defend the nuttiest positions sometimes. I don't know why I let myself get into this with you. Elfcrusher wrote So one of the four leaves it as an option. You were wrong and it was two, but even if it were only that one, that's all it takes for me to be right. You've admitted that there was a definition out there that fits what I am claiming here. Why do you continue to argue against yourself?

Sunday, 4th February, 2018

  • 07:31 AM - Nevvur mentioned Elfcrusher in post The "Stop Trying to Impose Your Playstyle" Argument
    A quick remark regarding AL, the number of players engaged in the program isn't as important as its role in the greater D&D community. AL is the public face of D&D and a welcoming gateway (ideally) into the game for new players. AL guidelines matter, even if the developers recognize the majority of players don't abide by them. That said, the most vocal proponents of the playstyles which inspired this thread haven't indicated they participate in AL, so I have a hard time understanding why they need official support for their playstyle, even after reading their arguments multiple times. Please don't rehash them here for my sake, though! Elfcrusher It sounds like you're trying to fix human behavior. I would argue this is even more daunting a task than creating 'balanced' magic item prices. Good luck!
  • 06:30 AM - FrogReaver mentioned Elfcrusher in post The "Stop Trying to Impose Your Playstyle" Argument
    ...ave-for-half effect with their shield for example, they can try for it with some sort of roll. But, with the introduction of feats into the game like Shield Mastery, the overall change to the game is such that the DM is no longer inclined to let Player A try such a thing without the feat - even if that same DM would otherwise be inclined to let Player A try such a "trick" with something like a very high acrobatics check in the right circumstances. Player B however loves feats, and takes Shield Mastery in that same game. Do you see now how feats can be a "player-by-player option" to choose to use for their character or not? Player A chooses to never use feats, and Player B chooses to always use feats, and Player A feels Player B's choice makes Player' A's options reduced during the game. Player A views it as a "fairness" issue. But-for Player B choosing to use feats, the DM would have let Player A try something they now cannot try to do in the game without also selecting a feat. @Elfcrusher Mistwell explains what you and others are doing when you say I dislike X in a thread. Knowing what you are doing also explains why it's so very annoying to have someone attack your position as attempting to deny someone else their fun. It's because there are mutually exclusive options. One game cannot be all things to everybody. So arguing in favor of your position is often arguing against someone elses. As mistwell explained, the very fact something is available in the game changes the game and some people may dislike how those options have changed the game. So in your position you must attempt to "deny others their fun" because in so doing you are attempting to not have your fun denied.


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Wednesday, 14th November, 2018

  • 06:31 PM - BookBarbarian quoted Elfcrusher in post Mythological Figures: Conan the Barbarian (5E)
    "I think Alert plus a few more HP is more important and you think Cunning Action plus the occasional Sneak Attack is more important" then at least we've gotten it down to the essence of the disagreement. Thank you for putting this together. We are obviously nitpicking, but that is indeed the core of my argument.
  • 04:33 AM - LordEntrails quoted Elfcrusher in post Anyone else find this really irritating?
    Ah, the Parade of Horribles argument. ...No, of course not. So let's can the silly arguments. And I'll just ignore the insults, even though I disagree with your premise. Furthermore, the distinction between the spell list and the other information you mention is that only the spell lists benefit significantly from being organized electronically, in a way that's impossible on print paper. Sure, being able to look on your computer rather than lug around a book is also utility, but I will happily agree with you that this is insufficient utility to justify breaking copyright law. I would disagree that only the spell lists benefit significantly from being formatted in a way other than on paper (and I'm sure the users of HeroLabs and PC Gen would agree with me). But I am interested in your argument that justification for theft is dependent upon utility. I mean theft for survival is one thing, but for utility? Interesting. The fact that some people post that information anyway is not sufficient ...

Tuesday, 13th November, 2018

  • 08:33 PM - LordEntrails quoted Elfcrusher in post Anyone else find this really irritating?
    Yes, the owner of the grimoire is publishing, without permission, a subset of WotC books. Technical violation. No, doing so does not mean that the PHB isn't still needed to play the game. (Feel free to cross out pairs of negatives in that sentence...) If you don't see the difference...morally...between offering a digital product so that people don't have to buy the legal version, and offering a convenient reorganization of a subset of that product, in such a way that it does not eliminate the need for the full product and in fact increases the utility of that product...then I'm not really sure we should bother discussing this. Well, as has already been pointed out by others, the PHB is not needed to play the game, and not only for those that purchase the game, but for those that do not purchase the PHB the grimoire adds utility to the game, and reduces the need (significantly) to purchase the PHB. It's simple, with a site that "just" reorganizes the spells (and includes all the copy...
  • 08:28 PM - FrogReaver quoted Elfcrusher in post Is Ranged really better than Melee?
    No, that's wrong. That's like saying that the casters should get in there and hit things with their staves in order to distribute damage. The best way to enhance team survivability is to stand back and kill the thing as quickly as possible. Dead enemies don't do damage (usually...) Nothing inherently stops you from being 30-60 ft away and killing things as quickly as possible. Our tanks have more health, higher AC, and all kinds of damage mitigating abilities. How on earth would putting the squishy archer in there to "spread the damage around" have improved things? The only defensive option a melle vs ranged really has over the other is a shield. While a great defensive boost (if being used) itís not like it makes them that much more survivable than a ranged character.
  • 06:34 PM - FrogReaver quoted Elfcrusher in post Is Ranged really better than Melee?
    Now that I understand more why this conversation has been so strange, I had to return to this post. I brought up the example of my archer doing more than half the total damage in the purple worm fight not to brag about how cool I was, but to point out that he did all that damage just standing in the middle of a big room. It wasn't bad@$$, it was boring. My teammates were all getting swallowed (and regurgitated), stung with poison tails, and generally having to make interesting decisions and trying to save each other and having a ton of fun doing it. I just rolled the same handful of dice every turn. And with +2 from Archery Style I hit with every single arrow (I think 3-4 would have missed otherwise.) I was far enough away that it would have taken the worm 2 turns to reach me, even with Dash. During which I could have also Dashed. And would have. Yes, it was good party composition to have an effective archer. Yes, he needed melee to make it work. And it was just...dumb. Boring. Bad gam...
  • 04:54 PM - delericho quoted Elfcrusher in post A gelatinous Cube and a 10-feet corridor ...
    It's not his turn when the cube tries to engulf him. On his turn he will have to end it somewhere else. Yep, that's how I'd rule this one. Although... I'd just house rule on the fly. I'd let him move 5 feet into an occupied square to avoid being engulfed but he'd fall prone. I quite like this. Though I'd probably argue that both the Fighter and Wizard should be knocked prone, as the Fighter desperately backs away, right into the face of his ally.
  • 03:56 PM - Jay Verkuilen quoted Elfcrusher in post Mythological Figures: Conan the Barbarian (5E)
    Oh, I'm not at all arguing he must be single classed! <...> I'm not even actually completely opposed to there being rogue levels in there, although doing so comes with some trade-offs. It's just the "he very clearly worked as a thief for a while, so he must have some rogue levels" that I think is just...wrong. Fair enough. I don't recall arguing that he must have rogue levels because of his time as a thief.. Maybe someone else did? Not super important. The class matches his abilities particularly well and the fiction both. My preferred build is Barbarian 2/Rogue (Scout) 4/Fighter (Champion) 8. This puts him pretty well capable of the deeds listed in his prime, such as potentially being able to defeat Belit's pirates, but only with some good thinking, and gives him a good mix of abilities without totally maxing out his level. He'd still need pretty high stats, but with Expertise in Perception he'd be able to be uncannily perceptive without being totally jacked in Wisdom.
  • 01:06 PM - Aldarc quoted Elfcrusher in post Lets design a Warlord for 5th edition... using only preexisting classes
    Any class who amasses a large paramilitary force and uses them to control an autonomous territory, independently of a recognized legal/geographic entity (although perhaps feigning deference to such). Now that's a Warlord.Why did you feel it necessary to post this? Is there something compelling you to re-instigate old flame wars? :erm:
  • 06:25 AM - LordEntrails quoted Elfcrusher in post Anyone else find this really irritating?
    I both partially agree with you, and your exultant use of the word "theft" makes it tempting to write you off as a rabid zealot. Funny how such a simple word, 'theft' is prone to be considered the language of rabid zealot. Taking a ten cent pack of gum from a convenience store is theft, yet I doubt using the word in such a way would be considered the language of rabid zealot. Interesting how using the word for such a low monetary harm is ok, but using it in a way that might indicate many orders of magnitude more in loss is zealotry. (Side story: a friend of mine was a junior lawyer on the team that went around suing college students for downloading music. She reflexively use the words "piracy" and "theft". She also, in her spare time, did pro bono work for "undocumented immigrants" and was ferocious in her condemnation of the term "illegal aliens". When I started calling music downloaders "unauthorized music fans" she, to her credit, acknowledged the point I was making.) I like your point...
  • 04:03 AM - Jay Verkuilen quoted Elfcrusher in post Mythological Figures: Conan the Barbarian (5E)
    I still think you're making a category error conflating "class" with "career". Just because somebody steals for a living doesn't make them a rogue. Just because somebody fights for a living doesn't make them a fighter. Just because somebody comes from a barbaric culture doesn't make them a barbarian. And vice versa on all of those things. And I guess I think the "he absoultely must be single classed!" crowd are simply missing the character. I agree that not all "barbarian culture" characters need to be barbarian class and everyone who steals for a living needs to be a rogue, but so what? What's the win to limiting a Conan build to one class? He's had a lot of different training and experiences, and explicitly sought those out and studied the craft carefully. That feels like multiclass to me, which allows getting his core competencies without making any really notable variations from the the rules except for a few small switches here and there.
  • 03:19 AM - LordEntrails quoted Elfcrusher in post Anyone else find this really irritating?
    I dunno, itís really pretty useless on its own. No book sales were harmed in its creation IMHO, itís just making some data more accessible. Wait...what? How does it lower the value? I would argue that the referenced website increases the value of the authors efforts.... Are you proposing that there are people out there who don't buy either PHB or XGtE because all they want are the spell descriptions, and websites like that one give those away for free? "A little bit" of theft is not ok. And its actually against the posted rules of this website, though one of the longest and most active threads on this forums is all about this type of theft and actually was given XP by the owner of this site, so yea, it doesn't surprise me that this attitude is prevalent here. Funny thing is, this owner is actually an RPG publisher, perhaps he doesn't think piracy hurts his business. As others have mentioned, site like the linked one, along with the free basic rules and SRD actually means that for many ...

Monday, 12th November, 2018

  • 05:58 AM - Enevhar Aldarion quoted Elfcrusher in post Anyone else find this really irritating?
    Are you proposing that there are people out there who don't buy either PHB or XGtE because all they want are the spell descriptions, and websites like that one give those away for free? Maybe people who only use the free basic rules or the SRD and then bypass buying a book with ripoff sites like that who "give away" stuff for free that does not belong to them in the first place to give away?

Friday, 9th November, 2018

  • 11:08 PM - Parmandur quoted Elfcrusher in post Does 5e need its own, original TOMB OF HORRORS?
    I was curious about Mearls list. I'm glad he put Ravenloft at the top: my old gaming friends from the 80's still remember that as the most fun we ever had playing D&D. He also has Sinister Secret of Saltmarsh on the list, albeit at #10. We really loved that one, too. Well, he didn't put anything anywhere: he crowdsourced on Twitter and shared the results.
  • 10:58 PM - lowkey13 quoted Elfcrusher in post Does 5e need its own, original TOMB OF HORRORS?
    I was curious about Mearls list. I'm glad he put Ravenloft at the top: my old gaming friends from the 80's still remember that as the most fun we ever had playing D&D. He also has Sinister Secret of Saltmarsh on the list, albeit at #10. We really loved that one, too. B2 might be a classic .... But Sinister Secret of Saltmarsh was my go-to low level module. :)
  • 10:16 PM - guachi quoted Elfcrusher in post A Knife in the Dark, A Rogues Handbook
    Has anybody tried taking Sentinel on a rogue? [A]nybody have any experience trying this? I do. I spend most of my time DMing so this is literally the only PC I've played. I made him more of a melee fightery type with levels in Fighter and Ranger, but not at the same time. I've tried both a Fighter/Rogue and Ranger/Rogue on the same PC. The DM let me switch between the two so I could get them out. When just the PHB was out I was Hunter/Assassin. The last incarnation was a Battlemaster/Swashbuckler I've also tried Gloomstalker/Swashbuckler. Even though they were all heavy on Fighter or Ranger levels they still felt rogue-like... eventually. If I had to do it over again and wanted to feel more like a Rogue I'd have started as one at level one. It's really fun with Sentinel as it makes you really feel like some kind of duelist master who counterpunches. Battlemaster gave it more of that counterpunch feel with Parry and Riposte. Either Ranger subclass was more offensive.
  • 05:05 PM - Stalker0 quoted Elfcrusher in post Is Ranged really better than Melee?
    That's fine if it takes some skill, by both the front line and the archer, to set everything up perfectly. But a rogue with sharpshooter and a longbow can be SIX HUNDRED feet away, shooting at a moving and actively defending target, and still get his sneak attack. Even with his friends blocking his view. The perfect setup is really the rule, not the exception. So it sounds like your main concern in the argument isn't the damage of ranged, its the true "range" of ranged. For example in 3e many ranged benefits fell away at 30 feet (Sneak Attack, Point Blank Shot). On the other hand, 5e imposes greater penalty for "moderate ranges". For 3e with your composite bow you suffered a -2 to attack rolls from ranges 110 - 215. In 5e, starting at 150 you suffer disadvantage, which is a bigger penalty in most cases. Now 5e starts to win out more at lower ranges, but I find those ranges just don't occur the vast majority of the time.
  • 03:24 PM - lowkey13 quoted Elfcrusher in post Does 5e need its own, original TOMB OF HORRORS?
    You should kickstart it, lowkey13. I'd back it. Get input from Bawylie, though. And the angry GM. My major input would be all the Paladin deathtraps.
  • 12:06 PM - Stalker0 quoted Elfcrusher in post Is Ranged really better than Melee?
    Yes, it was good party composition to have an effective archer. Yes, he needed melee to make it work. And it was just...dumb. Boring. Bad game design. There, I said it. I could understand the argument coming from 4e, as archers often had trick shots and powers. I would say from 3e you would suffer the same issue, as if the front line is doing their job, the archer does just sit back and wail away.
  • 07:55 AM - ClaytonCross quoted Elfcrusher in post Is Ranged really better than Melee?
    Oh lord is this thread really devolving into a Battle of Pedants about military history? I guess most of them do. Your not wrong, so I am bowing out and returning to the topic. I had more to say but your point is fair and it was really becoming a different conversation and I was going to recommend that WaterRabbit start another thread and we could pick up there but then I realized it is moved too far from D&D to even post here. So Elfcrusher, I am sorry for the side track and thanks for the tactful call out.
  • 02:26 AM - FrogReaver quoted Elfcrusher in post Is Ranged really better than Melee?
    One more thought (or set of thoughts) on this topic: When you choose to focus on melee, either as a tank or a damage-dealer, or some blend of both, you recognize that there are some pretty common situations where you are going to be useless. When you choose to focus on ranged damage, you also know there are going to be some situations where you are useless, but those situations are far less common. And while that could in theory be addressed by the DM, the solutions...because of the overly generous rules for ranged...feel much more contrived. With some tweaks to ranged rules (such as the ideas I offered earlier: that it's harder to hit moving targets at long range at your full attack speed, and that ranged attacks draw AoO's from enemies within reach) it would be more common, without contrivance, for ranged attackers to have to do something other than pewpew at full efficacy. No tweaks are needed. All you need to do is stop thinking about individual contributions and instead think about tea...


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